@xeokit/xeokit-sdk 2.5.2-beta-13 → 2.5.2-beta-16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (418) hide show
  1. package/dist/xeokit-sdk.cjs.js +30 -9
  2. package/dist/xeokit-sdk.es.js +30 -9
  3. package/dist/xeokit-sdk.es5.js +67 -65
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/viewer/metadata/MetaModel.js +15 -0
  9. package/src/viewer/metadata/MetaScene.js +15 -9
  10. package/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  11. package/src/src/extras/ContextMenu/ContextMenu.js +0 -907
  12. package/src/src/extras/ContextMenu/index.js +0 -1
  13. package/src/src/extras/MarqueePicker/MarqueePicker.js +0 -352
  14. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +0 -174
  15. package/src/src/extras/MarqueePicker/index.js +0 -2
  16. package/src/src/extras/PointerLens/PointerLens.js +0 -312
  17. package/src/src/extras/PointerLens/index.js +0 -1
  18. package/src/src/extras/collision/ObjectsKdTree3.js +0 -149
  19. package/src/src/extras/collision/index.js +0 -1
  20. package/src/src/extras/index.js +0 -4
  21. package/src/src/index.js +0 -3
  22. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -731
  23. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -84
  24. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +0 -435
  25. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -406
  26. package/src/src/plugins/AngleMeasurementsPlugin/index.js +0 -3
  27. package/src/src/plugins/AnnotationsPlugin/Annotation.js +0 -368
  28. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -583
  29. package/src/src/plugins/AnnotationsPlugin/index.js +0 -1
  30. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
  31. package/src/src/plugins/AxisGizmoPlugin/index.js +0 -1
  32. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -977
  33. package/src/src/plugins/BCFViewpointsPlugin/index.js +0 -1
  34. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +0 -29
  35. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +0 -751
  36. package/src/src/plugins/CityJSONLoaderPlugin/index.js +0 -1
  37. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -963
  38. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -84
  39. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +0 -399
  40. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -505
  41. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +0 -3
  42. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +0 -639
  43. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +0 -436
  44. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +0 -247
  45. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +0 -167
  46. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +0 -1
  47. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -429
  48. package/src/src/plugins/FastNavPlugin/index.js +0 -1
  49. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -140
  50. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -421
  51. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +0 -669
  52. package/src/src/plugins/GLTFLoaderPlugin/index.js +0 -2
  53. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +0 -58
  54. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +0 -563
  55. package/src/src/plugins/LASLoaderPlugin/index.js +0 -1
  56. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +0 -183
  57. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -290
  58. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -753
  59. package/src/src/plugins/NavCubePlugin/index.js +0 -1
  60. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
  61. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
  62. package/src/src/plugins/OBJLoaderPlugin/index.js +0 -1
  63. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
  64. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -274
  65. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
  66. package/src/src/plugins/STLLoaderPlugin/index.js +0 -2
  67. package/src/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
  68. package/src/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
  69. package/src/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
  70. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -404
  71. package/src/src/plugins/SectionPlanesPlugin/index.js +0 -1
  72. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
  73. package/src/src/plugins/SkyboxesPlugin/index.js +0 -1
  74. package/src/src/plugins/StoreyViewsPlugin/Storey.js +0 -84
  75. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
  76. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -773
  77. package/src/src/plugins/StoreyViewsPlugin/index.js +0 -1
  78. package/src/src/plugins/TreeViewPlugin/RenderService.js +0 -169
  79. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -101
  80. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -1370
  81. package/src/src/plugins/TreeViewPlugin/index.js +0 -1
  82. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
  83. package/src/src/plugins/ViewCullPlugin/index.js +0 -1
  84. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +0 -58
  85. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +0 -942
  86. package/src/src/plugins/WebIFCLoaderPlugin/index.js +0 -1
  87. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -95
  88. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -1194
  89. package/src/src/plugins/XKTLoaderPlugin/index.js +0 -2
  90. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -169
  91. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +0 -660
  92. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  93. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -230
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -223
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -283
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -246
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -439
  99. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -563
  100. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +0 -518
  101. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -2
  102. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
  103. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
  104. package/src/src/plugins/XML3DLoaderPlugin/index.js +0 -1
  105. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
  106. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
  107. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
  108. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
  112. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
  113. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
  114. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
  115. package/src/src/plugins/index.js +0 -21
  116. package/src/src/plugins/lib/culling/ObjectCullStates.js +0 -208
  117. package/src/src/plugins/lib/earcut.js +0 -677
  118. package/src/src/plugins/lib/html/Dot.js +0 -179
  119. package/src/src/plugins/lib/html/Label.js +0 -174
  120. package/src/src/plugins/lib/html/Wire.js +0 -220
  121. package/src/src/viewer/Configs.js +0 -127
  122. package/src/src/viewer/Plugin.js +0 -233
  123. package/src/src/viewer/Viewer.js +0 -542
  124. package/src/src/viewer/index.js +0 -5
  125. package/src/src/viewer/localization/LocaleService.js +0 -475
  126. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +0 -163
  127. package/src/src/viewer/metadata/IFCObjectDefaults.js +0 -17
  128. package/src/src/viewer/metadata/MetaModel.js +0 -414
  129. package/src/src/viewer/metadata/MetaObject.js +0 -223
  130. package/src/src/viewer/metadata/MetaScene.js +0 -336
  131. package/src/src/viewer/metadata/Property.js +0 -55
  132. package/src/src/viewer/metadata/PropertySet.js +0 -77
  133. package/src/src/viewer/scene/Bitmap/Bitmap.js +0 -473
  134. package/src/src/viewer/scene/Bitmap/index.js +0 -1
  135. package/src/src/viewer/scene/CameraControl/CameraControl.js +0 -1750
  136. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
  137. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
  138. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -265
  139. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -384
  140. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
  141. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -183
  142. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
  143. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -345
  144. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -376
  145. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -288
  146. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -235
  147. package/src/src/viewer/scene/Component.js +0 -915
  148. package/src/src/viewer/scene/Entity.js +0 -502
  149. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
  150. package/src/src/viewer/scene/ImagePlane/index.js +0 -1
  151. package/src/src/viewer/scene/LineSet/LineSet.js +0 -163
  152. package/src/src/viewer/scene/LineSet/index.js +0 -1
  153. package/src/src/viewer/scene/camera/Camera.js +0 -912
  154. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +0 -669
  155. package/src/src/viewer/scene/camera/CameraPath.js +0 -194
  156. package/src/src/viewer/scene/camera/CameraPathAnimation.js +0 -326
  157. package/src/src/viewer/scene/camera/CustomProjection.js +0 -149
  158. package/src/src/viewer/scene/camera/Frustum.js +0 -316
  159. package/src/src/viewer/scene/camera/Ortho.js +0 -286
  160. package/src/src/viewer/scene/camera/Perspective.js +0 -304
  161. package/src/src/viewer/scene/camera/index.js +0 -2
  162. package/src/src/viewer/scene/canvas/Canvas.js +0 -490
  163. package/src/src/viewer/scene/canvas/Spinner.js +0 -323
  164. package/src/src/viewer/scene/constants/constants.js +0 -371
  165. package/src/src/viewer/scene/core.js +0 -268
  166. package/src/src/viewer/scene/geometry/Geometry.js +0 -33
  167. package/src/src/viewer/scene/geometry/ReadableGeometry.js +0 -682
  168. package/src/src/viewer/scene/geometry/VBOGeometry.js +0 -319
  169. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +0 -238
  170. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +0 -106
  171. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +0 -271
  172. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +0 -102
  173. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +0 -168
  174. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +0 -161
  175. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +0 -172
  176. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +0 -1721
  177. package/src/src/viewer/scene/geometry/builders/index.js +0 -8
  178. package/src/src/viewer/scene/geometry/index.js +0 -4
  179. package/src/src/viewer/scene/geometry/loaders/index.js +0 -2
  180. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +0 -103
  181. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +0 -130
  182. package/src/src/viewer/scene/index.js +0 -21
  183. package/src/src/viewer/scene/input/Input.js +0 -1333
  184. package/src/src/viewer/scene/libs/k3d.js +0 -1032
  185. package/src/src/viewer/scene/lights/AmbientLight.js +0 -175
  186. package/src/src/viewer/scene/lights/CubeTexture.js +0 -156
  187. package/src/src/viewer/scene/lights/DirLight.js +0 -314
  188. package/src/src/viewer/scene/lights/Light.js +0 -29
  189. package/src/src/viewer/scene/lights/LightMap.js +0 -77
  190. package/src/src/viewer/scene/lights/PointLight.js +0 -395
  191. package/src/src/viewer/scene/lights/ReflectionMap.js +0 -79
  192. package/src/src/viewer/scene/lights/Shadow.js +0 -138
  193. package/src/src/viewer/scene/lights/index.js +0 -5
  194. package/src/src/viewer/scene/marker/Marker.js +0 -383
  195. package/src/src/viewer/scene/marker/SpriteMarker.js +0 -356
  196. package/src/src/viewer/scene/marker/index.js +0 -2
  197. package/src/src/viewer/scene/materials/EdgeMaterial.js +0 -359
  198. package/src/src/viewer/scene/materials/EmphasisMaterial.js +0 -613
  199. package/src/src/viewer/scene/materials/Fresnel.js +0 -222
  200. package/src/src/viewer/scene/materials/LambertMaterial.js +0 -378
  201. package/src/src/viewer/scene/materials/LinesMaterial.js +0 -169
  202. package/src/src/viewer/scene/materials/Material.js +0 -39
  203. package/src/src/viewer/scene/materials/MetallicMaterial.js +0 -820
  204. package/src/src/viewer/scene/materials/PhongMaterial.js +0 -860
  205. package/src/src/viewer/scene/materials/PointsMaterial.js +0 -409
  206. package/src/src/viewer/scene/materials/SpecularMaterial.js +0 -807
  207. package/src/src/viewer/scene/materials/Texture.js +0 -513
  208. package/src/src/viewer/scene/materials/index.js +0 -8
  209. package/src/src/viewer/scene/math/Frustum.js +0 -118
  210. package/src/src/viewer/scene/math/buildEdgeIndices.js +0 -162
  211. package/src/src/viewer/scene/math/geometryCompressionUtils.js +0 -365
  212. package/src/src/viewer/scene/math/index.js +0 -3
  213. package/src/src/viewer/scene/math/math.js +0 -5386
  214. package/src/src/viewer/scene/math/rtcCoords.js +0 -139
  215. package/src/src/viewer/scene/mementos/CameraMemento.js +0 -200
  216. package/src/src/viewer/scene/mementos/ModelMemento.js +0 -263
  217. package/src/src/viewer/scene/mementos/ObjectsMemento.js +0 -259
  218. package/src/src/viewer/scene/mementos/index.js +0 -3
  219. package/src/src/viewer/scene/mesh/Mesh.js +0 -2202
  220. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  221. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +0 -1570
  222. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  223. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  224. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  225. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  226. package/src/src/viewer/scene/mesh/index.js +0 -1
  227. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -217
  228. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +0 -157
  229. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  230. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +0 -151
  231. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  232. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +0 -124
  233. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  234. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +0 -98
  235. package/src/src/viewer/scene/metriqs/Metriqs.js +0 -259
  236. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +0 -21
  237. package/src/src/viewer/scene/model/PerformanceModel.js +0 -26
  238. package/src/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  239. package/src/src/viewer/scene/model/SceneModel.js +0 -4018
  240. package/src/src/viewer/scene/model/SceneModelEntity.js +0 -715
  241. package/src/src/viewer/scene/model/SceneModelMesh.js +0 -341
  242. package/src/src/viewer/scene/model/SceneModelTexture.js +0 -38
  243. package/src/src/viewer/scene/model/SceneModelTextureSet.js +0 -59
  244. package/src/src/viewer/scene/model/SceneModelTransform.js +0 -404
  245. package/src/src/viewer/scene/model/VBOSceneModel.js +0 -26
  246. package/src/src/viewer/scene/model/calculateUniquePositions.js +0 -126
  247. package/src/src/viewer/scene/model/compression.js +0 -227
  248. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  249. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  250. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -891
  251. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  252. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  253. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  254. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  255. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  256. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  257. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1322
  258. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  259. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  260. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  261. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  262. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -619
  263. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  264. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -414
  265. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -422
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -462
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -436
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -455
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -440
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  273. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -465
  274. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -466
  275. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -427
  276. package/src/src/viewer/scene/model/index.js +0 -5
  277. package/src/src/viewer/scene/model/rebucketPositions.js +0 -354
  278. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  279. package/src/src/viewer/scene/model/vbo/VBORenderer.js +0 -646
  280. package/src/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -699
  281. package/src/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  282. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -316
  283. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  284. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  285. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  286. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -311
  287. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -309
  288. package/src/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  289. package/src/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsBuffer.js +0 -20
  290. package/src/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -718
  291. package/src/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  292. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  293. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  294. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  295. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  296. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  297. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  298. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  299. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -309
  300. package/src/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -303
  301. package/src/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  302. package/src/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1257
  303. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  304. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  305. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  306. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -375
  307. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -34
  308. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -238
  309. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -270
  310. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  311. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -235
  312. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  313. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  314. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  315. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  316. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  317. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  318. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  319. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  320. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -136
  321. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -311
  322. package/src/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -308
  323. package/src/src/viewer/scene/model/vbo/float16.js +0 -760
  324. package/src/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -704
  325. package/src/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  326. package/src/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  327. package/src/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  328. package/src/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  329. package/src/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -331
  330. package/src/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -316
  331. package/src/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -728
  332. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  333. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  334. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  335. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  336. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  337. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  338. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  339. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  340. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  341. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -330
  342. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -311
  343. package/src/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  344. package/src/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1190
  345. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -136
  346. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  347. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  348. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -376
  349. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -253
  350. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -278
  351. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  352. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -244
  353. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  354. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -29
  355. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  356. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  357. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  358. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  359. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  360. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  361. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  362. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  363. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -139
  364. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -342
  365. package/src/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -325
  366. package/src/src/viewer/scene/nodes/Node.js +0 -1383
  367. package/src/src/viewer/scene/nodes/index.js +0 -1
  368. package/src/src/viewer/scene/paths/CubicBezierCurve.js +0 -194
  369. package/src/src/viewer/scene/paths/Curve.js +0 -183
  370. package/src/src/viewer/scene/paths/Path.js +0 -239
  371. package/src/src/viewer/scene/paths/QuadraticBezierCurve.js +0 -161
  372. package/src/src/viewer/scene/paths/SplineCurve.js +0 -133
  373. package/src/src/viewer/scene/paths/index.js +0 -5
  374. package/src/src/viewer/scene/postfx/SAO.js +0 -543
  375. package/src/src/viewer/scene/scene/Scene.js +0 -2802
  376. package/src/src/viewer/scene/sectionPlane/SectionPlane.js +0 -198
  377. package/src/src/viewer/scene/sectionPlane/SectionPlaneCache.js +0 -101
  378. package/src/src/viewer/scene/sectionPlane/index.js +0 -1
  379. package/src/src/viewer/scene/skybox/Skybox.js +0 -123
  380. package/src/src/viewer/scene/skybox/index.js +0 -1
  381. package/src/src/viewer/scene/stats.js +0 -44
  382. package/src/src/viewer/scene/utils/Cache.js +0 -29
  383. package/src/src/viewer/scene/utils/FileLoader.js +0 -161
  384. package/src/src/viewer/scene/utils/Loader.js +0 -55
  385. package/src/src/viewer/scene/utils/LoadingManager.js +0 -86
  386. package/src/src/viewer/scene/utils/Map.js +0 -45
  387. package/src/src/viewer/scene/utils/Queue.js +0 -56
  388. package/src/src/viewer/scene/utils/WorkerPool.js +0 -73
  389. package/src/src/viewer/scene/utils/index.js +0 -6
  390. package/src/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/KTX2TextureTranscoder.js +0 -650
  391. package/src/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/index.js +0 -1
  392. package/src/src/viewer/scene/utils/textureTranscoders/TextureTranscoder.js +0 -31
  393. package/src/src/viewer/scene/utils/textureTranscoders/index.js +0 -2
  394. package/src/src/viewer/scene/utils.js +0 -453
  395. package/src/src/viewer/scene/viewport/Viewport.js +0 -212
  396. package/src/src/viewer/scene/webgl/ArrayBuf.js +0 -121
  397. package/src/src/viewer/scene/webgl/Attribute.js +0 -23
  398. package/src/src/viewer/scene/webgl/Drawable.js +0 -270
  399. package/src/src/viewer/scene/webgl/FrameContext.js +0 -313
  400. package/src/src/viewer/scene/webgl/PickResult.js +0 -364
  401. package/src/src/viewer/scene/webgl/Pickable.js +0 -69
  402. package/src/src/viewer/scene/webgl/Program.js +0 -181
  403. package/src/src/viewer/scene/webgl/RenderBuffer.js +0 -378
  404. package/src/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  405. package/src/src/viewer/scene/webgl/RenderFlags.js +0 -203
  406. package/src/src/viewer/scene/webgl/RenderState.js +0 -40
  407. package/src/src/viewer/scene/webgl/Renderer.js +0 -1781
  408. package/src/src/viewer/scene/webgl/Sampler.js +0 -18
  409. package/src/src/viewer/scene/webgl/Shader.js +0 -49
  410. package/src/src/viewer/scene/webgl/Texture2D.js +0 -442
  411. package/src/src/viewer/scene/webgl/convertConstant.js +0 -244
  412. package/src/src/viewer/scene/webgl/getExtension.js +0 -32
  413. package/src/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +0 -214
  414. package/src/src/viewer/scene/webgl/occlusion/OcclusionTester.js +0 -426
  415. package/src/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  416. package/src/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -376
  417. package/src/src/viewer/scene/webgl/webglEnums.js +0 -61
  418. package/src/src/viewer/scene/webglInfo.js +0 -47
@@ -1,1781 +0,0 @@
1
- import {FrameContext} from './FrameContext.js';
2
- import {math} from '../math/math.js';
3
- import {stats} from '../stats.js';
4
- import {WEBGL_INFO} from '../webglInfo.js';
5
- import {Map} from "../utils/Map.js";
6
- import {PickResult} from "./PickResult.js";
7
- import {OcclusionTester} from "./occlusion/OcclusionTester.js";
8
- import {SAOOcclusionRenderer} from "./sao/SAOOcclusionRenderer.js";
9
- import {createRTCViewMat} from "../math/rtcCoords.js";
10
- import {SAODepthLimitedBlurRenderer} from "./sao/SAODepthLimitedBlurRenderer.js";
11
- import {RenderBufferManager} from "./RenderBufferManager.js";
12
- import {getExtension} from "./getExtension.js";
13
-
14
- /**
15
- * @private
16
- */
17
- const Renderer = function (scene, options) {
18
-
19
- options = options || {};
20
-
21
- const frameCtx = new FrameContext(scene);
22
- const canvas = scene.canvas.canvas;
23
- /**
24
- * @type {WebGL2RenderingContext}
25
- */
26
- const gl = scene.canvas.gl;
27
- const canvasTransparent = (!!options.transparent);
28
- const alphaDepthMask = options.alphaDepthMask;
29
-
30
- const pickIDs = new Map({});
31
-
32
- let drawableTypeInfo = {};
33
- let drawables = {};
34
-
35
- let drawableListDirty = true;
36
- let stateSortDirty = true;
37
- let imageDirty = true;
38
- let shadowsDirty = true;
39
-
40
- let transparentEnabled = true;
41
- let edgesEnabled = true;
42
- let saoEnabled = true;
43
- let pbrEnabled = true;
44
- let colorTextureEnabled = true;
45
-
46
- const renderBufferManager = new RenderBufferManager(scene);
47
-
48
- let snapshotBound = false;
49
-
50
- const bindOutputFrameBuffer = null;
51
- const unbindOutputFrameBuffer = null;
52
-
53
- const saoOcclusionRenderer = new SAOOcclusionRenderer(scene);
54
- const saoDepthLimitedBlurRenderer = new SAODepthLimitedBlurRenderer(scene);
55
-
56
- this.scene = scene;
57
-
58
- this._occlusionTester = null; // Lazy-created in #addMarker()
59
-
60
- this.capabilities = {
61
- astcSupported: !!getExtension(gl, 'WEBGL_compressed_texture_astc'),
62
- etc1Supported: true, // WebGL2
63
- etc2Supported: !!getExtension(gl, 'WEBGL_compressed_texture_etc'),
64
- dxtSupported: !!getExtension(gl, 'WEBGL_compressed_texture_s3tc'),
65
- bptcSupported: !!getExtension(gl, 'EXT_texture_compression_bptc'),
66
- pvrtcSupported: !!(getExtension(gl, 'WEBGL_compressed_texture_pvrtc') || getExtension(gl, 'WEBKIT_WEBGL_compressed_texture_pvrtc'))
67
- };
68
-
69
- this.setTransparentEnabled = function (enabled) {
70
- transparentEnabled = enabled;
71
- imageDirty = true;
72
- };
73
-
74
- this.setEdgesEnabled = function (enabled) {
75
- edgesEnabled = enabled;
76
- imageDirty = true;
77
- };
78
-
79
- this.setSAOEnabled = function (enabled) {
80
- saoEnabled = enabled;
81
- imageDirty = true;
82
- };
83
-
84
- this.setPBREnabled = function (enabled) {
85
- pbrEnabled = enabled;
86
- imageDirty = true;
87
- };
88
-
89
- this.setColorTextureEnabled = function (enabled) {
90
- colorTextureEnabled = enabled;
91
- imageDirty = true;
92
- };
93
-
94
- this.needStateSort = function () {
95
- stateSortDirty = true;
96
- };
97
-
98
- this.shadowsDirty = function () {
99
- shadowsDirty = true;
100
- };
101
-
102
- this.imageDirty = function () {
103
- imageDirty = true;
104
- };
105
-
106
- this.webglContextLost = function () {
107
- };
108
-
109
- this.webglContextRestored = function (gl) {
110
-
111
- // renderBufferManager.webglContextRestored(gl);
112
-
113
- saoOcclusionRenderer.init();
114
- saoDepthLimitedBlurRenderer.init();
115
-
116
- imageDirty = true;
117
- };
118
-
119
- /**
120
- * Inserts a drawable into this renderer.
121
- * @private
122
- */
123
- this.addDrawable = function (id, drawable) {
124
- const type = drawable.type;
125
- if (!type) {
126
- console.error("Renderer#addDrawable() : drawable with ID " + id + " has no 'type' - ignoring");
127
- return;
128
- }
129
- let drawableInfo = drawableTypeInfo[type];
130
- if (!drawableInfo) {
131
- drawableInfo = {
132
- type: drawable.type,
133
- count: 0,
134
- isStateSortable: drawable.isStateSortable,
135
- stateSortCompare: drawable.stateSortCompare,
136
- drawableMap: {},
137
- drawableListPreCull: [],
138
- drawableList: []
139
- };
140
- drawableTypeInfo[type] = drawableInfo;
141
- }
142
- drawableInfo.count++;
143
- drawableInfo.drawableMap[id] = drawable;
144
- drawables[id] = drawable;
145
- drawableListDirty = true;
146
- };
147
-
148
- /**
149
- * Removes a drawable from this renderer.
150
- * @private
151
- */
152
- this.removeDrawable = function (id) {
153
- const drawable = drawables[id];
154
- if (!drawable) {
155
- console.error("Renderer#removeDrawable() : drawable not found with ID " + id + " - ignoring");
156
- return;
157
- }
158
- const type = drawable.type;
159
- const drawableInfo = drawableTypeInfo[type];
160
- if (--drawableInfo.count <= 0) {
161
- delete drawableTypeInfo[type];
162
- } else {
163
- delete drawableInfo.drawableMap[id];
164
- }
165
- delete drawables[id];
166
- drawableListDirty = true;
167
- };
168
-
169
- /**
170
- * Gets a unique pick ID for the given Pickable. A Pickable can be a {@link Mesh} or a {@link PerformanceMesh}.
171
- * @returns {Number} New pick ID.
172
- */
173
- this.getPickID = function (entity) {
174
- return pickIDs.addItem(entity);
175
- };
176
-
177
- /**
178
- * Released a pick ID for reuse.
179
- * @param {Number} pickID Pick ID to release.
180
- */
181
- this.putPickID = function (pickID) {
182
- pickIDs.removeItem(pickID);
183
- };
184
-
185
- /**
186
- * Clears the canvas.
187
- * @private
188
- */
189
- this.clear = function (params) {
190
- params = params || {};
191
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
192
- if (canvasTransparent) {
193
- gl.clearColor(1, 1, 1, 1);
194
- } else {
195
- const backgroundColor = scene.canvas.backgroundColorFromAmbientLight ? this.lights.getAmbientColorAndIntensity() : scene.canvas.backgroundColor;
196
- gl.clearColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], 1.0);
197
- }
198
- if (bindOutputFrameBuffer) {
199
- bindOutputFrameBuffer(params.pass);
200
- }
201
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
202
- if (unbindOutputFrameBuffer) {
203
- unbindOutputFrameBuffer(params.pass);
204
- }
205
- };
206
-
207
- /**
208
- * Returns true if the next call to render() will draw something
209
- * @returns {Boolean}
210
- */
211
- this.needsRender = function () {
212
- const needsRender = (imageDirty || drawableListDirty || stateSortDirty);
213
- return needsRender;
214
- }
215
-
216
- /**
217
- * Renders inserted drawables.
218
- * @private
219
- */
220
- this.render = function (params) {
221
- params = params || {};
222
- if (params.force) {
223
- imageDirty = true;
224
- }
225
- updateDrawlist();
226
- if (imageDirty) {
227
- draw(params);
228
- stats.frame.frameCount++;
229
- imageDirty = false;
230
- }
231
- };
232
-
233
- function updateDrawlist() { // Prepares state-sorted array of drawables from maps of inserted drawables
234
- if (drawableListDirty) {
235
- buildDrawableList();
236
- drawableListDirty = false;
237
- stateSortDirty = true;
238
- }
239
- if (stateSortDirty) {
240
- sortDrawableList();
241
- stateSortDirty = false;
242
- imageDirty = true;
243
- }
244
- if (imageDirty) { // Image is usually dirty because the camera moved
245
- cullDrawableList();
246
- }
247
- }
248
-
249
- function buildDrawableList() {
250
- for (let type in drawableTypeInfo) {
251
- if (drawableTypeInfo.hasOwnProperty(type)) {
252
- const drawableInfo = drawableTypeInfo[type];
253
- const drawableMap = drawableInfo.drawableMap;
254
- const drawableListPreCull = drawableInfo.drawableListPreCull;
255
- let lenDrawableList = 0;
256
- for (let id in drawableMap) {
257
- if (drawableMap.hasOwnProperty(id)) {
258
- drawableListPreCull[lenDrawableList++] = drawableMap[id];
259
- }
260
- }
261
- drawableListPreCull.length = lenDrawableList;
262
- }
263
- }
264
- }
265
-
266
- function sortDrawableList() {
267
- for (let type in drawableTypeInfo) {
268
- if (drawableTypeInfo.hasOwnProperty(type)) {
269
- const drawableInfo = drawableTypeInfo[type];
270
- if (drawableInfo.isStateSortable) {
271
- drawableInfo.drawableListPreCull.sort(drawableInfo.stateSortCompare);
272
- }
273
- }
274
- }
275
- }
276
-
277
- function cullDrawableList() {
278
- for (let type in drawableTypeInfo) {
279
- if (drawableTypeInfo.hasOwnProperty(type)) {
280
- const drawableInfo = drawableTypeInfo[type];
281
- const drawableListPreCull = drawableInfo.drawableListPreCull;
282
- const drawableList = drawableInfo.drawableList;
283
- let lenDrawableList = 0;
284
- for (let i = 0, len = drawableListPreCull.length; i < len; i++) {
285
- const drawable = drawableListPreCull[i];
286
- drawable.rebuildRenderFlags();
287
- if (!drawable.renderFlags.culled) {
288
- drawableList[lenDrawableList++] = drawable;
289
- }
290
- }
291
- drawableList.length = lenDrawableList;
292
- }
293
- }
294
- }
295
-
296
- function draw(params) {
297
-
298
- const sao = scene.sao;
299
-
300
- if (saoEnabled && sao.possible) {
301
- drawSAOBuffers(params);
302
- }
303
-
304
- drawShadowMaps();
305
-
306
- drawColor(params);
307
- }
308
-
309
- function drawSAOBuffers(params) {
310
-
311
- const sao = scene.sao;
312
-
313
- // Render depth buffer
314
-
315
- const saoDepthRenderBuffer = renderBufferManager.getRenderBuffer("saoDepth", {
316
- depthTexture: true
317
- });
318
-
319
- saoDepthRenderBuffer.bind();
320
- saoDepthRenderBuffer.clear();
321
- drawDepth(params);
322
- saoDepthRenderBuffer.unbind();
323
-
324
- // Render occlusion buffer
325
-
326
- const occlusionRenderBuffer1 = renderBufferManager.getRenderBuffer("saoOcclusion");
327
-
328
- occlusionRenderBuffer1.bind();
329
- occlusionRenderBuffer1.clear();
330
- saoOcclusionRenderer.render(saoDepthRenderBuffer);
331
- occlusionRenderBuffer1.unbind();
332
-
333
- if (sao.blur) {
334
-
335
- // Horizontally blur occlusion buffer 1 into occlusion buffer 2
336
-
337
- const occlusionRenderBuffer2 = renderBufferManager.getRenderBuffer("saoOcclusion2");
338
-
339
- occlusionRenderBuffer2.bind();
340
- occlusionRenderBuffer2.clear();
341
- saoDepthLimitedBlurRenderer.render(saoDepthRenderBuffer, occlusionRenderBuffer1, 0);
342
- occlusionRenderBuffer2.unbind();
343
-
344
- // Vertically blur occlusion buffer 2 back into occlusion buffer 1
345
-
346
- occlusionRenderBuffer1.bind();
347
- occlusionRenderBuffer1.clear();
348
- saoDepthLimitedBlurRenderer.render(saoDepthRenderBuffer, occlusionRenderBuffer2, 1);
349
- occlusionRenderBuffer1.unbind();
350
- }
351
- }
352
-
353
- function drawDepth(params) {
354
-
355
- frameCtx.reset();
356
- frameCtx.pass = params.pass;
357
-
358
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
359
-
360
- gl.clearColor(0, 0, 0, 0);
361
- gl.enable(gl.DEPTH_TEST);
362
- gl.frontFace(gl.CCW);
363
- gl.enable(gl.CULL_FACE);
364
- gl.depthMask(true);
365
-
366
- if (params.clear !== false) {
367
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
368
- }
369
-
370
- for (let type in drawableTypeInfo) {
371
- if (drawableTypeInfo.hasOwnProperty(type)) {
372
-
373
- const drawableInfo = drawableTypeInfo[type];
374
- const drawableList = drawableInfo.drawableList;
375
-
376
- for (let i = 0, len = drawableList.length; i < len; i++) {
377
-
378
- const drawable = drawableList[i];
379
-
380
- if (drawable.culled === true || drawable.visible === false || !drawable.drawDepth || !drawable.saoEnabled) {
381
- continue;
382
- }
383
-
384
- if (drawable.renderFlags.colorOpaque) {
385
- drawable.drawDepth(frameCtx);
386
- }
387
- }
388
- }
389
- }
390
-
391
- // const numVertexAttribs = WEBGL_INFO.MAX_VERTEX_ATTRIBS; // Fixes https://github.com/xeokit/xeokit-sdk/issues/174
392
- // for (let ii = 0; ii < numVertexAttribs; ii++) {
393
- // gl.disableVertexAttribArray(ii);
394
- // }
395
-
396
- }
397
-
398
- function drawShadowMaps() {
399
-
400
- let lights = scene._lightsState.lights;
401
-
402
- for (let i = 0, len = lights.length; i < len; i++) {
403
- const light = lights[i];
404
- if (!light.castsShadow) {
405
- continue;
406
- }
407
- drawShadowMap(light);
408
- }
409
-
410
- // const numVertexAttribs = WEBGL_INFO.MAX_VERTEX_ATTRIBS; // Fixes https://github.com/xeokit/xeokit-sdk/issues/174
411
- // for (let ii = 0; ii < numVertexAttribs; ii++) {
412
- // gl.disableVertexAttribArray(ii);
413
- // }
414
- //
415
- shadowsDirty = false;
416
- }
417
-
418
- function drawShadowMap(light) {
419
-
420
- const castsShadow = light.castsShadow;
421
-
422
- if (!castsShadow) {
423
- return;
424
- }
425
-
426
- const shadowRenderBuf = light.getShadowRenderBuf();
427
-
428
- if (!shadowRenderBuf) {
429
- return;
430
- }
431
-
432
- shadowRenderBuf.bind();
433
-
434
- frameCtx.reset();
435
-
436
- frameCtx.backfaces = true;
437
- frameCtx.frontface = true;
438
- frameCtx.shadowViewMatrix = light.getShadowViewMatrix();
439
- frameCtx.shadowProjMatrix = light.getShadowProjMatrix();
440
-
441
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
442
-
443
- gl.clearColor(0, 0, 0, 1);
444
- gl.enable(gl.DEPTH_TEST);
445
- gl.disable(gl.BLEND);
446
-
447
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
448
-
449
- for (let type in drawableTypeInfo) {
450
-
451
- if (drawableTypeInfo.hasOwnProperty(type)) {
452
-
453
- const drawableInfo = drawableTypeInfo[type];
454
- const drawableList = drawableInfo.drawableList;
455
-
456
- for (let i = 0, len = drawableList.length; i < len; i++) {
457
-
458
- const drawable = drawableList[i];
459
-
460
- if (drawable.visible === false || !drawable.castsShadow || !drawable.drawShadow) {
461
- continue;
462
- }
463
-
464
- if (drawable.renderFlags.colorOpaque) { // Transparent objects don't cast shadows (yet)
465
- drawable.drawShadow(frameCtx);
466
- }
467
- }
468
- }
469
- }
470
-
471
- shadowRenderBuf.unbind();
472
- }
473
-
474
- function drawColor(params) {
475
-
476
- const normalDrawSAOBin = [];
477
- const normalEdgesOpaqueBin = [];
478
- const normalFillTransparentBin = [];
479
- const normalEdgesTransparentBin = [];
480
-
481
- const xrayedFillOpaqueBin = [];
482
- const xrayEdgesOpaqueBin = [];
483
- const xrayedFillTransparentBin = [];
484
- const xrayEdgesTransparentBin = [];
485
-
486
- const highlightedFillOpaqueBin = [];
487
- const highlightedEdgesOpaqueBin = [];
488
- const highlightedFillTransparentBin = [];
489
- const highlightedEdgesTransparentBin = [];
490
-
491
- const selectedFillOpaqueBin = [];
492
- const selectedEdgesOpaqueBin = [];
493
- const selectedFillTransparentBin = [];
494
- const selectedEdgesTransparentBin = [];
495
-
496
-
497
- const ambientColorAndIntensity = scene._lightsState.getAmbientColorAndIntensity();
498
-
499
- frameCtx.reset();
500
- frameCtx.pass = params.pass;
501
- frameCtx.withSAO = false;
502
- frameCtx.pbrEnabled = pbrEnabled && !!scene.pbrEnabled;
503
- frameCtx.colorTextureEnabled = colorTextureEnabled && !!scene.colorTextureEnabled;
504
-
505
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
506
-
507
- if (canvasTransparent) {
508
- gl.clearColor(0, 0, 0, 0);
509
- } else {
510
- const backgroundColor = scene.canvas.backgroundColorFromAmbientLight ? ambientColorAndIntensity : scene.canvas.backgroundColor;
511
- gl.clearColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], 1.0);
512
- }
513
-
514
- gl.enable(gl.DEPTH_TEST);
515
- gl.frontFace(gl.CCW);
516
- gl.enable(gl.CULL_FACE);
517
- gl.depthMask(true);
518
- gl.lineWidth(1);
519
-
520
- frameCtx.lineWidth = 1;
521
-
522
- const saoPossible = scene.sao.possible;
523
-
524
- if (saoEnabled && saoPossible) {
525
- const occlusionRenderBuffer1 = renderBufferManager.getRenderBuffer("saoOcclusion");
526
- frameCtx.occlusionTexture = occlusionRenderBuffer1 ? occlusionRenderBuffer1.getTexture() : null;
527
- } else {
528
- frameCtx.occlusionTexture = null;
529
-
530
- }
531
-
532
- let i;
533
- let len;
534
- let drawable;
535
-
536
- const startTime = Date.now();
537
-
538
- if (bindOutputFrameBuffer) {
539
- bindOutputFrameBuffer(params.pass);
540
- }
541
-
542
- if (params.clear !== false) {
543
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
544
- }
545
-
546
- let normalDrawSAOBinLen = 0;
547
- let normalEdgesOpaqueBinLen = 0;
548
- let normalFillTransparentBinLen = 0;
549
- let normalEdgesTransparentBinLen = 0;
550
-
551
- let xrayedFillOpaqueBinLen = 0;
552
- let xrayEdgesOpaqueBinLen = 0;
553
- let xrayedFillTransparentBinLen = 0;
554
- let xrayEdgesTransparentBinLen = 0;
555
-
556
- let highlightedFillOpaqueBinLen = 0;
557
- let highlightedEdgesOpaqueBinLen = 0;
558
- let highlightedFillTransparentBinLen = 0;
559
- let highlightedEdgesTransparentBinLen = 0;
560
-
561
- let selectedFillOpaqueBinLen = 0;
562
- let selectedEdgesOpaqueBinLen = 0;
563
- let selectedFillTransparentBinLen = 0;
564
- let selectedEdgesTransparentBinLen = 0;
565
-
566
- //------------------------------------------------------------------------------------------------------
567
- // Render normal opaque solids, defer others to bins to render after
568
- //------------------------------------------------------------------------------------------------------
569
-
570
- for (let type in drawableTypeInfo) {
571
- if (drawableTypeInfo.hasOwnProperty(type)) {
572
-
573
- const drawableInfo = drawableTypeInfo[type];
574
- const drawableList = drawableInfo.drawableList;
575
-
576
- for (i = 0, len = drawableList.length; i < len; i++) {
577
-
578
- drawable = drawableList[i];
579
-
580
- if (drawable.culled === true || drawable.visible === false) {
581
- continue;
582
- }
583
-
584
- const renderFlags = drawable.renderFlags;
585
-
586
- if (renderFlags.colorOpaque) {
587
- if (saoEnabled && saoPossible && drawable.saoEnabled) {
588
- normalDrawSAOBin[normalDrawSAOBinLen++] = drawable;
589
- } else {
590
- drawable.drawColorOpaque(frameCtx);
591
- }
592
- }
593
-
594
- if (transparentEnabled) {
595
- if (renderFlags.colorTransparent) {
596
- normalFillTransparentBin[normalFillTransparentBinLen++] = drawable;
597
- }
598
- }
599
-
600
- if (renderFlags.xrayedSilhouetteTransparent) {
601
- xrayedFillTransparentBin[xrayedFillTransparentBinLen++] = drawable;
602
- }
603
-
604
- if (renderFlags.xrayedSilhouetteOpaque) {
605
- xrayedFillOpaqueBin[xrayedFillOpaqueBinLen++] = drawable;
606
- }
607
-
608
- if (renderFlags.highlightedSilhouetteTransparent) {
609
- highlightedFillTransparentBin[highlightedFillTransparentBinLen++] = drawable;
610
- }
611
-
612
- if (renderFlags.highlightedSilhouetteOpaque) {
613
- highlightedFillOpaqueBin[highlightedFillOpaqueBinLen++] = drawable;
614
- }
615
-
616
- if (renderFlags.selectedSilhouetteTransparent) {
617
- selectedFillTransparentBin[selectedFillTransparentBinLen++] = drawable;
618
- }
619
-
620
- if (renderFlags.selectedSilhouetteOpaque) {
621
- selectedFillOpaqueBin[selectedFillOpaqueBinLen++] = drawable;
622
- }
623
-
624
- if (drawable.edges && edgesEnabled) {
625
- if (renderFlags.edgesOpaque) {
626
- normalEdgesOpaqueBin[normalEdgesOpaqueBinLen++] = drawable;
627
- }
628
-
629
- if (renderFlags.edgesTransparent) {
630
- normalEdgesTransparentBin[normalEdgesTransparentBinLen++] = drawable;
631
- }
632
-
633
- if (renderFlags.selectedEdgesTransparent) {
634
- selectedEdgesTransparentBin[selectedEdgesTransparentBinLen++] = drawable;
635
- }
636
-
637
- if (renderFlags.selectedEdgesOpaque) {
638
- selectedEdgesOpaqueBin[selectedEdgesOpaqueBinLen++] = drawable;
639
- }
640
-
641
- if (renderFlags.xrayedEdgesTransparent) {
642
- xrayEdgesTransparentBin[xrayEdgesTransparentBinLen++] = drawable;
643
- }
644
-
645
- if (renderFlags.xrayedEdgesOpaque) {
646
- xrayEdgesOpaqueBin[xrayEdgesOpaqueBinLen++] = drawable;
647
- }
648
-
649
- if (renderFlags.highlightedEdgesTransparent) {
650
- highlightedEdgesTransparentBin[highlightedEdgesTransparentBinLen++] = drawable;
651
- }
652
-
653
- if (renderFlags.highlightedEdgesOpaque) {
654
- highlightedEdgesOpaqueBin[highlightedEdgesOpaqueBinLen++] = drawable;
655
- }
656
- }
657
- }
658
- }
659
- }
660
-
661
- //------------------------------------------------------------------------------------------------------
662
- // Render deferred bins
663
- //------------------------------------------------------------------------------------------------------
664
-
665
- // Opaque color with SAO
666
-
667
- if (normalDrawSAOBinLen > 0) {
668
- frameCtx.withSAO = true;
669
- for (i = 0; i < normalDrawSAOBinLen; i++) {
670
- normalDrawSAOBin[i].drawColorOpaque(frameCtx);
671
- }
672
- }
673
-
674
- // Opaque edges
675
-
676
- if (normalEdgesOpaqueBinLen > 0) {
677
- for (i = 0; i < normalEdgesOpaqueBinLen; i++) {
678
- normalEdgesOpaqueBin[i].drawEdgesColorOpaque(frameCtx);
679
- }
680
- }
681
-
682
- // Opaque X-ray fill
683
-
684
- if (xrayedFillOpaqueBinLen > 0) {
685
- for (i = 0; i < xrayedFillOpaqueBinLen; i++) {
686
- xrayedFillOpaqueBin[i].drawSilhouetteXRayed(frameCtx);
687
- }
688
- }
689
-
690
- // Opaque X-ray edges
691
-
692
- if (xrayEdgesOpaqueBinLen > 0) {
693
- for (i = 0; i < xrayEdgesOpaqueBinLen; i++) {
694
- xrayEdgesOpaqueBin[i].drawEdgesXRayed(frameCtx);
695
- }
696
- }
697
-
698
- // Transparent
699
-
700
- if (xrayedFillTransparentBinLen > 0 || xrayEdgesTransparentBinLen > 0 || normalFillTransparentBinLen > 0 || normalEdgesTransparentBinLen > 0) {
701
- gl.enable(gl.CULL_FACE);
702
- gl.enable(gl.BLEND);
703
- if (canvasTransparent) {
704
- gl.blendEquation(gl.FUNC_ADD);
705
- gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
706
- } else {
707
- gl.blendEquation(gl.FUNC_ADD);
708
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
709
- }
710
- frameCtx.backfaces = false;
711
- if (!alphaDepthMask) {
712
- gl.depthMask(false);
713
- }
714
-
715
- // Transparent color edges
716
-
717
- if (normalFillTransparentBinLen > 0 || normalEdgesTransparentBinLen > 0) {
718
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
719
- }
720
- if (normalEdgesTransparentBinLen > 0) {
721
- for (i = 0; i < normalEdgesTransparentBinLen; i++) {
722
- drawable = normalEdgesTransparentBin[i];
723
- drawable.drawEdgesColorTransparent(frameCtx);
724
- }
725
- }
726
-
727
- // Transparent color fill
728
-
729
- if (normalFillTransparentBinLen > 0) {
730
- for (i = 0; i < normalFillTransparentBinLen; i++) {
731
- drawable = normalFillTransparentBin[i];
732
- drawable.drawColorTransparent(frameCtx);
733
- }
734
- }
735
-
736
- // Transparent X-ray edges
737
-
738
- if (xrayEdgesTransparentBinLen > 0) {
739
- for (i = 0; i < xrayEdgesTransparentBinLen; i++) {
740
- xrayEdgesTransparentBin[i].drawEdgesXRayed(frameCtx);
741
- }
742
- }
743
-
744
- // Transparent X-ray fill
745
-
746
- if (xrayedFillTransparentBinLen > 0) {
747
- for (i = 0; i < xrayedFillTransparentBinLen; i++) {
748
- xrayedFillTransparentBin[i].drawSilhouetteXRayed(frameCtx);
749
- }
750
- }
751
-
752
- gl.disable(gl.BLEND);
753
- if (!alphaDepthMask) {
754
- gl.depthMask(true);
755
- }
756
- }
757
-
758
- // Opaque highlight
759
-
760
- if (highlightedFillOpaqueBinLen > 0 || highlightedEdgesOpaqueBinLen > 0) {
761
- frameCtx.lastProgramId = null;
762
- if (scene.highlightMaterial.glowThrough) {
763
- gl.clear(gl.DEPTH_BUFFER_BIT);
764
- }
765
-
766
- // Opaque highlighted edges
767
-
768
- if (highlightedEdgesOpaqueBinLen > 0) {
769
- for (i = 0; i < highlightedEdgesOpaqueBinLen; i++) {
770
- highlightedEdgesOpaqueBin[i].drawEdgesHighlighted(frameCtx);
771
- }
772
- }
773
-
774
- // Opaque highlighted fill
775
-
776
- if (highlightedFillOpaqueBinLen > 0) {
777
- for (i = 0; i < highlightedFillOpaqueBinLen; i++) {
778
- highlightedFillOpaqueBin[i].drawSilhouetteHighlighted(frameCtx);
779
- }
780
- }
781
- }
782
-
783
- // Highlighted transparent
784
-
785
- if (highlightedFillTransparentBinLen > 0 || highlightedEdgesTransparentBinLen > 0 || highlightedFillOpaqueBinLen > 0) {
786
- frameCtx.lastProgramId = null;
787
- if (scene.selectedMaterial.glowThrough) {
788
- gl.clear(gl.DEPTH_BUFFER_BIT);
789
- }
790
- gl.enable(gl.BLEND);
791
- if (canvasTransparent) {
792
- gl.blendEquation(gl.FUNC_ADD);
793
- gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
794
- } else {
795
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
796
- }
797
- gl.enable(gl.CULL_FACE);
798
-
799
- // Highlighted transparent edges
800
-
801
- if (highlightedEdgesTransparentBinLen > 0) {
802
- for (i = 0; i < highlightedEdgesTransparentBinLen; i++) {
803
- highlightedEdgesTransparentBin[i].drawEdgesHighlighted(frameCtx);
804
- }
805
- }
806
-
807
- // Highlighted transparent fill
808
-
809
- if (highlightedFillTransparentBinLen > 0) {
810
- for (i = 0; i < highlightedFillTransparentBinLen; i++) {
811
- highlightedFillTransparentBin[i].drawSilhouetteHighlighted(frameCtx);
812
- }
813
- }
814
- gl.disable(gl.BLEND);
815
- }
816
-
817
- // Selected opaque
818
-
819
- if (selectedFillOpaqueBinLen > 0 || selectedEdgesOpaqueBinLen > 0) {
820
- frameCtx.lastProgramId = null;
821
- if (scene.selectedMaterial.glowThrough) {
822
- gl.clear(gl.DEPTH_BUFFER_BIT);
823
- }
824
-
825
- // Selected opaque fill
826
-
827
- if (selectedEdgesOpaqueBinLen > 0) {
828
- for (i = 0; i < selectedEdgesOpaqueBinLen; i++) {
829
- selectedEdgesOpaqueBin[i].drawEdgesSelected(frameCtx);
830
- }
831
- }
832
-
833
- // Selected opaque edges
834
-
835
- if (selectedFillOpaqueBinLen > 0) {
836
- for (i = 0; i < selectedFillOpaqueBinLen; i++) {
837
- selectedFillOpaqueBin[i].drawSilhouetteSelected(frameCtx);
838
- }
839
- }
840
- }
841
-
842
- // Selected transparent
843
-
844
- if (selectedFillTransparentBinLen > 0 || selectedEdgesTransparentBinLen > 0) {
845
- frameCtx.lastProgramId = null;
846
- if (scene.selectedMaterial.glowThrough) {
847
- gl.clear(gl.DEPTH_BUFFER_BIT);
848
- }
849
- gl.enable(gl.CULL_FACE);
850
- gl.enable(gl.BLEND);
851
- if (canvasTransparent) {
852
- gl.blendEquation(gl.FUNC_ADD);
853
- gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
854
- } else {
855
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
856
- }
857
-
858
- // Selected transparent edges
859
-
860
- if (selectedEdgesTransparentBinLen > 0) {
861
- for (i = 0; i < selectedEdgesTransparentBinLen; i++) {
862
- selectedEdgesTransparentBin[i].drawEdgesSelected(frameCtx);
863
- }
864
- }
865
-
866
- // Selected transparent fill
867
-
868
- if (selectedFillTransparentBinLen > 0) {
869
- for (i = 0; i < selectedFillTransparentBinLen; i++) {
870
- selectedFillTransparentBin[i].drawSilhouetteSelected(frameCtx);
871
- }
872
- }
873
- gl.disable(gl.BLEND);
874
- }
875
-
876
- const endTime = Date.now();
877
- const frameStats = stats.frame;
878
-
879
- frameStats.renderTime = (endTime - startTime) / 1000.0;
880
- frameStats.drawElements = frameCtx.drawElements;
881
- frameStats.drawArrays = frameCtx.drawArrays;
882
- frameStats.useProgram = frameCtx.useProgram;
883
- frameStats.bindTexture = frameCtx.bindTexture;
884
- frameStats.bindArray = frameCtx.bindArray;
885
-
886
- const numTextureUnits = WEBGL_INFO.MAX_TEXTURE_IMAGE_UNITS;
887
- for (let ii = 0; ii < numTextureUnits; ii++) {
888
- gl.activeTexture(gl.TEXTURE0 + ii);
889
- }
890
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
891
- gl.bindTexture(gl.TEXTURE_2D, null);
892
-
893
- const numVertexAttribs = WEBGL_INFO.MAX_VERTEX_ATTRIBS; // Fixes https://github.com/xeokit/xeokit-sdk/issues/174
894
- for (let ii = 0; ii < numVertexAttribs; ii++) {
895
- gl.disableVertexAttribArray(ii);
896
- }
897
-
898
- if (unbindOutputFrameBuffer) {
899
- unbindOutputFrameBuffer(params.pass);
900
- }
901
- }
902
-
903
- /**
904
- * Picks an Entity.
905
- * @private
906
- */
907
- this.pick = (function () {
908
-
909
- const tempVec3a = math.vec3();
910
- const tempMat4a = math.mat4();
911
- const tempMat4b = math.mat4();
912
-
913
- const randomVec3 = math.vec3();
914
- const up = math.vec3([0, 1, 0]);
915
- const _pickResult = new PickResult();
916
-
917
- const nearAndFar = math.vec2();
918
-
919
- const canvasPos = math.vec3();
920
-
921
- const worldRayOrigin = math.vec3();
922
- const worldRayDir = math.vec3();
923
- const worldSurfacePos = math.vec3();
924
- const worldSurfaceNormal = math.vec3();
925
-
926
- return function (params, pickResult = _pickResult) {
927
-
928
- pickResult.reset();
929
-
930
- updateDrawlist();
931
-
932
- let look;
933
- let pickViewMatrix = null;
934
- let pickProjMatrix = null;
935
-
936
- pickResult.pickSurface = params.pickSurface;
937
-
938
- if (params.canvasPos) {
939
-
940
- canvasPos[0] = params.canvasPos[0];
941
- canvasPos[1] = params.canvasPos[1];
942
-
943
- pickViewMatrix = scene.camera.viewMatrix;
944
- pickProjMatrix = scene.camera.projMatrix;
945
-
946
- pickResult.canvasPos = params.canvasPos;
947
-
948
- } else {
949
-
950
- // Picking with arbitrary World-space ray
951
- // Align camera along ray and fire ray through center of canvas
952
-
953
- if (params.matrix) {
954
-
955
- pickViewMatrix = params.matrix;
956
- pickProjMatrix = scene.camera.projMatrix;
957
-
958
- } else {
959
-
960
- worldRayOrigin.set(params.origin || [0, 0, 0]);
961
- worldRayDir.set(params.direction || [0, 0, 1]);
962
-
963
- look = math.addVec3(worldRayOrigin, worldRayDir, tempVec3a);
964
-
965
- randomVec3[0] = Math.random();
966
- randomVec3[1] = Math.random();
967
- randomVec3[2] = Math.random();
968
-
969
- math.normalizeVec3(randomVec3);
970
- math.cross3Vec3(worldRayDir, randomVec3, up);
971
-
972
- pickViewMatrix = math.lookAtMat4v(worldRayOrigin, look, up, tempMat4b);
973
- // pickProjMatrix = scene.camera.projMatrix;
974
- pickProjMatrix = scene.camera.ortho.matrix;
975
-
976
- pickResult.origin = worldRayOrigin;
977
- pickResult.direction = worldRayDir;
978
- }
979
-
980
- canvasPos[0] = canvas.clientWidth * 0.5;
981
- canvasPos[1] = canvas.clientHeight * 0.5;
982
- }
983
-
984
- for (let type in drawableTypeInfo) {
985
- if (drawableTypeInfo.hasOwnProperty(type)) {
986
- const drawableList = drawableTypeInfo[type].drawableList;
987
- for (let i = 0, len = drawableList.length; i < len; i++) {
988
- const drawable = drawableList[i];
989
- if (drawable.setPickMatrices) { // Eg. SceneModel, which needs pre-loading into texture
990
- drawable.setPickMatrices(pickViewMatrix, pickProjMatrix);
991
- }
992
- }
993
- }
994
- }
995
-
996
- const pickBuffer = renderBufferManager.getRenderBuffer("pick", {size: [1, 1]});
997
-
998
- pickBuffer.bind();
999
-
1000
- const pickable = gpuPickPickable(pickBuffer, canvasPos, pickViewMatrix, pickProjMatrix, params, pickResult);
1001
-
1002
- if (!pickable) {
1003
- pickBuffer.unbind();
1004
- return null;
1005
- }
1006
-
1007
- const pickedEntity = (pickable.delegatePickedEntity) ? pickable.delegatePickedEntity() : pickable;
1008
-
1009
- if (!pickedEntity) {
1010
- pickBuffer.unbind();
1011
- return null;
1012
- }
1013
-
1014
- if (params.pickSurface) {
1015
-
1016
- // GPU-based ray-picking
1017
-
1018
- if (pickable.canPickTriangle && pickable.canPickTriangle()) {
1019
-
1020
- gpuPickTriangle(pickBuffer, pickable, canvasPos, pickViewMatrix, pickProjMatrix, pickResult);
1021
-
1022
- pickable.pickTriangleSurface(pickViewMatrix, pickProjMatrix, pickResult);
1023
-
1024
- pickResult.pickSurfacePrecision = false;
1025
-
1026
- } else {
1027
-
1028
- if (pickable.canPickWorldPos && pickable.canPickWorldPos()) {
1029
-
1030
- nearAndFar[0] = scene.camera.project.near;
1031
- nearAndFar[1] = scene.camera.project.far;
1032
-
1033
- gpuPickWorldPos(pickBuffer, pickable, canvasPos, pickViewMatrix, pickProjMatrix, nearAndFar, pickResult);
1034
-
1035
- if (params.pickSurfaceNormal !== false) {
1036
- gpuPickWorldNormal(pickBuffer, pickable, canvasPos, pickViewMatrix, pickProjMatrix, pickResult);
1037
- }
1038
-
1039
- pickResult.pickSurfacePrecision = false;
1040
- }
1041
- }
1042
- }
1043
- pickBuffer.unbind();
1044
- pickResult.entity = pickedEntity;
1045
- return pickResult;
1046
- };
1047
- })();
1048
-
1049
- function gpuPickPickable(pickBuffer, canvasPos, pickViewMatrix, pickProjMatrix, params, pickResult) {
1050
-
1051
- const resolutionScale = scene.canvas.resolutionScale;
1052
-
1053
- frameCtx.reset();
1054
- frameCtx.backfaces = true;
1055
- frameCtx.frontface = true; // "ccw"
1056
- frameCtx.pickOrigin = pickResult.origin;
1057
- frameCtx.pickViewMatrix = pickViewMatrix;
1058
- frameCtx.pickProjMatrix = pickProjMatrix;
1059
- frameCtx.pickInvisible = !!params.pickInvisible;
1060
- frameCtx.pickClipPos = [
1061
- getClipPosX(canvasPos[0] * resolutionScale, gl.drawingBufferWidth),
1062
- getClipPosY(canvasPos[1] * resolutionScale, gl.drawingBufferHeight),
1063
- ];
1064
-
1065
- gl.viewport(0, 0, 1, 1);
1066
- gl.depthMask(true);
1067
- gl.enable(gl.DEPTH_TEST);
1068
- gl.disable(gl.CULL_FACE);
1069
- gl.disable(gl.BLEND);
1070
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
1071
-
1072
- const includeEntityIds = params.includeEntityIds;
1073
- const excludeEntityIds = params.excludeEntityIds;
1074
-
1075
- for (let type in drawableTypeInfo) {
1076
- if (drawableTypeInfo.hasOwnProperty(type)) {
1077
-
1078
- const drawableInfo = drawableTypeInfo[type];
1079
- const drawableList = drawableInfo.drawableList;
1080
-
1081
- for (let i = 0, len = drawableList.length; i < len; i++) {
1082
-
1083
- const drawable = drawableList[i];
1084
-
1085
- if (!drawable.drawPickMesh || (params.pickInvisible !== true && drawable.visible === false) || drawable.pickable === false) {
1086
- continue;
1087
- }
1088
- if (includeEntityIds && !includeEntityIds[drawable.id]) { // TODO: push this logic into drawable
1089
- continue;
1090
- }
1091
- if (excludeEntityIds && excludeEntityIds[drawable.id]) {
1092
- continue;
1093
- }
1094
-
1095
- drawable.drawPickMesh(frameCtx);
1096
- }
1097
- }
1098
- }
1099
- const pix = pickBuffer.read(0, 0);
1100
- const pickID = pix[0] + (pix[1] << 8) + (pix[2] << 16) + (pix[3] << 24);
1101
-
1102
- if (pickID < 0) {
1103
- return;
1104
- }
1105
-
1106
- const pickable = pickIDs.items[pickID];
1107
-
1108
- return pickable;
1109
- }
1110
-
1111
- function gpuPickTriangle(pickBuffer, pickable, canvasPos, pickViewMatrix, pickProjMatrix, pickResult) {
1112
-
1113
- if (!pickable.drawPickTriangles) {
1114
- return;
1115
- }
1116
-
1117
- const resolutionScale = scene.canvas.resolutionScale;
1118
-
1119
- frameCtx.reset();
1120
- frameCtx.backfaces = true;
1121
- frameCtx.frontface = true; // "ccw"
1122
- frameCtx.pickOrigin = pickResult.origin;
1123
- frameCtx.pickViewMatrix = pickViewMatrix; // Can be null
1124
- frameCtx.pickProjMatrix = pickProjMatrix; // Can be null
1125
- // frameCtx.pickInvisible = !!params.pickInvisible;
1126
- frameCtx.pickClipPos = [
1127
- getClipPosX(canvasPos[0] * resolutionScale, gl.drawingBufferWidth),
1128
- getClipPosY(canvasPos[1] * resolutionScale, gl.drawingBufferHeight),
1129
- ];
1130
-
1131
- gl.viewport(0, 0, 1, 1);
1132
-
1133
- gl.clearColor(0, 0, 0, 0);
1134
- gl.enable(gl.DEPTH_TEST);
1135
- gl.disable(gl.CULL_FACE);
1136
- gl.disable(gl.BLEND);
1137
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
1138
-
1139
- pickable.drawPickTriangles(frameCtx);
1140
-
1141
- const pix = pickBuffer.read(0, 0);
1142
-
1143
- let primIndex = pix[0] + (pix[1] * 256) + (pix[2] * 256 * 256) + (pix[3] * 256 * 256 * 256);
1144
-
1145
- primIndex *= 3; // Convert from triangle number to first vertex in indices
1146
-
1147
- pickResult.primIndex = primIndex;
1148
- }
1149
-
1150
- const gpuPickWorldPos = (function () {
1151
-
1152
- const tempVec4a = math.vec4();
1153
- const tempVec4b = math.vec4();
1154
- const tempVec4c = math.vec4();
1155
- const tempVec4d = math.vec4();
1156
- const tempVec4e = math.vec4();
1157
- const tempMat4a = math.mat4();
1158
- const tempMat4b = math.mat4();
1159
- const tempMat4c = math.mat4();
1160
-
1161
- return function (pickBuffer, pickable, canvasPos, pickViewMatrix, pickProjMatrix, nearAndFar, pickResult) {
1162
-
1163
- const resolutionScale = scene.canvas.resolutionScale;
1164
-
1165
- frameCtx.reset();
1166
- frameCtx.backfaces = true;
1167
- frameCtx.frontface = true; // "ccw"
1168
- frameCtx.pickOrigin = pickResult.origin;
1169
- frameCtx.pickViewMatrix = pickViewMatrix;
1170
- frameCtx.pickProjMatrix = pickProjMatrix;
1171
- frameCtx.pickZNear = nearAndFar[0];
1172
- frameCtx.pickZFar = nearAndFar[1];
1173
- frameCtx.pickElementsCount = pickable.pickElementsCount;
1174
- frameCtx.pickElementsOffset = pickable.pickElementsOffset;
1175
- frameCtx.pickClipPos = [
1176
- getClipPosX(canvasPos[0] * resolutionScale, gl.drawingBufferWidth),
1177
- getClipPosY(canvasPos[1] * resolutionScale, gl.drawingBufferHeight),
1178
- ];
1179
-
1180
- gl.viewport(0, 0, 1, 1);
1181
-
1182
- gl.clearColor(0, 0, 0, 0);
1183
- gl.depthMask(true);
1184
- gl.enable(gl.DEPTH_TEST);
1185
- gl.disable(gl.CULL_FACE);
1186
- gl.disable(gl.BLEND);
1187
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
1188
-
1189
- pickable.drawPickDepths(frameCtx); // Draw color-encoded fragment screen-space depths
1190
-
1191
- const pix = pickBuffer.read(0, 0);
1192
-
1193
- const screenZ = unpackDepth(pix); // Get screen-space Z at the given canvas coords
1194
-
1195
- // Calculate clip space coordinates, which will be in range of x=[-1..1] and y=[-1..1], with y=(+1) at top
1196
- const x = (canvasPos[0] - canvas.clientWidth / 2) / (canvas.clientWidth / 2);
1197
- const y = -(canvasPos[1] - canvas.clientHeight / 2) / (canvas.clientHeight / 2);
1198
-
1199
- const origin = pickable.origin;
1200
- let pvMat;
1201
-
1202
- if (origin) {
1203
- const rtcPickViewMat = createRTCViewMat(pickViewMatrix, origin, tempMat4a);
1204
- pvMat = math.mulMat4(pickProjMatrix, rtcPickViewMat, tempMat4b);
1205
-
1206
- } else {
1207
- pvMat = math.mulMat4(pickProjMatrix, pickViewMatrix, tempMat4b);
1208
- }
1209
-
1210
- const pvMatInverse = math.inverseMat4(pvMat, tempMat4c);
1211
-
1212
- tempVec4a[0] = x;
1213
- tempVec4a[1] = y;
1214
- tempVec4a[2] = -1;
1215
- tempVec4a[3] = 1;
1216
-
1217
- let world1 = math.transformVec4(pvMatInverse, tempVec4a);
1218
- world1 = math.mulVec4Scalar(world1, 1 / world1[3]);
1219
-
1220
- tempVec4b[0] = x;
1221
- tempVec4b[1] = y;
1222
- tempVec4b[2] = 1;
1223
- tempVec4b[3] = 1;
1224
-
1225
- let world2 = math.transformVec4(pvMatInverse, tempVec4b);
1226
- world2 = math.mulVec4Scalar(world2, 1 / world2[3]);
1227
-
1228
- const dir = math.subVec3(world2, world1, tempVec4c);
1229
- const worldPos = math.addVec3(world1, math.mulVec4Scalar(dir, screenZ, tempVec4d), tempVec4e);
1230
-
1231
- if (origin) {
1232
- math.addVec3(worldPos, origin);
1233
- }
1234
-
1235
- pickResult.worldPos = worldPos;
1236
- }
1237
- })();
1238
-
1239
- function drawSnapInit(frameCtx) {
1240
- frameCtx.snapPickLayerParams = [];
1241
- frameCtx.snapPickLayerNumber = 0;
1242
- for (let type in drawableTypeInfo) {
1243
- const drawableInfo = drawableTypeInfo[type];
1244
- const drawableList = drawableInfo.drawableList;
1245
- for (let i = 0, len = drawableList.length; i < len; i++) {
1246
- const drawable = drawableList[i];
1247
- if (drawable.drawSnapInit) {
1248
- if (!drawable.culled && drawable.visible && drawable.pickable) {
1249
- drawable.drawSnapInit(frameCtx);
1250
- }
1251
- }
1252
- }
1253
- }
1254
- return frameCtx.snapPickLayerParams;
1255
- }
1256
-
1257
- function drawSnap(frameCtx) {
1258
- frameCtx.snapPickLayerParams = frameCtx.snapPickLayerParams || [];
1259
- frameCtx.snapPickLayerNumber = frameCtx.snapPickLayerParams.length;
1260
- for (let type in drawableTypeInfo) {
1261
- const drawableInfo = drawableTypeInfo[type];
1262
- const drawableList = drawableInfo.drawableList;
1263
- for (let i = 0, len = drawableList.length; i < len; i++) {
1264
- const drawable = drawableList[i];
1265
- if (drawable.drawSnap) {
1266
- if (!drawable.culled && drawable.visible && drawable.pickable) {
1267
- drawable.drawSnap(frameCtx);
1268
- }
1269
- }
1270
- }
1271
- }
1272
- return frameCtx.snapPickLayerParams;
1273
- }
1274
-
1275
- function getClipPosX(pos, size) {
1276
- return 2 * (pos / size) - 1;
1277
- }
1278
-
1279
- function getClipPosY(pos, size) {
1280
- return 1 - 2 * (pos / size);
1281
- }
1282
-
1283
- /**
1284
- * @param {[number, number]} canvasPos
1285
- * @param {number} [snapRadiusInPixels=30]
1286
- * @param {boolean} [snapToVertex=true]
1287
- * @param {boolean} [snapToEdge=true]
1288
- * @param pickResult
1289
- * @returns {PickResult}
1290
- */
1291
- this.snapPick = (function () {
1292
-
1293
- const _pickResult = new PickResult();
1294
-
1295
- return function (canvasPos, snapRadiusInPixels, snapToVertex, snapToEdge, pickResult = _pickResult) {
1296
-
1297
- if (!snapToVertex && !snapToEdge) {
1298
- return this.pick({canvasPos, pickSurface: true});
1299
- }
1300
-
1301
- const resolutionScale = scene.canvas.resolutionScale;
1302
-
1303
- frameCtx.reset();
1304
- frameCtx.backfaces = true;
1305
- frameCtx.frontface = true; // "ccw"
1306
- frameCtx.pickZNear = scene.camera.project.near;
1307
- frameCtx.pickZFar = scene.camera.project.far;
1308
-
1309
- snapRadiusInPixels = snapRadiusInPixels || 30;
1310
-
1311
- const vertexPickBuffer = renderBufferManager.getRenderBuffer("uniquePickColors-aabs", {
1312
- depthTexture: true,
1313
- size: [
1314
- 2 * snapRadiusInPixels + 1,
1315
- 2 * snapRadiusInPixels + 1,
1316
- ]
1317
- });
1318
-
1319
- frameCtx.snapVectorA = [
1320
- getClipPosX(canvasPos[0] * resolutionScale, gl.drawingBufferWidth),
1321
- getClipPosY(canvasPos[1] * resolutionScale, gl.drawingBufferHeight),
1322
- ];
1323
-
1324
- frameCtx.snapInvVectorAB = [
1325
- gl.drawingBufferWidth / (2 * snapRadiusInPixels),
1326
- gl.drawingBufferHeight / (2 * snapRadiusInPixels),
1327
- ];
1328
-
1329
- // Bind and clear the snap render target
1330
-
1331
- vertexPickBuffer.bind(gl.RGBA32I, gl.RGBA32I, gl.RGBA8UI);
1332
- gl.viewport(0, 0, vertexPickBuffer.size[0], vertexPickBuffer.size[1]);
1333
- gl.enable(gl.DEPTH_TEST);
1334
- gl.frontFace(gl.CCW);
1335
- gl.disable(gl.CULL_FACE);
1336
- gl.depthMask(true);
1337
- gl.disable(gl.BLEND);
1338
- gl.depthFunc(gl.LEQUAL);
1339
- gl.clear(gl.DEPTH_BUFFER_BIT);
1340
- gl.clearBufferiv(gl.COLOR, 0, new Int32Array([0, 0, 0, 0]));
1341
- gl.clearBufferiv(gl.COLOR, 1, new Int32Array([0, 0, 0, 0]));
1342
- gl.clearBufferuiv(gl.COLOR, 2, new Uint32Array([0, 0, 0, 0]));
1343
-
1344
- //////////////////////////////////
1345
- // Set view and proj mats for VBO renderers
1346
- ///////////////////////////////////////
1347
-
1348
- const pickViewMatrix = scene.camera.viewMatrix;
1349
- const pickProjMatrix = scene.camera.projMatrix;
1350
-
1351
- for (let type in drawableTypeInfo) {
1352
- if (drawableTypeInfo.hasOwnProperty(type)) {
1353
- const drawableList = drawableTypeInfo[type].drawableList;
1354
- for (let i = 0, len = drawableList.length; i < len; i++) {
1355
- const drawable = drawableList[i];
1356
- if (drawable.setPickMatrices) { // Eg. SceneModel, which needs pre-loading into texture
1357
- drawable.setPickMatrices(pickViewMatrix, pickProjMatrix);
1358
- }
1359
- }
1360
- }
1361
- }
1362
-
1363
- // a) init z-buffer
1364
- gl.drawBuffers([gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1, gl.COLOR_ATTACHMENT2]);
1365
- const layerParamsSurface = drawSnapInit(frameCtx);
1366
-
1367
- // b) snap-pick
1368
- const layerParamsSnap = []
1369
- frameCtx.snapPickLayerParams = layerParamsSnap;
1370
-
1371
- gl.depthMask(false);
1372
- gl.drawBuffers([gl.COLOR_ATTACHMENT0]);
1373
-
1374
- if (snapToVertex && snapToEdge) {
1375
- frameCtx.snapMode = "edge";
1376
- drawSnap(frameCtx);
1377
-
1378
- frameCtx.snapMode = "vertex";
1379
- frameCtx.snapPickLayerNumber++;
1380
-
1381
- drawSnap(frameCtx);
1382
- } else {
1383
- frameCtx.snapMode = snapToVertex ? "vertex" : "edge";
1384
-
1385
- drawSnap(frameCtx);
1386
- }
1387
-
1388
- gl.depthMask(true);
1389
-
1390
- // Read and decode the snapped coordinates
1391
-
1392
- const snapPickResultArray = vertexPickBuffer.readArray(gl.RGBA_INTEGER, gl.INT, Int32Array, 4);
1393
- const snapPickNormalResultArray = vertexPickBuffer.readArray(gl.RGBA_INTEGER, gl.INT, Int32Array, 4, 1);
1394
- const snapPickIdResultArray = vertexPickBuffer.readArray(gl.RGBA_INTEGER, gl.UNSIGNED_INT, Uint32Array, 4, 2);
1395
-
1396
- vertexPickBuffer.unbind();
1397
-
1398
- // result 1) regular hi-precision world position
1399
-
1400
- let worldPos = null;
1401
- let worldNormal = null;
1402
- let pickable = null;
1403
-
1404
- const middleX = snapRadiusInPixels;
1405
- const middleY = snapRadiusInPixels;
1406
- const middleIndex = (middleX * 4) + (middleY * vertexPickBuffer.size[0] * 4);
1407
- const pickResultMiddleXY = snapPickResultArray.slice(middleIndex, middleIndex + 4);
1408
- const pickNormalResultMiddleXY = snapPickNormalResultArray.slice(middleIndex, middleIndex + 4);
1409
- const pickPickableResultMiddleXY = snapPickIdResultArray.slice(middleIndex, middleIndex + 4);
1410
-
1411
- if (pickResultMiddleXY[3] !== 0) {
1412
- const pickedLayerParmasSurface = layerParamsSurface[Math.abs(pickResultMiddleXY[3]) % layerParamsSurface.length];
1413
- const origin = pickedLayerParmasSurface.origin;
1414
- const scale = pickedLayerParmasSurface.coordinateScale;
1415
- worldPos = [
1416
- pickResultMiddleXY[0] * scale[0] + origin[0],
1417
- pickResultMiddleXY[1] * scale[1] + origin[1],
1418
- pickResultMiddleXY[2] * scale[2] + origin[2],
1419
- ];
1420
- worldNormal = math.normalizeVec3([
1421
- pickNormalResultMiddleXY[0] / math.MAX_INT,
1422
- pickNormalResultMiddleXY[1] / math.MAX_INT,
1423
- pickNormalResultMiddleXY[2] / math.MAX_INT,
1424
- ]);
1425
-
1426
- const pickID =
1427
- pickPickableResultMiddleXY[0]
1428
- + (pickPickableResultMiddleXY[1] << 8)
1429
- + (pickPickableResultMiddleXY[2] << 16)
1430
- + (pickPickableResultMiddleXY[3] << 24);
1431
-
1432
- pickable = pickIDs.items[pickID];
1433
- }
1434
-
1435
- // result 2) hi-precision snapped (to vertex/edge) world position
1436
-
1437
- let snapPickResult = [];
1438
-
1439
- for (let i = 0; i < snapPickResultArray.length; i += 4) {
1440
- if (snapPickResultArray[i + 3] > 0) {
1441
- const pixelNumber = Math.floor(i / 4);
1442
- const w = vertexPickBuffer.size[0];
1443
- const x = pixelNumber % w - Math.floor(w / 2);
1444
- const y = Math.floor(pixelNumber / w) - Math.floor(w / 2);
1445
- const dist = (Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)));
1446
- snapPickResult.push({
1447
- x,
1448
- y,
1449
- dist,
1450
- isVertex: snapToVertex && snapToEdge ? snapPickResultArray[i + 3] > layerParamsSnap.length / 2 : snapToVertex,
1451
- result: [
1452
- snapPickResultArray[i + 0],
1453
- snapPickResultArray[i + 1],
1454
- snapPickResultArray[i + 2],
1455
- snapPickResultArray[i + 3],
1456
- ],
1457
- normal: [
1458
- snapPickNormalResultArray[i + 0],
1459
- snapPickNormalResultArray[i + 1],
1460
- snapPickNormalResultArray[i + 2],
1461
- snapPickNormalResultArray[i + 3],
1462
- ],
1463
- id: [
1464
- snapPickIdResultArray[i + 0],
1465
- snapPickIdResultArray[i + 1],
1466
- snapPickIdResultArray[i + 2],
1467
- snapPickIdResultArray[i + 3],
1468
- ]
1469
- });
1470
- }
1471
- }
1472
-
1473
- let snappedWorldPos = null;
1474
- let snappedWorldNormal = null;
1475
- let snappedPickable = null;
1476
- let snapType = null;
1477
-
1478
- if (snapPickResult.length > 0) {
1479
- // vertex snap first, then edge snap
1480
- snapPickResult.sort((a, b) => {
1481
- if (a.isVertex !== b.isVertex) {
1482
- return a.isVertex ? -1 : 1;
1483
- } else {
1484
- return a.dist - b.dist;
1485
- }
1486
- });
1487
-
1488
- snapType = snapPickResult[0].isVertex ? "vertex" : "edge";
1489
- const snapPick = snapPickResult[0].result;
1490
- const snapPickNormal = snapPickResult[0].normal;
1491
- const snapPickId = snapPickResult[0].id;
1492
-
1493
- const pickedLayerParmas = layerParamsSnap[snapPick[3]];
1494
-
1495
- const origin = pickedLayerParmas.origin;
1496
- const scale = pickedLayerParmas.coordinateScale;
1497
-
1498
- snappedWorldNormal = math.normalizeVec3([
1499
- snapPickNormal[0] / math.MAX_INT,
1500
- snapPickNormal[1] / math.MAX_INT,
1501
- snapPickNormal[2] / math.MAX_INT,
1502
- ]);
1503
-
1504
- snappedWorldPos = [
1505
- snapPick[0] * scale[0] + origin[0],
1506
- snapPick[1] * scale[1] + origin[1],
1507
- snapPick[2] * scale[2] + origin[2],
1508
- ];
1509
-
1510
- snappedPickable = pickIDs.items[
1511
- snapPickId[0]
1512
- + (snapPickId[1] << 8)
1513
- + (snapPickId[2] << 16)
1514
- + (snapPickId[3] << 24)
1515
- ];
1516
- }
1517
-
1518
- if (null === worldPos && null == snappedWorldPos) { // If neither regular pick or snap pick, return null
1519
- return null;
1520
- }
1521
-
1522
- let snappedCanvasPos = null;
1523
-
1524
- if (null !== snappedWorldPos) {
1525
- snappedCanvasPos = scene.camera.projectWorldPos(snappedWorldPos);
1526
- }
1527
-
1528
- const snappedEntity = (snappedPickable && snappedPickable.delegatePickedEntity) ? snappedPickable.delegatePickedEntity() : snappedPickable;
1529
-
1530
- pickResult.reset();
1531
- pickResult.snappedToEdge = (snapType === "edge");
1532
- pickResult.snappedToVertex = (snapType === "vertex");
1533
- pickResult.worldPos = snappedWorldPos;
1534
- pickResult.worldNormal = snappedWorldNormal;
1535
- pickResult.entity = snappedEntity;
1536
- pickResult.canvasPos = canvasPos;
1537
- pickResult.snappedCanvasPos = snappedCanvasPos || canvasPos;
1538
-
1539
- return pickResult;
1540
- };
1541
- })();
1542
-
1543
- function unpackDepth(depthZ) {
1544
- const vec = [depthZ[0] / 256.0, depthZ[1] / 256.0, depthZ[2] / 256.0, depthZ[3] / 256.0];
1545
- const bitShift = [1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0];
1546
- return math.dotVec4(vec, bitShift);
1547
- }
1548
-
1549
- function gpuPickWorldNormal(pickBuffer, pickable, canvasPos, pickViewMatrix, pickProjMatrix, pickResult) {
1550
-
1551
- const resolutionScale = scene.canvas.resolutionScale;
1552
-
1553
- frameCtx.reset();
1554
- frameCtx.backfaces = true;
1555
- frameCtx.frontface = true; // "ccw"
1556
- frameCtx.pickOrigin = pickResult.origin;
1557
- frameCtx.pickViewMatrix = pickViewMatrix;
1558
- frameCtx.pickProjMatrix = pickProjMatrix;
1559
- frameCtx.pickClipPos = [
1560
- getClipPosX(canvasPos[0] * resolutionScale, gl.drawingBufferWidth),
1561
- getClipPosY(canvasPos[1] * resolutionScale, gl.drawingBufferHeight),
1562
- ];
1563
-
1564
- const pickNormalBuffer = renderBufferManager.getRenderBuffer("pick-normal", {size: [3, 3]});
1565
-
1566
- pickNormalBuffer.bind(gl.RGBA32I);
1567
-
1568
- gl.viewport(0, 0, pickNormalBuffer.size[0], pickNormalBuffer.size[1]);
1569
-
1570
- gl.enable(gl.DEPTH_TEST);
1571
- gl.disable(gl.CULL_FACE);
1572
- gl.disable(gl.BLEND);
1573
- gl.clear(gl.DEPTH_BUFFER_BIT);
1574
- gl.clearBufferiv(gl.COLOR, 0, new Int32Array([0, 0, 0, 0]));
1575
-
1576
- pickable.drawPickNormals(frameCtx); // Draw color-encoded fragment World-space normals
1577
-
1578
- const pix = pickNormalBuffer.read(1, 1, gl.RGBA_INTEGER, gl.INT, Int32Array, 4);
1579
-
1580
- pickNormalBuffer.unbind();
1581
-
1582
- const worldNormal = [
1583
- pix[0] / math.MAX_INT,
1584
- pix[1] / math.MAX_INT,
1585
- pix[2] / math.MAX_INT,
1586
- ];
1587
-
1588
- math.normalizeVec3(worldNormal);
1589
-
1590
- pickResult.worldNormal = worldNormal;
1591
- }
1592
-
1593
- /**
1594
- * Adds a {@link Marker} for occlusion testing.
1595
- * @param marker
1596
- */
1597
- this.addMarker = function (marker) {
1598
- this._occlusionTester = this._occlusionTester || new OcclusionTester(scene, renderBufferManager);
1599
- this._occlusionTester.addMarker(marker);
1600
- scene.occlusionTestCountdown = 0;
1601
- };
1602
-
1603
- /**
1604
- * Notifies that a {@link Marker#worldPos} has updated.
1605
- * @param marker
1606
- */
1607
- this.markerWorldPosUpdated = function (marker) {
1608
- this._occlusionTester.markerWorldPosUpdated(marker);
1609
- };
1610
-
1611
- /**
1612
- * Removes a {@link Marker} from occlusion testing.
1613
- * @param marker
1614
- */
1615
- this.removeMarker = function (marker) {
1616
- this._occlusionTester.removeMarker(marker);
1617
- };
1618
-
1619
- /**
1620
- * Performs an occlusion test for all added {@link Marker}s, updating
1621
- * their {@link Marker#visible} properties accordingly.
1622
- */
1623
- this.doOcclusionTest = function () {
1624
-
1625
- if (this._occlusionTester && this._occlusionTester.needOcclusionTest) {
1626
-
1627
- updateDrawlist();
1628
-
1629
- this._occlusionTester.bindRenderBuf();
1630
-
1631
- frameCtx.reset();
1632
- frameCtx.backfaces = true;
1633
- frameCtx.frontface = true; // "ccw"
1634
-
1635
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
1636
- gl.clearColor(0, 0, 0, 0);
1637
- gl.enable(gl.DEPTH_TEST);
1638
- gl.disable(gl.CULL_FACE);
1639
- gl.disable(gl.BLEND);
1640
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
1641
-
1642
- for (let type in drawableTypeInfo) {
1643
- if (drawableTypeInfo.hasOwnProperty(type)) {
1644
- const drawableInfo = drawableTypeInfo[type];
1645
- const drawableList = drawableInfo.drawableList;
1646
- for (let i = 0, len = drawableList.length; i < len; i++) {
1647
- const drawable = drawableList[i];
1648
- if (!drawable.drawOcclusion || drawable.culled === true || drawable.visible === false || drawable.pickable === false) { // TODO: Option to exclude transparent?
1649
- continue;
1650
- }
1651
-
1652
- drawable.drawOcclusion(frameCtx);
1653
- }
1654
- }
1655
- }
1656
-
1657
- this._occlusionTester.drawMarkers(frameCtx);
1658
- this._occlusionTester.doOcclusionTest(); // Updates Marker "visible" properties
1659
- this._occlusionTester.unbindRenderBuf();
1660
- }
1661
- };
1662
-
1663
- /**
1664
- * Read pixels from the renderer's current output. Performs a force-render first.
1665
- * @param pixels
1666
- * @param colors
1667
- * @param len
1668
- * @param opaqueOnly
1669
- * @private
1670
- */
1671
- this.readPixels = function (pixels, colors, len, opaqueOnly) {
1672
- const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
1673
- snapshotBuffer.bind();
1674
- snapshotBuffer.clear();
1675
- this.render({force: true, opaqueOnly: opaqueOnly});
1676
- let color;
1677
- let i;
1678
- let j;
1679
- let k;
1680
- for (i = 0; i < len; i++) {
1681
- j = i * 2;
1682
- k = i * 4;
1683
- color = snapshotBuffer.read(pixels[j], pixels[j + 1]);
1684
- colors[k] = color[0];
1685
- colors[k + 1] = color[1];
1686
- colors[k + 2] = color[2];
1687
- colors[k + 3] = color[3];
1688
- }
1689
- snapshotBuffer.unbind();
1690
- imageDirty = true;
1691
- };
1692
-
1693
- /**
1694
- * Enter snapshot mode.
1695
- *
1696
- * Switches rendering to a hidden snapshot canvas.
1697
- *
1698
- * Exit snapshot mode using endSnapshot().
1699
- */
1700
- this.beginSnapshot = function (params = {}) {
1701
- const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
1702
- if (params.width && params.height) {
1703
- snapshotBuffer.setSize([params.width, params.height]);
1704
- }
1705
- snapshotBuffer.bind();
1706
- snapshotBuffer.clear();
1707
- snapshotBound = true;
1708
- };
1709
-
1710
- /**
1711
- * When in snapshot mode, renders a frame of the current Scene state to the snapshot canvas.
1712
- */
1713
- this.renderSnapshot = function () {
1714
- if (!snapshotBound) {
1715
- return;
1716
- }
1717
- const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
1718
- snapshotBuffer.clear();
1719
- this.render({force: true, opaqueOnly: false});
1720
- imageDirty = true;
1721
- };
1722
-
1723
- /**
1724
- * When in snapshot mode, gets an image of the snapshot canvas.
1725
- *
1726
- * @private
1727
- * @returns {String} The image data URI.
1728
- */
1729
- this.readSnapshot = function (params) {
1730
- const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
1731
- return snapshotBuffer.readImage(params);
1732
- };
1733
-
1734
- /**
1735
- * Returns an HTMLCanvas containing an image of the snapshot canvas.
1736
- *
1737
- * - The HTMLCanvas has a CanvasRenderingContext2D.
1738
- * - Expects the caller to draw more things on the HTMLCanvas (annotations etc).
1739
- *
1740
- * @returns {HTMLCanvasElement}
1741
- */
1742
- this.readSnapshotAsCanvas = function () {
1743
- const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
1744
- return snapshotBuffer.readImageAsCanvas();
1745
- };
1746
-
1747
- /**
1748
- * Exists snapshot mode.
1749
- *
1750
- * Switches rendering back to the main canvas.
1751
- */
1752
- this.endSnapshot = function () {
1753
- if (!snapshotBound) {
1754
- return;
1755
- }
1756
- const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
1757
- snapshotBuffer.unbind();
1758
- snapshotBound = false;
1759
- };
1760
-
1761
- /**
1762
- * Destroys this renderer.
1763
- * @private
1764
- */
1765
- this.destroy = function () {
1766
-
1767
- drawableTypeInfo = {};
1768
- drawables = {};
1769
-
1770
- renderBufferManager.destroy();
1771
-
1772
- saoOcclusionRenderer.destroy();
1773
- saoDepthLimitedBlurRenderer.destroy();
1774
-
1775
- if (this._occlusionTester) {
1776
- this._occlusionTester.destroy();
1777
- }
1778
- };
1779
- };
1780
-
1781
- export {Renderer};