@xeokit/xeokit-sdk 2.5.2-beta-13 → 2.5.2-beta-16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (418) hide show
  1. package/dist/xeokit-sdk.cjs.js +30 -9
  2. package/dist/xeokit-sdk.es.js +30 -9
  3. package/dist/xeokit-sdk.es5.js +67 -65
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/viewer/metadata/MetaModel.js +15 -0
  9. package/src/viewer/metadata/MetaScene.js +15 -9
  10. package/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  11. package/src/src/extras/ContextMenu/ContextMenu.js +0 -907
  12. package/src/src/extras/ContextMenu/index.js +0 -1
  13. package/src/src/extras/MarqueePicker/MarqueePicker.js +0 -352
  14. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +0 -174
  15. package/src/src/extras/MarqueePicker/index.js +0 -2
  16. package/src/src/extras/PointerLens/PointerLens.js +0 -312
  17. package/src/src/extras/PointerLens/index.js +0 -1
  18. package/src/src/extras/collision/ObjectsKdTree3.js +0 -149
  19. package/src/src/extras/collision/index.js +0 -1
  20. package/src/src/extras/index.js +0 -4
  21. package/src/src/index.js +0 -3
  22. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -731
  23. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -84
  24. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +0 -435
  25. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -406
  26. package/src/src/plugins/AngleMeasurementsPlugin/index.js +0 -3
  27. package/src/src/plugins/AnnotationsPlugin/Annotation.js +0 -368
  28. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -583
  29. package/src/src/plugins/AnnotationsPlugin/index.js +0 -1
  30. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
  31. package/src/src/plugins/AxisGizmoPlugin/index.js +0 -1
  32. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -977
  33. package/src/src/plugins/BCFViewpointsPlugin/index.js +0 -1
  34. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +0 -29
  35. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +0 -751
  36. package/src/src/plugins/CityJSONLoaderPlugin/index.js +0 -1
  37. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -963
  38. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -84
  39. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +0 -399
  40. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -505
  41. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +0 -3
  42. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +0 -639
  43. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +0 -436
  44. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +0 -247
  45. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +0 -167
  46. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +0 -1
  47. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -429
  48. package/src/src/plugins/FastNavPlugin/index.js +0 -1
  49. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -140
  50. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -421
  51. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +0 -669
  52. package/src/src/plugins/GLTFLoaderPlugin/index.js +0 -2
  53. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +0 -58
  54. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +0 -563
  55. package/src/src/plugins/LASLoaderPlugin/index.js +0 -1
  56. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +0 -183
  57. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -290
  58. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -753
  59. package/src/src/plugins/NavCubePlugin/index.js +0 -1
  60. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
  61. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
  62. package/src/src/plugins/OBJLoaderPlugin/index.js +0 -1
  63. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
  64. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -274
  65. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
  66. package/src/src/plugins/STLLoaderPlugin/index.js +0 -2
  67. package/src/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
  68. package/src/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
  69. package/src/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
  70. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -404
  71. package/src/src/plugins/SectionPlanesPlugin/index.js +0 -1
  72. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
  73. package/src/src/plugins/SkyboxesPlugin/index.js +0 -1
  74. package/src/src/plugins/StoreyViewsPlugin/Storey.js +0 -84
  75. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
  76. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -773
  77. package/src/src/plugins/StoreyViewsPlugin/index.js +0 -1
  78. package/src/src/plugins/TreeViewPlugin/RenderService.js +0 -169
  79. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -101
  80. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -1370
  81. package/src/src/plugins/TreeViewPlugin/index.js +0 -1
  82. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
  83. package/src/src/plugins/ViewCullPlugin/index.js +0 -1
  84. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +0 -58
  85. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +0 -942
  86. package/src/src/plugins/WebIFCLoaderPlugin/index.js +0 -1
  87. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -95
  88. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -1194
  89. package/src/src/plugins/XKTLoaderPlugin/index.js +0 -2
  90. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -169
  91. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +0 -660
  92. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  93. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -230
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -223
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -283
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -246
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -439
  99. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -563
  100. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +0 -518
  101. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -2
  102. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
  103. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
  104. package/src/src/plugins/XML3DLoaderPlugin/index.js +0 -1
  105. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
  106. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
  107. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
  108. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
  112. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
  113. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
  114. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
  115. package/src/src/plugins/index.js +0 -21
  116. package/src/src/plugins/lib/culling/ObjectCullStates.js +0 -208
  117. package/src/src/plugins/lib/earcut.js +0 -677
  118. package/src/src/plugins/lib/html/Dot.js +0 -179
  119. package/src/src/plugins/lib/html/Label.js +0 -174
  120. package/src/src/plugins/lib/html/Wire.js +0 -220
  121. package/src/src/viewer/Configs.js +0 -127
  122. package/src/src/viewer/Plugin.js +0 -233
  123. package/src/src/viewer/Viewer.js +0 -542
  124. package/src/src/viewer/index.js +0 -5
  125. package/src/src/viewer/localization/LocaleService.js +0 -475
  126. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +0 -163
  127. package/src/src/viewer/metadata/IFCObjectDefaults.js +0 -17
  128. package/src/src/viewer/metadata/MetaModel.js +0 -414
  129. package/src/src/viewer/metadata/MetaObject.js +0 -223
  130. package/src/src/viewer/metadata/MetaScene.js +0 -336
  131. package/src/src/viewer/metadata/Property.js +0 -55
  132. package/src/src/viewer/metadata/PropertySet.js +0 -77
  133. package/src/src/viewer/scene/Bitmap/Bitmap.js +0 -473
  134. package/src/src/viewer/scene/Bitmap/index.js +0 -1
  135. package/src/src/viewer/scene/CameraControl/CameraControl.js +0 -1750
  136. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
  137. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
  138. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -265
  139. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -384
  140. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
  141. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -183
  142. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
  143. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -345
  144. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -376
  145. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -288
  146. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -235
  147. package/src/src/viewer/scene/Component.js +0 -915
  148. package/src/src/viewer/scene/Entity.js +0 -502
  149. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
  150. package/src/src/viewer/scene/ImagePlane/index.js +0 -1
  151. package/src/src/viewer/scene/LineSet/LineSet.js +0 -163
  152. package/src/src/viewer/scene/LineSet/index.js +0 -1
  153. package/src/src/viewer/scene/camera/Camera.js +0 -912
  154. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +0 -669
  155. package/src/src/viewer/scene/camera/CameraPath.js +0 -194
  156. package/src/src/viewer/scene/camera/CameraPathAnimation.js +0 -326
  157. package/src/src/viewer/scene/camera/CustomProjection.js +0 -149
  158. package/src/src/viewer/scene/camera/Frustum.js +0 -316
  159. package/src/src/viewer/scene/camera/Ortho.js +0 -286
  160. package/src/src/viewer/scene/camera/Perspective.js +0 -304
  161. package/src/src/viewer/scene/camera/index.js +0 -2
  162. package/src/src/viewer/scene/canvas/Canvas.js +0 -490
  163. package/src/src/viewer/scene/canvas/Spinner.js +0 -323
  164. package/src/src/viewer/scene/constants/constants.js +0 -371
  165. package/src/src/viewer/scene/core.js +0 -268
  166. package/src/src/viewer/scene/geometry/Geometry.js +0 -33
  167. package/src/src/viewer/scene/geometry/ReadableGeometry.js +0 -682
  168. package/src/src/viewer/scene/geometry/VBOGeometry.js +0 -319
  169. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +0 -238
  170. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +0 -106
  171. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +0 -271
  172. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +0 -102
  173. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +0 -168
  174. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +0 -161
  175. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +0 -172
  176. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +0 -1721
  177. package/src/src/viewer/scene/geometry/builders/index.js +0 -8
  178. package/src/src/viewer/scene/geometry/index.js +0 -4
  179. package/src/src/viewer/scene/geometry/loaders/index.js +0 -2
  180. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +0 -103
  181. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +0 -130
  182. package/src/src/viewer/scene/index.js +0 -21
  183. package/src/src/viewer/scene/input/Input.js +0 -1333
  184. package/src/src/viewer/scene/libs/k3d.js +0 -1032
  185. package/src/src/viewer/scene/lights/AmbientLight.js +0 -175
  186. package/src/src/viewer/scene/lights/CubeTexture.js +0 -156
  187. package/src/src/viewer/scene/lights/DirLight.js +0 -314
  188. package/src/src/viewer/scene/lights/Light.js +0 -29
  189. package/src/src/viewer/scene/lights/LightMap.js +0 -77
  190. package/src/src/viewer/scene/lights/PointLight.js +0 -395
  191. package/src/src/viewer/scene/lights/ReflectionMap.js +0 -79
  192. package/src/src/viewer/scene/lights/Shadow.js +0 -138
  193. package/src/src/viewer/scene/lights/index.js +0 -5
  194. package/src/src/viewer/scene/marker/Marker.js +0 -383
  195. package/src/src/viewer/scene/marker/SpriteMarker.js +0 -356
  196. package/src/src/viewer/scene/marker/index.js +0 -2
  197. package/src/src/viewer/scene/materials/EdgeMaterial.js +0 -359
  198. package/src/src/viewer/scene/materials/EmphasisMaterial.js +0 -613
  199. package/src/src/viewer/scene/materials/Fresnel.js +0 -222
  200. package/src/src/viewer/scene/materials/LambertMaterial.js +0 -378
  201. package/src/src/viewer/scene/materials/LinesMaterial.js +0 -169
  202. package/src/src/viewer/scene/materials/Material.js +0 -39
  203. package/src/src/viewer/scene/materials/MetallicMaterial.js +0 -820
  204. package/src/src/viewer/scene/materials/PhongMaterial.js +0 -860
  205. package/src/src/viewer/scene/materials/PointsMaterial.js +0 -409
  206. package/src/src/viewer/scene/materials/SpecularMaterial.js +0 -807
  207. package/src/src/viewer/scene/materials/Texture.js +0 -513
  208. package/src/src/viewer/scene/materials/index.js +0 -8
  209. package/src/src/viewer/scene/math/Frustum.js +0 -118
  210. package/src/src/viewer/scene/math/buildEdgeIndices.js +0 -162
  211. package/src/src/viewer/scene/math/geometryCompressionUtils.js +0 -365
  212. package/src/src/viewer/scene/math/index.js +0 -3
  213. package/src/src/viewer/scene/math/math.js +0 -5386
  214. package/src/src/viewer/scene/math/rtcCoords.js +0 -139
  215. package/src/src/viewer/scene/mementos/CameraMemento.js +0 -200
  216. package/src/src/viewer/scene/mementos/ModelMemento.js +0 -263
  217. package/src/src/viewer/scene/mementos/ObjectsMemento.js +0 -259
  218. package/src/src/viewer/scene/mementos/index.js +0 -3
  219. package/src/src/viewer/scene/mesh/Mesh.js +0 -2202
  220. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  221. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +0 -1570
  222. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  223. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  224. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  225. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  226. package/src/src/viewer/scene/mesh/index.js +0 -1
  227. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -217
  228. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +0 -157
  229. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  230. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +0 -151
  231. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  232. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +0 -124
  233. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  234. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +0 -98
  235. package/src/src/viewer/scene/metriqs/Metriqs.js +0 -259
  236. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +0 -21
  237. package/src/src/viewer/scene/model/PerformanceModel.js +0 -26
  238. package/src/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  239. package/src/src/viewer/scene/model/SceneModel.js +0 -4018
  240. package/src/src/viewer/scene/model/SceneModelEntity.js +0 -715
  241. package/src/src/viewer/scene/model/SceneModelMesh.js +0 -341
  242. package/src/src/viewer/scene/model/SceneModelTexture.js +0 -38
  243. package/src/src/viewer/scene/model/SceneModelTextureSet.js +0 -59
  244. package/src/src/viewer/scene/model/SceneModelTransform.js +0 -404
  245. package/src/src/viewer/scene/model/VBOSceneModel.js +0 -26
  246. package/src/src/viewer/scene/model/calculateUniquePositions.js +0 -126
  247. package/src/src/viewer/scene/model/compression.js +0 -227
  248. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  249. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  250. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -891
  251. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  252. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  253. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  254. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  255. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  256. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  257. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1322
  258. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  259. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  260. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  261. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  262. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -619
  263. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  264. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -414
  265. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -422
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -462
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -436
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -455
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -440
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  273. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -465
  274. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -466
  275. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -427
  276. package/src/src/viewer/scene/model/index.js +0 -5
  277. package/src/src/viewer/scene/model/rebucketPositions.js +0 -354
  278. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  279. package/src/src/viewer/scene/model/vbo/VBORenderer.js +0 -646
  280. package/src/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -699
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@@ -1,1750 +0,0 @@
1
- import {Component} from '../Component.js';
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-
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- import {CameraFlightAnimation} from './../camera/CameraFlightAnimation.js';
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- import {PanController} from "./lib/controllers/PanController.js";
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- import {PivotController} from "./lib/controllers/PivotController.js";
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- import {PickController} from "./lib/controllers/PickController.js";
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- import {MousePanRotateDollyHandler} from "./lib/handlers/MousePanRotateDollyHandler.js";
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- import {KeyboardAxisViewHandler} from "./lib/handlers/KeyboardAxisViewHandler.js";
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- import {MousePickHandler} from "./lib/handlers/MousePickHandler.js";
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- import {KeyboardPanRotateDollyHandler} from "./lib/handlers/KeyboardPanRotateDollyHandler.js";
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- import {CameraUpdater} from "./lib/CameraUpdater.js";
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- import {MouseMiscHandler} from "./lib/handlers/MouseMiscHandler.js";
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- import {TouchPanRotateAndDollyHandler} from "./lib/handlers/TouchPanRotateAndDollyHandler.js";
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- import {utils} from "../utils.js";
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- import {math} from "../math/math.js";
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- import {TouchPickHandler} from "./lib/handlers/TouchPickHandler.js";
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-
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- const DEFAULT_SNAP_PICK_RADIUS = 30;
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- const DEFAULT_SNAP_VERTEX = true;
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- const DEFAULT_SNAP_EDGE = true;
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-
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- /**
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- * @desc Controls the {@link Camera} with user input, and fires events when the user interacts with pickable {@link Entity}s.
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- *
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- * # Contents
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- *
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- * * [Overview](#overview)
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- * * [Examples](#examples)
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- * * [Orbit Mode](#orbit-mode)
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- * + [Following the Pointer in Orbit Mode](#--following-the-pointer-in-orbit-mode--)
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- * + [Showing the Pivot Position](#--showing-the-pivot-position--)
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- * + [Axis-Aligned Views in Orbit Mode](#--axis-aligned-views-in-orbit-mode--)
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- * + [View-Fitting Entitys in Orbit Mode](#--view-fitting-entitys-in-orbit-mode--)
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- * * [First-Person Mode](#first-person-mode)
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- * + [Following the Pointer in First-Person Mode](#--following-the-pointer-in-first-person-mode--)
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- * + [Constraining Vertical Position in First-Person Mode](#--constraining-vertical-position-in-first-person-mode--)
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- * + [Axis-Aligned Views in First-Person Mode](#--axis-aligned-views-in-first-person-mode--)
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- * + [View-Fitting Entitys in First-Person Mode](#--view-fitting-entitys-in-first-person-mode--)
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- * * [Plan-View Mode](#plan-view-mode)
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- * + [Following the Pointer in Plan-View Mode](#--following-the-pointer-in-plan-view-mode--)
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- * + [Axis-Aligned Views in Plan-View Mode](#--axis-aligned-views-in-plan-view-mode--)
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- * * [CameraControl Events](#cameracontrol-events)
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- * + ["hover"](#---hover---)
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- * + ["hoverOff"](#---hoveroff---)
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- * + ["hoverEnter"](#---hoverenter---)
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- * + ["hoverOut"](#---hoverout---)
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- * + ["picked"](#---picked---)
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- * + ["pickedSurface"](#---pickedsurface---)
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- * + ["pickedNothing"](#---pickednothing---)
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- * + ["doublePicked"](#---doublepicked---)
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- * + ["doublePickedSurface"](#---doublepickedsurface---)
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- * + ["doublePickedNothing"](#---doublepickednothing---)
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- * + ["rightClick"](#---rightclick---)
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- * * [Custom Keyboard Mappings](#custom-keyboard-mappings)
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- *
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- * <br><br>
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- *
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- * # Overview
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- *
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- * * Each {@link Viewer} has a ````CameraControl````, located at {@link Viewer#cameraControl}.
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- * * {@link CameraControl#navMode} selects the navigation mode:
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- * * ````"orbit"```` rotates the {@link Camera} position about the target.
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- * * ````"firstPerson"```` rotates the World about the Camera position.
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- * * ````"planView"```` never rotates, but still allows to pan and dolly, typically for an axis-aligned view.
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- * * {@link CameraControl#followPointer} makes the Camera follow the mouse or touch pointer.
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- * * {@link CameraControl#constrainVertical} locks the Camera to its current height when in first-person mode.
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- * * ````CameraControl```` fires pick events when we hover, click or tap on an {@link Entity}.
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- * <br><br>
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- *
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- * # Examples
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- *
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- * * [Orbit Navigation - Duplex Model](https://xeokit.github.io/xeokit-sdk/examples/#CameraControl_orbit_Duplex)
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- * * [Orbit Navigation - Holter Tower Model](https://xeokit.github.io/xeokit-sdk/examples/#CameraControl_orbit_HolterTower)
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- * * [First-Person Navigation - Duplex Model](https://xeokit.github.io/xeokit-sdk/examples/#CameraControl_firstPerson_Duplex)
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- * * [First-Person Navigation - Holter Tower Model](https://xeokit.github.io/xeokit-sdk/examples/#CameraControl_firstPerson_HolterTower)
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- * * [Plan-view Navigation - Schependomlaan Model](https://xeokit.github.io/xeokit-sdk/examples/#CameraControl_planView_Schependomlaan)
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- * * [Custom Keyboard Mapping](https://xeokit.github.io/xeokit-sdk/examples/#CameraControl_keyMap)
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- * <br><br>
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- *
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- * # Orbit Mode
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- *
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- * In orbit mode, ````CameraControl```` orbits the {@link Camera} about the target.
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- *
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- * To enable orbit mode:
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- *
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- * ````javascript
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- * const cameraControl = myViewer.cameraControl;
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- * cameraControl.navMode = "orbit";
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- * ````
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- *
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- * Then orbit by:
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- *
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- * * left-dragging the mouse,
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- * * tap-dragging the touch pad, and
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- * * pressing arrow keys, or ````Q```` and ````E```` on a QWERTY keyboard, or ````A```` and ````E```` on an AZERTY keyboard.
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- * <br><br>
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- *
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- * Dolly forwards and backwards by:
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- *
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- * * spinning the mouse wheel,
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- * * pinching on the touch pad, and
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- * * pressing the ````+```` and ````-```` keys, or ````W```` and ````S```` on a QWERTY keyboard, or ````Z```` and ````S```` for AZERTY.
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- * <br><br>
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- *
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- * Pan horizontally and vertically by:
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- *
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- * * right-dragging the mouse,
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- * * left-dragging the mouse with the SHIFT key down,
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- * * tap-dragging the touch pad with SHIFT down,
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- * * pressing the ````A````, ````D````, ````Z```` and ````X```` keys on a QWERTY keyboard, and
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- * * pressing the ````Q````, ````D````, ````W```` and ````X```` keys on an AZERTY keyboard,
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- * <br><br>
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- *
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- * ## Following the Pointer in Orbit Mode
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- *
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- * When {@link CameraControl#followPointer} is ````true````in orbiting mode, the mouse or touch pointer will dynamically
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- * indicate the target that the {@link Camera} will orbit, as well as dolly to and from.
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- *
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- * Lets ensure that we're in orbit mode, then enable the {@link Camera} to follow the pointer:
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- *
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- * ````javascript
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- * cameraControl.navMode = "orbit";
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- * cameraControl.followPointer = true;
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- * ````
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- *
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- * ## Smart Pivoting
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- *
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- * TODO
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- *
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- * ## Showing the Pivot Position
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- *
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- * We can configure {@link CameraControl#pivotElement} with an HTML element to indicate the current
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- * pivot position. The indicator will appear momentarily each time we move the {@link Camera} while in orbit mode with
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- * {@link CameraControl#followPointer} set ````true````.
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- *
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- * First we'll define some CSS to style our pivot indicator as a black dot with a white border:
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- *
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- * ````css
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- * .camera-pivot-marker {
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- * color: #ffffff;
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- * position: absolute;
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- * width: 25px;
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- * height: 25px;
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- * border-radius: 15px;
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- * border: 2px solid #ebebeb;
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- * background: black;
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- * visibility: hidden;
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- * box-shadow: 5px 5px 15px 1px #000000;
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- * z-index: 10000;
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- * pointer-events: none;
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- * }
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- * ````
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- *
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- * Then we'll attach our pivot indicator's HTML element to the ````CameraControl````:
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- *
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- * ````javascript
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- * const pivotElement = document.createRange().createContextualFragment("<div class='camera-pivot-marker'></div>").firstChild;
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- *
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- * document.body.appendChild(pivotElement);
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- *
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- * cameraControl.pivotElement = pivotElement;
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- * ````
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- *
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- * ## Axis-Aligned Views in Orbit Mode
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- *
166
- * In orbit mode, we can use keys 1-6 to position the {@link Camera} to look at the center of the {@link Scene} from along each of the
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- * six World-space axis. Pressing one of these keys will fly the {@link Camera} to the corresponding axis-aligned view.
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- *
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- * ## View-Fitting Entitys in Orbit Mode
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- *
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- * When {@link CameraControl#doublePickFlyTo} is ````true````, we can left-double-click or
172
- * double-tap (ie. "double-pick") an {@link Entity} to fit it to view. This will cause the {@link Camera}
173
- * to fly to that Entity. Our target then becomes the center of that Entity. If we are currently pivoting,
174
- * then our pivot position is then also set to the Entity center.
175
- *
176
- * Disable that behaviour by setting {@link CameraControl#doublePickFlyTo} ````false````.
177
- *
178
- * # First-Person Mode
179
- *
180
- * In first-person mode, ````CameraControl```` rotates the World about the {@link Camera} position.
181
- *
182
- * To enable first-person mode:
183
- *
184
- * ````javascript
185
- * cameraControl.navMode = "firstPerson";
186
- * ````
187
- *
188
- * Then rotate by:
189
- *
190
- * * left-dragging the mouse,
191
- * * tap-dragging the touch pad,
192
- * * pressing arrow keys, or ````Q```` and ````E```` on a QWERTY keyboard, or ````A```` and ````E```` on an AZERTY keyboard.
193
- * <br><br>
194
- *
195
- * Dolly forwards and backwards by:
196
- *
197
- * * spinning the mouse wheel,
198
- * * pinching on the touch pad, and
199
- * * pressing the ````+```` and ````-```` keys, or ````W```` and ````S```` on a QWERTY keyboard, or ````Z```` and ````S```` for AZERTY.
200
- * <br><br>
201
- *
202
- * Pan left, right, up and down by:
203
- *
204
- * * left-dragging or right-dragging the mouse, and
205
- * * tap-dragging the touch pad with SHIFT down.
206
- *
207
- * Pan forwards, backwards, left, right, up and down by pressing the ````WSADZX```` keys on a QWERTY keyboard,
208
- * or ````WSQDWX```` keys on an AZERTY keyboard.
209
- * <br><br>
210
- *
211
- * ## Following the Pointer in First-Person Mode
212
- *
213
- * When {@link CameraControl#followPointer} is ````true```` in first-person mode, the mouse or touch pointer will dynamically
214
- * indicate the target to which the {@link Camera} will dolly to and from. In first-person mode, however, the World will always rotate
215
- * about the {@link Camera} position.
216
- *
217
- * Lets ensure that we're in first-person mode, then enable the {@link Camera} to follow the pointer:
218
- *
219
- * ````javascript
220
- * cameraControl.navMode = "firstPerson";
221
- * cameraControl.followPointer = true;
222
- * ````
223
- *
224
- * When the pointer is over empty space, the target will remain the last object that the pointer was over.
225
- *
226
- * ## Constraining Vertical Position in First-Person Mode
227
- *
228
- * In first-person mode, we can lock the {@link Camera} to its current position on the vertical World axis, which is useful for walk-through navigation:
229
- *
230
- * ````javascript
231
- * cameraControl.constrainVertical = true;
232
- * ````
233
- *
234
- * ## Axis-Aligned Views in First-Person Mode
235
- *
236
- * In first-person mode we can use keys 1-6 to position the {@link Camera} to look at the center of
237
- * the {@link Scene} from along each of the six World-space axis. Pressing one of these keys will fly the {@link Camera} to the
238
- * corresponding axis-aligned view.
239
- *
240
- * ## View-Fitting Entitys in First-Person Mode
241
- *
242
- * As in orbit mode, when in first-person mode and {@link CameraControl#doublePickFlyTo} is ````true````, we can double-click
243
- * or double-tap an {@link Entity} (ie. "double-picking") to fit it in view. This will cause the {@link Camera} to fly to
244
- * that Entity. Our target then becomes the center of that Entity.
245
- *
246
- * Disable that behaviour by setting {@link CameraControl#doublePickFlyTo} ````false````.
247
- *
248
- * # Plan-View Mode
249
- *
250
- * In plan-view mode, ````CameraControl```` pans and rotates the {@link Camera}, without rotating it.
251
- *
252
- * To enable plan-view mode:
253
- *
254
- * ````javascript
255
- * cameraControl.navMode = "planView";
256
- * ````
257
- *
258
- * Dolly forwards and backwards by:
259
- *
260
- * * spinning the mouse wheel,
261
- * * pinching on the touch pad, and
262
- * * pressing the ````+```` and ````-```` keys.
263
- *
264
- * <br>
265
- * Pan left, right, up and down by:
266
- *
267
- * * left-dragging or right-dragging the mouse, and
268
- * * tap-dragging the touch pad with SHIFT down.
269
- *
270
- * Pan forwards, backwards, left, right, up and down by pressing the ````WSADZX```` keys on a QWERTY keyboard,
271
- * or ````WSQDWX```` keys on an AZERTY keyboard.
272
- * <br><br>
273
- *
274
- * ## Following the Pointer in Plan-View Mode
275
- *
276
- * When {@link CameraControl#followPointer} is ````true```` in plan-view mode, the mouse or touch pointer will dynamically
277
- * indicate the target to which the {@link Camera} will dolly to and from. In plan-view mode, however, the {@link Camera} cannot rotate.
278
- *
279
- * Lets ensure that we're in plan-view mode, then enable the {@link Camera} to follow the pointer:
280
- *
281
- * ````javascript
282
- * cameraControl.navMode = "planView";
283
- * cameraControl.followPointer = true; // Default
284
- * ````
285
- *
286
- * When the pointer is over empty space, the target will remain the last object that the pointer was over.
287
- *
288
- * ## Axis-Aligned Views in Plan-View Mode
289
- *
290
- * As in orbit and first-person modes, in plan-view mode we can use keys 1-6 to position the {@link Camera} to look at the center of
291
- * the {@link Scene} from along each of the six World-space axis. Pressing one of these keys will fly the {@link Camera} to the
292
- * corresponding axis-aligned view.
293
- *
294
- * # CameraControl Events
295
- *
296
- * ````CameraControl```` fires events as we interact with {@link Entity}s using mouse or touch input.
297
- *
298
- * The following examples demonstrate how to subscribe to those events.
299
- *
300
- * The first example shows how to save a handle to a subscription, which we can later use to unsubscribe.
301
- *
302
- * ## "hover"
303
- *
304
- * Event fired when the pointer moves while hovering over an Entity.
305
- *
306
- * ````javascript
307
- * const onHover = cameraControl.on("hover", (e) => {
308
- * const entity = e.entity; // Entity
309
- * const canvasPos = e.canvasPos; // 2D canvas position
310
- * });
311
- * ````
312
- *
313
- * To unsubscribe from the event:
314
- *
315
- * ````javascript
316
- * cameraControl.off(onHover);
317
- * ````
318
- *
319
- * ## "hoverOff"
320
- *
321
- * Event fired when the pointer moves while hovering over empty space.
322
- *
323
- * ````javascript
324
- * cameraControl.on("hoverOff", (e) => {
325
- * const canvasPos = e.canvasPos;
326
- * });
327
- * ````
328
- *
329
- * ## "hoverEnter"
330
- *
331
- * Event fired when the pointer moves onto an Entity.
332
- *
333
- * ````javascript
334
- * cameraControl.on("hoverEnter", (e) => {
335
- * const entity = e.entity;
336
- * const canvasPos = e.canvasPos;
337
- * });
338
- * ````
339
- *
340
- * ## "hoverOut"
341
- *
342
- * Event fired when the pointer moves off an Entity.
343
- *
344
- * ````javascript
345
- * cameraControl.on("hoverOut", (e) => {
346
- * const entity = e.entity;
347
- * const canvasPos = e.canvasPos;
348
- * });
349
- * ````
350
- *
351
- * ## "picked"
352
- *
353
- * Event fired when we left-click or tap on an Entity.
354
- *
355
- * ````javascript
356
- * cameraControl.on("picked", (e) => {
357
- * const entity = e.entity;
358
- * const canvasPos = e.canvasPos;
359
- * });
360
- * ````
361
- *
362
- * ## "pickedSurface"
363
- *
364
- * Event fired when we left-click or tap on the surface of an Entity.
365
- *
366
- * ````javascript
367
- * cameraControl.on("picked", (e) => {
368
- * const entity = e.entity;
369
- * const canvasPos = e.canvasPos;
370
- * const worldPos = e.worldPos; // 3D World-space position
371
- * const viewPos = e.viewPos; // 3D View-space position
372
- * const worldNormal = e.worldNormal; // 3D World-space normal vector
373
- * });
374
- * ````
375
- *
376
- * ## "pickedNothing"
377
- *
378
- * Event fired when we left-click or tap on empty space.
379
- *
380
- * ````javascript
381
- * cameraControl.on("pickedNothing", (e) => {
382
- * const canvasPos = e.canvasPos;
383
- * });
384
- * ````
385
- *
386
- * ## "doublePicked"
387
- *
388
- * Event fired wwhen we left-double-click or double-tap on an Entity.
389
- *
390
- * ````javascript
391
- * cameraControl.on("doublePicked", (e) => {
392
- * const entity = e.entity;
393
- * const canvasPos = e.canvasPos;
394
- * });
395
- * ````
396
- *
397
- * ## "doublePickedSurface"
398
- *
399
- * Event fired when we left-double-click or double-tap on the surface of an Entity.
400
- *
401
- * ````javascript
402
- * cameraControl.on("doublePickedSurface", (e) => {
403
- * const entity = e.entity;
404
- * const canvasPos = e.canvasPos;
405
- * const worldPos = e.worldPos;
406
- * const viewPos = e.viewPos;
407
- * const worldNormal = e.worldNormal;
408
- * });
409
- * ````
410
- *
411
- * ## "doublePickedNothing"
412
- *
413
- * Event fired when we left-double-click or double-tap on empty space.
414
- *
415
- * ````javascript
416
- * cameraControl.on("doublePickedNothing", (e) => {
417
- * const canvasPos = e.canvasPos;
418
- * });
419
- * ````
420
- *
421
- * ## "rightClick"
422
- *
423
- * Event fired when we right-click on the canvas.
424
- *
425
- * ````javascript
426
- * cameraControl.on("rightClick", (e) => {
427
- * const event = e.event; // Mouse event
428
- * const canvasPos = e.canvasPos;
429
- * });
430
- * ````
431
- *
432
- * ## Custom Keyboard Mappings
433
- *
434
- * We can customize````CameraControl```` key bindings as shown below.
435
- *
436
- * In this example, we'll just set the default bindings for a QWERTY keyboard.
437
- *
438
- * ````javascript
439
- * const input = myViewer.scene.input;
440
- *
441
- * cameraControl.navMode = "orbit";
442
- * cameraControl.followPointer = true;
443
- *
444
- * const keyMap = {};
445
- *
446
- * keyMap[cameraControl.PAN_LEFT] = [input.KEY_A];
447
- * keyMap[cameraControl.PAN_RIGHT] = [input.KEY_D];
448
- * keyMap[cameraControl.PAN_UP] = [input.KEY_Z];
449
- * keyMap[cameraControl.PAN_DOWN] = [input.KEY_X];
450
- * keyMap[cameraControl.DOLLY_FORWARDS] = [input.KEY_W, input.KEY_ADD];
451
- * keyMap[cameraControl.DOLLY_BACKWARDS] = [input.KEY_S, input.KEY_SUBTRACT];
452
- * keyMap[cameraControl.ROTATE_X_POS] = [input.KEY_DOWN_ARROW];
453
- * keyMap[cameraControl.ROTATE_X_NEG] = [input.KEY_UP_ARROW];
454
- * keyMap[cameraControl.ROTATE_Y_POS] = [input.KEY_LEFT_ARROW];
455
- * keyMap[cameraControl.ROTATE_Y_NEG] = [input.KEY_RIGHT_ARROW];
456
- * keyMap[cameraControl.AXIS_VIEW_RIGHT] = [input.KEY_NUM_1];
457
- * keyMap[cameraControl.AXIS_VIEW_BACK] = [input.KEY_NUM_2];
458
- * keyMap[cameraControl.AXIS_VIEW_LEFT] = [input.KEY_NUM_3];
459
- * keyMap[cameraControl.AXIS_VIEW_FRONT] = [input.KEY_NUM_4];
460
- * keyMap[cameraControl.AXIS_VIEW_TOP] = [input.KEY_NUM_5];
461
- * keyMap[cameraControl.AXIS_VIEW_BOTTOM] = [input.KEY_NUM_6];
462
- *
463
- * cameraControl.keyMap = keyMap;
464
- * ````
465
- *
466
- * We can also just configure default bindings for a specified keyboard layout, like this:
467
- *
468
- * ````javascript
469
- * cameraControl.keyMap = "qwerty";
470
- * ````
471
- *
472
- * Then, ````CameraControl```` will internally set {@link CameraControl#keyMap} to the default key map for the QWERTY
473
- * layout (which is the same set of mappings we set in the previous example). In other words, if we subsequently
474
- * read {@link CameraControl#keyMap}, it will now be a key map, instead of the "qwerty" string value we set it to.
475
- *
476
- * Supported layouts are, so far:
477
- *
478
- * * ````"qwerty"````
479
- * * ````"azerty"````
480
- */
481
- class CameraControl extends Component {
482
-
483
- /**
484
- * @private
485
- * @constructor
486
- */
487
- constructor(owner, cfg = {}) {
488
-
489
- super(owner, cfg);
490
-
491
- /**
492
- * Identifies the XX action.
493
- * @final
494
- * @type {Number}
495
- */
496
- this.PAN_LEFT = 0;
497
-
498
- /**
499
- * Identifies the XX action.
500
- * @final
501
- * @type {Number}
502
- */
503
- this.PAN_RIGHT = 1;
504
-
505
- /**
506
- * Identifies the XX action.
507
- * @final
508
- * @type {Number}
509
- */
510
- this.PAN_UP = 2;
511
-
512
- /**
513
- * Identifies the XX action.
514
- * @final
515
- * @type {Number}
516
- */
517
- this.PAN_DOWN = 3;
518
-
519
- /**
520
- * Identifies the XX action.
521
- * @final
522
- * @type {Number}
523
- */
524
- this.PAN_FORWARDS = 4;
525
-
526
- /**
527
- * Identifies the XX action.
528
- * @final
529
- * @type {Number}
530
- */
531
- this.PAN_BACKWARDS = 5;
532
-
533
- /**
534
- * Identifies the XX action.
535
- * @final
536
- * @type {Number}
537
- */
538
- this.ROTATE_X_POS = 6;
539
-
540
- /**
541
- * Identifies the XX action.
542
- * @final
543
- * @type {Number}
544
- */
545
- this.ROTATE_X_NEG = 7;
546
-
547
- /**
548
- * Identifies the XX action.
549
- * @final
550
- * @type {Number}
551
- */
552
- this.ROTATE_Y_POS = 8;
553
-
554
- /**
555
- * Identifies the XX action.
556
- * @final
557
- * @type {Number}
558
- */
559
- this.ROTATE_Y_NEG = 9;
560
-
561
- /**
562
- * Identifies the XX action.
563
- * @final
564
- * @type {Number}
565
- */
566
- this.DOLLY_FORWARDS = 10;
567
-
568
- /**
569
- * Identifies the XX action.
570
- * @final
571
- * @type {Number}
572
- */
573
- this.DOLLY_BACKWARDS = 11;
574
-
575
- /**
576
- * Identifies the XX action.
577
- * @final
578
- * @type {Number}
579
- */
580
- this.AXIS_VIEW_RIGHT = 12;
581
-
582
- /**
583
- * Identifies the XX action.
584
- * @final
585
- * @type {Number}
586
- */
587
- this.AXIS_VIEW_BACK = 13;
588
-
589
- /**
590
- * Identifies the XX action.
591
- * @final
592
- * @type {Number}
593
- */
594
- this.AXIS_VIEW_LEFT = 14;
595
-
596
- /**
597
- * Identifies the XX action.
598
- * @final
599
- * @type {Number}
600
- */
601
- this.AXIS_VIEW_FRONT = 15;
602
-
603
- /**
604
- * Identifies the XX action.
605
- * @final
606
- * @type {Number}
607
- */
608
- this.AXIS_VIEW_TOP = 16;
609
-
610
- /**
611
- * Identifies the XX action.
612
- * @final
613
- * @type {Number}
614
- */
615
- this.AXIS_VIEW_BOTTOM = 17;
616
-
617
- this._keyMap = {}; // Maps key codes to the above actions
618
-
619
- this.scene.canvas.canvas.oncontextmenu = (e) => {
620
- e.preventDefault();
621
- };
622
-
623
- // User-settable CameraControl configurations
624
-
625
- this._configs = {
626
-
627
- // Private
628
-
629
- longTapTimeout: 600, // Millisecs
630
- longTapRadius: 5, // Pixels
631
-
632
- // General
633
-
634
- active: true,
635
- keyboardLayout: "qwerty",
636
- navMode: "orbit",
637
- planView: false,
638
- firstPerson: false,
639
- followPointer: true,
640
- doublePickFlyTo: true,
641
- panRightClick: true,
642
- showPivot: false,
643
- pointerEnabled: true,
644
- constrainVertical: false,
645
- smartPivot: false,
646
- doubleClickTimeFrame: 250,
647
-
648
- snapToVertex: DEFAULT_SNAP_VERTEX,
649
- snapToEdge: DEFAULT_SNAP_EDGE,
650
- snapRadius: DEFAULT_SNAP_PICK_RADIUS,
651
-
652
- // Rotation
653
-
654
- dragRotationRate: 360.0,
655
- keyboardRotationRate: 90.0,
656
- rotationInertia: 0.0,
657
-
658
- // Panning
659
-
660
- keyboardPanRate: 1.0,
661
- touchPanRate: 1.0,
662
- panInertia: 0.5,
663
-
664
- // Dollying
665
-
666
- keyboardDollyRate: 10,
667
- mouseWheelDollyRate: 100,
668
- touchDollyRate: 0.2,
669
- dollyInertia: 0,
670
- dollyProximityThreshold: 30.0,
671
- dollyMinSpeed: 0.04
672
- };
673
-
674
- // Current runtime state of the CameraControl
675
-
676
- this._states = {
677
- pointerCanvasPos: math.vec2(),
678
- mouseover: false,
679
- followPointerDirty: true,
680
- mouseDownClientX: 0,
681
- mouseDownClientY: 0,
682
- mouseDownCursorX: 0,
683
- mouseDownCursorY: 0,
684
- touchStartTime: null,
685
- activeTouches: [],
686
- tapStartPos: math.vec2(),
687
- tapStartTime: -1,
688
- lastTapTime: -1,
689
- longTouchTimeout: null
690
- };
691
-
692
- // Updates for CameraUpdater to process on next Scene "tick" event
693
-
694
- this._updates = {
695
- rotateDeltaX: 0,
696
- rotateDeltaY: 0,
697
- panDeltaX: 0,
698
- panDeltaY: 0,
699
- panDeltaZ: 0,
700
- dollyDelta: 0
701
- };
702
-
703
- // Controllers to assist input event handlers with controlling the Camera
704
-
705
- const scene = this.scene;
706
-
707
- this._controllers = {
708
- cameraControl: this,
709
- pickController: new PickController(this, this._configs),
710
- pivotController: new PivotController(scene, this._configs),
711
- panController: new PanController(scene),
712
- cameraFlight: new CameraFlightAnimation(this, {
713
- duration: 0.5
714
- })
715
- };
716
-
717
- // Input event handlers
718
-
719
- this._handlers = [
720
- new MouseMiscHandler(this.scene, this._controllers, this._configs, this._states, this._updates),
721
- new TouchPanRotateAndDollyHandler(this.scene, this._controllers, this._configs, this._states, this._updates),
722
- new MousePanRotateDollyHandler(this.scene, this._controllers, this._configs, this._states, this._updates),
723
- new KeyboardAxisViewHandler(this.scene, this._controllers, this._configs, this._states, this._updates),
724
- new MousePickHandler(this.scene, this._controllers, this._configs, this._states, this._updates),
725
- new TouchPickHandler(this.scene, this._controllers, this._configs, this._states, this._updates),
726
- new KeyboardPanRotateDollyHandler(this.scene, this._controllers, this._configs, this._states, this._updates)
727
- ];
728
-
729
- // Applies scheduled updates to the Camera on each Scene "tick" event
730
-
731
- this._cameraUpdater = new CameraUpdater(this.scene, this._controllers, this._configs, this._states, this._updates);
732
-
733
- // Set initial user configurations
734
-
735
- this.navMode = cfg.navMode;
736
- if (cfg.planView) {
737
- this.planView = cfg.planView;
738
- }
739
- this.constrainVertical = cfg.constrainVertical;
740
- if (cfg.keyboardLayout) {
741
- this.keyboardLayout = cfg.keyboardLayout; // Deprecated
742
- } else {
743
- this.keyMap = cfg.keyMap;
744
- }
745
- this.doublePickFlyTo = cfg.doublePickFlyTo;
746
- this.panRightClick = cfg.panRightClick;
747
- this.active = cfg.active;
748
- this.followPointer = cfg.followPointer;
749
- this.rotationInertia = cfg.rotationInertia;
750
- this.keyboardPanRate = cfg.keyboardPanRate;
751
- this.touchPanRate = cfg.touchPanRate;
752
- this.keyboardRotationRate = cfg.keyboardRotationRate;
753
- this.dragRotationRate = cfg.dragRotationRate;
754
- this.touchDollyRate = cfg.touchDollyRate;
755
- this.dollyInertia = cfg.dollyInertia;
756
- this.dollyProximityThreshold = cfg.dollyProximityThreshold;
757
- this.dollyMinSpeed = cfg.dollyMinSpeed;
758
- this.panInertia = cfg.panInertia;
759
- this.pointerEnabled = true;
760
- this.keyboardDollyRate = cfg.keyboardDollyRate;
761
- this.mouseWheelDollyRate = cfg.mouseWheelDollyRate;
762
- }
763
-
764
- /**
765
- * Sets custom mappings of keys to ````CameraControl```` actions.
766
- *
767
- * See class docs for usage.
768
- *
769
- * @param {{Number:Number}|String} value Either a set of new key mappings, or a string to select a keyboard layout,
770
- * which causes ````CameraControl```` to use the default key mappings for that layout.
771
- */
772
- set keyMap(value) {
773
- value = value || "qwerty";
774
- if (utils.isString(value)) {
775
- const input = this.scene.input;
776
- const keyMap = {};
777
-
778
- switch (value) {
779
-
780
- default:
781
- this.error("Unsupported value for 'keyMap': " + value + " defaulting to 'qwerty'");
782
- // Intentional fall-through to "qwerty"
783
- case "qwerty":
784
- keyMap[this.PAN_LEFT] = [input.KEY_A];
785
- keyMap[this.PAN_RIGHT] = [input.KEY_D];
786
- keyMap[this.PAN_UP] = [input.KEY_Z];
787
- keyMap[this.PAN_DOWN] = [input.KEY_X];
788
- keyMap[this.PAN_BACKWARDS] = [];
789
- keyMap[this.PAN_FORWARDS] = [];
790
- keyMap[this.DOLLY_FORWARDS] = [input.KEY_W, input.KEY_ADD];
791
- keyMap[this.DOLLY_BACKWARDS] = [input.KEY_S, input.KEY_SUBTRACT];
792
- keyMap[this.ROTATE_X_POS] = [input.KEY_DOWN_ARROW];
793
- keyMap[this.ROTATE_X_NEG] = [input.KEY_UP_ARROW];
794
- keyMap[this.ROTATE_Y_POS] = [input.KEY_Q, input.KEY_LEFT_ARROW];
795
- keyMap[this.ROTATE_Y_NEG] = [input.KEY_E, input.KEY_RIGHT_ARROW];
796
- keyMap[this.AXIS_VIEW_RIGHT] = [input.KEY_NUM_1];
797
- keyMap[this.AXIS_VIEW_BACK] = [input.KEY_NUM_2];
798
- keyMap[this.AXIS_VIEW_LEFT] = [input.KEY_NUM_3];
799
- keyMap[this.AXIS_VIEW_FRONT] = [input.KEY_NUM_4];
800
- keyMap[this.AXIS_VIEW_TOP] = [input.KEY_NUM_5];
801
- keyMap[this.AXIS_VIEW_BOTTOM] = [input.KEY_NUM_6];
802
- break;
803
-
804
- case "azerty":
805
- keyMap[this.PAN_LEFT] = [input.KEY_Q];
806
- keyMap[this.PAN_RIGHT] = [input.KEY_D];
807
- keyMap[this.PAN_UP] = [input.KEY_W];
808
- keyMap[this.PAN_DOWN] = [input.KEY_X];
809
- keyMap[this.PAN_BACKWARDS] = [];
810
- keyMap[this.PAN_FORWARDS] = [];
811
- keyMap[this.DOLLY_FORWARDS] = [input.KEY_Z, input.KEY_ADD];
812
- keyMap[this.DOLLY_BACKWARDS] = [input.KEY_S, input.KEY_SUBTRACT];
813
- keyMap[this.ROTATE_X_POS] = [input.KEY_DOWN_ARROW];
814
- keyMap[this.ROTATE_X_NEG] = [input.KEY_UP_ARROW];
815
- keyMap[this.ROTATE_Y_POS] = [input.KEY_A, input.KEY_LEFT_ARROW];
816
- keyMap[this.ROTATE_Y_NEG] = [input.KEY_E, input.KEY_RIGHT_ARROW];
817
- keyMap[this.AXIS_VIEW_RIGHT] = [input.KEY_NUM_1];
818
- keyMap[this.AXIS_VIEW_BACK] = [input.KEY_NUM_2];
819
- keyMap[this.AXIS_VIEW_LEFT] = [input.KEY_NUM_3];
820
- keyMap[this.AXIS_VIEW_FRONT] = [input.KEY_NUM_4];
821
- keyMap[this.AXIS_VIEW_TOP] = [input.KEY_NUM_5];
822
- keyMap[this.AXIS_VIEW_BOTTOM] = [input.KEY_NUM_6];
823
- break;
824
- }
825
-
826
- this._keyMap = keyMap;
827
- } else {
828
- const keyMap = value;
829
- this._keyMap = keyMap;
830
- }
831
- }
832
-
833
- /**
834
- * Gets custom mappings of keys to {@link CameraControl} actions.
835
- *
836
- * @returns {{Number:Number}} Current key mappings.
837
- */
838
- get keyMap() {
839
- return this._keyMap;
840
- }
841
-
842
- /**
843
- * Returns true if any keys configured for the given action are down.
844
- * @param action
845
- * @param keyDownMap
846
- * @private
847
- */
848
- _isKeyDownForAction(action, keyDownMap) {
849
- const keys = this._keyMap[action];
850
- if (!keys) {
851
- return false;
852
- }
853
- if (!keyDownMap) {
854
- keyDownMap = this.scene.input.keyDown;
855
- }
856
- for (let i = 0, len = keys.length; i < len; i++) {
857
- const key = keys[i];
858
- if (keyDownMap[key]) {
859
- return true;
860
- }
861
- }
862
- return false;
863
- }
864
-
865
- /**
866
- * Sets the HTMl element to represent the pivot point when {@link CameraControl#followPointer} is true.
867
- *
868
- * See class comments for an example.
869
- *
870
- * @param {HTMLElement} element HTML element representing the pivot point.
871
- */
872
- set pivotElement(element) {
873
- this._controllers.pivotController.setPivotElement(element);
874
- }
875
-
876
- /**
877
- * Sets if this ````CameraControl```` is active or not.
878
- *
879
- * When inactive, the ````CameraControl```` will not react to input.
880
- *
881
- * Default is ````true````.
882
- *
883
- * @param {Boolean} value Set ````true```` to activate this ````CameraControl````.
884
- */
885
- set active(value) {
886
- value = value !== false;
887
- this._configs.active = value;
888
- this._handlers[1]._active = value;
889
- this._handlers[5]._active = value;
890
- }
891
-
892
- /**
893
- * Gets if this ````CameraControl```` is active or not.
894
- *
895
- * When inactive, the ````CameraControl```` will not react to input.
896
- *
897
- * Default is ````true````.
898
- *
899
- * @returns {Boolean} Returns ````true```` if this ````CameraControl```` is active.
900
- */
901
- get active() {
902
- return this._configs.active;
903
- }
904
-
905
- /**
906
- * Sets whether the pointer snap to vertex.
907
- *
908
- * @param {boolean} snapToVertex
909
- */
910
- set snapToVertex(snapToVertex) {
911
- this._configs.snapToVertex = !!snapToVertex;
912
- }
913
-
914
- /**
915
- * Gets whether the pointer snap to vertex.
916
- *
917
- * @returns {boolean}
918
- */
919
- get snapToVertex() {
920
- return this._configs.snapToVertex;
921
- }
922
-
923
- /**
924
- * Sets whether the pointer snap to edge.
925
- *
926
- * @param {boolean} snapToEdge
927
- */
928
- set snapToEdge(snapToEdge) {
929
- this._configs.snapToEdge = !!snapToEdge;
930
- }
931
-
932
- /**
933
- * Gets whether the pointer snap to edge.
934
- *
935
- * @returns {boolean}
936
- */
937
- get snapToEdge() {
938
- return this._configs.snapToEdge;
939
- }
940
-
941
- /**
942
- * Sets the current snap radius for "hoverSnapOrSurface" events, to specify whether the radius
943
- * within which the pointer snaps to the nearest vertex or the nearest edge.
944
- *
945
- * Default value is 30 pixels.
946
- *
947
- * @param {Number} snapRadius The snap radius.
948
- */
949
- set snapRadius(snapRadius) {
950
- snapRadius = snapRadius || DEFAULT_SNAP_PICK_RADIUS;
951
- this._configs.snapRadius = snapRadius;
952
- }
953
-
954
- /**
955
- * Gets the current snap radius.
956
- *
957
- * @returns {Number} The snap radius.
958
- */
959
- get snapRadius() {
960
- return this._configs.snapRadius;
961
- }
962
-
963
- /**
964
- * Sets the current navigation mode.
965
- *
966
- * Accepted values are:
967
- *
968
- * * "orbit" - rotation orbits about the current target or pivot point,
969
- * * "firstPerson" - rotation is about the current eye position,
970
- * * "planView" - rotation is disabled.
971
- *
972
- * See class comments for more info.
973
- *
974
- * @param {String} navMode The navigation mode: "orbit", "firstPerson" or "planView".
975
- */
976
- set navMode(navMode) {
977
- navMode = navMode || "orbit";
978
- if (navMode !== "firstPerson" && navMode !== "orbit" && navMode !== "planView") {
979
- this.error("Unsupported value for navMode: " + navMode + " - supported values are 'orbit', 'firstPerson' and 'planView' - defaulting to 'orbit'");
980
- navMode = "orbit";
981
- }
982
- this._configs.firstPerson = (navMode === "firstPerson");
983
- this._configs.planView = (navMode === "planView");
984
- if (this._configs.firstPerson || this._configs.planView) {
985
- this._controllers.pivotController.hidePivot();
986
- this._controllers.pivotController.endPivot();
987
- }
988
- this._configs.navMode = navMode;
989
- }
990
-
991
- /**
992
- * Gets the current navigation mode.
993
- *
994
- * @returns {String} The navigation mode: "orbit", "firstPerson" or "planView".
995
- */
996
- get navMode() {
997
- return this._configs.navMode;
998
- }
999
-
1000
- /**
1001
- * Sets whether mouse and touch input is enabled.
1002
- *
1003
- * Default is ````true````.
1004
- *
1005
- * Disabling mouse and touch input on ````CameraControl```` is useful when we want to temporarily use mouse or
1006
- * touch input to interact with some other 3D control, without disturbing the {@link Camera}.
1007
- *
1008
- * @param {Boolean} value Set ````true```` to enable mouse and touch input.
1009
- */
1010
- set pointerEnabled(value) {
1011
- this._reset();
1012
- this._configs.pointerEnabled = !!value;
1013
- }
1014
-
1015
- _reset() {
1016
- for (let i = 0, len = this._handlers.length; i < len; i++) {
1017
- const handler = this._handlers[i];
1018
- if (handler.reset) {
1019
- handler.reset();
1020
- }
1021
- }
1022
-
1023
- this._updates.panDeltaX = 0;
1024
- this._updates.panDeltaY = 0;
1025
- this._updates.rotateDeltaX = 0;
1026
- this._updates.rotateDeltaY = 0;
1027
- this._updates.dolyDelta = 0;
1028
- }
1029
-
1030
- /**
1031
- * Gets whether mouse and touch input is enabled.
1032
- *
1033
- * Default is ````true````.
1034
- *
1035
- * Disabling mouse and touch input on ````CameraControl```` is desirable when we want to temporarily use mouse or
1036
- * touch input to interact with some other 3D control, without interfering with the {@link Camera}.
1037
- *
1038
- * @returns {Boolean} Returns ````true```` if mouse and touch input is enabled.
1039
- */
1040
- get pointerEnabled() {
1041
- return this._configs.pointerEnabled;
1042
- }
1043
-
1044
- /**
1045
- * Sets whether the {@link Camera} follows the mouse/touch pointer.
1046
- *
1047
- * In orbiting mode, the Camera will orbit about the pointer, and will dolly to and from the pointer.
1048
- *
1049
- * In fly-to mode, the Camera will dolly to and from the pointer, however the World will always rotate about the Camera position.
1050
- *
1051
- * In plan-view mode, the Camera will dolly to and from the pointer, however the Camera will not rotate.
1052
- *
1053
- * Default is ````true````.
1054
- *
1055
- * See class comments for more info.
1056
- *
1057
- * @param {Boolean} value Set ````true```` to enable the Camera to follow the pointer.
1058
- */
1059
- set followPointer(value) {
1060
- this._configs.followPointer = (value !== false);
1061
- }
1062
-
1063
- /**
1064
- * Sets whether the {@link Camera} follows the mouse/touch pointer.
1065
- *
1066
- * In orbiting mode, the Camera will orbit about the pointer, and will dolly to and from the pointer.
1067
- *
1068
- * In fly-to mode, the Camera will dolly to and from the pointer, however the World will always rotate about the Camera position.
1069
- *
1070
- * In plan-view mode, the Camera will dolly to and from the pointer, however the Camera will not rotate.
1071
- *
1072
- * Default is ````true````.
1073
- *
1074
- * See class comments for more info.
1075
- *
1076
- * @returns {Boolean} Returns ````true```` if the Camera follows the pointer.
1077
- */
1078
- get followPointer() {
1079
- return this._configs.followPointer;
1080
- }
1081
-
1082
- /**
1083
- * Sets the current World-space 3D target position.
1084
- *
1085
- * Only applies when {@link CameraControl#followPointer} is ````true````.
1086
- *
1087
- * @param {Number[]} worldPos The new World-space 3D target position.
1088
- */
1089
- set pivotPos(worldPos) {
1090
- this._controllers.pivotController.setPivotPos(worldPos);
1091
- }
1092
-
1093
- /**
1094
- * Gets the current World-space 3D pivot position.
1095
- *
1096
- * Only applies when {@link CameraControl#followPointer} is ````true````.
1097
- *
1098
- * @return {Number[]} worldPos The current World-space 3D pivot position.
1099
- */
1100
- get pivotPos() {
1101
- return this._controllers.pivotController.getPivotPos();
1102
- }
1103
-
1104
- /**
1105
- * @deprecated
1106
- * @param {Boolean} value Set ````true```` to enable dolly-to-pointer behaviour.
1107
- */
1108
- set dollyToPointer(value) {
1109
- this.warn("dollyToPointer property is deprecated - replaced with followPointer");
1110
- this.followPointer = value;
1111
- }
1112
-
1113
- /**
1114
- * @deprecated
1115
- * @returns {Boolean} Returns ````true```` if dolly-to-pointer behaviour is enabled.
1116
- */
1117
- get dollyToPointer() {
1118
- this.warn("dollyToPointer property is deprecated - replaced with followPointer");
1119
- return this.followPointer;
1120
- }
1121
-
1122
- /**
1123
- * @deprecated
1124
- * @param {Boolean} value Set ````true```` to enable dolly-to-pointer behaviour.
1125
- */
1126
- set panToPointer(value) {
1127
- this.warn("panToPointer property is deprecated - replaced with followPointer");
1128
- }
1129
-
1130
- /**
1131
- * @deprecated
1132
- * @returns {Boolean} Returns ````true```` if dolly-to-pointer behaviour is enabled.
1133
- */
1134
- get panToPointer() {
1135
- this.warn("panToPointer property is deprecated - replaced with followPointer");
1136
- return false;
1137
- }
1138
-
1139
- /**
1140
- * Sets whether this ````CameraControl```` is in plan-view mode.
1141
- *
1142
- * When in plan-view mode, rotation is disabled.
1143
- *
1144
- * Default is ````false````.
1145
- *
1146
- * Deprecated - use {@link CameraControl#navMode} instead.
1147
- *
1148
- * @param {Boolean} value Set ````true```` to enable plan-view mode.
1149
- * @deprecated
1150
- */
1151
- set planView(value) {
1152
- this._configs.planView = !!value;
1153
- this._configs.firstPerson = false;
1154
- if (this._configs.planView) {
1155
- this._controllers.pivotController.hidePivot();
1156
- this._controllers.pivotController.endPivot();
1157
- }
1158
- this.warn("planView property is deprecated - replaced with navMode");
1159
- }
1160
-
1161
- /**
1162
- * Gets whether this ````CameraControl```` is in plan-view mode.
1163
- *
1164
- * When in plan-view mode, rotation is disabled.
1165
- *
1166
- * Default is ````false````.
1167
- *
1168
- * Deprecated - use {@link CameraControl#navMode} instead.
1169
- *
1170
- * @returns {Boolean} Returns ````true```` if plan-view mode is enabled.
1171
- * @deprecated
1172
- */
1173
- get planView() {
1174
- this.warn("planView property is deprecated - replaced with navMode");
1175
- return this._configs.planView;
1176
- }
1177
-
1178
- /**
1179
- * Sets whether this ````CameraControl```` is in first-person mode.
1180
- *
1181
- * In "first person" mode (disabled by default) the look position rotates about the eye position. Otherwise, {@link Camera#eye} rotates about {@link Camera#look}.
1182
- *
1183
- * Default is ````false````.
1184
- *
1185
- * Deprecated - use {@link CameraControl#navMode} instead.
1186
- *
1187
- * @param {Boolean} value Set ````true```` to enable first-person mode.
1188
- * @deprecated
1189
- */
1190
- set firstPerson(value) {
1191
- this.warn("firstPerson property is deprecated - replaced with navMode");
1192
- this._configs.firstPerson = !!value;
1193
- this._configs.planView = false;
1194
- if (this._configs.firstPerson) {
1195
- this._controllers.pivotController.hidePivot();
1196
- this._controllers.pivotController.endPivot();
1197
- }
1198
- }
1199
-
1200
- /**
1201
- * Gets whether this ````CameraControl```` is in first-person mode.
1202
- *
1203
- * In "first person" mode (disabled by default) the look position rotates about the eye position. Otherwise, {@link Camera#eye} rotates about {@link Camera#look}.
1204
- *
1205
- * Default is ````false````.
1206
- *
1207
- * Deprecated - use {@link CameraControl#navMode} instead.
1208
- *
1209
- * @returns {Boolean} Returns ````true```` if first-person mode is enabled.
1210
- * @deprecated
1211
- */
1212
- get firstPerson() {
1213
- this.warn("firstPerson property is deprecated - replaced with navMode");
1214
- return this._configs.firstPerson;
1215
- }
1216
-
1217
- /**
1218
- * Sets whether to vertically constrain the {@link Camera} position for first-person navigation.
1219
- *
1220
- * When set ````true````, this constrains {@link Camera#eye} to its current vertical position.
1221
- *
1222
- * Only applies when {@link CameraControl#navMode} is ````"firstPerson"````.
1223
- *
1224
- * Default is ````false````.
1225
- *
1226
- * @param {Boolean} value Set ````true```` to vertically constrain the Camera.
1227
- */
1228
- set constrainVertical(value) {
1229
- this._configs.constrainVertical = !!value;
1230
- }
1231
-
1232
- /**
1233
- * Gets whether to vertically constrain the {@link Camera} position for first-person navigation.
1234
- *
1235
- * When set ````true````, this constrains {@link Camera#eye} to its current vertical position.
1236
- *
1237
- * Only applies when {@link CameraControl#navMode} is ````"firstPerson"````.
1238
- *
1239
- * Default is ````false````.
1240
- *
1241
- * @returns {Boolean} ````true```` when Camera is vertically constrained.
1242
- */
1243
- get constrainVertical() {
1244
- return this._configs.constrainVertical;
1245
- }
1246
-
1247
- /**
1248
- * Sets whether double-picking an {@link Entity} causes the {@link Camera} to fly to its boundary.
1249
- *
1250
- * Default is ````false````.
1251
- *
1252
- * @param {Boolean} value Set ````true```` to enable double-pick-fly-to mode.
1253
- */
1254
- set doublePickFlyTo(value) {
1255
- this._configs.doublePickFlyTo = value !== false;
1256
- }
1257
-
1258
- /**
1259
- * Gets whether double-picking an {@link Entity} causes the {@link Camera} to fly to its boundary.
1260
- *
1261
- * Default is ````false````.
1262
- *
1263
- * @returns {Boolean} Returns ````true```` when double-pick-fly-to mode is enabled.
1264
- */
1265
- get doublePickFlyTo() {
1266
- return this._configs.doublePickFlyTo;
1267
- }
1268
-
1269
- /**
1270
- * Sets whether either right-clicking (true) or middle-clicking (false) pans the {@link Camera}.
1271
- *
1272
- * Default is ````true````.
1273
- *
1274
- * @param {Boolean} value Set ````false```` to disable pan on right-click.
1275
- */
1276
- set panRightClick(value) {
1277
- this._configs.panRightClick = value !== false;
1278
- }
1279
-
1280
- /**
1281
- * Gets whether right-clicking pans the {@link Camera}.
1282
- *
1283
- * Default is ````true````.
1284
- *
1285
- * @returns {Boolean} Returns ````false```` when pan on right-click is disabled.
1286
- */
1287
- get panRightClick() {
1288
- return this._configs.panRightClick;
1289
- }
1290
-
1291
- /**
1292
- * Sets a factor in range ````[0..1]```` indicating how much the {@link Camera} keeps moving after you finish rotating it.
1293
- *
1294
- * A value of ````0.0```` causes it to immediately stop, ````0.5```` causes its movement to decay 50% on each tick,
1295
- * while ````1.0```` causes no decay, allowing it continue moving, by the current rate of rotation.
1296
- *
1297
- * You may choose an inertia of zero when you want be able to precisely rotate the Camera,
1298
- * without interference from inertia. Zero inertia can also mean that less frames are rendered while
1299
- * you are rotating the Camera.
1300
- *
1301
- * Default is ````0.0````.
1302
- *
1303
- * Does not apply when {@link CameraControl#navMode} is ````"planView"````, which disallows rotation.
1304
- *
1305
- * @param {Number} rotationInertia New inertial factor.
1306
- */
1307
- set rotationInertia(rotationInertia) {
1308
- this._configs.rotationInertia = (rotationInertia !== undefined && rotationInertia !== null) ? rotationInertia : 0.0;
1309
- }
1310
-
1311
- /**
1312
- * Gets the rotation inertia factor.
1313
- *
1314
- * Default is ````0.0````.
1315
- *
1316
- * Does not apply when {@link CameraControl#navMode} is ````"planView"````, which disallows rotation.
1317
- *
1318
- * @returns {Number} The inertia factor.
1319
- */
1320
- get rotationInertia() {
1321
- return this._configs.rotationInertia;
1322
- }
1323
-
1324
- /**
1325
- * Sets how much the {@link Camera} pans each second with keyboard input.
1326
- *
1327
- * Default is ````5.0````, to pan the Camera ````5.0```` World-space units every second that
1328
- * a panning key is depressed. See the ````CameraControl```` class documentation for which keys control
1329
- * panning.
1330
- *
1331
- * Panning direction is aligned to our Camera's orientation. When we pan horizontally, we pan
1332
- * to our left and right, when we pan vertically, we pan upwards and downwards, and when we pan forwards
1333
- * and backwards, we pan along the direction the Camera is pointing.
1334
- *
1335
- * Unlike dollying when {@link followPointer} is ````true````, panning does not follow the pointer.
1336
- *
1337
- * @param {Number} keyboardPanRate The new keyboard pan rate.
1338
- */
1339
- set keyboardPanRate(keyboardPanRate) {
1340
- this._configs.keyboardPanRate = (keyboardPanRate !== null && keyboardPanRate !== undefined) ? keyboardPanRate : 5.0;
1341
- }
1342
-
1343
-
1344
- /**
1345
- * Sets how fast the camera pans on touch panning
1346
- *
1347
- * @param {Number} touchPanRate The new touch pan rate.
1348
- */
1349
- set touchPanRate(touchPanRate) {
1350
- this._configs.touchPanRate = (touchPanRate !== null && touchPanRate !== undefined) ? touchPanRate : 1.0;
1351
- }
1352
-
1353
- /**
1354
- * Gets how fast the {@link Camera} pans on touch panning
1355
- *
1356
- * Default is ````1.0````.
1357
- *
1358
- * @returns {Number} The current touch pan rate.
1359
- */
1360
- get touchPanRate() {
1361
- return this._configs.touchPanRate;
1362
- }
1363
-
1364
- /**
1365
- * Gets how much the {@link Camera} pans each second with keyboard input.
1366
- *
1367
- * Default is ````5.0````.
1368
- *
1369
- * @returns {Number} The current keyboard pan rate.
1370
- */
1371
- get keyboardPanRate() {
1372
- return this._configs.keyboardPanRate;
1373
- }
1374
-
1375
- /**
1376
- * Sets how many degrees per second the {@link Camera} rotates/orbits with keyboard input.
1377
- *
1378
- * Default is ````90.0````, to rotate/orbit the Camera ````90.0```` degrees every second that
1379
- * a rotation key is depressed. See the ````CameraControl```` class documentation for which keys control
1380
- * rotation/orbit.
1381
- *
1382
- * @param {Number} keyboardRotationRate The new keyboard rotation rate.
1383
- */
1384
- set keyboardRotationRate(keyboardRotationRate) {
1385
- this._configs.keyboardRotationRate = (keyboardRotationRate !== null && keyboardRotationRate !== undefined) ? keyboardRotationRate : 90.0;
1386
- }
1387
-
1388
- /**
1389
- * Sets how many degrees per second the {@link Camera} rotates/orbits with keyboard input.
1390
- *
1391
- * Default is ````90.0````.
1392
- *
1393
- * @returns {Number} The current keyboard rotation rate.
1394
- */
1395
- get keyboardRotationRate() {
1396
- return this._configs.keyboardRotationRate;
1397
- }
1398
-
1399
- /**
1400
- * Sets the current drag rotation rate.
1401
- *
1402
- * This configures how many degrees the {@link Camera} rotates/orbits for a full sweep of the canvas by mouse or touch dragging.
1403
- *
1404
- * For example, a value of ````360.0```` indicates that the ````Camera```` rotates/orbits ````360.0```` degrees horizontally
1405
- * when we sweep the entire width of the canvas.
1406
- *
1407
- * ````CameraControl```` makes vertical rotation half as sensitive as horizontal rotation, so that we don't tend to
1408
- * flip upside-down. Therefore, a value of ````360.0```` rotates/orbits the ````Camera```` through ````180.0```` degrees
1409
- * vertically when we sweep the entire height of the canvas.
1410
- *
1411
- * Default is ````360.0````.
1412
- *
1413
- * @param {Number} dragRotationRate The new drag rotation rate.
1414
- */
1415
- set dragRotationRate(dragRotationRate) {
1416
- this._configs.dragRotationRate = (dragRotationRate !== null && dragRotationRate !== undefined) ? dragRotationRate : 360.0;
1417
- }
1418
-
1419
- /**
1420
- * Gets the current drag rotation rate.
1421
- *
1422
- * Default is ````360.0````.
1423
- *
1424
- * @returns {Number} The current drag rotation rate.
1425
- */
1426
- get dragRotationRate() {
1427
- return this._configs.dragRotationRate;
1428
- }
1429
-
1430
- /**
1431
- * Sets how much the {@link Camera} dollys each second with keyboard input.
1432
- *
1433
- * Default is ````15.0````, to dolly the {@link Camera} ````15.0```` World-space units per second while we hold down
1434
- * the ````+```` and ````-```` keys.
1435
- *
1436
- * @param {Number} keyboardDollyRate The new keyboard dolly rate.
1437
- */
1438
- set keyboardDollyRate(keyboardDollyRate) {
1439
- this._configs.keyboardDollyRate = (keyboardDollyRate !== null && keyboardDollyRate !== undefined) ? keyboardDollyRate : 15.0;
1440
- }
1441
-
1442
- /**
1443
- * Gets how much the {@link Camera} dollys each second with keyboard input.
1444
- *
1445
- * Default is ````15.0````.
1446
- *
1447
- * @returns {Number} The current keyboard dolly rate.
1448
- */
1449
- get keyboardDollyRate() {
1450
- return this._configs.keyboardDollyRate;
1451
- }
1452
-
1453
- /**
1454
- * Sets how much the {@link Camera} dollys with touch input.
1455
- *
1456
- * Default is ````0.2````
1457
- *
1458
- * @param {Number} touchDollyRate The new touch dolly rate.
1459
- */
1460
- set touchDollyRate(touchDollyRate) {
1461
- this._configs.touchDollyRate = (touchDollyRate !== null && touchDollyRate !== undefined) ? touchDollyRate : 0.2;
1462
- }
1463
-
1464
- /**
1465
- * Gets how much the {@link Camera} dollys each second with touch input.
1466
- *
1467
- * Default is ````0.2````.
1468
- *
1469
- * @returns {Number} The current touch dolly rate.
1470
- */
1471
- get touchDollyRate() {
1472
- return this._configs.touchDollyRate;
1473
- }
1474
-
1475
- /**
1476
- * Sets how much the {@link Camera} dollys each second while the mouse wheel is spinning.
1477
- *
1478
- * Default is ````100.0````, to dolly the {@link Camera} ````10.0```` World-space units per second as we spin
1479
- * the mouse wheel.
1480
- *
1481
- * @param {Number} mouseWheelDollyRate The new mouse wheel dolly rate.
1482
- */
1483
- set mouseWheelDollyRate(mouseWheelDollyRate) {
1484
- this._configs.mouseWheelDollyRate = (mouseWheelDollyRate !== null && mouseWheelDollyRate !== undefined) ? mouseWheelDollyRate : 100.0;
1485
- }
1486
-
1487
- /**
1488
- * Gets how much the {@link Camera} dollys each second while the mouse wheel is spinning.
1489
- *
1490
- * Default is ````100.0````.
1491
- *
1492
- * @returns {Number} The current mouseWheel dolly rate.
1493
- */
1494
- get mouseWheelDollyRate() {
1495
- return this._configs.mouseWheelDollyRate;
1496
- }
1497
-
1498
- /**
1499
- * Sets the dolly inertia factor.
1500
- *
1501
- * This factor configures how much the {@link Camera} keeps moving after you finish dollying it.
1502
- *
1503
- * This factor is a value in range ````[0..1]````. A value of ````0.0```` causes dollying to immediately stop,
1504
- * ````0.5```` causes dollying to decay 50% on each animation frame, while ````1.0```` causes no decay, which allows dollying
1505
- * to continue until further input stops it.
1506
- *
1507
- * You might set ````dollyInertia```` to zero when you want be able to precisely position or rotate the Camera,
1508
- * without interference from inertia. This also means that xeokit renders less frames while dollying the Camera,
1509
- * which can improve rendering performance.
1510
- *
1511
- * Default is ````0````.
1512
- *
1513
- * @param {Number} dollyInertia New dolly inertia factor.
1514
- */
1515
- set dollyInertia(dollyInertia) {
1516
- this._configs.dollyInertia = (dollyInertia !== undefined && dollyInertia !== null) ? dollyInertia : 0;
1517
- }
1518
-
1519
- /**
1520
- * Gets the dolly inertia factor.
1521
- *
1522
- * Default is ````0````.
1523
- *
1524
- * @returns {Number} The current dolly inertia factor.
1525
- */
1526
- get dollyInertia() {
1527
- return this._configs.dollyInertia;
1528
- }
1529
-
1530
- /**
1531
- * Sets the proximity to the closest object below which dolly speed decreases, and above which dolly speed increases.
1532
- *
1533
- * Default is ````35.0````.
1534
- *
1535
- * @param {Number} dollyProximityThreshold New dolly proximity threshold.
1536
- */
1537
- set dollyProximityThreshold(dollyProximityThreshold) {
1538
- this._configs.dollyProximityThreshold = (dollyProximityThreshold !== undefined && dollyProximityThreshold !== null) ? dollyProximityThreshold : 35.0;
1539
- }
1540
-
1541
- /**
1542
- * Gets the proximity to the closest object below which dolly speed decreases, and above which dolly speed increases.
1543
- *
1544
- * Default is ````35.0````.
1545
- *
1546
- * @returns {Number} The current dolly proximity threshold.
1547
- */
1548
- get dollyProximityThreshold() {
1549
- return this._configs.dollyProximityThreshold;
1550
- }
1551
-
1552
- /**
1553
- * Sets the minimum dolly speed.
1554
- *
1555
- * Default is ````0.04````.
1556
- *
1557
- * @param {Number} dollyMinSpeed New dolly minimum speed.
1558
- */
1559
- set dollyMinSpeed(dollyMinSpeed) {
1560
- this._configs.dollyMinSpeed = (dollyMinSpeed !== undefined && dollyMinSpeed !== null) ? dollyMinSpeed : 0.04;
1561
- }
1562
-
1563
- /**
1564
- * Gets the minimum dolly speed.
1565
- *
1566
- * Default is ````0.04````.
1567
- *
1568
- * @returns {Number} The current minimum dolly speed.
1569
- */
1570
- get dollyMinSpeed() {
1571
- return this._configs.dollyMinSpeed;
1572
- }
1573
-
1574
- /**
1575
- * Sets the pan inertia factor.
1576
- *
1577
- * This factor configures how much the {@link Camera} keeps moving after you finish panning it.
1578
- *
1579
- * This factor is a value in range ````[0..1]````. A value of ````0.0```` causes panning to immediately stop,
1580
- * ````0.5```` causes panning to decay 50% on each animation frame, while ````1.0```` causes no decay, which allows panning
1581
- * to continue until further input stops it.
1582
- *
1583
- * You might set ````panInertia```` to zero when you want be able to precisely position or rotate the Camera,
1584
- * without interference from inertia. This also means that xeokit renders less frames while panning the Camera,
1585
- * wich can improve rendering performance.
1586
- *
1587
- * Default is ````0.5````.
1588
- *
1589
- * @param {Number} panInertia New pan inertia factor.
1590
- */
1591
- set panInertia(panInertia) {
1592
- this._configs.panInertia = (panInertia !== undefined && panInertia !== null) ? panInertia : 0.5;
1593
- }
1594
-
1595
- /**
1596
- * Gets the pan inertia factor.
1597
- *
1598
- * Default is ````0.5````.
1599
- *
1600
- * @returns {Number} The current pan inertia factor.
1601
- */
1602
- get panInertia() {
1603
- return this._configs.panInertia;
1604
- }
1605
-
1606
- /**
1607
- * Sets the keyboard layout.
1608
- *
1609
- * Supported layouts are:
1610
- *
1611
- * * ````"qwerty"```` (default)
1612
- * * ````"azerty"````
1613
- *
1614
- * @deprecated
1615
- * @param {String} value Selects the keyboard layout.
1616
- */
1617
- set keyboardLayout(value) {
1618
- // this.warn("keyboardLayout property is deprecated - use keyMap property instead");
1619
- value = value || "qwerty";
1620
- if (value !== "qwerty" && value !== "azerty") {
1621
- this.error("Unsupported value for keyboardLayout - defaulting to 'qwerty'");
1622
- value = "qwerty";
1623
- }
1624
- this._configs.keyboardLayout = value;
1625
- this.keyMap = this._configs.keyboardLayout;
1626
- }
1627
-
1628
- /**
1629
- * Gets the keyboard layout.
1630
- *
1631
- * Supported layouts are:
1632
- *
1633
- * * ````"qwerty"```` (default)
1634
- * * ````"azerty"````
1635
- *
1636
- * @deprecated
1637
- * @returns {String} The current keyboard layout.
1638
- */
1639
- get keyboardLayout() {
1640
- return this._configs.keyboardLayout;
1641
- }
1642
-
1643
- /**
1644
- * Sets a sphere as the representation of the pivot position.
1645
- *
1646
- * @param {Object} [cfg] Sphere configuration.
1647
- * @param {String} [cfg.size=1] Optional size factor of the sphere. Defaults to 1.
1648
- * @param {String} [cfg.material=PhongMaterial] Optional size factor of the sphere. Defaults to a red opaque material.
1649
- */
1650
- enablePivotSphere(cfg = {}) {
1651
- this._controllers.pivotController.enablePivotSphere(cfg);
1652
- }
1653
-
1654
- /**
1655
- * Remove the sphere as the representation of the pivot position.
1656
- *
1657
- */
1658
- disablePivotSphere() {
1659
- this._controllers.pivotController.disablePivotSphere();
1660
- }
1661
-
1662
- /**
1663
- * Sets whether smart default pivoting is enabled.
1664
- *
1665
- * When ````true````, we'll pivot by default about the 3D position of the mouse/touch pointer on an
1666
- * imaginary sphere that's centered at {@link Camera#eye} and sized to the {@link Scene} boundary.
1667
- *
1668
- * When ````false````, we'll pivot by default about {@link Camera#look}.
1669
- *
1670
- * Default is ````false````.
1671
- *
1672
- * @param {Boolean} enabled Set ````true```` to pivot by default about the selected point on the virtual sphere, or ````false```` to pivot by default about {@link Camera#look}.
1673
- */
1674
- set smartPivot(enabled) {
1675
- this._configs.smartPivot = (enabled !== false);
1676
- }
1677
-
1678
- /**
1679
- * Gets whether smart default pivoting is enabled.
1680
- *
1681
- * When ````true````, we'll pivot by default about the 3D position of the mouse/touch pointer on an
1682
- * imaginary sphere that's centered at {@link Camera#eye} and sized to the {@link Scene} boundary.
1683
- *
1684
- * When ````false````, we'll pivot by default about {@link Camera#look}.
1685
- *
1686
- * Default is ````false````.
1687
- *
1688
- * @returns {Boolean} Returns ````true```` when pivoting by default about the selected point on the virtual sphere, or ````false```` when pivoting by default about {@link Camera#look}.
1689
- */
1690
- get smartPivot() {
1691
- return this._configs.smartPivot;
1692
- }
1693
-
1694
- /**
1695
- * Sets the double click time frame length in milliseconds.
1696
- *
1697
- * If two mouse click events occur within this time frame, it is considered a double click.
1698
- *
1699
- * Default is ````250````
1700
- *
1701
- * @param {Number} value New double click time frame.
1702
- */
1703
- set doubleClickTimeFrame(value) {
1704
- this._configs.doubleClickTimeFrame = (value !== undefined && value !== null) ? value : 250;
1705
- }
1706
-
1707
- /**
1708
- * Gets the double click time frame length in milliseconds.
1709
- *
1710
- * Default is ````250````
1711
- *
1712
- * @param {Number} value Current double click time frame.
1713
- */
1714
- get doubleClickTimeFrame() {
1715
- return this._configs.doubleClickTimeFrame;
1716
- }
1717
-
1718
- /**
1719
- * Destroys this ````CameraControl````.
1720
- * @private
1721
- */
1722
- destroy() {
1723
- this._destroyHandlers();
1724
- this._destroyControllers();
1725
- this._cameraUpdater.destroy();
1726
- super.destroy();
1727
- }
1728
-
1729
- _destroyHandlers() {
1730
- for (let i = 0, len = this._handlers.length; i < len; i++) {
1731
- const handler = this._handlers[i];
1732
- if (handler.destroy) {
1733
- handler.destroy();
1734
- }
1735
- }
1736
- }
1737
-
1738
- _destroyControllers() {
1739
- for (let i = 0, len = this._controllers.length; i < len; i++) {
1740
- const controller = this._controllers[i];
1741
- if (controller.destroy) {
1742
- controller.destroy();
1743
- }
1744
- }
1745
- }
1746
- }
1747
-
1748
- export {
1749
- CameraControl
1750
- };