@xeokit/xeokit-sdk 2.5.2-beta-13 → 2.5.2-beta-16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (418) hide show
  1. package/dist/xeokit-sdk.cjs.js +30 -9
  2. package/dist/xeokit-sdk.es.js +30 -9
  3. package/dist/xeokit-sdk.es5.js +67 -65
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/viewer/metadata/MetaModel.js +15 -0
  9. package/src/viewer/metadata/MetaScene.js +15 -9
  10. package/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  11. package/src/src/extras/ContextMenu/ContextMenu.js +0 -907
  12. package/src/src/extras/ContextMenu/index.js +0 -1
  13. package/src/src/extras/MarqueePicker/MarqueePicker.js +0 -352
  14. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +0 -174
  15. package/src/src/extras/MarqueePicker/index.js +0 -2
  16. package/src/src/extras/PointerLens/PointerLens.js +0 -312
  17. package/src/src/extras/PointerLens/index.js +0 -1
  18. package/src/src/extras/collision/ObjectsKdTree3.js +0 -149
  19. package/src/src/extras/collision/index.js +0 -1
  20. package/src/src/extras/index.js +0 -4
  21. package/src/src/index.js +0 -3
  22. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -731
  23. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -84
  24. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +0 -435
  25. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -406
  26. package/src/src/plugins/AngleMeasurementsPlugin/index.js +0 -3
  27. package/src/src/plugins/AnnotationsPlugin/Annotation.js +0 -368
  28. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -583
  29. package/src/src/plugins/AnnotationsPlugin/index.js +0 -1
  30. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
  31. package/src/src/plugins/AxisGizmoPlugin/index.js +0 -1
  32. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -977
  33. package/src/src/plugins/BCFViewpointsPlugin/index.js +0 -1
  34. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +0 -29
  35. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +0 -751
  36. package/src/src/plugins/CityJSONLoaderPlugin/index.js +0 -1
  37. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -963
  38. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -84
  39. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +0 -399
  40. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -505
  41. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +0 -3
  42. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +0 -639
  43. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +0 -436
  44. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +0 -247
  45. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +0 -167
  46. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +0 -1
  47. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -429
  48. package/src/src/plugins/FastNavPlugin/index.js +0 -1
  49. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -140
  50. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -421
  51. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +0 -669
  52. package/src/src/plugins/GLTFLoaderPlugin/index.js +0 -2
  53. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +0 -58
  54. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +0 -563
  55. package/src/src/plugins/LASLoaderPlugin/index.js +0 -1
  56. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +0 -183
  57. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -290
  58. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -753
  59. package/src/src/plugins/NavCubePlugin/index.js +0 -1
  60. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
  61. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
  62. package/src/src/plugins/OBJLoaderPlugin/index.js +0 -1
  63. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
  64. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -274
  65. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
  66. package/src/src/plugins/STLLoaderPlugin/index.js +0 -2
  67. package/src/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
  68. package/src/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
  69. package/src/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
  70. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -404
  71. package/src/src/plugins/SectionPlanesPlugin/index.js +0 -1
  72. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
  73. package/src/src/plugins/SkyboxesPlugin/index.js +0 -1
  74. package/src/src/plugins/StoreyViewsPlugin/Storey.js +0 -84
  75. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
  76. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -773
  77. package/src/src/plugins/StoreyViewsPlugin/index.js +0 -1
  78. package/src/src/plugins/TreeViewPlugin/RenderService.js +0 -169
  79. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -101
  80. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -1370
  81. package/src/src/plugins/TreeViewPlugin/index.js +0 -1
  82. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
  83. package/src/src/plugins/ViewCullPlugin/index.js +0 -1
  84. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +0 -58
  85. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +0 -942
  86. package/src/src/plugins/WebIFCLoaderPlugin/index.js +0 -1
  87. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -95
  88. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -1194
  89. package/src/src/plugins/XKTLoaderPlugin/index.js +0 -2
  90. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -169
  91. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +0 -660
  92. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  93. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -230
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -223
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -283
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -246
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -439
  99. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -563
  100. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +0 -518
  101. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -2
  102. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
  103. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
  104. package/src/src/plugins/XML3DLoaderPlugin/index.js +0 -1
  105. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
  106. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
  107. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
  108. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
  112. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
  113. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
  114. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
  115. package/src/src/plugins/index.js +0 -21
  116. package/src/src/plugins/lib/culling/ObjectCullStates.js +0 -208
  117. package/src/src/plugins/lib/earcut.js +0 -677
  118. package/src/src/plugins/lib/html/Dot.js +0 -179
  119. package/src/src/plugins/lib/html/Label.js +0 -174
  120. package/src/src/plugins/lib/html/Wire.js +0 -220
  121. package/src/src/viewer/Configs.js +0 -127
  122. package/src/src/viewer/Plugin.js +0 -233
  123. package/src/src/viewer/Viewer.js +0 -542
  124. package/src/src/viewer/index.js +0 -5
  125. package/src/src/viewer/localization/LocaleService.js +0 -475
  126. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +0 -163
  127. package/src/src/viewer/metadata/IFCObjectDefaults.js +0 -17
  128. package/src/src/viewer/metadata/MetaModel.js +0 -414
  129. package/src/src/viewer/metadata/MetaObject.js +0 -223
  130. package/src/src/viewer/metadata/MetaScene.js +0 -336
  131. package/src/src/viewer/metadata/Property.js +0 -55
  132. package/src/src/viewer/metadata/PropertySet.js +0 -77
  133. package/src/src/viewer/scene/Bitmap/Bitmap.js +0 -473
  134. package/src/src/viewer/scene/Bitmap/index.js +0 -1
  135. package/src/src/viewer/scene/CameraControl/CameraControl.js +0 -1750
  136. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
  137. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
  138. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -265
  139. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -384
  140. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
  141. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -183
  142. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
  143. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -345
  144. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -376
  145. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -288
  146. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -235
  147. package/src/src/viewer/scene/Component.js +0 -915
  148. package/src/src/viewer/scene/Entity.js +0 -502
  149. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
  150. package/src/src/viewer/scene/ImagePlane/index.js +0 -1
  151. package/src/src/viewer/scene/LineSet/LineSet.js +0 -163
  152. package/src/src/viewer/scene/LineSet/index.js +0 -1
  153. package/src/src/viewer/scene/camera/Camera.js +0 -912
  154. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +0 -669
  155. package/src/src/viewer/scene/camera/CameraPath.js +0 -194
  156. package/src/src/viewer/scene/camera/CameraPathAnimation.js +0 -326
  157. package/src/src/viewer/scene/camera/CustomProjection.js +0 -149
  158. package/src/src/viewer/scene/camera/Frustum.js +0 -316
  159. package/src/src/viewer/scene/camera/Ortho.js +0 -286
  160. package/src/src/viewer/scene/camera/Perspective.js +0 -304
  161. package/src/src/viewer/scene/camera/index.js +0 -2
  162. package/src/src/viewer/scene/canvas/Canvas.js +0 -490
  163. package/src/src/viewer/scene/canvas/Spinner.js +0 -323
  164. package/src/src/viewer/scene/constants/constants.js +0 -371
  165. package/src/src/viewer/scene/core.js +0 -268
  166. package/src/src/viewer/scene/geometry/Geometry.js +0 -33
  167. package/src/src/viewer/scene/geometry/ReadableGeometry.js +0 -682
  168. package/src/src/viewer/scene/geometry/VBOGeometry.js +0 -319
  169. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +0 -238
  170. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +0 -106
  171. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +0 -271
  172. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +0 -102
  173. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +0 -168
  174. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +0 -161
  175. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +0 -172
  176. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +0 -1721
  177. package/src/src/viewer/scene/geometry/builders/index.js +0 -8
  178. package/src/src/viewer/scene/geometry/index.js +0 -4
  179. package/src/src/viewer/scene/geometry/loaders/index.js +0 -2
  180. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +0 -103
  181. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +0 -130
  182. package/src/src/viewer/scene/index.js +0 -21
  183. package/src/src/viewer/scene/input/Input.js +0 -1333
  184. package/src/src/viewer/scene/libs/k3d.js +0 -1032
  185. package/src/src/viewer/scene/lights/AmbientLight.js +0 -175
  186. package/src/src/viewer/scene/lights/CubeTexture.js +0 -156
  187. package/src/src/viewer/scene/lights/DirLight.js +0 -314
  188. package/src/src/viewer/scene/lights/Light.js +0 -29
  189. package/src/src/viewer/scene/lights/LightMap.js +0 -77
  190. package/src/src/viewer/scene/lights/PointLight.js +0 -395
  191. package/src/src/viewer/scene/lights/ReflectionMap.js +0 -79
  192. package/src/src/viewer/scene/lights/Shadow.js +0 -138
  193. package/src/src/viewer/scene/lights/index.js +0 -5
  194. package/src/src/viewer/scene/marker/Marker.js +0 -383
  195. package/src/src/viewer/scene/marker/SpriteMarker.js +0 -356
  196. package/src/src/viewer/scene/marker/index.js +0 -2
  197. package/src/src/viewer/scene/materials/EdgeMaterial.js +0 -359
  198. package/src/src/viewer/scene/materials/EmphasisMaterial.js +0 -613
  199. package/src/src/viewer/scene/materials/Fresnel.js +0 -222
  200. package/src/src/viewer/scene/materials/LambertMaterial.js +0 -378
  201. package/src/src/viewer/scene/materials/LinesMaterial.js +0 -169
  202. package/src/src/viewer/scene/materials/Material.js +0 -39
  203. package/src/src/viewer/scene/materials/MetallicMaterial.js +0 -820
  204. package/src/src/viewer/scene/materials/PhongMaterial.js +0 -860
  205. package/src/src/viewer/scene/materials/PointsMaterial.js +0 -409
  206. package/src/src/viewer/scene/materials/SpecularMaterial.js +0 -807
  207. package/src/src/viewer/scene/materials/Texture.js +0 -513
  208. package/src/src/viewer/scene/materials/index.js +0 -8
  209. package/src/src/viewer/scene/math/Frustum.js +0 -118
  210. package/src/src/viewer/scene/math/buildEdgeIndices.js +0 -162
  211. package/src/src/viewer/scene/math/geometryCompressionUtils.js +0 -365
  212. package/src/src/viewer/scene/math/index.js +0 -3
  213. package/src/src/viewer/scene/math/math.js +0 -5386
  214. package/src/src/viewer/scene/math/rtcCoords.js +0 -139
  215. package/src/src/viewer/scene/mementos/CameraMemento.js +0 -200
  216. package/src/src/viewer/scene/mementos/ModelMemento.js +0 -263
  217. package/src/src/viewer/scene/mementos/ObjectsMemento.js +0 -259
  218. package/src/src/viewer/scene/mementos/index.js +0 -3
  219. package/src/src/viewer/scene/mesh/Mesh.js +0 -2202
  220. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  221. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +0 -1570
  222. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  223. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  224. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  225. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  226. package/src/src/viewer/scene/mesh/index.js +0 -1
  227. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -217
  228. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +0 -157
  229. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  230. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +0 -151
  231. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  232. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +0 -124
  233. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  234. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +0 -98
  235. package/src/src/viewer/scene/metriqs/Metriqs.js +0 -259
  236. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +0 -21
  237. package/src/src/viewer/scene/model/PerformanceModel.js +0 -26
  238. package/src/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  239. package/src/src/viewer/scene/model/SceneModel.js +0 -4018
  240. package/src/src/viewer/scene/model/SceneModelEntity.js +0 -715
  241. package/src/src/viewer/scene/model/SceneModelMesh.js +0 -341
  242. package/src/src/viewer/scene/model/SceneModelTexture.js +0 -38
  243. package/src/src/viewer/scene/model/SceneModelTextureSet.js +0 -59
  244. package/src/src/viewer/scene/model/SceneModelTransform.js +0 -404
  245. package/src/src/viewer/scene/model/VBOSceneModel.js +0 -26
  246. package/src/src/viewer/scene/model/calculateUniquePositions.js +0 -126
  247. package/src/src/viewer/scene/model/compression.js +0 -227
  248. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  249. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  250. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -891
  251. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  252. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  253. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  254. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  255. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  256. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  257. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1322
  258. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  259. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  260. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  261. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  262. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -619
  263. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  264. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -414
  265. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -422
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -462
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -436
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -455
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -440
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  273. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -465
  274. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -466
  275. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -427
  276. package/src/src/viewer/scene/model/index.js +0 -5
  277. package/src/src/viewer/scene/model/rebucketPositions.js +0 -354
  278. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  279. package/src/src/viewer/scene/model/vbo/VBORenderer.js +0 -646
  280. package/src/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -699
  281. package/src/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  282. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -316
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  284. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  285. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  286. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -311
  287. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -309
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  291. package/src/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
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  294. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
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  298. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  299. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -309
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@@ -1,324 +0,0 @@
1
- import {Program} from "./../Program.js";
2
- import {ArrayBuf} from "./../ArrayBuf.js";
3
- import {math} from "../../math/math.js";
4
- import {WEBGL_INFO} from "../../webglInfo.js";
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-
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- const blurStdDev = 4;
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- const blurDepthCutoff = 0.01;
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- const KERNEL_RADIUS = 16;
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-
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- const sampleOffsetsVert = new Float32Array(createSampleOffsets(KERNEL_RADIUS + 1, [0, 1]));
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- const sampleOffsetsHor = new Float32Array(createSampleOffsets(KERNEL_RADIUS + 1, [1, 0]));
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- const sampleWeights = new Float32Array(createSampleWeights(KERNEL_RADIUS + 1, blurStdDev));
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-
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- const tempVec2a = new Float32Array(2);
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-
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- /**
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- * SAO implementation inspired from previous SAO work in THREE.js by ludobaka / ludobaka.github.io and bhouston
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- * @private
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- */
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- class SAODepthLimitedBlurRenderer {
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-
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- constructor(scene) {
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-
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- this._scene = scene;
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-
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- // The program
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-
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- this._program = null;
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- this._programError = false;
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-
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- // Variable locations
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-
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- this._aPosition = null;
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- this._aUV = null;
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-
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- this._uDepthTexture = "uDepthTexture";
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- this._uOcclusionTexture = "uOcclusionTexture";
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-
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- this._uViewport = null;
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- this._uCameraNear = null;
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- this._uCameraFar = null;
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- this._uCameraProjectionMatrix = null;
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- this._uCameraInverseProjectionMatrix = null;
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-
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- // VBOs
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-
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- this._uvBuf = null;
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- this._positionsBuf = null;
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- this._indicesBuf = null;
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-
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- this.init();
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- }
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-
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- init() {
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-
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- // Create program & VBOs, locate attributes and uniforms
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-
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- const gl = this._scene.canvas.gl;
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-
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- this._program = new Program(gl, {
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-
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- vertex: [
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- `#version 300 es
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- precision highp float;
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- precision highp int;
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-
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- in vec3 aPosition;
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- in vec2 aUV;
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- uniform vec2 uViewport;
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- out vec2 vUV;
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- out vec2 vInvSize;
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- void main () {
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- vUV = aUV;
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- vInvSize = 1.0 / uViewport;
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- gl_Position = vec4(aPosition, 1.0);
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- }`],
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-
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- fragment: [
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- `#version 300 es
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- precision highp float;
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- precision highp int;
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-
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- #define PI 3.14159265359
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- #define PI2 6.28318530718
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- #define EPSILON 1e-6
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-
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- #define KERNEL_RADIUS ${KERNEL_RADIUS}
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-
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- in vec2 vUV;
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- in vec2 vInvSize;
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-
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- uniform sampler2D uDepthTexture;
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- uniform sampler2D uOcclusionTexture;
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-
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- uniform float uCameraNear;
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- uniform float uCameraFar;
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- uniform float uDepthCutoff;
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-
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- uniform vec2 uSampleOffsets[ KERNEL_RADIUS + 1 ];
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- uniform float uSampleWeights[ KERNEL_RADIUS + 1 ];
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-
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- const float unpackDownscale = 255. / 256.;
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-
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- const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
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- const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );
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-
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- const float packUpscale = 256. / 255.;
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-
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- const float shiftRights = 1. / 256.;
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-
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- float unpackRGBAToFloat( const in vec4 v ) {
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- return dot( floor( v * 255.0 + 0.5 ) / 255.0, unpackFactors );
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- }
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-
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- vec4 packFloatToRGBA( const in float v ) {
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- vec4 r = vec4( fract( v * packFactors ), v );
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- r.yzw -= r.xyz * shiftRights;
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- return r * packUpscale;
119
- }
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-
121
- float viewZToOrthographicDepth( const in float viewZ) {
122
- return ( viewZ + uCameraNear ) / ( uCameraNear - uCameraFar );
123
- }
124
-
125
- float orthographicDepthToViewZ( const in float linearClipZ) {
126
- return linearClipZ * ( uCameraNear - uCameraFar ) - uCameraNear;
127
- }
128
-
129
- float viewZToPerspectiveDepth( const in float viewZ) {
130
- return (( uCameraNear + viewZ ) * uCameraFar ) / (( uCameraFar - uCameraNear ) * viewZ );
131
- }
132
-
133
- float perspectiveDepthToViewZ( const in float invClipZ) {
134
- return ( uCameraNear * uCameraFar ) / ( ( uCameraFar - uCameraNear ) * invClipZ - uCameraFar );
135
- }
136
-
137
- float getDepth( const in vec2 screenPosition ) {
138
- return vec4(texture(uDepthTexture, screenPosition)).r;
139
- }
140
-
141
- float getViewZ( const in float depth ) {
142
- return perspectiveDepthToViewZ( depth );
143
- }
144
-
145
- out vec4 outColor;
146
-
147
- void main() {
148
-
149
- float depth = getDepth( vUV );
150
- if( depth >= ( 1.0 - EPSILON ) ) {
151
- discard;
152
- }
153
-
154
- float centerViewZ = -getViewZ( depth );
155
- bool rBreak = false;
156
- bool lBreak = false;
157
-
158
- float weightSum = uSampleWeights[0];
159
- float occlusionSum = unpackRGBAToFloat(texture( uOcclusionTexture, vUV )) * weightSum;
160
-
161
- for( int i = 1; i <= KERNEL_RADIUS; i ++ ) {
162
-
163
- float sampleWeight = uSampleWeights[i];
164
- vec2 sampleUVOffset = uSampleOffsets[i] * vInvSize;
165
-
166
- vec2 sampleUV = vUV + sampleUVOffset;
167
- float viewZ = -getViewZ( getDepth( sampleUV ) );
168
-
169
- if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {
170
- rBreak = true;
171
- }
172
-
173
- if( ! rBreak ) {
174
- occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;
175
- weightSum += sampleWeight;
176
- }
177
-
178
- sampleUV = vUV - sampleUVOffset;
179
- viewZ = -getViewZ( getDepth( sampleUV ) );
180
-
181
- if( abs( viewZ - centerViewZ ) > uDepthCutoff ) {
182
- lBreak = true;
183
- }
184
-
185
- if( ! lBreak ) {
186
- occlusionSum += unpackRGBAToFloat(texture( uOcclusionTexture, sampleUV )) * sampleWeight;
187
- weightSum += sampleWeight;
188
- }
189
- }
190
-
191
- outColor = packFloatToRGBA(occlusionSum / weightSum);
192
- }`
193
- ]
194
- });
195
-
196
- if (this._program.errors) {
197
- console.error(this._program.errors.join("\n"));
198
- this._programError = true;
199
- return;
200
- }
201
-
202
- const uv = new Float32Array([1, 1, 0, 1, 0, 0, 1, 0]);
203
- const positions = new Float32Array([1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0]);
204
-
205
- // Mitigation: if Uint8Array is used, the geometry is corrupted on OSX when using Chrome with data-textures
206
- const indices = new Uint32Array([0, 1, 2, 0, 2, 3]);
207
-
208
- this._positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positions, positions.length, 3, gl.STATIC_DRAW);
209
- this._uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, uv, uv.length, 2, gl.STATIC_DRAW);
210
- this._indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, indices, indices.length, 1, gl.STATIC_DRAW);
211
-
212
- this._program.bind();
213
-
214
- this._uViewport = this._program.getLocation("uViewport");
215
-
216
- this._uCameraNear = this._program.getLocation("uCameraNear");
217
- this._uCameraFar = this._program.getLocation("uCameraFar");
218
-
219
- this._uDepthCutoff = this._program.getLocation("uDepthCutoff");
220
-
221
- this._uSampleOffsets = gl.getUniformLocation(this._program.handle, "uSampleOffsets");
222
- this._uSampleWeights = gl.getUniformLocation(this._program.handle, "uSampleWeights");
223
-
224
- this._aPosition = this._program.getAttribute("aPosition");
225
- this._aUV = this._program.getAttribute("aUV");
226
- }
227
-
228
- render(depthRenderBuffer, occlusionRenderBuffer, direction) {
229
-
230
- if (this._programError) {
231
- return;
232
- }
233
-
234
- if (!this._getInverseProjectMat) { // HACK: scene.camera not defined until render time
235
- this._getInverseProjectMat = (() => {
236
- let projMatDirty = true;
237
- this._scene.camera.on("projMatrix", function () {
238
- projMatDirty = true;
239
- });
240
- const inverseProjectMat = math.mat4();
241
- return () => {
242
- if (projMatDirty) {
243
- math.inverseMat4(scene.camera.projMatrix, inverseProjectMat);
244
- }
245
- return inverseProjectMat;
246
- }
247
- })();
248
- }
249
-
250
- const gl = this._scene.canvas.gl;
251
- const program = this._program;
252
- const scene = this._scene;
253
- const viewportWidth = gl.drawingBufferWidth;
254
- const viewportHeight = gl.drawingBufferHeight;
255
- const projectState = scene.camera.project._state;
256
- const near = projectState.near;
257
- const far = projectState.far;
258
-
259
- gl.viewport(0, 0, viewportWidth, viewportHeight);
260
- gl.clearColor(0, 0, 0, 1);
261
- gl.enable(gl.DEPTH_TEST);
262
- gl.disable(gl.BLEND);
263
- gl.frontFace(gl.CCW);
264
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
265
-
266
- program.bind();
267
-
268
- tempVec2a[0] = viewportWidth;
269
- tempVec2a[1] = viewportHeight;
270
-
271
- gl.uniform2fv(this._uViewport, tempVec2a);
272
- gl.uniform1f(this._uCameraNear, near);
273
- gl.uniform1f(this._uCameraFar, far);
274
-
275
- gl.uniform1f(this._uDepthCutoff, blurDepthCutoff);
276
-
277
- if (direction === 0) {// Horizontal
278
- gl.uniform2fv(this._uSampleOffsets, sampleOffsetsHor);
279
- } else { // Vertical
280
- gl.uniform2fv(this._uSampleOffsets, sampleOffsetsVert);
281
- }
282
-
283
- gl.uniform1fv(this._uSampleWeights, sampleWeights);
284
-
285
- const depthTexture = depthRenderBuffer.getDepthTexture();
286
- const occlusionTexture = occlusionRenderBuffer.getTexture();
287
-
288
- program.bindTexture(this._uDepthTexture, depthTexture, 0); // TODO: use FrameCtx.textureUnit
289
- program.bindTexture(this._uOcclusionTexture, occlusionTexture, 1);
290
-
291
- this._aUV.bindArrayBuffer(this._uvBuf);
292
- this._aPosition.bindArrayBuffer(this._positionsBuf);
293
- this._indicesBuf.bind();
294
-
295
- gl.drawElements(gl.TRIANGLES, this._indicesBuf.numItems, this._indicesBuf.itemType, 0);
296
- }
297
-
298
- destroy() {
299
- this._program.destroy();
300
- }
301
- }
302
-
303
- function createSampleWeights(kernelRadius, stdDev) {
304
- const weights = [];
305
- for (let i = 0; i <= kernelRadius; i++) {
306
- weights.push(gaussian(i, stdDev));
307
- }
308
- return weights; // TODO: Optimize
309
- }
310
-
311
- function gaussian(x, stdDev) {
312
- return Math.exp(-(x * x) / (2.0 * (stdDev * stdDev))) / (Math.sqrt(2.0 * Math.PI) * stdDev);
313
- }
314
-
315
- function createSampleOffsets(kernelRadius, uvIncrement) {
316
- const offsets = [];
317
- for (let i = 0; i <= kernelRadius; i++) {
318
- offsets.push(uvIncrement[0] * i);
319
- offsets.push(uvIncrement[1] * i);
320
- }
321
- return offsets;
322
- }
323
-
324
- export {SAODepthLimitedBlurRenderer};
@@ -1,376 +0,0 @@
1
- import {Program} from "./../Program.js";
2
- import {ArrayBuf} from "./../ArrayBuf.js";
3
- import {math} from "../../math/math.js";
4
- import {WEBGL_INFO} from "../../webglInfo.js";
5
-
6
- const tempVec2 = math.vec2();
7
-
8
- /**
9
- * SAO implementation inspired from previous SAO work in THREE.js by ludobaka / ludobaka.github.io and bhouston
10
- * @private
11
- */
12
- class SAOOcclusionRenderer {
13
-
14
- constructor(scene) {
15
-
16
- this._scene = scene;
17
-
18
- this._numSamples = null;
19
-
20
- // The program
21
-
22
- this._program = null;
23
- this._programError = false;
24
-
25
- // Variable locations
26
-
27
- this._aPosition = null;
28
- this._aUV = null;
29
-
30
- this._uDepthTexture = "uDepthTexture";
31
-
32
- this._uCameraNear = null;
33
- this._uCameraFar = null;
34
- this._uCameraProjectionMatrix = null;
35
- this._uCameraInverseProjectionMatrix = null;
36
-
37
- this._uScale = null;
38
- this._uIntensity = null;
39
- this._uBias = null;
40
- this._uKernelRadius = null;
41
- this._uMinResolution = null;
42
- this._uRandomSeed = null;
43
-
44
- // VBOs
45
-
46
- this._uvBuf = null;
47
- this._positionsBuf = null;
48
- this._indicesBuf = null;
49
- }
50
-
51
- render(depthRenderBuffer) {
52
-
53
- this._build();
54
-
55
- if (this._programError) {
56
- return;
57
- }
58
-
59
- if (!this._getInverseProjectMat) { // HACK: scene.camera not defined until render time
60
- this._getInverseProjectMat = (() => {
61
- let projMatDirty = true;
62
- this._scene.camera.on("projMatrix", function () {
63
- projMatDirty = true;
64
- });
65
- const inverseProjectMat = math.mat4();
66
- return () => {
67
- if (projMatDirty) {
68
- math.inverseMat4(scene.camera.projMatrix, inverseProjectMat);
69
- }
70
- return inverseProjectMat;
71
- }
72
- })();
73
- }
74
-
75
- const gl = this._scene.canvas.gl;
76
- const program = this._program;
77
- const scene = this._scene;
78
- const sao = scene.sao;
79
- const viewportWidth = gl.drawingBufferWidth;
80
- const viewportHeight = gl.drawingBufferHeight;
81
- const projectState = scene.camera.project._state;
82
- const near = projectState.near;
83
- const far = projectState.far;
84
- const projectionMatrix = projectState.matrix;
85
- const inverseProjectionMatrix = this._getInverseProjectMat();
86
- const randomSeed = Math.random();
87
- const perspective = (scene.camera.projection === "perspective");
88
-
89
- tempVec2[0] = viewportWidth;
90
- tempVec2[1] = viewportHeight;
91
-
92
- gl.viewport(0, 0, viewportWidth, viewportHeight);
93
- gl.clearColor(0, 0, 0, 1);
94
- gl.disable(gl.DEPTH_TEST);
95
- gl.disable(gl.BLEND);
96
- gl.frontFace(gl.CCW);
97
- gl.clear(gl.COLOR_BUFFER_BIT);
98
-
99
- program.bind();
100
-
101
- gl.uniform1f(this._uCameraNear, near);
102
- gl.uniform1f(this._uCameraFar, far);
103
-
104
- gl.uniformMatrix4fv(this._uCameraProjectionMatrix, false, projectionMatrix);
105
- gl.uniformMatrix4fv(this._uCameraInverseProjectionMatrix, false, inverseProjectionMatrix);
106
-
107
- gl.uniform1i(this._uPerspective, perspective);
108
-
109
- gl.uniform1f(this._uScale, sao.scale * (far / 5));
110
- gl.uniform1f(this._uIntensity, sao.intensity);
111
- gl.uniform1f(this._uBias, sao.bias);
112
- gl.uniform1f(this._uKernelRadius, sao.kernelRadius);
113
- gl.uniform1f(this._uMinResolution, sao.minResolution);
114
- gl.uniform2fv(this._uViewport, tempVec2);
115
- gl.uniform1f(this._uRandomSeed, randomSeed);
116
-
117
- const depthTexture = depthRenderBuffer.getDepthTexture();
118
-
119
- program.bindTexture(this._uDepthTexture, depthTexture, 0);
120
-
121
- this._aUV.bindArrayBuffer(this._uvBuf);
122
- this._aPosition.bindArrayBuffer(this._positionsBuf);
123
- this._indicesBuf.bind();
124
-
125
- gl.drawElements(gl.TRIANGLES, this._indicesBuf.numItems, this._indicesBuf.itemType, 0);
126
- }
127
-
128
- _build() {
129
-
130
- let dirty = false;
131
-
132
- const sao = this._scene.sao;
133
-
134
- if (sao.numSamples !== this._numSamples) {
135
- this._numSamples = Math.floor(sao.numSamples);
136
- dirty = true;
137
- }
138
-
139
- if (!dirty) {
140
- return;
141
- }
142
-
143
- const gl = this._scene.canvas.gl;
144
-
145
- if (this._program) {
146
- this._program.destroy();
147
- this._program = null;
148
- }
149
-
150
- this._program = new Program(gl, {
151
-
152
- vertex: [`#version 300 es
153
- precision highp float;
154
- precision highp int;
155
-
156
- in vec3 aPosition;
157
- in vec2 aUV;
158
-
159
- out vec2 vUV;
160
-
161
- void main () {
162
- gl_Position = vec4(aPosition, 1.0);
163
- vUV = aUV;
164
- }`],
165
-
166
- fragment: [
167
- `#version 300 es
168
- precision highp float;
169
- precision highp int;
170
-
171
- #define NORMAL_TEXTURE 0
172
- #define PI 3.14159265359
173
- #define PI2 6.28318530718
174
- #define EPSILON 1e-6
175
- #define NUM_SAMPLES ${this._numSamples}
176
- #define NUM_RINGS 4
177
-
178
- in vec2 vUV;
179
-
180
- uniform sampler2D uDepthTexture;
181
-
182
- uniform float uCameraNear;
183
- uniform float uCameraFar;
184
- uniform mat4 uProjectMatrix;
185
- uniform mat4 uInverseProjectMatrix;
186
-
187
- uniform bool uPerspective;
188
-
189
- uniform float uScale;
190
- uniform float uIntensity;
191
- uniform float uBias;
192
- uniform float uKernelRadius;
193
- uniform float uMinResolution;
194
- uniform vec2 uViewport;
195
- uniform float uRandomSeed;
196
-
197
- float pow2( const in float x ) { return x*x; }
198
-
199
- highp float rand( const in vec2 uv ) {
200
- const highp float a = 12.9898, b = 78.233, c = 43758.5453;
201
- highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
202
- return fract(sin(sn) * c);
203
- }
204
-
205
- vec3 packNormalToRGB( const in vec3 normal ) {
206
- return normalize( normal ) * 0.5 + 0.5;
207
- }
208
-
209
- vec3 unpackRGBToNormal( const in vec3 rgb ) {
210
- return 2.0 * rgb.xyz - 1.0;
211
- }
212
-
213
- const float packUpscale = 256. / 255.;
214
- const float unpackDownScale = 255. / 256.;
215
-
216
- const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
217
- const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );
218
-
219
- const float shiftRights = 1. / 256.;
220
-
221
- vec4 packFloatToRGBA( const in float v ) {
222
- vec4 r = vec4( fract( v * packFactors ), v );
223
- r.yzw -= r.xyz * shiftRights;
224
- return r * packUpscale;
225
- }
226
-
227
- float unpackRGBAToFloat( const in vec4 v ) {
228
- return dot( floor( v * 255.0 + 0.5 ) / 255.0, unPackFactors );
229
- }
230
-
231
- float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
232
- return ( near * far ) / ( ( far - near ) * invClipZ - far );
233
- }
234
-
235
- float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
236
- return linearClipZ * ( near - far ) - near;
237
- }
238
-
239
- float getDepth( const in vec2 screenPosition ) {
240
- return vec4(texture(uDepthTexture, screenPosition)).r;
241
- }
242
-
243
- float getViewZ( const in float depth ) {
244
- if (uPerspective) {
245
- return perspectiveDepthToViewZ( depth, uCameraNear, uCameraFar );
246
- } else {
247
- return orthographicDepthToViewZ( depth, uCameraNear, uCameraFar );
248
- }
249
- }
250
-
251
- vec3 getViewPos( const in vec2 screenPos, const in float depth, const in float viewZ ) {
252
- float clipW = uProjectMatrix[2][3] * viewZ + uProjectMatrix[3][3];
253
- vec4 clipPosition = vec4( ( vec3( screenPos, depth ) - 0.5 ) * 2.0, 1.0 );
254
- clipPosition *= clipW;
255
- return ( uInverseProjectMatrix * clipPosition ).xyz;
256
- }
257
-
258
- vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPos ) {
259
- return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );
260
- }
261
-
262
- float scaleDividedByCameraFar;
263
- float minResolutionMultipliedByCameraFar;
264
-
265
- float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {
266
- vec3 viewDelta = sampleViewPosition - centerViewPosition;
267
- float viewDistance = length( viewDelta );
268
- float scaledScreenDistance = scaleDividedByCameraFar * viewDistance;
269
- return max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - uBias) / (1.0 + pow2( scaledScreenDistance ) );
270
- }
271
-
272
- const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );
273
- const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );
274
-
275
- float getAmbientOcclusion( const in vec3 centerViewPosition ) {
276
-
277
- scaleDividedByCameraFar = uScale / uCameraFar;
278
- minResolutionMultipliedByCameraFar = uMinResolution * uCameraFar;
279
- vec3 centerViewNormal = getViewNormal( centerViewPosition, vUV );
280
-
281
- float angle = rand( vUV + uRandomSeed ) * PI2;
282
- vec2 radius = vec2( uKernelRadius * INV_NUM_SAMPLES ) / uViewport;
283
- vec2 radiusStep = radius;
284
-
285
- float occlusionSum = 0.0;
286
- float weightSum = 0.0;
287
-
288
- for( int i = 0; i < NUM_SAMPLES; i ++ ) {
289
- vec2 sampleUv = vUV + vec2( cos( angle ), sin( angle ) ) * radius;
290
- radius += radiusStep;
291
- angle += ANGLE_STEP;
292
-
293
- float sampleDepth = getDepth( sampleUv );
294
- if( sampleDepth >= ( 1.0 - EPSILON ) ) {
295
- continue;
296
- }
297
-
298
- float sampleViewZ = getViewZ( sampleDepth );
299
- vec3 sampleViewPosition = getViewPos( sampleUv, sampleDepth, sampleViewZ );
300
- occlusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );
301
- weightSum += 1.0;
302
- }
303
-
304
- if( weightSum == 0.0 ) discard;
305
-
306
- return occlusionSum * ( uIntensity / weightSum );
307
- }
308
-
309
- out vec4 outColor;
310
-
311
- void main() {
312
-
313
- float centerDepth = getDepth( vUV );
314
-
315
- if( centerDepth >= ( 1.0 - EPSILON ) ) {
316
- discard;
317
- }
318
-
319
- float centerViewZ = getViewZ( centerDepth );
320
- vec3 viewPosition = getViewPos( vUV, centerDepth, centerViewZ );
321
-
322
- float ambientOcclusion = getAmbientOcclusion( viewPosition );
323
-
324
- outColor = packFloatToRGBA( 1.0- ambientOcclusion );
325
- }`]
326
- });
327
-
328
- if (this._program.errors) {
329
- console.error(this._program.errors.join("\n"));
330
- this._programError = true;
331
- return;
332
- }
333
-
334
- const uv = new Float32Array([1, 1, 0, 1, 0, 0, 1, 0]);
335
- const positions = new Float32Array([1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0]);
336
-
337
- // Mitigation: if Uint8Array is used, the geometry is corrupted on OSX when using Chrome with data-textures
338
- const indices = new Uint32Array([0, 1, 2, 0, 2, 3]);
339
-
340
- this._positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positions, positions.length, 3, gl.STATIC_DRAW);
341
- this._uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, uv, uv.length, 2, gl.STATIC_DRAW);
342
- this._indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, indices, indices.length, 1, gl.STATIC_DRAW);
343
-
344
- this._program.bind();
345
-
346
- this._uCameraNear = this._program.getLocation("uCameraNear");
347
- this._uCameraFar = this._program.getLocation("uCameraFar");
348
-
349
- this._uCameraProjectionMatrix = this._program.getLocation("uProjectMatrix");
350
- this._uCameraInverseProjectionMatrix = this._program.getLocation("uInverseProjectMatrix");
351
-
352
- this._uPerspective = this._program.getLocation("uPerspective");
353
-
354
- this._uScale = this._program.getLocation("uScale");
355
- this._uIntensity = this._program.getLocation("uIntensity");
356
- this._uBias = this._program.getLocation("uBias");
357
- this._uKernelRadius = this._program.getLocation("uKernelRadius");
358
- this._uMinResolution = this._program.getLocation("uMinResolution");
359
- this._uViewport = this._program.getLocation("uViewport");
360
- this._uRandomSeed = this._program.getLocation("uRandomSeed");
361
-
362
- this._aPosition = this._program.getAttribute("aPosition");
363
- this._aUV = this._program.getAttribute("aUV");
364
-
365
- this._dirty = false;
366
- }
367
-
368
- destroy() {
369
- if (this._program) {
370
- this._program.destroy();
371
- this._program = null;
372
- }
373
- }
374
- }
375
-
376
- export {SAOOcclusionRenderer};