@zylem/behaviors 0.8.10 → 0.8.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/acrobatics-2d.d.ts +25 -0
- package/dist/acrobatics-2d.js +37 -0
- package/dist/action-rpg.d.ts +21 -0
- package/dist/action-rpg.js +39 -0
- package/dist/adventure-tools.d.ts +22 -0
- package/dist/adventure-tools.js +39 -0
- package/dist/behavior-descriptor-NS_qnzzp.d.ts +4527 -0
- package/dist/behavior-metadata-Drm1zxI2.d.ts +13 -0
- package/dist/catalog.d.ts +2143 -0
- package/dist/catalog.js +9 -0
- package/dist/chunk-2BE5BW7D.js +130 -0
- package/dist/{chunk-VNQLMRWC.js → chunk-2QCCLHJC.js} +9 -5
- package/dist/chunk-2UGT4MIF.js +94 -0
- package/dist/chunk-3J3ISPFQ.js +99 -0
- package/dist/chunk-3LBGEWT6.js +124 -0
- package/dist/{chunk-UUMH3DC3.js → chunk-3QBNWT7B.js} +5 -1
- package/dist/chunk-3T44EDXU.js +114 -0
- package/dist/chunk-5AJJ44QK.js +129 -0
- package/dist/{chunk-YDLO5M7S.js → chunk-5SMXQ6AU.js} +1 -0
- package/dist/chunk-5VJIP535.js +71 -0
- package/dist/chunk-6DTIJB7B.js +166 -0
- package/dist/chunk-73MHJY6R.js +78 -0
- package/dist/chunk-73YASAYS.js +137 -0
- package/dist/{chunk-NZM5YQBW.js → chunk-7HGDADLB.js} +8 -4
- package/dist/chunk-7IOQEXYR.js +92 -0
- package/dist/{chunk-G5S5U6WI.js → chunk-APAM55J3.js} +9 -5
- package/dist/chunk-BLTBZJPG.js +126 -0
- package/dist/chunk-BN6QZDR5.js +90 -0
- package/dist/chunk-BR33KT4Z.js +3186 -0
- package/dist/chunk-C5AYL42A.js +138 -0
- package/dist/chunk-DDLZLJ7W.js +8 -0
- package/dist/chunk-DRIXFB4C.js +132 -0
- package/dist/{chunk-U2BSZJ3S.js → chunk-DTLUKSX2.js} +5 -1
- package/dist/{chunk-VB4GYWTE.js → chunk-EMEA45JQ.js} +9 -5
- package/dist/chunk-EQFLPRF7.js +130 -0
- package/dist/{chunk-X45KOKUF.js → chunk-GNRMH7D3.js} +8 -4
- package/dist/chunk-GYEKT5AY.js +102 -0
- package/dist/{chunk-SHZZ2QRV.js → chunk-HCWLIPXP.js} +5 -1
- package/dist/chunk-HQ2UFI3S.js +116 -0
- package/dist/chunk-I52PC5IU.js +128 -0
- package/dist/{chunk-T7ST62OT.js → chunk-IAIJG2PB.js} +9 -5
- package/dist/{chunk-NDJO56BB.js → chunk-IJILTFEL.js} +5 -1
- package/dist/{chunk-6RIS4MGM.js → chunk-IRNU4JGV.js} +9 -5
- package/dist/chunk-IRPBFVAK.js +141 -0
- package/dist/chunk-JFBR4FNX.js +140 -0
- package/dist/{chunk-ERS6SNA5.js → chunk-K34N2CBL.js} +5 -1
- package/dist/chunk-LMMF7KXF.js +178 -0
- package/dist/chunk-LWGJ3QQZ.js +107 -0
- package/dist/chunk-MPNGQLHZ.js +132 -0
- package/dist/chunk-OH5LJAEJ.js +135 -0
- package/dist/{chunk-HZMC4LGW.js → chunk-P6TMZSWF.js} +10 -6
- package/dist/chunk-PDHHOVVQ.js +126 -0
- package/dist/{chunk-7TIIRJKF.js → chunk-RUBKGAPS.js} +5 -1
- package/dist/chunk-S44ZHYE6.js +1912 -0
- package/dist/chunk-SFMJNAW3.js +128 -0
- package/dist/{chunk-IU7Y3L7Y.js → chunk-SKKVOH6D.js} +5 -1
- package/dist/chunk-TSYXRRS4.js +125 -0
- package/dist/chunk-TZHO6P22.js +150 -0
- package/dist/chunk-V26L6MY6.js +127 -0
- package/dist/chunk-V4M46BF6.js +105 -0
- package/dist/chunk-VSFWETXS.js +127 -0
- package/dist/chunk-VU4LTE2X.js +147 -0
- package/dist/chunk-WF6HC5U3.js +8 -0
- package/dist/chunk-WG5NCDS4.js +99 -0
- package/dist/{chunk-7LHXAEOZ.js → chunk-WUYHS6JZ.js} +6 -2
- package/dist/chunk-XNRY6NOC.js +120 -0
- package/dist/{chunk-57JGBNCS.js → chunk-XT47QZQ6.js} +10 -6
- package/dist/chunk-Y5CCNMJI.js +58 -0
- package/dist/chunk-YVVB6YMG.js +133 -0
- package/dist/chunk-ZZXTGVGN.js +131 -0
- package/dist/combat-ai.d.ts +21 -0
- package/dist/combat-ai.js +41 -0
- package/dist/{components-tct075-p.d.ts → components-ClmBORMP.d.ts} +1 -1
- package/dist/cooldown.d.ts +2 -8
- package/dist/cooldown.js +3 -2
- package/dist/coordinators/boundary-ricochet-3d.d.ts +3 -2
- package/dist/coordinators/boundary-ricochet.d.ts +3 -2
- package/dist/coordinators/boundary-ricochet.js +2 -2
- package/dist/coordinators/multidirectional-space-shooter.d.ts +2 -1
- package/dist/coordinators/multidirectional-space-shooter.js +2 -2
- package/dist/coordinators/top-down-shooter.d.ts +2 -1
- package/dist/coordinators/top-down-shooter.js +2 -2
- package/dist/core.d.ts +386 -25
- package/dist/core.js +1583 -6
- package/dist/destructible-3d.d.ts +2 -1
- package/dist/destructible-3d.js +3 -2
- package/dist/environmental-locomotion.d.ts +23 -0
- package/dist/environmental-locomotion.js +35 -0
- package/dist/first-person.d.ts +2 -1
- package/dist/first-person.js +24 -3
- package/dist/golf-racket.d.ts +21 -0
- package/dist/golf-racket.js +37 -0
- package/dist/index.d.ts +25 -3
- package/dist/index.js +763 -79
- package/dist/jumper-2d.d.ts +2 -1
- package/dist/jumper-2d.js +24 -3
- package/dist/jumper-3d.d.ts +2 -1
- package/dist/jumper-3d.js +24 -3
- package/dist/lane-defense.d.ts +21 -0
- package/dist/lane-defense.js +39 -0
- package/dist/life-simulation.d.ts +21 -0
- package/dist/life-simulation.js +39 -0
- package/dist/matching-pinball.d.ts +21 -0
- package/dist/matching-pinball.js +39 -0
- package/dist/melee-combat.d.ts +22 -0
- package/dist/melee-combat.js +45 -0
- package/dist/{moveable-tkFsn7mE.d.ts → moveable-CXK2wEZL.d.ts} +1 -1
- package/dist/particle-emitter.d.ts +2 -1
- package/dist/particle-emitter.js +3 -2
- package/dist/platformer-2d.d.ts +2 -1
- package/dist/platformer-2d.js +24 -3
- package/dist/platformer-3d.d.ts +2 -1
- package/dist/platformer-3d.js +24 -3
- package/dist/racing-vehicles.d.ts +21 -0
- package/dist/racing-vehicles.js +37 -0
- package/dist/rhythm-performance.d.ts +21 -0
- package/dist/rhythm-performance.js +39 -0
- package/dist/ricochet-2d.d.ts +2 -1
- package/dist/ricochet-2d.js +24 -3
- package/dist/ricochet-3d.d.ts +2 -1
- package/dist/ricochet-3d.js +24 -3
- package/dist/runtime-2d.d.ts +2 -1
- package/dist/runtime-2d.js +10 -1
- package/dist/screen-visibility.d.ts +2 -1
- package/dist/screen-visibility.js +3 -2
- package/dist/screen-wrap.d.ts +2 -7
- package/dist/screen-wrap.js +3 -2
- package/dist/shooter-2d.d.ts +2 -1
- package/dist/shooter-2d.js +3 -2
- package/dist/skate-snowboard.d.ts +21 -0
- package/dist/skate-snowboard.js +37 -0
- package/dist/spatial-puzzles.d.ts +21 -0
- package/dist/spatial-puzzles.js +35 -0
- package/dist/squad-rts.d.ts +21 -0
- package/dist/squad-rts.js +39 -0
- package/dist/stealth-city.d.ts +21 -0
- package/dist/stealth-city.js +41 -0
- package/dist/survival-resources.d.ts +21 -0
- package/dist/survival-resources.js +37 -0
- package/dist/tactical-grid.d.ts +21 -0
- package/dist/tactical-grid.js +39 -0
- package/dist/thruster.d.ts +2 -1
- package/dist/thruster.js +3 -2
- package/dist/top-down-movement.d.ts +2 -1
- package/dist/top-down-movement.js +24 -3
- package/dist/turn-based-rpg.d.ts +21 -0
- package/dist/turn-based-rpg.js +39 -0
- package/dist/weapon-systems.d.ts +22 -0
- package/dist/weapon-systems.js +45 -0
- package/dist/world-boundary-2d.d.ts +2 -1
- package/dist/world-boundary-2d.js +24 -3
- package/dist/world-boundary-3d.d.ts +2 -1
- package/dist/world-boundary-3d.js +24 -3
- package/package.json +87 -3
- package/dist/behavior-descriptor-Dr8qmQ20.d.ts +0 -914
- package/dist/chunk-GZ3DQIIZ.js +0 -888
- package/dist/{chunk-OSPQFWQF.js → chunk-4K37UL53.js} +3 -3
- package/dist/{chunk-DD4U42FG.js → chunk-AQB246W5.js} +3 -3
- package/dist/{chunk-UKGBQTHL.js → chunk-CXDNR4R4.js} +3 -3
package/dist/ricochet-2d.js
CHANGED
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@@ -3,10 +3,31 @@ import {
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Ricochet2DEvent,
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Ricochet2DFSM,
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Ricochet2DState
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} from "./chunk-
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} from "./chunk-EMEA45JQ.js";
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import "./chunk-BR33KT4Z.js";
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import "./chunk-CBQSC6W3.js";
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import "./chunk-
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import "./chunk-
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import "./chunk-XNRY6NOC.js";
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import "./chunk-Y5CCNMJI.js";
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import "./chunk-DDLZLJ7W.js";
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import "./chunk-WF6HC5U3.js";
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import "./chunk-7IOQEXYR.js";
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import "./chunk-3J3ISPFQ.js";
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import "./chunk-2UGT4MIF.js";
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import "./chunk-PDHHOVVQ.js";
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import "./chunk-5VJIP535.js";
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import "./chunk-73MHJY6R.js";
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import "./chunk-GYEKT5AY.js";
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import "./chunk-V4M46BF6.js";
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import "./chunk-LWGJ3QQZ.js";
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import "./chunk-5AJJ44QK.js";
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import "./chunk-TZHO6P22.js";
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import "./chunk-SFMJNAW3.js";
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import "./chunk-TSYXRRS4.js";
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import "./chunk-6DTIJB7B.js";
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import "./chunk-LMMF7KXF.js";
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import "./chunk-VU4LTE2X.js";
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import "./chunk-5SMXQ6AU.js";
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import "./chunk-S44ZHYE6.js";
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import "./chunk-JSBRDJBE.js";
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export {
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Ricochet2DBehavior,
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package/dist/ricochet-3d.d.ts
CHANGED
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import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
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import { B as BaseEntityInterface } from './entity-types-DhfsZbSK.js';
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import {
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import { y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
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import 'typescript-fsm';
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import 'three';
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import './behavior-metadata-Drm1zxI2.js';
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import '@zylem/runtime';
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interface Ricochet3DResult {
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package/dist/ricochet-3d.js
CHANGED
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Ricochet3DEvent,
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Ricochet3DFSM,
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Ricochet3DState
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} from "./chunk-
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} from "./chunk-IRNU4JGV.js";
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import "./chunk-BR33KT4Z.js";
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import "./chunk-CBQSC6W3.js";
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import "./chunk-
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import "./chunk-
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import "./chunk-XNRY6NOC.js";
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import "./chunk-Y5CCNMJI.js";
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import "./chunk-DDLZLJ7W.js";
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import "./chunk-WF6HC5U3.js";
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import "./chunk-7IOQEXYR.js";
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import "./chunk-3J3ISPFQ.js";
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import "./chunk-2UGT4MIF.js";
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import "./chunk-PDHHOVVQ.js";
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import "./chunk-5VJIP535.js";
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import "./chunk-73MHJY6R.js";
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import "./chunk-GYEKT5AY.js";
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import "./chunk-V4M46BF6.js";
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import "./chunk-LWGJ3QQZ.js";
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import "./chunk-5AJJ44QK.js";
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import "./chunk-TZHO6P22.js";
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import "./chunk-SFMJNAW3.js";
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import "./chunk-TSYXRRS4.js";
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import "./chunk-6DTIJB7B.js";
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import "./chunk-LMMF7KXF.js";
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import "./chunk-VU4LTE2X.js";
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import "./chunk-5SMXQ6AU.js";
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import "./chunk-S44ZHYE6.js";
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export {
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Ricochet3DBehavior,
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package/dist/runtime-2d.d.ts
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import {
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import { y as BehaviorDescriptor, C as BehaviorRef } from './behavior-descriptor-NS_qnzzp.js';
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import './behavior-metadata-Drm1zxI2.js';
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import '@zylem/runtime';
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interface RuntimeDynamicCircleBody2DOptions {
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import {
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defineBehavior
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} from "./chunk-
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} from "./chunk-5SMXQ6AU.js";
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import {
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BUILTIN_BEHAVIORS
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// src/lib/behaviors/runtime-2d/runtime-2d.descriptor.ts
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var RuntimeDynamicCircleBody2DBehavior = defineBehavior({
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name: "runtime-dynamic-circle-body-2d",
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metadata: BUILTIN_BEHAVIORS["runtime-dynamic-circle-body-2d"],
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defaultOptions: {
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initialVelocity: [0, 0]
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var RuntimePlayerInput2DBehavior = defineBehavior({
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name: "runtime-player-input-2d",
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metadata: BUILTIN_BEHAVIORS["runtime-player-input-2d"],
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defaultOptions: {
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player: "p1",
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speed: 5
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name: "runtime-boundary-2d",
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metadata: BUILTIN_BEHAVIORS["runtime-boundary-2d"],
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boundaries: {
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var RuntimeRicochet2DBehavior = defineBehavior({
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name: "runtime-ricochet-2d",
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metadata: BUILTIN_BEHAVIORS["runtime-ricochet-2d"],
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defaultOptions: {
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var RuntimeTriggerRegion2DBehavior = defineBehavior({
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name: "runtime-trigger-region-2d",
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metadata: BUILTIN_BEHAVIORS["runtime-trigger-region-2d"],
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defaultOptions: {
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triggerId: 0,
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var RuntimeGoalZone2DBehavior = defineBehavior({
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name: "runtime-goal-zone-2d",
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metadata: BUILTIN_BEHAVIORS["runtime-goal-zone-2d"],
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defaultOptions: {
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scorer: "p1"
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import {
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import { y as BehaviorDescriptor, cR as GameEntity } from './behavior-descriptor-NS_qnzzp.js';
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interface ScreenVisibilitySnapshot {
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package/dist/screen-wrap.d.ts
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import { y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
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import './behavior-metadata-Drm1zxI2.js';
|
|
3
4
|
import '@zylem/runtime';
|
|
4
5
|
import 'typescript-fsm';
|
|
5
6
|
|
|
6
|
-
/**
|
|
7
|
-
* ScreenWrapBehavior
|
|
8
|
-
*
|
|
9
|
-
* When an entity exits the defined 2D bounds, it wraps around to the opposite edge.
|
|
10
|
-
* Asteroids-style screen wrapping with FSM for edge detection.
|
|
11
|
-
*/
|
|
12
7
|
/**
|
|
13
8
|
* Screen wrap options (typed for entity.use() autocomplete)
|
|
14
9
|
*/
|
package/dist/screen-wrap.js
CHANGED
|
@@ -3,10 +3,11 @@ import {
|
|
|
3
3
|
ScreenWrapEvent,
|
|
4
4
|
ScreenWrapFSM,
|
|
5
5
|
ScreenWrapState
|
|
6
|
-
} from "./chunk-
|
|
6
|
+
} from "./chunk-DTLUKSX2.js";
|
|
7
7
|
import "./chunk-TZQQYJYK.js";
|
|
8
8
|
import "./chunk-CBQSC6W3.js";
|
|
9
|
-
import "./chunk-
|
|
9
|
+
import "./chunk-5SMXQ6AU.js";
|
|
10
|
+
import "./chunk-S44ZHYE6.js";
|
|
10
11
|
import "./chunk-JSBRDJBE.js";
|
|
11
12
|
export {
|
|
12
13
|
ScreenWrapBehavior,
|
package/dist/shooter-2d.d.ts
CHANGED
|
@@ -1,5 +1,6 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
|
|
2
2
|
import { i as Vec3Input } from './vector-s7GbCrVn.js';
|
|
3
|
+
import './behavior-metadata-Drm1zxI2.js';
|
|
3
4
|
import '@zylem/runtime';
|
|
4
5
|
import 'three';
|
|
5
6
|
|
package/dist/shooter-2d.js
CHANGED
|
@@ -1,10 +1,11 @@
|
|
|
1
1
|
import {
|
|
2
2
|
Shooter2DBehavior,
|
|
3
3
|
createShooter2DStateComponent
|
|
4
|
-
} from "./chunk-
|
|
4
|
+
} from "./chunk-RUBKGAPS.js";
|
|
5
5
|
import "./chunk-3X3CL24Z.js";
|
|
6
6
|
import "./chunk-LWM346FW.js";
|
|
7
|
-
import "./chunk-
|
|
7
|
+
import "./chunk-5SMXQ6AU.js";
|
|
8
|
+
import "./chunk-S44ZHYE6.js";
|
|
8
9
|
import "./chunk-JSBRDJBE.js";
|
|
9
10
|
export {
|
|
10
11
|
Shooter2DBehavior,
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { y as BehaviorDescriptor, bt as SkateOptions, bw as SkateState } from './behavior-descriptor-NS_qnzzp.js';
|
|
2
|
+
export { bm as SKATE_ABILITIES, br as SkateAbility, bs as SkateAction, bu as SkatePhase, bv as SkatePoint, cC as skateData, cD as skateOperation } from './behavior-descriptor-NS_qnzzp.js';
|
|
3
|
+
import './behavior-metadata-Drm1zxI2.js';
|
|
4
|
+
import '@zylem/runtime';
|
|
5
|
+
|
|
6
|
+
interface SkateEntity {
|
|
7
|
+
skateState: SkateState | null;
|
|
8
|
+
}
|
|
9
|
+
declare const SkateSnowboardBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
|
|
10
|
+
declare const RailGrindBalanceBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
|
|
11
|
+
declare const WallRideBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
|
|
12
|
+
declare const ManualBalanceBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
|
|
13
|
+
declare const RampLipLaunchBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
|
|
14
|
+
declare const UnbankedTrickComboBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
|
|
15
|
+
declare const RepeatedTrickDevaluationBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
|
|
16
|
+
declare const AirGrabTrickBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
|
|
17
|
+
declare const PrewoundSpinBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
|
|
18
|
+
declare const LandingAlignmentBailBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
|
|
19
|
+
declare const TrickEarnedBoostMeterBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
|
|
20
|
+
|
|
21
|
+
export { AirGrabTrickBehavior, LandingAlignmentBailBehavior, ManualBalanceBehavior, PrewoundSpinBehavior, RailGrindBalanceBehavior, RampLipLaunchBehavior, RepeatedTrickDevaluationBehavior, type SkateEntity, SkateOptions, SkateSnowboardBehavior, SkateState, TrickEarnedBoostMeterBehavior, UnbankedTrickComboBehavior, WallRideBehavior };
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import {
|
|
2
|
+
AirGrabTrickBehavior,
|
|
3
|
+
LandingAlignmentBailBehavior,
|
|
4
|
+
ManualBalanceBehavior,
|
|
5
|
+
PrewoundSpinBehavior,
|
|
6
|
+
RailGrindBalanceBehavior,
|
|
7
|
+
RampLipLaunchBehavior,
|
|
8
|
+
RepeatedTrickDevaluationBehavior,
|
|
9
|
+
SkateSnowboardBehavior,
|
|
10
|
+
TrickEarnedBoostMeterBehavior,
|
|
11
|
+
UnbankedTrickComboBehavior,
|
|
12
|
+
WallRideBehavior
|
|
13
|
+
} from "./chunk-HQ2UFI3S.js";
|
|
14
|
+
import {
|
|
15
|
+
SKATE_ABILITIES,
|
|
16
|
+
skateData,
|
|
17
|
+
skateOperation
|
|
18
|
+
} from "./chunk-3J3ISPFQ.js";
|
|
19
|
+
import "./chunk-5SMXQ6AU.js";
|
|
20
|
+
import "./chunk-S44ZHYE6.js";
|
|
21
|
+
import "./chunk-JSBRDJBE.js";
|
|
22
|
+
export {
|
|
23
|
+
AirGrabTrickBehavior,
|
|
24
|
+
LandingAlignmentBailBehavior,
|
|
25
|
+
ManualBalanceBehavior,
|
|
26
|
+
PrewoundSpinBehavior,
|
|
27
|
+
RailGrindBalanceBehavior,
|
|
28
|
+
RampLipLaunchBehavior,
|
|
29
|
+
RepeatedTrickDevaluationBehavior,
|
|
30
|
+
SKATE_ABILITIES,
|
|
31
|
+
SkateSnowboardBehavior,
|
|
32
|
+
TrickEarnedBoostMeterBehavior,
|
|
33
|
+
UnbankedTrickComboBehavior,
|
|
34
|
+
WallRideBehavior,
|
|
35
|
+
skateData,
|
|
36
|
+
skateOperation
|
|
37
|
+
};
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { y as BehaviorDescriptor, aW as PuzzleOptions, aV as PuzzleCommand, aY as PuzzleState } from './behavior-descriptor-NS_qnzzp.js';
|
|
2
|
+
export { aT as PUZZLE_ABILITIES, aU as PuzzleAbility, aX as PuzzleSegment, aZ as PuzzleVector, cu as puzzleCommandData, cv as puzzleData } from './behavior-descriptor-NS_qnzzp.js';
|
|
3
|
+
import './behavior-metadata-Drm1zxI2.js';
|
|
4
|
+
import '@zylem/runtime';
|
|
5
|
+
|
|
6
|
+
interface PuzzleEntity {
|
|
7
|
+
$puzzle: PuzzleCommand[];
|
|
8
|
+
puzzleState: PuzzleState | null;
|
|
9
|
+
}
|
|
10
|
+
declare const WeightedPressureSwitchBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
|
|
11
|
+
declare const GridConstrainedPushBlockBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
|
|
12
|
+
declare const MirrorBeamRoutingBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
|
|
13
|
+
declare const ConductiveContactNetworkBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
|
|
14
|
+
declare const MaterialIgnitionSpreadBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
|
|
15
|
+
declare const FreezeAndShatterBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
|
|
16
|
+
declare const StasisImpulseStorageBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
|
|
17
|
+
declare const MagneticObjectManipulationBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
|
|
18
|
+
declare const WaterLevelMechanismBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
|
|
19
|
+
declare const TimedSolidPlatformBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
|
|
20
|
+
|
|
21
|
+
export { ConductiveContactNetworkBehavior, FreezeAndShatterBehavior, GridConstrainedPushBlockBehavior, MagneticObjectManipulationBehavior, MaterialIgnitionSpreadBehavior, MirrorBeamRoutingBehavior, PuzzleCommand, type PuzzleEntity, PuzzleOptions, PuzzleState, StasisImpulseStorageBehavior, TimedSolidPlatformBehavior, WaterLevelMechanismBehavior, WeightedPressureSwitchBehavior };
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import {
|
|
2
|
+
ConductiveContactNetworkBehavior,
|
|
3
|
+
FreezeAndShatterBehavior,
|
|
4
|
+
GridConstrainedPushBlockBehavior,
|
|
5
|
+
MagneticObjectManipulationBehavior,
|
|
6
|
+
MaterialIgnitionSpreadBehavior,
|
|
7
|
+
MirrorBeamRoutingBehavior,
|
|
8
|
+
StasisImpulseStorageBehavior,
|
|
9
|
+
TimedSolidPlatformBehavior,
|
|
10
|
+
WaterLevelMechanismBehavior,
|
|
11
|
+
WeightedPressureSwitchBehavior
|
|
12
|
+
} from "./chunk-3T44EDXU.js";
|
|
13
|
+
import {
|
|
14
|
+
PUZZLE_ABILITIES,
|
|
15
|
+
puzzleCommandData,
|
|
16
|
+
puzzleData
|
|
17
|
+
} from "./chunk-XNRY6NOC.js";
|
|
18
|
+
import "./chunk-5SMXQ6AU.js";
|
|
19
|
+
import "./chunk-S44ZHYE6.js";
|
|
20
|
+
import "./chunk-JSBRDJBE.js";
|
|
21
|
+
export {
|
|
22
|
+
ConductiveContactNetworkBehavior,
|
|
23
|
+
FreezeAndShatterBehavior,
|
|
24
|
+
GridConstrainedPushBlockBehavior,
|
|
25
|
+
MagneticObjectManipulationBehavior,
|
|
26
|
+
MaterialIgnitionSpreadBehavior,
|
|
27
|
+
MirrorBeamRoutingBehavior,
|
|
28
|
+
PUZZLE_ABILITIES,
|
|
29
|
+
StasisImpulseStorageBehavior,
|
|
30
|
+
TimedSolidPlatformBehavior,
|
|
31
|
+
WaterLevelMechanismBehavior,
|
|
32
|
+
WeightedPressureSwitchBehavior,
|
|
33
|
+
puzzleCommandData,
|
|
34
|
+
puzzleData
|
|
35
|
+
};
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { y as BehaviorDescriptor, bF as SquadOptions, bG as SquadState } from './behavior-descriptor-NS_qnzzp.js';
|
|
2
|
+
export { bo as SQUAD_ABILITIES, bp as SQUAD_EVENTS, bC as SquadAbility, bD as SquadAction, bE as SquadEvent, bH as SquadTask, bI as SquadWorker, cG as squadData, cH as squadOperation } from './behavior-descriptor-NS_qnzzp.js';
|
|
3
|
+
import './behavior-metadata-Drm1zxI2.js';
|
|
4
|
+
import '@zylem/runtime';
|
|
5
|
+
|
|
6
|
+
interface SquadEntity {
|
|
7
|
+
squadState: SquadState | null;
|
|
8
|
+
}
|
|
9
|
+
declare const SquadRtsBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
|
|
10
|
+
declare const WhistleRecallBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
|
|
11
|
+
declare const SquadFormationFollowBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
|
|
12
|
+
declare const ThrownWorkerDeploymentBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
|
|
13
|
+
declare const CooperativeObjectTransportBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
|
|
14
|
+
declare const CooperativeConstructionWorkBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
|
|
15
|
+
declare const SurfaceLatchAttackBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
|
|
16
|
+
declare const SpeciesHazardAffinityBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
|
|
17
|
+
declare const GrowthStageMobilityBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
|
|
18
|
+
declare const DeliveredResourceConversionBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
|
|
19
|
+
declare const DayEndUnitRecallBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
|
|
20
|
+
|
|
21
|
+
export { CooperativeConstructionWorkBehavior, CooperativeObjectTransportBehavior, DayEndUnitRecallBehavior, DeliveredResourceConversionBehavior, GrowthStageMobilityBehavior, SpeciesHazardAffinityBehavior, type SquadEntity, SquadFormationFollowBehavior, SquadOptions, SquadRtsBehavior, SquadState, SurfaceLatchAttackBehavior, ThrownWorkerDeploymentBehavior, WhistleRecallBehavior };
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import {
|
|
2
|
+
CooperativeConstructionWorkBehavior,
|
|
3
|
+
CooperativeObjectTransportBehavior,
|
|
4
|
+
DayEndUnitRecallBehavior,
|
|
5
|
+
DeliveredResourceConversionBehavior,
|
|
6
|
+
GrowthStageMobilityBehavior,
|
|
7
|
+
SpeciesHazardAffinityBehavior,
|
|
8
|
+
SquadFormationFollowBehavior,
|
|
9
|
+
SquadRtsBehavior,
|
|
10
|
+
SurfaceLatchAttackBehavior,
|
|
11
|
+
ThrownWorkerDeploymentBehavior,
|
|
12
|
+
WhistleRecallBehavior
|
|
13
|
+
} from "./chunk-VSFWETXS.js";
|
|
14
|
+
import {
|
|
15
|
+
SQUAD_ABILITIES,
|
|
16
|
+
SQUAD_EVENTS,
|
|
17
|
+
squadData,
|
|
18
|
+
squadOperation
|
|
19
|
+
} from "./chunk-TSYXRRS4.js";
|
|
20
|
+
import "./chunk-5SMXQ6AU.js";
|
|
21
|
+
import "./chunk-S44ZHYE6.js";
|
|
22
|
+
import "./chunk-JSBRDJBE.js";
|
|
23
|
+
export {
|
|
24
|
+
CooperativeConstructionWorkBehavior,
|
|
25
|
+
CooperativeObjectTransportBehavior,
|
|
26
|
+
DayEndUnitRecallBehavior,
|
|
27
|
+
DeliveredResourceConversionBehavior,
|
|
28
|
+
GrowthStageMobilityBehavior,
|
|
29
|
+
SQUAD_ABILITIES,
|
|
30
|
+
SQUAD_EVENTS,
|
|
31
|
+
SpeciesHazardAffinityBehavior,
|
|
32
|
+
SquadFormationFollowBehavior,
|
|
33
|
+
SquadRtsBehavior,
|
|
34
|
+
SurfaceLatchAttackBehavior,
|
|
35
|
+
ThrownWorkerDeploymentBehavior,
|
|
36
|
+
WhistleRecallBehavior,
|
|
37
|
+
squadData,
|
|
38
|
+
squadOperation
|
|
39
|
+
};
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { y as BehaviorDescriptor, R as CityOptions, T as CityState } from './behavior-descriptor-NS_qnzzp.js';
|
|
2
|
+
export { F as CITY_ABILITIES, G as CITY_EVENTS, H as CITY_INTENTS, I as CITY_LINKS, M as CityAbility, N as CityDanger, O as CityFootprint, P as CityLinkKind, Q as CityNoise, S as CityPoint, U as CityTarget, V as CityTraffic, ch as cityData } from './behavior-descriptor-NS_qnzzp.js';
|
|
3
|
+
import './behavior-metadata-Drm1zxI2.js';
|
|
4
|
+
import '@zylem/runtime';
|
|
5
|
+
|
|
6
|
+
interface CityEntity {
|
|
7
|
+
cityState: CityState | null;
|
|
8
|
+
}
|
|
9
|
+
declare const StealthCityBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
|
|
10
|
+
declare const VisionConeAwarenessBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
|
|
11
|
+
declare const LastSeenSearchBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
|
|
12
|
+
declare const NoiseInvestigationBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
|
|
13
|
+
declare const FootprintTrailFollowingBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
|
|
14
|
+
declare const ContextualDisguiseBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
|
|
15
|
+
declare const AlarmCommunicationNetworkBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
|
|
16
|
+
declare const WantedLevelEscalationBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
|
|
17
|
+
declare const PursuitEvasionDecayBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
|
|
18
|
+
declare const PedestrianPanicPropagationBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
|
|
19
|
+
declare const TrafficJunctionYieldBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
|
|
20
|
+
|
|
21
|
+
export { AlarmCommunicationNetworkBehavior, type CityEntity, CityOptions, CityState, ContextualDisguiseBehavior, FootprintTrailFollowingBehavior, LastSeenSearchBehavior, NoiseInvestigationBehavior, PedestrianPanicPropagationBehavior, PursuitEvasionDecayBehavior, StealthCityBehavior, TrafficJunctionYieldBehavior, VisionConeAwarenessBehavior, WantedLevelEscalationBehavior };
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import {
|
|
2
|
+
AlarmCommunicationNetworkBehavior,
|
|
3
|
+
ContextualDisguiseBehavior,
|
|
4
|
+
FootprintTrailFollowingBehavior,
|
|
5
|
+
LastSeenSearchBehavior,
|
|
6
|
+
NoiseInvestigationBehavior,
|
|
7
|
+
PedestrianPanicPropagationBehavior,
|
|
8
|
+
PursuitEvasionDecayBehavior,
|
|
9
|
+
StealthCityBehavior,
|
|
10
|
+
TrafficJunctionYieldBehavior,
|
|
11
|
+
VisionConeAwarenessBehavior,
|
|
12
|
+
WantedLevelEscalationBehavior
|
|
13
|
+
} from "./chunk-YVVB6YMG.js";
|
|
14
|
+
import {
|
|
15
|
+
CITY_ABILITIES,
|
|
16
|
+
CITY_EVENTS,
|
|
17
|
+
CITY_INTENTS,
|
|
18
|
+
CITY_LINKS,
|
|
19
|
+
cityData
|
|
20
|
+
} from "./chunk-5VJIP535.js";
|
|
21
|
+
import "./chunk-5SMXQ6AU.js";
|
|
22
|
+
import "./chunk-S44ZHYE6.js";
|
|
23
|
+
import "./chunk-JSBRDJBE.js";
|
|
24
|
+
export {
|
|
25
|
+
AlarmCommunicationNetworkBehavior,
|
|
26
|
+
CITY_ABILITIES,
|
|
27
|
+
CITY_EVENTS,
|
|
28
|
+
CITY_INTENTS,
|
|
29
|
+
CITY_LINKS,
|
|
30
|
+
ContextualDisguiseBehavior,
|
|
31
|
+
FootprintTrailFollowingBehavior,
|
|
32
|
+
LastSeenSearchBehavior,
|
|
33
|
+
NoiseInvestigationBehavior,
|
|
34
|
+
PedestrianPanicPropagationBehavior,
|
|
35
|
+
PursuitEvasionDecayBehavior,
|
|
36
|
+
StealthCityBehavior,
|
|
37
|
+
TrafficJunctionYieldBehavior,
|
|
38
|
+
VisionConeAwarenessBehavior,
|
|
39
|
+
WantedLevelEscalationBehavior,
|
|
40
|
+
cityData
|
|
41
|
+
};
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { y as BehaviorDescriptor, bN as SurvivalOptions, bP as SurvivalState } from './behavior-descriptor-NS_qnzzp.js';
|
|
2
|
+
export { bq as SURVIVAL_ABILITIES, bJ as SurvivalAbility, bK as SurvivalAction, bL as SurvivalCheckpoint, bM as SurvivalItem, bO as SurvivalPoint, cI as survivalData, cJ as survivalOperation } from './behavior-descriptor-NS_qnzzp.js';
|
|
3
|
+
import './behavior-metadata-Drm1zxI2.js';
|
|
4
|
+
import '@zylem/runtime';
|
|
5
|
+
|
|
6
|
+
interface SurvivalEntity {
|
|
7
|
+
survivalState: SurvivalState | null;
|
|
8
|
+
}
|
|
9
|
+
declare const SurvivalResourcesBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
|
|
10
|
+
declare const EscortFollowWaitBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
|
|
11
|
+
declare const CompanionAbductionObjectiveBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
|
|
12
|
+
declare const EnvironmentalVaultActionBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
|
|
13
|
+
declare const StaggerFinisherOpportunityBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
|
|
14
|
+
declare const AdaptiveEncounterPressureBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
|
|
15
|
+
declare const SpatialInventoryPackingBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
|
|
16
|
+
declare const IngredientCombinationBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
|
|
17
|
+
declare const WeaponUpgradeTrackBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
|
|
18
|
+
declare const EncounterClearLockBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
|
|
19
|
+
declare const SavePointCheckpointBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
|
|
20
|
+
|
|
21
|
+
export { AdaptiveEncounterPressureBehavior, CompanionAbductionObjectiveBehavior, EncounterClearLockBehavior, EnvironmentalVaultActionBehavior, EscortFollowWaitBehavior, IngredientCombinationBehavior, SavePointCheckpointBehavior, SpatialInventoryPackingBehavior, StaggerFinisherOpportunityBehavior, type SurvivalEntity, SurvivalOptions, SurvivalResourcesBehavior, SurvivalState, WeaponUpgradeTrackBehavior };
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import {
|
|
2
|
+
AdaptiveEncounterPressureBehavior,
|
|
3
|
+
CompanionAbductionObjectiveBehavior,
|
|
4
|
+
EncounterClearLockBehavior,
|
|
5
|
+
EnvironmentalVaultActionBehavior,
|
|
6
|
+
EscortFollowWaitBehavior,
|
|
7
|
+
IngredientCombinationBehavior,
|
|
8
|
+
SavePointCheckpointBehavior,
|
|
9
|
+
SpatialInventoryPackingBehavior,
|
|
10
|
+
StaggerFinisherOpportunityBehavior,
|
|
11
|
+
SurvivalResourcesBehavior,
|
|
12
|
+
WeaponUpgradeTrackBehavior
|
|
13
|
+
} from "./chunk-73YASAYS.js";
|
|
14
|
+
import {
|
|
15
|
+
SURVIVAL_ABILITIES,
|
|
16
|
+
survivalData,
|
|
17
|
+
survivalOperation
|
|
18
|
+
} from "./chunk-PDHHOVVQ.js";
|
|
19
|
+
import "./chunk-5SMXQ6AU.js";
|
|
20
|
+
import "./chunk-S44ZHYE6.js";
|
|
21
|
+
import "./chunk-JSBRDJBE.js";
|
|
22
|
+
export {
|
|
23
|
+
AdaptiveEncounterPressureBehavior,
|
|
24
|
+
CompanionAbductionObjectiveBehavior,
|
|
25
|
+
EncounterClearLockBehavior,
|
|
26
|
+
EnvironmentalVaultActionBehavior,
|
|
27
|
+
EscortFollowWaitBehavior,
|
|
28
|
+
IngredientCombinationBehavior,
|
|
29
|
+
SURVIVAL_ABILITIES,
|
|
30
|
+
SavePointCheckpointBehavior,
|
|
31
|
+
SpatialInventoryPackingBehavior,
|
|
32
|
+
StaggerFinisherOpportunityBehavior,
|
|
33
|
+
SurvivalResourcesBehavior,
|
|
34
|
+
WeaponUpgradeTrackBehavior,
|
|
35
|
+
survivalData,
|
|
36
|
+
survivalOperation
|
|
37
|
+
};
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { y as BehaviorDescriptor, bX as TacticsOptions, bZ as TacticsState } from './behavior-descriptor-NS_qnzzp.js';
|
|
2
|
+
export { bQ as TACTICS_ABILITIES, bR as TACTICS_EVENTS, bT as TacticsAbility, bU as TacticsAction, bV as TacticsCell, bW as TacticsEvent, bY as TacticsPower, b_ as TacticsStructure, b$ as TacticsUnit, cK as tacticsData, cL as tacticsOperation } from './behavior-descriptor-NS_qnzzp.js';
|
|
3
|
+
import './behavior-metadata-Drm1zxI2.js';
|
|
4
|
+
import '@zylem/runtime';
|
|
5
|
+
|
|
6
|
+
interface TacticsEntity {
|
|
7
|
+
tacticsState: TacticsState | null;
|
|
8
|
+
}
|
|
9
|
+
declare const TacticalGridBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
|
|
10
|
+
declare const TerrainMovementBudgetBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
|
|
11
|
+
declare const MinMaxAttackRangeBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
|
|
12
|
+
declare const TerrainDefenseModifierBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
|
|
13
|
+
declare const CounterattackAndFollowUpBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
|
|
14
|
+
declare const WeaponAdvantageCycleBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
|
|
15
|
+
declare const PersistentUnitLossBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
|
|
16
|
+
declare const ProgressiveBuildingCaptureBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
|
|
17
|
+
declare const FuelAmmunitionResupplyBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
|
|
18
|
+
declare const TransportLoadUnloadBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
|
|
19
|
+
declare const CommanderPowerWindowBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
|
|
20
|
+
|
|
21
|
+
export { CommanderPowerWindowBehavior, CounterattackAndFollowUpBehavior, FuelAmmunitionResupplyBehavior, MinMaxAttackRangeBehavior, PersistentUnitLossBehavior, ProgressiveBuildingCaptureBehavior, TacticalGridBehavior, type TacticsEntity, TacticsOptions, TacticsState, TerrainDefenseModifierBehavior, TerrainMovementBudgetBehavior, TransportLoadUnloadBehavior, WeaponAdvantageCycleBehavior };
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import {
|
|
2
|
+
CommanderPowerWindowBehavior,
|
|
3
|
+
CounterattackAndFollowUpBehavior,
|
|
4
|
+
FuelAmmunitionResupplyBehavior,
|
|
5
|
+
MinMaxAttackRangeBehavior,
|
|
6
|
+
PersistentUnitLossBehavior,
|
|
7
|
+
ProgressiveBuildingCaptureBehavior,
|
|
8
|
+
TacticalGridBehavior,
|
|
9
|
+
TerrainDefenseModifierBehavior,
|
|
10
|
+
TerrainMovementBudgetBehavior,
|
|
11
|
+
TransportLoadUnloadBehavior,
|
|
12
|
+
WeaponAdvantageCycleBehavior
|
|
13
|
+
} from "./chunk-ZZXTGVGN.js";
|
|
14
|
+
import {
|
|
15
|
+
TACTICS_ABILITIES,
|
|
16
|
+
TACTICS_EVENTS,
|
|
17
|
+
tacticsData,
|
|
18
|
+
tacticsOperation
|
|
19
|
+
} from "./chunk-6DTIJB7B.js";
|
|
20
|
+
import "./chunk-5SMXQ6AU.js";
|
|
21
|
+
import "./chunk-S44ZHYE6.js";
|
|
22
|
+
import "./chunk-JSBRDJBE.js";
|
|
23
|
+
export {
|
|
24
|
+
CommanderPowerWindowBehavior,
|
|
25
|
+
CounterattackAndFollowUpBehavior,
|
|
26
|
+
FuelAmmunitionResupplyBehavior,
|
|
27
|
+
MinMaxAttackRangeBehavior,
|
|
28
|
+
PersistentUnitLossBehavior,
|
|
29
|
+
ProgressiveBuildingCaptureBehavior,
|
|
30
|
+
TACTICS_ABILITIES,
|
|
31
|
+
TACTICS_EVENTS,
|
|
32
|
+
TacticalGridBehavior,
|
|
33
|
+
TerrainDefenseModifierBehavior,
|
|
34
|
+
TerrainMovementBudgetBehavior,
|
|
35
|
+
TransportLoadUnloadBehavior,
|
|
36
|
+
WeaponAdvantageCycleBehavior,
|
|
37
|
+
tacticsData,
|
|
38
|
+
tacticsOperation
|
|
39
|
+
};
|
package/dist/thruster.d.ts
CHANGED
|
@@ -1,8 +1,9 @@
|
|
|
1
1
|
import { T as ThrusterInputComponent, a as ThrusterMovementComponent } from './components-B29WHGQN.js';
|
|
2
2
|
export { b as ThrusterStateComponent, c as createThrusterInputComponent, d as createThrusterMovementComponent, e as createThrusterStateComponent } from './components-B29WHGQN.js';
|
|
3
3
|
import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
|
|
4
|
-
import {
|
|
4
|
+
import { y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
|
|
5
5
|
import 'typescript-fsm';
|
|
6
|
+
import './behavior-metadata-Drm1zxI2.js';
|
|
6
7
|
import '@zylem/runtime';
|
|
7
8
|
|
|
8
9
|
/**
|
package/dist/thruster.js
CHANGED
|
@@ -3,14 +3,15 @@ import {
|
|
|
3
3
|
ThrusterEvent,
|
|
4
4
|
ThrusterFSM,
|
|
5
5
|
ThrusterState
|
|
6
|
-
} from "./chunk-
|
|
6
|
+
} from "./chunk-SKKVOH6D.js";
|
|
7
7
|
import {
|
|
8
8
|
createThrusterInputComponent,
|
|
9
9
|
createThrusterMovementComponent,
|
|
10
10
|
createThrusterStateComponent
|
|
11
11
|
} from "./chunk-2HLZBWGD.js";
|
|
12
12
|
import "./chunk-CBQSC6W3.js";
|
|
13
|
-
import "./chunk-
|
|
13
|
+
import "./chunk-5SMXQ6AU.js";
|
|
14
|
+
import "./chunk-S44ZHYE6.js";
|
|
14
15
|
import "./chunk-JSBRDJBE.js";
|
|
15
16
|
export {
|
|
16
17
|
ThrusterBehavior,
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { T as TopDownMovementComponent, a as TopDownMovementInputComponent, b as TopDownMovementStateComponent } from './components-XCpL6IYt.js';
|
|
2
2
|
export { c as createTopDownMovementComponent, d as createTopDownMovementInputComponent, e as createTopDownMovementStateComponent } from './components-XCpL6IYt.js';
|
|
3
|
-
import {
|
|
3
|
+
import { y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
|
|
4
|
+
import './behavior-metadata-Drm1zxI2.js';
|
|
4
5
|
import '@zylem/runtime';
|
|
5
6
|
|
|
6
7
|
/**
|