@woosh/meep-engine 3.33.0 → 3.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.d.ts.map +1 -1
- package/editor/Editor.js +0 -3
- package/editor/ecs/component/prototypeObjectEditor.js +1 -165
- package/editor/ecs/component/registerBasicTypeEditors.d.ts.map +1 -1
- package/editor/ecs/component/registerBasicTypeEditors.js +0 -5
- package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -1
- package/editor/ecs/component/registerEngineComponentEditors.js +0 -20
- package/editor/process/SymbolicDisplayProcess.d.ts.map +1 -1
- package/editor/process/SymbolicDisplayProcess.js +100 -106
- package/editor/prototypeEditorShell.d.ts.map +1 -1
- package/editor/prototypeEditorShell.js +190 -186
- package/editor/templates/entity_templates.d.ts.map +1 -1
- package/editor/templates/entity_templates.js +10 -27
- package/editor/view/makeEntityDecorators.js +2 -2
- package/package.json +1 -1
- package/src/{engine/graphics/particles/particular/engine → core/geom/3d/aabb}/MovingBoundingBox.d.ts +3 -3
- package/src/core/geom/3d/aabb/MovingBoundingBox.d.ts.map +1 -0
- package/src/{engine/graphics/particles/particular/engine → core/geom/3d/aabb}/MovingBoundingBox.js +5 -5
- package/src/core/math/lookup/RGBA_LUT_HEATMAP_IR.d.ts +3 -0
- package/src/core/math/lookup/RGBA_LUT_HEATMAP_IR.d.ts.map +1 -0
- package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGBA_LUT_HEATMAP_IR.js +1 -1
- package/src/core/math/lookup/RGB_LUT_INFERNO.d.ts +6 -0
- package/src/core/math/lookup/RGB_LUT_INFERNO.d.ts.map +1 -0
- package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_INFERNO.js +1 -1
- package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_TURBO.d.ts +1 -1
- package/src/core/math/lookup/RGB_LUT_TURBO.d.ts.map +1 -0
- package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_TURBO.js +1 -1
- package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_VIRIDIS.d.ts +1 -1
- package/src/core/math/lookup/RGB_LUT_VIRIDIS.d.ts.map +1 -0
- package/src/{engine/graphics/particles/particular/engine/parameter/sample → core/math/lookup}/RGB_LUT_VIRIDIS.js +1 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +2 -4
- package/src/engine/animation/AnimationUtils.d.ts +1 -17
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +138 -246
- package/src/engine/ecs/EntityManager.d.ts +1 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +2 -2
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +268 -275
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +0 -10
- package/src/engine/graphics/geometry/distribute_points_on_indexed_triangles.d.ts.map +1 -0
- package/src/engine/graphics/{particles/particular/engine/utils → geometry}/distribute_points_on_indexed_triangles.js +3 -3
- package/src/engine/graphics/{particles/particular/engine/utils/volume → texture/sampler}/lut_to_sampler.d.ts +1 -1
- package/src/engine/graphics/texture/sampler/lut_to_sampler.d.ts.map +1 -0
- package/src/engine/graphics/{particles/particular/engine/utils/volume → texture/sampler}/lut_to_sampler.js +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +0 -3
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +0 -3
- package/src/engine/network/NetworkSession.d.ts +1 -1
- package/src/engine/network/NetworkSession.js +1 -1
- package/src/engine/physics/cloth/MEASUREMENTS.md +115 -0
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +2 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts +9 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +30 -7
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +12 -2
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +11 -2
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/LiveEmitterSet.js +14 -7
- package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts +6 -15
- package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/SpatialAudioIndex.js +161 -174
- package/src/shade/device/mock/SoftwareGPUBuffer.d.ts +5 -3
- package/src/shade/device/mock/SoftwareGPUBuffer.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUBuffer.js +32 -3
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +25 -11
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts.map +1 -1
- package/src/shade/device/timing/profile/GPUProfileSession.js +553 -474
- package/src/shade/playground/avboit/main.d.ts.map +1 -1
- package/src/shade/playground/avboit/main.js +888 -916
- package/src/shade/playground/caldera/main.js +73 -60
- package/src/shade/playground/particle_ecs/README.md +13 -7
- package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +5 -5
- package/src/shade/playground/particle_ecs/bonfire_effects.js +5 -5
- package/src/shade/playground/particle_ecs/effects/smoke.json +1859 -1859
- package/src/shade/playground/particle_ecs/effects/soot.json +1605 -1605
- package/src/shade/playground/particle_system/README.md +1 -2
- package/src/shade/playground/profile_hotkey.d.ts.map +1 -1
- package/src/shade/playground/profile_hotkey.js +4 -40
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +4 -39
- package/src/shade/playground/vgeo_runtime/main.js +25 -77
- package/src/shade/playground/vgeo_scene/main.js +2231 -2217
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +4 -39
- package/src/shade/playground/volumetrics_froxel/measure.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/measure.js +2 -4
- package/src/shade/renderer/GraphicsContext.d.ts +7 -0
- package/src/shade/renderer/GraphicsContext.d.ts.map +1 -1
- package/src/shade/renderer/GraphicsContext.js +11 -2
- package/src/shade/renderer/Renderer.d.ts +1 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +41 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +8 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +21 -0
- package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +9 -10
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +5 -0
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +11 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts +12 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryPool.js +25 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +115 -101
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +282 -140
- package/src/shade/renderer/geometry/virtual/runtime/REVIEW_LEDGER.md +30 -0
- package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN_2026_09_14.md +4 -1
- package/src/shade/renderer/geometry/virtual/runtime/SHADOW_PLAN_2026_09_28.md +536 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +6 -2
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +68 -19
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts +2 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js +17 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts +4 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoResidency.js +42 -12
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +93 -12
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +166 -20
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_PARAMS_STRUCT.js +30 -7
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_access.js +12 -5
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +23 -13
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_remainder.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_queue_remainder.js +1 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_seed.js +1 -2
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +10 -6
- package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts +45 -17
- package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/cut/vgeo_cut_feedback_layout.js +61 -19
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts +8 -11
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_if_enabled.js +9 -16
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +25 -10
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_FEEDBACK_OFFSET.js +10 -8
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.d.ts +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/layout/VGEO_INSTANCE_OFFSET.js +19 -7
- package/src/shade/renderer/geometry/virtual/runtime/make_vgeo_page_worker.d.ts +4 -2
- package/src/shade/renderer/geometry/virtual/runtime/make_vgeo_page_worker.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/make_vgeo_page_worker.js +4 -2
- package/src/shade/renderer/global_illumination/brick4/Brick4LightMap.d.ts +4 -0
- package/src/shade/renderer/global_illumination/brick4/Brick4LightMap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/Brick4LightMap.js +7 -0
- package/src/shade/renderer/global_illumination/lpv/GPULightProbeVolume.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/GPULightProbeVolume.js +1 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts +9 -1
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +41 -0
- package/src/shade/renderer/light/environment/shader_project_environment_sh.d.ts +37 -0
- package/src/shade/renderer/light/environment/shader_project_environment_sh.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_project_environment_sh.js +105 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
- package/src/shade/renderer/material/GPUMaterialManager.js +2 -0
- package/src/shade/renderer/particles/DESIGN.md +69 -18
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +7 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1247 -1244
- package/src/shade/renderer/particles/ParticleConstants.d.ts +1 -3
- package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
- package/src/shade/renderer/particles/ParticleConstants.js +1 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +7 -1
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +9 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts +3 -4
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +7 -6
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +15 -9
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +29 -11
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting_model.d.ts +24 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting_model.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting_model.js +45 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts +3 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +38 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +190 -185
- package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts +45 -0
- package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/bucket/graph_meshlets_rasterize_by_bucket.js +99 -0
- package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.d.ts +4 -4
- package/src/shade/renderer/rasterize/bucket/rasterization_opaque_buckets.js +36 -36
- package/src/shade/renderer/rasterize/bucket/shader_gather_bucket.d.ts +15 -0
- package/src/shade/renderer/rasterize/bucket/shader_gather_bucket.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/bucket/shader_gather_bucket.js +103 -0
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts +3 -0
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/GPUCollectionLimits.js +6 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts +26 -0
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/graph_extract_meshlets_from_bucket.js +91 -0
- package/src/shade/renderer/rasterize/fast/graph_gather_meshes_from_buckets.d.ts +22 -0
- package/src/shade/renderer/rasterize/fast/graph_gather_meshes_from_buckets.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/fast/graph_gather_meshes_from_buckets.js +102 -0
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts +2 -1
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/fast/graph_rasterize_scene_fast.js +28 -24
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +8 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +5 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +9 -0
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +32 -28
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +9 -105
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +5 -0
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +11 -0
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +11 -3
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +93 -21
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +4 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
- package/src/shade/renderer/scene/rows/GPUSceneRows.js +5 -23
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +63 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_VGEO_TAU_SCALE.d.ts +12 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_VGEO_TAU_SCALE.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/SHADOWMAP_VGEO_TAU_SCALE.js +11 -0
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts +15 -0
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/Shadowmap.js +17 -0
- package/src/shade/renderer/shadow/map/shadowmap_caster_detail_pending.d.ts +25 -0
- package/src/shade/renderer/shadow/map/shadowmap_caster_detail_pending.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/shadowmap_caster_detail_pending.js +22 -0
- package/src/shade/renderer/shadow/map/shadowmap_update_score.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shadowmap_update_score.js +5 -2
- package/src/shade/renderer/texture/TextureManager.d.ts +2 -1
- package/src/shade/renderer/texture/TextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/TextureManager.js +4 -1
- package/src/shade/renderer/texture/mipmaps/WebGPUMipmapGenerator.js +1 -1
- package/src/shade/renderer/util/Uint32BufferSamplingStats.d.ts +9 -1
- package/src/shade/renderer/util/Uint32BufferSamplingStats.d.ts.map +1 -1
- package/src/shade/renderer/util/Uint32BufferSamplingStats.js +55 -5
- package/src/shade/renderer/view/ViewManager.d.ts +7 -1
- package/src/shade/renderer/view/ViewManager.d.ts.map +1 -1
- package/src/shade/renderer/view/ViewManager.js +17 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -0
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +13 -3
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async function addGraphicsSystems(engine) {
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);
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await em.addSystem(new ShadedGeometrySystem(engine.graphics, EngineHarness.shadeScene(engine)));
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/*
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One outline pass and both of its sources, because the editor offers a `Highlight` editor and
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either kind of thing can be carrying the component: a model placed from the mesh library is an
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`SGMesh`, and anything built in place is a `ShadedGeometry`. The pass is registered once and
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draws for both — a pass per kind would read the whole visibility buffer once per kind, and the
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last would paint over the rest.
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*/
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const outline = new HighlightOutlineSystem(engine.graphics);
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await em.addSystem(outline);
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await em.addSystem(new SGMeshHighlightSystem(outline, meshes));
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await em.addSystem(new ShadedGeometryHighlightSystem(outline));
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await em.addSystem(new
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editor
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1
|
+
import './style/editor.scss';
|
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2
|
+
|
|
3
|
+
import Vector2 from "../src/core/geom/Vector2.js";
|
|
4
|
+
import { GameAssetType } from "../src/engine/asset/GameAssetType.js";
|
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5
|
+
import { ArrayBufferLoader } from "../src/engine/asset/loaders/ArrayBufferLoader.js";
|
|
6
|
+
import {
|
|
7
|
+
GLTFSceneBundleAssetLoader
|
|
8
|
+
} from "../src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js";
|
|
9
|
+
import {
|
|
10
|
+
USDSceneBundleAssetLoader
|
|
11
|
+
} from "../src/engine/asset/loaders/USDSceneBundleAssetLoader.js";
|
|
12
|
+
import { ImageBitmapAssetLoader } from "../src/engine/asset/loaders/image/ImageBitmapAssetLoader.js";
|
|
13
|
+
import { ImageRGBADataLoader } from "../src/engine/asset/loaders/image/ImageRGBADataLoader.js";
|
|
14
|
+
import { load_model_scene_bundle } from "../src/engine/asset/load_model_scene_bundle.js";
|
|
15
|
+
import { ParentEntitySystem } from "../src/engine/ecs/parent/ParentEntitySystem.js";
|
|
16
|
+
import { obtainTerrain } from "../src/engine/ecs/terrain/util/obtainTerrain.js";
|
|
17
|
+
import { populateEngineSerializationRegistry } from "../src/engine/ecs/storage/populateEngineSerializationRegistry.js";
|
|
18
|
+
import { TransformAttachmentSystem } from "../src/engine/ecs/transform-attachment/TransformAttachmentSystem.js";
|
|
19
|
+
import { EngineHarness } from "../src/engine/EngineHarness.js";
|
|
20
|
+
import TopDownCameraController from "../src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js";
|
|
21
|
+
import { DebugDrawSystem } from "../src/engine/graphics3/DebugDrawSystem.js";
|
|
22
|
+
import {
|
|
23
|
+
HighlightOutlineSystem
|
|
24
|
+
} from "../src/engine/graphics3/HighlightOutlineSystem.js";
|
|
25
|
+
import { MeshSystem } from "../src/engine/graphics3/MeshSystem.js";
|
|
26
|
+
import {
|
|
27
|
+
ShadedGeometryHighlightSystem
|
|
28
|
+
} from "../src/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js";
|
|
29
|
+
import {
|
|
30
|
+
SGMeshHighlightSystem
|
|
31
|
+
} from "../src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js";
|
|
32
|
+
import {
|
|
33
|
+
ShadedGeometrySystem
|
|
34
|
+
} from "../src/engine/graphics3/ShadedGeometrySystem.js";
|
|
35
|
+
import { GPUParticleEmitterSystem } from "../src/engine/graphics3/GPUParticleEmitterSystem.js";
|
|
36
|
+
import { enableEditor } from "./enableEditor.js";
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* Point the camera at the middle of the terrain, standing off by its own extent.
|
|
40
|
+
*
|
|
41
|
+
* The harness anchors terrain at the world origin and aims the camera at the origin too,
|
|
42
|
+
* so the default view sits on the terrain's corner with three quadrants of empty space —
|
|
43
|
+
* and every orbit pivots on that corner. The editor camera inherits this state when it
|
|
44
|
+
* takes over the scene's active camera.
|
|
45
|
+
*
|
|
46
|
+
* Standing off by the terrain's extent frames most of it while keeping the far corners
|
|
47
|
+
* inside the camera's clip range; the rest is a wheel away.
|
|
48
|
+
*
|
|
49
|
+
* @param {Engine} engine
|
|
50
|
+
* @param {Terrain} terrain
|
|
51
|
+
*/
|
|
52
|
+
function frameTerrain(engine, terrain) {
|
|
53
|
+
const world_x = terrain.size.x * terrain.gridScale;
|
|
54
|
+
const world_y = terrain.size.y * terrain.gridScale;
|
|
55
|
+
|
|
56
|
+
engine.entityManager.dataset.traverseComponents(TopDownCameraController, controller => {
|
|
57
|
+
controller.target.set(world_x / 2, 0, world_y / 2);
|
|
58
|
+
controller.distance = Math.max(world_x, world_y);
|
|
59
|
+
});
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* The model loaders — the same split the game's graphics profile makes, and for the same reason: a
|
|
64
|
+
* model is the one asset whose loaded form *is* the renderer's own representation.
|
|
65
|
+
*
|
|
66
|
+
* @param {EngineConfiguration} config
|
|
67
|
+
*/
|
|
68
|
+
function addModelLoaders(config) {
|
|
69
|
+
const loader = new GLTFSceneBundleAssetLoader();
|
|
70
|
+
|
|
71
|
+
config.addLoader(GameAssetType.ModelGLTF, loader);
|
|
72
|
+
config.addLoader(GameAssetType.ModelGLTF_JSON, loader);
|
|
73
|
+
|
|
74
|
+
// `.usd`, `.usda` and `.usdz` all arrive under the one type — see `GameAssetType.ModelUSD`
|
|
75
|
+
config.addLoader(GameAssetType.ModelUSD, new USDSceneBundleAssetLoader());
|
|
76
|
+
|
|
77
|
+
// `load_gltf` asks the asset manager for each of a model's images rather than fetching them
|
|
78
|
+
// itself (D34), so a shell without this loader loads geometry and no textures
|
|
79
|
+
config.addLoader(GameAssetType.ImageBitmap, new ImageBitmapAssetLoader());
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
/**
|
|
83
|
+
* The systems that talk to the renderer.
|
|
84
|
+
*
|
|
85
|
+
* @param {Engine} engine
|
|
86
|
+
* @returns {Promise}
|
|
87
|
+
*/
|
|
88
|
+
async function addGraphicsSystems(engine) {
|
|
89
|
+
const em = engine.entityManager;
|
|
90
|
+
|
|
91
|
+
const meshes = new MeshSystem(
|
|
92
|
+
engine.graphics,
|
|
93
|
+
EngineHarness.shadeScene(engine),
|
|
94
|
+
url => load_model_scene_bundle(engine.assetManager, url)
|
|
95
|
+
);
|
|
96
|
+
|
|
97
|
+
await em.addSystem(meshes);
|
|
98
|
+
|
|
99
|
+
// a model with neither skin nor clip becomes entities, and its primitives are drawn by the
|
|
100
|
+
// system that owns primitives (D47)
|
|
101
|
+
await em.addSystem(new ShadedGeometrySystem(engine.graphics, EngineHarness.shadeScene(engine)));
|
|
102
|
+
|
|
103
|
+
/*
|
|
104
|
+
One outline pass and both of its sources, because the editor offers a `Highlight` editor and
|
|
105
|
+
either kind of thing can be carrying the component: a model placed from the mesh library is an
|
|
106
|
+
`SGMesh`, and anything built in place is a `ShadedGeometry`. The pass is registered once and
|
|
107
|
+
draws for both — a pass per kind would read the whole visibility buffer once per kind, and the
|
|
108
|
+
last would paint over the rest.
|
|
109
|
+
*/
|
|
110
|
+
const outline = new HighlightOutlineSystem(engine.graphics);
|
|
111
|
+
|
|
112
|
+
await em.addSystem(outline);
|
|
113
|
+
await em.addSystem(new SGMeshHighlightSystem(outline, meshes));
|
|
114
|
+
await em.addSystem(new ShadedGeometryHighlightSystem(outline));
|
|
115
|
+
|
|
116
|
+
await em.addSystem(new GPUParticleEmitterSystem(
|
|
117
|
+
engine.graphics,
|
|
118
|
+
EngineHarness.shadeScene(engine),
|
|
119
|
+
engine.assetManager
|
|
120
|
+
));
|
|
121
|
+
|
|
122
|
+
// the editor's selection box is the debug-draw pass's first consumer (V5)
|
|
123
|
+
await em.addSystem(new DebugDrawSystem(engine.graphics));
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
/**
|
|
127
|
+
* Standalone editor shell harness: engine + terrain + lights + camera, the systems the
|
|
128
|
+
* editor tooling relies on, a seeded mesh library, and the editor enabled from the start.
|
|
129
|
+
*
|
|
130
|
+
* @returns {Promise<{engine: Engine, editor: Editor, editorControl: object, terrain: Terrain}>}
|
|
131
|
+
*/
|
|
132
|
+
async function main() {
|
|
133
|
+
const harness = new EngineHarness();
|
|
134
|
+
|
|
135
|
+
const engine = await harness.initialize({
|
|
136
|
+
configuration(config) {
|
|
137
|
+
addModelLoaders(config);
|
|
138
|
+
|
|
139
|
+
config.addLoader(GameAssetType.ArrayBuffer, new ArrayBufferLoader());
|
|
140
|
+
config.addLoader(GameAssetType.Image, new ImageRGBADataLoader());
|
|
141
|
+
}
|
|
142
|
+
});
|
|
143
|
+
|
|
144
|
+
populateEngineSerializationRegistry(engine.binarySerializationRegistry);
|
|
145
|
+
|
|
146
|
+
const em = engine.entityManager;
|
|
147
|
+
|
|
148
|
+
await addGraphicsSystems(engine);
|
|
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|
+
|
|
150
|
+
await em.addSystem(new TransformAttachmentSystem(engine));
|
|
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|
+
await em.addSystem(new ParentEntitySystem());
|
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|
+
|
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|
+
await EngineHarness.buildBasics({
|
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+
engine,
|
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|
+
terrainSize: new Vector2(32, 32),
|
|
156
|
+
enableWater: false,
|
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+
cameraController: false,
|
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+
pitch: 0.9
|
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|
+
});
|
|
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|
+
|
|
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|
+
// the default terrain has a 1x1 height sampler; height painting needs real resolution
|
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+
const terrain = obtainTerrain(engine.entityManager.dataset);
|
|
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|
+
terrain.samplerHeight.resize(256, 256);
|
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|
+
terrain.updateHeights();
|
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|
+
|
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|
+
frameTerrain(engine, terrain);
|
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|
+
|
|
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|
+
const editorControl = enableEditor(engine);
|
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|
+
|
|
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|
+
const editor = editorControl.editor;
|
|
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|
+
|
|
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|
+
// console access for debugging, mirrors the window.engine convention
|
|
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|
+
window.editor = editor;
|
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|
+
|
|
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|
+
editor.meshLibrary.add('data/models/samples/susanne.glb');
|
|
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+
editor.meshLibrary.add('data/models/samples/teapot.gltf');
|
|
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|
+
editor.meshLibrary.add('data/models/samples/textured_unit_cube.gltf');
|
|
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|
+
|
|
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|
+
editorControl.enable();
|
|
180
|
+
|
|
181
|
+
return { engine, editor, editorControl, terrain };
|
|
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|
+
}
|
|
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|
+
|
|
184
|
+
/**
|
|
185
|
+
* The shell, booting. Exported as the promise it is so that a probe driving this page has something
|
|
186
|
+
* to await — the module boots when it is loaded either way, which is what makes it an entry.
|
|
187
|
+
*
|
|
188
|
+
* @type {Promise<{engine: Engine, editor: Editor, editorControl: object, terrain: Terrain}>}
|
|
189
|
+
*/
|
|
190
|
+
export const editor_shell = main();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"entity_templates.d.ts","sourceRoot":"","sources":["../../../editor/templates/entity_templates.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"entity_templates.d.ts","sourceRoot":"","sources":["../../../editor/templates/entity_templates.js"],"names":[],"mappings":"AAeA;;;;;;;GAOG;AACH,8DAJW,MAAM,cACN,EAAE,GACA,QAAQ,MAAM,CAAC,CA4B3B;AAED;;;;GAIG;AACH,+BAFU,cAAc;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,oBAAoB,QAAQ,MAAM,CAAC,CAAA;CAAC,CAAC,CA+F/E"}
|
|
@@ -6,15 +6,12 @@ import { Camera } from "../../src/engine/graphics/ecs/camera/Camera.js";
|
|
|
6
6
|
import { Light } from "../../src/engine/graphics/ecs/light/Light.js";
|
|
7
7
|
import { SGMesh } from "../../src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.js";
|
|
8
8
|
import CheckersTextureURI from "../../src/engine/graphics/texture/CheckersTextureURI.js";
|
|
9
|
-
import {
|
|
10
|
-
import { ParticleLayer } from "../../src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.js";
|
|
11
|
-
import { ParticleParameters } from "../../src/engine/graphics/particles/particular/engine/emitter/ParticleParameters.js";
|
|
12
|
-
import { ParameterLookupTable } from "../../src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js";
|
|
13
|
-
import { ParameterTrack } from "../../src/engine/graphics/particles/particular/engine/parameter/ParameterTrack.js";
|
|
9
|
+
import { ParticleEffect } from "../../src/engine/graphics/ecs/particles/ParticleEffect.js";
|
|
14
10
|
import ComponentAddAction from "../actions/concrete/ComponentAddAction.js";
|
|
15
11
|
import EntityCreateAction from "../actions/concrete/EntityCreateAction.js";
|
|
16
12
|
import SelectionAddAction from "../actions/concrete/SelectionAddAction.js";
|
|
17
13
|
import SelectionClearAction from "../actions/concrete/SelectionClearAction.js";
|
|
14
|
+
import { make_starter_particle_effect } from "../particles/effect/make_starter_particle_effect.js";
|
|
18
15
|
|
|
19
16
|
/**
|
|
20
17
|
* Create an entity from a list of components as one undoable group, select it.
|
|
@@ -110,32 +107,18 @@ export const ENTITY_TEMPLATES = [
|
|
|
110
107
|
}
|
|
111
108
|
},
|
|
112
109
|
{
|
|
113
|
-
name: 'Particle
|
|
110
|
+
name: 'Particle Effect',
|
|
114
111
|
build(editor) {
|
|
115
|
-
|
|
112
|
+
// the particle editor's own starting point, compiled: a plume that burns as soon as it is
|
|
113
|
+
// placed. Untextured, so the template names no image the host may not ship
|
|
114
|
+
const starter = make_starter_particle_effect();
|
|
116
115
|
|
|
117
|
-
const
|
|
118
|
-
layer.imageURL = 'data/textures/particle/UETools/x64/Circle_04.png';
|
|
119
|
-
layer.emissionRate = 20;
|
|
116
|
+
const effect = ParticleEffect.from(starter.emitterConfig(starter.compile()));
|
|
120
117
|
|
|
121
|
-
|
|
122
|
-
const scale_lut = new ParameterLookupTable(1);
|
|
123
|
-
scale_lut.write([1, 1], [0, 1]);
|
|
124
|
-
layer.parameterTracks.add(new ParameterTrack(ParticleParameters.Scale, scale_lut));
|
|
125
|
-
|
|
126
|
-
const color_lut = new ParameterLookupTable(4);
|
|
127
|
-
color_lut.write([
|
|
128
|
-
1, 0.85, 0.4, 1,
|
|
129
|
-
1, 0.25, 0.05, 0
|
|
130
|
-
], [0, 1]);
|
|
131
|
-
layer.parameterTracks.add(new ParameterTrack(ParticleParameters.Color, color_lut));
|
|
132
|
-
|
|
133
|
-
emitter.layers.add(layer);
|
|
134
|
-
|
|
135
|
-
return spawnEntityFromTemplate(editor, 'Particle Emitter', [
|
|
118
|
+
return spawnEntityFromTemplate(editor, 'Particle Effect', [
|
|
136
119
|
new Transform64(),
|
|
137
|
-
new Name('Particle
|
|
138
|
-
|
|
120
|
+
new Name('Particle Effect'),
|
|
121
|
+
effect
|
|
139
122
|
]);
|
|
140
123
|
}
|
|
141
124
|
},
|
|
@@ -3,7 +3,7 @@ import { EventType } from "../../src/engine/ecs/EventType.js";
|
|
|
3
3
|
import { Camera } from "../../src/engine/graphics/ecs/camera/Camera.js";
|
|
4
4
|
import { Light } from "../../src/engine/graphics/ecs/light/Light.js";
|
|
5
5
|
import { SGMesh } from "../../src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.js";
|
|
6
|
-
import {
|
|
6
|
+
import { ParticleEffect } from "../../src/engine/graphics/ecs/particles/ParticleEffect.js";
|
|
7
7
|
import LabelView from "../../src/view/common/LabelView.js";
|
|
8
8
|
import EmptyView from "../../src/view/elements/EmptyView.js";
|
|
9
9
|
import ImageView from "../../src/view/elements/image/ImageView.js";
|
|
@@ -43,7 +43,7 @@ export function makeEntityDecorators() {
|
|
|
43
43
|
|
|
44
44
|
const component_icons = new Map([
|
|
45
45
|
[SGMesh, "data/textures/icons/editor/cube-shaded-v1.png"],
|
|
46
|
-
[
|
|
46
|
+
[ParticleEffect, "data/textures/icons/editor/particles.png"],
|
|
47
47
|
[Light, "data/textures/icons/editor/light.png"],
|
|
48
48
|
[Camera, "data/textures/icons/editor/camera.png"],
|
|
49
49
|
[Tag, "data/textures/icons/editor/tag-v0.png"],
|
package/package.json
CHANGED
package/src/{engine/graphics/particles/particular/engine → core/geom/3d/aabb}/MovingBoundingBox.d.ts
RENAMED
|
@@ -47,7 +47,7 @@ export class MovingBoundingBox {
|
|
|
47
47
|
*/
|
|
48
48
|
move(x: number, y: number, z: number): void;
|
|
49
49
|
}
|
|
50
|
-
import { AABB3 } from "
|
|
51
|
-
import { RowFirstTable } from "
|
|
52
|
-
import Vector3 from "
|
|
50
|
+
import { AABB3 } from "./AABB3.js";
|
|
51
|
+
import { RowFirstTable } from "../../../collection/table/RowFirstTable.js";
|
|
52
|
+
import Vector3 from "../../Vector3.js";
|
|
53
53
|
//# sourceMappingURL=MovingBoundingBox.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MovingBoundingBox.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/aabb/MovingBoundingBox.js"],"names":[],"mappings":"AAcA;;GAEG;AACH;IACI;;;OAGG;IACH,QAFU,MAAM,CAEL;IAEX;;;OAGG;IACH,cAFU,KAAK,CAE4B;IAE3C;;;OAGG;IACH,aAFU,KAAK,CAE2B;IAE1C;;;OAGG;IACH,kBAFU,aAAa,CAEoC;IAE3D;;;OAGG;IACH,UAFU,OAAO,CAEQ;IAEzB;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED,uBAwBC;IAED,2BAgCC;IAED;;;;;OAKG;IACH,QAJW,MAAM,KACN,MAAM,KACN,MAAM,QAyBhB;CACJ;sBAtJqB,YAAY;8BAFJ,4CAA4C;oBAGtD,kBAAkB"}
|
package/src/{engine/graphics/particles/particular/engine → core/geom/3d/aabb}/MovingBoundingBox.js
RENAMED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import { BinaryDataType } from "
|
|
2
|
-
import { RowFirstTable } from "
|
|
3
|
-
import { RowFirstTableSpec } from "
|
|
4
|
-
import { AABB3 } from "
|
|
5
|
-
import Vector3 from "
|
|
1
|
+
import { BinaryDataType } from "../../../binary/type/BinaryDataType.js";
|
|
2
|
+
import { RowFirstTable } from "../../../collection/table/RowFirstTable.js";
|
|
3
|
+
import { RowFirstTableSpec } from "../../../collection/table/RowFirstTableSpec.js";
|
|
4
|
+
import { AABB3 } from "./AABB3.js";
|
|
5
|
+
import Vector3 from "../../Vector3.js";
|
|
6
6
|
|
|
7
7
|
const tempSequenceRecord = [];
|
|
8
8
|
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RGBA_LUT_HEATMAP_IR.d.ts","sourceRoot":"","sources":["../../../../../src/core/math/lookup/RGBA_LUT_HEATMAP_IR.js"],"names":[],"mappings":"AAEA,uDAA+D;qCAF1B,2BAA2B"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RGB_LUT_INFERNO.d.ts","sourceRoot":"","sources":["../../../../../src/core/math/lookup/RGB_LUT_INFERNO.js"],"names":[],"mappings":"AAEA;;GAEG;AACH,mDAYG;qCAjBkC,2BAA2B"}
|
|
@@ -2,5 +2,5 @@
|
|
|
2
2
|
* @see https://blog.research.google/2019/08/turbo-improved-rainbow-colormap-for.html
|
|
3
3
|
*/
|
|
4
4
|
export const RGB_LUT_TURBO: ParameterLookupTable;
|
|
5
|
-
import { ParameterLookupTable } from "
|
|
5
|
+
import { ParameterLookupTable } from "./ParameterLookupTable.js";
|
|
6
6
|
//# sourceMappingURL=RGB_LUT_TURBO.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RGB_LUT_TURBO.d.ts","sourceRoot":"","sources":["../../../../../src/core/math/lookup/RGB_LUT_TURBO.js"],"names":[],"mappings":"AAEA;;GAEG;AACH,iDAoQE;qCAzQmC,2BAA2B"}
|
|
@@ -3,5 +3,5 @@
|
|
|
3
3
|
* @see https://cran.r-project.org/web/packages/viridis/vignettes/intro-to-viridis.html#the-color-scales
|
|
4
4
|
*/
|
|
5
5
|
export const RGB_LUT_VIRIDIS: ParameterLookupTable;
|
|
6
|
-
import { ParameterLookupTable } from "
|
|
6
|
+
import { ParameterLookupTable } from "./ParameterLookupTable.js";
|
|
7
7
|
//# sourceMappingURL=RGB_LUT_VIRIDIS.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"RGB_LUT_VIRIDIS.d.ts","sourceRoot":"","sources":["../../../../../src/core/math/lookup/RGB_LUT_VIRIDIS.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,mDAYG;qCAlBkC,2BAA2B"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AnimatedActions.d.ts","sourceRoot":"","sources":["../../../../src/engine/animation/AnimatedActions.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"AnimatedActions.d.ts","sourceRoot":"","sources":["../../../../src/engine/animation/AnimatedActions.js"],"names":[],"mappings":"AAmBA;;;;;GAKG;AACH,4CAJW,MAAM,6CA4BhB;AAED;;;;;;;;;GASG;AACH,8DAHW,MAAM,8CAoChB;AAGD;;;;;GAKG;AACH,uDAJW,MAAM,6CAShB"}
|
|
@@ -4,13 +4,12 @@ import Entity from "../ecs/Entity.js";
|
|
|
4
4
|
import { Transform64 } from "../ecs/transform/Transform64.js";
|
|
5
5
|
import { removeComponentsExcept } from "../ecs/util/removeComponentsExcept.js";
|
|
6
6
|
import { SGMesh } from "../graphics/ecs/mesh-v2/aggregate/SGMesh.js";
|
|
7
|
-
import { ParticleEmitter } from "../graphics/particles/particular/engine/emitter/ParticleEmitter.js";
|
|
8
7
|
import { SequenceBehavior } from "../intelligence/behavior/composite/SequenceBehavior.js";
|
|
9
8
|
import { BehaviorComponent } from "../intelligence/behavior/ecs/BehaviorComponent.js";
|
|
10
9
|
import { DieBehavior } from "../intelligence/behavior/ecs/DieBehavior.js";
|
|
11
10
|
import { ActionBehavior } from "../intelligence/behavior/primitive/ActionBehavior.js";
|
|
12
11
|
import { AudioEmitter } from "../sound/ecs/audio/AudioEmitter.js";
|
|
13
|
-
import {
|
|
12
|
+
import { stopTrailAndNotifyOnceFinished } from "./AnimationUtils.js";
|
|
14
13
|
import EntityAnimation from "./EntityAnimation.js";
|
|
15
14
|
import AnimationTrack from "./keyed2/AnimationTrack.js";
|
|
16
15
|
import AnimationTrackPlayback from "./keyed2/AnimationTrackPlayback.js";
|
|
@@ -26,7 +25,7 @@ import TransitionFunctions from "./TransitionFunctions.js";
|
|
|
26
25
|
*/
|
|
27
26
|
export function removeEntityStylish(entity, ecd) {
|
|
28
27
|
//leave only model and transform
|
|
29
|
-
removeComponentsExcept(ecd, entity, [Transform64, SGMesh
|
|
28
|
+
removeComponentsExcept(ecd, entity, [Transform64, SGMesh]);
|
|
30
29
|
|
|
31
30
|
const duration = 2;
|
|
32
31
|
|
|
@@ -104,7 +103,6 @@ export async function stopAudioEmitterAndNotifyOnceFinished(entity, ecd) {
|
|
|
104
103
|
*/
|
|
105
104
|
export function stopEntityAndNotifyWhenStopped(entity, ecd) {
|
|
106
105
|
return Promise.all([
|
|
107
|
-
shutdownParticleEmitter(entity, ecd),
|
|
108
106
|
stopTrailAndNotifyOnceFinished(entity, ecd),
|
|
109
107
|
stopAudioEmitterAndNotifyOnceFinished(entity, ecd)
|
|
110
108
|
]);
|