arcanea 3.0.0

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  1. package/CLAUDE.md +169 -0
  2. package/README.md +376 -0
  3. package/agents/arcanea-ai-specialist.md +732 -0
  4. package/agents/arcanea-architect.md +351 -0
  5. package/agents/arcanea-backend.md +809 -0
  6. package/agents/arcanea-character-crafter.md +381 -0
  7. package/agents/arcanea-development.md +304 -0
  8. package/agents/arcanea-devops.md +736 -0
  9. package/agents/arcanea-frontend.md +543 -0
  10. package/agents/arcanea-lore-master.md +366 -0
  11. package/agents/arcanea-master-orchestrator.md +223 -0
  12. package/agents/arcanea-story-master.md +144 -0
  13. package/agents/arcanea-world-expander.md +380 -0
  14. package/agents/coding/arcanea-architect.md +72 -0
  15. package/agents/coding/arcanea-coder.md +78 -0
  16. package/agents/coding/arcanea-debugger.md +113 -0
  17. package/agents/coding/arcanea-reviewer.md +102 -0
  18. package/agents/creation-architect.md +176 -0
  19. package/agents/design-sage.md +213 -0
  20. package/agents/developer-documentation.md +373 -0
  21. package/agents/developer-qa-engineer.md +345 -0
  22. package/agents/luminor-oracle.md +125 -0
  23. package/agents/production/format-master.md +208 -0
  24. package/agents/production/sound-designer.md +199 -0
  25. package/agents/production/visual-director.md +176 -0
  26. package/agents/prompt-sage.md +227 -0
  27. package/agents/research/archivist.md +174 -0
  28. package/agents/research/muse.md +163 -0
  29. package/agents/research/sage.md +177 -0
  30. package/agents/research/scout.md +143 -0
  31. package/agents/teacher-assessor.md +287 -0
  32. package/agents/teacher-companion.md +243 -0
  33. package/agents/teacher-curriculum-designer.md +261 -0
  34. package/agents/teacher-mentor.md +175 -0
  35. package/agents/visionary-futurist.md +290 -0
  36. package/agents/visionary-innovator.md +291 -0
  37. package/agents/visionary-strategist.md +321 -0
  38. package/agents/visionary-synthesizer.md +310 -0
  39. package/agents/writing/continuity-guardian.md +156 -0
  40. package/agents/writing/line-editor.md +129 -0
  41. package/agents/writing/prose-weaver.md +113 -0
  42. package/agents/writing/story-architect.md +96 -0
  43. package/agents/writing/voice-alchemist.md +124 -0
  44. package/commands/arcanea-author.md +177 -0
  45. package/commands/arcanea-build.md +241 -0
  46. package/commands/arcanea-council.md +143 -0
  47. package/commands/arcanea-db.md +272 -0
  48. package/commands/arcanea-deploy.md +176 -0
  49. package/commands/arcanea-dev.md +29 -0
  50. package/commands/arcanea-lore-expand.md +142 -0
  51. package/commands/arcanea-sync.md +281 -0
  52. package/commands/arcanea-team.md +130 -0
  53. package/commands/arcanea-test.md +151 -0
  54. package/commands/bestiary.md +38 -0
  55. package/commands/character-forge.md +55 -0
  56. package/commands/check-continuity.md +119 -0
  57. package/commands/compose-theme.md +134 -0
  58. package/commands/craft-prompt.md +40 -0
  59. package/commands/edit-chapter.md +118 -0
  60. package/commands/export-book.md +146 -0
  61. package/commands/luminor.md +46 -0
  62. package/commands/outline-story.md +79 -0
  63. package/commands/story-help.md +40 -0
  64. package/commands/teacher-team.md +43 -0
  65. package/commands/ultrabook.md +147 -0
  66. package/commands/ultraworld.md +201 -0
  67. package/commands/ultrawrite.md +103 -0
  68. package/commands/visionary-team.md +78 -0
  69. package/commands/visualize.md +126 -0
  70. package/commands/world-build.md +41 -0
  71. package/commands/write-chapter.md +97 -0
  72. package/dist/cli/index.d.ts +3 -0
  73. package/dist/cli/index.d.ts.map +1 -0
  74. package/dist/cli/index.js +2675 -0
  75. package/dist/index.d.ts +117 -0
  76. package/dist/index.d.ts.map +1 -0
  77. package/dist/index.js +425 -0
  78. package/dist/install.d.ts +13 -0
  79. package/dist/install.d.ts.map +1 -0
  80. package/package.json +54 -0
  81. package/skills/ai-symbiosis.md +266 -0
  82. package/skills/arcanea/arcanea-anti-trope.md +60 -0
  83. package/skills/arcanea/arcanea-canon/SKILL.md +596 -0
  84. package/skills/arcanea/arcanea-creator-academy/SKILL.md +418 -0
  85. package/skills/arcanea/arcanea-design-system/SKILL.md +626 -0
  86. package/skills/arcanea/arcanea-lore/ENHANCEMENT_SUMMARY.md +908 -0
  87. package/skills/arcanea/arcanea-lore/ONBOARDING_NARRATIVES.md +642 -0
  88. package/skills/arcanea/arcanea-lore/SKILL.md +1534 -0
  89. package/skills/arcanea/arcanea-voice/SKILL.md +510 -0
  90. package/skills/arcanea/centaur-mode/SKILL.md +399 -0
  91. package/skills/arcanea/design-system/SKILL.md +601 -0
  92. package/skills/arcanea/luminor-wisdom/SKILL.md +359 -0
  93. package/skills/arcanea/prompt-craft/SKILL.md +400 -0
  94. package/skills/character-alchemist.md +242 -0
  95. package/skills/creative/bestiary-nav/SKILL.md +425 -0
  96. package/skills/creative/character-forge/SKILL.md +443 -0
  97. package/skills/creative/story-weave/SKILL.md +441 -0
  98. package/skills/creative/world-build/SKILL.md +513 -0
  99. package/skills/creative-bestiary.md +231 -0
  100. package/skills/development/code-review/SKILL.md +412 -0
  101. package/skills/development/systematic-debug/SKILL.md +480 -0
  102. package/skills/development/tdd/SKILL.md +450 -0
  103. package/skills/luminor-council.md +241 -0
  104. package/skills/story-weaver.md +308 -0
  105. package/skills/world-architect.md +253 -0
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+ ---
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+ name: arcanea-story-weave
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+ description: Master narrative craft using the Arcanean Story System - structure, pacing, scene architecture, dialogue, and the art of weaving compelling stories that resonate with timeless human truths
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+ version: 2.0.0
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+ author: Arcanea
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+ tags: [storytelling, narrative, writing, plot, scene, dialogue]
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+ triggers:
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+ - story
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+ - plot
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+ - narrative
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+ - scene
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+ - dialogue
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+ - pacing
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+ - structure
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+ - novel
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+ - screenplay
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+ ---
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+
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+ # The Art of Story Weaving
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+
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+ > *"Story is not entertainment. Story is the primary technology by which humans understand their lives."*
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+
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+ ---
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+
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+ ## The Fundamental Truth
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+
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+ Every story ever told follows the same underlying pattern:
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+
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+ ```
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+ A CHARACTER with a WANT
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+ encounters OBSTACLES
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+ that force CHANGE
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+ revealing TRUTH.
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+ ```
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+
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+ Everything else is variation and craft.
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+
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+ ---
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+
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+ ## Story Architecture
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+
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+ ### The Three Questions Every Scene Must Answer
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+
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+ ```
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+ 1. What does the character WANT in this scene?
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+ (Immediate, specific, active)
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+
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+ 2. What OBSTACLE prevents them from getting it?
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+ (External or internal, believable, meaningful)
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+
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+ 3. What CHANGES because of what happens?
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+ (Plot, character, or relationship)
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+
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+ If you can't answer these, the scene doesn't exist yet.
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+ ```
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+
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+ ### The Macro Structures
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+
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+ #### Three-Act Structure (Classic)
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+ ```
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+ ACT ONE: Setup (25%)
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+ ├── Hook: Grab attention in first paragraph/page/scene
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+ ├── Ordinary World: Establish what's normal
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+ ├── Inciting Incident: Disrupt the normal
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+ └── First Plot Point: Commit to the journey
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+
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+ ACT TWO: Confrontation (50%)
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+ ├── Rising Action: Stakes escalate
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+ ├── Midpoint: Major revelation or reversal
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+ ├── Dark Night: Lowest point, doubt everything
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+ └── Second Plot Point: Final piece before climax
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+
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+ ACT THREE: Resolution (25%)
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+ ├── Climax: Decisive confrontation
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+ ├── Resolution: Aftermath of climax
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+ └── Final Image: What has changed
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+ ```
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+
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+ #### Seven-Point Structure (Blake Snyder Beats)
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+ ```
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+ 1. OPENING IMAGE - The before state
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+ 2. SETUP - Character and world established
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+ 3. CATALYST - The event that changes everything
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+ 4. DEBATE - Should they commit?
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+ 5. B-STORY - The relationship that teaches theme
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+ 6. MIDPOINT - False victory or false defeat
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+ 7. BAD GUYS CLOSE IN - Everything goes wrong
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+ 8. ALL IS LOST - Rock bottom
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+ 9. DARK NIGHT OF THE SOUL - What it all means
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+ 10. BREAK INTO THREE - Solution emerges
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+ 11. FINALE - Climax and resolution
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+ 12. CLOSING IMAGE - The after state (mirrors opening)
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+ ```
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+
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+ #### The Arcanean Spiral
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+ ```
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+ Unlike linear structures, the Spiral recognizes that
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+ stories return to themes, deepening understanding:
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+
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+ ╭────────────╮
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+ ╭┤ Beginning ├─╮
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+ │╰─────┬──────╯ │
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+ │ ↓ │ Return
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+ │ ╭─────────╮ │ deeper
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+ ╰─┤ Middle ├───╯
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+ ╰────┬────╯
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+
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+ ╭─────────╮
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+ │ End │
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+ ╰─────────╯
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+
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+ Each return explores familiar territory at new depth.
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+ ```
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+
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+ ---
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+
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+ ## Scene Craft
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+
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+ ### The Scene Anatomy
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+ ```
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+ GOAL → CONFLICT → DISASTER
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+ or
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+ REACTION → DILEMMA → DECISION
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+
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+ These two scene types alternate:
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+ ACTION scene (Goal-Conflict-Disaster) →
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+ REACTION scene (Reaction-Dilemma-Decision) →
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+ ACTION scene → REACTION scene...
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+ ```
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+
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+ ### Scene Checklist
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+ ```
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+ □ Clear POV character
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+ □ Specific want/goal
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+ □ Meaningful obstacle
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+ □ Change by scene end
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+ □ Sensory grounding (at least 3 senses)
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+ □ Tension present (not just conflict)
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+ □ Subtext in dialogue
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+ □ Something surprising
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+ □ Forward momentum to next scene
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+ ```
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+
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+ ### Scene Opening Techniques
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+ ```
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+ 1. IN MEDIAS RES: Start in middle of action
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+ "The knife was already at her throat when she recognized him."
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+
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+ 2. CONTRAST: Start with opposite of what's coming
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+ "It was the happiest morning of her life." (tragedy follows)
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+
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+ 3. QUESTION: Open with mystery
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+ "No one could explain why the clocktower stopped at 3:33."
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+
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+ 4. VOICE: Lead with distinctive character voice
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+ "Let me tell you something about stealing a god's chariot."
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+
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+ 5. SENSORY: Immerse in physical world
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+ "The smell hit her first—copper and burning sage."
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+ ```
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+
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+ ### Scene Ending Techniques
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+ ```
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+ 1. CLIFFHANGER: Interrupt at peak tension
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+ 2. REVELATION: Drop new information
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+ 3. DECISION: Character commits to action
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+ 4. EMOTION: Land on powerful feeling
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+ 5. IRONY: Twist meaning of what came before
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+ 6. ECHO: Mirror/contrast with opening
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+ ```
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+
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+ ---
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+
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+ ## Dialogue Mastery
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+
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+ ### The Subtext Principle
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+ ```
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+ Good dialogue is not what characters say.
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+ It's what they mean by what they don't say.
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+
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+ WEAK: "I'm angry at you."
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+ STRONG: "Did you enjoy the party? I cleaned for three hours."
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+ ```
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+
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+ ### Dialogue Functions
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+ Each line should accomplish at least one:
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+ ```
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+ 1. ADVANCE PLOT: Reveal necessary information
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+ 2. REVEAL CHARACTER: Show who they are
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+ 3. CREATE CONFLICT: Tension between speakers
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+ 4. ESTABLISH RELATIONSHIP: Dynamic between characters
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+ 5. CONVEY THEME: Larger meaning of story
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+ ```
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+
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+ ### Character Voice Differentiation
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+ ```
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+ Vary these elements per character:
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+ - Vocabulary level (simple vs. sophisticated)
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+ - Sentence length (choppy vs. flowing)
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+ - Focus (facts vs. emotions vs. ideas)
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+ - Verbal tics (repeated words, phrases)
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+ - Silence patterns (when they don't speak)
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+ ```
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+
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+ ### Dialogue Tags
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+ ```
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+ PREFERRED:
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+ "said" / "asked" (invisible to reader)
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+ Action beats: She set down her cup. "That's not what I meant."
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+
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+ AVOID:
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+ Adverbs: "he said angrily"
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+ Exotic tags: "she expostulated"
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+ Over-attribution: Every line tagged
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+ ```
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+
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+ ---
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+
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+ ## Pacing Control
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+
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+ ### The Pace Toolkit
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+ ```
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+ FASTER PACE:
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+ - Short sentences
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+ - Short paragraphs
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+ - Dialogue heavy
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+ - Action sequences
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+ - Cliffhangers
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+
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+ SLOWER PACE:
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+ - Longer sentences
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+ - Description and reflection
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+ - Internal monologue
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+ - World-building
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+ - Character moments
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+ ```
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+
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+ ### Scene Length Strategy
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+ ```
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+ HIGH STAKES = LONGER SCENES (savor the tension)
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+ TRANSITION = SHORTER SCENES (maintain momentum)
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+ CLIMAX = BUILD UP LONG, RESOLVE FAST
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+
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+ Vary scene length to create rhythm:
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+ Long → Medium → Short → Long → Short → Short → VERY LONG (climax)
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+ ```
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+
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+ ### The Tension Curve
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+ ```
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+ ╱╲ ╱╲ CLIMAX
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+ ╱ ╲ ╱ ╲
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+ ╱ ╲╱ ╲
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+ ╱ Build Resolution
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+
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+ ───╱ Opening
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+
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+ Never let tension flat-line. Even quiet scenes have stakes.
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+ ```
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+
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+ ---
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+
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+ ## Character Integration
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+
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+ ### The Character Diamond in Action
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+ ```
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+ WANT (what they pursue)
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+ /\
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+ / \
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+ WOUND / \ NEED
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+ (past) (unconscious)
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+ \ /
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+ \/
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+ MASK
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+ (how they seem)
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+
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+ The story forces MASK to crack,
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+ WOUND to surface,
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+ WANT to transform into NEED.
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+ ```
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+
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+ ### Character Arc Types
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+ ```
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+ POSITIVE ARC: Flaw → Growth → Transformation
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+ Example: Selfish → Tested → Selfless
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+
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+ NEGATIVE ARC: Virtue → Corruption → Fall
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+ Example: Idealistic → Compromised → Cynical
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+
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+ FLAT ARC: Character doesn't change, world changes
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+ Example: Hero with truth → Tests truth → World accepts truth
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+ ```
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+
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+ ---
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+
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+ ## Theme Weaving
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+
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+ ### What Theme Is
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+ ```
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+ Theme is not a message or moral.
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+ Theme is a QUESTION the story explores.
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+
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+ NOT: "Greed is bad"
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+ BUT: "What is the cost of ambition?"
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+
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+ The story presents evidence. The reader concludes.
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+ ```
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+
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+ ### Theme Integration
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+ ```
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+ 1. TITLE: Hints at thematic concern
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+ 2. OPENING: First lines establish thematic question
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+ 3. CHARACTER FLAW: Embodies theme negatively
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+ 4. ANTAGONIST: Represents alternative answer
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+ 5. SUBPLOT: Explores theme from different angle
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+ 6. MIDPOINT: Theme becomes explicit
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+ 7. CLIMAX: Theme is tested definitively
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+ 8. ENDING: Thematic resolution (not answer)
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+ ```
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+
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+ ---
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+
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+ ## Common Problems & Solutions
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+
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+ ### "My middle sags"
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+ ```
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+ DIAGNOSIS: Stakes not escalating, character too passive
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+ SOLUTION:
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+ 1. Raise stakes at each major beat
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+ 2. Force character to make irreversible choices
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+ 3. Add ticking clock
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+ 4. Reveal information that changes everything
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+ ```
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+
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+ ### "Characters feel flat"
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+ ```
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+ DIAGNOSIS: All surface, no contradiction
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+ SOLUTION:
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+ 1. Give each character a contradiction
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+ (kind + ruthless, brave + secretly terrified)
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+ 2. Reveal their wound
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+ 3. Put them in situations that expose hypocrisy
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+ 4. Give them specific, idiosyncratic details
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+ ```
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+
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+ ### "Story feels predictable"
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+ ```
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+ DIAGNOSIS: Following formula too closely
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+ SOLUTION:
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+ 1. What does the reader expect? Subvert it.
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+ 2. What would the character never do? Make them do it.
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+ 3. What information are you hiding? Reveal it early.
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+ 4. Combine two unexpected genres/elements
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+ ```
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+
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+ ### "Exposition feels clunky"
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+ ```
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+ DIAGNOSIS: Information delivered outside of conflict
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+ SOLUTION:
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+ 1. Reveal through character conflict
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+ 2. Make someone not want to tell
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+ 3. Spread across multiple scenes
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+ 4. Convert to dialogue under pressure
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+ 5. Cut 50% - readers need less than you think
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+ ```
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+
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+ ---
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+
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+ ## The Story Weaver's Toolkit
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+
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+ ### Story Audit Checklist
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+ ```
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+ □ Clear protagonist with want and need
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+ □ Antagonist with justified worldview
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+ □ Stakes that escalate
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+ □ Midpoint that changes everything
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+ □ Dark moment before climax
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+ □ Climax that tests theme
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+ □ Character change (or meaningful resistance to change)
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+ □ Scenes that each have purpose
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+ □ Dialogue with subtext
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+ □ Pacing that breathes
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+ □ Theme explored, not stated
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+ □ Ending that resonates
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+ ```
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+
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+ ### Revision Passes
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+ ```
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+ PASS 1: Structure - Does the architecture hold?
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+ PASS 2: Character - Are motivations clear and consistent?
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+ PASS 3: Scene - Does each scene have purpose?
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+ PASS 4: Dialogue - Is there subtext?
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+ PASS 5: Prose - Line-level polish
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+ PASS 6: Theme - Is meaning clear without being stated?
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+ ```
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+
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+ ---
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+
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+ ## Quick Reference
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+
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+ ### Scene Template
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+ ```markdown
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+ ## Scene: [Title]
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+ **POV**: [Character]
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+ **Goal**: [What they want]
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+ **Obstacle**: [What blocks them]
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+ **Outcome**: [What changes]
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+ **Purpose**: [Why this scene exists]
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+ ---
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+ [Scene content]
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+ ```
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+
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+ ### Story One-Pager
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+ ```markdown
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+ # [Title]
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+
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+ ## Premise
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+ [One sentence: Character + Want + Obstacle]
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+
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+ ## Theme Question
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+ [What question does the story explore?]
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+
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+ ## Three-Act Summary
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+ **Act 1**: [Setup and inciting incident]
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+ **Act 2**: [Complications and midpoint]
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+ **Act 3**: [Climax and resolution]
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+
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+ ## Character Arc
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+ [Character] starts [flaw] and ends [transformation]
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+
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+ ## Key Scenes
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+ 1. [Opening hook]
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+ 2. [Inciting incident]
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+ 3. [Midpoint reversal]
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+ 4. [Dark night]
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+ 5. [Climax]
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+ 6. [Closing image]
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+ ```
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+
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+ ---
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+
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+ *"The story is wiser than the teller. Your job is to listen as you write."*