@xeokit/xeokit-sdk 2.5.2-beta-11 → 2.5.2-beta-13

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Files changed (52) hide show
  1. package/dist/xeokit-sdk.cjs.js +146 -132
  2. package/dist/xeokit-sdk.es.js +146 -132
  3. package/dist/xeokit-sdk.es5.js +84 -84
  4. package/dist/xeokit-sdk.min.cjs.js +1 -1
  5. package/dist/xeokit-sdk.min.es.js +1 -1
  6. package/dist/xeokit-sdk.min.es5.js +1 -1
  7. package/package.json +1 -1
  8. package/src/viewer/scene/model/SceneModel.js +1 -1
  9. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1 -1
  10. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1 -1
  11. package/src/viewer/scene/webgl/Renderer.js +20 -19
  12. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorRenderer.js +0 -238
  13. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesColorTextureRenderer.js +0 -270
  14. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesDepthRenderer.js +0 -126
  15. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesEdgesColorRenderer.js +0 -127
  16. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesEdgesRenderer.js +0 -133
  17. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesFlatColorRenderer.js +0 -235
  18. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesNormalsRenderer.js +0 -139
  19. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesOcclusionRenderer.js +0 -125
  20. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPBRRenderer.js +0 -561
  21. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickDepthRenderer.js +0 -144
  22. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickMeshRenderer.js +0 -130
  23. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsFlatRenderer.js +0 -121
  24. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesPickNormalsRenderer.js +0 -131
  25. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesRenderer.js +0 -33
  26. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesRenderers.js +0 -375
  27. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesShadowRenderer.js +0 -107
  28. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSilhouetteRenderer.js +0 -136
  29. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSnapInitRenderer.js +0 -311
  30. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOBatchingTrianglesSnapRenderer.js +0 -308
  31. package/src/viewer/scene/model/vbo/batching/triangles/renderers/VBOSceneModelTriangleBatchingEdgesRenderer.js +0 -12
  32. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorRenderer.js +0 -253
  33. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesColorTextureRenderer.js +0 -278
  34. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesDepthRenderer.js +0 -126
  35. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesColorRenderer.js +0 -132
  36. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesEdgesRenderer.js +0 -134
  37. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatColorRenderer.js +0 -244
  38. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesFlatNormalsRenderer.js +0 -130
  39. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesNormalsRenderer.js +0 -138
  40. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesOcclusionRenderer.js +0 -128
  41. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPBRRenderer.js +0 -561
  42. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickDepthRenderer.js +0 -149
  43. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickMeshRenderer.js +0 -136
  44. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsFlatRenderer.js +0 -130
  45. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesPickNormalsRenderer.js +0 -145
  46. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesRenderers.js +0 -376
  47. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesShadowRenderer.js +0 -113
  48. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSilhouetteRenderer.js +0 -139
  49. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSnapInitRenderer.js +0 -342
  50. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOInstancingTrianglesSnapRenderer.js +0 -325
  51. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingEdgesRenderer.js +0 -12
  52. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/VBOSceneModelTriangleInstancingRenderer.js +0 -29
@@ -1,138 +0,0 @@
1
- import {VBOSceneModelTriangleInstancingRenderer} from "./VBOSceneModelTriangleInstancingRenderer.js";
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-
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- /**
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- * @private
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- */
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- export class VBOInstancingTrianglesNormalsRenderer extends VBOSceneModelTriangleInstancingRenderer {
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-
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- _buildVertexShader() {
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- const scene = this._scene;
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- const sectionPlanesState = scene._sectionPlanesState;
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- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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- const src = [];
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- src.push("#version 300 es");
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- src.push("// Instancing geometry normals drawing vertex shader");
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-
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- src.push("uniform int renderPass;");
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- src.push("in vec3 position;");
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- if (scene.entityOffsetsEnabled) {
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- src.push("in vec3 offset;");
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- }
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- src.push("in vec3 normal;");
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- src.push("in vec4 color;");
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- src.push("in float flags;");
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- src.push("in vec4 modelMatrixCol0;");
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- src.push("in vec4 modelMatrixCol1;");
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- src.push("in vec4 modelMatrixCol2;");
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-
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- this._addMatricesUniformBlockLines(src, true);
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-
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("uniform float logDepthBufFC;");
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- src.push("out float vFragDepth;");
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- src.push("bool isPerspectiveMatrix(mat4 m) {");
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- src.push(" return (m[2][3] == - 1.0);");
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- src.push("}");
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- src.push("out float isPerspective;");
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- }
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- src.push("vec3 octDecode(vec2 oct) {");
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- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
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- src.push(" if (v.z < 0.0) {");
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- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
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- src.push(" }");
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- src.push(" return normalize(v);");
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- src.push("}");
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- if (clipping) {
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- src.push("out vec4 vWorldPosition;");
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- src.push("out float vFlags;");
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- }
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- src.push("out vec3 vViewNormal;");
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- src.push("void main(void) {");
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-
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- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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- // renderPass = COLOR_OPAQUE
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-
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- src.push(`int colorFlag = int(flags) & 0xF;`);
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- src.push(`if (colorFlag != renderPass) {`);
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- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
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- src.push("} else {");
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- src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
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- src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
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- if (scene.entityOffsetsEnabled) {
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- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
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- }
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- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
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- src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");
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- src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");
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-
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- if (clipping) {
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- src.push("vWorldPosition = worldPosition;");
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- src.push("vFlags = flags;");
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- }
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- src.push(" vViewNormal = viewNormal;");
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- src.push("vec4 clipPos = projMatrix * viewPosition;");
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("vFragDepth = 1.0 + clipPos.w;");
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- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
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- }
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- src.push("gl_Position = clipPos;");
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- src.push("}");
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- src.push("}");
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- return src;
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- }
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-
84
- _buildFragmentShader() {
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- const scene = this._scene;
86
- const sectionPlanesState = scene._sectionPlanesState;
87
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
88
- const src = [];
89
- src.push("#version 300 es");
90
- src.push("// Instancing geometry depth drawing fragment shader");
91
-
92
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
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- src.push("precision highp float;");
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- src.push("precision highp int;");
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- src.push("#else");
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- src.push("precision mediump float;");
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- src.push("precision mediump int;");
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- src.push("#endif");
99
- if (scene.logarithmicDepthBufferEnabled) {
100
- src.push("in float isPerspective;");
101
- src.push("uniform float logDepthBufFC;");
102
- src.push("in float vFragDepth;");
103
- }
104
- if (clipping) {
105
- src.push("in vec4 vWorldPosition;");
106
- src.push("in float vFlags;");
107
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
108
- src.push("uniform bool sectionPlaneActive" + i + ";");
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- src.push("uniform vec3 sectionPlanePos" + i + ";");
110
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
111
- }
112
- }
113
- src.push("in vec3 vViewNormal;");
114
- src.push("vec3 packNormalToRGB( const in vec3 normal ) {");
115
- src.push(" return normalize( normal ) * 0.5 + 0.5;");
116
- src.push("}");
117
- src.push("out vec4 outColor;");
118
- src.push("void main(void) {");
119
- if (clipping) {
120
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
121
- src.push(" if (clippable) {");
122
- src.push(" float dist = 0.0;");
123
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
124
- src.push("if (sectionPlaneActive" + i + ") {");
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- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
126
- src.push("}");
127
- }
128
- src.push("if (dist > 0.0) { discard; }");
129
- src.push("}");
130
- }
131
- if (scene.logarithmicDepthBufferEnabled) {
132
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
133
- }
134
- src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");
135
- src.push("}");
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- return src;
137
- }
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- }
@@ -1,128 +0,0 @@
1
- import {VBOSceneModelTriangleInstancingRenderer} from "./VBOSceneModelTriangleInstancingRenderer.js";
2
-
3
- // Logarithmic depth buffer involves an accuracy tradeoff, sacrificing
4
- // accuracy at close range to improve accuracy at long range. This can
5
- // mess up accuracy for occlusion tests, so we'll disable for now.
6
-
7
- const ENABLE_LOG_DEPTH_BUF = false;
8
-
9
- /**
10
- * @private
11
- */
12
- export class VBOInstancingTrianglesOcclusionRenderer extends VBOSceneModelTriangleInstancingRenderer {
13
-
14
- _buildVertexShader() {
15
- const scene = this._scene;
16
- const sectionPlanesState = scene._sectionPlanesState;
17
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
18
- const src = [];
19
- src.push("#version 300 es");
20
- src.push("// TrianglesInstancingOcclusionRenderer vertex shader");
21
-
22
- src.push("uniform int renderPass;");
23
- src.push("in vec3 position;");
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- if (scene.entityOffsetsEnabled) {
25
- src.push("in vec3 offset;");
26
- }
27
- src.push("in vec4 color;");
28
- src.push("in float flags;");
29
- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
30
- src.push("in vec4 modelMatrixCol1;");
31
- src.push("in vec4 modelMatrixCol2;");
32
-
33
- this._addMatricesUniformBlockLines(src);
34
-
35
- if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
36
- src.push("uniform float logDepthBufFC;");
37
- src.push("out float vFragDepth;");
38
- src.push("bool isPerspectiveMatrix(mat4 m) {");
39
- src.push(" return (m[2][3] == - 1.0);");
40
- src.push("}");
41
- src.push("out float isPerspective;");
42
- }
43
- if (clipping) {
44
- src.push("out vec4 vWorldPosition;");
45
- src.push("out float vFlags;");
46
- }
47
- src.push("void main(void) {");
48
-
49
- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
50
- // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
51
-
52
- src.push(`int colorFlag = int(flags) & 0xF;`);
53
- src.push(`if (colorFlag != renderPass) {`);
54
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
55
-
56
- src.push("} else {");
57
- src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
58
- src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
59
- if (scene.entityOffsetsEnabled) {
60
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
61
- }
62
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
63
- if (clipping) {
64
- src.push(" vWorldPosition = worldPosition;");
65
- src.push("vFlags = flags;");
66
- }
67
- src.push("vec4 clipPos = projMatrix * viewPosition;");
68
- if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
69
- src.push("vFragDepth = 1.0 + clipPos.w;");
70
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
71
- }
72
- src.push("gl_Position = clipPos;");
73
- src.push("}");
74
- src.push("}");
75
- return src;
76
- }
77
-
78
- _buildFragmentShader() {
79
- const scene = this._scene;
80
- const sectionPlanesState = scene._sectionPlanesState;
81
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
82
- const src = [];
83
- src.push("#version 300 es");
84
- src.push("// TrianglesInstancingOcclusionRenderer fragment shader");
85
-
86
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
87
- src.push("precision highp float;");
88
- src.push("precision highp int;");
89
- src.push("#else");
90
- src.push("precision mediump float;");
91
- src.push("precision mediump int;");
92
- src.push("#endif");
93
- if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
94
- src.push("in float isPerspective;");
95
- src.push("uniform float logDepthBufFC;");
96
- src.push("in float vFragDepth;");
97
- }
98
- if (clipping) {
99
- src.push("in vec4 vWorldPosition;");
100
- src.push("in float vFlags;");
101
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
102
- src.push("uniform bool sectionPlaneActive" + i + ";");
103
- src.push("uniform vec3 sectionPlanePos" + i + ";");
104
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
105
- }
106
- }
107
- src.push("out vec4 outColor;");
108
- src.push("void main(void) {");
109
- if (clipping) {
110
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
111
- src.push(" if (clippable) {");
112
- src.push(" float dist = 0.0;");
113
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
114
- src.push("if (sectionPlaneActive" + i + ") {");
115
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
116
- src.push("}");
117
- }
118
- src.push("if (dist > 0.0) { discard; }");
119
- src.push("}");
120
- }
121
- src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "); // Occluders are blue
122
- if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
123
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
124
- }
125
- src.push("}");
126
- return src;
127
- }
128
- }