angry-pixel 1.1.2 → 1.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/.vscode/settings.json +2 -0
  2. package/lib/component/Animator.d.ts +5 -2
  3. package/lib/component/Button.d.ts +42 -0
  4. package/lib/component/Camera.d.ts +7 -15
  5. package/lib/component/RigidBody.d.ts +1 -1
  6. package/lib/component/Sprite.d.ts +9 -18
  7. package/lib/component/Transform.d.ts +2 -3
  8. package/lib/component/collider/BoxCollider.d.ts +1 -1
  9. package/lib/component/collider/EdgeCollider.d.ts +2 -3
  10. package/lib/component/collider/PolygonCollider.d.ts +12 -2
  11. package/lib/component/collider/TilemapCollider.d.ts +14 -3
  12. package/lib/component/rendering/MaskRenderer.d.ts +2 -4
  13. package/lib/component/rendering/SpriteRenderer.d.ts +5 -9
  14. package/lib/component/rendering/TextRenderer.d.ts +13 -16
  15. package/lib/component/rendering/TiledTilemapRenderer.d.ts +78 -0
  16. package/lib/component/rendering/TilemapRenderer.d.ts +55 -0
  17. package/lib/core/Game.d.ts +6 -4
  18. package/lib/core/GameActor.d.ts +33 -4
  19. package/lib/core/GameObject.d.ts +26 -4
  20. package/lib/core/facades/AssetManagerFacade.d.ts +11 -0
  21. package/lib/core/facades/GameObjectManagerFacade.d.ts +7 -1
  22. package/lib/core/managers/AssetManager.d.ts +8 -4
  23. package/lib/core/managers/GameObjectManager.d.ts +1 -1
  24. package/lib/core/managers/HeadlessIterationManager.d.ts +29 -0
  25. package/lib/core/managers/IterationManager.d.ts +11 -3
  26. package/lib/core/managers/SceneManager.d.ts +5 -4
  27. package/lib/gameObject/GameCamera.d.ts +1 -2
  28. package/lib/index.cjs.js +15 -1
  29. package/lib/index.d.ts +5 -7
  30. package/lib/index.esm.js +15 -1
  31. package/lib/index.js +15 -1
  32. package/lib/input/GamepadController.d.ts +1 -1
  33. package/lib/input/MouseController.d.ts +1 -1
  34. package/lib/input/TouchController.d.ts +1 -1
  35. package/lib/physics/collision/CollisionManager.d.ts +1 -1
  36. package/lib/physics/collision/QuadTree.d.ts +1 -1
  37. package/lib/physics/collision/resolver/CollisionResolver.d.ts +1 -1
  38. package/lib/physics/collision/shape/Circumference.d.ts +1 -2
  39. package/lib/physics/collision/shape/Line.d.ts +1 -2
  40. package/lib/physics/collision/shape/Polygon.d.ts +1 -2
  41. package/lib/physics/collision/shape/Rectangle.d.ts +1 -1
  42. package/lib/physics/collision/shape/Shape.d.ts +1 -2
  43. package/lib/physics/rigodBody/RigidBodyData.d.ts +1 -1
  44. package/package.json +3 -2
  45. package/lib/Engine/Animation.d.ts +0 -12
  46. package/lib/Engine/Component.d.ts +0 -130
  47. package/lib/Engine/Components/Animator.d.ts +0 -20
  48. package/lib/Engine/Components/AudioPlayer.d.ts +0 -27
  49. package/lib/Engine/Components/Camera.d.ts +0 -30
  50. package/lib/Engine/Components/Colliders/AbstractColliderComponent.d.ts +0 -22
  51. package/lib/Engine/Components/Colliders/BoxCollider.d.ts +0 -32
  52. package/lib/Engine/Components/Colliders/TilemapCollider.d.ts +0 -15
  53. package/lib/Engine/Components/ComponentTypes.d.ts +0 -13
  54. package/lib/Engine/Components/Renderer/CsvTilemapRenderer.d.ts +0 -13
  55. package/lib/Engine/Components/Renderer/SpriteRenderer.d.ts +0 -46
  56. package/lib/Engine/Components/Renderer/TextRenderer.d.ts +0 -49
  57. package/lib/Engine/Components/Renderer/TiledTilemapRenderer.d.ts +0 -43
  58. package/lib/Engine/Components/Renderer/TilemapRenderer.d.ts +0 -72
  59. package/lib/Engine/Components/RigidBody.d.ts +0 -42
  60. package/lib/Engine/Components/Transform.d.ts +0 -30
  61. package/lib/Engine/Core/Asset/AssetManager.d.ts +0 -17
  62. package/lib/Engine/Core/Collision/Collider/ICollider.d.ts +0 -13
  63. package/lib/Engine/Core/Collision/Collider/RectangleCollider.d.ts +0 -31
  64. package/lib/Engine/Core/Collision/CollisionData.d.ts +0 -8
  65. package/lib/Engine/Core/Collision/CollisionManager.d.ts +0 -31
  66. package/lib/Engine/Core/Collision/QuadTree.d.ts +0 -32
  67. package/lib/Engine/Core/Collision/Resolver/AABBResolver.d.ts +0 -14
  68. package/lib/Engine/Core/Collision/Resolver/ICollisionResolver.d.ts +0 -5
  69. package/lib/Engine/Core/Collision/Resolver/SatResolver.d.ts +0 -14
  70. package/lib/Engine/Core/Collision/Shape/Rectangle.d.ts +0 -13
  71. package/lib/Engine/Core/Collision/Shape/Shape.d.ts +0 -28
  72. package/lib/Engine/Core/DependencyInjection/Config.d.ts +0 -3
  73. package/lib/Engine/Core/DependencyInjection/Container.d.ts +0 -12
  74. package/lib/Engine/Core/Dom/DomManager.d.ts +0 -9
  75. package/lib/Engine/Core/Exception/GameEngineException.d.ts +0 -4
  76. package/lib/Engine/Core/Exception/MiniEngineException.d.ts +0 -4
  77. package/lib/Engine/Core/GameLoop/IterationManager.d.ts +0 -18
  78. package/lib/Engine/Core/GameLoop/TimeManager.d.ts +0 -18
  79. package/lib/Engine/Core/GameObject/GameObjectManager.d.ts +0 -17
  80. package/lib/Engine/Core/Input/GamepadController.d.ts +0 -40
  81. package/lib/Engine/Core/Input/InputManager.d.ts +0 -11
  82. package/lib/Engine/Core/Input/KeyboardController.d.ts +0 -7
  83. package/lib/Engine/Core/Input/MouseController.d.ts +0 -21
  84. package/lib/Engine/Core/Input/TouchController.d.ts +0 -13
  85. package/lib/Engine/Core/Physics/PhysicsIterationManager.d.ts +0 -13
  86. package/lib/Engine/Core/Rendering/CameraData.d.ts +0 -9
  87. package/lib/Engine/Core/Rendering/Context2D/Context2DRenderer.d.ts +0 -19
  88. package/lib/Engine/Core/Rendering/CullingService.d.ts +0 -11
  89. package/lib/Engine/Core/Rendering/FontAtlasFactory.d.ts +0 -19
  90. package/lib/Engine/Core/Rendering/IContextRenderer.d.ts +0 -6
  91. package/lib/Engine/Core/Rendering/RenderData/ColliderRenderData.d.ts +0 -7
  92. package/lib/Engine/Core/Rendering/RenderData/GeometricRenderData.d.ts +0 -12
  93. package/lib/Engine/Core/Rendering/RenderData/ImageRenderData.d.ts +0 -22
  94. package/lib/Engine/Core/Rendering/RenderData/RenderData.d.ts +0 -22
  95. package/lib/Engine/Core/Rendering/RenderData/TextRenderData.d.ts +0 -22
  96. package/lib/Engine/Core/Rendering/RenderData/TilemapRenderData.d.ts +0 -22
  97. package/lib/Engine/Core/Rendering/RenderManager.d.ts +0 -22
  98. package/lib/Engine/Core/Rendering/WebGL/ProgramFactory.d.ts +0 -7
  99. package/lib/Engine/Core/Rendering/WebGL/ProgramManager.d.ts +0 -26
  100. package/lib/Engine/Core/Rendering/WebGL/Renderer/GeometricRenderer.d.ts +0 -22
  101. package/lib/Engine/Core/Rendering/WebGL/Renderer/ImageRenderer.d.ts +0 -16
  102. package/lib/Engine/Core/Rendering/WebGL/Renderer/TextRenderer.d.ts +0 -21
  103. package/lib/Engine/Core/Rendering/WebGL/Renderer/TilemapRenderer.d.ts +0 -19
  104. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageFragmentShader.d.ts +0 -1
  105. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageVertexShader.d.ts +0 -1
  106. package/lib/Engine/Core/Rendering/WebGL/Shader/imageFragmentShader.d.ts +0 -1
  107. package/lib/Engine/Core/Rendering/WebGL/Shader/imageVertexShader.d.ts +0 -1
  108. package/lib/Engine/Core/Rendering/WebGL/ShaderLoader.d.ts +0 -3
  109. package/lib/Engine/Core/Rendering/WebGL/TextureFactory.d.ts +0 -8
  110. package/lib/Engine/Core/Rendering/WebGL/TextureManager.d.ts +0 -11
  111. package/lib/Engine/Core/Rendering/WebGL/Utils.d.ts +0 -7
  112. package/lib/Engine/Core/Rendering/WebGL/WebGLRenderer.d.ts +0 -34
  113. package/lib/Engine/Core/Scene/SceneManager.d.ts +0 -18
  114. package/lib/Engine/Core/Tilemap/Tile.d.ts +0 -7
  115. package/lib/Engine/Core/Tilemap/TileData.d.ts +0 -10
  116. package/lib/Engine/Core/Time/GameIterationManager.d.ts +0 -11
  117. package/lib/Engine/Core/Time/GameLoopManager.d.ts +0 -10
  118. package/lib/Engine/Core/Time/TimeManager.d.ts +0 -18
  119. package/lib/Engine/Facades/AssetManagerFacade.d.ts +0 -28
  120. package/lib/Engine/Facades/DomManagerFacade.d.ts +0 -7
  121. package/lib/Engine/Facades/GameObjectManagerFacade.d.ts +0 -58
  122. package/lib/Engine/Facades/InputManagerFacade.d.ts +0 -12
  123. package/lib/Engine/Facades/SceneManagerFacade.d.ts +0 -17
  124. package/lib/Engine/Facades/TimeManagerFacade.d.ts +0 -9
  125. package/lib/Engine/Game.d.ts +0 -88
  126. package/lib/Engine/GameObject.d.ts +0 -157
  127. package/lib/Engine/GameObjects/GameCamera.d.ts +0 -17
  128. package/lib/Engine/GameObjects/SpacePointer.d.ts +0 -8
  129. package/lib/Engine/Math/Rectangle.d.ts +0 -50
  130. package/lib/Engine/Math/Rotation.d.ts +0 -16
  131. package/lib/Engine/Math/Utils.d.ts +0 -26
  132. package/lib/Engine/Math/Vector2.d.ts +0 -114
  133. package/lib/Engine/Scene.d.ts +0 -71
  134. package/lib/Engine/Sprite.d.ts +0 -31
  135. package/lib/Engine/Tileset.d.ts +0 -25
  136. package/lib/Engine/Utils/uuid.d.ts +0 -1
  137. package/lib/component/ComponentTypes.d.ts +0 -17
  138. package/lib/component/RigidBodyOld.d.ts +0 -39
  139. package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +0 -22
  140. package/lib/component/colliderComponent/BoxCollider.d.ts +0 -32
  141. package/lib/component/colliderComponent/PolygonCollider.d.ts +0 -32
  142. package/lib/component/colliderComponent/TilemapCollider.d.ts +0 -15
  143. package/lib/component/colliderComponent/TriangleCollider.d.ts +0 -32
  144. package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +0 -13
  145. package/lib/component/rendering/tilemap/Tile.d.ts +0 -7
  146. package/lib/component/rendering/tilemap/TileData.d.ts +0 -10
  147. package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +0 -48
  148. package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +0 -74
  149. package/lib/component/rendering/tilemap/Tileset.d.ts +0 -25
  150. package/lib/component/renderingComponent/MaskRenderer.d.ts +0 -29
  151. package/lib/component/renderingComponent/SpriteRenderer.d.ts +0 -46
  152. package/lib/component/renderingComponent/TextRenderer.d.ts +0 -49
  153. package/lib/component/renderingComponent/tilemap/CsvTilemapRenderer.d.ts +0 -13
  154. package/lib/component/renderingComponent/tilemap/Tile.d.ts +0 -7
  155. package/lib/component/renderingComponent/tilemap/TileData.d.ts +0 -10
  156. package/lib/component/renderingComponent/tilemap/TiledTilemapRenderer.d.ts +0 -43
  157. package/lib/component/renderingComponent/tilemap/TilemapRenderer.d.ts +0 -72
  158. package/lib/component/renderingComponent/tilemap/Tileset.d.ts +0 -25
  159. package/lib/core/managers/IterationManager copy.d.ts +0 -42
  160. package/lib/core/managers/IterationManagerOld.d.ts +0 -42
  161. package/lib/math/Rectangle.d.ts +0 -50
  162. package/lib/math/Rotation.d.ts +0 -13
  163. package/lib/math/Utils.d.ts +0 -39
  164. package/lib/math/Vector2.d.ts +0 -114
  165. package/lib/physics/PhysicsManager.d.ts +0 -24
  166. package/lib/physics/PhysicsManagerOld2.d.ts +0 -34
  167. package/lib/physics/collision/CollisionData.d.ts +0 -8
  168. package/lib/physics/collision/CollisionManagerOld.d.ts +0 -27
  169. package/lib/physics/collision/collider/ICollider.d.ts +0 -13
  170. package/lib/physics/collision/collider/RectangleCollider.d.ts +0 -31
  171. package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +0 -7
  172. package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +0 -23
  173. package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +0 -9
  174. package/lib/physics/collision/resolver/CollisionResolution.d.ts +0 -6
  175. package/lib/physics/collision/resolver/ICollisionResolver.d.ts +0 -5
  176. package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +0 -15
  177. package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +0 -11
  178. package/lib/physics/collision-old/CollisionData.d.ts +0 -8
  179. package/lib/physics/collision-old/CollisionManager.d.ts +0 -30
  180. package/lib/physics/collision-old/QuadTree.d.ts +0 -32
  181. package/lib/physics/collision-old/collider/ICollider.d.ts +0 -14
  182. package/lib/physics/collision-old/collider/RectangleCollider.d.ts +0 -32
  183. package/lib/physics/collision-old/resolver/AABBResolver.d.ts +0 -14
  184. package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +0 -5
  185. package/lib/physics/collision-old/resolver/SatResolver.d.ts +0 -14
  186. package/lib/physics/collision-old/shape/Rectangle.d.ts +0 -13
  187. package/lib/physics/collision-old/shape/Shape.d.ts +0 -28
  188. package/lib/rendering/CameraData.d.ts +0 -9
  189. package/lib/rendering/ContextRenderer.d.ts +0 -6
  190. package/lib/rendering/CullingService.d.ts +0 -10
  191. package/lib/rendering/FontAtlasFactory.d.ts +0 -24
  192. package/lib/rendering/RenderManager.d.ts +0 -22
  193. package/lib/rendering/context2D/Context2DRenderer.d.ts +0 -19
  194. package/lib/rendering/renderData/ColliderRenderData.d.ts +0 -7
  195. package/lib/rendering/renderData/GeometricRenderData.d.ts +0 -17
  196. package/lib/rendering/renderData/ImageRenderData.d.ts +0 -22
  197. package/lib/rendering/renderData/MaskRenderData.d.ts +0 -9
  198. package/lib/rendering/renderData/RenderData.d.ts +0 -22
  199. package/lib/rendering/renderData/TextRenderData.d.ts +0 -22
  200. package/lib/rendering/renderData/TilemapRenderData.d.ts +0 -28
  201. package/lib/rendering/webGL/ProgramFactory.d.ts +0 -7
  202. package/lib/rendering/webGL/ProgramManager.d.ts +0 -26
  203. package/lib/rendering/webGL/ShaderLoader.d.ts +0 -3
  204. package/lib/rendering/webGL/TextureFactory.d.ts +0 -8
  205. package/lib/rendering/webGL/TextureManager.d.ts +0 -11
  206. package/lib/rendering/webGL/Utils.d.ts +0 -7
  207. package/lib/rendering/webGL/WebGLRenderer.d.ts +0 -36
  208. package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +0 -21
  209. package/lib/rendering/webGL/renderer/ImageRenderer.d.ts +0 -16
  210. package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +0 -14
  211. package/lib/rendering/webGL/renderer/TextRenderer.d.ts +0 -21
  212. package/lib/rendering/webGL/renderer/TilemapRenderer.d.ts +0 -19
  213. package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +0 -1
  214. package/lib/rendering/webGL/shader/imageVertexShader.d.ts +0 -1
  215. package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +0 -1
  216. package/lib/rendering/webGL/shader/legacy/imageVertexShader.d.ts +0 -1
@@ -16,6 +16,12 @@ export declare class AssetManagerFacade {
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  * @returns The created audio element
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  */
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  static loadAudio(url: string): HTMLAudioElement;
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+ /**
20
+ * @param family The family name of the font
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+ * @param url The url of the font
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+ * @returns The created fontFace element
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+ */
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+ static loadFont(family: string, url: string): FontFace;
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  /**
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  * @param url The url of the image element to find
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  * @returns the found image element
@@ -26,4 +32,9 @@ export declare class AssetManagerFacade {
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  * @returns The found audio element
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  */
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  static getAudio(url: string): HTMLAudioElement;
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+ /**
36
+ * @param family The family of the font
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+ * @returns The found audio element
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+ */
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+ static getFont(family: string): FontFace;
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  }
@@ -17,7 +17,13 @@ export declare class GameObjectManagerFacade {
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  * Returns all the game objects in the scene.
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  * @returns The found game objects
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  */
20
- static findGameObjects(): GameObject[];
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+ static findAllGameObjects(): GameObject[];
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+ /**
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+ * Returns a collection of game objects found for the given class
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+ * @param gameObjectClass The game object class to find
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+ * @returns The found game objects
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+ */
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+ static findGameObjects<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T[];
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  /**
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28
  * Returns the first game object found for the given class, or undefined otherwise.
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  * @param gameObjectClass The game object class to find
@@ -1,16 +1,20 @@
1
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  export declare enum AssetType {
2
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  Image = "Image",
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  Audio = "Audio",
4
- Video = "Video"
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+ Font = "Font"
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+ }
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+ export interface IAssetManager {
7
+ getAssetsLoaded(): boolean;
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+ loadImage(url: string): HTMLImageElement;
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  }
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  export declare class AssetManager {
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  private assets;
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  getAssetsLoaded(): boolean;
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- laadImage(url: string): HTMLImageElement;
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+ loadImage(url: string): HTMLImageElement;
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  loadAudio(url: string): HTMLAudioElement;
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+ loadFont(family: string, url: string): FontFace;
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  getImage(url: string): HTMLImageElement;
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- getVideo(url: string): HTMLVideoElement;
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  getAudio(url: string): HTMLAudioElement;
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- getAsset<EType extends HTMLImageElement | HTMLVideoElement | HTMLAudioElement>(url: string, type?: AssetType | null): EType;
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+ getFont(family: string): FontFace;
15
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  private createAsset;
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  }
@@ -3,7 +3,7 @@ import { InitOptions } from "../GameActor";
3
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  export declare class GameObjectManager {
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  private gameObjects;
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  addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
6
- findGameObjects(): GameObject[];
6
+ findGameObjects<T extends GameObject>(gameObjectClass?: GameObjectClass<T>): T[];
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  findGameObjectById<T extends GameObject>(id: string): T;
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  findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
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  findGameObject<T extends GameObject>(name: string): T;
@@ -0,0 +1,29 @@
1
+ import { GameObjectManager } from "./GameObjectManager";
2
+ import { SceneManager } from "./SceneManager";
3
+ import { CollisionManager } from "../../physics/collision/CollisionManager";
4
+ import { RigidBodyManager } from "../../physics/rigodBody/RigidBodyManager";
5
+ import { TimeManager } from "./TimeManager";
6
+ import { IIterationManager } from "./IterationManager";
7
+ export declare class HeadlessIterationManager implements IIterationManager {
8
+ private readonly timeManager;
9
+ private readonly collisionManager;
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+ private readonly physicsManager;
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+ private readonly gameObjectManager;
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+ private readonly sceneManager;
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+ running: boolean;
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+ private currentScene;
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+ private gameObjects;
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+ private components;
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+ constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
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+ start(): void;
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+ pause(): void;
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+ resume(): void;
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+ stop(): void;
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+ private startLoop;
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+ private gameLogicIteration;
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+ private physicsIteration;
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+ private asyncGameLoop;
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+ private asyncPhysicsLoop;
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+ private load;
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+ private dispatchFrameEvent;
29
+ }
@@ -3,7 +3,7 @@ import { SceneManager } from "./SceneManager";
3
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  import { InputManager } from "../../input/InputManager";
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4
  import { CollisionManager } from "../../physics/collision/CollisionManager";
5
5
  import { RigidBodyManager } from "../../physics/rigodBody/RigidBodyManager";
6
- import { RenderManager } from "../../rendering/RenderManager";
6
+ import { IRenderManager } from "angry-pixel-2d-renderer";
7
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  import { TimeManager } from "./TimeManager";
8
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  export declare enum FrameEvent {
9
9
  Init = 0,
@@ -18,7 +18,14 @@ export declare enum FrameEvent {
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  UpdateRender = 9,
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  Destroy = 10
20
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  }
21
- export declare class IterationManager {
21
+ export interface IIterationManager {
22
+ running: boolean;
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+ start(): void;
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+ pause(): void;
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+ resume(): void;
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+ stop(): void;
27
+ }
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+ export declare class IterationManager implements IIterationManager {
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  private readonly timeManager;
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  private readonly collisionManager;
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  private readonly physicsManager;
@@ -26,12 +33,13 @@ export declare class IterationManager {
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33
  private readonly inputManager;
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  private readonly gameObjectManager;
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  private readonly sceneManager;
36
+ private readonly canvasColor;
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  running: boolean;
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  private gameLoopAccumulator;
31
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  private currentScene;
32
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  private gameObjects;
33
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  private components;
34
- constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: RenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
42
+ constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: IRenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager, canvasColor: string);
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  start(): void;
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  pause(): void;
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  resume(): void;
@@ -1,18 +1,19 @@
1
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  import { Game } from "../Game";
2
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  import { Scene } from "../Scene";
3
- import { RenderManager } from "../../rendering/RenderManager";
3
+ import { IRenderManager } from "angry-pixel-2d-renderer";
4
+ import { InitOptions } from "../GameActor";
4
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  export declare type SceneClass = new (name: string, game: Game) => Scene;
5
6
  export declare class SceneManager {
6
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  private game;
7
- private renderManager;
8
+ private renderManager?;
8
9
  private scenes;
9
10
  private currentScene;
10
11
  private openingSceneName;
11
12
  private sceneToLoad;
12
13
  currentSceneName: string;
13
- constructor(game: Game, renderManager: RenderManager);
14
+ constructor(game: Game, renderManager?: IRenderManager);
14
15
  getCurrentScene<T extends Scene>(): T;
15
- addScene(sceneClass: SceneClass, name: string, openingScene?: boolean): void;
16
+ addScene(sceneClass: SceneClass, name: string, options?: InitOptions, openingScene?: boolean): void;
16
17
  loadOpeningScene(): void;
17
18
  loadScene(name: string): void;
18
19
  update(): void;
@@ -1,6 +1,6 @@
1
1
  import { GameObject } from "../core/GameObject";
2
2
  import { Camera } from "../component/Camera";
3
- import { Rectangle } from "../math/Rectangle";
3
+ import { Rectangle } from "angry-pixel-math";
4
4
  export declare class GameCamera extends GameObject {
5
5
  camera: Camera;
6
6
  protected init(): void;
@@ -10,7 +10,6 @@ export declare class GameCamera extends GameObject {
10
10
  get depth(): number;
11
11
  set zoom(zoom: number);
12
12
  get zoom(): number;
13
- get originalViewporRect(): Rectangle;
14
13
  get worldSpaceRect(): Rectangle;
15
14
  get viewportRect(): Rectangle;
16
15
  addLayer(layer: string): void;