arcanea 3.0.0

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  1. package/CLAUDE.md +169 -0
  2. package/README.md +376 -0
  3. package/agents/arcanea-ai-specialist.md +732 -0
  4. package/agents/arcanea-architect.md +351 -0
  5. package/agents/arcanea-backend.md +809 -0
  6. package/agents/arcanea-character-crafter.md +381 -0
  7. package/agents/arcanea-development.md +304 -0
  8. package/agents/arcanea-devops.md +736 -0
  9. package/agents/arcanea-frontend.md +543 -0
  10. package/agents/arcanea-lore-master.md +366 -0
  11. package/agents/arcanea-master-orchestrator.md +223 -0
  12. package/agents/arcanea-story-master.md +144 -0
  13. package/agents/arcanea-world-expander.md +380 -0
  14. package/agents/coding/arcanea-architect.md +72 -0
  15. package/agents/coding/arcanea-coder.md +78 -0
  16. package/agents/coding/arcanea-debugger.md +113 -0
  17. package/agents/coding/arcanea-reviewer.md +102 -0
  18. package/agents/creation-architect.md +176 -0
  19. package/agents/design-sage.md +213 -0
  20. package/agents/developer-documentation.md +373 -0
  21. package/agents/developer-qa-engineer.md +345 -0
  22. package/agents/luminor-oracle.md +125 -0
  23. package/agents/production/format-master.md +208 -0
  24. package/agents/production/sound-designer.md +199 -0
  25. package/agents/production/visual-director.md +176 -0
  26. package/agents/prompt-sage.md +227 -0
  27. package/agents/research/archivist.md +174 -0
  28. package/agents/research/muse.md +163 -0
  29. package/agents/research/sage.md +177 -0
  30. package/agents/research/scout.md +143 -0
  31. package/agents/teacher-assessor.md +287 -0
  32. package/agents/teacher-companion.md +243 -0
  33. package/agents/teacher-curriculum-designer.md +261 -0
  34. package/agents/teacher-mentor.md +175 -0
  35. package/agents/visionary-futurist.md +290 -0
  36. package/agents/visionary-innovator.md +291 -0
  37. package/agents/visionary-strategist.md +321 -0
  38. package/agents/visionary-synthesizer.md +310 -0
  39. package/agents/writing/continuity-guardian.md +156 -0
  40. package/agents/writing/line-editor.md +129 -0
  41. package/agents/writing/prose-weaver.md +113 -0
  42. package/agents/writing/story-architect.md +96 -0
  43. package/agents/writing/voice-alchemist.md +124 -0
  44. package/commands/arcanea-author.md +177 -0
  45. package/commands/arcanea-build.md +241 -0
  46. package/commands/arcanea-council.md +143 -0
  47. package/commands/arcanea-db.md +272 -0
  48. package/commands/arcanea-deploy.md +176 -0
  49. package/commands/arcanea-dev.md +29 -0
  50. package/commands/arcanea-lore-expand.md +142 -0
  51. package/commands/arcanea-sync.md +281 -0
  52. package/commands/arcanea-team.md +130 -0
  53. package/commands/arcanea-test.md +151 -0
  54. package/commands/bestiary.md +38 -0
  55. package/commands/character-forge.md +55 -0
  56. package/commands/check-continuity.md +119 -0
  57. package/commands/compose-theme.md +134 -0
  58. package/commands/craft-prompt.md +40 -0
  59. package/commands/edit-chapter.md +118 -0
  60. package/commands/export-book.md +146 -0
  61. package/commands/luminor.md +46 -0
  62. package/commands/outline-story.md +79 -0
  63. package/commands/story-help.md +40 -0
  64. package/commands/teacher-team.md +43 -0
  65. package/commands/ultrabook.md +147 -0
  66. package/commands/ultraworld.md +201 -0
  67. package/commands/ultrawrite.md +103 -0
  68. package/commands/visionary-team.md +78 -0
  69. package/commands/visualize.md +126 -0
  70. package/commands/world-build.md +41 -0
  71. package/commands/write-chapter.md +97 -0
  72. package/dist/cli/index.d.ts +3 -0
  73. package/dist/cli/index.d.ts.map +1 -0
  74. package/dist/cli/index.js +2675 -0
  75. package/dist/index.d.ts +117 -0
  76. package/dist/index.d.ts.map +1 -0
  77. package/dist/index.js +425 -0
  78. package/dist/install.d.ts +13 -0
  79. package/dist/install.d.ts.map +1 -0
  80. package/package.json +54 -0
  81. package/skills/ai-symbiosis.md +266 -0
  82. package/skills/arcanea/arcanea-anti-trope.md +60 -0
  83. package/skills/arcanea/arcanea-canon/SKILL.md +596 -0
  84. package/skills/arcanea/arcanea-creator-academy/SKILL.md +418 -0
  85. package/skills/arcanea/arcanea-design-system/SKILL.md +626 -0
  86. package/skills/arcanea/arcanea-lore/ENHANCEMENT_SUMMARY.md +908 -0
  87. package/skills/arcanea/arcanea-lore/ONBOARDING_NARRATIVES.md +642 -0
  88. package/skills/arcanea/arcanea-lore/SKILL.md +1534 -0
  89. package/skills/arcanea/arcanea-voice/SKILL.md +510 -0
  90. package/skills/arcanea/centaur-mode/SKILL.md +399 -0
  91. package/skills/arcanea/design-system/SKILL.md +601 -0
  92. package/skills/arcanea/luminor-wisdom/SKILL.md +359 -0
  93. package/skills/arcanea/prompt-craft/SKILL.md +400 -0
  94. package/skills/character-alchemist.md +242 -0
  95. package/skills/creative/bestiary-nav/SKILL.md +425 -0
  96. package/skills/creative/character-forge/SKILL.md +443 -0
  97. package/skills/creative/story-weave/SKILL.md +441 -0
  98. package/skills/creative/world-build/SKILL.md +513 -0
  99. package/skills/creative-bestiary.md +231 -0
  100. package/skills/development/code-review/SKILL.md +412 -0
  101. package/skills/development/systematic-debug/SKILL.md +480 -0
  102. package/skills/development/tdd/SKILL.md +450 -0
  103. package/skills/luminor-council.md +241 -0
  104. package/skills/story-weaver.md +308 -0
  105. package/skills/world-architect.md +253 -0
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+ ---
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+ name: arcanea-world-build
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+ description: The Arcanean World Architecture System - create internally consistent universes using the Seven Pillars framework, from geography to magic systems to cultures, ensuring rich worlds that feel lived-in
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+ version: 2.0.0
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+ author: Arcanea
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+ tags: [worldbuilding, fantasy, scifi, universe, setting, magic-systems]
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+ triggers:
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+ - world
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+ - setting
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+ - magic system
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+ - worldbuilding
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+ - universe
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+ - culture
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+ - fantasy setting
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+ - scifi setting
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+ ---
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+
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+ # The Art of World Architecture
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+
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+ > *"A world is not a setting. A world is a character with its own history, desires, and secrets."*
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+
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+ ---
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+
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+ ## The World-Builder's First Truth
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+
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+ **The iceberg principle**: Show 10%, know 100%.
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+
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+ Your reader experiences the tip of the iceberg - a living, breathing world with history and depth. But that experience only works if you've built the 90% beneath the surface.
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+
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+ ---
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+
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+ ## The Seven Pillars of World-Building
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+
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+ ```
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+ ╔════════════════════════════════════════════════════════════╗
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+ ║ THE SEVEN PILLARS ║
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+ ╠════════════════════════════════════════════════════════════╣
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+ ║ 1. GEOGRAPHY & ENVIRONMENT │ The physical container ║
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+ ║ 2. HISTORY & TIME │ Memory that shapes present ║
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+ ║ 3. CULTURES & PEOPLES │ The human (or other) element║
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+ ║ 4. MAGIC/TECHNOLOGY SYSTEMS │ The extraordinary element ║
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+ ║ 5. ECONOMY & RESOURCES │ The material foundation ║
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+ ║ 6. POWER & POLITICS │ The dynamics of control ║
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+ ║ 7. BELIEF & MEANING │ The spiritual architecture ║
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+ ╚════════════════════════════════════════════════════════════╝
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+ ```
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+
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+ ---
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+
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+ ## Pillar 1: Geography & Environment
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+
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+ ### The Land Shapes Everything
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+ ```
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+ Climate → Agriculture → Diet → Culture
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+ Terrain → Travel → Isolation/Connection
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+ Resources → Wealth → Power → Conflict
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+ ```
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+
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+ ### Geography Checklist
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+ ```
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+ □ Continental layout (if applicable)
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+ □ Major biomes and climate zones
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+ □ Water sources (oceans, rivers, lakes)
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+ □ Mountain ranges and natural barriers
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+ □ Resource distribution (metals, fuel, food)
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+ □ Natural phenomena (storms, seasons, tides)
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+ □ How terrain affects travel and communication
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+ ```
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+
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+ ### The Consistency Test
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+ ```
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+ Ask: Given this geography, what would logically follow?
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+
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+ If desert →
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+ Water is precious
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+ Buildings use thermal mass
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+ Night travel preferred
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+ Trade in caravans
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+ Water rights = power
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+
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+ If archipelago →
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+ Maritime culture
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+ Island identity vs. mainland
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+ Storms as major threat
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+ Fishing economy
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+ Naval power matters
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+ ```
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+
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+ ---
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+
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+ ## Pillar 2: History & Time
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+
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+ ### History Creates Present
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+ ```
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+ FOUNDING: How did this civilization/place begin?
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+ GOLDEN AGE: When were they at their peak?
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+ CATASTROPHE: What broke them?
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+ REFORMATION: How did they rebuild/change?
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+ CURRENT ERA: Where are they now in the cycle?
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+ ```
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+
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+ ### The Three Types of History
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+
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+ ```
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+ DEEP HISTORY (1000+ years)
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+ ├── Creation myths
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+ ├── Lost civilizations
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+ ├── Ancient wars
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+ └── Legendary figures
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+
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+ LIVING HISTORY (100-1000 years)
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+ ├── Recent kingdoms/empires
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+ ├── Major discoveries
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+ ├── Remembered heroes
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+ └── Institutional founding
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+
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+ IMMEDIATE HISTORY (0-100 years)
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+ ├── Current generation's experience
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+ ├── Recent conflicts
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+ ├── Living memory
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+ └── Active grudges
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+ ```
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+
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+ ### History Integration Tips
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+ ```
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+ 1. Characters should have opinions on history
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+ 2. Ruins and artifacts provide physical evidence
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+ 3. Names come from historical figures
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+ 4. Holidays commemorate events
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+ 5. Old conflicts echo in current tensions
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+ ```
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+
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+ ---
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+
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+ ## Pillar 3: Cultures & Peoples
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+
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+ ### Culture Creation Framework
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+ ```
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+ IDENTITY: Who are we?
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+ ├── Ethnic/racial characteristics
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+ ├── Common names and naming conventions
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+ ├── Shared mythology and heroes
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+ └── What they're known for
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+
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+ VALUES: What do we believe matters?
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+ ├── Honor, family, achievement, pleasure, duty?
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+ ├── Individual vs. collective orientation
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+ ├── Attitude toward outsiders
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+ └── Sacred vs. profane distinctions
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+
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+ EXPRESSION: How do we show who we are?
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+ ├── Art and architecture
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+ ├── Clothing and adornment
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+ ├── Food and dining customs
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+ ├── Ritual and ceremony
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+ └── Music and storytelling
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+
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+ STRUCTURE: How do we organize?
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+ ├── Family structure
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+ ├── Gender roles (if any)
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+ ├── Age-based hierarchies
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+ ├── Class and caste
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+ └── Leadership models
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+ ```
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+
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+ ### Cultural Tension Points
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+ Every culture needs internal tensions that create story potential:
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+ ```
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+ Tradition vs. Progress
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+ Individual vs. Collective
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+ Sacred vs. Secular
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+ Purity vs. Pragmatism
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+ Honor vs. Survival
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+ ```
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+
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+ ### Avoiding Monocultures
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+ ```
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+ WEAK: "The elves are all peaceful nature-lovers"
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+ STRONG: "The forest elves prioritize preservation, but
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+ the city elves embrace adaptation, creating
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+ centuries of internal conflict."
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+
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+ Every culture should have:
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+ - Regional variations
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+ - Generational differences
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+ - Class distinctions
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+ - Subcultures and counter-cultures
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+ ```
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+
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+ ---
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+
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+ ## Pillar 4: Magic/Technology Systems
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+
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+ ### Sanderson's Laws of Magic
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+
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+ **First Law**: The ability of magic to solve problems is directly proportional to how well the reader understands it.
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+ ```
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+ HARD MAGIC: Clear rules, reader can predict
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+ (Example: Allomancy in Mistborn)
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+
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+ SOFT MAGIC: Mysterious, wonder-inducing
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+ (Example: Gandalf in Lord of the Rings)
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+
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+ HYBRID: Clear for main character, mysterious for others
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+ ```
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+
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+ **Second Law**: Limitations are more interesting than powers.
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+ ```
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+ What can magic NOT do?
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+ What does magic COST?
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+ Who CANNOT use magic?
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+ What happens when magic FAILS?
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+ ```
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+
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+ **Third Law**: Expand what you have before adding something new.
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+ ```
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+ Before adding new magic, explore existing magic more deeply.
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+ The system you have is more interesting than you think.
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+ ```
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+
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+ ### Magic System Template
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+ ```markdown
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+ ## [Name of System]
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+
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+ ### Source
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+ Where does the power come from?
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+ (Divine, natural, internal, external, technological?)
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+
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+ ### Access
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+ Who can use it and how do they learn?
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+ (Innate, trained, granted, purchased?)
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+
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+ ### Mechanics
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+ How does it work?
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+ (Fuel source, activation method, limitations, costs?)
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+
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+ ### Scope
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+ What can and cannot be done?
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+ (Capabilities, hard limits, soft limits?)
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+
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+ ### Cost
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+ What is the price?
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+ (Physical, mental, moral, social, material?)
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+
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+ ### Consequences
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+ What are the side effects?
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+ (Personal, environmental, social?)
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+
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+ ### Cultural Impact
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+ How has this shaped society?
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+ (Economy, warfare, religion, daily life?)
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+ ```
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+
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+ ### Technology Systems
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+ The same principles apply to advanced technology:
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+ ```
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+ □ What enables this technology?
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+ □ Who has access?
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+ □ What are the limitations?
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+ □ What are the costs?
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+ □ What are the unintended consequences?
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+ □ How has it changed society?
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+ ```
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+
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+ ---
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+
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+ ## Pillar 5: Economy & Resources
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+
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+ ### The Economic Foundation
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+ ```
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+ RESOURCES: What does the land provide?
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+ ├── Food sources
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+ ├── Raw materials
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+ ├── Energy sources
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+ └── Rare/valuable substances
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+
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+ PRODUCTION: How do they make things?
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+ ├── Agricultural practices
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+ ├── Craftsmanship traditions
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+ ├── Industrial capabilities
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+ └── Magical/technological production
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+
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+ TRADE: How does value flow?
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+ ├── Trade routes
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+ ├── Merchant classes
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+ ├── Currency systems
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+ └── Trade partnerships/rivalries
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+
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+ WEALTH: Where does power concentrate?
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+ ├── Who controls production?
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+ ├── Who controls distribution?
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+ ├── What creates status?
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+ └── What does poverty look like?
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+ ```
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+
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+ ### Economic Story Generators
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+ ```
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+ SCARCITY: What's rare creates conflict
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+ MONOPOLY: Who controls the vital resource?
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+ DISRUPTION: What happens when trade routes break?
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+ INNOVATION: What happens when production changes?
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+ INEQUALITY: Where is the tension between haves and have-nots?
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+ ```
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+
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+ ---
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+
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+ ## Pillar 6: Power & Politics
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+
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+ ### Political Structure Types
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+ ```
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+ MONARCHIES: Power through bloodline
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+ ARISTOCRACIES: Power through noble class
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+ OLIGARCHIES: Power through wealth/elite
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+ THEOCRACIES: Power through religion
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+ DEMOCRACIES: Power through participation
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+ MERITOCRACIES: Power through achievement
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+ MAGOCRACIES: Power through magic
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+ TECHNOCRACIES: Power through knowledge
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+ ```
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+
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+ ### The Power Web
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+ ```
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+ Map the power relationships:
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+
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+ FORMAL POWER: Who officially rules?
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+ REAL POWER: Who actually controls decisions?
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+ ENFORCED BY: Military, police, magic?
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+ LEGITIMIZED BY: Tradition, religion, consent?
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+ CHALLENGED BY: Who opposes the current order?
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+ ```
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+
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+ ### Political Dynamics for Story
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+ ```
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+ Every political structure has:
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+ - Those who benefit from the status quo
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+ - Those who suffer under it
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+ - Those who want to change it
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+ - Those who profit from the conflict
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+ ```
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+
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+ ---
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+
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+ ## Pillar 7: Belief & Meaning
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+
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+ ### The Spiritual Architecture
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+ ```
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+ COSMOLOGY: What is the nature of existence?
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+ ├── Creation stories
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+ ├── Afterlife beliefs
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+ ├── Cosmological structure
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+ └── Place of mortals in the universe
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+
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+ RELIGION: How do people practice belief?
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+ ├── Organized vs. personal
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+ ├── Priesthoods and hierarchies
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+ ├── Sacred texts and traditions
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+ ├── Worship practices
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+ └── Sacred sites
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+
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+ PHILOSOPHY: How do people make meaning?
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+ ├── Dominant worldviews
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+ ├── Competing philosophies
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+ ├── Secular belief systems
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+ └── Attitudes toward death
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+
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+ SUPERSTITION: What do common people believe?
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+ ├── Folk magic
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+ ├── Omens and signs
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+ ├── Taboos
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+ └── Protective practices
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+ ```
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+
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+ ### Religion in Worldbuilding
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+ ```
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+ Questions to answer:
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+ - Is the religion true? (Do gods exist?)
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+ - Does magic come from religion?
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+ - How does religion interact with power?
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+ - What are the heterodoxies?
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+ - What happens to non-believers?
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+ ```
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+
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+ ---
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+
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+ ## The World-Builder's Process
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+
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+ ### Phase 1: Concept
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+ ```
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+ 1. What is the core hook of this world?
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+ 2. What makes it different from default fantasy/scifi?
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+ 3. What themes does the world explore?
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+ 4. What atmosphere/feeling should it evoke?
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+ ```
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+
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+ ### Phase 2: Foundation
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+ ```
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+ 1. Sketch rough geography
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+ 2. Identify key historical eras
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+ 3. Define 2-3 major cultures
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+ 4. Design core magic/tech system
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+ 5. Establish power dynamics
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+ ```
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+
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+ ### Phase 3: Deepening
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+ ```
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+ 1. Develop each pillar systematically
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+ 2. Find connections between pillars
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+ 3. Identify conflicts and tensions
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+ 4. Create specific details that make it real
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+ 5. Build the iceberg beneath the surface
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+ ```
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+
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+ ### Phase 4: Integration
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+ ```
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+ 1. How do the pillars interact?
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+ 2. What happens when systems collide?
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+ 3. Where are the story opportunities?
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+ 4. What would characters care about?
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+ 5. What details will the reader experience?
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+ ```
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+
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+ ---
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+
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+ ## Common World-Building Traps
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+
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+ ### The Encyclopedia Trap
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+ ```
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+ PROBLEM: Building endlessly without writing stories
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+ SOLUTION: Build only what you need for the current story,
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+ then deepen as needed
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+ ```
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+
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+ ### The Monoculture Trap
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+ ```
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+ PROBLEM: Entire species/nations have one personality
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+ SOLUTION: Every group has internal diversity
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+ ```
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+
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+ ### The Earth Clone Trap
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+ ```
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+ PROBLEM: Fantasy Europe with elves, Fantasy Asia with dragons
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+ SOLUTION: Mix inspirations, create truly new cultures
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+ ```
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+
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+ ### The Rule of Cool Trap
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+ ```
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+ PROBLEM: Adding elements because they're cool without integration
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+ SOLUTION: Everything must have consequences and connections
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+ ```
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+
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+ ### The Exposition Trap
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+ ```
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+ PROBLEM: Stopping story to explain world
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+ SOLUTION: Reveal through character experience and conflict
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+ ```
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+
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+ ---
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+
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+ ## Quick Reference Templates
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+
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+ ### World One-Pager
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+ ```markdown
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+ # [World Name]
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+
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+ ## Core Concept
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+ [One sentence that captures what makes this world unique]
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+
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+ ## Atmosphere
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+ [What does it feel like to be here?]
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+
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+ ## Key Conflict
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+ [The central tension that drives stories here]
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+
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+ ## Three Pillars Summary
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+ 1. [Most important pillar and key detail]
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+ 2. [Second most important pillar and key detail]
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+ 3. [Third most important pillar and key detail]
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+
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+ ## Story Hooks
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+ - [Hook 1]
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+ - [Hook 2]
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+ - [Hook 3]
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+ ```
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+
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+ ### Location Template
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+ ```markdown
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+ ## [Location Name]
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+
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+ **Type**: [City/Region/Building/etc.]
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+ **Significance**: [Why does it matter?]
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+
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+ ### Physical Description
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+ [What does it look like, feel like, smell like?]
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+
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+ ### History
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+ [Key historical events connected to this place]
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+
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+ ### Current Situation
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+ [What's happening here now?]
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+
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+ ### Key Figures
502
+ [Who's important here?]
503
+
504
+ ### Secrets
505
+ [What isn't immediately apparent?]
506
+
507
+ ### Story Potential
508
+ [What could happen here?]
509
+ ```
510
+
511
+ ---
512
+
513
+ *"Build worlds that feel lived-in. Let characters argue about history, complain about politics, take their magic for granted, and eat food that tastes of their homeland."*