@xeokit/xeokit-sdk 2.5.2-beta-11 → 2.5.2-beta-13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +146 -132
- package/dist/xeokit-sdk.es.js +146 -132
- package/dist/xeokit-sdk.es5.js +84 -84
- package/dist/xeokit-sdk.min.cjs.js +1 -1
- package/dist/xeokit-sdk.min.es.js +1 -1
- package/dist/xeokit-sdk.min.es5.js +1 -1
- package/package.json +1 -1
- package/src/viewer/scene/model/SceneModel.js +1 -1
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1 -1
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1 -1
- package/src/viewer/scene/webgl/Renderer.js +20 -19
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorRenderer.js +0 -238
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorTextureRenderer.js +0 -270
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesEdgesColorRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesEdgesRenderer.js +0 -133
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesFlatColorRenderer.js +0 -235
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesRenderer.js +0 -33
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesRenderers.js +0 -375
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSilhouetteRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSnapInitRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSnapRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOSceneModelTriangleBatchingEdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorRenderer.js +0 -253
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorTextureRenderer.js +0 -278
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesColorRenderer.js +0 -132
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesRenderer.js +0 -134
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatColorRenderer.js +0 -244
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesRenderers.js +0 -376
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSilhouetteRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSnapInitRenderer.js +0 -342
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSnapRenderer.js +0 -325
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingEdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingRenderer.js +0 -29
package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesRenderers.js
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import {VBOInstancingTrianglesColorRenderer} from "./VBOInstancingTrianglesColorRenderer.js";
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import {VBOInstancingTrianglesFlatColorRenderer} from "./VBOInstancingTrianglesFlatColorRenderer.js";
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import {VBOInstancingTrianglesSilhouetteRenderer} from "./VBOInstancingTrianglesSilhouetteRenderer.js";
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import {VBOInstancingTrianglesEdgesRenderer} from "./VBOInstancingTrianglesEdgesRenderer.js";
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import {VBOInstancingTrianglesEdgesColorRenderer} from "./VBOInstancingTrianglesEdgesColorRenderer.js";
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import {VBOInstancingTrianglesPickMeshRenderer} from "./VBOInstancingTrianglesPickMeshRenderer.js";
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import {VBOInstancingTrianglesPickDepthRenderer} from "./VBOInstancingTrianglesPickDepthRenderer.js";
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import {VBOInstancingTrianglesPickNormalsRenderer} from "./VBOInstancingTrianglesPickNormalsRenderer.js";
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import {VBOInstancingTrianglesOcclusionRenderer} from "./VBOInstancingTrianglesOcclusionRenderer.js";
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import {VBOInstancingTrianglesDepthRenderer} from "./VBOInstancingTrianglesDepthRenderer.js";
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import {VBOInstancingTrianglesNormalsRenderer} from "./VBOInstancingTrianglesNormalsRenderer.js";
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import {VBOInstancingTrianglesShadowRenderer} from "./VBOInstancingTrianglesShadowRenderer.js";
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import {VBOInstancingTrianglesPBRRenderer} from "./VBOInstancingTrianglesPBRRenderer.js";
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import {VBOInstancingTrianglesPickNormalsFlatRenderer} from "./VBOInstancingTrianglesPickNormalsFlatRenderer.js";
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import {VBOInstancingTrianglesColorTextureRenderer} from "./VBOInstancingTrianglesColorTextureRenderer.js";
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import {VBOInstancingTrianglesSnapInitRenderer} from "./VBOInstancingTrianglesSnapInitRenderer.js";
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import {VBOInstancingTrianglesSnapRenderer} from "./VBOInstancingTrianglesSnapRenderer.js";
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/**
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* @private
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*/
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class VBOInstancingTrianglesRenderers {
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constructor(scene) {
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this._scene = scene;
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}
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_compile() {
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if (this._colorRenderer && (!this._colorRenderer.getValid())) {
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this._colorRenderer.destroy();
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this._colorRenderer = null;
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}
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if (this._colorRendererWithSAO && (!this._colorRendererWithSAO.getValid())) {
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this._colorRendererWithSAO.destroy();
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this._colorRendererWithSAO = null;
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}
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if (this._flatColorRenderer && (!this._flatColorRenderer.getValid())) {
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this._flatColorRenderer.destroy();
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this._flatColorRenderer = null;
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}
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if (this._flatColorRendererWithSAO && (!this._flatColorRendererWithSAO.getValid())) {
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this._flatColorRendererWithSAO.destroy();
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this._flatColorRendererWithSAO = null;
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}
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if (this._pbrRenderer && (!this._pbrRenderer.getValid())) {
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this._pbrRenderer.destroy();
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this._pbrRenderer = null;
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}
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if (this._pbrRendererWithSAO && (!this._pbrRendererWithSAO.getValid())) {
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this._pbrRendererWithSAO.destroy();
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this._pbrRendererWithSAO = null;
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}
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if (this._colorTextureRenderer && (!this._colorTextureRenderer.getValid())) {
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this._colorTextureRenderer.destroy();
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this._colorTextureRenderer = null;
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}
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if (this._colorTextureRendererWithSAO && (!this._colorTextureRendererWithSAO.getValid())) {
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this._colorTextureRendererWithSAO.destroy();
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this._colorTextureRendererWithSAO = null;
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}
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if (this._depthRenderer && (!this._depthRenderer.getValid())) {
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this._depthRenderer.destroy();
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this._depthRenderer = null;
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}
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if (this._normalsRenderer && (!this._normalsRenderer.getValid())) {
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this._normalsRenderer.destroy();
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this._normalsRenderer = null;
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}
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if (this._silhouetteRenderer && (!this._silhouetteRenderer.getValid())) {
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this._silhouetteRenderer.destroy();
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this._silhouetteRenderer = null;
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}
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if (this._edgesRenderer && (!this._edgesRenderer.getValid())) {
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this._edgesRenderer.destroy();
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this._edgesRenderer = null;
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}
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if (this._edgesColorRenderer && (!this._edgesColorRenderer.getValid())) {
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this._edgesColorRenderer.destroy();
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this._edgesColorRenderer = null;
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}
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if (this._pickMeshRenderer && (!this._pickMeshRenderer.getValid())) {
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this._pickMeshRenderer.destroy();
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this._pickMeshRenderer = null;
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}
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if (this._pickDepthRenderer && (!this._pickDepthRenderer.getValid())) {
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this._pickDepthRenderer.destroy();
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this._pickDepthRenderer = null;
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}
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if (this._pickNormalsRenderer && this._pickNormalsRenderer.getValid() === false) {
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this._pickNormalsRenderer.destroy();
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this._pickNormalsRenderer = null;
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}
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if (this._pickNormalsFlatRenderer && (!this._pickNormalsFlatRenderer.getValid())) {
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this._pickNormalsFlatRenderer.destroy();
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this._pickNormalsFlatRenderer = null;
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}
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if (this._occlusionRenderer && this._occlusionRenderer.getValid() === false) {
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this._occlusionRenderer.destroy();
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this._occlusionRenderer = null;
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}
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if (this._shadowRenderer && (!this._shadowRenderer.getValid())) {
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this._shadowRenderer.destroy();
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this._shadowRenderer = null;
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}
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if (this._snapInitRenderer && (!this._snapInitRenderer.getValid())) {
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this._snapInitRenderer.destroy();
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this._snapInitRenderer = null;
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}
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if (this._snapRenderer && (!this._snapRenderer.getValid())) {
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this._snapRenderer.destroy();
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this._snapRenderer = null;
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}
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}
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eagerCreateRenders() {
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// Pre-initialize certain renderers that would otherwise be lazy-initialised
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// on user interaction, such as picking or emphasis, so that there is no delay
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// when user first begins interacting with the viewer.
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if (!this._silhouetteRenderer) { // Used for highlighting and selection
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this._silhouetteRenderer = new VBOInstancingTrianglesSilhouetteRenderer(this._scene);
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}
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if (!this._pickMeshRenderer) {
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this._pickMeshRenderer = new VBOInstancingTrianglesPickMeshRenderer(this._scene);
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}
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if (!this._pickDepthRenderer) {
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this._pickDepthRenderer = new VBOInstancingTrianglesPickDepthRenderer(this._scene);
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}
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if (!this._snapInitRenderer) {
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this._snapInitRenderer = new VBOInstancingTrianglesSnapInitRenderer(this._scene, false);
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}
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if (!this._snapRenderer) {
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this._snapRenderer = new VBOInstancingTrianglesSnapRenderer(this._scene);
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}
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}
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get colorRenderer() {
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if (!this._colorRenderer) {
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this._colorRenderer = new VBOInstancingTrianglesColorRenderer(this._scene, false);
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}
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return this._colorRenderer;
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}
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get colorRendererWithSAO() {
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if (!this._colorRendererWithSAO) {
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this._colorRendererWithSAO = new VBOInstancingTrianglesColorRenderer(this._scene, true);
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}
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return this._colorRendererWithSAO;
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}
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get flatColorRenderer() {
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if (!this._flatColorRenderer) {
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this._flatColorRenderer = new VBOInstancingTrianglesFlatColorRenderer(this._scene, false);
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}
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return this._flatColorRenderer;
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}
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get flatColorRendererWithSAO() {
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if (!this._flatColorRendererWithSAO) {
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this._flatColorRendererWithSAO = new VBOInstancingTrianglesFlatColorRenderer(this._scene, true);
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}
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return this._flatColorRendererWithSAO;
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}
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get pbrRenderer() {
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if (!this._pbrRenderer) {
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this._pbrRenderer = new VBOInstancingTrianglesPBRRenderer(this._scene, false);
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}
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return this._pbrRenderer;
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}
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get pbrRendererWithSAO() {
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if (!this._pbrRendererWithSAO) {
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this._pbrRendererWithSAO = new VBOInstancingTrianglesPBRRenderer(this._scene, true);
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}
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return this._pbrRendererWithSAO;
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}
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get colorTextureRenderer() {
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if (!this._colorTextureRenderer) {
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this._colorTextureRenderer = new VBOInstancingTrianglesColorTextureRenderer(this._scene, false);
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}
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return this._colorTextureRenderer;
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}
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get colorTextureRendererWithSAO() {
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if (!this._colorTextureRendererWithSAO) {
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this._colorTextureRendererWithSAO = new VBOInstancingTrianglesColorTextureRenderer(this._scene, true);
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}
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return this._colorTextureRendererWithSAO;
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}
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get silhouetteRenderer() {
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if (!this._silhouetteRenderer) {
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this._silhouetteRenderer = new VBOInstancingTrianglesSilhouetteRenderer(this._scene);
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}
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return this._silhouetteRenderer;
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}
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get depthRenderer() {
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if (!this._depthRenderer) {
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this._depthRenderer = new VBOInstancingTrianglesDepthRenderer(this._scene);
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}
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return this._depthRenderer;
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}
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get normalsRenderer() {
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if (!this._normalsRenderer) {
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this._normalsRenderer = new VBOInstancingTrianglesNormalsRenderer(this._scene);
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}
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return this._normalsRenderer;
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}
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get edgesRenderer() {
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if (!this._edgesRenderer) {
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this._edgesRenderer = new VBOInstancingTrianglesEdgesRenderer(this._scene);
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}
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return this._edgesRenderer;
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}
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get edgesColorRenderer() {
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if (!this._edgesColorRenderer) {
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this._edgesColorRenderer = new VBOInstancingTrianglesEdgesColorRenderer(this._scene);
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}
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return this._edgesColorRenderer;
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}
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get pickMeshRenderer() {
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if (!this._pickMeshRenderer) {
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this._pickMeshRenderer = new VBOInstancingTrianglesPickMeshRenderer(this._scene);
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}
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return this._pickMeshRenderer;
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}
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get pickNormalsRenderer() {
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if (!this._pickNormalsRenderer) {
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this._pickNormalsRenderer = new VBOInstancingTrianglesPickNormalsRenderer(this._scene);
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}
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return this._pickNormalsRenderer;
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}
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get pickNormalsFlatRenderer() {
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if (!this._pickNormalsFlatRenderer) {
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this._pickNormalsFlatRenderer = new VBOInstancingTrianglesPickNormalsFlatRenderer(this._scene);
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}
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return this._pickNormalsFlatRenderer;
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}
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get pickDepthRenderer() {
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if (!this._pickDepthRenderer) {
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this._pickDepthRenderer = new VBOInstancingTrianglesPickDepthRenderer(this._scene);
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}
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return this._pickDepthRenderer;
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}
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get occlusionRenderer() {
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if (!this._occlusionRenderer) {
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this._occlusionRenderer = new VBOInstancingTrianglesOcclusionRenderer(this._scene);
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}
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return this._occlusionRenderer;
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}
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get shadowRenderer() {
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if (!this._shadowRenderer) {
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this._shadowRenderer = new VBOInstancingTrianglesShadowRenderer(this._scene);
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}
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return this._shadowRenderer;
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}
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get snapInitRenderer() {
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if (!this._snapInitRenderer) {
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this._snapInitRenderer = new VBOInstancingTrianglesSnapInitRenderer(this._scene, false);
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}
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return this._snapInitRenderer;
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|
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}
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get snapRenderer() {
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if (!this._snapRenderer) {
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this._snapRenderer = new VBOInstancingTrianglesSnapRenderer(this._scene);
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|
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}
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|
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return this._snapRenderer;
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|
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}
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_destroy() {
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if (this._colorRenderer) {
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this._colorRenderer.destroy();
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}
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|
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if (this._colorRendererWithSAO) {
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this._colorRendererWithSAO.destroy();
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|
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}
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if (this._flatColorRenderer) {
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293
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this._flatColorRenderer.destroy();
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}
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295
|
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if (this._flatColorRendererWithSAO) {
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|
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this._flatColorRendererWithSAO.destroy();
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|
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}
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if (this._pbrRenderer) {
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|
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this._pbrRenderer.destroy();
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|
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}
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301
|
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if (this._pbrRendererWithSAO) {
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|
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this._pbrRendererWithSAO.destroy();
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}
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|
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if (this._colorTextureRenderer) {
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305
|
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this._colorTextureRenderer.destroy();
|
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306
|
-
}
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307
|
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if (this._colorTextureRendererWithSAO) {
|
|
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|
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this._colorTextureRendererWithSAO.destroy();
|
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|
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}
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310
|
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if (this._depthRenderer) {
|
|
311
|
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this._depthRenderer.destroy();
|
|
312
|
-
}
|
|
313
|
-
if (this._normalsRenderer) {
|
|
314
|
-
this._normalsRenderer.destroy();
|
|
315
|
-
}
|
|
316
|
-
if (this._silhouetteRenderer) {
|
|
317
|
-
this._silhouetteRenderer.destroy();
|
|
318
|
-
}
|
|
319
|
-
if (this._edgesRenderer) {
|
|
320
|
-
this._edgesRenderer.destroy();
|
|
321
|
-
}
|
|
322
|
-
if (this._edgesColorRenderer) {
|
|
323
|
-
this._edgesColorRenderer.destroy();
|
|
324
|
-
}
|
|
325
|
-
if (this._pickMeshRenderer) {
|
|
326
|
-
this._pickMeshRenderer.destroy();
|
|
327
|
-
}
|
|
328
|
-
if (this._pickDepthRenderer) {
|
|
329
|
-
this._pickDepthRenderer.destroy();
|
|
330
|
-
}
|
|
331
|
-
if (this._pickNormalsRenderer) {
|
|
332
|
-
this._pickNormalsRenderer.destroy();
|
|
333
|
-
}
|
|
334
|
-
if (this._pickNormalsFlatRenderer) {
|
|
335
|
-
this._pickNormalsFlatRenderer.destroy();
|
|
336
|
-
}
|
|
337
|
-
if (this._occlusionRenderer) {
|
|
338
|
-
this._occlusionRenderer.destroy();
|
|
339
|
-
}
|
|
340
|
-
if (this._shadowRenderer) {
|
|
341
|
-
this._shadowRenderer.destroy();
|
|
342
|
-
}
|
|
343
|
-
if (this._snapInitRenderer) {
|
|
344
|
-
this._snapInitRenderer.destroy();
|
|
345
|
-
}
|
|
346
|
-
if (this._snapRenderer) {
|
|
347
|
-
this._snapRenderer.destroy();
|
|
348
|
-
}
|
|
349
|
-
}
|
|
350
|
-
}
|
|
351
|
-
|
|
352
|
-
const cachedRenderers = {};
|
|
353
|
-
|
|
354
|
-
/**
|
|
355
|
-
* @private
|
|
356
|
-
*/
|
|
357
|
-
export function getRenderers(scene) {
|
|
358
|
-
const sceneId = scene.id;
|
|
359
|
-
let instancingRenderers = cachedRenderers[sceneId];
|
|
360
|
-
if (!instancingRenderers) {
|
|
361
|
-
instancingRenderers = new VBOInstancingTrianglesRenderers(scene);
|
|
362
|
-
cachedRenderers[sceneId] = instancingRenderers;
|
|
363
|
-
instancingRenderers._compile();
|
|
364
|
-
instancingRenderers.eagerCreateRenders();
|
|
365
|
-
scene.on("compile", () => {
|
|
366
|
-
instancingRenderers._compile();
|
|
367
|
-
instancingRenderers.eagerCreateRenders();
|
|
368
|
-
});
|
|
369
|
-
scene.on("destroyed", () => {
|
|
370
|
-
delete cachedRenderers[sceneId];
|
|
371
|
-
instancingRenderers._destroy();
|
|
372
|
-
});
|
|
373
|
-
}
|
|
374
|
-
return instancingRenderers;
|
|
375
|
-
}
|
|
376
|
-
|
|
@@ -1,113 +0,0 @@
|
|
|
1
|
-
import {VBOSceneModelTriangleInstancingRenderer} from "./VBOSceneModelTriangleInstancingRenderer.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Renders InstancingLayer fragment depths to a shadow map.
|
|
5
|
-
*
|
|
6
|
-
* @private
|
|
7
|
-
*/
|
|
8
|
-
export class VBOInstancingTrianglesShadowRenderer extends VBOSceneModelTriangleInstancingRenderer {
|
|
9
|
-
|
|
10
|
-
_buildVertexShader() {
|
|
11
|
-
const scene = this._scene;
|
|
12
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
13
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
14
|
-
const src = [];
|
|
15
|
-
src.push("#version 300 es");
|
|
16
|
-
src.push("// Instancing geometry shadow drawing vertex shader");
|
|
17
|
-
src.push("in vec3 position;");
|
|
18
|
-
if (scene.entityOffsetsEnabled) {
|
|
19
|
-
src.push("in vec3 offset;");
|
|
20
|
-
}
|
|
21
|
-
src.push("in vec4 color;");
|
|
22
|
-
src.push("in float flags;");
|
|
23
|
-
src.push("in vec4 modelMatrixCol0;");
|
|
24
|
-
src.push("in vec4 modelMatrixCol1;");
|
|
25
|
-
src.push("in vec4 modelMatrixCol2;");
|
|
26
|
-
src.push("uniform mat4 shadowViewMatrix;");
|
|
27
|
-
src.push("uniform mat4 shadowProjMatrix;");
|
|
28
|
-
|
|
29
|
-
this._addMatricesUniformBlockLines(src);
|
|
30
|
-
|
|
31
|
-
if (clipping) {
|
|
32
|
-
src.push("out vec4 vWorldPosition;");
|
|
33
|
-
src.push("out float vFlags;");
|
|
34
|
-
}
|
|
35
|
-
src.push("void main(void) {");
|
|
36
|
-
src.push(`int colorFlag = int(flags) & 0xF;`);
|
|
37
|
-
src.push("bool visible = (colorFlag > 0);");
|
|
38
|
-
src.push("bool transparent = ((float(color.a) / 255.0) < 1.0);");
|
|
39
|
-
src.push(`if (!visible || transparent) {`);
|
|
40
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
41
|
-
src.push("} else {");
|
|
42
|
-
src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
|
|
43
|
-
src.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
|
|
44
|
-
if (scene.entityOffsetsEnabled) {
|
|
45
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
46
|
-
}
|
|
47
|
-
src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");
|
|
48
|
-
|
|
49
|
-
if (clipping) {
|
|
50
|
-
src.push("vWorldPosition = worldPosition;");
|
|
51
|
-
src.push("vFlags = flags;");
|
|
52
|
-
}
|
|
53
|
-
src.push(" gl_Position = shadowProjMatrix * viewPosition;");
|
|
54
|
-
src.push("}");
|
|
55
|
-
src.push("}");
|
|
56
|
-
return src;
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
_buildFragmentShader() {
|
|
60
|
-
const scene = this._scene;
|
|
61
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
62
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
63
|
-
const src = [];
|
|
64
|
-
src.push("#version 300 es");
|
|
65
|
-
src.push("// Instancing geometry depth drawing fragment shader");
|
|
66
|
-
|
|
67
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
68
|
-
src.push("precision highp float;");
|
|
69
|
-
src.push("precision highp int;");
|
|
70
|
-
src.push("#else");
|
|
71
|
-
src.push("precision mediump float;");
|
|
72
|
-
src.push("precision mediump int;");
|
|
73
|
-
src.push("#endif");
|
|
74
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
75
|
-
src.push("uniform float logDepthBufFC;");
|
|
76
|
-
src.push("in float vFragDepth;");
|
|
77
|
-
}
|
|
78
|
-
if (clipping) {
|
|
79
|
-
src.push("in vec4 vWorldPosition;");
|
|
80
|
-
src.push("in float vFlags;");
|
|
81
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
82
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
83
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
84
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
85
|
-
}
|
|
86
|
-
}
|
|
87
|
-
src.push("in vec3 vViewNormal;");
|
|
88
|
-
src.push("vec3 packNormalToRGB( const in vec3 normal ) {");
|
|
89
|
-
src.push(" return normalize( normal ) * 0.5 + 0.5;");
|
|
90
|
-
src.push("}");
|
|
91
|
-
src.push("out vec4 outColor;");
|
|
92
|
-
src.push("void main(void) {");
|
|
93
|
-
if (clipping) {
|
|
94
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
95
|
-
src.push(" if (clippable) {");
|
|
96
|
-
src.push(" float dist = 0.0;");
|
|
97
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
98
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
99
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
100
|
-
src.push("}");
|
|
101
|
-
}
|
|
102
|
-
src.push("if (dist > 0.0) { discard; }");
|
|
103
|
-
src.push("}");
|
|
104
|
-
}
|
|
105
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
106
|
-
src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
107
|
-
}
|
|
108
|
-
src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");
|
|
109
|
-
src.push("}");
|
|
110
|
-
return src;
|
|
111
|
-
}
|
|
112
|
-
}
|
|
113
|
-
|
|
@@ -1,139 +0,0 @@
|
|
|
1
|
-
import {VBOSceneModelTriangleInstancingRenderer} from "./VBOSceneModelTriangleInstancingRenderer.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* @private
|
|
5
|
-
*/
|
|
6
|
-
export class VBOInstancingTrianglesSilhouetteRenderer extends VBOSceneModelTriangleInstancingRenderer {
|
|
7
|
-
|
|
8
|
-
drawLayer(frameCtx, instancingLayer, renderPass) {
|
|
9
|
-
// TODO color uniform true ???
|
|
10
|
-
super.drawLayer(frameCtx, instancingLayer, renderPass, { colorUniform: true });
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
_buildVertexShader() {
|
|
14
|
-
const scene = this._scene;
|
|
15
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
16
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
17
|
-
const src = [];
|
|
18
|
-
src.push("#version 300 es");
|
|
19
|
-
src.push("// Instancing silhouette vertex shader");
|
|
20
|
-
|
|
21
|
-
src.push("uniform int renderPass;");
|
|
22
|
-
|
|
23
|
-
src.push("in vec3 position;");
|
|
24
|
-
if (scene.entityOffsetsEnabled) {
|
|
25
|
-
src.push("in vec3 offset;");
|
|
26
|
-
}
|
|
27
|
-
src.push("in float flags;");
|
|
28
|
-
src.push("in vec4 color;");
|
|
29
|
-
|
|
30
|
-
src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
|
|
31
|
-
src.push("in vec4 modelMatrixCol1;");
|
|
32
|
-
src.push("in vec4 modelMatrixCol2;");
|
|
33
|
-
|
|
34
|
-
this._addMatricesUniformBlockLines(src);
|
|
35
|
-
|
|
36
|
-
src.push("uniform vec4 silhouetteColor;");
|
|
37
|
-
|
|
38
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
39
|
-
src.push("uniform float logDepthBufFC;");
|
|
40
|
-
src.push("out float vFragDepth;");
|
|
41
|
-
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
42
|
-
src.push(" return (m[2][3] == - 1.0);");
|
|
43
|
-
src.push("}");
|
|
44
|
-
src.push("out float isPerspective;");
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
if (clipping) {
|
|
48
|
-
src.push("out vec4 vWorldPosition;");
|
|
49
|
-
src.push("out float vFlags;");
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
src.push("out vec4 vColor;");
|
|
53
|
-
|
|
54
|
-
src.push("void main(void) {");
|
|
55
|
-
|
|
56
|
-
// silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
|
|
57
|
-
// renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
|
|
58
|
-
|
|
59
|
-
src.push(`int silhouetteFlag = int(flags) >> 4 & 0xF;`);
|
|
60
|
-
src.push(`if (silhouetteFlag != renderPass) {`);
|
|
61
|
-
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
|
|
62
|
-
|
|
63
|
-
src.push("} else {");
|
|
64
|
-
|
|
65
|
-
src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
|
|
66
|
-
src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
|
|
67
|
-
if (scene.entityOffsetsEnabled) {
|
|
68
|
-
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
|
|
69
|
-
}
|
|
70
|
-
src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
|
|
71
|
-
|
|
72
|
-
if (clipping) {
|
|
73
|
-
src.push("vWorldPosition = worldPosition;");
|
|
74
|
-
src.push("vFlags = flags;");
|
|
75
|
-
}
|
|
76
|
-
src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");
|
|
77
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
78
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
79
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
80
|
-
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
81
|
-
}
|
|
82
|
-
src.push("gl_Position = clipPos;");
|
|
83
|
-
src.push("}");
|
|
84
|
-
src.push("}");
|
|
85
|
-
return src;
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
_buildFragmentShader() {
|
|
89
|
-
const scene = this._scene;
|
|
90
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
91
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
92
|
-
const src = [];
|
|
93
|
-
src.push("#version 300 es");
|
|
94
|
-
src.push("// Instancing fill fragment shader");
|
|
95
|
-
|
|
96
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
97
|
-
src.push("precision highp float;");
|
|
98
|
-
src.push("precision highp int;");
|
|
99
|
-
src.push("#else");
|
|
100
|
-
src.push("precision mediump float;");
|
|
101
|
-
src.push("precision mediump int;");
|
|
102
|
-
src.push("#endif");
|
|
103
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
104
|
-
src.push("in float isPerspective;");
|
|
105
|
-
src.push("uniform float logDepthBufFC;");
|
|
106
|
-
src.push("in float vFragDepth;");
|
|
107
|
-
}
|
|
108
|
-
if (clipping) {
|
|
109
|
-
src.push("in vec4 vWorldPosition;");
|
|
110
|
-
src.push("in float vFlags;");
|
|
111
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
112
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
113
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
114
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
115
|
-
}
|
|
116
|
-
}
|
|
117
|
-
src.push("in vec4 vColor;");
|
|
118
|
-
src.push("out vec4 outColor;");
|
|
119
|
-
src.push("void main(void) {");
|
|
120
|
-
if (clipping) {
|
|
121
|
-
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
|
|
122
|
-
src.push(" if (clippable) {");
|
|
123
|
-
src.push(" float dist = 0.0;");
|
|
124
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
125
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
126
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
127
|
-
src.push("}");
|
|
128
|
-
}
|
|
129
|
-
src.push("if (dist > 0.0) { discard; }");
|
|
130
|
-
src.push("}");
|
|
131
|
-
}
|
|
132
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
133
|
-
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
134
|
-
}
|
|
135
|
-
src.push("outColor = vColor;");
|
|
136
|
-
src.push("}");
|
|
137
|
-
return src;
|
|
138
|
-
}
|
|
139
|
-
}
|