@zylem/behaviors 0.4.1 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -1
- package/dist/{behavior-system-y8SGrGWy.d.ts → behavior-system-CeJXzNvr.d.ts} +305 -17
- package/dist/{chunk-GFARAJV2.js → chunk-2PAHQZZD.js} +44 -73
- package/dist/chunk-2PAHQZZD.js.map +1 -0
- package/dist/chunk-52FJIDGL.js +30 -0
- package/dist/chunk-52FJIDGL.js.map +1 -0
- package/dist/{chunk-UYFOLI2X.js → chunk-5A5AYP2C.js} +1 -1
- package/dist/{chunk-UYFOLI2X.js.map → chunk-5A5AYP2C.js.map} +1 -1
- package/dist/{chunk-A4CA35DQ.js → chunk-5EBIIYZD.js} +25 -45
- package/dist/chunk-5EBIIYZD.js.map +1 -0
- package/dist/{chunk-4L36OPY2.js → chunk-5NJGASUJ.js} +81 -135
- package/dist/chunk-5NJGASUJ.js.map +1 -0
- package/dist/{chunk-27UPCP5B.js → chunk-5UMCWV5A.js} +22 -13
- package/dist/chunk-5UMCWV5A.js.map +1 -0
- package/dist/chunk-5WRI5ZAA.js +31 -0
- package/dist/chunk-5WRI5ZAA.js.map +1 -0
- package/dist/{chunk-5SM5SH5O.js → chunk-7JLWZXPA.js} +2 -2
- package/dist/{chunk-Z72F2ENM.js → chunk-AEBDZWCP.js} +17 -26
- package/dist/chunk-AEBDZWCP.js.map +1 -0
- package/dist/chunk-AS3HR7AS.js +188 -0
- package/dist/chunk-AS3HR7AS.js.map +1 -0
- package/dist/chunk-E4X4YJZB.js +841 -0
- package/dist/chunk-E4X4YJZB.js.map +1 -0
- package/dist/{chunk-VMQHNJJI.js → chunk-F6ESSHQK.js} +17 -23
- package/dist/chunk-F6ESSHQK.js.map +1 -0
- package/dist/chunk-GQAPBNGT.js +210 -0
- package/dist/chunk-GQAPBNGT.js.map +1 -0
- package/dist/chunk-JGXRQUTC.js +191 -0
- package/dist/chunk-JGXRQUTC.js.map +1 -0
- package/dist/{chunk-BXP4K7RF.js → chunk-JVADRLWX.js} +57 -186
- package/dist/chunk-JVADRLWX.js.map +1 -0
- package/dist/{chunk-ZA43LPRM.js → chunk-KIYUUSPK.js} +2 -2
- package/dist/{chunk-QDCJLJUV.js → chunk-KOWGILCN.js} +22 -13
- package/dist/chunk-KOWGILCN.js.map +1 -0
- package/dist/{chunk-WWVD5DR5.js → chunk-M3QDKKDF.js} +2 -8
- package/dist/chunk-M3QDKKDF.js.map +1 -0
- package/dist/{chunk-FTDZAKZW.js → chunk-NQPYMUDF.js} +7 -5
- package/dist/{chunk-FTDZAKZW.js.map → chunk-NQPYMUDF.js.map} +1 -1
- package/dist/{chunk-XP3ASVGJ.js → chunk-NW4SE5XW.js} +2 -2
- package/dist/{chunk-KDY5N6J4.js → chunk-OPZ2LVS2.js} +1 -22
- package/dist/{chunk-KDY5N6J4.js.map → chunk-OPZ2LVS2.js.map} +1 -1
- package/dist/{chunk-5XZWTFGF.js → chunk-PLIXVF7B.js} +3 -3
- package/dist/chunk-PLIXVF7B.js.map +1 -0
- package/dist/{chunk-Y7YIAWPW.js → chunk-SGHIGTVZ.js} +1 -11
- package/dist/{chunk-Y7YIAWPW.js.map → chunk-SGHIGTVZ.js.map} +1 -1
- package/dist/{chunk-UL6Q5HDP.js → chunk-TBUKJKY6.js} +3 -25
- package/dist/chunk-TBUKJKY6.js.map +1 -0
- package/dist/chunk-VFDUKGRZ.js +155 -0
- package/dist/chunk-VFDUKGRZ.js.map +1 -0
- package/dist/chunk-VT3H43QA.js +288 -0
- package/dist/chunk-VT3H43QA.js.map +1 -0
- package/dist/chunk-W26PHBME.js +309 -0
- package/dist/chunk-W26PHBME.js.map +1 -0
- package/dist/components-BANNjAZP.d.ts +30 -0
- package/dist/cooldown.d.ts +2 -2
- package/dist/cooldown.js +1 -0
- package/dist/coordinators/boundary-ricochet-3d.d.ts +4 -4
- package/dist/coordinators/boundary-ricochet-3d.js +1 -0
- package/dist/coordinators/boundary-ricochet.d.ts +4 -4
- package/dist/coordinators/boundary-ricochet.js +3 -2
- package/dist/coordinators/first-person-shooter.js +1 -0
- package/dist/coordinators/multidirectional-space-shooter.d.ts +3 -3
- package/dist/coordinators/multidirectional-space-shooter.js +5 -3
- package/dist/coordinators/top-down-shooter.d.ts +3 -3
- package/dist/coordinators/top-down-shooter.js +5 -3
- package/dist/core.d.ts +288 -8
- package/dist/core.js +480 -13
- package/dist/core.js.map +1 -1
- package/dist/destructible-3d.d.ts +32 -4
- package/dist/destructible-3d.js +2 -1
- package/dist/destructible-prebake.js +1 -0
- package/dist/{entity-types-CmtQ-IBp.d.ts → entity-types-DhfsZbSK.d.ts} +5 -3
- package/dist/first-person.d.ts +27 -38
- package/dist/first-person.js +8 -8
- package/dist/index.d.ts +14 -15
- package/dist/index.js +37 -52
- package/dist/jumper-2d.d.ts +3 -17
- package/dist/jumper-2d.js +4 -9
- package/dist/jumper-3d.d.ts +5 -39
- package/dist/jumper-3d.js +5 -10
- package/dist/{moveable-Cl9h-_w7.d.ts → moveable-XhzWPAw5.d.ts} +21 -4
- package/dist/particle-emitter/presets.js +1 -0
- package/dist/particle-emitter.d.ts +3 -3
- package/dist/particle-emitter.js +3 -2
- package/dist/platformer-2d.d.ts +13 -82
- package/dist/platformer-2d.js +4 -5
- package/dist/platformer-3d.d.ts +13 -78
- package/dist/platformer-3d.js +4 -5
- package/dist/ricochet-2d.d.ts +3 -3
- package/dist/ricochet-2d.js +4 -3
- package/dist/ricochet-3d.d.ts +3 -3
- package/dist/ricochet-3d.js +4 -3
- package/dist/runtime-2d.d.ts +2 -2
- package/dist/runtime-2d.js +1 -0
- package/dist/runtime-2d.js.map +1 -1
- package/dist/screen-visibility.d.ts +2 -2
- package/dist/screen-visibility.js +1 -0
- package/dist/screen-wrap.d.ts +2 -2
- package/dist/screen-wrap.js +4 -3
- package/dist/shooter-2d.d.ts +3 -3
- package/dist/shooter-2d.js +4 -3
- package/dist/thruster.d.ts +5 -34
- package/dist/thruster.js +4 -6
- package/dist/top-down-movement.d.ts +9 -27
- package/dist/top-down-movement.js +6 -6
- package/dist/{vector-Bm65-FOG.d.ts → vector-DjhLUrak.d.ts} +2 -4
- package/dist/world-boundary-2d.d.ts +2 -2
- package/dist/world-boundary-2d.js +5 -4
- package/dist/world-boundary-3d.d.ts +2 -2
- package/dist/world-boundary-3d.js +4 -3
- package/package.json +2 -3
- package/dist/chunk-27UPCP5B.js.map +0 -1
- package/dist/chunk-4L36OPY2.js.map +0 -1
- package/dist/chunk-4URF65BR.js +0 -44
- package/dist/chunk-4URF65BR.js.map +0 -1
- package/dist/chunk-5XZWTFGF.js.map +0 -1
- package/dist/chunk-67XLJ26X.js +0 -536
- package/dist/chunk-67XLJ26X.js.map +0 -1
- package/dist/chunk-75FJIUIG.js +0 -240
- package/dist/chunk-75FJIUIG.js.map +0 -1
- package/dist/chunk-A4CA35DQ.js.map +0 -1
- package/dist/chunk-BXP4K7RF.js.map +0 -1
- package/dist/chunk-F72WX4MH.js +0 -422
- package/dist/chunk-F72WX4MH.js.map +0 -1
- package/dist/chunk-GFARAJV2.js.map +0 -1
- package/dist/chunk-JXMF4NUI.js +0 -309
- package/dist/chunk-JXMF4NUI.js.map +0 -1
- package/dist/chunk-OTLSUYQQ.js +0 -29
- package/dist/chunk-OTLSUYQQ.js.map +0 -1
- package/dist/chunk-Q75LKHDF.js +0 -56
- package/dist/chunk-Q75LKHDF.js.map +0 -1
- package/dist/chunk-QDCJLJUV.js.map +0 -1
- package/dist/chunk-RDHSHEZM.js +0 -479
- package/dist/chunk-RDHSHEZM.js.map +0 -1
- package/dist/chunk-UIG7MWS2.js +0 -518
- package/dist/chunk-UIG7MWS2.js.map +0 -1
- package/dist/chunk-UL6Q5HDP.js.map +0 -1
- package/dist/chunk-VMQHNJJI.js.map +0 -1
- package/dist/chunk-WWVD5DR5.js.map +0 -1
- package/dist/chunk-Z72F2ENM.js.map +0 -1
- package/dist/components-BWG1GkZA.d.ts +0 -20
- package/dist/use-behavior-B85d5u7-.d.ts +0 -13
- /package/dist/{chunk-5SM5SH5O.js.map → chunk-7JLWZXPA.js.map} +0 -0
- /package/dist/{chunk-ZA43LPRM.js.map → chunk-KIYUUSPK.js.map} +0 -0
- /package/dist/{chunk-XP3ASVGJ.js.map → chunk-NW4SE5XW.js.map} +0 -0
package/dist/chunk-F72WX4MH.js
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import {
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GroundProbe3D,
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getGroundAnchorOffsetY,
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getGroundSnapTargetY
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} from "./chunk-JXMF4NUI.js";
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import {
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setVelocityIntent
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} from "./chunk-OTLSUYQQ.js";
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import {
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SyncStateMachine,
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t
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} from "./chunk-4URF65BR.js";
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import {
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STAGE_INPUT_BUTTON_JUMP,
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readBehaviorSnapshot
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} from "./chunk-Q75LKHDF.js";
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import {
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defineBehavior
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} from "./chunk-EZNCCO4L.js";
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// src/lib/behaviors/jumper-2d/components.ts
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function createJumpConfig2D(options = {}) {
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return {
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jumpHeight: options.jumpHeight ?? 2.5,
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gravity: options.gravity ?? 20,
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maxFallSpeed: options.maxFallSpeed,
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maxJumps: options.maxJumps ?? 1,
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resetJumpsOnGround: options.resetJumpsOnGround ?? true,
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coyoteTimeMs: options.coyoteTimeMs ?? 100,
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jumpBufferMs: options.jumpBufferMs ?? 80,
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minTimeBetweenJumpsMs: options.minTimeBetweenJumpsMs,
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variableJump: options.variableJump
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};
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}
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function createJumpInput2D() {
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return {
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jumpPressed: false,
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jumpHeld: false,
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jumpReleased: false,
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fastFall: false
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};
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}
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function createJumpState2D() {
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return {
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jumpsUsed: 0,
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lastJumpTimeMs: 0,
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bufferedJumpMs: 0,
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coyoteMs: 0,
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isJumping: false,
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jumpHoldMs: 0,
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jumpCutApplied: false
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};
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}
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// src/lib/behaviors/jumper-2d/jumper-2d.system.ts
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function jumpVelocityFromHeight(gravity, height) {
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return Math.sqrt(2 * gravity * height);
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}
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var Jumper2DTickEvent = /* @__PURE__ */ ((Jumper2DTickEvent3) => {
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Jumper2DTickEvent3["None"] = "none";
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Jumper2DTickEvent3["Jump"] = "jump";
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Jumper2DTickEvent3["Fall"] = "fall";
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Jumper2DTickEvent3["Land"] = "land";
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return Jumper2DTickEvent3;
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})(Jumper2DTickEvent || {});
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var Jumper2DSystem = class {
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tick(config, input, ctx, state) {
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const dtMs = ctx.dt * 1e3;
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const now = performance.now();
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let event = "none" /* None */;
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let jumpedThisFrame = false;
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if (ctx.isGrounded) {
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state.coyoteMs = config.coyoteTimeMs;
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state.jumpsUsed = 0;
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}
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if (state.isJumping) {
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state.isJumping = false;
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state.jumpCutApplied = false;
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event = "land" /* Land */;
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}
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} else {
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state.coyoteMs = Math.max(0, state.coyoteMs - dtMs);
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}
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}
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const wantsJump = state.bufferedJumpMs > 0;
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const isFirstJump = ctx.isGrounded || state.coyoteMs > 0 && state.jumpsUsed === 0;
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const hasAirJumps = state.jumpsUsed > 0 && state.jumpsUsed < config.maxJumps;
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const canJump = isFirstJump || hasAirJumps;
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const cooldownOk = config.minTimeBetweenJumpsMs == null || now - state.lastJumpTimeMs >= config.minTimeBetweenJumpsMs;
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jumpedThisFrame = true;
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state.bufferedJumpMs = 0;
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state.coyoteMs = 0;
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state.isJumping = true;
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event = "jump" /* Jump */;
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}
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if (!ctx.isGrounded || jumpedThisFrame) {
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let gravityMul = 1;
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if (isFalling) {
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gravityMul = input.fastFall ? 1.75 : 1;
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event = "fall" /* Fall */;
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}
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const holdExpired = variableJump.maxHoldMs != null && state.jumpHoldMs >= variableJump.maxHoldMs;
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}
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}
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}
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}
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};
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// src/lib/behaviors/jumper-2d/jumper-2d-fsm.ts
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var Jumper2DState = /* @__PURE__ */ ((Jumper2DState2) => {
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Jumper2DState2["Grounded"] = "grounded";
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Jumper2DState2["Jumping"] = "jumping";
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Jumper2DState2["Falling"] = "falling";
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return Jumper2DState2;
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var Jumper2DEvent = /* @__PURE__ */ ((Jumper2DEvent2) => {
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Jumper2DEvent2["Jump"] = "jump";
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Jumper2DEvent2["Fall"] = "fall";
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constructor(ctx) {
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this.machine = new SyncStateMachine(
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"grounded" /* Grounded */,
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[
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t("grounded" /* Grounded */, "jump" /* Jump */, "jumping" /* Jumping */),
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t("grounded" /* Grounded */, "fall" /* Fall */, "falling" /* Falling */),
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t("grounded" /* Grounded */, "land" /* Land */, "grounded" /* Grounded */),
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t("jumping" /* Jumping */, "fall" /* Fall */, "falling" /* Falling */),
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t("jumping" /* Jumping */, "land" /* Land */, "grounded" /* Grounded */),
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t("jumping" /* Jumping */, "jump" /* Jump */, "jumping" /* Jumping */),
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t("falling" /* Falling */, "land" /* Land */, "grounded" /* Grounded */),
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t("falling" /* Falling */, "jump" /* Jump */, "jumping" /* Jumping */),
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t("falling" /* Falling */, "fall" /* Fall */, "falling" /* Falling */)
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]
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);
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}
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}
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dispatch(event) {
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if (this.machine.can(event)) {
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this.machine.syncDispatch(event);
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}
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}
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isJumping() {
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return this.getState() === "jumping" /* Jumping */;
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}
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isGrounded() {
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185
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return this.getState() === "grounded" /* Grounded */;
|
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186
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}
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187
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getJumpsUsed() {
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188
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return this.ctx.state.jumpsUsed;
|
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189
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}
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190
|
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applyTickEvent(tickEvent, isGrounded) {
|
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191
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switch (tickEvent) {
|
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192
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case "jump":
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193
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this.dispatch("jump" /* Jump */);
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break;
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case "fall":
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196
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this.dispatch("fall" /* Fall */);
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break;
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case "land":
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this.dispatch("land" /* Land */);
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break;
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default:
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202
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if (!isGrounded && this.getState() === "grounded" /* Grounded */) {
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this.dispatch("fall" /* Fall */);
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}
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|
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if (isGrounded && this.getState() !== "grounded" /* Grounded */) {
|
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206
|
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this.dispatch("land" /* Land */);
|
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207
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}
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|
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break;
|
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}
|
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210
|
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}
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|
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};
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|
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213
|
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// src/lib/behaviors/jumper-2d/jumper-2d.descriptor.ts
|
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214
|
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var defaultOptions = {
|
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215
|
-
jumpHeight: 2.5,
|
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216
|
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gravity: 20,
|
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217
|
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maxJumps: 1,
|
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218
|
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resetJumpsOnGround: true,
|
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219
|
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coyoteTimeMs: 100,
|
|
220
|
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jumpBufferMs: 80,
|
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221
|
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groundRayLength: 1,
|
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222
|
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debugGroundProbe: false
|
|
223
|
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};
|
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224
|
-
var JUMPER_2D_BEHAVIOR_KEY = /* @__PURE__ */ Symbol.for("zylem:behavior:jumper-2d");
|
|
225
|
-
function isJumper2DGrounded(params) {
|
|
226
|
-
if (params.velocityY > 0) {
|
|
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|
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return false;
|
|
228
|
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}
|
|
229
|
-
if (params.snapToGroundDistance != null) {
|
|
230
|
-
return params.supportToi != null && params.supportToi <= params.snapToGroundDistance;
|
|
231
|
-
}
|
|
232
|
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return params.nearGround === true;
|
|
233
|
-
}
|
|
234
|
-
function shouldSnapJumper2DToGround(support, options, velocityY) {
|
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235
|
-
return support != null && options.snapToGroundDistance != null && velocityY <= 0 && support.toi <= options.snapToGroundDistance;
|
|
236
|
-
}
|
|
237
|
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var Jumper2DBehaviorSystem = class {
|
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238
|
-
constructor(world, scene, wasmStage, getBehaviorLinks) {
|
|
239
|
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this.scene = scene;
|
|
240
|
-
this.wasmStage = wasmStage;
|
|
241
|
-
this.getBehaviorLinks = getBehaviorLinks;
|
|
242
|
-
this.groundProbe = new GroundProbe3D(world);
|
|
243
|
-
}
|
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244
|
-
scene;
|
|
245
|
-
wasmStage;
|
|
246
|
-
getBehaviorLinks;
|
|
247
|
-
behavior = new Jumper2DSystem();
|
|
248
|
-
groundProbe;
|
|
249
|
-
initializedEntities = /* @__PURE__ */ new Set();
|
|
250
|
-
timeSinceGroundedMs = /* @__PURE__ */ new Map();
|
|
251
|
-
wasJumpHeld = /* @__PURE__ */ new Map();
|
|
252
|
-
attachedRuntimeSlots = /* @__PURE__ */ new Set();
|
|
253
|
-
/** Reused per-entity per-frame instead of spreading a fresh input object. */
|
|
254
|
-
effectiveInput = createJumpInput2D();
|
|
255
|
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update(_ecs, delta) {
|
|
256
|
-
const links = this.getBehaviorLinks?.(JUMPER_2D_BEHAVIOR_KEY);
|
|
257
|
-
if (!links) return;
|
|
258
|
-
for (const link of links) {
|
|
259
|
-
const gameEntity = link.entity;
|
|
260
|
-
const jumperRef = link.ref;
|
|
261
|
-
const options = jumperRef.options;
|
|
262
|
-
const handle = gameEntity.runtimeHandle ?? -1;
|
|
263
|
-
if (this.wasmStage && handle >= 0) {
|
|
264
|
-
this.ensureWasmAttached(handle, options);
|
|
265
|
-
jumperRef.__wasmStage = this.wasmStage;
|
|
266
|
-
jumperRef.__entity = gameEntity;
|
|
267
|
-
const input2 = gameEntity.$jumper2d;
|
|
268
|
-
const jumpPressed = !!(input2?.jumpPressed || input2?.jumpHeld);
|
|
269
|
-
this.wasmStage.writeInputButton(handle, STAGE_INPUT_BUTTON_JUMP, jumpPressed);
|
|
270
|
-
continue;
|
|
271
|
-
}
|
|
272
|
-
if (!gameEntity.body) continue;
|
|
273
|
-
if (!gameEntity.jumper2d) {
|
|
274
|
-
gameEntity.jumper2d = createJumpConfig2D(options);
|
|
275
|
-
}
|
|
276
|
-
if (!gameEntity.$jumper2d) {
|
|
277
|
-
gameEntity.$jumper2d = createJumpInput2D();
|
|
278
|
-
}
|
|
279
|
-
if (!gameEntity.jumper2dState) {
|
|
280
|
-
gameEntity.jumper2dState = createJumpState2D();
|
|
281
|
-
}
|
|
282
|
-
if (!this.initializedEntities.has(gameEntity.uuid)) {
|
|
283
|
-
this.initializedEntities.add(gameEntity.uuid);
|
|
284
|
-
gameEntity.body.setGravityScale(0, true);
|
|
285
|
-
}
|
|
286
|
-
if (!jumperRef.fsm && gameEntity.jumper2dState) {
|
|
287
|
-
jumperRef.fsm = new Jumper2DFSM({
|
|
288
|
-
state: gameEntity.jumper2dState
|
|
289
|
-
});
|
|
290
|
-
}
|
|
291
|
-
const rayLength = options.groundRayLength ?? 1;
|
|
292
|
-
const bodyVelocity = gameEntity.body.linvel();
|
|
293
|
-
const probeOriginYOffset = 0.05 - getGroundAnchorOffsetY(gameEntity);
|
|
294
|
-
const support = this.groundProbe.probeSupport(gameEntity, {
|
|
295
|
-
rayLength,
|
|
296
|
-
mode: "any",
|
|
297
|
-
debug: options.debugGroundProbe ?? false,
|
|
298
|
-
scene: this.scene,
|
|
299
|
-
originYOffset: probeOriginYOffset
|
|
300
|
-
});
|
|
301
|
-
const nearGround = support != null;
|
|
302
|
-
const isGrounded = isJumper2DGrounded({
|
|
303
|
-
nearGround,
|
|
304
|
-
velocityY: bodyVelocity.y,
|
|
305
|
-
supportToi: support?.toi ?? null,
|
|
306
|
-
snapToGroundDistance: options.snapToGroundDistance
|
|
307
|
-
});
|
|
308
|
-
if (shouldSnapJumper2DToGround(support, options, bodyVelocity.y)) {
|
|
309
|
-
const currentPosition = gameEntity.body.translation();
|
|
310
|
-
gameEntity.body.setTranslation(
|
|
311
|
-
{
|
|
312
|
-
x: currentPosition.x,
|
|
313
|
-
y: getGroundSnapTargetY(gameEntity, support),
|
|
314
|
-
z: currentPosition.z
|
|
315
|
-
},
|
|
316
|
-
true
|
|
317
|
-
);
|
|
318
|
-
}
|
|
319
|
-
let timeSinceGroundedMs = this.timeSinceGroundedMs.get(gameEntity.uuid) ?? 0;
|
|
320
|
-
if (isGrounded) {
|
|
321
|
-
timeSinceGroundedMs = 0;
|
|
322
|
-
} else {
|
|
323
|
-
timeSinceGroundedMs += delta * 1e3;
|
|
324
|
-
}
|
|
325
|
-
this.timeSinceGroundedMs.set(gameEntity.uuid, timeSinceGroundedMs);
|
|
326
|
-
const config = gameEntity.jumper2d;
|
|
327
|
-
const input = gameEntity.$jumper2d;
|
|
328
|
-
const state = gameEntity.jumper2dState;
|
|
329
|
-
const previousHeld = this.wasJumpHeld.get(gameEntity.uuid) ?? false;
|
|
330
|
-
const held = input.jumpHeld === true;
|
|
331
|
-
const effectiveInput = this.effectiveInput;
|
|
332
|
-
effectiveInput.jumpPressed = input.jumpPressed || held && !previousHeld;
|
|
333
|
-
effectiveInput.jumpHeld = held;
|
|
334
|
-
effectiveInput.jumpReleased = input.jumpReleased || !held && previousHeld;
|
|
335
|
-
effectiveInput.fastFall = input.fastFall;
|
|
336
|
-
const store = gameEntity.transformStore;
|
|
337
|
-
const ctx = {
|
|
338
|
-
dt: delta,
|
|
339
|
-
velocityY: bodyVelocity.y,
|
|
340
|
-
isGrounded,
|
|
341
|
-
timeSinceGroundedMs,
|
|
342
|
-
setVerticalVelocity: (y) => {
|
|
343
|
-
setVelocityIntent(
|
|
344
|
-
store,
|
|
345
|
-
"jumper-2d",
|
|
346
|
-
{ y },
|
|
347
|
-
{ mode: "replace", priority: 20 }
|
|
348
|
-
);
|
|
349
|
-
ctx.velocityY = y;
|
|
350
|
-
}
|
|
351
|
-
};
|
|
352
|
-
const result = this.behavior.tick(config, effectiveInput, ctx, state);
|
|
353
|
-
this.wasJumpHeld.set(gameEntity.uuid, held);
|
|
354
|
-
if (jumperRef.fsm) {
|
|
355
|
-
jumperRef.fsm.applyTickEvent(result.event, isGrounded);
|
|
356
|
-
}
|
|
357
|
-
}
|
|
358
|
-
}
|
|
359
|
-
ensureWasmAttached(handle, options) {
|
|
360
|
-
if (!this.wasmStage || this.attachedRuntimeSlots.has(handle)) return;
|
|
361
|
-
const jumpForce = Math.sqrt(2 * (options.gravity ?? 20) * (options.jumpHeight ?? 2.5));
|
|
362
|
-
this.wasmStage.attachJumper2D(handle, {
|
|
363
|
-
jumpForce,
|
|
364
|
-
maxJumps: options.maxJumps ?? 1,
|
|
365
|
-
jumpBufferTime: (options.jumpBufferMs ?? 80) / 1e3,
|
|
366
|
-
coyoteTime: (options.coyoteTimeMs ?? 100) / 1e3,
|
|
367
|
-
gravity: options.gravity ?? 20
|
|
368
|
-
});
|
|
369
|
-
this.attachedRuntimeSlots.add(handle);
|
|
370
|
-
}
|
|
371
|
-
destroy(_ecs) {
|
|
372
|
-
this.groundProbe.destroy();
|
|
373
|
-
this.initializedEntities.clear();
|
|
374
|
-
this.timeSinceGroundedMs.clear();
|
|
375
|
-
this.wasJumpHeld.clear();
|
|
376
|
-
this.attachedRuntimeSlots.clear();
|
|
377
|
-
}
|
|
378
|
-
};
|
|
379
|
-
var Jumper2DBehavior = defineBehavior({
|
|
380
|
-
name: "jumper-2d",
|
|
381
|
-
defaultOptions,
|
|
382
|
-
systemFactory: (ctx) => new Jumper2DBehaviorSystem(ctx.world, ctx.scene, ctx.wasmStage ?? null, ctx.getBehaviorLinks),
|
|
383
|
-
// On the wasm fast path the handle reads the runtime snapshot buffer
|
|
384
|
-
// (previous-step values); the TS FSM only backs the no-wasm fallback.
|
|
385
|
-
createHandle: (ref) => {
|
|
386
|
-
const jumpsUsed = () => {
|
|
387
|
-
const snapshot = readBehaviorSnapshot(ref);
|
|
388
|
-
if (snapshot) return snapshot.jumpCount;
|
|
389
|
-
return ref.fsm?.getJumpsUsed() ?? 0;
|
|
390
|
-
};
|
|
391
|
-
return {
|
|
392
|
-
getState: () => {
|
|
393
|
-
const snapshot = readBehaviorSnapshot(ref);
|
|
394
|
-
if (snapshot) {
|
|
395
|
-
if (snapshot.grounded) return "grounded" /* Grounded */;
|
|
396
|
-
return snapshot.verticalVelocity > 0 ? "jumping" /* Jumping */ : "falling" /* Falling */;
|
|
397
|
-
}
|
|
398
|
-
return ref.fsm?.getState() ?? "grounded" /* Grounded */;
|
|
399
|
-
},
|
|
400
|
-
isJumping: () => {
|
|
401
|
-
const snapshot = readBehaviorSnapshot(ref);
|
|
402
|
-
if (snapshot) return !snapshot.grounded && snapshot.verticalVelocity > 0;
|
|
403
|
-
return ref.fsm?.isJumping() ?? false;
|
|
404
|
-
},
|
|
405
|
-
getJumpsUsed: jumpsUsed,
|
|
406
|
-
getJumpsRemaining: () => (ref.options.maxJumps ?? 1) - jumpsUsed()
|
|
407
|
-
};
|
|
408
|
-
}
|
|
409
|
-
});
|
|
410
|
-
|
|
411
|
-
export {
|
|
412
|
-
createJumpConfig2D,
|
|
413
|
-
createJumpInput2D,
|
|
414
|
-
createJumpState2D,
|
|
415
|
-
Jumper2DTickEvent,
|
|
416
|
-
Jumper2DSystem,
|
|
417
|
-
Jumper2DState,
|
|
418
|
-
Jumper2DEvent,
|
|
419
|
-
Jumper2DFSM,
|
|
420
|
-
Jumper2DBehavior
|
|
421
|
-
};
|
|
422
|
-
//# sourceMappingURL=chunk-F72WX4MH.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/lib/behaviors/jumper-2d/components.ts","../src/lib/behaviors/jumper-2d/jumper-2d.system.ts","../src/lib/behaviors/jumper-2d/jumper-2d-fsm.ts","../src/lib/behaviors/jumper-2d/jumper-2d.descriptor.ts"],"sourcesContent":["export interface JumpConfig2D {\n\tjumpHeight: number;\n\tgravity: number;\n\tmaxFallSpeed?: number;\n\tmaxJumps: number;\n\tresetJumpsOnGround: boolean;\n\tcoyoteTimeMs: number;\n\tjumpBufferMs: number;\n\tminTimeBetweenJumpsMs?: number;\n\tvariableJump?: {\n\t\tenabled: boolean;\n\t\tcutGravityMultiplier: number;\n\t\tmaxHoldMs?: number;\n\t};\n}\n\nexport function createJumpConfig2D(\n\toptions: Partial<JumpConfig2D> = {},\n): JumpConfig2D {\n\treturn {\n\t\tjumpHeight: options.jumpHeight ?? 2.5,\n\t\tgravity: options.gravity ?? 20,\n\t\tmaxFallSpeed: options.maxFallSpeed,\n\t\tmaxJumps: options.maxJumps ?? 1,\n\t\tresetJumpsOnGround: options.resetJumpsOnGround ?? true,\n\t\tcoyoteTimeMs: options.coyoteTimeMs ?? 100,\n\t\tjumpBufferMs: options.jumpBufferMs ?? 80,\n\t\tminTimeBetweenJumpsMs: options.minTimeBetweenJumpsMs,\n\t\tvariableJump: options.variableJump,\n\t};\n}\n\nexport interface JumpInput2D {\n\tjumpPressed: boolean;\n\tjumpHeld: boolean;\n\tjumpReleased: boolean;\n\tfastFall?: boolean;\n}\n\nexport function createJumpInput2D(): JumpInput2D {\n\treturn {\n\t\tjumpPressed: false,\n\t\tjumpHeld: false,\n\t\tjumpReleased: false,\n\t\tfastFall: false,\n\t};\n}\n\nexport interface JumpContext2D {\n\tdt: number;\n\tvelocityY: number;\n\tisGrounded: boolean;\n\ttimeSinceGroundedMs: number;\n\tsetVerticalVelocity(y: number): void;\n}\n\nexport interface JumpState2D {\n\tjumpsUsed: number;\n\tlastJumpTimeMs: number;\n\tbufferedJumpMs: number;\n\tcoyoteMs: number;\n\tisJumping: boolean;\n\tjumpHoldMs: number;\n\tjumpCutApplied: boolean;\n}\n\nexport function createJumpState2D(): JumpState2D {\n\treturn {\n\t\tjumpsUsed: 0,\n\t\tlastJumpTimeMs: 0,\n\t\tbufferedJumpMs: 0,\n\t\tcoyoteMs: 0,\n\t\tisJumping: false,\n\t\tjumpHoldMs: 0,\n\t\tjumpCutApplied: false,\n\t};\n}\n","import type {\n\tJumpConfig2D,\n\tJumpContext2D,\n\tJumpInput2D,\n\tJumpState2D,\n} from './components';\n\nfunction jumpVelocityFromHeight(gravity: number, height: number): number {\n\treturn Math.sqrt(2 * gravity * height);\n}\n\nexport enum Jumper2DTickEvent {\n\tNone = 'none',\n\tJump = 'jump',\n\tFall = 'fall',\n\tLand = 'land',\n}\n\nexport interface Jumper2DTickResult {\n\tevent: Jumper2DTickEvent;\n}\n\nexport class Jumper2DSystem {\n\ttick(\n\t\tconfig: JumpConfig2D,\n\t\tinput: JumpInput2D,\n\t\tctx: JumpContext2D,\n\t\tstate: JumpState2D,\n\t): Jumper2DTickResult {\n\t\tconst dtMs = ctx.dt * 1000;\n\t\tconst now = performance.now();\n\t\tlet event = Jumper2DTickEvent.None;\n\t\tlet jumpedThisFrame = false;\n\n\t\tif (ctx.isGrounded) {\n\t\t\tstate.coyoteMs = config.coyoteTimeMs;\n\t\t\tif (config.resetJumpsOnGround) {\n\t\t\t\tstate.jumpsUsed = 0;\n\t\t\t}\n\t\t\tif (state.isJumping) {\n\t\t\t\tstate.isJumping = false;\n\t\t\t\tstate.jumpCutApplied = false;\n\t\t\t\tevent = Jumper2DTickEvent.Land;\n\t\t\t}\n\t\t} else {\n\t\t\tstate.coyoteMs = Math.max(0, state.coyoteMs - dtMs);\n\t\t}\n\n\t\tif (input.jumpPressed) {\n\t\t\tstate.bufferedJumpMs = config.jumpBufferMs;\n\t\t} else {\n\t\t\tstate.bufferedJumpMs = Math.max(0, state.bufferedJumpMs - dtMs);\n\t\t}\n\n\t\tif (state.isJumping && input.jumpHeld) {\n\t\t\tstate.jumpHoldMs += dtMs;\n\t\t}\n\n\t\tconst wantsJump = state.bufferedJumpMs > 0;\n\t\tconst isFirstJump =\n\t\t\tctx.isGrounded || (state.coyoteMs > 0 && state.jumpsUsed === 0);\n\t\tconst hasAirJumps = state.jumpsUsed > 0 && state.jumpsUsed < config.maxJumps;\n\t\tconst canJump = isFirstJump || hasAirJumps;\n\t\tconst cooldownOk =\n\t\t\tconfig.minTimeBetweenJumpsMs == null ||\n\t\t\tnow - state.lastJumpTimeMs >= config.minTimeBetweenJumpsMs;\n\n\t\tif (wantsJump && canJump && cooldownOk) {\n\t\t\tctx.setVerticalVelocity(jumpVelocityFromHeight(config.gravity, config.jumpHeight));\n\t\t\tjumpedThisFrame = true;\n\t\t\tstate.jumpsUsed++;\n\t\t\tstate.lastJumpTimeMs = now;\n\t\t\tstate.bufferedJumpMs = 0;\n\t\t\tstate.coyoteMs = 0;\n\t\t\tstate.isJumping = true;\n\t\t\tstate.jumpHoldMs = 0;\n\t\t\tstate.jumpCutApplied = false;\n\t\t\tevent = Jumper2DTickEvent.Jump;\n\t\t}\n\n\t\tif (!ctx.isGrounded || jumpedThisFrame) {\n\t\t\tlet gravityMul = 1;\n\t\t\tconst isFalling = ctx.velocityY < 0;\n\n\t\t\tif (isFalling) {\n\t\t\t\tgravityMul = input.fastFall ? 1.75 : 1;\n\t\t\t\tif (event !== Jumper2DTickEvent.Land) {\n\t\t\t\t\tevent = Jumper2DTickEvent.Fall;\n\t\t\t\t}\n\t\t\t} else if (state.isJumping) {\n\t\t\t\tconst variableJump = config.variableJump;\n\t\t\t\tif (variableJump?.enabled && !state.jumpCutApplied) {\n\t\t\t\t\tconst holdExpired =\n\t\t\t\t\t\tvariableJump.maxHoldMs != null &&\n\t\t\t\t\t\tstate.jumpHoldMs >= variableJump.maxHoldMs;\n\t\t\t\t\tif (!input.jumpHeld || holdExpired) {\n\t\t\t\t\t\tgravityMul = variableJump.cutGravityMultiplier;\n\t\t\t\t\t\tstate.jumpCutApplied = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet newVelocityY = ctx.velocityY - config.gravity * gravityMul * ctx.dt;\n\t\t\tif (config.maxFallSpeed != null) {\n\t\t\t\tnewVelocityY = Math.max(-config.maxFallSpeed, newVelocityY);\n\t\t\t}\n\t\t\tctx.setVerticalVelocity(newVelocityY);\n\t\t} else {\n\t\t\tctx.setVerticalVelocity(0);\n\t\t}\n\n\t\treturn { event };\n\t}\n}\n","import { SyncStateMachine, t } from '../../core/utility/sync-state-machine';\nimport type { JumpState2D } from './components';\n\nexport enum Jumper2DState {\n\tGrounded = 'grounded',\n\tJumping = 'jumping',\n\tFalling = 'falling',\n}\n\nexport enum Jumper2DEvent {\n\tJump = 'jump',\n\tFall = 'fall',\n\tLand = 'land',\n}\n\nexport interface Jumper2DFSMContext {\n\tstate: JumpState2D;\n}\n\nexport class Jumper2DFSM {\n\tmachine: SyncStateMachine<Jumper2DState, Jumper2DEvent, never>;\n\n\tconstructor(private ctx: Jumper2DFSMContext) {\n\t\tthis.machine = new SyncStateMachine<Jumper2DState, Jumper2DEvent, never>(\n\t\t\tJumper2DState.Grounded,\n\t\t\t[\n\t\t\t\tt(Jumper2DState.Grounded, Jumper2DEvent.Jump, Jumper2DState.Jumping),\n\t\t\t\tt(Jumper2DState.Grounded, Jumper2DEvent.Fall, Jumper2DState.Falling),\n\t\t\t\tt(Jumper2DState.Grounded, Jumper2DEvent.Land, Jumper2DState.Grounded),\n\t\t\t\tt(Jumper2DState.Jumping, Jumper2DEvent.Fall, Jumper2DState.Falling),\n\t\t\t\tt(Jumper2DState.Jumping, Jumper2DEvent.Land, Jumper2DState.Grounded),\n\t\t\t\tt(Jumper2DState.Jumping, Jumper2DEvent.Jump, Jumper2DState.Jumping),\n\t\t\t\tt(Jumper2DState.Falling, Jumper2DEvent.Land, Jumper2DState.Grounded),\n\t\t\t\tt(Jumper2DState.Falling, Jumper2DEvent.Jump, Jumper2DState.Jumping),\n\t\t\t\tt(Jumper2DState.Falling, Jumper2DEvent.Fall, Jumper2DState.Falling),\n\t\t\t],\n\t\t);\n\t}\n\n\tgetState(): Jumper2DState {\n\t\treturn this.machine.getState();\n\t}\n\n\tdispatch(event: Jumper2DEvent): void {\n\t\tif (this.machine.can(event)) {\n\t\t\tthis.machine.syncDispatch(event);\n\t\t}\n\t}\n\n\tisJumping(): boolean {\n\t\treturn this.getState() === Jumper2DState.Jumping;\n\t}\n\n\tisGrounded(): boolean {\n\t\treturn this.getState() === Jumper2DState.Grounded;\n\t}\n\n\tgetJumpsUsed(): number {\n\t\treturn this.ctx.state.jumpsUsed;\n\t}\n\n\tapplyTickEvent(tickEvent: string, isGrounded: boolean): void {\n\t\tswitch (tickEvent) {\n\t\t\tcase 'jump':\n\t\t\t\tthis.dispatch(Jumper2DEvent.Jump);\n\t\t\t\tbreak;\n\t\t\tcase 'fall':\n\t\t\t\tthis.dispatch(Jumper2DEvent.Fall);\n\t\t\t\tbreak;\n\t\t\tcase 'land':\n\t\t\t\tthis.dispatch(Jumper2DEvent.Land);\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t\t\tif (!isGrounded && this.getState() === Jumper2DState.Grounded) {\n\t\t\t\t\tthis.dispatch(Jumper2DEvent.Fall);\n\t\t\t\t}\n\t\t\t\tif (isGrounded && this.getState() !== Jumper2DState.Grounded) {\n\t\t\t\t\tthis.dispatch(Jumper2DEvent.Land);\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t}\n\t}\n}\n","import { defineBehavior } from '../behavior-descriptor';\nimport type { BehaviorEntityLink, BehaviorSystem } from '../behavior-system';\nimport { setVelocityIntent } from '../../capabilities/velocity-intents';\nimport {\n\tGroundProbe3D,\n\tgetGroundAnchorOffsetY,\n\tgetGroundSnapTargetY,\n\ttype GroundProbeSupportHit,\n} from '../shared/ground-probe-3d';\nimport {\n\tcreateJumpConfig2D,\n\tcreateJumpInput2D,\n\tcreateJumpState2D,\n\ttype JumpConfig2D,\n\ttype JumpContext2D,\n\ttype JumpInput2D,\n\ttype JumpState2D,\n} from './components';\nimport {\n\tJumper2DSystem,\n\tJumper2DTickEvent,\n} from './jumper-2d.system';\nimport { Jumper2DFSM, Jumper2DState } from './jumper-2d-fsm';\nimport {\n\tSTAGE_INPUT_BUTTON_JUMP,\n\treadBehaviorSnapshot,\n\ttype WasmStageRuntime,\n} from '../../runtime/wasm-stage-runtime';\n\nexport interface Jumper2DBehaviorOptions {\n\tjumpHeight?: number;\n\tgravity?: number;\n\tmaxFallSpeed?: number;\n\tmaxJumps?: number;\n\tresetJumpsOnGround?: boolean;\n\tcoyoteTimeMs?: number;\n\tjumpBufferMs?: number;\n\tminTimeBetweenJumpsMs?: number;\n\tvariableJump?: JumpConfig2D['variableJump'];\n\tgroundRayLength?: number;\n\tsnapToGroundDistance?: number;\n\tdebugGroundProbe?: boolean;\n}\n\nconst defaultOptions: Jumper2DBehaviorOptions = {\n\tjumpHeight: 2.5,\n\tgravity: 20,\n\tmaxJumps: 1,\n\tresetJumpsOnGround: true,\n\tcoyoteTimeMs: 100,\n\tjumpBufferMs: 80,\n\tgroundRayLength: 1,\n\tdebugGroundProbe: false,\n};\n\nconst JUMPER_2D_BEHAVIOR_KEY = Symbol.for('zylem:behavior:jumper-2d');\n\nexport function isJumper2DGrounded(params: {\n\tnearGround?: boolean;\n\tvelocityY: number;\n\tsupportToi?: number | null;\n\tsnapToGroundDistance?: number;\n}): boolean {\n\tif (params.velocityY > 0) {\n\t\treturn false;\n\t}\n\n\tif (params.snapToGroundDistance != null) {\n\t\treturn (\n\t\t\tparams.supportToi != null &&\n\t\t\tparams.supportToi <= params.snapToGroundDistance\n\t\t);\n\t}\n\n\treturn params.nearGround === true;\n}\n\nfunction shouldSnapJumper2DToGround(\n\tsupport: GroundProbeSupportHit | null,\n\toptions: Jumper2DBehaviorOptions,\n\tvelocityY: number,\n): support is GroundProbeSupportHit {\n\treturn (\n\t\tsupport != null &&\n\t\toptions.snapToGroundDistance != null &&\n\t\tvelocityY <= 0 &&\n\t\tsupport.toi <= options.snapToGroundDistance\n\t);\n}\n\nexport interface Jumper2DEntity {\n\tuuid: string;\n\tbody: import('@dimforge/rapier3d-compat').RigidBody | null;\n\ttransformStore: import('../../capabilities/transform-store').TransformState;\n\tjumper2d: JumpConfig2D;\n\t$jumper2d: JumpInput2D;\n\tjumper2dState: JumpState2D;\n}\n\nclass Jumper2DBehaviorSystem implements BehaviorSystem {\n\tprivate behavior = new Jumper2DSystem();\n\tprivate groundProbe: GroundProbe3D;\n\tprivate initializedEntities = new Set<string>();\n\tprivate timeSinceGroundedMs = new Map<string, number>();\n\tprivate wasJumpHeld = new Map<string, boolean>();\n\tprivate attachedRuntimeSlots = new Set<number>();\n\t/** Reused per-entity per-frame instead of spreading a fresh input object. */\n\tprivate effectiveInput: JumpInput2D = createJumpInput2D();\n\n\tconstructor(\n\t\tworld: import('../../collision/world').ZylemWorld | null,\n\t\tprivate scene: any,\n\t\tprivate wasmStage: WasmStageRuntime | null,\n\t\tprivate getBehaviorLinks?: (key: symbol) => Iterable<BehaviorEntityLink>,\n\t) {\n\t\tthis.groundProbe = new GroundProbe3D(world);\n\t}\n\n\tupdate(_ecs: unknown, delta: number): void {\n\t\tconst links = this.getBehaviorLinks?.(JUMPER_2D_BEHAVIOR_KEY);\n\t\tif (!links) return;\n\n\t\tfor (const link of links) {\n\t\t\tconst gameEntity = link.entity as any;\n\t\t\tconst jumperRef = link.ref as any;\n\n\t\t\tconst options = jumperRef.options as Jumper2DBehaviorOptions;\n\t\t\tconst handle = (gameEntity.runtimeHandle ?? -1) as number;\n\t\t\tif (this.wasmStage && handle >= 0) {\n\t\t\t\tthis.ensureWasmAttached(handle, options);\n\t\t\t\tjumperRef.__wasmStage = this.wasmStage;\n\t\t\t\tjumperRef.__entity = gameEntity;\n\t\t\t\tconst input = gameEntity.$jumper2d as JumpInput2D | undefined;\n\t\t\t\tconst jumpPressed = !!(input?.jumpPressed || input?.jumpHeld);\n\t\t\t\tthis.wasmStage.writeInputButton(handle, STAGE_INPUT_BUTTON_JUMP, jumpPressed);\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tif (!gameEntity.body) continue;\n\n\t\t\tif (!gameEntity.jumper2d) {\n\t\t\t\tgameEntity.jumper2d = createJumpConfig2D(options);\n\t\t\t}\n\t\t\tif (!gameEntity.$jumper2d) {\n\t\t\t\tgameEntity.$jumper2d = createJumpInput2D();\n\t\t\t}\n\t\t\tif (!gameEntity.jumper2dState) {\n\t\t\t\tgameEntity.jumper2dState = createJumpState2D();\n\t\t\t}\n\t\t\tif (!this.initializedEntities.has(gameEntity.uuid)) {\n\t\t\t\tthis.initializedEntities.add(gameEntity.uuid);\n\t\t\t\tgameEntity.body.setGravityScale(0, true);\n\t\t\t}\n\t\t\tif (!jumperRef.fsm && gameEntity.jumper2dState) {\n\t\t\t\tjumperRef.fsm = new Jumper2DFSM({\n\t\t\t\t\tstate: gameEntity.jumper2dState,\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tconst rayLength = options.groundRayLength ?? 1;\n\t\t\tconst bodyVelocity = gameEntity.body.linvel();\n\t\t\tconst probeOriginYOffset = 0.05 - getGroundAnchorOffsetY(gameEntity);\n\t\t\tconst support = this.groundProbe.probeSupport(gameEntity, {\n\t\t\t\trayLength,\n\t\t\t\tmode: 'any',\n\t\t\t\tdebug: options.debugGroundProbe ?? false,\n\t\t\t\tscene: this.scene,\n\t\t\t\toriginYOffset: probeOriginYOffset,\n\t\t\t});\n\t\t\tconst nearGround = support != null;\n\t\t\tconst isGrounded = isJumper2DGrounded({\n\t\t\t\tnearGround,\n\t\t\t\tvelocityY: bodyVelocity.y,\n\t\t\t\tsupportToi: support?.toi ?? null,\n\t\t\t\tsnapToGroundDistance: options.snapToGroundDistance,\n\t\t\t});\n\t\t\tif (shouldSnapJumper2DToGround(support, options, bodyVelocity.y)) {\n\t\t\t\tconst currentPosition = gameEntity.body.translation();\n\t\t\t\tgameEntity.body.setTranslation(\n\t\t\t\t\t{\n\t\t\t\t\t\tx: currentPosition.x,\n\t\t\t\t\t\ty: getGroundSnapTargetY(gameEntity, support),\n\t\t\t\t\t\tz: currentPosition.z,\n\t\t\t\t\t},\n\t\t\t\t\ttrue,\n\t\t\t\t);\n\t\t\t}\n\n\t\t\tlet timeSinceGroundedMs = this.timeSinceGroundedMs.get(gameEntity.uuid) ?? 0;\n\t\t\tif (isGrounded) {\n\t\t\t\ttimeSinceGroundedMs = 0;\n\t\t\t} else {\n\t\t\t\ttimeSinceGroundedMs += delta * 1000;\n\t\t\t}\n\t\t\tthis.timeSinceGroundedMs.set(gameEntity.uuid, timeSinceGroundedMs);\n\n\t\t\tconst config: JumpConfig2D = gameEntity.jumper2d;\n\t\t\tconst input: JumpInput2D = gameEntity.$jumper2d;\n\t\t\tconst state: JumpState2D = gameEntity.jumper2dState;\n\t\t\tconst previousHeld = this.wasJumpHeld.get(gameEntity.uuid) ?? false;\n\t\t\tconst held = input.jumpHeld === true;\n\t\t\tconst effectiveInput = this.effectiveInput;\n\t\t\teffectiveInput.jumpPressed = input.jumpPressed || (held && !previousHeld);\n\t\t\teffectiveInput.jumpHeld = held;\n\t\t\teffectiveInput.jumpReleased = input.jumpReleased || (!held && previousHeld);\n\t\t\teffectiveInput.fastFall = input.fastFall;\n\n\t\t\tconst store = gameEntity.transformStore;\n\t\t\tconst ctx: JumpContext2D = {\n\t\t\t\tdt: delta,\n\t\t\t\tvelocityY: bodyVelocity.y,\n\t\t\t\tisGrounded,\n\t\t\t\ttimeSinceGroundedMs,\n\t\t\t\tsetVerticalVelocity: (y: number) => {\n\t\t\t\t\tsetVelocityIntent(\n\t\t\t\t\t\tstore,\n\t\t\t\t\t\t'jumper-2d',\n\t\t\t\t\t\t{ y },\n\t\t\t\t\t\t{ mode: 'replace', priority: 20 },\n\t\t\t\t\t);\n\t\t\t\t\tctx.velocityY = y;\n\t\t\t\t},\n\t\t\t};\n\n\t\t\tconst result = this.behavior.tick(config, effectiveInput, ctx, state);\n\t\t\tthis.wasJumpHeld.set(gameEntity.uuid, held);\n\n\t\t\tif (jumperRef.fsm) {\n\t\t\t\t(jumperRef.fsm as Jumper2DFSM).applyTickEvent(result.event, isGrounded);\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate ensureWasmAttached(handle: number, options: Jumper2DBehaviorOptions): void {\n\t\tif (!this.wasmStage || this.attachedRuntimeSlots.has(handle)) return;\n\t\tconst jumpForce = Math.sqrt(2 * (options.gravity ?? 20) * (options.jumpHeight ?? 2.5));\n\t\tthis.wasmStage.attachJumper2D(handle, {\n\t\t\tjumpForce,\n\t\t\tmaxJumps: options.maxJumps ?? 1,\n\t\t\tjumpBufferTime: (options.jumpBufferMs ?? 80) / 1000,\n\t\t\tcoyoteTime: (options.coyoteTimeMs ?? 100) / 1000,\n\t\t\tgravity: options.gravity ?? 20,\n\t\t});\n\t\tthis.attachedRuntimeSlots.add(handle);\n\t}\n\n\tdestroy(_ecs: unknown): void {\n\t\tthis.groundProbe.destroy();\n\t\tthis.initializedEntities.clear();\n\t\tthis.timeSinceGroundedMs.clear();\n\t\tthis.wasJumpHeld.clear();\n\t\tthis.attachedRuntimeSlots.clear();\n\t}\n}\n\nexport const Jumper2DBehavior = defineBehavior<\n\tJumper2DBehaviorOptions,\n\t{\n\t\tgetState: () => Jumper2DState;\n\t\tisJumping: () => boolean;\n\t\tgetJumpsUsed: () => number;\n\t\tgetJumpsRemaining: () => number;\n\t},\n\tJumper2DEntity\n>({\n\tname: 'jumper-2d',\n\tdefaultOptions,\n\tsystemFactory: (ctx) =>\n\t\tnew Jumper2DBehaviorSystem(ctx.world, ctx.scene, ctx.wasmStage ?? null, ctx.getBehaviorLinks),\n\t// On the wasm fast path the handle reads the runtime snapshot buffer\n\t// (previous-step values); the TS FSM only backs the no-wasm fallback.\n\tcreateHandle: (ref) => {\n\t\tconst jumpsUsed = () => {\n\t\t\tconst snapshot = readBehaviorSnapshot(ref);\n\t\t\tif (snapshot) return snapshot.jumpCount;\n\t\t\treturn (ref.fsm as Jumper2DFSM | undefined)?.getJumpsUsed() ?? 0;\n\t\t};\n\t\treturn {\n\t\t\tgetState: () => {\n\t\t\t\tconst snapshot = readBehaviorSnapshot(ref);\n\t\t\t\tif (snapshot) {\n\t\t\t\t\tif (snapshot.grounded) return Jumper2DState.Grounded;\n\t\t\t\t\treturn snapshot.verticalVelocity > 0\n\t\t\t\t\t\t? Jumper2DState.Jumping\n\t\t\t\t\t\t: Jumper2DState.Falling;\n\t\t\t\t}\n\t\t\t\treturn (\n\t\t\t\t\t(ref.fsm as Jumper2DFSM | undefined)?.getState() ??\n\t\t\t\t\tJumper2DState.Grounded\n\t\t\t\t);\n\t\t\t},\n\t\t\tisJumping: () => {\n\t\t\t\tconst snapshot = readBehaviorSnapshot(ref);\n\t\t\t\tif (snapshot) return !snapshot.grounded && snapshot.verticalVelocity > 0;\n\t\t\t\treturn (ref.fsm as Jumper2DFSM | undefined)?.isJumping() ?? false;\n\t\t\t},\n\t\t\tgetJumpsUsed: jumpsUsed,\n\t\t\tgetJumpsRemaining: () => (ref.options.maxJumps ?? 1) - 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{"version":3,"sources":["../src/lib/behaviors/screen-wrap/screen-wrap-fsm.ts","../src/lib/behaviors/screen-wrap/screen-wrap.descriptor.ts"],"sourcesContent":["/**\n * ScreenWrapFSM\n * \n * State machine for screen wrap behavior.\n * Reports position relative to bounds edges.\n */\n\nimport { SyncStateMachine, t } from '../../core/utility/sync-state-machine';\n\n// ─────────────────────────────────────────────────────────────────────────────\n// FSM State Model\n// ─────────────────────────────────────────────────────────────────────────────\n\nexport enum ScreenWrapState {\n\tCenter = 'center',\n\tNearEdgeLeft = 'near-edge-left',\n\tNearEdgeRight = 'near-edge-right',\n\tNearEdgeTop = 'near-edge-top',\n\tNearEdgeBottom = 'near-edge-bottom',\n\tWrapped = 'wrapped',\n}\n\n// ─────────────────────────────────────────────────────────────────────────────\n// FSM Events\n// ─────────────────────────────────────────────────────────────────────────────\n\nexport enum ScreenWrapEvent {\n\tEnterCenter = 'enter-center',\n\tApproachLeft = 'approach-left',\n\tApproachRight = 'approach-right',\n\tApproachTop = 'approach-top',\n\tApproachBottom = 'approach-bottom',\n\tWrap = 'wrap',\n}\n\n// ─────────────────────────────────────────────────────────────────────────────\n// ScreenWrapFSM\n// ─────────────────────────────────────────────────────────────────────────────\n\nexport class ScreenWrapFSM {\n\tmachine: SyncStateMachine<ScreenWrapState, ScreenWrapEvent, never>;\n\n\tconstructor() {\n\t\tthis.machine = new SyncStateMachine<ScreenWrapState, ScreenWrapEvent, never>(\n\t\t\tScreenWrapState.Center,\n\t\t\t[\n\t\t\t\t// From Center\n\t\t\t\tt(ScreenWrapState.Center, ScreenWrapEvent.ApproachLeft, ScreenWrapState.NearEdgeLeft),\n\t\t\t\tt(ScreenWrapState.Center, ScreenWrapEvent.ApproachRight, ScreenWrapState.NearEdgeRight),\n\t\t\t\tt(ScreenWrapState.Center, ScreenWrapEvent.ApproachTop, ScreenWrapState.NearEdgeTop),\n\t\t\t\tt(ScreenWrapState.Center, ScreenWrapEvent.ApproachBottom, ScreenWrapState.NearEdgeBottom),\n\t\t\t\t\n\t\t\t\t// From NearEdge to Wrapped\n\t\t\t\tt(ScreenWrapState.NearEdgeLeft, ScreenWrapEvent.Wrap, ScreenWrapState.Wrapped),\n\t\t\t\tt(ScreenWrapState.NearEdgeRight, ScreenWrapEvent.Wrap, ScreenWrapState.Wrapped),\n\t\t\t\tt(ScreenWrapState.NearEdgeTop, ScreenWrapEvent.Wrap, ScreenWrapState.Wrapped),\n\t\t\t\tt(ScreenWrapState.NearEdgeBottom, ScreenWrapEvent.Wrap, ScreenWrapState.Wrapped),\n\n\t\t\t\t// From NearEdge back to Center\n\t\t\t\tt(ScreenWrapState.NearEdgeLeft, ScreenWrapEvent.EnterCenter, ScreenWrapState.Center),\n\t\t\t\tt(ScreenWrapState.NearEdgeRight, ScreenWrapEvent.EnterCenter, ScreenWrapState.Center),\n\t\t\t\tt(ScreenWrapState.NearEdgeTop, ScreenWrapEvent.EnterCenter, ScreenWrapState.Center),\n\t\t\t\tt(ScreenWrapState.NearEdgeBottom, ScreenWrapEvent.EnterCenter, ScreenWrapState.Center),\n\n\t\t\t\t// From Wrapped back to Center\n\t\t\t\tt(ScreenWrapState.Wrapped, ScreenWrapEvent.EnterCenter, ScreenWrapState.Center),\n\n\t\t\t\t// From Wrapped to NearEdge (landed near opposite edge)\n\t\t\t\tt(ScreenWrapState.Wrapped, ScreenWrapEvent.ApproachLeft, ScreenWrapState.NearEdgeLeft),\n\t\t\t\tt(ScreenWrapState.Wrapped, ScreenWrapEvent.ApproachRight, ScreenWrapState.NearEdgeRight),\n\t\t\t\tt(ScreenWrapState.Wrapped, ScreenWrapEvent.ApproachTop, ScreenWrapState.NearEdgeTop),\n\t\t\t\tt(ScreenWrapState.Wrapped, ScreenWrapEvent.ApproachBottom, ScreenWrapState.NearEdgeBottom),\n\n\t\t\t\t// Self-transitions (no-ops for redundant events)\n\t\t\t\tt(ScreenWrapState.Center, ScreenWrapEvent.EnterCenter, ScreenWrapState.Center),\n\t\t\t\tt(ScreenWrapState.NearEdgeLeft, ScreenWrapEvent.ApproachLeft, ScreenWrapState.NearEdgeLeft),\n\t\t\t\tt(ScreenWrapState.NearEdgeRight, ScreenWrapEvent.ApproachRight, ScreenWrapState.NearEdgeRight),\n\t\t\t\tt(ScreenWrapState.NearEdgeTop, ScreenWrapEvent.ApproachTop, ScreenWrapState.NearEdgeTop),\n\t\t\t\tt(ScreenWrapState.NearEdgeBottom, ScreenWrapEvent.ApproachBottom, ScreenWrapState.NearEdgeBottom),\n\t\t\t]\n\t\t);\n\t}\n\n\tgetState(): ScreenWrapState {\n\t\treturn this.machine.getState();\n\t}\n\n\tdispatch(event: ScreenWrapEvent): void {\n\t\tif (this.machine.can(event)) {\n\t\t\tthis.machine.syncDispatch(event);\n\t\t}\n\t}\n\n\t/**\n\t * Update FSM based on entity position relative to bounds\n\t */\n\tupdate(position: { x: number; y: number }, bounds: {\n\t\tminX: number; maxX: number; minY: number; maxY: number;\n\t\tedgeThreshold: number;\n\t}, wrapped: boolean): void {\n\t\tconst { x, y } = position;\n\t\tconst { minX, maxX, minY, maxY, edgeThreshold } = bounds;\n\n\t\tif (wrapped) {\n\t\t\tthis.dispatch(ScreenWrapEvent.Wrap);\n\t\t\treturn;\n\t\t}\n\n\t\t// Check if near edges\n\t\tconst nearLeft = x < minX + edgeThreshold;\n\t\tconst nearRight = x > maxX - edgeThreshold;\n\t\tconst nearBottom = y < minY + edgeThreshold;\n\t\tconst nearTop = y > maxY - edgeThreshold;\n\n\t\tif (nearLeft) {\n\t\t\tthis.dispatch(ScreenWrapEvent.ApproachLeft);\n\t\t} else if (nearRight) {\n\t\t\tthis.dispatch(ScreenWrapEvent.ApproachRight);\n\t\t} else if (nearTop) {\n\t\t\tthis.dispatch(ScreenWrapEvent.ApproachTop);\n\t\t} else if (nearBottom) {\n\t\t\tthis.dispatch(ScreenWrapEvent.ApproachBottom);\n\t\t} else {\n\t\t\tthis.dispatch(ScreenWrapEvent.EnterCenter);\n\t\t}\n\t}\n}\n","/**\n * ScreenWrapBehavior\n * \n * When an entity exits the defined 2D bounds, it wraps around to the opposite edge.\n * Asteroids-style screen wrapping with FSM for edge detection.\n */\n\nimport { defineBehavior } from '../behavior-descriptor';\nimport type { BehaviorEntityLink, BehaviorSystem } from '../behavior-system';\nimport { ScreenWrapFSM } from './screen-wrap-fsm';\nimport { createBounds2DRect, wrapPoint2D } from '../shared/bounds-2d';\nimport type { WasmStageRuntime } from '../../runtime/wasm-stage-runtime';\n\n/**\n * Screen wrap options (typed for entity.use() autocomplete)\n */\nexport interface ScreenWrapOptions {\n\t/** Width of the wrapping area (default: 20) */\n\twidth: number;\n\t/** Height of the wrapping area (default: 15) */\n\theight: number;\n\t/** Center X position (default: 0) */\n\tcenterX: number;\n\t/** Center Y position (default: 0) */\n\tcenterY: number;\n\t/** Distance from edge to trigger NearEdge state (default: 2) */\n\tedgeThreshold: number;\n}\n\nconst defaultOptions: ScreenWrapOptions = {\n\twidth: 20,\n\theight: 15,\n\tcenterX: 0,\n\tcenterY: 0,\n\tedgeThreshold: 2,\n};\n\nconst SCREEN_WRAP_BEHAVIOR_KEY = Symbol.for('zylem:behavior:screen-wrap');\n\n/**\n * ScreenWrapSystem - Wraps entities around 2D bounds\n *\n * Mirrors the Rust `screen_wrap` Stage behavior: when `wasmStage` is present\n * and the entity has a `runtimeHandle`, the wasm runtime owns the wrap and\n * this system only mirrors the queried state into the local FSM. 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