@xeokit/xeokit-sdk 2.5.2-beta-11 → 2.5.2-beta-13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/dist/xeokit-sdk.cjs.js +146 -132
  2. package/dist/xeokit-sdk.es.js +146 -132
  3. package/dist/xeokit-sdk.es5.js +84 -84
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/viewer/scene/model/SceneModel.js +1 -1
  9. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1 -1
  10. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1 -1
  11. package/src/viewer/scene/webgl/Renderer.js +20 -19
  12. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorRenderer.js +0 -238
  13. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorTextureRenderer.js +0 -270
  14. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesDepthRenderer.js +0 -126
  15. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesEdgesColorRenderer.js +0 -127
  16. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesEdgesRenderer.js +0 -133
  17. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesFlatColorRenderer.js +0 -235
  18. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesNormalsRenderer.js +0 -139
  19. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesOcclusionRenderer.js +0 -125
  20. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPBRRenderer.js +0 -561
  21. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickDepthRenderer.js +0 -144
  22. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickMeshRenderer.js +0 -130
  23. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsFlatRenderer.js +0 -121
  24. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsRenderer.js +0 -131
  25. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesRenderer.js +0 -33
  26. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesRenderers.js +0 -375
  27. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesShadowRenderer.js +0 -107
  28. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSilhouetteRenderer.js +0 -136
  29. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSnapInitRenderer.js +0 -311
  30. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSnapRenderer.js +0 -308
  31. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOSceneModelTriangleBatchingEdgesRenderer.js +0 -12
  32. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorRenderer.js +0 -253
  33. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorTextureRenderer.js +0 -278
  34. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesDepthRenderer.js +0 -126
  35. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesColorRenderer.js +0 -132
  36. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesRenderer.js +0 -134
  37. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatColorRenderer.js +0 -244
  38. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatNormalsRenderer.js +0 -130
  39. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesNormalsRenderer.js +0 -138
  40. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesOcclusionRenderer.js +0 -128
  41. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPBRRenderer.js +0 -561
  42. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickDepthRenderer.js +0 -149
  43. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickMeshRenderer.js +0 -136
  44. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsFlatRenderer.js +0 -130
  45. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsRenderer.js +0 -145
  46. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesRenderers.js +0 -376
  47. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesShadowRenderer.js +0 -113
  48. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSilhouetteRenderer.js +0 -139
  49. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSnapInitRenderer.js +0 -342
  50. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSnapRenderer.js +0 -325
  51. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingEdgesRenderer.js +0 -12
  52. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingRenderer.js +0 -29
@@ -4624,7 +4624,7 @@ occlusionRenderBuffer1.bind();occlusionRenderBuffer1.clear();saoDepthLimitedBlur
4624
4624
  drawable.drawShadow(frameCtx);}}}}shadowRenderBuf.unbind();}function drawColor(params){var normalDrawSAOBin=[];var normalEdgesOpaqueBin=[];var normalFillTransparentBin=[];var normalEdgesTransparentBin=[];var xrayedFillOpaqueBin=[];var xrayEdgesOpaqueBin=[];var xrayedFillTransparentBin=[];var xrayEdgesTransparentBin=[];var highlightedFillOpaqueBin=[];var highlightedEdgesOpaqueBin=[];var highlightedFillTransparentBin=[];var highlightedEdgesTransparentBin=[];var selectedFillOpaqueBin=[];var selectedEdgesOpaqueBin=[];var selectedFillTransparentBin=[];var selectedEdgesTransparentBin=[];var ambientColorAndIntensity=scene._lightsState.getAmbientColorAndIntensity();frameCtx.reset();frameCtx.pass=params.pass;frameCtx.withSAO=false;frameCtx.pbrEnabled=pbrEnabled&&!!scene.pbrEnabled;frameCtx.colorTextureEnabled=colorTextureEnabled&&!!scene.colorTextureEnabled;gl.viewport(0,0,gl.drawingBufferWidth,gl.drawingBufferHeight);if(canvasTransparent){gl.clearColor(0,0,0,0);}else{var _backgroundColor2=scene.canvas.backgroundColorFromAmbientLight?ambientColorAndIntensity:scene.canvas.backgroundColor;gl.clearColor(_backgroundColor2[0],_backgroundColor2[1],_backgroundColor2[2],1.0);}gl.enable(gl.DEPTH_TEST);gl.frontFace(gl.CCW);gl.enable(gl.CULL_FACE);gl.depthMask(true);gl.lineWidth(1);frameCtx.lineWidth=1;var saoPossible=scene.sao.possible;if(saoEnabled&&saoPossible){var occlusionRenderBuffer1=renderBufferManager.getRenderBuffer("saoOcclusion");frameCtx.occlusionTexture=occlusionRenderBuffer1?occlusionRenderBuffer1.getTexture():null;}else{frameCtx.occlusionTexture=null;}var i;var len;var drawable;var startTime=Date.now();if(params.clear!==false){gl.clear(gl.COLOR_BUFFER_BIT|gl.DEPTH_BUFFER_BIT);}var normalDrawSAOBinLen=0;var normalEdgesOpaqueBinLen=0;var normalFillTransparentBinLen=0;var normalEdgesTransparentBinLen=0;var xrayedFillOpaqueBinLen=0;var xrayEdgesOpaqueBinLen=0;var xrayedFillTransparentBinLen=0;var xrayEdgesTransparentBinLen=0;var highlightedFillOpaqueBinLen=0;var highlightedEdgesOpaqueBinLen=0;var highlightedFillTransparentBinLen=0;var highlightedEdgesTransparentBinLen=0;var selectedFillOpaqueBinLen=0;var selectedEdgesOpaqueBinLen=0;var selectedFillTransparentBinLen=0;var selectedEdgesTransparentBinLen=0;//------------------------------------------------------------------------------------------------------
4625
4625
  // Render normal opaque solids, defer others to bins to render after
4626
4626
  //------------------------------------------------------------------------------------------------------
4627
- for(var type in drawableTypeInfo){if(drawableTypeInfo.hasOwnProperty(type)){var drawableInfo=drawableTypeInfo[type];var drawableList=drawableInfo.drawableList;for(i=0,len=drawableList.length;i<len;i++){drawable=drawableList[i];if(drawable.culled===true||drawable.visible===false){continue;}var renderFlags=drawable.renderFlags;if(renderFlags.colorOpaque){if(saoEnabled&&saoPossible&&drawable.saoEnabled){normalDrawSAOBin[normalDrawSAOBinLen++]=drawable;}else{drawable.drawColorOpaque(frameCtx);}}if(transparentEnabled){if(renderFlags.colorTransparent){normalFillTransparentBin[normalFillTransparentBinLen++]=drawable;}}if(renderFlags.xrayedSilhouetteTransparent){xrayedFillTransparentBin[xrayedFillTransparentBinLen++]=drawable;}if(renderFlags.xrayedSilhouetteOpaque){xrayedFillOpaqueBin[xrayedFillOpaqueBinLen++]=drawable;}if(renderFlags.highlightedSilhouetteTransparent){highlightedFillTransparentBin[highlightedFillTransparentBinLen++]=drawable;}if(renderFlags.highlightedSilhouetteOpaque){highlightedFillOpaqueBin[highlightedFillOpaqueBinLen++]=drawable;}if(renderFlags.selectedSilhouetteTransparent){selectedFillTransparentBin[selectedFillTransparentBinLen++]=drawable;}if(renderFlags.selectedSilhouetteOpaque){selectedFillOpaqueBin[selectedFillOpaqueBinLen++]=drawable;}if(edgesEnabled){if(renderFlags.edgesOpaque){normalEdgesOpaqueBin[normalEdgesOpaqueBinLen++]=drawable;}if(renderFlags.edgesTransparent){normalEdgesTransparentBin[normalEdgesTransparentBinLen++]=drawable;}}if(renderFlags.selectedEdgesTransparent){selectedEdgesTransparentBin[selectedEdgesTransparentBinLen++]=drawable;}if(renderFlags.selectedEdgesOpaque){selectedEdgesOpaqueBin[selectedEdgesOpaqueBinLen++]=drawable;}if(renderFlags.xrayedEdgesTransparent){xrayEdgesTransparentBin[xrayEdgesTransparentBinLen++]=drawable;}if(renderFlags.xrayedEdgesOpaque){xrayEdgesOpaqueBin[xrayEdgesOpaqueBinLen++]=drawable;}if(renderFlags.highlightedEdgesTransparent){highlightedEdgesTransparentBin[highlightedEdgesTransparentBinLen++]=drawable;}if(renderFlags.highlightedEdgesOpaque){highlightedEdgesOpaqueBin[highlightedEdgesOpaqueBinLen++]=drawable;}}}}//------------------------------------------------------------------------------------------------------
4627
+ for(var type in drawableTypeInfo){if(drawableTypeInfo.hasOwnProperty(type)){var drawableInfo=drawableTypeInfo[type];var drawableList=drawableInfo.drawableList;for(i=0,len=drawableList.length;i<len;i++){drawable=drawableList[i];if(drawable.culled===true||drawable.visible===false){continue;}var renderFlags=drawable.renderFlags;if(renderFlags.colorOpaque){if(saoEnabled&&saoPossible&&drawable.saoEnabled){normalDrawSAOBin[normalDrawSAOBinLen++]=drawable;}else{drawable.drawColorOpaque(frameCtx);}}if(transparentEnabled){if(renderFlags.colorTransparent){normalFillTransparentBin[normalFillTransparentBinLen++]=drawable;}}if(renderFlags.xrayedSilhouetteTransparent){xrayedFillTransparentBin[xrayedFillTransparentBinLen++]=drawable;}if(renderFlags.xrayedSilhouetteOpaque){xrayedFillOpaqueBin[xrayedFillOpaqueBinLen++]=drawable;}if(renderFlags.highlightedSilhouetteTransparent){highlightedFillTransparentBin[highlightedFillTransparentBinLen++]=drawable;}if(renderFlags.highlightedSilhouetteOpaque){highlightedFillOpaqueBin[highlightedFillOpaqueBinLen++]=drawable;}if(renderFlags.selectedSilhouetteTransparent){selectedFillTransparentBin[selectedFillTransparentBinLen++]=drawable;}if(renderFlags.selectedSilhouetteOpaque){selectedFillOpaqueBin[selectedFillOpaqueBinLen++]=drawable;}if(drawable.edges&&edgesEnabled){if(renderFlags.edgesOpaque){normalEdgesOpaqueBin[normalEdgesOpaqueBinLen++]=drawable;}if(renderFlags.edgesTransparent){normalEdgesTransparentBin[normalEdgesTransparentBinLen++]=drawable;}if(renderFlags.selectedEdgesTransparent){selectedEdgesTransparentBin[selectedEdgesTransparentBinLen++]=drawable;}if(renderFlags.selectedEdgesOpaque){selectedEdgesOpaqueBin[selectedEdgesOpaqueBinLen++]=drawable;}if(renderFlags.xrayedEdgesTransparent){xrayEdgesTransparentBin[xrayEdgesTransparentBinLen++]=drawable;}if(renderFlags.xrayedEdgesOpaque){xrayEdgesOpaqueBin[xrayEdgesOpaqueBinLen++]=drawable;}if(renderFlags.highlightedEdgesTransparent){highlightedEdgesTransparentBin[highlightedEdgesTransparentBinLen++]=drawable;}if(renderFlags.highlightedEdgesOpaque){highlightedEdgesOpaqueBin[highlightedEdgesOpaqueBinLen++]=drawable;}}}}}//------------------------------------------------------------------------------------------------------
4628
4628
  // Render deferred bins
4629
4629
  //------------------------------------------------------------------------------------------------------
4630
4630
  // Opaque color with SAO
@@ -13928,80 +13928,80 @@ this._uColor=program.getLocation("silhouetteColor");}this._uUVDecodeMatrix=progr
13928
13928
  var lights=lightsState.lights;var light;for(var _i154=0,len=lights.length;_i154<len;_i154++){light=lights[_i154];switch(light.type){case"dir":this._uLightColor[_i154]=program.getLocation("lightColor"+_i154);this._uLightPos[_i154]=null;this._uLightDir[_i154]=program.getLocation("lightDir"+_i154);break;case"point":this._uLightColor[_i154]=program.getLocation("lightColor"+_i154);this._uLightPos[_i154]=program.getLocation("lightPos"+_i154);this._uLightDir[_i154]=null;this._uLightAttenuation[_i154]=program.getLocation("lightAttenuation"+_i154);break;case"spot":this._uLightColor[_i154]=program.getLocation("lightColor"+_i154);this._uLightPos[_i154]=program.getLocation("lightPos"+_i154);this._uLightDir[_i154]=program.getLocation("lightDir"+_i154);this._uLightAttenuation[_i154]=program.getLocation("lightAttenuation"+_i154);break;}}if(lightsState.reflectionMaps.length>0){this._uReflectionMap="reflectionMap";}if(lightsState.lightMaps.length>0){this._uLightMap="lightMap";}this._uSectionPlanes=[];for(var _i155=0,_len19=scene._sectionPlanesState.getNumAllocatedSectionPlanes();_i155<_len19;_i155++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i155),pos:program.getLocation("sectionPlanePos"+_i155),dir:program.getLocation("sectionPlaneDir"+_i155)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aNormal=program.getAttribute("normal");this._aUV=program.getAttribute("uv");this._aColor=program.getAttribute("color");this._aMetallicRoughness=program.getAttribute("metallicRoughness");this._aFlags=program.getAttribute("flags");this._aPickColor=program.getAttribute("pickColor");this._uPickZNear=program.getLocation("pickZNear");this._uPickZFar=program.getLocation("pickZFar");this._uPickClipPos=program.getLocation("pickClipPos");this._uDrawingBufferSize=program.getLocation("drawingBufferSize");this._uColorMap="uColorMap";this._uMetallicRoughMap="uMetallicRoughMap";this._uEmissiveMap="uEmissiveMap";this._uNormalMap="uNormalMap";this._uAOMap="uAOMap";if(this._instancing){this._aModelMatrix=program.getAttribute("modelMatrix");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._aModelNormalMatrixCol0=program.getAttribute("modelNormalMatrixCol0");this._aModelNormalMatrixCol1=program.getAttribute("modelNormalMatrixCol1");this._aModelNormalMatrixCol2=program.getAttribute("modelNormalMatrixCol2");}if(this._withSAO){this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}if(scene.pointsMaterial._state.filterIntensity){this._uIntensityRange=program.getLocation("intensityRange");}this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var lightsState=scene._lightsState;var lights=lightsState.lights;program.bind();frameCtx.textureUnit=0;if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,lightsState.getAmbientColorAndIntensity());}if(this._uGammaFactor){gl.uniform1f(this._uGammaFactor,scene.gammaFactor);}for(var _i156=0,len=lights.length;_i156<len;_i156++){var light=lights[_i156];if(this._uLightColor[_i156]){gl.uniform4f(this._uLightColor[_i156],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i156]){gl.uniform3fv(this._uLightPos[_i156],light.pos);if(this._uLightAttenuation[_i156]){gl.uniform1f(this._uLightAttenuation[_i156],light.attenuation);}}if(this._uLightDir[_i156]){gl.uniform3fv(this._uLightDir[_i156],light.dir);}}}},{key:"_makeVAO",value:function _makeVAO(state){var gl=this._scene.canvas.gl;var vao=gl.createVertexArray();gl.bindVertexArray(vao);if(this._instancing){this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);if(this._aModelNormalMatrixCol0){this._aModelNormalMatrixCol0.bindArrayBuffer(state.modelNormalMatrixCol0Buf);gl.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,1);}if(this._aModelNormalMatrixCol1){this._aModelNormalMatrixCol1.bindArrayBuffer(state.modelNormalMatrixCol1Buf);gl.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,1);}if(this._aModelNormalMatrixCol2){this._aModelNormalMatrixCol2.bindArrayBuffer(state.modelNormalMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,1);}}this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aUV){this._aUV.bindArrayBuffer(state.uvBuf);}if(this._aNormal){this._aNormal.bindArrayBuffer(state.normalsBuf);}if(this._aMetallicRoughness){this._aMetallicRoughness.bindArrayBuffer(state.metallicRoughnessBuf);if(this._instancing){gl.vertexAttribDivisor(this._aMetallicRoughness.location,1);}}if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);if(this._instancing&&state.colorsBuf){gl.vertexAttribDivisor(this._aColor.location,1);}}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);if(this._instancing){gl.vertexAttribDivisor(this._aFlags.location,1);}}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);if(this._instancing){gl.vertexAttribDivisor(this._aOffset.location,1);}}if(this._aPickColor){this._aPickColor.bindArrayBuffer(state.pickColorsBuf);if(this._instancing){gl.vertexAttribDivisor(this._aPickColor.location,1);}}if(this._instancing){if(this._edges){state.edgeIndicesBuf.bind();}else{if(state.indicesBuf){state.indicesBuf.bind();}}}else{if(this._edges){state.edgeIndicesBuf.bind();}else{if(state.indicesBuf){state.indicesBuf.bind();}}}return vao;}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){var _ref7=arguments.length>3&&arguments[3]!==undefined?arguments[3]:{},_ref7$colorUniform=_ref7.colorUniform,colorUniform=_ref7$colorUniform===void 0?false:_ref7$colorUniform,_ref7$incrementDrawSt=_ref7.incrementDrawState,incrementDrawState=_ref7$incrementDrawSt===void 0?false:_ref7$incrementDrawSt;var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_IMAGE_UNITS;var scene=this._scene;var gl=scene.canvas.gl;var state=layer._state,model=layer.model;var textureSet=state.textureSet,origin=state.origin,positionsDecodeMatrix=state.positionsDecodeMatrix;var lightsState=scene._lightsState;var pointsMaterial=scene.pointsMaterial;var camera=model.scene.camera;var viewNormalMatrix=camera.viewNormalMatrix,project=camera.project;var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate,worldNormalMatrix=model.worldNormalMatrix;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}if(this._vaoCache.has(layer)){gl.bindVertexArray(this._vaoCache.get(layer));}else{this._vaoCache.set(layer,this._makeVAO(state));}var offset=0;var mat4Size=4*4;this._matricesUniformBlockBufferData.set(rotationMatrixConjugate,0);var gotOrigin=origin[0]!==0||origin[1]!==0||origin[2]!==0;var gotPosition=position[0]!==0||position[1]!==0||position[2]!==0;if(gotOrigin||gotPosition){var rtcOrigin=tempVec3a$C;if(gotOrigin){var rotatedOrigin=math.transformPoint3(rotationMatrix,origin,tempVec3c$t);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];this._matricesUniformBlockBufferData.set(createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$r),offset+=mat4Size);}else{this._matricesUniformBlockBufferData.set(viewMatrix,offset+=mat4Size);}this._matricesUniformBlockBufferData.set(frameCtx.pickProjMatrix||project.matrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(positionsDecodeMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(worldNormalMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(viewNormalMatrix,offset+=mat4Size);gl.bindBuffer(gl.UNIFORM_BUFFER,this._matricesUniformBlockBuffer);gl.bufferData(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,gl.DYNAMIC_DRAW);gl.bindBufferBase(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);gl.uniform1i(this._uRenderPass,renderPass);this.setSectionPlanesStateUniforms(layer);if(scene.logarithmicDepthBufferEnabled){if(this._uLogDepthBufFC){var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix?
13929
13929
  gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}if(this._uZFar){gl.uniform1f(this._uZFar,scene.camera.project.far);}}if(this._uPickInvisible){gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);}if(this._uPickZNear){gl.uniform1f(this._uPickZNear,frameCtx.pickZNear);}if(this._uPickZFar){gl.uniform1f(this._uPickZFar,frameCtx.pickZFar);}if(this._uPickClipPos){gl.uniform2fv(this._uPickClipPos,frameCtx.pickClipPos);}if(this._uDrawingBufferSize){gl.uniform2f(this._uDrawingBufferSize,gl.drawingBufferWidth,gl.drawingBufferHeight);}if(this._uUVDecodeMatrix){gl.uniformMatrix3fv(this._uUVDecodeMatrix,false,state.uvDecodeMatrix);}if(this._uIntensityRange&&pointsMaterial.filterIntensity){gl.uniform2f(this._uIntensityRange,pointsMaterial.minIntensity,pointsMaterial.maxIntensity);}if(this._uPointSize){gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);}if(this._uNearPlaneHeight){var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);}if(textureSet){var colorTexture=textureSet.colorTexture,metallicRoughnessTexture=textureSet.metallicRoughnessTexture,emissiveTexture=textureSet.emissiveTexture,normalsTexture=textureSet.normalsTexture,occlusionTexture=textureSet.occlusionTexture;if(this._uColorMap&&colorTexture){this._program.bindTexture(this._uColorMap,colorTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;}if(this._uMetallicRoughMap&&metallicRoughnessTexture){this._program.bindTexture(this._uMetallicRoughMap,metallicRoughnessTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;}if(this._uEmissiveMap&&emissiveTexture){this._program.bindTexture(this._uEmissiveMap,emissiveTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;}if(this._uNormalMap&&normalsTexture){this._program.bindTexture(this._uNormalMap,normalsTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;}if(this._uAOMap&&occlusionTexture){this._program.bindTexture(this._uAOMap,occlusionTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;}}if(lightsState.reflectionMaps.length>0&&lightsState.reflectionMaps[0].texture&&this._uReflectionMap){this._program.bindTexture(this._uReflectionMap,lightsState.reflectionMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(lightsState.lightMaps.length>0&&lightsState.lightMaps[0].texture&&this._uLightMap){this._program.bindTexture(this._uLightMap,lightsState.lightMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4[0]=viewportWidth;tempVec4[1]=viewportHeight;tempVec4[2]=sao.blendCutoff;tempVec4[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}}if(colorUniform){var colorKey=this._edges?"edgeColor":"fillColor";var alphaKey=this._edges?"edgeAlpha":"fillAlpha";if(renderPass===RENDER_PASSES["".concat(this._edges?"EDGES":"SILHOUETTE","_XRAYED")]){var material=scene.xrayMaterial._state;var _color3=material[colorKey];var alpha=material[alphaKey];gl.uniform4f(this._uColor,_color3[0],_color3[1],_color3[2],alpha);}else if(renderPass===RENDER_PASSES["".concat(this._edges?"EDGES":"SILHOUETTE","_HIGHLIGHTED")]){var _material=scene.highlightMaterial._state;var _color4=_material[colorKey];var _alpha=_material[alphaKey];gl.uniform4f(this._uColor,_color4[0],_color4[1],_color4[2],_alpha);}else if(renderPass===RENDER_PASSES["".concat(this._edges?"EDGES":"SILHOUETTE","_SELECTED")]){var _material2=scene.selectedMaterial._state;var _color5=_material2[colorKey];var _alpha2=_material2[alphaKey];gl.uniform4f(this._uColor,_color5[0],_color5[1],_color5[2],_alpha2);}else{gl.uniform4fv(this._uColor,this._edges?edgesDefaultColor:defaultColor$2);}}this._draw({state:state,frameCtx:frameCtx,incrementDrawState:incrementDrawState});gl.bindVertexArray(null);}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;stats.memory.programs--;}}]);return VBORenderer;}();/**
13930
13930
  * @private
13931
- */var VBOBatchingTrianglesRenderer=/*#__PURE__*/function(_VBORenderer){_inherits(VBOBatchingTrianglesRenderer,_VBORenderer);var _super45=_createSuper(VBOBatchingTrianglesRenderer);function VBOBatchingTrianglesRenderer(scene,withSAO){var _ref8=arguments.length>2&&arguments[2]!==undefined?arguments[2]:{},_ref8$instancing=_ref8.instancing,instancing=_ref8$instancing===void 0?false:_ref8$instancing,_ref8$edges=_ref8.edges,edges=_ref8$edges===void 0?false:_ref8$edges;_classCallCheck(this,VBOBatchingTrianglesRenderer);return _super45.call(this,scene,withSAO,{instancing:instancing,edges:edges});}_createClass(VBOBatchingTrianglesRenderer,[{key:"_draw",value:function _draw(drawCfg){var gl=this._scene.canvas.gl;var state=drawCfg.state,frameCtx=drawCfg.frameCtx,incrementDrawState=drawCfg.incrementDrawState;if(this._edges){gl.drawElements(gl.LINES,state.edgeIndicesBuf.numItems,state.edgeIndicesBuf.itemType,0);}else{var count=frameCtx.pickElementsCount||state.indicesBuf.numItems;var offset=frameCtx.pickElementsOffset?frameCtx.pickElementsOffset*state.indicesBuf.itemByteSize:0;gl.drawElements(gl.TRIANGLES,count,state.indicesBuf.itemType,offset);if(incrementDrawState){frameCtx.drawElements++;}}}}]);return VBOBatchingTrianglesRenderer;}(VBORenderer);/**
13931
+ */var TrianglesBatchingRenderer=/*#__PURE__*/function(_VBORenderer){_inherits(TrianglesBatchingRenderer,_VBORenderer);var _super45=_createSuper(TrianglesBatchingRenderer);function TrianglesBatchingRenderer(scene,withSAO){var _ref8=arguments.length>2&&arguments[2]!==undefined?arguments[2]:{},_ref8$edges=_ref8.edges,edges=_ref8$edges===void 0?false:_ref8$edges;_classCallCheck(this,TrianglesBatchingRenderer);return _super45.call(this,scene,withSAO,{instancing:false,edges:edges});}_createClass(TrianglesBatchingRenderer,[{key:"_draw",value:function _draw(drawCfg){var gl=this._scene.canvas.gl;var state=drawCfg.state,frameCtx=drawCfg.frameCtx,incrementDrawState=drawCfg.incrementDrawState;if(this._edges){gl.drawElements(gl.LINES,state.edgeIndicesBuf.numItems,state.edgeIndicesBuf.itemType,0);}else{var count=frameCtx.pickElementsCount||state.indicesBuf.numItems;var offset=frameCtx.pickElementsOffset?frameCtx.pickElementsOffset*state.indicesBuf.itemByteSize:0;gl.drawElements(gl.TRIANGLES,count,state.indicesBuf.itemType,offset);if(incrementDrawState){frameCtx.drawElements++;}}}}]);return TrianglesBatchingRenderer;}(VBORenderer);/**
13932
13932
  * @private
13933
- */var VBOBatchingTrianglesColorRenderer=/*#__PURE__*/function(_VBOBatchingTriangles){_inherits(VBOBatchingTrianglesColorRenderer,_VBOBatchingTriangles);var _super46=_createSuper(VBOBatchingTrianglesColorRenderer);function VBOBatchingTrianglesColorRenderer(){_classCallCheck(this,VBOBatchingTrianglesColorRenderer);return _super46.apply(this,arguments);}_createClass(VBOBatchingTrianglesColorRenderer,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(VBOBatchingTrianglesColorRenderer.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var light;var src=[];src.push("#version 300 es");src.push("// Triangles batching draw vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}this._addMatricesUniformBlockLines(src,true);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("uniform vec4 lightAmbient;");for(var _i157=0,len=lightsState.lights.length;_i157<len;_i157++){light=lightsState.lights[_i157];if(light.type==="ambient"){continue;}src.push("uniform vec4 lightColor"+_i157+";");if(light.type==="dir"){src.push("uniform vec3 lightDir"+_i157+";");}if(light.type==="point"){src.push("uniform vec3 lightPos"+_i157+";");}if(light.type==="spot"){src.push("uniform vec3 lightPos"+_i157+";");src.push("uniform vec3 lightDir"+_i157+";");}}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
13933
+ */var TrianglesColorRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen){_inherits(TrianglesColorRenderer$1,_TrianglesBatchingRen);var _super46=_createSuper(TrianglesColorRenderer$1);function TrianglesColorRenderer$1(){_classCallCheck(this,TrianglesColorRenderer$1);return _super46.apply(this,arguments);}_createClass(TrianglesColorRenderer$1,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(TrianglesColorRenderer$1.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var light;var src=[];src.push("#version 300 es");src.push("// Triangles batching draw vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}this._addMatricesUniformBlockLines(src,true);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("uniform vec4 lightAmbient;");for(var _i157=0,len=lightsState.lights.length;_i157<len;_i157++){light=lightsState.lights[_i157];if(light.type==="ambient"){continue;}src.push("uniform vec4 lightColor"+_i157+";");if(light.type==="dir"){src.push("uniform vec3 lightDir"+_i157+";");}if(light.type==="point"){src.push("uniform vec3 lightPos"+_i157+";");}if(light.type==="spot"){src.push("uniform vec3 lightPos"+_i157+";");src.push("uniform vec3 lightDir"+_i157+";");}}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
13934
13934
  // renderPass = COLOR_OPAQUE
13935
13935
  src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
13936
13936
  src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");for(var _i158=0,_len20=lightsState.lights.length;_i158<_len20;_i158++){light=lightsState.lights[_i158];if(light.type==="ambient"){continue;}if(light.type==="dir"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i158+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i158+", 0.0)).xyz);");}}else if(light.type==="point"){if(light.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i158+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+_i158+", 0.0)).xyz);");}}else if(light.type==="spot"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i158+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i158+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i158+".rgb * lightColor"+_i158+".a);");}src.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));");src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i159=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i159<len;_i159++){src.push("uniform bool sectionPlaneActive"+_i159+";");src.push("uniform vec3 sectionPlanePos"+_i159+";");src.push("uniform vec3 sectionPlaneDir"+_i159+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i160=0,_len21=sectionPlanesState.getNumAllocatedSectionPlanes();_i160<_len21;_i160++){src.push("if (sectionPlaneActive"+_i160+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i160+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i160+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
13937
13937
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
13938
- src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(vColor.rgb * ambient, 1.0);");}else{src.push(" outColor = vColor;");}src.push("}");return src;}}]);return VBOBatchingTrianglesColorRenderer;}(VBOBatchingTrianglesRenderer);/**
13938
+ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(vColor.rgb * ambient, 1.0);");}else{src.push(" outColor = vColor;");}src.push("}");return src;}}]);return TrianglesColorRenderer$1;}(TrianglesBatchingRenderer);/**
13939
13939
  * @private
13940
- */var VBOBatchingTrianglesFlatColorRenderer=/*#__PURE__*/function(_VBOBatchingTriangles2){_inherits(VBOBatchingTrianglesFlatColorRenderer,_VBOBatchingTriangles2);var _super47=_createSuper(VBOBatchingTrianglesFlatColorRenderer);function VBOBatchingTrianglesFlatColorRenderer(){_classCallCheck(this,VBOBatchingTrianglesFlatColorRenderer);return _super47.apply(this,arguments);}_createClass(VBOBatchingTrianglesFlatColorRenderer,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching flat-shading draw vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
13940
+ */var TrianglesFlatColorRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen2){_inherits(TrianglesFlatColorRenderer$1,_TrianglesBatchingRen2);var _super47=_createSuper(TrianglesFlatColorRenderer$1);function TrianglesFlatColorRenderer$1(){_classCallCheck(this,TrianglesFlatColorRenderer$1);return _super47.apply(this,arguments);}_createClass(TrianglesFlatColorRenderer$1,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching flat-shading draw vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
13941
13941
  // renderPass = COLOR_OPAQUE
13942
13942
  src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
13943
13943
  src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vViewPosition = viewPosition;");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var lightsState=scene._lightsState;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching flat-shading draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i161=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i161<len;_i161++){src.push("uniform bool sectionPlaneActive"+_i161+";");src.push("uniform vec3 sectionPlanePos"+_i161+";");src.push("uniform vec3 sectionPlaneDir"+_i161+";");}}this._addMatricesUniformBlockLines(src);src.push("uniform vec4 lightAmbient;");for(var _i162=0,_len22=lightsState.lights.length;_i162<_len22;_i162++){var light=lightsState.lights[_i162];if(light.type==="ambient"){continue;}src.push("uniform vec4 lightColor"+_i162+";");if(light.type==="dir"){src.push("uniform vec3 lightDir"+_i162+";");}if(light.type==="point"){src.push("uniform vec3 lightPos"+_i162+";");}if(light.type==="spot"){src.push("uniform vec3 lightPos"+_i162+";");src.push("uniform vec3 lightDir"+_i162+";");}}src.push("in vec4 vViewPosition;");src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i163=0,_len23=sectionPlanesState.getNumAllocatedSectionPlanes();_i163<_len23;_i163++){src.push("if (sectionPlaneActive"+_i163+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i163+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i163+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(var _i164=0,_len24=lightsState.lights.length;_i164<_len24;_i164++){var _light4=lightsState.lights[_i164];if(_light4.type==="ambient"){continue;}if(_light4.type==="dir"){if(_light4.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i164+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i164+", 0.0)).xyz);");}}else if(_light4.type==="point"){if(_light4.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i164+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+_i164+", 0.0)).xyz);");}}else if(_light4.type==="spot"){if(_light4.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i164+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i164+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i164+".rgb * lightColor"+_i164+".a);");}src.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
13944
13944
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
13945
- src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);");}else{src.push(" outColor = fragColor;");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return VBOBatchingTrianglesFlatColorRenderer;}(VBOBatchingTrianglesRenderer);/**
13945
+ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);");}else{src.push(" outColor = fragColor;");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return TrianglesFlatColorRenderer$1;}(TrianglesBatchingRenderer);/**
13946
13946
  * @private
13947
- */var VBOBatchingTrianglesSilhouetteRenderer=/*#__PURE__*/function(_VBOBatchingTriangles3){_inherits(VBOBatchingTrianglesSilhouetteRenderer,_VBOBatchingTriangles3);var _super48=_createSuper(VBOBatchingTrianglesSilhouetteRenderer);function VBOBatchingTrianglesSilhouetteRenderer(){_classCallCheck(this,VBOBatchingTrianglesSilhouetteRenderer);return _super48.apply(this,arguments);}_createClass(VBOBatchingTrianglesSilhouetteRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){_get(_getPrototypeOf(VBOBatchingTrianglesSilhouetteRenderer.prototype),"drawLayer",this).call(this,frameCtx,batchingLayer,renderPass,{colorUniform:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 color;");this._addMatricesUniformBlockLines(src);src.push("uniform vec4 silhouetteColor;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
13947
+ */var TrianglesSilhouetteRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen3){_inherits(TrianglesSilhouetteRenderer$1,_TrianglesBatchingRen3);var _super48=_createSuper(TrianglesSilhouetteRenderer$1);function TrianglesSilhouetteRenderer$1(){_classCallCheck(this,TrianglesSilhouetteRenderer$1);return _super48.apply(this,arguments);}_createClass(TrianglesSilhouetteRenderer$1,[{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){_get(_getPrototypeOf(TrianglesSilhouetteRenderer$1.prototype),"drawLayer",this).call(this,frameCtx,batchingLayer,renderPass,{colorUniform:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 color;");this._addMatricesUniformBlockLines(src);src.push("uniform vec4 silhouetteColor;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
13948
13948
  // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
13949
13949
  src.push("int silhouetteFlag = int(flags) >> 4 & 0xF;");src.push("if (silhouetteFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
13950
- src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var i;var len;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching silhouette fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(i=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();i<len;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(i=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();i<len;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return VBOBatchingTrianglesSilhouetteRenderer;}(VBOBatchingTrianglesRenderer);/**
13950
+ src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, color.a ));");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var i;var len;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching silhouette fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(i=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();i<len;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(i=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();i<len;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return TrianglesSilhouetteRenderer$1;}(TrianglesBatchingRenderer);/**
13951
13951
  * @private
13952
- */var VBOBatchingTrianglesEdgesRenderer=/*#__PURE__*/function(_VBOBatchingTriangles4){_inherits(VBOBatchingTrianglesEdgesRenderer,_VBOBatchingTriangles4);var _super49=_createSuper(VBOBatchingTrianglesEdgesRenderer);function VBOBatchingTrianglesEdgesRenderer(){_classCallCheck(this,VBOBatchingTrianglesEdgesRenderer);return _super49.apply(this,arguments);}_createClass(VBOBatchingTrianglesEdgesRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){_get(_getPrototypeOf(VBOBatchingTrianglesEdgesRenderer.prototype),"drawLayer",this).call(this,frameCtx,batchingLayer,renderPass,{colorUniform:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// VBOBatchingTrianglesEdgesRenderer vertex shader");src.push("uniform int renderPass;");src.push("uniform vec4 color;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
13952
+ */var EdgesRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen4){_inherits(EdgesRenderer$1,_TrianglesBatchingRen4);var _super49=_createSuper(EdgesRenderer$1);function EdgesRenderer$1(scene){_classCallCheck(this,EdgesRenderer$1);return _super49.call(this,scene,false,{instancing:false,edges:true});}return _createClass(EdgesRenderer$1);}(TrianglesBatchingRenderer);/**
13953
+ * @private
13954
+ */var EdgesEmphasisRenderer$1=/*#__PURE__*/function(_EdgesRenderer$){_inherits(EdgesEmphasisRenderer$1,_EdgesRenderer$);var _super50=_createSuper(EdgesEmphasisRenderer$1);function EdgesEmphasisRenderer$1(){_classCallCheck(this,EdgesEmphasisRenderer$1);return _super50.apply(this,arguments);}_createClass(EdgesEmphasisRenderer$1,[{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){_get(_getPrototypeOf(EdgesEmphasisRenderer$1.prototype),"drawLayer",this).call(this,frameCtx,batchingLayer,renderPass,{colorUniform:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// EdgesEmphasisRenderer vertex shader");src.push("uniform int renderPass;");src.push("uniform vec4 color;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
13953
13955
  // renderPass = EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
13954
13956
  src.push("int edgeFlag = int(flags) >> 8 & 0xF;");src.push("if (edgeFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
13955
- src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// VBOBatchingTrianglesEdgesRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i165=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i165<len;_i165++){src.push("uniform bool sectionPlaneActive"+_i165+";");src.push("uniform vec3 sectionPlanePos"+_i165+";");src.push("uniform vec3 sectionPlaneDir"+_i165+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i166=0,_len25=sectionPlanesState.getNumAllocatedSectionPlanes();_i166<_len25;_i166++){src.push("if (sectionPlaneActive"+_i166+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i166+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i166+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return VBOBatchingTrianglesEdgesRenderer;}(VBOBatchingTrianglesRenderer);/**
13956
- * @private
13957
- */var VBOSceneModelTriangleBatchingEdgesRenderer=/*#__PURE__*/function(_VBOBatchingTriangles5){_inherits(VBOSceneModelTriangleBatchingEdgesRenderer,_VBOBatchingTriangles5);var _super50=_createSuper(VBOSceneModelTriangleBatchingEdgesRenderer);function VBOSceneModelTriangleBatchingEdgesRenderer(scene,withSAO){_classCallCheck(this,VBOSceneModelTriangleBatchingEdgesRenderer);return _super50.call(this,scene,withSAO,{instancing:false,edges:true});}return _createClass(VBOSceneModelTriangleBatchingEdgesRenderer);}(VBOBatchingTrianglesRenderer);/**
13957
+ src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// EdgesEmphasisRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i165=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i165<len;_i165++){src.push("uniform bool sectionPlaneActive"+_i165+";");src.push("uniform vec3 sectionPlanePos"+_i165+";");src.push("uniform vec3 sectionPlaneDir"+_i165+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i166=0,_len25=sectionPlanesState.getNumAllocatedSectionPlanes();_i166<_len25;_i166++){src.push("if (sectionPlaneActive"+_i166+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i166+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i166+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return EdgesEmphasisRenderer$1;}(EdgesRenderer$1);/**
13958
13958
  * @private
13959
- */var VBOBatchingTrianglesEdgesColorRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl){_inherits(VBOBatchingTrianglesEdgesColorRenderer,_VBOSceneModelTriangl);var _super51=_createSuper(VBOBatchingTrianglesEdgesColorRenderer);function VBOBatchingTrianglesEdgesColorRenderer(){_classCallCheck(this,VBOBatchingTrianglesEdgesColorRenderer);return _super51.apply(this,arguments);}_createClass(VBOBatchingTrianglesEdgesColorRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
13959
+ */var EdgesColorRenderer$1=/*#__PURE__*/function(_EdgesRenderer$2){_inherits(EdgesColorRenderer$1,_EdgesRenderer$2);var _super51=_createSuper(EdgesColorRenderer$1);function EdgesColorRenderer$1(){_classCallCheck(this,EdgesColorRenderer$1);return _super51.apply(this,arguments);}_createClass(EdgesColorRenderer$1,[{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){_get(_getPrototypeOf(EdgesColorRenderer$1.prototype),"drawLayer",this).call(this,frameCtx,batchingLayer,renderPass,{colorUniform:false});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
13960
13960
  // renderPass = EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT
13961
13961
  src.push("int edgeFlag = int(flags) >> 8 & 0xF;");src.push("if (edgeFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
13962
13962
  src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");//src.push("vColor = vec4(float(color.r-100.0) / 255.0, float(color.g-100.0) / 255.0, float(color.b-100.0) / 255.0, float(color.a) / 255.0);");
13963
- src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i167=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i167<len;_i167++){src.push("uniform bool sectionPlaneActive"+_i167+";");src.push("uniform vec3 sectionPlanePos"+_i167+";");src.push("uniform vec3 sectionPlaneDir"+_i167+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i168=0,_len26=sectionPlanesState.getNumAllocatedSectionPlanes();_i168<_len26;_i168++){src.push("if (sectionPlaneActive"+_i168+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i168+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i168+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return VBOBatchingTrianglesEdgesColorRenderer;}(VBOSceneModelTriangleBatchingEdgesRenderer);/**
13963
+ src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i167=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i167<len;_i167++){src.push("uniform bool sectionPlaneActive"+_i167+";");src.push("uniform vec3 sectionPlanePos"+_i167+";");src.push("uniform vec3 sectionPlaneDir"+_i167+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i168=0,_len26=sectionPlanesState.getNumAllocatedSectionPlanes();_i168<_len26;_i168++){src.push("if (sectionPlaneActive"+_i168+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i168+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i168+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return EdgesColorRenderer$1;}(EdgesRenderer$1);/**
13964
13964
  * @private
13965
- */var VBOBatchingTrianglesPickMeshRenderer=/*#__PURE__*/function(_VBOBatchingTriangles6){_inherits(VBOBatchingTrianglesPickMeshRenderer,_VBOBatchingTriangles6);var _super52=_createSuper(VBOBatchingTrianglesPickMeshRenderer);function VBOBatchingTrianglesPickMeshRenderer(){_classCallCheck(this,VBOBatchingTrianglesPickMeshRenderer);return _super52.apply(this,arguments);}_createClass(VBOBatchingTrianglesPickMeshRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 pickColor;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}this._addRemapClipPosLines(src);src.push("out vec4 vPickColor;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
13965
+ */var TrianglesPickMeshRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen5){_inherits(TrianglesPickMeshRenderer$1,_TrianglesBatchingRen5);var _super52=_createSuper(TrianglesPickMeshRenderer$1);function TrianglesPickMeshRenderer$1(){_classCallCheck(this,TrianglesPickMeshRenderer$1);return _super52.apply(this,arguments);}_createClass(TrianglesPickMeshRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 pickColor;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}this._addRemapClipPosLines(src);src.push("out vec4 vPickColor;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
13966
13966
  // renderPass = PICK
13967
13967
  src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
13968
- src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec4 vPickColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i169=0;_i169<sectionPlanesState.getNumAllocatedSectionPlanes();_i169++){src.push(" if (sectionPlaneActive"+_i169+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i169+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i169+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vPickColor; ");src.push("}");return src;}}]);return VBOBatchingTrianglesPickMeshRenderer;}(VBOBatchingTrianglesRenderer);/**
13968
+ src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec4 vPickColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i169=0;_i169<sectionPlanesState.getNumAllocatedSectionPlanes();_i169++){src.push(" if (sectionPlaneActive"+_i169+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i169+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i169+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vPickColor; ");src.push("}");return src;}}]);return TrianglesPickMeshRenderer$1;}(TrianglesBatchingRenderer);/**
13969
13969
  * @private
13970
- */var VBOBatchingTrianglesPickDepthRenderer=/*#__PURE__*/function(_VBOBatchingTriangles7){_inherits(VBOBatchingTrianglesPickDepthRenderer,_VBOBatchingTriangles7);var _super53=_createSuper(VBOBatchingTrianglesPickDepthRenderer);function VBOBatchingTrianglesPickDepthRenderer(){_classCallCheck(this,VBOBatchingTrianglesPickDepthRenderer);return _super53.apply(this,arguments);}_createClass(VBOBatchingTrianglesPickDepthRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}this._addRemapClipPosLines(src);src.push("out vec4 vViewPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
13970
+ */var TrianglesPickDepthRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen6){_inherits(TrianglesPickDepthRenderer$1,_TrianglesBatchingRen6);var _super53=_createSuper(TrianglesPickDepthRenderer$1);function TrianglesPickDepthRenderer$1(){_classCallCheck(this,TrianglesPickDepthRenderer$1);return _super53.apply(this,arguments);}_createClass(TrianglesPickDepthRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}this._addRemapClipPosLines(src);src.push("out vec4 vViewPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
13971
13971
  // renderPass = PICK
13972
13972
  src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
13973
13973
  src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform float pickZNear;");src.push("uniform float pickZFar;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec4 vViewPosition;");src.push("vec4 packDepth(const in float depth) {");src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");src.push(" vec4 res = fract(depth * bitShift);");src.push(" res -= res.xxyz * bitMask;");src.push(" return res;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i170=0;_i170<sectionPlanesState.getNumAllocatedSectionPlanes();_i170++){src.push(" if (sectionPlaneActive"+_i170+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i170+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i170+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");src.push(" outColor = packDepth(zNormalizedDepth); ");// Must be linear depth
13974
- src.push("}");return src;}}]);return VBOBatchingTrianglesPickDepthRenderer;}(VBOBatchingTrianglesRenderer);/**
13974
+ src.push("}");return src;}}]);return TrianglesPickDepthRenderer$1;}(TrianglesBatchingRenderer);/**
13975
13975
  * @private
13976
- */var VBOBatchingTrianglesPickNormalsRenderer=/*#__PURE__*/function(_VBOBatchingTriangles8){_inherits(VBOBatchingTrianglesPickNormalsRenderer,_VBOBatchingTriangles8);var _super54=_createSuper(VBOBatchingTrianglesPickNormalsRenderer);function VBOBatchingTrianglesPickNormalsRenderer(){_classCallCheck(this,VBOBatchingTrianglesPickNormalsRenderer);return _super54.apply(this,arguments);}_createClass(VBOBatchingTrianglesPickNormalsRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec3 normal;");src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src,3);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec3 vWorldNormal;");src.push("out vec4 outColor;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
13976
+ */var TrianglesPickNormalsRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen7){_inherits(TrianglesPickNormalsRenderer$1,_TrianglesBatchingRen7);var _super54=_createSuper(TrianglesPickNormalsRenderer$1);function TrianglesPickNormalsRenderer$1(){_classCallCheck(this,TrianglesPickNormalsRenderer$1);return _super54.apply(this,arguments);}_createClass(TrianglesPickNormalsRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec3 normal;");src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src,3);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec3 vWorldNormal;");src.push("out vec4 outColor;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
13977
13977
  // renderPass = PICK
13978
13978
  src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
13979
- src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec3 worldNormal = octDecode(normal.xy); ");src.push(" vWorldNormal = worldNormal;");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec3 vWorldNormal;");src.push("out highp ivec4 outNormal;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i171=0;_i171<sectionPlanesState.getNumAllocatedSectionPlanes();_i171++){src.push(" if (sectionPlaneActive"+_i171+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i171+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i171+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outNormal = ivec4(vWorldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return VBOBatchingTrianglesPickNormalsRenderer;}(VBOBatchingTrianglesRenderer);/**
13979
+ src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec3 worldNormal = octDecode(normal.xy); ");src.push(" vWorldNormal = worldNormal;");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec3 vWorldNormal;");src.push("out highp ivec4 outNormal;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i171=0;_i171<sectionPlanesState.getNumAllocatedSectionPlanes();_i171++){src.push(" if (sectionPlaneActive"+_i171+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i171+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i171+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outNormal = ivec4(vWorldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return TrianglesPickNormalsRenderer$1;}(TrianglesBatchingRenderer);/**
13980
13980
  * @private
13981
- */var VBOBatchingTrianglesOcclusionRenderer=/*#__PURE__*/function(_VBOBatchingTriangles9){_inherits(VBOBatchingTrianglesOcclusionRenderer,_VBOBatchingTriangles9);var _super55=_createSuper(VBOBatchingTrianglesOcclusionRenderer);function VBOBatchingTrianglesOcclusionRenderer(){_classCallCheck(this,VBOBatchingTrianglesOcclusionRenderer);return _super55.apply(this,arguments);}_createClass(VBOBatchingTrianglesOcclusionRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching occlusion vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");this._addMatricesUniformBlockLines(src);if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
13981
+ */var TrianglesOcclusionRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen8){_inherits(TrianglesOcclusionRenderer$1,_TrianglesBatchingRen8);var _super55=_createSuper(TrianglesOcclusionRenderer$1);function TrianglesOcclusionRenderer$1(){_classCallCheck(this,TrianglesOcclusionRenderer$1);return _super55.apply(this,arguments);}_createClass(TrianglesOcclusionRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching occlusion vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");this._addMatricesUniformBlockLines(src);if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
13982
13982
  // renderPass = COLOR_OPAQUE
13983
13983
  // Only opaque objects can be occluders
13984
13984
  src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
13985
13985
  src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching occlusion fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i172=0;_i172<sectionPlanesState.getNumAllocatedSectionPlanes();_i172++){src.push("uniform bool sectionPlaneActive"+_i172+";");src.push("uniform vec3 sectionPlanePos"+_i172+";");src.push("uniform vec3 sectionPlaneDir"+_i172+";");}}src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i173=0;_i173<sectionPlanesState.getNumAllocatedSectionPlanes();_i173++){src.push(" if (sectionPlaneActive"+_i173+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i173+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i173+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue
13986
- src.push("}");return src;}}]);return VBOBatchingTrianglesOcclusionRenderer;}(VBOBatchingTrianglesRenderer);/**
13986
+ src.push("}");return src;}}]);return TrianglesOcclusionRenderer$1;}(TrianglesBatchingRenderer);/**
13987
13987
  * @private
13988
- */var VBOBatchingTrianglesDepthRenderer=/*#__PURE__*/function(_VBOBatchingTriangles10){_inherits(VBOBatchingTrianglesDepthRenderer,_VBOBatchingTriangles10);var _super56=_createSuper(VBOBatchingTrianglesDepthRenderer);function VBOBatchingTrianglesDepthRenderer(){_classCallCheck(this,VBOBatchingTrianglesDepthRenderer);return _super56.apply(this,arguments);}_createClass(VBOBatchingTrianglesDepthRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec2 vHighPrecisionZW;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
13988
+ */var TrianglesDepthRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen9){_inherits(TrianglesDepthRenderer$1,_TrianglesBatchingRen9);var _super56=_createSuper(TrianglesDepthRenderer$1);function TrianglesDepthRenderer$1(){_classCallCheck(this,TrianglesDepthRenderer$1);return _super56.apply(this,arguments);}_createClass(TrianglesDepthRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec2 vHighPrecisionZW;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
13989
13989
  // renderPass = COLOR_OPAQUE
13990
13990
  src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
13991
- src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vHighPrecisionZW = gl_Position.zw;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching depth fragment shader");src.push("precision highp float;");src.push("precision highp int;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i174=0;_i174<sectionPlanesState.getNumAllocatedSectionPlanes();_i174++){src.push("uniform bool sectionPlaneActive"+_i174+";");src.push("uniform vec3 sectionPlanePos"+_i174+";");src.push("uniform vec3 sectionPlaneDir"+_i174+";");}}src.push("const float packUpScale = 256. / 255.;");src.push("const float unpackDownscale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );");src.push("const float shiftRight8 = 1.0 / 256.;");src.push("vec4 packDepthToRGBA( const in float v ) {");src.push(" vec4 r = vec4( fract( v * packFactors ), v );");src.push(" r.yzw -= r.xyz * shiftRight8;");src.push(" return r * packUpScale;");src.push("}");src.push("in vec2 vHighPrecisionZW;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");src.push("}");return src;}}]);return VBOBatchingTrianglesDepthRenderer;}(VBOBatchingTrianglesRenderer);/**
13991
+ src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vHighPrecisionZW = gl_Position.zw;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching depth fragment shader");src.push("precision highp float;");src.push("precision highp int;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i174=0;_i174<sectionPlanesState.getNumAllocatedSectionPlanes();_i174++){src.push("uniform bool sectionPlaneActive"+_i174+";");src.push("uniform vec3 sectionPlanePos"+_i174+";");src.push("uniform vec3 sectionPlaneDir"+_i174+";");}}src.push("const float packUpScale = 256. / 255.;");src.push("const float unpackDownscale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );");src.push("const float shiftRight8 = 1.0 / 256.;");src.push("vec4 packDepthToRGBA( const in float v ) {");src.push(" vec4 r = vec4( fract( v * packFactors ), v );");src.push(" r.yzw -= r.xyz * shiftRight8;");src.push(" return r * packUpScale;");src.push("}");src.push("in vec2 vHighPrecisionZW;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");src.push("}");return src;}}]);return TrianglesDepthRenderer$1;}(TrianglesBatchingRenderer);/**
13992
13992
  * @private
13993
- */var VBOBatchingTrianglesNormalsRenderer=/*#__PURE__*/function(_VBOBatchingTriangles11){_inherits(VBOBatchingTrianglesNormalsRenderer,_VBOBatchingTriangles11);var _super57=_createSuper(VBOBatchingTrianglesNormalsRenderer);function VBOBatchingTrianglesNormalsRenderer(){_classCallCheck(this,VBOBatchingTrianglesNormalsRenderer);return _super57.apply(this,arguments);}_createClass(VBOBatchingTrianglesNormalsRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in float flags;");this._addMatricesUniformBlockLines(src,true);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec3 vViewNormal;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
13993
+ */var TrianglesNormalsRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen10){_inherits(TrianglesNormalsRenderer$1,_TrianglesBatchingRen10);var _super57=_createSuper(TrianglesNormalsRenderer$1);function TrianglesNormalsRenderer$1(){_classCallCheck(this,TrianglesNormalsRenderer$1);return _super57.apply(this,arguments);}_createClass(TrianglesNormalsRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in float flags;");this._addMatricesUniformBlockLines(src,true);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec3 vViewNormal;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
13994
13994
  // renderPass = COLOR_OPAQUE
13995
- src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push(" vViewNormal = viewNormal;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i175=0;_i175<sectionPlanesState.getNumAllocatedSectionPlanes();_i175++){src.push("uniform bool sectionPlaneActive"+_i175+";");src.push("uniform vec3 sectionPlanePos"+_i175+";");src.push("uniform vec3 sectionPlaneDir"+_i175+";");}}src.push("in vec3 vViewNormal;");src.push("vec3 packNormalToRGB( const in vec3 normal ) {");src.push(" return normalize( normal ) * 0.5 + 0.5;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}}]);return VBOBatchingTrianglesNormalsRenderer;}(VBOBatchingTrianglesRenderer);/**
13995
+ src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push(" vViewNormal = viewNormal;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i175=0;_i175<sectionPlanesState.getNumAllocatedSectionPlanes();_i175++){src.push("uniform bool sectionPlaneActive"+_i175+";");src.push("uniform vec3 sectionPlanePos"+_i175+";");src.push("uniform vec3 sectionPlaneDir"+_i175+";");}}src.push("in vec3 vViewNormal;");src.push("vec3 packNormalToRGB( const in vec3 normal ) {");src.push(" return normalize( normal ) * 0.5 + 0.5;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}}]);return TrianglesNormalsRenderer$1;}(TrianglesBatchingRenderer);/**
13996
13996
  * Renders BatchingLayer fragment depths to a shadow map.
13997
13997
  *
13998
13998
  * @private
13999
- */var VBOBatchingTrianglesShadowRenderer=/*#__PURE__*/function(_VBOBatchingTriangles12){_inherits(VBOBatchingTrianglesShadowRenderer,_VBOBatchingTriangles12);var _super58=_createSuper(VBOBatchingTrianglesShadowRenderer);function VBOBatchingTrianglesShadowRenderer(){_classCallCheck(this,VBOBatchingTrianglesShadowRenderer);return _super58.apply(this,arguments);}_createClass(VBOBatchingTrianglesShadowRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry shadow vertex shader");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");this._addMatricesUniformBlockLines(src);if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("out vec4 outColor;");src.push("void main(void) {");src.push(" int colorFlag = int(flags) & 0xF;");src.push(" bool visible = (colorFlag > 0);");src.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);");src.push(" if (!visible || transparent) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push(" vViewPosition = viewPosition;");src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry shadow fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i176=0;_i176<sectionPlanesState.getNumAllocatedSectionPlanes();_i176++){src.push("uniform bool sectionPlaneActive"+_i176+";");src.push("uniform vec3 sectionPlanePos"+_i176+";");src.push("uniform vec3 sectionPlaneDir"+_i176+";");}}src.push("in vec4 vViewPosition;");src.push("vec4 encodeFloat( const in float v ) {");src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");src.push(" vec4 comp = fract(v * bitShift);");src.push(" comp -= comp.xxyz * bitMask;");src.push(" return comp;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}src.push(" outColor = encodeFloat( gl_FragCoord.z); ");src.push("}");return src;}}]);return VBOBatchingTrianglesShadowRenderer;}(VBOBatchingTrianglesRenderer);// const TEXTURE_DECODE_FUNCS = {};
13999
+ */var TrianglesShadowRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen11){_inherits(TrianglesShadowRenderer$1,_TrianglesBatchingRen11);var _super58=_createSuper(TrianglesShadowRenderer$1);function TrianglesShadowRenderer$1(){_classCallCheck(this,TrianglesShadowRenderer$1);return _super58.apply(this,arguments);}_createClass(TrianglesShadowRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry shadow vertex shader");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");this._addMatricesUniformBlockLines(src);if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("out vec4 outColor;");src.push("void main(void) {");src.push(" int colorFlag = int(flags) & 0xF;");src.push(" bool visible = (colorFlag > 0);");src.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);");src.push(" if (!visible || transparent) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push(" vViewPosition = viewPosition;");src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry shadow fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i176=0;_i176<sectionPlanesState.getNumAllocatedSectionPlanes();_i176++){src.push("uniform bool sectionPlaneActive"+_i176+";");src.push("uniform vec3 sectionPlanePos"+_i176+";");src.push("uniform vec3 sectionPlaneDir"+_i176+";");}}src.push("in vec4 vViewPosition;");src.push("vec4 encodeFloat( const in float v ) {");src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");src.push(" vec4 comp = fract(v * bitShift);");src.push(" comp -= comp.xxyz * bitMask;");src.push(" return comp;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}src.push(" outColor = encodeFloat( gl_FragCoord.z); ");src.push("}");return src;}}]);return TrianglesShadowRenderer$1;}(TrianglesBatchingRenderer);// const TEXTURE_DECODE_FUNCS = {};
14000
14000
  // TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
14001
14001
  // TEXTURE_DECODE_FUNCS[sRGBEncoding] = "sRGBToLinear";
14002
14002
  /**
14003
14003
  * @private
14004
- */var VBOBatchingTrianglesPBRRenderer=/*#__PURE__*/function(_VBOBatchingTriangles13){_inherits(VBOBatchingTrianglesPBRRenderer,_VBOBatchingTriangles13);var _super59=_createSuper(VBOBatchingTrianglesPBRRenderer);function VBOBatchingTrianglesPBRRenderer(){_classCallCheck(this,VBOBatchingTrianglesPBRRenderer);return _super59.apply(this,arguments);}_createClass(VBOBatchingTrianglesPBRRenderer,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(VBOBatchingTrianglesPBRRenderer.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var clippingCaps=sectionPlanesState.clippingCaps;var src=[];src.push("#version 300 es");src.push("// Triangles batching quality draw vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in vec2 metallicRoughness;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}this._addMatricesUniformBlockLines(src,true);src.push("uniform mat3 uvDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");src.push("out vec4 vViewPosition;");src.push("out vec3 vViewNormal;");src.push("out vec4 vColor;");src.push("out vec2 vUV;");src.push("out vec2 vMetallicRoughness;");if(lightsState.lightMaps.length>0){src.push("out vec3 vWorldNormal;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");if(clippingCaps){src.push("out vec4 vClipPosition;");}}src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
14004
+ */var TrianglesPBRRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen12){_inherits(TrianglesPBRRenderer$1,_TrianglesBatchingRen12);var _super59=_createSuper(TrianglesPBRRenderer$1);function TrianglesPBRRenderer$1(){_classCallCheck(this,TrianglesPBRRenderer$1);return _super59.apply(this,arguments);}_createClass(TrianglesPBRRenderer$1,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(TrianglesPBRRenderer$1.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var clippingCaps=sectionPlanesState.clippingCaps;var src=[];src.push("#version 300 es");src.push("// Triangles batching quality draw vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in vec2 metallicRoughness;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}this._addMatricesUniformBlockLines(src,true);src.push("uniform mat3 uvDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");src.push("out vec4 vViewPosition;");src.push("out vec3 vViewNormal;");src.push("out vec4 vColor;");src.push("out vec2 vUV;");src.push("out vec2 vMetallicRoughness;");if(lightsState.lightMaps.length>0){src.push("out vec3 vWorldNormal;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");if(clippingCaps){src.push("out vec4 vClipPosition;");}}src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
14005
14005
  // renderPass = COLOR_OPAQUE
14006
14006
  src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14007
14007
  src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");src.push("vFragDepth = 1.0 + clipPos.w;");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");if(clippingCaps){src.push("vClipPosition = clipPos;");}}src.push("vViewPosition = viewPosition;");src.push("vViewNormal = viewNormal;");src.push("vColor = color;");src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");src.push("vMetallicRoughness = metallicRoughness;");if(lightsState.lightMaps.length>0){src.push("vWorldNormal = worldNormal.xyz;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var gammaOutput=scene.gammaOutput;// If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
@@ -14019,50 +14019,50 @@ src.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;");src.push
14019
14019
  src.push("computePBRLighting(light, geometry, material, reflectedLight);");}src.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;");// TODO: correct gamma function
14020
14020
  src.push("float aoFactor = texture(uAOMap, vUV).r;");src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;");src.push("vec4 fragColor;");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
14021
14021
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
14022
- src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" fragColor = vec4(outgoingLight.rgb * ambient * aoFactor, opacity);");}else{src.push(" fragColor = vec4(outgoingLight.rgb * aoFactor, opacity);");}if(gammaOutput){src.push("fragColor = linearToGamma(fragColor, gammaFactor);");}src.push("outColor = fragColor;");if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return VBOBatchingTrianglesPBRRenderer;}(VBOBatchingTrianglesRenderer);/**
14022
+ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" fragColor = vec4(outgoingLight.rgb * ambient * aoFactor, opacity);");}else{src.push(" fragColor = vec4(outgoingLight.rgb * aoFactor, opacity);");}if(gammaOutput){src.push("fragColor = linearToGamma(fragColor, gammaFactor);");}src.push("outColor = fragColor;");if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return TrianglesPBRRenderer$1;}(TrianglesBatchingRenderer);/**
14023
14023
  * @private
14024
- */var VBOBatchingTrianglesPickNormalsFlatRenderer=/*#__PURE__*/function(_VBOBatchingTriangles14){_inherits(VBOBatchingTrianglesPickNormalsFlatRenderer,_VBOBatchingTriangles14);var _super60=_createSuper(VBOBatchingTrianglesPickNormalsFlatRenderer);function VBOBatchingTrianglesPickNormalsFlatRenderer(){_classCallCheck(this,VBOBatchingTrianglesPickNormalsFlatRenderer);return _super60.apply(this,arguments);}_createClass(VBOBatchingTrianglesPickNormalsFlatRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick flat normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src,3);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("out vec4 vWorldPosition;");if(clipping){src.push("out float vFlags;");}src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
14024
+ */var TrianglesPickNormalsFlatRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen13){_inherits(TrianglesPickNormalsFlatRenderer$1,_TrianglesBatchingRen13);var _super60=_createSuper(TrianglesPickNormalsFlatRenderer$1);function TrianglesPickNormalsFlatRenderer$1(){_classCallCheck(this,TrianglesPickNormalsFlatRenderer$1);return _super60.apply(this,arguments);}_createClass(TrianglesPickNormalsFlatRenderer$1,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick flat normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src,3);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("out vec4 vWorldPosition;");if(clipping){src.push("out float vFlags;");}src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
14025
14025
  // renderPass = PICK
14026
14026
  src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14027
- src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick flat normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("in vec4 vWorldPosition;");if(clipping){src.push("in float vFlags;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("out highp ivec4 outNormal;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i181=0;_i181<sectionPlanesState.getNumAllocatedSectionPlanes();_i181++){src.push(" if (sectionPlaneActive"+_i181+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i181+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i181+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push(" outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return VBOBatchingTrianglesPickNormalsFlatRenderer;}(VBOBatchingTrianglesRenderer);/**
14027
+ src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick flat normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("in vec4 vWorldPosition;");if(clipping){src.push("in float vFlags;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("out highp ivec4 outNormal;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i181=0;_i181<sectionPlanesState.getNumAllocatedSectionPlanes();_i181++){src.push(" if (sectionPlaneActive"+_i181+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i181+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i181+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push(" outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return TrianglesPickNormalsFlatRenderer$1;}(TrianglesBatchingRenderer);/**
14028
14028
  * @private
14029
- */var VBOBatchingTrianglesColorTextureRenderer=/*#__PURE__*/function(_VBOBatchingTriangles15){_inherits(VBOBatchingTrianglesColorTextureRenderer,_VBOBatchingTriangles15);var _super61=_createSuper(VBOBatchingTrianglesColorTextureRenderer);function VBOBatchingTrianglesColorTextureRenderer(){_classCallCheck(this,VBOBatchingTrianglesColorTextureRenderer);return _super61.apply(this,arguments);}_createClass(VBOBatchingTrianglesColorTextureRenderer,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(VBOBatchingTrianglesColorTextureRenderer.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching color texture vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}this._addMatricesUniformBlockLines(src);src.push("uniform mat3 uvDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("out vec2 vUV;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
14029
+ */var TrianglesColorTextureRenderer$1=/*#__PURE__*/function(_TrianglesBatchingRen14){_inherits(TrianglesColorTextureRenderer$1,_TrianglesBatchingRen14);var _super61=_createSuper(TrianglesColorTextureRenderer$1);function TrianglesColorTextureRenderer$1(){_classCallCheck(this,TrianglesColorTextureRenderer$1);return _super61.apply(this,arguments);}_createClass(TrianglesColorTextureRenderer$1,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(TrianglesColorTextureRenderer$1.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching color texture vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}this._addMatricesUniformBlockLines(src);src.push("uniform mat3 uvDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("out vec2 vUV;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
14030
14030
  // renderPass = COLOR_OPAQUE
14031
14031
  src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14032
14032
  src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vViewPosition = viewPosition;");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var gammaOutput=scene.gammaOutput;// If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
14033
14033
  var lightsState=scene._lightsState;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching color texture fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform sampler2D uColorMap;");if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}src.push("uniform float gammaFactor;");src.push("vec4 linearToLinear( in vec4 value ) {");src.push(" return value;");src.push("}");src.push("vec4 sRGBToLinear( in vec4 value ) {");src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");src.push("}");src.push("vec4 gammaToLinear( in vec4 value) {");src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");src.push("}");if(gammaOutput){src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i182=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i182<len;_i182++){src.push("uniform bool sectionPlaneActive"+_i182+";");src.push("uniform vec3 sectionPlanePos"+_i182+";");src.push("uniform vec3 sectionPlaneDir"+_i182+";");}}this._addMatricesUniformBlockLines(src);src.push("uniform vec4 lightAmbient;");for(var _i183=0,_len30=lightsState.lights.length;_i183<_len30;_i183++){var light=lightsState.lights[_i183];if(light.type==="ambient"){continue;}src.push("uniform vec4 lightColor"+_i183+";");if(light.type==="dir"){src.push("uniform vec3 lightDir"+_i183+";");}if(light.type==="point"){src.push("uniform vec3 lightPos"+_i183+";");}if(light.type==="spot"){src.push("uniform vec3 lightPos"+_i183+";");src.push("uniform vec3 lightDir"+_i183+";");}}src.push("in vec4 vViewPosition;");src.push("in vec4 vColor;");src.push("in vec2 vUV;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i184=0,_len31=sectionPlanesState.getNumAllocatedSectionPlanes();_i184<_len31;_i184++){src.push("if (sectionPlaneActive"+_i184+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i184+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i184+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(var _i185=0,_len32=lightsState.lights.length;_i185<_len32;_i185++){var _light6=lightsState.lights[_i185];if(_light6.type==="ambient"){continue;}if(_light6.type==="dir"){if(_light6.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i185+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i185+", 0.0)).xyz);");}}else if(_light6.type==="point"){if(_light6.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i185+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+_i185+", 0.0)).xyz);");}}else if(_light6.type==="spot"){if(_light6.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i185+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i185+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i185+".rgb * lightColor"+_i185+".a);");}src.push("vec4 color = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);");if(gammaOutput){src.push("vec4 colorTexel = color * sRGBToLinear(texture(uColorMap, vUV));");}else{src.push("vec4 colorTexel = color * texture(uColorMap, vUV);");}src.push("float opacity = color.a;");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
14034
14034
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
14035
- src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(colorTexel.rgb * ambient, opacity);");}else{src.push(" outColor = vec4(colorTexel.rgb, opacity);");}if(gammaOutput){src.push("outColor = linearToGamma(outColor, gammaFactor);");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return VBOBatchingTrianglesColorTextureRenderer;}(VBOBatchingTrianglesRenderer);var tempVec3a$B=math.vec3();var tempVec3b$x=math.vec3();var tempVec3c$s=math.vec3();var tempVec3d$c=math.vec3();var tempMat4a$q=math.mat4();/**
14035
+ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(colorTexel.rgb * ambient, opacity);");}else{src.push(" outColor = vec4(colorTexel.rgb, opacity);");}if(gammaOutput){src.push("outColor = linearToGamma(outColor, gammaFactor);");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return TrianglesColorTextureRenderer$1;}(TrianglesBatchingRenderer);var tempVec3a$B=math.vec3();var tempVec3b$x=math.vec3();var tempVec3c$s=math.vec3();var tempVec3d$c=math.vec3();var tempMat4a$q=math.mat4();/**
14036
14036
  * @private
14037
- */var VBOBatchingTrianglesSnapInitRenderer=/*#__PURE__*/function(_VBORenderer2){_inherits(VBOBatchingTrianglesSnapInitRenderer,_VBORenderer2);var _super62=_createSuper(VBOBatchingTrianglesSnapInitRenderer);function VBOBatchingTrianglesSnapInitRenderer(){_classCallCheck(this,VBOBatchingTrianglesSnapInitRenderer);return _super62.apply(this,arguments);}_createClass(VBOBatchingTrianglesSnapInitRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=batchingLayer.aabb;// Per-layer AABB for best RTC accuracy
14037
+ */var TrianglesSnapInitRenderer$1=/*#__PURE__*/function(_VBORenderer2){_inherits(TrianglesSnapInitRenderer$1,_VBORenderer2);var _super62=_createSuper(TrianglesSnapInitRenderer$1);function TrianglesSnapInitRenderer$1(){_classCallCheck(this,TrianglesSnapInitRenderer$1);return _super62.apply(this,arguments);}_createClass(TrianglesSnapInitRenderer$1,[{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=batchingLayer.aabb;// Per-layer AABB for best RTC accuracy
14038
14038
  var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;if(this._vaoCache.has(batchingLayer)){gl.bindVertexArray(this._vaoCache.get(batchingLayer));}else{this._vaoCache.set(batchingLayer,this._makeVAO(state));}var coordinateScaler=tempVec3a$B;coordinateScaler[0]=math.safeInv(aabb[3]-aabb[0])*math.MAX_INT;coordinateScaler[1]=math.safeInv(aabb[4]-aabb[1])*math.MAX_INT;coordinateScaler[2]=math.safeInv(aabb[5]-aabb[2])*math.MAX_INT;frameCtx.snapPickCoordinateScale[0]=math.safeInv(coordinateScaler[0]);frameCtx.snapPickCoordinateScale[1]=math.safeInv(coordinateScaler[1]);frameCtx.snapPickCoordinateScale[2]=math.safeInv(coordinateScaler[2]);var rtcViewMatrix;var rtcCameraEye;if(origin||position[0]!==0||position[1]!==0||position[2]!==0){var rtcOrigin=tempVec3b$x;if(origin){var rotatedOrigin=tempVec3c$s;math.transformPoint3(rotationMatrix,origin,rotatedOrigin);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$q);rtcCameraEye=tempVec3d$c;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];frameCtx.snapPickOrigin[0]=rtcOrigin[0];frameCtx.snapPickOrigin[1]=rtcOrigin[1];frameCtx.snapPickOrigin[2]=rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;rtcCameraEye=camera.eye;frameCtx.snapPickOrigin[0]=0;frameCtx.snapPickOrigin[1]=0;frameCtx.snapPickOrigin[2]=0;}gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform2fv(this.uVectorA,frameCtx.snapVectorA);gl.uniform2fv(this.uInverseVectorAB,frameCtx.snapInvVectorAB);gl.uniform1i(this._uLayerNumber,frameCtx.snapPickLayerNumber);gl.uniform3fv(this._uCoordinateScaler,coordinateScaler);gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var offset=0;var mat4Size=4*4;this._matricesUniformBlockBufferData.set(rotationMatrixConjugate,0);this._matricesUniformBlockBufferData.set(rtcViewMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(camera.projMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix,offset+=mat4Size);gl.bindBuffer(gl.UNIFORM_BUFFER,this._matricesUniformBlockBuffer);gl.bufferData(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,gl.DYNAMIC_DRAW);gl.bindBufferBase(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix?
14039
14039
  gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}this.setSectionPlanesStateUniforms(batchingLayer);//=============================================================
14040
14040
  // TODO: Use drawElements count and offset to draw only one entity
14041
14041
  //=============================================================
14042
- state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);state.indicesBuf.unbind();}},{key:"_allocate",value:function _allocate(){_get(_getPrototypeOf(VBOBatchingTrianglesSnapInitRenderer.prototype),"_allocate",this).call(this);var program=this._program;{this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uCameraEyeRtc=program.getLocation("uCameraEyeRtc");this.uVectorA=program.getLocation("snapVectorA");this.uInverseVectorAB=program.getLocation("snapInvVectorAB");this._uLayerNumber=program.getLocation("layerNumber");this._uCoordinateScaler=program.getLocation("coordinateScaler");}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("in vec4 pickColor;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);src.push("uniform vec3 uCameraEyeRtc;");src.push("uniform vec2 snapVectorA;");src.push("uniform vec2 snapInvVectorAB;");{src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("vec2 remapClipPos(vec2 clipPos) {");src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");src.push(" return vec2(x, y);");src.push("}");src.push("flat out vec4 vPickColor;");src.push("out vec4 vWorldPosition;");if(clipping){src.push("out float vFlags;");}src.push("out highp vec3 relativeToOriginPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
14042
+ state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);state.indicesBuf.unbind();}},{key:"_allocate",value:function _allocate(){_get(_getPrototypeOf(TrianglesSnapInitRenderer$1.prototype),"_allocate",this).call(this);var program=this._program;{this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uCameraEyeRtc=program.getLocation("uCameraEyeRtc");this.uVectorA=program.getLocation("snapVectorA");this.uInverseVectorAB=program.getLocation("snapInvVectorAB");this._uLayerNumber=program.getLocation("layerNumber");this._uCoordinateScaler=program.getLocation("coordinateScaler");}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// VBO SnapBatchingDepthBufInitRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("in vec4 pickColor;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);src.push("uniform vec3 uCameraEyeRtc;");src.push("uniform vec2 snapVectorA;");src.push("uniform vec2 snapInvVectorAB;");{src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("out float isPerspective;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("vec2 remapClipPos(vec2 clipPos) {");src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");src.push(" return vec2(x, y);");src.push("}");src.push("flat out vec4 vPickColor;");src.push("out vec4 vWorldPosition;");if(clipping){src.push("out float vFlags;");}src.push("out highp vec3 relativeToOriginPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
14043
14043
  // renderPass = PICK
14044
14044
  src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14045
- src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vPickColor = pickColor;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i186=0;_i186<sectionPlanesState.getNumAllocatedSectionPlanes();_i186++){src.push("uniform bool sectionPlaneActive"+_i186+";");src.push("uniform vec3 sectionPlanePos"+_i186+";");src.push("uniform vec3 sectionPlaneDir"+_i186+";");}}src.push("in highp vec3 relativeToOriginPosition;");src.push("layout(location = 0) out highp ivec4 outCoords;");src.push("layout(location = 1) out highp ivec4 outNormal;");src.push("layout(location = 2) out lowp uvec4 outPickColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push("outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOBatchingTrianglesSnapInitRenderer;}(VBORenderer);var tempVec3a$A=math.vec3();var tempVec3b$w=math.vec3();var tempVec3c$r=math.vec3();var tempVec3d$b=math.vec3();var tempMat4a$p=math.mat4();/**
14045
+ src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vPickColor = pickColor;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// VBO SnapBatchingDepthBufInitRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i186=0;_i186<sectionPlanesState.getNumAllocatedSectionPlanes();_i186++){src.push("uniform bool sectionPlaneActive"+_i186+";");src.push("uniform vec3 sectionPlanePos"+_i186+";");src.push("uniform vec3 sectionPlaneDir"+_i186+";");}}src.push("in highp vec3 relativeToOriginPosition;");src.push("layout(location = 0) out highp ivec4 outCoords;");src.push("layout(location = 1) out highp ivec4 outNormal;");src.push("layout(location = 2) out lowp uvec4 outPickColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push("outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesSnapInitRenderer$1;}(VBORenderer);var tempVec3a$A=math.vec3();var tempVec3b$w=math.vec3();var tempVec3c$r=math.vec3();var tempVec3d$b=math.vec3();var tempMat4a$p=math.mat4();/**
14046
14046
  * @private
14047
- */var VBOBatchingTrianglesSnapRenderer=/*#__PURE__*/function(_VBORenderer3){_inherits(VBOBatchingTrianglesSnapRenderer,_VBORenderer3);var _super63=_createSuper(VBOBatchingTrianglesSnapRenderer);function VBOBatchingTrianglesSnapRenderer(){_classCallCheck(this,VBOBatchingTrianglesSnapRenderer);return _super63.apply(this,arguments);}_createClass(VBOBatchingTrianglesSnapRenderer,[{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=batchingLayer.aabb;// Per-layer AABB for best RTC accuracy
14047
+ */var TrianglesSnapRenderer$1=/*#__PURE__*/function(_VBORenderer3){_inherits(TrianglesSnapRenderer$1,_VBORenderer3);var _super63=_createSuper(TrianglesSnapRenderer$1);function TrianglesSnapRenderer$1(){_classCallCheck(this,TrianglesSnapRenderer$1);return _super63.apply(this,arguments);}_createClass(TrianglesSnapRenderer$1,[{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=batchingLayer.aabb;// Per-layer AABB for best RTC accuracy
14048
14048
  var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;if(this._vaoCache.has(batchingLayer)){gl.bindVertexArray(this._vaoCache.get(batchingLayer));}else{this._vaoCache.set(batchingLayer,this._makeVAO(state));}var coordinateScaler=tempVec3a$A;coordinateScaler[0]=math.safeInv(aabb[3]-aabb[0])*math.MAX_INT;coordinateScaler[1]=math.safeInv(aabb[4]-aabb[1])*math.MAX_INT;coordinateScaler[2]=math.safeInv(aabb[5]-aabb[2])*math.MAX_INT;frameCtx.snapPickCoordinateScale[0]=math.safeInv(coordinateScaler[0]);frameCtx.snapPickCoordinateScale[1]=math.safeInv(coordinateScaler[1]);frameCtx.snapPickCoordinateScale[2]=math.safeInv(coordinateScaler[2]);var rtcViewMatrix;var rtcCameraEye;if(origin||position[0]!==0||position[1]!==0||position[2]!==0){var rtcOrigin=tempVec3b$w;if(origin){var rotatedOrigin=tempVec3c$r;math.transformPoint3(rotationMatrix,origin,rotatedOrigin);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$p);rtcCameraEye=tempVec3d$b;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];frameCtx.snapPickOrigin[0]=rtcOrigin[0];frameCtx.snapPickOrigin[1]=rtcOrigin[1];frameCtx.snapPickOrigin[2]=rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;rtcCameraEye=camera.eye;frameCtx.snapPickOrigin[0]=0;frameCtx.snapPickOrigin[1]=0;frameCtx.snapPickOrigin[2]=0;}gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform2fv(this.uVectorA,frameCtx.snapVectorA);gl.uniform2fv(this.uInverseVectorAB,frameCtx.snapInvVectorAB);gl.uniform1i(this._uLayerNumber,frameCtx.snapPickLayerNumber);gl.uniform3fv(this._uCoordinateScaler,coordinateScaler);gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var offset=0;var mat4Size=4*4;this._matricesUniformBlockBufferData.set(rotationMatrixConjugate,0);this._matricesUniformBlockBufferData.set(rtcViewMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(camera.projMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix,offset+=mat4Size);gl.bindBuffer(gl.UNIFORM_BUFFER,this._matricesUniformBlockBuffer);gl.bufferData(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,gl.DYNAMIC_DRAW);gl.bindBufferBase(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix?
14049
14049
  gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}this.setSectionPlanesStateUniforms(batchingLayer);//=============================================================
14050
14050
  // TODO: Use drawElements count and offset to draw only one entity
14051
14051
  //=============================================================
14052
14052
  if(frameCtx.snapMode==="edge"){state.edgeIndicesBuf.bind();gl.drawElements(gl.LINES,state.edgeIndicesBuf.numItems,state.edgeIndicesBuf.itemType,0);state.edgeIndicesBuf.unbind();// needed?
14053
- }else{gl.drawArrays(gl.POINTS,0,state.positionsBuf.numItems);}}},{key:"_allocate",value:function _allocate(){_get(_getPrototypeOf(VBOBatchingTrianglesSnapRenderer.prototype),"_allocate",this).call(this);var program=this._program;{this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uCameraEyeRtc=program.getLocation("uCameraEyeRtc");this.uVectorA=program.getLocation("snapVectorA");this.uInverseVectorAB=program.getLocation("snapInvVectorAB");this._uLayerNumber=program.getLocation("layerNumber");this._uCoordinateScaler=program.getLocation("coordinateScaler");}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// SnapBatchingDepthRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);src.push("uniform vec3 uCameraEyeRtc;");src.push("uniform vec2 snapVectorA;");src.push("uniform vec2 snapInvVectorAB;");{src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec2 remapClipPos(vec2 clipPos) {");src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");src.push(" return vec2(x, y);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out highp vec3 relativeToOriginPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
14053
+ }else{gl.drawArrays(gl.POINTS,0,state.positionsBuf.numItems);}}},{key:"_allocate",value:function _allocate(){_get(_getPrototypeOf(TrianglesSnapRenderer$1.prototype),"_allocate",this).call(this);var program=this._program;{this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uCameraEyeRtc=program.getLocation("uCameraEyeRtc");this.uVectorA=program.getLocation("snapVectorA");this.uInverseVectorAB=program.getLocation("snapInvVectorAB");this._uLayerNumber=program.getLocation("layerNumber");this._uCoordinateScaler=program.getLocation("coordinateScaler");}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.getNumAllocatedSectionPlanes()>0;scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// SnapBatchingDepthRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);src.push("uniform vec3 uCameraEyeRtc;");src.push("uniform vec2 snapVectorA;");src.push("uniform vec2 snapInvVectorAB;");{src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec2 remapClipPos(vec2 clipPos) {");src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");src.push(" return vec2(x, y);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out highp vec3 relativeToOriginPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
14054
14054
  // renderPass = PICK
14055
14055
  src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14056
14056
  src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("gl_PointSize = 1.0;");// Windows needs this?
14057
- src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapBatchingDepthRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i187=0;_i187<sectionPlanesState.getNumAllocatedSectionPlanes();_i187++){src.push("uniform bool sectionPlaneActive"+_i187+";");src.push("uniform vec3 sectionPlanePos"+_i187+";");src.push("uniform vec3 sectionPlaneDir"+_i187+";");}}src.push("in highp vec3 relativeToOriginPosition;");src.push("out highp ivec4 outCoords;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOBatchingTrianglesSnapRenderer;}(VBORenderer);/**
14057
+ src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapBatchingDepthRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i187=0;_i187<sectionPlanesState.getNumAllocatedSectionPlanes();_i187++){src.push("uniform bool sectionPlaneActive"+_i187+";");src.push("uniform vec3 sectionPlanePos"+_i187+";");src.push("uniform vec3 sectionPlaneDir"+_i187+";");}}src.push("in highp vec3 relativeToOriginPosition;");src.push("out highp ivec4 outCoords;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesSnapRenderer$1;}(VBORenderer);/**
14058
14058
  * @private
14059
- */var VBOBatchingTrianglesRenderers=/*#__PURE__*/function(){function VBOBatchingTrianglesRenderers(scene){_classCallCheck(this,VBOBatchingTrianglesRenderers);this._scene=scene;}_createClass(VBOBatchingTrianglesRenderers,[{key:"_compile",value:function _compile(){if(this._colorRenderer&&!this._colorRenderer.getValid()){this._colorRenderer.destroy();this._colorRenderer=null;}if(this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()){this._colorRendererWithSAO.destroy();this._colorRendererWithSAO=null;}if(this._flatColorRenderer&&!this._flatColorRenderer.getValid()){this._flatColorRenderer.destroy();this._flatColorRenderer=null;}if(this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()){this._flatColorRendererWithSAO.destroy();this._flatColorRendererWithSAO=null;}if(this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()){this._colorTextureRenderer.destroy();this._colorTextureRenderer=null;}if(this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()){this._colorTextureRendererWithSAO.destroy();this._colorTextureRendererWithSAO=null;}if(this._pbrRenderer&&!this._pbrRenderer.getValid()){this._pbrRenderer.destroy();this._pbrRenderer=null;}if(this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()){this._pbrRendererWithSAO.destroy();this._pbrRendererWithSAO=null;}if(this._depthRenderer&&!this._depthRenderer.getValid()){this._depthRenderer.destroy();this._depthRenderer=null;}if(this._normalsRenderer&&!this._normalsRenderer.getValid()){this._normalsRenderer.destroy();this._normalsRenderer=null;}if(this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()){this._silhouetteRenderer.destroy();this._silhouetteRenderer=null;}if(this._edgesRenderer&&!this._edgesRenderer.getValid()){this._edgesRenderer.destroy();this._edgesRenderer=null;}if(this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()){this._edgesColorRenderer.destroy();this._edgesColorRenderer=null;}if(this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()){this._pickMeshRenderer.destroy();this._pickMeshRenderer=null;}if(this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()){this._pickDepthRenderer.destroy();this._pickDepthRenderer=null;}if(this._pickNormalsRenderer&&this._pickNormalsRenderer.getValid()===false){this._pickNormalsRenderer.destroy();this._pickNormalsRenderer=null;}if(this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.getValid()===false){this._pickNormalsFlatRenderer.destroy();this._pickNormalsFlatRenderer=null;}if(this._occlusionRenderer&&this._occlusionRenderer.getValid()===false){this._occlusionRenderer.destroy();this._occlusionRenderer=null;}if(this._shadowRenderer&&!this._shadowRenderer.getValid()){this._shadowRenderer.destroy();this._shadowRenderer=null;}if(this._snapInitRenderer&&!this._snapInitRenderer.getValid()){this._snapInitRenderer.destroy();this._snapInitRenderer=null;}if(this._snapRenderer&&!this._snapRenderer.getValid()){this._snapRenderer.destroy();this._snapRenderer=null;}}},{key:"eagerCreateRenders",value:function eagerCreateRenders(){// Pre-initialize certain renderers that would otherwise be lazy-initialised
14059
+ */var Renderers$1=/*#__PURE__*/function(){function Renderers$1(scene){_classCallCheck(this,Renderers$1);this._scene=scene;}_createClass(Renderers$1,[{key:"_compile",value:function _compile(){if(this._colorRenderer&&!this._colorRenderer.getValid()){this._colorRenderer.destroy();this._colorRenderer=null;}if(this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()){this._colorRendererWithSAO.destroy();this._colorRendererWithSAO=null;}if(this._flatColorRenderer&&!this._flatColorRenderer.getValid()){this._flatColorRenderer.destroy();this._flatColorRenderer=null;}if(this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()){this._flatColorRendererWithSAO.destroy();this._flatColorRendererWithSAO=null;}if(this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()){this._colorTextureRenderer.destroy();this._colorTextureRenderer=null;}if(this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()){this._colorTextureRendererWithSAO.destroy();this._colorTextureRendererWithSAO=null;}if(this._pbrRenderer&&!this._pbrRenderer.getValid()){this._pbrRenderer.destroy();this._pbrRenderer=null;}if(this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()){this._pbrRendererWithSAO.destroy();this._pbrRendererWithSAO=null;}if(this._depthRenderer&&!this._depthRenderer.getValid()){this._depthRenderer.destroy();this._depthRenderer=null;}if(this._normalsRenderer&&!this._normalsRenderer.getValid()){this._normalsRenderer.destroy();this._normalsRenderer=null;}if(this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()){this._silhouetteRenderer.destroy();this._silhouetteRenderer=null;}if(this._edgesRenderer&&!this._edgesRenderer.getValid()){this._edgesRenderer.destroy();this._edgesRenderer=null;}if(this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()){this._edgesColorRenderer.destroy();this._edgesColorRenderer=null;}if(this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()){this._pickMeshRenderer.destroy();this._pickMeshRenderer=null;}if(this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()){this._pickDepthRenderer.destroy();this._pickDepthRenderer=null;}if(this._pickNormalsRenderer&&this._pickNormalsRenderer.getValid()===false){this._pickNormalsRenderer.destroy();this._pickNormalsRenderer=null;}if(this._pickNormalsFlatRenderer&&this._pickNormalsFlatRenderer.getValid()===false){this._pickNormalsFlatRenderer.destroy();this._pickNormalsFlatRenderer=null;}if(this._occlusionRenderer&&this._occlusionRenderer.getValid()===false){this._occlusionRenderer.destroy();this._occlusionRenderer=null;}if(this._shadowRenderer&&!this._shadowRenderer.getValid()){this._shadowRenderer.destroy();this._shadowRenderer=null;}if(this._snapInitRenderer&&!this._snapInitRenderer.getValid()){this._snapInitRenderer.destroy();this._snapInitRenderer=null;}if(this._snapRenderer&&!this._snapRenderer.getValid()){this._snapRenderer.destroy();this._snapRenderer=null;}}},{key:"eagerCreateRenders",value:function eagerCreateRenders(){// Pre-initialize certain renderers that would otherwise be lazy-initialised
14060
14060
  // on user interaction, such as picking or emphasis, so that there is no delay
14061
14061
  // when user first begins interacting with the viewer.
14062
14062
  if(!this._silhouetteRenderer){// Used for highlighting and selection
14063
- this._silhouetteRenderer=new VBOBatchingTrianglesSilhouetteRenderer(this._scene);}if(!this._pickMeshRenderer){this._pickMeshRenderer=new VBOBatchingTrianglesPickMeshRenderer(this._scene);}if(!this._pickDepthRenderer){this._pickDepthRenderer=new VBOBatchingTrianglesPickDepthRenderer(this._scene);}if(!this._snapInitRenderer){this._snapInitRenderer=new VBOBatchingTrianglesSnapInitRenderer(this._scene,false);}if(!this._snapRenderer){this._snapRenderer=new VBOBatchingTrianglesSnapRenderer(this._scene);}}},{key:"colorRenderer",get:function get(){if(!this._colorRenderer){this._colorRenderer=new VBOBatchingTrianglesColorRenderer(this._scene,false);}return this._colorRenderer;}},{key:"colorRendererWithSAO",get:function get(){if(!this._colorRendererWithSAO){this._colorRendererWithSAO=new VBOBatchingTrianglesColorRenderer(this._scene,true);}return this._colorRendererWithSAO;}},{key:"flatColorRenderer",get:function get(){if(!this._flatColorRenderer){this._flatColorRenderer=new VBOBatchingTrianglesFlatColorRenderer(this._scene,false);}return this._flatColorRenderer;}},{key:"flatColorRendererWithSAO",get:function get(){if(!this._flatColorRendererWithSAO){this._flatColorRendererWithSAO=new VBOBatchingTrianglesFlatColorRenderer(this._scene,true);}return this._flatColorRendererWithSAO;}},{key:"colorTextureRenderer",get:function get(){if(!this._colorTextureRenderer){this._colorTextureRenderer=new VBOBatchingTrianglesColorTextureRenderer(this._scene,false);}return this._colorTextureRenderer;}},{key:"colorTextureRendererWithSAO",get:function get(){if(!this._colorTextureRendererWithSAO){this._colorTextureRendererWithSAO=new VBOBatchingTrianglesColorTextureRenderer(this._scene,true);}return this._colorTextureRendererWithSAO;}},{key:"pbrRenderer",get:function get(){if(!this._pbrRenderer){this._pbrRenderer=new VBOBatchingTrianglesPBRRenderer(this._scene,false);}return this._pbrRenderer;}},{key:"pbrRendererWithSAO",get:function get(){if(!this._pbrRendererWithSAO){this._pbrRendererWithSAO=new VBOBatchingTrianglesPBRRenderer(this._scene,true);}return this._pbrRendererWithSAO;}},{key:"silhouetteRenderer",get:function get(){if(!this._silhouetteRenderer){this._silhouetteRenderer=new VBOBatchingTrianglesSilhouetteRenderer(this._scene);}return this._silhouetteRenderer;}},{key:"depthRenderer",get:function get(){if(!this._depthRenderer){this._depthRenderer=new VBOBatchingTrianglesDepthRenderer(this._scene);}return this._depthRenderer;}},{key:"normalsRenderer",get:function get(){if(!this._normalsRenderer){this._normalsRenderer=new VBOBatchingTrianglesNormalsRenderer(this._scene);}return this._normalsRenderer;}},{key:"edgesRenderer",get:function get(){if(!this._edgesRenderer){this._edgesRenderer=new VBOBatchingTrianglesEdgesRenderer(this._scene);}return this._edgesRenderer;}},{key:"edgesColorRenderer",get:function get(){if(!this._edgesColorRenderer){this._edgesColorRenderer=new VBOBatchingTrianglesEdgesColorRenderer(this._scene);}return this._edgesColorRenderer;}},{key:"pickMeshRenderer",get:function get(){if(!this._pickMeshRenderer){this._pickMeshRenderer=new VBOBatchingTrianglesPickMeshRenderer(this._scene);}return this._pickMeshRenderer;}},{key:"pickNormalsRenderer",get:function get(){if(!this._pickNormalsRenderer){this._pickNormalsRenderer=new VBOBatchingTrianglesPickNormalsRenderer(this._scene);}return this._pickNormalsRenderer;}},{key:"pickNormalsFlatRenderer",get:function get(){if(!this._pickNormalsFlatRenderer){this._pickNormalsFlatRenderer=new VBOBatchingTrianglesPickNormalsFlatRenderer(this._scene);}return this._pickNormalsFlatRenderer;}},{key:"pickDepthRenderer",get:function get(){if(!this._pickDepthRenderer){this._pickDepthRenderer=new VBOBatchingTrianglesPickDepthRenderer(this._scene);}return this._pickDepthRenderer;}},{key:"occlusionRenderer",get:function get(){if(!this._occlusionRenderer){this._occlusionRenderer=new VBOBatchingTrianglesOcclusionRenderer(this._scene);}return this._occlusionRenderer;}},{key:"shadowRenderer",get:function get(){if(!this._shadowRenderer){this._shadowRenderer=new VBOBatchingTrianglesShadowRenderer(this._scene);}return this._shadowRenderer;}},{key:"snapRenderer",get:function get(){if(!this._snapRenderer){this._snapRenderer=new VBOBatchingTrianglesSnapRenderer(this._scene);}return this._snapRenderer;}},{key:"snapInitRenderer",get:function get(){if(!this._snapInitRenderer){this._snapInitRenderer=new VBOBatchingTrianglesSnapInitRenderer(this._scene);}return this._snapInitRenderer;}},{key:"_destroy",value:function _destroy(){if(this._colorRenderer){this._colorRenderer.destroy();}if(this._colorRendererWithSAO){this._colorRendererWithSAO.destroy();}if(this._flatColorRenderer){this._flatColorRenderer.destroy();}if(this._flatColorRendererWithSAO){this._flatColorRendererWithSAO.destroy();}if(this._colorTextureRenderer){this._colorTextureRenderer.destroy();}if(this._colorTextureRendererWithSAO){this._colorTextureRendererWithSAO.destroy();}if(this._pbrRenderer){this._pbrRenderer.destroy();}if(this._pbrRendererWithSAO){this._pbrRendererWithSAO.destroy();}if(this._depthRenderer){this._depthRenderer.destroy();}if(this._normalsRenderer){this._normalsRenderer.destroy();}if(this._silhouetteRenderer){this._silhouetteRenderer.destroy();}if(this._edgesRenderer){this._edgesRenderer.destroy();}if(this._edgesColorRenderer){this._edgesColorRenderer.destroy();}if(this._pickMeshRenderer){this._pickMeshRenderer.destroy();}if(this._pickDepthRenderer){this._pickDepthRenderer.destroy();}if(this._pickNormalsRenderer){this._pickNormalsRenderer.destroy();}if(this._pickNormalsFlatRenderer){this._pickNormalsFlatRenderer.destroy();}if(this._occlusionRenderer){this._occlusionRenderer.destroy();}if(this._shadowRenderer){this._shadowRenderer.destroy();}if(this._snapInitRenderer){this._snapInitRenderer.destroy();}if(this._snapRenderer){this._snapRenderer.destroy();}}}]);return VBOBatchingTrianglesRenderers;}();var cachdRenderers$1={};/**
14063
+ this._silhouetteRenderer=new TrianglesSilhouetteRenderer$1(this._scene);}if(!this._pickMeshRenderer){this._pickMeshRenderer=new TrianglesPickMeshRenderer$1(this._scene);}if(!this._pickDepthRenderer){this._pickDepthRenderer=new TrianglesPickDepthRenderer$1(this._scene);}if(!this._snapInitRenderer){this._snapInitRenderer=new TrianglesSnapInitRenderer$1(this._scene,false);}if(!this._snapRenderer){this._snapRenderer=new TrianglesSnapRenderer$1(this._scene);}}},{key:"colorRenderer",get:function get(){if(!this._colorRenderer){this._colorRenderer=new TrianglesColorRenderer$1(this._scene,false);}return this._colorRenderer;}},{key:"colorRendererWithSAO",get:function get(){if(!this._colorRendererWithSAO){this._colorRendererWithSAO=new TrianglesColorRenderer$1(this._scene,true);}return this._colorRendererWithSAO;}},{key:"flatColorRenderer",get:function get(){if(!this._flatColorRenderer){this._flatColorRenderer=new TrianglesFlatColorRenderer$1(this._scene,false);}return this._flatColorRenderer;}},{key:"flatColorRendererWithSAO",get:function get(){if(!this._flatColorRendererWithSAO){this._flatColorRendererWithSAO=new TrianglesFlatColorRenderer$1(this._scene,true);}return this._flatColorRendererWithSAO;}},{key:"colorTextureRenderer",get:function get(){if(!this._colorTextureRenderer){this._colorTextureRenderer=new TrianglesColorTextureRenderer$1(this._scene,false);}return this._colorTextureRenderer;}},{key:"colorTextureRendererWithSAO",get:function get(){if(!this._colorTextureRendererWithSAO){this._colorTextureRendererWithSAO=new TrianglesColorTextureRenderer$1(this._scene,true);}return this._colorTextureRendererWithSAO;}},{key:"pbrRenderer",get:function get(){if(!this._pbrRenderer){this._pbrRenderer=new TrianglesPBRRenderer$1(this._scene,false);}return this._pbrRenderer;}},{key:"pbrRendererWithSAO",get:function get(){if(!this._pbrRendererWithSAO){this._pbrRendererWithSAO=new TrianglesPBRRenderer$1(this._scene,true);}return this._pbrRendererWithSAO;}},{key:"silhouetteRenderer",get:function get(){if(!this._silhouetteRenderer){this._silhouetteRenderer=new TrianglesSilhouetteRenderer$1(this._scene);}return this._silhouetteRenderer;}},{key:"depthRenderer",get:function get(){if(!this._depthRenderer){this._depthRenderer=new TrianglesDepthRenderer$1(this._scene);}return this._depthRenderer;}},{key:"normalsRenderer",get:function get(){if(!this._normalsRenderer){this._normalsRenderer=new TrianglesNormalsRenderer$1(this._scene);}return this._normalsRenderer;}},{key:"edgesRenderer",get:function get(){if(!this._edgesRenderer){this._edgesRenderer=new EdgesEmphasisRenderer$1(this._scene);}return this._edgesRenderer;}},{key:"edgesColorRenderer",get:function get(){if(!this._edgesColorRenderer){this._edgesColorRenderer=new EdgesColorRenderer$1(this._scene);}return this._edgesColorRenderer;}},{key:"pickMeshRenderer",get:function get(){if(!this._pickMeshRenderer){this._pickMeshRenderer=new TrianglesPickMeshRenderer$1(this._scene);}return this._pickMeshRenderer;}},{key:"pickNormalsRenderer",get:function get(){if(!this._pickNormalsRenderer){this._pickNormalsRenderer=new TrianglesPickNormalsRenderer$1(this._scene);}return this._pickNormalsRenderer;}},{key:"pickNormalsFlatRenderer",get:function get(){if(!this._pickNormalsFlatRenderer){this._pickNormalsFlatRenderer=new TrianglesPickNormalsFlatRenderer$1(this._scene);}return this._pickNormalsFlatRenderer;}},{key:"pickDepthRenderer",get:function get(){if(!this._pickDepthRenderer){this._pickDepthRenderer=new TrianglesPickDepthRenderer$1(this._scene);}return this._pickDepthRenderer;}},{key:"occlusionRenderer",get:function get(){if(!this._occlusionRenderer){this._occlusionRenderer=new TrianglesOcclusionRenderer$1(this._scene);}return this._occlusionRenderer;}},{key:"shadowRenderer",get:function get(){if(!this._shadowRenderer){this._shadowRenderer=new TrianglesShadowRenderer$1(this._scene);}return this._shadowRenderer;}},{key:"snapRenderer",get:function get(){if(!this._snapRenderer){this._snapRenderer=new TrianglesSnapRenderer$1(this._scene);}return this._snapRenderer;}},{key:"snapInitRenderer",get:function get(){if(!this._snapInitRenderer){this._snapInitRenderer=new TrianglesSnapInitRenderer$1(this._scene);}return this._snapInitRenderer;}},{key:"_destroy",value:function _destroy(){if(this._colorRenderer){this._colorRenderer.destroy();}if(this._colorRendererWithSAO){this._colorRendererWithSAO.destroy();}if(this._flatColorRenderer){this._flatColorRenderer.destroy();}if(this._flatColorRendererWithSAO){this._flatColorRendererWithSAO.destroy();}if(this._colorTextureRenderer){this._colorTextureRenderer.destroy();}if(this._colorTextureRendererWithSAO){this._colorTextureRendererWithSAO.destroy();}if(this._pbrRenderer){this._pbrRenderer.destroy();}if(this._pbrRendererWithSAO){this._pbrRendererWithSAO.destroy();}if(this._depthRenderer){this._depthRenderer.destroy();}if(this._normalsRenderer){this._normalsRenderer.destroy();}if(this._silhouetteRenderer){this._silhouetteRenderer.destroy();}if(this._edgesRenderer){this._edgesRenderer.destroy();}if(this._edgesColorRenderer){this._edgesColorRenderer.destroy();}if(this._pickMeshRenderer){this._pickMeshRenderer.destroy();}if(this._pickDepthRenderer){this._pickDepthRenderer.destroy();}if(this._pickNormalsRenderer){this._pickNormalsRenderer.destroy();}if(this._pickNormalsFlatRenderer){this._pickNormalsFlatRenderer.destroy();}if(this._occlusionRenderer){this._occlusionRenderer.destroy();}if(this._shadowRenderer){this._shadowRenderer.destroy();}if(this._snapInitRenderer){this._snapInitRenderer.destroy();}if(this._snapRenderer){this._snapRenderer.destroy();}}}]);return Renderers$1;}();var cachdRenderers$1={};/**
14064
14064
  * @private
14065
- */function getRenderers$7(scene){var sceneId=scene.id;var batchingRenderers=cachdRenderers$1[sceneId];if(!batchingRenderers){batchingRenderers=new VBOBatchingTrianglesRenderers(scene);cachdRenderers$1[sceneId]=batchingRenderers;batchingRenderers._compile();batchingRenderers.eagerCreateRenders();scene.on("compile",function(){batchingRenderers._compile();batchingRenderers.eagerCreateRenders();});scene.on("destroyed",function(){delete cachdRenderers$1[sceneId];batchingRenderers._destroy();});}return batchingRenderers;}var maxDataTextureHeight=1<<16;var maxGeometryBatchSize=5000000;/**
14065
+ */function getRenderers$7(scene){var sceneId=scene.id;var batchingRenderers=cachdRenderers$1[sceneId];if(!batchingRenderers){batchingRenderers=new Renderers$1(scene);cachdRenderers$1[sceneId]=batchingRenderers;batchingRenderers._compile();batchingRenderers.eagerCreateRenders();scene.on("compile",function(){batchingRenderers._compile();batchingRenderers.eagerCreateRenders();});scene.on("destroyed",function(){delete cachdRenderers$1[sceneId];batchingRenderers._destroy();});}return batchingRenderers;}var maxDataTextureHeight=1<<16;var maxGeometryBatchSize=5000000;/**
14066
14066
  * Manages global configurations for all {@link Viewer}s.
14067
14067
  *
14068
14068
  * ## Example
@@ -14256,86 +14256,86 @@ var a=tempVec3d$a;var b=tempVec3e$1;var c=tempVec3f$1;var gotIntersect=false;var
14256
14256
  math.triangleNormal(a,b,c,worldNormal);}gotIntersect=true;}}}if(gotIntersect&&worldNormal){math.transformVec3(this.model.worldNormalMatrix,worldNormal,worldNormal);math.normalizeVec3(worldNormal);}return gotIntersect;}// ---------
14257
14257
  },{key:"destroy",value:function destroy(){var state=this._state;if(state.positionsBuf){state.positionsBuf.destroy();state.positionsBuf=null;}if(state.offsetsBuf){state.offsetsBuf.destroy();state.offsetsBuf=null;}if(state.normalsBuf){state.normalsBuf.destroy();state.normalsBuf=null;}if(state.colorsBuf){state.colorsBuf.destroy();state.colorsBuf=null;}if(state.metallicRoughnessBuf){state.metallicRoughnessBuf.destroy();state.metallicRoughnessBuf=null;}if(state.flagsBuf){state.flagsBuf.destroy();state.flagsBuf=null;}if(state.pickColorsBuf){state.pickColorsBuf.destroy();state.pickColorsBuf=null;}if(state.indicesBuf){state.indicesBuf.destroy();state.indicessBuf=null;}if(state.edgeIndicesBuf){state.edgeIndicesBuf.destroy();state.edgeIndicessBuf=null;}state.destroy();}}]);return VBOBatchingTrianglesLayer;}();/**
14258
14258
  * @private
14259
- */var VBOSceneModelTriangleInstancingRenderer=/*#__PURE__*/function(_VBORenderer4){_inherits(VBOSceneModelTriangleInstancingRenderer,_VBORenderer4);var _super64=_createSuper(VBOSceneModelTriangleInstancingRenderer);function VBOSceneModelTriangleInstancingRenderer(scene,withSAO){var _ref9=arguments.length>2&&arguments[2]!==undefined?arguments[2]:{},_ref9$edges=_ref9.edges,edges=_ref9$edges===void 0?false:_ref9$edges;_classCallCheck(this,VBOSceneModelTriangleInstancingRenderer);return _super64.call(this,scene,withSAO,{instancing:true,edges:edges});}_createClass(VBOSceneModelTriangleInstancingRenderer,[{key:"_draw",value:function _draw(drawCfg){var gl=this._scene.canvas.gl;var state=drawCfg.state,frameCtx=drawCfg.frameCtx,incrementDrawState=drawCfg.incrementDrawState;if(this._edges){gl.drawElementsInstanced(gl.LINES,state.edgeIndicesBuf.numItems,state.edgeIndicesBuf.itemType,0,state.numInstances);}else{gl.drawElementsInstanced(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0,state.numInstances);if(incrementDrawState){frameCtx.drawElements++;}}}}]);return VBOSceneModelTriangleInstancingRenderer;}(VBORenderer);/**
14259
+ */var TrianglesInstancingRenderer=/*#__PURE__*/function(_VBORenderer4){_inherits(TrianglesInstancingRenderer,_VBORenderer4);var _super64=_createSuper(TrianglesInstancingRenderer);function TrianglesInstancingRenderer(scene,withSAO){var _ref9=arguments.length>2&&arguments[2]!==undefined?arguments[2]:{},_ref9$edges=_ref9.edges,edges=_ref9$edges===void 0?false:_ref9$edges;_classCallCheck(this,TrianglesInstancingRenderer);return _super64.call(this,scene,withSAO,{instancing:true,edges:edges});}_createClass(TrianglesInstancingRenderer,[{key:"_draw",value:function _draw(drawCfg){var gl=this._scene.canvas.gl;var state=drawCfg.state,frameCtx=drawCfg.frameCtx,incrementDrawState=drawCfg.incrementDrawState;if(this._edges){gl.drawElementsInstanced(gl.LINES,state.edgeIndicesBuf.numItems,state.edgeIndicesBuf.itemType,0,state.numInstances);}else{gl.drawElementsInstanced(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0,state.numInstances);if(incrementDrawState){frameCtx.drawElements++;}}}}]);return TrianglesInstancingRenderer;}(VBORenderer);/**
14260
14260
  * @private
14261
- */var VBOInstancingTrianglesColorRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl2){_inherits(VBOInstancingTrianglesColorRenderer,_VBOSceneModelTriangl2);var _super65=_createSuper(VBOInstancingTrianglesColorRenderer);function VBOInstancingTrianglesColorRenderer(){_classCallCheck(this,VBOInstancingTrianglesColorRenderer);return _super65.apply(this,arguments);}_createClass(VBOInstancingTrianglesColorRenderer,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(VBOInstancingTrianglesColorRenderer.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var i;var len;var light;var src=[];src.push("#version 300 es");src.push("// Instancing geometry drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec2 normal;");src.push("in vec4 color;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14261
+ */var TrianglesColorRenderer=/*#__PURE__*/function(_TrianglesInstancingR){_inherits(TrianglesColorRenderer,_TrianglesInstancingR);var _super65=_createSuper(TrianglesColorRenderer);function TrianglesColorRenderer(){_classCallCheck(this,TrianglesColorRenderer);return _super65.apply(this,arguments);}_createClass(TrianglesColorRenderer,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(TrianglesColorRenderer.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var i;var len;var light;var src=[];src.push("#version 300 es");src.push("// Instancing geometry drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec2 normal;");src.push("in vec4 color;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14262
14262
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("in vec4 modelNormalMatrixCol0;");src.push("in vec4 modelNormalMatrixCol1;");src.push("in vec4 modelNormalMatrixCol2;");this._addMatricesUniformBlockLines(src,true);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("uniform vec4 lightAmbient;");for(i=0,len=lightsState.lights.length;i<len;i++){light=lightsState.lights[i];if(light.type==="ambient"){continue;}src.push("uniform vec4 lightColor"+i+";");if(light.type==="dir"){src.push("uniform vec3 lightDir"+i+";");}if(light.type==="point"){src.push("uniform vec3 lightPos"+i+";");}if(light.type==="spot"){src.push("uniform vec3 lightPos"+i+";");src.push("uniform vec3 lightDir"+i+";");}}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
14263
14263
  // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
14264
14264
  src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14265
14265
  src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");src.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);");src.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);");src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");for(i=0,len=lightsState.lights.length;i<len;i++){light=lightsState.lights[i];if(light.type==="ambient"){continue;}if(light.type==="dir"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+i+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");}}else if(light.type==="point"){if(light.space==="view"){src.push("viewLightDir = -normalize(lightPos"+i+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+i+", 0.0)).xyz);");}}else if(light.type==="spot"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+i+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+i+".rgb * lightColor"+i+".a);");}src.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));");src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i210=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i210<len;_i210++){src.push("uniform bool sectionPlaneActive"+_i210+";");src.push("uniform vec3 sectionPlanePos"+_i210+";");src.push("uniform vec3 sectionPlaneDir"+_i210+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i211=0,_len42=sectionPlanesState.getNumAllocatedSectionPlanes();_i211<_len42;_i211++){src.push("if (sectionPlaneActive"+_i211+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i211+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i211+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
14266
14266
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
14267
- if(this._withSAO){src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(vColor.rgb * ambient, 1.0);");}else{src.push(" outColor = vColor;");}src.push("}");return src;}}]);return VBOInstancingTrianglesColorRenderer;}(VBOSceneModelTriangleInstancingRenderer);/**
14267
+ if(this._withSAO){src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(vColor.rgb * ambient, 1.0);");}else{src.push(" outColor = vColor;");}src.push("}");return src;}}]);return TrianglesColorRenderer;}(TrianglesInstancingRenderer);/**
14268
14268
  * @private
14269
- */var VBOInstancingTrianglesFlatColorRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl3){_inherits(VBOInstancingTrianglesFlatColorRenderer,_VBOSceneModelTriangl3);var _super66=_createSuper(VBOInstancingTrianglesFlatColorRenderer);function VBOInstancingTrianglesFlatColorRenderer(){_classCallCheck(this,VBOInstancingTrianglesFlatColorRenderer);return _super66.apply(this,arguments);}_createClass(VBOInstancingTrianglesFlatColorRenderer,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry flat-shading drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14269
+ */var TrianglesFlatColorRenderer=/*#__PURE__*/function(_TrianglesInstancingR2){_inherits(TrianglesFlatColorRenderer,_TrianglesInstancingR2);var _super66=_createSuper(TrianglesFlatColorRenderer);function TrianglesFlatColorRenderer(){_classCallCheck(this,TrianglesFlatColorRenderer);return _super66.apply(this,arguments);}_createClass(TrianglesFlatColorRenderer,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry flat-shading drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14270
14270
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
14271
14271
  // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
14272
14272
  src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14273
14273
  src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vViewPosition = viewPosition;");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var i;var len;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry flat-shading drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i212=0,_len43=sectionPlanesState.getNumAllocatedSectionPlanes();_i212<_len43;_i212++){src.push("uniform bool sectionPlaneActive"+_i212+";");src.push("uniform vec3 sectionPlanePos"+_i212+";");src.push("uniform vec3 sectionPlaneDir"+_i212+";");}}this._addMatricesUniformBlockLines(src);src.push("uniform vec4 lightAmbient;");for(i=0,len=lightsState.lights.length;i<len;i++){var light=lightsState.lights[i];if(light.type==="ambient"){continue;}src.push("uniform vec4 lightColor"+i+";");if(light.type==="dir"){src.push("uniform vec3 lightDir"+i+";");}if(light.type==="point"){src.push("uniform vec3 lightPos"+i+";");}if(light.type==="spot"){src.push("uniform vec3 lightPos"+i+";");src.push("uniform vec3 lightDir"+i+";");}}src.push("in vec4 vViewPosition;");src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i213=0,_len44=sectionPlanesState.getNumAllocatedSectionPlanes();_i213<_len44;_i213++){src.push("if (sectionPlaneActive"+_i213+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i213+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i213+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(i=0,len=lightsState.lights.length;i<len;i++){var _light7=lightsState.lights[i];if(_light7.type==="ambient"){continue;}if(_light7.type==="dir"){if(_light7.space==="view"){src.push("viewLightDir = normalize(lightDir"+i+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");}}else if(_light7.type==="point"){if(_light7.space==="view"){src.push("viewLightDir = -normalize(lightPos"+i+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+i+", 0.0)).xyz);");}}else if(_light7.type==="spot"){if(_light7.space==="view"){src.push("viewLightDir = normalize(lightDir"+i+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+i+".rgb * lightColor"+i+".a);");}src.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
14274
14274
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
14275
- src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);");}else{src.push(" outColor = fragColor;");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return VBOInstancingTrianglesFlatColorRenderer;}(VBOSceneModelTriangleInstancingRenderer);/**
14275
+ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);");}else{src.push(" outColor = fragColor;");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return TrianglesFlatColorRenderer;}(TrianglesInstancingRenderer);/**
14276
14276
  * @private
14277
- */var VBOInstancingTrianglesSilhouetteRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl4){_inherits(VBOInstancingTrianglesSilhouetteRenderer,_VBOSceneModelTriangl4);var _super67=_createSuper(VBOInstancingTrianglesSilhouetteRenderer);function VBOInstancingTrianglesSilhouetteRenderer(){_classCallCheck(this,VBOInstancingTrianglesSilhouetteRenderer);return _super67.apply(this,arguments);}_createClass(VBOInstancingTrianglesSilhouetteRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){// TODO color uniform true ???
14278
- _get(_getPrototypeOf(VBOInstancingTrianglesSilhouetteRenderer.prototype),"drawLayer",this).call(this,frameCtx,instancingLayer,renderPass,{colorUniform:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 color;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14277
+ */var TrianglesSilhouetteRenderer=/*#__PURE__*/function(_TrianglesInstancingR3){_inherits(TrianglesSilhouetteRenderer,_TrianglesInstancingR3);var _super67=_createSuper(TrianglesSilhouetteRenderer);function TrianglesSilhouetteRenderer(){_classCallCheck(this,TrianglesSilhouetteRenderer);return _super67.apply(this,arguments);}_createClass(TrianglesSilhouetteRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){// TODO color uniform true ???
14278
+ _get(_getPrototypeOf(TrianglesSilhouetteRenderer.prototype),"drawLayer",this).call(this,frameCtx,instancingLayer,renderPass,{colorUniform:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 color;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14279
14279
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);src.push("uniform vec4 silhouetteColor;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
14280
14280
  // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
14281
14281
  src.push("int silhouetteFlag = int(flags) >> 4 & 0xF;");src.push("if (silhouetteFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14282
- src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing fill fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i214=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i214<len;_i214++){src.push("uniform bool sectionPlaneActive"+_i214+";");src.push("uniform vec3 sectionPlanePos"+_i214+";");src.push("uniform vec3 sectionPlaneDir"+_i214+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i215=0,_len45=sectionPlanesState.getNumAllocatedSectionPlanes();_i215<_len45;_i215++){src.push("if (sectionPlaneActive"+_i215+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i215+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i215+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return VBOInstancingTrianglesSilhouetteRenderer;}(VBOSceneModelTriangleInstancingRenderer);/**
14282
+ src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing fill fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i214=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i214<len;_i214++){src.push("uniform bool sectionPlaneActive"+_i214+";");src.push("uniform vec3 sectionPlanePos"+_i214+";");src.push("uniform vec3 sectionPlaneDir"+_i214+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i215=0,_len45=sectionPlanesState.getNumAllocatedSectionPlanes();_i215<_len45;_i215++){src.push("if (sectionPlaneActive"+_i215+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i215+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i215+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return TrianglesSilhouetteRenderer;}(TrianglesInstancingRenderer);/**
14283
14283
  * @private
14284
- */var VBOSceneModelTriangleInstancingEdgesRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl5){_inherits(VBOSceneModelTriangleInstancingEdgesRenderer,_VBOSceneModelTriangl5);var _super68=_createSuper(VBOSceneModelTriangleInstancingEdgesRenderer);function VBOSceneModelTriangleInstancingEdgesRenderer(scene,withSAO){_classCallCheck(this,VBOSceneModelTriangleInstancingEdgesRenderer);return _super68.call(this,scene,withSAO,{instancing:true,edges:true});}return _createClass(VBOSceneModelTriangleInstancingEdgesRenderer);}(VBOSceneModelTriangleInstancingRenderer);/**
14284
+ */var EdgesRenderer=/*#__PURE__*/function(_TrianglesInstancingR4){_inherits(EdgesRenderer,_TrianglesInstancingR4);var _super68=_createSuper(EdgesRenderer);function EdgesRenderer(scene,withSAO){_classCallCheck(this,EdgesRenderer);return _super68.call(this,scene,withSAO,{instancing:true,edges:true});}return _createClass(EdgesRenderer);}(TrianglesInstancingRenderer);/**
14285
14285
  * @private
14286
- */var VBOInstancingTrianglesEdgesRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl6){_inherits(VBOInstancingTrianglesEdgesRenderer,_VBOSceneModelTriangl6);var _super69=_createSuper(VBOInstancingTrianglesEdgesRenderer);function VBOInstancingTrianglesEdgesRenderer(){_classCallCheck(this,VBOInstancingTrianglesEdgesRenderer);return _super69.apply(this,arguments);}_createClass(VBOInstancingTrianglesEdgesRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){_get(_getPrototypeOf(VBOInstancingTrianglesEdgesRenderer.prototype),"drawLayer",this).call(this,frameCtx,instancingLayer,renderPass,{colorUniform:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// VBOInstancingTrianglesEdgesRenderer vertex shader");src.push("uniform int renderPass;");src.push("uniform vec4 color;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14286
+ */var EdgesEmphasisRenderer=/*#__PURE__*/function(_EdgesRenderer){_inherits(EdgesEmphasisRenderer,_EdgesRenderer);var _super69=_createSuper(EdgesEmphasisRenderer);function EdgesEmphasisRenderer(){_classCallCheck(this,EdgesEmphasisRenderer);return _super69.apply(this,arguments);}_createClass(EdgesEmphasisRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){_get(_getPrototypeOf(EdgesEmphasisRenderer.prototype),"drawLayer",this).call(this,frameCtx,instancingLayer,renderPass,{colorUniform:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// EdgesEmphasisRenderer vertex shader");src.push("uniform int renderPass;");src.push("uniform vec4 color;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14287
14287
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
14288
14288
  // renderPass = EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
14289
14289
  src.push("int edgeFlag = int(flags) >> 8 & 0xF;");src.push("if (edgeFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14290
- src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// VBOInstancingTrianglesEdgesRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i216=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i216<len;_i216++){src.push("uniform bool sectionPlaneActive"+_i216+";");src.push("uniform vec3 sectionPlanePos"+_i216+";");src.push("uniform vec3 sectionPlaneDir"+_i216+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i217=0,_len46=sectionPlanesState.getNumAllocatedSectionPlanes();_i217<_len46;_i217++){src.push("if (sectionPlaneActive"+_i217+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i217+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i217+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return VBOInstancingTrianglesEdgesRenderer;}(VBOSceneModelTriangleInstancingEdgesRenderer);/**
14290
+ src.push("} else {");src.push("vec4 worldPosition = worldMatrix * positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// EdgesEmphasisRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i216=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i216<len;_i216++){src.push("uniform bool sectionPlaneActive"+_i216+";");src.push("uniform vec3 sectionPlanePos"+_i216+";");src.push("uniform vec3 sectionPlaneDir"+_i216+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i217=0,_len46=sectionPlanesState.getNumAllocatedSectionPlanes();_i217<_len46;_i217++){src.push("if (sectionPlaneActive"+_i217+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i217+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i217+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return EdgesEmphasisRenderer;}(EdgesRenderer);/**
14291
14291
  * @private
14292
- */var VBOInstancingTrianglesEdgesColorRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl7){_inherits(VBOInstancingTrianglesEdgesColorRenderer,_VBOSceneModelTriangl7);var _super70=_createSuper(VBOInstancingTrianglesEdgesColorRenderer);function VBOInstancingTrianglesEdgesColorRenderer(){_classCallCheck(this,VBOInstancingTrianglesEdgesColorRenderer);return _super70.apply(this,arguments);}_createClass(VBOInstancingTrianglesEdgesColorRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// VBOInstancingTrianglesEdgesColorRenderer vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14292
+ */var EdgesColorRenderer=/*#__PURE__*/function(_EdgesRenderer2){_inherits(EdgesColorRenderer,_EdgesRenderer2);var _super70=_createSuper(EdgesColorRenderer);function EdgesColorRenderer(){_classCallCheck(this,EdgesColorRenderer);return _super70.apply(this,arguments);}_createClass(EdgesColorRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){_get(_getPrototypeOf(EdgesColorRenderer.prototype),"drawLayer",this).call(this,frameCtx,batchingLayer,renderPass,{colorUniform:false});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// EdgesColorRenderer vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14293
14293
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vColor;");src.push("void main(void) {");// edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
14294
14294
  // renderPass = EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
14295
14295
  src.push("int edgeFlag = int(flags) >> 8 & 0xF;");src.push("if (edgeFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14296
14296
  src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");// src.push("vColor = vec4(float(color.r-100.0) / 255.0, float(color.g-100.0) / 255.0, float(color.b-100.0) / 255.0, float(color.a) / 255.0);");
14297
- src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// VBOInstancingTrianglesEdgesColorRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i218=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i218<len;_i218++){src.push("uniform bool sectionPlaneActive"+_i218+";");src.push("uniform vec3 sectionPlanePos"+_i218+";");src.push("uniform vec3 sectionPlaneDir"+_i218+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i219=0,_len47=sectionPlanesState.getNumAllocatedSectionPlanes();_i219<_len47;_i219++){src.push("if (sectionPlaneActive"+_i219+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i219+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i219+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return VBOInstancingTrianglesEdgesColorRenderer;}(VBOSceneModelTriangleInstancingEdgesRenderer);/**
14297
+ src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// EdgesColorRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i218=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i218<len;_i218++){src.push("uniform bool sectionPlaneActive"+_i218+";");src.push("uniform vec3 sectionPlanePos"+_i218+";");src.push("uniform vec3 sectionPlaneDir"+_i218+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i219=0,_len47=sectionPlanesState.getNumAllocatedSectionPlanes();_i219<_len47;_i219++){src.push("if (sectionPlaneActive"+_i219+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i219+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i219+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}}]);return EdgesColorRenderer;}(EdgesRenderer);/**
14298
14298
  * @private
14299
- */var VBOInstancingTrianglesPickMeshRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl8){_inherits(VBOInstancingTrianglesPickMeshRenderer,_VBOSceneModelTriangl8);var _super71=_createSuper(VBOInstancingTrianglesPickMeshRenderer);function VBOInstancingTrianglesPickMeshRenderer(){_classCallCheck(this,VBOInstancingTrianglesPickMeshRenderer);return _super71.apply(this,arguments);}_createClass(VBOInstancingTrianglesPickMeshRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry picking vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 pickColor;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14299
+ */var TrianglesPickMeshRenderer=/*#__PURE__*/function(_TrianglesInstancingR5){_inherits(TrianglesPickMeshRenderer,_TrianglesInstancingR5);var _super71=_createSuper(TrianglesPickMeshRenderer);function TrianglesPickMeshRenderer(){_classCallCheck(this,TrianglesPickMeshRenderer);return _super71.apply(this,arguments);}_createClass(TrianglesPickMeshRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry picking vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 pickColor;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14300
14300
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vPickColor;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
14301
14301
  // renderPass = PICK
14302
14302
  src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14303
- src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i220=0;_i220<sectionPlanesState.getNumAllocatedSectionPlanes();_i220++){src.push("uniform bool sectionPlaneActive"+_i220+";");src.push("uniform vec3 sectionPlanePos"+_i220+";");src.push("uniform vec3 sectionPlaneDir"+_i220+";");}}src.push("in vec4 vPickColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i221=0;_i221<sectionPlanesState.getNumAllocatedSectionPlanes();_i221++){src.push("if (sectionPlaneActive"+_i221+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i221+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i221+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vPickColor; ");src.push("}");return src;}}]);return VBOInstancingTrianglesPickMeshRenderer;}(VBOSceneModelTriangleInstancingRenderer);/**
14303
+ src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i220=0;_i220<sectionPlanesState.getNumAllocatedSectionPlanes();_i220++){src.push("uniform bool sectionPlaneActive"+_i220+";");src.push("uniform vec3 sectionPlanePos"+_i220+";");src.push("uniform vec3 sectionPlaneDir"+_i220+";");}}src.push("in vec4 vPickColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i221=0;_i221<sectionPlanesState.getNumAllocatedSectionPlanes();_i221++){src.push("if (sectionPlaneActive"+_i221+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i221+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i221+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vPickColor; ");src.push("}");return src;}}]);return TrianglesPickMeshRenderer;}(TrianglesInstancingRenderer);/**
14304
14304
  * @private
14305
- */var VBOInstancingTrianglesPickDepthRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl9){_inherits(VBOInstancingTrianglesPickDepthRenderer,_VBOSceneModelTriangl9);var _super72=_createSuper(VBOInstancingTrianglesPickDepthRenderer);function VBOInstancingTrianglesPickDepthRenderer(){_classCallCheck(this,VBOInstancingTrianglesPickDepthRenderer);return _super72.apply(this,arguments);}_createClass(VBOInstancingTrianglesPickDepthRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14305
+ */var TrianglesPickDepthRenderer=/*#__PURE__*/function(_TrianglesInstancingR6){_inherits(TrianglesPickDepthRenderer,_TrianglesInstancingR6);var _super72=_createSuper(TrianglesPickDepthRenderer);function TrianglesPickDepthRenderer(){_classCallCheck(this,TrianglesPickDepthRenderer);return _super72.apply(this,arguments);}_createClass(TrianglesPickDepthRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14306
14306
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
14307
14307
  // renderPass = PICK
14308
14308
  src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14309
14309
  src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push(" vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform float pickZNear;");src.push("uniform float pickZFar;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i222=0;_i222<sectionPlanesState.getNumAllocatedSectionPlanes();_i222++){src.push("uniform bool sectionPlaneActive"+_i222+";");src.push("uniform vec3 sectionPlanePos"+_i222+";");src.push("uniform vec3 sectionPlaneDir"+_i222+";");}}src.push("in vec4 vViewPosition;");src.push("vec4 packDepth(const in float depth) {");src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");src.push(" vec4 res = fract(depth * bitShift);");src.push(" res -= res.xxyz * bitMask;");src.push(" return res;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i223=0;_i223<sectionPlanesState.getNumAllocatedSectionPlanes();_i223++){src.push("if (sectionPlaneActive"+_i223+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i223+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i223+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");src.push(" outColor = packDepth(zNormalizedDepth); ");// Must be linear depth
14310
- src.push("}");return src;}}]);return VBOInstancingTrianglesPickDepthRenderer;}(VBOSceneModelTriangleInstancingRenderer);/**
14310
+ src.push("}");return src;}}]);return TrianglesPickDepthRenderer;}(TrianglesInstancingRenderer);/**
14311
14311
  * @private
14312
- */var VBOInstancingTrianglesPickNormalsRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl10){_inherits(VBOInstancingTrianglesPickNormalsRenderer,_VBOSceneModelTriangl10);var _super73=_createSuper(VBOInstancingTrianglesPickNormalsRenderer);function VBOInstancingTrianglesPickNormalsRenderer(){_classCallCheck(this,VBOInstancingTrianglesPickNormalsRenderer);return _super73.apply(this,arguments);}_createClass(VBOInstancingTrianglesPickNormalsRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec2 normal;");src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14312
+ */var TrianglesPickNormalsRenderer=/*#__PURE__*/function(_TrianglesInstancingR7){_inherits(TrianglesPickNormalsRenderer,_TrianglesInstancingR7);var _super73=_createSuper(TrianglesPickNormalsRenderer);function TrianglesPickNormalsRenderer(){_classCallCheck(this,TrianglesPickNormalsRenderer);return _super73.apply(this,arguments);}_createClass(TrianglesPickNormalsRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec2 normal;");src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14313
14313
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("in vec4 modelNormalMatrixCol0;");src.push("in vec4 modelNormalMatrixCol1;");src.push("in vec4 modelNormalMatrixCol2;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src,3);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec3 vWorldNormal;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
14314
14314
  // renderPass = PICK
14315
14315
  src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14316
- src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));");src.push(" vWorldNormal = worldNormal;");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i224=0;_i224<sectionPlanesState.getNumAllocatedSectionPlanes();_i224++){src.push("uniform bool sectionPlaneActive"+_i224+";");src.push("uniform vec3 sectionPlanePos"+_i224+";");src.push("uniform vec3 sectionPlaneDir"+_i224+";");}}src.push("in vec3 vWorldNormal;");src.push("out highp ivec4 outNormal;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outNormal = ivec4(vWorldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return VBOInstancingTrianglesPickNormalsRenderer;}(VBOSceneModelTriangleInstancingRenderer);/**
14316
+ src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));");src.push(" vWorldNormal = worldNormal;");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i224=0;_i224<sectionPlanesState.getNumAllocatedSectionPlanes();_i224++){src.push("uniform bool sectionPlaneActive"+_i224+";");src.push("uniform vec3 sectionPlanePos"+_i224+";");src.push("uniform vec3 sectionPlaneDir"+_i224+";");}}src.push("in vec3 vWorldNormal;");src.push("out highp ivec4 outNormal;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outNormal = ivec4(vWorldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return TrianglesPickNormalsRenderer;}(TrianglesInstancingRenderer);/**
14317
14317
  * @private
14318
- */var VBOInstancingTrianglesOcclusionRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl11){_inherits(VBOInstancingTrianglesOcclusionRenderer,_VBOSceneModelTriangl11);var _super74=_createSuper(VBOInstancingTrianglesOcclusionRenderer);function VBOInstancingTrianglesOcclusionRenderer(){_classCallCheck(this,VBOInstancingTrianglesOcclusionRenderer);return _super74.apply(this,arguments);}_createClass(VBOInstancingTrianglesOcclusionRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// TrianglesInstancingOcclusionRenderer vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14318
+ */var TrianglesOcclusionRenderer=/*#__PURE__*/function(_TrianglesInstancingR8){_inherits(TrianglesOcclusionRenderer,_TrianglesInstancingR8);var _super74=_createSuper(TrianglesOcclusionRenderer);function TrianglesOcclusionRenderer(){_classCallCheck(this,TrianglesOcclusionRenderer);return _super74.apply(this,arguments);}_createClass(TrianglesOcclusionRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// TrianglesInstancingOcclusionRenderer vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14319
14319
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
14320
14320
  // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
14321
14321
  src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// TrianglesInstancingOcclusionRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i225=0;_i225<sectionPlanesState.getNumAllocatedSectionPlanes();_i225++){src.push("uniform bool sectionPlaneActive"+_i225+";");src.push("uniform vec3 sectionPlanePos"+_i225+";");src.push("uniform vec3 sectionPlaneDir"+_i225+";");}}src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i226=0;_i226<sectionPlanesState.getNumAllocatedSectionPlanes();_i226++){src.push("if (sectionPlaneActive"+_i226+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i226+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i226+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue
14322
- src.push("}");return src;}}]);return VBOInstancingTrianglesOcclusionRenderer;}(VBOSceneModelTriangleInstancingRenderer);/**
14322
+ src.push("}");return src;}}]);return TrianglesOcclusionRenderer;}(TrianglesInstancingRenderer);/**
14323
14323
  * @private
14324
- */var VBOInstancingTrianglesDepthRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl12){_inherits(VBOInstancingTrianglesDepthRenderer,_VBOSceneModelTriangl12);var _super75=_createSuper(VBOInstancingTrianglesDepthRenderer);function VBOInstancingTrianglesDepthRenderer(){_classCallCheck(this,VBOInstancingTrianglesDepthRenderer);return _super75.apply(this,arguments);}_createClass(VBOInstancingTrianglesDepthRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec2 vHighPrecisionZW;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
14324
+ */var TrianglesDepthRenderer=/*#__PURE__*/function(_TrianglesInstancingR9){_inherits(TrianglesDepthRenderer,_TrianglesInstancingR9);var _super75=_createSuper(TrianglesDepthRenderer);function TrianglesDepthRenderer(){_classCallCheck(this,TrianglesDepthRenderer);return _super75.apply(this,arguments);}_createClass(TrianglesDepthRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec2 vHighPrecisionZW;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
14325
14325
  // renderPass = COLOR_OPAQUE
14326
14326
  src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14327
- src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vHighPrecisionZW = gl_Position.zw;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var i;var len;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("precision highp float;");src.push("precision highp int;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(i=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();i<len;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec2 vHighPrecisionZW;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(i=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();i<len;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");src.push("}");return src;}}]);return VBOInstancingTrianglesDepthRenderer;}(VBOSceneModelTriangleInstancingRenderer);/**
14327
+ src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vHighPrecisionZW = gl_Position.zw;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var i;var len;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("precision highp float;");src.push("precision highp int;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(i=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();i<len;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec2 vHighPrecisionZW;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(i=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();i<len;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");src.push("}");return src;}}]);return TrianglesDepthRenderer;}(TrianglesInstancingRenderer);/**
14328
14328
  * @private
14329
- */var VBOInstancingTrianglesNormalsRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl13){_inherits(VBOInstancingTrianglesNormalsRenderer,_VBOSceneModelTriangl13);var _super76=_createSuper(VBOInstancingTrianglesNormalsRenderer);function VBOInstancingTrianglesNormalsRenderer(){_classCallCheck(this,VBOInstancingTrianglesNormalsRenderer);return _super76.apply(this,arguments);}_createClass(VBOInstancingTrianglesNormalsRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry normals drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src,true);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec3 vViewNormal;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
14329
+ */var TrianglesNormalsRenderer=/*#__PURE__*/function(_TrianglesInstancingR10){_inherits(TrianglesNormalsRenderer,_TrianglesInstancingR10);var _super76=_createSuper(TrianglesNormalsRenderer);function TrianglesNormalsRenderer(){_classCallCheck(this,TrianglesNormalsRenderer);return _super76.apply(this,arguments);}_createClass(TrianglesNormalsRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry normals drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src,true);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec3 vViewNormal;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
14330
14330
  // renderPass = COLOR_OPAQUE
14331
- src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push(" vViewNormal = viewNormal;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i227=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i227<len;_i227++){src.push("uniform bool sectionPlaneActive"+_i227+";");src.push("uniform vec3 sectionPlanePos"+_i227+";");src.push("uniform vec3 sectionPlaneDir"+_i227+";");}}src.push("in vec3 vViewNormal;");src.push("vec3 packNormalToRGB( const in vec3 normal ) {");src.push(" return normalize( normal ) * 0.5 + 0.5;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i228=0,_len48=sectionPlanesState.getNumAllocatedSectionPlanes();_i228<_len48;_i228++){src.push("if (sectionPlaneActive"+_i228+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i228+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i228+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}}]);return VBOInstancingTrianglesNormalsRenderer;}(VBOSceneModelTriangleInstancingRenderer);/**
14331
+ src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push(" vViewNormal = viewNormal;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i227=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i227<len;_i227++){src.push("uniform bool sectionPlaneActive"+_i227+";");src.push("uniform vec3 sectionPlanePos"+_i227+";");src.push("uniform vec3 sectionPlaneDir"+_i227+";");}}src.push("in vec3 vViewNormal;");src.push("vec3 packNormalToRGB( const in vec3 normal ) {");src.push(" return normalize( normal ) * 0.5 + 0.5;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i228=0,_len48=sectionPlanesState.getNumAllocatedSectionPlanes();_i228<_len48;_i228++){src.push("if (sectionPlaneActive"+_i228+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i228+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i228+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}}]);return TrianglesNormalsRenderer;}(TrianglesInstancingRenderer);/**
14332
14332
  * Renders InstancingLayer fragment depths to a shadow map.
14333
14333
  *
14334
14334
  * @private
14335
- */var VBOInstancingTrianglesShadowRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl14){_inherits(VBOInstancingTrianglesShadowRenderer,_VBOSceneModelTriangl14);var _super77=_createSuper(VBOInstancingTrianglesShadowRenderer);function VBOInstancingTrianglesShadowRenderer(){_classCallCheck(this,VBOInstancingTrianglesShadowRenderer);return _super77.apply(this,arguments);}_createClass(VBOInstancingTrianglesShadowRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry shadow drawing vertex shader");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");this._addMatricesUniformBlockLines(src);if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");src.push("int colorFlag = int(flags) & 0xF;");src.push("bool visible = (colorFlag > 0);");src.push("bool transparent = ((float(color.a) / 255.0) < 1.0);");src.push("if (!visible || transparent) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14336
- src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i229=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i229<len;_i229++){src.push("uniform bool sectionPlaneActive"+_i229+";");src.push("uniform vec3 sectionPlanePos"+_i229+";");src.push("uniform vec3 sectionPlaneDir"+_i229+";");}}src.push("in vec3 vViewNormal;");src.push("vec3 packNormalToRGB( const in vec3 normal ) {");src.push(" return normalize( normal ) * 0.5 + 0.5;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i230=0,_len49=sectionPlanesState.getNumAllocatedSectionPlanes();_i230<_len49;_i230++){src.push("if (sectionPlaneActive"+_i230+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i230+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i230+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}}]);return VBOInstancingTrianglesShadowRenderer;}(VBOSceneModelTriangleInstancingRenderer);var TEXTURE_DECODE_FUNCS={};TEXTURE_DECODE_FUNCS[LinearEncoding]="linearToLinear";TEXTURE_DECODE_FUNCS[sRGBEncoding]="sRGBToLinear";/**
14335
+ */var TrianglesShadowRenderer=/*#__PURE__*/function(_TrianglesInstancingR11){_inherits(TrianglesShadowRenderer,_TrianglesInstancingR11);var _super77=_createSuper(TrianglesShadowRenderer);function TrianglesShadowRenderer(){_classCallCheck(this,TrianglesShadowRenderer);return _super77.apply(this,arguments);}_createClass(TrianglesShadowRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry shadow drawing vertex shader");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");this._addMatricesUniformBlockLines(src);if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("void main(void) {");src.push("int colorFlag = int(flags) & 0xF;");src.push("bool visible = (colorFlag > 0);");src.push("bool transparent = ((float(color.a) / 255.0) < 1.0);");src.push("if (!visible || transparent) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14336
+ src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i229=0,len=sectionPlanesState.getNumAllocatedSectionPlanes();_i229<len;_i229++){src.push("uniform bool sectionPlaneActive"+_i229+";");src.push("uniform vec3 sectionPlanePos"+_i229+";");src.push("uniform vec3 sectionPlaneDir"+_i229+";");}}src.push("in vec3 vViewNormal;");src.push("vec3 packNormalToRGB( const in vec3 normal ) {");src.push(" return normalize( normal ) * 0.5 + 0.5;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i230=0,_len49=sectionPlanesState.getNumAllocatedSectionPlanes();_i230<_len49;_i230++){src.push("if (sectionPlaneActive"+_i230+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i230+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i230+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}}]);return TrianglesShadowRenderer;}(TrianglesInstancingRenderer);var TEXTURE_DECODE_FUNCS={};TEXTURE_DECODE_FUNCS[LinearEncoding]="linearToLinear";TEXTURE_DECODE_FUNCS[sRGBEncoding]="sRGBToLinear";/**
14337
14337
  * @private
14338
- */var VBOInstancingTrianglesPBRRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl15){_inherits(VBOInstancingTrianglesPBRRenderer,_VBOSceneModelTriangl15);var _super78=_createSuper(VBOInstancingTrianglesPBRRenderer);function VBOInstancingTrianglesPBRRenderer(){_classCallCheck(this,VBOInstancingTrianglesPBRRenderer);return _super78.apply(this,arguments);}_createClass(VBOInstancingTrianglesPBRRenderer,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(VBOInstancingTrianglesPBRRenderer.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var clippingCaps=sectionPlanesState.clippingCaps;var src=[];src.push("#version 300 es");src.push("// Instancing geometry quality drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in vec2 metallicRoughness;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14338
+ */var TrianglesPBRRenderer=/*#__PURE__*/function(_TrianglesInstancingR12){_inherits(TrianglesPBRRenderer,_TrianglesInstancingR12);var _super78=_createSuper(TrianglesPBRRenderer);function TrianglesPBRRenderer(){_classCallCheck(this,TrianglesPBRRenderer);return _super78.apply(this,arguments);}_createClass(TrianglesPBRRenderer,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(TrianglesPBRRenderer.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var clippingCaps=sectionPlanesState.clippingCaps;var src=[];src.push("#version 300 es");src.push("// Instancing geometry quality drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in vec2 metallicRoughness;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14339
14339
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("in vec4 modelNormalMatrixCol0;");src.push("in vec4 modelNormalMatrixCol1;");src.push("in vec4 modelNormalMatrixCol2;");this._addMatricesUniformBlockLines(src,true);src.push("uniform mat3 uvDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");src.push("out vec4 vViewPosition;");src.push("out vec3 vViewNormal;");src.push("out vec4 vColor;");src.push("out vec2 vUV;");src.push("out vec2 vMetallicRoughness;");if(lightsState.lightMaps.length>0){src.push("out vec3 vWorldNormal;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");if(clippingCaps){src.push("out vec4 vClipPosition;");}}src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
14340
14340
  // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
14341
14341
  src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
@@ -14354,49 +14354,49 @@ src.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;");src.push
14354
14354
  src.push("computePBRLighting(light, geometry, material, reflectedLight);");}src.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;");// TODO: correct gamma function
14355
14355
  src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;");src.push("vec4 fragColor;");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
14356
14356
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
14357
- src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" fragColor = vec4(outgoingLight.rgb * ambient, opacity);");}else{src.push(" fragColor = vec4(outgoingLight.rgb, opacity);");}if(gammaOutput){src.push("fragColor = linearToGamma(fragColor, gammaFactor);");}src.push("outColor = fragColor;");if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return VBOInstancingTrianglesPBRRenderer;}(VBOSceneModelTriangleInstancingRenderer);/**
14357
+ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" fragColor = vec4(outgoingLight.rgb * ambient, opacity);");}else{src.push(" fragColor = vec4(outgoingLight.rgb, opacity);");}if(gammaOutput){src.push("fragColor = linearToGamma(fragColor, gammaFactor);");}src.push("outColor = fragColor;");if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return TrianglesPBRRenderer;}(TrianglesInstancingRenderer);/**
14358
14358
  * @private
14359
- */var VBOInstancingTrianglesPickNormalsFlatRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl16){_inherits(VBOInstancingTrianglesPickNormalsFlatRenderer,_VBOSceneModelTriangl16);var _super79=_createSuper(VBOInstancingTrianglesPickNormalsFlatRenderer);function VBOInstancingTrianglesPickNormalsFlatRenderer(){_classCallCheck(this,VBOInstancingTrianglesPickNormalsFlatRenderer);return _super79.apply(this,arguments);}_createClass(VBOInstancingTrianglesPickNormalsFlatRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14359
+ */var TrianglesPickNormalsFlatRenderer=/*#__PURE__*/function(_TrianglesInstancingR13){_inherits(TrianglesPickNormalsFlatRenderer,_TrianglesInstancingR13);var _super79=_createSuper(TrianglesPickNormalsFlatRenderer);function TrianglesPickNormalsFlatRenderer(){_classCallCheck(this,TrianglesPickNormalsFlatRenderer);return _super79.apply(this,arguments);}_createClass(TrianglesPickNormalsFlatRenderer,[{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14360
14360
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);this._addRemapClipPosLines(src,3);if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out float vFlags;");}src.push("out vec4 vWorldPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
14361
14361
  // renderPass = PICK
14362
14362
  src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14363
- src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vFlags = flags;");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("in vec4 vWorldPosition;");if(clipping){src.push("in float vFlags;");for(var _i235=0;_i235<sectionPlanesState.getNumAllocatedSectionPlanes();_i235++){src.push("uniform bool sectionPlaneActive"+_i235+";");src.push("uniform vec3 sectionPlanePos"+_i235+";");src.push("uniform vec3 sectionPlaneDir"+_i235+";");}}src.push("out highp ivec4 outNormal;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push(" outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return VBOInstancingTrianglesPickNormalsFlatRenderer;}(VBOSceneModelTriangleInstancingRenderer);/**
14363
+ src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vFlags = flags;");}src.push("gl_Position = remapClipPos(clipPos);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("in vec4 vWorldPosition;");if(clipping){src.push("in float vFlags;");for(var _i235=0;_i235<sectionPlanesState.getNumAllocatedSectionPlanes();_i235++){src.push("uniform bool sectionPlaneActive"+_i235+";");src.push("uniform vec3 sectionPlanePos"+_i235+";");src.push("uniform vec3 sectionPlaneDir"+_i235+";");}}src.push("out highp ivec4 outNormal;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.getNumAllocatedSectionPlanes();i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push(" outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("}");return src;}}]);return TrianglesPickNormalsFlatRenderer;}(TrianglesInstancingRenderer);/**
14364
14364
  * @private
14365
- */var VBOInstancingTrianglesColorTextureRenderer=/*#__PURE__*/function(_VBOSceneModelTriangl17){_inherits(VBOInstancingTrianglesColorTextureRenderer,_VBOSceneModelTriangl17);var _super80=_createSuper(VBOInstancingTrianglesColorTextureRenderer);function VBOInstancingTrianglesColorTextureRenderer(){_classCallCheck(this,VBOInstancingTrianglesColorTextureRenderer);return _super80.apply(this,arguments);}_createClass(VBOInstancingTrianglesColorTextureRenderer,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(VBOInstancingTrianglesColorTextureRenderer.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14365
+ */var TrianglesColorTextureRenderer=/*#__PURE__*/function(_TrianglesInstancingR14){_inherits(TrianglesColorTextureRenderer,_TrianglesInstancingR14);var _super80=_createSuper(TrianglesColorTextureRenderer);function TrianglesColorTextureRenderer(){_classCallCheck(this,TrianglesColorTextureRenderer);return _super80.apply(this,arguments);}_createClass(TrianglesColorTextureRenderer,[{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,layer,renderPass){_get(_getPrototypeOf(TrianglesColorTextureRenderer.prototype),"drawLayer",this).call(this,frameCtx,layer,renderPass,{incrementDrawState:true});}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in float flags;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14366
14366
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");this._addMatricesUniformBlockLines(src);src.push("uniform mat3 uvDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("out vec2 vUV;");src.push("void main(void) {");// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
14367
14367
  // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
14368
14368
  src.push("int colorFlag = int(flags) & 0xF;");src.push("if (colorFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14369
14369
  src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vViewPosition = viewPosition;");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags = flags;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var gammaOutput=scene.gammaOutput;// If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
14370
14370
  var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var i;var len;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform sampler2D uColorMap;");if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}src.push("uniform float gammaFactor;");src.push("vec4 linearToLinear( in vec4 value ) {");src.push(" return value;");src.push("}");src.push("vec4 sRGBToLinear( in vec4 value ) {");src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");src.push("}");src.push("vec4 gammaToLinear( in vec4 value) {");src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");src.push("}");if(gammaOutput){src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i236=0,_len53=sectionPlanesState.getNumAllocatedSectionPlanes();_i236<_len53;_i236++){src.push("uniform bool sectionPlaneActive"+_i236+";");src.push("uniform vec3 sectionPlanePos"+_i236+";");src.push("uniform vec3 sectionPlaneDir"+_i236+";");}}this._addMatricesUniformBlockLines(src);src.push("uniform vec4 lightAmbient;");for(i=0,len=lightsState.lights.length;i<len;i++){var light=lightsState.lights[i];if(light.type==="ambient"){continue;}src.push("uniform vec4 lightColor"+i+";");if(light.type==="dir"){src.push("uniform vec3 lightDir"+i+";");}if(light.type==="point"){src.push("uniform vec3 lightPos"+i+";");}if(light.type==="spot"){src.push("uniform vec3 lightPos"+i+";");src.push("uniform vec3 lightDir"+i+";");}}src.push("in vec4 vViewPosition;");src.push("in vec4 vColor;");src.push("in vec2 vUV;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i237=0,_len54=sectionPlanesState.getNumAllocatedSectionPlanes();_i237<_len54;_i237++){src.push("if (sectionPlaneActive"+_i237+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i237+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i237+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(i=0,len=lightsState.lights.length;i<len;i++){var _light9=lightsState.lights[i];if(_light9.type==="ambient"){continue;}if(_light9.type==="dir"){if(_light9.space==="view"){src.push("viewLightDir = normalize(lightDir"+i+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");}}else if(_light9.type==="point"){if(_light9.space==="view"){src.push("viewLightDir = -normalize(lightPos"+i+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+i+", 0.0)).xyz);");}}else if(_light9.type==="spot"){if(_light9.space==="view"){src.push("viewLightDir = normalize(lightDir"+i+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+i+".rgb * lightColor"+i+".a);");}src.push("vec4 color = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);");if(gammaOutput){src.push("vec4 colorTexel = color * sRGBToLinear(texture(uColorMap, vUV));");}else{src.push("vec4 colorTexel = color * texture(uColorMap, vUV);");}src.push("float opacity = color.a;");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
14371
14371
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
14372
- src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(vColor.rgb * colorTexel.rgb * ambient, opacity);");}else{src.push(" outColor = vec4(vColor.rgb * colorTexel.rgb, opacity);");}if(gammaOutput){src.push("outColor = linearToGamma(outColor, gammaFactor);");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return VBOInstancingTrianglesColorTextureRenderer;}(VBOSceneModelTriangleInstancingRenderer);var tempVec3a$y=math.vec3();var tempVec3b$u=math.vec3();var tempVec3c$p=math.vec3();var tempVec3d$9=math.vec3();var tempMat4a$o=math.mat4();/**
14372
+ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(vColor.rgb * colorTexel.rgb * ambient, opacity);");}else{src.push(" outColor = vec4(vColor.rgb * colorTexel.rgb, opacity);");}if(gammaOutput){src.push("outColor = linearToGamma(outColor, gammaFactor);");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}}]);return TrianglesColorTextureRenderer;}(TrianglesInstancingRenderer);var tempVec3a$y=math.vec3();var tempVec3b$u=math.vec3();var tempVec3c$p=math.vec3();var tempVec3d$9=math.vec3();var tempMat4a$o=math.mat4();/**
14373
14373
  * @private
14374
- */var VBOInstancingTrianglesSnapInitRenderer=/*#__PURE__*/function(_VBORenderer5){_inherits(VBOInstancingTrianglesSnapInitRenderer,_VBORenderer5);var _super81=_createSuper(VBOInstancingTrianglesSnapInitRenderer);function VBOInstancingTrianglesSnapInitRenderer(scene){_classCallCheck(this,VBOInstancingTrianglesSnapInitRenderer);return _super81.call(this,scene,false,{instancing:true});}_createClass(VBOInstancingTrianglesSnapInitRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=instancingLayer.model;var scene=model.scene;var gl=scene.canvas.gl;var camera=scene.camera;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=instancingLayer.aabb;// Per-layer AABB for best RTC accuracy
14374
+ */var TrianglesSnapInitRenderer=/*#__PURE__*/function(_VBORenderer5){_inherits(TrianglesSnapInitRenderer,_VBORenderer5);var _super81=_createSuper(TrianglesSnapInitRenderer);function TrianglesSnapInitRenderer(scene){_classCallCheck(this,TrianglesSnapInitRenderer);return _super81.call(this,scene,false,{instancing:true});}_createClass(TrianglesSnapInitRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=instancingLayer.model;var scene=model.scene;var gl=scene.canvas.gl;var camera=scene.camera;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=instancingLayer.aabb;// Per-layer AABB for best RTC accuracy
14375
14375
  var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;if(this._vaoCache.has(instancingLayer)){gl.bindVertexArray(this._vaoCache.get(instancingLayer));}else{this._vaoCache.set(instancingLayer,this._makeVAO(state));}var coordinateScaler=tempVec3a$y;coordinateScaler[0]=math.safeInv(aabb[3]-aabb[0])*math.MAX_INT;coordinateScaler[1]=math.safeInv(aabb[4]-aabb[1])*math.MAX_INT;coordinateScaler[2]=math.safeInv(aabb[5]-aabb[2])*math.MAX_INT;frameCtx.snapPickCoordinateScale[0]=math.safeInv(coordinateScaler[0]);frameCtx.snapPickCoordinateScale[1]=math.safeInv(coordinateScaler[1]);frameCtx.snapPickCoordinateScale[2]=math.safeInv(coordinateScaler[2]);var rtcViewMatrix;var rtcCameraEye;if(origin||position[0]!==0||position[1]!==0||position[2]!==0){var rtcOrigin=tempVec3b$u;if(origin){var rotatedOrigin=math.transformPoint3(rotationMatrix,origin,tempVec3c$p);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$o);rtcCameraEye=tempVec3d$9;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];frameCtx.snapPickOrigin[0]=rtcOrigin[0];frameCtx.snapPickOrigin[1]=rtcOrigin[1];frameCtx.snapPickOrigin[2]=rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;rtcCameraEye=camera.eye;frameCtx.snapPickOrigin[0]=0;frameCtx.snapPickOrigin[1]=0;frameCtx.snapPickOrigin[2]=0;}gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform2fv(this.uVectorA,frameCtx.snapVectorA);gl.uniform2fv(this.uInverseVectorAB,frameCtx.snapInvVectorAB);gl.uniform1i(this._uLayerNumber,frameCtx.snapPickLayerNumber);gl.uniform3fv(this._uCoordinateScaler,coordinateScaler);gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var offset=0;var mat4Size=4*4;this._matricesUniformBlockBufferData.set(rotationMatrixConjugate,0);this._matricesUniformBlockBufferData.set(rtcViewMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(camera.projMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix,offset+=mat4Size);gl.bindBuffer(gl.UNIFORM_BUFFER,this._matricesUniformBlockBuffer);gl.bufferData(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,gl.DYNAMIC_DRAW);gl.bindBufferBase(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}this.setSectionPlanesStateUniforms(instancingLayer);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);}state.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0,state.numInstances);state.indicesBuf.unbind();// Cleanup
14376
- gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);if(this._aFlags){gl.vertexAttribDivisor(this._aFlags.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){_get(_getPrototypeOf(VBOInstancingTrianglesSnapInitRenderer.prototype),"_allocate",this).call(this);var program=this._program;{this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uCameraEyeRtc=program.getLocation("uCameraEyeRtc");this.uVectorA=program.getLocation("snapVectorA");this.uInverseVectorAB=program.getLocation("snapInvVectorAB");this._uLayerNumber=program.getLocation("layerNumber");this._uCoordinateScaler=program.getLocation("coordinateScaler");}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapInstancingDepthBufInitRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("in vec4 pickColor;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14376
+ gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);if(this._aFlags){gl.vertexAttribDivisor(this._aFlags.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){_get(_getPrototypeOf(TrianglesSnapInitRenderer.prototype),"_allocate",this).call(this);var program=this._program;{this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uCameraEyeRtc=program.getLocation("uCameraEyeRtc");this.uVectorA=program.getLocation("snapVectorA");this.uInverseVectorAB=program.getLocation("snapInvVectorAB");this._uLayerNumber=program.getLocation("layerNumber");this._uCoordinateScaler=program.getLocation("coordinateScaler");}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapInstancingDepthBufInitRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("in vec4 pickColor;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14377
14377
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);src.push("uniform vec3 uCameraEyeRtc;");src.push("uniform vec2 snapVectorA;");src.push("uniform vec2 snapInvVectorAB;");{src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec2 remapClipPos(vec2 clipPos) {");src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");src.push(" return vec2(x, y);");src.push("}");src.push("flat out vec4 vPickColor;");src.push("out vec4 vWorldPosition;");if(clipping){src.push("out float vFlags;");}src.push("out highp vec3 relativeToOriginPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
14378
14378
  // renderPass = PICK
14379
14379
  src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14380
- src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vPickColor = pickColor;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i238=0;_i238<sectionPlanesState.getNumAllocatedSectionPlanes();_i238++){src.push("uniform bool sectionPlaneActive"+_i238+";");src.push("uniform vec3 sectionPlanePos"+_i238+";");src.push("uniform vec3 sectionPlaneDir"+_i238+";");}}src.push("in highp vec3 relativeToOriginPosition;");src.push("layout(location = 0) out highp ivec4 outCoords;");src.push("layout(location = 1) out highp ivec4 outNormal;");src.push("layout(location = 2) out lowp uvec4 outPickColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i239=0;_i239<sectionPlanesState.getNumAllocatedSectionPlanes();_i239++){src.push("if (sectionPlaneActive"+_i239+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i239+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i239+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push("outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOInstancingTrianglesSnapInitRenderer;}(VBORenderer);var tempVec3a$x=math.vec3();var tempVec3b$t=math.vec3();var tempVec3c$o=math.vec3();var tempVec3d$8=math.vec3();var tempMat4a$n=math.mat4();/**
14380
+ src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags = flags;");}src.push("vPickColor = pickColor;");src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// Points instancing pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");src.push("in vec4 vWorldPosition;");src.push("flat in vec4 vPickColor;");if(clipping){src.push("in float vFlags;");for(var _i238=0;_i238<sectionPlanesState.getNumAllocatedSectionPlanes();_i238++){src.push("uniform bool sectionPlaneActive"+_i238+";");src.push("uniform vec3 sectionPlanePos"+_i238+";");src.push("uniform vec3 sectionPlaneDir"+_i238+";");}}src.push("in highp vec3 relativeToOriginPosition;");src.push("layout(location = 0) out highp ivec4 outCoords;");src.push("layout(location = 1) out highp ivec4 outNormal;");src.push("layout(location = 2) out lowp uvec4 outPickColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i239=0;_i239<sectionPlanesState.getNumAllocatedSectionPlanes();_i239++){src.push("if (sectionPlaneActive"+_i239+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i239+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i239+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}{src.push(" float dx = dFdx(vFragDepth);");src.push(" float dy = dFdy(vFragDepth);");src.push(" float diff = sqrt(dx*dx+dy*dy);");src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, -layerNumber);");src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push("outNormal = ivec4(worldNormal * float(".concat(math.MAX_INT,"), 1.0);"));src.push("outPickColor = uvec4(vPickColor);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesSnapInitRenderer;}(VBORenderer);var tempVec3a$x=math.vec3();var tempVec3b$t=math.vec3();var tempVec3c$o=math.vec3();var tempVec3d$8=math.vec3();var tempMat4a$n=math.mat4();/**
14381
14381
  * @private
14382
- */var VBOInstancingTrianglesSnapRenderer=/*#__PURE__*/function(_VBORenderer6){_inherits(VBOInstancingTrianglesSnapRenderer,_VBORenderer6);var _super82=_createSuper(VBOInstancingTrianglesSnapRenderer);function VBOInstancingTrianglesSnapRenderer(scene){_classCallCheck(this,VBOInstancingTrianglesSnapRenderer);return _super82.call(this,scene,false,{instancing:true});}_createClass(VBOInstancingTrianglesSnapRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){if(!this._program){this._allocate(instancingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=instancingLayer.aabb;// Per-layer AABB for best RTC accuracy
14382
+ */var TrianglesSnapRenderer=/*#__PURE__*/function(_VBORenderer6){_inherits(TrianglesSnapRenderer,_VBORenderer6);var _super82=_createSuper(TrianglesSnapRenderer);function TrianglesSnapRenderer(scene){_classCallCheck(this,TrianglesSnapRenderer);return _super82.call(this,scene,false,{instancing:true});}_createClass(TrianglesSnapRenderer,[{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){if(!this._program){this._allocate(instancingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var position=model.position,rotationMatrix=model.rotationMatrix,rotationMatrixConjugate=model.rotationMatrixConjugate;var aabb=instancingLayer.aabb;// Per-layer AABB for best RTC accuracy
14383
14383
  var viewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;if(this._vaoCache.has(instancingLayer)){gl.bindVertexArray(this._vaoCache.get(instancingLayer));}else{this._vaoCache.set(instancingLayer,this._makeVAO(state));}var coordinateScaler=tempVec3a$x;coordinateScaler[0]=math.safeInv(aabb[3]-aabb[0])*math.MAX_INT;coordinateScaler[1]=math.safeInv(aabb[4]-aabb[1])*math.MAX_INT;coordinateScaler[2]=math.safeInv(aabb[5]-aabb[2])*math.MAX_INT;frameCtx.snapPickCoordinateScale[0]=math.safeInv(coordinateScaler[0]);frameCtx.snapPickCoordinateScale[1]=math.safeInv(coordinateScaler[1]);frameCtx.snapPickCoordinateScale[2]=math.safeInv(coordinateScaler[2]);var rtcViewMatrix;var rtcCameraEye;if(origin||position[0]!==0||position[1]!==0||position[2]!==0){var rtcOrigin=tempVec3b$t;if(origin){var rotatedOrigin=math.transformPoint3(rotationMatrix,origin,tempVec3c$o);rtcOrigin[0]=rotatedOrigin[0];rtcOrigin[1]=rotatedOrigin[1];rtcOrigin[2]=rotatedOrigin[2];}else{rtcOrigin[0]=0;rtcOrigin[1]=0;rtcOrigin[2]=0;}rtcOrigin[0]+=position[0];rtcOrigin[1]+=position[1];rtcOrigin[2]+=position[2];rtcViewMatrix=createRTCViewMat(viewMatrix,rtcOrigin,tempMat4a$n);rtcCameraEye=tempVec3d$8;rtcCameraEye[0]=camera.eye[0]-rtcOrigin[0];rtcCameraEye[1]=camera.eye[1]-rtcOrigin[1];rtcCameraEye[2]=camera.eye[2]-rtcOrigin[2];frameCtx.snapPickOrigin[0]=rtcOrigin[0];frameCtx.snapPickOrigin[1]=rtcOrigin[1];frameCtx.snapPickOrigin[2]=rtcOrigin[2];}else{rtcViewMatrix=viewMatrix;rtcCameraEye=camera.eye;frameCtx.snapPickOrigin[0]=0;frameCtx.snapPickOrigin[1]=0;frameCtx.snapPickOrigin[2]=0;}gl.uniform3fv(this._uCameraEyeRtc,rtcCameraEye);gl.uniform2fv(this.uVectorA,frameCtx.snapVectorA);gl.uniform2fv(this.uInverseVectorAB,frameCtx.snapInvVectorAB);gl.uniform1i(this._uLayerNumber,frameCtx.snapPickLayerNumber);gl.uniform3fv(this._uCoordinateScaler,coordinateScaler);gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var offset=0;var mat4Size=4*4;this._matricesUniformBlockBufferData.set(rotationMatrixConjugate,0);this._matricesUniformBlockBufferData.set(rtcViewMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(camera.projMatrix,offset+=mat4Size);this._matricesUniformBlockBufferData.set(state.positionsDecodeMatrix,offset+=mat4Size);gl.bindBuffer(gl.UNIFORM_BUFFER,this._matricesUniformBlockBuffer);gl.bufferData(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferData,gl.DYNAMIC_DRAW);gl.bindBufferBase(gl.UNIFORM_BUFFER,this._matricesUniformBlockBufferBindingPoint,this._matricesUniformBlockBuffer);{var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix
14384
14384
  gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}this.setSectionPlanesStateUniforms(instancingLayer);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(frameCtx.snapMode==="edge"){state.edgeIndicesBuf.bind();gl.drawElementsInstanced(gl.LINES,state.edgeIndicesBuf.numItems,state.edgeIndicesBuf.itemType,0,state.numInstances);state.edgeIndicesBuf.unbind();// needed?
14385
14385
  }else{gl.drawArraysInstanced(gl.POINTS,0,state.positionsBuf.numItems,state.numInstances);}// Cleanup
14386
- gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){_get(_getPrototypeOf(VBOInstancingTrianglesSnapRenderer.prototype),"_allocate",this).call(this);var program=this._program;{this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uCameraEyeRtc=program.getLocation("uCameraEyeRtc");this.uVectorA=program.getLocation("snapVectorA");this.uInverseVectorAB=program.getLocation("snapInvVectorAB");this._uLayerNumber=program.getLocation("layerNumber");this._uCoordinateScaler=program.getLocation("coordinateScaler");}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapInstancingDepthRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14386
+ gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){_get(_getPrototypeOf(TrianglesSnapRenderer.prototype),"_allocate",this).call(this);var program=this._program;{this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uCameraEyeRtc=program.getLocation("uCameraEyeRtc");this.uVectorA=program.getLocation("snapVectorA");this.uInverseVectorAB=program.getLocation("snapInvVectorAB");this._uLayerNumber=program.getLocation("layerNumber");this._uCoordinateScaler=program.getLocation("coordinateScaler");}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapInstancingDepthRenderer vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in float flags;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
14387
14387
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");this._addMatricesUniformBlockLines(src);src.push("uniform vec3 uCameraEyeRtc;");src.push("uniform vec2 snapVectorA;");src.push("uniform vec2 snapInvVectorAB;");{src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec2 remapClipPos(vec2 clipPos) {");src.push(" float x = (clipPos.x - snapVectorA.x) * snapInvVectorAB.x;");src.push(" float y = (clipPos.y - snapVectorA.y) * snapInvVectorAB.y;");src.push(" return vec2(x, y);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out float vFlags;");}src.push("out highp vec3 relativeToOriginPosition;");src.push("void main(void) {");// pickFlag = NOT_RENDERED | PICK
14388
14388
  // renderPass = PICK
14389
14389
  src.push("int pickFlag = int(flags) >> 12 & 0xF;");src.push("if (pickFlag != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
14390
14390
  src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("relativeToOriginPosition = worldPosition.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags = flags;");}src.push("vec4 clipPos = projMatrix * viewPosition;");src.push("float tmp = clipPos.w;");src.push("clipPos.xyzw /= tmp;");src.push("clipPos.xy = remapClipPos(clipPos.xy);");src.push("clipPos.xyzw *= tmp;");{src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("gl_PointSize = 1.0;");// Windows needs this?
14391
- src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapInstancingDepthRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i240=0;_i240<sectionPlanesState.getNumAllocatedSectionPlanes();_i240++){src.push("uniform bool sectionPlaneActive"+_i240+";");src.push("uniform vec3 sectionPlanePos"+_i240+";");src.push("uniform vec3 sectionPlaneDir"+_i240+";");}}src.push("in highp vec3 relativeToOriginPosition;");src.push("out highp ivec4 outCoords;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i241=0;_i241<sectionPlanesState.getNumAllocatedSectionPlanes();_i241++){src.push("if (sectionPlaneActive"+_i241+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i241+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i241+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return VBOInstancingTrianglesSnapRenderer;}(VBORenderer);/**
14391
+ src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.getNumAllocatedSectionPlanes()>0;var src=[];src.push('#version 300 es');src.push("// SnapInstancingDepthRenderer fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");{src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform int layerNumber;");src.push("uniform vec3 coordinateScaler;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in float vFlags;");for(var _i240=0;_i240<sectionPlanesState.getNumAllocatedSectionPlanes();_i240++){src.push("uniform bool sectionPlaneActive"+_i240+";");src.push("uniform vec3 sectionPlanePos"+_i240+";");src.push("uniform vec3 sectionPlaneDir"+_i240+";");}}src.push("in highp vec3 relativeToOriginPosition;");src.push("out highp ivec4 outCoords;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i241=0;_i241<sectionPlanesState.getNumAllocatedSectionPlanes();_i241++){src.push("if (sectionPlaneActive"+_i241+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i241+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i241+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}{src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outCoords = ivec4(relativeToOriginPosition.xyz*coordinateScaler.xyz, layerNumber);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesSnapRenderer;}(VBORenderer);/**
14392
14392
  * @private
14393
- */var VBOInstancingTrianglesRenderers=/*#__PURE__*/function(){function VBOInstancingTrianglesRenderers(scene){_classCallCheck(this,VBOInstancingTrianglesRenderers);this._scene=scene;}_createClass(VBOInstancingTrianglesRenderers,[{key:"_compile",value:function _compile(){if(this._colorRenderer&&!this._colorRenderer.getValid()){this._colorRenderer.destroy();this._colorRenderer=null;}if(this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()){this._colorRendererWithSAO.destroy();this._colorRendererWithSAO=null;}if(this._flatColorRenderer&&!this._flatColorRenderer.getValid()){this._flatColorRenderer.destroy();this._flatColorRenderer=null;}if(this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()){this._flatColorRendererWithSAO.destroy();this._flatColorRendererWithSAO=null;}if(this._pbrRenderer&&!this._pbrRenderer.getValid()){this._pbrRenderer.destroy();this._pbrRenderer=null;}if(this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()){this._pbrRendererWithSAO.destroy();this._pbrRendererWithSAO=null;}if(this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()){this._colorTextureRenderer.destroy();this._colorTextureRenderer=null;}if(this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()){this._colorTextureRendererWithSAO.destroy();this._colorTextureRendererWithSAO=null;}if(this._depthRenderer&&!this._depthRenderer.getValid()){this._depthRenderer.destroy();this._depthRenderer=null;}if(this._normalsRenderer&&!this._normalsRenderer.getValid()){this._normalsRenderer.destroy();this._normalsRenderer=null;}if(this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()){this._silhouetteRenderer.destroy();this._silhouetteRenderer=null;}if(this._edgesRenderer&&!this._edgesRenderer.getValid()){this._edgesRenderer.destroy();this._edgesRenderer=null;}if(this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()){this._edgesColorRenderer.destroy();this._edgesColorRenderer=null;}if(this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()){this._pickMeshRenderer.destroy();this._pickMeshRenderer=null;}if(this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()){this._pickDepthRenderer.destroy();this._pickDepthRenderer=null;}if(this._pickNormalsRenderer&&this._pickNormalsRenderer.getValid()===false){this._pickNormalsRenderer.destroy();this._pickNormalsRenderer=null;}if(this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()){this._pickNormalsFlatRenderer.destroy();this._pickNormalsFlatRenderer=null;}if(this._occlusionRenderer&&this._occlusionRenderer.getValid()===false){this._occlusionRenderer.destroy();this._occlusionRenderer=null;}if(this._shadowRenderer&&!this._shadowRenderer.getValid()){this._shadowRenderer.destroy();this._shadowRenderer=null;}if(this._snapInitRenderer&&!this._snapInitRenderer.getValid()){this._snapInitRenderer.destroy();this._snapInitRenderer=null;}if(this._snapRenderer&&!this._snapRenderer.getValid()){this._snapRenderer.destroy();this._snapRenderer=null;}}},{key:"eagerCreateRenders",value:function eagerCreateRenders(){// Pre-initialize certain renderers that would otherwise be lazy-initialised
14393
+ */var Renderers=/*#__PURE__*/function(){function Renderers(scene){_classCallCheck(this,Renderers);this._scene=scene;}_createClass(Renderers,[{key:"_compile",value:function _compile(){if(this._colorRenderer&&!this._colorRenderer.getValid()){this._colorRenderer.destroy();this._colorRenderer=null;}if(this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()){this._colorRendererWithSAO.destroy();this._colorRendererWithSAO=null;}if(this._flatColorRenderer&&!this._flatColorRenderer.getValid()){this._flatColorRenderer.destroy();this._flatColorRenderer=null;}if(this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()){this._flatColorRendererWithSAO.destroy();this._flatColorRendererWithSAO=null;}if(this._pbrRenderer&&!this._pbrRenderer.getValid()){this._pbrRenderer.destroy();this._pbrRenderer=null;}if(this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()){this._pbrRendererWithSAO.destroy();this._pbrRendererWithSAO=null;}if(this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()){this._colorTextureRenderer.destroy();this._colorTextureRenderer=null;}if(this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()){this._colorTextureRendererWithSAO.destroy();this._colorTextureRendererWithSAO=null;}if(this._depthRenderer&&!this._depthRenderer.getValid()){this._depthRenderer.destroy();this._depthRenderer=null;}if(this._normalsRenderer&&!this._normalsRenderer.getValid()){this._normalsRenderer.destroy();this._normalsRenderer=null;}if(this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()){this._silhouetteRenderer.destroy();this._silhouetteRenderer=null;}if(this._edgesRenderer&&!this._edgesRenderer.getValid()){this._edgesRenderer.destroy();this._edgesRenderer=null;}if(this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()){this._edgesColorRenderer.destroy();this._edgesColorRenderer=null;}if(this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()){this._pickMeshRenderer.destroy();this._pickMeshRenderer=null;}if(this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()){this._pickDepthRenderer.destroy();this._pickDepthRenderer=null;}if(this._pickNormalsRenderer&&this._pickNormalsRenderer.getValid()===false){this._pickNormalsRenderer.destroy();this._pickNormalsRenderer=null;}if(this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()){this._pickNormalsFlatRenderer.destroy();this._pickNormalsFlatRenderer=null;}if(this._occlusionRenderer&&this._occlusionRenderer.getValid()===false){this._occlusionRenderer.destroy();this._occlusionRenderer=null;}if(this._shadowRenderer&&!this._shadowRenderer.getValid()){this._shadowRenderer.destroy();this._shadowRenderer=null;}if(this._snapInitRenderer&&!this._snapInitRenderer.getValid()){this._snapInitRenderer.destroy();this._snapInitRenderer=null;}if(this._snapRenderer&&!this._snapRenderer.getValid()){this._snapRenderer.destroy();this._snapRenderer=null;}}},{key:"eagerCreateRenders",value:function eagerCreateRenders(){// Pre-initialize certain renderers that would otherwise be lazy-initialised
14394
14394
  // on user interaction, such as picking or emphasis, so that there is no delay
14395
14395
  // when user first begins interacting with the viewer.
14396
14396
  if(!this._silhouetteRenderer){// Used for highlighting and selection
14397
- this._silhouetteRenderer=new VBOInstancingTrianglesSilhouetteRenderer(this._scene);}if(!this._pickMeshRenderer){this._pickMeshRenderer=new VBOInstancingTrianglesPickMeshRenderer(this._scene);}if(!this._pickDepthRenderer){this._pickDepthRenderer=new VBOInstancingTrianglesPickDepthRenderer(this._scene);}if(!this._snapInitRenderer){this._snapInitRenderer=new VBOInstancingTrianglesSnapInitRenderer(this._scene,false);}if(!this._snapRenderer){this._snapRenderer=new VBOInstancingTrianglesSnapRenderer(this._scene);}}},{key:"colorRenderer",get:function get(){if(!this._colorRenderer){this._colorRenderer=new VBOInstancingTrianglesColorRenderer(this._scene,false);}return this._colorRenderer;}},{key:"colorRendererWithSAO",get:function get(){if(!this._colorRendererWithSAO){this._colorRendererWithSAO=new VBOInstancingTrianglesColorRenderer(this._scene,true);}return this._colorRendererWithSAO;}},{key:"flatColorRenderer",get:function get(){if(!this._flatColorRenderer){this._flatColorRenderer=new VBOInstancingTrianglesFlatColorRenderer(this._scene,false);}return this._flatColorRenderer;}},{key:"flatColorRendererWithSAO",get:function get(){if(!this._flatColorRendererWithSAO){this._flatColorRendererWithSAO=new VBOInstancingTrianglesFlatColorRenderer(this._scene,true);}return this._flatColorRendererWithSAO;}},{key:"pbrRenderer",get:function get(){if(!this._pbrRenderer){this._pbrRenderer=new VBOInstancingTrianglesPBRRenderer(this._scene,false);}return this._pbrRenderer;}},{key:"pbrRendererWithSAO",get:function get(){if(!this._pbrRendererWithSAO){this._pbrRendererWithSAO=new VBOInstancingTrianglesPBRRenderer(this._scene,true);}return this._pbrRendererWithSAO;}},{key:"colorTextureRenderer",get:function get(){if(!this._colorTextureRenderer){this._colorTextureRenderer=new VBOInstancingTrianglesColorTextureRenderer(this._scene,false);}return this._colorTextureRenderer;}},{key:"colorTextureRendererWithSAO",get:function get(){if(!this._colorTextureRendererWithSAO){this._colorTextureRendererWithSAO=new VBOInstancingTrianglesColorTextureRenderer(this._scene,true);}return this._colorTextureRendererWithSAO;}},{key:"silhouetteRenderer",get:function get(){if(!this._silhouetteRenderer){this._silhouetteRenderer=new VBOInstancingTrianglesSilhouetteRenderer(this._scene);}return this._silhouetteRenderer;}},{key:"depthRenderer",get:function get(){if(!this._depthRenderer){this._depthRenderer=new VBOInstancingTrianglesDepthRenderer(this._scene);}return this._depthRenderer;}},{key:"normalsRenderer",get:function get(){if(!this._normalsRenderer){this._normalsRenderer=new VBOInstancingTrianglesNormalsRenderer(this._scene);}return this._normalsRenderer;}},{key:"edgesRenderer",get:function get(){if(!this._edgesRenderer){this._edgesRenderer=new VBOInstancingTrianglesEdgesRenderer(this._scene);}return this._edgesRenderer;}},{key:"edgesColorRenderer",get:function get(){if(!this._edgesColorRenderer){this._edgesColorRenderer=new VBOInstancingTrianglesEdgesColorRenderer(this._scene);}return this._edgesColorRenderer;}},{key:"pickMeshRenderer",get:function get(){if(!this._pickMeshRenderer){this._pickMeshRenderer=new VBOInstancingTrianglesPickMeshRenderer(this._scene);}return this._pickMeshRenderer;}},{key:"pickNormalsRenderer",get:function get(){if(!this._pickNormalsRenderer){this._pickNormalsRenderer=new VBOInstancingTrianglesPickNormalsRenderer(this._scene);}return this._pickNormalsRenderer;}},{key:"pickNormalsFlatRenderer",get:function get(){if(!this._pickNormalsFlatRenderer){this._pickNormalsFlatRenderer=new VBOInstancingTrianglesPickNormalsFlatRenderer(this._scene);}return this._pickNormalsFlatRenderer;}},{key:"pickDepthRenderer",get:function get(){if(!this._pickDepthRenderer){this._pickDepthRenderer=new VBOInstancingTrianglesPickDepthRenderer(this._scene);}return this._pickDepthRenderer;}},{key:"occlusionRenderer",get:function get(){if(!this._occlusionRenderer){this._occlusionRenderer=new VBOInstancingTrianglesOcclusionRenderer(this._scene);}return this._occlusionRenderer;}},{key:"shadowRenderer",get:function get(){if(!this._shadowRenderer){this._shadowRenderer=new VBOInstancingTrianglesShadowRenderer(this._scene);}return this._shadowRenderer;}},{key:"snapInitRenderer",get:function get(){if(!this._snapInitRenderer){this._snapInitRenderer=new VBOInstancingTrianglesSnapInitRenderer(this._scene,false);}return this._snapInitRenderer;}},{key:"snapRenderer",get:function get(){if(!this._snapRenderer){this._snapRenderer=new VBOInstancingTrianglesSnapRenderer(this._scene);}return this._snapRenderer;}},{key:"_destroy",value:function _destroy(){if(this._colorRenderer){this._colorRenderer.destroy();}if(this._colorRendererWithSAO){this._colorRendererWithSAO.destroy();}if(this._flatColorRenderer){this._flatColorRenderer.destroy();}if(this._flatColorRendererWithSAO){this._flatColorRendererWithSAO.destroy();}if(this._pbrRenderer){this._pbrRenderer.destroy();}if(this._pbrRendererWithSAO){this._pbrRendererWithSAO.destroy();}if(this._colorTextureRenderer){this._colorTextureRenderer.destroy();}if(this._colorTextureRendererWithSAO){this._colorTextureRendererWithSAO.destroy();}if(this._depthRenderer){this._depthRenderer.destroy();}if(this._normalsRenderer){this._normalsRenderer.destroy();}if(this._silhouetteRenderer){this._silhouetteRenderer.destroy();}if(this._edgesRenderer){this._edgesRenderer.destroy();}if(this._edgesColorRenderer){this._edgesColorRenderer.destroy();}if(this._pickMeshRenderer){this._pickMeshRenderer.destroy();}if(this._pickDepthRenderer){this._pickDepthRenderer.destroy();}if(this._pickNormalsRenderer){this._pickNormalsRenderer.destroy();}if(this._pickNormalsFlatRenderer){this._pickNormalsFlatRenderer.destroy();}if(this._occlusionRenderer){this._occlusionRenderer.destroy();}if(this._shadowRenderer){this._shadowRenderer.destroy();}if(this._snapInitRenderer){this._snapInitRenderer.destroy();}if(this._snapRenderer){this._snapRenderer.destroy();}}}]);return VBOInstancingTrianglesRenderers;}();var cachedRenderers$5={};/**
14397
+ this._silhouetteRenderer=new TrianglesSilhouetteRenderer(this._scene);}if(!this._pickMeshRenderer){this._pickMeshRenderer=new TrianglesPickMeshRenderer(this._scene);}if(!this._pickDepthRenderer){this._pickDepthRenderer=new TrianglesPickDepthRenderer(this._scene);}if(!this._snapInitRenderer){this._snapInitRenderer=new TrianglesSnapInitRenderer(this._scene,false);}if(!this._snapRenderer){this._snapRenderer=new TrianglesSnapRenderer(this._scene);}}},{key:"colorRenderer",get:function get(){if(!this._colorRenderer){this._colorRenderer=new TrianglesColorRenderer(this._scene,false);}return this._colorRenderer;}},{key:"colorRendererWithSAO",get:function get(){if(!this._colorRendererWithSAO){this._colorRendererWithSAO=new TrianglesColorRenderer(this._scene,true);}return this._colorRendererWithSAO;}},{key:"flatColorRenderer",get:function get(){if(!this._flatColorRenderer){this._flatColorRenderer=new TrianglesFlatColorRenderer(this._scene,false);}return this._flatColorRenderer;}},{key:"flatColorRendererWithSAO",get:function get(){if(!this._flatColorRendererWithSAO){this._flatColorRendererWithSAO=new TrianglesFlatColorRenderer(this._scene,true);}return this._flatColorRendererWithSAO;}},{key:"pbrRenderer",get:function get(){if(!this._pbrRenderer){this._pbrRenderer=new TrianglesPBRRenderer(this._scene,false);}return this._pbrRenderer;}},{key:"pbrRendererWithSAO",get:function get(){if(!this._pbrRendererWithSAO){this._pbrRendererWithSAO=new TrianglesPBRRenderer(this._scene,true);}return this._pbrRendererWithSAO;}},{key:"colorTextureRenderer",get:function get(){if(!this._colorTextureRenderer){this._colorTextureRenderer=new TrianglesColorTextureRenderer(this._scene,false);}return this._colorTextureRenderer;}},{key:"colorTextureRendererWithSAO",get:function get(){if(!this._colorTextureRendererWithSAO){this._colorTextureRendererWithSAO=new TrianglesColorTextureRenderer(this._scene,true);}return this._colorTextureRendererWithSAO;}},{key:"silhouetteRenderer",get:function get(){if(!this._silhouetteRenderer){this._silhouetteRenderer=new TrianglesSilhouetteRenderer(this._scene);}return this._silhouetteRenderer;}},{key:"depthRenderer",get:function get(){if(!this._depthRenderer){this._depthRenderer=new TrianglesDepthRenderer(this._scene);}return this._depthRenderer;}},{key:"normalsRenderer",get:function get(){if(!this._normalsRenderer){this._normalsRenderer=new TrianglesNormalsRenderer(this._scene);}return this._normalsRenderer;}},{key:"edgesRenderer",get:function get(){if(!this._edgesRenderer){this._edgesRenderer=new EdgesEmphasisRenderer(this._scene);}return this._edgesRenderer;}},{key:"edgesColorRenderer",get:function get(){if(!this._edgesColorRenderer){this._edgesColorRenderer=new EdgesColorRenderer(this._scene);}return this._edgesColorRenderer;}},{key:"pickMeshRenderer",get:function get(){if(!this._pickMeshRenderer){this._pickMeshRenderer=new TrianglesPickMeshRenderer(this._scene);}return this._pickMeshRenderer;}},{key:"pickNormalsRenderer",get:function get(){if(!this._pickNormalsRenderer){this._pickNormalsRenderer=new TrianglesPickNormalsRenderer(this._scene);}return this._pickNormalsRenderer;}},{key:"pickNormalsFlatRenderer",get:function get(){if(!this._pickNormalsFlatRenderer){this._pickNormalsFlatRenderer=new TrianglesPickNormalsFlatRenderer(this._scene);}return this._pickNormalsFlatRenderer;}},{key:"pickDepthRenderer",get:function get(){if(!this._pickDepthRenderer){this._pickDepthRenderer=new TrianglesPickDepthRenderer(this._scene);}return this._pickDepthRenderer;}},{key:"occlusionRenderer",get:function get(){if(!this._occlusionRenderer){this._occlusionRenderer=new TrianglesOcclusionRenderer(this._scene);}return this._occlusionRenderer;}},{key:"shadowRenderer",get:function get(){if(!this._shadowRenderer){this._shadowRenderer=new TrianglesShadowRenderer(this._scene);}return this._shadowRenderer;}},{key:"snapInitRenderer",get:function get(){if(!this._snapInitRenderer){this._snapInitRenderer=new TrianglesSnapInitRenderer(this._scene,false);}return this._snapInitRenderer;}},{key:"snapRenderer",get:function get(){if(!this._snapRenderer){this._snapRenderer=new TrianglesSnapRenderer(this._scene);}return this._snapRenderer;}},{key:"_destroy",value:function _destroy(){if(this._colorRenderer){this._colorRenderer.destroy();}if(this._colorRendererWithSAO){this._colorRendererWithSAO.destroy();}if(this._flatColorRenderer){this._flatColorRenderer.destroy();}if(this._flatColorRendererWithSAO){this._flatColorRendererWithSAO.destroy();}if(this._pbrRenderer){this._pbrRenderer.destroy();}if(this._pbrRendererWithSAO){this._pbrRendererWithSAO.destroy();}if(this._colorTextureRenderer){this._colorTextureRenderer.destroy();}if(this._colorTextureRendererWithSAO){this._colorTextureRendererWithSAO.destroy();}if(this._depthRenderer){this._depthRenderer.destroy();}if(this._normalsRenderer){this._normalsRenderer.destroy();}if(this._silhouetteRenderer){this._silhouetteRenderer.destroy();}if(this._edgesRenderer){this._edgesRenderer.destroy();}if(this._edgesColorRenderer){this._edgesColorRenderer.destroy();}if(this._pickMeshRenderer){this._pickMeshRenderer.destroy();}if(this._pickDepthRenderer){this._pickDepthRenderer.destroy();}if(this._pickNormalsRenderer){this._pickNormalsRenderer.destroy();}if(this._pickNormalsFlatRenderer){this._pickNormalsFlatRenderer.destroy();}if(this._occlusionRenderer){this._occlusionRenderer.destroy();}if(this._shadowRenderer){this._shadowRenderer.destroy();}if(this._snapInitRenderer){this._snapInitRenderer.destroy();}if(this._snapRenderer){this._snapRenderer.destroy();}}}]);return Renderers;}();var cachedRenderers$5={};/**
14398
14398
  * @private
14399
- */function getRenderers$6(scene){var sceneId=scene.id;var instancingRenderers=cachedRenderers$5[sceneId];if(!instancingRenderers){instancingRenderers=new VBOInstancingTrianglesRenderers(scene);cachedRenderers$5[sceneId]=instancingRenderers;instancingRenderers._compile();instancingRenderers.eagerCreateRenders();scene.on("compile",function(){instancingRenderers._compile();instancingRenderers.eagerCreateRenders();});scene.on("destroyed",function(){delete cachedRenderers$5[sceneId];instancingRenderers._destroy();});}return instancingRenderers;}var tempUint8Vec4$2=new Uint8Array(4);var tempFloat32$2=new Float32Array(1);var tempVec4a$6=math.vec4([0,0,0,1]);var tempVec3fa$2=new Float32Array(3);var tempVec3a$w=math.vec3();var tempVec3b$s=math.vec3();var tempVec3c$n=math.vec3();var tempVec3d$7=math.vec3();var tempVec3e=math.vec3();var tempVec3f=math.vec3();var tempVec3g=math.vec3();var tempFloat32Vec4$2=new Float32Array(4);/**
14399
+ */function getRenderers$6(scene){var sceneId=scene.id;var instancingRenderers=cachedRenderers$5[sceneId];if(!instancingRenderers){instancingRenderers=new Renderers(scene);cachedRenderers$5[sceneId]=instancingRenderers;instancingRenderers._compile();instancingRenderers.eagerCreateRenders();scene.on("compile",function(){instancingRenderers._compile();instancingRenderers.eagerCreateRenders();});scene.on("destroyed",function(){delete cachedRenderers$5[sceneId];instancingRenderers._destroy();});}return instancingRenderers;}var tempUint8Vec4$2=new Uint8Array(4);var tempFloat32$2=new Float32Array(1);var tempVec4a$6=math.vec4([0,0,0,1]);var tempVec3fa$2=new Float32Array(3);var tempVec3a$w=math.vec3();var tempVec3b$s=math.vec3();var tempVec3c$n=math.vec3();var tempVec3d$7=math.vec3();var tempVec3e=math.vec3();var tempVec3f=math.vec3();var tempVec3g=math.vec3();var tempFloat32Vec4$2=new Float32Array(4);/**
14400
14400
  * @private
14401
14401
  */var VBOInstancingTrianglesLayer=/*#__PURE__*/function(){/**
14402
14402
  * @param cfg