@xeokit/xeokit-sdk 2.5.2-beta-11 → 2.5.2-beta-13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/dist/xeokit-sdk.cjs.js +146 -132
  2. package/dist/xeokit-sdk.es.js +146 -132
  3. package/dist/xeokit-sdk.es5.js +84 -84
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/viewer/scene/model/SceneModel.js +1 -1
  9. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1 -1
  10. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1 -1
  11. package/src/viewer/scene/webgl/Renderer.js +20 -19
  12. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorRenderer.js +0 -238
  13. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorTextureRenderer.js +0 -270
  14. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesDepthRenderer.js +0 -126
  15. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesEdgesColorRenderer.js +0 -127
  16. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesEdgesRenderer.js +0 -133
  17. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesFlatColorRenderer.js +0 -235
  18. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesNormalsRenderer.js +0 -139
  19. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesOcclusionRenderer.js +0 -125
  20. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPBRRenderer.js +0 -561
  21. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickDepthRenderer.js +0 -144
  22. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickMeshRenderer.js +0 -130
  23. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsFlatRenderer.js +0 -121
  24. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsRenderer.js +0 -131
  25. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesRenderer.js +0 -33
  26. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesRenderers.js +0 -375
  27. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesShadowRenderer.js +0 -107
  28. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSilhouetteRenderer.js +0 -136
  29. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSnapInitRenderer.js +0 -311
  30. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSnapRenderer.js +0 -308
  31. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOSceneModelTriangleBatchingEdgesRenderer.js +0 -12
  32. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorRenderer.js +0 -253
  33. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorTextureRenderer.js +0 -278
  34. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesDepthRenderer.js +0 -126
  35. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesColorRenderer.js +0 -132
  36. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesRenderer.js +0 -134
  37. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatColorRenderer.js +0 -244
  38. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatNormalsRenderer.js +0 -130
  39. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesNormalsRenderer.js +0 -138
  40. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesOcclusionRenderer.js +0 -128
  41. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPBRRenderer.js +0 -561
  42. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickDepthRenderer.js +0 -149
  43. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickMeshRenderer.js +0 -136
  44. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsFlatRenderer.js +0 -130
  45. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsRenderer.js +0 -145
  46. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesRenderers.js +0 -376
  47. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesShadowRenderer.js +0 -113
  48. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSilhouetteRenderer.js +0 -139
  49. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSnapInitRenderer.js +0 -342
  50. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSnapRenderer.js +0 -325
  51. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingEdgesRenderer.js +0 -12
  52. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingRenderer.js +0 -29
@@ -1,375 +0,0 @@
1
- import {VBOBatchingTrianglesColorRenderer} from "./VBOBatchingTrianglesColorRenderer.js";
2
- import {VBOBatchingTrianglesFlatColorRenderer} from "./VBOBatchingTrianglesFlatColorRenderer.js";
3
- import {VBOBatchingTrianglesSilhouetteRenderer} from "./VBOBatchingTrianglesSilhouetteRenderer.js";
4
- import {VBOBatchingTrianglesEdgesRenderer} from "./VBOBatchingTrianglesEdgesRenderer.js";
5
- import {VBOBatchingTrianglesEdgesColorRenderer} from "./VBOBatchingTrianglesEdgesColorRenderer.js";
6
- import {VBOBatchingTrianglesPickMeshRenderer} from "./VBOBatchingTrianglesPickMeshRenderer.js";
7
- import {VBOBatchingTrianglesPickDepthRenderer} from "./VBOBatchingTrianglesPickDepthRenderer.js";
8
- import {VBOBatchingTrianglesPickNormalsRenderer} from "./VBOBatchingTrianglesPickNormalsRenderer.js";
9
- import {VBOBatchingTrianglesOcclusionRenderer} from "./VBOBatchingTrianglesOcclusionRenderer.js";
10
- import {VBOBatchingTrianglesDepthRenderer} from "./VBOBatchingTrianglesDepthRenderer.js";
11
- import {VBOBatchingTrianglesNormalsRenderer} from "./VBOBatchingTrianglesNormalsRenderer.js";
12
- import {VBOBatchingTrianglesShadowRenderer} from "./VBOBatchingTrianglesShadowRenderer.js";
13
- import {VBOBatchingTrianglesPBRRenderer} from "./VBOBatchingTrianglesPBRRenderer.js";
14
- import {VBOBatchingTrianglesPickNormalsFlatRenderer} from "./VBOBatchingTrianglesPickNormalsFlatRenderer.js";
15
- import {VBOBatchingTrianglesColorTextureRenderer} from "./VBOBatchingTrianglesColorTextureRenderer.js";
16
- import {VBOBatchingTrianglesSnapInitRenderer} from "./VBOBatchingTrianglesSnapInitRenderer.js";
17
- import {VBOBatchingTrianglesSnapRenderer} from "./VBOBatchingTrianglesSnapRenderer.js";
18
-
19
- /**
20
- * @private
21
- */
22
- class VBOBatchingTrianglesRenderers {
23
-
24
- constructor(scene) {
25
- this._scene = scene;
26
- }
27
-
28
- _compile() {
29
- if (this._colorRenderer && (!this._colorRenderer.getValid())) {
30
- this._colorRenderer.destroy();
31
- this._colorRenderer = null;
32
- }
33
- if (this._colorRendererWithSAO && (!this._colorRendererWithSAO.getValid())) {
34
- this._colorRendererWithSAO.destroy();
35
- this._colorRendererWithSAO = null;
36
- }
37
- if (this._flatColorRenderer && (!this._flatColorRenderer.getValid())) {
38
- this._flatColorRenderer.destroy();
39
- this._flatColorRenderer = null;
40
- }
41
- if (this._flatColorRendererWithSAO && (!this._flatColorRendererWithSAO.getValid())) {
42
- this._flatColorRendererWithSAO.destroy();
43
- this._flatColorRendererWithSAO = null;
44
- }
45
- if (this._colorTextureRenderer && (!this._colorTextureRenderer.getValid())) {
46
- this._colorTextureRenderer.destroy();
47
- this._colorTextureRenderer = null;
48
- }
49
- if (this._colorTextureRendererWithSAO && (!this._colorTextureRendererWithSAO.getValid())) {
50
- this._colorTextureRendererWithSAO.destroy();
51
- this._colorTextureRendererWithSAO = null;
52
- }
53
- if (this._pbrRenderer && (!this._pbrRenderer.getValid())) {
54
- this._pbrRenderer.destroy();
55
- this._pbrRenderer = null;
56
- }
57
- if (this._pbrRendererWithSAO && (!this._pbrRendererWithSAO.getValid())) {
58
- this._pbrRendererWithSAO.destroy();
59
- this._pbrRendererWithSAO = null;
60
- }
61
- if (this._depthRenderer && (!this._depthRenderer.getValid())) {
62
- this._depthRenderer.destroy();
63
- this._depthRenderer = null;
64
- }
65
- if (this._normalsRenderer && (!this._normalsRenderer.getValid())) {
66
- this._normalsRenderer.destroy();
67
- this._normalsRenderer = null;
68
- }
69
- if (this._silhouetteRenderer && (!this._silhouetteRenderer.getValid())) {
70
- this._silhouetteRenderer.destroy();
71
- this._silhouetteRenderer = null;
72
- }
73
- if (this._edgesRenderer && (!this._edgesRenderer.getValid())) {
74
- this._edgesRenderer.destroy();
75
- this._edgesRenderer = null;
76
- }
77
- if (this._edgesColorRenderer && (!this._edgesColorRenderer.getValid())) {
78
- this._edgesColorRenderer.destroy();
79
- this._edgesColorRenderer = null;
80
- }
81
- if (this._pickMeshRenderer && (!this._pickMeshRenderer.getValid())) {
82
- this._pickMeshRenderer.destroy();
83
- this._pickMeshRenderer = null;
84
- }
85
- if (this._pickDepthRenderer && (!this._pickDepthRenderer.getValid())) {
86
- this._pickDepthRenderer.destroy();
87
- this._pickDepthRenderer = null;
88
- }
89
- if (this._pickNormalsRenderer && this._pickNormalsRenderer.getValid() === false) {
90
- this._pickNormalsRenderer.destroy();
91
- this._pickNormalsRenderer = null;
92
- }
93
- if (this._pickNormalsFlatRenderer && this._pickNormalsFlatRenderer.getValid() === false) {
94
- this._pickNormalsFlatRenderer.destroy();
95
- this._pickNormalsFlatRenderer = null;
96
- }
97
- if (this._occlusionRenderer && this._occlusionRenderer.getValid() === false) {
98
- this._occlusionRenderer.destroy();
99
- this._occlusionRenderer = null;
100
- }
101
- if (this._shadowRenderer && (!this._shadowRenderer.getValid())) {
102
- this._shadowRenderer.destroy();
103
- this._shadowRenderer = null;
104
- }
105
- if (this._snapInitRenderer && (!this._snapInitRenderer.getValid())) {
106
- this._snapInitRenderer.destroy();
107
- this._snapInitRenderer = null;
108
- }
109
- if (this._snapRenderer && (!this._snapRenderer.getValid())) {
110
- this._snapRenderer.destroy();
111
- this._snapRenderer = null;
112
- }
113
- }
114
-
115
- eagerCreateRenders() {
116
-
117
- // Pre-initialize certain renderers that would otherwise be lazy-initialised
118
- // on user interaction, such as picking or emphasis, so that there is no delay
119
- // when user first begins interacting with the viewer.
120
-
121
- if (!this._silhouetteRenderer) { // Used for highlighting and selection
122
- this._silhouetteRenderer = new VBOBatchingTrianglesSilhouetteRenderer(this._scene);
123
- }
124
- if (!this._pickMeshRenderer) {
125
- this._pickMeshRenderer = new VBOBatchingTrianglesPickMeshRenderer(this._scene);
126
- }
127
- if (!this._pickDepthRenderer) {
128
- this._pickDepthRenderer = new VBOBatchingTrianglesPickDepthRenderer(this._scene);
129
- }
130
- if (!this._snapInitRenderer) {
131
- this._snapInitRenderer = new VBOBatchingTrianglesSnapInitRenderer(this._scene, false);
132
- }
133
- if (!this._snapRenderer) {
134
- this._snapRenderer = new VBOBatchingTrianglesSnapRenderer(this._scene);
135
- }
136
- }
137
-
138
- get colorRenderer() {
139
- if (!this._colorRenderer) {
140
- this._colorRenderer = new VBOBatchingTrianglesColorRenderer(this._scene, false);
141
- }
142
- return this._colorRenderer;
143
- }
144
-
145
- get colorRendererWithSAO() {
146
- if (!this._colorRendererWithSAO) {
147
- this._colorRendererWithSAO = new VBOBatchingTrianglesColorRenderer(this._scene, true);
148
- }
149
- return this._colorRendererWithSAO;
150
- }
151
-
152
- get flatColorRenderer() {
153
- if (!this._flatColorRenderer) {
154
- this._flatColorRenderer = new VBOBatchingTrianglesFlatColorRenderer(this._scene, false);
155
- }
156
- return this._flatColorRenderer;
157
- }
158
-
159
- get flatColorRendererWithSAO() {
160
- if (!this._flatColorRendererWithSAO) {
161
- this._flatColorRendererWithSAO = new VBOBatchingTrianglesFlatColorRenderer(this._scene, true);
162
- }
163
- return this._flatColorRendererWithSAO;
164
- }
165
-
166
- get colorTextureRenderer() {
167
- if (!this._colorTextureRenderer) {
168
- this._colorTextureRenderer = new VBOBatchingTrianglesColorTextureRenderer(this._scene, false);
169
- }
170
- return this._colorTextureRenderer;
171
- }
172
-
173
- get colorTextureRendererWithSAO() {
174
- if (!this._colorTextureRendererWithSAO) {
175
- this._colorTextureRendererWithSAO = new VBOBatchingTrianglesColorTextureRenderer(this._scene, true);
176
- }
177
- return this._colorTextureRendererWithSAO;
178
- }
179
-
180
- get pbrRenderer() {
181
- if (!this._pbrRenderer) {
182
- this._pbrRenderer = new VBOBatchingTrianglesPBRRenderer(this._scene, false);
183
- }
184
- return this._pbrRenderer;
185
- }
186
-
187
- get pbrRendererWithSAO() {
188
- if (!this._pbrRendererWithSAO) {
189
- this._pbrRendererWithSAO = new VBOBatchingTrianglesPBRRenderer(this._scene, true);
190
- }
191
- return this._pbrRendererWithSAO;
192
- }
193
-
194
- get silhouetteRenderer() {
195
- if (!this._silhouetteRenderer) {
196
- this._silhouetteRenderer = new VBOBatchingTrianglesSilhouetteRenderer(this._scene);
197
- }
198
- return this._silhouetteRenderer;
199
- }
200
-
201
- get depthRenderer() {
202
- if (!this._depthRenderer) {
203
- this._depthRenderer = new VBOBatchingTrianglesDepthRenderer(this._scene);
204
- }
205
- return this._depthRenderer;
206
- }
207
-
208
- get normalsRenderer() {
209
- if (!this._normalsRenderer) {
210
- this._normalsRenderer = new VBOBatchingTrianglesNormalsRenderer(this._scene);
211
- }
212
- return this._normalsRenderer;
213
- }
214
-
215
- get edgesRenderer() {
216
- if (!this._edgesRenderer) {
217
- this._edgesRenderer = new VBOBatchingTrianglesEdgesRenderer(this._scene);
218
- }
219
- return this._edgesRenderer;
220
- }
221
-
222
- get edgesColorRenderer() {
223
- if (!this._edgesColorRenderer) {
224
- this._edgesColorRenderer = new VBOBatchingTrianglesEdgesColorRenderer(this._scene);
225
- }
226
- return this._edgesColorRenderer;
227
- }
228
-
229
- get pickMeshRenderer() {
230
- if (!this._pickMeshRenderer) {
231
- this._pickMeshRenderer = new VBOBatchingTrianglesPickMeshRenderer(this._scene);
232
- }
233
- return this._pickMeshRenderer;
234
- }
235
-
236
- get pickNormalsRenderer() {
237
- if (!this._pickNormalsRenderer) {
238
- this._pickNormalsRenderer = new VBOBatchingTrianglesPickNormalsRenderer(this._scene);
239
- }
240
- return this._pickNormalsRenderer;
241
- }
242
-
243
- get pickNormalsFlatRenderer() {
244
- if (!this._pickNormalsFlatRenderer) {
245
- this._pickNormalsFlatRenderer = new VBOBatchingTrianglesPickNormalsFlatRenderer(this._scene);
246
- }
247
- return this._pickNormalsFlatRenderer;
248
- }
249
-
250
- get pickDepthRenderer() {
251
- if (!this._pickDepthRenderer) {
252
- this._pickDepthRenderer = new VBOBatchingTrianglesPickDepthRenderer(this._scene);
253
- }
254
- return this._pickDepthRenderer;
255
- }
256
-
257
- get occlusionRenderer() {
258
- if (!this._occlusionRenderer) {
259
- this._occlusionRenderer = new VBOBatchingTrianglesOcclusionRenderer(this._scene);
260
- }
261
- return this._occlusionRenderer;
262
- }
263
-
264
- get shadowRenderer() {
265
- if (!this._shadowRenderer) {
266
- this._shadowRenderer = new VBOBatchingTrianglesShadowRenderer(this._scene);
267
- }
268
- return this._shadowRenderer;
269
- }
270
-
271
- get snapRenderer() {
272
- if (!this._snapRenderer) {
273
- this._snapRenderer = new VBOBatchingTrianglesSnapRenderer(this._scene);
274
- }
275
- return this._snapRenderer;
276
- }
277
-
278
- get snapInitRenderer() {
279
- if (!this._snapInitRenderer) {
280
- this._snapInitRenderer = new VBOBatchingTrianglesSnapInitRenderer(this._scene);
281
- }
282
- return this._snapInitRenderer;
283
- }
284
-
285
- _destroy() {
286
- if (this._colorRenderer) {
287
- this._colorRenderer.destroy();
288
- }
289
- if (this._colorRendererWithSAO) {
290
- this._colorRendererWithSAO.destroy();
291
- }
292
- if (this._flatColorRenderer) {
293
- this._flatColorRenderer.destroy();
294
- }
295
- if (this._flatColorRendererWithSAO) {
296
- this._flatColorRendererWithSAO.destroy();
297
- }
298
- if (this._colorTextureRenderer) {
299
- this._colorTextureRenderer.destroy();
300
- }
301
- if (this._colorTextureRendererWithSAO) {
302
- this._colorTextureRendererWithSAO.destroy();
303
- }
304
- if (this._pbrRenderer) {
305
- this._pbrRenderer.destroy();
306
- }
307
- if (this._pbrRendererWithSAO) {
308
- this._pbrRendererWithSAO.destroy();
309
- }
310
- if (this._depthRenderer) {
311
- this._depthRenderer.destroy();
312
- }
313
- if (this._normalsRenderer) {
314
- this._normalsRenderer.destroy();
315
- }
316
- if (this._silhouetteRenderer) {
317
- this._silhouetteRenderer.destroy();
318
- }
319
- if (this._edgesRenderer) {
320
- this._edgesRenderer.destroy();
321
- }
322
- if (this._edgesColorRenderer) {
323
- this._edgesColorRenderer.destroy();
324
- }
325
- if (this._pickMeshRenderer) {
326
- this._pickMeshRenderer.destroy();
327
- }
328
- if (this._pickDepthRenderer) {
329
- this._pickDepthRenderer.destroy();
330
- }
331
- if (this._pickNormalsRenderer) {
332
- this._pickNormalsRenderer.destroy();
333
- }
334
- if (this._pickNormalsFlatRenderer) {
335
- this._pickNormalsFlatRenderer.destroy();
336
- }
337
- if (this._occlusionRenderer) {
338
- this._occlusionRenderer.destroy();
339
- }
340
- if (this._shadowRenderer) {
341
- this._shadowRenderer.destroy();
342
- }
343
- if (this._snapInitRenderer) {
344
- this._snapInitRenderer.destroy();
345
- }
346
- if (this._snapRenderer) {
347
- this._snapRenderer.destroy();
348
- }
349
- }
350
- }
351
-
352
- const cachdRenderers = {};
353
-
354
- /**
355
- * @private
356
- */
357
- export function getRenderers(scene) {
358
- const sceneId = scene.id;
359
- let batchingRenderers = cachdRenderers[sceneId];
360
- if (!batchingRenderers) {
361
- batchingRenderers = new VBOBatchingTrianglesRenderers(scene);
362
- cachdRenderers[sceneId] = batchingRenderers;
363
- batchingRenderers._compile();
364
- batchingRenderers.eagerCreateRenders();
365
- scene.on("compile", () => {
366
- batchingRenderers._compile();
367
- batchingRenderers.eagerCreateRenders();
368
- });
369
- scene.on("destroyed", () => {
370
- delete cachdRenderers[sceneId];
371
- batchingRenderers._destroy();
372
- });
373
- }
374
- return batchingRenderers;
375
- }
@@ -1,107 +0,0 @@
1
- import {VBOBatchingTrianglesRenderer} from "./VBOBatchingTrianglesRenderer.js";
2
-
3
- /**
4
- * Renders BatchingLayer fragment depths to a shadow map.
5
- *
6
- * @private
7
- */
8
- export class VBOBatchingTrianglesShadowRenderer extends VBOBatchingTrianglesRenderer {
9
-
10
- _buildVertexShader() {
11
- const scene = this._scene;
12
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
13
- const src = [];
14
- src.push("#version 300 es");
15
- src.push("// Batched geometry shadow vertex shader");
16
- src.push("in vec3 position;");
17
- if (scene.entityOffsetsEnabled) {
18
- src.push("in vec3 offset;");
19
- }
20
- src.push("in vec4 color;");
21
- src.push("in float flags;");
22
- src.push("uniform mat4 shadowViewMatrix;");
23
- src.push("uniform mat4 shadowProjMatrix;");
24
-
25
- this._addMatricesUniformBlockLines(src);
26
-
27
- if (clipping) {
28
- src.push("out vec4 vWorldPosition;");
29
- src.push("out float vFlags;");
30
- }
31
- src.push("out vec4 vViewPosition;");
32
- src.push("out vec4 outColor;");
33
- src.push("void main(void) {");
34
- src.push(` int colorFlag = int(flags) & 0xF;`);
35
- src.push(" bool visible = (colorFlag > 0);");
36
- src.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);");
37
- src.push(" if (!visible || transparent) {");
38
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
39
- src.push(" } else {");
40
- src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
41
- if (scene.entityOffsetsEnabled) {
42
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
43
- }
44
- src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");
45
- if (clipping) {
46
- src.push(" vWorldPosition = worldPosition;");
47
- src.push(" vFlags = flags;");
48
- }
49
- src.push(" vViewPosition = viewPosition;");
50
- src.push(" gl_Position = shadowProjMatrix * viewPosition;");
51
- src.push(" }");
52
- src.push("}");
53
- return src;
54
- }
55
-
56
- _buildFragmentShader() {
57
- const scene = this._scene;
58
- const sectionPlanesState = scene._sectionPlanesState;
59
- const clipping = (sectionPlanesState.getNumAllocatedSectionPlanes() > 0);
60
- const src = [];
61
- src.push("#version 300 es");
62
- src.push("// Batched geometry shadow fragment shader");
63
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
64
- src.push("precision highp float;");
65
- src.push("precision highp int;");
66
- src.push("#else");
67
- src.push("precision mediump float;");
68
- src.push("precision mediump int;");
69
- src.push("#endif");
70
- if (clipping) {
71
- src.push("in vec4 vWorldPosition;");
72
- src.push("in float vFlags;");
73
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
74
- src.push("uniform bool sectionPlaneActive" + i + ";");
75
- src.push("uniform vec3 sectionPlanePos" + i + ";");
76
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
77
- }
78
- }
79
- src.push("in vec4 vViewPosition;");
80
-
81
- src.push("vec4 encodeFloat( const in float v ) {");
82
- src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");
83
- src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");
84
- src.push(" vec4 comp = fract(v * bitShift);");
85
- src.push(" comp -= comp.xxyz * bitMask;");
86
- src.push(" return comp;");
87
- src.push("}");
88
- src.push("out vec4 outColor;");
89
- src.push("void main(void) {");
90
- if (clipping) {
91
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
92
- src.push(" if (clippable) {");
93
- src.push(" float dist = 0.0;");
94
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
95
- src.push(" if (sectionPlaneActive" + i + ") {");
96
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
97
- src.push(" }");
98
- }
99
- src.push(" if (dist > 0.0) { discard; }");
100
- src.push(" }");
101
- }
102
- src.push(" outColor = encodeFloat( gl_FragCoord.z); ");
103
- src.push("}");
104
- return src;
105
- }
106
- }
107
-
@@ -1,136 +0,0 @@
1
- import {VBOBatchingTrianglesRenderer} from "./VBOBatchingTrianglesRenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
- export class VBOBatchingTrianglesSilhouetteRenderer extends VBOBatchingTrianglesRenderer {
7
-
8
- drawLayer(frameCtx, batchingLayer, renderPass) {
9
- super.drawLayer(frameCtx, batchingLayer, renderPass, { colorUniform: true });
10
- }
11
-
12
- _buildVertexShader() {
13
-
14
- const scene = this._scene;
15
- const sectionPlanesState = scene._sectionPlanesState;
16
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
17
-
18
- const src = [];
19
- src.push("#version 300 es");
20
- src.push("// Triangles batching silhouette vertex shader");
21
-
22
- src.push("uniform int renderPass;");
23
-
24
- src.push("in vec3 position;");
25
- if (scene.entityOffsetsEnabled) {
26
- src.push("in vec3 offset;");
27
- }
28
- src.push("in float flags;");
29
- src.push("in vec4 color;");
30
-
31
- this._addMatricesUniformBlockLines(src);
32
-
33
- src.push("uniform vec4 silhouetteColor;");
34
-
35
- if (scene.logarithmicDepthBufferEnabled) {
36
- src.push("uniform float logDepthBufFC;");
37
- src.push("out float vFragDepth;");
38
- src.push("bool isPerspectiveMatrix(mat4 m) {");
39
- src.push(" return (m[2][3] == - 1.0);");
40
- src.push("}");
41
- src.push("out float isPerspective;");
42
- }
43
-
44
- if (clipping) {
45
- src.push("out vec4 vWorldPosition;");
46
- src.push("out float vFlags;");
47
- }
48
-
49
- src.push("out vec4 vColor;");
50
-
51
- src.push("void main(void) {");
52
-
53
- // silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
54
- // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
55
-
56
- src.push(`int silhouetteFlag = int(flags) >> 4 & 0xF;`);
57
- src.push(`if (silhouetteFlag != renderPass) {`);
58
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
59
- src.push("} else {");
60
-
61
- src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
62
- if (scene.entityOffsetsEnabled) {
63
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
64
- }
65
- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
66
- if (clipping) {
67
- src.push("vWorldPosition = worldPosition;");
68
- src.push("vFlags = flags;");
69
- }
70
- src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");
71
- src.push("vec4 clipPos = projMatrix * viewPosition;");
72
- if (scene.logarithmicDepthBufferEnabled) {
73
- src.push("vFragDepth = 1.0 + clipPos.w;");
74
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
75
- }
76
- src.push("gl_Position = clipPos;");
77
- src.push("}");
78
- src.push("}");
79
- return src;
80
- }
81
-
82
- _buildFragmentShader() {
83
- const scene = this._scene;
84
- const sectionPlanesState = scene._sectionPlanesState;
85
- let i;
86
- let len;
87
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
88
- const src = [];
89
- src.push("#version 300 es");
90
- src.push("// Triangles batching silhouette fragment shader");
91
-
92
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
93
- src.push("precision highp float;");
94
- src.push("precision highp int;");
95
- src.push("#else");
96
- src.push("precision mediump float;");
97
- src.push("precision mediump int;");
98
- src.push("#endif");
99
- if (scene.logarithmicDepthBufferEnabled) {
100
- src.push("in float isPerspective;");
101
- src.push("uniform float logDepthBufFC;");
102
- src.push("in float vFragDepth;");
103
- }
104
- if (clipping) {
105
- src.push("in vec4 vWorldPosition;");
106
- src.push("in float vFlags;");
107
- for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
108
- src.push("uniform bool sectionPlaneActive" + i + ";");
109
- src.push("uniform vec3 sectionPlanePos" + i + ";");
110
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
111
- }
112
- }
113
- src.push("in vec4 vColor;");
114
- src.push("out vec4 outColor;");
115
- src.push("void main(void) {");
116
- if (clipping) {
117
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
118
- src.push(" if (clippable) {");
119
- src.push(" float dist = 0.0;");
120
- for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
121
- src.push("if (sectionPlaneActive" + i + ") {");
122
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
123
- src.push("}");
124
- }
125
- src.push(" if (dist > 0.0) { discard; }");
126
- src.push("}");
127
- }
128
- if (scene.logarithmicDepthBufferEnabled) {
129
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
130
- }
131
- src.push("outColor = vColor;");
132
- src.push("}");
133
- return src;
134
- }
135
- }
136
-