@woosh/meep-engine 3.33.0 → 3.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.d.ts.map +1 -1
- package/editor/Editor.js +0 -3
- package/editor/ecs/component/prototypeObjectEditor.js +1 -165
- package/editor/ecs/component/registerBasicTypeEditors.d.ts.map +1 -1
- package/editor/ecs/component/registerBasicTypeEditors.js +0 -5
- package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -1
- package/editor/ecs/component/registerEngineComponentEditors.js +0 -20
- package/editor/process/SymbolicDisplayProcess.d.ts.map +1 -1
- package/editor/process/SymbolicDisplayProcess.js +100 -106
- package/editor/prototypeEditorShell.d.ts.map +1 -1
- package/editor/prototypeEditorShell.js +190 -186
- package/editor/templates/entity_templates.d.ts.map +1 -1
- package/editor/templates/entity_templates.js +10 -27
- package/editor/view/makeEntityDecorators.js +2 -2
- package/package.json +1 -1
- package/src/{engine/graphics/particles/particular/engine → core/geom/3d/aabb}/MovingBoundingBox.d.ts +3 -3
- package/src/core/geom/3d/aabb/MovingBoundingBox.d.ts.map +1 -0
- package/src/{engine/graphics/particles/particular/engine → core/geom/3d/aabb}/MovingBoundingBox.js +5 -5
- package/src/core/math/lookup/RGBA_LUT_HEATMAP_IR.d.ts +3 -0
- package/src/core/math/lookup/RGBA_LUT_HEATMAP_IR.d.ts.map +1 -0
- package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGBA_LUT_HEATMAP_IR.js +1 -1
- package/src/core/math/lookup/RGB_LUT_INFERNO.d.ts +6 -0
- package/src/core/math/lookup/RGB_LUT_INFERNO.d.ts.map +1 -0
- package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_INFERNO.js +1 -1
- package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_TURBO.d.ts +1 -1
- package/src/core/math/lookup/RGB_LUT_TURBO.d.ts.map +1 -0
- package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_TURBO.js +1 -1
- package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_VIRIDIS.d.ts +1 -1
- package/src/core/math/lookup/RGB_LUT_VIRIDIS.d.ts.map +1 -0
- package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_VIRIDIS.js +1 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +2 -4
- package/src/engine/animation/AnimationUtils.d.ts +1 -17
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +138 -246
- package/src/engine/ecs/EntityManager.d.ts +1 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +2 -2
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +268 -275
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +0 -10
- package/src/engine/graphics/geometry/distribute_points_on_indexed_triangles.d.ts.map +1 -0
- package/src/engine/graphics/{particles/particular/engine/utils → geometry}/distribute_points_on_indexed_triangles.js +3 -3
- package/src/engine/graphics/{particles/particular/engine/utils/volume → texture/sampler}/lut_to_sampler.d.ts +1 -1
- package/src/engine/graphics/texture/sampler/lut_to_sampler.d.ts.map +1 -0
- package/src/engine/graphics/{particles/particular/engine/utils/volume → texture/sampler}/lut_to_sampler.js +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -3
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +0 -3
- package/src/engine/network/NetworkSession.d.ts +1 -1
- package/src/engine/network/NetworkSession.js +1 -1
- package/src/engine/physics/cloth/MEASUREMENTS.md +115 -0
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +2 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +9 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +30 -7
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +12 -2
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +11 -2
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/LiveEmitterSet.js +14 -7
- package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts +6 -15
- package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/SpatialAudioIndex.js +161 -174
- package/src/shade/device/mock/SoftwareGPUBuffer.d.ts +5 -3
- package/src/shade/device/mock/SoftwareGPUBuffer.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUBuffer.js +32 -3
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +25 -11
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts.map +1 -1
- package/src/shade/device/timing/profile/GPUProfileSession.js +553 -474
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +888 -916
- package/src/shade/playground/caldera/main.js +73 -60
- package/src/shade/playground/particle_ecs/README.md +13 -7
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +5 -5
- package/src/shade/playground/particle_ecs/bonfire_effects.js +5 -5
- package/src/shade/playground/particle_ecs/effects/smoke.json +1859 -1859
- package/src/shade/playground/particle_ecs/effects/soot.json +1605 -1605
- package/src/shade/playground/particle_system/README.md +1 -2
- package/src/shade/playground/profile_hotkey.d.ts.map +1 -1
- package/src/shade/playground/profile_hotkey.js +4 -40
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +4 -39
- package/src/shade/playground/vgeo_runtime/main.js +25 -77
- package/src/shade/playground/vgeo_scene/main.js +2231 -2217
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +4 -39
- package/src/shade/playground/volumetrics_froxel/measure.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/measure.js +2 -4
- package/src/shade/renderer/GraphicsContext.d.ts +7 -0
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +11 -2
- package/src/shade/renderer/Renderer.d.ts +1 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +41 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +8 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +21 -0
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +9 -10
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +5 -0
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +11 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.js +25 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +115 -101
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +282 -140
- package/src/shade/renderer/geometry/virtual/runtime/REVIEW_LEDGER.md +30 -0
- package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN_2026_09_14.md +4 -1
- package/src/shade/renderer/geometry/virtual/runtime/SHADOW_PLAN_2026_09_28.md +536 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +6 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +68 -19
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts +2 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js +17 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts +4 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.js +42 -12
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +93 -12
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +166 -20
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.js +30 -7
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.js +12 -5
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +23 -13
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_remainder.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_remainder.js +1 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.js +1 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +10 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts +45 -17
- package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.js +61 -19
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts +8 -11
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js +9 -16
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +25 -10
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.js +10 -8
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.d.ts +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.js +19 -7
- package/src/shade/renderer/geometry/virtual/runtime/make_vgeo_page_worker.d.ts +4 -2
- package/src/shade/renderer/geometry/virtual/runtime/make_vgeo_page_worker.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/make_vgeo_page_worker.js +4 -2
- package/src/shade/renderer/global_illumination/brick4/Brick4LightMap.d.ts +4 -0
- package/src/shade/renderer/global_illumination/brick4/Brick4LightMap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/Brick4LightMap.js +7 -0
- package/src/shade/renderer/global_illumination/lpv/GPULightProbeVolume.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/GPULightProbeVolume.js +1 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts +9 -1
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +41 -0
- package/src/shade/renderer/light/environment/shader_project_environment_sh.d.ts +37 -0
- package/src/shade/renderer/light/environment/shader_project_environment_sh.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_project_environment_sh.js +105 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
- package/src/shade/renderer/material/GPUMaterialManager.js +2 -0
- package/src/shade/renderer/particles/DESIGN.md +69 -18
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +7 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1247 -1244
- package/src/shade/renderer/particles/ParticleConstants.d.ts +1 -3
- package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
- package/src/shade/renderer/particles/ParticleConstants.js +1 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +7 -1
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +9 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts +3 -4
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +7 -6
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +15 -9
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +29 -11
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting_model.d.ts +24 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting_model.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting_model.js +45 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts +3 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +38 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +190 -185
- package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts +45 -0
- package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js +99 -0
- package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.d.ts +4 -4
- package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.js +36 -36
- package/src/shade/renderer/rasterize/bucket/shader_gather_bucket.d.ts +15 -0
- package/src/shade/renderer/rasterize/bucket/shader_gather_bucket.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/bucket/shader_gather_bucket.js +103 -0
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts +3 -0
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +6 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts +26 -0
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.js +91 -0
- package/src/shade/renderer/rasterize/fast/graph_gather_meshes_from_buckets.d.ts +22 -0
- package/src/shade/renderer/rasterize/fast/graph_gather_meshes_from_buckets.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/fast/graph_gather_meshes_from_buckets.js +102 -0
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts +2 -1
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +28 -24
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +8 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +5 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +9 -0
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +32 -28
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +9 -105
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +5 -0
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +11 -0
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +11 -3
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +93 -21
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +4 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +5 -23
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +63 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_VGEO_TAU_SCALE.d.ts +12 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_VGEO_TAU_SCALE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_VGEO_TAU_SCALE.js +11 -0
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts +15 -0
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/Shadowmap.js +17 -0
- package/src/shade/renderer/shadow/map/shadowmap_caster_detail_pending.d.ts +25 -0
- package/src/shade/renderer/shadow/map/shadowmap_caster_detail_pending.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shadowmap_caster_detail_pending.js +22 -0
- package/src/shade/renderer/shadow/map/shadowmap_update_score.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shadowmap_update_score.js +5 -2
- package/src/shade/renderer/texture/TextureManager.d.ts +2 -1
- package/src/shade/renderer/texture/TextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/TextureManager.js +4 -1
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +1 -1
- package/src/shade/renderer/util/Uint32BufferSamplingStats.d.ts +9 -1
- package/src/shade/renderer/util/Uint32BufferSamplingStats.d.ts.map +1 -1
- package/src/shade/renderer/util/Uint32BufferSamplingStats.js +55 -5
- package/src/shade/renderer/view/ViewManager.d.ts +7 -1
- package/src/shade/renderer/view/ViewManager.d.ts.map +1 -1
- package/src/shade/renderer/view/ViewManager.js +17 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -0
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +13 -3
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import { combine_hash } from "../../../../../../core/collection/array/combine_hash.js";
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|
4
|
-
import List from "../../../../../../core/collection/list/List.js";
|
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5
|
-
import { SCRATCH_UINT32_TRAVERSAL_STACK } from "../../../../../../core/collection/SCRATCH_UINT32_TRAVERSAL_STACK.js";
|
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6
|
-
import { AABB3 } from "../../../../../../core/geom/3d/aabb/AABB3.js";
|
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7
|
-
import { aabb3_array_combine } from "../../../../../../core/geom/3d/aabb/aabb3_array_combine.js";
|
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8
|
-
import { aabb3_expand_array } from "../../../../../../core/geom/3d/aabb/aabb3_expand_array.js";
|
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9
|
-
import { m4_compose } from "../../../../../../core/geom/3d/mat4/m4_compose.js";
|
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10
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import Quaternion from "../../../../../../core/geom/Quaternion.js";
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11
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import { v3_dot_array } from "../../../../../../core/geom/vec3/v3_dot_array.js";
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12
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import Vector3 from "../../../../../../core/geom/Vector3.js";
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13
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import { lerp } from "../../../../../../core/math/lerp.js";
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14
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import { max2 } from "../../../../../../core/math/max2.js";
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15
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import { min2 } from "../../../../../../core/math/min2.js";
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16
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import { BlendingType } from "../../../../texture/sampler/BlendingType.js";
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17
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import { ParameterSet } from "../parameter/ParameterSet.js";
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18
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import { ParticleParameter } from "../parameter/ParticleParameter.js";
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19
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import { update_parameters } from "../simulator/update_parameters.js";
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20
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import { computeEmissionFunction } from "./computeEmissionFunction.js";
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21
|
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import {
|
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22
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-
PARTICLE_ATTRIBUTE_AGE,
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23
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PARTICLE_ATTRIBUTE_BLEND,
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24
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PARTICLE_ATTRIBUTE_DEATH_AGE,
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25
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PARTICLE_ATTRIBUTE_LAYER_POSITION,
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26
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PARTICLE_ATTRIBUTE_POSITION,
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27
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PARTICLE_ATTRIBUTE_ROTATION,
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28
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PARTICLE_ATTRIBUTE_ROTATION_SPEED,
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29
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PARTICLE_ATTRIBUTE_SIZE,
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30
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PARTICLE_ATTRIBUTE_SIZE_INITIAL,
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31
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PARTICLE_ATTRIBUTE_UV,
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32
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PARTICLE_ATTRIBUTE_VELOCITY
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33
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} from "./PARTICLE_ATTRIBUTES.js";
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34
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import { ParticleEmitterFlag } from "./ParticleEmitterFlag.js";
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35
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import { ParticleLayer } from "./ParticleLayer.js";
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import { ParticleParameters } from "./ParticleParameters.js";
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37
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import { ParticlePool } from "./ParticlePool.js";
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38
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import { PARTICULAR_PARTICLE_SPECIFICATION } from "./PARTICULAR_PARTICLE_SPECIFICATION.js";
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39
|
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import { write_particle_patch_uv } from "./write_particle_patch_uv.js";
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40
|
-
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41
|
-
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42
|
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const SERIALIZABLE_FLAGS = ParticleEmitterFlag.PreWarm
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43
|
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| ParticleEmitterFlag.DepthSorting
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44
|
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| ParticleEmitterFlag.DepthReadDisabled
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45
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| ParticleEmitterFlag.DepthSoftDisabled
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46
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| ParticleEmitterFlag.AlignOnVelocity
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47
|
-
;
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48
|
-
|
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49
|
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/**
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|
50
|
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* Used to store AABB3 corners during bounding box calculation
|
|
51
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* @readonly
|
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52
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* @type {Float64Array}
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53
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*/
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54
|
-
const corners = new Float64Array(24);
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55
|
-
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56
|
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const scratch_sort_direction = new Float32Array(3);
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57
|
-
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58
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/**
|
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59
|
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*
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60
|
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* @type {Float32Array}
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61
|
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*/
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62
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const scratch_aabb3 = new Float32Array(6);
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63
|
-
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64
|
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/**
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65
|
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*
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66
|
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* @type {number[]}
|
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67
|
-
*/
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68
|
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const scratch_v3_array = [];
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69
|
-
|
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70
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/**
|
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71
|
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*
|
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72
|
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* @param {ParameterSet} parameters
|
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73
|
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*/
|
|
74
|
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function generateStandardParameterSet(parameters) {
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75
|
-
const pScale = new ParticleParameter(ParticleParameters.Scale, 1);
|
|
76
|
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pScale.setDefault([1], [0]);
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77
|
-
|
|
78
|
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const pColor = new ParticleParameter(ParticleParameters.Color, 4);
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79
|
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pColor.setDefault([1, 1, 1, 1], [0]);
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80
|
-
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|
81
|
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parameters.add(pScale);
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82
|
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parameters.add(pColor);
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83
|
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}
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84
|
-
|
|
85
|
-
|
|
86
|
-
let id_counter = 0;
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87
|
-
|
|
88
|
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/**
|
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89
|
-
* @deprecated Legacy, use `ParticleEffect` instead. It can do everything this emitter can do and more.
|
|
90
|
-
*/
|
|
91
|
-
export class ParticleEmitter {
|
|
92
|
-
/**
|
|
93
|
-
* @type {number}
|
|
94
|
-
*/
|
|
95
|
-
id = id_counter++;
|
|
96
|
-
|
|
97
|
-
/**
|
|
98
|
-
* @private
|
|
99
|
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* @readonly
|
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100
|
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* @type {List<ParticleLayer>}
|
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101
|
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*/
|
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102
|
-
layers = new List();
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|
103
|
-
|
|
104
|
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/**
|
|
105
|
-
*
|
|
106
|
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* @type {Vector3}
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|
107
|
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*/
|
|
108
|
-
position = new Vector3(0, 0, 0);
|
|
109
|
-
scale = new Vector3(1, 1, 1);
|
|
110
|
-
rotation = new Quaternion(0, 0, 0, 1);
|
|
111
|
-
|
|
112
|
-
/**
|
|
113
|
-
*
|
|
114
|
-
* @type {Vector3}
|
|
115
|
-
* @readonly
|
|
116
|
-
* @private
|
|
117
|
-
*/
|
|
118
|
-
__lastSpawnPosition = new Vector3(0, 0, 0);
|
|
119
|
-
|
|
120
|
-
/**
|
|
121
|
-
* How long has this emitter been sleeping for?
|
|
122
|
-
* This amount of time needs to be simulated when we wake the emitter up, but we can typically do it in a small number of large steps
|
|
123
|
-
* @type {number}
|
|
124
|
-
*/
|
|
125
|
-
sleepTime = 0;
|
|
126
|
-
|
|
127
|
-
/**
|
|
128
|
-
* How much simulated time this emitter has been advanced by, in seconds.
|
|
129
|
-
*
|
|
130
|
-
* A simulation step that evolves a field over time reads its clock from
|
|
131
|
-
* here rather than keeping one of its own, because `ParticularEngine` holds
|
|
132
|
-
* ONE instance of each step and reuses it for every emitter in the scene: a
|
|
133
|
-
* clock on the step would advance once per emitter per frame, so an
|
|
134
|
-
* effect's motion would change when an unrelated effect was spawned
|
|
135
|
-
* somewhere else. It also gets the catch-up loop right — waking an emitter
|
|
136
|
-
* advances that emitter's own clock by the time it slept and nobody else's.
|
|
137
|
-
*
|
|
138
|
-
* @type {number}
|
|
139
|
-
*/
|
|
140
|
-
simulated_time = 0;
|
|
141
|
-
|
|
142
|
-
/**
|
|
143
|
-
*
|
|
144
|
-
* @type {BlendingType|number}
|
|
145
|
-
*/
|
|
146
|
-
blendingMode = BlendingType.Normal;
|
|
147
|
-
|
|
148
|
-
/**
|
|
149
|
-
*
|
|
150
|
-
* @type {ParticlePool|null}
|
|
151
|
-
*/
|
|
152
|
-
particles = null;
|
|
153
|
-
|
|
154
|
-
/**
|
|
155
|
-
* @readonly
|
|
156
|
-
* @type {BvhClient}
|
|
157
|
-
*/
|
|
158
|
-
bvh_leaf = new BvhClient();
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
/**
|
|
162
|
-
* Upper-bound of bounds for an individual particle
|
|
163
|
-
* @readonly
|
|
164
|
-
* @type {AABB3}
|
|
165
|
-
*/
|
|
166
|
-
particleBounds = new AABB3(Infinity, Infinity, Infinity, -Infinity, -Infinity, -Infinity);
|
|
167
|
-
|
|
168
|
-
/**
|
|
169
|
-
* @readonly
|
|
170
|
-
* @type {AABB3}
|
|
171
|
-
*/
|
|
172
|
-
emissionBounds = new AABB3(0, 0, 0, 0, 0, 0);
|
|
173
|
-
|
|
174
|
-
|
|
175
|
-
/**
|
|
176
|
-
* Bit Field of {@link ParticleEmitterFlag}
|
|
177
|
-
* @type {number}
|
|
178
|
-
*/
|
|
179
|
-
flags = ParticleEmitterFlag.DepthSorting | ParticleEmitterFlag.HashNeedUpdate | ParticleEmitterFlag.Emitting;
|
|
180
|
-
|
|
181
|
-
/**
|
|
182
|
-
*
|
|
183
|
-
* @type {number}
|
|
184
|
-
* @private
|
|
185
|
-
*/
|
|
186
|
-
__hash = 0;
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
/**
|
|
190
|
-
* @readonly
|
|
191
|
-
* @type {ParameterSet}
|
|
192
|
-
*/
|
|
193
|
-
parameters = new ParameterSet();
|
|
194
|
-
|
|
195
|
-
constructor() {
|
|
196
|
-
generateStandardParameterSet(this.parameters);
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
this.position.onChanged.add(this.updateTransform, this);
|
|
200
|
-
this.scale.onChanged.add(this.updateTransform, this);
|
|
201
|
-
this.rotation.onChanged.add(this.updateTransform, this);
|
|
202
|
-
}
|
|
203
|
-
|
|
204
|
-
updateTransform() {
|
|
205
|
-
this.setFlag(ParticleEmitterFlag.BaseBoundsNeedUpdate);
|
|
206
|
-
|
|
207
|
-
this.computeBoundingBox();
|
|
208
|
-
}
|
|
209
|
-
|
|
210
|
-
/**
|
|
211
|
-
*
|
|
212
|
-
* @param {number|ParticleEmitterFlag} flag
|
|
213
|
-
* @returns {void}
|
|
214
|
-
*/
|
|
215
|
-
setFlag(flag) {
|
|
216
|
-
this.flags |= flag;
|
|
217
|
-
}
|
|
218
|
-
|
|
219
|
-
/**
|
|
220
|
-
*
|
|
221
|
-
* @param {number|ParticleEmitterFlag} flag
|
|
222
|
-
* @returns {void}
|
|
223
|
-
*/
|
|
224
|
-
clearFlag(flag) {
|
|
225
|
-
this.flags &= ~flag;
|
|
226
|
-
}
|
|
227
|
-
|
|
228
|
-
/**
|
|
229
|
-
*
|
|
230
|
-
* @param {number|ParticleEmitterFlag} flag
|
|
231
|
-
* @param {boolean} value
|
|
232
|
-
*/
|
|
233
|
-
writeFlag(flag, value) {
|
|
234
|
-
if (value) {
|
|
235
|
-
this.setFlag(flag);
|
|
236
|
-
} else {
|
|
237
|
-
this.clearFlag(flag);
|
|
238
|
-
}
|
|
239
|
-
}
|
|
240
|
-
|
|
241
|
-
/**
|
|
242
|
-
*
|
|
243
|
-
* @param {number|ParticleEmitterFlag} flag
|
|
244
|
-
* @returns {boolean}
|
|
245
|
-
*/
|
|
246
|
-
getFlag(flag) {
|
|
247
|
-
return (this.flags & flag) === flag;
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
/**
|
|
251
|
-
* @private
|
|
252
|
-
*/
|
|
253
|
-
registerLayerParameters() {
|
|
254
|
-
const layers = this.layers;
|
|
255
|
-
const layer_count = layers.length;
|
|
256
|
-
|
|
257
|
-
const parameters = this.parameters;
|
|
258
|
-
|
|
259
|
-
parameters.setTrackCount(layer_count);
|
|
260
|
-
|
|
261
|
-
for (let i = 0; i < layer_count; i++) {
|
|
262
|
-
const layer = layers.get(i);
|
|
263
|
-
|
|
264
|
-
parameters.setTracks(i, layer.parameterTracks);
|
|
265
|
-
}
|
|
266
|
-
}
|
|
267
|
-
|
|
268
|
-
toJSON() {
|
|
269
|
-
return {
|
|
270
|
-
position: this.position.toJSON(),
|
|
271
|
-
scale: this.scale.toJSON(),
|
|
272
|
-
rotation: this.rotation.toJSON(),
|
|
273
|
-
parameters: this.parameters.toJSON(),
|
|
274
|
-
preWarm: this.getFlag(ParticleEmitterFlag.PreWarm),
|
|
275
|
-
readDepth: !this.getFlag(ParticleEmitterFlag.DepthReadDisabled),
|
|
276
|
-
softDepth: !this.getFlag(ParticleEmitterFlag.DepthSoftDisabled),
|
|
277
|
-
velocityAlign: this.getFlag(ParticleEmitterFlag.AlignOnVelocity),
|
|
278
|
-
depthSort: this.getFlag(ParticleEmitterFlag.DepthSorting),
|
|
279
|
-
receiveLight: this.getFlag(ParticleEmitterFlag.Lit),
|
|
280
|
-
blendingMode: this.blendingMode,
|
|
281
|
-
layers: this.layers.toJSON()
|
|
282
|
-
};
|
|
283
|
-
}
|
|
284
|
-
|
|
285
|
-
fromJSON(json) {
|
|
286
|
-
if (typeof json.blendingMode === "number") {
|
|
287
|
-
this.blendingMode = json.blendingMode;
|
|
288
|
-
} else {
|
|
289
|
-
this.blendingMode = BlendingType.Normal;
|
|
290
|
-
}
|
|
291
|
-
|
|
292
|
-
if (json.position !== undefined) {
|
|
293
|
-
this.position.fromJSON(json.position);
|
|
294
|
-
}
|
|
295
|
-
|
|
296
|
-
if (json.scale !== undefined) {
|
|
297
|
-
this.scale.fromJSON(json.scale);
|
|
298
|
-
}
|
|
299
|
-
|
|
300
|
-
if (json.rotation !== undefined) {
|
|
301
|
-
this.rotation.fromJSON(json.rotation);
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
if (json.parameters !== undefined) {
|
|
305
|
-
this.parameters.fromJSON(json.parameters);
|
|
306
|
-
}
|
|
307
|
-
|
|
308
|
-
if (typeof json.preWarm === "boolean") {
|
|
309
|
-
this.writeFlag(ParticleEmitterFlag.PreWarm, json.preWarm);
|
|
310
|
-
} else {
|
|
311
|
-
this.writeFlag(ParticleEmitterFlag.PreWarm, false);
|
|
312
|
-
}
|
|
313
|
-
|
|
314
|
-
if (typeof json.readDepth === 'boolean') {
|
|
315
|
-
this.writeFlag(ParticleEmitterFlag.DepthReadDisabled, !json.readDepth);
|
|
316
|
-
} else {
|
|
317
|
-
this.writeFlag(ParticleEmitterFlag.DepthReadDisabled, false);
|
|
318
|
-
}
|
|
319
|
-
|
|
320
|
-
if (typeof json.softDepth === 'boolean') {
|
|
321
|
-
this.writeFlag(ParticleEmitterFlag.DepthSoftDisabled, !json.softDepth);
|
|
322
|
-
} else {
|
|
323
|
-
this.writeFlag(ParticleEmitterFlag.DepthSoftDisabled, false);
|
|
324
|
-
}
|
|
325
|
-
|
|
326
|
-
if (typeof json.velocityAlign === "boolean") {
|
|
327
|
-
this.writeFlag(ParticleEmitterFlag.AlignOnVelocity, json.velocityAlign);
|
|
328
|
-
} else {
|
|
329
|
-
this.writeFlag(ParticleEmitterFlag.AlignOnVelocity, false);
|
|
330
|
-
}
|
|
331
|
-
|
|
332
|
-
if (typeof json.depthSort === "boolean") {
|
|
333
|
-
this.writeFlag(ParticleEmitterFlag.DepthSorting, json.depthSort);
|
|
334
|
-
} else {
|
|
335
|
-
this.writeFlag(ParticleEmitterFlag.DepthSorting, true);
|
|
336
|
-
}
|
|
337
|
-
|
|
338
|
-
if (typeof json.receiveLight === "boolean") {
|
|
339
|
-
this.writeFlag(ParticleEmitterFlag.Lit, json.receiveLight);
|
|
340
|
-
} else {
|
|
341
|
-
this.clearFlag(ParticleEmitterFlag.Lit);
|
|
342
|
-
}
|
|
343
|
-
|
|
344
|
-
this.layers.fromJSON(json.layers, ParticleLayer);
|
|
345
|
-
|
|
346
|
-
this.writeFlag(ParticleEmitterFlag.Built, false);
|
|
347
|
-
this.setFlag(ParticleEmitterFlag.Emitting);
|
|
348
|
-
|
|
349
|
-
//register loaded layers
|
|
350
|
-
this.registerLayerParameters();
|
|
351
|
-
}
|
|
352
|
-
|
|
353
|
-
|
|
354
|
-
/**
|
|
355
|
-
*
|
|
356
|
-
* @param {ParticleLayer} layer
|
|
357
|
-
*/
|
|
358
|
-
addLayer(layer) {
|
|
359
|
-
this.layers.add(layer);
|
|
360
|
-
|
|
361
|
-
const numLayers = this.layers.length;
|
|
362
|
-
this.parameters.setTrackCount(numLayers);
|
|
363
|
-
|
|
364
|
-
this.parameters.setTracks(numLayers - 1, layer.parameterTracks);
|
|
365
|
-
}
|
|
366
|
-
|
|
367
|
-
/**
|
|
368
|
-
*
|
|
369
|
-
* @param {(layer: ParticleLayer, index: number) => void} visitor
|
|
370
|
-
* @param {*} [thisArg]
|
|
371
|
-
*/
|
|
372
|
-
traverseLayers(visitor, thisArg) {
|
|
373
|
-
const layers = this.layers;
|
|
374
|
-
|
|
375
|
-
const l = layers.length;
|
|
376
|
-
|
|
377
|
-
for (let i = 0; i < l; i++) {
|
|
378
|
-
const layer = layers.get(i);
|
|
379
|
-
|
|
380
|
-
visitor.call(thisArg, layer, i);
|
|
381
|
-
}
|
|
382
|
-
}
|
|
383
|
-
|
|
384
|
-
/**
|
|
385
|
-
* Causes all active particles from a given layer to be destroyed immediately
|
|
386
|
-
* @param {ParticleLayer} layer
|
|
387
|
-
* @return {number} number of particles destroyed
|
|
388
|
-
*/
|
|
389
|
-
destroyParticlesFromLayer(layer) {
|
|
390
|
-
const layers = this.layers;
|
|
391
|
-
|
|
392
|
-
const targetLayerIndex = layers.indexOf(layer);
|
|
393
|
-
|
|
394
|
-
if (targetLayerIndex === -1) {
|
|
395
|
-
//layer doesn't exist
|
|
396
|
-
throw new Error('Layer not found');
|
|
397
|
-
}
|
|
398
|
-
|
|
399
|
-
const particles = this.particles;
|
|
400
|
-
const occupancy = particles.occupancy;
|
|
401
|
-
|
|
402
|
-
let removeCount = 0;
|
|
403
|
-
|
|
404
|
-
for (
|
|
405
|
-
let i = occupancy.nextSetBit(0);
|
|
406
|
-
i !== -1;
|
|
407
|
-
i = occupancy.nextSetBit(i + 1)
|
|
408
|
-
) {
|
|
409
|
-
|
|
410
|
-
const layerPosition = particles.readAttributeScalar(i, PARTICLE_ATTRIBUTE_LAYER_POSITION);
|
|
411
|
-
|
|
412
|
-
if (layerPosition !== targetLayerIndex) {
|
|
413
|
-
// not the layer we want
|
|
414
|
-
continue;
|
|
415
|
-
}
|
|
416
|
-
|
|
417
|
-
//destroy the particle
|
|
418
|
-
occupancy.set(i, false);
|
|
419
|
-
|
|
420
|
-
removeCount++;
|
|
421
|
-
|
|
422
|
-
}
|
|
423
|
-
|
|
424
|
-
if (removeCount > 0) {
|
|
425
|
-
//remove dead particles from the pool
|
|
426
|
-
particles.compact();
|
|
427
|
-
}
|
|
428
|
-
|
|
429
|
-
return removeCount;
|
|
430
|
-
}
|
|
431
|
-
|
|
432
|
-
computeEmissionBounds() {
|
|
433
|
-
|
|
434
|
-
let bounds_x0 = Infinity;
|
|
435
|
-
let bounds_y0 = Infinity;
|
|
436
|
-
let bounds_z0 = Infinity;
|
|
437
|
-
|
|
438
|
-
let bounds_x1 = -Infinity;
|
|
439
|
-
let bounds_y1 = -Infinity;
|
|
440
|
-
let bounds_z1 = -Infinity;
|
|
441
|
-
|
|
442
|
-
const layers = this.layers;
|
|
443
|
-
const numLayers = layers.length;
|
|
444
|
-
|
|
445
|
-
const position = this.position;
|
|
446
|
-
const rotation = this.rotation;
|
|
447
|
-
const scale = this.scale;
|
|
448
|
-
|
|
449
|
-
m4_compose(matrix4, position, rotation, scale);
|
|
450
|
-
|
|
451
|
-
for (let i = 0; i < numLayers; i++) {
|
|
452
|
-
const particleLayer = layers.get(i);
|
|
453
|
-
|
|
454
|
-
particleLayer.computeBoundsAttributes();
|
|
455
|
-
|
|
456
|
-
const s_2 = particleLayer.scaledSpriteHalfSize;
|
|
457
|
-
|
|
458
|
-
const baseBoundingBox = particleLayer.baseBoundingBox;
|
|
459
|
-
baseBoundingBox.getCorners(corners);
|
|
460
|
-
|
|
461
|
-
for (let j = 0; j < 24; j += 3) {
|
|
462
|
-
|
|
463
|
-
const x = corners[j];
|
|
464
|
-
const y = corners[j + 1];
|
|
465
|
-
const z = corners[j + 2];
|
|
466
|
-
|
|
467
|
-
//apply matrix transform
|
|
468
|
-
const _x = matrix4[0] * x + matrix4[4] * y + matrix4[8] * z + matrix4[12];
|
|
469
|
-
const _y = matrix4[1] * x + matrix4[5] * y + matrix4[9] * z + matrix4[13];
|
|
470
|
-
const _z = matrix4[2] * x + matrix4[6] * y + matrix4[10] * z + matrix4[14];
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
//update bounds
|
|
474
|
-
bounds_x0 = min2(bounds_x0, _x - s_2);
|
|
475
|
-
bounds_y0 = min2(bounds_y0, _y - s_2);
|
|
476
|
-
bounds_z0 = min2(bounds_z0, _z - s_2);
|
|
477
|
-
|
|
478
|
-
bounds_x1 = max2(bounds_x1, _x + s_2);
|
|
479
|
-
bounds_y1 = max2(bounds_y1, _y + s_2);
|
|
480
|
-
bounds_z1 = max2(bounds_z1, _z + s_2);
|
|
481
|
-
}
|
|
482
|
-
}
|
|
483
|
-
|
|
484
|
-
this.emissionBounds.setBounds(
|
|
485
|
-
bounds_x0, bounds_y0, bounds_z0,
|
|
486
|
-
bounds_x1, bounds_y1, bounds_z1
|
|
487
|
-
);
|
|
488
|
-
|
|
489
|
-
this.clearFlag(ParticleEmitterFlag.BaseBoundsNeedUpdate);
|
|
490
|
-
}
|
|
491
|
-
|
|
492
|
-
computeParticleBounds() {
|
|
493
|
-
//retire dead particles
|
|
494
|
-
const particles = this.particles;
|
|
495
|
-
|
|
496
|
-
particles.computeAttributeVector3AxisAlignedBoundingBox(PARTICLE_ATTRIBUTE_POSITION, scratch_aabb3);
|
|
497
|
-
|
|
498
|
-
//expand bounds by maximum sprite size
|
|
499
|
-
const extents = this.computeSpriteMaxHalfSize();
|
|
500
|
-
|
|
501
|
-
aabb3_expand_array(scratch_aabb3, scratch_aabb3, extents);
|
|
502
|
-
|
|
503
|
-
//write updated bonds
|
|
504
|
-
const bb = this.particleBounds;
|
|
505
|
-
|
|
506
|
-
bb.readFromArray(scratch_aabb3);
|
|
507
|
-
|
|
508
|
-
this.clearFlag(ParticleEmitterFlag.ParticleBoundsNeedUpdate);
|
|
509
|
-
}
|
|
510
|
-
|
|
511
|
-
computeBoundingBox() {
|
|
512
|
-
|
|
513
|
-
if (this.getFlag(ParticleEmitterFlag.BaseBoundsNeedUpdate)) {
|
|
514
|
-
//emission bounds need update
|
|
515
|
-
this.computeEmissionBounds();
|
|
516
|
-
}
|
|
517
|
-
|
|
518
|
-
if (this.getFlag(ParticleEmitterFlag.ParticleBoundsNeedUpdate)) {
|
|
519
|
-
//particle bounds need update
|
|
520
|
-
this.computeParticleBounds();
|
|
521
|
-
}
|
|
522
|
-
|
|
523
|
-
const ebb = this.emissionBounds;
|
|
524
|
-
const pbb = this.particleBounds;
|
|
525
|
-
|
|
526
|
-
aabb3_array_combine(this.bvh_leaf.bounds, 0, ebb, 0, pbb, 0);
|
|
527
|
-
|
|
528
|
-
this.bvh_leaf.write_bounds();
|
|
529
|
-
|
|
530
|
-
}
|
|
531
|
-
|
|
532
|
-
/**
|
|
533
|
-
* @param {number} limit longest maximum life per layer, layers that exceed this value are ignored. Measured in seconds
|
|
534
|
-
* @returns {number} in seconds
|
|
535
|
-
*/
|
|
536
|
-
computeMaxEmittingParticleLife(limit = 60) {
|
|
537
|
-
const layers = this.layers;
|
|
538
|
-
|
|
539
|
-
const numLayers = layers.length;
|
|
540
|
-
|
|
541
|
-
let i;
|
|
542
|
-
let result = 0;
|
|
543
|
-
|
|
544
|
-
for (i = 0; i < numLayers; i++) {
|
|
545
|
-
const layer = layers.get(i);
|
|
546
|
-
|
|
547
|
-
if (layer.emissionRate <= 0 && layer.emissionImmediate <= 0) {
|
|
548
|
-
//skip layers with no emission
|
|
549
|
-
continue;
|
|
550
|
-
}
|
|
551
|
-
|
|
552
|
-
const maxLifeTime = layer.particleLife.max;
|
|
553
|
-
|
|
554
|
-
if (maxLifeTime > limit) {
|
|
555
|
-
//ignore layer, it's above limit
|
|
556
|
-
continue;
|
|
557
|
-
}
|
|
558
|
-
|
|
559
|
-
if (maxLifeTime > result) {
|
|
560
|
-
result = maxLifeTime;
|
|
561
|
-
}
|
|
562
|
-
}
|
|
563
|
-
|
|
564
|
-
return result;
|
|
565
|
-
}
|
|
566
|
-
|
|
567
|
-
build() {
|
|
568
|
-
|
|
569
|
-
this.particles = new ParticlePool(PARTICULAR_PARTICLE_SPECIFICATION);
|
|
570
|
-
|
|
571
|
-
//make overallocation a bit more aggressive to prevent frequent resizing
|
|
572
|
-
this.particles.shrinkFactor = 0.5;
|
|
573
|
-
|
|
574
|
-
this.particles.build();
|
|
575
|
-
|
|
576
|
-
//build parameters
|
|
577
|
-
this.parameters.build();
|
|
578
|
-
|
|
579
|
-
//mark bounds for update
|
|
580
|
-
this.writeFlag(ParticleEmitterFlag.BaseBoundsNeedUpdate, true);
|
|
581
|
-
|
|
582
|
-
//update bounding box
|
|
583
|
-
this.computeBoundingBox();
|
|
584
|
-
|
|
585
|
-
// mark as built
|
|
586
|
-
this.setFlag(ParticleEmitterFlag.Built | ParticleEmitterFlag.HashNeedUpdate);
|
|
587
|
-
}
|
|
588
|
-
|
|
589
|
-
initialize() {
|
|
590
|
-
//set buffered position to current position
|
|
591
|
-
this.__lastSpawnPosition.copy(this.position);
|
|
592
|
-
|
|
593
|
-
//emit immediate
|
|
594
|
-
let i;
|
|
595
|
-
const numLayers = this.layers.length;
|
|
596
|
-
|
|
597
|
-
if (this.getFlag(ParticleEmitterFlag.PreWarm)) {
|
|
598
|
-
//pre-warm the emitter
|
|
599
|
-
for (i = 0; i < numLayers; i++) {
|
|
600
|
-
const layer = this.layers.get(i);
|
|
601
|
-
if (layer.emissionRate > 0 && layer.isEmitting) {
|
|
602
|
-
const averageLifetime = (layer.particleLife.max + layer.particleLife.min) / 2;
|
|
603
|
-
this.spawnLayerParticlesContinuous(i, averageLifetime);
|
|
604
|
-
}
|
|
605
|
-
}
|
|
606
|
-
}
|
|
607
|
-
|
|
608
|
-
for (i = 0; i < numLayers; i++) {
|
|
609
|
-
//immediate emission
|
|
610
|
-
const layer = this.layers.get(i);
|
|
611
|
-
if (layer.emissionImmediate > 0 && layer.isEmitting) {
|
|
612
|
-
this.spawnLayerParticlesImmediate(i, layer.emissionImmediate);
|
|
613
|
-
}
|
|
614
|
-
}
|
|
615
|
-
|
|
616
|
-
// Mark as initialized
|
|
617
|
-
this.setFlag(ParticleEmitterFlag.Initialized);
|
|
618
|
-
}
|
|
619
|
-
|
|
620
|
-
/**
|
|
621
|
-
* @returns {number}
|
|
622
|
-
*/
|
|
623
|
-
#computeHash() {
|
|
624
|
-
const parameters_hash = this.parameters.hash();
|
|
625
|
-
const layers_hash = this.layers.hash();
|
|
626
|
-
|
|
627
|
-
/**
|
|
628
|
-
* Extract relevant flags
|
|
629
|
-
* @type {number}
|
|
630
|
-
*/
|
|
631
|
-
const flags = this.flags & (SERIALIZABLE_FLAGS);
|
|
632
|
-
|
|
633
|
-
return combine_hash(
|
|
634
|
-
parameters_hash,
|
|
635
|
-
layers_hash,
|
|
636
|
-
this.blendingMode,
|
|
637
|
-
flags
|
|
638
|
-
);
|
|
639
|
-
}
|
|
640
|
-
|
|
641
|
-
hash() {
|
|
642
|
-
if (this.getFlag(ParticleEmitterFlag.HashNeedUpdate)) {
|
|
643
|
-
this.__hash = this.#computeHash();
|
|
644
|
-
this.clearFlag(ParticleEmitterFlag.HashNeedUpdate);
|
|
645
|
-
}
|
|
646
|
-
|
|
647
|
-
return this.__hash;
|
|
648
|
-
}
|
|
649
|
-
|
|
650
|
-
/**
|
|
651
|
-
*
|
|
652
|
-
* @param {ParticleEmitter} other
|
|
653
|
-
* @returns {boolean}
|
|
654
|
-
*/
|
|
655
|
-
equals(other) {
|
|
656
|
-
return this.blendingMode === other.blendingMode
|
|
657
|
-
&& this.parameters.equals(other.parameters)
|
|
658
|
-
&& this.layers.equals(other.layers)
|
|
659
|
-
// compare the same flag set that #computeHash folds in, otherwise
|
|
660
|
-
// equal objects can hash differently
|
|
661
|
-
&& (this.flags & SERIALIZABLE_FLAGS) === (other.flags & SERIALIZABLE_FLAGS);
|
|
662
|
-
}
|
|
663
|
-
|
|
664
|
-
/**
|
|
665
|
-
* Order the live particles back to front along a view direction, so that whoever draws them
|
|
666
|
-
* blends them in the right order.
|
|
667
|
-
*
|
|
668
|
-
* **The direction is the caller's**, because only whoever is drawing knows which way the frame
|
|
669
|
-
* is being looked from. The predecessor took it off a three camera and read `planes[0]` of the
|
|
670
|
-
* frustum calling it the near plane, where three's plane order puts the *right* one — so the
|
|
671
|
-
* ordering it produced ran across the screen rather than into it.
|
|
672
|
-
*
|
|
673
|
-
* PRECONDITION: no dead particles may exist in the pool. Make sure to call
|
|
674
|
-
* {@link ParticlePool#compact} before sorting.
|
|
675
|
-
*
|
|
676
|
-
* @param {number} direction_x unit view direction, pointing away from the viewer
|
|
677
|
-
* @param {number} direction_y
|
|
678
|
-
* @param {number} direction_z
|
|
679
|
-
*/
|
|
680
|
-
sort(direction_x, direction_y, direction_z) {
|
|
681
|
-
assert.isNumber(direction_x, 'direction_x');
|
|
682
|
-
assert.isNumber(direction_y, 'direction_y');
|
|
683
|
-
assert.isNumber(direction_z, 'direction_z');
|
|
684
|
-
|
|
685
|
-
//sort particles by distance from camera to ensure proper rendering order
|
|
686
|
-
// NOTE we don't use full distance calculation, but DOT product instead, as the final component is always the same and we only care about relative distance for comparison
|
|
687
|
-
|
|
688
|
-
/**
|
|
689
|
-
*
|
|
690
|
-
* @type {ParticlePool}
|
|
691
|
-
*/
|
|
692
|
-
const particles = this.particles;
|
|
693
|
-
|
|
694
|
-
const particleCount = particles.size();
|
|
695
|
-
|
|
696
|
-
//test pre-condition: NO DEAD PARTICLES IN THE POOL
|
|
697
|
-
//assert.notOk(this.particles.hasHoles(), 'Broken pre-condition: particle pool must not have holes. Make sure to call "compact" before sorting');
|
|
698
|
-
|
|
699
|
-
scratch_sort_direction[0] = direction_x;
|
|
700
|
-
scratch_sort_direction[1] = direction_y;
|
|
701
|
-
scratch_sort_direction[2] = direction_z;
|
|
702
|
-
|
|
703
|
-
//Bind attribute array directly for faster access
|
|
704
|
-
const positionAttribute = particles.attributes[PARTICLE_ATTRIBUTE_POSITION];
|
|
705
|
-
const position_array = positionAttribute.array;
|
|
706
|
-
|
|
707
|
-
|
|
708
|
-
if (particleCount <= 1) {
|
|
709
|
-
//nothing to sort
|
|
710
|
-
return;
|
|
711
|
-
}
|
|
712
|
-
|
|
713
|
-
//Stack-based implementation, avoiding recursion for performance improvement
|
|
714
|
-
const stack = SCRATCH_UINT32_TRAVERSAL_STACK;
|
|
715
|
-
|
|
716
|
-
const stack_top = stack.pointer;
|
|
717
|
-
let stackPointer = stack_top;
|
|
718
|
-
|
|
719
|
-
stack[stackPointer++] = 0;
|
|
720
|
-
stack[stackPointer++] = particleCount - 1;
|
|
721
|
-
|
|
722
|
-
let i, j;
|
|
723
|
-
|
|
724
|
-
while (stackPointer > stack_top) {
|
|
725
|
-
stackPointer -= 2;
|
|
726
|
-
|
|
727
|
-
const right = stack[stackPointer + 1];
|
|
728
|
-
const left = stack[stackPointer];
|
|
729
|
-
|
|
730
|
-
i = left;
|
|
731
|
-
j = right;
|
|
732
|
-
|
|
733
|
-
const pivot_index = (left + right) >> 1;
|
|
734
|
-
|
|
735
|
-
const pivot = v3_dot_array(position_array, pivot_index * 3, scratch_sort_direction, 0);
|
|
736
|
-
|
|
737
|
-
/* partition */
|
|
738
|
-
while (i <= j) {
|
|
739
|
-
|
|
740
|
-
while (v3_dot_array(position_array, i * 3, scratch_sort_direction, 0) > pivot) {
|
|
741
|
-
i++;
|
|
742
|
-
}
|
|
743
|
-
|
|
744
|
-
while (v3_dot_array(position_array, j * 3, scratch_sort_direction, 0) < pivot) {
|
|
745
|
-
j--;
|
|
746
|
-
}
|
|
747
|
-
|
|
748
|
-
if (i <= j) {
|
|
749
|
-
|
|
750
|
-
if (i !== j) {
|
|
751
|
-
//do swap
|
|
752
|
-
particles.swap(i, j);
|
|
753
|
-
}
|
|
754
|
-
|
|
755
|
-
i++;
|
|
756
|
-
j--;
|
|
757
|
-
}
|
|
758
|
-
}
|
|
759
|
-
|
|
760
|
-
/* recursion */
|
|
761
|
-
if (left < j) {
|
|
762
|
-
stack[stackPointer++] = left;
|
|
763
|
-
stack[stackPointer++] = j;
|
|
764
|
-
}
|
|
765
|
-
if (i < right) {
|
|
766
|
-
stack[stackPointer++] = i;
|
|
767
|
-
stack[stackPointer++] = right;
|
|
768
|
-
}
|
|
769
|
-
}
|
|
770
|
-
}
|
|
771
|
-
|
|
772
|
-
update() {
|
|
773
|
-
this.particles.update();
|
|
774
|
-
|
|
775
|
-
//check if sprites need updating
|
|
776
|
-
if (this.getFlag(ParticleEmitterFlag.SpritesNeedUpdate)) {
|
|
777
|
-
this.#updateSprites();
|
|
778
|
-
}
|
|
779
|
-
}
|
|
780
|
-
|
|
781
|
-
/**
|
|
782
|
-
*
|
|
783
|
-
* @return {number}
|
|
784
|
-
*/
|
|
785
|
-
computeSpriteMaxHalfSize() {
|
|
786
|
-
const layers = this.layers;
|
|
787
|
-
const n = layers.length;
|
|
788
|
-
|
|
789
|
-
let result = 0;
|
|
790
|
-
|
|
791
|
-
for (let i = 0; i < n; i++) {
|
|
792
|
-
const particleLayer = layers.get(i);
|
|
793
|
-
|
|
794
|
-
result = max2(result, particleLayer.computeScaledSpriteHalfSize());
|
|
795
|
-
}
|
|
796
|
-
|
|
797
|
-
return result;
|
|
798
|
-
}
|
|
799
|
-
|
|
800
|
-
/**
|
|
801
|
-
*
|
|
802
|
-
* @param {number} timeDelta
|
|
803
|
-
*/
|
|
804
|
-
advance(timeDelta) {
|
|
805
|
-
this.simulated_time += timeDelta;
|
|
806
|
-
|
|
807
|
-
this.emit(timeDelta);
|
|
808
|
-
|
|
809
|
-
this.setFlag(ParticleEmitterFlag.ParticleBoundsNeedUpdate);
|
|
810
|
-
}
|
|
811
|
-
|
|
812
|
-
/**
|
|
813
|
-
* Write sprite UVs
|
|
814
|
-
*/
|
|
815
|
-
#updateSprites() {
|
|
816
|
-
const particles = this.particles;
|
|
817
|
-
|
|
818
|
-
const occupancy = particles.occupancy;
|
|
819
|
-
|
|
820
|
-
const layers = this.layers;
|
|
821
|
-
|
|
822
|
-
let missingFlag = false;
|
|
823
|
-
|
|
824
|
-
//cycle through each particle
|
|
825
|
-
for (let i = occupancy.nextSetBit(0); i !== -1; i = occupancy.nextSetBit(i + 1)) {
|
|
826
|
-
const layerIndex = particles.readAttributeScalar(i, PARTICLE_ATTRIBUTE_LAYER_POSITION);
|
|
827
|
-
|
|
828
|
-
const layer = layers.get(layerIndex);
|
|
829
|
-
|
|
830
|
-
const atlasPatch = layer.__atlasPatch;
|
|
831
|
-
|
|
832
|
-
if (atlasPatch !== null) {
|
|
833
|
-
|
|
834
|
-
write_particle_patch_uv(atlasPatch, particles, i);
|
|
835
|
-
} else {
|
|
836
|
-
missingFlag = true;
|
|
837
|
-
}
|
|
838
|
-
}
|
|
839
|
-
|
|
840
|
-
this.writeFlag(ParticleEmitterFlag.SpritesNeedUpdate, missingFlag);
|
|
841
|
-
}
|
|
842
|
-
|
|
843
|
-
/**
|
|
844
|
-
* @private
|
|
845
|
-
* @param {number} layerIndex
|
|
846
|
-
* @param {number} timeDelta period over which particles are being spawned, this will ensure that spawned particles have different initial age
|
|
847
|
-
*/
|
|
848
|
-
spawnLayerParticlesContinuous(layerIndex, timeDelta) {
|
|
849
|
-
const layer = this.layers.get(layerIndex);
|
|
850
|
-
|
|
851
|
-
if (!(layer.emissionRate > 0)) {
|
|
852
|
-
/*
|
|
853
|
-
Nothing continuous comes off this layer, and the remainder it carries has to go with
|
|
854
|
-
it.
|
|
855
|
-
|
|
856
|
-
The arithmetic below starts at time = -timeSinceLastEmission and writes back
|
|
857
|
-
timeDelta - time. At rate 0 the period is Infinity, the loop never runs, time never
|
|
858
|
-
moves, and the write-back is timeSinceLastEmission += timeDelta: an accumulator with
|
|
859
|
-
no drain, because the only reset fires when a frame is longer than the layer average
|
|
860
|
-
particle lifetime, which a normal frame never is.
|
|
861
|
-
|
|
862
|
-
Zero rate is a supported configuration - initialize() guards its own call with
|
|
863
|
-
emissionRate > 0 and computeMaxEmittingParticleLife tests for emissionRate <= 0 - and
|
|
864
|
-
a burst-only layer is the natural way to author a one-shot. Such a layer banked about
|
|
865
|
-
a minute of remainder per minute of runtime, and because ParticleEmitterSystem#rebuild
|
|
866
|
-
reuses the same ParticleLayer objects, raising the rate in the editor afterwards
|
|
867
|
-
entered the loop an hour in the past and spawned tens of thousands of particles in one
|
|
868
|
-
frame, each able to trigger a pool reallocation.
|
|
869
|
-
*/
|
|
870
|
-
layer.timeSinceLastEmission = 0;
|
|
871
|
-
|
|
872
|
-
return;
|
|
873
|
-
}
|
|
874
|
-
|
|
875
|
-
const random = Math.random;
|
|
876
|
-
|
|
877
|
-
/**
|
|
878
|
-
*
|
|
879
|
-
* @type {ParticlePool}
|
|
880
|
-
*/
|
|
881
|
-
const particles = this.particles;
|
|
882
|
-
|
|
883
|
-
|
|
884
|
-
const emissionFunction = computeEmissionFunction(layer.emissionFrom, layer.emissionShape);
|
|
885
|
-
|
|
886
|
-
const emissionPeriod = 1 / layer.emissionRate;
|
|
887
|
-
|
|
888
|
-
//compute transform matrix of the emitter
|
|
889
|
-
const emitter_position = this.position;
|
|
890
|
-
const last_spawn_position = this.__lastSpawnPosition;
|
|
891
|
-
|
|
892
|
-
m4_compose(matrix4, emitter_position, this.rotation, this.scale);
|
|
893
|
-
|
|
894
|
-
let time = -layer.timeSinceLastEmission;
|
|
895
|
-
|
|
896
|
-
while (time + emissionPeriod < timeDelta) {
|
|
897
|
-
time += emissionPeriod;
|
|
898
|
-
|
|
899
|
-
const ref = particles.create();
|
|
900
|
-
|
|
901
|
-
// randomize position across the supplied time interval
|
|
902
|
-
const f = time / timeDelta;
|
|
903
|
-
|
|
904
|
-
//compute position for particle
|
|
905
|
-
emissionFunction(random, scratch_v3_array, 0);
|
|
906
|
-
|
|
907
|
-
v3position.fromArray(scratch_v3_array, 0);
|
|
908
|
-
|
|
909
|
-
//apply layer transform
|
|
910
|
-
v3position.multiply(layer.scale);
|
|
911
|
-
v3position.add(layer.position);
|
|
912
|
-
|
|
913
|
-
if (this.getFlag(ParticleEmitterFlag.PositionChanged)) {
|
|
914
|
-
//compute position in between
|
|
915
|
-
matrix4[12] = lerp(emitter_position.x, last_spawn_position.x, f);
|
|
916
|
-
matrix4[13] = lerp(emitter_position.y, last_spawn_position.y, f);
|
|
917
|
-
matrix4[14] = lerp(emitter_position.z, last_spawn_position.z, f);
|
|
918
|
-
}
|
|
919
|
-
|
|
920
|
-
//apply emitter transform
|
|
921
|
-
v3position.applyMatrix4(matrix4);
|
|
922
|
-
|
|
923
|
-
|
|
924
|
-
//randomize initial age across time delta
|
|
925
|
-
const initialAge = f * timeDelta;
|
|
926
|
-
|
|
927
|
-
//write age
|
|
928
|
-
particles.writeAttributeScalar(ref, PARTICLE_ATTRIBUTE_AGE, initialAge);
|
|
929
|
-
|
|
930
|
-
//write rotation
|
|
931
|
-
const rotation = layer.particleRotation.sampleRandom(random);
|
|
932
|
-
particles.writeAttributeScalar(ref, PARTICLE_ATTRIBUTE_ROTATION, rotation);
|
|
933
|
-
|
|
934
|
-
//write rotation speed
|
|
935
|
-
const rotationSpeed = layer.particleRotationSpeed.sampleRandom(random);
|
|
936
|
-
particles.writeAttributeScalar(ref, PARTICLE_ATTRIBUTE_ROTATION_SPEED, rotationSpeed);
|
|
937
|
-
|
|
938
|
-
//initialize velocity
|
|
939
|
-
layer.particleVelocityDirection.sampleRandomDirection(random, v3velocity);
|
|
940
|
-
const speed = layer.particleSpeed.sampleRandom(random);
|
|
941
|
-
|
|
942
|
-
v3velocity.multiplyScalar(speed);
|
|
943
|
-
|
|
944
|
-
particles.writeAttributeVector3(ref, PARTICLE_ATTRIBUTE_VELOCITY, v3velocity.x, v3velocity.y, v3velocity.z);
|
|
945
|
-
|
|
946
|
-
//write position
|
|
947
|
-
const p_x = v3position.x + v3velocity.x * initialAge;
|
|
948
|
-
const p_y = v3position.y + v3velocity.y * initialAge;
|
|
949
|
-
const p_z = v3position.z + v3velocity.z * initialAge;
|
|
950
|
-
|
|
951
|
-
particles.writeAttributeVector3(ref, PARTICLE_ATTRIBUTE_POSITION, p_x, p_y, p_z);
|
|
952
|
-
|
|
953
|
-
//write death age
|
|
954
|
-
const deathAge = layer.particleLife.sampleRandom(random);
|
|
955
|
-
|
|
956
|
-
particles.writeAttributeScalar(ref, PARTICLE_ATTRIBUTE_DEATH_AGE, deathAge);
|
|
957
|
-
|
|
958
|
-
//write particle size
|
|
959
|
-
const size = layer.particleSize.sampleRandom(random);
|
|
960
|
-
|
|
961
|
-
particles.writeAttributeScalar(ref, PARTICLE_ATTRIBUTE_SIZE_INITIAL, size);
|
|
962
|
-
|
|
963
|
-
//write UV
|
|
964
|
-
const atlasPatch = layer.__atlasPatch;
|
|
965
|
-
if (atlasPatch !== null) {
|
|
966
|
-
//patch exists, write it
|
|
967
|
-
write_particle_patch_uv(atlasPatch, particles, ref);
|
|
968
|
-
} else {
|
|
969
|
-
this.setFlag(ParticleEmitterFlag.SpritesNeedUpdate);
|
|
970
|
-
}
|
|
971
|
-
|
|
972
|
-
particles.writeAttributeScalar(ref, PARTICLE_ATTRIBUTE_LAYER_POSITION, layerIndex);
|
|
973
|
-
|
|
974
|
-
update_parameters(ref, particles, layer, initialAge / deathAge);
|
|
975
|
-
|
|
976
|
-
particles.writeAttributeScalar(ref, PARTICLE_ATTRIBUTE_BLEND, this.blendingMode);
|
|
977
|
-
}
|
|
978
|
-
|
|
979
|
-
//update time buffer
|
|
980
|
-
layer.timeSinceLastEmission = timeDelta - time;
|
|
981
|
-
|
|
982
|
-
this.setFlag(ParticleEmitterFlag.ParticleBoundsNeedUpdate);
|
|
983
|
-
}
|
|
984
|
-
|
|
985
|
-
/**
|
|
986
|
-
* @private
|
|
987
|
-
* @param {number} layerIndex
|
|
988
|
-
* @param {number} count how many particles to spawn
|
|
989
|
-
*/
|
|
990
|
-
spawnLayerParticlesImmediate(layerIndex, count) {
|
|
991
|
-
if (count <= 0) {
|
|
992
|
-
return;
|
|
993
|
-
}
|
|
994
|
-
|
|
995
|
-
const layers = this.layers;
|
|
996
|
-
|
|
997
|
-
const layer = layers.get(layerIndex);
|
|
998
|
-
|
|
999
|
-
const random = Math.random;
|
|
1000
|
-
|
|
1001
|
-
/**
|
|
1002
|
-
*
|
|
1003
|
-
* @type {ParticlePool}
|
|
1004
|
-
*/
|
|
1005
|
-
const particles = this.particles;
|
|
1006
|
-
|
|
1007
|
-
const emissionFunction = computeEmissionFunction(layer.emissionFrom, layer.emissionShape);
|
|
1008
|
-
|
|
1009
|
-
//compute transform matrix of the emitter
|
|
1010
|
-
m4_compose(matrix4, this.position, this.rotation, this.scale);
|
|
1011
|
-
|
|
1012
|
-
//pre-grow particle pool
|
|
1013
|
-
particles.growCapacity(particles.capacity + count);
|
|
1014
|
-
|
|
1015
|
-
let spritesNeedUpdate = false;
|
|
1016
|
-
|
|
1017
|
-
for (let j = 0; j < count; j++) {
|
|
1018
|
-
const ref = particles.create();
|
|
1019
|
-
|
|
1020
|
-
//compute position for particle
|
|
1021
|
-
emissionFunction(random, scratch_v3_array, 0);
|
|
1022
|
-
|
|
1023
|
-
v3position.fromArray(scratch_v3_array, 0);
|
|
1024
|
-
|
|
1025
|
-
//apply layer transform
|
|
1026
|
-
v3position.multiply(layer.scale);
|
|
1027
|
-
v3position.add(layer.position);
|
|
1028
|
-
|
|
1029
|
-
//apply emitter transform
|
|
1030
|
-
v3position.applyMatrix4(matrix4);
|
|
1031
|
-
|
|
1032
|
-
|
|
1033
|
-
//randomize initial age across time delta
|
|
1034
|
-
const initialAge = 0;
|
|
1035
|
-
|
|
1036
|
-
//write age
|
|
1037
|
-
particles.writeAttributeScalar(ref, PARTICLE_ATTRIBUTE_AGE, initialAge);
|
|
1038
|
-
|
|
1039
|
-
//write rotation
|
|
1040
|
-
const rotation = layer.particleRotation.sampleRandom(random);
|
|
1041
|
-
particles.writeAttributeScalar(ref, PARTICLE_ATTRIBUTE_ROTATION, rotation);
|
|
1042
|
-
|
|
1043
|
-
//write rotation speed
|
|
1044
|
-
const rotationSpeed = layer.particleRotationSpeed.sampleRandom(random);
|
|
1045
|
-
particles.writeAttributeScalar(ref, PARTICLE_ATTRIBUTE_ROTATION_SPEED, rotationSpeed);
|
|
1046
|
-
|
|
1047
|
-
//initialize velocity
|
|
1048
|
-
layer.particleVelocityDirection.sampleRandomDirection(random, v3velocity);
|
|
1049
|
-
const speed = layer.particleSpeed.sampleRandom(random);
|
|
1050
|
-
|
|
1051
|
-
v3velocity.multiplyScalar(speed);
|
|
1052
|
-
|
|
1053
|
-
particles.writeAttributeVector3(ref, PARTICLE_ATTRIBUTE_VELOCITY, v3velocity.x, v3velocity.y, v3velocity.z);
|
|
1054
|
-
|
|
1055
|
-
//write position
|
|
1056
|
-
const p_x = v3position.x + v3velocity.x * initialAge;
|
|
1057
|
-
const p_y = v3position.y + v3velocity.y * initialAge;
|
|
1058
|
-
const p_z = v3position.z + v3velocity.z * initialAge;
|
|
1059
|
-
|
|
1060
|
-
particles.writeAttributeVector3(ref, PARTICLE_ATTRIBUTE_POSITION,
|
|
1061
|
-
p_x,
|
|
1062
|
-
p_y,
|
|
1063
|
-
p_z
|
|
1064
|
-
);
|
|
1065
|
-
|
|
1066
|
-
//write death age
|
|
1067
|
-
const deathAge = layer.particleLife.sampleRandom(random);
|
|
1068
|
-
|
|
1069
|
-
particles.writeAttributeScalar(ref, PARTICLE_ATTRIBUTE_DEATH_AGE, deathAge);
|
|
1070
|
-
|
|
1071
|
-
//write size
|
|
1072
|
-
const size = layer.particleSize.sampleRandom(random);
|
|
1073
|
-
|
|
1074
|
-
particles.writeAttributeScalar(ref, PARTICLE_ATTRIBUTE_SIZE_INITIAL, size);
|
|
1075
|
-
|
|
1076
|
-
//write UV
|
|
1077
|
-
const atlasPatch = layer.__atlasPatch;
|
|
1078
|
-
|
|
1079
|
-
if (atlasPatch !== null) {
|
|
1080
|
-
//patch exists, write it
|
|
1081
|
-
write_particle_patch_uv(atlasPatch, particles, ref);
|
|
1082
|
-
} else {
|
|
1083
|
-
//patch is not loaded yet, request update
|
|
1084
|
-
spritesNeedUpdate = true;
|
|
1085
|
-
}
|
|
1086
|
-
|
|
1087
|
-
particles.writeAttributeScalar(ref, PARTICLE_ATTRIBUTE_LAYER_POSITION, layerIndex);
|
|
1088
|
-
|
|
1089
|
-
update_parameters(ref, particles, layer, initialAge / deathAge);
|
|
1090
|
-
|
|
1091
|
-
particles.writeAttributeScalar(ref, PARTICLE_ATTRIBUTE_BLEND, this.blendingMode);
|
|
1092
|
-
}
|
|
1093
|
-
|
|
1094
|
-
if (spritesNeedUpdate) {
|
|
1095
|
-
this.setFlag(ParticleEmitterFlag.SpritesNeedUpdate);
|
|
1096
|
-
}
|
|
1097
|
-
|
|
1098
|
-
this.setFlag(ParticleEmitterFlag.ParticleBoundsNeedUpdate);
|
|
1099
|
-
}
|
|
1100
|
-
|
|
1101
|
-
/**
|
|
1102
|
-
* @private
|
|
1103
|
-
* @param {number} timeDelta
|
|
1104
|
-
*/
|
|
1105
|
-
emit(timeDelta) {
|
|
1106
|
-
if (!this.getFlag(ParticleEmitterFlag.Emitting)) {
|
|
1107
|
-
return;
|
|
1108
|
-
}
|
|
1109
|
-
|
|
1110
|
-
const layers = this.layers;
|
|
1111
|
-
const numLayers = layers.length;
|
|
1112
|
-
|
|
1113
|
-
if (!this.position.equals(this.__lastSpawnPosition)) {
|
|
1114
|
-
this.setFlag(ParticleEmitterFlag.PositionChanged);
|
|
1115
|
-
}
|
|
1116
|
-
|
|
1117
|
-
//emit new particles
|
|
1118
|
-
for (let i = 0; i < numLayers; i++) {
|
|
1119
|
-
/**
|
|
1120
|
-
* @type {ParticleLayer}
|
|
1121
|
-
*/
|
|
1122
|
-
const layer = layers.get(i);
|
|
1123
|
-
|
|
1124
|
-
if (!layer.isEmitting) {
|
|
1125
|
-
//this layer is not spawning any particles, ignore it
|
|
1126
|
-
continue;
|
|
1127
|
-
}
|
|
1128
|
-
|
|
1129
|
-
const particleLife = layer.particleLife;
|
|
1130
|
-
|
|
1131
|
-
const averageLifetime = (particleLife.max + particleLife.min) / 2;
|
|
1132
|
-
|
|
1133
|
-
//emitting more than averageLifetime lifetime is unproductive, so we'll crop the emission
|
|
1134
|
-
let emissionDelta;
|
|
1135
|
-
if (timeDelta > averageLifetime) {
|
|
1136
|
-
emissionDelta = averageLifetime;
|
|
1137
|
-
layer.timeSinceLastEmission = 0;
|
|
1138
|
-
} else {
|
|
1139
|
-
emissionDelta = timeDelta;
|
|
1140
|
-
}
|
|
1141
|
-
|
|
1142
|
-
this.spawnLayerParticlesContinuous(i, emissionDelta);
|
|
1143
|
-
}
|
|
1144
|
-
|
|
1145
|
-
if (this.getFlag(ParticleEmitterFlag.PositionChanged)) {
|
|
1146
|
-
this.__lastSpawnPosition.copy(this.position);
|
|
1147
|
-
this.clearFlag(ParticleEmitterFlag.PositionChanged);
|
|
1148
|
-
}
|
|
1149
|
-
}
|
|
1150
|
-
|
|
1151
|
-
|
|
1152
|
-
/**
|
|
1153
|
-
* Cleanup used resources, returning the emitter to its pre-{@link build} state.
|
|
1154
|
-
*
|
|
1155
|
-
* The pool and the parameter tracks are what `build` produces, so dropping them has to drop
|
|
1156
|
-
* the flags that say they exist as well - a disposed emitter that still reads as `Built` gets
|
|
1157
|
-
* written into by whoever picks it up next, and the pool it writes into has no attributes left.
|
|
1158
|
-
* {@link ParticleEmitterSystem#rebuild} clears the same pair before building again.
|
|
1159
|
-
*/
|
|
1160
|
-
dispose() {
|
|
1161
|
-
if (this.particles !== null) {
|
|
1162
|
-
this.particles.dispose();
|
|
1163
|
-
this.particles = null;
|
|
1164
|
-
}
|
|
1165
|
-
|
|
1166
|
-
this.clearFlag(ParticleEmitterFlag.Built | ParticleEmitterFlag.Initialized);
|
|
1167
|
-
}
|
|
1168
|
-
|
|
1169
|
-
/**
|
|
1170
|
-
*
|
|
1171
|
-
* @param json
|
|
1172
|
-
* @returns {ParticleEmitter}
|
|
1173
|
-
*/
|
|
1174
|
-
static fromJSON(json) {
|
|
1175
|
-
const result = new ParticleEmitter();
|
|
1176
|
-
result.fromJSON(json);
|
|
1177
|
-
return result
|
|
1178
|
-
}
|
|
1179
|
-
}
|
|
1180
|
-
|
|
1181
|
-
ParticleEmitter.typeName = "ParticleEmitter";
|
|
1182
|
-
|
|
1183
|
-
ParticleEmitter.Attributes = {
|
|
1184
|
-
PARTICLE_ATTRIBUTE_AGE,
|
|
1185
|
-
PARTICLE_ATTRIBUTE_DEATH_AGE,
|
|
1186
|
-
PARTICLE_ATTRIBUTE_LAYER_POSITION,
|
|
1187
|
-
PARTICLE_ATTRIBUTE_POSITION,
|
|
1188
|
-
PARTICLE_ATTRIBUTE_ROTATION,
|
|
1189
|
-
PARTICLE_ATTRIBUTE_ROTATION_SPEED,
|
|
1190
|
-
PARTICLE_ATTRIBUTE_SIZE,
|
|
1191
|
-
PARTICLE_ATTRIBUTE_UV,
|
|
1192
|
-
PARTICLE_ATTRIBUTE_VELOCITY
|
|
1193
|
-
};
|
|
1194
|
-
|
|
1195
|
-
ParticleEmitter.SERIALIZABLE_FLAGS = SERIALIZABLE_FLAGS;
|
|
1196
|
-
|
|
1197
|
-
|
|
1198
|
-
const matrix4 = new Float32Array(16);
|
|
1199
|
-
|
|
1200
|
-
const v3position = new Vector3();
|
|
1201
|
-
const v3velocity = new Vector3();
|