angry-pixel 1.1.2 → 1.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.vscode/settings.json +2 -0
- package/lib/component/Animator.d.ts +5 -2
- package/lib/component/Button.d.ts +42 -0
- package/lib/component/Camera.d.ts +7 -15
- package/lib/component/RigidBody.d.ts +1 -1
- package/lib/component/Sprite.d.ts +9 -18
- package/lib/component/Transform.d.ts +2 -3
- package/lib/component/collider/BoxCollider.d.ts +1 -1
- package/lib/component/collider/EdgeCollider.d.ts +2 -3
- package/lib/component/collider/PolygonCollider.d.ts +12 -2
- package/lib/component/collider/TilemapCollider.d.ts +14 -3
- package/lib/component/rendering/MaskRenderer.d.ts +2 -4
- package/lib/component/rendering/SpriteRenderer.d.ts +5 -9
- package/lib/component/rendering/TextRenderer.d.ts +13 -16
- package/lib/component/rendering/TiledTilemapRenderer.d.ts +78 -0
- package/lib/component/rendering/TilemapRenderer.d.ts +55 -0
- package/lib/core/Game.d.ts +6 -4
- package/lib/core/GameActor.d.ts +33 -4
- package/lib/core/GameObject.d.ts +26 -4
- package/lib/core/facades/AssetManagerFacade.d.ts +11 -0
- package/lib/core/facades/GameObjectManagerFacade.d.ts +7 -1
- package/lib/core/managers/AssetManager.d.ts +8 -4
- package/lib/core/managers/GameObjectManager.d.ts +1 -1
- package/lib/core/managers/HeadlessIterationManager.d.ts +29 -0
- package/lib/core/managers/IterationManager.d.ts +11 -3
- package/lib/core/managers/SceneManager.d.ts +5 -4
- package/lib/gameObject/GameCamera.d.ts +1 -2
- package/lib/index.cjs.js +15 -1
- package/lib/index.d.ts +5 -7
- package/lib/index.esm.js +15 -1
- package/lib/index.js +15 -1
- package/lib/input/GamepadController.d.ts +1 -1
- package/lib/input/MouseController.d.ts +1 -1
- package/lib/input/TouchController.d.ts +1 -1
- package/lib/physics/collision/CollisionManager.d.ts +1 -1
- package/lib/physics/collision/QuadTree.d.ts +1 -1
- package/lib/physics/collision/resolver/CollisionResolver.d.ts +1 -1
- package/lib/physics/collision/shape/Circumference.d.ts +1 -2
- package/lib/physics/collision/shape/Line.d.ts +1 -2
- package/lib/physics/collision/shape/Polygon.d.ts +1 -2
- package/lib/physics/collision/shape/Rectangle.d.ts +1 -1
- package/lib/physics/collision/shape/Shape.d.ts +1 -2
- package/lib/physics/rigodBody/RigidBodyData.d.ts +1 -1
- package/package.json +3 -2
- package/lib/Engine/Animation.d.ts +0 -12
- package/lib/Engine/Component.d.ts +0 -130
- package/lib/Engine/Components/Animator.d.ts +0 -20
- package/lib/Engine/Components/AudioPlayer.d.ts +0 -27
- package/lib/Engine/Components/Camera.d.ts +0 -30
- package/lib/Engine/Components/Colliders/AbstractColliderComponent.d.ts +0 -22
- package/lib/Engine/Components/Colliders/BoxCollider.d.ts +0 -32
- package/lib/Engine/Components/Colliders/TilemapCollider.d.ts +0 -15
- package/lib/Engine/Components/ComponentTypes.d.ts +0 -13
- package/lib/Engine/Components/Renderer/CsvTilemapRenderer.d.ts +0 -13
- package/lib/Engine/Components/Renderer/SpriteRenderer.d.ts +0 -46
- package/lib/Engine/Components/Renderer/TextRenderer.d.ts +0 -49
- package/lib/Engine/Components/Renderer/TiledTilemapRenderer.d.ts +0 -43
- package/lib/Engine/Components/Renderer/TilemapRenderer.d.ts +0 -72
- package/lib/Engine/Components/RigidBody.d.ts +0 -42
- package/lib/Engine/Components/Transform.d.ts +0 -30
- package/lib/Engine/Core/Asset/AssetManager.d.ts +0 -17
- package/lib/Engine/Core/Collision/Collider/ICollider.d.ts +0 -13
- package/lib/Engine/Core/Collision/Collider/RectangleCollider.d.ts +0 -31
- package/lib/Engine/Core/Collision/CollisionData.d.ts +0 -8
- package/lib/Engine/Core/Collision/CollisionManager.d.ts +0 -31
- package/lib/Engine/Core/Collision/QuadTree.d.ts +0 -32
- package/lib/Engine/Core/Collision/Resolver/AABBResolver.d.ts +0 -14
- package/lib/Engine/Core/Collision/Resolver/ICollisionResolver.d.ts +0 -5
- package/lib/Engine/Core/Collision/Resolver/SatResolver.d.ts +0 -14
- package/lib/Engine/Core/Collision/Shape/Rectangle.d.ts +0 -13
- package/lib/Engine/Core/Collision/Shape/Shape.d.ts +0 -28
- package/lib/Engine/Core/DependencyInjection/Config.d.ts +0 -3
- package/lib/Engine/Core/DependencyInjection/Container.d.ts +0 -12
- package/lib/Engine/Core/Dom/DomManager.d.ts +0 -9
- package/lib/Engine/Core/Exception/GameEngineException.d.ts +0 -4
- package/lib/Engine/Core/Exception/MiniEngineException.d.ts +0 -4
- package/lib/Engine/Core/GameLoop/IterationManager.d.ts +0 -18
- package/lib/Engine/Core/GameLoop/TimeManager.d.ts +0 -18
- package/lib/Engine/Core/GameObject/GameObjectManager.d.ts +0 -17
- package/lib/Engine/Core/Input/GamepadController.d.ts +0 -40
- package/lib/Engine/Core/Input/InputManager.d.ts +0 -11
- package/lib/Engine/Core/Input/KeyboardController.d.ts +0 -7
- package/lib/Engine/Core/Input/MouseController.d.ts +0 -21
- package/lib/Engine/Core/Input/TouchController.d.ts +0 -13
- package/lib/Engine/Core/Physics/PhysicsIterationManager.d.ts +0 -13
- package/lib/Engine/Core/Rendering/CameraData.d.ts +0 -9
- package/lib/Engine/Core/Rendering/Context2D/Context2DRenderer.d.ts +0 -19
- package/lib/Engine/Core/Rendering/CullingService.d.ts +0 -11
- package/lib/Engine/Core/Rendering/FontAtlasFactory.d.ts +0 -19
- package/lib/Engine/Core/Rendering/IContextRenderer.d.ts +0 -6
- package/lib/Engine/Core/Rendering/RenderData/ColliderRenderData.d.ts +0 -7
- package/lib/Engine/Core/Rendering/RenderData/GeometricRenderData.d.ts +0 -12
- package/lib/Engine/Core/Rendering/RenderData/ImageRenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderData/RenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderData/TextRenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderData/TilemapRenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderManager.d.ts +0 -22
- package/lib/Engine/Core/Rendering/WebGL/ProgramFactory.d.ts +0 -7
- package/lib/Engine/Core/Rendering/WebGL/ProgramManager.d.ts +0 -26
- package/lib/Engine/Core/Rendering/WebGL/Renderer/GeometricRenderer.d.ts +0 -22
- package/lib/Engine/Core/Rendering/WebGL/Renderer/ImageRenderer.d.ts +0 -16
- package/lib/Engine/Core/Rendering/WebGL/Renderer/TextRenderer.d.ts +0 -21
- package/lib/Engine/Core/Rendering/WebGL/Renderer/TilemapRenderer.d.ts +0 -19
- package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageFragmentShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageVertexShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/imageFragmentShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/imageVertexShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/ShaderLoader.d.ts +0 -3
- package/lib/Engine/Core/Rendering/WebGL/TextureFactory.d.ts +0 -8
- package/lib/Engine/Core/Rendering/WebGL/TextureManager.d.ts +0 -11
- package/lib/Engine/Core/Rendering/WebGL/Utils.d.ts +0 -7
- package/lib/Engine/Core/Rendering/WebGL/WebGLRenderer.d.ts +0 -34
- package/lib/Engine/Core/Scene/SceneManager.d.ts +0 -18
- package/lib/Engine/Core/Tilemap/Tile.d.ts +0 -7
- package/lib/Engine/Core/Tilemap/TileData.d.ts +0 -10
- package/lib/Engine/Core/Time/GameIterationManager.d.ts +0 -11
- package/lib/Engine/Core/Time/GameLoopManager.d.ts +0 -10
- package/lib/Engine/Core/Time/TimeManager.d.ts +0 -18
- package/lib/Engine/Facades/AssetManagerFacade.d.ts +0 -28
- package/lib/Engine/Facades/DomManagerFacade.d.ts +0 -7
- package/lib/Engine/Facades/GameObjectManagerFacade.d.ts +0 -58
- package/lib/Engine/Facades/InputManagerFacade.d.ts +0 -12
- package/lib/Engine/Facades/SceneManagerFacade.d.ts +0 -17
- package/lib/Engine/Facades/TimeManagerFacade.d.ts +0 -9
- package/lib/Engine/Game.d.ts +0 -88
- package/lib/Engine/GameObject.d.ts +0 -157
- package/lib/Engine/GameObjects/GameCamera.d.ts +0 -17
- package/lib/Engine/GameObjects/SpacePointer.d.ts +0 -8
- package/lib/Engine/Math/Rectangle.d.ts +0 -50
- package/lib/Engine/Math/Rotation.d.ts +0 -16
- package/lib/Engine/Math/Utils.d.ts +0 -26
- package/lib/Engine/Math/Vector2.d.ts +0 -114
- package/lib/Engine/Scene.d.ts +0 -71
- package/lib/Engine/Sprite.d.ts +0 -31
- package/lib/Engine/Tileset.d.ts +0 -25
- package/lib/Engine/Utils/uuid.d.ts +0 -1
- package/lib/component/ComponentTypes.d.ts +0 -17
- package/lib/component/RigidBodyOld.d.ts +0 -39
- package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +0 -22
- package/lib/component/colliderComponent/BoxCollider.d.ts +0 -32
- package/lib/component/colliderComponent/PolygonCollider.d.ts +0 -32
- package/lib/component/colliderComponent/TilemapCollider.d.ts +0 -15
- package/lib/component/colliderComponent/TriangleCollider.d.ts +0 -32
- package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +0 -13
- package/lib/component/rendering/tilemap/Tile.d.ts +0 -7
- package/lib/component/rendering/tilemap/TileData.d.ts +0 -10
- package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +0 -48
- package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +0 -74
- package/lib/component/rendering/tilemap/Tileset.d.ts +0 -25
- package/lib/component/renderingComponent/MaskRenderer.d.ts +0 -29
- package/lib/component/renderingComponent/SpriteRenderer.d.ts +0 -46
- package/lib/component/renderingComponent/TextRenderer.d.ts +0 -49
- package/lib/component/renderingComponent/tilemap/CsvTilemapRenderer.d.ts +0 -13
- package/lib/component/renderingComponent/tilemap/Tile.d.ts +0 -7
- package/lib/component/renderingComponent/tilemap/TileData.d.ts +0 -10
- package/lib/component/renderingComponent/tilemap/TiledTilemapRenderer.d.ts +0 -43
- package/lib/component/renderingComponent/tilemap/TilemapRenderer.d.ts +0 -72
- package/lib/component/renderingComponent/tilemap/Tileset.d.ts +0 -25
- package/lib/core/managers/IterationManager copy.d.ts +0 -42
- package/lib/core/managers/IterationManagerOld.d.ts +0 -42
- package/lib/math/Rectangle.d.ts +0 -50
- package/lib/math/Rotation.d.ts +0 -13
- package/lib/math/Utils.d.ts +0 -39
- package/lib/math/Vector2.d.ts +0 -114
- package/lib/physics/PhysicsManager.d.ts +0 -24
- package/lib/physics/PhysicsManagerOld2.d.ts +0 -34
- package/lib/physics/collision/CollisionData.d.ts +0 -8
- package/lib/physics/collision/CollisionManagerOld.d.ts +0 -27
- package/lib/physics/collision/collider/ICollider.d.ts +0 -13
- package/lib/physics/collision/collider/RectangleCollider.d.ts +0 -31
- package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +0 -7
- package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +0 -23
- package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +0 -9
- package/lib/physics/collision/resolver/CollisionResolution.d.ts +0 -6
- package/lib/physics/collision/resolver/ICollisionResolver.d.ts +0 -5
- package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +0 -15
- package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +0 -11
- package/lib/physics/collision-old/CollisionData.d.ts +0 -8
- package/lib/physics/collision-old/CollisionManager.d.ts +0 -30
- package/lib/physics/collision-old/QuadTree.d.ts +0 -32
- package/lib/physics/collision-old/collider/ICollider.d.ts +0 -14
- package/lib/physics/collision-old/collider/RectangleCollider.d.ts +0 -32
- package/lib/physics/collision-old/resolver/AABBResolver.d.ts +0 -14
- package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +0 -5
- package/lib/physics/collision-old/resolver/SatResolver.d.ts +0 -14
- package/lib/physics/collision-old/shape/Rectangle.d.ts +0 -13
- package/lib/physics/collision-old/shape/Shape.d.ts +0 -28
- package/lib/rendering/CameraData.d.ts +0 -9
- package/lib/rendering/ContextRenderer.d.ts +0 -6
- package/lib/rendering/CullingService.d.ts +0 -10
- package/lib/rendering/FontAtlasFactory.d.ts +0 -24
- package/lib/rendering/RenderManager.d.ts +0 -22
- package/lib/rendering/context2D/Context2DRenderer.d.ts +0 -19
- package/lib/rendering/renderData/ColliderRenderData.d.ts +0 -7
- package/lib/rendering/renderData/GeometricRenderData.d.ts +0 -17
- package/lib/rendering/renderData/ImageRenderData.d.ts +0 -22
- package/lib/rendering/renderData/MaskRenderData.d.ts +0 -9
- package/lib/rendering/renderData/RenderData.d.ts +0 -22
- package/lib/rendering/renderData/TextRenderData.d.ts +0 -22
- package/lib/rendering/renderData/TilemapRenderData.d.ts +0 -28
- package/lib/rendering/webGL/ProgramFactory.d.ts +0 -7
- package/lib/rendering/webGL/ProgramManager.d.ts +0 -26
- package/lib/rendering/webGL/ShaderLoader.d.ts +0 -3
- package/lib/rendering/webGL/TextureFactory.d.ts +0 -8
- package/lib/rendering/webGL/TextureManager.d.ts +0 -11
- package/lib/rendering/webGL/Utils.d.ts +0 -7
- package/lib/rendering/webGL/WebGLRenderer.d.ts +0 -36
- package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +0 -21
- package/lib/rendering/webGL/renderer/ImageRenderer.d.ts +0 -16
- package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +0 -14
- package/lib/rendering/webGL/renderer/TextRenderer.d.ts +0 -21
- package/lib/rendering/webGL/renderer/TilemapRenderer.d.ts +0 -19
- package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +0 -1
- package/lib/rendering/webGL/shader/imageVertexShader.d.ts +0 -1
- package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +0 -1
- package/lib/rendering/webGL/shader/legacy/imageVertexShader.d.ts +0 -1
package/lib/math/Utils.d.ts
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* @param out The output vector
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* @param a The vector to scale
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* @param scalar The scalar value
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* @returns The output vector
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*/
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|
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static scale(out: Vector2, a: Vector2, scalar: number): Vector2;
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/**
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* Calculates the dot product of two vectors and returns a scalar value
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*
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* @param a The first operand
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* @param b The second operand
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* @returns The dot product result
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*/
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static dot(a: Vector2, b: Vector2): number;
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/**
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* Calculates the cross product of two vectors and returns a scalar value
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*
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* @param a The first operand
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* @param b The second operand
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* @returns The cross produc result
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*/
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static cross(a: Vector2, b: Vector2): number;
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/**
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* Rounds a vector
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*
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* @param a The vector to round
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* @returns The output vector
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*/
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static round(out: Vector2, a: Vector2): Vector2;
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}
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@@ -1,24 +0,0 @@
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import { CollisionManager } from "./collision/CollisionManager";
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import { RigidBodyData } from "./rigodBody/RigidBodyData";
|
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export declare enum RigidBodyType {
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Static = 0,
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Dynamic = 1
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}
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export declare class RigidBodyManager {
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private readonly collisionManager;
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private rigidBodyData;
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private cachePosition;
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private cacheVelocity;
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private cacheGravity;
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private cacheDisplacement;
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private cacheNewDisplacement;
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private cacheCollisions;
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constructor(collisionManager: CollisionManager);
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addRigidBodyData(data: RigidBodyData): void;
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update(deltaTime: number): void;
|
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private applyGravity;
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private applyVelocity;
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private applyReposition;
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|
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private getCollisions;
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clear(): void;
|
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}
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@@ -1,34 +0,0 @@
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import { CollisionManager } from "./collision/CollisionManager";
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|
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import { GameObject } from "../core/GameObject";
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import { Vector2 } from "../math/Vector2";
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|
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import { ICollider } from "./collision/collider/ICollider";
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|
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import { TimeManager } from "../core/managers/TimeManager";
|
|
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|
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export declare enum RigidBodyType {
|
|
7
|
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Static = 0,
|
|
8
|
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Dynamic = 1
|
|
9
|
-
}
|
|
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|
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export interface RigidBodyData {
|
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|
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gameObject: GameObject;
|
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|
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gravity: Vector2;
|
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|
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velocity: Vector2;
|
|
14
|
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layersToCollider: string[];
|
|
15
|
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colliders: ICollider[];
|
|
16
|
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}
|
|
17
|
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export declare class PhysicsManager {
|
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18
|
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private readonly timeManager;
|
|
19
|
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private readonly collisionManager;
|
|
20
|
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private rigidBodyData;
|
|
21
|
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private cachePosition;
|
|
22
|
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private cacheVelocity;
|
|
23
|
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private cacheGravity;
|
|
24
|
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private cacheDisplacement;
|
|
25
|
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private cacheNewDisplacement;
|
|
26
|
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constructor(timeManager: TimeManager, collisionManager: CollisionManager);
|
|
27
|
-
addRigidBodyData(data: RigidBodyData): void;
|
|
28
|
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updatePositions(): void;
|
|
29
|
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private applyGravityAndVelocity;
|
|
30
|
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applyReposition(): void;
|
|
31
|
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private applyRepositionToGameObject;
|
|
32
|
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private getCollisions;
|
|
33
|
-
clear(): void;
|
|
34
|
-
}
|
|
@@ -1,8 +0,0 @@
|
|
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1
|
-
import { Vector2 } from "../../math/Vector2";
|
|
2
|
-
export declare class CollisionData {
|
|
3
|
-
private _penetration;
|
|
4
|
-
private _displacementDirection;
|
|
5
|
-
constructor(penetration: number, displacementDirection: Vector2);
|
|
6
|
-
get penetration(): number;
|
|
7
|
-
get displacementDirection(): Vector2;
|
|
8
|
-
}
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
import { Rectangle } from "../../math/Rectangle";
|
|
2
|
-
import { ICollider } from "./collider/ICollider";
|
|
3
|
-
import { CollisionData } from "./CollisionData";
|
|
4
|
-
import { ICollisionResolver } from "./resolver/ICollisionResolver";
|
|
5
|
-
export interface Collision {
|
|
6
|
-
localCollider: ICollider;
|
|
7
|
-
remoteCollider: ICollider;
|
|
8
|
-
collisionData: CollisionData;
|
|
9
|
-
}
|
|
10
|
-
export declare class CollisionManager {
|
|
11
|
-
private colliders;
|
|
12
|
-
private quadTree;
|
|
13
|
-
private bounds;
|
|
14
|
-
private fixedQuadTree;
|
|
15
|
-
private resolver;
|
|
16
|
-
private minBounds;
|
|
17
|
-
private maxBounds;
|
|
18
|
-
private newBounds;
|
|
19
|
-
constructor(resolver: ICollisionResolver, quadTreeBounds: Rectangle | null, quadMaxLevel: number, collidersPerQuad: number);
|
|
20
|
-
addCollider(collider: ICollider): void;
|
|
21
|
-
removeCollider(collider: ICollider): void;
|
|
22
|
-
getCollisionsForCollider(collider: ICollider): Collision[];
|
|
23
|
-
private broadPhase;
|
|
24
|
-
private narrowPhase;
|
|
25
|
-
update(): void;
|
|
26
|
-
private updateNewBounds;
|
|
27
|
-
}
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import { GameObject } from "../../../core/GameObject";
|
|
2
|
-
import { Vector2 } from "../../../math/Vector2";
|
|
3
|
-
import { Shape } from "../shape/Shape";
|
|
4
|
-
export interface ICollider {
|
|
5
|
-
position: Vector2;
|
|
6
|
-
readonly shape: Shape;
|
|
7
|
-
readonly gameObject: GameObject;
|
|
8
|
-
readonly physics: boolean;
|
|
9
|
-
readonly bottomLeftQuadVertex: Vector2;
|
|
10
|
-
readonly bottomRightQuadVertex: Vector2;
|
|
11
|
-
readonly topLeftQuadVertex: Vector2;
|
|
12
|
-
readonly topRightQuadVertex: Vector2;
|
|
13
|
-
}
|
|
@@ -1,31 +0,0 @@
|
|
|
1
|
-
import { GameObject } from "../../../core/GameObject";
|
|
2
|
-
import { Vector2 } from "../../../math/Vector2";
|
|
3
|
-
import { Rectangle } from "../shape/Rectangle";
|
|
4
|
-
import { ICollider } from "./ICollider";
|
|
5
|
-
export declare class RectangleCollider implements ICollider {
|
|
6
|
-
readonly gameObject: GameObject;
|
|
7
|
-
readonly shape: Rectangle;
|
|
8
|
-
readonly physics: boolean;
|
|
9
|
-
private _position;
|
|
10
|
-
private _width;
|
|
11
|
-
private _height;
|
|
12
|
-
private _angle;
|
|
13
|
-
private _quadVertices;
|
|
14
|
-
private _quadMaxBounds;
|
|
15
|
-
private _quadMinBounds;
|
|
16
|
-
constructor(position: Vector2, width: number, height: number, physics: boolean, gameObject: GameObject, angle?: number);
|
|
17
|
-
set position(coordinates: Vector2);
|
|
18
|
-
get position(): Vector2;
|
|
19
|
-
set width(width: number);
|
|
20
|
-
get width(): number;
|
|
21
|
-
set height(height: number);
|
|
22
|
-
get height(): number;
|
|
23
|
-
get angle(): number;
|
|
24
|
-
set angle(angle: number);
|
|
25
|
-
get bottomLeftQuadVertex(): Vector2;
|
|
26
|
-
get bottomRightQuadVertex(): Vector2;
|
|
27
|
-
get topLeftQuadVertex(): Vector2;
|
|
28
|
-
get topRightQuadVertex(): Vector2;
|
|
29
|
-
private updateShape;
|
|
30
|
-
private updateQuadVertices;
|
|
31
|
-
}
|
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
import { Circumference } from "../shape/Circumference";
|
|
2
|
-
import { CollisionResolution, CollisionResolver } from "./CollisionResolver";
|
|
3
|
-
export declare class CircumferenceCircumferenceResolver implements CollisionResolver {
|
|
4
|
-
private distance;
|
|
5
|
-
private direction;
|
|
6
|
-
resolve(shapeA: Circumference, shapeB: Circumference): CollisionResolution;
|
|
7
|
-
}
|
|
@@ -1,23 +0,0 @@
|
|
|
1
|
-
import { Circumference } from "../shape/Circumference";
|
|
2
|
-
import { Line } from "../shape/Line";
|
|
3
|
-
import { Polygon } from "../shape/Polygon";
|
|
4
|
-
import { CollisionResolution, CollisionResolver } from "./CollisionResolver";
|
|
5
|
-
export declare class CircumferencePolygonResolver implements CollisionResolver {
|
|
6
|
-
private axes;
|
|
7
|
-
private projA;
|
|
8
|
-
private projB;
|
|
9
|
-
private currentOverlap;
|
|
10
|
-
private minOverlap;
|
|
11
|
-
private displaceDirection;
|
|
12
|
-
private direction;
|
|
13
|
-
private closestVertex;
|
|
14
|
-
private distance;
|
|
15
|
-
private newDistance;
|
|
16
|
-
private circumferenceAxis;
|
|
17
|
-
private cache;
|
|
18
|
-
resolve(shapeA: Circumference, shapeB: Polygon | Line, invert?: boolean): CollisionResolution;
|
|
19
|
-
private findClosestVertex;
|
|
20
|
-
private setCircumferenceVertices;
|
|
21
|
-
private projectShapeOntoAxis;
|
|
22
|
-
private preventContainment;
|
|
23
|
-
}
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
import { Circumference } from "../shape/Circumference";
|
|
2
|
-
import { Rectangle } from "../shape/Rectangle";
|
|
3
|
-
import { CollisionResolver, CollisionResolution } from "./CollisionResolver";
|
|
4
|
-
export declare class CircumferenceRectangleResolver implements CollisionResolver {
|
|
5
|
-
private closestPoint;
|
|
6
|
-
private distance;
|
|
7
|
-
private direction;
|
|
8
|
-
resolve(shapeA: Circumference, shapeB: Rectangle, invert?: boolean): CollisionResolution;
|
|
9
|
-
}
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import { Line } from "../shape/Line";
|
|
2
|
-
import { Polygon } from "../shape/Polygon";
|
|
3
|
-
import { CollisionResolution, CollisionResolver } from "./CollisionResolver";
|
|
4
|
-
export declare class PolygonPolygonResolver implements CollisionResolver {
|
|
5
|
-
private axes;
|
|
6
|
-
private projA;
|
|
7
|
-
private projB;
|
|
8
|
-
private currentOverlap;
|
|
9
|
-
private minOverlap;
|
|
10
|
-
private displaceDirection;
|
|
11
|
-
private direction;
|
|
12
|
-
resolve(shapeA: Polygon | Line, shapeB: Polygon | Line): CollisionResolution | null;
|
|
13
|
-
private projectShapeOntoAxis;
|
|
14
|
-
private preventContainment;
|
|
15
|
-
}
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
import { Rectangle } from "../shape/Rectangle";
|
|
2
|
-
import { CollisionResolution, CollisionResolver } from "./CollisionResolver";
|
|
3
|
-
export declare class RectangleRectangleResolver implements CollisionResolver {
|
|
4
|
-
private overlapX;
|
|
5
|
-
private overlapY;
|
|
6
|
-
private minOverlap;
|
|
7
|
-
private direction;
|
|
8
|
-
private displacementDirection;
|
|
9
|
-
resolve(shapeA: Rectangle, shapeB: Rectangle): CollisionResolution | null;
|
|
10
|
-
private preventContainment;
|
|
11
|
-
}
|
|
@@ -1,8 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "../../math/Vector2";
|
|
2
|
-
export declare class CollisionData {
|
|
3
|
-
private _penetration;
|
|
4
|
-
private _displacementDirection;
|
|
5
|
-
constructor(penetration: number, displacementDirection: Vector2);
|
|
6
|
-
get penetration(): number;
|
|
7
|
-
get displacementDirection(): Vector2;
|
|
8
|
-
}
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
import { Rectangle } from "../../math/Rectangle";
|
|
2
|
-
import { ICollider } from "./collider/ICollider";
|
|
3
|
-
import { CollisionData } from "./CollisionData";
|
|
4
|
-
import { ICollisionResolver } from "./resolver/ICollisionResolver";
|
|
5
|
-
export interface Collision {
|
|
6
|
-
localCollider: ICollider;
|
|
7
|
-
remoteCollider: ICollider;
|
|
8
|
-
collisionData: CollisionData;
|
|
9
|
-
}
|
|
10
|
-
export declare class CollisionManager {
|
|
11
|
-
private colliders;
|
|
12
|
-
private quadTree;
|
|
13
|
-
private bounds;
|
|
14
|
-
private fixedQuadTree;
|
|
15
|
-
private resolver;
|
|
16
|
-
private collisions;
|
|
17
|
-
private minBounds;
|
|
18
|
-
private maxBounds;
|
|
19
|
-
private newBounds;
|
|
20
|
-
constructor(resolver: ICollisionResolver, quadTreeBounds: Rectangle | null, quadMaxLevel: number, collidersPerQuad: number);
|
|
21
|
-
addCollider(collider: ICollider): void;
|
|
22
|
-
removeCollider(collider: ICollider): void;
|
|
23
|
-
getFrameCollisionsForCollider(collider: ICollider): Collision[];
|
|
24
|
-
refreshCollisionsForCollider(collider: ICollider): Collision[];
|
|
25
|
-
update(): void;
|
|
26
|
-
private updateNewBounds;
|
|
27
|
-
private updateCollisions;
|
|
28
|
-
private broadPhase;
|
|
29
|
-
private narrowPhase;
|
|
30
|
-
}
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
import { Rectangle } from "../../math/Rectangle";
|
|
2
|
-
import { ICollider } from "./collider/ICollider";
|
|
3
|
-
export declare const DEFAULT_MAX_COLLIDERS: number;
|
|
4
|
-
export declare const DEFAULT_MAX_LEVELS: number;
|
|
5
|
-
export declare class QuadTree {
|
|
6
|
-
private _bounds;
|
|
7
|
-
private _quadrants;
|
|
8
|
-
private readonly maxLevels;
|
|
9
|
-
private readonly maxColliders;
|
|
10
|
-
private readonly level;
|
|
11
|
-
private colliders;
|
|
12
|
-
private readonly sw;
|
|
13
|
-
private readonly se;
|
|
14
|
-
private readonly nw;
|
|
15
|
-
private readonly ne;
|
|
16
|
-
private center;
|
|
17
|
-
private childrenWidth;
|
|
18
|
-
private childrenHeight;
|
|
19
|
-
private quadrantsForCollider;
|
|
20
|
-
constructor(level: number, bounds: Rectangle, maxLevels?: number, maxColliders?: number);
|
|
21
|
-
get bounds(): Rectangle;
|
|
22
|
-
get quadrants(): QuadTree[];
|
|
23
|
-
updateBounds(bounds: Rectangle): void;
|
|
24
|
-
clearColliders(): void;
|
|
25
|
-
clearQuadrants(): void;
|
|
26
|
-
addCollider(collider: ICollider): void;
|
|
27
|
-
retrieve(collider: ICollider): ICollider[];
|
|
28
|
-
private splitQuad;
|
|
29
|
-
private getChildrenQuadrantForCollider;
|
|
30
|
-
private insertColliderIntoChildrenQuads;
|
|
31
|
-
private updateCache;
|
|
32
|
-
}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { GameObject } from "../../../core/GameObject";
|
|
2
|
-
import { Vector2 } from "../../../math/Vector2";
|
|
3
|
-
import { Shape } from "../shape/Shape";
|
|
4
|
-
export interface ICollider {
|
|
5
|
-
position: Vector2;
|
|
6
|
-
readonly shape: Shape;
|
|
7
|
-
readonly gameObject: GameObject;
|
|
8
|
-
readonly physics: boolean;
|
|
9
|
-
readonly bottomLeftQuadVertex: Vector2;
|
|
10
|
-
readonly bottomRightQuadVertex: Vector2;
|
|
11
|
-
readonly topLeftQuadVertex: Vector2;
|
|
12
|
-
readonly topRightQuadVertex: Vector2;
|
|
13
|
-
readonly updateCollisions: boolean;
|
|
14
|
-
}
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
import { GameObject } from "../../../core/GameObject";
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2
|
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import { Vector2 } from "../../../math/Vector2";
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3
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import { Rectangle } from "../shape/Rectangle";
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4
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import { ICollider } from "./ICollider";
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5
|
-
export declare class RectangleCollider implements ICollider {
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6
|
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readonly gameObject: GameObject;
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|
7
|
-
readonly shape: Rectangle;
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8
|
-
readonly physics: boolean;
|
|
9
|
-
readonly updateCollisions: boolean;
|
|
10
|
-
private _position;
|
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11
|
-
private _width;
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12
|
-
private _height;
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13
|
-
private _angle;
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14
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-
private _quadVertices;
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15
|
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private _quadMaxBounds;
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16
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-
private _quadMinBounds;
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17
|
-
constructor(position: Vector2, width: number, height: number, physics: boolean, gameObject: GameObject, angle?: number, updateCollisions?: boolean);
|
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18
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-
set position(coordinates: Vector2);
|
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19
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-
get position(): Vector2;
|
|
20
|
-
set width(width: number);
|
|
21
|
-
get width(): number;
|
|
22
|
-
set height(height: number);
|
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23
|
-
get height(): number;
|
|
24
|
-
get angle(): number;
|
|
25
|
-
set angle(angle: number);
|
|
26
|
-
get bottomLeftQuadVertex(): Vector2;
|
|
27
|
-
get bottomRightQuadVertex(): Vector2;
|
|
28
|
-
get topLeftQuadVertex(): Vector2;
|
|
29
|
-
get topRightQuadVertex(): Vector2;
|
|
30
|
-
private updateShape;
|
|
31
|
-
private updateQuadVertices;
|
|
32
|
-
}
|
|
@@ -1,14 +0,0 @@
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|
|
1
|
-
import { CollisionData } from "../CollisionData";
|
|
2
|
-
import { Shape } from "../shape/Shape";
|
|
3
|
-
import { ICollisionResolver } from "./ICollisionResolver";
|
|
4
|
-
export declare class AABBResolver implements ICollisionResolver {
|
|
5
|
-
private shapeARect;
|
|
6
|
-
private shapeBRect;
|
|
7
|
-
private overlapX;
|
|
8
|
-
private overlapY;
|
|
9
|
-
private minOverlap;
|
|
10
|
-
private displaceDirection;
|
|
11
|
-
getCollisionData(shapeA: Shape, shapeB: Shape): CollisionData | null;
|
|
12
|
-
private setShapeRect;
|
|
13
|
-
private preventContainment;
|
|
14
|
-
}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { Shape } from "../shape/Shape";
|
|
2
|
-
import { CollisionData } from "../CollisionData";
|
|
3
|
-
import { ICollisionResolver } from "./ICollisionResolver";
|
|
4
|
-
export declare class SatResolver implements ICollisionResolver {
|
|
5
|
-
private axes;
|
|
6
|
-
private projA;
|
|
7
|
-
private projB;
|
|
8
|
-
private currentOverlap;
|
|
9
|
-
private minOverlap;
|
|
10
|
-
private displaceDirection;
|
|
11
|
-
getCollisionData(shapeA: Shape, shapeB: Shape): CollisionData | null;
|
|
12
|
-
private projectShapeOntoAxis;
|
|
13
|
-
private preventContainment;
|
|
14
|
-
}
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "../../../math/Vector2";
|
|
2
|
-
import { Shape } from "./Shape";
|
|
3
|
-
export declare class Rectangle extends Shape {
|
|
4
|
-
private cacheVector;
|
|
5
|
-
private axes;
|
|
6
|
-
constructor(position: Vector2, width: number, height: number, angle?: number);
|
|
7
|
-
update(): void;
|
|
8
|
-
private updateModel;
|
|
9
|
-
private updateDirection;
|
|
10
|
-
private updateAxes;
|
|
11
|
-
clone(): Rectangle;
|
|
12
|
-
getAxes(): Vector2[];
|
|
13
|
-
}
|
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "../../../math/Vector2";
|
|
2
|
-
export declare enum ShapeType {
|
|
3
|
-
Rectangle = 0
|
|
4
|
-
}
|
|
5
|
-
export declare abstract class Shape {
|
|
6
|
-
protected _type: ShapeType;
|
|
7
|
-
protected _model: Vector2[];
|
|
8
|
-
protected _vertices: Vector2[];
|
|
9
|
-
protected _position: Vector2;
|
|
10
|
-
protected _direction: Vector2;
|
|
11
|
-
protected _height: number;
|
|
12
|
-
protected _width: number;
|
|
13
|
-
protected _angle: number;
|
|
14
|
-
get type(): ShapeType;
|
|
15
|
-
get position(): Vector2;
|
|
16
|
-
set position(position: Vector2);
|
|
17
|
-
get angle(): number;
|
|
18
|
-
set angle(angle: number);
|
|
19
|
-
get width(): number;
|
|
20
|
-
set width(width: number);
|
|
21
|
-
get height(): number;
|
|
22
|
-
set height(height: number);
|
|
23
|
-
get direction(): Vector2;
|
|
24
|
-
get vertices(): Vector2[];
|
|
25
|
-
abstract update(): void;
|
|
26
|
-
abstract clone(): Shape;
|
|
27
|
-
abstract getAxes(): Vector2[];
|
|
28
|
-
}
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
import { CameraData } from "./CameraData";
|
|
2
|
-
import { RenderData } from "./renderData/RenderData";
|
|
3
|
-
export declare class CullingService {
|
|
4
|
-
applyCulling(camera: CameraData, renderDataCollection: RenderData[]): RenderData[];
|
|
5
|
-
private cullSprite;
|
|
6
|
-
private cullTilemap;
|
|
7
|
-
private cullGeometric;
|
|
8
|
-
private cullText;
|
|
9
|
-
private isTargetVisible;
|
|
10
|
-
}
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
export declare class FontAtlasFactory {
|
|
2
|
-
private bitmapSize;
|
|
3
|
-
private chars;
|
|
4
|
-
private fontAtlas;
|
|
5
|
-
private loading;
|
|
6
|
-
hasFontAtlas(fontFamily: string): boolean;
|
|
7
|
-
loadingFontAtlas(fontFamily: string): boolean;
|
|
8
|
-
getFontAtlas(fontFamily: string): FontAtlas;
|
|
9
|
-
asyncCreate(charRanges: number[], fontFamily: string, fontUrl?: string, bitmapSize?: number): void;
|
|
10
|
-
private loadFont;
|
|
11
|
-
private renderAtlas;
|
|
12
|
-
}
|
|
13
|
-
export declare class FontAtlas {
|
|
14
|
-
readonly name: string;
|
|
15
|
-
readonly canvas: HTMLCanvasElement;
|
|
16
|
-
readonly glyphsData: Map<string, GlyphData>;
|
|
17
|
-
constructor(name: string);
|
|
18
|
-
}
|
|
19
|
-
export interface GlyphData {
|
|
20
|
-
x: number;
|
|
21
|
-
y: number;
|
|
22
|
-
width: number;
|
|
23
|
-
height: number;
|
|
24
|
-
}
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
import { ContextRenderer } from "./ContextRenderer";
|
|
2
|
-
import { RenderData } from "./renderData/RenderData";
|
|
3
|
-
import { CameraData } from "./CameraData";
|
|
4
|
-
import { CullingService } from "./CullingService";
|
|
5
|
-
export declare class RenderManager {
|
|
6
|
-
private renderer;
|
|
7
|
-
private cullingService;
|
|
8
|
-
private canvasColor;
|
|
9
|
-
private debug;
|
|
10
|
-
private renderData;
|
|
11
|
-
private cameraData;
|
|
12
|
-
constructor(gameRenderer: ContextRenderer, cullingService: CullingService, canvasColor: string, debug?: boolean);
|
|
13
|
-
clearCanvas(): void;
|
|
14
|
-
addRenderData(renderData: RenderData): void;
|
|
15
|
-
addCameraData(cameraData: CameraData): void;
|
|
16
|
-
render(): void;
|
|
17
|
-
clearData(): void;
|
|
18
|
-
private renderByCamera;
|
|
19
|
-
private orderRendeData;
|
|
20
|
-
private updateFromCameraViewport;
|
|
21
|
-
private setPositionInViewport;
|
|
22
|
-
}
|