@zylem/behaviors 0.4.0 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/README.md +13 -1
  2. package/dist/behavior-system-CeJXzNvr.d.ts +868 -0
  3. package/dist/{chunk-GFARAJV2.js → chunk-2PAHQZZD.js} +44 -73
  4. package/dist/chunk-2PAHQZZD.js.map +1 -0
  5. package/dist/chunk-52FJIDGL.js +30 -0
  6. package/dist/chunk-52FJIDGL.js.map +1 -0
  7. package/dist/{chunk-UYFOLI2X.js → chunk-5A5AYP2C.js} +1 -1
  8. package/dist/{chunk-UYFOLI2X.js.map → chunk-5A5AYP2C.js.map} +1 -1
  9. package/dist/{chunk-64HKCSXD.js → chunk-5EBIIYZD.js} +25 -45
  10. package/dist/chunk-5EBIIYZD.js.map +1 -0
  11. package/dist/{chunk-WXXXJ22R.js → chunk-5NJGASUJ.js} +87 -129
  12. package/dist/chunk-5NJGASUJ.js.map +1 -0
  13. package/dist/{chunk-XLUJDKCT.js → chunk-5UMCWV5A.js} +24 -15
  14. package/dist/chunk-5UMCWV5A.js.map +1 -0
  15. package/dist/chunk-5WRI5ZAA.js +31 -0
  16. package/dist/chunk-5WRI5ZAA.js.map +1 -0
  17. package/dist/{chunk-5SM5SH5O.js → chunk-7JLWZXPA.js} +2 -2
  18. package/dist/{chunk-HNESASBB.js → chunk-AEBDZWCP.js} +19 -28
  19. package/dist/chunk-AEBDZWCP.js.map +1 -0
  20. package/dist/chunk-AS3HR7AS.js +188 -0
  21. package/dist/chunk-AS3HR7AS.js.map +1 -0
  22. package/dist/chunk-E4X4YJZB.js +841 -0
  23. package/dist/chunk-E4X4YJZB.js.map +1 -0
  24. package/dist/{chunk-PWF757B6.js → chunk-F6ESSHQK.js} +19 -25
  25. package/dist/chunk-F6ESSHQK.js.map +1 -0
  26. package/dist/chunk-GQAPBNGT.js +210 -0
  27. package/dist/chunk-GQAPBNGT.js.map +1 -0
  28. package/dist/chunk-JGXRQUTC.js +191 -0
  29. package/dist/chunk-JGXRQUTC.js.map +1 -0
  30. package/dist/{chunk-BXP4K7RF.js → chunk-JVADRLWX.js} +57 -186
  31. package/dist/chunk-JVADRLWX.js.map +1 -0
  32. package/dist/{chunk-ZA43LPRM.js → chunk-KIYUUSPK.js} +2 -2
  33. package/dist/{chunk-V74N7D6Q.js → chunk-KOWGILCN.js} +24 -15
  34. package/dist/chunk-KOWGILCN.js.map +1 -0
  35. package/dist/{chunk-WWVD5DR5.js → chunk-M3QDKKDF.js} +2 -8
  36. package/dist/chunk-M3QDKKDF.js.map +1 -0
  37. package/dist/{chunk-FTDZAKZW.js → chunk-NQPYMUDF.js} +7 -5
  38. package/dist/{chunk-FTDZAKZW.js.map → chunk-NQPYMUDF.js.map} +1 -1
  39. package/dist/{chunk-XP3ASVGJ.js → chunk-NW4SE5XW.js} +2 -2
  40. package/dist/{chunk-KDY5N6J4.js → chunk-OPZ2LVS2.js} +1 -22
  41. package/dist/{chunk-KDY5N6J4.js.map → chunk-OPZ2LVS2.js.map} +1 -1
  42. package/dist/{chunk-5XZWTFGF.js → chunk-PLIXVF7B.js} +3 -3
  43. package/dist/chunk-PLIXVF7B.js.map +1 -0
  44. package/dist/{chunk-Y7YIAWPW.js → chunk-SGHIGTVZ.js} +1 -11
  45. package/dist/{chunk-Y7YIAWPW.js.map → chunk-SGHIGTVZ.js.map} +1 -1
  46. package/dist/{chunk-UL6Q5HDP.js → chunk-TBUKJKY6.js} +3 -25
  47. package/dist/chunk-TBUKJKY6.js.map +1 -0
  48. package/dist/chunk-VFDUKGRZ.js +155 -0
  49. package/dist/chunk-VFDUKGRZ.js.map +1 -0
  50. package/dist/chunk-VT3H43QA.js +288 -0
  51. package/dist/chunk-VT3H43QA.js.map +1 -0
  52. package/dist/chunk-W26PHBME.js +309 -0
  53. package/dist/chunk-W26PHBME.js.map +1 -0
  54. package/dist/components-BANNjAZP.d.ts +30 -0
  55. package/dist/cooldown.d.ts +2 -2
  56. package/dist/cooldown.js +1 -0
  57. package/dist/coordinators/boundary-ricochet-3d.d.ts +4 -4
  58. package/dist/coordinators/boundary-ricochet-3d.js +1 -0
  59. package/dist/coordinators/boundary-ricochet.d.ts +4 -4
  60. package/dist/coordinators/boundary-ricochet.js +3 -2
  61. package/dist/coordinators/first-person-shooter.js +1 -0
  62. package/dist/coordinators/multidirectional-space-shooter.d.ts +3 -3
  63. package/dist/coordinators/multidirectional-space-shooter.js +5 -3
  64. package/dist/coordinators/top-down-shooter.d.ts +3 -3
  65. package/dist/coordinators/top-down-shooter.js +5 -3
  66. package/dist/core.d.ts +288 -8
  67. package/dist/core.js +492 -19
  68. package/dist/core.js.map +1 -1
  69. package/dist/destructible-3d.d.ts +32 -4
  70. package/dist/destructible-3d.js +2 -1
  71. package/dist/destructible-prebake.js +1 -0
  72. package/dist/{entity-types-CmtQ-IBp.d.ts → entity-types-DhfsZbSK.d.ts} +5 -3
  73. package/dist/first-person.d.ts +27 -38
  74. package/dist/first-person.js +8 -7
  75. package/dist/index.d.ts +14 -15
  76. package/dist/index.js +37 -52
  77. package/dist/jumper-2d.d.ts +3 -17
  78. package/dist/jumper-2d.js +4 -8
  79. package/dist/jumper-3d.d.ts +5 -39
  80. package/dist/jumper-3d.js +5 -9
  81. package/dist/{moveable-BLTHO7Jq.d.ts → moveable-XhzWPAw5.d.ts} +21 -4
  82. package/dist/particle-emitter/presets.js +1 -0
  83. package/dist/particle-emitter.d.ts +3 -3
  84. package/dist/particle-emitter.js +3 -2
  85. package/dist/platformer-2d.d.ts +13 -82
  86. package/dist/platformer-2d.js +4 -4
  87. package/dist/platformer-3d.d.ts +13 -78
  88. package/dist/platformer-3d.js +4 -4
  89. package/dist/ricochet-2d.d.ts +3 -3
  90. package/dist/ricochet-2d.js +4 -3
  91. package/dist/ricochet-3d.d.ts +3 -3
  92. package/dist/ricochet-3d.js +4 -3
  93. package/dist/runtime-2d.d.ts +2 -2
  94. package/dist/runtime-2d.js +1 -0
  95. package/dist/runtime-2d.js.map +1 -1
  96. package/dist/screen-visibility.d.ts +2 -2
  97. package/dist/screen-visibility.js +1 -0
  98. package/dist/screen-wrap.d.ts +2 -2
  99. package/dist/screen-wrap.js +4 -3
  100. package/dist/shooter-2d.d.ts +3 -3
  101. package/dist/shooter-2d.js +4 -3
  102. package/dist/thruster.d.ts +5 -34
  103. package/dist/thruster.js +4 -6
  104. package/dist/top-down-movement.d.ts +9 -27
  105. package/dist/top-down-movement.js +6 -6
  106. package/dist/{vector-Bm65-FOG.d.ts → vector-DjhLUrak.d.ts} +2 -4
  107. package/dist/world-boundary-2d.d.ts +2 -2
  108. package/dist/world-boundary-2d.js +5 -4
  109. package/dist/world-boundary-3d.d.ts +2 -2
  110. package/dist/world-boundary-3d.js +4 -3
  111. package/package.json +4 -3
  112. package/dist/behavior-system-DSNek0W9.d.ts +0 -483
  113. package/dist/chunk-4URF65BR.js +0 -44
  114. package/dist/chunk-4URF65BR.js.map +0 -1
  115. package/dist/chunk-4V7TIRO2.js +0 -44
  116. package/dist/chunk-4V7TIRO2.js.map +0 -1
  117. package/dist/chunk-5XZWTFGF.js.map +0 -1
  118. package/dist/chunk-64HKCSXD.js.map +0 -1
  119. package/dist/chunk-BXP4K7RF.js.map +0 -1
  120. package/dist/chunk-FRJDQM23.js +0 -506
  121. package/dist/chunk-FRJDQM23.js.map +0 -1
  122. package/dist/chunk-GFARAJV2.js.map +0 -1
  123. package/dist/chunk-GTLA6LOJ.js +0 -400
  124. package/dist/chunk-GTLA6LOJ.js.map +0 -1
  125. package/dist/chunk-HNESASBB.js.map +0 -1
  126. package/dist/chunk-JXMF4NUI.js +0 -309
  127. package/dist/chunk-JXMF4NUI.js.map +0 -1
  128. package/dist/chunk-MJFMNRMZ.js +0 -240
  129. package/dist/chunk-MJFMNRMZ.js.map +0 -1
  130. package/dist/chunk-OTLSUYQQ.js +0 -29
  131. package/dist/chunk-OTLSUYQQ.js.map +0 -1
  132. package/dist/chunk-PWF757B6.js.map +0 -1
  133. package/dist/chunk-RONH2KDI.js +0 -455
  134. package/dist/chunk-RONH2KDI.js.map +0 -1
  135. package/dist/chunk-RTRFJVCZ.js +0 -454
  136. package/dist/chunk-RTRFJVCZ.js.map +0 -1
  137. package/dist/chunk-UL6Q5HDP.js.map +0 -1
  138. package/dist/chunk-V74N7D6Q.js.map +0 -1
  139. package/dist/chunk-WWVD5DR5.js.map +0 -1
  140. package/dist/chunk-WXXXJ22R.js.map +0 -1
  141. package/dist/chunk-XLUJDKCT.js.map +0 -1
  142. package/dist/components-BWG1GkZA.d.ts +0 -20
  143. package/dist/use-behavior-h9-T5FSv.d.ts +0 -13
  144. /package/dist/{chunk-5SM5SH5O.js.map → chunk-7JLWZXPA.js.map} +0 -0
  145. /package/dist/{chunk-ZA43LPRM.js.map → chunk-KIYUUSPK.js.map} +0 -0
  146. /package/dist/{chunk-XP3ASVGJ.js.map → chunk-NW4SE5XW.js.map} +0 -0
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/lib/behaviors/world-boundary-3d/world-boundary-3d-fsm.ts","../src/lib/behaviors/world-boundary-3d/world-boundary-3d.descriptor.ts"],"sourcesContent":["import { SyncStateMachine, t } from '../../core/utility/sync-state-machine';\nimport {\n\tclampPointToBounds3D,\n\tcomputeBounds3DHits,\n\tconstrainMovementToBounds3D,\n\thasAnyBounds3DHit,\n\tinsetBounds3D,\n\ttype Bounds3DPaddingInput,\n\ttype Bounds3DPoint,\n} from '../shared/bounds-3d';\n\nexport type WorldBoundary3DHit =\n\t| 'top'\n\t| 'bottom'\n\t| 'left'\n\t| 'right'\n\t| 'back'\n\t| 'front';\n\nexport type WorldBoundary3DHits = Record<WorldBoundary3DHit, boolean>;\n\nexport interface WorldBoundary3DPosition extends Bounds3DPoint {}\n\nexport interface WorldBoundary3DBounds {\n\ttop: number;\n\tbottom: number;\n\tleft: number;\n\tright: number;\n\tback: number;\n\tfront: number;\n}\n\nexport enum WorldBoundary3DState {\n\tInside = 'inside',\n\tTouching = 'touching',\n}\n\nexport enum WorldBoundary3DEvent {\n\tEnterInside = 'enter-inside',\n\tTouchBoundary = 'touch-boundary',\n}\n\nexport function computeWorldBoundary3DHits(\n\tposition: WorldBoundary3DPosition,\n\tbounds: WorldBoundary3DBounds,\n\tpadding?: Bounds3DPaddingInput,\n): WorldBoundary3DHits {\n\treturn computeBounds3DHits(position, insetBounds3D({\n\t\tminX: bounds.left,\n\t\tmaxX: bounds.right,\n\t\tminY: bounds.bottom,\n\t\tmaxY: bounds.top,\n\t\tminZ: bounds.back,\n\t\tmaxZ: bounds.front,\n\t}, padding));\n}\n\nexport function hasAnyWorldBoundary3DHit(hits: WorldBoundary3DHits): boolean {\n\treturn hasAnyBounds3DHit(hits);\n}\n\nexport class WorldBoundary3DFSM {\n\tpublic readonly machine: SyncStateMachine<WorldBoundary3DState, WorldBoundary3DEvent, never>;\n\n\tprivate lastHits: WorldBoundary3DHits = {\n\t\ttop: false,\n\t\tbottom: false,\n\t\tleft: false,\n\t\tright: false,\n\t\tback: false,\n\t\tfront: false,\n\t};\n\tprivate lastPosition: WorldBoundary3DPosition | null = null;\n\tprivate lastClampedPosition: WorldBoundary3DPosition | null = null;\n\tprivate lastUpdatedAtMs: number | null = null;\n\n\tconstructor() {\n\t\tthis.machine = new SyncStateMachine<WorldBoundary3DState, WorldBoundary3DEvent, never>(\n\t\t\tWorldBoundary3DState.Inside,\n\t\t\t[\n\t\t\t\tt(WorldBoundary3DState.Inside, WorldBoundary3DEvent.TouchBoundary, WorldBoundary3DState.Touching),\n\t\t\t\tt(WorldBoundary3DState.Touching, WorldBoundary3DEvent.EnterInside, WorldBoundary3DState.Inside),\n\t\t\t\tt(WorldBoundary3DState.Inside, WorldBoundary3DEvent.EnterInside, WorldBoundary3DState.Inside),\n\t\t\t\tt(WorldBoundary3DState.Touching, WorldBoundary3DEvent.TouchBoundary, WorldBoundary3DState.Touching),\n\t\t\t],\n\t\t);\n\t}\n\n\tgetState(): WorldBoundary3DState {\n\t\treturn this.machine.getState();\n\t}\n\n\tgetLastHits(): WorldBoundary3DHits {\n\t\treturn this.lastHits;\n\t}\n\n\tgetMovement(\n\t\tmoveX: number,\n\t\tmoveY: number,\n\t\tmoveZ: number,\n\t): { moveX: number; moveY: number; moveZ: number } {\n\t\treturn constrainMovementToBounds3D(this.lastHits, moveX, moveY, moveZ);\n\t}\n\n\tgetLastPosition(): WorldBoundary3DPosition | null {\n\t\treturn this.lastPosition;\n\t}\n\n\tgetLastClampedPosition(): WorldBoundary3DPosition | null {\n\t\treturn this.lastClampedPosition;\n\t}\n\n\tgetLastUpdatedAtMs(): number | null {\n\t\treturn this.lastUpdatedAtMs;\n\t}\n\n\tupdate(\n\t\tposition: WorldBoundary3DPosition,\n\t\tbounds: WorldBoundary3DBounds,\n\t\tpadding?: Bounds3DPaddingInput,\n\t): WorldBoundary3DHits {\n\t\tconst effectiveBounds = insetBounds3D({\n\t\t\tminX: bounds.left,\n\t\t\tmaxX: bounds.right,\n\t\t\tminY: bounds.bottom,\n\t\t\tmaxY: bounds.top,\n\t\t\tminZ: bounds.back,\n\t\t\tmaxZ: bounds.front,\n\t\t}, padding);\n\n\t\tconst hits = computeBounds3DHits(position, effectiveBounds);\n\t\tthis.lastHits = hits;\n\t\tthis.lastPosition = { x: position.x, y: position.y, z: position.z };\n\t\tthis.lastClampedPosition = clampPointToBounds3D(position, effectiveBounds);\n\t\tthis.lastUpdatedAtMs = Date.now();\n\n\t\tif (hasAnyWorldBoundary3DHit(hits)) {\n\t\t\tthis.dispatch(WorldBoundary3DEvent.TouchBoundary);\n\t\t} else {\n\t\t\tthis.dispatch(WorldBoundary3DEvent.EnterInside);\n\t\t}\n\n\t\treturn hits;\n\t}\n\n\tprivate dispatch(event: WorldBoundary3DEvent): void {\n\t\tif (this.machine.can(event)) {\n\t\t\tthis.machine.syncDispatch(event);\n\t\t}\n\t}\n}\n","import { defineBehavior, type BehaviorRef } from '../behavior-descriptor';\nimport type { BehaviorEntityLink, BehaviorSystem } from '../behavior-system';\nimport type { Bounds3DPaddingInput } from '../shared/bounds-3d';\nimport {\n\tWorldBoundary3DFSM,\n\ttype WorldBoundary3DBounds,\n\ttype WorldBoundary3DHits,\n\ttype WorldBoundary3DPosition,\n} from './world-boundary-3d-fsm';\nimport {\n\tStageBoundaryDim,\n\ttype BehaviorRuntime,\n} from '../../runtime/wasm-stage-runtime';\n\nexport interface WorldBoundary3DOptions {\n\tboundaries: WorldBoundary3DBounds;\n\tpadding?: Bounds3DPaddingInput;\n}\n\nexport interface WorldBoundary3DHandle {\n\tgetLastHits(): WorldBoundary3DHits | null;\n\tgetMovement(\n\t\tmoveX: number,\n\t\tmoveY: number,\n\t\tmoveZ: number,\n\t): { moveX: number; moveY: number; moveZ: number };\n\tgetLastClampedPosition(): WorldBoundary3DPosition | null;\n}\n\nconst defaultOptions: WorldBoundary3DOptions = {\n\tboundaries: { top: 0, bottom: 0, left: 0, right: 0, back: 0, front: 0 },\n\tpadding: 0,\n};\n\nconst WORLD_BOUNDARY_3D_BEHAVIOR_KEY = Symbol.for(\n\t'zylem:behavior:world-boundary-3d',\n);\n\nfunction createWorldBoundary3DHandle(\n\tref: BehaviorRef<WorldBoundary3DOptions>,\n): WorldBoundary3DHandle {\n\treturn {\n\t\tgetLastHits: () => {\n\t\t\tconst fsm = ref.fsm as WorldBoundary3DFSM | undefined;\n\t\t\treturn fsm?.getLastHits() ?? null;\n\t\t},\n\t\tgetMovement: (moveX: number, moveY: number, moveZ: number) => {\n\t\t\tconst fsm = ref.fsm as WorldBoundary3DFSM | undefined;\n\t\t\treturn fsm?.getMovement(moveX, moveY, moveZ) ?? { moveX, moveY, moveZ };\n\t\t},\n\t\tgetLastClampedPosition: () => {\n\t\t\tconst fsm = ref.fsm as WorldBoundary3DFSM | undefined;\n\t\t\treturn fsm?.getLastClampedPosition() ?? null;\n\t\t},\n\t};\n}\n\nclass WorldBoundary3DSystem implements BehaviorSystem {\n\tprivate attachedRuntimeSlots = new Set<number>();\n\n\tconstructor(\n\t\tprivate wasmStage: BehaviorRuntime | null,\n\t\tprivate getBehaviorLinks?: (key: symbol) => Iterable<BehaviorEntityLink>,\n\t) {}\n\n\tupdate(_ecs: unknown, _delta: number): void {\n\t\tconst links = this.getBehaviorLinks?.(WORLD_BOUNDARY_3D_BEHAVIOR_KEY);\n\t\tif (!links) return;\n\n\t\tfor (const link of links) {\n\t\t\tconst gameEntity = link.entity as any;\n\t\t\tconst boundaryRef = link.ref as any;\n\t\t\tconst options = boundaryRef.options as WorldBoundary3DOptions;\n\t\t\tif (!boundaryRef.fsm) {\n\t\t\t\tboundaryRef.fsm = new WorldBoundary3DFSM();\n\t\t\t}\n\n\t\t\tconst handle = (gameEntity.runtimeHandle ?? -1) as number;\n\t\t\tif (!this.wasmStage || handle < 0) continue;\n\n\t\t\tthis.ensureWasmAttached(handle, options);\n\t\t\tconst query = this.wasmStage.queryWorldBoundary(handle);\n\t\t\tif (query) {\n\t\t\t\tboundaryRef.fsm.update(\n\t\t\t\t\t{ x: query.clamped[0], y: query.clamped[1], z: query.clamped[2] },\n\t\t\t\t\toptions.boundaries,\n\t\t\t\t\toptions.padding,\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\t}\n\n\tprivate ensureWasmAttached(handle: number, options: WorldBoundary3DOptions): void {\n\t\tif (!this.wasmStage || this.attachedRuntimeSlots.has(handle)) return;\n\t\tconst padding = typeof options.padding === 'number' ? options.padding : 0;\n\t\tthis.wasmStage.attachWorldBoundary(handle, StageBoundaryDim.Three, {\n\t\t\ttop: options.boundaries.top,\n\t\t\tbottom: options.boundaries.bottom,\n\t\t\tleft: options.boundaries.left,\n\t\t\tright: options.boundaries.right,\n\t\t\tfront: options.boundaries.front,\n\t\t\tback: options.boundaries.back,\n\t\t\tpadding,\n\t\t});\n\t\tthis.attachedRuntimeSlots.add(handle);\n\t}\n\n\tdestroy(_ecs: unknown): void {\n\t\tthis.attachedRuntimeSlots.clear();\n\t}\n}\n\nexport const WorldBoundary3DBehavior = defineBehavior({\n\tname: 'world-boundary-3d',\n\tdefaultOptions,\n\tsystemFactory: (ctx) =>\n\t\tnew WorldBoundary3DSystem(ctx.wasmStage ?? null, ctx.getBehaviorLinks),\n\tcreateHandle: createWorldBoundary3DHandle,\n});\n"],"mappings":";;;;;;;;;;;;;;;;;;;AAgCO,IAAK,uBAAL,kBAAKA,0BAAL;AACN,EAAAA,sBAAA,YAAS;AACT,EAAAA,sBAAA,cAAW;AAFA,SAAAA;AAAA,GAAA;AAKL,IAAK,uBAAL,kBAAKC,0BAAL;AACN,EAAAA,sBAAA,iBAAc;AACd,EAAAA,sBAAA,mBAAgB;AAFL,SAAAA;AAAA,GAAA;AAKL,SAAS,2BACf,UACA,QACA,SACsB;AACtB,SAAO,oBAAoB,UAAU,cAAc;AAAA,IAClD,MAAM,OAAO;AAAA,IACb,MAAM,OAAO;AAAA,IACb,MAAM,OAAO;AAAA,IACb,MAAM,OAAO;AAAA,IACb,MAAM,OAAO;AAAA,IACb,MAAM,OAAO;AAAA,EACd,GAAG,OAAO,CAAC;AACZ;AAEO,SAAS,yBAAyB,MAAoC;AAC5E,SAAO,kBAAkB,IAAI;AAC9B;AAEO,IAAM,qBAAN,MAAyB;AAAA,EACf;AAAA,EAER,WAAgC;AAAA,IACvC,KAAK;AAAA,IACL,QAAQ;AAAA,IACR,MAAM;AAAA,IACN,OAAO;AAAA,IACP,MAAM;AAAA,IACN,OAAO;AAAA,EACR;AAAA,EACQ,eAA+C;AAAA,EAC/C,sBAAsD;AAAA,EACtD,kBAAiC;AAAA,EAEzC,cAAc;AACb,SAAK,UAAU,IAAI;AAAA,MAClB;AAAA,MACA;AAAA,YACC,yBAAE,uBAA6B,sCAAoC,yBAA6B;AAAA,YAChG,yBAAE,2BAA+B,kCAAkC,qBAA2B;AAAA,YAC9F,yBAAE,uBAA6B,kCAAkC,qBAA2B;AAAA,YAC5F,yBAAE,2BAA+B,sCAAoC,yBAA6B;AAAA,MACnG;AAAA,IACD;AAAA,EACD;AAAA,EAEA,WAAiC;AAChC,WAAO,KAAK,QAAQ,SAAS;AAAA,EAC9B;AAAA,EAEA,cAAmC;AAClC,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,YACC,OACA,OACA,OACkD;AAClD,WAAO,4BAA4B,KAAK,UAAU,OAAO,OAAO,KAAK;AAAA,EACtE;AAAA,EAEA,kBAAkD;AACjD,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,yBAAyD;AACxD,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,qBAAoC;AACnC,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,OACC,UACA,QACA,SACsB;AACtB,UAAM,kBAAkB,cAAc;AAAA,MACrC,MAAM,OAAO;AAAA,MACb,MAAM,OAAO;AAAA,MACb,MAAM,OAAO;AAAA,MACb,MAAM,OAAO;AAAA,MACb,MAAM,OAAO;AAAA,MACb,MAAM,OAAO;AAAA,IACd,GAAG,OAAO;AAEV,UAAM,OAAO,oBAAoB,UAAU,eAAe;AAC1D,SAAK,WAAW;AAChB,SAAK,eAAe,EAAE,GAAG,SAAS,GAAG,GAAG,SAAS,GAAG,GAAG,SAAS,EAAE;AAClE,SAAK,sBAAsB,qBAAqB,UAAU,eAAe;AACzE,SAAK,kBAAkB,KAAK,IAAI;AAEhC,QAAI,yBAAyB,IAAI,GAAG;AACnC,WAAK,SAAS,oCAAkC;AAAA,IACjD,OAAO;AACN,WAAK,SAAS,gCAAgC;AAAA,IAC/C;AAEA,WAAO;AAAA,EACR;AAAA,EAEQ,SAAS,OAAmC;AACnD,QAAI,KAAK,QAAQ,IAAI,KAAK,GAAG;AAC5B,WAAK,QAAQ,aAAa,KAAK;AAAA,IAChC;AAAA,EACD;AACD;;;ACzHA,IAAM,iBAAyC;AAAA,EAC9C,YAAY,EAAE,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,OAAO,GAAG,MAAM,GAAG,OAAO,EAAE;AAAA,EACtE,SAAS;AACV;AAEA,IAAM,iCAAiC,uBAAO;AAAA,EAC7C;AACD;AAEA,SAAS,4BACR,KACwB;AACxB,SAAO;AAAA,IACN,aAAa,MAAM;AAClB,YAAM,MAAM,IAAI;AAChB,aAAO,KAAK,YAAY,KAAK;AAAA,IAC9B;AAAA,IACA,aAAa,CAAC,OAAe,OAAe,UAAkB;AAC7D,YAAM,MAAM,IAAI;AAChB,aAAO,KAAK,YAAY,OAAO,OAAO,KAAK,KAAK,EAAE,OAAO,OAAO,MAAM;AAAA,IACvE;AAAA,IACA,wBAAwB,MAAM;AAC7B,YAAM,MAAM,IAAI;AAChB,aAAO,KAAK,uBAAuB,KAAK;AAAA,IACzC;AAAA,EACD;AACD;AAEA,IAAM,wBAAN,MAAsD;AAAA,EAGrD,YACS,WACA,kBACP;AAFO;AACA;AAAA,EACN;AAAA,EAFM;AAAA,EACA;AAAA,EAJD,uBAAuB,oBAAI,IAAY;AAAA,EAO/C,OAAO,MAAe,QAAsB;AAC3C,UAAM,QAAQ,KAAK,mBAAmB,8BAA8B;AACpE,QAAI,CAAC,MAAO;AAEZ,eAAW,QAAQ,OAAO;AACzB,YAAM,aAAa,KAAK;AACxB,YAAM,cAAc,KAAK;AACzB,YAAM,UAAU,YAAY;AAC5B,UAAI,CAAC,YAAY,KAAK;AACrB,oBAAY,MAAM,IAAI,mBAAmB;AAAA,MAC1C;AAEA,YAAM,SAAU,WAAW,iBAAiB;AAC5C,UAAI,CAAC,KAAK,aAAa,SAAS,EAAG;AAEnC,WAAK,mBAAmB,QAAQ,OAAO;AACvC,YAAM,QAAQ,KAAK,UAAU,mBAAmB,MAAM;AACtD,UAAI,OAAO;AACV,oBAAY,IAAI;AAAA,UACf,EAAE,GAAG,MAAM,QAAQ,CAAC,GAAG,GAAG,MAAM,QAAQ,CAAC,GAAG,GAAG,MAAM,QAAQ,CAAC,EAAE;AAAA,UAChE,QAAQ;AAAA,UACR,QAAQ;AAAA,QACT;AAAA,MACD;AAAA,IACD;AAAA,EACD;AAAA,EAEQ,mBAAmB,QAAgB,SAAuC;AACjF,QAAI,CAAC,KAAK,aAAa,KAAK,qBAAqB,IAAI,MAAM,EAAG;AAC9D,UAAM,UAAU,OAAO,QAAQ,YAAY,WAAW,QAAQ,UAAU;AACxE,SAAK,UAAU,oBAAoB,QAAQ,iBAAiB,OAAO;AAAA,MAClE,KAAK,QAAQ,WAAW;AAAA,MACxB,QAAQ,QAAQ,WAAW;AAAA,MAC3B,MAAM,QAAQ,WAAW;AAAA,MACzB,OAAO,QAAQ,WAAW;AAAA,MAC1B,OAAO,QAAQ,WAAW;AAAA,MAC1B,MAAM,QAAQ,WAAW;AAAA,MACzB;AAAA,IACD,CAAC;AACD,SAAK,qBAAqB,IAAI,MAAM;AAAA,EACrC;AAAA,EAEA,QAAQ,MAAqB;AAC5B,SAAK,qBAAqB,MAAM;AAAA,EACjC;AACD;AAEO,IAAM,0BAA0B,eAAe;AAAA,EACrD,MAAM;AAAA,EACN;AAAA,EACA,eAAe,CAAC,QACf,IAAI,sBAAsB,IAAI,aAAa,MAAM,IAAI,gBAAgB;AAAA,EACtE,cAAc;AACf,CAAC;","names":["WorldBoundary3DState","WorldBoundary3DEvent"]}
@@ -0,0 +1,188 @@
1
+ import {
2
+ __commonJS,
3
+ __toESM
4
+ } from "./chunk-5WRI5ZAA.js";
5
+
6
+ // node_modules/.pnpm/typescript-fsm@1.6.0/node_modules/typescript-fsm/dist/stateMachine.js
7
+ var require_stateMachine = __commonJS({
8
+ "node_modules/.pnpm/typescript-fsm@1.6.0/node_modules/typescript-fsm/dist/stateMachine.js"(exports) {
9
+ "use strict";
10
+ Object.defineProperty(exports, "__esModule", { value: true });
11
+ exports.SyncStateMachine = exports.StateMachine = void 0;
12
+ exports.t = t2;
13
+ function t2(fromState, event, toState, cb) {
14
+ return { fromState, event, toState, cb };
15
+ }
16
+ var StateMachine = class {
17
+ // initialize the state-machine
18
+ constructor(init, transitions = [], logger = console) {
19
+ this.init = init;
20
+ this.transitions = transitions;
21
+ this.logger = logger;
22
+ this._current = init;
23
+ }
24
+ addTransitions(transitions) {
25
+ transitions.forEach((_tran) => {
26
+ const tran = Object.create(_tran);
27
+ if (tran.cb && !tran.cb.name?.startsWith("bound ")) {
28
+ tran.cb = tran.cb.bind(this);
29
+ }
30
+ this.transitions.push(tran);
31
+ });
32
+ }
33
+ getState() {
34
+ return this._current;
35
+ }
36
+ can(event) {
37
+ return this.transitions.some((trans) => trans.fromState === this._current && trans.event === event);
38
+ }
39
+ getNextState(event) {
40
+ const transition = this.transitions.find((tran) => tran.fromState === this._current && tran.event === event);
41
+ return transition?.toState;
42
+ }
43
+ isFinal() {
44
+ return this.transitions.every((trans) => trans.fromState !== this._current);
45
+ }
46
+ formatErr(fromState, event) {
47
+ return `No transition: from ${String(fromState)} event ${String(event)}`;
48
+ }
49
+ // post event async
50
+ async dispatch(event, ...args) {
51
+ return new Promise((resolve, reject) => {
52
+ setTimeout((me) => {
53
+ const found = this.transitions.some((tran) => {
54
+ if (tran.fromState === me._current && tran.event === event) {
55
+ me._current = tran.toState;
56
+ if (tran.cb) {
57
+ try {
58
+ const p = tran.cb(...args);
59
+ if (p instanceof Promise) {
60
+ p.then(resolve).catch(reject);
61
+ } else {
62
+ resolve();
63
+ }
64
+ } catch (e) {
65
+ this.logger.error("Exception in callback", e);
66
+ reject(e);
67
+ }
68
+ } else {
69
+ resolve();
70
+ }
71
+ return true;
72
+ }
73
+ return false;
74
+ });
75
+ if (!found) {
76
+ const errorMessage = this.formatErr(me._current, event);
77
+ this.logger.error(errorMessage);
78
+ reject(new Error(errorMessage));
79
+ }
80
+ }, 0, this);
81
+ });
82
+ }
83
+ /**
84
+ * Generate a Mermaid StateDiagram of the current machine.
85
+ */
86
+ toMermaid(title) {
87
+ const diagram = [];
88
+ if (title) {
89
+ diagram.push("---");
90
+ diagram.push(`title: ${title}`);
91
+ diagram.push("---");
92
+ }
93
+ diagram.push("stateDiagram-v2");
94
+ diagram.push(` [*] --> ${String(this.init)}`);
95
+ this.transitions.forEach(({ event, fromState, toState }) => {
96
+ const from = String(fromState);
97
+ const to = String(toState);
98
+ const evt = String(event);
99
+ diagram.push(` ${from} --> ${to}: ${evt}`);
100
+ });
101
+ const ts = /* @__PURE__ */ new Set();
102
+ this.transitions.forEach(({ toState }) => ts.add(toState));
103
+ this.transitions.forEach(({ fromState }) => ts.delete(fromState));
104
+ ts.forEach((state) => diagram.push(` ${String(state)} --> [*]`));
105
+ return diagram.join("\n");
106
+ }
107
+ };
108
+ exports.StateMachine = StateMachine;
109
+ var SyncStateMachine2 = class extends StateMachine {
110
+ constructor(init, transitions = [], logger = console) {
111
+ super(init, transitions, logger);
112
+ }
113
+ dispatch(_event, ..._args) {
114
+ throw new Error("SyncStateMachine does not support async dispatch.");
115
+ }
116
+ // post sync event
117
+ // returns true if the event was handled, false otherwise
118
+ syncDispatch(event, ...args) {
119
+ const found = this.transitions.some((tran) => {
120
+ if (tran.fromState === this._current && tran.event === event) {
121
+ const current = this._current;
122
+ this._current = tran.toState;
123
+ if (tran.cb) {
124
+ try {
125
+ tran.cb(...args);
126
+ } catch (e) {
127
+ this._current = current;
128
+ this.logger.error("Exception in callback", e);
129
+ throw e;
130
+ }
131
+ return true;
132
+ }
133
+ return false;
134
+ }
135
+ });
136
+ if (!found) {
137
+ const errorMessage = this.formatErr(this._current, event);
138
+ this.logger.error(errorMessage);
139
+ }
140
+ return !!found;
141
+ }
142
+ };
143
+ exports.SyncStateMachine = SyncStateMachine2;
144
+ }
145
+ });
146
+
147
+ // src/lib/core/utility/sync-state-machine.ts
148
+ var import_typescript_fsm = __toESM(require_stateMachine(), 1);
149
+ var import_typescript_fsm2 = __toESM(require_stateMachine(), 1);
150
+ var SyncStateMachine = class extends import_typescript_fsm.StateMachine {
151
+ constructor(init, transitions = [], logger = console) {
152
+ super(init, transitions, logger);
153
+ }
154
+ dispatch(_event, ..._args) {
155
+ throw new Error("SyncStateMachine does not support async dispatch.");
156
+ }
157
+ syncDispatch(event, ...args) {
158
+ const found = this.transitions.some((transition) => {
159
+ if (transition.fromState !== this._current || transition.event !== event) {
160
+ return false;
161
+ }
162
+ const current = this._current;
163
+ this._current = transition.toState;
164
+ if (!transition.cb) {
165
+ return true;
166
+ }
167
+ try {
168
+ transition.cb(...args);
169
+ return true;
170
+ } catch (error) {
171
+ this._current = current;
172
+ this.logger.error("Exception in callback", error);
173
+ throw error;
174
+ }
175
+ });
176
+ if (!found) {
177
+ const errorMessage = this.formatErr(this._current, event);
178
+ this.logger.error(errorMessage);
179
+ }
180
+ return found;
181
+ }
182
+ };
183
+
184
+ export {
185
+ SyncStateMachine,
186
+ import_typescript_fsm2 as import_typescript_fsm
187
+ };
188
+ //# sourceMappingURL=chunk-AS3HR7AS.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../node_modules/.pnpm/typescript-fsm@1.6.0/node_modules/typescript-fsm/src/stateMachine.ts","../src/lib/core/utility/sync-state-machine.ts"],"sourcesContent":[null,"import {\n\tStateMachine as BaseStateMachine,\n\ttype ILogger,\n\ttype ITransition,\n\ttype SyncCallback,\n} from 'typescript-fsm';\n\nexport { t } from 'typescript-fsm';\nexport type { ILogger, ITransition, SyncCallback };\n\n/**\n * Local wrapper around typescript-fsm's SyncStateMachine.\n *\n * typescript-fsm@1.6.0 incorrectly reports callback-less transitions as\n * unhandled even after moving to the next state, which causes noisy\n * `No transition...` console errors for valid FSM dispatches.\n */\nexport class SyncStateMachine<\n\tSTATE extends string | number | symbol,\n\tEVENT extends string | number | symbol,\n\tCALLBACK extends Record<EVENT, SyncCallback> = Record<EVENT, SyncCallback>,\n> extends BaseStateMachine<STATE, EVENT, CALLBACK> {\n\tconstructor(\n\t\tinit: STATE,\n\t\ttransitions: ITransition<STATE, EVENT, CALLBACK[EVENT]>[] = [],\n\t\tlogger: ILogger = console,\n\t) {\n\t\tsuper(init, transitions, logger);\n\t}\n\n\tdispatch<E extends EVENT>(_event: E, ..._args: unknown[]): Promise<void> {\n\t\tthrow new Error('SyncStateMachine does not support async dispatch.');\n\t}\n\n\tsyncDispatch<E extends EVENT>(event: E, ...args: unknown[]): boolean {\n\t\tconst found = this.transitions.some((transition) => {\n\t\t\tif (transition.fromState !== this._current || transition.event !== event) {\n\t\t\t\treturn false;\n\t\t\t}\n\n\t\t\tconst current = this._current;\n\t\t\tthis._current = transition.toState;\n\n\t\t\tif (!transition.cb) {\n\t\t\t\treturn true;\n\t\t\t}\n\n\t\t\ttry {\n\t\t\t\ttransition.cb(...args);\n\t\t\t\treturn true;\n\t\t\t} catch (error) {\n\t\t\t\tthis._current = current;\n\t\t\t\tthis.logger.error('Exception in callback', error);\n\t\t\t\tthrow error;\n\t\t\t}\n\t\t});\n\n\t\tif (!found) {\n\t\t\tconst errorMessage = this.formatErr(this._current, event);\n\t\t\tthis.logger.error(errorMessage);\n\t\t}\n\n\t\treturn found;\n\t}\n}\n"],"mappings":";;;;;;;;;;;AAcA,YAAA,IAAAA;AAAA,aAAgBA,GACd,WAAkB,OAAc,SAChC,IAAa;AACb,aAAO,EAAE,WAAW,OAAO,SAAS,GAAE;IACxC;AAQA,QAAa,eAAb,MAAyB;;MASvB,YACY,MACA,cAA4D,CAAA,GACnD,SAAkB,SAAO;AAFlC,aAAA,OAAA;AACA,aAAA,cAAA;AACS,aAAA,SAAA;AAEnB,aAAK,WAAW;MAClB;MAEA,eAAe,aAAyD;AAGtE,oBAAY,QAAQ,CAAC,UAAS;AAC5B,gBAAM,OAAmD,OAAO,OAAO,KAAK;AAC5E,cAAI,KAAK,MAAM,CAAC,KAAK,GAAG,MAAM,WAAW,QAAQ,GAAG;AAClD,iBAAK,KAAK,KAAK,GAAG,KAAK,IAAI;UAC7B;AACA,eAAK,YAAY,KAAK,IAAI;QAC5B,CAAC;MACH;MAEA,WAAQ;AAAY,eAAO,KAAK;MAAU;MAE1C,IAAI,OAAY;AACd,eAAO,KAAK,YAAY,KAAK,CAAC,UAAW,MAAM,cAAc,KAAK,YAAY,MAAM,UAAU,KAAM;MACtG;MAEA,aAAa,OAAY;AACvB,cAAM,aAAa,KAAK,YAAY,KAAK,CAAC,SAAS,KAAK,cAAc,KAAK,YAAY,KAAK,UAAU,KAAK;AAC3G,eAAO,YAAY;MACrB;MAEA,UAAO;AAGL,eAAO,KAAK,YAAY,MAAM,CAAC,UAAW,MAAM,cAAc,KAAK,QAAS;MAC9E;MAEU,UAAU,WAAkB,OAAY;AAChD,eAAO,uBAAuB,OAAO,SAAS,CAAC,UAAU,OAAO,KAAK,CAAC;MACxE;;MAGA,MAAM,SAA0B,UAAa,MAAe;AAC1D,eAAO,IAAI,QAAc,CAAC,SAAS,WAAU;AAG3C,qBAAW,CAAC,OAAY;AAGtB,kBAAM,QAAQ,KAAK,YAAY,KAAK,CAAC,SAAQ;AAC3C,kBAAI,KAAK,cAAc,GAAG,YAAY,KAAK,UAAU,OAAO;AAC1D,mBAAG,WAAW,KAAK;AACnB,oBAAI,KAAK,IAAI;AACX,sBAAI;AACF,0BAAM,IAAI,KAAK,GAAG,GAAG,IAAI;AACzB,wBAAI,aAAa,SAAS;AACxB,wBAAE,KAAK,OAAO,EAAE,MAAM,MAAM;oBAC9B,OAAO;AACL,8BAAO;oBACT;kBACF,SAAS,GAAG;AACV,yBAAK,OAAO,MAAM,yBAAyB,CAAC;AAC5C,2BAAO,CAAC;kBACV;gBACF,OAAO;AACL,0BAAO;gBACT;AACA,uBAAO;cACT;AACA,qBAAO;YACT,CAAC;AAGD,gBAAI,CAAC,OAAO;AACV,oBAAM,eAAe,KAAK,UAAU,GAAG,UAAU,KAAK;AACtD,mBAAK,OAAO,MAAM,YAAY;AAC9B,qBAAO,IAAI,MAAM,YAAY,CAAC;YAChC;UACF,GAAG,GAAG,IAAI;QACZ,CAAC;MACH;;;;MAKA,UAAW,OAAc;AACvB,cAAM,UAAoB,CAAA;AAC1B,YAAI,OAAO;AACT,kBAAQ,KAAK,KAAK;AAClB,kBAAQ,KAAK,UAAU,KAAK,EAAE;AAC9B,kBAAQ,KAAK,KAAK;QACpB;AACA,gBAAQ,KAAK,iBAAiB;AAC9B,gBAAQ,KAAK,aAAa,OAAO,KAAK,IAAI,CAAC,EAAE;AAE7C,aAAK,YAAY,QAAQ,CAAC,EAAE,OAAO,WAAW,QAAO,MAAM;AACzD,gBAAM,OAAO,OAAO,SAAS;AAC7B,gBAAM,KAAK,OAAO,OAAO;AACzB,gBAAM,MAAM,OAAO,KAAK;AACxB,kBAAQ,KAAK,KAAK,IAAI,QAAQ,EAAE,KAAK,GAAG,EAAE;QAC5C,CAAC;AAGD,cAAM,KAAK,oBAAI,IAAG;AAClB,aAAK,YAAY,QAAQ,CAAC,EAAE,QAAO,MAAO,GAAG,IAAI,OAAO,CAAC;AACzD,aAAK,YAAY,QAAQ,CAAC,EAAE,UAAS,MAAO,GAAG,OAAO,SAAS,CAAC;AAChE,WAAG,QAAQ,CAAC,UAAU,QAAQ,KAAK,KAAK,OAAO,KAAK,CAAC,UAAU,CAAC;AAEhE,eAAO,QAAQ,KAAK,IAAI;MAC1B;;AAtHF,YAAA,eAAA;AA8HA,QAAaC,oBAAb,cAIU,aAAoC;MAE5C,YACE,MACA,cAA4D,CAAA,GAC5D,SAAkB,SAAO;AAEzB,cAAM,MAAM,aAAa,MAAM;MACjC;MAES,SAA0B,WAAc,OAAgB;AAC/D,cAAM,IAAI,MAAM,mDAAmD;MACrE;;;MAIA,aAA8B,UAAa,MAAe;AAExD,cAAM,QAAQ,KAAK,YAAY,KAAK,CAAC,SAAQ;AAC3C,cAAI,KAAK,cAAc,KAAK,YAAY,KAAK,UAAU,OAAO;AAC5D,kBAAM,UAAU,KAAK;AACrB,iBAAK,WAAW,KAAK;AACrB,gBAAI,KAAK,IAAI;AACX,kBAAI;AACF,qBAAK,GAAG,GAAG,IAAI;cACjB,SAAS,GAAG;AACV,qBAAK,WAAW;AAChB,qBAAK,OAAO,MAAM,yBAAyB,CAAC;AAC5C,sBAAM;cACR;AACA,qBAAO;YACT;AACA,mBAAO;UACT;QACF,CAAC;AAGD,YAAI,CAAC,OAAO;AACV,gBAAM,eAAe,KAAK,UAAU,KAAK,UAAU,KAAK;AACxD,eAAK,OAAO,MAAM,YAAY;QAChC;AAEA,eAAQ,CAAC,CAAC;MACZ;;AA/CF,YAAA,mBAAAA;;;;;ACxJA,4BAKO;AAEP,IAAAC,yBAAkB;AAUX,IAAM,mBAAN,cAIG,sBAAAC,aAAyC;AAAA,EAClD,YACC,MACA,cAA4D,CAAC,GAC7D,SAAkB,SACjB;AACD,UAAM,MAAM,aAAa,MAAM;AAAA,EAChC;AAAA,EAEA,SAA0B,WAAc,OAAiC;AACxE,UAAM,IAAI,MAAM,mDAAmD;AAAA,EACpE;AAAA,EAEA,aAA8B,UAAa,MAA0B;AACpE,UAAM,QAAQ,KAAK,YAAY,KAAK,CAAC,eAAe;AACnD,UAAI,WAAW,cAAc,KAAK,YAAY,WAAW,UAAU,OAAO;AACzE,eAAO;AAAA,MACR;AAEA,YAAM,UAAU,KAAK;AACrB,WAAK,WAAW,WAAW;AAE3B,UAAI,CAAC,WAAW,IAAI;AACnB,eAAO;AAAA,MACR;AAEA,UAAI;AACH,mBAAW,GAAG,GAAG,IAAI;AACrB,eAAO;AAAA,MACR,SAAS,OAAO;AACf,aAAK,WAAW;AAChB,aAAK,OAAO,MAAM,yBAAyB,KAAK;AAChD,cAAM;AAAA,MACP;AAAA,IACD,CAAC;AAED,QAAI,CAAC,OAAO;AACX,YAAM,eAAe,KAAK,UAAU,KAAK,UAAU,KAAK;AACxD,WAAK,OAAO,MAAM,YAAY;AAAA,IAC/B;AAEA,WAAO;AAAA,EACR;AACD;","names":["t","SyncStateMachine","import_typescript_fsm","BaseStateMachine"]}