@xeokit/xeokit-sdk 2.5.2-beta-13 → 2.5.2-beta-16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (418) hide show
  1. package/dist/xeokit-sdk.cjs.js +30 -9
  2. package/dist/xeokit-sdk.es.js +30 -9
  3. package/dist/xeokit-sdk.es5.js +67 -65
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/viewer/metadata/MetaModel.js +15 -0
  9. package/src/viewer/metadata/MetaScene.js +15 -9
  10. package/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  11. package/src/src/extras/ContextMenu/ContextMenu.js +0 -907
  12. package/src/src/extras/ContextMenu/index.js +0 -1
  13. package/src/src/extras/MarqueePicker/MarqueePicker.js +0 -352
  14. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +0 -174
  15. package/src/src/extras/MarqueePicker/index.js +0 -2
  16. package/src/src/extras/PointerLens/PointerLens.js +0 -312
  17. package/src/src/extras/PointerLens/index.js +0 -1
  18. package/src/src/extras/collision/ObjectsKdTree3.js +0 -149
  19. package/src/src/extras/collision/index.js +0 -1
  20. package/src/src/extras/index.js +0 -4
  21. package/src/src/index.js +0 -3
  22. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -731
  23. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -84
  24. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +0 -435
  25. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -406
  26. package/src/src/plugins/AngleMeasurementsPlugin/index.js +0 -3
  27. package/src/src/plugins/AnnotationsPlugin/Annotation.js +0 -368
  28. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -583
  29. package/src/src/plugins/AnnotationsPlugin/index.js +0 -1
  30. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
  31. package/src/src/plugins/AxisGizmoPlugin/index.js +0 -1
  32. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -977
  33. package/src/src/plugins/BCFViewpointsPlugin/index.js +0 -1
  34. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +0 -29
  35. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +0 -751
  36. package/src/src/plugins/CityJSONLoaderPlugin/index.js +0 -1
  37. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -963
  38. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -84
  39. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +0 -399
  40. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -505
  41. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +0 -3
  42. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +0 -639
  43. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +0 -436
  44. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +0 -247
  45. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +0 -167
  46. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +0 -1
  47. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -429
  48. package/src/src/plugins/FastNavPlugin/index.js +0 -1
  49. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -140
  50. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -421
  51. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +0 -669
  52. package/src/src/plugins/GLTFLoaderPlugin/index.js +0 -2
  53. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +0 -58
  54. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +0 -563
  55. package/src/src/plugins/LASLoaderPlugin/index.js +0 -1
  56. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +0 -183
  57. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -290
  58. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -753
  59. package/src/src/plugins/NavCubePlugin/index.js +0 -1
  60. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
  61. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
  62. package/src/src/plugins/OBJLoaderPlugin/index.js +0 -1
  63. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
  64. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -274
  65. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
  66. package/src/src/plugins/STLLoaderPlugin/index.js +0 -2
  67. package/src/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
  68. package/src/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
  69. package/src/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
  70. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -404
  71. package/src/src/plugins/SectionPlanesPlugin/index.js +0 -1
  72. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
  73. package/src/src/plugins/SkyboxesPlugin/index.js +0 -1
  74. package/src/src/plugins/StoreyViewsPlugin/Storey.js +0 -84
  75. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
  76. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -773
  77. package/src/src/plugins/StoreyViewsPlugin/index.js +0 -1
  78. package/src/src/plugins/TreeViewPlugin/RenderService.js +0 -169
  79. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -101
  80. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -1370
  81. package/src/src/plugins/TreeViewPlugin/index.js +0 -1
  82. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
  83. package/src/src/plugins/ViewCullPlugin/index.js +0 -1
  84. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +0 -58
  85. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +0 -942
  86. package/src/src/plugins/WebIFCLoaderPlugin/index.js +0 -1
  87. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -95
  88. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -1194
  89. package/src/src/plugins/XKTLoaderPlugin/index.js +0 -2
  90. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -169
  91. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +0 -660
  92. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  93. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -230
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -223
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -283
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -246
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -439
  99. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -563
  100. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +0 -518
  101. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -2
  102. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
  103. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
  104. package/src/src/plugins/XML3DLoaderPlugin/index.js +0 -1
  105. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
  106. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
  107. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
  108. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
  112. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
  113. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
  114. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
  115. package/src/src/plugins/index.js +0 -21
  116. package/src/src/plugins/lib/culling/ObjectCullStates.js +0 -208
  117. package/src/src/plugins/lib/earcut.js +0 -677
  118. package/src/src/plugins/lib/html/Dot.js +0 -179
  119. package/src/src/plugins/lib/html/Label.js +0 -174
  120. package/src/src/plugins/lib/html/Wire.js +0 -220
  121. package/src/src/viewer/Configs.js +0 -127
  122. package/src/src/viewer/Plugin.js +0 -233
  123. package/src/src/viewer/Viewer.js +0 -542
  124. package/src/src/viewer/index.js +0 -5
  125. package/src/src/viewer/localization/LocaleService.js +0 -475
  126. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +0 -163
  127. package/src/src/viewer/metadata/IFCObjectDefaults.js +0 -17
  128. package/src/src/viewer/metadata/MetaModel.js +0 -414
  129. package/src/src/viewer/metadata/MetaObject.js +0 -223
  130. package/src/src/viewer/metadata/MetaScene.js +0 -336
  131. package/src/src/viewer/metadata/Property.js +0 -55
  132. package/src/src/viewer/metadata/PropertySet.js +0 -77
  133. package/src/src/viewer/scene/Bitmap/Bitmap.js +0 -473
  134. package/src/src/viewer/scene/Bitmap/index.js +0 -1
  135. package/src/src/viewer/scene/CameraControl/CameraControl.js +0 -1750
  136. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
  137. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
  138. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -265
  139. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -384
  140. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
  141. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -183
  142. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
  143. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -345
  144. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -376
  145. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -288
  146. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -235
  147. package/src/src/viewer/scene/Component.js +0 -915
  148. package/src/src/viewer/scene/Entity.js +0 -502
  149. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
  150. package/src/src/viewer/scene/ImagePlane/index.js +0 -1
  151. package/src/src/viewer/scene/LineSet/LineSet.js +0 -163
  152. package/src/src/viewer/scene/LineSet/index.js +0 -1
  153. package/src/src/viewer/scene/camera/Camera.js +0 -912
  154. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +0 -669
  155. package/src/src/viewer/scene/camera/CameraPath.js +0 -194
  156. package/src/src/viewer/scene/camera/CameraPathAnimation.js +0 -326
  157. package/src/src/viewer/scene/camera/CustomProjection.js +0 -149
  158. package/src/src/viewer/scene/camera/Frustum.js +0 -316
  159. package/src/src/viewer/scene/camera/Ortho.js +0 -286
  160. package/src/src/viewer/scene/camera/Perspective.js +0 -304
  161. package/src/src/viewer/scene/camera/index.js +0 -2
  162. package/src/src/viewer/scene/canvas/Canvas.js +0 -490
  163. package/src/src/viewer/scene/canvas/Spinner.js +0 -323
  164. package/src/src/viewer/scene/constants/constants.js +0 -371
  165. package/src/src/viewer/scene/core.js +0 -268
  166. package/src/src/viewer/scene/geometry/Geometry.js +0 -33
  167. package/src/src/viewer/scene/geometry/ReadableGeometry.js +0 -682
  168. package/src/src/viewer/scene/geometry/VBOGeometry.js +0 -319
  169. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +0 -238
  170. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +0 -106
  171. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +0 -271
  172. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +0 -102
  173. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +0 -168
  174. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +0 -161
  175. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +0 -172
  176. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +0 -1721
  177. package/src/src/viewer/scene/geometry/builders/index.js +0 -8
  178. package/src/src/viewer/scene/geometry/index.js +0 -4
  179. package/src/src/viewer/scene/geometry/loaders/index.js +0 -2
  180. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +0 -103
  181. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +0 -130
  182. package/src/src/viewer/scene/index.js +0 -21
  183. package/src/src/viewer/scene/input/Input.js +0 -1333
  184. package/src/src/viewer/scene/libs/k3d.js +0 -1032
  185. package/src/src/viewer/scene/lights/AmbientLight.js +0 -175
  186. package/src/src/viewer/scene/lights/CubeTexture.js +0 -156
  187. package/src/src/viewer/scene/lights/DirLight.js +0 -314
  188. package/src/src/viewer/scene/lights/Light.js +0 -29
  189. package/src/src/viewer/scene/lights/LightMap.js +0 -77
  190. package/src/src/viewer/scene/lights/PointLight.js +0 -395
  191. package/src/src/viewer/scene/lights/ReflectionMap.js +0 -79
  192. package/src/src/viewer/scene/lights/Shadow.js +0 -138
  193. package/src/src/viewer/scene/lights/index.js +0 -5
  194. package/src/src/viewer/scene/marker/Marker.js +0 -383
  195. package/src/src/viewer/scene/marker/SpriteMarker.js +0 -356
  196. package/src/src/viewer/scene/marker/index.js +0 -2
  197. package/src/src/viewer/scene/materials/EdgeMaterial.js +0 -359
  198. package/src/src/viewer/scene/materials/EmphasisMaterial.js +0 -613
  199. package/src/src/viewer/scene/materials/Fresnel.js +0 -222
  200. package/src/src/viewer/scene/materials/LambertMaterial.js +0 -378
  201. package/src/src/viewer/scene/materials/LinesMaterial.js +0 -169
  202. package/src/src/viewer/scene/materials/Material.js +0 -39
  203. package/src/src/viewer/scene/materials/MetallicMaterial.js +0 -820
  204. package/src/src/viewer/scene/materials/PhongMaterial.js +0 -860
  205. package/src/src/viewer/scene/materials/PointsMaterial.js +0 -409
  206. package/src/src/viewer/scene/materials/SpecularMaterial.js +0 -807
  207. package/src/src/viewer/scene/materials/Texture.js +0 -513
  208. package/src/src/viewer/scene/materials/index.js +0 -8
  209. package/src/src/viewer/scene/math/Frustum.js +0 -118
  210. package/src/src/viewer/scene/math/buildEdgeIndices.js +0 -162
  211. package/src/src/viewer/scene/math/geometryCompressionUtils.js +0 -365
  212. package/src/src/viewer/scene/math/index.js +0 -3
  213. package/src/src/viewer/scene/math/math.js +0 -5386
  214. package/src/src/viewer/scene/math/rtcCoords.js +0 -139
  215. package/src/src/viewer/scene/mementos/CameraMemento.js +0 -200
  216. package/src/src/viewer/scene/mementos/ModelMemento.js +0 -263
  217. package/src/src/viewer/scene/mementos/ObjectsMemento.js +0 -259
  218. package/src/src/viewer/scene/mementos/index.js +0 -3
  219. package/src/src/viewer/scene/mesh/Mesh.js +0 -2202
  220. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  221. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +0 -1570
  222. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  223. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  224. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  225. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  226. package/src/src/viewer/scene/mesh/index.js +0 -1
  227. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -217
  228. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +0 -157
  229. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  230. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +0 -151
  231. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  232. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +0 -124
  233. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  234. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +0 -98
  235. package/src/src/viewer/scene/metriqs/Metriqs.js +0 -259
  236. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +0 -21
  237. package/src/src/viewer/scene/model/PerformanceModel.js +0 -26
  238. package/src/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  239. package/src/src/viewer/scene/model/SceneModel.js +0 -4018
  240. package/src/src/viewer/scene/model/SceneModelEntity.js +0 -715
  241. package/src/src/viewer/scene/model/SceneModelMesh.js +0 -341
  242. package/src/src/viewer/scene/model/SceneModelTexture.js +0 -38
  243. package/src/src/viewer/scene/model/SceneModelTextureSet.js +0 -59
  244. package/src/src/viewer/scene/model/SceneModelTransform.js +0 -404
  245. package/src/src/viewer/scene/model/VBOSceneModel.js +0 -26
  246. package/src/src/viewer/scene/model/calculateUniquePositions.js +0 -126
  247. package/src/src/viewer/scene/model/compression.js +0 -227
  248. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  249. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  250. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -891
  251. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  252. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  253. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  254. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  255. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  256. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  257. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1322
  258. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  259. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  260. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  261. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  262. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -619
  263. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  264. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -414
  265. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -422
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -462
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -436
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -455
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -440
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  273. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -465
  274. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -466
  275. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -427
  276. package/src/src/viewer/scene/model/index.js +0 -5
  277. package/src/src/viewer/scene/model/rebucketPositions.js +0 -354
  278. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  279. package/src/src/viewer/scene/model/vbo/VBORenderer.js +0 -646
  280. package/src/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -699
  281. package/src/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  282. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -316
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@@ -1,1570 +0,0 @@
1
- /**
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- * @private
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- */
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-
5
- import {LinearEncoding, sRGBEncoding} from "../../constants/constants.js";
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-
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- const DrawShaderSource = function (mesh) {
8
- if (mesh._material._state.type === "LambertMaterial") {
9
- this.vertex = buildVertexLambert(mesh);
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- this.fragment = buildFragmentLambert(mesh);
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- } else {
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- this.vertex = buildVertexDraw(mesh);
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- this.fragment = buildFragmentDraw(mesh);
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- }
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- };
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-
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- const TEXTURE_DECODE_FUNCS = {};
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- TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
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- TEXTURE_DECODE_FUNCS[sRGBEncoding] = "sRGBToLinear";
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-
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- function getReceivesShadow(mesh) {
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- if (!mesh.receivesShadow) {
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- return false;
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- }
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- const lights = mesh.scene._lightsState.lights;
26
- if (!lights || lights.length === 0) {
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- return false;
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- }
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- for (let i = 0, len = lights.length; i < len; i++) {
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- if (lights[i].castsShadow) {
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- return true;
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- }
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- }
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- return false;
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- }
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-
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- function hasTextures(mesh) {
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- if (!mesh._geometry._state.uvBuf) {
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- return false;
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- }
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- const material = mesh._material;
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- return !!(material._ambientMap ||
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- material._occlusionMap ||
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- material._baseColorMap ||
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- material._diffuseMap ||
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- material._alphaMap ||
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- material._specularMap ||
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- material._glossinessMap ||
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- material._specularGlossinessMap ||
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- material._emissiveMap ||
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- material._metallicMap ||
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- material._roughnessMap ||
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- material._metallicRoughnessMap ||
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- material._reflectivityMap ||
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- material._normalMap);
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- }
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-
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- function hasNormals(mesh) {
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- const primitive = mesh._geometry._state.primitiveName;
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- if ((mesh._geometry._state.autoVertexNormals || mesh._geometry._state.normalsBuf) && (primitive === "triangles" || primitive === "triangle-strip" || primitive === "triangle-fan")) {
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- return true;
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- }
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- return false;
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- }
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-
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- function buildVertexLambert(mesh) {
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-
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- const scene = mesh.scene;
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- const sectionPlanesState = mesh.scene._sectionPlanesState;
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- const lightsState = mesh.scene._lightsState;
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- const geometryState = mesh._geometry._state;
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- const billboard = mesh._state.billboard;
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- const stationary = mesh._state.stationary;
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- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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- const quantizedGeometry = !!geometryState.compressGeometry;
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-
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- const src = [];
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- src.push("#version 300 es");
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- src.push("// Lambertian drawing vertex shader");
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- src.push("in vec3 position;");
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- src.push("uniform mat4 modelMatrix;");
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- src.push("uniform mat4 viewMatrix;");
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- src.push("uniform mat4 projMatrix;");
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- src.push("uniform vec4 colorize;");
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- src.push("uniform vec3 offset;");
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- if (quantizedGeometry) {
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- src.push("uniform mat4 positionsDecodeMatrix;");
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- }
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("uniform float logDepthBufFC;");
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- src.push("out float vFragDepth;");
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- src.push("bool isPerspectiveMatrix(mat4 m) {");
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- src.push(" return (m[2][3] == - 1.0);");
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- src.push("}");
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- src.push("out float isPerspective;");
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- }
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- if (clipping) {
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- src.push("out vec4 vWorldPosition;");
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- }
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- src.push("uniform vec4 lightAmbient;");
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- src.push("uniform vec4 materialColor;");
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- src.push("uniform vec3 materialEmissive;");
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- if (geometryState.normalsBuf) {
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- src.push("in vec3 normal;");
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- src.push("uniform mat4 modelNormalMatrix;");
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- src.push("uniform mat4 viewNormalMatrix;");
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- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
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- const light = lightsState.lights[i];
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- if (light.type === "ambient") {
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- continue;
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- }
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- src.push("uniform vec4 lightColor" + i + ";");
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- if (light.type === "dir") {
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- src.push("uniform vec3 lightDir" + i + ";");
115
- }
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- if (light.type === "point") {
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- src.push("uniform vec3 lightPos" + i + ";");
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- }
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- if (light.type === "spot") {
120
- src.push("uniform vec3 lightPos" + i + ";");
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- src.push("uniform vec3 lightDir" + i + ";");
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- }
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- }
124
- if (quantizedGeometry) {
125
- src.push("vec3 octDecode(vec2 oct) {");
126
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
127
- src.push(" if (v.z < 0.0) {");
128
- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
129
- src.push(" }");
130
- src.push(" return normalize(v);");
131
- src.push("}");
132
- }
133
- }
134
- src.push("out vec4 vColor;");
135
- if (geometryState.primitiveName === "points") {
136
- src.push("uniform float pointSize;");
137
- }
138
- if (billboard === "spherical" || billboard === "cylindrical") {
139
- src.push("void billboard(inout mat4 mat) {");
140
- src.push(" mat[0][0] = 1.0;");
141
- src.push(" mat[0][1] = 0.0;");
142
- src.push(" mat[0][2] = 0.0;");
143
- if (billboard === "spherical") {
144
- src.push(" mat[1][0] = 0.0;");
145
- src.push(" mat[1][1] = 1.0;");
146
- src.push(" mat[1][2] = 0.0;");
147
- }
148
- src.push(" mat[2][0] = 0.0;");
149
- src.push(" mat[2][1] = 0.0;");
150
- src.push(" mat[2][2] =1.0;");
151
- src.push("}");
152
- }
153
- src.push("void main(void) {");
154
- src.push("vec4 localPosition = vec4(position, 1.0); ");
155
- src.push("vec4 worldPosition;");
156
- if (quantizedGeometry) {
157
- src.push("localPosition = positionsDecodeMatrix * localPosition;");
158
- }
159
- if (geometryState.normalsBuf) {
160
- if (quantizedGeometry) {
161
- src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");
162
- } else {
163
- src.push("vec4 localNormal = vec4(normal, 0.0); ");
164
- }
165
- src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");
166
- src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");
167
- }
168
- src.push("mat4 viewMatrix2 = viewMatrix;");
169
- src.push("mat4 modelMatrix2 = modelMatrix;");
170
- if (stationary) {
171
- src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
172
- }
173
- if (billboard === "spherical" || billboard === "cylindrical") {
174
- src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
175
- src.push("billboard(modelMatrix2);");
176
- src.push("billboard(viewMatrix2);");
177
- src.push("billboard(modelViewMatrix);");
178
- if (geometryState.normalsBuf) {
179
- src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");
180
- src.push("billboard(modelNormalMatrix2);");
181
- src.push("billboard(viewNormalMatrix2);");
182
- src.push("billboard(modelViewNormalMatrix);");
183
- }
184
- src.push("worldPosition = modelMatrix2 * localPosition;");
185
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
186
- src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
187
- } else {
188
- src.push("worldPosition = modelMatrix2 * localPosition;");
189
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
190
- src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
191
- }
192
- if (geometryState.normalsBuf) {
193
- src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");
194
- }
195
- src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
196
- src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
197
- src.push("float lambertian = 1.0;");
198
- if (geometryState.normalsBuf) {
199
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
200
- const light = lightsState.lights[i];
201
- if (light.type === "ambient") {
202
- continue;
203
- }
204
- if (light.type === "dir") {
205
- if (light.space === "view") {
206
- src.push("viewLightDir = normalize(lightDir" + i + ");");
207
- } else {
208
- src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);");
209
- }
210
- } else if (light.type === "point") {
211
- if (light.space === "view") {
212
- src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);");
213
- } else {
214
- src.push("viewLightDir = -normalize((viewMatrix2 * vec4(lightPos" + i + ", 0.0)).xyz);");
215
- }
216
- } else if (light.type === "spot") {
217
- if (light.space === "view") {
218
- src.push("viewLightDir = normalize(lightDir" + i + ");");
219
- } else {
220
- src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);");
221
- }
222
- } else {
223
- continue;
224
- }
225
- src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
226
- src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
227
- }
228
- }
229
- src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * materialColor.rgb) + materialEmissive.rgb + (reflectedColor * materialColor.rgb), materialColor.a) * colorize;"); // TODO: How to have ambient bright enough for canvas BG but not too bright for scene?
230
- if (clipping) {
231
- src.push("vWorldPosition = worldPosition;");
232
- }
233
- if (geometryState.primitiveName === "points") {
234
- src.push("gl_PointSize = pointSize;");
235
- }
236
- src.push("vec4 clipPos = projMatrix * viewPosition;");
237
- if (scene.logarithmicDepthBufferEnabled) {
238
- src.push("vFragDepth = 1.0 + clipPos.w;");
239
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
240
- }
241
- src.push("gl_Position = clipPos;");
242
- src.push("}");
243
- return src;
244
- }
245
-
246
- function buildFragmentLambert(mesh) {
247
- const scene = mesh.scene;
248
- const sectionPlanesState = scene._sectionPlanesState;
249
- const materialState = mesh._material._state;
250
- const geometryState = mesh._geometry._state;
251
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
252
- const solid = false && materialState.backfaces;
253
- const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
254
- const src = [];
255
- src.push("#version 300 es");
256
- src.push("// Lambertian drawing fragment shader");
257
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
258
- src.push("precision highp float;");
259
- src.push("precision highp int;");
260
- src.push("#else");
261
- src.push("precision mediump float;");
262
- src.push("precision mediump int;");
263
- src.push("#endif");
264
- if (scene.logarithmicDepthBufferEnabled) {
265
- src.push("in float isPerspective;");
266
- src.push("uniform float logDepthBufFC;");
267
- src.push("in float vFragDepth;");
268
- }
269
- if (clipping) {
270
- src.push("in vec4 vWorldPosition;");
271
- src.push("uniform bool clippable;");
272
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
273
- src.push("uniform bool sectionPlaneActive" + i + ";");
274
- src.push("uniform vec3 sectionPlanePos" + i + ";");
275
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
276
- }
277
- }
278
- src.push("in vec4 vColor;");
279
- if (gammaOutput) {
280
- src.push("uniform float gammaFactor;");
281
- src.push(" vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
282
- src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
283
- src.push("}");
284
- }
285
- src.push("out vec4 outColor;");
286
- src.push("void main(void) {");
287
- if (clipping) {
288
- src.push("if (clippable) {");
289
- src.push(" float dist = 0.0;");
290
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
291
- src.push("if (sectionPlaneActive" + i + ") {");
292
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
293
- src.push("}");
294
- }
295
- src.push(" if (dist > 0.0) { discard; }");
296
- if (solid) {
297
- src.push(" if (gl_FrontFacing == false) {");
298
- src.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0);");
299
- src.push(" return;");
300
- src.push(" }");
301
- }
302
- src.push("}");
303
- }
304
- if (geometryState.primitiveName === "points") {
305
- src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
306
- src.push("float r = dot(cxy, cxy);");
307
- src.push("if (r > 1.0) {");
308
- src.push(" discard;");
309
- src.push("}");
310
-
311
- }
312
- if (scene.logarithmicDepthBufferEnabled) {
313
- src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
314
- }
315
- if (gammaOutput) {
316
- src.push("outColor = linearToGamma(vColor, gammaFactor);");
317
- } else {
318
- src.push("outColor = vColor;");
319
- }
320
- src.push("}");
321
- return src;
322
- }
323
-
324
- function buildVertexDraw(mesh) {
325
- const scene = mesh.scene;
326
- const material = mesh._material;
327
- const meshState = mesh._state;
328
- const sectionPlanesState = scene._sectionPlanesState;
329
- const geometryState = mesh._geometry._state;
330
- const lightsState = scene._lightsState;
331
- let i;
332
- let len;
333
- let light;
334
- const billboard = meshState.billboard;
335
- const background = meshState.background;
336
- const stationary = meshState.stationary;
337
- const texturing = hasTextures(mesh);
338
- const normals = hasNormals(mesh);
339
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
340
- const receivesShadow = getReceivesShadow(mesh);
341
- const quantizedGeometry = !!geometryState.compressGeometry;
342
- const src = [];
343
- src.push("#version 300 es");
344
- src.push("// Drawing vertex shader");
345
- src.push("in vec3 position;");
346
- if (quantizedGeometry) {
347
- src.push("uniform mat4 positionsDecodeMatrix;");
348
- }
349
- src.push("uniform mat4 modelMatrix;");
350
- src.push("uniform mat4 viewMatrix;");
351
- src.push("uniform mat4 projMatrix;");
352
- src.push("out vec3 vViewPosition;");
353
- src.push("uniform vec3 offset;");
354
- if (clipping) {
355
- src.push("out vec4 vWorldPosition;");
356
- }
357
- if (scene.logarithmicDepthBufferEnabled) {
358
- src.push("uniform float logDepthBufFC;");
359
- src.push("out float vFragDepth;");
360
- src.push("bool isPerspectiveMatrix(mat4 m) {");
361
- src.push(" return (m[2][3] == - 1.0);");
362
- src.push("}");
363
- src.push("out float isPerspective;");
364
- }
365
- if (lightsState.lightMaps.length > 0) {
366
- src.push("out vec3 vWorldNormal;");
367
- }
368
- if (normals) {
369
- src.push("in vec3 normal;");
370
- src.push("uniform mat4 modelNormalMatrix;");
371
- src.push("uniform mat4 viewNormalMatrix;");
372
- src.push("out vec3 vViewNormal;");
373
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
374
- light = lightsState.lights[i];
375
- if (light.type === "ambient") {
376
- continue;
377
- }
378
- if (light.type === "dir") {
379
- src.push("uniform vec3 lightDir" + i + ";");
380
- }
381
- if (light.type === "point") {
382
- src.push("uniform vec3 lightPos" + i + ";");
383
- }
384
- if (light.type === "spot") {
385
- src.push("uniform vec3 lightPos" + i + ";");
386
- src.push("uniform vec3 lightDir" + i + ";");
387
- }
388
- if (!(light.type === "dir" && light.space === "view")) {
389
- src.push("out vec4 vViewLightReverseDirAndDist" + i + ";");
390
- }
391
- }
392
- if (quantizedGeometry) {
393
- src.push("vec3 octDecode(vec2 oct) {");
394
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
395
- src.push(" if (v.z < 0.0) {");
396
- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
397
- src.push(" }");
398
- src.push(" return normalize(v);");
399
- src.push("}");
400
- }
401
- }
402
- if (texturing) {
403
- src.push("in vec2 uv;");
404
- src.push("out vec2 vUV;");
405
- if (quantizedGeometry) {
406
- src.push("uniform mat3 uvDecodeMatrix;")
407
- }
408
- }
409
- if (geometryState.colors) {
410
- src.push("in vec4 color;");
411
- src.push("out vec4 vColor;");
412
- }
413
- if (geometryState.primitiveName === "points") {
414
- src.push("uniform float pointSize;");
415
- }
416
- if (billboard === "spherical" || billboard === "cylindrical") {
417
- src.push("void billboard(inout mat4 mat) {");
418
- src.push(" mat[0][0] = 1.0;");
419
- src.push(" mat[0][1] = 0.0;");
420
- src.push(" mat[0][2] = 0.0;");
421
- if (billboard === "spherical") {
422
- src.push(" mat[1][0] = 0.0;");
423
- src.push(" mat[1][1] = 1.0;");
424
- src.push(" mat[1][2] = 0.0;");
425
- }
426
- src.push(" mat[2][0] = 0.0;");
427
- src.push(" mat[2][1] = 0.0;");
428
- src.push(" mat[2][2] =1.0;");
429
- src.push("}");
430
- }
431
- if (receivesShadow) {
432
- src.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");
433
- for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources
434
- if (lightsState.lights[i].castsShadow) {
435
- src.push("uniform mat4 shadowViewMatrix" + i + ";");
436
- src.push("uniform mat4 shadowProjMatrix" + i + ";");
437
- src.push("out vec4 vShadowPosFromLight" + i + ";");
438
- }
439
- }
440
- }
441
- src.push("void main(void) {");
442
- src.push("vec4 localPosition = vec4(position, 1.0); ");
443
- src.push("vec4 worldPosition;");
444
- if (quantizedGeometry) {
445
- src.push("localPosition = positionsDecodeMatrix * localPosition;");
446
- }
447
- if (normals) {
448
- if (quantizedGeometry) {
449
- src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");
450
- } else {
451
- src.push("vec4 localNormal = vec4(normal, 0.0); ");
452
- }
453
- src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");
454
- src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");
455
- }
456
- src.push("mat4 viewMatrix2 = viewMatrix;");
457
- src.push("mat4 modelMatrix2 = modelMatrix;");
458
- if (stationary) {
459
- src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
460
- } else if (background) {
461
- src.push("viewMatrix2[3] = vec4(0.0, 0.0, 0.0 ,1.0);");
462
- }
463
- if (billboard === "spherical" || billboard === "cylindrical") {
464
- src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
465
- src.push("billboard(modelMatrix2);");
466
- src.push("billboard(viewMatrix2);");
467
- src.push("billboard(modelViewMatrix);");
468
- if (normals) {
469
- src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");
470
- src.push("billboard(modelNormalMatrix2);");
471
- src.push("billboard(viewNormalMatrix2);");
472
- src.push("billboard(modelViewNormalMatrix);");
473
- }
474
- src.push("worldPosition = modelMatrix2 * localPosition;");
475
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
476
- src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
477
- } else {
478
- src.push("worldPosition = modelMatrix2 * localPosition;");
479
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
480
- src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
481
- }
482
- if (normals) {
483
- src.push("vec3 worldNormal = (modelNormalMatrix2 * localNormal).xyz; ");
484
- if (lightsState.lightMaps.length > 0) {
485
- src.push("vWorldNormal = worldNormal;");
486
- }
487
- src.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);");
488
- src.push("vec3 tmpVec3;");
489
- src.push("float lightDist;");
490
- for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Lights
491
- light = lightsState.lights[i];
492
- if (light.type === "ambient") {
493
- continue;
494
- }
495
- if (light.type === "dir") {
496
- if (light.space === "world") {
497
- src.push("tmpVec3 = vec3(viewMatrix2 * vec4(lightDir" + i + ", 0.0) ).xyz;");
498
- src.push("vViewLightReverseDirAndDist" + i + " = vec4(-tmpVec3, 0.0);");
499
- }
500
- }
501
- if (light.type === "point") {
502
- if (light.space === "world") {
503
- src.push("tmpVec3 = (viewMatrix2 * vec4(lightPos" + i + ", 1.0)).xyz - viewPosition.xyz;");
504
- src.push("lightDist = abs(length(tmpVec3));");
505
- } else {
506
- src.push("tmpVec3 = lightPos" + i + ".xyz - viewPosition.xyz;");
507
- src.push("lightDist = abs(length(tmpVec3));");
508
- }
509
- src.push("vViewLightReverseDirAndDist" + i + " = vec4(tmpVec3, lightDist);");
510
- }
511
- }
512
- }
513
- if (texturing) {
514
- if (quantizedGeometry) {
515
- src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");
516
- } else {
517
- src.push("vUV = uv;");
518
- }
519
- }
520
- if (geometryState.colors) {
521
- src.push("vColor = color;");
522
- }
523
- if (geometryState.primitiveName === "points") {
524
- src.push("gl_PointSize = pointSize;");
525
- }
526
- if (clipping) {
527
- src.push("vWorldPosition = worldPosition;");
528
- }
529
- src.push(" vViewPosition = viewPosition.xyz;");
530
- src.push("vec4 clipPos = projMatrix * viewPosition;");
531
- if (scene.logarithmicDepthBufferEnabled) {
532
- src.push("vFragDepth = 1.0 + clipPos.w;");
533
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
534
- }
535
- if (background) {
536
- src.push("clipPos.z = clipPos.w;");
537
- }
538
- src.push("gl_Position = clipPos;");
539
- if (receivesShadow) {
540
- src.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");
541
- src.push("vec4 tempx; ");
542
- for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources
543
- if (lightsState.lights[i].castsShadow) {
544
- src.push("vShadowPosFromLight" + i + " = texUnitConverter * shadowProjMatrix" + i + " * (shadowViewMatrix" + i + " * worldPosition); ");
545
- }
546
- }
547
- }
548
- src.push("}");
549
- return src;
550
- }
551
-
552
- function buildFragmentDraw(mesh) {
553
-
554
- const scene = mesh.scene;
555
- const gl = scene.canvas.gl;
556
- const material = mesh._material;
557
- const geometryState = mesh._geometry._state;
558
- const sectionPlanesState = mesh.scene._sectionPlanesState;
559
- const lightsState = mesh.scene._lightsState;
560
- const materialState = mesh._material._state;
561
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
562
- const normals = hasNormals(mesh);
563
- const uvs = geometryState.uvBuf;
564
- const solid = false && materialState.backfaces;
565
- const phongMaterial = (materialState.type === "PhongMaterial");
566
- const metallicMaterial = (materialState.type === "MetallicMaterial");
567
- const specularMaterial = (materialState.type === "SpecularMaterial");
568
- const receivesShadow = getReceivesShadow(mesh);
569
- const gammaInput = scene.gammaInput; // If set, then it expects that all textures and colors are premultiplied gamma. Default is false.
570
- const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
571
-
572
- let light;
573
- const src = [];
574
- src.push("#version 300 es");
575
- src.push("// Drawing fragment shader");
576
-
577
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
578
- src.push("precision highp float;");
579
- src.push("precision highp int;");
580
- src.push("#else");
581
- src.push("precision mediump float;");
582
- src.push("precision mediump int;");
583
- src.push("#endif");
584
-
585
- if (scene.logarithmicDepthBufferEnabled) {
586
- src.push("in float isPerspective;");
587
- src.push("uniform float logDepthBufFC;");
588
- src.push("in float vFragDepth;");
589
- }
590
-
591
- if (receivesShadow) {
592
- src.push("float unpackDepth (vec4 color) {");
593
- src.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));");
594
- src.push(" return dot(color, bitShift);");
595
- src.push("}");
596
- }
597
-
598
- //--------------------------------------------------------------------------------
599
- // GAMMA CORRECTION
600
- //--------------------------------------------------------------------------------
601
-
602
- src.push("uniform float gammaFactor;");
603
- src.push("vec4 linearToLinear( in vec4 value ) {");
604
- src.push(" return value;");
605
- src.push("}");
606
- src.push("vec4 sRGBToLinear( in vec4 value ) {");
607
- src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");
608
- src.push("}");
609
- src.push("vec4 gammaToLinear( in vec4 value) {");
610
- src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");
611
- src.push("}");
612
- if (gammaOutput) {
613
- src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
614
- src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
615
- src.push("}");
616
- }
617
-
618
- //--------------------------------------------------------------------------------
619
- // USER CLIP PLANES
620
- //--------------------------------------------------------------------------------
621
-
622
- if (clipping) {
623
- src.push("in vec4 vWorldPosition;");
624
- src.push("uniform bool clippable;");
625
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
626
- src.push("uniform bool sectionPlaneActive" + i + ";");
627
- src.push("uniform vec3 sectionPlanePos" + i + ";");
628
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
629
- }
630
- }
631
-
632
- if (normals) {
633
-
634
- //--------------------------------------------------------------------------------
635
- // LIGHT AND REFLECTION MAP INPUTS
636
- // Define here so available globally to shader functions
637
- //--------------------------------------------------------------------------------
638
-
639
- if (lightsState.lightMaps.length > 0) {
640
- src.push("uniform samplerCube lightMap;");
641
- src.push("uniform mat4 viewNormalMatrix;");
642
- }
643
- if (lightsState.reflectionMaps.length > 0) {
644
- src.push("uniform samplerCube reflectionMap;");
645
- }
646
- if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
647
- src.push("uniform mat4 viewMatrix;");
648
- }
649
-
650
- //--------------------------------------------------------------------------------
651
- // SHADING FUNCTIONS
652
- //--------------------------------------------------------------------------------
653
-
654
- // CONSTANT DEFINITIONS
655
-
656
- src.push("#define PI 3.14159265359");
657
- src.push("#define RECIPROCAL_PI 0.31830988618");
658
- src.push("#define RECIPROCAL_PI2 0.15915494");
659
- src.push("#define EPSILON 1e-6");
660
-
661
- src.push("#define saturate(a) clamp( a, 0.0, 1.0 )");
662
-
663
- // UTILITY DEFINITIONS
664
-
665
- src.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {");
666
- src.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );");
667
- src.push("}");
668
-
669
- // STRUCTURES
670
-
671
- src.push("struct IncidentLight {");
672
- src.push(" vec3 color;");
673
- src.push(" vec3 direction;");
674
- src.push("};");
675
-
676
- src.push("struct ReflectedLight {");
677
- src.push(" vec3 diffuse;");
678
- src.push(" vec3 specular;");
679
- src.push("};");
680
-
681
- src.push("struct Geometry {");
682
- src.push(" vec3 position;");
683
- src.push(" vec3 viewNormal;");
684
- src.push(" vec3 worldNormal;");
685
- src.push(" vec3 viewEyeDir;");
686
- src.push("};");
687
-
688
- src.push("struct Material {");
689
- src.push(" vec3 diffuseColor;");
690
- src.push(" float specularRoughness;");
691
- src.push(" vec3 specularColor;");
692
- src.push(" float shine;"); // Only used for Phong
693
- src.push("};");
694
-
695
- // COMMON UTILS
696
-
697
- if (phongMaterial) {
698
-
699
- if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
700
-
701
- src.push("void computePhongLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
702
-
703
- if (lightsState.lightMaps.length > 0) {
704
- src.push(" vec3 irradiance = " + TEXTURE_DECODE_FUNCS[lightsState.lightMaps[0].encoding] + "(texture(lightMap, geometry.worldNormal)).rgb;");
705
- src.push(" irradiance *= PI;");
706
- src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);");
707
- src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;");
708
- }
709
- if (lightsState.reflectionMaps.length > 0) {
710
- src.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);");
711
- src.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;");
712
- src.push(" radiance *= PI;");
713
- src.push(" reflectedLight.specular += radiance;");
714
- }
715
- src.push("}");
716
- }
717
-
718
- src.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
719
- src.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));");
720
- src.push(" vec3 irradiance = dotNL * directLight.color * PI;");
721
- src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");
722
- src.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);");
723
- src.push("}");
724
- }
725
-
726
- if (metallicMaterial || specularMaterial) {
727
-
728
- // IRRADIANCE EVALUATION
729
-
730
- src.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {");
731
- src.push(" float r = ggxRoughness + 0.0001;");
732
- src.push(" return (2.0 / (r * r) - 2.0);");
733
- src.push("}");
734
-
735
- src.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {");
736
- src.push(" float maxMIPLevelScalar = float( maxMIPLevel );");
737
- src.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );");
738
- src.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );");
739
- src.push("}");
740
-
741
- if (lightsState.reflectionMaps.length > 0) {
742
- src.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {");
743
- src.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"); //TODO: a random factor - fix this
744
- src.push(" vec3 envMapColor = " + TEXTURE_DECODE_FUNCS[lightsState.reflectionMaps[0].encoding] + "(texture(reflectionMap, reflectVec, mipLevel)).rgb;");
745
- src.push(" return envMapColor;");
746
- src.push("}");
747
- }
748
-
749
- // SPECULAR BRDF EVALUATION
750
-
751
- src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
752
- src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");
753
- src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");
754
- src.push("}");
755
-
756
- src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");
757
- src.push(" float a2 = ( alpha * alpha );");
758
- src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
759
- src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
760
- src.push(" return 1.0 / ( gl * gv );");
761
- src.push("}");
762
-
763
- src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");
764
- src.push(" float a2 = ( alpha * alpha );");
765
- src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
766
- src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
767
- src.push(" return 0.5 / max( gv + gl, EPSILON );");
768
- src.push("}");
769
-
770
- src.push("float D_GGX(const in float alpha, const in float dotNH) {");
771
- src.push(" float a2 = ( alpha * alpha );");
772
- src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");
773
- src.push(" return RECIPROCAL_PI * a2 / ( denom * denom);");
774
- src.push("}");
775
-
776
- src.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
777
- src.push(" float alpha = ( roughness * roughness );");
778
- src.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );");
779
- src.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );");
780
- src.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );");
781
- src.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );");
782
- src.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );");
783
- src.push(" vec3 F = F_Schlick( specularColor, dotLH );");
784
- src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");
785
- src.push(" float D = D_GGX( alpha, dotNH );");
786
- src.push(" return F * (G * D);");
787
- src.push("}");
788
-
789
- src.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
790
- src.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));");
791
- src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");
792
- src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");
793
- src.push(" vec4 r = roughness * c0 + c1;");
794
- src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");
795
- src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");
796
- src.push(" return specularColor * AB.x + AB.y;");
797
- src.push("}");
798
-
799
- if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
800
-
801
- src.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
802
- if (lightsState.lightMaps.length > 0) {
803
- src.push(" vec3 irradiance = sRGBToLinear(texture(lightMap, geometry.worldNormal)).rgb;");
804
- src.push(" irradiance *= PI;");
805
- src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);");
806
- src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;");
807
- // src.push(" reflectedLight.diffuse = vec3(1.0, 0.0, 0.0);");
808
- }
809
- if (lightsState.reflectionMaps.length > 0) {
810
- src.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);");
811
- src.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);");
812
- src.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);");
813
- src.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);");
814
- src.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);");
815
- src.push(" reflectedLight.specular += radiance * specularBRDFContrib;");
816
- }
817
- src.push("}");
818
- }
819
-
820
- // MAIN LIGHTING COMPUTATION FUNCTION
821
-
822
- src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
823
- src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));");
824
- src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;");
825
- src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");
826
- src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);");
827
- src.push("}");
828
-
829
- } // (metallicMaterial || specularMaterial)
830
-
831
- } // geometry.normals
832
-
833
- //--------------------------------------------------------------------------------
834
- // GEOMETRY INPUTS
835
- //--------------------------------------------------------------------------------
836
-
837
- src.push("in vec3 vViewPosition;");
838
-
839
- if (geometryState.colors) {
840
- src.push("in vec4 vColor;");
841
- }
842
-
843
- if (uvs &&
844
- ((normals && material._normalMap)
845
- || material._ambientMap
846
- || material._baseColorMap
847
- || material._diffuseMap
848
- || material._emissiveMap
849
- || material._metallicMap
850
- || material._roughnessMap
851
- || material._metallicRoughnessMap
852
- || material._specularMap
853
- || material._glossinessMap
854
- || material._specularGlossinessMap
855
- || material._occlusionMap
856
- || material._alphaMap)) {
857
- src.push("in vec2 vUV;");
858
- }
859
-
860
- if (normals) {
861
- if (lightsState.lightMaps.length > 0) {
862
- src.push("in vec3 vWorldNormal;");
863
- }
864
- src.push("in vec3 vViewNormal;");
865
- }
866
-
867
- //--------------------------------------------------------------------------------
868
- // MATERIAL CHANNEL INPUTS
869
- //--------------------------------------------------------------------------------
870
-
871
- if (materialState.ambient) {
872
- src.push("uniform vec3 materialAmbient;");
873
- }
874
- if (materialState.baseColor) {
875
- src.push("uniform vec3 materialBaseColor;");
876
- }
877
- if (materialState.alpha !== undefined && materialState.alpha !== null) {
878
- src.push("uniform vec4 materialAlphaModeCutoff;"); // [alpha, alphaMode, alphaCutoff]
879
- }
880
- if (materialState.emissive) {
881
- src.push("uniform vec3 materialEmissive;");
882
- }
883
- if (materialState.diffuse) {
884
- src.push("uniform vec3 materialDiffuse;");
885
- }
886
- if (materialState.glossiness !== undefined && materialState.glossiness !== null) {
887
- src.push("uniform float materialGlossiness;");
888
- }
889
- if (materialState.shininess !== undefined && materialState.shininess !== null) {
890
- src.push("uniform float materialShininess;"); // Phong channel
891
- }
892
- if (materialState.specular) {
893
- src.push("uniform vec3 materialSpecular;");
894
- }
895
- if (materialState.metallic !== undefined && materialState.metallic !== null) {
896
- src.push("uniform float materialMetallic;");
897
- }
898
- if (materialState.roughness !== undefined && materialState.roughness !== null) {
899
- src.push("uniform float materialRoughness;");
900
- }
901
- if (materialState.specularF0 !== undefined && materialState.specularF0 !== null) {
902
- src.push("uniform float materialSpecularF0;");
903
- }
904
-
905
- //--------------------------------------------------------------------------------
906
- // MATERIAL TEXTURE INPUTS
907
- //--------------------------------------------------------------------------------
908
-
909
- if (uvs && material._ambientMap) {
910
- src.push("uniform sampler2D ambientMap;");
911
- if (material._ambientMap._state.matrix) {
912
- src.push("uniform mat4 ambientMapMatrix;");
913
- }
914
- }
915
- if (uvs && material._baseColorMap) {
916
- src.push("uniform sampler2D baseColorMap;");
917
- if (material._baseColorMap._state.matrix) {
918
- src.push("uniform mat4 baseColorMapMatrix;");
919
- }
920
- }
921
- if (uvs && material._diffuseMap) {
922
- src.push("uniform sampler2D diffuseMap;");
923
- if (material._diffuseMap._state.matrix) {
924
- src.push("uniform mat4 diffuseMapMatrix;");
925
- }
926
- }
927
- if (uvs && material._emissiveMap) {
928
- src.push("uniform sampler2D emissiveMap;");
929
- if (material._emissiveMap._state.matrix) {
930
- src.push("uniform mat4 emissiveMapMatrix;");
931
- }
932
- }
933
- if (normals && uvs && material._metallicMap) {
934
- src.push("uniform sampler2D metallicMap;");
935
- if (material._metallicMap._state.matrix) {
936
- src.push("uniform mat4 metallicMapMatrix;");
937
- }
938
- }
939
- if (normals && uvs && material._roughnessMap) {
940
- src.push("uniform sampler2D roughnessMap;");
941
- if (material._roughnessMap._state.matrix) {
942
- src.push("uniform mat4 roughnessMapMatrix;");
943
- }
944
- }
945
- if (normals && uvs && material._metallicRoughnessMap) {
946
- src.push("uniform sampler2D metallicRoughnessMap;");
947
- if (material._metallicRoughnessMap._state.matrix) {
948
- src.push("uniform mat4 metallicRoughnessMapMatrix;");
949
- }
950
- }
951
- if (normals && material._normalMap) {
952
- src.push("uniform sampler2D normalMap;");
953
- if (material._normalMap._state.matrix) {
954
- src.push("uniform mat4 normalMapMatrix;");
955
- }
956
- src.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {");
957
- src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");
958
- src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");
959
- src.push(" vec2 st0 = dFdx( uv.st );");
960
- src.push(" vec2 st1 = dFdy( uv.st );");
961
- src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");
962
- src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");
963
- src.push(" vec3 N = normalize( surf_norm );");
964
- src.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;");
965
- src.push(" mat3 tsn = mat3( S, T, N );");
966
- // src.push(" mapN *= 3.0;");
967
- src.push(" return normalize( tsn * mapN );");
968
- src.push("}");
969
- }
970
- if (uvs && material._occlusionMap) {
971
- src.push("uniform sampler2D occlusionMap;");
972
- if (material._occlusionMap._state.matrix) {
973
- src.push("uniform mat4 occlusionMapMatrix;");
974
- }
975
- }
976
- if (uvs && material._alphaMap) {
977
- src.push("uniform sampler2D alphaMap;");
978
- if (material._alphaMap._state.matrix) {
979
- src.push("uniform mat4 alphaMapMatrix;");
980
- }
981
- }
982
- if (normals && uvs && material._specularMap) {
983
- src.push("uniform sampler2D specularMap;");
984
- if (material._specularMap._state.matrix) {
985
- src.push("uniform mat4 specularMapMatrix;");
986
- }
987
- }
988
- if (normals && uvs && material._glossinessMap) {
989
- src.push("uniform sampler2D glossinessMap;");
990
- if (material._glossinessMap._state.matrix) {
991
- src.push("uniform mat4 glossinessMapMatrix;");
992
- }
993
- }
994
- if (normals && uvs && material._specularGlossinessMap) {
995
- src.push("uniform sampler2D materialSpecularGlossinessMap;");
996
- if (material._specularGlossinessMap._state.matrix) {
997
- src.push("uniform mat4 materialSpecularGlossinessMapMatrix;");
998
- }
999
- }
1000
-
1001
- //--------------------------------------------------------------------------------
1002
- // MATERIAL FRESNEL INPUTS
1003
- //--------------------------------------------------------------------------------
1004
-
1005
- if (normals && (material._diffuseFresnel ||
1006
- material._specularFresnel ||
1007
- material._alphaFresnel ||
1008
- material._emissiveFresnel ||
1009
- material._reflectivityFresnel)) {
1010
- src.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {");
1011
- src.push(" float fr = abs(dot(eyeDir, normal));");
1012
- src.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);");
1013
- src.push(" return pow(finalFr, power);");
1014
- src.push("}");
1015
- if (material._diffuseFresnel) {
1016
- src.push("uniform float diffuseFresnelCenterBias;");
1017
- src.push("uniform float diffuseFresnelEdgeBias;");
1018
- src.push("uniform float diffuseFresnelPower;");
1019
- src.push("uniform vec3 diffuseFresnelCenterColor;");
1020
- src.push("uniform vec3 diffuseFresnelEdgeColor;");
1021
- }
1022
- if (material._specularFresnel) {
1023
- src.push("uniform float specularFresnelCenterBias;");
1024
- src.push("uniform float specularFresnelEdgeBias;");
1025
- src.push("uniform float specularFresnelPower;");
1026
- src.push("uniform vec3 specularFresnelCenterColor;");
1027
- src.push("uniform vec3 specularFresnelEdgeColor;");
1028
- }
1029
- if (material._alphaFresnel) {
1030
- src.push("uniform float alphaFresnelCenterBias;");
1031
- src.push("uniform float alphaFresnelEdgeBias;");
1032
- src.push("uniform float alphaFresnelPower;");
1033
- src.push("uniform vec3 alphaFresnelCenterColor;");
1034
- src.push("uniform vec3 alphaFresnelEdgeColor;");
1035
- }
1036
- if (material._reflectivityFresnel) {
1037
- src.push("uniform float materialSpecularF0FresnelCenterBias;");
1038
- src.push("uniform float materialSpecularF0FresnelEdgeBias;");
1039
- src.push("uniform float materialSpecularF0FresnelPower;");
1040
- src.push("uniform vec3 materialSpecularF0FresnelCenterColor;");
1041
- src.push("uniform vec3 materialSpecularF0FresnelEdgeColor;");
1042
- }
1043
- if (material._emissiveFresnel) {
1044
- src.push("uniform float emissiveFresnelCenterBias;");
1045
- src.push("uniform float emissiveFresnelEdgeBias;");
1046
- src.push("uniform float emissiveFresnelPower;");
1047
- src.push("uniform vec3 emissiveFresnelCenterColor;");
1048
- src.push("uniform vec3 emissiveFresnelEdgeColor;");
1049
- }
1050
- }
1051
-
1052
- //--------------------------------------------------------------------------------
1053
- // LIGHT SOURCES
1054
- //--------------------------------------------------------------------------------
1055
-
1056
- src.push("uniform vec4 lightAmbient;");
1057
-
1058
- if (normals) {
1059
- for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources
1060
- const light = lightsState.lights[i];
1061
- if (light.type === "ambient") {
1062
- continue;
1063
- }
1064
- src.push("uniform vec4 lightColor" + i + ";");
1065
- if (light.type === "point") {
1066
- src.push("uniform vec3 lightAttenuation" + i + ";");
1067
- }
1068
- if (light.type === "dir" && light.space === "view") {
1069
- src.push("uniform vec3 lightDir" + i + ";");
1070
- }
1071
- if (light.type === "point" && light.space === "view") {
1072
- src.push("uniform vec3 lightPos" + i + ";");
1073
- } else {
1074
- src.push("in vec4 vViewLightReverseDirAndDist" + i + ";");
1075
- }
1076
- }
1077
- }
1078
-
1079
- if (receivesShadow) {
1080
-
1081
- // Variance castsShadow mapping filter
1082
-
1083
- // src.push("float linstep(float low, float high, float v){");
1084
- // src.push(" return clamp((v-low)/(high-low), 0.0, 1.0);");
1085
- // src.push("}");
1086
- //
1087
- // src.push("float VSM(sampler2D depths, vec2 uv, float compare){");
1088
- // src.push(" vec2 moments = texture(depths, uv).xy;");
1089
- // src.push(" float p = smoothstep(compare-0.02, compare, moments.x);");
1090
- // src.push(" float variance = max(moments.y - moments.x*moments.x, -0.001);");
1091
- // src.push(" float d = compare - moments.x;");
1092
- // src.push(" float p_max = linstep(0.2, 1.0, variance / (variance + d*d));");
1093
- // src.push(" return clamp(max(p, p_max), 0.0, 1.0);");
1094
- // src.push("}");
1095
-
1096
- for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources
1097
- if (lightsState.lights[i].castsShadow) {
1098
- src.push("in vec4 vShadowPosFromLight" + i + ";");
1099
- src.push("uniform sampler2D shadowMap" + i + ";");
1100
- }
1101
- }
1102
- }
1103
-
1104
- src.push("uniform vec4 colorize;");
1105
-
1106
- //================================================================================
1107
- // MAIN
1108
- //================================================================================
1109
- src.push("out vec4 outColor;");
1110
- src.push("void main(void) {");
1111
-
1112
- if (clipping) {
1113
- src.push("if (clippable) {");
1114
- src.push(" float dist = 0.0;");
1115
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
1116
- src.push("if (sectionPlaneActive" + i + ") {");
1117
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
1118
- src.push("}");
1119
- }
1120
- src.push(" if (dist > 0.0) { discard; }");
1121
- if (solid) {
1122
- src.push(" if (gl_FrontFacing == false) {");
1123
- src.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0);");
1124
- src.push(" return;");
1125
- src.push(" }");
1126
- }
1127
- src.push("}");
1128
- }
1129
-
1130
- if (geometryState.primitiveName === "points") {
1131
- src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
1132
- src.push("float r = dot(cxy, cxy);");
1133
- src.push("if (r > 1.0) {");
1134
- src.push(" discard;");
1135
- src.push("}");
1136
- }
1137
-
1138
- src.push("float occlusion = 1.0;");
1139
-
1140
- if (materialState.ambient) {
1141
- src.push("vec3 ambientColor = materialAmbient;");
1142
- } else {
1143
- src.push("vec3 ambientColor = vec3(1.0, 1.0, 1.0);");
1144
- }
1145
-
1146
- if (materialState.diffuse) {
1147
- src.push("vec3 diffuseColor = materialDiffuse;");
1148
- } else if (materialState.baseColor) {
1149
- src.push("vec3 diffuseColor = materialBaseColor;");
1150
- } else {
1151
- src.push("vec3 diffuseColor = vec3(1.0, 1.0, 1.0);");
1152
- }
1153
-
1154
- if (geometryState.colors) {
1155
- src.push("diffuseColor *= vColor.rgb;");
1156
- }
1157
-
1158
- if (materialState.emissive) {
1159
- src.push("vec3 emissiveColor = materialEmissive;"); // Emissive default is (0,0,0), so initializing here
1160
- } else {
1161
- src.push("vec3 emissiveColor = vec3(0.0, 0.0, 0.0);");
1162
- }
1163
-
1164
- if (materialState.specular) {
1165
- src.push("vec3 specular = materialSpecular;");
1166
- } else {
1167
- src.push("vec3 specular = vec3(1.0, 1.0, 1.0);");
1168
- }
1169
-
1170
- if (materialState.alpha !== undefined) {
1171
- src.push("float alpha = materialAlphaModeCutoff[0];");
1172
- } else {
1173
- src.push("float alpha = 1.0;");
1174
- }
1175
-
1176
- if (geometryState.colors) {
1177
- src.push("alpha *= vColor.a;");
1178
- }
1179
-
1180
- if (materialState.glossiness !== undefined) {
1181
- src.push("float glossiness = materialGlossiness;");
1182
- } else {
1183
- src.push("float glossiness = 1.0;");
1184
- }
1185
-
1186
- if (materialState.metallic !== undefined) {
1187
- src.push("float metallic = materialMetallic;");
1188
- } else {
1189
- src.push("float metallic = 1.0;");
1190
- }
1191
-
1192
- if (materialState.roughness !== undefined) {
1193
- src.push("float roughness = materialRoughness;");
1194
- } else {
1195
- src.push("float roughness = 1.0;");
1196
- }
1197
-
1198
- if (materialState.specularF0 !== undefined) {
1199
- src.push("float specularF0 = materialSpecularF0;");
1200
- } else {
1201
- src.push("float specularF0 = 1.0;");
1202
- }
1203
-
1204
- //--------------------------------------------------------------------------------
1205
- // TEXTURING
1206
- //--------------------------------------------------------------------------------
1207
-
1208
- if (uvs && ((normals && material._normalMap)
1209
- || material._ambientMap
1210
- || material._baseColorMap
1211
- || material._diffuseMap
1212
- || material._occlusionMap
1213
- || material._emissiveMap
1214
- || material._metallicMap
1215
- || material._roughnessMap
1216
- || material._metallicRoughnessMap
1217
- || material._specularMap
1218
- || material._glossinessMap
1219
- || material._specularGlossinessMap
1220
- || material._alphaMap)) {
1221
- src.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);");
1222
- src.push("vec2 textureCoord;");
1223
- }
1224
-
1225
- if (uvs && material._ambientMap) {
1226
- if (material._ambientMap._state.matrix) {
1227
- src.push("textureCoord = (ambientMapMatrix * texturePos).xy;");
1228
- } else {
1229
- src.push("textureCoord = texturePos.xy;");
1230
- }
1231
- src.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;");
1232
- src.push("ambientTexel = " + TEXTURE_DECODE_FUNCS[material._ambientMap._state.encoding] + "(ambientTexel);");
1233
- src.push("ambientColor *= ambientTexel.rgb;");
1234
- }
1235
-
1236
- if (uvs && material._diffuseMap) {
1237
- if (material._diffuseMap._state.matrix) {
1238
- src.push("textureCoord = (diffuseMapMatrix * texturePos).xy;");
1239
- } else {
1240
- src.push("textureCoord = texturePos.xy;");
1241
- }
1242
- src.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);");
1243
- src.push("diffuseTexel = " + TEXTURE_DECODE_FUNCS[material._diffuseMap._state.encoding] + "(diffuseTexel);");
1244
- src.push("diffuseColor *= diffuseTexel.rgb;");
1245
- src.push("alpha *= diffuseTexel.a;");
1246
- }
1247
-
1248
- if (uvs && material._baseColorMap) {
1249
- if (material._baseColorMap._state.matrix) {
1250
- src.push("textureCoord = (baseColorMapMatrix * texturePos).xy;");
1251
- } else {
1252
- src.push("textureCoord = texturePos.xy;");
1253
- }
1254
- src.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);");
1255
- src.push("baseColorTexel = " + TEXTURE_DECODE_FUNCS[material._baseColorMap._state.encoding] + "(baseColorTexel);");
1256
- src.push("diffuseColor *= baseColorTexel.rgb;");
1257
- src.push("alpha *= baseColorTexel.a;");
1258
- }
1259
-
1260
- if (uvs && material._emissiveMap) {
1261
- if (material._emissiveMap._state.matrix) {
1262
- src.push("textureCoord = (emissiveMapMatrix * texturePos).xy;");
1263
- } else {
1264
- src.push("textureCoord = texturePos.xy;");
1265
- }
1266
- src.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);");
1267
- src.push("emissiveTexel = " + TEXTURE_DECODE_FUNCS[material._emissiveMap._state.encoding] + "(emissiveTexel);");
1268
- src.push("emissiveColor = emissiveTexel.rgb;");
1269
- }
1270
-
1271
- if (uvs && material._alphaMap) {
1272
- if (material._alphaMap._state.matrix) {
1273
- src.push("textureCoord = (alphaMapMatrix * texturePos).xy;");
1274
- } else {
1275
- src.push("textureCoord = texturePos.xy;");
1276
- }
1277
- src.push("alpha *= texture(alphaMap, textureCoord).r;");
1278
- }
1279
-
1280
- if (uvs && material._occlusionMap) {
1281
- if (material._occlusionMap._state.matrix) {
1282
- src.push("textureCoord = (occlusionMapMatrix * texturePos).xy;");
1283
- } else {
1284
- src.push("textureCoord = texturePos.xy;");
1285
- }
1286
- src.push("occlusion *= texture(occlusionMap, textureCoord).r;");
1287
- }
1288
-
1289
- if (normals && ((lightsState.lights.length > 0) || lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0)) {
1290
-
1291
- //--------------------------------------------------------------------------------
1292
- // SHADING
1293
- //--------------------------------------------------------------------------------
1294
-
1295
- if (uvs && material._normalMap) {
1296
- if (material._normalMap._state.matrix) {
1297
- src.push("textureCoord = (normalMapMatrix * texturePos).xy;");
1298
- } else {
1299
- src.push("textureCoord = texturePos.xy;");
1300
- }
1301
- src.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );");
1302
- } else {
1303
- src.push("vec3 viewNormal = normalize(vViewNormal);");
1304
- }
1305
-
1306
- if (uvs && material._specularMap) {
1307
- if (material._specularMap._state.matrix) {
1308
- src.push("textureCoord = (specularMapMatrix * texturePos).xy;");
1309
- } else {
1310
- src.push("textureCoord = texturePos.xy;");
1311
- }
1312
- src.push("specular *= texture(specularMap, textureCoord).rgb;");
1313
- }
1314
-
1315
- if (uvs && material._glossinessMap) {
1316
- if (material._glossinessMap._state.matrix) {
1317
- src.push("textureCoord = (glossinessMapMatrix * texturePos).xy;");
1318
- } else {
1319
- src.push("textureCoord = texturePos.xy;");
1320
- }
1321
- src.push("glossiness *= texture(glossinessMap, textureCoord).r;");
1322
- }
1323
-
1324
- if (uvs && material._specularGlossinessMap) {
1325
- if (material._specularGlossinessMap._state.matrix) {
1326
- src.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;");
1327
- } else {
1328
- src.push("textureCoord = texturePos.xy;");
1329
- }
1330
- src.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"); // TODO: what if only RGB texture?
1331
- src.push("specular *= specGlossRGB.rgb;");
1332
- src.push("glossiness *= specGlossRGB.a;");
1333
- }
1334
-
1335
- if (uvs && material._metallicMap) {
1336
- if (material._metallicMap._state.matrix) {
1337
- src.push("textureCoord = (metallicMapMatrix * texturePos).xy;");
1338
- } else {
1339
- src.push("textureCoord = texturePos.xy;");
1340
- }
1341
- src.push("metallic *= texture(metallicMap, textureCoord).r;");
1342
- }
1343
-
1344
- if (uvs && material._roughnessMap) {
1345
- if (material._roughnessMap._state.matrix) {
1346
- src.push("textureCoord = (roughnessMapMatrix * texturePos).xy;");
1347
- } else {
1348
- src.push("textureCoord = texturePos.xy;");
1349
- }
1350
- src.push("roughness *= texture(roughnessMap, textureCoord).r;");
1351
- }
1352
-
1353
- if (uvs && material._metallicRoughnessMap) {
1354
- if (material._metallicRoughnessMap._state.matrix) {
1355
- src.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;");
1356
- } else {
1357
- src.push("textureCoord = texturePos.xy;");
1358
- }
1359
- src.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;");
1360
- src.push("metallic *= metalRoughRGB.b;");
1361
- src.push("roughness *= metalRoughRGB.g;");
1362
- }
1363
-
1364
- src.push("vec3 viewEyeDir = normalize(-vViewPosition);");
1365
-
1366
- if (material._diffuseFresnel) {
1367
- src.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);");
1368
- src.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);");
1369
- }
1370
- if (material._specularFresnel) {
1371
- src.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);");
1372
- src.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);");
1373
- }
1374
- if (material._alphaFresnel) {
1375
- src.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);");
1376
- src.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);");
1377
- }
1378
- if (material._emissiveFresnel) {
1379
- src.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);");
1380
- src.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);");
1381
- }
1382
-
1383
- src.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"); // ie. (alphaMode == "mask" && alpha < alphaCutoff)
1384
- src.push(" discard;"); // TODO: Discard earlier within this shader?
1385
- src.push("}");
1386
-
1387
- // PREPARE INPUTS FOR SHADER FUNCTIONS
1388
-
1389
- src.push("IncidentLight light;");
1390
- src.push("Material material;");
1391
- src.push("Geometry geometry;");
1392
- src.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));");
1393
- src.push("vec3 viewLightDir;");
1394
-
1395
- if (phongMaterial) {
1396
- src.push("material.diffuseColor = diffuseColor;");
1397
- src.push("material.specularColor = specular;");
1398
- src.push("material.shine = materialShininess;");
1399
- }
1400
-
1401
- if (specularMaterial) {
1402
- src.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"); // Energy conservation
1403
- src.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;");
1404
- src.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );");
1405
- src.push("material.specularColor = specular;");
1406
- }
1407
-
1408
- if (metallicMaterial) {
1409
- src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
1410
- src.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
1411
- src.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);");
1412
- src.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);");
1413
- }
1414
-
1415
- src.push("geometry.position = vViewPosition;");
1416
- if (lightsState.lightMaps.length > 0) {
1417
- src.push("geometry.worldNormal = normalize(vWorldNormal);");
1418
- }
1419
- src.push("geometry.viewNormal = viewNormal;");
1420
- src.push("geometry.viewEyeDir = viewEyeDir;");
1421
-
1422
- // ENVIRONMENT AND REFLECTION MAP SHADING
1423
-
1424
- if ((phongMaterial) && (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0)) {
1425
- src.push("computePhongLightMapping(geometry, material, reflectedLight);");
1426
- }
1427
-
1428
- if ((specularMaterial || metallicMaterial) && (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0)) {
1429
- src.push("computePBRLightMapping(geometry, material, reflectedLight);");
1430
- }
1431
-
1432
- // LIGHT SOURCE SHADING
1433
-
1434
- src.push("float shadow = 1.0;");
1435
-
1436
- // if (receivesShadow) {
1437
- //
1438
- // src.push("float lightDepth2 = clamp(length(lightPos)/40.0, 0.0, 1.0);");
1439
- // src.push("float illuminated = VSM(sLightDepth, lightUV, lightDepth2);");
1440
- //
1441
- src.push("float shadowAcneRemover = 0.007;");
1442
- src.push("vec3 fragmentDepth;");
1443
- src.push("float texelSize = 1.0 / 1024.0;");
1444
- src.push("float amountInLight = 0.0;");
1445
- src.push("vec3 shadowCoord;");
1446
- src.push('vec4 rgbaDepth;');
1447
- src.push("float depth;");
1448
- // }
1449
-
1450
- const numShadows = 0;
1451
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
1452
-
1453
- const light = lightsState.lights[i];
1454
-
1455
- if (light.type === "ambient") {
1456
- continue;
1457
- }
1458
- if (light.type === "dir" && light.space === "view") {
1459
- src.push("viewLightDir = -normalize(lightDir" + i + ");");
1460
- } else if (light.type === "point" && light.space === "view") {
1461
- src.push("viewLightDir = normalize(lightPos" + i + " - vViewPosition);");
1462
- //src.push("tmpVec3 = lightPos" + i + ".xyz - viewPosition.xyz;");
1463
- //src.push("lightDist = abs(length(tmpVec3));");
1464
- } else {
1465
- src.push("viewLightDir = normalize(vViewLightReverseDirAndDist" + i + ".xyz);"); // If normal mapping, the fragment->light vector will be in tangent space
1466
- }
1467
-
1468
- if (receivesShadow && light.castsShadow) {
1469
-
1470
- // if (true) {
1471
- // src.push('shadowCoord = (vShadowPosFromLight' + i + '.xyz/vShadowPosFromLight' + i + '.w)/2.0 + 0.5;');
1472
- // src.push("lightDepth2 = clamp(length(vec3[0.0, 20.0, 20.0])/40.0, 0.0, 1.0);");
1473
- // src.push("castsShadow *= VSM(shadowMap' + i + ', shadowCoord, lightDepth2);");
1474
- // }
1475
- //
1476
- // if (false) {
1477
- //
1478
- // PCF
1479
-
1480
- src.push("shadow = 0.0;");
1481
-
1482
- src.push("fragmentDepth = vShadowPosFromLight" + i + ".xyz;");
1483
- src.push("fragmentDepth.z -= shadowAcneRemover;");
1484
- src.push("for (int x = -3; x <= 3; x++) {");
1485
- src.push(" for (int y = -3; y <= 3; y++) {");
1486
- src.push(" float texelDepth = unpackDepth(texture(shadowMap" + i + ", fragmentDepth.xy + vec2(x, y) * texelSize));");
1487
- src.push(" if (fragmentDepth.z < texelDepth) {");
1488
- src.push(" shadow += 1.0;");
1489
- src.push(" }");
1490
- src.push(" }");
1491
- src.push("}");
1492
-
1493
- src.push("shadow = shadow / 9.0;");
1494
-
1495
- src.push("light.color = lightColor" + i + ".rgb * (lightColor" + i + ".a * shadow);"); // a is intensity
1496
- //
1497
- // }
1498
- //
1499
- // if (false){
1500
- //
1501
- // src.push("shadow = 1.0;");
1502
- //
1503
- // src.push('shadowCoord = (vShadowPosFromLight' + i + '.xyz/vShadowPosFromLight' + i + '.w)/2.0 + 0.5;');
1504
- //
1505
- // src.push('shadow -= (shadowCoord.z > unpackDepth(texture(shadowMap' + i + ', shadowCoord.xy + vec2( -0.94201624, -0.39906216 ) / 700.0)) + 0.0015) ? 0.2 : 0.0;');
1506
- // src.push('shadow -= (shadowCoord.z > unpackDepth(texture(shadowMap' + i + ', shadowCoord.xy + vec2( 0.94558609, -0.76890725 ) / 700.0)) + 0.0015) ? 0.2 : 0.0;');
1507
- // src.push('shadow -= (shadowCoord.z > unpackDepth(texture(shadowMap' + i + ', shadowCoord.xy + vec2( -0.094184101, -0.92938870 ) / 700.0)) + 0.0015) ? 0.2 : 0.0;');
1508
- // src.push('shadow -= (shadowCoord.z > unpackDepth(texture(shadowMap' + i + ', shadowCoord.xy + vec2( 0.34495938, 0.29387760 ) / 700.0)) + 0.0015) ? 0.2 : 0.0;');
1509
- //
1510
- // src.push("light.color = lightColor" + i + ".rgb * (lightColor" + i + ".a * shadow);");
1511
- // }
1512
- } else {
1513
- src.push("light.color = lightColor" + i + ".rgb * (lightColor" + i + ".a );"); // a is intensity
1514
- }
1515
-
1516
- src.push("light.direction = viewLightDir;");
1517
-
1518
- if (phongMaterial) {
1519
- src.push("computePhongLighting(light, geometry, material, reflectedLight);");
1520
- }
1521
-
1522
- if (specularMaterial || metallicMaterial) {
1523
- src.push("computePBRLighting(light, geometry, material, reflectedLight);");
1524
- }
1525
- }
1526
-
1527
- if (numShadows > 0) {
1528
- //src.push("shadow /= " + (9 * numShadows) + ".0;");
1529
- }
1530
-
1531
- //src.push("reflectedLight.diffuse *= shadow;");
1532
-
1533
- // COMBINE TERMS
1534
-
1535
- if (phongMaterial) {
1536
- src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * diffuseColor) + ((occlusion * (( reflectedLight.diffuse + reflectedLight.specular)))) + emissiveColor;");
1537
-
1538
- } else {
1539
- src.push("vec3 outgoingLight = (occlusion * (reflectedLight.diffuse)) + (occlusion * reflectedLight.specular) + emissiveColor;");
1540
- }
1541
-
1542
- } else {
1543
-
1544
- //--------------------------------------------------------------------------------
1545
- // NO SHADING - EMISSIVE and AMBIENT ONLY
1546
- //--------------------------------------------------------------------------------
1547
-
1548
- src.push("ambientColor *= (lightAmbient.rgb * lightAmbient.a);");
1549
-
1550
- src.push("vec3 outgoingLight = emissiveColor + ambientColor;");
1551
- }
1552
-
1553
- src.push("vec4 fragColor = vec4(outgoingLight, alpha) * colorize;");
1554
-
1555
- if (gammaOutput) {
1556
- src.push("fragColor = linearToGamma(fragColor, gammaFactor);");
1557
- }
1558
-
1559
- src.push("outColor = fragColor;");
1560
-
1561
- if (scene.logarithmicDepthBufferEnabled) {
1562
- src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
1563
- }
1564
-
1565
- src.push("}");
1566
-
1567
- return src;
1568
- }
1569
-
1570
- export {DrawShaderSource};