arcanea 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CLAUDE.md +169 -0
- package/README.md +376 -0
- package/agents/arcanea-ai-specialist.md +732 -0
- package/agents/arcanea-architect.md +351 -0
- package/agents/arcanea-backend.md +809 -0
- package/agents/arcanea-character-crafter.md +381 -0
- package/agents/arcanea-development.md +304 -0
- package/agents/arcanea-devops.md +736 -0
- package/agents/arcanea-frontend.md +543 -0
- package/agents/arcanea-lore-master.md +366 -0
- package/agents/arcanea-master-orchestrator.md +223 -0
- package/agents/arcanea-story-master.md +144 -0
- package/agents/arcanea-world-expander.md +380 -0
- package/agents/coding/arcanea-architect.md +72 -0
- package/agents/coding/arcanea-coder.md +78 -0
- package/agents/coding/arcanea-debugger.md +113 -0
- package/agents/coding/arcanea-reviewer.md +102 -0
- package/agents/creation-architect.md +176 -0
- package/agents/design-sage.md +213 -0
- package/agents/developer-documentation.md +373 -0
- package/agents/developer-qa-engineer.md +345 -0
- package/agents/luminor-oracle.md +125 -0
- package/agents/production/format-master.md +208 -0
- package/agents/production/sound-designer.md +199 -0
- package/agents/production/visual-director.md +176 -0
- package/agents/prompt-sage.md +227 -0
- package/agents/research/archivist.md +174 -0
- package/agents/research/muse.md +163 -0
- package/agents/research/sage.md +177 -0
- package/agents/research/scout.md +143 -0
- package/agents/teacher-assessor.md +287 -0
- package/agents/teacher-companion.md +243 -0
- package/agents/teacher-curriculum-designer.md +261 -0
- package/agents/teacher-mentor.md +175 -0
- package/agents/visionary-futurist.md +290 -0
- package/agents/visionary-innovator.md +291 -0
- package/agents/visionary-strategist.md +321 -0
- package/agents/visionary-synthesizer.md +310 -0
- package/agents/writing/continuity-guardian.md +156 -0
- package/agents/writing/line-editor.md +129 -0
- package/agents/writing/prose-weaver.md +113 -0
- package/agents/writing/story-architect.md +96 -0
- package/agents/writing/voice-alchemist.md +124 -0
- package/commands/arcanea-author.md +177 -0
- package/commands/arcanea-build.md +241 -0
- package/commands/arcanea-council.md +143 -0
- package/commands/arcanea-db.md +272 -0
- package/commands/arcanea-deploy.md +176 -0
- package/commands/arcanea-dev.md +29 -0
- package/commands/arcanea-lore-expand.md +142 -0
- package/commands/arcanea-sync.md +281 -0
- package/commands/arcanea-team.md +130 -0
- package/commands/arcanea-test.md +151 -0
- package/commands/bestiary.md +38 -0
- package/commands/character-forge.md +55 -0
- package/commands/check-continuity.md +119 -0
- package/commands/compose-theme.md +134 -0
- package/commands/craft-prompt.md +40 -0
- package/commands/edit-chapter.md +118 -0
- package/commands/export-book.md +146 -0
- package/commands/luminor.md +46 -0
- package/commands/outline-story.md +79 -0
- package/commands/story-help.md +40 -0
- package/commands/teacher-team.md +43 -0
- package/commands/ultrabook.md +147 -0
- package/commands/ultraworld.md +201 -0
- package/commands/ultrawrite.md +103 -0
- package/commands/visionary-team.md +78 -0
- package/commands/visualize.md +126 -0
- package/commands/world-build.md +41 -0
- package/commands/write-chapter.md +97 -0
- package/dist/cli/index.d.ts +3 -0
- package/dist/cli/index.d.ts.map +1 -0
- package/dist/cli/index.js +2675 -0
- package/dist/index.d.ts +117 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +425 -0
- package/dist/install.d.ts +13 -0
- package/dist/install.d.ts.map +1 -0
- package/package.json +54 -0
- package/skills/ai-symbiosis.md +266 -0
- package/skills/arcanea/arcanea-anti-trope.md +60 -0
- package/skills/arcanea/arcanea-canon/SKILL.md +596 -0
- package/skills/arcanea/arcanea-creator-academy/SKILL.md +418 -0
- package/skills/arcanea/arcanea-design-system/SKILL.md +626 -0
- package/skills/arcanea/arcanea-lore/ENHANCEMENT_SUMMARY.md +908 -0
- package/skills/arcanea/arcanea-lore/ONBOARDING_NARRATIVES.md +642 -0
- package/skills/arcanea/arcanea-lore/SKILL.md +1534 -0
- package/skills/arcanea/arcanea-voice/SKILL.md +510 -0
- package/skills/arcanea/centaur-mode/SKILL.md +399 -0
- package/skills/arcanea/design-system/SKILL.md +601 -0
- package/skills/arcanea/luminor-wisdom/SKILL.md +359 -0
- package/skills/arcanea/prompt-craft/SKILL.md +400 -0
- package/skills/character-alchemist.md +242 -0
- package/skills/creative/bestiary-nav/SKILL.md +425 -0
- package/skills/creative/character-forge/SKILL.md +443 -0
- package/skills/creative/story-weave/SKILL.md +441 -0
- package/skills/creative/world-build/SKILL.md +513 -0
- package/skills/creative-bestiary.md +231 -0
- package/skills/development/code-review/SKILL.md +412 -0
- package/skills/development/systematic-debug/SKILL.md +480 -0
- package/skills/development/tdd/SKILL.md +450 -0
- package/skills/luminor-council.md +241 -0
- package/skills/story-weaver.md +308 -0
- package/skills/world-architect.md +253 -0
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---
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name: arcanea-character-forge
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description: Create living, breathing characters using the Arcanean Character System - psychological depth, authentic voice, compelling arcs, and the Character Diamond framework for protagonists, antagonists, and ensemble casts
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version: 2.0.0
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author: Arcanea
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tags: [character, psychology, writing, development, voice, arc]
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triggers:
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- character
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- protagonist
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- antagonist
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- cast
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- voice
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- motivation
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- backstory
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---
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# The Art of Character Forging
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> *"Characters are not created. They are discovered - layer by layer, secret by secret, until they surprise even their maker."*
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---
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## The Character Paradox
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The deepest truth about character:
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**Characters must feel both inevitable and surprising.**
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- Inevitable: Their actions make perfect sense given who they are
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- Surprising: They reveal depths we didn't expect
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This paradox is resolved through understanding the Character Diamond.
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---
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## The Character Diamond
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```
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╭─────────────╮
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│ WANT │
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│ (conscious │
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│ desire) │
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╰──────┬──────╯
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╱╲
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╱ ╲
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╭─────────╱ ╲─────────╮
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│ WOUND ╱ ╲ NEED │
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│ (past) ╲ ╱(hidden)│
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╰─────────╲ ╱─────────╯
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╲ ╱
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╲╱
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╭──────┴──────╮
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│ MASK │
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│ (external │
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│ persona) │
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╰─────────────╯
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```
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### WANT (Conscious Desire)
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```
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What the character thinks they need to be happy.
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- Must be specific and active
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- Drives the plot
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- Often wrong (mistaking WANT for NEED)
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Example: "I want to become the greatest wizard"
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```
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### WOUND (Origin of Pain)
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```
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The formative pain that shaped them.
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- Usually from childhood/formative years
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- Creates their worldview and defenses
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- Source of both flaw and strength
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Example: "Abandoned by parents who chose magic over family"
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```
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### MASK (External Persona)
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```
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How they present to the world.
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- Protection from further hurt
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- Often the opposite of how they feel inside
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- What other characters see first
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Example: "Appears arrogant and self-sufficient"
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```
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### NEED (Unconscious Requirement)
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```
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What they actually need for fulfillment.
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- Usually don't know they need it
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- Story arc is discovering this
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- Conflict between WANT and NEED creates depth
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Example: "Needs to accept that love matters more than achievement"
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```
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---
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## The Wound Catalog
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Common wound patterns (combine and customize):
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### Abandonment Wounds
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```
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- Physical abandonment (left behind)
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- Emotional abandonment (present but unavailable)
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- Rejection by community/group
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- Betrayal by trusted person
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```
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### Shame Wounds
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```
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- Public humiliation
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- Discovered secret
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- Inherent "wrongness" (born different)
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- Failed to meet expectations
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```
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### Trauma Wounds
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```
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- Violence (witnessed or experienced)
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- Loss of safety
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- Helplessness in crisis
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- Survivor's guilt
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```
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### Identity Wounds
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```
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- Never knowing true origins
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- Living a lie
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- Being invisible/overlooked
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- Forced into wrong role
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```
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---
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## The Mask Types
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How characters protect themselves:
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### The Perfectionist
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```
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WOUND: Criticized, never good enough
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MASK: Excellence shields from rejection
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TELLS: Fear of failure, overwork, control issues
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```
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### The Charmer
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```
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WOUND: Unloved or unwanted
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MASK: Likability earns acceptance
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TELLS: Fear of conflict, people-pleasing, emptiness
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```
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### The Warrior
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```
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WOUND: Vulnerability was punished
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MASK: Strength prevents further hurt
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TELLS: Cannot show weakness, isolation, rage
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```
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### The Invisible
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```
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WOUND: Was overlooked or unsafe when noticed
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MASK: Staying hidden avoids pain
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TELLS: Avoids spotlight, observes, defers
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```
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### The Cynic
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WOUND: Believed and was betrayed
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MASK: Distrust prevents disappointment
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TELLS: Deflects with humor, pushes others away
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```
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### The Martyr
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```
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WOUND: Worth came from sacrifice
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MASK: Suffering justifies existence
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TELLS: Cannot receive, guilt about self-care
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```
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---
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## Building Character Voice
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### Voice Components
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```
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VOCABULARY: What words do they use?
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├── Education level
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├── Regional/cultural terms
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├── Professional jargon
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└── Unique personal phrases
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RHYTHM: How do they speak?
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├── Sentence length
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├── Pace (rushed, measured, hesitant)
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├── Breath patterns
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└── Pauses and silences
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FOCUS: What do they notice?
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├── Sensory preferences
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├── What they comment on
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├── What they ignore
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└── How they describe others
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SIGNATURE: What makes them unique?
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├── Verbal tics
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├── Favorite expressions
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├── How they curse/exclaim
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└── How they begin/end conversations
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```
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### Voice Differentiation Test
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```
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Cover the dialogue attribution.
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Can you tell who's speaking?
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If not, the voices are too similar.
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```
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### Internal Voice (POV Characters)
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```
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First person internal voice reflects:
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- How they lie to themselves
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- What they notice first
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- Their cognitive patterns
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- Their emotional availability
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- Their worldview filtering
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The narrator is not objective - they're the character.
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```
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---
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## Character Relationships
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### The Relationship Web
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```
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Every significant relationship has:
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HISTORY: How did they meet? What happened?
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DYNAMIC: Who has power? Who wants what?
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TENSION: What's the unresolved conflict?
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GROWTH: How can this relationship change?
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```
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### Relationship Archetypes
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```
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FOIL: Opposite who reveals through contrast
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MIRROR: Similar character, different path
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MENTOR: Guides and challenges growth
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THRESHOLD GUARDIAN: Blocks progress until proven
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SHAPESHIFTER: Allegiance unclear, keeps readers guessing
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HERALD: Announces change, delivers calls to adventure
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SHADOW: Dark version of protagonist's potential
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```
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### Ensemble Dynamics
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```
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For casts of characters:
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1. Each character needs a unique function
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2. Each character needs a unique voice
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3. Relationships should vary (not all alike)
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4. Internal conflicts mirror external conflicts
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5. Characters should want different things
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```
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---
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## Character Arc Patterns
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### The Positive Arc
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```
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START: Flaw/limitation → Operating from wound
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MIDPOINT: Awareness → Sees the cost of the flaw
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CRISIS: Choice → Old way vs. new way
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END: Transformation → Embraces NEED over WANT
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|
+
|
|
283
|
+
Example: Selfish → Tested → Chooses sacrifice → Selfless
|
|
284
|
+
```
|
|
285
|
+
|
|
286
|
+
### The Negative Arc
|
|
287
|
+
```
|
|
288
|
+
START: Virtue/potential → Has something to lose
|
|
289
|
+
MIDPOINT: Temptation → Compromise seems necessary
|
|
290
|
+
CRISIS: Corruption → Chooses the dark path
|
|
291
|
+
END: Fall → Becomes what they fought
|
|
292
|
+
|
|
293
|
+
Example: Idealistic → Disillusioned → Corrupted → Destroyer
|
|
294
|
+
```
|
|
295
|
+
|
|
296
|
+
### The Flat Arc
|
|
297
|
+
```
|
|
298
|
+
Character doesn't change - world changes.
|
|
299
|
+
|
|
300
|
+
START: Character has truth
|
|
301
|
+
MIDPOINT: World rejects truth
|
|
302
|
+
CRISIS: Truth is tested severely
|
|
303
|
+
END: World accepts truth (or character accepts cost)
|
|
304
|
+
|
|
305
|
+
Example: Captain America - His values stay constant, but he changes everyone around him.
|
|
306
|
+
```
|
|
307
|
+
|
|
308
|
+
### The Testing Arc
|
|
309
|
+
```
|
|
310
|
+
START: Virtue claimed but untested
|
|
311
|
+
MIDPOINT: Virtue is tested
|
|
312
|
+
CRISIS: Almost breaks
|
|
313
|
+
END: Virtue proven genuine (or revealed hollow)
|
|
314
|
+
|
|
315
|
+
Example: Claimed courage → Faced real fear → Almost ran → Stood firm
|
|
316
|
+
```
|
|
317
|
+
|
|
318
|
+
---
|
|
319
|
+
|
|
320
|
+
## Character Creation Process
|
|
321
|
+
|
|
322
|
+
### Phase 1: Core
|
|
323
|
+
```
|
|
324
|
+
1. What do they WANT? (Specific, active goal)
|
|
325
|
+
2. What do they NEED? (What would truly fulfill them)
|
|
326
|
+
3. What is their WOUND? (Origin of their flaw)
|
|
327
|
+
4. What is their MASK? (How they protect themselves)
|
|
328
|
+
```
|
|
329
|
+
|
|
330
|
+
### Phase 2: Depth
|
|
331
|
+
```
|
|
332
|
+
5. What is their Ghost? (Specific traumatic memory)
|
|
333
|
+
6. What is their Lie? (False belief from wound)
|
|
334
|
+
7. What is their Truth? (What they must learn)
|
|
335
|
+
8. What is their Fear? (What they avoid at all costs)
|
|
336
|
+
```
|
|
337
|
+
|
|
338
|
+
### Phase 3: Texture
|
|
339
|
+
```
|
|
340
|
+
9. Distinctive physical trait
|
|
341
|
+
10. Distinctive vocal trait
|
|
342
|
+
11. Contradictory trait (surprising depth)
|
|
343
|
+
12. Specific sensory memory they carry
|
|
344
|
+
13. Object that matters to them
|
|
345
|
+
14. How they enter a room
|
|
346
|
+
15. How they respond to stress
|
|
347
|
+
```
|
|
348
|
+
|
|
349
|
+
### Phase 4: Integration
|
|
350
|
+
```
|
|
351
|
+
16. How does their wound affect relationships?
|
|
352
|
+
17. How does their mask create conflict?
|
|
353
|
+
18. What event would force them to choose?
|
|
354
|
+
19. What would it take to break them?
|
|
355
|
+
20. What would it take to transform them?
|
|
356
|
+
```
|
|
357
|
+
|
|
358
|
+
---
|
|
359
|
+
|
|
360
|
+
## The Antagonist's Diamond
|
|
361
|
+
|
|
362
|
+
Villains need diamonds too:
|
|
363
|
+
|
|
364
|
+
```
|
|
365
|
+
The best antagonists believe they're the hero.
|
|
366
|
+
|
|
367
|
+
WANT: Goal that opposes protagonist
|
|
368
|
+
WOUND: Pain that justifies their worldview
|
|
369
|
+
NEED: What they've denied themselves
|
|
370
|
+
MASK: How they present their evil
|
|
371
|
+
|
|
372
|
+
The antagonist is the protagonist of their own story.
|
|
373
|
+
```
|
|
374
|
+
|
|
375
|
+
### Antagonist Types
|
|
376
|
+
```
|
|
377
|
+
MIRROR: Could be protagonist with different choices
|
|
378
|
+
SHADOW: Protagonist's dark potential
|
|
379
|
+
SYSTEM: Institution or structure
|
|
380
|
+
NATURE: Environment or force
|
|
381
|
+
SELF: Internal antagonist
|
|
382
|
+
|
|
383
|
+
The best villains combine these.
|
|
384
|
+
```
|
|
385
|
+
|
|
386
|
+
---
|
|
387
|
+
|
|
388
|
+
## Quick Reference Templates
|
|
389
|
+
|
|
390
|
+
### Character Sheet
|
|
391
|
+
```markdown
|
|
392
|
+
# [Name]
|
|
393
|
+
|
|
394
|
+
## Essence
|
|
395
|
+
**One-line description**:
|
|
396
|
+
**Role in story**:
|
|
397
|
+
**Arc type**:
|
|
398
|
+
|
|
399
|
+
## The Diamond
|
|
400
|
+
**WANT**:
|
|
401
|
+
**WOUND**:
|
|
402
|
+
**MASK**:
|
|
403
|
+
**NEED**:
|
|
404
|
+
|
|
405
|
+
## Depth
|
|
406
|
+
**Ghost (specific memory)**:
|
|
407
|
+
**Lie (false belief)**:
|
|
408
|
+
**Truth (lesson to learn)**:
|
|
409
|
+
**Greatest Fear**:
|
|
410
|
+
|
|
411
|
+
## Voice
|
|
412
|
+
**Speech pattern**:
|
|
413
|
+
**Vocabulary**:
|
|
414
|
+
**Signature phrase**:
|
|
415
|
+
**How they show emotion**:
|
|
416
|
+
|
|
417
|
+
## Texture
|
|
418
|
+
**Physical distinctive**:
|
|
419
|
+
**Behavioral quirk**:
|
|
420
|
+
**Contradictory trait**:
|
|
421
|
+
**Important object**:
|
|
422
|
+
|
|
423
|
+
## Relationships
|
|
424
|
+
**To protagonist**:
|
|
425
|
+
**To theme**:
|
|
426
|
+
**To plot**:
|
|
427
|
+
```
|
|
428
|
+
|
|
429
|
+
### Quick Character Audit
|
|
430
|
+
```
|
|
431
|
+
□ Do I know their wound?
|
|
432
|
+
□ Is their want specific and active?
|
|
433
|
+
□ Does their mask create conflict?
|
|
434
|
+
□ Is their need different from their want?
|
|
435
|
+
□ Can I hear their voice distinctly?
|
|
436
|
+
□ Do they have a surprising trait?
|
|
437
|
+
□ Do they want something in every scene?
|
|
438
|
+
□ Do they change (or meaningfully resist change)?
|
|
439
|
+
```
|
|
440
|
+
|
|
441
|
+
---
|
|
442
|
+
|
|
443
|
+
*"Know your characters so well that they surprise you. When they do something unexpected that feels inevitable, you've found them."*
|