angry-pixel 1.1.2 → 1.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/.vscode/settings.json +2 -0
  2. package/lib/component/Animator.d.ts +5 -2
  3. package/lib/component/Button.d.ts +42 -0
  4. package/lib/component/Camera.d.ts +7 -15
  5. package/lib/component/RigidBody.d.ts +1 -1
  6. package/lib/component/Sprite.d.ts +9 -18
  7. package/lib/component/Transform.d.ts +2 -3
  8. package/lib/component/collider/BoxCollider.d.ts +1 -1
  9. package/lib/component/collider/EdgeCollider.d.ts +2 -3
  10. package/lib/component/collider/PolygonCollider.d.ts +12 -2
  11. package/lib/component/collider/TilemapCollider.d.ts +14 -3
  12. package/lib/component/rendering/MaskRenderer.d.ts +2 -4
  13. package/lib/component/rendering/SpriteRenderer.d.ts +5 -9
  14. package/lib/component/rendering/TextRenderer.d.ts +13 -16
  15. package/lib/component/rendering/TiledTilemapRenderer.d.ts +78 -0
  16. package/lib/component/rendering/TilemapRenderer.d.ts +55 -0
  17. package/lib/core/Game.d.ts +6 -4
  18. package/lib/core/GameActor.d.ts +33 -4
  19. package/lib/core/GameObject.d.ts +26 -4
  20. package/lib/core/facades/AssetManagerFacade.d.ts +11 -0
  21. package/lib/core/facades/GameObjectManagerFacade.d.ts +7 -1
  22. package/lib/core/managers/AssetManager.d.ts +8 -4
  23. package/lib/core/managers/GameObjectManager.d.ts +1 -1
  24. package/lib/core/managers/HeadlessIterationManager.d.ts +29 -0
  25. package/lib/core/managers/IterationManager.d.ts +11 -3
  26. package/lib/core/managers/SceneManager.d.ts +5 -4
  27. package/lib/gameObject/GameCamera.d.ts +1 -2
  28. package/lib/index.cjs.js +15 -1
  29. package/lib/index.d.ts +5 -7
  30. package/lib/index.esm.js +15 -1
  31. package/lib/index.js +15 -1
  32. package/lib/input/GamepadController.d.ts +1 -1
  33. package/lib/input/MouseController.d.ts +1 -1
  34. package/lib/input/TouchController.d.ts +1 -1
  35. package/lib/physics/collision/CollisionManager.d.ts +1 -1
  36. package/lib/physics/collision/QuadTree.d.ts +1 -1
  37. package/lib/physics/collision/resolver/CollisionResolver.d.ts +1 -1
  38. package/lib/physics/collision/shape/Circumference.d.ts +1 -2
  39. package/lib/physics/collision/shape/Line.d.ts +1 -2
  40. package/lib/physics/collision/shape/Polygon.d.ts +1 -2
  41. package/lib/physics/collision/shape/Rectangle.d.ts +1 -1
  42. package/lib/physics/collision/shape/Shape.d.ts +1 -2
  43. package/lib/physics/rigodBody/RigidBodyData.d.ts +1 -1
  44. package/package.json +3 -2
  45. package/lib/Engine/Animation.d.ts +0 -12
  46. package/lib/Engine/Component.d.ts +0 -130
  47. package/lib/Engine/Components/Animator.d.ts +0 -20
  48. package/lib/Engine/Components/AudioPlayer.d.ts +0 -27
  49. package/lib/Engine/Components/Camera.d.ts +0 -30
  50. package/lib/Engine/Components/Colliders/AbstractColliderComponent.d.ts +0 -22
  51. package/lib/Engine/Components/Colliders/BoxCollider.d.ts +0 -32
  52. package/lib/Engine/Components/Colliders/TilemapCollider.d.ts +0 -15
  53. package/lib/Engine/Components/ComponentTypes.d.ts +0 -13
  54. package/lib/Engine/Components/Renderer/CsvTilemapRenderer.d.ts +0 -13
  55. package/lib/Engine/Components/Renderer/SpriteRenderer.d.ts +0 -46
  56. package/lib/Engine/Components/Renderer/TextRenderer.d.ts +0 -49
  57. package/lib/Engine/Components/Renderer/TiledTilemapRenderer.d.ts +0 -43
  58. package/lib/Engine/Components/Renderer/TilemapRenderer.d.ts +0 -72
  59. package/lib/Engine/Components/RigidBody.d.ts +0 -42
  60. package/lib/Engine/Components/Transform.d.ts +0 -30
  61. package/lib/Engine/Core/Asset/AssetManager.d.ts +0 -17
  62. package/lib/Engine/Core/Collision/Collider/ICollider.d.ts +0 -13
  63. package/lib/Engine/Core/Collision/Collider/RectangleCollider.d.ts +0 -31
  64. package/lib/Engine/Core/Collision/CollisionData.d.ts +0 -8
  65. package/lib/Engine/Core/Collision/CollisionManager.d.ts +0 -31
  66. package/lib/Engine/Core/Collision/QuadTree.d.ts +0 -32
  67. package/lib/Engine/Core/Collision/Resolver/AABBResolver.d.ts +0 -14
  68. package/lib/Engine/Core/Collision/Resolver/ICollisionResolver.d.ts +0 -5
  69. package/lib/Engine/Core/Collision/Resolver/SatResolver.d.ts +0 -14
  70. package/lib/Engine/Core/Collision/Shape/Rectangle.d.ts +0 -13
  71. package/lib/Engine/Core/Collision/Shape/Shape.d.ts +0 -28
  72. package/lib/Engine/Core/DependencyInjection/Config.d.ts +0 -3
  73. package/lib/Engine/Core/DependencyInjection/Container.d.ts +0 -12
  74. package/lib/Engine/Core/Dom/DomManager.d.ts +0 -9
  75. package/lib/Engine/Core/Exception/GameEngineException.d.ts +0 -4
  76. package/lib/Engine/Core/Exception/MiniEngineException.d.ts +0 -4
  77. package/lib/Engine/Core/GameLoop/IterationManager.d.ts +0 -18
  78. package/lib/Engine/Core/GameLoop/TimeManager.d.ts +0 -18
  79. package/lib/Engine/Core/GameObject/GameObjectManager.d.ts +0 -17
  80. package/lib/Engine/Core/Input/GamepadController.d.ts +0 -40
  81. package/lib/Engine/Core/Input/InputManager.d.ts +0 -11
  82. package/lib/Engine/Core/Input/KeyboardController.d.ts +0 -7
  83. package/lib/Engine/Core/Input/MouseController.d.ts +0 -21
  84. package/lib/Engine/Core/Input/TouchController.d.ts +0 -13
  85. package/lib/Engine/Core/Physics/PhysicsIterationManager.d.ts +0 -13
  86. package/lib/Engine/Core/Rendering/CameraData.d.ts +0 -9
  87. package/lib/Engine/Core/Rendering/Context2D/Context2DRenderer.d.ts +0 -19
  88. package/lib/Engine/Core/Rendering/CullingService.d.ts +0 -11
  89. package/lib/Engine/Core/Rendering/FontAtlasFactory.d.ts +0 -19
  90. package/lib/Engine/Core/Rendering/IContextRenderer.d.ts +0 -6
  91. package/lib/Engine/Core/Rendering/RenderData/ColliderRenderData.d.ts +0 -7
  92. package/lib/Engine/Core/Rendering/RenderData/GeometricRenderData.d.ts +0 -12
  93. package/lib/Engine/Core/Rendering/RenderData/ImageRenderData.d.ts +0 -22
  94. package/lib/Engine/Core/Rendering/RenderData/RenderData.d.ts +0 -22
  95. package/lib/Engine/Core/Rendering/RenderData/TextRenderData.d.ts +0 -22
  96. package/lib/Engine/Core/Rendering/RenderData/TilemapRenderData.d.ts +0 -22
  97. package/lib/Engine/Core/Rendering/RenderManager.d.ts +0 -22
  98. package/lib/Engine/Core/Rendering/WebGL/ProgramFactory.d.ts +0 -7
  99. package/lib/Engine/Core/Rendering/WebGL/ProgramManager.d.ts +0 -26
  100. package/lib/Engine/Core/Rendering/WebGL/Renderer/GeometricRenderer.d.ts +0 -22
  101. package/lib/Engine/Core/Rendering/WebGL/Renderer/ImageRenderer.d.ts +0 -16
  102. package/lib/Engine/Core/Rendering/WebGL/Renderer/TextRenderer.d.ts +0 -21
  103. package/lib/Engine/Core/Rendering/WebGL/Renderer/TilemapRenderer.d.ts +0 -19
  104. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageFragmentShader.d.ts +0 -1
  105. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageVertexShader.d.ts +0 -1
  106. package/lib/Engine/Core/Rendering/WebGL/Shader/imageFragmentShader.d.ts +0 -1
  107. package/lib/Engine/Core/Rendering/WebGL/Shader/imageVertexShader.d.ts +0 -1
  108. package/lib/Engine/Core/Rendering/WebGL/ShaderLoader.d.ts +0 -3
  109. package/lib/Engine/Core/Rendering/WebGL/TextureFactory.d.ts +0 -8
  110. package/lib/Engine/Core/Rendering/WebGL/TextureManager.d.ts +0 -11
  111. package/lib/Engine/Core/Rendering/WebGL/Utils.d.ts +0 -7
  112. package/lib/Engine/Core/Rendering/WebGL/WebGLRenderer.d.ts +0 -34
  113. package/lib/Engine/Core/Scene/SceneManager.d.ts +0 -18
  114. package/lib/Engine/Core/Tilemap/Tile.d.ts +0 -7
  115. package/lib/Engine/Core/Tilemap/TileData.d.ts +0 -10
  116. package/lib/Engine/Core/Time/GameIterationManager.d.ts +0 -11
  117. package/lib/Engine/Core/Time/GameLoopManager.d.ts +0 -10
  118. package/lib/Engine/Core/Time/TimeManager.d.ts +0 -18
  119. package/lib/Engine/Facades/AssetManagerFacade.d.ts +0 -28
  120. package/lib/Engine/Facades/DomManagerFacade.d.ts +0 -7
  121. package/lib/Engine/Facades/GameObjectManagerFacade.d.ts +0 -58
  122. package/lib/Engine/Facades/InputManagerFacade.d.ts +0 -12
  123. package/lib/Engine/Facades/SceneManagerFacade.d.ts +0 -17
  124. package/lib/Engine/Facades/TimeManagerFacade.d.ts +0 -9
  125. package/lib/Engine/Game.d.ts +0 -88
  126. package/lib/Engine/GameObject.d.ts +0 -157
  127. package/lib/Engine/GameObjects/GameCamera.d.ts +0 -17
  128. package/lib/Engine/GameObjects/SpacePointer.d.ts +0 -8
  129. package/lib/Engine/Math/Rectangle.d.ts +0 -50
  130. package/lib/Engine/Math/Rotation.d.ts +0 -16
  131. package/lib/Engine/Math/Utils.d.ts +0 -26
  132. package/lib/Engine/Math/Vector2.d.ts +0 -114
  133. package/lib/Engine/Scene.d.ts +0 -71
  134. package/lib/Engine/Sprite.d.ts +0 -31
  135. package/lib/Engine/Tileset.d.ts +0 -25
  136. package/lib/Engine/Utils/uuid.d.ts +0 -1
  137. package/lib/component/ComponentTypes.d.ts +0 -17
  138. package/lib/component/RigidBodyOld.d.ts +0 -39
  139. package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +0 -22
  140. package/lib/component/colliderComponent/BoxCollider.d.ts +0 -32
  141. package/lib/component/colliderComponent/PolygonCollider.d.ts +0 -32
  142. package/lib/component/colliderComponent/TilemapCollider.d.ts +0 -15
  143. package/lib/component/colliderComponent/TriangleCollider.d.ts +0 -32
  144. package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +0 -13
  145. package/lib/component/rendering/tilemap/Tile.d.ts +0 -7
  146. package/lib/component/rendering/tilemap/TileData.d.ts +0 -10
  147. package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +0 -48
  148. package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +0 -74
  149. package/lib/component/rendering/tilemap/Tileset.d.ts +0 -25
  150. package/lib/component/renderingComponent/MaskRenderer.d.ts +0 -29
  151. package/lib/component/renderingComponent/SpriteRenderer.d.ts +0 -46
  152. package/lib/component/renderingComponent/TextRenderer.d.ts +0 -49
  153. package/lib/component/renderingComponent/tilemap/CsvTilemapRenderer.d.ts +0 -13
  154. package/lib/component/renderingComponent/tilemap/Tile.d.ts +0 -7
  155. package/lib/component/renderingComponent/tilemap/TileData.d.ts +0 -10
  156. package/lib/component/renderingComponent/tilemap/TiledTilemapRenderer.d.ts +0 -43
  157. package/lib/component/renderingComponent/tilemap/TilemapRenderer.d.ts +0 -72
  158. package/lib/component/renderingComponent/tilemap/Tileset.d.ts +0 -25
  159. package/lib/core/managers/IterationManager copy.d.ts +0 -42
  160. package/lib/core/managers/IterationManagerOld.d.ts +0 -42
  161. package/lib/math/Rectangle.d.ts +0 -50
  162. package/lib/math/Rotation.d.ts +0 -13
  163. package/lib/math/Utils.d.ts +0 -39
  164. package/lib/math/Vector2.d.ts +0 -114
  165. package/lib/physics/PhysicsManager.d.ts +0 -24
  166. package/lib/physics/PhysicsManagerOld2.d.ts +0 -34
  167. package/lib/physics/collision/CollisionData.d.ts +0 -8
  168. package/lib/physics/collision/CollisionManagerOld.d.ts +0 -27
  169. package/lib/physics/collision/collider/ICollider.d.ts +0 -13
  170. package/lib/physics/collision/collider/RectangleCollider.d.ts +0 -31
  171. package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +0 -7
  172. package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +0 -23
  173. package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +0 -9
  174. package/lib/physics/collision/resolver/CollisionResolution.d.ts +0 -6
  175. package/lib/physics/collision/resolver/ICollisionResolver.d.ts +0 -5
  176. package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +0 -15
  177. package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +0 -11
  178. package/lib/physics/collision-old/CollisionData.d.ts +0 -8
  179. package/lib/physics/collision-old/CollisionManager.d.ts +0 -30
  180. package/lib/physics/collision-old/QuadTree.d.ts +0 -32
  181. package/lib/physics/collision-old/collider/ICollider.d.ts +0 -14
  182. package/lib/physics/collision-old/collider/RectangleCollider.d.ts +0 -32
  183. package/lib/physics/collision-old/resolver/AABBResolver.d.ts +0 -14
  184. package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +0 -5
  185. package/lib/physics/collision-old/resolver/SatResolver.d.ts +0 -14
  186. package/lib/physics/collision-old/shape/Rectangle.d.ts +0 -13
  187. package/lib/physics/collision-old/shape/Shape.d.ts +0 -28
  188. package/lib/rendering/CameraData.d.ts +0 -9
  189. package/lib/rendering/ContextRenderer.d.ts +0 -6
  190. package/lib/rendering/CullingService.d.ts +0 -10
  191. package/lib/rendering/FontAtlasFactory.d.ts +0 -24
  192. package/lib/rendering/RenderManager.d.ts +0 -22
  193. package/lib/rendering/context2D/Context2DRenderer.d.ts +0 -19
  194. package/lib/rendering/renderData/ColliderRenderData.d.ts +0 -7
  195. package/lib/rendering/renderData/GeometricRenderData.d.ts +0 -17
  196. package/lib/rendering/renderData/ImageRenderData.d.ts +0 -22
  197. package/lib/rendering/renderData/MaskRenderData.d.ts +0 -9
  198. package/lib/rendering/renderData/RenderData.d.ts +0 -22
  199. package/lib/rendering/renderData/TextRenderData.d.ts +0 -22
  200. package/lib/rendering/renderData/TilemapRenderData.d.ts +0 -28
  201. package/lib/rendering/webGL/ProgramFactory.d.ts +0 -7
  202. package/lib/rendering/webGL/ProgramManager.d.ts +0 -26
  203. package/lib/rendering/webGL/ShaderLoader.d.ts +0 -3
  204. package/lib/rendering/webGL/TextureFactory.d.ts +0 -8
  205. package/lib/rendering/webGL/TextureManager.d.ts +0 -11
  206. package/lib/rendering/webGL/Utils.d.ts +0 -7
  207. package/lib/rendering/webGL/WebGLRenderer.d.ts +0 -36
  208. package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +0 -21
  209. package/lib/rendering/webGL/renderer/ImageRenderer.d.ts +0 -16
  210. package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +0 -14
  211. package/lib/rendering/webGL/renderer/TextRenderer.d.ts +0 -21
  212. package/lib/rendering/webGL/renderer/TilemapRenderer.d.ts +0 -19
  213. package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +0 -1
  214. package/lib/rendering/webGL/shader/imageVertexShader.d.ts +0 -1
  215. package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +0 -1
  216. package/lib/rendering/webGL/shader/legacy/imageVertexShader.d.ts +0 -1
@@ -1,39 +0,0 @@
1
- /**
2
- * @param value number to clamp
3
- * @param min min value
4
- * @param max max value
5
- * @returns clamped value
6
- */
7
- export declare const clamp: (value: number, min: number, max: number) => number;
8
- /**
9
- * @param min min value
10
- * @param max max value
11
- * @returns the random int value
12
- */
13
- export declare const randomInt: (min: number, max: number) => number;
14
- /**
15
- * @param min min value
16
- * @param max max value
17
- * @returns the random float value
18
- */
19
- export declare const randomFloat: (min: number, max: number, decimals?: number) => number;
20
- /**
21
- * @param value the value to round
22
- * @param decimals the number of decimals
23
- * @returns the rounded value
24
- */
25
- export declare const fixedRound: (value: number, decimals: number) => number;
26
- /**
27
- * @param start the starting value
28
- * @param end the end value
29
- * @param steps the steps to move
30
- * @returns number range
31
- */
32
- export declare const range: (start: number, end: number, steps?: number) => number[];
33
- /**
34
- * @param value number to compare
35
- * @param min min value
36
- * @param max max value
37
- * @returns true if the number is between the min and the max, false instead
38
- */
39
- export declare const between: (value: number, min: number, max: number) => boolean;
@@ -1,114 +0,0 @@
1
- export declare class Vector2 {
2
- private _x;
3
- private _y;
4
- constructor(x?: number, y?: number);
5
- get x(): number;
6
- set x(x: number);
7
- get y(): number;
8
- set y(y: number);
9
- /**
10
- * Get the magnitude of the vector
11
- *
12
- * @returns The magnitude of the vector
13
- */
14
- get magnitude(): number;
15
- /**
16
- * Set the vector
17
- *
18
- * @param x
19
- * @param y
20
- */
21
- set(x: number, y: number): void;
22
- /**
23
- * Copy the target vector properties
24
- *
25
- * @param vector
26
- */
27
- copy(vector: Vector2): void;
28
- /**
29
- * Compare if two vector are equals
30
- *
31
- * @param vector The vector to compare
32
- * @returns True if the vectors are equals, false if not
33
- */
34
- equals(vector: Vector2): boolean;
35
- /**
36
- * Colne a vector into a new instace
37
- *
38
- * @returns The cloned vector
39
- */
40
- clone(): Vector2;
41
- /**
42
- * Get the distance with another vector
43
- *
44
- * @param vector The vector to compare
45
- * @returns The magnitude of the distance
46
- */
47
- distance(vector: Vector2): number;
48
- /**
49
- * Calculates a + b
50
- *
51
- * @param out The output vector
52
- * @param a The first operand
53
- * @param b The second operand
54
- * @returns The output vector
55
- */
56
- static add(out: Vector2, a: Vector2, b: Vector2): Vector2;
57
- /**
58
- * Calculates a - b
59
- *
60
- * @param out The output vector
61
- * @param a The first operand
62
- * @param b The second operand
63
- * @returns The output vector
64
- */
65
- static subtract(out: Vector2, a: Vector2, b: Vector2): Vector2;
66
- /**
67
- * Returns the unit vector
68
- *
69
- * @param out The output vector
70
- * @param a The vector to get the unit
71
- * @returns The output vector
72
- */
73
- static unit(out: Vector2, a: Vector2): Vector2;
74
- /**
75
- * Normalize a vector
76
- *
77
- * @param out The output vector
78
- * @param a The vector to normalize
79
- * @returns The output vector
80
- */
81
- static normal(out: Vector2, a: Vector2): Vector2;
82
- /**
83
- * Scale a vector
84
- *
85
- * @param out The output vector
86
- * @param a The vector to scale
87
- * @param scalar The scalar value
88
- * @returns The output vector
89
- */
90
- static scale(out: Vector2, a: Vector2, scalar: number): Vector2;
91
- /**
92
- * Calculates the dot product of two vectors and returns a scalar value
93
- *
94
- * @param a The first operand
95
- * @param b The second operand
96
- * @returns The dot product result
97
- */
98
- static dot(a: Vector2, b: Vector2): number;
99
- /**
100
- * Calculates the cross product of two vectors and returns a scalar value
101
- *
102
- * @param a The first operand
103
- * @param b The second operand
104
- * @returns The cross produc result
105
- */
106
- static cross(a: Vector2, b: Vector2): number;
107
- /**
108
- * Rounds a vector
109
- *
110
- * @param a The vector to round
111
- * @returns The output vector
112
- */
113
- static round(out: Vector2, a: Vector2): Vector2;
114
- }
@@ -1,24 +0,0 @@
1
- import { CollisionManager } from "./collision/CollisionManager";
2
- import { RigidBodyData } from "./rigodBody/RigidBodyData";
3
- export declare enum RigidBodyType {
4
- Static = 0,
5
- Dynamic = 1
6
- }
7
- export declare class RigidBodyManager {
8
- private readonly collisionManager;
9
- private rigidBodyData;
10
- private cachePosition;
11
- private cacheVelocity;
12
- private cacheGravity;
13
- private cacheDisplacement;
14
- private cacheNewDisplacement;
15
- private cacheCollisions;
16
- constructor(collisionManager: CollisionManager);
17
- addRigidBodyData(data: RigidBodyData): void;
18
- update(deltaTime: number): void;
19
- private applyGravity;
20
- private applyVelocity;
21
- private applyReposition;
22
- private getCollisions;
23
- clear(): void;
24
- }
@@ -1,34 +0,0 @@
1
- import { CollisionManager } from "./collision/CollisionManager";
2
- import { GameObject } from "../core/GameObject";
3
- import { Vector2 } from "../math/Vector2";
4
- import { ICollider } from "./collision/collider/ICollider";
5
- import { TimeManager } from "../core/managers/TimeManager";
6
- export declare enum RigidBodyType {
7
- Static = 0,
8
- Dynamic = 1
9
- }
10
- export interface RigidBodyData {
11
- gameObject: GameObject;
12
- gravity: Vector2;
13
- velocity: Vector2;
14
- layersToCollider: string[];
15
- colliders: ICollider[];
16
- }
17
- export declare class PhysicsManager {
18
- private readonly timeManager;
19
- private readonly collisionManager;
20
- private rigidBodyData;
21
- private cachePosition;
22
- private cacheVelocity;
23
- private cacheGravity;
24
- private cacheDisplacement;
25
- private cacheNewDisplacement;
26
- constructor(timeManager: TimeManager, collisionManager: CollisionManager);
27
- addRigidBodyData(data: RigidBodyData): void;
28
- updatePositions(): void;
29
- private applyGravityAndVelocity;
30
- applyReposition(): void;
31
- private applyRepositionToGameObject;
32
- private getCollisions;
33
- clear(): void;
34
- }
@@ -1,8 +0,0 @@
1
- import { Vector2 } from "../../math/Vector2";
2
- export declare class CollisionData {
3
- private _penetration;
4
- private _displacementDirection;
5
- constructor(penetration: number, displacementDirection: Vector2);
6
- get penetration(): number;
7
- get displacementDirection(): Vector2;
8
- }
@@ -1,27 +0,0 @@
1
- import { Rectangle } from "../../math/Rectangle";
2
- import { ICollider } from "./collider/ICollider";
3
- import { CollisionData } from "./CollisionData";
4
- import { ICollisionResolver } from "./resolver/ICollisionResolver";
5
- export interface Collision {
6
- localCollider: ICollider;
7
- remoteCollider: ICollider;
8
- collisionData: CollisionData;
9
- }
10
- export declare class CollisionManager {
11
- private colliders;
12
- private quadTree;
13
- private bounds;
14
- private fixedQuadTree;
15
- private resolver;
16
- private minBounds;
17
- private maxBounds;
18
- private newBounds;
19
- constructor(resolver: ICollisionResolver, quadTreeBounds: Rectangle | null, quadMaxLevel: number, collidersPerQuad: number);
20
- addCollider(collider: ICollider): void;
21
- removeCollider(collider: ICollider): void;
22
- getCollisionsForCollider(collider: ICollider): Collision[];
23
- private broadPhase;
24
- private narrowPhase;
25
- update(): void;
26
- private updateNewBounds;
27
- }
@@ -1,13 +0,0 @@
1
- import { GameObject } from "../../../core/GameObject";
2
- import { Vector2 } from "../../../math/Vector2";
3
- import { Shape } from "../shape/Shape";
4
- export interface ICollider {
5
- position: Vector2;
6
- readonly shape: Shape;
7
- readonly gameObject: GameObject;
8
- readonly physics: boolean;
9
- readonly bottomLeftQuadVertex: Vector2;
10
- readonly bottomRightQuadVertex: Vector2;
11
- readonly topLeftQuadVertex: Vector2;
12
- readonly topRightQuadVertex: Vector2;
13
- }
@@ -1,31 +0,0 @@
1
- import { GameObject } from "../../../core/GameObject";
2
- import { Vector2 } from "../../../math/Vector2";
3
- import { Rectangle } from "../shape/Rectangle";
4
- import { ICollider } from "./ICollider";
5
- export declare class RectangleCollider implements ICollider {
6
- readonly gameObject: GameObject;
7
- readonly shape: Rectangle;
8
- readonly physics: boolean;
9
- private _position;
10
- private _width;
11
- private _height;
12
- private _angle;
13
- private _quadVertices;
14
- private _quadMaxBounds;
15
- private _quadMinBounds;
16
- constructor(position: Vector2, width: number, height: number, physics: boolean, gameObject: GameObject, angle?: number);
17
- set position(coordinates: Vector2);
18
- get position(): Vector2;
19
- set width(width: number);
20
- get width(): number;
21
- set height(height: number);
22
- get height(): number;
23
- get angle(): number;
24
- set angle(angle: number);
25
- get bottomLeftQuadVertex(): Vector2;
26
- get bottomRightQuadVertex(): Vector2;
27
- get topLeftQuadVertex(): Vector2;
28
- get topRightQuadVertex(): Vector2;
29
- private updateShape;
30
- private updateQuadVertices;
31
- }
@@ -1,7 +0,0 @@
1
- import { Circumference } from "../shape/Circumference";
2
- import { CollisionResolution, CollisionResolver } from "./CollisionResolver";
3
- export declare class CircumferenceCircumferenceResolver implements CollisionResolver {
4
- private distance;
5
- private direction;
6
- resolve(shapeA: Circumference, shapeB: Circumference): CollisionResolution;
7
- }
@@ -1,23 +0,0 @@
1
- import { Circumference } from "../shape/Circumference";
2
- import { Line } from "../shape/Line";
3
- import { Polygon } from "../shape/Polygon";
4
- import { CollisionResolution, CollisionResolver } from "./CollisionResolver";
5
- export declare class CircumferencePolygonResolver implements CollisionResolver {
6
- private axes;
7
- private projA;
8
- private projB;
9
- private currentOverlap;
10
- private minOverlap;
11
- private displaceDirection;
12
- private direction;
13
- private closestVertex;
14
- private distance;
15
- private newDistance;
16
- private circumferenceAxis;
17
- private cache;
18
- resolve(shapeA: Circumference, shapeB: Polygon | Line, invert?: boolean): CollisionResolution;
19
- private findClosestVertex;
20
- private setCircumferenceVertices;
21
- private projectShapeOntoAxis;
22
- private preventContainment;
23
- }
@@ -1,9 +0,0 @@
1
- import { Circumference } from "../shape/Circumference";
2
- import { Rectangle } from "../shape/Rectangle";
3
- import { CollisionResolver, CollisionResolution } from "./CollisionResolver";
4
- export declare class CircumferenceRectangleResolver implements CollisionResolver {
5
- private closestPoint;
6
- private distance;
7
- private direction;
8
- resolve(shapeA: Circumference, shapeB: Rectangle, invert?: boolean): CollisionResolution;
9
- }
@@ -1,6 +0,0 @@
1
- import { Vector2 } from "../../../math/Vector2";
2
- export interface CollisionResolution {
3
- penetration: number;
4
- direction: Vector2;
5
- displacementDirection: Vector2;
6
- }
@@ -1,5 +0,0 @@
1
- import { CollisionData } from "../CollisionData";
2
- import { Shape } from "../shape/Shape";
3
- export interface ICollisionResolver {
4
- getCollisionData(shape1: Shape, shape2: Shape): CollisionData | null;
5
- }
@@ -1,15 +0,0 @@
1
- import { Line } from "../shape/Line";
2
- import { Polygon } from "../shape/Polygon";
3
- import { CollisionResolution, CollisionResolver } from "./CollisionResolver";
4
- export declare class PolygonPolygonResolver implements CollisionResolver {
5
- private axes;
6
- private projA;
7
- private projB;
8
- private currentOverlap;
9
- private minOverlap;
10
- private displaceDirection;
11
- private direction;
12
- resolve(shapeA: Polygon | Line, shapeB: Polygon | Line): CollisionResolution | null;
13
- private projectShapeOntoAxis;
14
- private preventContainment;
15
- }
@@ -1,11 +0,0 @@
1
- import { Rectangle } from "../shape/Rectangle";
2
- import { CollisionResolution, CollisionResolver } from "./CollisionResolver";
3
- export declare class RectangleRectangleResolver implements CollisionResolver {
4
- private overlapX;
5
- private overlapY;
6
- private minOverlap;
7
- private direction;
8
- private displacementDirection;
9
- resolve(shapeA: Rectangle, shapeB: Rectangle): CollisionResolution | null;
10
- private preventContainment;
11
- }
@@ -1,8 +0,0 @@
1
- import { Vector2 } from "../../math/Vector2";
2
- export declare class CollisionData {
3
- private _penetration;
4
- private _displacementDirection;
5
- constructor(penetration: number, displacementDirection: Vector2);
6
- get penetration(): number;
7
- get displacementDirection(): Vector2;
8
- }
@@ -1,30 +0,0 @@
1
- import { Rectangle } from "../../math/Rectangle";
2
- import { ICollider } from "./collider/ICollider";
3
- import { CollisionData } from "./CollisionData";
4
- import { ICollisionResolver } from "./resolver/ICollisionResolver";
5
- export interface Collision {
6
- localCollider: ICollider;
7
- remoteCollider: ICollider;
8
- collisionData: CollisionData;
9
- }
10
- export declare class CollisionManager {
11
- private colliders;
12
- private quadTree;
13
- private bounds;
14
- private fixedQuadTree;
15
- private resolver;
16
- private collisions;
17
- private minBounds;
18
- private maxBounds;
19
- private newBounds;
20
- constructor(resolver: ICollisionResolver, quadTreeBounds: Rectangle | null, quadMaxLevel: number, collidersPerQuad: number);
21
- addCollider(collider: ICollider): void;
22
- removeCollider(collider: ICollider): void;
23
- getFrameCollisionsForCollider(collider: ICollider): Collision[];
24
- refreshCollisionsForCollider(collider: ICollider): Collision[];
25
- update(): void;
26
- private updateNewBounds;
27
- private updateCollisions;
28
- private broadPhase;
29
- private narrowPhase;
30
- }
@@ -1,32 +0,0 @@
1
- import { Rectangle } from "../../math/Rectangle";
2
- import { ICollider } from "./collider/ICollider";
3
- export declare const DEFAULT_MAX_COLLIDERS: number;
4
- export declare const DEFAULT_MAX_LEVELS: number;
5
- export declare class QuadTree {
6
- private _bounds;
7
- private _quadrants;
8
- private readonly maxLevels;
9
- private readonly maxColliders;
10
- private readonly level;
11
- private colliders;
12
- private readonly sw;
13
- private readonly se;
14
- private readonly nw;
15
- private readonly ne;
16
- private center;
17
- private childrenWidth;
18
- private childrenHeight;
19
- private quadrantsForCollider;
20
- constructor(level: number, bounds: Rectangle, maxLevels?: number, maxColliders?: number);
21
- get bounds(): Rectangle;
22
- get quadrants(): QuadTree[];
23
- updateBounds(bounds: Rectangle): void;
24
- clearColliders(): void;
25
- clearQuadrants(): void;
26
- addCollider(collider: ICollider): void;
27
- retrieve(collider: ICollider): ICollider[];
28
- private splitQuad;
29
- private getChildrenQuadrantForCollider;
30
- private insertColliderIntoChildrenQuads;
31
- private updateCache;
32
- }
@@ -1,14 +0,0 @@
1
- import { GameObject } from "../../../core/GameObject";
2
- import { Vector2 } from "../../../math/Vector2";
3
- import { Shape } from "../shape/Shape";
4
- export interface ICollider {
5
- position: Vector2;
6
- readonly shape: Shape;
7
- readonly gameObject: GameObject;
8
- readonly physics: boolean;
9
- readonly bottomLeftQuadVertex: Vector2;
10
- readonly bottomRightQuadVertex: Vector2;
11
- readonly topLeftQuadVertex: Vector2;
12
- readonly topRightQuadVertex: Vector2;
13
- readonly updateCollisions: boolean;
14
- }
@@ -1,32 +0,0 @@
1
- import { GameObject } from "../../../core/GameObject";
2
- import { Vector2 } from "../../../math/Vector2";
3
- import { Rectangle } from "../shape/Rectangle";
4
- import { ICollider } from "./ICollider";
5
- export declare class RectangleCollider implements ICollider {
6
- readonly gameObject: GameObject;
7
- readonly shape: Rectangle;
8
- readonly physics: boolean;
9
- readonly updateCollisions: boolean;
10
- private _position;
11
- private _width;
12
- private _height;
13
- private _angle;
14
- private _quadVertices;
15
- private _quadMaxBounds;
16
- private _quadMinBounds;
17
- constructor(position: Vector2, width: number, height: number, physics: boolean, gameObject: GameObject, angle?: number, updateCollisions?: boolean);
18
- set position(coordinates: Vector2);
19
- get position(): Vector2;
20
- set width(width: number);
21
- get width(): number;
22
- set height(height: number);
23
- get height(): number;
24
- get angle(): number;
25
- set angle(angle: number);
26
- get bottomLeftQuadVertex(): Vector2;
27
- get bottomRightQuadVertex(): Vector2;
28
- get topLeftQuadVertex(): Vector2;
29
- get topRightQuadVertex(): Vector2;
30
- private updateShape;
31
- private updateQuadVertices;
32
- }
@@ -1,14 +0,0 @@
1
- import { CollisionData } from "../CollisionData";
2
- import { Shape } from "../shape/Shape";
3
- import { ICollisionResolver } from "./ICollisionResolver";
4
- export declare class AABBResolver implements ICollisionResolver {
5
- private shapeARect;
6
- private shapeBRect;
7
- private overlapX;
8
- private overlapY;
9
- private minOverlap;
10
- private displaceDirection;
11
- getCollisionData(shapeA: Shape, shapeB: Shape): CollisionData | null;
12
- private setShapeRect;
13
- private preventContainment;
14
- }
@@ -1,5 +0,0 @@
1
- import { CollisionData } from "../CollisionData";
2
- import { Shape } from "../shape/Shape";
3
- export interface ICollisionResolver {
4
- getCollisionData(shapeA: Shape, shapeB: Shape): CollisionData | null;
5
- }
@@ -1,14 +0,0 @@
1
- import { Shape } from "../shape/Shape";
2
- import { CollisionData } from "../CollisionData";
3
- import { ICollisionResolver } from "./ICollisionResolver";
4
- export declare class SatResolver implements ICollisionResolver {
5
- private axes;
6
- private projA;
7
- private projB;
8
- private currentOverlap;
9
- private minOverlap;
10
- private displaceDirection;
11
- getCollisionData(shapeA: Shape, shapeB: Shape): CollisionData | null;
12
- private projectShapeOntoAxis;
13
- private preventContainment;
14
- }
@@ -1,13 +0,0 @@
1
- import { Vector2 } from "../../../math/Vector2";
2
- import { Shape } from "./Shape";
3
- export declare class Rectangle extends Shape {
4
- private cacheVector;
5
- private axes;
6
- constructor(position: Vector2, width: number, height: number, angle?: number);
7
- update(): void;
8
- private updateModel;
9
- private updateDirection;
10
- private updateAxes;
11
- clone(): Rectangle;
12
- getAxes(): Vector2[];
13
- }
@@ -1,28 +0,0 @@
1
- import { Vector2 } from "../../../math/Vector2";
2
- export declare enum ShapeType {
3
- Rectangle = 0
4
- }
5
- export declare abstract class Shape {
6
- protected _type: ShapeType;
7
- protected _model: Vector2[];
8
- protected _vertices: Vector2[];
9
- protected _position: Vector2;
10
- protected _direction: Vector2;
11
- protected _height: number;
12
- protected _width: number;
13
- protected _angle: number;
14
- get type(): ShapeType;
15
- get position(): Vector2;
16
- set position(position: Vector2);
17
- get angle(): number;
18
- set angle(angle: number);
19
- get width(): number;
20
- set width(width: number);
21
- get height(): number;
22
- set height(height: number);
23
- get direction(): Vector2;
24
- get vertices(): Vector2[];
25
- abstract update(): void;
26
- abstract clone(): Shape;
27
- abstract getAxes(): Vector2[];
28
- }
@@ -1,9 +0,0 @@
1
- import { Rectangle } from "../math/Rectangle";
2
- export declare class CameraData {
3
- depth: number;
4
- layers: string[];
5
- originalViewportRect: Rectangle;
6
- viewportRect: Rectangle;
7
- worldSpaceRect: Rectangle;
8
- zoom: number;
9
- }
@@ -1,6 +0,0 @@
1
- import { CameraData } from "./CameraData";
2
- import { RenderData } from "./renderData/RenderData";
3
- export interface ContextRenderer {
4
- render(camera: CameraData, renderData: RenderData): void;
5
- clearCanvas(color: string | null): void;
6
- }
@@ -1,10 +0,0 @@
1
- import { CameraData } from "./CameraData";
2
- import { RenderData } from "./renderData/RenderData";
3
- export declare class CullingService {
4
- applyCulling(camera: CameraData, renderDataCollection: RenderData[]): RenderData[];
5
- private cullSprite;
6
- private cullTilemap;
7
- private cullGeometric;
8
- private cullText;
9
- private isTargetVisible;
10
- }
@@ -1,24 +0,0 @@
1
- export declare class FontAtlasFactory {
2
- private bitmapSize;
3
- private chars;
4
- private fontAtlas;
5
- private loading;
6
- hasFontAtlas(fontFamily: string): boolean;
7
- loadingFontAtlas(fontFamily: string): boolean;
8
- getFontAtlas(fontFamily: string): FontAtlas;
9
- asyncCreate(charRanges: number[], fontFamily: string, fontUrl?: string, bitmapSize?: number): void;
10
- private loadFont;
11
- private renderAtlas;
12
- }
13
- export declare class FontAtlas {
14
- readonly name: string;
15
- readonly canvas: HTMLCanvasElement;
16
- readonly glyphsData: Map<string, GlyphData>;
17
- constructor(name: string);
18
- }
19
- export interface GlyphData {
20
- x: number;
21
- y: number;
22
- width: number;
23
- height: number;
24
- }
@@ -1,22 +0,0 @@
1
- import { ContextRenderer } from "./ContextRenderer";
2
- import { RenderData } from "./renderData/RenderData";
3
- import { CameraData } from "./CameraData";
4
- import { CullingService } from "./CullingService";
5
- export declare class RenderManager {
6
- private renderer;
7
- private cullingService;
8
- private canvasColor;
9
- private debug;
10
- private renderData;
11
- private cameraData;
12
- constructor(gameRenderer: ContextRenderer, cullingService: CullingService, canvasColor: string, debug?: boolean);
13
- clearCanvas(): void;
14
- addRenderData(renderData: RenderData): void;
15
- addCameraData(cameraData: CameraData): void;
16
- render(): void;
17
- clearData(): void;
18
- private renderByCamera;
19
- private orderRendeData;
20
- private updateFromCameraViewport;
21
- private setPositionInViewport;
22
- }