@zylem/behaviors 0.4.1 → 0.5.1

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Files changed (145) hide show
  1. package/README.md +13 -1
  2. package/dist/{behavior-system-y8SGrGWy.d.ts → behavior-system-CeJXzNvr.d.ts} +305 -17
  3. package/dist/{chunk-GFARAJV2.js → chunk-2PAHQZZD.js} +44 -73
  4. package/dist/chunk-2PAHQZZD.js.map +1 -0
  5. package/dist/chunk-52FJIDGL.js +30 -0
  6. package/dist/chunk-52FJIDGL.js.map +1 -0
  7. package/dist/{chunk-UYFOLI2X.js → chunk-5A5AYP2C.js} +1 -1
  8. package/dist/{chunk-UYFOLI2X.js.map → chunk-5A5AYP2C.js.map} +1 -1
  9. package/dist/{chunk-A4CA35DQ.js → chunk-5EBIIYZD.js} +25 -45
  10. package/dist/chunk-5EBIIYZD.js.map +1 -0
  11. package/dist/{chunk-4L36OPY2.js → chunk-5NJGASUJ.js} +81 -135
  12. package/dist/chunk-5NJGASUJ.js.map +1 -0
  13. package/dist/{chunk-27UPCP5B.js → chunk-5UMCWV5A.js} +22 -13
  14. package/dist/chunk-5UMCWV5A.js.map +1 -0
  15. package/dist/chunk-5WRI5ZAA.js +31 -0
  16. package/dist/chunk-5WRI5ZAA.js.map +1 -0
  17. package/dist/{chunk-5SM5SH5O.js → chunk-7JLWZXPA.js} +2 -2
  18. package/dist/{chunk-Z72F2ENM.js → chunk-AEBDZWCP.js} +17 -26
  19. package/dist/chunk-AEBDZWCP.js.map +1 -0
  20. package/dist/chunk-AS3HR7AS.js +188 -0
  21. package/dist/chunk-AS3HR7AS.js.map +1 -0
  22. package/dist/chunk-E4X4YJZB.js +841 -0
  23. package/dist/chunk-E4X4YJZB.js.map +1 -0
  24. package/dist/{chunk-VMQHNJJI.js → chunk-F6ESSHQK.js} +17 -23
  25. package/dist/chunk-F6ESSHQK.js.map +1 -0
  26. package/dist/chunk-GQAPBNGT.js +210 -0
  27. package/dist/chunk-GQAPBNGT.js.map +1 -0
  28. package/dist/chunk-JGXRQUTC.js +191 -0
  29. package/dist/chunk-JGXRQUTC.js.map +1 -0
  30. package/dist/{chunk-BXP4K7RF.js → chunk-JVADRLWX.js} +57 -186
  31. package/dist/chunk-JVADRLWX.js.map +1 -0
  32. package/dist/{chunk-ZA43LPRM.js → chunk-KIYUUSPK.js} +2 -2
  33. package/dist/{chunk-QDCJLJUV.js → chunk-KOWGILCN.js} +22 -13
  34. package/dist/chunk-KOWGILCN.js.map +1 -0
  35. package/dist/{chunk-WWVD5DR5.js → chunk-M3QDKKDF.js} +2 -8
  36. package/dist/chunk-M3QDKKDF.js.map +1 -0
  37. package/dist/{chunk-FTDZAKZW.js → chunk-NQPYMUDF.js} +7 -5
  38. package/dist/{chunk-FTDZAKZW.js.map → chunk-NQPYMUDF.js.map} +1 -1
  39. package/dist/{chunk-XP3ASVGJ.js → chunk-NW4SE5XW.js} +2 -2
  40. package/dist/{chunk-KDY5N6J4.js → chunk-OPZ2LVS2.js} +1 -22
  41. package/dist/{chunk-KDY5N6J4.js.map → chunk-OPZ2LVS2.js.map} +1 -1
  42. package/dist/{chunk-5XZWTFGF.js → chunk-PLIXVF7B.js} +3 -3
  43. package/dist/chunk-PLIXVF7B.js.map +1 -0
  44. package/dist/{chunk-Y7YIAWPW.js → chunk-SGHIGTVZ.js} +1 -11
  45. package/dist/{chunk-Y7YIAWPW.js.map → chunk-SGHIGTVZ.js.map} +1 -1
  46. package/dist/{chunk-UL6Q5HDP.js → chunk-TBUKJKY6.js} +3 -25
  47. package/dist/chunk-TBUKJKY6.js.map +1 -0
  48. package/dist/chunk-VFDUKGRZ.js +155 -0
  49. package/dist/chunk-VFDUKGRZ.js.map +1 -0
  50. package/dist/chunk-VT3H43QA.js +288 -0
  51. package/dist/chunk-VT3H43QA.js.map +1 -0
  52. package/dist/chunk-W26PHBME.js +309 -0
  53. package/dist/chunk-W26PHBME.js.map +1 -0
  54. package/dist/components-BANNjAZP.d.ts +30 -0
  55. package/dist/cooldown.d.ts +2 -2
  56. package/dist/cooldown.js +1 -0
  57. package/dist/coordinators/boundary-ricochet-3d.d.ts +4 -4
  58. package/dist/coordinators/boundary-ricochet-3d.js +1 -0
  59. package/dist/coordinators/boundary-ricochet.d.ts +4 -4
  60. package/dist/coordinators/boundary-ricochet.js +3 -2
  61. package/dist/coordinators/first-person-shooter.js +1 -0
  62. package/dist/coordinators/multidirectional-space-shooter.d.ts +3 -3
  63. package/dist/coordinators/multidirectional-space-shooter.js +5 -3
  64. package/dist/coordinators/top-down-shooter.d.ts +3 -3
  65. package/dist/coordinators/top-down-shooter.js +5 -3
  66. package/dist/core.d.ts +288 -8
  67. package/dist/core.js +480 -13
  68. package/dist/core.js.map +1 -1
  69. package/dist/destructible-3d.d.ts +32 -4
  70. package/dist/destructible-3d.js +2 -1
  71. package/dist/destructible-prebake.js +1 -0
  72. package/dist/{entity-types-CmtQ-IBp.d.ts → entity-types-DhfsZbSK.d.ts} +5 -3
  73. package/dist/first-person.d.ts +27 -38
  74. package/dist/first-person.js +8 -8
  75. package/dist/index.d.ts +14 -15
  76. package/dist/index.js +37 -52
  77. package/dist/jumper-2d.d.ts +3 -17
  78. package/dist/jumper-2d.js +4 -9
  79. package/dist/jumper-3d.d.ts +5 -39
  80. package/dist/jumper-3d.js +5 -10
  81. package/dist/{moveable-Cl9h-_w7.d.ts → moveable-XhzWPAw5.d.ts} +21 -4
  82. package/dist/particle-emitter/presets.js +1 -0
  83. package/dist/particle-emitter.d.ts +3 -3
  84. package/dist/particle-emitter.js +3 -2
  85. package/dist/platformer-2d.d.ts +13 -82
  86. package/dist/platformer-2d.js +4 -5
  87. package/dist/platformer-3d.d.ts +13 -78
  88. package/dist/platformer-3d.js +4 -5
  89. package/dist/ricochet-2d.d.ts +3 -3
  90. package/dist/ricochet-2d.js +4 -3
  91. package/dist/ricochet-3d.d.ts +3 -3
  92. package/dist/ricochet-3d.js +4 -3
  93. package/dist/runtime-2d.d.ts +2 -2
  94. package/dist/runtime-2d.js +1 -0
  95. package/dist/runtime-2d.js.map +1 -1
  96. package/dist/screen-visibility.d.ts +2 -2
  97. package/dist/screen-visibility.js +1 -0
  98. package/dist/screen-wrap.d.ts +2 -2
  99. package/dist/screen-wrap.js +4 -3
  100. package/dist/shooter-2d.d.ts +3 -3
  101. package/dist/shooter-2d.js +4 -3
  102. package/dist/thruster.d.ts +5 -34
  103. package/dist/thruster.js +4 -6
  104. package/dist/top-down-movement.d.ts +9 -27
  105. package/dist/top-down-movement.js +6 -6
  106. package/dist/{vector-Bm65-FOG.d.ts → vector-DjhLUrak.d.ts} +2 -4
  107. package/dist/world-boundary-2d.d.ts +2 -2
  108. package/dist/world-boundary-2d.js +5 -4
  109. package/dist/world-boundary-3d.d.ts +2 -2
  110. package/dist/world-boundary-3d.js +4 -3
  111. package/package.json +2 -3
  112. package/dist/chunk-27UPCP5B.js.map +0 -1
  113. package/dist/chunk-4L36OPY2.js.map +0 -1
  114. package/dist/chunk-4URF65BR.js +0 -44
  115. package/dist/chunk-4URF65BR.js.map +0 -1
  116. package/dist/chunk-5XZWTFGF.js.map +0 -1
  117. package/dist/chunk-67XLJ26X.js +0 -536
  118. package/dist/chunk-67XLJ26X.js.map +0 -1
  119. package/dist/chunk-75FJIUIG.js +0 -240
  120. package/dist/chunk-75FJIUIG.js.map +0 -1
  121. package/dist/chunk-A4CA35DQ.js.map +0 -1
  122. package/dist/chunk-BXP4K7RF.js.map +0 -1
  123. package/dist/chunk-F72WX4MH.js +0 -422
  124. package/dist/chunk-F72WX4MH.js.map +0 -1
  125. package/dist/chunk-GFARAJV2.js.map +0 -1
  126. package/dist/chunk-JXMF4NUI.js +0 -309
  127. package/dist/chunk-JXMF4NUI.js.map +0 -1
  128. package/dist/chunk-OTLSUYQQ.js +0 -29
  129. package/dist/chunk-OTLSUYQQ.js.map +0 -1
  130. package/dist/chunk-Q75LKHDF.js +0 -56
  131. package/dist/chunk-Q75LKHDF.js.map +0 -1
  132. package/dist/chunk-QDCJLJUV.js.map +0 -1
  133. package/dist/chunk-RDHSHEZM.js +0 -479
  134. package/dist/chunk-RDHSHEZM.js.map +0 -1
  135. package/dist/chunk-UIG7MWS2.js +0 -518
  136. package/dist/chunk-UIG7MWS2.js.map +0 -1
  137. package/dist/chunk-UL6Q5HDP.js.map +0 -1
  138. package/dist/chunk-VMQHNJJI.js.map +0 -1
  139. package/dist/chunk-WWVD5DR5.js.map +0 -1
  140. package/dist/chunk-Z72F2ENM.js.map +0 -1
  141. package/dist/components-BWG1GkZA.d.ts +0 -20
  142. package/dist/use-behavior-B85d5u7-.d.ts +0 -13
  143. /package/dist/{chunk-5SM5SH5O.js.map → chunk-7JLWZXPA.js.map} +0 -0
  144. /package/dist/{chunk-ZA43LPRM.js.map → chunk-KIYUUSPK.js.map} +0 -0
  145. /package/dist/{chunk-XP3ASVGJ.js.map → chunk-NW4SE5XW.js.map} +0 -0
package/dist/core.js CHANGED
@@ -2,7 +2,7 @@ import {
2
2
  createPhysicsBodyComponent,
3
3
  createTransformComponent,
4
4
  useBehavior
5
- } from "./chunk-UYFOLI2X.js";
5
+ } from "./chunk-5A5AYP2C.js";
6
6
  import {
7
7
  VEC2_ONE,
8
8
  VEC2_ZERO,
@@ -12,32 +12,36 @@ import {
12
12
  isVec3Input,
13
13
  normalizeVec2,
14
14
  normalizeVec3,
15
- toRapierVector3,
16
15
  toThreeVector2,
17
16
  toThreeVector3
18
- } from "./chunk-WWVD5DR5.js";
19
- import {
20
- clearVelocityIntent,
21
- setVelocityIntent
22
- } from "./chunk-OTLSUYQQ.js";
17
+ } from "./chunk-M3QDKKDF.js";
23
18
  import {
24
19
  SyncStateMachine,
25
- t
26
- } from "./chunk-4URF65BR.js";
20
+ import_typescript_fsm
21
+ } from "./chunk-AS3HR7AS.js";
27
22
  import {
23
+ STAGE_EVENT_STRIDE,
28
24
  STAGE_INPUT_BUTTON_JUMP,
29
25
  STAGE_INPUT_BUTTON_RUN,
26
+ STAGE_INPUT_STRIDE,
27
+ STAGE_INVALID_SLOT,
28
+ STAGE_RENDER_STRIDE,
29
+ STAGE_SNAPSHOT_STRIDE,
30
30
  StageBodyKind,
31
31
  StageBoundaryDim,
32
32
  StageEventType,
33
33
  StageRicochetDim,
34
34
  StageRicochetReflection,
35
35
  StageTopDownPlane,
36
- readBehaviorSnapshot
37
- } from "./chunk-Q75LKHDF.js";
36
+ WasmStageRuntime,
37
+ createWasmStageRuntime,
38
+ readBehaviorSnapshot,
39
+ readStageRenderSlot
40
+ } from "./chunk-E4X4YJZB.js";
38
41
  import {
39
42
  defineBehavior
40
43
  } from "./chunk-EZNCCO4L.js";
44
+ import "./chunk-5WRI5ZAA.js";
41
45
 
42
46
  // src/lib/capabilities/transform-store.ts
43
47
  import { proxy } from "valtio";
@@ -69,6 +73,30 @@ function createTransformStore(initial) {
69
73
  });
70
74
  }
71
75
 
76
+ // src/lib/capabilities/velocity-intents.ts
77
+ function setVelocityIntent(store, sourceId, vector, options = {}) {
78
+ const prev = store.velocityChannels[sourceId];
79
+ const mode = options.mode ?? prev?.mode ?? "replace";
80
+ const priority = options.priority ?? prev?.priority ?? 0;
81
+ const isAdditiveMerge = mode === "add" && prev?.mode === "add";
82
+ const x = vector.x == null ? prev?.x : isAdditiveMerge ? (prev?.x ?? 0) + vector.x : vector.x;
83
+ const y = vector.y == null ? prev?.y : isAdditiveMerge ? (prev?.y ?? 0) + vector.y : vector.y;
84
+ const z = vector.z == null ? prev?.z : isAdditiveMerge ? (prev?.z ?? 0) + vector.z : vector.z;
85
+ store.velocityChannels[sourceId] = {
86
+ x,
87
+ y,
88
+ z,
89
+ mode,
90
+ priority
91
+ };
92
+ store.dirty.velocityChannels = true;
93
+ }
94
+ function clearVelocityIntent(store, sourceId) {
95
+ if (!(sourceId in store.velocityChannels)) return;
96
+ delete store.velocityChannels[sourceId];
97
+ store.dirty.velocityChannels = true;
98
+ }
99
+
72
100
  // src/lib/capabilities/moveable.ts
73
101
  import { Vector3 } from "three";
74
102
  function moveX(entity, delta) {
@@ -192,6 +220,433 @@ function makeMoveable(entity) {
192
220
  return moveable;
193
221
  }
194
222
 
223
+ // src/lib/runtime/mock-behavior-runtime.ts
224
+ function freshSlot() {
225
+ return {
226
+ pose: { position: [0, 0, 0], rotation: [0, 0, 0, 1] },
227
+ snapshot: null,
228
+ input: { axisA: 0, axisB: 0, yawDelta: 0, pitchDelta: 0, reservedA: 0, reservedB: 0, buttons: 0 },
229
+ attachments: /* @__PURE__ */ new Map(),
230
+ inputs: [],
231
+ screenWrapQuery: null,
232
+ worldBoundaryQuery: null
233
+ };
234
+ }
235
+ var MockBehaviorRuntime = class {
236
+ slots = /* @__PURE__ */ new Map();
237
+ slot(handle) {
238
+ let state = this.slots.get(handle);
239
+ if (!state) {
240
+ state = freshSlot();
241
+ this.slots.set(handle, state);
242
+ }
243
+ return state;
244
+ }
245
+ // ─── Test seams ─────────────────────────────────────────────────────
246
+ /** Seed the pose returned by {@link getPose} for a handle. */
247
+ setPose(handle, pose) {
248
+ this.slot(handle).pose = pose;
249
+ }
250
+ /** Seed the snapshot returned by {@link readSnapshot} for a handle. */
251
+ setSnapshot(handle, snapshot) {
252
+ this.slot(handle).snapshot = snapshot;
253
+ }
254
+ /** Seed {@link queryScreenWrap} results. */
255
+ setScreenWrapQuery(handle, value) {
256
+ this.slot(handle).screenWrapQuery = value;
257
+ }
258
+ /** Seed {@link queryWorldBoundary} results. */
259
+ setWorldBoundaryQuery(handle, value) {
260
+ this.slot(handle).worldBoundaryQuery = value;
261
+ }
262
+ /** Attachment options recorded for a handle, keyed by behavior name. */
263
+ getAttachment(handle, kind) {
264
+ return this.slots.get(handle)?.attachments.get(kind);
265
+ }
266
+ hasAttachment(handle, kind) {
267
+ return this.slots.get(handle)?.attachments.has(kind) ?? false;
268
+ }
269
+ /** Every per-entity input call recorded for a handle, oldest first. */
270
+ getInputCalls(handle) {
271
+ return this.slots.get(handle)?.inputs ?? [];
272
+ }
273
+ /** Last written batched-input state for a handle. */
274
+ getBatchedInput(handle) {
275
+ return this.slot(handle).input;
276
+ }
277
+ reset() {
278
+ this.slots.clear();
279
+ }
280
+ // ─── BehaviorRuntime contract ───────────────────────────────────────
281
+ setPosition(handle, x, y, z) {
282
+ const pose = this.slot(handle).pose;
283
+ pose.position[0] = x;
284
+ pose.position[1] = y;
285
+ pose.position[2] = z;
286
+ return true;
287
+ }
288
+ setRotation(handle, x, y, z, w) {
289
+ const pose = this.slot(handle).pose;
290
+ pose.rotation[0] = x;
291
+ pose.rotation[1] = y;
292
+ pose.rotation[2] = z;
293
+ pose.rotation[3] = w;
294
+ return true;
295
+ }
296
+ getPose(handle, out) {
297
+ const state = this.slots.get(handle);
298
+ if (!state) return null;
299
+ const result = out ?? { position: [0, 0, 0], rotation: [0, 0, 0, 1] };
300
+ result.position[0] = state.pose.position[0];
301
+ result.position[1] = state.pose.position[1];
302
+ result.position[2] = state.pose.position[2];
303
+ result.rotation[0] = state.pose.rotation[0];
304
+ result.rotation[1] = state.pose.rotation[1];
305
+ result.rotation[2] = state.pose.rotation[2];
306
+ result.rotation[3] = state.pose.rotation[3];
307
+ return result;
308
+ }
309
+ writeInputAxes(handle, axisA, axisB) {
310
+ const input = this.slot(handle).input;
311
+ input.axisA = axisA;
312
+ input.axisB = axisB;
313
+ return true;
314
+ }
315
+ writeInputLook(handle, yawDelta, pitchDelta) {
316
+ const input = this.slot(handle).input;
317
+ input.yawDelta = yawDelta;
318
+ input.pitchDelta = pitchDelta;
319
+ return true;
320
+ }
321
+ writeInputReserved(handle, reservedA, reservedB) {
322
+ const input = this.slot(handle).input;
323
+ input.reservedA = reservedA;
324
+ input.reservedB = reservedB;
325
+ return true;
326
+ }
327
+ writeInputButton(handle, buttonMask, pressed) {
328
+ const input = this.slot(handle).input;
329
+ input.buttons = pressed ? input.buttons | buttonMask : input.buttons & ~buttonMask;
330
+ return true;
331
+ }
332
+ readSnapshot(handle, out) {
333
+ const snapshot = this.slots.get(handle)?.snapshot ?? null;
334
+ if (!snapshot) return null;
335
+ if (!out) return { ...snapshot };
336
+ Object.assign(out, snapshot);
337
+ return out;
338
+ }
339
+ attachThruster(handle, opts) {
340
+ this.slot(handle).attachments.set("thruster", opts);
341
+ return true;
342
+ }
343
+ setThrusterInput(handle, thrust, rotate, vectorX = 0, vectorY = 0) {
344
+ this.slot(handle).inputs.push({
345
+ kind: "thruster",
346
+ args: [thrust, rotate, vectorX, vectorY]
347
+ });
348
+ }
349
+ attachTopDown(handle, opts) {
350
+ this.slot(handle).attachments.set("topDown", opts);
351
+ return true;
352
+ }
353
+ setTopDownInput(handle, moveX2, moveY2) {
354
+ this.slot(handle).inputs.push({ kind: "topDown", args: [moveX2, moveY2] });
355
+ }
356
+ attachShooter2D(handle, opts) {
357
+ this.slot(handle).attachments.set("shooter2d", opts);
358
+ return true;
359
+ }
360
+ attachScreenWrap(handle, opts) {
361
+ this.slot(handle).attachments.set("screenWrap", opts);
362
+ return true;
363
+ }
364
+ queryScreenWrap(handle) {
365
+ return this.slots.get(handle)?.screenWrapQuery ?? null;
366
+ }
367
+ attachWorldBoundary(handle, dim, opts) {
368
+ this.slot(handle).attachments.set("worldBoundary", { dim, ...opts });
369
+ return true;
370
+ }
371
+ queryWorldBoundary(handle) {
372
+ return this.slots.get(handle)?.worldBoundaryQuery ?? null;
373
+ }
374
+ attachRicochet(handle, dim, opts) {
375
+ this.slot(handle).attachments.set("ricochet", { dim, ...opts });
376
+ return true;
377
+ }
378
+ attachPlatformer3D(handle, opts) {
379
+ this.slot(handle).attachments.set("platformer3d", opts);
380
+ return true;
381
+ }
382
+ setPlatformer3DInputAxes(handle, moveX2, moveZ2) {
383
+ this.slot(handle).inputs.push({ kind: "platformer3dAxes", args: [moveX2, moveZ2] });
384
+ }
385
+ setPlatformer3DInputButtons(handle, jump, run) {
386
+ this.slot(handle).inputs.push({ kind: "platformer3dButtons", args: [jump, run] });
387
+ }
388
+ attachPlatformer2D(handle, opts) {
389
+ this.slot(handle).attachments.set("platformer2d", opts);
390
+ return true;
391
+ }
392
+ setPlatformer2DInputAxes(handle, moveX2) {
393
+ this.slot(handle).inputs.push({ kind: "platformer2dAxes", args: [moveX2] });
394
+ }
395
+ setPlatformer2DInputButtons(handle, jump, run) {
396
+ this.slot(handle).inputs.push({ kind: "platformer2dButtons", args: [jump, run] });
397
+ }
398
+ attachFirstPerson(handle, opts) {
399
+ this.slot(handle).attachments.set("firstPerson", opts);
400
+ return true;
401
+ }
402
+ setFirstPersonInput(handle, input) {
403
+ this.slot(handle).inputs.push({ kind: "firstPerson", args: [input] });
404
+ }
405
+ attachJumper2D(handle, opts) {
406
+ this.slot(handle).attachments.set("jumper2d", opts);
407
+ return true;
408
+ }
409
+ setJumper2DInput(handle, jumpPressed) {
410
+ this.slot(handle).inputs.push({ kind: "jumper2d", args: [jumpPressed] });
411
+ }
412
+ attachJumper3D(handle, opts) {
413
+ this.slot(handle).attachments.set("jumper3d", opts);
414
+ return true;
415
+ }
416
+ setJumper3DInput(handle, jumpPressed) {
417
+ this.slot(handle).inputs.push({ kind: "jumper3d", args: [jumpPressed] });
418
+ }
419
+ };
420
+
421
+ // src/lib/runtime/simulation.ts
422
+ var DEFAULT_FIXED_TIMESTEP = 1 / 60;
423
+ var DEFAULT_MAX_SUB_STEPS = 4;
424
+ var Simulation = class {
425
+ /**
426
+ * The low-level wasm adapter. Behavior systems receive this as their
427
+ * `wasmStage` context so descriptors can attach/query behaviors by slot;
428
+ * hosts should prefer the handle-based methods on the Simulation itself.
429
+ */
430
+ adapter;
431
+ fixedTimestep;
432
+ maxSubSteps;
433
+ accumulator = 0;
434
+ nextEntityId = 1;
435
+ slotToHandle = /* @__PURE__ */ new Map();
436
+ idToHandle = /* @__PURE__ */ new Map();
437
+ previousRender = new Float32Array(0);
438
+ disposed = false;
439
+ constructor(adapter, options = {}) {
440
+ this.adapter = adapter;
441
+ this.fixedTimestep = options.fixedTimestep ?? DEFAULT_FIXED_TIMESTEP;
442
+ this.maxSubSteps = Math.max(1, options.maxSubSteps ?? DEFAULT_MAX_SUB_STEPS);
443
+ }
444
+ // ─── Entity lifecycle ───────────────────────────────────────────────
445
+ /**
446
+ * Create a runtime entity from a plain definition. Returns `null` when
447
+ * the runtime rejects the allocation.
448
+ */
449
+ spawn(definition = {}) {
450
+ const slot = this.adapter.createEntity();
451
+ if (slot === 4294967295) return null;
452
+ const body = definition.body;
453
+ const bodyConfig = {
454
+ kind: body?.kind ?? StageBodyKind.Dynamic,
455
+ position: body?.position ?? [0, 0, 0],
456
+ rotation: body?.rotation ?? [0, 0, 0, 1],
457
+ linearDamping: body?.linearDamping ?? 0,
458
+ angularDamping: body?.angularDamping ?? 0,
459
+ gravityScale: body?.gravityScale ?? 1,
460
+ canSleep: body?.canSleep ?? false,
461
+ ccdEnabled: body?.ccdEnabled ?? true,
462
+ lockRotation: body?.lockRotation ?? [false, false, false],
463
+ lockTranslation: body?.lockTranslation ?? [false, false, false]
464
+ };
465
+ this.adapter.attachBody(slot, bodyConfig);
466
+ for (const collider of definition.colliders ?? []) {
467
+ const config = {
468
+ shape: collider.shape,
469
+ offset: collider.offset ?? [0, 0, 0],
470
+ friction: collider.friction ?? 0.5,
471
+ restitution: collider.restitution ?? 0,
472
+ sensor: collider.sensor ?? false,
473
+ collisionGroups: collider.collisionGroups ?? 4294967295
474
+ };
475
+ this.adapter.addCollider(slot, config);
476
+ }
477
+ const handle = { id: this.nextEntityId++, slot };
478
+ this.slotToHandle.set(slot, handle);
479
+ this.idToHandle.set(handle.id, handle);
480
+ return handle;
481
+ }
482
+ despawn(handle) {
483
+ const registered = this.idToHandle.get(handle.id);
484
+ if (!registered) return false;
485
+ this.idToHandle.delete(handle.id);
486
+ if (this.slotToHandle.get(registered.slot) === registered) {
487
+ this.slotToHandle.delete(registered.slot);
488
+ }
489
+ return this.adapter.destroyEntity(registered.slot);
490
+ }
491
+ /** Resolve a raw runtime slot back to its public handle, if alive. */
492
+ handleForSlot(slot) {
493
+ return this.slotToHandle.get(slot) ?? null;
494
+ }
495
+ get entityCount() {
496
+ return this.idToHandle.size;
497
+ }
498
+ // ─── Per-frame update ───────────────────────────────────────────────
499
+ /**
500
+ * Advance the simulation by `deltaTime` seconds using a fixed-timestep
501
+ * accumulator. Runs zero or more fixed steps and returns a
502
+ * {@link SimulationFrame} with translated events and interpolation data.
503
+ */
504
+ update(deltaTime) {
505
+ const events = [];
506
+ this.accumulator += Math.max(0, deltaTime);
507
+ let steps = 0;
508
+ while (this.accumulator >= this.fixedTimestep && steps < this.maxSubSteps) {
509
+ this.capturePreviousRender();
510
+ this.adapter.step(this.fixedTimestep);
511
+ this.translateEvents(this.adapter.drainEvents(), events);
512
+ this.accumulator -= this.fixedTimestep;
513
+ steps++;
514
+ }
515
+ if (steps === this.maxSubSteps && this.accumulator >= this.fixedTimestep) {
516
+ this.accumulator = this.accumulator % this.fixedTimestep;
517
+ }
518
+ return {
519
+ deltaTime,
520
+ stepsTaken: steps,
521
+ alpha: this.fixedTimestep > 0 ? this.accumulator / this.fixedTimestep : 0,
522
+ render: this.adapter.render,
523
+ previousRender: this.previousRender,
524
+ renderStride: STAGE_RENDER_STRIDE,
525
+ events
526
+ };
527
+ }
528
+ capturePreviousRender() {
529
+ const current = this.adapter.render;
530
+ if (this.previousRender.length !== current.length) {
531
+ this.previousRender = new Float32Array(current.length);
532
+ }
533
+ this.previousRender.set(current);
534
+ }
535
+ translateEvents(raw, out) {
536
+ for (const event of raw) {
537
+ const primary = event.primarySlot !== null ? this.handleForSlot(event.primarySlot) : null;
538
+ const secondary = event.secondarySlot !== null ? this.handleForSlot(event.secondarySlot) : null;
539
+ switch (event.type) {
540
+ case StageEventType.CollisionStarted:
541
+ case StageEventType.CollisionStopped:
542
+ out.push({
543
+ type: event.type === StageEventType.CollisionStarted ? "collisionStarted" : "collisionStopped",
544
+ a: primary,
545
+ b: secondary,
546
+ sensor: event.payload[0] !== 0,
547
+ normal: [event.payload[1], event.payload[2]]
548
+ });
549
+ break;
550
+ case StageEventType.BoundaryHit:
551
+ out.push({
552
+ type: "boundaryHit",
553
+ entity: primary,
554
+ axes: event.payload[0] | 0,
555
+ signs: event.payload[1] | 0
556
+ });
557
+ break;
558
+ case StageEventType.Ricochet:
559
+ out.push({ type: "ricochet", entity: primary, kind: event.payload[0] | 0 });
560
+ break;
561
+ case StageEventType.RegionEntered:
562
+ out.push({ type: "regionEntered", entity: primary, triggerId: event.payload[0] | 0 });
563
+ break;
564
+ case StageEventType.JumpStarted:
565
+ out.push({ type: "jumpStarted", entity: primary, jumpCount: event.payload[0] | 0 });
566
+ break;
567
+ case StageEventType.Landed:
568
+ out.push({ type: "landed", entity: primary });
569
+ break;
570
+ case StageEventType.Wrapped:
571
+ out.push({ type: "wrapped", entity: primary, axes: event.payload[0] | 0 });
572
+ break;
573
+ case StageEventType.CooldownFired:
574
+ out.push({ type: "cooldownFired", entity: primary, cooldownId: event.payload[0] | 0 });
575
+ break;
576
+ default:
577
+ break;
578
+ }
579
+ }
580
+ }
581
+ // ─── Handle-based reads / writes ────────────────────────────────────
582
+ getPose(handle, out) {
583
+ return this.adapter.getPose(handle.slot, out);
584
+ }
585
+ setPosition(handle, x, y, z) {
586
+ return this.adapter.setPosition(handle.slot, x, y, z);
587
+ }
588
+ setRotation(handle, x, y, z, w) {
589
+ return this.adapter.setRotation(handle.slot, x, y, z, w);
590
+ }
591
+ setLinearVelocity(handle, x, y, z) {
592
+ return this.adapter.setLinearVelocity(handle.slot, x, y, z);
593
+ }
594
+ getLinearVelocity(handle) {
595
+ return this.adapter.getLinearVelocity(handle.slot);
596
+ }
597
+ setAngularVelocity(handle, x, y, z) {
598
+ return this.adapter.setAngularVelocity(handle.slot, x, y, z);
599
+ }
600
+ applyImpulse(handle, x, y, z) {
601
+ return this.adapter.applyImpulse(handle.slot, x, y, z);
602
+ }
603
+ readRenderSlot(handle, out) {
604
+ return readStageRenderSlot(this.adapter.render, handle.slot, out);
605
+ }
606
+ /** Decode a handle's pose from the previous-step render copy. */
607
+ readPreviousRenderSlot(handle, out) {
608
+ return readStageRenderSlot(this.previousRender, handle.slot, out);
609
+ }
610
+ readSnapshot(handle, out) {
611
+ return this.adapter.readSnapshot(handle.slot, out);
612
+ }
613
+ // ─── World-level controls / diagnostics ─────────────────────────────
614
+ setGravity(x, y, z) {
615
+ this.adapter.setGravity(x, y, z);
616
+ }
617
+ /** Physics raycast; the hit's slot is resolved to an entity handle. */
618
+ castRay(origin, dir, maxDistance, solidOnly = true) {
619
+ const hit = this.adapter.castRay(origin, dir, maxDistance, solidOnly);
620
+ if (!hit) return null;
621
+ return {
622
+ distance: hit.distance,
623
+ normal: hit.normal,
624
+ entity: this.handleForSlot(hit.slot)
625
+ };
626
+ }
627
+ getBodyInfo(handle) {
628
+ return this.adapter.getBodyInfo(handle.slot);
629
+ }
630
+ getDebugRender() {
631
+ return this.adapter.getDebugRender();
632
+ }
633
+ get isDisposed() {
634
+ return this.disposed;
635
+ }
636
+ /** Destroy the wasm stage. The Simulation must not be used afterwards. */
637
+ dispose() {
638
+ if (this.disposed) return;
639
+ this.disposed = true;
640
+ this.slotToHandle.clear();
641
+ this.idToHandle.clear();
642
+ this.adapter.dispose();
643
+ }
644
+ };
645
+ async function createSimulation(options = {}) {
646
+ const adapter = await createWasmStageRuntime(options);
647
+ return new Simulation(adapter, options);
648
+ }
649
+
195
650
  // src/lib/entities/entity.ts
196
651
  var GameEntity = class {
197
652
  uuid;
@@ -201,6 +656,7 @@ var GameEntity = class {
201
656
  group = null;
202
657
  mesh;
203
658
  materials;
659
+ /** Opaque host-owned physics references (never inspected by behaviors). */
204
660
  body = null;
205
661
  collider = null;
206
662
  colliderDesc;
@@ -253,10 +709,18 @@ var GameEntity = class {
253
709
  return this.__behaviorRefs;
254
710
  }
255
711
  };
712
+ var export_t = import_typescript_fsm.t;
256
713
  export {
257
714
  GameEntity,
715
+ MockBehaviorRuntime,
716
+ STAGE_EVENT_STRIDE,
258
717
  STAGE_INPUT_BUTTON_JUMP,
259
718
  STAGE_INPUT_BUTTON_RUN,
719
+ STAGE_INPUT_STRIDE,
720
+ STAGE_INVALID_SLOT,
721
+ STAGE_RENDER_STRIDE,
722
+ STAGE_SNAPSHOT_STRIDE,
723
+ Simulation,
260
724
  StageBodyKind,
261
725
  StageBoundaryDim,
262
726
  StageEventType,
@@ -268,10 +732,13 @@ export {
268
732
  VEC2_ZERO,
269
733
  VEC3_ONE,
270
734
  VEC3_ZERO,
735
+ WasmStageRuntime,
271
736
  clearVelocityIntent,
272
737
  createPhysicsBodyComponent,
738
+ createSimulation,
273
739
  createTransformComponent,
274
740
  createTransformStore,
741
+ createWasmStageRuntime,
275
742
  defineBehavior,
276
743
  getPosition,
277
744
  getVelocity,
@@ -288,14 +755,14 @@ export {
288
755
  normalizeVec2,
289
756
  normalizeVec3,
290
757
  readBehaviorSnapshot,
758
+ readStageRenderSlot,
291
759
  resetVelocity,
292
760
  setPosition,
293
761
  setPositionX,
294
762
  setPositionY,
295
763
  setPositionZ,
296
764
  setVelocityIntent,
297
- t,
298
- toRapierVector3,
765
+ export_t as t,
299
766
  toThreeVector2,
300
767
  toThreeVector3,
301
768
  useBehavior,