angry-pixel 1.1.2 → 1.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/.vscode/settings.json +2 -0
  2. package/lib/component/Animator.d.ts +5 -2
  3. package/lib/component/Button.d.ts +42 -0
  4. package/lib/component/Camera.d.ts +7 -15
  5. package/lib/component/RigidBody.d.ts +1 -1
  6. package/lib/component/Sprite.d.ts +9 -18
  7. package/lib/component/Transform.d.ts +2 -3
  8. package/lib/component/collider/BoxCollider.d.ts +1 -1
  9. package/lib/component/collider/EdgeCollider.d.ts +2 -3
  10. package/lib/component/collider/PolygonCollider.d.ts +12 -2
  11. package/lib/component/collider/TilemapCollider.d.ts +14 -3
  12. package/lib/component/rendering/MaskRenderer.d.ts +2 -4
  13. package/lib/component/rendering/SpriteRenderer.d.ts +5 -9
  14. package/lib/component/rendering/TextRenderer.d.ts +13 -16
  15. package/lib/component/rendering/TiledTilemapRenderer.d.ts +78 -0
  16. package/lib/component/rendering/TilemapRenderer.d.ts +55 -0
  17. package/lib/core/Game.d.ts +6 -4
  18. package/lib/core/GameActor.d.ts +33 -4
  19. package/lib/core/GameObject.d.ts +26 -4
  20. package/lib/core/facades/AssetManagerFacade.d.ts +11 -0
  21. package/lib/core/facades/GameObjectManagerFacade.d.ts +7 -1
  22. package/lib/core/managers/AssetManager.d.ts +8 -4
  23. package/lib/core/managers/GameObjectManager.d.ts +1 -1
  24. package/lib/core/managers/HeadlessIterationManager.d.ts +29 -0
  25. package/lib/core/managers/IterationManager.d.ts +11 -3
  26. package/lib/core/managers/SceneManager.d.ts +5 -4
  27. package/lib/gameObject/GameCamera.d.ts +1 -2
  28. package/lib/index.cjs.js +15 -1
  29. package/lib/index.d.ts +5 -7
  30. package/lib/index.esm.js +15 -1
  31. package/lib/index.js +15 -1
  32. package/lib/input/GamepadController.d.ts +1 -1
  33. package/lib/input/MouseController.d.ts +1 -1
  34. package/lib/input/TouchController.d.ts +1 -1
  35. package/lib/physics/collision/CollisionManager.d.ts +1 -1
  36. package/lib/physics/collision/QuadTree.d.ts +1 -1
  37. package/lib/physics/collision/resolver/CollisionResolver.d.ts +1 -1
  38. package/lib/physics/collision/shape/Circumference.d.ts +1 -2
  39. package/lib/physics/collision/shape/Line.d.ts +1 -2
  40. package/lib/physics/collision/shape/Polygon.d.ts +1 -2
  41. package/lib/physics/collision/shape/Rectangle.d.ts +1 -1
  42. package/lib/physics/collision/shape/Shape.d.ts +1 -2
  43. package/lib/physics/rigodBody/RigidBodyData.d.ts +1 -1
  44. package/package.json +3 -2
  45. package/lib/Engine/Animation.d.ts +0 -12
  46. package/lib/Engine/Component.d.ts +0 -130
  47. package/lib/Engine/Components/Animator.d.ts +0 -20
  48. package/lib/Engine/Components/AudioPlayer.d.ts +0 -27
  49. package/lib/Engine/Components/Camera.d.ts +0 -30
  50. package/lib/Engine/Components/Colliders/AbstractColliderComponent.d.ts +0 -22
  51. package/lib/Engine/Components/Colliders/BoxCollider.d.ts +0 -32
  52. package/lib/Engine/Components/Colliders/TilemapCollider.d.ts +0 -15
  53. package/lib/Engine/Components/ComponentTypes.d.ts +0 -13
  54. package/lib/Engine/Components/Renderer/CsvTilemapRenderer.d.ts +0 -13
  55. package/lib/Engine/Components/Renderer/SpriteRenderer.d.ts +0 -46
  56. package/lib/Engine/Components/Renderer/TextRenderer.d.ts +0 -49
  57. package/lib/Engine/Components/Renderer/TiledTilemapRenderer.d.ts +0 -43
  58. package/lib/Engine/Components/Renderer/TilemapRenderer.d.ts +0 -72
  59. package/lib/Engine/Components/RigidBody.d.ts +0 -42
  60. package/lib/Engine/Components/Transform.d.ts +0 -30
  61. package/lib/Engine/Core/Asset/AssetManager.d.ts +0 -17
  62. package/lib/Engine/Core/Collision/Collider/ICollider.d.ts +0 -13
  63. package/lib/Engine/Core/Collision/Collider/RectangleCollider.d.ts +0 -31
  64. package/lib/Engine/Core/Collision/CollisionData.d.ts +0 -8
  65. package/lib/Engine/Core/Collision/CollisionManager.d.ts +0 -31
  66. package/lib/Engine/Core/Collision/QuadTree.d.ts +0 -32
  67. package/lib/Engine/Core/Collision/Resolver/AABBResolver.d.ts +0 -14
  68. package/lib/Engine/Core/Collision/Resolver/ICollisionResolver.d.ts +0 -5
  69. package/lib/Engine/Core/Collision/Resolver/SatResolver.d.ts +0 -14
  70. package/lib/Engine/Core/Collision/Shape/Rectangle.d.ts +0 -13
  71. package/lib/Engine/Core/Collision/Shape/Shape.d.ts +0 -28
  72. package/lib/Engine/Core/DependencyInjection/Config.d.ts +0 -3
  73. package/lib/Engine/Core/DependencyInjection/Container.d.ts +0 -12
  74. package/lib/Engine/Core/Dom/DomManager.d.ts +0 -9
  75. package/lib/Engine/Core/Exception/GameEngineException.d.ts +0 -4
  76. package/lib/Engine/Core/Exception/MiniEngineException.d.ts +0 -4
  77. package/lib/Engine/Core/GameLoop/IterationManager.d.ts +0 -18
  78. package/lib/Engine/Core/GameLoop/TimeManager.d.ts +0 -18
  79. package/lib/Engine/Core/GameObject/GameObjectManager.d.ts +0 -17
  80. package/lib/Engine/Core/Input/GamepadController.d.ts +0 -40
  81. package/lib/Engine/Core/Input/InputManager.d.ts +0 -11
  82. package/lib/Engine/Core/Input/KeyboardController.d.ts +0 -7
  83. package/lib/Engine/Core/Input/MouseController.d.ts +0 -21
  84. package/lib/Engine/Core/Input/TouchController.d.ts +0 -13
  85. package/lib/Engine/Core/Physics/PhysicsIterationManager.d.ts +0 -13
  86. package/lib/Engine/Core/Rendering/CameraData.d.ts +0 -9
  87. package/lib/Engine/Core/Rendering/Context2D/Context2DRenderer.d.ts +0 -19
  88. package/lib/Engine/Core/Rendering/CullingService.d.ts +0 -11
  89. package/lib/Engine/Core/Rendering/FontAtlasFactory.d.ts +0 -19
  90. package/lib/Engine/Core/Rendering/IContextRenderer.d.ts +0 -6
  91. package/lib/Engine/Core/Rendering/RenderData/ColliderRenderData.d.ts +0 -7
  92. package/lib/Engine/Core/Rendering/RenderData/GeometricRenderData.d.ts +0 -12
  93. package/lib/Engine/Core/Rendering/RenderData/ImageRenderData.d.ts +0 -22
  94. package/lib/Engine/Core/Rendering/RenderData/RenderData.d.ts +0 -22
  95. package/lib/Engine/Core/Rendering/RenderData/TextRenderData.d.ts +0 -22
  96. package/lib/Engine/Core/Rendering/RenderData/TilemapRenderData.d.ts +0 -22
  97. package/lib/Engine/Core/Rendering/RenderManager.d.ts +0 -22
  98. package/lib/Engine/Core/Rendering/WebGL/ProgramFactory.d.ts +0 -7
  99. package/lib/Engine/Core/Rendering/WebGL/ProgramManager.d.ts +0 -26
  100. package/lib/Engine/Core/Rendering/WebGL/Renderer/GeometricRenderer.d.ts +0 -22
  101. package/lib/Engine/Core/Rendering/WebGL/Renderer/ImageRenderer.d.ts +0 -16
  102. package/lib/Engine/Core/Rendering/WebGL/Renderer/TextRenderer.d.ts +0 -21
  103. package/lib/Engine/Core/Rendering/WebGL/Renderer/TilemapRenderer.d.ts +0 -19
  104. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageFragmentShader.d.ts +0 -1
  105. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageVertexShader.d.ts +0 -1
  106. package/lib/Engine/Core/Rendering/WebGL/Shader/imageFragmentShader.d.ts +0 -1
  107. package/lib/Engine/Core/Rendering/WebGL/Shader/imageVertexShader.d.ts +0 -1
  108. package/lib/Engine/Core/Rendering/WebGL/ShaderLoader.d.ts +0 -3
  109. package/lib/Engine/Core/Rendering/WebGL/TextureFactory.d.ts +0 -8
  110. package/lib/Engine/Core/Rendering/WebGL/TextureManager.d.ts +0 -11
  111. package/lib/Engine/Core/Rendering/WebGL/Utils.d.ts +0 -7
  112. package/lib/Engine/Core/Rendering/WebGL/WebGLRenderer.d.ts +0 -34
  113. package/lib/Engine/Core/Scene/SceneManager.d.ts +0 -18
  114. package/lib/Engine/Core/Tilemap/Tile.d.ts +0 -7
  115. package/lib/Engine/Core/Tilemap/TileData.d.ts +0 -10
  116. package/lib/Engine/Core/Time/GameIterationManager.d.ts +0 -11
  117. package/lib/Engine/Core/Time/GameLoopManager.d.ts +0 -10
  118. package/lib/Engine/Core/Time/TimeManager.d.ts +0 -18
  119. package/lib/Engine/Facades/AssetManagerFacade.d.ts +0 -28
  120. package/lib/Engine/Facades/DomManagerFacade.d.ts +0 -7
  121. package/lib/Engine/Facades/GameObjectManagerFacade.d.ts +0 -58
  122. package/lib/Engine/Facades/InputManagerFacade.d.ts +0 -12
  123. package/lib/Engine/Facades/SceneManagerFacade.d.ts +0 -17
  124. package/lib/Engine/Facades/TimeManagerFacade.d.ts +0 -9
  125. package/lib/Engine/Game.d.ts +0 -88
  126. package/lib/Engine/GameObject.d.ts +0 -157
  127. package/lib/Engine/GameObjects/GameCamera.d.ts +0 -17
  128. package/lib/Engine/GameObjects/SpacePointer.d.ts +0 -8
  129. package/lib/Engine/Math/Rectangle.d.ts +0 -50
  130. package/lib/Engine/Math/Rotation.d.ts +0 -16
  131. package/lib/Engine/Math/Utils.d.ts +0 -26
  132. package/lib/Engine/Math/Vector2.d.ts +0 -114
  133. package/lib/Engine/Scene.d.ts +0 -71
  134. package/lib/Engine/Sprite.d.ts +0 -31
  135. package/lib/Engine/Tileset.d.ts +0 -25
  136. package/lib/Engine/Utils/uuid.d.ts +0 -1
  137. package/lib/component/ComponentTypes.d.ts +0 -17
  138. package/lib/component/RigidBodyOld.d.ts +0 -39
  139. package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +0 -22
  140. package/lib/component/colliderComponent/BoxCollider.d.ts +0 -32
  141. package/lib/component/colliderComponent/PolygonCollider.d.ts +0 -32
  142. package/lib/component/colliderComponent/TilemapCollider.d.ts +0 -15
  143. package/lib/component/colliderComponent/TriangleCollider.d.ts +0 -32
  144. package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +0 -13
  145. package/lib/component/rendering/tilemap/Tile.d.ts +0 -7
  146. package/lib/component/rendering/tilemap/TileData.d.ts +0 -10
  147. package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +0 -48
  148. package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +0 -74
  149. package/lib/component/rendering/tilemap/Tileset.d.ts +0 -25
  150. package/lib/component/renderingComponent/MaskRenderer.d.ts +0 -29
  151. package/lib/component/renderingComponent/SpriteRenderer.d.ts +0 -46
  152. package/lib/component/renderingComponent/TextRenderer.d.ts +0 -49
  153. package/lib/component/renderingComponent/tilemap/CsvTilemapRenderer.d.ts +0 -13
  154. package/lib/component/renderingComponent/tilemap/Tile.d.ts +0 -7
  155. package/lib/component/renderingComponent/tilemap/TileData.d.ts +0 -10
  156. package/lib/component/renderingComponent/tilemap/TiledTilemapRenderer.d.ts +0 -43
  157. package/lib/component/renderingComponent/tilemap/TilemapRenderer.d.ts +0 -72
  158. package/lib/component/renderingComponent/tilemap/Tileset.d.ts +0 -25
  159. package/lib/core/managers/IterationManager copy.d.ts +0 -42
  160. package/lib/core/managers/IterationManagerOld.d.ts +0 -42
  161. package/lib/math/Rectangle.d.ts +0 -50
  162. package/lib/math/Rotation.d.ts +0 -13
  163. package/lib/math/Utils.d.ts +0 -39
  164. package/lib/math/Vector2.d.ts +0 -114
  165. package/lib/physics/PhysicsManager.d.ts +0 -24
  166. package/lib/physics/PhysicsManagerOld2.d.ts +0 -34
  167. package/lib/physics/collision/CollisionData.d.ts +0 -8
  168. package/lib/physics/collision/CollisionManagerOld.d.ts +0 -27
  169. package/lib/physics/collision/collider/ICollider.d.ts +0 -13
  170. package/lib/physics/collision/collider/RectangleCollider.d.ts +0 -31
  171. package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +0 -7
  172. package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +0 -23
  173. package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +0 -9
  174. package/lib/physics/collision/resolver/CollisionResolution.d.ts +0 -6
  175. package/lib/physics/collision/resolver/ICollisionResolver.d.ts +0 -5
  176. package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +0 -15
  177. package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +0 -11
  178. package/lib/physics/collision-old/CollisionData.d.ts +0 -8
  179. package/lib/physics/collision-old/CollisionManager.d.ts +0 -30
  180. package/lib/physics/collision-old/QuadTree.d.ts +0 -32
  181. package/lib/physics/collision-old/collider/ICollider.d.ts +0 -14
  182. package/lib/physics/collision-old/collider/RectangleCollider.d.ts +0 -32
  183. package/lib/physics/collision-old/resolver/AABBResolver.d.ts +0 -14
  184. package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +0 -5
  185. package/lib/physics/collision-old/resolver/SatResolver.d.ts +0 -14
  186. package/lib/physics/collision-old/shape/Rectangle.d.ts +0 -13
  187. package/lib/physics/collision-old/shape/Shape.d.ts +0 -28
  188. package/lib/rendering/CameraData.d.ts +0 -9
  189. package/lib/rendering/ContextRenderer.d.ts +0 -6
  190. package/lib/rendering/CullingService.d.ts +0 -10
  191. package/lib/rendering/FontAtlasFactory.d.ts +0 -24
  192. package/lib/rendering/RenderManager.d.ts +0 -22
  193. package/lib/rendering/context2D/Context2DRenderer.d.ts +0 -19
  194. package/lib/rendering/renderData/ColliderRenderData.d.ts +0 -7
  195. package/lib/rendering/renderData/GeometricRenderData.d.ts +0 -17
  196. package/lib/rendering/renderData/ImageRenderData.d.ts +0 -22
  197. package/lib/rendering/renderData/MaskRenderData.d.ts +0 -9
  198. package/lib/rendering/renderData/RenderData.d.ts +0 -22
  199. package/lib/rendering/renderData/TextRenderData.d.ts +0 -22
  200. package/lib/rendering/renderData/TilemapRenderData.d.ts +0 -28
  201. package/lib/rendering/webGL/ProgramFactory.d.ts +0 -7
  202. package/lib/rendering/webGL/ProgramManager.d.ts +0 -26
  203. package/lib/rendering/webGL/ShaderLoader.d.ts +0 -3
  204. package/lib/rendering/webGL/TextureFactory.d.ts +0 -8
  205. package/lib/rendering/webGL/TextureManager.d.ts +0 -11
  206. package/lib/rendering/webGL/Utils.d.ts +0 -7
  207. package/lib/rendering/webGL/WebGLRenderer.d.ts +0 -36
  208. package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +0 -21
  209. package/lib/rendering/webGL/renderer/ImageRenderer.d.ts +0 -16
  210. package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +0 -14
  211. package/lib/rendering/webGL/renderer/TextRenderer.d.ts +0 -21
  212. package/lib/rendering/webGL/renderer/TilemapRenderer.d.ts +0 -19
  213. package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +0 -1
  214. package/lib/rendering/webGL/shader/imageVertexShader.d.ts +0 -1
  215. package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +0 -1
  216. package/lib/rendering/webGL/shader/legacy/imageVertexShader.d.ts +0 -1
@@ -1,19 +0,0 @@
1
- import { CameraData } from "../CameraData";
2
- import { ContextRenderer } from "../ContextRenderer";
3
- import { RenderData } from "../renderData/RenderData";
4
- export declare class Context2DRenderer implements ContextRenderer {
5
- private canvas;
6
- private canvasContext;
7
- private imagePosition;
8
- constructor(canvas: HTMLCanvasElement);
9
- clearCanvas(color?: string | null): void;
10
- render(camera: CameraData, renderData: RenderData): void;
11
- private renderImage;
12
- private renderTilemap;
13
- private renderText;
14
- private renderGeometric;
15
- private renderCollider;
16
- private applyZoom;
17
- private updateRenderPosition;
18
- private centerImage;
19
- }
@@ -1,7 +0,0 @@
1
- import { Shape } from "../../physics/collision/shape/Shape";
2
- import { RenderData, RenderDataType } from "./RenderData";
3
- export declare class ColliderRenderData extends RenderData {
4
- type: RenderDataType;
5
- color: string;
6
- shape: Shape;
7
- }
@@ -1,17 +0,0 @@
1
- import { Rectangle } from "../../math/Rectangle";
2
- import { Vector2 } from "../../math/Vector2";
3
- import { RenderData, RenderDataType } from "./RenderData";
4
- export declare enum GeometricShape {
5
- Polygon = 0,
6
- Circumference = 1,
7
- Line = 2
8
- }
9
- export declare class GeometricRenderData extends RenderData {
10
- type: RenderDataType;
11
- color: string;
12
- shape: GeometricShape;
13
- vertexModel: Vector2[];
14
- angle: number;
15
- radius: number;
16
- boundingBox: Rectangle;
17
- }
@@ -1,22 +0,0 @@
1
- import { RenderData, RenderDataType } from "./RenderData";
2
- export interface Slice {
3
- x: number;
4
- y: number;
5
- width: number;
6
- height: number;
7
- }
8
- export declare class ImageRenderData extends RenderData {
9
- type: RenderDataType;
10
- image: HTMLImageElement;
11
- width: number;
12
- height: number;
13
- slice: Slice;
14
- flipHorizontal: boolean;
15
- flipVertical: boolean;
16
- rotation: number;
17
- smooth: boolean;
18
- alpha: number;
19
- maskColor: string;
20
- maskColorMix: number;
21
- tintColor: string;
22
- }
@@ -1,9 +0,0 @@
1
- import { RenderData, RenderDataType } from "./RenderData";
2
- export declare class MaskRenderData extends RenderData {
3
- type: RenderDataType;
4
- width: number;
5
- height: number;
6
- color: string;
7
- rotation: number;
8
- alpha: number;
9
- }
@@ -1,22 +0,0 @@
1
- import { Rectangle } from "../../math/Rectangle";
2
- import { Vector2 } from "../../math/Vector2";
3
- export declare enum RenderDataType {
4
- Image = 0,
5
- Text = 1,
6
- Tilemap = 2,
7
- Mask = 3,
8
- Geometric = 4
9
- }
10
- export declare abstract class RenderData {
11
- abstract type: RenderDataType;
12
- ui: boolean;
13
- debug: boolean;
14
- layer: string;
15
- viwportRect: Rectangle;
16
- private _position;
17
- get position(): Vector2;
18
- set position(position: Vector2);
19
- private _positionInViewport;
20
- get positionInViewport(): Vector2;
21
- set positionInViewport(position: Vector2);
22
- }
@@ -1,22 +0,0 @@
1
- import { Vector2 } from "../../math/Vector2";
2
- import { RenderData, RenderDataType } from "./RenderData";
3
- export declare type Orientation = "rightUp" | "rightDown" | "center" | "rightCenter";
4
- export declare class TextRenderData extends RenderData {
5
- type: RenderDataType;
6
- color: string;
7
- text: string;
8
- fontFamily: string;
9
- fontUrl: string;
10
- fontSize: number;
11
- lineSeparation: number;
12
- letterSpacing: number;
13
- bitmapSize: number;
14
- charRanges: number[];
15
- smooth: boolean;
16
- bitmapOffset: Vector2;
17
- width: number;
18
- height: number;
19
- rotation: number;
20
- opacity: number;
21
- orientation: Orientation;
22
- }
@@ -1,28 +0,0 @@
1
- import { Vector2 } from "../../math/Vector2";
2
- import { RenderData, RenderDataType } from "./RenderData";
3
- interface Tile {
4
- x: number;
5
- y: number;
6
- width: number;
7
- height: number;
8
- }
9
- export declare class TileRenderData {
10
- tile: Tile;
11
- position: Vector2;
12
- positionInViewport: Vector2;
13
- flipHorizontal: boolean;
14
- flipVertical: boolean;
15
- }
16
- export declare class TilemapRenderData extends RenderData {
17
- type: RenderDataType;
18
- image: HTMLImageElement;
19
- smooth: boolean;
20
- alpha: number;
21
- tilesData: TileRenderData[];
22
- tilesToRender: TileRenderData[];
23
- tileWidth: number;
24
- tileHeight: number;
25
- textureCorrection: number;
26
- tintColor: string;
27
- }
28
- export {};
@@ -1,7 +0,0 @@
1
- import { ShaderLoader } from "./ShaderLoader";
2
- export declare class ProgramFactory {
3
- private readonly shaderLoader;
4
- constructor(shaderLoader: ShaderLoader);
5
- create(gl: WebGLRenderingContext, vertexShaderSource: string, fragmentShaderSource: string): WebGLProgram;
6
- private link;
7
- }
@@ -1,26 +0,0 @@
1
- import { ProgramFactory } from "./ProgramFactory";
2
- import { WebGLContextVersion } from "./WebGLRenderer";
3
- export declare class ProgramManager {
4
- private gl;
5
- private contextVersion;
6
- private programFactory;
7
- private program;
8
- positionBuffer: WebGLBuffer;
9
- textureBuffer: WebGLBuffer;
10
- positionCoordsAttr: GLint;
11
- texCoordsAttr: GLint;
12
- modelMatrixUniform: WebGLUniformLocation;
13
- projectionMatrixUniform: WebGLUniformLocation;
14
- textureMatrixUniform: WebGLUniformLocation;
15
- renderTextureUniform: WebGLUniformLocation;
16
- textureUniform: WebGLUniformLocation;
17
- solidColorUniform: WebGLUniformLocation;
18
- useTintColorUniform: WebGLUniformLocation;
19
- tintColorUniform: WebGLUniformLocation;
20
- useMaskColorUniform: WebGLUniformLocation;
21
- maskColorUniform: WebGLUniformLocation;
22
- maskColorMixUniform: WebGLUniformLocation;
23
- alphaUniform: WebGLUniformLocation;
24
- constructor(programFactory: ProgramFactory, contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement);
25
- loadProgram(): void;
26
- }
@@ -1,3 +0,0 @@
1
- export declare class ShaderLoader {
2
- load(gl: WebGLRenderingContext, type: number, source: string): WebGLShader;
3
- }
@@ -1,8 +0,0 @@
1
- import { WebGLContextVersion } from "./WebGLRenderer";
2
- export declare class TextureFactory {
3
- private gl;
4
- constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement);
5
- createFromImage(image: HTMLImageElement, smooth?: boolean, texture?: WebGLTexture): WebGLTexture;
6
- createFromCanvas(canvas: HTMLCanvasElement, smooth?: boolean, texture?: WebGLTexture): WebGLTexture;
7
- private create;
8
- }
@@ -1,11 +0,0 @@
1
- import { TextureFactory } from "./TextureFactory";
2
- export declare class TextureManager {
3
- private textureFactory;
4
- private textures;
5
- constructor(textureFactory: TextureFactory);
6
- getTexture(name: string): WebGLTexture | null;
7
- getOrCreateTextureFromImage(image: HTMLImageElement, smooth?: boolean): WebGLTexture;
8
- createTextureFromImage(image: HTMLImageElement, smooth?: boolean): WebGLTexture;
9
- getOrCreateTextureFromCanvas(name: string, canvas: HTMLCanvasElement, smooth?: boolean): WebGLTexture;
10
- createTextureFromCanvas(name: string, canvas: HTMLCanvasElement, smooth?: boolean): WebGLTexture;
11
- }
@@ -1,7 +0,0 @@
1
- export declare type RGBA = {
2
- r: number;
3
- g: number;
4
- b: number;
5
- a: number;
6
- };
7
- export declare const hexToRgba: (hex: string) => RGBA | null;
@@ -1,36 +0,0 @@
1
- import { CameraData } from "../CameraData";
2
- import { ContextRenderer } from "../ContextRenderer";
3
- import { RenderData } from "../renderData/RenderData";
4
- import { TextureManager } from "./TextureManager";
5
- import { ImageRenderer } from "./renderer/ImageRenderer";
6
- import { FontAtlasFactory } from "../FontAtlasFactory";
7
- import { ProgramManager } from "./ProgramManager";
8
- import { TextRenderer } from "./renderer/TextRenderer";
9
- import { GeometricRenderer } from "./renderer/GeometricRenderer";
10
- import { TilemapRenderer } from "./renderer/TilemapRenderer";
11
- import { MaskRenderer } from "./renderer/MaskRenderer";
12
- export declare enum WebGLContextVersion {
13
- LegacyWebGL = "webgl",
14
- WebGL2 = "webgl2"
15
- }
16
- export declare type LastRender = "image" | "text" | "geometric" | "tilemap" | "mask";
17
- export declare class WebGLRenderer implements ContextRenderer {
18
- private readonly canvas;
19
- private readonly gl;
20
- private readonly textureManager;
21
- private readonly fontAtlasFactory;
22
- private readonly imageRenderer;
23
- private readonly textRenderer;
24
- private readonly geometricRenderer;
25
- private readonly tilemapRenderer;
26
- private readonly maskRenderer;
27
- private lastRender;
28
- constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager, textureManager: TextureManager, fontAtlasFactory: FontAtlasFactory, imageRenderer: ImageRenderer, tilemapRenderer: TilemapRenderer, textRenderer: TextRenderer, geometricRenderer: GeometricRenderer, maskRenderer: MaskRenderer);
29
- clearCanvas(color: string): void;
30
- render(camera: CameraData, renderData: RenderData): void;
31
- private renderImage;
32
- private renderTilemap;
33
- private renderText;
34
- private renderMask;
35
- private fontAtlasLoaded;
36
- }
@@ -1,21 +0,0 @@
1
- import { Rectangle } from "../../../math/Rectangle";
2
- import { LastRender, WebGLContextVersion } from "../WebGLRenderer";
3
- import { ProgramManager } from "../ProgramManager";
4
- import { GeometricRenderData } from "../../renderData/GeometricRenderData";
5
- export declare class GeometricRenderer {
6
- private gl;
7
- private programManager;
8
- private projectionMatrix;
9
- private modelMatrix;
10
- private textureMatrix;
11
- private readonly vertices;
12
- private readonly circumferenceVertices;
13
- private lastVertices;
14
- private lastRender;
15
- constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
16
- render(viewportRect: Rectangle, renderData: GeometricRenderData, lastRender: LastRender): void;
17
- private renderLines;
18
- private generateVerticesKey;
19
- private generatePolygonVertices;
20
- private renderCircumference;
21
- }
@@ -1,16 +0,0 @@
1
- import { Rectangle } from "../../../math/Rectangle";
2
- import { ImageRenderData } from "../../renderData/ImageRenderData";
3
- import { LastRender, WebGLContextVersion } from "../WebGLRenderer";
4
- import { ProgramManager } from "../ProgramManager";
5
- export declare class ImageRenderer {
6
- private gl;
7
- private programManager;
8
- private projectionMatrix;
9
- private modelMatrix;
10
- private textureMatrix;
11
- private posVertices;
12
- private texVertices;
13
- private lastTexture;
14
- constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
15
- render(viewportRect: Rectangle, texture: WebGLTexture, renderData: ImageRenderData, lastRender: LastRender): void;
16
- }
@@ -1,14 +0,0 @@
1
- import { Rectangle } from "../../../math/Rectangle";
2
- import { MaskRenderData } from "../../renderData/MaskRenderData";
3
- import { ProgramManager } from "../ProgramManager";
4
- import { LastRender, WebGLContextVersion } from "../WebGLRenderer";
5
- export declare class MaskRenderer {
6
- private gl;
7
- private programManager;
8
- private projectionMatrix;
9
- private modelMatrix;
10
- private textureMatrix;
11
- private readonly vertices;
12
- constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
13
- render(viewportRect: Rectangle, renderData: MaskRenderData, lastRender: LastRender): void;
14
- }
@@ -1,21 +0,0 @@
1
- import { Rectangle } from "../../../math/Rectangle";
2
- import { LastRender, WebGLContextVersion } from "../WebGLRenderer";
3
- import { FontAtlas } from "../../FontAtlasFactory";
4
- import { TextRenderData } from "../../renderData/TextRenderData";
5
- import { ProgramManager } from "../ProgramManager";
6
- export declare class TextRenderer {
7
- private gl;
8
- private programManager;
9
- private projectionMatrix;
10
- private modelMatrix;
11
- private textureMatrix;
12
- private posVertices;
13
- private texVertices;
14
- private posVerticesSize;
15
- private lastTexture;
16
- constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
17
- render(viewportRect: Rectangle, texture: WebGLTexture, fontAtlas: FontAtlas, renderData: TextRenderData, lastRender: LastRender): void;
18
- private generateTextVertices;
19
- private getTranslationForOrientation;
20
- private getDimensions;
21
- }
@@ -1,19 +0,0 @@
1
- import { Rectangle } from "../../../math/Rectangle";
2
- import { LastRender, WebGLContextVersion } from "../WebGLRenderer";
3
- import { ProgramManager } from "../ProgramManager";
4
- import { TilemapRenderData } from "../../renderData/TilemapRenderData";
5
- export declare class TilemapRenderer {
6
- private gl;
7
- private programManager;
8
- private projectionMatrix;
9
- private modelMatrix;
10
- private textureMatrix;
11
- private posVertices;
12
- private texVertices;
13
- private lastTexture;
14
- constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
15
- render(viewportRect: Rectangle, texture: WebGLTexture, renderData: TilemapRenderData, lastRender: LastRender): void;
16
- private p;
17
- private t;
18
- private generateVertices;
19
- }
@@ -1 +0,0 @@
1
- export declare const imageFragmentShader = "#version 300 es\nprecision mediump float;\n\nout vec4 fragColor;\n\nin vec2 texCoords;\n\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\n\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\n\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\n\nuniform float u_alpha;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n fragColor = vec4(texColor.rgb, u_alpha * texColor.a); \n } else {\n fragColor = vec4(u_solidColor.rgb, u_alpha);\n }\n}";
@@ -1 +0,0 @@
1
- export declare const imageVertexShader = "#version 300 es\nprecision mediump float;\n\nin vec2 positionCoords;\nin vec2 textureCoords;\n\nout vec2 texCoords;\n\nuniform mat4 projectionMatrix;\nuniform mat4 modelMatrix;\nuniform mat4 textureMatrix;\n\nvoid main()\n{\n gl_Position = projectionMatrix * modelMatrix * vec4(positionCoords, 0, 1);\n texCoords = (textureMatrix * vec4(textureCoords, 0, 1)).xy;\n}";
@@ -1 +0,0 @@
1
- export declare const imageFragmentShader = "precision mediump float;\n\nvarying vec2 texCoords;\n\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\n\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\n\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\n\nuniform float u_alpha;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture2D(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n gl_FragColor = vec4(texColor.rgb, u_alpha * texColor.a);\n } else {\n gl_FragColor = vec4(u_solidColor.rgb, u_alpha);\n }\n}";
@@ -1 +0,0 @@
1
- export declare const imageVertexShader = "precision mediump float;\n\nattribute vec2 positionCoords;\nattribute vec2 textureCoords;\n\nvarying vec2 texCoords;\n\nuniform mat4 projectionMatrix;\nuniform mat4 modelMatrix;\nuniform mat4 textureMatrix;\n\nvoid main()\n{\n gl_Position = projectionMatrix * modelMatrix * vec4(positionCoords, 0, 1);\n texCoords = (textureMatrix * vec4(textureCoords, 0, 1)).xy;\n}";