angry-pixel 1.1.2 → 1.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.vscode/settings.json +2 -0
- package/lib/component/Animator.d.ts +5 -2
- package/lib/component/Button.d.ts +42 -0
- package/lib/component/Camera.d.ts +7 -15
- package/lib/component/RigidBody.d.ts +1 -1
- package/lib/component/Sprite.d.ts +9 -18
- package/lib/component/Transform.d.ts +2 -3
- package/lib/component/collider/BoxCollider.d.ts +1 -1
- package/lib/component/collider/EdgeCollider.d.ts +2 -3
- package/lib/component/collider/PolygonCollider.d.ts +12 -2
- package/lib/component/collider/TilemapCollider.d.ts +14 -3
- package/lib/component/rendering/MaskRenderer.d.ts +2 -4
- package/lib/component/rendering/SpriteRenderer.d.ts +5 -9
- package/lib/component/rendering/TextRenderer.d.ts +13 -16
- package/lib/component/rendering/TiledTilemapRenderer.d.ts +78 -0
- package/lib/component/rendering/TilemapRenderer.d.ts +55 -0
- package/lib/core/Game.d.ts +6 -4
- package/lib/core/GameActor.d.ts +33 -4
- package/lib/core/GameObject.d.ts +26 -4
- package/lib/core/facades/AssetManagerFacade.d.ts +11 -0
- package/lib/core/facades/GameObjectManagerFacade.d.ts +7 -1
- package/lib/core/managers/AssetManager.d.ts +8 -4
- package/lib/core/managers/GameObjectManager.d.ts +1 -1
- package/lib/core/managers/HeadlessIterationManager.d.ts +29 -0
- package/lib/core/managers/IterationManager.d.ts +11 -3
- package/lib/core/managers/SceneManager.d.ts +5 -4
- package/lib/gameObject/GameCamera.d.ts +1 -2
- package/lib/index.cjs.js +15 -1
- package/lib/index.d.ts +5 -7
- package/lib/index.esm.js +15 -1
- package/lib/index.js +15 -1
- package/lib/input/GamepadController.d.ts +1 -1
- package/lib/input/MouseController.d.ts +1 -1
- package/lib/input/TouchController.d.ts +1 -1
- package/lib/physics/collision/CollisionManager.d.ts +1 -1
- package/lib/physics/collision/QuadTree.d.ts +1 -1
- package/lib/physics/collision/resolver/CollisionResolver.d.ts +1 -1
- package/lib/physics/collision/shape/Circumference.d.ts +1 -2
- package/lib/physics/collision/shape/Line.d.ts +1 -2
- package/lib/physics/collision/shape/Polygon.d.ts +1 -2
- package/lib/physics/collision/shape/Rectangle.d.ts +1 -1
- package/lib/physics/collision/shape/Shape.d.ts +1 -2
- package/lib/physics/rigodBody/RigidBodyData.d.ts +1 -1
- package/package.json +3 -2
- package/lib/Engine/Animation.d.ts +0 -12
- package/lib/Engine/Component.d.ts +0 -130
- package/lib/Engine/Components/Animator.d.ts +0 -20
- package/lib/Engine/Components/AudioPlayer.d.ts +0 -27
- package/lib/Engine/Components/Camera.d.ts +0 -30
- package/lib/Engine/Components/Colliders/AbstractColliderComponent.d.ts +0 -22
- package/lib/Engine/Components/Colliders/BoxCollider.d.ts +0 -32
- package/lib/Engine/Components/Colliders/TilemapCollider.d.ts +0 -15
- package/lib/Engine/Components/ComponentTypes.d.ts +0 -13
- package/lib/Engine/Components/Renderer/CsvTilemapRenderer.d.ts +0 -13
- package/lib/Engine/Components/Renderer/SpriteRenderer.d.ts +0 -46
- package/lib/Engine/Components/Renderer/TextRenderer.d.ts +0 -49
- package/lib/Engine/Components/Renderer/TiledTilemapRenderer.d.ts +0 -43
- package/lib/Engine/Components/Renderer/TilemapRenderer.d.ts +0 -72
- package/lib/Engine/Components/RigidBody.d.ts +0 -42
- package/lib/Engine/Components/Transform.d.ts +0 -30
- package/lib/Engine/Core/Asset/AssetManager.d.ts +0 -17
- package/lib/Engine/Core/Collision/Collider/ICollider.d.ts +0 -13
- package/lib/Engine/Core/Collision/Collider/RectangleCollider.d.ts +0 -31
- package/lib/Engine/Core/Collision/CollisionData.d.ts +0 -8
- package/lib/Engine/Core/Collision/CollisionManager.d.ts +0 -31
- package/lib/Engine/Core/Collision/QuadTree.d.ts +0 -32
- package/lib/Engine/Core/Collision/Resolver/AABBResolver.d.ts +0 -14
- package/lib/Engine/Core/Collision/Resolver/ICollisionResolver.d.ts +0 -5
- package/lib/Engine/Core/Collision/Resolver/SatResolver.d.ts +0 -14
- package/lib/Engine/Core/Collision/Shape/Rectangle.d.ts +0 -13
- package/lib/Engine/Core/Collision/Shape/Shape.d.ts +0 -28
- package/lib/Engine/Core/DependencyInjection/Config.d.ts +0 -3
- package/lib/Engine/Core/DependencyInjection/Container.d.ts +0 -12
- package/lib/Engine/Core/Dom/DomManager.d.ts +0 -9
- package/lib/Engine/Core/Exception/GameEngineException.d.ts +0 -4
- package/lib/Engine/Core/Exception/MiniEngineException.d.ts +0 -4
- package/lib/Engine/Core/GameLoop/IterationManager.d.ts +0 -18
- package/lib/Engine/Core/GameLoop/TimeManager.d.ts +0 -18
- package/lib/Engine/Core/GameObject/GameObjectManager.d.ts +0 -17
- package/lib/Engine/Core/Input/GamepadController.d.ts +0 -40
- package/lib/Engine/Core/Input/InputManager.d.ts +0 -11
- package/lib/Engine/Core/Input/KeyboardController.d.ts +0 -7
- package/lib/Engine/Core/Input/MouseController.d.ts +0 -21
- package/lib/Engine/Core/Input/TouchController.d.ts +0 -13
- package/lib/Engine/Core/Physics/PhysicsIterationManager.d.ts +0 -13
- package/lib/Engine/Core/Rendering/CameraData.d.ts +0 -9
- package/lib/Engine/Core/Rendering/Context2D/Context2DRenderer.d.ts +0 -19
- package/lib/Engine/Core/Rendering/CullingService.d.ts +0 -11
- package/lib/Engine/Core/Rendering/FontAtlasFactory.d.ts +0 -19
- package/lib/Engine/Core/Rendering/IContextRenderer.d.ts +0 -6
- package/lib/Engine/Core/Rendering/RenderData/ColliderRenderData.d.ts +0 -7
- package/lib/Engine/Core/Rendering/RenderData/GeometricRenderData.d.ts +0 -12
- package/lib/Engine/Core/Rendering/RenderData/ImageRenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderData/RenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderData/TextRenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderData/TilemapRenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderManager.d.ts +0 -22
- package/lib/Engine/Core/Rendering/WebGL/ProgramFactory.d.ts +0 -7
- package/lib/Engine/Core/Rendering/WebGL/ProgramManager.d.ts +0 -26
- package/lib/Engine/Core/Rendering/WebGL/Renderer/GeometricRenderer.d.ts +0 -22
- package/lib/Engine/Core/Rendering/WebGL/Renderer/ImageRenderer.d.ts +0 -16
- package/lib/Engine/Core/Rendering/WebGL/Renderer/TextRenderer.d.ts +0 -21
- package/lib/Engine/Core/Rendering/WebGL/Renderer/TilemapRenderer.d.ts +0 -19
- package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageFragmentShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageVertexShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/imageFragmentShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/imageVertexShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/ShaderLoader.d.ts +0 -3
- package/lib/Engine/Core/Rendering/WebGL/TextureFactory.d.ts +0 -8
- package/lib/Engine/Core/Rendering/WebGL/TextureManager.d.ts +0 -11
- package/lib/Engine/Core/Rendering/WebGL/Utils.d.ts +0 -7
- package/lib/Engine/Core/Rendering/WebGL/WebGLRenderer.d.ts +0 -34
- package/lib/Engine/Core/Scene/SceneManager.d.ts +0 -18
- package/lib/Engine/Core/Tilemap/Tile.d.ts +0 -7
- package/lib/Engine/Core/Tilemap/TileData.d.ts +0 -10
- package/lib/Engine/Core/Time/GameIterationManager.d.ts +0 -11
- package/lib/Engine/Core/Time/GameLoopManager.d.ts +0 -10
- package/lib/Engine/Core/Time/TimeManager.d.ts +0 -18
- package/lib/Engine/Facades/AssetManagerFacade.d.ts +0 -28
- package/lib/Engine/Facades/DomManagerFacade.d.ts +0 -7
- package/lib/Engine/Facades/GameObjectManagerFacade.d.ts +0 -58
- package/lib/Engine/Facades/InputManagerFacade.d.ts +0 -12
- package/lib/Engine/Facades/SceneManagerFacade.d.ts +0 -17
- package/lib/Engine/Facades/TimeManagerFacade.d.ts +0 -9
- package/lib/Engine/Game.d.ts +0 -88
- package/lib/Engine/GameObject.d.ts +0 -157
- package/lib/Engine/GameObjects/GameCamera.d.ts +0 -17
- package/lib/Engine/GameObjects/SpacePointer.d.ts +0 -8
- package/lib/Engine/Math/Rectangle.d.ts +0 -50
- package/lib/Engine/Math/Rotation.d.ts +0 -16
- package/lib/Engine/Math/Utils.d.ts +0 -26
- package/lib/Engine/Math/Vector2.d.ts +0 -114
- package/lib/Engine/Scene.d.ts +0 -71
- package/lib/Engine/Sprite.d.ts +0 -31
- package/lib/Engine/Tileset.d.ts +0 -25
- package/lib/Engine/Utils/uuid.d.ts +0 -1
- package/lib/component/ComponentTypes.d.ts +0 -17
- package/lib/component/RigidBodyOld.d.ts +0 -39
- package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +0 -22
- package/lib/component/colliderComponent/BoxCollider.d.ts +0 -32
- package/lib/component/colliderComponent/PolygonCollider.d.ts +0 -32
- package/lib/component/colliderComponent/TilemapCollider.d.ts +0 -15
- package/lib/component/colliderComponent/TriangleCollider.d.ts +0 -32
- package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +0 -13
- package/lib/component/rendering/tilemap/Tile.d.ts +0 -7
- package/lib/component/rendering/tilemap/TileData.d.ts +0 -10
- package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +0 -48
- package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +0 -74
- package/lib/component/rendering/tilemap/Tileset.d.ts +0 -25
- package/lib/component/renderingComponent/MaskRenderer.d.ts +0 -29
- package/lib/component/renderingComponent/SpriteRenderer.d.ts +0 -46
- package/lib/component/renderingComponent/TextRenderer.d.ts +0 -49
- package/lib/component/renderingComponent/tilemap/CsvTilemapRenderer.d.ts +0 -13
- package/lib/component/renderingComponent/tilemap/Tile.d.ts +0 -7
- package/lib/component/renderingComponent/tilemap/TileData.d.ts +0 -10
- package/lib/component/renderingComponent/tilemap/TiledTilemapRenderer.d.ts +0 -43
- package/lib/component/renderingComponent/tilemap/TilemapRenderer.d.ts +0 -72
- package/lib/component/renderingComponent/tilemap/Tileset.d.ts +0 -25
- package/lib/core/managers/IterationManager copy.d.ts +0 -42
- package/lib/core/managers/IterationManagerOld.d.ts +0 -42
- package/lib/math/Rectangle.d.ts +0 -50
- package/lib/math/Rotation.d.ts +0 -13
- package/lib/math/Utils.d.ts +0 -39
- package/lib/math/Vector2.d.ts +0 -114
- package/lib/physics/PhysicsManager.d.ts +0 -24
- package/lib/physics/PhysicsManagerOld2.d.ts +0 -34
- package/lib/physics/collision/CollisionData.d.ts +0 -8
- package/lib/physics/collision/CollisionManagerOld.d.ts +0 -27
- package/lib/physics/collision/collider/ICollider.d.ts +0 -13
- package/lib/physics/collision/collider/RectangleCollider.d.ts +0 -31
- package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +0 -7
- package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +0 -23
- package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +0 -9
- package/lib/physics/collision/resolver/CollisionResolution.d.ts +0 -6
- package/lib/physics/collision/resolver/ICollisionResolver.d.ts +0 -5
- package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +0 -15
- package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +0 -11
- package/lib/physics/collision-old/CollisionData.d.ts +0 -8
- package/lib/physics/collision-old/CollisionManager.d.ts +0 -30
- package/lib/physics/collision-old/QuadTree.d.ts +0 -32
- package/lib/physics/collision-old/collider/ICollider.d.ts +0 -14
- package/lib/physics/collision-old/collider/RectangleCollider.d.ts +0 -32
- package/lib/physics/collision-old/resolver/AABBResolver.d.ts +0 -14
- package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +0 -5
- package/lib/physics/collision-old/resolver/SatResolver.d.ts +0 -14
- package/lib/physics/collision-old/shape/Rectangle.d.ts +0 -13
- package/lib/physics/collision-old/shape/Shape.d.ts +0 -28
- package/lib/rendering/CameraData.d.ts +0 -9
- package/lib/rendering/ContextRenderer.d.ts +0 -6
- package/lib/rendering/CullingService.d.ts +0 -10
- package/lib/rendering/FontAtlasFactory.d.ts +0 -24
- package/lib/rendering/RenderManager.d.ts +0 -22
- package/lib/rendering/context2D/Context2DRenderer.d.ts +0 -19
- package/lib/rendering/renderData/ColliderRenderData.d.ts +0 -7
- package/lib/rendering/renderData/GeometricRenderData.d.ts +0 -17
- package/lib/rendering/renderData/ImageRenderData.d.ts +0 -22
- package/lib/rendering/renderData/MaskRenderData.d.ts +0 -9
- package/lib/rendering/renderData/RenderData.d.ts +0 -22
- package/lib/rendering/renderData/TextRenderData.d.ts +0 -22
- package/lib/rendering/renderData/TilemapRenderData.d.ts +0 -28
- package/lib/rendering/webGL/ProgramFactory.d.ts +0 -7
- package/lib/rendering/webGL/ProgramManager.d.ts +0 -26
- package/lib/rendering/webGL/ShaderLoader.d.ts +0 -3
- package/lib/rendering/webGL/TextureFactory.d.ts +0 -8
- package/lib/rendering/webGL/TextureManager.d.ts +0 -11
- package/lib/rendering/webGL/Utils.d.ts +0 -7
- package/lib/rendering/webGL/WebGLRenderer.d.ts +0 -36
- package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +0 -21
- package/lib/rendering/webGL/renderer/ImageRenderer.d.ts +0 -16
- package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +0 -14
- package/lib/rendering/webGL/renderer/TextRenderer.d.ts +0 -21
- package/lib/rendering/webGL/renderer/TilemapRenderer.d.ts +0 -19
- package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +0 -1
- package/lib/rendering/webGL/shader/imageVertexShader.d.ts +0 -1
- package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +0 -1
- package/lib/rendering/webGL/shader/legacy/imageVertexShader.d.ts +0 -1
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import { AbstractColliderComponent } from "./AbstractColliderComponent";
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export interface TriangleColliderConfig {
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export declare class TriangleCollider extends AbstractColliderComponent {
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debug: boolean;
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vertexModel: [Vector2, Vector2, Vector2];
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rotation: Rotation;
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import { TilemapRenderer, TilemapRendererOptions } from "./TilemapRenderer";
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export declare class CsvTilemapRenderer extends TilemapRenderer {
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import { Vector2 } from "../../../math/Vector2";
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import { RenderComponent } from "../../../core/Component";
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import { Tile } from "./Tile";
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import { TilemapRenderData, TileRenderData } from "../../../rendering/renderData/TilemapRenderData";
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import { InitOptions } from "../../../core/GameActor";
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export declare type Flip = {
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export declare type Offset = {
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y: number;
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};
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export declare type RenderOrder = "center" | "right-down" | "right-up" | "left-down" | "left-right";
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export declare type LayerToProcess = {
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layer: string;
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alpha: number;
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tintColor: string;
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};
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export declare type TileToProcess = {
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layer: string;
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tile: Tile;
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col: number;
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row: number;
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flip: Flip;
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offset: Offset;
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};
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export interface TilemapRendererOptions extends InitOptions {
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tileset: Tileset;
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renderOrder?: RenderOrder;
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smooth?: boolean;
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textureCorrection?: number;
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tileScale?: Vector2;
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}
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export declare abstract class TilemapRenderer extends RenderComponent {
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readonly allowMultiple: boolean;
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tileset: Tileset;
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renderOrder: RenderOrder;
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smooth: boolean;
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textureCorrection: number;
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tileScale: Vector2;
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protected tileWidth: number;
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protected tileHeight: number;
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protected orientation: Vector2;
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protected renderManager: RenderManager;
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protected tilemapProcessed: boolean;
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protected renderData: Map<string, TilemapRenderData>;
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private cols;
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private rows;
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protected _width: number;
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protected _height: number;
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protected tiles: TileData[];
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protected _realWidth: number;
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protected _realHeight: number;
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private cacheV2;
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protected init(config: TilemapRendererOptions): void;
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protected start(): void;
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protected update(): void;
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protected abstract processTilemap(): void;
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protected processLayer(data: LayerToProcess): void;
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protected processTile(data: TileToProcess): void;
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private addTileToRenderData;
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private updateSizeInfo;
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private updatePosition;
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protected addTileData(tileRenderData: TileRenderData): void;
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get width(): number;
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get height(): number;
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get realWidth(): number;
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get realHeight(): number;
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get tilesData(): TileData[];
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}
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@@ -1,25 +0,0 @@
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import { Vector2 } from "../../../math/Vector2";
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import { Tile } from "./Tile";
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export interface TilesetConfig {
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image: HTMLImageElement;
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tileWidth: number;
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tileHeight: number;
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gridWidth: number;
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gridHeight: number;
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offset?: Vector2;
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spacing?: Vector2;
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|
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}
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export declare class Tileset {
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image: HTMLImageElement;
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tileWidth: number;
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tileHeight: number;
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gridWidth: number;
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gridHeight: number;
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offset: Vector2;
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|
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tileSpacing: Vector2;
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|
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private _tiles;
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constructor(config: TilesetConfig);
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|
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private generateTiles;
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getTile(index: number): Tile | null;
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get tiles(): Tile[];
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|
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}
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@@ -1,29 +0,0 @@
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import { RenderComponent } from "../../core/Component";
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import { Rotation } from "../../math/Rotation";
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import { Vector2 } from "../../math/Vector2";
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4
|
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export interface MaskRendererConfig {
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|
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width: number;
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6
|
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height: number;
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7
|
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color: string;
|
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|
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offset?: Vector2;
|
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9
|
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rotation?: Rotation;
|
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|
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opacity?: number;
|
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11
|
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layer?: string;
|
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12
|
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}
|
|
13
|
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export declare class MaskRenderer extends RenderComponent {
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|
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private renderManager;
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15
|
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width: number;
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|
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height: number;
|
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|
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color: string;
|
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|
-
offset: Vector2;
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|
-
rotation: Rotation;
|
|
20
|
-
opacity: number;
|
|
21
|
-
layer: string;
|
|
22
|
-
private renderData;
|
|
23
|
-
private innerPosition;
|
|
24
|
-
private scaledOffset;
|
|
25
|
-
constructor(config: MaskRendererConfig);
|
|
26
|
-
protected update(): void;
|
|
27
|
-
private calculateRenderPosition;
|
|
28
|
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private translateRenderPosition;
|
|
29
|
-
}
|
|
@@ -1,46 +0,0 @@
|
|
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1
|
-
import { RenderComponent } from "../../core/Component";
|
|
2
|
-
import { Rotation } from "../../math/Rotation";
|
|
3
|
-
import { Vector2 } from "../../math/Vector2";
|
|
4
|
-
import { Sprite } from "../Sprite";
|
|
5
|
-
export interface SpriteRendererConfig {
|
|
6
|
-
sprite?: Sprite;
|
|
7
|
-
offset?: Vector2;
|
|
8
|
-
smooth?: boolean;
|
|
9
|
-
rotation?: Rotation;
|
|
10
|
-
flipHorizontal?: boolean;
|
|
11
|
-
flipVertical?: boolean;
|
|
12
|
-
opacity?: number;
|
|
13
|
-
tiled?: Vector2;
|
|
14
|
-
maskColor?: string;
|
|
15
|
-
maskColorMix?: number;
|
|
16
|
-
tintColor?: string;
|
|
17
|
-
layer?: string;
|
|
18
|
-
}
|
|
19
|
-
export declare class SpriteRenderer extends RenderComponent {
|
|
20
|
-
private renderManager;
|
|
21
|
-
sprite: Sprite;
|
|
22
|
-
offset: Vector2;
|
|
23
|
-
flipHorizontal: boolean;
|
|
24
|
-
flipVertical: boolean;
|
|
25
|
-
rotation: Rotation;
|
|
26
|
-
smooth: boolean;
|
|
27
|
-
opacity: number;
|
|
28
|
-
private _tiled;
|
|
29
|
-
maskColor: string;
|
|
30
|
-
maskColorMix: number;
|
|
31
|
-
tintColor: string;
|
|
32
|
-
layer: string;
|
|
33
|
-
private renderData;
|
|
34
|
-
private innerPosition;
|
|
35
|
-
private cachePosition;
|
|
36
|
-
private cacheRenderPosition;
|
|
37
|
-
private scaledOffset;
|
|
38
|
-
constructor(config?: SpriteRendererConfig);
|
|
39
|
-
get tiled(): Vector2;
|
|
40
|
-
set tiled(tiled: Vector2);
|
|
41
|
-
protected update(): void;
|
|
42
|
-
private updateRenderDataArray;
|
|
43
|
-
private updateRenderData;
|
|
44
|
-
private calculateRenderPosition;
|
|
45
|
-
private translateRenderPosition;
|
|
46
|
-
}
|
|
@@ -1,49 +0,0 @@
|
|
|
1
|
-
import { RenderComponent } from "../../core/Component";
|
|
2
|
-
import { Orientation } from "../../rendering/renderData/TextRenderData";
|
|
3
|
-
import { Rotation } from "../../math/Rotation";
|
|
4
|
-
import { Vector2 } from "../../math/Vector2";
|
|
5
|
-
export interface TextRendererConfig {
|
|
6
|
-
text: string;
|
|
7
|
-
fontFamily: string;
|
|
8
|
-
fontUrl?: string;
|
|
9
|
-
fontSize?: number;
|
|
10
|
-
color?: string;
|
|
11
|
-
lineSeparation?: number;
|
|
12
|
-
letterSpacing?: number;
|
|
13
|
-
width?: number;
|
|
14
|
-
height?: number;
|
|
15
|
-
offset?: Vector2;
|
|
16
|
-
smooth?: boolean;
|
|
17
|
-
charRanges?: number[];
|
|
18
|
-
bitmapSize?: number;
|
|
19
|
-
bitmapOffset?: Vector2;
|
|
20
|
-
rotation?: Rotation;
|
|
21
|
-
opacity?: number;
|
|
22
|
-
orientation?: Orientation;
|
|
23
|
-
}
|
|
24
|
-
export declare class TextRenderer extends RenderComponent {
|
|
25
|
-
text: string;
|
|
26
|
-
fontFamily: string;
|
|
27
|
-
fontUrl: string;
|
|
28
|
-
fontSize: number;
|
|
29
|
-
width: number;
|
|
30
|
-
height: number;
|
|
31
|
-
offset: Vector2;
|
|
32
|
-
color: string;
|
|
33
|
-
lineSeparation: number;
|
|
34
|
-
letterSpacing: number;
|
|
35
|
-
bitmapSize: number;
|
|
36
|
-
charRanges: number[];
|
|
37
|
-
smooth: boolean;
|
|
38
|
-
bitmapOffset: Vector2;
|
|
39
|
-
rotation: Rotation;
|
|
40
|
-
opacity: number;
|
|
41
|
-
orientation: Orientation;
|
|
42
|
-
private renderManager;
|
|
43
|
-
private renderData;
|
|
44
|
-
private lastFrameText;
|
|
45
|
-
constructor(config: TextRendererConfig);
|
|
46
|
-
protected start(): void;
|
|
47
|
-
protected update(): void;
|
|
48
|
-
private crop;
|
|
49
|
-
}
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import { TilemapRenderer, TilemapRendererConfig } from "./TilemapRenderer";
|
|
2
|
-
export interface CsvTilemapConfig extends TilemapRendererConfig {
|
|
3
|
-
tilemapData: string;
|
|
4
|
-
alpha?: number;
|
|
5
|
-
tintColor?: string;
|
|
6
|
-
}
|
|
7
|
-
export declare class CsvTilemapRenderer extends TilemapRenderer {
|
|
8
|
-
readonly tilemapData: string;
|
|
9
|
-
readonly alpha: number;
|
|
10
|
-
readonly tintColor: string;
|
|
11
|
-
constructor(config: CsvTilemapConfig);
|
|
12
|
-
protected processTilemap(): void;
|
|
13
|
-
}
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "../../../math/Vector2";
|
|
2
|
-
export declare class TileData {
|
|
3
|
-
private _position;
|
|
4
|
-
private _width;
|
|
5
|
-
private _height;
|
|
6
|
-
constructor(position: Vector2, width: number, height: number);
|
|
7
|
-
get position(): Vector2;
|
|
8
|
-
get width(): number;
|
|
9
|
-
get height(): number;
|
|
10
|
-
}
|
|
@@ -1,43 +0,0 @@
|
|
|
1
|
-
import { TilemapRenderer, TilemapRendererConfig } from "./TilemapRenderer";
|
|
2
|
-
export interface TiledTilemapConfig extends TilemapRendererConfig {
|
|
3
|
-
tilemapData: TiledTilemap;
|
|
4
|
-
layerName?: string;
|
|
5
|
-
}
|
|
6
|
-
export declare class TiledTilemapRenderer extends TilemapRenderer {
|
|
7
|
-
readonly tiledTilemap: TiledTilemap;
|
|
8
|
-
readonly layerName: string;
|
|
9
|
-
constructor(config: TiledTilemapConfig);
|
|
10
|
-
protected processTilemap(): void;
|
|
11
|
-
private processChunk;
|
|
12
|
-
}
|
|
13
|
-
export interface TiledTilemap {
|
|
14
|
-
width: number;
|
|
15
|
-
height: number;
|
|
16
|
-
infinite: boolean;
|
|
17
|
-
layers: TiledLayer[];
|
|
18
|
-
renderorder: string;
|
|
19
|
-
}
|
|
20
|
-
export interface TiledChunk {
|
|
21
|
-
data: number[];
|
|
22
|
-
x: number;
|
|
23
|
-
y: number;
|
|
24
|
-
width: number;
|
|
25
|
-
height: number;
|
|
26
|
-
}
|
|
27
|
-
export interface TiledLayer {
|
|
28
|
-
name: string;
|
|
29
|
-
id: number;
|
|
30
|
-
chunks?: TiledChunk[];
|
|
31
|
-
data?: number[];
|
|
32
|
-
x: number;
|
|
33
|
-
y: number;
|
|
34
|
-
width: number;
|
|
35
|
-
height: number;
|
|
36
|
-
opacity: number;
|
|
37
|
-
visible: boolean;
|
|
38
|
-
startx?: number;
|
|
39
|
-
starty?: number;
|
|
40
|
-
offsetx?: number;
|
|
41
|
-
offsety?: number;
|
|
42
|
-
tintcolor?: string;
|
|
43
|
-
}
|
|
@@ -1,72 +0,0 @@
|
|
|
1
|
-
import { RenderComponent } from "../../../core/Component";
|
|
2
|
-
import { RenderManager } from "../../../rendering/RenderManager";
|
|
3
|
-
import { Vector2 } from "../../../math/Vector2";
|
|
4
|
-
import { Tileset } from "./Tileset";
|
|
5
|
-
import { TileData } from "./TileData";
|
|
6
|
-
import { Tile } from "./Tile";
|
|
7
|
-
import { TilemapRenderData, TileRenderData } from "../../../rendering/renderData/TilemapRenderData";
|
|
8
|
-
export declare type Flip = {
|
|
9
|
-
h: boolean;
|
|
10
|
-
v: boolean;
|
|
11
|
-
};
|
|
12
|
-
export declare type Offset = {
|
|
13
|
-
x: number;
|
|
14
|
-
y: number;
|
|
15
|
-
};
|
|
16
|
-
export declare type RenderOrder = "center" | "right-down" | "right-up" | "left-down" | "left-right";
|
|
17
|
-
export declare type LayerToProcess = {
|
|
18
|
-
layer: string;
|
|
19
|
-
alpha: number;
|
|
20
|
-
tintColor: string;
|
|
21
|
-
};
|
|
22
|
-
export declare type TileToProcess = {
|
|
23
|
-
layer: string;
|
|
24
|
-
tile: Tile;
|
|
25
|
-
col: number;
|
|
26
|
-
row: number;
|
|
27
|
-
flip: Flip;
|
|
28
|
-
offset: Offset;
|
|
29
|
-
};
|
|
30
|
-
export interface TilemapRendererConfig {
|
|
31
|
-
tileset: Tileset;
|
|
32
|
-
renderOrder?: RenderOrder;
|
|
33
|
-
smooth?: boolean;
|
|
34
|
-
textureCorrection?: number;
|
|
35
|
-
tileScale?: Vector2;
|
|
36
|
-
}
|
|
37
|
-
export declare abstract class TilemapRenderer extends RenderComponent {
|
|
38
|
-
readonly tileset: Tileset;
|
|
39
|
-
readonly renderOrder: RenderOrder;
|
|
40
|
-
readonly smooth: boolean;
|
|
41
|
-
readonly textureCorrection: number;
|
|
42
|
-
readonly tileScale: Vector2;
|
|
43
|
-
protected tileWidth: number;
|
|
44
|
-
protected tileHeight: number;
|
|
45
|
-
protected orientation: Vector2;
|
|
46
|
-
protected renderManager: RenderManager;
|
|
47
|
-
protected tilemapProcessed: boolean;
|
|
48
|
-
protected renderData: Map<string, TilemapRenderData>;
|
|
49
|
-
private cols;
|
|
50
|
-
private rows;
|
|
51
|
-
protected _width: number;
|
|
52
|
-
protected _height: number;
|
|
53
|
-
protected tiles: TileData[];
|
|
54
|
-
protected _realWidth: number;
|
|
55
|
-
protected _realHeight: number;
|
|
56
|
-
private cacheV2;
|
|
57
|
-
constructor(config: TilemapRendererConfig);
|
|
58
|
-
protected start(): void;
|
|
59
|
-
protected update(): void;
|
|
60
|
-
protected abstract processTilemap(): void;
|
|
61
|
-
protected processLayer(data: LayerToProcess): void;
|
|
62
|
-
protected processTile(data: TileToProcess): void;
|
|
63
|
-
private addTileToRenderData;
|
|
64
|
-
private updateSizeInfo;
|
|
65
|
-
private updatePosition;
|
|
66
|
-
protected addTileData(tileRenderData: TileRenderData): void;
|
|
67
|
-
get width(): number;
|
|
68
|
-
get height(): number;
|
|
69
|
-
get realWidth(): number;
|
|
70
|
-
get realHeight(): number;
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71
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-
get tilesData(): TileData[];
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72
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-
}
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@@ -1,25 +0,0 @@
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1
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-
import { Vector2 } from "../../../math/Vector2";
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2
|
-
import { Tile } from "./Tile";
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3
|
-
export interface TilesetConfig {
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4
|
-
image: HTMLImageElement;
|
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5
|
-
tileWidth: number;
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6
|
-
tileHeight: number;
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7
|
-
gridWidth: number;
|
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8
|
-
gridHeight: number;
|
|
9
|
-
offset?: Vector2;
|
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10
|
-
spacing?: Vector2;
|
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11
|
-
}
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12
|
-
export declare class Tileset {
|
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13
|
-
image: HTMLImageElement;
|
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14
|
-
tileWidth: number;
|
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15
|
-
tileHeight: number;
|
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16
|
-
gridWidth: number;
|
|
17
|
-
gridHeight: number;
|
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18
|
-
offset: Vector2;
|
|
19
|
-
tileSpacing: Vector2;
|
|
20
|
-
private _tiles;
|
|
21
|
-
constructor(config: TilesetConfig);
|
|
22
|
-
private generateTiles;
|
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23
|
-
getTile(index: number): Tile | null;
|
|
24
|
-
get tiles(): Tile[];
|
|
25
|
-
}
|
|
@@ -1,42 +0,0 @@
|
|
|
1
|
-
import { GameObjectManager } from "./GameObjectManager";
|
|
2
|
-
import { SceneManager } from "./SceneManager";
|
|
3
|
-
import { InputManager } from "../../input/InputManager";
|
|
4
|
-
import { CollisionManager } from "../../physics/collision/CollisionManager";
|
|
5
|
-
import { RigidBodyManager } from "../../physics/rigodBody/RigidBodyManager";
|
|
6
|
-
import { RenderManager } from "../../rendering/RenderManager";
|
|
7
|
-
import { TimeManager } from "./TimeManager";
|
|
8
|
-
export declare enum FrameEvent {
|
|
9
|
-
Init = 0,
|
|
10
|
-
Start = 1,
|
|
11
|
-
Update = 2,
|
|
12
|
-
UpdateEngine = 3,
|
|
13
|
-
UpdateCollider = 4,
|
|
14
|
-
UpdatePhysics = 5,
|
|
15
|
-
UpdateTransform = 6,
|
|
16
|
-
UpdatePreRender = 7,
|
|
17
|
-
UpdateCamera = 8,
|
|
18
|
-
UpdateRender = 9,
|
|
19
|
-
Destroy = 10
|
|
20
|
-
}
|
|
21
|
-
export declare class IterationManager {
|
|
22
|
-
private readonly timeManager;
|
|
23
|
-
private readonly collisionManager;
|
|
24
|
-
private readonly physicsManager;
|
|
25
|
-
private readonly renderManager;
|
|
26
|
-
private readonly inputManager;
|
|
27
|
-
private readonly gameObjectManager;
|
|
28
|
-
private readonly sceneManager;
|
|
29
|
-
private gameLoopAccumulator;
|
|
30
|
-
private physicsLoopAccumulator;
|
|
31
|
-
private currentScene;
|
|
32
|
-
private gameObjects;
|
|
33
|
-
private components;
|
|
34
|
-
constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: RenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
|
|
35
|
-
update(time: number): void;
|
|
36
|
-
private load;
|
|
37
|
-
private mainIteration;
|
|
38
|
-
private physicsIteration;
|
|
39
|
-
private preRenderIteration;
|
|
40
|
-
private renderIteration;
|
|
41
|
-
private dispatchFrameEvent;
|
|
42
|
-
}
|
|
@@ -1,42 +0,0 @@
|
|
|
1
|
-
import { GameObjectManager } from "./GameObjectManager";
|
|
2
|
-
import { SceneManager } from "./SceneManager";
|
|
3
|
-
import { InputManager } from "../../input/InputManager";
|
|
4
|
-
import { CollisionManager } from "../../physics/collision/CollisionManager";
|
|
5
|
-
import { RigidBodyManager } from "../../physics/rigodBody/RigidBodyManager";
|
|
6
|
-
import { RenderManager } from "../../rendering/RenderManager";
|
|
7
|
-
import { TimeManager } from "./TimeManager";
|
|
8
|
-
export declare enum FrameEvent {
|
|
9
|
-
Init = 0,
|
|
10
|
-
Start = 1,
|
|
11
|
-
Update = 2,
|
|
12
|
-
UpdateEngine = 3,
|
|
13
|
-
UpdateCollider = 4,
|
|
14
|
-
UpdatePhysics = 5,
|
|
15
|
-
UpdateTransform = 6,
|
|
16
|
-
UpdatePreRender = 7,
|
|
17
|
-
UpdateCamera = 8,
|
|
18
|
-
UpdateRender = 9,
|
|
19
|
-
Destroy = 10
|
|
20
|
-
}
|
|
21
|
-
export declare class IterationManager {
|
|
22
|
-
private readonly timeManager;
|
|
23
|
-
private readonly collisionManager;
|
|
24
|
-
private readonly physicsManager;
|
|
25
|
-
private readonly renderManager;
|
|
26
|
-
private readonly inputManager;
|
|
27
|
-
private readonly gameObjectManager;
|
|
28
|
-
private readonly sceneManager;
|
|
29
|
-
private gameLoopAccumulator;
|
|
30
|
-
private physicsLoopAccumulator;
|
|
31
|
-
private currentScene;
|
|
32
|
-
private gameObjects;
|
|
33
|
-
private components;
|
|
34
|
-
constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: RenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
|
|
35
|
-
update(time: number): void;
|
|
36
|
-
private load;
|
|
37
|
-
private mainIteration;
|
|
38
|
-
private physicsIteration;
|
|
39
|
-
private preRenderIteration;
|
|
40
|
-
private renderIteration;
|
|
41
|
-
private dispatchFrameEvent;
|
|
42
|
-
}
|
package/lib/math/Rectangle.d.ts
DELETED
|
@@ -1,50 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "./Vector2";
|
|
2
|
-
export declare class Rectangle {
|
|
3
|
-
private _position;
|
|
4
|
-
private _center;
|
|
5
|
-
private _width;
|
|
6
|
-
private _height;
|
|
7
|
-
constructor(x: number, y: number, width: number, height: number);
|
|
8
|
-
get x(): number;
|
|
9
|
-
set x(value: number);
|
|
10
|
-
get y(): number;
|
|
11
|
-
set y(value: number);
|
|
12
|
-
get x1(): number;
|
|
13
|
-
get y1(): number;
|
|
14
|
-
get position(): Vector2;
|
|
15
|
-
set position(position: Vector2);
|
|
16
|
-
get width(): number;
|
|
17
|
-
set width(width: number);
|
|
18
|
-
get height(): number;
|
|
19
|
-
set height(height: number);
|
|
20
|
-
get center(): Vector2;
|
|
21
|
-
/**
|
|
22
|
-
* Set the rectangle
|
|
23
|
-
*
|
|
24
|
-
* @param x
|
|
25
|
-
* @param y
|
|
26
|
-
* @param width
|
|
27
|
-
* @param height
|
|
28
|
-
*/
|
|
29
|
-
set(x: number, y: number, width: number, height: number): void;
|
|
30
|
-
/**
|
|
31
|
-
* Compare if two rectangles are equals
|
|
32
|
-
*
|
|
33
|
-
* @param vector The rectangle to compare
|
|
34
|
-
* @returns True if the rectangles are equals, false if not
|
|
35
|
-
*/
|
|
36
|
-
equals(rectangle: Rectangle): boolean;
|
|
37
|
-
/**
|
|
38
|
-
* Set the rectangle properties from another rectangle
|
|
39
|
-
*
|
|
40
|
-
* @param rect The rectangleto to update from
|
|
41
|
-
*/
|
|
42
|
-
updateFromRect(rect: Rectangle): void;
|
|
43
|
-
/**
|
|
44
|
-
* Check if the rectangle is overlapping another rectangle
|
|
45
|
-
*
|
|
46
|
-
* @param rect The rectangle to compare
|
|
47
|
-
* @returns TRUE or FALSE
|
|
48
|
-
*/
|
|
49
|
-
overlappingRectangle(rect: Rectangle): boolean;
|
|
50
|
-
}
|
package/lib/math/Rotation.d.ts
DELETED
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "./Vector2";
|
|
2
|
-
export declare class Rotation {
|
|
3
|
-
private _degrees;
|
|
4
|
-
private _radians;
|
|
5
|
-
private _direction;
|
|
6
|
-
constructor(radians?: number | null, degrees?: number | null);
|
|
7
|
-
set degrees(degrees: number);
|
|
8
|
-
get degrees(): number;
|
|
9
|
-
set radians(radians: number);
|
|
10
|
-
get radians(): number;
|
|
11
|
-
get direction(): Vector2;
|
|
12
|
-
private updateDirection;
|
|
13
|
-
}
|