@xeokit/xeokit-sdk 2.5.2-beta-11 → 2.5.2-beta-13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +146 -132
- package/dist/xeokit-sdk.es.js +146 -132
- package/dist/xeokit-sdk.es5.js +84 -84
- package/dist/xeokit-sdk.min.cjs.js +1 -1
- package/dist/xeokit-sdk.min.es.js +1 -1
- package/dist/xeokit-sdk.min.es5.js +1 -1
- package/package.json +1 -1
- package/src/viewer/scene/model/SceneModel.js +1 -1
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1 -1
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1 -1
- package/src/viewer/scene/webgl/Renderer.js +20 -19
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorRenderer.js +0 -238
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorTextureRenderer.js +0 -270
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesEdgesColorRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesEdgesRenderer.js +0 -133
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesFlatColorRenderer.js +0 -235
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesRenderer.js +0 -33
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesRenderers.js +0 -375
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSilhouetteRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSnapInitRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSnapRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOSceneModelTriangleBatchingEdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorRenderer.js +0 -253
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorTextureRenderer.js +0 -278
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesColorRenderer.js +0 -132
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesRenderer.js +0 -134
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatColorRenderer.js +0 -244
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesRenderers.js +0 -376
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSilhouetteRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSnapInitRenderer.js +0 -342
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSnapRenderer.js +0 -325
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingEdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingRenderer.js +0 -29
package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesRenderers.js
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import {VBOBatchingTrianglesColorRenderer} from "./VBOBatchingTrianglesColorRenderer.js";
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import {VBOBatchingTrianglesFlatColorRenderer} from "./VBOBatchingTrianglesFlatColorRenderer.js";
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import {VBOBatchingTrianglesSilhouetteRenderer} from "./VBOBatchingTrianglesSilhouetteRenderer.js";
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import {VBOBatchingTrianglesEdgesRenderer} from "./VBOBatchingTrianglesEdgesRenderer.js";
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import {VBOBatchingTrianglesEdgesColorRenderer} from "./VBOBatchingTrianglesEdgesColorRenderer.js";
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import {VBOBatchingTrianglesPickMeshRenderer} from "./VBOBatchingTrianglesPickMeshRenderer.js";
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import {VBOBatchingTrianglesPickDepthRenderer} from "./VBOBatchingTrianglesPickDepthRenderer.js";
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import {VBOBatchingTrianglesPickNormalsRenderer} from "./VBOBatchingTrianglesPickNormalsRenderer.js";
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import {VBOBatchingTrianglesOcclusionRenderer} from "./VBOBatchingTrianglesOcclusionRenderer.js";
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import {VBOBatchingTrianglesDepthRenderer} from "./VBOBatchingTrianglesDepthRenderer.js";
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import {VBOBatchingTrianglesNormalsRenderer} from "./VBOBatchingTrianglesNormalsRenderer.js";
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import {VBOBatchingTrianglesShadowRenderer} from "./VBOBatchingTrianglesShadowRenderer.js";
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import {VBOBatchingTrianglesPBRRenderer} from "./VBOBatchingTrianglesPBRRenderer.js";
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import {VBOBatchingTrianglesPickNormalsFlatRenderer} from "./VBOBatchingTrianglesPickNormalsFlatRenderer.js";
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import {VBOBatchingTrianglesColorTextureRenderer} from "./VBOBatchingTrianglesColorTextureRenderer.js";
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import {VBOBatchingTrianglesSnapInitRenderer} from "./VBOBatchingTrianglesSnapInitRenderer.js";
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import {VBOBatchingTrianglesSnapRenderer} from "./VBOBatchingTrianglesSnapRenderer.js";
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/**
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* @private
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*/
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class VBOBatchingTrianglesRenderers {
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constructor(scene) {
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this._scene = scene;
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}
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_compile() {
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if (this._colorRenderer && (!this._colorRenderer.getValid())) {
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this._colorRenderer.destroy();
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this._colorRenderer = null;
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}
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if (this._colorRendererWithSAO && (!this._colorRendererWithSAO.getValid())) {
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this._colorRendererWithSAO.destroy();
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this._colorRendererWithSAO = null;
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}
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if (this._flatColorRenderer && (!this._flatColorRenderer.getValid())) {
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this._flatColorRenderer.destroy();
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this._flatColorRenderer = null;
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}
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if (this._flatColorRendererWithSAO && (!this._flatColorRendererWithSAO.getValid())) {
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this._flatColorRendererWithSAO.destroy();
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this._flatColorRendererWithSAO = null;
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}
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if (this._colorTextureRenderer && (!this._colorTextureRenderer.getValid())) {
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this._colorTextureRenderer.destroy();
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this._colorTextureRenderer = null;
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}
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if (this._colorTextureRendererWithSAO && (!this._colorTextureRendererWithSAO.getValid())) {
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this._colorTextureRendererWithSAO.destroy();
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this._colorTextureRendererWithSAO = null;
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}
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if (this._pbrRenderer && (!this._pbrRenderer.getValid())) {
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this._pbrRenderer.destroy();
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this._pbrRenderer = null;
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}
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if (this._pbrRendererWithSAO && (!this._pbrRendererWithSAO.getValid())) {
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this._pbrRendererWithSAO.destroy();
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this._pbrRendererWithSAO = null;
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}
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if (this._depthRenderer && (!this._depthRenderer.getValid())) {
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this._depthRenderer.destroy();
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this._depthRenderer = null;
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}
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if (this._normalsRenderer && (!this._normalsRenderer.getValid())) {
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this._normalsRenderer.destroy();
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this._normalsRenderer = null;
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}
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if (this._silhouetteRenderer && (!this._silhouetteRenderer.getValid())) {
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this._silhouetteRenderer.destroy();
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this._silhouetteRenderer = null;
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}
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if (this._edgesRenderer && (!this._edgesRenderer.getValid())) {
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this._edgesRenderer.destroy();
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this._edgesRenderer = null;
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}
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if (this._edgesColorRenderer && (!this._edgesColorRenderer.getValid())) {
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this._edgesColorRenderer.destroy();
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this._edgesColorRenderer = null;
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}
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if (this._pickMeshRenderer && (!this._pickMeshRenderer.getValid())) {
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this._pickMeshRenderer.destroy();
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this._pickMeshRenderer = null;
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}
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if (this._pickDepthRenderer && (!this._pickDepthRenderer.getValid())) {
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this._pickDepthRenderer.destroy();
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this._pickDepthRenderer = null;
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}
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if (this._pickNormalsRenderer && this._pickNormalsRenderer.getValid() === false) {
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this._pickNormalsRenderer.destroy();
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this._pickNormalsRenderer = null;
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}
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if (this._pickNormalsFlatRenderer && this._pickNormalsFlatRenderer.getValid() === false) {
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this._pickNormalsFlatRenderer.destroy();
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this._pickNormalsFlatRenderer = null;
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}
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if (this._occlusionRenderer && this._occlusionRenderer.getValid() === false) {
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this._occlusionRenderer.destroy();
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this._occlusionRenderer = null;
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}
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if (this._shadowRenderer && (!this._shadowRenderer.getValid())) {
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this._shadowRenderer.destroy();
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this._shadowRenderer = null;
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}
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if (this._snapInitRenderer && (!this._snapInitRenderer.getValid())) {
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this._snapInitRenderer.destroy();
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this._snapInitRenderer = null;
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}
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if (this._snapRenderer && (!this._snapRenderer.getValid())) {
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this._snapRenderer.destroy();
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this._snapRenderer = null;
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}
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}
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eagerCreateRenders() {
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// Pre-initialize certain renderers that would otherwise be lazy-initialised
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// on user interaction, such as picking or emphasis, so that there is no delay
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// when user first begins interacting with the viewer.
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if (!this._silhouetteRenderer) { // Used for highlighting and selection
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this._silhouetteRenderer = new VBOBatchingTrianglesSilhouetteRenderer(this._scene);
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}
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if (!this._pickMeshRenderer) {
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this._pickMeshRenderer = new VBOBatchingTrianglesPickMeshRenderer(this._scene);
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}
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if (!this._pickDepthRenderer) {
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this._pickDepthRenderer = new VBOBatchingTrianglesPickDepthRenderer(this._scene);
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}
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if (!this._snapInitRenderer) {
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this._snapInitRenderer = new VBOBatchingTrianglesSnapInitRenderer(this._scene, false);
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}
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if (!this._snapRenderer) {
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this._snapRenderer = new VBOBatchingTrianglesSnapRenderer(this._scene);
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}
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}
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get colorRenderer() {
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if (!this._colorRenderer) {
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this._colorRenderer = new VBOBatchingTrianglesColorRenderer(this._scene, false);
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}
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return this._colorRenderer;
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}
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get colorRendererWithSAO() {
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if (!this._colorRendererWithSAO) {
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this._colorRendererWithSAO = new VBOBatchingTrianglesColorRenderer(this._scene, true);
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}
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return this._colorRendererWithSAO;
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}
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get flatColorRenderer() {
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if (!this._flatColorRenderer) {
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this._flatColorRenderer = new VBOBatchingTrianglesFlatColorRenderer(this._scene, false);
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}
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return this._flatColorRenderer;
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}
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get flatColorRendererWithSAO() {
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if (!this._flatColorRendererWithSAO) {
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this._flatColorRendererWithSAO = new VBOBatchingTrianglesFlatColorRenderer(this._scene, true);
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}
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return this._flatColorRendererWithSAO;
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}
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get colorTextureRenderer() {
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if (!this._colorTextureRenderer) {
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this._colorTextureRenderer = new VBOBatchingTrianglesColorTextureRenderer(this._scene, false);
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}
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return this._colorTextureRenderer;
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}
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get colorTextureRendererWithSAO() {
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if (!this._colorTextureRendererWithSAO) {
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this._colorTextureRendererWithSAO = new VBOBatchingTrianglesColorTextureRenderer(this._scene, true);
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}
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return this._colorTextureRendererWithSAO;
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}
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get pbrRenderer() {
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if (!this._pbrRenderer) {
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this._pbrRenderer = new VBOBatchingTrianglesPBRRenderer(this._scene, false);
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}
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return this._pbrRenderer;
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}
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get pbrRendererWithSAO() {
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if (!this._pbrRendererWithSAO) {
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this._pbrRendererWithSAO = new VBOBatchingTrianglesPBRRenderer(this._scene, true);
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}
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return this._pbrRendererWithSAO;
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}
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get silhouetteRenderer() {
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if (!this._silhouetteRenderer) {
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this._silhouetteRenderer = new VBOBatchingTrianglesSilhouetteRenderer(this._scene);
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}
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return this._silhouetteRenderer;
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}
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get depthRenderer() {
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if (!this._depthRenderer) {
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this._depthRenderer = new VBOBatchingTrianglesDepthRenderer(this._scene);
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}
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return this._depthRenderer;
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}
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get normalsRenderer() {
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if (!this._normalsRenderer) {
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this._normalsRenderer = new VBOBatchingTrianglesNormalsRenderer(this._scene);
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}
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return this._normalsRenderer;
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}
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get edgesRenderer() {
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if (!this._edgesRenderer) {
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this._edgesRenderer = new VBOBatchingTrianglesEdgesRenderer(this._scene);
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}
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return this._edgesRenderer;
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}
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get edgesColorRenderer() {
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if (!this._edgesColorRenderer) {
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this._edgesColorRenderer = new VBOBatchingTrianglesEdgesColorRenderer(this._scene);
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}
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return this._edgesColorRenderer;
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}
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get pickMeshRenderer() {
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if (!this._pickMeshRenderer) {
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this._pickMeshRenderer = new VBOBatchingTrianglesPickMeshRenderer(this._scene);
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}
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return this._pickMeshRenderer;
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}
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get pickNormalsRenderer() {
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if (!this._pickNormalsRenderer) {
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this._pickNormalsRenderer = new VBOBatchingTrianglesPickNormalsRenderer(this._scene);
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}
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return this._pickNormalsRenderer;
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|
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}
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|
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243
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get pickNormalsFlatRenderer() {
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244
|
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if (!this._pickNormalsFlatRenderer) {
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|
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this._pickNormalsFlatRenderer = new VBOBatchingTrianglesPickNormalsFlatRenderer(this._scene);
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246
|
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}
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|
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return this._pickNormalsFlatRenderer;
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248
|
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}
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|
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get pickDepthRenderer() {
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if (!this._pickDepthRenderer) {
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this._pickDepthRenderer = new VBOBatchingTrianglesPickDepthRenderer(this._scene);
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}
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return this._pickDepthRenderer;
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}
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get occlusionRenderer() {
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if (!this._occlusionRenderer) {
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this._occlusionRenderer = new VBOBatchingTrianglesOcclusionRenderer(this._scene);
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}
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return this._occlusionRenderer;
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}
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get shadowRenderer() {
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if (!this._shadowRenderer) {
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this._shadowRenderer = new VBOBatchingTrianglesShadowRenderer(this._scene);
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}
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return this._shadowRenderer;
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|
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}
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get snapRenderer() {
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if (!this._snapRenderer) {
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this._snapRenderer = new VBOBatchingTrianglesSnapRenderer(this._scene);
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|
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}
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275
|
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return this._snapRenderer;
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276
|
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}
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277
|
-
|
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278
|
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get snapInitRenderer() {
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279
|
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if (!this._snapInitRenderer) {
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280
|
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this._snapInitRenderer = new VBOBatchingTrianglesSnapInitRenderer(this._scene);
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281
|
-
}
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282
|
-
return this._snapInitRenderer;
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283
|
-
}
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284
|
-
|
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285
|
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_destroy() {
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286
|
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if (this._colorRenderer) {
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287
|
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this._colorRenderer.destroy();
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288
|
-
}
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289
|
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if (this._colorRendererWithSAO) {
|
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290
|
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this._colorRendererWithSAO.destroy();
|
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291
|
-
}
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292
|
-
if (this._flatColorRenderer) {
|
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293
|
-
this._flatColorRenderer.destroy();
|
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294
|
-
}
|
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295
|
-
if (this._flatColorRendererWithSAO) {
|
|
296
|
-
this._flatColorRendererWithSAO.destroy();
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297
|
-
}
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298
|
-
if (this._colorTextureRenderer) {
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299
|
-
this._colorTextureRenderer.destroy();
|
|
300
|
-
}
|
|
301
|
-
if (this._colorTextureRendererWithSAO) {
|
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302
|
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this._colorTextureRendererWithSAO.destroy();
|
|
303
|
-
}
|
|
304
|
-
if (this._pbrRenderer) {
|
|
305
|
-
this._pbrRenderer.destroy();
|
|
306
|
-
}
|
|
307
|
-
if (this._pbrRendererWithSAO) {
|
|
308
|
-
this._pbrRendererWithSAO.destroy();
|
|
309
|
-
}
|
|
310
|
-
if (this._depthRenderer) {
|
|
311
|
-
this._depthRenderer.destroy();
|
|
312
|
-
}
|
|
313
|
-
if (this._normalsRenderer) {
|
|
314
|
-
this._normalsRenderer.destroy();
|
|
315
|
-
}
|
|
316
|
-
if (this._silhouetteRenderer) {
|
|
317
|
-
this._silhouetteRenderer.destroy();
|
|
318
|
-
}
|
|
319
|
-
if (this._edgesRenderer) {
|
|
320
|
-
this._edgesRenderer.destroy();
|
|
321
|
-
}
|
|
322
|
-
if (this._edgesColorRenderer) {
|
|
323
|
-
this._edgesColorRenderer.destroy();
|
|
324
|
-
}
|
|
325
|
-
if (this._pickMeshRenderer) {
|
|
326
|
-
this._pickMeshRenderer.destroy();
|
|
327
|
-
}
|
|
328
|
-
if (this._pickDepthRenderer) {
|
|
329
|
-
this._pickDepthRenderer.destroy();
|
|
330
|
-
}
|
|
331
|
-
if (this._pickNormalsRenderer) {
|
|
332
|
-
this._pickNormalsRenderer.destroy();
|
|
333
|
-
}
|
|
334
|
-
if (this._pickNormalsFlatRenderer) {
|
|
335
|
-
this._pickNormalsFlatRenderer.destroy();
|
|
336
|
-
}
|
|
337
|
-
if (this._occlusionRenderer) {
|
|
338
|
-
this._occlusionRenderer.destroy();
|
|
339
|
-
}
|
|
340
|
-
if (this._shadowRenderer) {
|
|
341
|
-
this._shadowRenderer.destroy();
|
|
342
|
-
}
|
|
343
|
-
if (this._snapInitRenderer) {
|
|
344
|
-
this._snapInitRenderer.destroy();
|
|
345
|
-
}
|
|
346
|
-
if (this._snapRenderer) {
|
|
347
|
-
this._snapRenderer.destroy();
|
|
348
|
-
}
|
|
349
|
-
}
|
|
350
|
-
}
|
|
351
|
-
|
|
352
|
-
const cachdRenderers = {};
|
|
353
|
-
|
|
354
|
-
/**
|
|
355
|
-
* @private
|
|
356
|
-
*/
|
|
357
|
-
export function getRenderers(scene) {
|
|
358
|
-
const sceneId = scene.id;
|
|
359
|
-
let batchingRenderers = cachdRenderers[sceneId];
|
|
360
|
-
if (!batchingRenderers) {
|
|
361
|
-
batchingRenderers = new VBOBatchingTrianglesRenderers(scene);
|
|
362
|
-
cachdRenderers[sceneId] = batchingRenderers;
|
|
363
|
-
batchingRenderers._compile();
|
|
364
|
-
batchingRenderers.eagerCreateRenders();
|
|
365
|
-
scene.on("compile", () => {
|
|
366
|
-
batchingRenderers._compile();
|
|
367
|
-
batchingRenderers.eagerCreateRenders();
|
|
368
|
-
});
|
|
369
|
-
scene.on("destroyed", () => {
|
|
370
|
-
delete cachdRenderers[sceneId];
|
|
371
|
-
batchingRenderers._destroy();
|
|
372
|
-
});
|
|
373
|
-
}
|
|
374
|
-
return batchingRenderers;
|
|
375
|
-
}
|
|
@@ -1,107 +0,0 @@
|
|
|
1
|
-
import {VBOBatchingTrianglesRenderer} from "./VBOBatchingTrianglesRenderer.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Renders BatchingLayer fragment depths to a shadow map.
|
|
5
|
-
*
|
|
6
|
-
* @private
|
|
7
|
-
*/
|
|
8
|
-
export class VBOBatchingTrianglesShadowRenderer extends VBOBatchingTrianglesRenderer {
|
|
9
|
-
|
|
10
|
-
_buildVertexShader() {
|
|
11
|
-
const scene = this._scene;
|
|
12
|
-
const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
13
|
-
const src = [];
|
|
14
|
-
src.push("#version 300 es");
|
|
15
|
-
src.push("// Batched geometry shadow vertex shader");
|
|
16
|
-
src.push("in vec3 position;");
|
|
17
|
-
if (scene.entityOffsetsEnabled) {
|
|
18
|
-
src.push("in vec3 offset;");
|
|
19
|
-
}
|
|
20
|
-
src.push("in vec4 color;");
|
|
21
|
-
src.push("in float flags;");
|
|
22
|
-
src.push("uniform mat4 shadowViewMatrix;");
|
|
23
|
-
src.push("uniform mat4 shadowProjMatrix;");
|
|
24
|
-
|
|
25
|
-
this._addMatricesUniformBlockLines(src);
|
|
26
|
-
|
|
27
|
-
if (clipping) {
|
|
28
|
-
src.push("out vec4 vWorldPosition;");
|
|
29
|
-
src.push("out float vFlags;");
|
|
30
|
-
}
|
|
31
|
-
src.push("out vec4 vViewPosition;");
|
|
32
|
-
src.push("out vec4 outColor;");
|
|
33
|
-
src.push("void main(void) {");
|
|
34
|
-
src.push(` int colorFlag = int(flags) & 0xF;`);
|
|
35
|
-
src.push(" bool visible = (colorFlag > 0);");
|
|
36
|
-
src.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);");
|
|
37
|
-
src.push(" if (!visible || transparent) {");
|
|
38
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
|
|
39
|
-
src.push(" } else {");
|
|
40
|
-
src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
|
|
41
|
-
if (scene.entityOffsetsEnabled) {
|
|
42
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
43
|
-
}
|
|
44
|
-
src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");
|
|
45
|
-
if (clipping) {
|
|
46
|
-
src.push(" vWorldPosition = worldPosition;");
|
|
47
|
-
src.push(" vFlags = flags;");
|
|
48
|
-
}
|
|
49
|
-
src.push(" vViewPosition = viewPosition;");
|
|
50
|
-
src.push(" gl_Position = shadowProjMatrix * viewPosition;");
|
|
51
|
-
src.push(" }");
|
|
52
|
-
src.push("}");
|
|
53
|
-
return src;
|
|
54
|
-
}
|
|
55
|
-
|
|
56
|
-
_buildFragmentShader() {
|
|
57
|
-
const scene = this._scene;
|
|
58
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
59
|
-
const clipping = (sectionPlanesState.getNumAllocatedSectionPlanes() > 0);
|
|
60
|
-
const src = [];
|
|
61
|
-
src.push("#version 300 es");
|
|
62
|
-
src.push("// Batched geometry shadow fragment shader");
|
|
63
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
64
|
-
src.push("precision highp float;");
|
|
65
|
-
src.push("precision highp int;");
|
|
66
|
-
src.push("#else");
|
|
67
|
-
src.push("precision mediump float;");
|
|
68
|
-
src.push("precision mediump int;");
|
|
69
|
-
src.push("#endif");
|
|
70
|
-
if (clipping) {
|
|
71
|
-
src.push("in vec4 vWorldPosition;");
|
|
72
|
-
src.push("in float vFlags;");
|
|
73
|
-
for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
74
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
75
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
76
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
77
|
-
}
|
|
78
|
-
}
|
|
79
|
-
src.push("in vec4 vViewPosition;");
|
|
80
|
-
|
|
81
|
-
src.push("vec4 encodeFloat( const in float v ) {");
|
|
82
|
-
src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");
|
|
83
|
-
src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");
|
|
84
|
-
src.push(" vec4 comp = fract(v * bitShift);");
|
|
85
|
-
src.push(" comp -= comp.xxyz * bitMask;");
|
|
86
|
-
src.push(" return comp;");
|
|
87
|
-
src.push("}");
|
|
88
|
-
src.push("out vec4 outColor;");
|
|
89
|
-
src.push("void main(void) {");
|
|
90
|
-
if (clipping) {
|
|
91
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
92
|
-
src.push(" if (clippable) {");
|
|
93
|
-
src.push(" float dist = 0.0;");
|
|
94
|
-
for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
95
|
-
src.push(" if (sectionPlaneActive" + i + ") {");
|
|
96
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
97
|
-
src.push(" }");
|
|
98
|
-
}
|
|
99
|
-
src.push(" if (dist > 0.0) { discard; }");
|
|
100
|
-
src.push(" }");
|
|
101
|
-
}
|
|
102
|
-
src.push(" outColor = encodeFloat( gl_FragCoord.z); ");
|
|
103
|
-
src.push("}");
|
|
104
|
-
return src;
|
|
105
|
-
}
|
|
106
|
-
}
|
|
107
|
-
|
|
@@ -1,136 +0,0 @@
|
|
|
1
|
-
import {VBOBatchingTrianglesRenderer} from "./VBOBatchingTrianglesRenderer.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @private
|
|
5
|
-
*/
|
|
6
|
-
export class VBOBatchingTrianglesSilhouetteRenderer extends VBOBatchingTrianglesRenderer {
|
|
7
|
-
|
|
8
|
-
drawLayer(frameCtx, batchingLayer, renderPass) {
|
|
9
|
-
super.drawLayer(frameCtx, batchingLayer, renderPass, { colorUniform: true });
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
_buildVertexShader() {
|
|
13
|
-
|
|
14
|
-
const scene = this._scene;
|
|
15
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
16
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
17
|
-
|
|
18
|
-
const src = [];
|
|
19
|
-
src.push("#version 300 es");
|
|
20
|
-
src.push("// Triangles batching silhouette vertex shader");
|
|
21
|
-
|
|
22
|
-
src.push("uniform int renderPass;");
|
|
23
|
-
|
|
24
|
-
src.push("in vec3 position;");
|
|
25
|
-
if (scene.entityOffsetsEnabled) {
|
|
26
|
-
src.push("in vec3 offset;");
|
|
27
|
-
}
|
|
28
|
-
src.push("in float flags;");
|
|
29
|
-
src.push("in vec4 color;");
|
|
30
|
-
|
|
31
|
-
this._addMatricesUniformBlockLines(src);
|
|
32
|
-
|
|
33
|
-
src.push("uniform vec4 silhouetteColor;");
|
|
34
|
-
|
|
35
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
36
|
-
src.push("uniform float logDepthBufFC;");
|
|
37
|
-
src.push("out float vFragDepth;");
|
|
38
|
-
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
39
|
-
src.push(" return (m[2][3] == - 1.0);");
|
|
40
|
-
src.push("}");
|
|
41
|
-
src.push("out float isPerspective;");
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
if (clipping) {
|
|
45
|
-
src.push("out vec4 vWorldPosition;");
|
|
46
|
-
src.push("out float vFlags;");
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
src.push("out vec4 vColor;");
|
|
50
|
-
|
|
51
|
-
src.push("void main(void) {");
|
|
52
|
-
|
|
53
|
-
// silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
|
|
54
|
-
// renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
|
|
55
|
-
|
|
56
|
-
src.push(`int silhouetteFlag = int(flags) >> 4 & 0xF;`);
|
|
57
|
-
src.push(`if (silhouetteFlag != renderPass) {`);
|
|
58
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
59
|
-
src.push("} else {");
|
|
60
|
-
|
|
61
|
-
src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
|
|
62
|
-
if (scene.entityOffsetsEnabled) {
|
|
63
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
64
|
-
}
|
|
65
|
-
src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
66
|
-
if (clipping) {
|
|
67
|
-
src.push("vWorldPosition = worldPosition;");
|
|
68
|
-
src.push("vFlags = flags;");
|
|
69
|
-
}
|
|
70
|
-
src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");
|
|
71
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
72
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
73
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
74
|
-
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
75
|
-
}
|
|
76
|
-
src.push("gl_Position = clipPos;");
|
|
77
|
-
src.push("}");
|
|
78
|
-
src.push("}");
|
|
79
|
-
return src;
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
_buildFragmentShader() {
|
|
83
|
-
const scene = this._scene;
|
|
84
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
85
|
-
let i;
|
|
86
|
-
let len;
|
|
87
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
88
|
-
const src = [];
|
|
89
|
-
src.push("#version 300 es");
|
|
90
|
-
src.push("// Triangles batching silhouette fragment shader");
|
|
91
|
-
|
|
92
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
93
|
-
src.push("precision highp float;");
|
|
94
|
-
src.push("precision highp int;");
|
|
95
|
-
src.push("#else");
|
|
96
|
-
src.push("precision mediump float;");
|
|
97
|
-
src.push("precision mediump int;");
|
|
98
|
-
src.push("#endif");
|
|
99
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
100
|
-
src.push("in float isPerspective;");
|
|
101
|
-
src.push("uniform float logDepthBufFC;");
|
|
102
|
-
src.push("in float vFragDepth;");
|
|
103
|
-
}
|
|
104
|
-
if (clipping) {
|
|
105
|
-
src.push("in vec4 vWorldPosition;");
|
|
106
|
-
src.push("in float vFlags;");
|
|
107
|
-
for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
108
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
109
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
110
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
111
|
-
}
|
|
112
|
-
}
|
|
113
|
-
src.push("in vec4 vColor;");
|
|
114
|
-
src.push("out vec4 outColor;");
|
|
115
|
-
src.push("void main(void) {");
|
|
116
|
-
if (clipping) {
|
|
117
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
118
|
-
src.push(" if (clippable) {");
|
|
119
|
-
src.push(" float dist = 0.0;");
|
|
120
|
-
for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
121
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
122
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
123
|
-
src.push("}");
|
|
124
|
-
}
|
|
125
|
-
src.push(" if (dist > 0.0) { discard; }");
|
|
126
|
-
src.push("}");
|
|
127
|
-
}
|
|
128
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
129
|
-
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
130
|
-
}
|
|
131
|
-
src.push("outColor = vColor;");
|
|
132
|
-
src.push("}");
|
|
133
|
-
return src;
|
|
134
|
-
}
|
|
135
|
-
}
|
|
136
|
-
|