@woosh/meep-engine 3.20.0 → 3.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (701) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/Editor.d.ts.map +1 -1
  3. package/editor/enableEditor.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/templates/entity_templates.d.ts.map +1 -1
  7. package/editor/tools/v2/GizmoNode.d.ts +1 -1
  8. package/editor/tools/v2/GizmoNode.d.ts.map +1 -1
  9. package/editor/view/ecs/HierarchicalEntityListView.d.ts +3 -3
  10. package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -1
  11. package/editor/view/makeEntityDecorators.d.ts.map +1 -1
  12. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -1
  13. package/editor/view/tools/ToolSettingsView.d.ts +1 -1
  14. package/editor/view/tools/ToolSettingsView.d.ts.map +1 -1
  15. package/package.json +12 -12
  16. package/src/core/IdPool.d.ts.map +1 -1
  17. package/src/core/binary/32BitEncoder.d.ts.map +1 -1
  18. package/src/core/binary/BinaryBuffer.d.ts +1 -1
  19. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  20. package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts +1 -1
  21. package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts.map +1 -1
  22. package/src/core/bvh2/bvh3/BVH.d.ts +3 -3
  23. package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
  24. package/src/core/bvh2/bvh3/BVH.js +1 -2
  25. package/src/core/bvh2/bvh3/query/bvh_query_user_data_nearest_to_point_filtered.d.ts.map +1 -1
  26. package/src/core/bvh2/traversal/aabb3_detailed_volume_intersection_callback_based.d.ts.map +1 -1
  27. package/src/core/cache/Cache.d.ts +1 -1
  28. package/src/core/cache/Cache.d.ts.map +1 -1
  29. package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
  30. package/src/core/collection/list/List.d.ts.map +1 -1
  31. package/src/core/collection/list/ListForwarder.d.ts +1 -1
  32. package/src/core/collection/list/ListForwarder.d.ts.map +1 -1
  33. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  34. package/src/core/collection/set/ArraySet.d.ts.map +1 -1
  35. package/src/core/collection/table/RowFirstTable.d.ts +1 -1
  36. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  37. package/src/core/collection/table/bind/TableRecord.d.ts +1 -1
  38. package/src/core/collection/table/bind/TableRecord.d.ts.map +1 -1
  39. package/src/core/color/Color.d.ts +8 -8
  40. package/src/core/color/Color.d.ts.map +1 -1
  41. package/src/core/color/hsv/hsv_to_rgb_uint8.d.ts.map +1 -1
  42. package/src/core/color/hsv/rgb_to_hsv.d.ts.map +1 -1
  43. package/src/core/events/signal/Signal.d.ts +1 -1
  44. package/src/core/events/signal/Signal.d.ts.map +1 -1
  45. package/src/core/events/signal/signal_aggregate_by_time_window.d.ts.map +1 -1
  46. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  47. package/src/core/geom/2d/aabb/AABB2.d.ts +4 -4
  48. package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
  49. package/src/core/geom/2d/bvh/BVH2D.d.ts +1 -1
  50. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  51. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
  52. package/src/core/geom/3d/aabb/AABB3.d.ts +6 -6
  53. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  54. package/src/core/geom/3d/atlas/atlas_bench_lib.d.ts.map +1 -1
  55. package/src/core/geom/3d/atlas/atlas_compute_charts.d.ts.map +1 -1
  56. package/src/core/geom/3d/atlas/atlas_generate.d.ts.map +1 -1
  57. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  58. package/src/core/geom/3d/atlas/param/atlas_chart_param_validity.d.ts.map +1 -1
  59. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  60. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  61. package/src/core/geom/3d/atlas/segment/atlas_compute_planar_regions.d.ts.map +1 -1
  62. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  63. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  64. package/src/core/geom/3d/mat4/m4_decompose.d.ts +7 -1
  65. package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
  66. package/src/core/geom/3d/quadric/Quadric3.d.ts +11 -11
  67. package/src/core/geom/3d/quadric/Quadric3.d.ts.map +1 -1
  68. package/src/core/geom/3d/ray/Ray3.d.ts +3 -3
  69. package/src/core/geom/3d/ray/Ray3.d.ts.map +1 -1
  70. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +1 -1
  71. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  72. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  73. package/src/core/geom/3d/tetrahedra/delaunay/debug/push_boundary_with_validation.d.ts.map +1 -1
  74. package/src/core/geom/3d/tetrahedra/delaunay/debug/validate_cavity_boundary.d.ts.map +1 -1
  75. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  76. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  77. package/src/core/geom/3d/tetrahedra/validate_tetrahedral_mesh.d.ts.map +1 -1
  78. package/src/core/geom/3d/tetrahedra/validate_tetrahedron_neighbourhood.d.ts.map +1 -1
  79. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_to_indexed_geometry.d.ts.map +1 -1
  80. package/src/core/geom/3d/util/aabb3_emit_point_grid.d.ts.map +1 -1
  81. package/src/core/geom/Quaternion.d.ts +4 -4
  82. package/src/core/geom/Quaternion.d.ts.map +1 -1
  83. package/src/core/geom/Vector1.d.ts +1 -1
  84. package/src/core/geom/Vector1.d.ts.map +1 -1
  85. package/src/core/geom/Vector2.d.ts +2 -2
  86. package/src/core/geom/Vector2.d.ts.map +1 -1
  87. package/src/core/geom/Vector3.d.ts +3 -3
  88. package/src/core/geom/Vector3.d.ts.map +1 -1
  89. package/src/core/geom/Vector4.d.ts +4 -4
  90. package/src/core/geom/Vector4.d.ts.map +1 -1
  91. package/src/core/geom/packing/max-rect/find_best_container.d.ts.map +1 -1
  92. package/src/core/geom/vec3/v3_hash.d.ts +12 -0
  93. package/src/core/geom/vec3/v3_hash.d.ts.map +1 -0
  94. package/src/core/geom/vec3/v3_hash.js +19 -0
  95. package/src/core/geom/vec3/v3_lerp.d.ts +3 -1
  96. package/src/core/geom/vec3/v3_lerp.d.ts.map +1 -1
  97. package/src/core/geom/vec3/v3_set.d.ts +14 -0
  98. package/src/core/geom/vec3/v3_set.d.ts.map +1 -0
  99. package/src/core/geom/vec3/v3_set.js +17 -0
  100. package/src/core/geom/vec3/v3_slerp.d.ts +3 -1
  101. package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
  102. package/src/core/geom/vec4/v4_equals_array.d.ts +11 -0
  103. package/src/core/geom/vec4/v4_equals_array.d.ts.map +1 -0
  104. package/src/core/geom/vec4/v4_equals_array.js +16 -0
  105. package/src/core/geom/vec4/v4_hash.d.ts +12 -0
  106. package/src/core/geom/vec4/v4_hash.d.ts.map +1 -0
  107. package/src/core/geom/vec4/v4_hash.js +18 -0
  108. package/src/core/geom/vec4/v4_set.d.ts +15 -0
  109. package/src/core/geom/vec4/v4_set.d.ts.map +1 -0
  110. package/src/core/geom/vec4/v4_set.js +19 -0
  111. package/src/core/graph/convert_graph_to_dot_string.d.ts +1 -1
  112. package/src/core/graph/convert_graph_to_dot_string.d.ts.map +1 -1
  113. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -1
  114. package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -1
  115. package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -1
  116. package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
  117. package/src/core/lang/reactive/AbstractCachingParser.d.ts.map +1 -1
  118. package/src/core/localization/Localization.d.ts.map +1 -1
  119. package/src/core/math/linalg/cg/cg_solve.d.ts.map +1 -1
  120. package/src/core/math/noise/create_simplex_noise_2d.d.ts.map +1 -1
  121. package/src/core/math/physics/mie/compute_bhmie_optical_properties.d.ts.map +1 -1
  122. package/src/core/math/physics/mie/compute_mie_particle_properties_rgb.d.ts.map +1 -1
  123. package/src/core/math/random/seededRandom_Mulberry32.d.ts +1 -1
  124. package/src/core/math/random/seededRandom_Mulberry32.d.ts.map +1 -1
  125. package/src/core/model/ModuleRegistry.d.ts.map +1 -1
  126. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -1
  127. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -1
  128. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -1
  129. package/src/core/model/reactive/model/ReactiveExpression.d.ts.map +1 -1
  130. package/src/core/model/validate_enum_schema.d.ts.map +1 -1
  131. package/src/core/process/Future.d.ts.map +1 -1
  132. package/src/core/process/task/Task.d.ts.map +1 -1
  133. package/src/core/process/task/util/countTask.d.ts.map +1 -1
  134. package/src/core/process/task/util/randomCountTask.d.ts.map +1 -1
  135. package/src/core/process/worker/WorkerBuilder.d.ts.map +1 -1
  136. package/src/engine/Clock.d.ts +1 -1
  137. package/src/engine/Clock.d.ts.map +1 -1
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/animation/Animations.d.ts.map +1 -1
  140. package/src/engine/animation/EntityAnimation.d.ts.map +1 -1
  141. package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
  142. package/src/engine/animation/Tween.d.ts.map +1 -1
  143. package/src/engine/animation/curve/editor/uploadViaElement.d.ts.map +1 -1
  144. package/src/engine/animation/curve/view/AnimationCurveView.d.ts +1 -1
  145. package/src/engine/animation/curve/view/AnimationCurveView.d.ts.map +1 -1
  146. package/src/engine/asset/AssetManager.d.ts.map +1 -1
  147. package/src/engine/asset/AssetRequest.d.ts.map +1 -1
  148. package/src/engine/asset/loaders/AssetLoader.d.ts.map +1 -1
  149. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts.map +1 -1
  150. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.d.ts.map +1 -1
  151. package/src/engine/browserInfo.d.ts.map +1 -1
  152. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +1 -1
  153. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/abilities/LedgeGrab.js +9 -9
  155. package/src/engine/control/first-person/abilities/Mantle.js +8 -8
  156. package/src/engine/control/first-person/abilities/ScrambleUp.js +2 -2
  157. package/src/engine/control/first-person/abilities/WallJump.js +2 -2
  158. package/src/engine/control/first-person/abilities/WallRun.js +3 -3
  159. package/src/engine/control/first-person/collision/KinematicMover.d.ts +1 -1
  160. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  161. package/src/engine/control/first-person/collision/KinematicMover.js +19 -46
  162. package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts +17 -5
  163. package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts.map +1 -1
  164. package/src/engine/control/first-person/sensors/FirstPersonSensors.js +20 -7
  165. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  166. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +9 -8
  167. package/src/engine/control/first-person/test/buildTestPlayer.d.ts.map +1 -1
  168. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  169. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityObserver.d.ts.map +1 -1
  171. package/src/engine/ecs/System.d.ts.map +1 -1
  172. package/src/engine/ecs/animation/Animation.d.ts +1 -1
  173. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  174. package/src/engine/ecs/async/SystemWorkerLoopback.d.ts +3 -3
  175. package/src/engine/ecs/async/SystemWorkerLoopback.d.ts.map +1 -1
  176. package/src/engine/ecs/dynamic_actions/DynamicActorSystem.d.ts.map +1 -1
  177. package/src/engine/ecs/grid/pick.d.ts.map +1 -1
  178. package/src/engine/ecs/guid/UUID.d.ts +1 -1
  179. package/src/engine/ecs/guid/UUID.d.ts.map +1 -1
  180. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.d.ts.map +1 -1
  181. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +26 -9
  182. package/src/engine/ecs/parent/EntityNode.d.ts +1 -1
  183. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  184. package/src/engine/ecs/parent/FaceEditor.d.ts +7 -7
  185. package/src/engine/ecs/parent/FaceEditor.d.ts.map +1 -1
  186. package/src/engine/ecs/storage/binary/collection/BinaryCollectionDeSerializer.d.ts.map +1 -1
  187. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.d.ts +2 -2
  188. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.d.ts.map +1 -1
  189. package/src/engine/ecs/terrain/TerrainClouds.d.ts +1 -1
  190. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -1
  191. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  192. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  193. package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts +1 -1
  194. package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts.map +1 -1
  195. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts +1 -1
  196. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  197. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts +1 -1
  198. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  199. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  200. package/src/engine/ecs/transform/Transform64.d.ts +6 -6
  201. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  202. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +1 -1
  203. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
  204. package/src/engine/graphics/FrameRunner.d.ts.map +1 -1
  205. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -1
  206. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts +1 -1
  207. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
  208. package/src/engine/graphics/ecs/highlight/HighlightDefinition.d.ts +1 -1
  209. package/src/engine/graphics/ecs/highlight/HighlightDefinition.d.ts.map +1 -1
  210. package/src/engine/graphics/ecs/make_bvh_depth_range_computer.d.ts.map +1 -1
  211. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts +4 -4
  212. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts.map +1 -1
  213. package/src/engine/graphics/ecs/path/tube/TubePathStyle.d.ts +1 -1
  214. package/src/engine/graphics/ecs/path/tube/TubePathStyle.d.ts.map +1 -1
  215. package/src/engine/graphics/ecs/path/tube/build/computeFrenetFrames.d.ts.map +1 -1
  216. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +3 -3
  217. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  218. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +1 -1
  219. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
  220. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +1 -1
  221. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
  222. package/src/engine/graphics/make_ray_from_viewport_position.d.ts.map +1 -1
  223. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  224. package/src/engine/graphics/particles/particular/engine/emitter/computeEmissionFunction.d.ts.map +1 -1
  225. package/src/engine/graphics/particles/particular/engine/utils/distribute_points_on_indexed_triangles.d.ts.map +1 -1
  226. package/src/engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.d.ts.map +1 -1
  227. package/src/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.d.ts +3 -3
  228. package/src/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.d.ts.map +1 -1
  229. package/src/engine/graphics/render/frame_graph/FrameGraph.d.ts.map +1 -1
  230. package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.d.ts +1 -1
  231. package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.d.ts.map +1 -1
  232. package/src/engine/graphics/render/layers/RenderLayer.d.ts +3 -3
  233. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
  234. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +1 -1
  235. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +1 -1
  236. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +2 -2
  237. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +1 -1
  238. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +1 -1
  239. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
  240. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
  241. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +5 -1
  242. package/src/engine/graphics/texture/3d/SingleChannelSampler3D.d.ts +1 -1
  243. package/src/engine/graphics/texture/3d/SingleChannelSampler3D.d.ts.map +1 -1
  244. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  245. package/src/engine/graphics/texture/sampler/filter/sampler2d_scale_down_generic.d.ts +1 -1
  246. package/src/engine/graphics/texture/sampler/filter/sampler2d_scale_down_generic.d.ts.map +1 -1
  247. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_max.d.ts +1 -1
  248. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_max.d.ts.map +1 -1
  249. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min.d.ts +1 -1
  250. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min.d.ts.map +1 -1
  251. package/src/engine/graphics/texture/sampler/sampler2d_combine.d.ts.map +1 -1
  252. package/src/engine/graphics/texture/sampler/sampler2d_compute_texel_value_conversion_scale_to_uint8.d.ts.map +1 -1
  253. package/src/engine/graphics/texture/sampler/search/make_edge_condition_channel_threshold.d.ts.map +1 -1
  254. package/src/engine/graphics/texture/sampler/search/sampler2d_find_pixels.d.ts.map +1 -1
  255. package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.d.ts +3 -3
  256. package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.d.ts.map +1 -1
  257. package/src/engine/graphics/texture/virtual/VirtualTextureUsage.d.ts +1 -1
  258. package/src/engine/graphics/texture/virtual/VirtualTextureUsage.d.ts.map +1 -1
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@@ -91,7 +91,7 @@ export class Mantle extends Ability {
91
91
  // Height check: the target surface must be within the reachable band.
92
92
  // A pull-up starts from a full hang (~maxHeight below the lip), so give
93
93
  // that path a slacker ceiling.
94
- const surfaceTopY = sensors.ledgeAhead.point.y;
94
+ const surfaceTopY = sensors.ledgeAhead.point[1];
95
95
  const playerFootY = controller.pose.rootPosition.y;
96
96
  const heightDiff = surfaceTopY - playerFootY;
97
97
  const maxH = pullUp ? cfg.pullUpMaxHeight : cfg.maxHeight;
@@ -125,16 +125,16 @@ export class Mantle extends Ability {
125
125
  if (this._kind === "vault") {
126
126
  // Carry the body forward PAST the far edge; it crests an apex above
127
127
  // the lip then drops over, releasing airborne on the far side.
128
- this._endX = ledge.x + fx * cfg.vaultDistance;
129
- this._endY = ledge.y;
130
- this._endZ = ledge.z + fz * cfg.vaultDistance;
131
- this._apexY = ledge.y + cfg.vaultApexClearance;
128
+ this._endX = ledge[0] + fx * cfg.vaultDistance;
129
+ this._endY = ledge[1];
130
+ this._endZ = ledge[2] + fz * cfg.vaultDistance;
131
+ this._apexY = ledge[1] + cfg.vaultApexClearance;
132
132
  } else {
133
133
  // Land ON TOP, displaced slightly forward of the edge so the body
134
134
  // ends standing on the surface (not balancing on the lip).
135
- this._endX = ledge.x + fx * cfg.forwardOffsetOnLand;
136
- this._endY = ledge.y;
137
- this._endZ = ledge.z + fz * cfg.forwardOffsetOnLand;
135
+ this._endX = ledge[0] + fx * cfg.forwardOffsetOnLand;
136
+ this._endY = ledge[1];
137
+ this._endZ = ledge[2] + fz * cfg.forwardOffsetOnLand;
138
138
  }
139
139
 
140
140
  // -- Preconditions (dev-only; compiled out of prod). The scripted path
@@ -85,8 +85,8 @@ export class ScrambleUp extends Ability {
85
85
  const cfg = controller.config.scrambleUp;
86
86
  const sensors = runtime.sensors;
87
87
  this._elapsed = 0;
88
- this._nx = sensors.wallFront.normal.x;
89
- this._nz = sensors.wallFront.normal.z;
88
+ this._nx = sensors.wallFront.normal[0];
89
+ this._nz = sensors.wallFront.normal[2];
90
90
 
91
91
  // Reward forward momentum: the leg PUSH-OFF FORCE scales with the
92
92
  // horizontal approach speed at the jump — a standstill gives the base
@@ -90,8 +90,8 @@ export class WallJump extends Ability {
90
90
  // world up. Clamp upFactor positive to avoid pathological configs
91
91
  // that would push the player into the ground.
92
92
  const upFactor = clamp(cfg.upFactor, 0, 2);
93
- runtime.velocityX += wallNormal.x * cfg.outwardImpulse * masteryMul;
94
- runtime.velocityZ += wallNormal.z * cfg.outwardImpulse * masteryMul;
93
+ runtime.velocityX += wallNormal[0] * cfg.outwardImpulse * masteryMul;
94
+ runtime.velocityZ += wallNormal[2] * cfg.outwardImpulse * masteryMul;
95
95
  runtime.velocityY = runtime.jumpInitialVy * upFactor * masteryMul;
96
96
 
97
97
  // Mark this as a fresh jump (so the base jump FSM doesn't think
@@ -71,7 +71,7 @@ export class WallRun extends Ability {
71
71
  const hit = sensors.wallLeft.hit
72
72
  && (!sensors.wallRight.hit || sensors.wallLeft.distance <= sensors.wallRight.distance)
73
73
  ? sensors.wallLeft : sensors.wallRight;
74
- const awaySpeed = runtime.velocityX * hit.normal.x + runtime.velocityZ * hit.normal.z;
74
+ const awaySpeed = runtime.velocityX * hit.normal[0] + runtime.velocityZ * hit.normal[2];
75
75
  if (awaySpeed > cfg.minSpeed * 0.5) return false;
76
76
 
77
77
  return true;
@@ -134,8 +134,8 @@ export class WallRun extends Ability {
134
134
  // The wall's normal is in the XZ plane (vertical wall). Zero the
135
135
  // component of velocity along that normal. Forward momentum
136
136
  // (along the wall's tangent direction) is preserved.
137
- const nx = sensorHit.normal.x;
138
- const nz = sensorHit.normal.z;
137
+ const nx = sensorHit.normal[0];
138
+ const nz = sensorHit.normal[2];
139
139
  const dotN = runtime.velocityX * nx + runtime.velocityZ * nz;
140
140
  runtime.velocityX -= dotN * nx;
141
141
  runtime.velocityZ -= dotN * nz;
@@ -2,7 +2,7 @@
2
2
  * Kinematic character collision solver. See DESIGN_COLLISION.md.
3
3
  *
4
4
  * **The mover is controller-agnostic, and the path it lives at says otherwise.** It imports
5
- * `Vector3`, `Ray3`, `Transform`, `Collider`, `compute_penetration` and `PhysicsSurfacePoint` —
5
+ * `Vector3`, `Ray3`, `Transform64`, `Collider`, `compute_penetration` and `PhysicsSurfacePoint` —
6
6
  * nothing from `FirstPersonPlayerController`. If you have your own movement model and have decided
7
7
  * that controller is not for you, **this class still is**: it carries the standoff (`skin`), the
8
8
  * start-solid depenetration pass, Quake's five-plane crease handling and `MIN_WALK_NORMAL`, and it
@@ -1 +1 @@
1
- {"version":3,"file":"KinematicMover.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/collision/KinematicMover.js"],"names":[],"mappings":"AAgDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;IA0DI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,2BA9BW,OAAO,uCAAuC,EAAE,aAAa,OAC7D,OAAO,wCAAwC,EAAE,sBAAsB;QAKtD,IAAI,GAArB,MAAM;QAEW,kBAAkB,GAAnC,MAAM;QAEW,oBAAoB,GAArC,MAAM;QAEW,aAAa,GAA9B,MAAM;QAIW,UAAU,GAA3B,MAAM;OAuBhB;IAhGD,WAAkB;IAElB,0BAAiC;IACjC,yBAAkC;IAClC,sBAA8B;IAC9B,sBAAgD;IAChD,oBAA4B;IAC5B,uBAA+B;IAC/B;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,SAFU;QAAC,GAAG,EAAC,OAAO,CAAC;QAAC,QAAQ,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,OAAO,CAAC;QAAC,UAAU,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,MAAM,CAAA;KAAC,CAgBzJ;IAEF;;;;OAIG;IACH,qBAAqB;IAkCjB,6EAAkC;IAClC,6EAAc;IACd,aAA6D;IAC7D,2BAAmG;IACnG,6BAAyG;IACzG,sBAAsF;IACtF,mBAA6E;IAIjF;;;;;;;;;;;;;OAaG;IACH,eAVW,OAAO,YACP,UAAU,MAAM,CAAC,SAEjB,OAAO,mDAAmD,EAAE,eAAe,YAC3E,OAAO,MACP,MAAM,mBACE,MAAM,YAAW,QAAQ,KAAG,OAAO,GAEzC;QAAC,GAAG,EAAC,OAAO,CAAC;QAAC,QAAQ,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,OAAO,CAAC;QAAC,UAAU,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,MAAM,CAAA;KAAC,CA6E7J;IAED;;;;;;;;;;;;;;OAcG;IACH,mBAiGC;IAED;;;;OAIG;IACH,sBAQC;IAED;;;;OAIG;IACH,oBASC;IAED;;;;;;;;;OASG;IACH,iBAwCC;IAED;;;;;;;;OAQG;IACH,eAmIC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,0BAuFC;IAED;;;;;OAKG;IACH,cAKC;CACJ;qBApuBoB,sCAAsC;oCAIvB,iDAAiD;oBALjE,kCAAkC;yBAG7B,kCAAkC"}
1
+ {"version":3,"file":"KinematicMover.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/collision/KinematicMover.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;IA0DI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,2BA9BW,OAAO,uCAAuC,EAAE,aAAa,OAC7D,OAAO,wCAAwC,EAAE,sBAAsB;QAKtD,IAAI,GAArB,MAAM;QAEW,kBAAkB,GAAnC,MAAM;QAEW,oBAAoB,GAArC,MAAM;QAEW,aAAa,GAA9B,MAAM;QAIW,UAAU,GAA3B,MAAM;OAuBhB;IAhGD,WAAkB;IAElB,0BAAiC;IACjC,yBAAkC;IAClC,sBAA8B;IAC9B,sBAAgD;IAChD,oBAA4B;IAC5B,uBAA+B;IAC/B;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,SAFU;QAAC,GAAG,EAAC,OAAO,CAAC;QAAC,QAAQ,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,OAAO,CAAC;QAAC,UAAU,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,MAAM,CAAA;KAAC,CAgBzJ;IAEF;;;;OAIG;IACH,qBAAqB;IAkCjB,6EAAkC;IAClC,6EAAc;IACd,aAA6D;IAC7D,2BAAmG;IACnG,6BAAyG;IACzG,sBAAsF;IACtF,mBAA6E;IAIjF;;;;;;;;;;;;;OAaG;IACH,eAVW,OAAO,YACP,UAAU,MAAM,CAAC,SAEjB,OAAO,mDAAmD,EAAE,eAAe,YAC3E,OAAO,MACP,MAAM,UACN,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,EAAC,QAAQ,KAAG,OAAO,GAEzC;QAAC,GAAG,EAAC,OAAO,CAAC;QAAC,QAAQ,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,OAAO,CAAC;QAAC,UAAU,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,MAAM,CAAA;KAAC,CA6E7J;IAED;;;;;;;;;;;;;;OAcG;IACH,mBAiGC;IAED;;;;OAIG;IACH,sBAQC;IAED;;;;OAIG;IACH,oBASC;IAED;;;;;;;;;OASG;IACH,iBAwCC;IAED;;;;;;;;OAQG;IACH,eAmIC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,0BAuFC;IAED;;;;;OAKG;IACH,cAKC;CACJ;qBAzsBoB,sCAAsC;oCAMvB,iDAAiD;oBAPjE,kCAAkC;yBAK7B,kCAAkC"}
@@ -1,39 +1,12 @@
1
1
  import Vector3 from "../../../../core/geom/Vector3.js";
2
2
  import { Ray3 } from "../../../../core/geom/3d/ray/Ray3.js";
3
+ import { v3_add } from "../../../../core/geom/vec3/v3_add.js";
4
+ import { v3_set } from "../../../../core/geom/vec3/v3_set.js";
3
5
  import { Transform64 } from "../../../ecs/transform/Transform64.js";
4
6
  import { Collider } from "../../../physics/ecs/Collider.js";
5
7
  import { compute_penetration } from "../../../physics/narrowphase/compute_penetration.js";
6
8
  import { PhysicsSurfacePoint } from "../../../physics/queries/PhysicsSurfacePoint.js";
7
9
 
8
- /**
9
- * The mover writes through whatever it was handed, and it is handed a transform's own translation -
10
- * a `Float64Array` view with indices rather than `.x`/`.set`. These keep the call sites reading
11
- * the way they did.
12
- *
13
- * @param {number[]|Float64Array} out
14
- * @param {number} x
15
- * @param {number} y
16
- * @param {number} z
17
- */
18
- function v3_write(out, x, y, z) {
19
- out[0] = x;
20
- out[1] = y;
21
- out[2] = z;
22
- }
23
-
24
- /**
25
- * @param {number[]|Float64Array} out
26
- * @param {number} x
27
- * @param {number} y
28
- * @param {number} z
29
- */
30
- function v3_add_in_place(out, x, y, z) {
31
- out[0] += x;
32
- out[1] += y;
33
- out[2] += z;
34
- }
35
-
36
-
37
10
  /**
38
11
  * Maximum simultaneous clip planes tracked within a single slide,
39
12
  * matching Quake's `MAX_CLIP_PLANES`. A move that contacts more than
@@ -50,7 +23,7 @@ const MIN_MOVE = 1e-6;
50
23
  * Kinematic character collision solver. See DESIGN_COLLISION.md.
51
24
  *
52
25
  * **The mover is controller-agnostic, and the path it lives at says otherwise.** It imports
53
- * `Vector3`, `Ray3`, `Transform`, `Collider`, `compute_penetration` and `PhysicsSurfacePoint` —
26
+ * `Vector3`, `Ray3`, `Transform64`, `Collider`, `compute_penetration` and `PhysicsSurfacePoint` —
54
27
  * nothing from `FirstPersonPlayerController`. If you have your own movement model and have decided
55
28
  * that controller is not for you, **this class still is**: it carries the standoff (`skin`), the
56
29
  * start-solid depenetration pass, Quake's five-plane crease handling and `MIN_WALK_NORMAL`, and it
@@ -351,12 +324,12 @@ export class KinematicMover {
351
324
 
352
325
  // Confirmed climbable (nothing crosses the step-height plane ahead).
353
326
  // Up–forward–down places the capsule onto the step top.
354
- v3_write(position, sx, sy, sz);
327
+ v3_set(position, 0, sx, sy, sz);
355
328
  const up = this._castDistance(position, rotation, shape, 0, 1, 0, this.stepHeight, filter);
356
- v3_add_in_place(position, 0, up, 0);
357
- v3_add_in_place(position, fnx * forwardLen, 0, fnz * forwardLen);
329
+ v3_add(position, 0, 0, up, 0);
330
+ v3_add(position, 0, fnx * forwardLen, 0, fnz * forwardLen);
358
331
  const down = this._castDistance(position, rotation, shape, 0, -1, 0, up + this.skin, filter);
359
- v3_add_in_place(position, 0, -down, 0);
332
+ v3_add(position, 0, 0, -down, 0);
360
333
 
361
334
  // Reject a climb that ends INSIDE geometry. The thin step-height
362
335
  // probe is a single ray, so at a convex CORNER it can thread past
@@ -379,7 +352,7 @@ export class KinematicMover {
379
352
  result.stepUp = heightGain > 0 ? heightGain : 0;
380
353
  }
381
354
  } else {
382
- v3_write(position, px, py, pz);
355
+ v3_set(position, 0, px, py, pz);
383
356
  velocity.set(pvx, pvy, pvz);
384
357
  }
385
358
  }
@@ -411,7 +384,7 @@ export class KinematicMover {
411
384
  ray.setDirection(0, -1, 0);
412
385
  ray.tMax = lift + this.stepHeight + this.skin;
413
386
  if (!this.physicsSystem.raycast(ray, this._hit, filter)) return false;
414
- if (this._hit.normal.y < this.minWalkNormal) return false;
387
+ if (this._hit.normal[1] < this.minWalkNormal) return false;
415
388
  return (y + lift - this._hit.t) <= y + this.skin;
416
389
  }
417
390
 
@@ -463,7 +436,7 @@ export class KinematicMover {
463
436
  if (bestDepth <= 0) return;
464
437
 
465
438
  const push = bestDepth + this.skin;
466
- v3_add_in_place(position, bestX * push, bestY * push, bestZ * push);
439
+ v3_add(position, 0, bestX * push, bestY * push, bestZ * push);
467
440
  }
468
441
  }
469
442
 
@@ -509,7 +482,7 @@ export class KinematicMover {
509
482
 
510
483
  if (!didHit) {
511
484
  // Clear path — consume the whole remaining move.
512
- v3_add_in_place(position, ndx * len, ndy * len, ndz * len);
485
+ v3_add(position, 0, ndx * len, ndy * len, ndz * len);
513
486
  break;
514
487
  }
515
488
 
@@ -522,9 +495,9 @@ export class KinematicMover {
522
495
  // remaining move rather than clipping the velocity into it
523
496
  // (which would cancel the jump). A genuine blocker is only
524
497
  // reachable by moving INTO it (dir·n < 0).
525
- const dirDotN = ndx * hit.normal.x + ndy * hit.normal.y + ndz * hit.normal.z;
498
+ const dirDotN = ndx * hit.normal[0] + ndy * hit.normal[1] + ndz * hit.normal[2];
526
499
  if (dirDotN >= 0) {
527
- v3_add_in_place(position, ndx * len, ndy * len, ndz * len);
500
+ v3_add(position, 0, ndx * len, ndy * len, ndz * len);
528
501
  break;
529
502
  }
530
503
 
@@ -533,7 +506,7 @@ export class KinematicMover {
533
506
  // Advance up to the contact (less skin), and consume the
534
507
  // corresponding fraction of the remaining time.
535
508
  const advance = hit.t - skin > 0 ? hit.t - skin : 0;
536
- if (advance > 0) v3_add_in_place(position, ndx * advance, ndy * advance, ndz * advance);
509
+ if (advance > 0) v3_add(position, 0, ndx * advance, ndy * advance, ndz * advance);
537
510
  const fraction = hit.t / len; // time uses the true TOI, not the skinned advance
538
511
  timeLeft -= timeLeft * (fraction > 1 ? 1 : fraction);
539
512
 
@@ -552,9 +525,9 @@ export class KinematicMover {
552
525
  // surface's real normal — flattening steep contacts to vertical
553
526
  // here would also rob a too-steep SLOPE of its downhill slide.
554
527
  const po = numPlanes * 3;
555
- planes[po] = hit.normal.x;
556
- planes[po + 1] = hit.normal.y;
557
- planes[po + 2] = hit.normal.z;
528
+ planes[po] = hit.normal[0];
529
+ planes[po + 1] = hit.normal[1];
530
+ planes[po + 2] = hit.normal[2];
558
531
  numPlanes++;
559
532
 
560
533
  // Re-derive velocity: find a plane the ORIGINAL velocity can
@@ -660,7 +633,7 @@ export class KinematicMover {
660
633
  ray.setDirection(0, -1, 0);
661
634
  ray.tMax = reach;
662
635
  if (this.physicsSystem.raycast(ray, hit, filter)) {
663
- nx = hit.normal.x; ny = hit.normal.y; nz = hit.normal.z;
636
+ nx = hit.normal[0]; ny = hit.normal[1]; nz = hit.normal[2];
664
637
  if (ny < this.minWalkNormal) {
665
638
  result.groundNormal.set(nx, ny, nz);
666
639
  return; // steep slope under the feet — slide, not grounded
@@ -690,7 +663,7 @@ export class KinematicMover {
690
663
  // flat gap-straddle / ledge edge, footprint normal ≈ up), not a
691
664
  // steep SLOPE the thin centre ray merely shot past (which must
692
665
  // still slide, not stick).
693
- const ok = haveCentre || hit.normal.y >= this.minWalkNormal;
666
+ const ok = haveCentre || hit.normal[1] >= this.minWalkNormal;
694
667
  if (ok && stepY > surfaceY && stepY - base <= this.stepHeight + this.skin) {
695
668
  surfaceY = stepY;
696
669
  }
@@ -3,15 +3,28 @@
3
3
  * otherwise. `surfaceTag` is optional — populated by future surface-tag
4
4
  * systems (grass/wood/metal/etc.) so abilities and audio can react to the
5
5
  * material.
6
+ *
7
+ * `point` and `normal` are raw three-element `Float64Array`s indexed `[0] [1] [2]`,
8
+ * matching {@link PhysicsSurfacePoint}, which is where their values come from. Every
9
+ * slot is rewritten each tick and nothing subscribes, so a change signal per vector
10
+ * would be ten of them per controller for nobody. Write them with {@link v3_set} —
11
+ * `array.set(x, y, z)` is `TypedArray.prototype.set`, which silently writes nothing.
6
12
  */
7
13
  export class SensorHit {
8
14
  hit: boolean;
9
15
  /** Distance from query origin to contact point (meters). */
10
16
  distance: number;
11
- /** World-space contact point. */
12
- point: Vector3;
13
- /** Surface normal at contact (unit vector, points away from surface). */
14
- normal: Vector3;
17
+ /**
18
+ * World-space contact point, indexed as [x, y, z].
19
+ * @type {Float64Array}
20
+ */
21
+ point: Float64Array;
22
+ /**
23
+ * Surface normal at contact (unit vector, points away from surface),
24
+ * indexed as [x, y, z].
25
+ * @type {Float64Array}
26
+ */
27
+ normal: Float64Array;
15
28
  /** Optional material/surface tag — e.g. "grass", "metal". */
16
29
  surfaceTag: any;
17
30
  /** Reset to "no hit" — call before re-using the slot each tick. */
@@ -63,5 +76,4 @@ export class FirstPersonSensors {
63
76
  /** Clear all sensor slots — call at the start of each tick. */
64
77
  clearAll(): void;
65
78
  }
66
- import Vector3 from "../../../../core/geom/Vector3.js";
67
79
  //# sourceMappingURL=FirstPersonSensors.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"FirstPersonSensors.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/sensors/FirstPersonSensors.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH;IACI,aAAY;IAEZ,4DAA4D;IAC5D,iBAAa;IAEb,iCAAiC;IACjC,eAAsB;IAEtB,yEAAyE;IACzE,gBAA8B;IAE9B,6DAA6D;IAC7D,gBAAkB;IAElB,mEAAmE;IACnE,cAMC;CACJ;AAED;;;;;;;;;;;;;;GAcG;AACH;IACI,2DAA2D;IAC3D,oBAA2B;IAE3B,4DAA4D;IAC5D,qBAA4B;IAE5B,0CAA0C;IAC1C,qBAA4B;IAE5B;;;;OAIG;IACH,yBAAgC;IAEhC;;;;OAIG;IACH,sBAA6B;IAE7B;;;;;;;OAOG;IACH,wBAAuB;IAEvB,+DAA+D;IAC/D,iBAOC;CACJ;oBA3FmB,kCAAkC"}
1
+ {"version":3,"file":"FirstPersonSensors.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/sensors/FirstPersonSensors.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IACI,aAAY;IAEZ,4DAA4D;IAC5D,iBAAa;IAEb;;;OAGG;IACH,OAFU,YAAY,CAEM;IAE5B;;;;OAIG;IACH,QAFU,YAAY,CAEY;IAElC,6DAA6D;IAC7D,gBAAkB;IAElB,mEAAmE;IACnE,cAMC;CACJ;AAED;;;;;;;;;;;;;;GAcG;AACH;IACI,2DAA2D;IAC3D,oBAA2B;IAE3B,4DAA4D;IAC5D,qBAA4B;IAE5B,0CAA0C;IAC1C,qBAA4B;IAE5B;;;;OAIG;IACH,yBAAgC;IAEhC;;;;OAIG;IACH,sBAA6B;IAE7B;;;;;;;OAOG;IACH,wBAAuB;IAEvB,+DAA+D;IAC/D,iBAOC;CACJ"}
@@ -1,10 +1,16 @@
1
- import Vector3 from "../../../../core/geom/Vector3.js";
1
+ import { v3_set } from "../../../../core/geom/vec3/v3_set.js";
2
2
 
3
3
  /**
4
4
  * Single spatial-query result. Set fields when `hit` is true; ignore them
5
5
  * otherwise. `surfaceTag` is optional — populated by future surface-tag
6
6
  * systems (grass/wood/metal/etc.) so abilities and audio can react to the
7
7
  * material.
8
+ *
9
+ * `point` and `normal` are raw three-element `Float64Array`s indexed `[0] [1] [2]`,
10
+ * matching {@link PhysicsSurfacePoint}, which is where their values come from. Every
11
+ * slot is rewritten each tick and nothing subscribes, so a change signal per vector
12
+ * would be ten of them per controller for nobody. Write them with {@link v3_set} —
13
+ * `array.set(x, y, z)` is `TypedArray.prototype.set`, which silently writes nothing.
8
14
  */
9
15
  export class SensorHit {
10
16
  hit = false;
@@ -12,11 +18,18 @@ export class SensorHit {
12
18
  /** Distance from query origin to contact point (meters). */
13
19
  distance = 0;
14
20
 
15
- /** World-space contact point. */
16
- point = new Vector3();
21
+ /**
22
+ * World-space contact point, indexed as [x, y, z].
23
+ * @type {Float64Array}
24
+ */
25
+ point = new Float64Array(3);
17
26
 
18
- /** Surface normal at contact (unit vector, points away from surface). */
19
- normal = new Vector3(0, 1, 0);
27
+ /**
28
+ * Surface normal at contact (unit vector, points away from surface),
29
+ * indexed as [x, y, z].
30
+ * @type {Float64Array}
31
+ */
32
+ normal = Float64Array.of(0, 1, 0);
20
33
 
21
34
  /** Optional material/surface tag — e.g. "grass", "metal". */
22
35
  surfaceTag = null;
@@ -25,8 +38,8 @@ export class SensorHit {
25
38
  clear() {
26
39
  this.hit = false;
27
40
  this.distance = 0;
28
- this.point.set(0, 0, 0);
29
- this.normal.set(0, 1, 0);
41
+ v3_set(this.point, 0, 0, 0, 0);
42
+ v3_set(this.normal, 0, 0, 1, 0);
30
43
  this.surfaceTag = null;
31
44
  }
32
45
  }
@@ -1 +1 @@
1
- {"version":3,"file":"FirstPersonSensorsSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;;IACI,0EAA0D;IAE1D;;;;;OAKG;IACH,kBAFU,iCAAiC,GAAC,IAAI,CAExB;IAExB;;;;;OAKG;IACH,eAFU,aAAa,GAAC,IAAI,CAEP;IAErB;;;;;;OAMG;IACH,mBAAwB;IAExB;;;;;;OAMG;IACH,mBAAuC;IAEvC,2CAaC;IAED,2BAIC;IAED;;OAEG;IACH,2BAsFC;IAED;;;;;;OAMG;IACH,wBASC;IAED;;;;;;;;;;;OAWG;IACH,kBAiBC;CACJ;uBA/NsB,wBAAwB;4BACnB,uCAAuC;4CACvB,mCAAmC;kDAC7B,yCAAyC;8BAL7D,uCAAuC"}
1
+ {"version":3,"file":"FirstPersonSensorsSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;;IACI,0EAA0D;IAE1D;;;;;OAKG;IACH,kBAFU,iCAAiC,GAAC,IAAI,CAExB;IAExB;;;;;OAKG;IACH,eAFU,aAAa,GAAC,IAAI,CAEP;IAErB;;;;;;OAMG;IACH,mBAAwB;IAExB;;;;;;OAMG;IACH,mBAAuC;IAEvC,2CAaC;IAED,2BAIC;IAED;;OAEG;IACH,2BAsFC;IAED;;;;;;OAMG;IACH,wBASC;IAED;;;;;;;;;;;OAWG;IACH,kBAiBC;CACJ;uBA/NsB,wBAAwB;4BACnB,uCAAuC;4CACvB,mCAAmC;kDAC7B,yCAAyC;8BAL7D,uCAAuC"}
@@ -1,5 +1,6 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
  import { Ray3 } from "../../../../core/geom/3d/ray/Ray3.js";
3
+ import { v3_set } from "../../../../core/geom/vec3/v3_set.js";
3
4
  import { PhysicsSystem } from "../../../physics/ecs/PhysicsSystem.js";
4
5
  import { PhysicsSurfacePoint } from "../../../physics/queries/PhysicsSurfacePoint.js";
5
6
  import { System } from "../../../ecs/System.js";
@@ -150,8 +151,8 @@ export class FirstPersonSensorsSystem extends System {
150
151
  // obstacle, look for ground.
151
152
  if (sensors.obstacleAhead.hit) {
152
153
  const topY = transform.translation_y + cfg.body.height + 0.1;
153
- const px = sensors.obstacleAhead.point.x + fx * 0.3;
154
- const pz = sensors.obstacleAhead.point.z + fz * 0.3;
154
+ const px = sensors.obstacleAhead.point[0] + fx * 0.3;
155
+ const pz = sensors.obstacleAhead.point[2] + fz * 0.3;
155
156
  this._probeRay(
156
157
  sensors.ledgeAhead,
157
158
  px, topY, pz,
@@ -169,9 +170,9 @@ export class FirstPersonSensorsSystem extends System {
169
170
  if (sensors.ledgeAhead.hit) {
170
171
  const reach = cfg.body.radius * 2;
171
172
  sensors.ledgeStandable = this._probeStandable(
172
- sensors.ledgeAhead.point.x + fx * reach,
173
- sensors.ledgeAhead.point.y,
174
- sensors.ledgeAhead.point.z + fz * reach,
173
+ sensors.ledgeAhead.point[0] + fx * reach,
174
+ sensors.ledgeAhead.point[1],
175
+ sensors.ledgeAhead.point[2] + fz * reach,
175
176
  entity,
176
177
  );
177
178
  }
@@ -192,7 +193,7 @@ export class FirstPersonSensorsSystem extends System {
192
193
  const filter = (e) => e !== excludeEntity;
193
194
  const out = this._probe_hit;
194
195
  if (!this.physicsSystem.raycast(ray, out, filter)) return false;
195
- return out.position.y > edgeY - 0.15; // surface still up near the edge height
196
+ return out.position[1] > edgeY - 0.15; // surface still up near the edge height
196
197
  }
197
198
 
198
199
  /**
@@ -221,8 +222,8 @@ export class FirstPersonSensorsSystem extends System {
221
222
 
222
223
  slot.hit = true;
223
224
  slot.distance = out.t;
224
- slot.point.set(out.position.x, out.position.y, out.position.z);
225
- slot.normal.set(out.normal.x, out.normal.y, out.normal.z);
225
+ v3_set(slot.point, 0, out.position[0], out.position[1], out.position[2]);
226
+ v3_set(slot.normal, 0, out.normal[0], out.normal[1], out.normal[2]);
226
227
  slot.surfaceTag = null; // future: surface-tag lookup
227
228
  }
228
229
  }
@@ -1 +1 @@
1
- {"version":3,"file":"buildTestPlayer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/test/buildTestPlayer.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;GAYG;AACH;eAF0B,SAAS;cAAY,QAAQ;EAkBtD;0BA/ByB,mCAAmC;yBADpC,kCAAkC"}
1
+ {"version":3,"file":"buildTestPlayer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/test/buildTestPlayer.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;GAYG;AACH,uCAFa;IAAE,SAAS,EAAE,SAAS,CAAC;IAAC,QAAQ,EAAE,QAAQ,CAAA;CAAE,CAkBxD;0BA/ByB,mCAAmC;yBADpC,kCAAkC"}
@@ -1 +1 @@
1
- {"version":3,"file":"EntityComponentDataset.d.ts","sourceRoot":"","sources":["../../../../src/engine/ecs/EntityComponentDataset.js"],"names":[],"mappings":"AA4GA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wDAfyB,MAAM;IAiB3B;;;;OAIG;IACH,wBAA+B;IAE/B;;;;;OAKG;IACH,yBAAsC;IAEtC;;;;;;;;;OASG;IACH,2BAAkC;IAElC;;;;;OAKG;IACH,yBAAsB;IAEtB;;;;OAIG;IACH,4BAAgC;IAEhC;;;;OAIG;IACH,2BAAuB;IAEvB;;;;OAIG;IACH,mBAAgB;IAEhB;;;;OAIG;IACH,oBAAgB;IAEhB;;;;;;;OAOG;IACH,mBAAe;IAEf;;;OAGG;IACH,8BAA+B;IAE/B;;;OAGG;IACH,8BAA+B;IAG/B;;;;OAIG;IACH,+BAA4B;IAE5B;;;;OAIG;IACH,kCAA+B;IAE/B;;;OAGG;IACH,kBAAe;IAGf;;;;;;OAMG;IACH,+BAJW,MAAM,iCAsChB;IAED;;;;;OAKG;IACH,kDAHW,OAAO,GACL,OAAO,CAqDnB;IAED;;;;;OAKG;IACH,qDAHW,OAAO,GACL,OAAO,CA6DnB;IAED;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,yBAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,sBAJW,MAAM,qBACN,EAAE,SAmCZ;IAED;;;;;;;OAOG;IACH,6BANW,EAAE,iBACF,MAAM,aACN,MAAM,GACJ,MAAM,CAoClB;IAED;;;;;;;OAOG;IACH,4BAJW,MAAM,GACJ,EAAE,CA0Bd;IAED;;;;;OAKG;IACH,yBAJW,OAAO,GACL,IAAI,CA0LhB;IAED;;;;OAIG;IACH,mCAHW,OAAO,GACL,OAAO,CAenB;IAED;;;;;OAKG;IACH,gCAHW,gBAAc,GACb,OAAO,CASlB;IAED;;;OAGG;IACH,uBAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,kCAHW,OAAO,GACL,OAAO,CAgBnB;IAED;;;;OAIG;IACH,4BAHW,gBAAc,GACZ,OAAO,CAanB;IAED;;;;OAIG;IACH,sCAFa,OAAO,CAkBnB;IAED;;;;OAIG;IACH,iCAHW,MAAM,GACJ,IAAI,CAmBhB;IAED;;;;;OAKG;IACH,+BAHW,MAAM,GACJ,MAAM,CAOlB;IAED;;;;OAIG;IACH,2BAiBC;IAED;;;OAGG;IACH,gBAFa,MAAM,CAQlB;IAED;;;;;OAKG;IACH,gCAJW,MAAM,GAEJ,IAAI,CAQhB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,OAAO,CAMnB;IAED;;;;OAIG;IACH,qCAHW,MAAM,GACJ,OAAO,CAMnB;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,OAAO,CAwCnB;IAED;;;;;OAKG;IACH,2BAHW,MAAM,EAAE,GACN,IAAI,CAQhB;IAED;;;;;OAKG;IACH,qCAJW,MAAM,iBAEJ,IAAI,CAUhB;IAED;;;;;OAKG;IACH,4CAJW,MAAM,mBACN,MAAM,GACJ,IAAI,CAiBhB;IAED;;;;;;;OAOG;IACH,mDAgBC;IAED;;;;OAIG;IACH,iCAHW,gBAAc,GACZ,MAAM,CAalB;IAED;;;;OAIG;IACH,wCAFa,MAAM,CAUlB;IAED;;;;;;;OAOG;IACH;gBAFqB,MAAM;;MA2B1B;IAED;;;;;;;;OAQG;IACH,mCAJW,MAAM,0BAEJ,IAAI,CAqBhB;IAED;;;;;;;OAOG;IACH,4CALW,MAAM,mBACN,MAAM,4BAEJ,IAAI,CA4BhB;IAED;;;;;OAKG;IACH,oCAJW,MAAM,mBACN,MAAM,OAUhB;IAED;;;;;;OAMG;IACH,6BAJW,MAAM,sBAEJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,6BAJW,MAAM,0BAiBhB;IAED;;;;;;;OAOG;IACH,iCALW,MAAM,0BAahB;IAED;;;;;;;OAOG;IACH,iGAFa,IAAI,CAiBhB;IAED;;;;;;;;;;;;;OAaG;IACH,gEAJ6B,OAAO,YACzB,MAAM,GACJ,IAAI,CAsEhB;IAED;;;;;;;OAOG;IACH,uEAFa,IAAI,CA0DhB;IAkBD;;;;;;;;;;OAUG;IACH,4EAJiC,MAAM,KAAK,IAAI,kBAEnC,IAAI,CAahB;IAED;;;;;;OAMG;IACH,2CALW,MAAM,qCAGJ,IAAI,CAShB;IAED;;;;;;;OAOG;IACH,+CAyBC;IAED;;;;;;OAMG;IACH,iDAsBC;IAED;;;;;OAKG;IACH,wCAgCC;IAED;;;;;OAKG;IACH,0CA2BC;IAED;;;;;;;;;OASG;IACH,kCARW,MAAM,sCAGJ,IAAI,CAuBhB;IAED;;;;;;;;;OASG;IACH,qCARW,MAAM,sCAGJ,OAAO,CAkCnB;IAED;;;;;;;;;;OAUG;IACH,+BATW,MAAM,cACN,MAAM,uCAGJ,IAAI,CAiChB;IAED;;;;;;;;;;OAUG;IACH,kCATW,MAAM,cACN,MAAM,sCAGJ,OAAO,CA2CnB;IAED;;;;;;;OAOG;IACH,kBANW,MAAM,QACN,MAAM,gBAEJ,IAAI,CAmBhB;IAED;;;;OAIG;IACH,+BAHW,MAAM,GACJ,OAAO,CAenB;IAED;;;;OAIG;IACH,SAHa,IAAI,CAShB;IAED;;;;;OAKG;IACH,YAHa,IAAI,CAgBhB;IAED;;;;OAIG;IACH,yCAHW,MAAM,GACJ,IAAI,wBAAkB,CAiBlC;IAED;;;;;OAKG;IACH,mBAHW,sBAAsB,6BACpB,IAAI,CA6DhB;IAED;;;;;OAKG;IACH,sFAH4B,MAAM,qCAAqC,MAAM,KAAK,IAAI,GACzE,IAAI,CAgDhB;IAED;;;OAGG;IACH,WAFa,OAAO,CAInB;IAED;;;;;OAKG;IACH,6CAJyB,MAAM,KAAK,IAAI,kBAE3B,IAAI,CAgBhB;IAGL;;;;;OAKG;IACH,mCAFU,OAAO,CAEwC;IAIzD;;OAEG;IACH,4BAjnBgB,UAAU,MAAM,CAAC,CAinBoB;IAErD;;OAEG;IACH,iCAnZe,MAAM,wCAGJ,OAAO,CAgZ+B;IAxnBnD;;;OAGG;IACH,qBAFY,UAAU,MAAM,CAAC,CAY5B;CAslBJ"}
1
+ {"version":3,"file":"EntityComponentDataset.d.ts","sourceRoot":"","sources":["../../../../src/engine/ecs/EntityComponentDataset.js"],"names":[],"mappings":"AA4GA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wDAfyB,MAAM;IAiB3B;;;;OAIG;IACH,wBAA+B;IAE/B;;;;;OAKG;IACH,yBAAsC;IAEtC;;;;;;;;;OASG;IACH,2BAAkC;IAElC;;;;;OAKG;IACH,yBAAsB;IAEtB;;;;OAIG;IACH,4BAAgC;IAEhC;;;;OAIG;IACH,2BAAuB;IAEvB;;;;OAIG;IACH,mBAAgB;IAEhB;;;;OAIG;IACH,oBAAgB;IAEhB;;;;;;;OAOG;IACH,mBAAe;IAEf;;;OAGG;IACH,8BAA+B;IAE/B;;;OAGG;IACH,8BAA+B;IAG/B;;;;OAIG;IACH,+BAA4B;IAE5B;;;;OAIG;IACH,kCAA+B;IAE/B;;;OAGG;IACH,kBAAe;IAGf;;;;;;OAMG;IACH,+BAJW,MAAM,iCAsChB;IAED;;;;;OAKG;IACH,kDAHW,OAAO,GACL,OAAO,CAqDnB;IAED;;;;;OAKG;IACH,qDAHW,OAAO,GACL,OAAO,CA6DnB;IAED;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,yBAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,sBAJW,MAAM,qBACN,EAAE,SAmCZ;IAED;;;;;;;OAOG;IACH,6BANW,EAAE,iBACF,MAAM,aACN,MAAM,GACJ,MAAM,CAoClB;IAED;;;;;;;OAOG;IACH,4BAJW,MAAM,GACJ,EAAE,CA0Bd;IAED;;;;;OAKG;IACH,yBAJW,OAAO,GACL,IAAI,CA0LhB;IAED;;;;OAIG;IACH,mCAHW,OAAO,GACL,OAAO,CAenB;IAED;;;;;OAKG;IACH,gCAHW,gBAAc,GACb,OAAO,CASlB;IAED;;;OAGG;IACH,uBAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,kCAHW,OAAO,GACL,OAAO,CAgBnB;IAED;;;;OAIG;IACH,4BAHW,gBAAc,GACZ,OAAO,CAanB;IAED;;;;OAIG;IACH,sCAFa,OAAO,CAkBnB;IAED;;;;OAIG;IACH,iCAHW,MAAM,GACJ,IAAI,CAmBhB;IAED;;;;;OAKG;IACH,+BAHW,MAAM,GACJ,MAAM,CAOlB;IAED;;;;OAIG;IACH,2BAiBC;IAED;;;OAGG;IACH,gBAFa,MAAM,CAQlB;IAED;;;;;OAKG;IACH,gCAJW,MAAM,GAEJ,IAAI,CAQhB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,OAAO,CAMnB;IAED;;;;OAIG;IACH,qCAHW,MAAM,GACJ,OAAO,CAMnB;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,OAAO,CAwCnB;IAED;;;;;OAKG;IACH,2BAHW,MAAM,EAAE,GACN,IAAI,CAQhB;IAED;;;;;OAKG;IACH,qCAJW,MAAM,iBAEJ,IAAI,CAUhB;IAED;;;;;OAKG;IACH,4CAJW,MAAM,mBACN,MAAM,GACJ,IAAI,CAiBhB;IAED;;;;;;;OAOG;IACH,mDAgBC;IAED;;;;OAIG;IACH,iCAHW,gBAAc,GACZ,MAAM,CAalB;IAED;;;;OAIG;IACH,wCAFa,MAAM,CAUlB;IAED;;;;;;;OAOG;IACH;gBAFqB,MAAM;;MA2B1B;IAED;;;;;;;;OAQG;IACH,mCAJW,MAAM,0BAEJ,IAAI,CAqBhB;IAED;;;;;;;OAOG;IACH,4CALW,MAAM,mBACN,MAAM,4BAEJ,IAAI,CA4BhB;IAED;;;;;OAKG;IACH,oCAJW,MAAM,mBACN,MAAM,OAUhB;IAED;;;;;;OAMG;IACH,6BAJW,MAAM,sBAEJ,OAAO,CAInB;IAED;;;;;OAKG;IACH,6BAJW,MAAM,0BAiBhB;IAED;;;;;;;OAOG;IACH,iCALW,MAAM,0BAahB;IAED;;;;;;;OAOG;IACH,iGAFa,IAAI,CAiBhB;IAED;;;;;;;;;;;;;OAaG;IACH,gEAJ6B,OAAO,YACzB,MAAM,GACJ,IAAI,CAsEhB;IAED;;;;;;;OAOG;IACH,uEAFa,IAAI,CA0DhB;IAkBD;;;;;;;;;;OAUG;IACH,4EAJiC,MAAM,KAAK,IAAI,kBAEnC,IAAI,CAahB;IAED;;;;;;OAMG;IACH,2CALW,MAAM,qCAGJ,IAAI,CAShB;IAED;;;;;;;OAOG;IACH,+CAyBC;IAED;;;;;;OAMG;IACH,iDAsBC;IAED;;;;;OAKG;IACH,wCAgCC;IAED;;;;;OAKG;IACH,0CA2BC;IAED;;;;;;;;;OASG;IACH,kCARW,MAAM,sCAGJ,IAAI,CAuBhB;IAED;;;;;;;;;OASG;IACH,qCARW,MAAM,sCAGJ,OAAO,CAkCnB;IAED;;;;;;;;;;OAUG;IACH,+BATW,MAAM,cACN,MAAM,uCAGJ,IAAI,CAiChB;IAED;;;;;;;;;;OAUG;IACH,kCATW,MAAM,cACN,MAAM,sCAGJ,OAAO,CA2CnB;IAED;;;;;;;OAOG;IACH,kBANW,MAAM,QACN,MAAM,gBAEJ,IAAI,CAmBhB;IAED;;;;OAIG;IACH,+BAHW,MAAM,GACJ,OAAO,CAenB;IAED;;;;OAIG;IACH,SAHa,IAAI,CAShB;IAED;;;;;OAKG;IACH,YAHa,IAAI,CAgBhB;IAED;;;;OAIG;IACH,yCAHW,MAAM,GACJ,IAAI,wBAAkB,CAiBlC;IAED;;;;;OAKG;IACH,mBAHW,sBAAsB,6BACpB,IAAI,CA6DhB;IAED;;;;;OAKG;IACH,qEAHW,CAAC,cAAc,EAAE,MAAM,EAAE,UAAU,OAAO,EAAE,cAAc,EAAE,MAAM,KAAK,IAAI,GACzE,IAAI,CAgDhB;IAED;;;OAGG;IACH,WAFa,OAAO,CAInB;IAED;;;;;OAKG;IACH,+BAJW,CAAC,WAAW,EAAE,MAAM,KAAK,IAAI,kBAE3B,IAAI,CAgBhB;IAGL;;;;;OAKG;IACH,mCAFU,OAAO,CAEwC;IAIzD;;OAEG;IACH,4BAjnBgB,UAAU,MAAM,CAAC,CAinBoB;IAErD;;OAEG;IACH,iCAnZe,MAAM,wCAGJ,OAAO,CAgZ+B;IAxnBnD;;;OAGG;IACH,qBAFY,UAAU,MAAM,CAAC,CAY5B;CAslBJ"}
@@ -1 +1 @@
1
- {"version":3,"file":"EntityManager.d.ts","sourceRoot":"","sources":["../../../../src/engine/ecs/EntityManager.js"],"names":[],"mappings":"iCAgBU,MAAM;;;;;;;;;AAiBhB;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IAEI;;;;OAIG;IACH,kBAFU,aAAQ,CAEL;IAEb;;;;;;OAMG;IACH,uCAA2B;IAE3B;;;;;OAKG;IACH,iCAA4B;IAE5B;;OAEG;IACH;;;QAGI;;WAEG;;;MAGL;IAEF;;;OAGG;IACH,OAFU,kBAAkB,CAEO;IAEnC;;;;;;;;;OASG;IACH,qBAFU,MAAM,CAEqB;IAErC;;;;;;;;OAQG;IACH,wCAFU,MAAM,CAE4B;IAE5C;;;;;;;;OAQG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;OAKG;IACH,+BAA2B;IAE3B;;;;OAIG;IACH,SAFU,sBAAsB,CAEjB;IAuBf;;;;;OAKG;IACH,uCAAsC;IAEtC;;;OAGG;IACH,6BA2GC;IAED;;;;OAIG;IACH;iCAHqC,MAAM,KAAK,OAAO;aAatD;IAED;;;OAGG;IACH;iCAHqC,MAAM,KAAK,OAAO;QAC1C,OAAO,CAYnB;IAoBD;;;OAGG;IACH,uBAFa,OAAO,CAuBnB;IAED;;;;;OAKG;IACH,uBAJW,sBAAsB,QA4ChC;IAGD;;;OAGG;IACH,sBA2BC;IAED;;;;OAIG;IACH,qCAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,6CAgBC;IAED;;;;;OAKG;IACH,wCAHW,MAAM,GACJ,IAAI,aAAS,CAiBzB;IAGD;;;OAGG;IACH,2BAFW,MAAM,QAuFhB;IAED;;;;;;;;;OASG;IACH,qBAFa,MAAM,CAKlB;IAED;;;;;OAKG;IACH,6CA6DC;IAED;;;;OAIG;IACH,mCAFa,QAAQ,OAAO,CAAC,CA2C5B;IAED;;;;;OAKG;IACH,mBAmCC;IAED;;;;;OAKG;IACH,oBAqFC;IAED;;;;;OAKG;IACH,kEAyEC;IAED;;;;OAIG;IACH,mCAFa,oBAAgB,CA0B5B;IAED;;;;OAIG;IACH,gDAHW,WAAW,GACT,oBAAgB,CA0B5B;IAED;;;;;OAKG;IACH,mEAoFC;IAGL;;OAEG;IACH,yBA9tBe,sBAAsB,UA8tBA;IACrC;;OAEG;IACH,0BAAqC;IAErC;;OAEG;IACH,+BA7lBe,MAAM,UA6lBW;;CAd/B;uBAzkCmC,aAAa;mBAR9B,oCAAoC;uCAMhB,6BAA6B;4BAEhC,aAAa"}
1
+ {"version":3,"file":"EntityManager.d.ts","sourceRoot":"","sources":["../../../../src/engine/ecs/EntityManager.js"],"names":[],"mappings":"iCAgBU,MAAM;;;;;;;;;AAiBhB;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IAEI;;;;OAIG;IACH,kBAFU,aAAQ,CAEL;IAEb;;;;;;OAMG;IACH,uCAA2B;IAE3B;;;;;OAKG;IACH,iCAA4B;IAE5B;;OAEG;IACH;;;QAGI;;WAEG;;;MAGL;IAEF;;;OAGG;IACH,OAFU,kBAAkB,CAEO;IAEnC;;;;;;;;;OASG;IACH,qBAFU,MAAM,CAEqB;IAErC;;;;;;;;OAQG;IACH,wCAFU,MAAM,CAE4B;IAE5C;;;;;;;;OAQG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;OAKG;IACH,+BAA2B;IAE3B;;;;OAIG;IACH,SAFU,sBAAsB,CAEjB;IAuBf;;;;;OAKG;IACH,uCAAsC;IAEtC;;;OAGG;IACH,6BA2GC;IAED;;;;OAIG;IACH,4BAHW;QAAC,WAAW,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,OAAO,CAAA;KAAC,QAavD;IAED;;;OAGG;IACH,8BAHW;QAAC,WAAW,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,OAAO,CAAA;KAAC,GAC3C,OAAO,CAYnB;IAoBD;;;OAGG;IACH,uBAFa,OAAO,CAuBnB;IAED;;;;;OAKG;IACH,uBAJW,sBAAsB,QA4ChC;IAGD;;;OAGG;IACH,sBA2BC;IAED;;;;OAIG;IACH,qCAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,6CAgBC;IAED;;;;;OAKG;IACH,wCAHW,MAAM,GACJ,IAAI,aAAS,CAiBzB;IAGD;;;OAGG;IACH,2BAFW,MAAM,QAuFhB;IAED;;;;;;;;;OASG;IACH,qBAFa,MAAM,CAKlB;IAED;;;;;OAKG;IACH,6CA6DC;IAED;;;;OAIG;IACH,mCAFa,QAAQ,OAAO,CAAC,CA2C5B;IAED;;;;;OAKG;IACH,mBAmCC;IAED;;;;;OAKG;IACH,oBAqFC;IAED;;;;;OAKG;IACH,kEAyEC;IAED;;;;OAIG;IACH,mCAFa,oBAAgB,CA0B5B;IAED;;;;OAIG;IACH,gDAHW,WAAW,GACT,oBAAgB,CA0B5B;IAED;;;;;OAKG;IACH,mEAoFC;IAGL;;OAEG;IACH,yBA9tBe,sBAAsB,UA8tBA;IACrC;;OAEG;IACH,0BAAqC;IAErC;;OAEG;IACH,+BA7lBe,MAAM,UA6lBW;;CAd/B;uBAzkCmC,aAAa;mBAR9B,oCAAoC;uCAMhB,6BAA6B;4BAEhC,aAAa"}
@@ -1 +1 @@
1
- {"version":3,"file":"EntityObserver.d.ts","sourceRoot":"","sources":["../../../../src/engine/ecs/EntityObserver.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH;IAoBI;;;;;;;OAOG;IACH,6EALkC,IAAI,yCACJ,IAAI,iBAgDrC;IAvED;;;OAGG;IACH,eAFU,MAAM,CAEa;IAE7B;;;;OAIG;IACH,uBAFU,MAAM,EAAE,CAES;IAE3B;;;OAGG;IACH,SAFU,yBAAuB,IAAI,CAEtB;IA0BX;;OAEG;IACH,oBAFU,MAAM,CAE2B;IAE3C;;;OAGG;IACH,uCAAyC;IAEzC;;;OAGG;IACH,qCAAoC;IAEpC;;;OAGG;IACH,sBAAoC;IAEpC;;;OAGG;IACH,aAAsB;IAG1B;;;OAGG;IACH,qCAqBC;IAED;;;OAGG;IACH,+CAMC;IAED;;;OAGG;IACH,2BAEC;IAED;;OAEG;IACH,mBAQC;CACJ;uBA/IsB,6BAA6B"}
1
+ {"version":3,"file":"EntityObserver.d.ts","sourceRoot":"","sources":["../../../../src/engine/ecs/EntityObserver.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH;IAoBI;;;;;;;OAOG;IACH,sDALW,CAAC,UAAU,OAAO,KAAK,IAAI,kBAC3B,CAAC,UAAU,OAAO,KAAK,IAAI,iBAgDrC;IAvED;;;OAGG;IACH,eAFU,MAAM,CAEa;IAE7B;;;;OAIG;IACH,uBAFU,MAAM,EAAE,CAES;IAE3B;;;OAGG;IACH,SAFU,yBAAuB,IAAI,CAEtB;IA0BX;;OAEG;IACH,oBAFU,MAAM,CAE2B;IAE3C;;;OAGG;IACH,uCAAyC;IAEzC;;;OAGG;IACH,qCAAoC;IAEpC;;;OAGG;IACH,sBAAoC;IAEpC;;;OAGG;IACH,aAAsB;IAG1B;;;OAGG;IACH,qCAqBC;IAED;;;OAGG;IACH,+CAMC;IAED;;;OAGG;IACH,2BAEC;IAED;;OAEG;IACH,mBAQC;CACJ;uBA/IsB,6BAA6B"}
@@ -1 +1 @@
1
- {"version":3,"file":"System.d.ts","sourceRoot":"","sources":["../../../../src/engine/ecs/System.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IAEI;;;;;OAKG;IACH,uCAAqB;IAErB;;;;OAIG;IACH,oBAA+C;IAE/C;;;;;;;;;OASG;IACH,6BAAkB;IAElB;;;;;;;;;;OAUG;IACH,0BAFU,6BAA6B,CAElB;IAGrB;;OAEG;IACH,mCAcC;IAED;;;;;OAKG;IACH,oCAFY,MAAM,CA8BjB;IAED;;;;;;OAMG;IACH,uCAHa,QAAQ,IAAI,CAAC,CAKzB;IAED;;;;;;;OAOG;IACH,wCAHa,QAAQ,IAAI,CAAC,CAKzB;IAGD;;;;;OAKG;IACH,wCAEC;IAED;;;;;OAKG;IACH,0CAEC;IAED;;;;;;;;;;OAUG;IACH,6DAEC;IAED;;;;;;;;;;OAUG;IACH,6DAEC;IAIL;;;OAGG;IACH,mBAFU,OAAO,CAEQ;IAEzB;;;;OAIG;IACH,kDAA4B;IAG5B;;;;;;OAMG;IACH,6CAAuB;CAvBtB;0BA2BS,MAAM"}
1
+ {"version":3,"file":"System.d.ts","sourceRoot":"","sources":["../../../../src/engine/ecs/System.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IAEI;;;;;OAKG;IACH,uCAAqB;IAErB;;;;OAIG;IACH,oBAA+C;IAE/C;;;;;;;;;OASG;IACH,6BAAkB;IAElB;;;;;;;;;;OAUG;IACH,0BAFU,6BAA6B,CAElB;IAGrB;;OAEG;IACH,mCAcC;IAED;;;;;OAKG;IACH,oCAFY,MAAM,CA8BjB;IAED;;;;;;OAMG;IACH,uCAHa,QAAQ,IAAI,CAAC,CAKzB;IAED;;;;;;;OAOG;IACH,wCAHa,QAAQ,IAAI,CAAC,CAKzB;IAGD;;;;;OAKG;IACH,wCAEC;IAED;;;;;OAKG;IACH,0CAEC;IAED;;;;;;;;;;OAUG;IACH,6DAEC;IAED;;;;;;;;;;OAUG;IACH,6DAEC;IAIL;;;OAGG;IACH,mBAFU,OAAO,CAEQ;IAEzB;;;;OAIG;IACH,aAFU,CAAC,kBAAkB,EAAE,MAAM,KAAK,IAAI,CAElB;IAG5B;;;;;;OAMG;IACH,QAFU,CAAC,kBAAkB,EAAE,MAAM,KAAK,IAAI,CAEvB;CAvBtB;0BA2BS,MAAM"}
@@ -49,7 +49,7 @@ export class Animation {
49
49
  *
50
50
  * @param {boolean} v
51
51
  */
52
- set isPlaying(arg: boolean);
52
+ set isPlaying(v: boolean);
53
53
  /**
54
54
  *
55
55
  * @return {boolean}
@@ -1 +1 @@
1
- {"version":3,"file":"Animation.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/animation/Animation.js"],"names":[],"mappings":"AAOA;;GAEG;AACH;IAyII;;;;OAIG;IACH,4BAFa,SAAS,CAMrB;IAzID;;;;;;;;;;;;;;;;;;;OAmBG;IACH,4BAqBC;IAjDD;;;OAGG;IACH,OAFU,KAAK,aAAa,CAAC,CAEV;IAEnB,iBAAa;IAgCT;;;OAGG;IACH,iBAFU,SAAO,IAAI,CAEJ;IAEjB;;;OAGG;IACH,OAFU,MAAM,CAEoD;IAWxE;;;OAGG;IACH,4BAEC;IAdD;;;OAGG;IACH,yBAEC;IAUD;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,SACrB,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,OAAO,CAInB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACP,OAAO,CAanB;IAED;;;OAGG;IACH,QAFa,MAAM,CAOlB;IAaD,0BAYC;IAED;;;MAKC;IAIL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;;kBAUS,MAAM;;iBA3LC,uCAAuC;8BAE1B,oBAAoB;+BACnB,qBAAqB"}
1
+ {"version":3,"file":"Animation.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/animation/Animation.js"],"names":[],"mappings":"AAOA;;GAEG;AACH;IAyII;;;;OAIG;IACH,4BAFa,SAAS,CAMrB;IAzID;;;;;;;;;;;;;;;;;;;OAmBG;IACH,4BAqBC;IAjDD;;;OAGG;IACH,OAFU,KAAK,aAAa,CAAC,CAEV;IAEnB,iBAAa;IAgCT;;;OAGG;IACH,iBAFU,SAAO,IAAI,CAEJ;IAEjB;;;OAGG;IACH,OAFU,MAAM,CAEoD;IAWxE;;;OAGG;IACH,0BAEC;IAdD;;;OAGG;IACH,yBAEC;IAUD;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,SACrB,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,OAAO,CAInB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACP,OAAO,CAanB;IAED;;;OAGG;IACH,QAFa,MAAM,CAOlB;IAaD,0BAYC;IAED;;;MAKC;IAIL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;;kBAUS,MAAM;;iBA3LC,uCAAuC;8BAE1B,oBAAoB;+BACnB,qBAAqB"}
@@ -30,13 +30,13 @@ export class SystemWorkerLoopback {
30
30
  * Main-thread message handler, assigned by {@link WorkerSystem}.
31
31
  * @type {((event: {data: *}) => void)|null}
32
32
  */
33
- onmessage: (event: {
33
+ onmessage: ((event: {
34
34
  data: any;
35
- }) => void;
35
+ }) => void) | null;
36
36
  /**
37
37
  * @type {((event: *) => void)|null}
38
38
  */
39
- onerror: (event: any) => void;
39
+ onerror: ((event: any) => void) | null;
40
40
  /**
41
41
  * @type {boolean}
42
42
  */
@@ -1 +1 @@
1
- {"version":3,"file":"SystemWorkerLoopback.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/async/SystemWorkerLoopback.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAiCI;;OAEG;IACH,kBAFW,MAAM,EAYhB;IA5CD;;;OAGG;IACH,mBAFmB;QAAC,IAAI,MAAG;KAAC,KAAK,IAAI,CAEpB;IAEjB;;OAEG;IACH,yBAFyB,IAAI,CAEd;IAEf;;OAEG;IACH,YAFU,OAAO,CAEE;IAgCnB;;OAEG;IACH,6BAEC;IAED;;OAEG;IACH,mCAEC;IAED;;;OAGG;IACH,gCAEC;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,cAgBC;IAED;;;OAGG;IACH,kBAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAMhB;;CACJ;iCA9IgC,uBAAuB"}
1
+ {"version":3,"file":"SystemWorkerLoopback.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/async/SystemWorkerLoopback.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAiCI;;OAEG;IACH,kBAFW,MAAM,EAYhB;IA5CD;;;OAGG;IACH,WAFU,CAAC,CAAC,KAAK,EAAE;QAAC,IAAI,MAAG;KAAC,KAAK,IAAI,CAAC,GAAC,IAAI,CAE1B;IAEjB;;OAEG;IACH,SAFU,CAAC,CAAC,KAAK,KAAG,KAAK,IAAI,CAAC,GAAC,IAAI,CAEpB;IAEf;;OAEG;IACH,YAFU,OAAO,CAEE;IAgCnB;;OAEG;IACH,6BAEC;IAED;;OAEG;IACH,mCAEC;IAED;;;OAGG;IACH,gCAEC;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,cAgBC;IAED;;;OAGG;IACH,kBAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAMhB;;CACJ;iCA9IgC,uBAAuB"}
@@ -1 +1 @@
1
- {"version":3,"file":"DynamicActorSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/dynamic_actions/DynamicActorSystem.js"],"names":[],"mappings":"AA6FA;IA4DI;;;OAGG;IACH,4BASC;IAxED,sCAA8B;IAE9B,kEAEE;IAEF;;;OAGG;IACH,sCAAgB;IAEhB;;;OAGG;IACH,OAFU,SAAS,CAEK;IAExB;;;;OAIG;IACH,iCAOG;IAEH;;;;OAIG;IACH,gCAAoC;IAEpC;;;OAGG;IACH,mCAAiB;IAEjB;;;;OAIG;IACH,uBAAmB;IAEnB;;;;OAIG;IACH,gBAAgB;IASZ;;;OAGG;IACH,eAAoB;IAIxB;;;OAGG;IACH,kBAFY,MAAM,CAIjB;IAED;;;;;OAKG;IACH,6BAJW,MAAM,uDAyBhB;IAED;;;OAGG;IACH,iCAFW,MAAM,QAehB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,oDA4DhB;IAED;;;;OAIG;IACH,4BAHW,MAAM,SACN,SAAS,QAsDnB;IAED;;;;OAIG;IACH,yBAFY,yBAAuB,SAAS,CA6E3C;IAED;;;;;;;;;OASG;IACH,kDALoB,MAAM,sCAAsC,IAAI,+BAEzD,MAAM,GACJ;QAAC,MAAM,EAAC,MAAM,CAAC;QAAA,IAAI,yBAAwB;QAAC,KAAK,EAAE,SAAS,CAAA;KAAC,EAAE,CA4E3E;IAED;;;;;;OAMG;IACH,cALW,MAAM,SACN,MAAM,iBAEJ,yBAAuB,SAAS,CAiC5C;IAED,2CAQC;IAED;;;;;OAKG;IACH,mCAiBC;IAED,6BAYC;CACJ;sCAtkBqC,oCAAoC;6BAG7C,mBAAmB;2BATrB,6CAA6C;4CAP5B,oDAAoD;0BAetE,gBAAgB"}
1
+ {"version":3,"file":"DynamicActorSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/dynamic_actions/DynamicActorSystem.js"],"names":[],"mappings":"AA6FA;IA4DI;;;OAGG;IACH,4BASC;IAxED,sCAA8B;IAE9B,kEAEE;IAEF;;;OAGG;IACH,sCAAgB;IAEhB;;;OAGG;IACH,OAFU,SAAS,CAEK;IAExB;;;;OAIG;IACH,iCAOG;IAEH;;;;OAIG;IACH,gCAAoC;IAEpC;;;OAGG;IACH,mCAAiB;IAEjB;;;;OAIG;IACH,uBAAmB;IAEnB;;;;OAIG;IACH,gBAAgB;IASZ;;;OAGG;IACH,eAAoB;IAIxB;;;OAGG;IACH,kBAFY,MAAM,CAIjB;IAED;;;;;OAKG;IACH,6BAJW,MAAM,uDAyBhB;IAED;;;OAGG;IACH,iCAFW,MAAM,QAehB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,oDA4DhB;IAED;;;;OAIG;IACH,4BAHW,MAAM,SACN,SAAS,QAsDnB;IAED;;;;OAIG;IACH,yBAFY,yBAAuB,SAAS,CA6E3C;IAED;;;;;;;;;OASG;IACH,yCALW,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,wBAAwB,KAAK,IAAI,+BAEzD,MAAM,GACJ;QAAC,MAAM,EAAC,MAAM,CAAC;QAAA,IAAI,yBAAwB;QAAC,KAAK,EAAE,SAAS,CAAA;KAAC,EAAE,CA4E3E;IAED;;;;;;OAMG;IACH,cALW,MAAM,SACN,MAAM,iBAEJ,yBAAuB,SAAS,CAiC5C;IAED,2CAQC;IAED;;;;;OAKG;IACH,mCAiBC;IAED,6BAYC;CACJ;sCAtkBqC,oCAAoC;6BAG7C,mBAAmB;2BATrB,6CAA6C;4CAP5B,oDAAoD;0BAetE,gBAAgB"}
@@ -1 +1 @@
1
- {"version":3,"file":"pick.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/grid/pick.js"],"names":[],"mappings":"AAKA;;;;;;;GAOG;AACH,wBANW,MAAM,KACN,MAAM,6EAGS,OAAO,iBAAiB,OAAO,UAAU,OAAO,KAAK,IAAI,QAgClF;oBAxCmB,+BAA+B;oBAF/B,+BAA+B"}
1
+ {"version":3,"file":"pick.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/grid/pick.js"],"names":[],"mappings":"AAKA;;;;;;;GAOG;AACH,wBANW,MAAM,KACN,MAAM,8DAGN,CAAC,YAAY,EAAE,OAAO,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,KAAK,IAAI,QAgClF;oBAxCmB,+BAA+B;oBAF/B,+BAA+B"}
@@ -46,7 +46,7 @@ export class UUID {
46
46
  *
47
47
  * @param {number[]|Uint8Array|ArrayLike<number>} bytes
48
48
  */
49
- set data(arg: Uint8Array);
49
+ set data(bytes: Uint8Array);
50
50
  /**
51
51
  *
52
52
  * @returns {Uint8Array}
@@ -1 +1 @@
1
- {"version":3,"file":"UUID.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/guid/UUID.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA2HI;;;OAGG;IACH,aAFY,IAAI,CAQf;IA2BD;;;OAGG;IACH,aAFa,IAAI,CAQhB;IAED;;;;OAIG;IACH,iBAFY,MAAM,CAIjB;IA6CD;;;;OAIG;IACH,qBAHW,MAAM,GACL,IAAI,CAQf;IAxOD;;;OAGG;IACH,0BAKC;IAED;;;OAGG;IACH,uBAEC;IAED;;;;;;;;OAQG;IACH,sBAKC;IAED;;;;OAIG;IACH,OAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,MAFa,IAAI,CAwEhB;IAcD;;;OAGG;IACH,MAFa,IAAI,CAqBhB;IAuBD;;;OAGG;IACH,cAFW,MAAM,QAuChB;IAeD;;;;;;OAMG;IACH,YAFa,MAAM,CA2BlB;IAED;;;OAGG;IACH,YAFW,IAAI,QAId;IAED;;;OAGG;IACH,SAFY,IAAI,CAQf;IAED;;;;OAIG;IACH,cAHW,IAAI,GACF,OAAO,CAcnB;IAED;;;OAGG;IACH,QAFa,MAAM,CAYlB;IAIL;;OAEG;IACH,uBAzFiB,MAAM,CAyFF;IAErB;;OAEG;IACH,4BAzJe,MAAM,UAyJE;IAQvB;;;OAGG;IACH,iBAFU,OAAO,CAEI;;CAtBpB;;kBAcS,MAAM"}
1
+ {"version":3,"file":"UUID.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/guid/UUID.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IA2HI;;;OAGG;IACH,aAFY,IAAI,CAQf;IA2BD;;;OAGG;IACH,aAFa,IAAI,CAQhB;IAED;;;;OAIG;IACH,iBAFY,MAAM,CAIjB;IA6CD;;;;OAIG;IACH,qBAHW,MAAM,GACL,IAAI,CAQf;IAxOD;;;OAGG;IACH,4BAKC;IAED;;;OAGG;IACH,uBAEC;IAED;;;;;;;;OAQG;IACH,sBAKC;IAED;;;;OAIG;IACH,OAFa,IAAI,CAIhB;IAED;;;OAGG;IACH,MAFa,IAAI,CAwEhB;IAcD;;;OAGG;IACH,MAFa,IAAI,CAqBhB;IAuBD;;;OAGG;IACH,cAFW,MAAM,QAuChB;IAeD;;;;;;OAMG;IACH,YAFa,MAAM,CA2BlB;IAED;;;OAGG;IACH,YAFW,IAAI,QAId;IAED;;;OAGG;IACH,SAFY,IAAI,CAQf;IAED;;;;OAIG;IACH,cAHW,IAAI,GACF,OAAO,CAcnB;IAED;;;OAGG;IACH,QAFa,MAAM,CAYlB;IAIL;;OAEG;IACH,uBAzFiB,MAAM,CAyFF;IAErB;;OAEG;IACH,4BAzJe,MAAM,UAyJE;IAQvB;;;OAGG;IACH,iBAFU,OAAO,CAEI;;CAtBpB;;kBAcS,MAAM"}
@@ -1 +1 @@
1
- {"version":3,"file":"OneBoneSurfaceAlignmentSolver.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js"],"names":[],"mappings":"AAmCA;;GAEG;AACH;IACI,0BA6FC;CACJ;yBA9HwB,eAAe"}
1
+ {"version":3,"file":"OneBoneSurfaceAlignmentSolver.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js"],"names":[],"mappings":"AA4CA;;GAEG;AACH;IACI,0BAqGC;CACJ;yBA7IwB,eAAe"}
@@ -3,14 +3,23 @@ import Quaternion from "../../../core/geom/Quaternion.js";
3
3
  import Vector3 from "../../../core/geom/Vector3.js";
4
4
  import { clamp } from "../../../core/math/clamp.js";
5
5
  import { inverseLerp } from "../../../core/math/inverseLerp.js";
6
+ import { t64_read_rotation } from "../transform/t64_read_rotation.js";
7
+ import { t64_read_translation } from "../transform/t64_read_translation.js";
6
8
  import { IKBone, ik_bone_chain } from "./ik_bone_chain.js";
7
9
  import { ik_probe_terrain_contact } from "./ik_probe_terrain_contact.js";
8
10
  import { IKSolver } from "./IKSolver.js";
11
+ import { ik_write_local_rotation } from "./ik_write_local_rotation.js";
9
12
 
10
13
  const contact = new SurfacePoint3();
11
14
 
12
15
  const targetPosition = new Vector3();
13
16
 
17
+ const bonePosition = new Vector3();
18
+ const parentPosition = new Vector3();
19
+
20
+ const boneWorldRotation = new Quaternion();
21
+ const parentLocalRotation = new Quaternion();
22
+
14
23
  const v3 = new Vector3();
15
24
 
16
25
  const ONE_OVER_SQRT_3 = 0.57735026919;
@@ -51,21 +60,26 @@ export class OneBoneSurfaceAlignmentSolver extends IKSolver {
51
60
  /*
52
61
  Read straight off the components: `TransformAttachmentSystem` composes a world transform as
53
62
  soon as anything it depends on moves, so nothing has to be brought up to date first.
63
+
64
+ They are read OUT of the transforms rather than used in place, the same way the two-bone
65
+ solver reads its chain: what follows is vector and quaternion math, and a Transform64 is an
66
+ array carrying none of those methods.
54
67
  */
55
- const boneWorldPosition = bone.world.position;
56
- const boneWorldRotation = bone.world.rotation;
68
+ const world = bone.world;
57
69
 
58
- const parentWorldPosition = boneParent.world.position;
70
+ t64_read_translation(bonePosition, world);
71
+ t64_read_translation(parentPosition, boneParent.world);
59
72
 
60
- const bone_scale = bone.world.scale.length() * ONE_OVER_SQRT_3;
73
+ // the magnitude of a uniform scale, which is what the limb's lengths are expressed in
74
+ const bone_scale = Math.hypot(world.scale_x, world.scale_y, world.scale_z) * ONE_OVER_SQRT_3;
61
75
 
62
76
  //cast from the parent towards the bone to find the surface underneath it
63
77
  let influence = ik_probe_terrain_contact(
64
78
  targetPosition,
65
79
  contact,
66
80
  terrain,
67
- parentWorldPosition,
68
- boneWorldPosition,
81
+ parentPosition.x, parentPosition.y, parentPosition.z,
82
+ bonePosition.x, bonePosition.y, bonePosition.z,
69
83
  constraint,
70
84
  bone_scale
71
85
  );
@@ -77,7 +91,8 @@ export class OneBoneSurfaceAlignmentSolver extends IKSolver {
77
91
 
78
92
  const contactNormal = contact.normal;
79
93
 
80
- r.copy(bone.local.rotation);
94
+ t64_read_rotation(r, bone.local);
95
+ t64_read_rotation(boneWorldRotation, world);
81
96
 
82
97
  //we want to make bone align orthogonally to surface contact normal
83
98
 
@@ -110,7 +125,9 @@ export class OneBoneSurfaceAlignmentSolver extends IKSolver {
110
125
  target.multiply(x);
111
126
 
112
127
  //compute angle between quaternions
113
- const a = target.angleTo(boneParent.local.rotation);
128
+ t64_read_rotation(parentLocalRotation, boneParent.local);
129
+
130
+ const a = target.angleTo(parentLocalRotation);
114
131
 
115
132
  const a_abs = Math.abs(a);
116
133
  if (a_abs >= constraint.limit) {
@@ -129,6 +146,6 @@ export class OneBoneSurfaceAlignmentSolver extends IKSolver {
129
146
 
130
147
  r.lerp(target, constraint.strength * influence);
131
148
 
132
- bone.local.rotation.copy(r);
149
+ ik_write_local_rotation(dataset, bone, r);
133
150
  }
134
151
  }