@zylem/behaviors 0.8.10 → 0.8.11

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Files changed (159) hide show
  1. package/dist/acrobatics-2d.d.ts +25 -0
  2. package/dist/acrobatics-2d.js +37 -0
  3. package/dist/action-rpg.d.ts +21 -0
  4. package/dist/action-rpg.js +39 -0
  5. package/dist/adventure-tools.d.ts +22 -0
  6. package/dist/adventure-tools.js +39 -0
  7. package/dist/behavior-descriptor-NS_qnzzp.d.ts +4527 -0
  8. package/dist/behavior-metadata-Drm1zxI2.d.ts +13 -0
  9. package/dist/catalog.d.ts +2143 -0
  10. package/dist/catalog.js +9 -0
  11. package/dist/chunk-2BE5BW7D.js +130 -0
  12. package/dist/{chunk-VNQLMRWC.js → chunk-2QCCLHJC.js} +9 -5
  13. package/dist/chunk-2UGT4MIF.js +94 -0
  14. package/dist/chunk-3J3ISPFQ.js +99 -0
  15. package/dist/chunk-3LBGEWT6.js +124 -0
  16. package/dist/{chunk-UUMH3DC3.js → chunk-3QBNWT7B.js} +5 -1
  17. package/dist/chunk-3T44EDXU.js +114 -0
  18. package/dist/chunk-5AJJ44QK.js +129 -0
  19. package/dist/{chunk-YDLO5M7S.js → chunk-5SMXQ6AU.js} +1 -0
  20. package/dist/chunk-5VJIP535.js +71 -0
  21. package/dist/chunk-6DTIJB7B.js +166 -0
  22. package/dist/chunk-73MHJY6R.js +78 -0
  23. package/dist/chunk-73YASAYS.js +137 -0
  24. package/dist/{chunk-NZM5YQBW.js → chunk-7HGDADLB.js} +8 -4
  25. package/dist/chunk-7IOQEXYR.js +92 -0
  26. package/dist/{chunk-G5S5U6WI.js → chunk-APAM55J3.js} +9 -5
  27. package/dist/chunk-BLTBZJPG.js +126 -0
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  29. package/dist/chunk-BR33KT4Z.js +3186 -0
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  31. package/dist/chunk-DDLZLJ7W.js +8 -0
  32. package/dist/chunk-DRIXFB4C.js +132 -0
  33. package/dist/{chunk-U2BSZJ3S.js → chunk-DTLUKSX2.js} +5 -1
  34. package/dist/{chunk-VB4GYWTE.js → chunk-EMEA45JQ.js} +9 -5
  35. package/dist/chunk-EQFLPRF7.js +130 -0
  36. package/dist/{chunk-X45KOKUF.js → chunk-GNRMH7D3.js} +8 -4
  37. package/dist/chunk-GYEKT5AY.js +102 -0
  38. package/dist/{chunk-SHZZ2QRV.js → chunk-HCWLIPXP.js} +5 -1
  39. package/dist/chunk-HQ2UFI3S.js +116 -0
  40. package/dist/chunk-I52PC5IU.js +128 -0
  41. package/dist/{chunk-T7ST62OT.js → chunk-IAIJG2PB.js} +9 -5
  42. package/dist/{chunk-NDJO56BB.js → chunk-IJILTFEL.js} +5 -1
  43. package/dist/{chunk-6RIS4MGM.js → chunk-IRNU4JGV.js} +9 -5
  44. package/dist/chunk-IRPBFVAK.js +141 -0
  45. package/dist/chunk-JFBR4FNX.js +140 -0
  46. package/dist/{chunk-ERS6SNA5.js → chunk-K34N2CBL.js} +5 -1
  47. package/dist/chunk-LMMF7KXF.js +178 -0
  48. package/dist/chunk-LWGJ3QQZ.js +107 -0
  49. package/dist/chunk-MPNGQLHZ.js +132 -0
  50. package/dist/chunk-OH5LJAEJ.js +135 -0
  51. package/dist/{chunk-HZMC4LGW.js → chunk-P6TMZSWF.js} +10 -6
  52. package/dist/chunk-PDHHOVVQ.js +126 -0
  53. package/dist/{chunk-7TIIRJKF.js → chunk-RUBKGAPS.js} +5 -1
  54. package/dist/chunk-S44ZHYE6.js +1912 -0
  55. package/dist/chunk-SFMJNAW3.js +128 -0
  56. package/dist/{chunk-IU7Y3L7Y.js → chunk-SKKVOH6D.js} +5 -1
  57. package/dist/chunk-TSYXRRS4.js +125 -0
  58. package/dist/chunk-TZHO6P22.js +150 -0
  59. package/dist/chunk-V26L6MY6.js +127 -0
  60. package/dist/chunk-V4M46BF6.js +105 -0
  61. package/dist/chunk-VSFWETXS.js +127 -0
  62. package/dist/chunk-VU4LTE2X.js +147 -0
  63. package/dist/chunk-WF6HC5U3.js +8 -0
  64. package/dist/chunk-WG5NCDS4.js +99 -0
  65. package/dist/{chunk-7LHXAEOZ.js → chunk-WUYHS6JZ.js} +6 -2
  66. package/dist/chunk-XNRY6NOC.js +120 -0
  67. package/dist/{chunk-57JGBNCS.js → chunk-XT47QZQ6.js} +10 -6
  68. package/dist/chunk-Y5CCNMJI.js +58 -0
  69. package/dist/chunk-YVVB6YMG.js +133 -0
  70. package/dist/chunk-ZZXTGVGN.js +131 -0
  71. package/dist/combat-ai.d.ts +21 -0
  72. package/dist/combat-ai.js +41 -0
  73. package/dist/{components-tct075-p.d.ts → components-ClmBORMP.d.ts} +1 -1
  74. package/dist/cooldown.d.ts +2 -8
  75. package/dist/cooldown.js +3 -2
  76. package/dist/coordinators/boundary-ricochet-3d.d.ts +3 -2
  77. package/dist/coordinators/boundary-ricochet.d.ts +3 -2
  78. package/dist/coordinators/boundary-ricochet.js +2 -2
  79. package/dist/coordinators/multidirectional-space-shooter.d.ts +2 -1
  80. package/dist/coordinators/multidirectional-space-shooter.js +2 -2
  81. package/dist/coordinators/top-down-shooter.d.ts +2 -1
  82. package/dist/coordinators/top-down-shooter.js +2 -2
  83. package/dist/core.d.ts +386 -25
  84. package/dist/core.js +1583 -6
  85. package/dist/destructible-3d.d.ts +2 -1
  86. package/dist/destructible-3d.js +3 -2
  87. package/dist/environmental-locomotion.d.ts +23 -0
  88. package/dist/environmental-locomotion.js +35 -0
  89. package/dist/first-person.d.ts +2 -1
  90. package/dist/first-person.js +24 -3
  91. package/dist/golf-racket.d.ts +21 -0
  92. package/dist/golf-racket.js +37 -0
  93. package/dist/index.d.ts +25 -3
  94. package/dist/index.js +763 -79
  95. package/dist/jumper-2d.d.ts +2 -1
  96. package/dist/jumper-2d.js +24 -3
  97. package/dist/jumper-3d.d.ts +2 -1
  98. package/dist/jumper-3d.js +24 -3
  99. package/dist/lane-defense.d.ts +21 -0
  100. package/dist/lane-defense.js +39 -0
  101. package/dist/life-simulation.d.ts +21 -0
  102. package/dist/life-simulation.js +39 -0
  103. package/dist/matching-pinball.d.ts +21 -0
  104. package/dist/matching-pinball.js +39 -0
  105. package/dist/melee-combat.d.ts +22 -0
  106. package/dist/melee-combat.js +45 -0
  107. package/dist/{moveable-tkFsn7mE.d.ts → moveable-CXK2wEZL.d.ts} +1 -1
  108. package/dist/particle-emitter.d.ts +2 -1
  109. package/dist/particle-emitter.js +3 -2
  110. package/dist/platformer-2d.d.ts +2 -1
  111. package/dist/platformer-2d.js +24 -3
  112. package/dist/platformer-3d.d.ts +2 -1
  113. package/dist/platformer-3d.js +24 -3
  114. package/dist/racing-vehicles.d.ts +21 -0
  115. package/dist/racing-vehicles.js +37 -0
  116. package/dist/rhythm-performance.d.ts +21 -0
  117. package/dist/rhythm-performance.js +39 -0
  118. package/dist/ricochet-2d.d.ts +2 -1
  119. package/dist/ricochet-2d.js +24 -3
  120. package/dist/ricochet-3d.d.ts +2 -1
  121. package/dist/ricochet-3d.js +24 -3
  122. package/dist/runtime-2d.d.ts +2 -1
  123. package/dist/runtime-2d.js +10 -1
  124. package/dist/screen-visibility.d.ts +2 -1
  125. package/dist/screen-visibility.js +3 -2
  126. package/dist/screen-wrap.d.ts +2 -7
  127. package/dist/screen-wrap.js +3 -2
  128. package/dist/shooter-2d.d.ts +2 -1
  129. package/dist/shooter-2d.js +3 -2
  130. package/dist/skate-snowboard.d.ts +21 -0
  131. package/dist/skate-snowboard.js +37 -0
  132. package/dist/spatial-puzzles.d.ts +21 -0
  133. package/dist/spatial-puzzles.js +35 -0
  134. package/dist/squad-rts.d.ts +21 -0
  135. package/dist/squad-rts.js +39 -0
  136. package/dist/stealth-city.d.ts +21 -0
  137. package/dist/stealth-city.js +41 -0
  138. package/dist/survival-resources.d.ts +21 -0
  139. package/dist/survival-resources.js +37 -0
  140. package/dist/tactical-grid.d.ts +21 -0
  141. package/dist/tactical-grid.js +39 -0
  142. package/dist/thruster.d.ts +2 -1
  143. package/dist/thruster.js +3 -2
  144. package/dist/top-down-movement.d.ts +2 -1
  145. package/dist/top-down-movement.js +24 -3
  146. package/dist/turn-based-rpg.d.ts +21 -0
  147. package/dist/turn-based-rpg.js +39 -0
  148. package/dist/weapon-systems.d.ts +22 -0
  149. package/dist/weapon-systems.js +45 -0
  150. package/dist/world-boundary-2d.d.ts +2 -1
  151. package/dist/world-boundary-2d.js +24 -3
  152. package/dist/world-boundary-3d.d.ts +2 -1
  153. package/dist/world-boundary-3d.js +24 -3
  154. package/package.json +87 -3
  155. package/dist/behavior-descriptor-Dr8qmQ20.d.ts +0 -914
  156. package/dist/chunk-GZ3DQIIZ.js +0 -888
  157. package/dist/{chunk-OSPQFWQF.js → chunk-4K37UL53.js} +3 -3
  158. package/dist/{chunk-DD4U42FG.js → chunk-AQB246W5.js} +3 -3
  159. package/dist/{chunk-UKGBQTHL.js → chunk-CXDNR4R4.js} +3 -3
@@ -0,0 +1,25 @@
1
+ import { y as BehaviorDescriptor, g as AcrobaticsOptions, f as AcrobaticsInput, h as AcrobaticsState } from './behavior-descriptor-NS_qnzzp.js';
2
+ export { A as ACROBATICS_ACTIONS, e as AcrobaticsAbility, bS as TRAVERSAL_ABILITIES } from './behavior-descriptor-NS_qnzzp.js';
3
+ import './behavior-metadata-Drm1zxI2.js';
4
+ import '@zylem/runtime';
5
+
6
+ interface AcrobaticsEntity {
7
+ $acrobatics: AcrobaticsInput;
8
+ acrobaticsState: AcrobaticsState | null;
9
+ }
10
+ /** Use exactly one movement descriptor per entity. Combined version owns all three actions. */
11
+ declare const AcrobaticMovement2DBehavior: BehaviorDescriptor<AcrobaticsOptions, Record<string, never>, AcrobaticsEntity>;
12
+ declare const RunningLongJumpBehavior: BehaviorDescriptor<AcrobaticsOptions, Record<string, never>, AcrobaticsEntity>;
13
+ declare const ChainedJumpBehavior: BehaviorDescriptor<AcrobaticsOptions, Record<string, never>, AcrobaticsEntity>;
14
+ declare const CrouchBackflipBehavior: BehaviorDescriptor<AcrobaticsOptions, Record<string, never>, AcrobaticsEntity>;
15
+ /** Complete B001–B010 group, one native movement/input owner. */
16
+ declare const PlatformerTraversalBehavior: BehaviorDescriptor<AcrobaticsOptions, Record<string, never>, AcrobaticsEntity>;
17
+ declare const WallKickBehavior: BehaviorDescriptor<AcrobaticsOptions, Record<string, never>, AcrobaticsEntity>;
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+ declare const LedgeHangAndMantleBehavior: BehaviorDescriptor<AcrobaticsOptions, Record<string, never>, AcrobaticsEntity>;
19
+ declare const PoleClimbBehavior: BehaviorDescriptor<AcrobaticsOptions, Record<string, never>, AcrobaticsEntity>;
20
+ declare const CeilingHangTraverseBehavior: BehaviorDescriptor<AcrobaticsOptions, Record<string, never>, AcrobaticsEntity>;
21
+ declare const GroundPoundImpactBehavior: BehaviorDescriptor<AcrobaticsOptions, Record<string, never>, AcrobaticsEntity>;
22
+ declare const DiveToBellySlideBehavior: BehaviorDescriptor<AcrobaticsOptions, Record<string, never>, AcrobaticsEntity>;
23
+ declare const TemporaryActorPossessionBehavior: BehaviorDescriptor<AcrobaticsOptions, Record<string, never>, AcrobaticsEntity>;
24
+
25
+ export { AcrobaticMovement2DBehavior, type AcrobaticsEntity, AcrobaticsInput, AcrobaticsOptions, AcrobaticsState, CeilingHangTraverseBehavior, ChainedJumpBehavior, CrouchBackflipBehavior, DiveToBellySlideBehavior, GroundPoundImpactBehavior, LedgeHangAndMantleBehavior, PlatformerTraversalBehavior, PoleClimbBehavior, RunningLongJumpBehavior, TemporaryActorPossessionBehavior, WallKickBehavior };
@@ -0,0 +1,37 @@
1
+ import {
2
+ AcrobaticMovement2DBehavior,
3
+ CeilingHangTraverseBehavior,
4
+ ChainedJumpBehavior,
5
+ CrouchBackflipBehavior,
6
+ DiveToBellySlideBehavior,
7
+ GroundPoundImpactBehavior,
8
+ LedgeHangAndMantleBehavior,
9
+ PlatformerTraversalBehavior,
10
+ PoleClimbBehavior,
11
+ RunningLongJumpBehavior,
12
+ TemporaryActorPossessionBehavior,
13
+ WallKickBehavior
14
+ } from "./chunk-WG5NCDS4.js";
15
+ import {
16
+ ACROBATICS_ACTIONS,
17
+ TRAVERSAL_ABILITIES
18
+ } from "./chunk-WF6HC5U3.js";
19
+ import "./chunk-5SMXQ6AU.js";
20
+ import "./chunk-S44ZHYE6.js";
21
+ import "./chunk-JSBRDJBE.js";
22
+ export {
23
+ ACROBATICS_ACTIONS,
24
+ AcrobaticMovement2DBehavior,
25
+ CeilingHangTraverseBehavior,
26
+ ChainedJumpBehavior,
27
+ CrouchBackflipBehavior,
28
+ DiveToBellySlideBehavior,
29
+ GroundPoundImpactBehavior,
30
+ LedgeHangAndMantleBehavior,
31
+ PlatformerTraversalBehavior,
32
+ PoleClimbBehavior,
33
+ RunningLongJumpBehavior,
34
+ TRAVERSAL_ABILITIES,
35
+ TemporaryActorPossessionBehavior,
36
+ WallKickBehavior
37
+ };
@@ -0,0 +1,21 @@
1
+ import { y as BehaviorDescriptor, bj as RpgOptions, bl as RpgState } from './behavior-descriptor-NS_qnzzp.js';
2
+ export { b1 as RPG_ABILITIES, b2 as RPG_EVENTS, be as RpgAbility, bf as RpgAction, bg as RpgAffix, bh as RpgEvent, bi as RpgItem, bk as RpgPoint, cA as rpgData, cB as rpgOperation } from './behavior-descriptor-NS_qnzzp.js';
3
+ import './behavior-metadata-Drm1zxI2.js';
4
+ import '@zylem/runtime';
5
+
6
+ interface RpgEntity {
7
+ rpgState: RpgState | null;
8
+ }
9
+ declare const ActionRpgBehavior: BehaviorDescriptor<RpgOptions, Record<string, never>, RpgEntity>;
10
+ declare const EquipmentStatAggregationBehavior: BehaviorDescriptor<RpgOptions, Record<string, never>, RpgEntity>;
11
+ declare const DurabilityAndRepairBehavior: BehaviorDescriptor<RpgOptions, Record<string, never>, RpgEntity>;
12
+ declare const AffixBudgetGenerationBehavior: BehaviorDescriptor<RpgOptions, Record<string, never>, RpgEntity>;
13
+ declare const DeathDropOwnershipBehavior: BehaviorDescriptor<RpgOptions, Record<string, never>, RpgEntity>;
14
+ declare const ConsumableBeltSlotsBehavior: BehaviorDescriptor<RpgOptions, Record<string, never>, RpgEntity>;
15
+ declare const SeededLootTableBehavior: BehaviorDescriptor<RpgOptions, Record<string, never>, RpgEntity>;
16
+ declare const DamageToResourceLeechBehavior: BehaviorDescriptor<RpgOptions, Record<string, never>, RpgEntity>;
17
+ declare const TypedResistanceResolutionBehavior: BehaviorDescriptor<RpgOptions, Record<string, never>, RpgEntity>;
18
+ declare const AutonomousFamiliarBehavior: BehaviorDescriptor<RpgOptions, Record<string, never>, RpgEntity>;
19
+ declare const ResourceDrainingTransformationBehavior: BehaviorDescriptor<RpgOptions, Record<string, never>, RpgEntity>;
20
+
21
+ export { ActionRpgBehavior, AffixBudgetGenerationBehavior, AutonomousFamiliarBehavior, ConsumableBeltSlotsBehavior, DamageToResourceLeechBehavior, DeathDropOwnershipBehavior, DurabilityAndRepairBehavior, EquipmentStatAggregationBehavior, ResourceDrainingTransformationBehavior, type RpgEntity, RpgOptions, RpgState, SeededLootTableBehavior, TypedResistanceResolutionBehavior };
@@ -0,0 +1,39 @@
1
+ import {
2
+ ActionRpgBehavior,
3
+ AffixBudgetGenerationBehavior,
4
+ AutonomousFamiliarBehavior,
5
+ ConsumableBeltSlotsBehavior,
6
+ DamageToResourceLeechBehavior,
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+ DeathDropOwnershipBehavior,
8
+ DurabilityAndRepairBehavior,
9
+ EquipmentStatAggregationBehavior,
10
+ ResourceDrainingTransformationBehavior,
11
+ SeededLootTableBehavior,
12
+ TypedResistanceResolutionBehavior
13
+ } from "./chunk-3LBGEWT6.js";
14
+ import {
15
+ RPG_ABILITIES,
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+ RPG_EVENTS,
17
+ rpgData,
18
+ rpgOperation
19
+ } from "./chunk-VU4LTE2X.js";
20
+ import "./chunk-5SMXQ6AU.js";
21
+ import "./chunk-S44ZHYE6.js";
22
+ import "./chunk-JSBRDJBE.js";
23
+ export {
24
+ ActionRpgBehavior,
25
+ AffixBudgetGenerationBehavior,
26
+ AutonomousFamiliarBehavior,
27
+ ConsumableBeltSlotsBehavior,
28
+ DamageToResourceLeechBehavior,
29
+ DeathDropOwnershipBehavior,
30
+ DurabilityAndRepairBehavior,
31
+ EquipmentStatAggregationBehavior,
32
+ RPG_ABILITIES,
33
+ RPG_EVENTS,
34
+ ResourceDrainingTransformationBehavior,
35
+ SeededLootTableBehavior,
36
+ TypedResistanceResolutionBehavior,
37
+ rpgData,
38
+ rpgOperation
39
+ };
@@ -0,0 +1,22 @@
1
+ import { j as AdventureInput, o as AdventureState, y as BehaviorDescriptor, m as AdventureOptions } from './behavior-descriptor-NS_qnzzp.js';
2
+ export { a as ADVENTURE_ABILITIES, b as ADVENTURE_BUTTONS, c as ADVENTURE_EVENT_KINDS, d as ADVENTURE_FLAGS, i as AdventureAbility, k as AdventureObject, l as AdventureObjectState, n as AdventureRole } from './behavior-descriptor-NS_qnzzp.js';
3
+ import './behavior-metadata-Drm1zxI2.js';
4
+ import '@zylem/runtime';
5
+
6
+ interface AdventureEntity {
7
+ $adventure: AdventureInput;
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+ adventureState: AdventureState | null;
9
+ }
10
+ declare const AdventureToolsBehavior: BehaviorDescriptor<AdventureOptions, Record<string, never>, AdventureEntity>;
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+ declare const CombatLockOnBehavior: BehaviorDescriptor<AdventureOptions, Record<string, never>, AdventureEntity>;
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+ declare const HookshotPullBehavior: BehaviorDescriptor<AdventureOptions, Record<string, never>, AdventureEntity>;
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+ declare const GrappleSwingBehavior: BehaviorDescriptor<AdventureOptions, Record<string, never>, AdventureEntity>;
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+ declare const MorphBallTransitionBehavior: BehaviorDescriptor<AdventureOptions, Record<string, never>, AdventureEntity>;
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+ declare const MagneticTrackAdhesionBehavior: BehaviorDescriptor<AdventureOptions, Record<string, never>, AdventureEntity>;
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+ declare const ScanningAndDiscoveryBehavior: BehaviorDescriptor<AdventureOptions, Record<string, never>, AdventureEntity>;
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+ declare const FusedCarryableBombBehavior: BehaviorDescriptor<AdventureOptions, Record<string, never>, AdventureEntity>;
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+ declare const ReturningBoomerangBehavior: BehaviorDescriptor<AdventureOptions, Record<string, never>, AdventureEntity>;
19
+ declare const KeyedInteractionGateBehavior: BehaviorDescriptor<AdventureOptions, Record<string, never>, AdventureEntity>;
20
+ declare const CarryAimAndThrowBehavior: BehaviorDescriptor<AdventureOptions, Record<string, never>, AdventureEntity>;
21
+
22
+ export { type AdventureEntity, AdventureInput, AdventureOptions, AdventureState, AdventureToolsBehavior, CarryAimAndThrowBehavior, CombatLockOnBehavior, FusedCarryableBombBehavior, GrappleSwingBehavior, HookshotPullBehavior, KeyedInteractionGateBehavior, MagneticTrackAdhesionBehavior, MorphBallTransitionBehavior, ReturningBoomerangBehavior, ScanningAndDiscoveryBehavior };
@@ -0,0 +1,39 @@
1
+ import {
2
+ AdventureToolsBehavior,
3
+ CarryAimAndThrowBehavior,
4
+ CombatLockOnBehavior,
5
+ FusedCarryableBombBehavior,
6
+ GrappleSwingBehavior,
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+ HookshotPullBehavior,
8
+ KeyedInteractionGateBehavior,
9
+ MagneticTrackAdhesionBehavior,
10
+ MorphBallTransitionBehavior,
11
+ ReturningBoomerangBehavior,
12
+ ScanningAndDiscoveryBehavior
13
+ } from "./chunk-IRPBFVAK.js";
14
+ import {
15
+ ADVENTURE_ABILITIES,
16
+ ADVENTURE_BUTTONS,
17
+ ADVENTURE_EVENT_KINDS,
18
+ ADVENTURE_FLAGS
19
+ } from "./chunk-Y5CCNMJI.js";
20
+ import "./chunk-5SMXQ6AU.js";
21
+ import "./chunk-S44ZHYE6.js";
22
+ import "./chunk-JSBRDJBE.js";
23
+ export {
24
+ ADVENTURE_ABILITIES,
25
+ ADVENTURE_BUTTONS,
26
+ ADVENTURE_EVENT_KINDS,
27
+ ADVENTURE_FLAGS,
28
+ AdventureToolsBehavior,
29
+ CarryAimAndThrowBehavior,
30
+ CombatLockOnBehavior,
31
+ FusedCarryableBombBehavior,
32
+ GrappleSwingBehavior,
33
+ HookshotPullBehavior,
34
+ KeyedInteractionGateBehavior,
35
+ MagneticTrackAdhesionBehavior,
36
+ MorphBallTransitionBehavior,
37
+ ReturningBoomerangBehavior,
38
+ ScanningAndDiscoveryBehavior
39
+ };