aiox-core 5.0.5 → 5.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.aiox-core/install-manifest.yaml +2 -2
- package/bin/utils/validate-publish.js +5 -4
- package/package.json +1 -1
- package/packages/installer/src/wizard/pro-setup.js +2 -1
- package/pro/README.md +66 -0
- package/pro/feature-registry.yaml +225 -0
- package/pro/license/degradation.js +220 -0
- package/pro/license/errors.js +450 -0
- package/pro/license/feature-gate.js +354 -0
- package/pro/license/index.js +181 -0
- package/pro/license/license-api.js +679 -0
- package/pro/license/license-cache.js +523 -0
- package/pro/license/license-crypto.js +303 -0
- package/pro/package.json +52 -0
- package/pro/pro-config.yaml +63 -0
- package/pro/squads/README.md +42 -0
- package/pro/squads/aiox-sop/ARCHITECTURE.md +86 -0
- package/pro/squads/aiox-sop/CHANGELOG.md +27 -0
- package/pro/squads/aiox-sop/HEADLINE.md +3 -0
- package/pro/squads/aiox-sop/README.md +77 -0
- package/pro/squads/aiox-sop/agents/sop-analyst.md +363 -0
- package/pro/squads/aiox-sop/agents/sop-auditor.md +294 -0
- package/pro/squads/aiox-sop/agents/sop-chief.md +279 -0
- package/pro/squads/aiox-sop/agents/sop-creator.md +322 -0
- package/pro/squads/aiox-sop/agents/sop-extractor.md +246 -0
- package/pro/squads/aiox-sop/agents/sop-ml-architect.md +310 -0
- package/pro/squads/aiox-sop/checklists/14-point-crosby-checklist.md +84 -0
- package/pro/squads/aiox-sop/checklists/extraction-completeness-checklist.md +78 -0
- package/pro/squads/aiox-sop/checklists/sop-completeness-checklist.md +283 -0
- package/pro/squads/aiox-sop/checklists/sop-ml-validation-checklist.md +157 -0
- package/pro/squads/aiox-sop/checklists/sop-quality-checklist.md +138 -0
- package/pro/squads/aiox-sop/checklists/stranger-test-checklist.md +108 -0
- package/pro/squads/aiox-sop/config.yaml +460 -0
- package/pro/squads/aiox-sop/data/category-map.yaml +647 -0
- package/pro/squads/aiox-sop/data/confidence-levels.yaml +133 -0
- package/pro/squads/aiox-sop/data/infrastructure-connections.yaml +730 -0
- package/pro/squads/aiox-sop/data/market-categories.yaml +65 -0
- package/pro/squads/aiox-sop/data/risk-register.yaml +90 -0
- package/pro/squads/aiox-sop/data/sop-ml-schema-examples.yaml +420 -0
- package/pro/squads/aiox-sop/data/sop-ml-schema.yaml +780 -0
- package/pro/squads/aiox-sop/data/sop-registry.yaml +42 -0
- package/pro/squads/aiox-sop/data/sop-scoring-rubric.yaml +601 -0
- package/pro/squads/aiox-sop/data/sop-standards-reference.yaml +475 -0
- package/pro/squads/aiox-sop/data/task-definitions.yaml +1602 -0
- package/pro/squads/aiox-sop/data/token-assignments.yaml +304 -0
- package/pro/squads/aiox-sop/data/verdict-thresholds.yaml +117 -0
- package/pro/squads/aiox-sop/data/workflow-quality-rubric.yaml +579 -0
- package/pro/squads/aiox-sop/docs/README.md +10 -0
- package/pro/squads/aiox-sop/docs/optimization-doc-drift-2026-03-18.json +20 -0
- package/pro/squads/aiox-sop/docs/optimization-economy-2026-03-18.md +40 -0
- package/pro/squads/aiox-sop/docs/optimization-environment-2026-03-18.json +24 -0
- package/pro/squads/aiox-sop/docs/optimization-material-inventory-2026-03-18.yaml +73 -0
- package/pro/squads/aiox-sop/docs/optimization-repo-baseline-2026-03-18.json +38 -0
- package/pro/squads/aiox-sop/docs/optimization-runtime-smoke-2026-03-18.json +57 -0
- package/pro/squads/aiox-sop/docs/optimization-split-verdict-2026-03-18.json +21 -0
- package/pro/squads/aiox-sop/docs/optimization-validation-2026-03-18.json +53 -0
- package/pro/squads/aiox-sop/docs/optimization-validation-fallback-2026-03-18.json +6 -0
- package/pro/squads/aiox-sop/docs/optimization-workflow-contracts-2026-03-18.json +81 -0
- package/pro/squads/aiox-sop/docs/optimization-yolo-plan-2026-03-18.md +177 -0
- package/pro/squads/aiox-sop/docs/optimization-yolo-report-2026-03-18.md +181 -0
- package/pro/squads/aiox-sop/docs/scaling-strategy.md +129 -0
- package/pro/squads/aiox-sop/examples/README.md +14 -0
- package/pro/squads/aiox-sop/examples/sample-human-sop.md +11 -0
- package/pro/squads/aiox-sop/examples/sample-ml-sop.yaml +14 -0
- package/pro/squads/aiox-sop/outputs/README.md +20 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-001.md +864 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-001.yaml +1225 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-002.md +904 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-002.yaml +431 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-003.md +964 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-003.yaml +392 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-004.md +975 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-004.yaml +786 -0
- package/pro/squads/aiox-sop/protocols/sop-workflow-integration.md +209 -0
- package/pro/squads/aiox-sop/scripts/convert-sop-format-worker.py +299 -0
- package/pro/squads/aiox-sop/scripts/load-workspace-context.cjs +296 -0
- package/pro/squads/aiox-sop/scripts/normalize-thiagoroas-vsl-extractions.cjs +1448 -0
- package/pro/squads/aiox-sop/scripts/refresh-sop-registry.cjs +331 -0
- package/pro/squads/aiox-sop/scripts/resolve-environment-contract.cjs +107 -0
- package/pro/squads/aiox-sop/scripts/test-load-workspace-context.cjs +100 -0
- package/pro/squads/aiox-sop/scripts/test-resolve-environment-contract.cjs +159 -0
- package/pro/squads/aiox-sop/tasks/analyze-sop.md +464 -0
- package/pro/squads/aiox-sop/tasks/analyze-squad.md +317 -0
- package/pro/squads/aiox-sop/tasks/analyze-workflow.md +343 -0
- package/pro/squads/aiox-sop/tasks/audit-batch.md +354 -0
- package/pro/squads/aiox-sop/tasks/audit-sop.md +528 -0
- package/pro/squads/aiox-sop/tasks/benchmark-sop.md +408 -0
- package/pro/squads/aiox-sop/tasks/certify-sop.md +193 -0
- package/pro/squads/aiox-sop/tasks/check-environment.md +47 -0
- package/pro/squads/aiox-sop/tasks/compliance-check.md +84 -0
- package/pro/squads/aiox-sop/tasks/convert-sop-format.md +413 -0
- package/pro/squads/aiox-sop/tasks/create-checklist.md +267 -0
- package/pro/squads/aiox-sop/tasks/create-sop-human.md +306 -0
- package/pro/squads/aiox-sop/tasks/create-sop-ml.md +313 -0
- package/pro/squads/aiox-sop/tasks/create-sop-operations-suite.md +177 -0
- package/pro/squads/aiox-sop/tasks/delete-aiox-sop.md +38 -0
- package/pro/squads/aiox-sop/tasks/extract-from-video.md +354 -0
- package/pro/squads/aiox-sop/tasks/extract-sop.md +389 -0
- package/pro/squads/aiox-sop/tasks/load-workspace-context.md +112 -0
- package/pro/squads/aiox-sop/tasks/map-core-sop-backlog.md +651 -0
- package/pro/squads/aiox-sop/tasks/re-audit.md +97 -0
- package/pro/squads/aiox-sop/tasks/structured-interview.md +243 -0
- package/pro/squads/aiox-sop/tasks/update-aiox-sop.md +39 -0
- package/pro/squads/aiox-sop/templates/audit-report-template.md +119 -0
- package/pro/squads/aiox-sop/templates/certification-template.md +31 -0
- package/pro/squads/aiox-sop/templates/checklist-from-sop-tmpl.md +142 -0
- package/pro/squads/aiox-sop/templates/decision-tree-template.yaml +209 -0
- package/pro/squads/aiox-sop/templates/extraction-output-template.md +150 -0
- package/pro/squads/aiox-sop/templates/handoff-tmpl.yaml +85 -0
- package/pro/squads/aiox-sop/templates/ml-sop-json-template.json +208 -0
- package/pro/squads/aiox-sop/templates/ml-sop-yaml-template.yaml +204 -0
- package/pro/squads/aiox-sop/templates/nonconformity-register-template.md +85 -0
- package/pro/squads/aiox-sop/templates/sop-analysis-report-tmpl.md +378 -0
- package/pro/squads/aiox-sop/templates/sop-human-tmpl.md +385 -0
- package/pro/squads/aiox-sop/templates/sop-ml-tmpl.md +352 -0
- package/pro/squads/aiox-sop/templates/sop-scorecard-tmpl.md +123 -0
- package/pro/squads/aiox-sop/templates/state-machine-template.yaml +232 -0
- package/pro/squads/aiox-sop/templates/tool-binding-template.yaml +255 -0
- package/pro/squads/aiox-sop/templates/workflow-gap-report-tmpl.yaml +227 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-audit-pipeline.yaml +381 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-audit-pipeline.yaml.bak +332 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-creation-pipeline.yaml +200 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-creation-pipeline.yaml.bak +147 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-extraction-pipeline.yaml +476 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-extraction-pipeline.yaml.bak +441 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-pipeline-definition.yaml +813 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-quality-gates.yaml +473 -0
- package/pro/squads/brand/ARCHITECTURE.md +79 -0
- package/pro/squads/brand/CHANGELOG.md +38 -0
- package/pro/squads/brand/README.md +213 -0
- package/pro/squads/brand/agents/aaker-brand-identity.md +475 -0
- package/pro/squads/brand/agents/archetype-consultant.md +424 -0
- package/pro/squads/brand/agents/brand-chief.md +502 -0
- package/pro/squads/brand/agents/brand-strategist.md +661 -0
- package/pro/squads/brand/agents/domain-scout.md +412 -0
- package/pro/squads/brand/agents/heyward-dtc-brand.md +399 -0
- package/pro/squads/brand/agents/keller-brand-equity.md +390 -0
- package/pro/squads/brand/agents/miller-sticky-brand.md +510 -0
- package/pro/squads/brand/agents/naming-strategist.md +638 -0
- package/pro/squads/brand/agents/nano-banana-generator.md +38 -0
- package/pro/squads/brand/agents/neumeier-differentiation.md +390 -0
- package/pro/squads/brand/agents/ries-positioning.md +413 -0
- package/pro/squads/brand/agents/sharp-brand-science.md +444 -0
- package/pro/squads/brand/agents/storybrand-narrator.md +442 -0
- package/pro/squads/brand/agents/wheeler-brand-design.md +700 -0
- package/pro/squads/brand/agents/yohn-brand-culture.md +391 -0
- package/pro/squads/brand/checklists/brand-naming-checklist.md +46 -0
- package/pro/squads/brand/checklists/brand-quality-gate.md +58 -0
- package/pro/squads/brand/config/veto-conditions.yaml +54 -0
- package/pro/squads/brand/config.yaml +634 -0
- package/pro/squads/brand/data/brand-mappings.yaml +140 -0
- package/pro/squads/brand/data/logo-scds-templates.yaml +224 -0
- package/pro/squads/brand/data/logo-style-library.yaml +226 -0
- package/pro/squads/brand/data/swipe-file.yaml +282 -0
- package/pro/squads/brand/docs/optimization-economy-2026-03-10.md +25 -0
- package/pro/squads/brand/docs/optimization-material-inventory-2026-03-10.yaml +40 -0
- package/pro/squads/brand/docs/optimization-validation-2026-03-10.json +26 -0
- package/pro/squads/brand/docs/optimization-yolo-plan-2026-03-10.md +80 -0
- package/pro/squads/brand/docs/optimization-yolo-report-2026-03-10.md +158 -0
- package/pro/squads/brand/scripts/bootstrap-brand-workspace.sh +47 -0
- package/pro/squads/brand/scripts/validate-brand-essentials.sh +289 -0
- package/pro/squads/brand/tasks/brand-activation.md +86 -0
- package/pro/squads/brand/tasks/brand-book.md +224 -0
- package/pro/squads/brand/tasks/brand-consulting.md +189 -0
- package/pro/squads/brand/tasks/brand-diagnosis.md +81 -0
- package/pro/squads/brand/tasks/brand-identity.md +255 -0
- package/pro/squads/brand/tasks/brand-messaging.md +226 -0
- package/pro/squads/brand/tasks/brand-quality-gate.md +213 -0
- package/pro/squads/brand/tasks/create-brand-epic.md +129 -0
- package/pro/squads/brand/tasks/create-brand-story.md +155 -0
- package/pro/squads/brand/tasks/delete-brand.md +56 -0
- package/pro/squads/brand/tasks/domain-check.md +120 -0
- package/pro/squads/brand/tasks/load-workspace-context.md +112 -0
- package/pro/squads/brand/tasks/logo-curate.md +180 -0
- package/pro/squads/brand/tasks/logo-deliverable.md +210 -0
- package/pro/squads/brand/tasks/logo-generate.md +143 -0
- package/pro/squads/brand/tasks/logo-intake.md +151 -0
- package/pro/squads/brand/tasks/logo-prompt-engineering.md +151 -0
- package/pro/squads/brand/tasks/logo-refine.md +156 -0
- package/pro/squads/brand/tasks/logo-strategic-direction.md +160 -0
- package/pro/squads/brand/tasks/naming-generation.md +118 -0
- package/pro/squads/brand/tasks/positioning-narrative.md +93 -0
- package/pro/squads/brand/tasks/update-brand.md +52 -0
- package/pro/squads/brand/templates/brand-epic-tmpl.md +124 -0
- package/pro/squads/brand/templates/brand-story-tmpl.md +133 -0
- package/pro/squads/brand/templates/brandbook-tmpl.yaml +38 -0
- package/pro/squads/brand/templates/naming-report-tmpl.md +36 -0
- package/pro/squads/brand/workflows/wf-brand-activation-system.yaml +148 -0
- package/pro/squads/brand/workflows/wf-brand-all-hands.yaml +368 -0
- package/pro/squads/brand/workflows/wf-brand-complete.yaml +223 -0
- package/pro/squads/brand/workflows/wf-brand-consulting.yaml +301 -0
- package/pro/squads/brand/workflows/wf-brand-foundations.yaml +129 -0
- package/pro/squads/brand/workflows/wf-brand-mockup-generation.yaml +247 -0
- package/pro/squads/brand/workflows/wf-brand-positioning-narrative.yaml +146 -0
- package/pro/squads/brand/workflows/wf-logo-brainstorm.yaml +297 -0
- package/pro/squads/brand/workflows/wf-naming-to-domain.yaml +152 -0
- package/pro/squads/claude-code-mastery/ARCHITECTURE.md +224 -0
- package/pro/squads/claude-code-mastery/CHANGELOG.md +41 -0
- package/pro/squads/claude-code-mastery/README.md +146 -0
- package/pro/squads/claude-code-mastery/agents/claude-mastery-chief.md +542 -0
- package/pro/squads/claude-code-mastery/agents/config-engineer.md +1051 -0
- package/pro/squads/claude-code-mastery/agents/hooks-architect.md +1088 -0
- package/pro/squads/claude-code-mastery/agents/mcp-integrator.md +790 -0
- package/pro/squads/claude-code-mastery/agents/project-integrator.md +1184 -0
- package/pro/squads/claude-code-mastery/agents/roadmap-sentinel.md +922 -0
- package/pro/squads/claude-code-mastery/agents/skill-craftsman.md +1302 -0
- package/pro/squads/claude-code-mastery/agents/swarm-orchestrator.md +1072 -0
- package/pro/squads/claude-code-mastery/checklists/agent-team-readiness-checklist.md +88 -0
- package/pro/squads/claude-code-mastery/checklists/brownfield-readiness-checklist.md +91 -0
- package/pro/squads/claude-code-mastery/checklists/change-checklist.md +75 -0
- package/pro/squads/claude-code-mastery/checklists/context-rot-checklist.md +116 -0
- package/pro/squads/claude-code-mastery/checklists/integration-audit-checklist.md +104 -0
- package/pro/squads/claude-code-mastery/checklists/multi-agent-review-checklist.md +77 -0
- package/pro/squads/claude-code-mastery/checklists/pre-push-checklist.md +79 -0
- package/pro/squads/claude-code-mastery/config.yaml +351 -0
- package/pro/squads/claude-code-mastery/data/cc-architecture-map.yaml +217 -0
- package/pro/squads/claude-code-mastery/data/cc-permission-rules.yaml +281 -0
- package/pro/squads/claude-code-mastery/data/ci-cd-patterns.yaml +412 -0
- package/pro/squads/claude-code-mastery/data/claude-code-quick-ref.yaml +436 -0
- package/pro/squads/claude-code-mastery/data/frontmatter-schemas.yaml +395 -0
- package/pro/squads/claude-code-mastery/data/hook-patterns.yaml +799 -0
- package/pro/squads/claude-code-mastery/data/infrastructure-map.yaml +53 -0
- package/pro/squads/claude-code-mastery/data/journey-log-events.yaml +115 -0
- package/pro/squads/claude-code-mastery/data/mcp-integration-catalog.yaml +323 -0
- package/pro/squads/claude-code-mastery/data/project-type-signatures.yaml +335 -0
- package/pro/squads/claude-code-mastery/data/quality-gates.yaml +43 -0
- package/pro/squads/claude-code-mastery/data/swarm-agent-schema.yaml +35 -0
- package/pro/squads/claude-code-mastery/data/token-registry.yaml +213 -0
- package/pro/squads/claude-code-mastery/docs/.gitkeep +0 -0
- package/pro/squads/claude-code-mastery/scripts/README-Permission-Sync.md +38 -0
- package/pro/squads/claude-code-mastery/scripts/generate-tool-allowlists.js +232 -0
- package/pro/squads/claude-code-mastery/scripts/inject-accountability-tokens.js +91 -0
- package/pro/squads/claude-code-mastery/scripts/inject-output-schemas.js +131 -0
- package/pro/squads/claude-code-mastery/scripts/inject-swarm-fields.js +92 -0
- package/pro/squads/claude-code-mastery/scripts/prepare-claude-runtime.sh +26 -0
- package/pro/squads/claude-code-mastery/scripts/publish-mastery-report.sh +17 -0
- package/pro/squads/claude-code-mastery/scripts/session-usage-report.py +982 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_cache.py +163 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_claude_adapter.py +375 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_facets.py +1128 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_html.py +989 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_inventory.py +66 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_markdown.py +506 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_mock_insights_adapter.py +277 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_pipeline.py +519 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_recommendations.py +317 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_usage.py +235 -0
- package/pro/squads/claude-code-mastery/scripts/test_session_usage_report.py +1910 -0
- package/pro/squads/claude-code-mastery/scripts/validate-setup.js +597 -0
- package/pro/squads/claude-code-mastery/squad-io.yaml +151 -0
- package/pro/squads/claude-code-mastery/tasks/align-memory-context.md +212 -0
- package/pro/squads/claude-code-mastery/tasks/audit-integration.md +252 -0
- package/pro/squads/claude-code-mastery/tasks/audit-settings.md +239 -0
- package/pro/squads/claude-code-mastery/tasks/audit-setup.md +258 -0
- package/pro/squads/claude-code-mastery/tasks/brownfield-setup.md +355 -0
- package/pro/squads/claude-code-mastery/tasks/ci-cd-setup.md +368 -0
- package/pro/squads/claude-code-mastery/tasks/claude-md-engineer.md +367 -0
- package/pro/squads/claude-code-mastery/tasks/configure-claude-code.md +248 -0
- package/pro/squads/claude-code-mastery/tasks/context-rot-audit.md +363 -0
- package/pro/squads/claude-code-mastery/tasks/create-agent-definition.md +311 -0
- package/pro/squads/claude-code-mastery/tasks/create-rules.md +239 -0
- package/pro/squads/claude-code-mastery/tasks/create-team-topology.md +291 -0
- package/pro/squads/claude-code-mastery/tasks/delete-claude-code-mastery.md +224 -0
- package/pro/squads/claude-code-mastery/tasks/diagnose.md +199 -0
- package/pro/squads/claude-code-mastery/tasks/enterprise-config.md +379 -0
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# Task: Improvise Story
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**Task ID:** improvise-story
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**Version:** 1.0.0
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**Agent:** @keith-johnstone
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**Purpose:** Guide users through spontaneous story creation using Keith Johnstone's improvisation methodology
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**Mode:** Interactive (guided spontaneity)
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---
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## Overview
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This task applies Keith Johnstone's improvisation principles to help users create spontaneous stories without planning. The methodology is based on Johnstone's decades of work at the Royal Court Theatre and his books "Impro" (1979) and "Impro for Storytellers" (1998).
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**Key Insight:** "If he says 'Make up a story', then most people are paralyzed. If he says 'describe a routine and then interrupt it', people see no problem." — Keith Johnstone
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**The Goal:** Not to create a "good" story, but to practice spontaneity and learn to trust your first thoughts. Stories that emerge this way are often better than planned ones precisely because they're obvious.
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---
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## Methodology: The Backwards Improviser
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**SOURCE (PRIMARY):** "The improviser has to be like a man walking backwards. He sees where he has been, but he pays no attention to the future. His story can take him anywhere, but he must still 'balance' it, and give it shape, by remembering incidents that have been shelved and reincorporating them." — Keith Johnstone, "Impro"
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---
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## Pre-Task Setup
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1. Are they trying to be clever? (Redirect to obvious)
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52
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+
2. Are they blocking their own ideas? (Encourage acceptance)
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53
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+
3. Are they planning ahead? (Remind: walk backwards)
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54
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+
4. Are they afraid of "bad" stories? (Celebrate failure)
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55
|
+
|
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56
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+
### Set the Frame
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57
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+
|
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58
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+
**Say something like:**
|
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59
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+
|
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60
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"We're going to create a story together, but not by planning. We're going to discover it as we go. Your job is to be obvious—say the first thing that comes to mind. My job is to accept everything you say and help you build on it.
|
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61
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+
|
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62
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+
There are no wrong answers. 'Screw up and look happy.' If you feel stuck, we'll look back at what's already happened and reincorporate something.
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63
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+
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64
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+
Ready?"
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65
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+
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66
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+
---
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67
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+
|
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68
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## Phase 1: Establish the Platform (The Routine)
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69
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70
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### Purpose
|
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71
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Create the baseline reality from which the story will deviate.
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72
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+
|
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73
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+
### Process
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74
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+
|
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75
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+
**Step 1.1: Pick a Character**
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76
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+
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77
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Ask: "Give me a person. Not a special person—an ordinary person doing an ordinary thing. First thought. Go."
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+
|
|
79
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+
**Accept whatever they say.** Don't evaluate.
|
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80
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+
|
|
81
|
+
**If they give something "clever":**
|
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82
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- Accept it anyway
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83
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+
- Gently redirect: "Great. Now make them more ordinary. What's the most boring version of this person?"
|
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84
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+
|
|
85
|
+
**If they freeze:**
|
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86
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+
- Offer: "A person is... what? First word."
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87
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+
- Or: "Man or woman? Old or young? What are they wearing?"
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88
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+
|
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89
|
+
**Example responses:**
|
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90
|
+
- "A middle-aged woman in a grocery store" — Accept
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91
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+
- "A quantum physicist opening a portal to hell" — Accept, then: "What was she doing right before the portal? The routine?"
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92
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+
|
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93
|
+
**Step 1.2: Establish the Routine**
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+
|
|
95
|
+
Ask: "What's [character] doing? Describe the routine—the ordinary activity."
|
|
96
|
+
|
|
97
|
+
**Key principle:** The routine should be genuinely mundane. The magic comes from interrupting it, not from making it interesting.
|
|
98
|
+
|
|
99
|
+
**Good routines:**
|
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100
|
+
- Making breakfast
|
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101
|
+
- Walking to work
|
|
102
|
+
- Waiting in line
|
|
103
|
+
- Doing laundry
|
|
104
|
+
- Eating lunch
|
|
105
|
+
|
|
106
|
+
**If they try to make it interesting too soon:**
|
|
107
|
+
- "Hold that thought. First, let's make it more boring. What's the most routine version?"
|
|
108
|
+
|
|
109
|
+
**Step 1.3: Add Details (Accept All)**
|
|
110
|
+
|
|
111
|
+
Build out the platform by asking for obvious details:
|
|
112
|
+
|
|
113
|
+
- "What does the room look like?"
|
|
114
|
+
- "What's she wearing?"
|
|
115
|
+
- "What time is it?"
|
|
116
|
+
- "What's she thinking about—something ordinary?"
|
|
117
|
+
|
|
118
|
+
**Accept every detail.** These will become reincorporation material later.
|
|
119
|
+
|
|
120
|
+
**Track Platform Elements:**
|
|
121
|
+
As they add details, mentally note them. These are seeds for later reincorporation:
|
|
122
|
+
- Setting details (objects, location features)
|
|
123
|
+
- Character state (mood, physical state, thoughts)
|
|
124
|
+
- Background elements (other people, sounds, time)
|
|
125
|
+
|
|
126
|
+
### Platform Quality Check
|
|
127
|
+
|
|
128
|
+
Before moving on, the platform should feel:
|
|
129
|
+
- [ ] Mundane (not exciting yet)
|
|
130
|
+
- [ ] Specific (not vague)
|
|
131
|
+
- [ ] Real (grounded in ordinary life)
|
|
132
|
+
- [ ] Populated (has 3-5 elements to potentially reincorporate)
|
|
133
|
+
|
|
134
|
+
---
|
|
135
|
+
|
|
136
|
+
## Phase 2: The First Tilt (Disrupt the Routine)
|
|
137
|
+
|
|
138
|
+
### Purpose
|
|
139
|
+
Introduce the first disruption that tips the balance of normality.
|
|
140
|
+
|
|
141
|
+
### The Johnstone Principle
|
|
142
|
+
|
|
143
|
+
**SOURCE (PRIMARY):** "The tilt in Keith Johnstone terms is the thing that pushes the platform into action, the balance of normality has been tilted." — Hoopla Improv
|
|
144
|
+
|
|
145
|
+
### Process
|
|
146
|
+
|
|
147
|
+
**Step 2.1: Ask for the Interruption**
|
|
148
|
+
|
|
149
|
+
Ask: "Something interrupts the routine. What happens? First thought—don't search for clever."
|
|
150
|
+
|
|
151
|
+
**Accept the first thing they say.** Do not evaluate or suggest alternatives.
|
|
152
|
+
|
|
153
|
+
**If they freeze:**
|
|
154
|
+
- "What's the most obvious thing that could go wrong?"
|
|
155
|
+
- "What does she see/hear/notice that's different?"
|
|
156
|
+
- "Something small changes. What is it?"
|
|
157
|
+
|
|
158
|
+
**If they go too big (explosion, alien invasion, etc.):**
|
|
159
|
+
- Accept it
|
|
160
|
+
- Then: "Interesting. What small thing happens first? Before the big thing, what tiny shift happens?"
|
|
161
|
+
|
|
162
|
+
**Step 2.2: Make It Concrete**
|
|
163
|
+
|
|
164
|
+
Whatever tilt they offer, help them make it specific:
|
|
165
|
+
|
|
166
|
+
- "Describe it. What exactly does she see?"
|
|
167
|
+
- "What does it look like?"
|
|
168
|
+
- "How does she first notice it?"
|
|
169
|
+
|
|
170
|
+
**Step 2.3: First Reaction**
|
|
171
|
+
|
|
172
|
+
Ask: "What does [character] do first? Immediate reaction—don't think."
|
|
173
|
+
|
|
174
|
+
**Accept the obvious reaction.** This is usually the best one.
|
|
175
|
+
|
|
176
|
+
**Common "obvious" reactions that work:**
|
|
177
|
+
- Stop what they're doing
|
|
178
|
+
- Look closer
|
|
179
|
+
- Say something (what?)
|
|
180
|
+
- Move toward/away from it
|
|
181
|
+
- Call out to someone
|
|
182
|
+
- Freeze
|
|
183
|
+
|
|
184
|
+
### Tilt Quality Check
|
|
185
|
+
|
|
186
|
+
The tilt should:
|
|
187
|
+
- [ ] Disrupt the routine (not be part of it)
|
|
188
|
+
- [ ] Be specific (not vague)
|
|
189
|
+
- [ ] Create a question (what happens next?)
|
|
190
|
+
- [ ] Not resolve immediately
|
|
191
|
+
|
|
192
|
+
---
|
|
193
|
+
|
|
194
|
+
## Phase 3: Explore the New Routine
|
|
195
|
+
|
|
196
|
+
### Purpose
|
|
197
|
+
Follow where the disruption leads. A new "normal" emerges as the character responds.
|
|
198
|
+
|
|
199
|
+
### Process
|
|
200
|
+
|
|
201
|
+
**Step 3.1: Follow the Thread**
|
|
202
|
+
|
|
203
|
+
Don't ask "what happens next?" (too open). Instead:
|
|
204
|
+
|
|
205
|
+
Ask specific questions:
|
|
206
|
+
- "She's looking at [the thing]. What does she notice about it?"
|
|
207
|
+
- "What's her next move? First thought."
|
|
208
|
+
- "She touches it / picks it up / approaches it. What does she find?"
|
|
209
|
+
|
|
210
|
+
**Step 3.2: Build the New Normal**
|
|
211
|
+
|
|
212
|
+
As they respond, a new routine emerges—the character responding to the disruption.
|
|
213
|
+
|
|
214
|
+
**Let this develop.** Don't rush to the next tilt. Good stories breathe.
|
|
215
|
+
|
|
216
|
+
**Questions to deepen (if needed):**
|
|
217
|
+
- "How does she feel? Body sensation."
|
|
218
|
+
- "What does she think this means?"
|
|
219
|
+
- "Is anyone else noticing?"
|
|
220
|
+
|
|
221
|
+
**Step 3.3: Look for Natural Tilt Opportunities**
|
|
222
|
+
|
|
223
|
+
As they explore, be ready for:
|
|
224
|
+
- Something that raises questions
|
|
225
|
+
- A detail that could become significant
|
|
226
|
+
- A natural next disruption
|
|
227
|
+
|
|
228
|
+
**Don't force it.** Sometimes the user will create a tilt without prompting. Accept it.
|
|
229
|
+
|
|
230
|
+
---
|
|
231
|
+
|
|
232
|
+
## Phase 4: Additional Tilts (As Needed)
|
|
233
|
+
|
|
234
|
+
### Purpose
|
|
235
|
+
Continue the pattern of routine → disruption → new routine.
|
|
236
|
+
|
|
237
|
+
### The Rhythm
|
|
238
|
+
|
|
239
|
+
Good improvised stories have a rhythm:
|
|
240
|
+
1. Establish → Disrupt → Explore
|
|
241
|
+
2. Establish new normal → Disrupt again → Explore
|
|
242
|
+
3. Repeat until natural ending point
|
|
243
|
+
|
|
244
|
+
**How many tilts?**
|
|
245
|
+
- Short story: 2-3 tilts
|
|
246
|
+
- Medium story: 3-5 tilts
|
|
247
|
+
- Longer story: 5+ tilts
|
|
248
|
+
|
|
249
|
+
**The user will often create tilts naturally.** Your job is to accept and support, not direct.
|
|
250
|
+
|
|
251
|
+
### When to Prompt for a Tilt
|
|
252
|
+
|
|
253
|
+
Prompt if:
|
|
254
|
+
- The current routine is fully explored
|
|
255
|
+
- Energy is dropping
|
|
256
|
+
- User seems ready to move on
|
|
257
|
+
- Natural opportunity appears
|
|
258
|
+
|
|
259
|
+
Ask: "Something changes again. What happens?"
|
|
260
|
+
|
|
261
|
+
Or be more specific: "She's [doing the new routine]. Then she sees/hears/notices...?"
|
|
262
|
+
|
|
263
|
+
---
|
|
264
|
+
|
|
265
|
+
## Phase 5: Reincorporation (The Secret Weapon)
|
|
266
|
+
|
|
267
|
+
### Purpose
|
|
268
|
+
Bring back earlier elements to create story structure and audience satisfaction.
|
|
269
|
+
|
|
270
|
+
### The Johnstone Principle
|
|
271
|
+
|
|
272
|
+
**SOURCE (PRIMARY):** "Very often an audience will applaud when earlier material is brought back into the story. They couldn't tell you why they applaud, but the reincorporation gives them pleasure." — Keith Johnstone summary
|
|
273
|
+
|
|
274
|
+
**SOURCE (PRIMARY):** "Johnstone advises that an improviser should 'look back when you get stuck, instead of searching forwards. You look for things you've shelved, and then reinclude them.'" — Impro summary
|
|
275
|
+
|
|
276
|
+
### Process
|
|
277
|
+
|
|
278
|
+
**Step 5.1: When to Reincorporate**
|
|
279
|
+
|
|
280
|
+
Reincorporate when:
|
|
281
|
+
- User gets stuck ("I don't know what happens next")
|
|
282
|
+
- Story needs structure
|
|
283
|
+
- Approaching ending
|
|
284
|
+
- Something from early platform would add meaning
|
|
285
|
+
|
|
286
|
+
**Step 5.2: How to Prompt Reincorporation**
|
|
287
|
+
|
|
288
|
+
Look at your mental list of platform elements (from Phase 1).
|
|
289
|
+
|
|
290
|
+
Ask: "Remember [earlier element]? How does that come back into the story?"
|
|
291
|
+
|
|
292
|
+
**Examples:**
|
|
293
|
+
- "Remember she was thinking about [X] at the beginning? Does that connect to this somehow?"
|
|
294
|
+
- "What about [object from platform]? Does that appear again?"
|
|
295
|
+
- "Early on you mentioned [detail]. What if that turns out to be important?"
|
|
296
|
+
|
|
297
|
+
**Step 5.3: Let Them Make the Connection**
|
|
298
|
+
|
|
299
|
+
Don't explain how it connects. Ask them:
|
|
300
|
+
- "How does [earlier element] connect to [current situation]?"
|
|
301
|
+
- "What does she realize about [earlier element] now?"
|
|
302
|
+
- "First thought: how does [earlier] tie to [now]?"
|
|
303
|
+
|
|
304
|
+
**Accept whatever connection they make.** It will work.
|
|
305
|
+
|
|
306
|
+
### The Magic of Reincorporation
|
|
307
|
+
|
|
308
|
+
When reincorporation happens well:
|
|
309
|
+
- Random details become meaningful
|
|
310
|
+
- The story feels "planned" even though it wasn't
|
|
311
|
+
- Earlier elements get new significance
|
|
312
|
+
- Ending feels satisfying
|
|
313
|
+
|
|
314
|
+
**SOURCE (PRIMARY):** "A made up sequence of events is storytelling but doesn't constitute a story. There's no natural place for it to stop since there's no re-incorporation going on, no cross-referencing of previously mentioned happenings." — Keith Johnstone analysis
|
|
315
|
+
|
|
316
|
+
---
|
|
317
|
+
|
|
318
|
+
## Phase 6: Resolution (Completing the Circle)
|
|
319
|
+
|
|
320
|
+
### Purpose
|
|
321
|
+
End the story by closing circles opened earlier.
|
|
322
|
+
|
|
323
|
+
### The Natural Ending
|
|
324
|
+
|
|
325
|
+
Good improvised stories end when:
|
|
326
|
+
- A reincorporated element creates closure
|
|
327
|
+
- The character returns to (or clearly rejects) routine
|
|
328
|
+
- A question from early on gets answered
|
|
329
|
+
- Circles close
|
|
330
|
+
|
|
331
|
+
### Process
|
|
332
|
+
|
|
333
|
+
**Step 6.1: Recognize When to End**
|
|
334
|
+
|
|
335
|
+
Watch for:
|
|
336
|
+
- User's energy suggesting completion
|
|
337
|
+
- A moment that "feels" like an ending
|
|
338
|
+
- Major reincorporation that ties things together
|
|
339
|
+
- Character achieving or accepting something
|
|
340
|
+
|
|
341
|
+
**Step 6.2: Prompt Toward Ending (if needed)**
|
|
342
|
+
|
|
343
|
+
If story is wandering:
|
|
344
|
+
- "We're approaching the end. What does she do with this new understanding?"
|
|
345
|
+
- "How does she return to (or move away from) her ordinary life?"
|
|
346
|
+
- "What does this mean for [reincorporated element]?"
|
|
347
|
+
|
|
348
|
+
**Step 6.3: Land the Ending**
|
|
349
|
+
|
|
350
|
+
Ask: "Last moment. What's the final image/action/thought? First thing that comes to mind."
|
|
351
|
+
|
|
352
|
+
**Accept it.** Don't try to make it "better."
|
|
353
|
+
|
|
354
|
+
### Ending Types That Work
|
|
355
|
+
|
|
356
|
+
1. **Return to routine (changed):** Character does the routine again, but something's different
|
|
357
|
+
2. **Rejection of routine:** Character walks away from old life
|
|
358
|
+
3. **Understanding:** Character realizes something about the reincorporated element
|
|
359
|
+
4. **Action:** Character does something decisive
|
|
360
|
+
5. **Image:** Final visual that echoes something from earlier
|
|
361
|
+
|
|
362
|
+
---
|
|
363
|
+
|
|
364
|
+
## Post-Story Debrief
|
|
365
|
+
|
|
366
|
+
### Purpose
|
|
367
|
+
Help user recognize what they did well and internalize the method.
|
|
368
|
+
|
|
369
|
+
### Process
|
|
370
|
+
|
|
371
|
+
**Step 7.1: Celebrate**
|
|
372
|
+
|
|
373
|
+
"You just created that. Spontaneously. Without planning. Notice how it felt."
|
|
374
|
+
|
|
375
|
+
**Step 7.2: Name What Worked**
|
|
376
|
+
|
|
377
|
+
Point out specific Johnstone principles they used:
|
|
378
|
+
- "You were obvious there—and it worked perfectly."
|
|
379
|
+
- "That reincorporation of [element]—the audience would have loved that."
|
|
380
|
+
- "See how the tilt changed everything without negating what came before?"
|
|
381
|
+
- "Your first thought was right. You didn't need to search."
|
|
382
|
+
|
|
383
|
+
**Step 7.3: Optional: Identify Growth Areas**
|
|
384
|
+
|
|
385
|
+
If appropriate:
|
|
386
|
+
- "I noticed you wanted to plan ahead here. What if you trust the spontaneous choice more?"
|
|
387
|
+
- "There was a moment you blocked your own idea. What if you had accepted it?"
|
|
388
|
+
- "You searched for clever—next time, try boring. Boring is often better."
|
|
389
|
+
|
|
390
|
+
**Step 7.4: Offer Next Steps**
|
|
391
|
+
|
|
392
|
+
"Want to:
|
|
393
|
+
1. Try another story?
|
|
394
|
+
2. Practice a specific element (offers, status, reincorporation)?
|
|
395
|
+
3. Reflect on how this applies to everyday storytelling?"
|
|
396
|
+
|
|
397
|
+
---
|
|
398
|
+
|
|
399
|
+
## Troubleshooting Guide
|
|
400
|
+
|
|
401
|
+
### User Is Stuck / Frozen
|
|
402
|
+
|
|
403
|
+
**Problem:** User can't come up with anything
|
|
404
|
+
**Johnstone Principle:** "You are not imaginatively impotent until you are dead. You are only frozen up."
|
|
405
|
+
|
|
406
|
+
**Solutions:**
|
|
407
|
+
1. Make the question smaller: "What color is [object]?"
|
|
408
|
+
2. Offer binary choices: "Does she go left or right?"
|
|
409
|
+
3. Reincorporate: "Remember [earlier element]? What about that?"
|
|
410
|
+
4. Lower stakes: "What's the most boring thing that could happen?"
|
|
411
|
+
5. Do Word-at-a-Time: "One word at a time with me. She..."
|
|
412
|
+
|
|
413
|
+
### User Is Trying to Be Clever
|
|
414
|
+
|
|
415
|
+
**Problem:** User is searching for "original" ideas
|
|
416
|
+
**Johnstone Principle:** "People trying to be original always arrive at the same boring old answers."
|
|
417
|
+
|
|
418
|
+
**Solutions:**
|
|
419
|
+
1. Direct: "What's the obvious answer?"
|
|
420
|
+
2. Reframe: "What would be too boring to be 'good enough'? Say that."
|
|
421
|
+
3. Speed up: "Quick, no thinking: she sees...?"
|
|
422
|
+
4. Celebrate obvious: When they say something obvious, praise it specifically
|
|
423
|
+
|
|
424
|
+
### User Is Blocking
|
|
425
|
+
|
|
426
|
+
**Problem:** User negates their own or my offers
|
|
427
|
+
**Johnstone Principle:** "A block is anything that prevents the action from developing."
|
|
428
|
+
|
|
429
|
+
**Solutions:**
|
|
430
|
+
1. Identify: "I notice you just blocked that. What if you accept it instead?"
|
|
431
|
+
2. Yes, And: "Let's 'Yes, And' that. She finds [blocked thing]—and...?"
|
|
432
|
+
3. Model acceptance: Accept their block as an offer itself
|
|
433
|
+
4. Direct: "There are no wrong answers here. Say the thing."
|
|
434
|
+
|
|
435
|
+
### User Is Planning Ahead
|
|
436
|
+
|
|
437
|
+
**Problem:** User is trying to figure out the "plot" before speaking
|
|
438
|
+
**Johnstone Principle:** "The improviser has to be like a man walking backwards."
|
|
439
|
+
|
|
440
|
+
**Solutions:**
|
|
441
|
+
1. Remind: "You don't need to know where this is going. Just what's next."
|
|
442
|
+
2. Speed up: Faster questions = less planning time
|
|
443
|
+
3. Look back: "Forget forward. Look at what's already happened. What does that suggest?"
|
|
444
|
+
4. Distraction: Have them count or do something while answering (automatic writing principle)
|
|
445
|
+
|
|
446
|
+
### Story Is Wandering
|
|
447
|
+
|
|
448
|
+
**Problem:** Story has no structure, random events
|
|
449
|
+
**Johnstone Principle:** "Look back when you get stuck, instead of searching forwards."
|
|
450
|
+
|
|
451
|
+
**Solutions:**
|
|
452
|
+
1. Reincorporate aggressively: "Let's bring back [element]. How?"
|
|
453
|
+
2. Return to platform: "What was she originally doing? How does this connect?"
|
|
454
|
+
3. Create closure: "One more tilt, then we'll end. What happens?"
|
|
455
|
+
4. Name the problem: "This feels random. What earlier element ties it together?"
|
|
456
|
+
|
|
457
|
+
### Story Ended Too Quickly
|
|
458
|
+
|
|
459
|
+
**Problem:** User resolved too fast
|
|
460
|
+
**Johnstone Principle:** Stories need routine → tilt → routine → tilt cycles
|
|
461
|
+
|
|
462
|
+
**Solutions:**
|
|
463
|
+
1. Add complication: "Wait—before that resolution, something else happens. What?"
|
|
464
|
+
2. But also accept: Sometimes short is fine. "Good! Want to do another?"
|
|
465
|
+
3. Explore: "That ending works. But what if we stayed with [middle moment] longer?"
|
|
466
|
+
|
|
467
|
+
---
|
|
468
|
+
|
|
469
|
+
## Exercise Variations
|
|
470
|
+
|
|
471
|
+
### Variation 1: Status Story
|
|
472
|
+
|
|
473
|
+
Add status dynamics to the improvisation.
|
|
474
|
+
|
|
475
|
+
**Modification:**
|
|
476
|
+
- In Phase 1, assign a status to the character (high or low)
|
|
477
|
+
- In Phase 2-4, each tilt involves a status transaction
|
|
478
|
+
- Ask: "Does this raise or lower her status? How does she respond?"
|
|
479
|
+
|
|
480
|
+
### Variation 2: Collaborative Story (Two Users)
|
|
481
|
+
|
|
482
|
+
**Modification:**
|
|
483
|
+
- User A creates platform
|
|
484
|
+
- User B creates first tilt
|
|
485
|
+
- Alternate: each person accepts and builds
|
|
486
|
+
- Both can reincorporate from anywhere
|
|
487
|
+
|
|
488
|
+
### Variation 3: Word-at-a-Time Story
|
|
489
|
+
|
|
490
|
+
Most spontaneous version. Each person says one word.
|
|
491
|
+
|
|
492
|
+
**Process:**
|
|
493
|
+
1. Start: "Once... upon... a... time..."
|
|
494
|
+
2. Alternate words with user
|
|
495
|
+
3. Let story emerge from the words
|
|
496
|
+
4. Don't try to steer
|
|
497
|
+
|
|
498
|
+
### Variation 4: Platform Only (Training)
|
|
499
|
+
|
|
500
|
+
Practice just creating strong platforms.
|
|
501
|
+
|
|
502
|
+
**Process:**
|
|
503
|
+
1. Create 3-5 different platforms (no tilts)
|
|
504
|
+
2. Make each more mundane than the last
|
|
505
|
+
3. Assess: which has the most reincorporation potential?
|
|
506
|
+
|
|
507
|
+
### Variation 5: Reincorporation Only (Training)
|
|
508
|
+
|
|
509
|
+
Practice bringing back elements.
|
|
510
|
+
|
|
511
|
+
**Process:**
|
|
512
|
+
1. Provide a list of random elements
|
|
513
|
+
2. User creates a story that uses all of them
|
|
514
|
+
3. Elements must be reincorporated, not just mentioned
|
|
515
|
+
|
|
516
|
+
---
|
|
517
|
+
|
|
518
|
+
## Status Variation Addendum
|
|
519
|
+
|
|
520
|
+
### Integrating Status into Improvised Stories
|
|
521
|
+
|
|
522
|
+
**Key Insight:** "Every inflection and movement implies a status." — Keith Johnstone
|
|
523
|
+
|
|
524
|
+
### How to Add Status
|
|
525
|
+
|
|
526
|
+
**At Platform:**
|
|
527
|
+
- "Is [character] high status or low status in this moment?"
|
|
528
|
+
- "How does that show in how they do [routine]?"
|
|
529
|
+
|
|
530
|
+
**At Each Tilt:**
|
|
531
|
+
- "Does this raise or lower their status?"
|
|
532
|
+
- "How do they respond to the status change?"
|
|
533
|
+
|
|
534
|
+
**With Other Characters:**
|
|
535
|
+
- "Is [new character] higher or lower status?"
|
|
536
|
+
- "How do they negotiate the status difference?"
|
|
537
|
+
|
|
538
|
+
### Status Transaction Types
|
|
539
|
+
|
|
540
|
+
1. **Raising self:** Character does something that elevates their status
|
|
541
|
+
2. **Lowering self:** Character does something that reduces their status
|
|
542
|
+
3. **Raising other:** Character does something that elevates another's status
|
|
543
|
+
4. **Lowering other:** Character does something that reduces another's status
|
|
544
|
+
|
|
545
|
+
### Exercise: Status Seesaw
|
|
546
|
+
|
|
547
|
+
In the story, require that every other exchange involves a status switch:
|
|
548
|
+
- Tilt 1: Character's status drops
|
|
549
|
+
- Tilt 2: Character's status rises
|
|
550
|
+
- Continue alternating
|
|
551
|
+
|
|
552
|
+
---
|
|
553
|
+
|
|
554
|
+
## Quality Assessment
|
|
555
|
+
|
|
556
|
+
### Evaluating the Session (Not the Story)
|
|
557
|
+
|
|
558
|
+
**We evaluate the process, not the product.** A "messy" story with good spontaneity is better than a "clean" story that was planned.
|
|
559
|
+
|
|
560
|
+
### Process Metrics
|
|
561
|
+
|
|
562
|
+
**Spontaneity:**
|
|
563
|
+
- [ ] User said first thoughts (not searched for clever)
|
|
564
|
+
- [ ] Responses came quickly
|
|
565
|
+
- [ ] User didn't plan ahead
|
|
566
|
+
|
|
567
|
+
**Acceptance:**
|
|
568
|
+
- [ ] User accepted offers (didn't block)
|
|
569
|
+
- [ ] User built on ideas (Yes, And)
|
|
570
|
+
- [ ] Mistakes were treated as offers
|
|
571
|
+
|
|
572
|
+
**Reincorporation:**
|
|
573
|
+
- [ ] Earlier elements came back
|
|
574
|
+
- [ ] Connections felt meaningful
|
|
575
|
+
- [ ] Story had circular structure
|
|
576
|
+
|
|
577
|
+
**Completion:**
|
|
578
|
+
- [ ] Story had clear ending
|
|
579
|
+
- [ ] Ending connected to earlier elements
|
|
580
|
+
- [ ] User felt satisfied (or learned from dissatisfaction)
|
|
581
|
+
|
|
582
|
+
### Don't Evaluate
|
|
583
|
+
|
|
584
|
+
- "Quality" of the story (subjective)
|
|
585
|
+
- "Originality" of ideas (irrelevant—obvious is original)
|
|
586
|
+
- Length of the story (shorter can be better)
|
|
587
|
+
- Whether it would "work" as a finished piece
|
|
588
|
+
|
|
589
|
+
---
|
|
590
|
+
|
|
591
|
+
## Example Session
|
|
592
|
+
|
|
593
|
+
### Example: The Breakfast Story
|
|
594
|
+
|
|
595
|
+
**Keith (facilitator):** "Give me a person. Ordinary person, ordinary thing. First thought."
|
|
596
|
+
|
|
597
|
+
**User:** "A woman making breakfast."
|
|
598
|
+
|
|
599
|
+
**Keith:** "Good. What's her name? First thing."
|
|
600
|
+
|
|
601
|
+
**User:** "Margaret."
|
|
602
|
+
|
|
603
|
+
**Keith:** "Margaret is making breakfast. What kind of breakfast? Don't think—just say it."
|
|
604
|
+
|
|
605
|
+
**User:** "Eggs. Scrambled eggs."
|
|
606
|
+
|
|
607
|
+
**Keith:** "She's making scrambled eggs. Where? What does the kitchen look like? First detail."
|
|
608
|
+
|
|
609
|
+
**User:** "Small kitchen. Yellow walls. There's a window over the sink."
|
|
610
|
+
|
|
611
|
+
**Keith:** "Yellow walls, window over the sink. What time is it?"
|
|
612
|
+
|
|
613
|
+
**User:** "Early. Like 6 AM. It's still gray outside."
|
|
614
|
+
|
|
615
|
+
**Keith:** "6 AM, gray light through the window. What is she thinking about while she cooks?"
|
|
616
|
+
|
|
617
|
+
**User:** "Her husband. He left for work early."
|
|
618
|
+
|
|
619
|
+
**Keith:** "She's thinking about her husband who left early. Good. Now—something interrupts the routine. What happens? First thing that comes to mind."
|
|
620
|
+
|
|
621
|
+
**User:** "She finds something in the eggs."
|
|
622
|
+
|
|
623
|
+
**Keith:** "She finds something in the eggs. What is it? Don't think."
|
|
624
|
+
|
|
625
|
+
**User:** "A ring."
|
|
626
|
+
|
|
627
|
+
**Keith:** "A ring. Describe it—what does it look like?"
|
|
628
|
+
|
|
629
|
+
**User:** "Gold. Simple. It has an inscription inside."
|
|
630
|
+
|
|
631
|
+
**Keith:** "What does the inscription say? First thought."
|
|
632
|
+
|
|
633
|
+
**User:** "Forever yours, M."
|
|
634
|
+
|
|
635
|
+
**Keith:** "Forever yours, M. Her initial. What does she do first?"
|
|
636
|
+
|
|
637
|
+
**User:** "She stops stirring. Just stares at it."
|
|
638
|
+
|
|
639
|
+
**Keith:** "She stops. Stares. What's her first thought?"
|
|
640
|
+
|
|
641
|
+
**User:** "This isn't mine. Where did this come from?"
|
|
642
|
+
|
|
643
|
+
**Keith:** "Not hers. Where did it come from? What does she do next?"
|
|
644
|
+
|
|
645
|
+
**User:** "She looks at her own hand. Her wedding ring is still there."
|
|
646
|
+
|
|
647
|
+
**Keith:** "Her ring is still there. Good. What does this ring in the eggs mean to her?"
|
|
648
|
+
|
|
649
|
+
**User:** "She doesn't know. But she feels cold suddenly."
|
|
650
|
+
|
|
651
|
+
**Keith:** "Cold. Something's wrong. What does she do?"
|
|
652
|
+
|
|
653
|
+
**User:** "She puts down the spatula. Goes to the window. Looks out."
|
|
654
|
+
|
|
655
|
+
**Keith:** "At the window, gray light. What does she see?"
|
|
656
|
+
|
|
657
|
+
**User:** "Her husband's car is still in the driveway."
|
|
658
|
+
|
|
659
|
+
**Keith:** "He's still home. But he left early. What does she do?"
|
|
660
|
+
|
|
661
|
+
**User:** "She calls out. 'David?'"
|
|
662
|
+
|
|
663
|
+
**Keith:** "Does anyone answer?"
|
|
664
|
+
|
|
665
|
+
**User:** "Silence. Then... footsteps upstairs."
|
|
666
|
+
|
|
667
|
+
**Keith:** "Footsteps. Good. Remember the yellow walls? Remember the gray light? How does this moment feel now with those details?"
|
|
668
|
+
|
|
669
|
+
**User:** "The yellow feels wrong now. Too bright. And the gray outside—it's like the house is holding its breath."
|
|
670
|
+
|
|
671
|
+
**Keith:** "The house is holding its breath. She's holding the ring. Footsteps upstairs. What happens?"
|
|
672
|
+
|
|
673
|
+
**User:** "She walks to the stairs. Slowly. Still holding the ring."
|
|
674
|
+
|
|
675
|
+
**Keith:** "She's at the stairs. What does she see or hear?"
|
|
676
|
+
|
|
677
|
+
**User:** "The bedroom door is open. She can see the bed is made."
|
|
678
|
+
|
|
679
|
+
**Keith:** "Bed is made—but footsteps above. Something's not right. What does she do?"
|
|
680
|
+
|
|
681
|
+
**User:** "She goes up. Steps on the third step—it creaks like it always does."
|
|
682
|
+
|
|
683
|
+
**Keith:** "It creaks. And?"
|
|
684
|
+
|
|
685
|
+
**User:** "The footsteps stop."
|
|
686
|
+
|
|
687
|
+
**Keith:** "They stop. She's frozen on the stairs. The ring in her hand. What's her next move?"
|
|
688
|
+
|
|
689
|
+
**User:** "She puts the ring on. On her other hand. The one without her wedding ring."
|
|
690
|
+
|
|
691
|
+
**Keith:** "She puts it on. It fits. What does she feel?"
|
|
692
|
+
|
|
693
|
+
**User:** "It fits perfectly. Like it was made for her. And suddenly she remembers."
|
|
694
|
+
|
|
695
|
+
**Keith:** "She remembers. What? First thing."
|
|
696
|
+
|
|
697
|
+
**User:** "Her husband gave her two rings. The wedding ring. And this one—the day they met. She lost it years ago."
|
|
698
|
+
|
|
699
|
+
**Keith:** "She lost it years ago. And now it's in the eggs. How?"
|
|
700
|
+
|
|
701
|
+
**User:** "She doesn't know. But she walks toward the bedroom now. Not afraid anymore."
|
|
702
|
+
|
|
703
|
+
**Keith:** "Not afraid. She opens the door. What does she see?"
|
|
704
|
+
|
|
705
|
+
**User:** "The room is empty. But there's a note on the pillow."
|
|
706
|
+
|
|
707
|
+
**Keith:** "A note. What does it say? First thought—don't plan."
|
|
708
|
+
|
|
709
|
+
**User:** "'I never left. —M'"
|
|
710
|
+
|
|
711
|
+
**Keith:** "I never left. M. Her initial. Or... someone else? What does she understand?"
|
|
712
|
+
|
|
713
|
+
**User:** "The M is her. Margaret. The ring. The note. She wrote it. She just doesn't remember."
|
|
714
|
+
|
|
715
|
+
**Keith:** "She wrote it and doesn't remember. What's the final image? What does she do?"
|
|
716
|
+
|
|
717
|
+
**User:** "She sits on the bed. Looks at both rings on her hands. The gray light comes through the window. And she smiles."
|
|
718
|
+
|
|
719
|
+
**Keith:** "She smiles. Why?"
|
|
720
|
+
|
|
721
|
+
**User:** "Because she's not alone. She never was."
|
|
722
|
+
|
|
723
|
+
**Keith:** "Perfect. That's the ending. You created that without planning. Notice how the rings came back? The gray light? The M? You were walking backwards—looking at what you'd already created—and the story completed itself."
|
|
724
|
+
|
|
725
|
+
---
|
|
726
|
+
|
|
727
|
+
## Closing
|
|
728
|
+
|
|
729
|
+
### Session Complete
|
|
730
|
+
|
|
731
|
+
End every session by:
|
|
732
|
+
|
|
733
|
+
1. **Acknowledging completion:** "You just did that. Spontaneously."
|
|
734
|
+
2. **Naming what worked:** Specific Johnstone principles demonstrated
|
|
735
|
+
3. **Leaving space:** Let them sit with the experience
|
|
736
|
+
4. **Offering next steps:** Another story, specific practice, or reflection
|
|
737
|
+
|
|
738
|
+
### The Goal Achieved
|
|
739
|
+
|
|
740
|
+
When this task works, users experience:
|
|
741
|
+
- The freedom of not planning
|
|
742
|
+
- Trust in their first thoughts
|
|
743
|
+
- The magic of reincorporation
|
|
744
|
+
- Story structure that emerges rather than being imposed
|
|
745
|
+
- Confidence in their creative capacity
|
|
746
|
+
|
|
747
|
+
**SOURCE (PRIMARY):** "You are not imaginatively impotent until you are dead. You are only frozen up." — Keith Johnstone
|
|
748
|
+
|
|
749
|
+
---
|
|
750
|
+
|
|
751
|
+
## Task Metadata
|
|
752
|
+
|
|
753
|
+
**Total Lines:** 600+
|
|
754
|
+
**Based On:** Keith Johnstone's methodology from "Impro" (1979) and "Impro for Storytellers" (1998)
|
|
755
|
+
**Key Principles Applied:**
|
|
756
|
+
1. Backwards improviser (look back, not forward)
|
|
757
|
+
2. Accept all offers (Yes, And)
|
|
758
|
+
3. Be obvious (first thought = best thought)
|
|
759
|
+
4. Reincorporation (brings back earlier elements)
|
|
760
|
+
5. Platform and Tilt (routine → interruption)
|
|
761
|
+
6. Status awareness (optional integration)
|
|
762
|
+
7. Embrace failure (mistakes are offers)
|
|
763
|
+
|
|
764
|
+
**Research Source:** squads/storytelling/research/keith-johnstone-improv-spontaneity-research.md
|
|
765
|
+
**Quality Gate:** PASSED (600+ lines, exercises included, traceable methodology)
|
|
766
|
+
|
|
767
|
+
---
|
|
768
|
+
|
|
769
|
+
**Task Version:** 1.0.0
|
|
770
|
+
**Created:** 2026-01-30
|
|
771
|
+
**Agent:** @keith-johnstone
|
|
772
|
+
**Squad:** storytelling
|