@zylem/behaviors 0.4.1 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -1
- package/dist/{behavior-system-y8SGrGWy.d.ts → behavior-system-CeJXzNvr.d.ts} +305 -17
- package/dist/{chunk-GFARAJV2.js → chunk-2PAHQZZD.js} +44 -73
- package/dist/chunk-2PAHQZZD.js.map +1 -0
- package/dist/chunk-52FJIDGL.js +30 -0
- package/dist/chunk-52FJIDGL.js.map +1 -0
- package/dist/{chunk-UYFOLI2X.js → chunk-5A5AYP2C.js} +1 -1
- package/dist/{chunk-UYFOLI2X.js.map → chunk-5A5AYP2C.js.map} +1 -1
- package/dist/{chunk-A4CA35DQ.js → chunk-5EBIIYZD.js} +25 -45
- package/dist/chunk-5EBIIYZD.js.map +1 -0
- package/dist/{chunk-4L36OPY2.js → chunk-5NJGASUJ.js} +81 -135
- package/dist/chunk-5NJGASUJ.js.map +1 -0
- package/dist/{chunk-27UPCP5B.js → chunk-5UMCWV5A.js} +22 -13
- package/dist/chunk-5UMCWV5A.js.map +1 -0
- package/dist/chunk-5WRI5ZAA.js +31 -0
- package/dist/chunk-5WRI5ZAA.js.map +1 -0
- package/dist/{chunk-5SM5SH5O.js → chunk-7JLWZXPA.js} +2 -2
- package/dist/{chunk-Z72F2ENM.js → chunk-AEBDZWCP.js} +17 -26
- package/dist/chunk-AEBDZWCP.js.map +1 -0
- package/dist/chunk-AS3HR7AS.js +188 -0
- package/dist/chunk-AS3HR7AS.js.map +1 -0
- package/dist/chunk-E4X4YJZB.js +841 -0
- package/dist/chunk-E4X4YJZB.js.map +1 -0
- package/dist/{chunk-VMQHNJJI.js → chunk-F6ESSHQK.js} +17 -23
- package/dist/chunk-F6ESSHQK.js.map +1 -0
- package/dist/chunk-GQAPBNGT.js +210 -0
- package/dist/chunk-GQAPBNGT.js.map +1 -0
- package/dist/chunk-JGXRQUTC.js +191 -0
- package/dist/chunk-JGXRQUTC.js.map +1 -0
- package/dist/{chunk-BXP4K7RF.js → chunk-JVADRLWX.js} +57 -186
- package/dist/chunk-JVADRLWX.js.map +1 -0
- package/dist/{chunk-ZA43LPRM.js → chunk-KIYUUSPK.js} +2 -2
- package/dist/{chunk-QDCJLJUV.js → chunk-KOWGILCN.js} +22 -13
- package/dist/chunk-KOWGILCN.js.map +1 -0
- package/dist/{chunk-WWVD5DR5.js → chunk-M3QDKKDF.js} +2 -8
- package/dist/chunk-M3QDKKDF.js.map +1 -0
- package/dist/{chunk-FTDZAKZW.js → chunk-NQPYMUDF.js} +7 -5
- package/dist/{chunk-FTDZAKZW.js.map → chunk-NQPYMUDF.js.map} +1 -1
- package/dist/{chunk-XP3ASVGJ.js → chunk-NW4SE5XW.js} +2 -2
- package/dist/{chunk-KDY5N6J4.js → chunk-OPZ2LVS2.js} +1 -22
- package/dist/{chunk-KDY5N6J4.js.map → chunk-OPZ2LVS2.js.map} +1 -1
- package/dist/{chunk-5XZWTFGF.js → chunk-PLIXVF7B.js} +3 -3
- package/dist/chunk-PLIXVF7B.js.map +1 -0
- package/dist/{chunk-Y7YIAWPW.js → chunk-SGHIGTVZ.js} +1 -11
- package/dist/{chunk-Y7YIAWPW.js.map → chunk-SGHIGTVZ.js.map} +1 -1
- package/dist/{chunk-UL6Q5HDP.js → chunk-TBUKJKY6.js} +3 -25
- package/dist/chunk-TBUKJKY6.js.map +1 -0
- package/dist/chunk-VFDUKGRZ.js +155 -0
- package/dist/chunk-VFDUKGRZ.js.map +1 -0
- package/dist/chunk-VT3H43QA.js +288 -0
- package/dist/chunk-VT3H43QA.js.map +1 -0
- package/dist/chunk-W26PHBME.js +309 -0
- package/dist/chunk-W26PHBME.js.map +1 -0
- package/dist/components-BANNjAZP.d.ts +30 -0
- package/dist/cooldown.d.ts +2 -2
- package/dist/cooldown.js +1 -0
- package/dist/coordinators/boundary-ricochet-3d.d.ts +4 -4
- package/dist/coordinators/boundary-ricochet-3d.js +1 -0
- package/dist/coordinators/boundary-ricochet.d.ts +4 -4
- package/dist/coordinators/boundary-ricochet.js +3 -2
- package/dist/coordinators/first-person-shooter.js +1 -0
- package/dist/coordinators/multidirectional-space-shooter.d.ts +3 -3
- package/dist/coordinators/multidirectional-space-shooter.js +5 -3
- package/dist/coordinators/top-down-shooter.d.ts +3 -3
- package/dist/coordinators/top-down-shooter.js +5 -3
- package/dist/core.d.ts +288 -8
- package/dist/core.js +480 -13
- package/dist/core.js.map +1 -1
- package/dist/destructible-3d.d.ts +32 -4
- package/dist/destructible-3d.js +2 -1
- package/dist/destructible-prebake.js +1 -0
- package/dist/{entity-types-CmtQ-IBp.d.ts → entity-types-DhfsZbSK.d.ts} +5 -3
- package/dist/first-person.d.ts +27 -38
- package/dist/first-person.js +8 -8
- package/dist/index.d.ts +14 -15
- package/dist/index.js +37 -52
- package/dist/jumper-2d.d.ts +3 -17
- package/dist/jumper-2d.js +4 -9
- package/dist/jumper-3d.d.ts +5 -39
- package/dist/jumper-3d.js +5 -10
- package/dist/{moveable-Cl9h-_w7.d.ts → moveable-XhzWPAw5.d.ts} +21 -4
- package/dist/particle-emitter/presets.js +1 -0
- package/dist/particle-emitter.d.ts +3 -3
- package/dist/particle-emitter.js +3 -2
- package/dist/platformer-2d.d.ts +13 -82
- package/dist/platformer-2d.js +4 -5
- package/dist/platformer-3d.d.ts +13 -78
- package/dist/platformer-3d.js +4 -5
- package/dist/ricochet-2d.d.ts +3 -3
- package/dist/ricochet-2d.js +4 -3
- package/dist/ricochet-3d.d.ts +3 -3
- package/dist/ricochet-3d.js +4 -3
- package/dist/runtime-2d.d.ts +2 -2
- package/dist/runtime-2d.js +1 -0
- package/dist/runtime-2d.js.map +1 -1
- package/dist/screen-visibility.d.ts +2 -2
- package/dist/screen-visibility.js +1 -0
- package/dist/screen-wrap.d.ts +2 -2
- package/dist/screen-wrap.js +4 -3
- package/dist/shooter-2d.d.ts +3 -3
- package/dist/shooter-2d.js +4 -3
- package/dist/thruster.d.ts +5 -34
- package/dist/thruster.js +4 -6
- package/dist/top-down-movement.d.ts +9 -27
- package/dist/top-down-movement.js +6 -6
- package/dist/{vector-Bm65-FOG.d.ts → vector-DjhLUrak.d.ts} +2 -4
- package/dist/world-boundary-2d.d.ts +2 -2
- package/dist/world-boundary-2d.js +5 -4
- package/dist/world-boundary-3d.d.ts +2 -2
- package/dist/world-boundary-3d.js +4 -3
- package/package.json +2 -3
- package/dist/chunk-27UPCP5B.js.map +0 -1
- package/dist/chunk-4L36OPY2.js.map +0 -1
- package/dist/chunk-4URF65BR.js +0 -44
- package/dist/chunk-4URF65BR.js.map +0 -1
- package/dist/chunk-5XZWTFGF.js.map +0 -1
- package/dist/chunk-67XLJ26X.js +0 -536
- package/dist/chunk-67XLJ26X.js.map +0 -1
- package/dist/chunk-75FJIUIG.js +0 -240
- package/dist/chunk-75FJIUIG.js.map +0 -1
- package/dist/chunk-A4CA35DQ.js.map +0 -1
- package/dist/chunk-BXP4K7RF.js.map +0 -1
- package/dist/chunk-F72WX4MH.js +0 -422
- package/dist/chunk-F72WX4MH.js.map +0 -1
- package/dist/chunk-GFARAJV2.js.map +0 -1
- package/dist/chunk-JXMF4NUI.js +0 -309
- package/dist/chunk-JXMF4NUI.js.map +0 -1
- package/dist/chunk-OTLSUYQQ.js +0 -29
- package/dist/chunk-OTLSUYQQ.js.map +0 -1
- package/dist/chunk-Q75LKHDF.js +0 -56
- package/dist/chunk-Q75LKHDF.js.map +0 -1
- package/dist/chunk-QDCJLJUV.js.map +0 -1
- package/dist/chunk-RDHSHEZM.js +0 -479
- package/dist/chunk-RDHSHEZM.js.map +0 -1
- package/dist/chunk-UIG7MWS2.js +0 -518
- package/dist/chunk-UIG7MWS2.js.map +0 -1
- package/dist/chunk-UL6Q5HDP.js.map +0 -1
- package/dist/chunk-VMQHNJJI.js.map +0 -1
- package/dist/chunk-WWVD5DR5.js.map +0 -1
- package/dist/chunk-Z72F2ENM.js.map +0 -1
- package/dist/components-BWG1GkZA.d.ts +0 -20
- package/dist/use-behavior-B85d5u7-.d.ts +0 -13
- /package/dist/{chunk-5SM5SH5O.js.map → chunk-7JLWZXPA.js.map} +0 -0
- /package/dist/{chunk-ZA43LPRM.js.map → chunk-KIYUUSPK.js.map} +0 -0
- /package/dist/{chunk-XP3ASVGJ.js.map → chunk-NW4SE5XW.js.map} +0 -0
package/dist/core.js
CHANGED
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@@ -2,7 +2,7 @@ import {
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createPhysicsBodyComponent,
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createTransformComponent,
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useBehavior
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} from "./chunk-
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} from "./chunk-5A5AYP2C.js";
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import {
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VEC2_ONE,
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VEC2_ZERO,
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isVec3Input,
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normalizeVec2,
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normalizeVec3,
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toRapierVector3,
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toThreeVector2,
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toThreeVector3
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} from "./chunk-
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import {
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clearVelocityIntent,
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setVelocityIntent
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} from "./chunk-OTLSUYQQ.js";
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} from "./chunk-M3QDKKDF.js";
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import {
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SyncStateMachine,
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-
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} from "./chunk-
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import_typescript_fsm
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} from "./chunk-AS3HR7AS.js";
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import {
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STAGE_EVENT_STRIDE,
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STAGE_INPUT_BUTTON_JUMP,
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STAGE_INPUT_BUTTON_RUN,
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STAGE_INPUT_STRIDE,
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STAGE_INVALID_SLOT,
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STAGE_RENDER_STRIDE,
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STAGE_SNAPSHOT_STRIDE,
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StageBodyKind,
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StageBoundaryDim,
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StageEventType,
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StageRicochetDim,
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StageRicochetReflection,
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StageTopDownPlane,
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WasmStageRuntime,
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createWasmStageRuntime,
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readBehaviorSnapshot,
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readStageRenderSlot
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} from "./chunk-E4X4YJZB.js";
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import {
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defineBehavior
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} from "./chunk-EZNCCO4L.js";
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import "./chunk-5WRI5ZAA.js";
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// src/lib/capabilities/transform-store.ts
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import { proxy } from "valtio";
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});
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}
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// src/lib/capabilities/velocity-intents.ts
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function setVelocityIntent(store, sourceId, vector, options = {}) {
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const prev = store.velocityChannels[sourceId];
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const mode = options.mode ?? prev?.mode ?? "replace";
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const priority = options.priority ?? prev?.priority ?? 0;
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const isAdditiveMerge = mode === "add" && prev?.mode === "add";
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const x = vector.x == null ? prev?.x : isAdditiveMerge ? (prev?.x ?? 0) + vector.x : vector.x;
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const y = vector.y == null ? prev?.y : isAdditiveMerge ? (prev?.y ?? 0) + vector.y : vector.y;
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const z = vector.z == null ? prev?.z : isAdditiveMerge ? (prev?.z ?? 0) + vector.z : vector.z;
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store.velocityChannels[sourceId] = {
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x,
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y,
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z,
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mode,
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priority
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};
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store.dirty.velocityChannels = true;
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}
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function clearVelocityIntent(store, sourceId) {
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if (!(sourceId in store.velocityChannels)) return;
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delete store.velocityChannels[sourceId];
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store.dirty.velocityChannels = true;
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}
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// src/lib/capabilities/moveable.ts
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import { Vector3 } from "three";
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function moveX(entity, delta) {
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return moveable;
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}
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// src/lib/runtime/mock-behavior-runtime.ts
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function freshSlot() {
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return {
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pose: { position: [0, 0, 0], rotation: [0, 0, 0, 1] },
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snapshot: null,
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input: { axisA: 0, axisB: 0, yawDelta: 0, pitchDelta: 0, reservedA: 0, reservedB: 0, buttons: 0 },
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attachments: /* @__PURE__ */ new Map(),
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inputs: [],
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screenWrapQuery: null,
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worldBoundaryQuery: null
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};
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}
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var MockBehaviorRuntime = class {
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slots = /* @__PURE__ */ new Map();
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slot(handle) {
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let state = this.slots.get(handle);
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if (!state) {
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state = freshSlot();
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this.slots.set(handle, state);
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}
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return state;
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}
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// ─── Test seams ─────────────────────────────────────────────────────
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/** Seed the pose returned by {@link getPose} for a handle. */
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setPose(handle, pose) {
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this.slot(handle).pose = pose;
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}
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/** Seed the snapshot returned by {@link readSnapshot} for a handle. */
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setSnapshot(handle, snapshot) {
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this.slot(handle).snapshot = snapshot;
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}
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/** Seed {@link queryScreenWrap} results. */
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setScreenWrapQuery(handle, value) {
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this.slot(handle).screenWrapQuery = value;
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}
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/** Seed {@link queryWorldBoundary} results. */
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setWorldBoundaryQuery(handle, value) {
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this.slot(handle).worldBoundaryQuery = value;
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}
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/** Attachment options recorded for a handle, keyed by behavior name. */
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getAttachment(handle, kind) {
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return this.slots.get(handle)?.attachments.get(kind);
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}
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hasAttachment(handle, kind) {
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return this.slots.get(handle)?.attachments.has(kind) ?? false;
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}
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/** Every per-entity input call recorded for a handle, oldest first. */
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getInputCalls(handle) {
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return this.slots.get(handle)?.inputs ?? [];
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}
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/** Last written batched-input state for a handle. */
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getBatchedInput(handle) {
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return this.slot(handle).input;
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}
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reset() {
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this.slots.clear();
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}
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// ─── BehaviorRuntime contract ───────────────────────────────────────
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setPosition(handle, x, y, z) {
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const pose = this.slot(handle).pose;
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pose.position[0] = x;
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pose.position[1] = y;
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pose.position[2] = z;
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return true;
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}
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setRotation(handle, x, y, z, w) {
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const pose = this.slot(handle).pose;
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pose.rotation[0] = x;
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pose.rotation[1] = y;
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pose.rotation[2] = z;
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pose.rotation[3] = w;
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return true;
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}
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getPose(handle, out) {
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const state = this.slots.get(handle);
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if (!state) return null;
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const result = out ?? { position: [0, 0, 0], rotation: [0, 0, 0, 1] };
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result.position[0] = state.pose.position[0];
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result.position[1] = state.pose.position[1];
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result.position[2] = state.pose.position[2];
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result.rotation[0] = state.pose.rotation[0];
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result.rotation[1] = state.pose.rotation[1];
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result.rotation[2] = state.pose.rotation[2];
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result.rotation[3] = state.pose.rotation[3];
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return result;
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}
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writeInputAxes(handle, axisA, axisB) {
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const input = this.slot(handle).input;
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input.axisA = axisA;
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input.axisB = axisB;
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return true;
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}
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writeInputLook(handle, yawDelta, pitchDelta) {
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const input = this.slot(handle).input;
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input.yawDelta = yawDelta;
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|
318
|
+
input.pitchDelta = pitchDelta;
|
|
319
|
+
return true;
|
|
320
|
+
}
|
|
321
|
+
writeInputReserved(handle, reservedA, reservedB) {
|
|
322
|
+
const input = this.slot(handle).input;
|
|
323
|
+
input.reservedA = reservedA;
|
|
324
|
+
input.reservedB = reservedB;
|
|
325
|
+
return true;
|
|
326
|
+
}
|
|
327
|
+
writeInputButton(handle, buttonMask, pressed) {
|
|
328
|
+
const input = this.slot(handle).input;
|
|
329
|
+
input.buttons = pressed ? input.buttons | buttonMask : input.buttons & ~buttonMask;
|
|
330
|
+
return true;
|
|
331
|
+
}
|
|
332
|
+
readSnapshot(handle, out) {
|
|
333
|
+
const snapshot = this.slots.get(handle)?.snapshot ?? null;
|
|
334
|
+
if (!snapshot) return null;
|
|
335
|
+
if (!out) return { ...snapshot };
|
|
336
|
+
Object.assign(out, snapshot);
|
|
337
|
+
return out;
|
|
338
|
+
}
|
|
339
|
+
attachThruster(handle, opts) {
|
|
340
|
+
this.slot(handle).attachments.set("thruster", opts);
|
|
341
|
+
return true;
|
|
342
|
+
}
|
|
343
|
+
setThrusterInput(handle, thrust, rotate, vectorX = 0, vectorY = 0) {
|
|
344
|
+
this.slot(handle).inputs.push({
|
|
345
|
+
kind: "thruster",
|
|
346
|
+
args: [thrust, rotate, vectorX, vectorY]
|
|
347
|
+
});
|
|
348
|
+
}
|
|
349
|
+
attachTopDown(handle, opts) {
|
|
350
|
+
this.slot(handle).attachments.set("topDown", opts);
|
|
351
|
+
return true;
|
|
352
|
+
}
|
|
353
|
+
setTopDownInput(handle, moveX2, moveY2) {
|
|
354
|
+
this.slot(handle).inputs.push({ kind: "topDown", args: [moveX2, moveY2] });
|
|
355
|
+
}
|
|
356
|
+
attachShooter2D(handle, opts) {
|
|
357
|
+
this.slot(handle).attachments.set("shooter2d", opts);
|
|
358
|
+
return true;
|
|
359
|
+
}
|
|
360
|
+
attachScreenWrap(handle, opts) {
|
|
361
|
+
this.slot(handle).attachments.set("screenWrap", opts);
|
|
362
|
+
return true;
|
|
363
|
+
}
|
|
364
|
+
queryScreenWrap(handle) {
|
|
365
|
+
return this.slots.get(handle)?.screenWrapQuery ?? null;
|
|
366
|
+
}
|
|
367
|
+
attachWorldBoundary(handle, dim, opts) {
|
|
368
|
+
this.slot(handle).attachments.set("worldBoundary", { dim, ...opts });
|
|
369
|
+
return true;
|
|
370
|
+
}
|
|
371
|
+
queryWorldBoundary(handle) {
|
|
372
|
+
return this.slots.get(handle)?.worldBoundaryQuery ?? null;
|
|
373
|
+
}
|
|
374
|
+
attachRicochet(handle, dim, opts) {
|
|
375
|
+
this.slot(handle).attachments.set("ricochet", { dim, ...opts });
|
|
376
|
+
return true;
|
|
377
|
+
}
|
|
378
|
+
attachPlatformer3D(handle, opts) {
|
|
379
|
+
this.slot(handle).attachments.set("platformer3d", opts);
|
|
380
|
+
return true;
|
|
381
|
+
}
|
|
382
|
+
setPlatformer3DInputAxes(handle, moveX2, moveZ2) {
|
|
383
|
+
this.slot(handle).inputs.push({ kind: "platformer3dAxes", args: [moveX2, moveZ2] });
|
|
384
|
+
}
|
|
385
|
+
setPlatformer3DInputButtons(handle, jump, run) {
|
|
386
|
+
this.slot(handle).inputs.push({ kind: "platformer3dButtons", args: [jump, run] });
|
|
387
|
+
}
|
|
388
|
+
attachPlatformer2D(handle, opts) {
|
|
389
|
+
this.slot(handle).attachments.set("platformer2d", opts);
|
|
390
|
+
return true;
|
|
391
|
+
}
|
|
392
|
+
setPlatformer2DInputAxes(handle, moveX2) {
|
|
393
|
+
this.slot(handle).inputs.push({ kind: "platformer2dAxes", args: [moveX2] });
|
|
394
|
+
}
|
|
395
|
+
setPlatformer2DInputButtons(handle, jump, run) {
|
|
396
|
+
this.slot(handle).inputs.push({ kind: "platformer2dButtons", args: [jump, run] });
|
|
397
|
+
}
|
|
398
|
+
attachFirstPerson(handle, opts) {
|
|
399
|
+
this.slot(handle).attachments.set("firstPerson", opts);
|
|
400
|
+
return true;
|
|
401
|
+
}
|
|
402
|
+
setFirstPersonInput(handle, input) {
|
|
403
|
+
this.slot(handle).inputs.push({ kind: "firstPerson", args: [input] });
|
|
404
|
+
}
|
|
405
|
+
attachJumper2D(handle, opts) {
|
|
406
|
+
this.slot(handle).attachments.set("jumper2d", opts);
|
|
407
|
+
return true;
|
|
408
|
+
}
|
|
409
|
+
setJumper2DInput(handle, jumpPressed) {
|
|
410
|
+
this.slot(handle).inputs.push({ kind: "jumper2d", args: [jumpPressed] });
|
|
411
|
+
}
|
|
412
|
+
attachJumper3D(handle, opts) {
|
|
413
|
+
this.slot(handle).attachments.set("jumper3d", opts);
|
|
414
|
+
return true;
|
|
415
|
+
}
|
|
416
|
+
setJumper3DInput(handle, jumpPressed) {
|
|
417
|
+
this.slot(handle).inputs.push({ kind: "jumper3d", args: [jumpPressed] });
|
|
418
|
+
}
|
|
419
|
+
};
|
|
420
|
+
|
|
421
|
+
// src/lib/runtime/simulation.ts
|
|
422
|
+
var DEFAULT_FIXED_TIMESTEP = 1 / 60;
|
|
423
|
+
var DEFAULT_MAX_SUB_STEPS = 4;
|
|
424
|
+
var Simulation = class {
|
|
425
|
+
/**
|
|
426
|
+
* The low-level wasm adapter. Behavior systems receive this as their
|
|
427
|
+
* `wasmStage` context so descriptors can attach/query behaviors by slot;
|
|
428
|
+
* hosts should prefer the handle-based methods on the Simulation itself.
|
|
429
|
+
*/
|
|
430
|
+
adapter;
|
|
431
|
+
fixedTimestep;
|
|
432
|
+
maxSubSteps;
|
|
433
|
+
accumulator = 0;
|
|
434
|
+
nextEntityId = 1;
|
|
435
|
+
slotToHandle = /* @__PURE__ */ new Map();
|
|
436
|
+
idToHandle = /* @__PURE__ */ new Map();
|
|
437
|
+
previousRender = new Float32Array(0);
|
|
438
|
+
disposed = false;
|
|
439
|
+
constructor(adapter, options = {}) {
|
|
440
|
+
this.adapter = adapter;
|
|
441
|
+
this.fixedTimestep = options.fixedTimestep ?? DEFAULT_FIXED_TIMESTEP;
|
|
442
|
+
this.maxSubSteps = Math.max(1, options.maxSubSteps ?? DEFAULT_MAX_SUB_STEPS);
|
|
443
|
+
}
|
|
444
|
+
// ─── Entity lifecycle ───────────────────────────────────────────────
|
|
445
|
+
/**
|
|
446
|
+
* Create a runtime entity from a plain definition. Returns `null` when
|
|
447
|
+
* the runtime rejects the allocation.
|
|
448
|
+
*/
|
|
449
|
+
spawn(definition = {}) {
|
|
450
|
+
const slot = this.adapter.createEntity();
|
|
451
|
+
if (slot === 4294967295) return null;
|
|
452
|
+
const body = definition.body;
|
|
453
|
+
const bodyConfig = {
|
|
454
|
+
kind: body?.kind ?? StageBodyKind.Dynamic,
|
|
455
|
+
position: body?.position ?? [0, 0, 0],
|
|
456
|
+
rotation: body?.rotation ?? [0, 0, 0, 1],
|
|
457
|
+
linearDamping: body?.linearDamping ?? 0,
|
|
458
|
+
angularDamping: body?.angularDamping ?? 0,
|
|
459
|
+
gravityScale: body?.gravityScale ?? 1,
|
|
460
|
+
canSleep: body?.canSleep ?? false,
|
|
461
|
+
ccdEnabled: body?.ccdEnabled ?? true,
|
|
462
|
+
lockRotation: body?.lockRotation ?? [false, false, false],
|
|
463
|
+
lockTranslation: body?.lockTranslation ?? [false, false, false]
|
|
464
|
+
};
|
|
465
|
+
this.adapter.attachBody(slot, bodyConfig);
|
|
466
|
+
for (const collider of definition.colliders ?? []) {
|
|
467
|
+
const config = {
|
|
468
|
+
shape: collider.shape,
|
|
469
|
+
offset: collider.offset ?? [0, 0, 0],
|
|
470
|
+
friction: collider.friction ?? 0.5,
|
|
471
|
+
restitution: collider.restitution ?? 0,
|
|
472
|
+
sensor: collider.sensor ?? false,
|
|
473
|
+
collisionGroups: collider.collisionGroups ?? 4294967295
|
|
474
|
+
};
|
|
475
|
+
this.adapter.addCollider(slot, config);
|
|
476
|
+
}
|
|
477
|
+
const handle = { id: this.nextEntityId++, slot };
|
|
478
|
+
this.slotToHandle.set(slot, handle);
|
|
479
|
+
this.idToHandle.set(handle.id, handle);
|
|
480
|
+
return handle;
|
|
481
|
+
}
|
|
482
|
+
despawn(handle) {
|
|
483
|
+
const registered = this.idToHandle.get(handle.id);
|
|
484
|
+
if (!registered) return false;
|
|
485
|
+
this.idToHandle.delete(handle.id);
|
|
486
|
+
if (this.slotToHandle.get(registered.slot) === registered) {
|
|
487
|
+
this.slotToHandle.delete(registered.slot);
|
|
488
|
+
}
|
|
489
|
+
return this.adapter.destroyEntity(registered.slot);
|
|
490
|
+
}
|
|
491
|
+
/** Resolve a raw runtime slot back to its public handle, if alive. */
|
|
492
|
+
handleForSlot(slot) {
|
|
493
|
+
return this.slotToHandle.get(slot) ?? null;
|
|
494
|
+
}
|
|
495
|
+
get entityCount() {
|
|
496
|
+
return this.idToHandle.size;
|
|
497
|
+
}
|
|
498
|
+
// ─── Per-frame update ───────────────────────────────────────────────
|
|
499
|
+
/**
|
|
500
|
+
* Advance the simulation by `deltaTime` seconds using a fixed-timestep
|
|
501
|
+
* accumulator. Runs zero or more fixed steps and returns a
|
|
502
|
+
* {@link SimulationFrame} with translated events and interpolation data.
|
|
503
|
+
*/
|
|
504
|
+
update(deltaTime) {
|
|
505
|
+
const events = [];
|
|
506
|
+
this.accumulator += Math.max(0, deltaTime);
|
|
507
|
+
let steps = 0;
|
|
508
|
+
while (this.accumulator >= this.fixedTimestep && steps < this.maxSubSteps) {
|
|
509
|
+
this.capturePreviousRender();
|
|
510
|
+
this.adapter.step(this.fixedTimestep);
|
|
511
|
+
this.translateEvents(this.adapter.drainEvents(), events);
|
|
512
|
+
this.accumulator -= this.fixedTimestep;
|
|
513
|
+
steps++;
|
|
514
|
+
}
|
|
515
|
+
if (steps === this.maxSubSteps && this.accumulator >= this.fixedTimestep) {
|
|
516
|
+
this.accumulator = this.accumulator % this.fixedTimestep;
|
|
517
|
+
}
|
|
518
|
+
return {
|
|
519
|
+
deltaTime,
|
|
520
|
+
stepsTaken: steps,
|
|
521
|
+
alpha: this.fixedTimestep > 0 ? this.accumulator / this.fixedTimestep : 0,
|
|
522
|
+
render: this.adapter.render,
|
|
523
|
+
previousRender: this.previousRender,
|
|
524
|
+
renderStride: STAGE_RENDER_STRIDE,
|
|
525
|
+
events
|
|
526
|
+
};
|
|
527
|
+
}
|
|
528
|
+
capturePreviousRender() {
|
|
529
|
+
const current = this.adapter.render;
|
|
530
|
+
if (this.previousRender.length !== current.length) {
|
|
531
|
+
this.previousRender = new Float32Array(current.length);
|
|
532
|
+
}
|
|
533
|
+
this.previousRender.set(current);
|
|
534
|
+
}
|
|
535
|
+
translateEvents(raw, out) {
|
|
536
|
+
for (const event of raw) {
|
|
537
|
+
const primary = event.primarySlot !== null ? this.handleForSlot(event.primarySlot) : null;
|
|
538
|
+
const secondary = event.secondarySlot !== null ? this.handleForSlot(event.secondarySlot) : null;
|
|
539
|
+
switch (event.type) {
|
|
540
|
+
case StageEventType.CollisionStarted:
|
|
541
|
+
case StageEventType.CollisionStopped:
|
|
542
|
+
out.push({
|
|
543
|
+
type: event.type === StageEventType.CollisionStarted ? "collisionStarted" : "collisionStopped",
|
|
544
|
+
a: primary,
|
|
545
|
+
b: secondary,
|
|
546
|
+
sensor: event.payload[0] !== 0,
|
|
547
|
+
normal: [event.payload[1], event.payload[2]]
|
|
548
|
+
});
|
|
549
|
+
break;
|
|
550
|
+
case StageEventType.BoundaryHit:
|
|
551
|
+
out.push({
|
|
552
|
+
type: "boundaryHit",
|
|
553
|
+
entity: primary,
|
|
554
|
+
axes: event.payload[0] | 0,
|
|
555
|
+
signs: event.payload[1] | 0
|
|
556
|
+
});
|
|
557
|
+
break;
|
|
558
|
+
case StageEventType.Ricochet:
|
|
559
|
+
out.push({ type: "ricochet", entity: primary, kind: event.payload[0] | 0 });
|
|
560
|
+
break;
|
|
561
|
+
case StageEventType.RegionEntered:
|
|
562
|
+
out.push({ type: "regionEntered", entity: primary, triggerId: event.payload[0] | 0 });
|
|
563
|
+
break;
|
|
564
|
+
case StageEventType.JumpStarted:
|
|
565
|
+
out.push({ type: "jumpStarted", entity: primary, jumpCount: event.payload[0] | 0 });
|
|
566
|
+
break;
|
|
567
|
+
case StageEventType.Landed:
|
|
568
|
+
out.push({ type: "landed", entity: primary });
|
|
569
|
+
break;
|
|
570
|
+
case StageEventType.Wrapped:
|
|
571
|
+
out.push({ type: "wrapped", entity: primary, axes: event.payload[0] | 0 });
|
|
572
|
+
break;
|
|
573
|
+
case StageEventType.CooldownFired:
|
|
574
|
+
out.push({ type: "cooldownFired", entity: primary, cooldownId: event.payload[0] | 0 });
|
|
575
|
+
break;
|
|
576
|
+
default:
|
|
577
|
+
break;
|
|
578
|
+
}
|
|
579
|
+
}
|
|
580
|
+
}
|
|
581
|
+
// ─── Handle-based reads / writes ────────────────────────────────────
|
|
582
|
+
getPose(handle, out) {
|
|
583
|
+
return this.adapter.getPose(handle.slot, out);
|
|
584
|
+
}
|
|
585
|
+
setPosition(handle, x, y, z) {
|
|
586
|
+
return this.adapter.setPosition(handle.slot, x, y, z);
|
|
587
|
+
}
|
|
588
|
+
setRotation(handle, x, y, z, w) {
|
|
589
|
+
return this.adapter.setRotation(handle.slot, x, y, z, w);
|
|
590
|
+
}
|
|
591
|
+
setLinearVelocity(handle, x, y, z) {
|
|
592
|
+
return this.adapter.setLinearVelocity(handle.slot, x, y, z);
|
|
593
|
+
}
|
|
594
|
+
getLinearVelocity(handle) {
|
|
595
|
+
return this.adapter.getLinearVelocity(handle.slot);
|
|
596
|
+
}
|
|
597
|
+
setAngularVelocity(handle, x, y, z) {
|
|
598
|
+
return this.adapter.setAngularVelocity(handle.slot, x, y, z);
|
|
599
|
+
}
|
|
600
|
+
applyImpulse(handle, x, y, z) {
|
|
601
|
+
return this.adapter.applyImpulse(handle.slot, x, y, z);
|
|
602
|
+
}
|
|
603
|
+
readRenderSlot(handle, out) {
|
|
604
|
+
return readStageRenderSlot(this.adapter.render, handle.slot, out);
|
|
605
|
+
}
|
|
606
|
+
/** Decode a handle's pose from the previous-step render copy. */
|
|
607
|
+
readPreviousRenderSlot(handle, out) {
|
|
608
|
+
return readStageRenderSlot(this.previousRender, handle.slot, out);
|
|
609
|
+
}
|
|
610
|
+
readSnapshot(handle, out) {
|
|
611
|
+
return this.adapter.readSnapshot(handle.slot, out);
|
|
612
|
+
}
|
|
613
|
+
// ─── World-level controls / diagnostics ─────────────────────────────
|
|
614
|
+
setGravity(x, y, z) {
|
|
615
|
+
this.adapter.setGravity(x, y, z);
|
|
616
|
+
}
|
|
617
|
+
/** Physics raycast; the hit's slot is resolved to an entity handle. */
|
|
618
|
+
castRay(origin, dir, maxDistance, solidOnly = true) {
|
|
619
|
+
const hit = this.adapter.castRay(origin, dir, maxDistance, solidOnly);
|
|
620
|
+
if (!hit) return null;
|
|
621
|
+
return {
|
|
622
|
+
distance: hit.distance,
|
|
623
|
+
normal: hit.normal,
|
|
624
|
+
entity: this.handleForSlot(hit.slot)
|
|
625
|
+
};
|
|
626
|
+
}
|
|
627
|
+
getBodyInfo(handle) {
|
|
628
|
+
return this.adapter.getBodyInfo(handle.slot);
|
|
629
|
+
}
|
|
630
|
+
getDebugRender() {
|
|
631
|
+
return this.adapter.getDebugRender();
|
|
632
|
+
}
|
|
633
|
+
get isDisposed() {
|
|
634
|
+
return this.disposed;
|
|
635
|
+
}
|
|
636
|
+
/** Destroy the wasm stage. The Simulation must not be used afterwards. */
|
|
637
|
+
dispose() {
|
|
638
|
+
if (this.disposed) return;
|
|
639
|
+
this.disposed = true;
|
|
640
|
+
this.slotToHandle.clear();
|
|
641
|
+
this.idToHandle.clear();
|
|
642
|
+
this.adapter.dispose();
|
|
643
|
+
}
|
|
644
|
+
};
|
|
645
|
+
async function createSimulation(options = {}) {
|
|
646
|
+
const adapter = await createWasmStageRuntime(options);
|
|
647
|
+
return new Simulation(adapter, options);
|
|
648
|
+
}
|
|
649
|
+
|
|
195
650
|
// src/lib/entities/entity.ts
|
|
196
651
|
var GameEntity = class {
|
|
197
652
|
uuid;
|
|
@@ -201,6 +656,7 @@ var GameEntity = class {
|
|
|
201
656
|
group = null;
|
|
202
657
|
mesh;
|
|
203
658
|
materials;
|
|
659
|
+
/** Opaque host-owned physics references (never inspected by behaviors). */
|
|
204
660
|
body = null;
|
|
205
661
|
collider = null;
|
|
206
662
|
colliderDesc;
|
|
@@ -253,10 +709,18 @@ var GameEntity = class {
|
|
|
253
709
|
return this.__behaviorRefs;
|
|
254
710
|
}
|
|
255
711
|
};
|
|
712
|
+
var export_t = import_typescript_fsm.t;
|
|
256
713
|
export {
|
|
257
714
|
GameEntity,
|
|
715
|
+
MockBehaviorRuntime,
|
|
716
|
+
STAGE_EVENT_STRIDE,
|
|
258
717
|
STAGE_INPUT_BUTTON_JUMP,
|
|
259
718
|
STAGE_INPUT_BUTTON_RUN,
|
|
719
|
+
STAGE_INPUT_STRIDE,
|
|
720
|
+
STAGE_INVALID_SLOT,
|
|
721
|
+
STAGE_RENDER_STRIDE,
|
|
722
|
+
STAGE_SNAPSHOT_STRIDE,
|
|
723
|
+
Simulation,
|
|
260
724
|
StageBodyKind,
|
|
261
725
|
StageBoundaryDim,
|
|
262
726
|
StageEventType,
|
|
@@ -268,10 +732,13 @@ export {
|
|
|
268
732
|
VEC2_ZERO,
|
|
269
733
|
VEC3_ONE,
|
|
270
734
|
VEC3_ZERO,
|
|
735
|
+
WasmStageRuntime,
|
|
271
736
|
clearVelocityIntent,
|
|
272
737
|
createPhysicsBodyComponent,
|
|
738
|
+
createSimulation,
|
|
273
739
|
createTransformComponent,
|
|
274
740
|
createTransformStore,
|
|
741
|
+
createWasmStageRuntime,
|
|
275
742
|
defineBehavior,
|
|
276
743
|
getPosition,
|
|
277
744
|
getVelocity,
|
|
@@ -288,14 +755,14 @@ export {
|
|
|
288
755
|
normalizeVec2,
|
|
289
756
|
normalizeVec3,
|
|
290
757
|
readBehaviorSnapshot,
|
|
758
|
+
readStageRenderSlot,
|
|
291
759
|
resetVelocity,
|
|
292
760
|
setPosition,
|
|
293
761
|
setPositionX,
|
|
294
762
|
setPositionY,
|
|
295
763
|
setPositionZ,
|
|
296
764
|
setVelocityIntent,
|
|
297
|
-
t,
|
|
298
|
-
toRapierVector3,
|
|
765
|
+
export_t as t,
|
|
299
766
|
toThreeVector2,
|
|
300
767
|
toThreeVector3,
|
|
301
768
|
useBehavior,
|