@zylem/behaviors 0.8.10 → 0.8.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (159) hide show
  1. package/dist/acrobatics-2d.d.ts +25 -0
  2. package/dist/acrobatics-2d.js +37 -0
  3. package/dist/action-rpg.d.ts +21 -0
  4. package/dist/action-rpg.js +39 -0
  5. package/dist/adventure-tools.d.ts +22 -0
  6. package/dist/adventure-tools.js +39 -0
  7. package/dist/behavior-descriptor-NS_qnzzp.d.ts +4527 -0
  8. package/dist/behavior-metadata-Drm1zxI2.d.ts +13 -0
  9. package/dist/catalog.d.ts +2143 -0
  10. package/dist/catalog.js +9 -0
  11. package/dist/chunk-2BE5BW7D.js +130 -0
  12. package/dist/{chunk-VNQLMRWC.js → chunk-2QCCLHJC.js} +9 -5
  13. package/dist/chunk-2UGT4MIF.js +94 -0
  14. package/dist/chunk-3J3ISPFQ.js +99 -0
  15. package/dist/chunk-3LBGEWT6.js +124 -0
  16. package/dist/{chunk-UUMH3DC3.js → chunk-3QBNWT7B.js} +5 -1
  17. package/dist/chunk-3T44EDXU.js +114 -0
  18. package/dist/chunk-5AJJ44QK.js +129 -0
  19. package/dist/{chunk-YDLO5M7S.js → chunk-5SMXQ6AU.js} +1 -0
  20. package/dist/chunk-5VJIP535.js +71 -0
  21. package/dist/chunk-6DTIJB7B.js +166 -0
  22. package/dist/chunk-73MHJY6R.js +78 -0
  23. package/dist/chunk-73YASAYS.js +137 -0
  24. package/dist/{chunk-NZM5YQBW.js → chunk-7HGDADLB.js} +8 -4
  25. package/dist/chunk-7IOQEXYR.js +92 -0
  26. package/dist/{chunk-G5S5U6WI.js → chunk-APAM55J3.js} +9 -5
  27. package/dist/chunk-BLTBZJPG.js +126 -0
  28. package/dist/chunk-BN6QZDR5.js +90 -0
  29. package/dist/chunk-BR33KT4Z.js +3186 -0
  30. package/dist/chunk-C5AYL42A.js +138 -0
  31. package/dist/chunk-DDLZLJ7W.js +8 -0
  32. package/dist/chunk-DRIXFB4C.js +132 -0
  33. package/dist/{chunk-U2BSZJ3S.js → chunk-DTLUKSX2.js} +5 -1
  34. package/dist/{chunk-VB4GYWTE.js → chunk-EMEA45JQ.js} +9 -5
  35. package/dist/chunk-EQFLPRF7.js +130 -0
  36. package/dist/{chunk-X45KOKUF.js → chunk-GNRMH7D3.js} +8 -4
  37. package/dist/chunk-GYEKT5AY.js +102 -0
  38. package/dist/{chunk-SHZZ2QRV.js → chunk-HCWLIPXP.js} +5 -1
  39. package/dist/chunk-HQ2UFI3S.js +116 -0
  40. package/dist/chunk-I52PC5IU.js +128 -0
  41. package/dist/{chunk-T7ST62OT.js → chunk-IAIJG2PB.js} +9 -5
  42. package/dist/{chunk-NDJO56BB.js → chunk-IJILTFEL.js} +5 -1
  43. package/dist/{chunk-6RIS4MGM.js → chunk-IRNU4JGV.js} +9 -5
  44. package/dist/chunk-IRPBFVAK.js +141 -0
  45. package/dist/chunk-JFBR4FNX.js +140 -0
  46. package/dist/{chunk-ERS6SNA5.js → chunk-K34N2CBL.js} +5 -1
  47. package/dist/chunk-LMMF7KXF.js +178 -0
  48. package/dist/chunk-LWGJ3QQZ.js +107 -0
  49. package/dist/chunk-MPNGQLHZ.js +132 -0
  50. package/dist/chunk-OH5LJAEJ.js +135 -0
  51. package/dist/{chunk-HZMC4LGW.js → chunk-P6TMZSWF.js} +10 -6
  52. package/dist/chunk-PDHHOVVQ.js +126 -0
  53. package/dist/{chunk-7TIIRJKF.js → chunk-RUBKGAPS.js} +5 -1
  54. package/dist/chunk-S44ZHYE6.js +1912 -0
  55. package/dist/chunk-SFMJNAW3.js +128 -0
  56. package/dist/{chunk-IU7Y3L7Y.js → chunk-SKKVOH6D.js} +5 -1
  57. package/dist/chunk-TSYXRRS4.js +125 -0
  58. package/dist/chunk-TZHO6P22.js +150 -0
  59. package/dist/chunk-V26L6MY6.js +127 -0
  60. package/dist/chunk-V4M46BF6.js +105 -0
  61. package/dist/chunk-VSFWETXS.js +127 -0
  62. package/dist/chunk-VU4LTE2X.js +147 -0
  63. package/dist/chunk-WF6HC5U3.js +8 -0
  64. package/dist/chunk-WG5NCDS4.js +99 -0
  65. package/dist/{chunk-7LHXAEOZ.js → chunk-WUYHS6JZ.js} +6 -2
  66. package/dist/chunk-XNRY6NOC.js +120 -0
  67. package/dist/{chunk-57JGBNCS.js → chunk-XT47QZQ6.js} +10 -6
  68. package/dist/chunk-Y5CCNMJI.js +58 -0
  69. package/dist/chunk-YVVB6YMG.js +133 -0
  70. package/dist/chunk-ZZXTGVGN.js +131 -0
  71. package/dist/combat-ai.d.ts +21 -0
  72. package/dist/combat-ai.js +41 -0
  73. package/dist/{components-tct075-p.d.ts → components-ClmBORMP.d.ts} +1 -1
  74. package/dist/cooldown.d.ts +2 -8
  75. package/dist/cooldown.js +3 -2
  76. package/dist/coordinators/boundary-ricochet-3d.d.ts +3 -2
  77. package/dist/coordinators/boundary-ricochet.d.ts +3 -2
  78. package/dist/coordinators/boundary-ricochet.js +2 -2
  79. package/dist/coordinators/multidirectional-space-shooter.d.ts +2 -1
  80. package/dist/coordinators/multidirectional-space-shooter.js +2 -2
  81. package/dist/coordinators/top-down-shooter.d.ts +2 -1
  82. package/dist/coordinators/top-down-shooter.js +2 -2
  83. package/dist/core.d.ts +386 -25
  84. package/dist/core.js +1583 -6
  85. package/dist/destructible-3d.d.ts +2 -1
  86. package/dist/destructible-3d.js +3 -2
  87. package/dist/environmental-locomotion.d.ts +23 -0
  88. package/dist/environmental-locomotion.js +35 -0
  89. package/dist/first-person.d.ts +2 -1
  90. package/dist/first-person.js +24 -3
  91. package/dist/golf-racket.d.ts +21 -0
  92. package/dist/golf-racket.js +37 -0
  93. package/dist/index.d.ts +25 -3
  94. package/dist/index.js +763 -79
  95. package/dist/jumper-2d.d.ts +2 -1
  96. package/dist/jumper-2d.js +24 -3
  97. package/dist/jumper-3d.d.ts +2 -1
  98. package/dist/jumper-3d.js +24 -3
  99. package/dist/lane-defense.d.ts +21 -0
  100. package/dist/lane-defense.js +39 -0
  101. package/dist/life-simulation.d.ts +21 -0
  102. package/dist/life-simulation.js +39 -0
  103. package/dist/matching-pinball.d.ts +21 -0
  104. package/dist/matching-pinball.js +39 -0
  105. package/dist/melee-combat.d.ts +22 -0
  106. package/dist/melee-combat.js +45 -0
  107. package/dist/{moveable-tkFsn7mE.d.ts → moveable-CXK2wEZL.d.ts} +1 -1
  108. package/dist/particle-emitter.d.ts +2 -1
  109. package/dist/particle-emitter.js +3 -2
  110. package/dist/platformer-2d.d.ts +2 -1
  111. package/dist/platformer-2d.js +24 -3
  112. package/dist/platformer-3d.d.ts +2 -1
  113. package/dist/platformer-3d.js +24 -3
  114. package/dist/racing-vehicles.d.ts +21 -0
  115. package/dist/racing-vehicles.js +37 -0
  116. package/dist/rhythm-performance.d.ts +21 -0
  117. package/dist/rhythm-performance.js +39 -0
  118. package/dist/ricochet-2d.d.ts +2 -1
  119. package/dist/ricochet-2d.js +24 -3
  120. package/dist/ricochet-3d.d.ts +2 -1
  121. package/dist/ricochet-3d.js +24 -3
  122. package/dist/runtime-2d.d.ts +2 -1
  123. package/dist/runtime-2d.js +10 -1
  124. package/dist/screen-visibility.d.ts +2 -1
  125. package/dist/screen-visibility.js +3 -2
  126. package/dist/screen-wrap.d.ts +2 -7
  127. package/dist/screen-wrap.js +3 -2
  128. package/dist/shooter-2d.d.ts +2 -1
  129. package/dist/shooter-2d.js +3 -2
  130. package/dist/skate-snowboard.d.ts +21 -0
  131. package/dist/skate-snowboard.js +37 -0
  132. package/dist/spatial-puzzles.d.ts +21 -0
  133. package/dist/spatial-puzzles.js +35 -0
  134. package/dist/squad-rts.d.ts +21 -0
  135. package/dist/squad-rts.js +39 -0
  136. package/dist/stealth-city.d.ts +21 -0
  137. package/dist/stealth-city.js +41 -0
  138. package/dist/survival-resources.d.ts +21 -0
  139. package/dist/survival-resources.js +37 -0
  140. package/dist/tactical-grid.d.ts +21 -0
  141. package/dist/tactical-grid.js +39 -0
  142. package/dist/thruster.d.ts +2 -1
  143. package/dist/thruster.js +3 -2
  144. package/dist/top-down-movement.d.ts +2 -1
  145. package/dist/top-down-movement.js +24 -3
  146. package/dist/turn-based-rpg.d.ts +21 -0
  147. package/dist/turn-based-rpg.js +39 -0
  148. package/dist/weapon-systems.d.ts +22 -0
  149. package/dist/weapon-systems.js +45 -0
  150. package/dist/world-boundary-2d.d.ts +2 -1
  151. package/dist/world-boundary-2d.js +24 -3
  152. package/dist/world-boundary-3d.d.ts +2 -1
  153. package/dist/world-boundary-3d.js +24 -3
  154. package/package.json +87 -3
  155. package/dist/behavior-descriptor-Dr8qmQ20.d.ts +0 -914
  156. package/dist/chunk-GZ3DQIIZ.js +0 -888
  157. package/dist/{chunk-OSPQFWQF.js → chunk-4K37UL53.js} +3 -3
  158. package/dist/{chunk-DD4U42FG.js → chunk-AQB246W5.js} +3 -3
  159. package/dist/{chunk-UKGBQTHL.js → chunk-CXDNR4R4.js} +3 -3
@@ -1,8 +1,9 @@
1
- import { B as BehaviorDescriptor } from './behavior-descriptor-Dr8qmQ20.js';
1
+ import { y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
2
2
  import { Material } from 'three';
3
3
  import { FractureOptions, DestructibleMesh } from '@dgreenheck/three-pinata';
4
4
  export { DestructibleMesh, FractureOptions, VoronoiOptions } from '@dgreenheck/three-pinata';
5
5
  export { D as DestructiblePrebakeWorkerAPI, P as PlainBufferGeometryPayload, a as PlainFractureOptions, b as PrebakeWorkerRequest, c as PrebakeWorkerResponse } from './payload-WEzfgjSL.js';
6
+ import './behavior-metadata-Drm1zxI2.js';
6
7
  import '@zylem/runtime';
7
8
 
8
9
  type FractureOptionsInput = NonNullable<ConstructorParameters<typeof FractureOptions>[0]>;
@@ -2,9 +2,10 @@ import {
2
2
  Destructible3DBehavior,
3
3
  DestructibleMesh,
4
4
  FractureOptions
5
- } from "./chunk-SHZZ2QRV.js";
5
+ } from "./chunk-HCWLIPXP.js";
6
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  import "./chunk-4DVDFCVY.js";
7
- import "./chunk-YDLO5M7S.js";
7
+ import "./chunk-5SMXQ6AU.js";
8
+ import "./chunk-S44ZHYE6.js";
8
9
  import "./chunk-JSBRDJBE.js";
9
10
  export {
10
11
  Destructible3DBehavior,
@@ -0,0 +1,23 @@
1
+ import { y as BehaviorDescriptor, at as EnvironmentOptions, as as EnvironmentInput, au as EnvironmentState } from './behavior-descriptor-NS_qnzzp.js';
2
+ export { af as ENVIRONMENT_ABILITIES, ag as ENVIRONMENT_MODES, ar as EnvironmentAbility, av as EnvironmentVector, aw as EnvironmentVolume, c0 as TubeRail } from './behavior-descriptor-NS_qnzzp.js';
3
+ import './behavior-metadata-Drm1zxI2.js';
4
+ import '@zylem/runtime';
5
+
6
+ interface EnvironmentEntity {
7
+ $environment: EnvironmentInput;
8
+ environmentState: EnvironmentState | null;
9
+ }
10
+ /** Use one descriptor per body; the group composes the ten optional policies. */
11
+ declare const EnvironmentalLocomotionBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
12
+ declare const LocalGravityFieldBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
13
+ declare const GravityFrameTransitionBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
14
+ declare const VolumeBuoyancyBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
15
+ declare const StrokeSwimmingBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
16
+ declare const SurfaceBreachJumpBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
17
+ declare const BreathAndDrowningBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
18
+ declare const WaterCurrentAdvectionBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
19
+ declare const WindDrivenSailingBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
20
+ declare const StaminaGlideAndUpdraftBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
21
+ declare const TubeSlideSteeringBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
22
+
23
+ export { BreathAndDrowningBehavior, type EnvironmentEntity, EnvironmentInput, EnvironmentOptions, EnvironmentState, EnvironmentalLocomotionBehavior, GravityFrameTransitionBehavior, LocalGravityFieldBehavior, StaminaGlideAndUpdraftBehavior, StrokeSwimmingBehavior, SurfaceBreachJumpBehavior, TubeSlideSteeringBehavior, VolumeBuoyancyBehavior, WaterCurrentAdvectionBehavior, WindDrivenSailingBehavior };
@@ -0,0 +1,35 @@
1
+ import {
2
+ BreathAndDrowningBehavior,
3
+ EnvironmentalLocomotionBehavior,
4
+ GravityFrameTransitionBehavior,
5
+ LocalGravityFieldBehavior,
6
+ StaminaGlideAndUpdraftBehavior,
7
+ StrokeSwimmingBehavior,
8
+ SurfaceBreachJumpBehavior,
9
+ TubeSlideSteeringBehavior,
10
+ VolumeBuoyancyBehavior,
11
+ WaterCurrentAdvectionBehavior,
12
+ WindDrivenSailingBehavior
13
+ } from "./chunk-BN6QZDR5.js";
14
+ import {
15
+ ENVIRONMENT_ABILITIES,
16
+ ENVIRONMENT_MODES
17
+ } from "./chunk-DDLZLJ7W.js";
18
+ import "./chunk-5SMXQ6AU.js";
19
+ import "./chunk-S44ZHYE6.js";
20
+ import "./chunk-JSBRDJBE.js";
21
+ export {
22
+ BreathAndDrowningBehavior,
23
+ ENVIRONMENT_ABILITIES,
24
+ ENVIRONMENT_MODES,
25
+ EnvironmentalLocomotionBehavior,
26
+ GravityFrameTransitionBehavior,
27
+ LocalGravityFieldBehavior,
28
+ StaminaGlideAndUpdraftBehavior,
29
+ StrokeSwimmingBehavior,
30
+ SurfaceBreachJumpBehavior,
31
+ TubeSlideSteeringBehavior,
32
+ VolumeBuoyancyBehavior,
33
+ WaterCurrentAdvectionBehavior,
34
+ WindDrivenSailingBehavior
35
+ };
@@ -3,9 +3,10 @@ export { c as createFirstPersonInputComponent, d as createFirstPersonMovementCom
3
3
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
4
4
  import { Vector3, Euler, Object3D } from 'three';
5
5
  import { F as FirstPersonPerspective } from './first-person-perspective-BxFHgFln.js';
6
- import { T as TransformState, f as BehaviorRuntime, B as BehaviorDescriptor } from './behavior-descriptor-Dr8qmQ20.js';
6
+ import { cQ as TransformState, cT as BehaviorRuntime, y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
7
7
  import { i as Vec3Input } from './vector-s7GbCrVn.js';
8
8
  import 'typescript-fsm';
9
+ import './behavior-metadata-Drm1zxI2.js';
9
10
  import '@zylem/runtime';
10
11
 
11
12
  /**
@@ -4,16 +4,37 @@ import {
4
4
  FirstPersonFSM,
5
5
  FirstPersonPresentation,
6
6
  FirstPersonState
7
- } from "./chunk-VNQLMRWC.js";
7
+ } from "./chunk-2QCCLHJC.js";
8
8
  import {
9
9
  createFirstPersonInputComponent,
10
10
  createFirstPersonMovementComponent,
11
11
  createFirstPersonStateComponent
12
12
  } from "./chunk-4EWASZHB.js";
13
13
  import "./chunk-LWM346FW.js";
14
+ import "./chunk-BR33KT4Z.js";
14
15
  import "./chunk-CBQSC6W3.js";
15
- import "./chunk-GZ3DQIIZ.js";
16
- import "./chunk-YDLO5M7S.js";
16
+ import "./chunk-XNRY6NOC.js";
17
+ import "./chunk-Y5CCNMJI.js";
18
+ import "./chunk-DDLZLJ7W.js";
19
+ import "./chunk-WF6HC5U3.js";
20
+ import "./chunk-7IOQEXYR.js";
21
+ import "./chunk-3J3ISPFQ.js";
22
+ import "./chunk-2UGT4MIF.js";
23
+ import "./chunk-PDHHOVVQ.js";
24
+ import "./chunk-5VJIP535.js";
25
+ import "./chunk-73MHJY6R.js";
26
+ import "./chunk-GYEKT5AY.js";
27
+ import "./chunk-V4M46BF6.js";
28
+ import "./chunk-LWGJ3QQZ.js";
29
+ import "./chunk-5AJJ44QK.js";
30
+ import "./chunk-TZHO6P22.js";
31
+ import "./chunk-SFMJNAW3.js";
32
+ import "./chunk-TSYXRRS4.js";
33
+ import "./chunk-6DTIJB7B.js";
34
+ import "./chunk-LMMF7KXF.js";
35
+ import "./chunk-VU4LTE2X.js";
36
+ import "./chunk-5SMXQ6AU.js";
37
+ import "./chunk-S44ZHYE6.js";
17
38
  import "./chunk-JSBRDJBE.js";
18
39
  export {
19
40
  FirstPersonBehavior,
@@ -0,0 +1,21 @@
1
+ import { y as BehaviorDescriptor, bz as SportsOptions, bB as SportsState } from './behavior-descriptor-NS_qnzzp.js';
2
+ export { bn as SPORTS_ABILITIES, bx as SportsAbility, by as SportsAction, bA as SportsPoint, cE as sportsData, cF as sportsOperation } from './behavior-descriptor-NS_qnzzp.js';
3
+ import './behavior-metadata-Drm1zxI2.js';
4
+ import '@zylem/runtime';
5
+
6
+ interface SportsEntity {
7
+ sportsState: SportsState | null;
8
+ }
9
+ declare const GolfRacketBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
10
+ declare const SwingPowerAccuracyBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
11
+ declare const ClubShotProfileBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
12
+ declare const WindDragBallFlightBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
13
+ declare const LandingSpinTransferBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
14
+ declare const SlopeAwarePuttingBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
15
+ declare const RacketContactTimingBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
16
+ declare const RacketSpinShotBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
17
+ declare const LobAndDropPlacementBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
18
+ declare const ServeAndFaultSequenceBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
19
+ declare const RallyPointAdjudicationBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
20
+
21
+ export { ClubShotProfileBehavior, GolfRacketBehavior, LandingSpinTransferBehavior, LobAndDropPlacementBehavior, RacketContactTimingBehavior, RacketSpinShotBehavior, RallyPointAdjudicationBehavior, ServeAndFaultSequenceBehavior, SlopeAwarePuttingBehavior, type SportsEntity, SportsOptions, SportsState, SwingPowerAccuracyBehavior, WindDragBallFlightBehavior };
@@ -0,0 +1,37 @@
1
+ import {
2
+ ClubShotProfileBehavior,
3
+ GolfRacketBehavior,
4
+ LandingSpinTransferBehavior,
5
+ LobAndDropPlacementBehavior,
6
+ RacketContactTimingBehavior,
7
+ RacketSpinShotBehavior,
8
+ RallyPointAdjudicationBehavior,
9
+ ServeAndFaultSequenceBehavior,
10
+ SlopeAwarePuttingBehavior,
11
+ SwingPowerAccuracyBehavior,
12
+ WindDragBallFlightBehavior
13
+ } from "./chunk-BLTBZJPG.js";
14
+ import {
15
+ SPORTS_ABILITIES,
16
+ sportsData,
17
+ sportsOperation
18
+ } from "./chunk-7IOQEXYR.js";
19
+ import "./chunk-5SMXQ6AU.js";
20
+ import "./chunk-S44ZHYE6.js";
21
+ import "./chunk-JSBRDJBE.js";
22
+ export {
23
+ ClubShotProfileBehavior,
24
+ GolfRacketBehavior,
25
+ LandingSpinTransferBehavior,
26
+ LobAndDropPlacementBehavior,
27
+ RacketContactTimingBehavior,
28
+ RacketSpinShotBehavior,
29
+ RallyPointAdjudicationBehavior,
30
+ SPORTS_ABILITIES,
31
+ ServeAndFaultSequenceBehavior,
32
+ SlopeAwarePuttingBehavior,
33
+ SwingPowerAccuracyBehavior,
34
+ WindDragBallFlightBehavior,
35
+ sportsData,
36
+ sportsOperation
37
+ };
package/dist/index.d.ts CHANGED
@@ -1,5 +1,16 @@
1
- export { B as BehaviorDescriptor, a as BehaviorHandle, b as BehaviorRef, c as BehaviorSystem, d as BehaviorSystemFactory, D as DefineBehaviorConfig, e as defineBehavior } from './behavior-descriptor-Dr8qmQ20.js';
2
- export { P as PhysicsBodyComponent, T as TransformComponent, c as createPhysicsBodyComponent, a as createTransformComponent, u as useBehavior } from './components-tct075-p.js';
1
+ export { ActiveBumperKickBehavior, AdjacentPanelSwapBehavior, CascadeChainCreditBehavior, ColumnCollapseBehavior, GarbageBlockConversionBehavior, MatchingEntity, MatchingPinballBehavior, PinballModeObjectivesBehavior, PoweredPinballFlipperBehavior, RisingStackPressureBehavior, SimultaneousMatchClearBehavior, SpringPlungerLaunchBehavior } from './matching-pinball.js';
2
+ export { CalendarNpcRoutineBehavior, CropGrowthStagesBehavior, ExertionAndFatigueBehavior, FishingBiteAndHookBehavior, HarvestableFruitRegrowthBehavior, LifeEntity, LifeSimulationBehavior, LivestockDailyCareBehavior, RelationshipEventMemoryBehavior, RoomFurniturePlacementBehavior, SeasonalCropEligibilityBehavior, SoilMoistureCycleBehavior } from './life-simulation.js';
3
+ export { ArmingProximityMineBehavior, BlockerChewTransitionBehavior, BudgetedWaveSchedulerBehavior, BurrowToBacklineBehavior, CostedGridDeploymentBehavior, DefenseEntity, LaneDefenseBehavior, LaneTargetAcquisitionBehavior, LastChanceLaneSweeperBehavior, LayeredBreakawayArmorBehavior, PeriodicResourceProductionBehavior, SingleUseObstacleVaultBehavior } from './lane-defense.js';
4
+ export { CooperativeConstructionWorkBehavior, CooperativeObjectTransportBehavior, DayEndUnitRecallBehavior, DeliveredResourceConversionBehavior, GrowthStageMobilityBehavior, SpeciesHazardAffinityBehavior, SquadEntity, SquadFormationFollowBehavior, SquadRtsBehavior, SurfaceLatchAttackBehavior, ThrownWorkerDeploymentBehavior, WhistleRecallBehavior } from './squad-rts.js';
5
+ export { CommanderPowerWindowBehavior, CounterattackAndFollowUpBehavior, FuelAmmunitionResupplyBehavior, MinMaxAttackRangeBehavior, PersistentUnitLossBehavior, ProgressiveBuildingCaptureBehavior, TacticalGridBehavior, TacticsEntity, TerrainDefenseModifierBehavior, TerrainMovementBudgetBehavior, TransportLoadUnloadBehavior, WeaponAdvantageCycleBehavior } from './tactical-grid.js';
6
+ export { ActivePartnerSwapBehavior, BattleEntity, BudgetedPassiveLoadoutBehavior, CaptureAttemptResolutionBehavior, ConditionalEvolutionBehavior, EscapeAttemptBehavior, FieldFirstStrikeBehavior, PrioritySpeedTurnOrderBehavior, TimedBattleActionCommandBehavior, TurnBasedRpgBehavior, TurnDurationStatusBehavior, TypeEffectivenessMatrixBehavior } from './turn-based-rpg.js';
7
+ export { ActionRpgBehavior, AffixBudgetGenerationBehavior, AutonomousFamiliarBehavior, ConsumableBeltSlotsBehavior, DamageToResourceLeechBehavior, DeathDropOwnershipBehavior, DurabilityAndRepairBehavior, EquipmentStatAggregationBehavior, ResourceDrainingTransformationBehavior, RpgEntity, SeededLootTableBehavior, TypedResistanceResolutionBehavior } from './action-rpg.js';
8
+ export { ClubShotProfileBehavior, GolfRacketBehavior, LandingSpinTransferBehavior, LobAndDropPlacementBehavior, RacketContactTimingBehavior, RacketSpinShotBehavior, RallyPointAdjudicationBehavior, ServeAndFaultSequenceBehavior, SlopeAwarePuttingBehavior, SportsEntity, SwingPowerAccuracyBehavior, WindDragBallFlightBehavior } from './golf-racket.js';
9
+ export { AirGrabTrickBehavior, LandingAlignmentBailBehavior, ManualBalanceBehavior, PrewoundSpinBehavior, RailGrindBalanceBehavior, RampLipLaunchBehavior, RepeatedTrickDevaluationBehavior, SkateEntity, SkateSnowboardBehavior, TrickEarnedBoostMeterBehavior, UnbankedTrickComboBehavior, WallRideBehavior } from './skate-snowboard.js';
10
+ export { DriftChargeBoostBehavior, EnergyFundedRaceBoostBehavior, HoverTrackSuspensionBehavior, OrderedLapCheckpointsBehavior, PositionWeightedRaceItemsBehavior, RacingEntity, RacingVehiclesBehavior, SlipstreamDraftingBehavior, TrackFollowingHomingItemBehavior, VehicleDamageProgressionBehavior, VehicleSeatEntryExitBehavior, VehicleSideAttackBehavior } from './racing-vehicles.js';
11
+ export { AdaptiveEncounterPressureBehavior, CompanionAbductionObjectiveBehavior, EncounterClearLockBehavior, EnvironmentalVaultActionBehavior, EscortFollowWaitBehavior, IngredientCombinationBehavior, SavePointCheckpointBehavior, SpatialInventoryPackingBehavior, StaggerFinisherOpportunityBehavior, SurvivalEntity, SurvivalResourcesBehavior, WeaponUpgradeTrackBehavior } from './survival-resources.js';
12
+ export { A as ACROBATICS_ACTIONS, a as ADVENTURE_ABILITIES, b as ADVENTURE_BUTTONS, c as ADVENTURE_EVENT_KINDS, d as ADVENTURE_FLAGS, e as AcrobaticsAbility, f as AcrobaticsInput, g as AcrobaticsOptions, h as AcrobaticsState, i as AdventureAbility, j as AdventureInput, k as AdventureObject, l as AdventureObjectState, m as AdventureOptions, n as AdventureRole, o as AdventureState, B as BATTLE_ABILITIES, p as BATTLE_EVENTS, q as BattleAbility, r as BattleAction, s as BattleEight, t as BattleEvent, u as BattleFour, v as BattleOptions, w as BattleState, x as BattleTriple, y as BehaviorDescriptor, z as BehaviorHandle, C as BehaviorRef, D as BehaviorSystem, E as BehaviorSystemFactory, F as CITY_ABILITIES, G as CITY_EVENTS, H as CITY_INTENTS, I as CITY_LINKS, J as COMBAT_ABILITIES, K as COMBAT_EVENTS, L as COMBAT_PHASES, M as CityAbility, N as CityDanger, O as CityFootprint, P as CityLinkKind, Q as CityNoise, R as CityOptions, S as CityPoint, T as CityState, U as CityTarget, V as CityTraffic, W as CombatAbility, X as CombatAttack, Y as CombatHit, Z as CombatInput, _ as CombatOptions, $ as CombatState, a0 as DEFENSE_ABILITIES, a1 as DEFENSE_EVENTS, a2 as DefenseAbility, a3 as DefenseAction, a4 as DefenseEvent, a5 as DefenseOptions, a6 as DefenseReceipt, a7 as DefenseState, a8 as DefenseTarget, a9 as DefenseTile, aa as DefineBehaviorConfig, ab as ENCOUNTER_ABILITIES, ac as ENCOUNTER_EVENTS, ad as ENCOUNTER_INTENTS, ae as ENCOUNTER_LINKS, af as ENVIRONMENT_ABILITIES, ag as ENVIRONMENT_MODES, ah as EncounterAbility, ai as EncounterCandidate, aj as EncounterCover, ak as EncounterHazard, al as EncounterHit, am as EncounterLinkKind, an as EncounterOptions, ao as EncounterPhase, ap as EncounterRegion, aq as EncounterState, ar as EnvironmentAbility, as as EnvironmentInput, at as EnvironmentOptions, au as EnvironmentState, av as EnvironmentVector, aw as EnvironmentVolume, ax as LIFE_ABILITIES, ay as LIFE_EVENTS, az as LifeAbility, aA as LifeAction, aB as LifeAnimal, aC as LifeEvent, aD as LifeFurniture, aE as LifeMemory, aF as LifeOptions, aG as LifePerson, aH as LifePlot, aI as LifeSchedule, aJ as LifeState, aK as LifeTree, aL as MATCHING_ABILITIES, aM as MATCHING_EVENTS, aN as MatchingAbility, aO as MatchingAction, aP as MatchingCell, aQ as MatchingEvent, aR as MatchingOptions, aS as MatchingState, aT as PUZZLE_ABILITIES, aU as PuzzleAbility, aV as PuzzleCommand, aW as PuzzleOptions, aX as PuzzleSegment, aY as PuzzleState, aZ as PuzzleVector, a_ as RACING_ABILITIES, a$ as RHYTHM_ABILITIES, b0 as RHYTHM_EVENTS, b1 as RPG_ABILITIES, b2 as RPG_EVENTS, b3 as RacingAbility, b4 as RacingAction, b5 as RacingOptions, b6 as RacingPoint, b7 as RacingState, b8 as RhythmAbility, b9 as RhythmAction, ba as RhythmEvent, bb as RhythmNote, bc as RhythmOptions, bd as RhythmState, be as RpgAbility, bf as RpgAction, bg as RpgAffix, bh as RpgEvent, bi as RpgItem, bj as RpgOptions, bk as RpgPoint, bl as RpgState, bm as SKATE_ABILITIES, bn as SPORTS_ABILITIES, bo as SQUAD_ABILITIES, bp as SQUAD_EVENTS, bq as SURVIVAL_ABILITIES, br as SkateAbility, bs as SkateAction, bt as SkateOptions, bu as SkatePhase, bv as SkatePoint, bw as SkateState, bx as SportsAbility, by as SportsAction, bz as SportsOptions, bA as SportsPoint, bB as SportsState, bC as SquadAbility, bD as SquadAction, bE as SquadEvent, bF as SquadOptions, bG as SquadState, bH as SquadTask, bI as SquadWorker, bJ as SurvivalAbility, bK as SurvivalAction, bL as SurvivalCheckpoint, bM as SurvivalItem, bN as SurvivalOptions, bO as SurvivalPoint, bP as SurvivalState, bQ as TACTICS_ABILITIES, bR as TACTICS_EVENTS, bS as TRAVERSAL_ABILITIES, bT as TacticsAbility, bU as TacticsAction, bV as TacticsCell, bW as TacticsEvent, bX as TacticsOptions, bY as TacticsPower, bZ as TacticsState, b_ as TacticsStructure, b$ as TacticsUnit, c0 as TubeRail, c1 as WEAPON_ABILITIES, c2 as WEAPON_EVENTS, c3 as WEAPON_PHASES, c4 as WeaponAbility, c5 as WeaponCameraIntent, c6 as WeaponInput, c7 as WeaponMode, c8 as WeaponOptions, c9 as WeaponProjectileKind, ca as WeaponProjectileOptions, cb as WeaponProjectileState, cc as WeaponShot, cd as WeaponState, ce as WeaponSurface, cf as battleData, cg as battleOperation, ch as cityData, ci as combatAttackData, cj as combatButtons, ck as combatData, cl as combatHitData, cm as defenseData, cn as defenseOperation, co as defineBehavior, cp as encounterData, cq as lifeData, cr as lifeOperation, cs as matchingData, ct as matchingOperation, cu as puzzleCommandData, cv as puzzleData, cw as racingData, cx as racingOperation, cy as rhythmData, cz as rhythmOperation, cA as rpgData, cB as rpgOperation, cC as skateData, cD as skateOperation, cE as sportsData, cF as sportsOperation, cG as squadData, cH as squadOperation, cI as survivalData, cJ as survivalOperation, cK as tacticsData, cL as tacticsOperation, cM as weaponButtons, cN as weaponData, cO as weaponModeData, cP as weaponProjectileData } from './behavior-descriptor-NS_qnzzp.js';
13
+ export { P as PhysicsBodyComponent, T as TransformComponent, c as createPhysicsBodyComponent, a as createTransformComponent, u as useBehavior } from './components-ClmBORMP.js';
3
14
  export { T as ThrusterInputComponent, a as ThrusterMovementComponent, b as ThrusterStateComponent, c as createThrusterInputComponent, d as createThrusterMovementComponent, e as createThrusterStateComponent } from './components-B29WHGQN.js';
4
15
  export { PlayerInput, ThrusterBehavior, ThrusterBehaviorOptions, ThrusterEntity, ThrusterEvent, ThrusterFSM, ThrusterFSMContext, ThrusterState } from './thruster.js';
5
16
  export { T as TopDownMovementComponent, a as TopDownMovementInputComponent, b as TopDownMovementStateComponent, c as createTopDownMovementComponent, d as createTopDownMovementInputComponent, e as createTopDownMovementStateComponent } from './components-XCpL6IYt.js';
@@ -29,6 +40,17 @@ export { FirstPersonShooterCoordinator, FirstPersonShooterEntity, FirstPersonSho
29
40
  export { TopDownShooterCoordinator, TopDownShooterEntity, TopDownShooterInput } from './coordinators/top-down-shooter.js';
30
41
  export { MultidirectionalSpaceShooterCoordinator, MultidirectionalSpaceShooterEntity, MultidirectionalSpaceShooterInput } from './coordinators/multidirectional-space-shooter.js';
31
42
  export { F as FacingAngle2DEntity, R as ResolvedAim2D, S as Shooter2DAimFireInput, f as fireShooter2DIfRequested, g as getEntityFacingAngle2D, r as resolveAim2D } from './shooter-fire-DGripl0z.js';
43
+ export { BUILTIN_BEHAVIORS, BuiltinBehaviorName, getRequiredRuntimeBehaviors } from './catalog.js';
44
+ export { AcrobaticMovement2DBehavior, AcrobaticsEntity, CeilingHangTraverseBehavior, ChainedJumpBehavior, CrouchBackflipBehavior, DiveToBellySlideBehavior, GroundPoundImpactBehavior, LedgeHangAndMantleBehavior, PlatformerTraversalBehavior, PoleClimbBehavior, RunningLongJumpBehavior, TemporaryActorPossessionBehavior, WallKickBehavior } from './acrobatics-2d.js';
45
+ export { BreathAndDrowningBehavior, EnvironmentEntity, EnvironmentalLocomotionBehavior, GravityFrameTransitionBehavior, LocalGravityFieldBehavior, StaminaGlideAndUpdraftBehavior, StrokeSwimmingBehavior, SurfaceBreachJumpBehavior, TubeSlideSteeringBehavior, VolumeBuoyancyBehavior, WaterCurrentAdvectionBehavior, WindDrivenSailingBehavior } from './environmental-locomotion.js';
46
+ export { AdventureEntity, AdventureToolsBehavior, CarryAimAndThrowBehavior, CombatLockOnBehavior, FusedCarryableBombBehavior, GrappleSwingBehavior, HookshotPullBehavior, KeyedInteractionGateBehavior, MagneticTrackAdhesionBehavior, MorphBallTransitionBehavior, ReturningBoomerangBehavior, ScanningAndDiscoveryBehavior } from './adventure-tools.js';
47
+ export { ConductiveContactNetworkBehavior, FreezeAndShatterBehavior, GridConstrainedPushBlockBehavior, MagneticObjectManipulationBehavior, MaterialIgnitionSpreadBehavior, MirrorBeamRoutingBehavior, PuzzleEntity, StasisImpulseStorageBehavior, TimedSolidPlatformBehavior, WaterLevelMechanismBehavior, WeightedPressureSwitchBehavior } from './spatial-puzzles.js';
48
+ export { AirDodgeRecoveryBehavior, AttackPhaseHitboxesBehavior, CombatEntity, CombatHitstopBehavior, DamageScaledKnockbackBehavior, DepletingShieldBehavior, DirectionalInfluenceBehavior, GrabHoldThrowBehavior, GroundedAttackChainBehavior, ImpactTechWindowBehavior, MeleeCombatBehavior, TimedPerfectGuardBehavior } from './melee-combat.js';
49
+ export { AlternateWeaponModeBehavior, BeamMissileCombinationBehavior, ChargeAndReleaseShotBehavior, DelayedShieldRegenerationBehavior, InterruptibleMagazineReloadBehavior, MaterialPenetratingShotBehavior, RemoteGuidedProjectileBehavior, StationaryAimModeBehavior, StickyGrenadeAttachmentBehavior, WeaponEntity, WeaponHeatAndVentBehavior, WeaponSystemsBehavior } from './weapon-systems.js';
50
+ export { BossPhaseControllerBehavior, CombatAIBehavior, CoverPeekCycleBehavior, EncounterEntity, GrenadeDangerEvasionBehavior, LatentAmbushActivationBehavior, LeaderLossMoraleBehavior, LocalizedWeakPointDamageBehavior, ShootableProjectileInterceptionBehavior, SquadFlankAssignmentBehavior, TacticalBurstSelectionBehavior, ThreatTargetSelectionBehavior } from './combat-ai.js';
51
+ export { AlarmCommunicationNetworkBehavior, CityEntity, ContextualDisguiseBehavior, FootprintTrailFollowingBehavior, LastSeenSearchBehavior, NoiseInvestigationBehavior, PedestrianPanicPropagationBehavior, PursuitEvasionDecayBehavior, StealthCityBehavior, TrafficJunctionYieldBehavior, VisionConeAwarenessBehavior, WantedLevelEscalationBehavior } from './stealth-city.js';
52
+ export { CallAndResponsePatternBehavior, FretChordStrumBehavior, HammerOnPullOffChainBehavior, HoldReleaseRhythmBehavior, PerformanceFailureMeterBehavior, PhraseEarnedScorePowerBehavior, RhythmEntity, RhythmPerformanceBehavior, RhythmSceneRemixBehavior, SustainNoteTrackingBehavior, TempoMapChartPlayerBehavior, TimestampedRhythmJudgmentBehavior } from './rhythm-performance.js';
53
+ export { B as BehaviorMetadata } from './behavior-metadata-Drm1zxI2.js';
32
54
  export { P as ParticleEffectDefinition, a as ParticleMagicAgency, b as ParticleMagicAlignment, c as ParticleMagicModifierInput, d as ParticleMagicModifierOptions, e as ParticleMagicOrder, f as ParticleMagicRealityEffect, g as ParticleMagicTemperament, h as ParticlePresetMaterialOptions, S as SemanticParticlePresetOptions, p as particleEffect } from './spark-VoQoemz_.js';
33
55
  import '@zylem/runtime';
34
56
  import 'three';
@@ -37,7 +59,7 @@ import 'typescript-fsm';
37
59
  import './vector-s7GbCrVn.js';
38
60
  import './entity-types-DhfsZbSK.js';
39
61
  import './first-person-perspective-BxFHgFln.js';
40
- import './moveable-tkFsn7mE.js';
62
+ import './moveable-CXK2wEZL.js';
41
63
  import 'three/webgpu';
42
64
 
43
65
  /**