arcanea 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CLAUDE.md +169 -0
- package/README.md +376 -0
- package/agents/arcanea-ai-specialist.md +732 -0
- package/agents/arcanea-architect.md +351 -0
- package/agents/arcanea-backend.md +809 -0
- package/agents/arcanea-character-crafter.md +381 -0
- package/agents/arcanea-development.md +304 -0
- package/agents/arcanea-devops.md +736 -0
- package/agents/arcanea-frontend.md +543 -0
- package/agents/arcanea-lore-master.md +366 -0
- package/agents/arcanea-master-orchestrator.md +223 -0
- package/agents/arcanea-story-master.md +144 -0
- package/agents/arcanea-world-expander.md +380 -0
- package/agents/coding/arcanea-architect.md +72 -0
- package/agents/coding/arcanea-coder.md +78 -0
- package/agents/coding/arcanea-debugger.md +113 -0
- package/agents/coding/arcanea-reviewer.md +102 -0
- package/agents/creation-architect.md +176 -0
- package/agents/design-sage.md +213 -0
- package/agents/developer-documentation.md +373 -0
- package/agents/developer-qa-engineer.md +345 -0
- package/agents/luminor-oracle.md +125 -0
- package/agents/production/format-master.md +208 -0
- package/agents/production/sound-designer.md +199 -0
- package/agents/production/visual-director.md +176 -0
- package/agents/prompt-sage.md +227 -0
- package/agents/research/archivist.md +174 -0
- package/agents/research/muse.md +163 -0
- package/agents/research/sage.md +177 -0
- package/agents/research/scout.md +143 -0
- package/agents/teacher-assessor.md +287 -0
- package/agents/teacher-companion.md +243 -0
- package/agents/teacher-curriculum-designer.md +261 -0
- package/agents/teacher-mentor.md +175 -0
- package/agents/visionary-futurist.md +290 -0
- package/agents/visionary-innovator.md +291 -0
- package/agents/visionary-strategist.md +321 -0
- package/agents/visionary-synthesizer.md +310 -0
- package/agents/writing/continuity-guardian.md +156 -0
- package/agents/writing/line-editor.md +129 -0
- package/agents/writing/prose-weaver.md +113 -0
- package/agents/writing/story-architect.md +96 -0
- package/agents/writing/voice-alchemist.md +124 -0
- package/commands/arcanea-author.md +177 -0
- package/commands/arcanea-build.md +241 -0
- package/commands/arcanea-council.md +143 -0
- package/commands/arcanea-db.md +272 -0
- package/commands/arcanea-deploy.md +176 -0
- package/commands/arcanea-dev.md +29 -0
- package/commands/arcanea-lore-expand.md +142 -0
- package/commands/arcanea-sync.md +281 -0
- package/commands/arcanea-team.md +130 -0
- package/commands/arcanea-test.md +151 -0
- package/commands/bestiary.md +38 -0
- package/commands/character-forge.md +55 -0
- package/commands/check-continuity.md +119 -0
- package/commands/compose-theme.md +134 -0
- package/commands/craft-prompt.md +40 -0
- package/commands/edit-chapter.md +118 -0
- package/commands/export-book.md +146 -0
- package/commands/luminor.md +46 -0
- package/commands/outline-story.md +79 -0
- package/commands/story-help.md +40 -0
- package/commands/teacher-team.md +43 -0
- package/commands/ultrabook.md +147 -0
- package/commands/ultraworld.md +201 -0
- package/commands/ultrawrite.md +103 -0
- package/commands/visionary-team.md +78 -0
- package/commands/visualize.md +126 -0
- package/commands/world-build.md +41 -0
- package/commands/write-chapter.md +97 -0
- package/dist/cli/index.d.ts +3 -0
- package/dist/cli/index.d.ts.map +1 -0
- package/dist/cli/index.js +2675 -0
- package/dist/index.d.ts +117 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +425 -0
- package/dist/install.d.ts +13 -0
- package/dist/install.d.ts.map +1 -0
- package/package.json +54 -0
- package/skills/ai-symbiosis.md +266 -0
- package/skills/arcanea/arcanea-anti-trope.md +60 -0
- package/skills/arcanea/arcanea-canon/SKILL.md +596 -0
- package/skills/arcanea/arcanea-creator-academy/SKILL.md +418 -0
- package/skills/arcanea/arcanea-design-system/SKILL.md +626 -0
- package/skills/arcanea/arcanea-lore/ENHANCEMENT_SUMMARY.md +908 -0
- package/skills/arcanea/arcanea-lore/ONBOARDING_NARRATIVES.md +642 -0
- package/skills/arcanea/arcanea-lore/SKILL.md +1534 -0
- package/skills/arcanea/arcanea-voice/SKILL.md +510 -0
- package/skills/arcanea/centaur-mode/SKILL.md +399 -0
- package/skills/arcanea/design-system/SKILL.md +601 -0
- package/skills/arcanea/luminor-wisdom/SKILL.md +359 -0
- package/skills/arcanea/prompt-craft/SKILL.md +400 -0
- package/skills/character-alchemist.md +242 -0
- package/skills/creative/bestiary-nav/SKILL.md +425 -0
- package/skills/creative/character-forge/SKILL.md +443 -0
- package/skills/creative/story-weave/SKILL.md +441 -0
- package/skills/creative/world-build/SKILL.md +513 -0
- package/skills/creative-bestiary.md +231 -0
- package/skills/development/code-review/SKILL.md +412 -0
- package/skills/development/systematic-debug/SKILL.md +480 -0
- package/skills/development/tdd/SKILL.md +450 -0
- package/skills/luminor-council.md +241 -0
- package/skills/story-weaver.md +308 -0
- package/skills/world-architect.md +253 -0
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---
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name: arcanea-world-build
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description: The Arcanean World Architecture System - create internally consistent universes using the Seven Pillars framework, from geography to magic systems to cultures, ensuring rich worlds that feel lived-in
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version: 2.0.0
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author: Arcanea
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tags: [worldbuilding, fantasy, scifi, universe, setting, magic-systems]
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triggers:
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- world
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- setting
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- magic system
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- worldbuilding
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- universe
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- culture
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- fantasy setting
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- scifi setting
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---
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# The Art of World Architecture
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> *"A world is not a setting. A world is a character with its own history, desires, and secrets."*
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---
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## The World-Builder's First Truth
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**The iceberg principle**: Show 10%, know 100%.
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Your reader experiences the tip of the iceberg - a living, breathing world with history and depth. But that experience only works if you've built the 90% beneath the surface.
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---
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## The Seven Pillars of World-Building
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```
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╔════════════════════════════════════════════════════════════╗
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║ THE SEVEN PILLARS ║
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╠════════════════════════════════════════════════════════════╣
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║ 1. GEOGRAPHY & ENVIRONMENT │ The physical container ║
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║ 2. HISTORY & TIME │ Memory that shapes present ║
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║ 3. CULTURES & PEOPLES │ The human (or other) element║
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║ 4. MAGIC/TECHNOLOGY SYSTEMS │ The extraordinary element ║
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║ 5. ECONOMY & RESOURCES │ The material foundation ║
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║ 6. POWER & POLITICS │ The dynamics of control ║
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║ 7. BELIEF & MEANING │ The spiritual architecture ║
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╚════════════════════════════════════════════════════════════╝
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```
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---
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## Pillar 1: Geography & Environment
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### The Land Shapes Everything
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```
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Climate → Agriculture → Diet → Culture
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Terrain → Travel → Isolation/Connection
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Resources → Wealth → Power → Conflict
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```
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### Geography Checklist
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```
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□ Continental layout (if applicable)
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□ Major biomes and climate zones
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□ Water sources (oceans, rivers, lakes)
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□ Mountain ranges and natural barriers
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□ Resource distribution (metals, fuel, food)
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□ Natural phenomena (storms, seasons, tides)
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□ How terrain affects travel and communication
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```
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### The Consistency Test
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```
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Ask: Given this geography, what would logically follow?
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If desert →
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Water is precious
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Buildings use thermal mass
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Night travel preferred
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Trade in caravans
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Water rights = power
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If archipelago →
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Maritime culture
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Island identity vs. mainland
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Storms as major threat
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Fishing economy
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Naval power matters
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```
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---
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## Pillar 2: History & Time
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### History Creates Present
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```
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FOUNDING: How did this civilization/place begin?
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GOLDEN AGE: When were they at their peak?
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CATASTROPHE: What broke them?
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REFORMATION: How did they rebuild/change?
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CURRENT ERA: Where are they now in the cycle?
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```
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### The Three Types of History
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```
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DEEP HISTORY (1000+ years)
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├── Creation myths
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├── Lost civilizations
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├── Ancient wars
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└── Legendary figures
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LIVING HISTORY (100-1000 years)
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├── Recent kingdoms/empires
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├── Major discoveries
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├── Remembered heroes
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└── Institutional founding
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IMMEDIATE HISTORY (0-100 years)
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├── Current generation's experience
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├── Recent conflicts
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├── Living memory
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└── Active grudges
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```
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### History Integration Tips
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```
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1. Characters should have opinions on history
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2. Ruins and artifacts provide physical evidence
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3. Names come from historical figures
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4. Holidays commemorate events
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5. Old conflicts echo in current tensions
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```
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---
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## Pillar 3: Cultures & Peoples
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### Culture Creation Framework
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```
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IDENTITY: Who are we?
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├── Ethnic/racial characteristics
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├── Common names and naming conventions
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├── Shared mythology and heroes
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└── What they're known for
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VALUES: What do we believe matters?
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├── Honor, family, achievement, pleasure, duty?
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├── Individual vs. collective orientation
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├── Attitude toward outsiders
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└── Sacred vs. profane distinctions
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EXPRESSION: How do we show who we are?
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├── Art and architecture
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├── Clothing and adornment
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├── Food and dining customs
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├── Ritual and ceremony
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└── Music and storytelling
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STRUCTURE: How do we organize?
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├── Family structure
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├── Gender roles (if any)
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├── Age-based hierarchies
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├── Class and caste
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└── Leadership models
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```
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### Cultural Tension Points
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Every culture needs internal tensions that create story potential:
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```
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Tradition vs. Progress
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Individual vs. Collective
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Sacred vs. Secular
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Purity vs. Pragmatism
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Honor vs. Survival
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```
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### Avoiding Monocultures
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```
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WEAK: "The elves are all peaceful nature-lovers"
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STRONG: "The forest elves prioritize preservation, but
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the city elves embrace adaptation, creating
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centuries of internal conflict."
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Every culture should have:
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- Regional variations
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- Generational differences
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- Class distinctions
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- Subcultures and counter-cultures
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```
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---
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## Pillar 4: Magic/Technology Systems
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### Sanderson's Laws of Magic
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**First Law**: The ability of magic to solve problems is directly proportional to how well the reader understands it.
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```
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HARD MAGIC: Clear rules, reader can predict
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(Example: Allomancy in Mistborn)
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SOFT MAGIC: Mysterious, wonder-inducing
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(Example: Gandalf in Lord of the Rings)
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HYBRID: Clear for main character, mysterious for others
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```
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**Second Law**: Limitations are more interesting than powers.
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```
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What can magic NOT do?
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What does magic COST?
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Who CANNOT use magic?
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What happens when magic FAILS?
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```
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**Third Law**: Expand what you have before adding something new.
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```
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Before adding new magic, explore existing magic more deeply.
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The system you have is more interesting than you think.
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```
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### Magic System Template
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```markdown
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## [Name of System]
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### Source
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Where does the power come from?
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(Divine, natural, internal, external, technological?)
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### Access
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Who can use it and how do they learn?
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(Innate, trained, granted, purchased?)
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### Mechanics
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How does it work?
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(Fuel source, activation method, limitations, costs?)
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### Scope
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What can and cannot be done?
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(Capabilities, hard limits, soft limits?)
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### Cost
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What is the price?
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(Physical, mental, moral, social, material?)
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### Consequences
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What are the side effects?
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(Personal, environmental, social?)
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### Cultural Impact
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How has this shaped society?
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(Economy, warfare, religion, daily life?)
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```
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### Technology Systems
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The same principles apply to advanced technology:
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```
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□ What enables this technology?
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□ Who has access?
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□ What are the limitations?
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□ What are the costs?
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□ What are the unintended consequences?
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□ How has it changed society?
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```
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---
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## Pillar 5: Economy & Resources
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### The Economic Foundation
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```
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RESOURCES: What does the land provide?
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├── Food sources
|
|
273
|
+
├── Raw materials
|
|
274
|
+
├── Energy sources
|
|
275
|
+
└── Rare/valuable substances
|
|
276
|
+
|
|
277
|
+
PRODUCTION: How do they make things?
|
|
278
|
+
├── Agricultural practices
|
|
279
|
+
├── Craftsmanship traditions
|
|
280
|
+
├── Industrial capabilities
|
|
281
|
+
└── Magical/technological production
|
|
282
|
+
|
|
283
|
+
TRADE: How does value flow?
|
|
284
|
+
├── Trade routes
|
|
285
|
+
├── Merchant classes
|
|
286
|
+
├── Currency systems
|
|
287
|
+
└── Trade partnerships/rivalries
|
|
288
|
+
|
|
289
|
+
WEALTH: Where does power concentrate?
|
|
290
|
+
├── Who controls production?
|
|
291
|
+
├── Who controls distribution?
|
|
292
|
+
├── What creates status?
|
|
293
|
+
└── What does poverty look like?
|
|
294
|
+
```
|
|
295
|
+
|
|
296
|
+
### Economic Story Generators
|
|
297
|
+
```
|
|
298
|
+
SCARCITY: What's rare creates conflict
|
|
299
|
+
MONOPOLY: Who controls the vital resource?
|
|
300
|
+
DISRUPTION: What happens when trade routes break?
|
|
301
|
+
INNOVATION: What happens when production changes?
|
|
302
|
+
INEQUALITY: Where is the tension between haves and have-nots?
|
|
303
|
+
```
|
|
304
|
+
|
|
305
|
+
---
|
|
306
|
+
|
|
307
|
+
## Pillar 6: Power & Politics
|
|
308
|
+
|
|
309
|
+
### Political Structure Types
|
|
310
|
+
```
|
|
311
|
+
MONARCHIES: Power through bloodline
|
|
312
|
+
ARISTOCRACIES: Power through noble class
|
|
313
|
+
OLIGARCHIES: Power through wealth/elite
|
|
314
|
+
THEOCRACIES: Power through religion
|
|
315
|
+
DEMOCRACIES: Power through participation
|
|
316
|
+
MERITOCRACIES: Power through achievement
|
|
317
|
+
MAGOCRACIES: Power through magic
|
|
318
|
+
TECHNOCRACIES: Power through knowledge
|
|
319
|
+
```
|
|
320
|
+
|
|
321
|
+
### The Power Web
|
|
322
|
+
```
|
|
323
|
+
Map the power relationships:
|
|
324
|
+
|
|
325
|
+
FORMAL POWER: Who officially rules?
|
|
326
|
+
REAL POWER: Who actually controls decisions?
|
|
327
|
+
ENFORCED BY: Military, police, magic?
|
|
328
|
+
LEGITIMIZED BY: Tradition, religion, consent?
|
|
329
|
+
CHALLENGED BY: Who opposes the current order?
|
|
330
|
+
```
|
|
331
|
+
|
|
332
|
+
### Political Dynamics for Story
|
|
333
|
+
```
|
|
334
|
+
Every political structure has:
|
|
335
|
+
- Those who benefit from the status quo
|
|
336
|
+
- Those who suffer under it
|
|
337
|
+
- Those who want to change it
|
|
338
|
+
- Those who profit from the conflict
|
|
339
|
+
```
|
|
340
|
+
|
|
341
|
+
---
|
|
342
|
+
|
|
343
|
+
## Pillar 7: Belief & Meaning
|
|
344
|
+
|
|
345
|
+
### The Spiritual Architecture
|
|
346
|
+
```
|
|
347
|
+
COSMOLOGY: What is the nature of existence?
|
|
348
|
+
├── Creation stories
|
|
349
|
+
├── Afterlife beliefs
|
|
350
|
+
├── Cosmological structure
|
|
351
|
+
└── Place of mortals in the universe
|
|
352
|
+
|
|
353
|
+
RELIGION: How do people practice belief?
|
|
354
|
+
├── Organized vs. personal
|
|
355
|
+
├── Priesthoods and hierarchies
|
|
356
|
+
├── Sacred texts and traditions
|
|
357
|
+
├── Worship practices
|
|
358
|
+
└── Sacred sites
|
|
359
|
+
|
|
360
|
+
PHILOSOPHY: How do people make meaning?
|
|
361
|
+
├── Dominant worldviews
|
|
362
|
+
├── Competing philosophies
|
|
363
|
+
├── Secular belief systems
|
|
364
|
+
└── Attitudes toward death
|
|
365
|
+
|
|
366
|
+
SUPERSTITION: What do common people believe?
|
|
367
|
+
├── Folk magic
|
|
368
|
+
├── Omens and signs
|
|
369
|
+
├── Taboos
|
|
370
|
+
└── Protective practices
|
|
371
|
+
```
|
|
372
|
+
|
|
373
|
+
### Religion in Worldbuilding
|
|
374
|
+
```
|
|
375
|
+
Questions to answer:
|
|
376
|
+
- Is the religion true? (Do gods exist?)
|
|
377
|
+
- Does magic come from religion?
|
|
378
|
+
- How does religion interact with power?
|
|
379
|
+
- What are the heterodoxies?
|
|
380
|
+
- What happens to non-believers?
|
|
381
|
+
```
|
|
382
|
+
|
|
383
|
+
---
|
|
384
|
+
|
|
385
|
+
## The World-Builder's Process
|
|
386
|
+
|
|
387
|
+
### Phase 1: Concept
|
|
388
|
+
```
|
|
389
|
+
1. What is the core hook of this world?
|
|
390
|
+
2. What makes it different from default fantasy/scifi?
|
|
391
|
+
3. What themes does the world explore?
|
|
392
|
+
4. What atmosphere/feeling should it evoke?
|
|
393
|
+
```
|
|
394
|
+
|
|
395
|
+
### Phase 2: Foundation
|
|
396
|
+
```
|
|
397
|
+
1. Sketch rough geography
|
|
398
|
+
2. Identify key historical eras
|
|
399
|
+
3. Define 2-3 major cultures
|
|
400
|
+
4. Design core magic/tech system
|
|
401
|
+
5. Establish power dynamics
|
|
402
|
+
```
|
|
403
|
+
|
|
404
|
+
### Phase 3: Deepening
|
|
405
|
+
```
|
|
406
|
+
1. Develop each pillar systematically
|
|
407
|
+
2. Find connections between pillars
|
|
408
|
+
3. Identify conflicts and tensions
|
|
409
|
+
4. Create specific details that make it real
|
|
410
|
+
5. Build the iceberg beneath the surface
|
|
411
|
+
```
|
|
412
|
+
|
|
413
|
+
### Phase 4: Integration
|
|
414
|
+
```
|
|
415
|
+
1. How do the pillars interact?
|
|
416
|
+
2. What happens when systems collide?
|
|
417
|
+
3. Where are the story opportunities?
|
|
418
|
+
4. What would characters care about?
|
|
419
|
+
5. What details will the reader experience?
|
|
420
|
+
```
|
|
421
|
+
|
|
422
|
+
---
|
|
423
|
+
|
|
424
|
+
## Common World-Building Traps
|
|
425
|
+
|
|
426
|
+
### The Encyclopedia Trap
|
|
427
|
+
```
|
|
428
|
+
PROBLEM: Building endlessly without writing stories
|
|
429
|
+
SOLUTION: Build only what you need for the current story,
|
|
430
|
+
then deepen as needed
|
|
431
|
+
```
|
|
432
|
+
|
|
433
|
+
### The Monoculture Trap
|
|
434
|
+
```
|
|
435
|
+
PROBLEM: Entire species/nations have one personality
|
|
436
|
+
SOLUTION: Every group has internal diversity
|
|
437
|
+
```
|
|
438
|
+
|
|
439
|
+
### The Earth Clone Trap
|
|
440
|
+
```
|
|
441
|
+
PROBLEM: Fantasy Europe with elves, Fantasy Asia with dragons
|
|
442
|
+
SOLUTION: Mix inspirations, create truly new cultures
|
|
443
|
+
```
|
|
444
|
+
|
|
445
|
+
### The Rule of Cool Trap
|
|
446
|
+
```
|
|
447
|
+
PROBLEM: Adding elements because they're cool without integration
|
|
448
|
+
SOLUTION: Everything must have consequences and connections
|
|
449
|
+
```
|
|
450
|
+
|
|
451
|
+
### The Exposition Trap
|
|
452
|
+
```
|
|
453
|
+
PROBLEM: Stopping story to explain world
|
|
454
|
+
SOLUTION: Reveal through character experience and conflict
|
|
455
|
+
```
|
|
456
|
+
|
|
457
|
+
---
|
|
458
|
+
|
|
459
|
+
## Quick Reference Templates
|
|
460
|
+
|
|
461
|
+
### World One-Pager
|
|
462
|
+
```markdown
|
|
463
|
+
# [World Name]
|
|
464
|
+
|
|
465
|
+
## Core Concept
|
|
466
|
+
[One sentence that captures what makes this world unique]
|
|
467
|
+
|
|
468
|
+
## Atmosphere
|
|
469
|
+
[What does it feel like to be here?]
|
|
470
|
+
|
|
471
|
+
## Key Conflict
|
|
472
|
+
[The central tension that drives stories here]
|
|
473
|
+
|
|
474
|
+
## Three Pillars Summary
|
|
475
|
+
1. [Most important pillar and key detail]
|
|
476
|
+
2. [Second most important pillar and key detail]
|
|
477
|
+
3. [Third most important pillar and key detail]
|
|
478
|
+
|
|
479
|
+
## Story Hooks
|
|
480
|
+
- [Hook 1]
|
|
481
|
+
- [Hook 2]
|
|
482
|
+
- [Hook 3]
|
|
483
|
+
```
|
|
484
|
+
|
|
485
|
+
### Location Template
|
|
486
|
+
```markdown
|
|
487
|
+
## [Location Name]
|
|
488
|
+
|
|
489
|
+
**Type**: [City/Region/Building/etc.]
|
|
490
|
+
**Significance**: [Why does it matter?]
|
|
491
|
+
|
|
492
|
+
### Physical Description
|
|
493
|
+
[What does it look like, feel like, smell like?]
|
|
494
|
+
|
|
495
|
+
### History
|
|
496
|
+
[Key historical events connected to this place]
|
|
497
|
+
|
|
498
|
+
### Current Situation
|
|
499
|
+
[What's happening here now?]
|
|
500
|
+
|
|
501
|
+
### Key Figures
|
|
502
|
+
[Who's important here?]
|
|
503
|
+
|
|
504
|
+
### Secrets
|
|
505
|
+
[What isn't immediately apparent?]
|
|
506
|
+
|
|
507
|
+
### Story Potential
|
|
508
|
+
[What could happen here?]
|
|
509
|
+
```
|
|
510
|
+
|
|
511
|
+
---
|
|
512
|
+
|
|
513
|
+
*"Build worlds that feel lived-in. Let characters argue about history, complain about politics, take their magic for granted, and eat food that tastes of their homeland."*
|