@woosh/meep-engine 3.20.0 → 3.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (701) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/Editor.d.ts.map +1 -1
  3. package/editor/enableEditor.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/templates/entity_templates.d.ts.map +1 -1
  7. package/editor/tools/v2/GizmoNode.d.ts +1 -1
  8. package/editor/tools/v2/GizmoNode.d.ts.map +1 -1
  9. package/editor/view/ecs/HierarchicalEntityListView.d.ts +3 -3
  10. package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -1
  11. package/editor/view/makeEntityDecorators.d.ts.map +1 -1
  12. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -1
  13. package/editor/view/tools/ToolSettingsView.d.ts +1 -1
  14. package/editor/view/tools/ToolSettingsView.d.ts.map +1 -1
  15. package/package.json +12 -12
  16. package/src/core/IdPool.d.ts.map +1 -1
  17. package/src/core/binary/32BitEncoder.d.ts.map +1 -1
  18. package/src/core/binary/BinaryBuffer.d.ts +1 -1
  19. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  20. package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts +1 -1
  21. package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts.map +1 -1
  22. package/src/core/bvh2/bvh3/BVH.d.ts +3 -3
  23. package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
  24. package/src/core/bvh2/bvh3/BVH.js +1 -2
  25. package/src/core/bvh2/bvh3/query/bvh_query_user_data_nearest_to_point_filtered.d.ts.map +1 -1
  26. package/src/core/bvh2/traversal/aabb3_detailed_volume_intersection_callback_based.d.ts.map +1 -1
  27. package/src/core/cache/Cache.d.ts +1 -1
  28. package/src/core/cache/Cache.d.ts.map +1 -1
  29. package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
  30. package/src/core/collection/list/List.d.ts.map +1 -1
  31. package/src/core/collection/list/ListForwarder.d.ts +1 -1
  32. package/src/core/collection/list/ListForwarder.d.ts.map +1 -1
  33. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  34. package/src/core/collection/set/ArraySet.d.ts.map +1 -1
  35. package/src/core/collection/table/RowFirstTable.d.ts +1 -1
  36. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  37. package/src/core/collection/table/bind/TableRecord.d.ts +1 -1
  38. package/src/core/collection/table/bind/TableRecord.d.ts.map +1 -1
  39. package/src/core/color/Color.d.ts +8 -8
  40. package/src/core/color/Color.d.ts.map +1 -1
  41. package/src/core/color/hsv/hsv_to_rgb_uint8.d.ts.map +1 -1
  42. package/src/core/color/hsv/rgb_to_hsv.d.ts.map +1 -1
  43. package/src/core/events/signal/Signal.d.ts +1 -1
  44. package/src/core/events/signal/Signal.d.ts.map +1 -1
  45. package/src/core/events/signal/signal_aggregate_by_time_window.d.ts.map +1 -1
  46. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  47. package/src/core/geom/2d/aabb/AABB2.d.ts +4 -4
  48. package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
  49. package/src/core/geom/2d/bvh/BVH2D.d.ts +1 -1
  50. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  51. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
  52. package/src/core/geom/3d/aabb/AABB3.d.ts +6 -6
  53. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  54. package/src/core/geom/3d/atlas/atlas_bench_lib.d.ts.map +1 -1
  55. package/src/core/geom/3d/atlas/atlas_compute_charts.d.ts.map +1 -1
  56. package/src/core/geom/3d/atlas/atlas_generate.d.ts.map +1 -1
  57. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  58. package/src/core/geom/3d/atlas/param/atlas_chart_param_validity.d.ts.map +1 -1
  59. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  60. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  61. package/src/core/geom/3d/atlas/segment/atlas_compute_planar_regions.d.ts.map +1 -1
  62. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  63. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  64. package/src/core/geom/3d/mat4/m4_decompose.d.ts +7 -1
  65. package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
  66. package/src/core/geom/3d/quadric/Quadric3.d.ts +11 -11
  67. package/src/core/geom/3d/quadric/Quadric3.d.ts.map +1 -1
  68. package/src/core/geom/3d/ray/Ray3.d.ts +3 -3
  69. package/src/core/geom/3d/ray/Ray3.d.ts.map +1 -1
  70. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +1 -1
  71. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  72. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  73. package/src/core/geom/3d/tetrahedra/delaunay/debug/push_boundary_with_validation.d.ts.map +1 -1
  74. package/src/core/geom/3d/tetrahedra/delaunay/debug/validate_cavity_boundary.d.ts.map +1 -1
  75. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  76. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  77. package/src/core/geom/3d/tetrahedra/validate_tetrahedral_mesh.d.ts.map +1 -1
  78. package/src/core/geom/3d/tetrahedra/validate_tetrahedron_neighbourhood.d.ts.map +1 -1
  79. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_to_indexed_geometry.d.ts.map +1 -1
  80. package/src/core/geom/3d/util/aabb3_emit_point_grid.d.ts.map +1 -1
  81. package/src/core/geom/Quaternion.d.ts +4 -4
  82. package/src/core/geom/Quaternion.d.ts.map +1 -1
  83. package/src/core/geom/Vector1.d.ts +1 -1
  84. package/src/core/geom/Vector1.d.ts.map +1 -1
  85. package/src/core/geom/Vector2.d.ts +2 -2
  86. package/src/core/geom/Vector2.d.ts.map +1 -1
  87. package/src/core/geom/Vector3.d.ts +3 -3
  88. package/src/core/geom/Vector3.d.ts.map +1 -1
  89. package/src/core/geom/Vector4.d.ts +4 -4
  90. package/src/core/geom/Vector4.d.ts.map +1 -1
  91. package/src/core/geom/packing/max-rect/find_best_container.d.ts.map +1 -1
  92. package/src/core/geom/vec3/v3_hash.d.ts +12 -0
  93. package/src/core/geom/vec3/v3_hash.d.ts.map +1 -0
  94. package/src/core/geom/vec3/v3_hash.js +19 -0
  95. package/src/core/geom/vec3/v3_lerp.d.ts +3 -1
  96. package/src/core/geom/vec3/v3_lerp.d.ts.map +1 -1
  97. package/src/core/geom/vec3/v3_set.d.ts +14 -0
  98. package/src/core/geom/vec3/v3_set.d.ts.map +1 -0
  99. package/src/core/geom/vec3/v3_set.js +17 -0
  100. package/src/core/geom/vec3/v3_slerp.d.ts +3 -1
  101. package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
  102. package/src/core/geom/vec4/v4_equals_array.d.ts +11 -0
  103. package/src/core/geom/vec4/v4_equals_array.d.ts.map +1 -0
  104. package/src/core/geom/vec4/v4_equals_array.js +16 -0
  105. package/src/core/geom/vec4/v4_hash.d.ts +12 -0
  106. package/src/core/geom/vec4/v4_hash.d.ts.map +1 -0
  107. package/src/core/geom/vec4/v4_hash.js +18 -0
  108. package/src/core/geom/vec4/v4_set.d.ts +15 -0
  109. package/src/core/geom/vec4/v4_set.d.ts.map +1 -0
  110. package/src/core/geom/vec4/v4_set.js +19 -0
  111. package/src/core/graph/convert_graph_to_dot_string.d.ts +1 -1
  112. package/src/core/graph/convert_graph_to_dot_string.d.ts.map +1 -1
  113. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -1
  114. package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -1
  115. package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -1
  116. package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
  117. package/src/core/lang/reactive/AbstractCachingParser.d.ts.map +1 -1
  118. package/src/core/localization/Localization.d.ts.map +1 -1
  119. package/src/core/math/linalg/cg/cg_solve.d.ts.map +1 -1
  120. package/src/core/math/noise/create_simplex_noise_2d.d.ts.map +1 -1
  121. package/src/core/math/physics/mie/compute_bhmie_optical_properties.d.ts.map +1 -1
  122. package/src/core/math/physics/mie/compute_mie_particle_properties_rgb.d.ts.map +1 -1
  123. package/src/core/math/random/seededRandom_Mulberry32.d.ts +1 -1
  124. package/src/core/math/random/seededRandom_Mulberry32.d.ts.map +1 -1
  125. package/src/core/model/ModuleRegistry.d.ts.map +1 -1
  126. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -1
  127. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -1
  128. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -1
  129. package/src/core/model/reactive/model/ReactiveExpression.d.ts.map +1 -1
  130. package/src/core/model/validate_enum_schema.d.ts.map +1 -1
  131. package/src/core/process/Future.d.ts.map +1 -1
  132. package/src/core/process/task/Task.d.ts.map +1 -1
  133. package/src/core/process/task/util/countTask.d.ts.map +1 -1
  134. package/src/core/process/task/util/randomCountTask.d.ts.map +1 -1
  135. package/src/core/process/worker/WorkerBuilder.d.ts.map +1 -1
  136. package/src/engine/Clock.d.ts +1 -1
  137. package/src/engine/Clock.d.ts.map +1 -1
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/animation/Animations.d.ts.map +1 -1
  140. package/src/engine/animation/EntityAnimation.d.ts.map +1 -1
  141. package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
  142. package/src/engine/animation/Tween.d.ts.map +1 -1
  143. package/src/engine/animation/curve/editor/uploadViaElement.d.ts.map +1 -1
  144. package/src/engine/animation/curve/view/AnimationCurveView.d.ts +1 -1
  145. package/src/engine/animation/curve/view/AnimationCurveView.d.ts.map +1 -1
  146. package/src/engine/asset/AssetManager.d.ts.map +1 -1
  147. package/src/engine/asset/AssetRequest.d.ts.map +1 -1
  148. package/src/engine/asset/loaders/AssetLoader.d.ts.map +1 -1
  149. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts.map +1 -1
  150. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.d.ts.map +1 -1
  151. package/src/engine/browserInfo.d.ts.map +1 -1
  152. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +1 -1
  153. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/abilities/LedgeGrab.js +9 -9
  155. package/src/engine/control/first-person/abilities/Mantle.js +8 -8
  156. package/src/engine/control/first-person/abilities/ScrambleUp.js +2 -2
  157. package/src/engine/control/first-person/abilities/WallJump.js +2 -2
  158. package/src/engine/control/first-person/abilities/WallRun.js +3 -3
  159. package/src/engine/control/first-person/collision/KinematicMover.d.ts +1 -1
  160. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  161. package/src/engine/control/first-person/collision/KinematicMover.js +19 -46
  162. package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts +17 -5
  163. package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts.map +1 -1
  164. package/src/engine/control/first-person/sensors/FirstPersonSensors.js +20 -7
  165. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  166. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +9 -8
  167. package/src/engine/control/first-person/test/buildTestPlayer.d.ts.map +1 -1
  168. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  169. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityObserver.d.ts.map +1 -1
  171. package/src/engine/ecs/System.d.ts.map +1 -1
  172. package/src/engine/ecs/animation/Animation.d.ts +1 -1
  173. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  174. package/src/engine/ecs/async/SystemWorkerLoopback.d.ts +3 -3
  175. package/src/engine/ecs/async/SystemWorkerLoopback.d.ts.map +1 -1
  176. package/src/engine/ecs/dynamic_actions/DynamicActorSystem.d.ts.map +1 -1
  177. package/src/engine/ecs/grid/pick.d.ts.map +1 -1
  178. package/src/engine/ecs/guid/UUID.d.ts +1 -1
  179. package/src/engine/ecs/guid/UUID.d.ts.map +1 -1
  180. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.d.ts.map +1 -1
  181. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +26 -9
  182. package/src/engine/ecs/parent/EntityNode.d.ts +1 -1
  183. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  184. package/src/engine/ecs/parent/FaceEditor.d.ts +7 -7
  185. package/src/engine/ecs/parent/FaceEditor.d.ts.map +1 -1
  186. package/src/engine/ecs/storage/binary/collection/BinaryCollectionDeSerializer.d.ts.map +1 -1
  187. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.d.ts +2 -2
  188. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.d.ts.map +1 -1
  189. package/src/engine/ecs/terrain/TerrainClouds.d.ts +1 -1
  190. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -1
  191. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  192. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  193. package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts +1 -1
  194. package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts.map +1 -1
  195. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts +1 -1
  196. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  197. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts +1 -1
  198. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  199. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  200. package/src/engine/ecs/transform/Transform64.d.ts +6 -6
  201. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  202. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +1 -1
  203. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
  204. package/src/engine/graphics/FrameRunner.d.ts.map +1 -1
  205. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -1
  206. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts +1 -1
  207. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
  208. package/src/engine/graphics/ecs/highlight/HighlightDefinition.d.ts +1 -1
  209. package/src/engine/graphics/ecs/highlight/HighlightDefinition.d.ts.map +1 -1
  210. package/src/engine/graphics/ecs/make_bvh_depth_range_computer.d.ts.map +1 -1
  211. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts +4 -4
  212. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts.map +1 -1
  213. package/src/engine/graphics/ecs/path/tube/TubePathStyle.d.ts +1 -1
  214. package/src/engine/graphics/ecs/path/tube/TubePathStyle.d.ts.map +1 -1
  215. package/src/engine/graphics/ecs/path/tube/build/computeFrenetFrames.d.ts.map +1 -1
  216. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +3 -3
  217. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  218. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +1 -1
  219. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
  220. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +1 -1
  221. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
  222. package/src/engine/graphics/make_ray_from_viewport_position.d.ts.map +1 -1
  223. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  224. package/src/engine/graphics/particles/particular/engine/emitter/computeEmissionFunction.d.ts.map +1 -1
  225. package/src/engine/graphics/particles/particular/engine/utils/distribute_points_on_indexed_triangles.d.ts.map +1 -1
  226. package/src/engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.d.ts.map +1 -1
  227. package/src/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.d.ts +3 -3
  228. package/src/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.d.ts.map +1 -1
  229. package/src/engine/graphics/render/frame_graph/FrameGraph.d.ts.map +1 -1
  230. package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.d.ts +1 -1
  231. package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.d.ts.map +1 -1
  232. package/src/engine/graphics/render/layers/RenderLayer.d.ts +3 -3
  233. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
  234. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +1 -1
  235. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +1 -1
  236. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +2 -2
  237. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +1 -1
  238. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +1 -1
  239. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
  240. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
  241. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +5 -1
  242. package/src/engine/graphics/texture/3d/SingleChannelSampler3D.d.ts +1 -1
  243. package/src/engine/graphics/texture/3d/SingleChannelSampler3D.d.ts.map +1 -1
  244. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  245. package/src/engine/graphics/texture/sampler/filter/sampler2d_scale_down_generic.d.ts +1 -1
  246. package/src/engine/graphics/texture/sampler/filter/sampler2d_scale_down_generic.d.ts.map +1 -1
  247. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_max.d.ts +1 -1
  248. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_max.d.ts.map +1 -1
  249. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min.d.ts +1 -1
  250. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min.d.ts.map +1 -1
  251. package/src/engine/graphics/texture/sampler/sampler2d_combine.d.ts.map +1 -1
  252. package/src/engine/graphics/texture/sampler/sampler2d_compute_texel_value_conversion_scale_to_uint8.d.ts.map +1 -1
  253. package/src/engine/graphics/texture/sampler/search/make_edge_condition_channel_threshold.d.ts.map +1 -1
  254. package/src/engine/graphics/texture/sampler/search/sampler2d_find_pixels.d.ts.map +1 -1
  255. package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.d.ts +3 -3
  256. package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.d.ts.map +1 -1
  257. package/src/engine/graphics/texture/virtual/VirtualTextureUsage.d.ts +1 -1
  258. package/src/engine/graphics/texture/virtual/VirtualTextureUsage.d.ts.map +1 -1
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@@ -98,6 +98,17 @@ import { graph_particle_warmup } from "./warmup/graph_particle_warmup.js";
98
98
  * passes must read — exactly the ReSTIR reservoir pattern. Every persistent buffer is imported
99
99
  * exactly once: two imports of one buffer are two resource entries the graph cannot tell apart.
100
100
  *
101
+ * ## What is imported, and what the graph owns
102
+ *
103
+ * A buffer is imported only if its contents cross the frame boundary: the pool, the free list, the
104
+ * counters, the alive lists, `sim_list` (written here, read by next frame's simulate),
105
+ * `dispatch_args` (the same), the program blob and the two CPU-uploaded queues. Everything else is
106
+ * produced and consumed inside one graph, so the pass that first writes it declares it with a
107
+ * {@link BufferResourceDescriptor} in place of a handle and the graph allocates it just in time and
108
+ * releases it after its last reader — into the pool every other feature draws from. That is the
109
+ * spawn counts and the emit command, the VM's wide register file, the draw args, the bucketing
110
+ * scratch (`coherence/`) and the whole depth sort (`sort/`).
111
+ *
101
112
  * On the very first frame `dispatch_args` must be zero-initialised (WebGPU zero-fills new buffers)
102
113
  * and the `ALIVE_IN` counter 0, so simulate is a no-op until the first build-indirect has run.
103
114
  */
@@ -134,8 +145,8 @@ import { graph_particle_warmup } from "./warmup/graph_particle_warmup.js";
134
145
  * @param {object} params.frame per-frame scalars
135
146
  * @param {number} params.frame.dt
136
147
  * @param {number} params.frame.time
137
- * @param {number} params.frame.index
138
- * @param {boolean} [params.frame.rebucket] program assignments changed since the previous frame
148
+ * @param {number} params.frame.index
149
+ * @param {boolean} [params.frame.rebucket] program assignments changed since the previous frame
139
150
  * @param {number} params.frame.max_catchup seconds of missed spawning a woken emitter makes up
140
151
  * @param {number} params.frame.spawn_command_count entries in `gpu.spawn_commands` this frame
141
152
  * @param {number} params.frame.warmup_count entries in `gpu.warmup_queue` this frame — emitters
@@ -163,9 +174,16 @@ export function graph_particles_simulate({
163
174
  assert.isPositiveInteger(capacity, "capacity");
164
175
 
165
176
  const gr_program = graph_import_buffer(graph, gpu.program, "particles/program");
166
- let gr_sim_list = graph_import_buffer(graph, gpu.sim_list, "particles/sim_list");
167
- let gr_dispatch = graph_import_buffer(graph, gpu.dispatch_args, "particles/dispatch_args");
168
- let gr_draw = graph_import_buffer(graph, gpu.draw_args, "particles/draw_args");
177
+ let gr_sim_list = graph_import_buffer(graph, gpu.sim_list, "particles/sim_list");
178
+ let gr_dispatch = graph_import_buffer(graph, gpu.dispatch_args, "particles/dispatch_args");
179
+ // The draw args are the one indirect buffer that does NOT cross the frame boundary: build-
180
+ // indirect writes all four words at the end of the frame and this frame's draw is the only
181
+ // reader, so the pass that writes them declares them and the graph owns them. `gr_dispatch` is
182
+ // the opposite case and stays imported — next frame's simulate is its reader.
183
+ let gr_draw = BufferResourceDescriptor.from(
184
+ 4 * Uint32Array.BYTES_PER_ELEMENT,
185
+ GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT,
186
+ );
169
187
 
170
188
  // Buffers mutated by more than one pass must be THREADED: each compute pass writing an imported
171
189
  // buffer returns a renamed (versioned) handle, and the next pass must read THAT handle — reading
@@ -177,32 +195,32 @@ export function graph_particles_simulate({
177
195
  // Two tables in one buffer — the emitter records the CPU authors and the state the GPU
178
196
  // integrates — so the passes that write the state rename the handle every reader after them
179
197
  // takes.
180
- let emitter_database = graph_import_buffer(graph, gpu.emitter_database, "particles/emitter_database");
181
-
182
- /** @type {import("./coherence/graph_particle_bucket.js").ParticleBucketScratch|undefined} */
183
- let bucket_scratch;
184
- if (frame.rebucket) {
185
- // Live program edits can split a previously uniform wave. Rebuild from the previous
186
- // compact alive list BEFORE reset discards its count and before simulate broadcasts code.
187
- const bucketed = graph_particle_bucket({
188
- graph, gpu, emitter_database, pool, counters, bucket_count,
189
- alive: graph_import_buffer(graph, gpu.alive_read, "particles/alive_read"),
190
- sim_list: gr_sim_list,
191
- });
192
- gr_sim_list = bucketed.sim_list;
193
- bucket_scratch = bucketed.scratch;
194
- const indirect = graph_compute_pass({
195
- graph, shader: shader_particle_build_indirect,
196
- bindings: {
197
- counters: bucketed.counters, dispatch_args: gr_dispatch, draw_args: gr_draw,
198
- u_workgroup_size: PARTICLE_SIMULATE_WORKGROUP_SIZE,
199
- },
200
- group_count: [1, 1, 1],
201
- });
202
- counters = indirect.counters;
203
- gr_dispatch = indirect.dispatch_args;
204
- gr_draw = indirect.draw_args;
205
- }
198
+ let emitter_database = graph_import_buffer(graph, gpu.emitter_database, "particles/emitter_database");
199
+
200
+ /** @type {import("./coherence/graph_particle_bucket.js").ParticleBucketScratch|undefined} */
201
+ let bucket_scratch;
202
+ if (frame.rebucket) {
203
+ // Live program edits can split a previously uniform wave. Rebuild from the previous
204
+ // compact alive list BEFORE reset discards its count and before simulate broadcasts code.
205
+ const bucketed = graph_particle_bucket({
206
+ graph, emitter_database, pool, counters, capacity, bucket_count,
207
+ alive: graph_import_buffer(graph, gpu.alive_read, "particles/alive_read"),
208
+ sim_list: gr_sim_list,
209
+ });
210
+ gr_sim_list = bucketed.sim_list;
211
+ bucket_scratch = bucketed.scratch;
212
+ const indirect = graph_compute_pass({
213
+ graph, shader: shader_particle_build_indirect,
214
+ bindings: {
215
+ counters: bucketed.counters, dispatch_args: gr_dispatch, draw_args: gr_draw,
216
+ u_workgroup_size: PARTICLE_SIMULATE_WORKGROUP_SIZE,
217
+ },
218
+ group_count: [1, 1, 1],
219
+ });
220
+ counters = indirect.counters;
221
+ gr_dispatch = indirect.dispatch_args;
222
+ gr_draw = indirect.draw_args;
223
+ }
206
224
 
207
225
  // 1. Reset the alive/sorted/sim-padded counters (dead count + ALIVE_IN snapshot persist) and
208
226
  // seed the frame's spawn budget from the free count.
@@ -406,14 +424,14 @@ export function graph_particles_simulate({
406
424
  // and this pass's rewrite of it on unrelated dependency chains.
407
425
  const bucketed = graph_particle_bucket({
408
426
  graph,
409
- gpu,
410
427
  emitter_database,
411
428
  pool,
412
429
  alive: alive_write,
413
430
  counters,
414
- sim_list: gr_sim_list,
415
- bucket_count,
416
- scratch: bucket_scratch,
431
+ sim_list: gr_sim_list,
432
+ capacity,
433
+ bucket_count,
434
+ scratch: bucket_scratch,
417
435
  });
418
436
  counters = bucketed.counters;
419
437
 
@@ -421,8 +439,8 @@ export function graph_particles_simulate({
421
439
  // rows the tick and the AVBOIT occupancy read. After the bucketing because the dispatch is
422
440
  // the one the coherence reset sized from the GPU's own alive count.
423
441
  {
424
- const out = graph_particle_bounds({
425
- graph,
442
+ const out = graph_particle_bounds({
443
+ graph,
426
444
  emitter_database,
427
445
  pool,
428
446
  alive: alive_write,
@@ -1 +1 @@
1
- {"version":3,"file":"graph_particles_billboard.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/graph_particles_billboard.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;WAhBW,OAAO,2DAA2D,EAAE,UAAU;YAC9E,MAAM;WACN,MAAM;WACN,MAAM;UACN,MAAM;eACN,MAAM;sBACN,MAAM;eACN,MAAM;;;;wCAKS,MAAM,gBAAgB,MAAM,KAAK,MAAM;;IAEpD,MAAM,CAuDlB"}
1
+ {"version":3,"file":"graph_particles_billboard.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/graph_particles_billboard.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAhBkG,KAAK,EAA5F,OAAO,2DAA2D,EAAE,UAAU;IAC/D,MAAM,EAArB,MAAM;IACS,KAAK,EAApB,MAAM;IACS,KAAK,EAApB,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,SAAS,EAAxB,MAAM;IACS,gBAAgB,EAA/B,MAAM;IACS,SAAS,EAAxB,MAAM;IAES,MAAM;QACS,KAAK;QACT,aAAa;QAC+B,eAAe,EAArF,CAAC,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,KAAK,MAAM;;IAEpD,MAAM,CAuDlB"}
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleVMISA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/isa/ParticleVMISA.js"],"names":[],"mappings":"AA6QA;;;;;;;;GAQG;AACH,oCANW,MAAM,SACN,MAAM,OACN,MAAM,SACN,MAAM,GACJ,MAAM,CASlB;AAED;;;;;;;GAOG;AACH,kCALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAQlB;AAED,qDAAqD;AACrD,oCADY,MAAM,GAAkB,MAAM,CAGzC;AAED,yDAAyD;AACzD,uCADY,MAAM,GAAkB,MAAM,CAGzC;AAED,mEAAmE;AACnE,qCADY,MAAM,GAAkB,MAAM,CAGzC;AAED,kFAAkF;AAClF,uCADY,MAAM,GAAkB,MAAM,CAGzC;AAED;;;;GAIG;AACH,sCAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;AAED,uDAAuD;AACvD,uDADc,MAAM,CAGnB;AAED,6DAA6D;AAC7D,mDADc,MAAM,CAGnB;AAED,+DAA+D;AAC/D,gEADc,MAAM,CAKnB;AAID;;;;;;;;;GASG;AACH,gCANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;GAIG;AACH,0CAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;AAcD;;;;;;;;;;GAUG;AACH,kCAJW,MAAM,YACN,MAAM,GACJ,MAAM,CAIlB;AAED,8EAA8E;AAC9E,sCADY,MAAM,GAAoC,MAAM,CAG3D;AAED,+GAA+G;AAC/G,yCADY,MAAM,GAAoC,MAAM,CAG3D;AAED;;;;GAIG;AACH,sCAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;AAED,+EAA+E;AAC/E,4DADc,MAAM,CAGnB;AAED;;;;;;;GAOG;AACH,sCAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAYlB;AAED;;;;;;;;;GASG;AACH,4CAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAoBlB;AAUD,wFAAwF;AACxF,mCADY,MAAM,GAAkB,MAAM,CAKzC;AAED,sEAAsE;AACtE,mCADY,MAAM,GAAiB,MAAM,CAKxC;AAED;;;;;GAKG;AACH,oCAHW,MAAM,GACJ;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,CAIxC;AAID;;;;;;GAMG;AACH,uCAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAelB;AAED;;;;;GAKG;AACH,kCAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAclB;AAyHD;;;;;;;;;;;;;;;GAeG;AACH,wCAPW,MAAM,SACN,MAAM,OACN,MAAM,SACN,MAAM,EAAE,WACR,MAAM,EAAE,GACN,MAAM,EAAE,CAgBpB;AAED;;;;;GAKG;AACH,6CAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAYpB;AAID;;;;;;;;GAQG;AAEH;;;;;;;;;;;GAWG;AACH,yCALW,UAAU,MAAM,CAAC,QACjB,MAAM,gBACG,iBAAiB,KAAE,IAAI,QAgC1C;AAED;;;;;;;;;GASG;AACH,8CAJW,UAAU,MAAM,CAAC,QACjB,MAAM,gBACG,MAAM,QAAE,MAAM,KAAE,IAAI,QAgBvC;AAED;;;;;;;;GAQG;AACH,wCAJW,UAAU,MAAM,CAAC,QACjB,MAAM,GACJ,MAAM,GAAC,IAAI,CA4BvB;AAED;;;;;;GAMG;AACH,sCAHW,MAAM,GACJ,MAAM,CAclB;AAz1BD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DG;AAEH,8FAA8F;AAC9F,4CADoF,MAAM,CAC3C;;;;;yBAKrC,MAAM;;;;;;;;;;;;yBAmBN,MAAM;;;;;;;;;;;AAwBhB;;;;;;GAMG;AACH;QAFiB,MAAM,GAAE,MAAM;EAW5B;;;;;;oBAMO,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;uBA0DN,MAAM;;;;;;;;;;;sBAeN,MAAM;;;;;;;;AAWhB;;;;GAIG;AACH,2BAFU,MAAM,CAEc;AAI9B,8DAA8D;AAC9D,yBADoD,MAAM,CAC3B;AAE/B,gEAAgE;AAChE,6BADsD,MAAM,CAC5B;AAEhC,gFAAgF;AAChF,4BADsE,MAAM,CAC3C;;;;sBAIvB,MAAM;;;;;;;;AAWhB;;;;GAIG;AACH,4BAFU,MAAM,CAEgB;AAEhC,0CAA0C;AAC1C,2BADgC,MAAM,CACR;AAE9B,uEAAuE;AACvE,2BAD6D,MAAM,CACnC;AAKhC,yEAAyE;AACzE,2BAD+D,MAAM,CACtC;AAE/B,+FAA+F;AAC/F,0BADqF,MAAM,CAC3D;AA2GhC,uEAAuE;AACvE,kCAD6D,MAAM,CACP;AAE5D,2EAA2E;AAC3E,mCADiE,MAAM,CACV;AAE7D,kFAAkF;AAClF,mCADwE,MAAM,CACrC;AAEzC,kFAAkF;AAClF,uCADwE,MAAM,CACpC;AA0K1C;;;;;;GAMG;AACH,qBAFU,IAAI,MAAM,EAAE;IAAC,MAAM,MAAM,CAAC;IAAC,GAAG,EAAE,OAAO,CAAC;IAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAC,CAAC,CAE9H;;;;;UAmKlB,MAAM;;;;UACN,MAAM;;;;UACN,MAAM;;;;WACN,MAAM;;;;;UACN,MAAM"}
1
+ {"version":3,"file":"ParticleVMISA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/isa/ParticleVMISA.js"],"names":[],"mappings":"AA6QA;;;;;;;;GAQG;AACH,oCANW,MAAM,SACN,MAAM,OACN,MAAM,SACN,MAAM,GACJ,MAAM,CASlB;AAED;;;;;;;GAOG;AACH,kCALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAQlB;AAED,qDAAqD;AACrD,oCADY,MAAM,GAAkB,MAAM,CAGzC;AAED,yDAAyD;AACzD,uCADY,MAAM,GAAkB,MAAM,CAGzC;AAED,mEAAmE;AACnE,qCADY,MAAM,GAAkB,MAAM,CAGzC;AAED,kFAAkF;AAClF,uCADY,MAAM,GAAkB,MAAM,CAGzC;AAED;;;;GAIG;AACH,sCAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;AAED,uDAAuD;AACvD,uDADc,MAAM,CAGnB;AAED,6DAA6D;AAC7D,mDADc,MAAM,CAGnB;AAED,+DAA+D;AAC/D,gEADc,MAAM,CAKnB;AAID;;;;;;;;;GASG;AACH,gCANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;GAIG;AACH,0CAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;AAcD;;;;;;;;;;GAUG;AACH,kCAJW,MAAM,YACN,MAAM,GACJ,MAAM,CAIlB;AAED,8EAA8E;AAC9E,sCADY,MAAM,GAAoC,MAAM,CAG3D;AAED,+GAA+G;AAC/G,yCADY,MAAM,GAAoC,MAAM,CAG3D;AAED;;;;GAIG;AACH,sCAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;AAED,+EAA+E;AAC/E,4DADc,MAAM,CAGnB;AAED;;;;;;;GAOG;AACH,sCAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAYlB;AAED;;;;;;;;;GASG;AACH,4CAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAoBlB;AAUD,wFAAwF;AACxF,mCADY,MAAM,GAAkB,MAAM,CAKzC;AAED,sEAAsE;AACtE,mCADY,MAAM,GAAiB,MAAM,CAKxC;AAED;;;;;GAKG;AACH,oCAHW,MAAM,GACJ;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,CAIxC;AAID;;;;;;GAMG;AACH,uCAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAelB;AAED;;;;;GAKG;AACH,kCAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAclB;AAyHD;;;;;;;;;;;;;;;GAeG;AACH,wCAPW,MAAM,SACN,MAAM,OACN,MAAM,SACN,MAAM,EAAE,WACR,MAAM,EAAE,GACN,MAAM,EAAE,CAgBpB;AAED;;;;;GAKG;AACH,6CAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAYpB;AAID;;;;;;;;GAQG;AAEH;;;;;;;;;;;GAWG;AACH,yCALW,UAAU,MAAM,CAAC,QACjB,MAAM,gBACG,iBAAiB,KAAE,IAAI,QAgC1C;AAED;;;;;;;;;GASG;AACH,8CAJW,UAAU,MAAM,CAAC,QACjB,MAAM,gBACG,MAAM,QAAE,MAAM,KAAE,IAAI,QAgBvC;AAED;;;;;;;;GAQG;AACH,wCAJW,UAAU,MAAM,CAAC,QACjB,MAAM,GACJ,MAAM,GAAC,IAAI,CA4BvB;AAED;;;;;;GAMG;AACH,sCAHW,MAAM,GACJ,MAAM,CAclB;AAz1BD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DG;AAEH,8FAA8F;AAC9F,4CADoF,MAAM,CAC3C;;;;;yBAKrC,MAAM;;;;;;;;;;;;yBAmBN,MAAM;;;;;;;;;;;AAwBhB;;;;;;GAMG;AACH;QAFiB,MAAM,GAAE,MAAM;EAW5B;;;;;;oBAMO,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;uBA0DN,MAAM;;;;;;;;;;;sBAeN,MAAM;;;;;;;;AAWhB;;;;GAIG;AACH,2BAFU,MAAM,CAEc;AAI9B,8DAA8D;AAC9D,yBADoD,MAAM,CAC3B;AAE/B,gEAAgE;AAChE,6BADsD,MAAM,CAC5B;AAEhC,gFAAgF;AAChF,4BADsE,MAAM,CAC3C;;;;sBAIvB,MAAM;;;;;;;;AAWhB;;;;GAIG;AACH,4BAFU,MAAM,CAEgB;AAEhC,0CAA0C;AAC1C,2BADgC,MAAM,CACR;AAE9B,uEAAuE;AACvE,2BAD6D,MAAM,CACnC;AAKhC,yEAAyE;AACzE,2BAD+D,MAAM,CACtC;AAE/B,+FAA+F;AAC/F,0BADqF,MAAM,CAC3D;AA2GhC,uEAAuE;AACvE,kCAD6D,MAAM,CACP;AAE5D,2EAA2E;AAC3E,mCADiE,MAAM,CACV;AAE7D,kFAAkF;AAClF,mCADwE,MAAM,CACrC;AAEzC,kFAAkF;AAClF,uCADwE,MAAM,CACpC;AA0K1C;;;;;;GAMG;AACH,qBAFU,IAAI,MAAM,EAAE;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,OAAO,CAAC;IAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAC,CAAC,CAE9H;;;;;UAmKlB,MAAM;;;;UACN,MAAM;;;;UACN,MAAM;;;;WACN,MAAM;;;;;UACN,MAAM"}
@@ -1 +1 @@
1
- {"version":3,"file":"particle_assembly.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/isa/particle_assembly.js"],"names":[],"mappings":"AAyKA;;;;;;;;GAQG;AAMH;;;;;;;;;;;GAWG;AACH,sDALW,eAAe;IAEE,MAAM,GAAvB,MAAM;IACJ,MAAM,CAmClB;AAwJD;;;;;;;;;;;GAWG;AACH,8CAHW,MAAM;aACM,eAAe,GAAC,IAAI;iBAAe,0BAA0B,EAAE;EA8IrF;AAED;;;;;;;;GAQG;AACH,gDAJW,MAAM,GACJ,eAAe,CAkB3B;AA9gBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6DG;AAEH,oEAAoE;AACpE,6CAD0D,MAAM,CACV;AAEtD,sEAAsE;AACtE,+CAD4D,MAAM,CACR;AAE1D,+DAA+D;AAC/D,oDADqD,MAAM,CACO;AAElE,kEAAkE;AAClE,gDADwD,MAAM,CACJ;AAE1D,iEAAiE;AACjE,iDADuD,MAAM,CACP;AAEtD;;;;;GAKG;AACH,gDAFU,MAAM,CAEqC;AAErD;;;;;;;;;GASG;AACH,8CAFU,MAAM,CAEoC;;;;;;;;;;UA+CtC,MAAM;aACN,MAAM;;;;;;UA6hBN,MAAM;;;;UACN,MAAM;;;;gBACN,MAAM;;;;YACN,MAAM;;gCA1sBY,sBAAsB"}
1
+ {"version":3,"file":"particle_assembly.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/isa/particle_assembly.js"],"names":[],"mappings":"AAyKA;;;;;;;;GAQG;AAMH;;;;;;;;;;;GAWG;AACH,sDALW,eAAe;IAEE,MAAM,GAAvB,MAAM;IACJ,MAAM,CAmClB;AAwJD;;;;;;;;;;;GAWG;AACH,8CAHW,MAAM,GACJ;IAAC,OAAO,EAAE,eAAe,GAAC,IAAI,CAAC;IAAC,WAAW,EAAE,0BAA0B,EAAE,CAAA;CAAC,CA8ItF;AAED;;;;;;;;GAQG;AACH,gDAJW,MAAM,GACJ,eAAe,CAkB3B;AA9gBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6DG;AAEH,oEAAoE;AACpE,6CAD0D,MAAM,CACV;AAEtD,sEAAsE;AACtE,+CAD4D,MAAM,CACR;AAE1D,+DAA+D;AAC/D,oDADqD,MAAM,CACO;AAElE,kEAAkE;AAClE,gDADwD,MAAM,CACJ;AAE1D,iEAAiE;AACjE,iDADuD,MAAM,CACP;AAEtD;;;;;GAKG;AACH,gDAFU,MAAM,CAEqC;AAErD;;;;;;;;;GASG;AACH,8CAFU,MAAM,CAEoC;;;;;;;;;;UA+CtC,MAAM;aACN,MAAM;;;;;;UA6hBN,MAAM;;;;UACN,MAAM;;;;gBACN,MAAM;;;;YACN,MAAM;;gCA1sBY,sBAAsB"}
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleLayout.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/layout/ParticleLayout.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAcI;;;;OAIG;IACH,wBAJW,MAAM;QAAC,MAAM,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC,EAyClE;IAtDD;;;OAGG;IACH,YAFU,IAAI,MAAM,EAAE;QAAC,MAAM,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,GAAC,SAAS,CAAA;KAAC,CAAC,CAE1E;IAEvB;;;OAGG;IACH,aAFU,MAAM,CAE8B;IA8C9C;;;OAGG;IACH,UAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,UAHW,MAAM,GACJ;QAAC,MAAM,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAC,CAQ9D;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;OAUG;IACH,cAHW,cAAc,GACZ,OAAO,CA8BnB;IAED;;;;;;;;;OASG;IACH,QAFa,MAAM,CAclB;CACJ"}
1
+ {"version":3,"file":"ParticleLayout.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/layout/ParticleLayout.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAcI;;;;OAIG;IACH,wBAJW,MAAM;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC,EAyClE;IAtDD;;;OAGG;IACH,YAFU,IAAI,MAAM,EAAE;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,GAAC,SAAS,CAAA;KAAC,CAAC,CAE1E;IAEvB;;;OAGG;IACH,aAFU,MAAM,CAE8B;IA8C9C;;;OAGG;IACH,UAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;OAGG;IACH,UAHW,MAAM,GACJ;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAC,CAQ9D;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;OAUG;IACH,cAHW,cAAc,GACZ,OAAO,CA8BnB;IAED;;;;;;;;;OASG;IACH,QAFa,MAAM,CAclB;CACJ"}
@@ -1 +1 @@
1
- {"version":3,"file":"particle_vector_lift.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;GAgBG;AAEH;;;;GAIG;AAEH;;;;;;;;GAQG;AAEH;;;;;;;;GAQG;AACH,oDARW,OAAO,4BAA4B,EAAE,mBAAmB,gBACxD,UAAU,UAAU,MAAM,CAAC,CAAC;IAEF,SAAS,EAAnC,UAAU,MAAM,CAAC;IACF,cAAc,EAA7B,MAAM;IACJ,2BAA2B,GAAC,IAAI,CAgK5C;AAED;;;;;;;;;;GAUG;AACH,4BAJW,OAAO,4BAA4B,EAAE,mBAAmB,UACxD,mBAAmB,EAAE,GACnB;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,CAmB5C;;;;;WAlNa,MAAM;;;;UACN,MAAM;;;;;;;YAKN,MAAM;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,mBAAmB,CAAC;QAAC,QAAQ,MAAM,CAAA;KAAC,CAAC;;;;WAEjE,mBAAmB,EAAE;;;;gBACrB,MAAM;;;;WACN,MAAM,EAAE;;;;gBACR,MAAM,EAAE"}
1
+ {"version":3,"file":"particle_vector_lift.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;GAgBG;AAEH;;;;GAIG;AAEH;;;;;;;;GAQG;AAEH;;;;;;;;GAQG;AACH,oDARW,OAAO,4BAA4B,EAAE,mBAAmB,gBACxD,UAAU,UAAU,MAAM,CAAC,CAAC;IAEF,SAAS,EAAnC,UAAU,MAAM,CAAC;IACF,cAAc,EAA7B,MAAM;IACJ,2BAA2B,GAAC,IAAI,CAgK5C;AAED;;;;;;;;;;GAUG;AACH,4BAJW,OAAO,4BAA4B,EAAE,mBAAmB,UACxD,mBAAmB,EAAE,GACnB;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,CAmB5C;;;;;WAlNa,MAAM;;;;UACN,MAAM;;;;;;;YAKN,MAAM;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,mBAAmB,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC;;;;WAEjE,mBAAmB,EAAE;;;;gBACrB,MAAM;;;;WACN,MAAM,EAAE;;;;gBACR,MAAM,EAAE"}
@@ -1 +1 @@
1
- {"version":3,"file":"particle_vector_pack.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;GAcG;AAEH;;;;;GAKG;AACH,6CALW,OAAO,4BAA4B,EAAE,mBAAmB,WACxD,OAAO,2BAA2B,EAAE,2BAA2B,cAC/D,OAAO,8BAA8B,EAAE,uBAAuB,GAC5D,OAAO,6BAA6B,EAAE,oBAAoB,CA8OtE;AA4YD;;;;;;;GAOG;AACH,qCAHW,MAAM;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,CAAC;IAAC,QAAQ,MAAM,CAAA;CAAC,CAAC,GACzE,MAAM,MAAM;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,CAAC;IAAC,QAAQ,MAAM,CAAA;CAAC,CAAC,CAAC,CAsB9F;AAtaD;;;;;;;;;GASG;AACH,8CAFU,MAAM,CAEiC"}
1
+ {"version":3,"file":"particle_vector_pack.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;GAcG;AAEH;;;;;GAKG;AACH,6CALW,OAAO,4BAA4B,EAAE,mBAAmB,WACxD,OAAO,2BAA2B,EAAE,2BAA2B,cAC/D,OAAO,8BAA8B,EAAE,uBAAuB,GAC5D,OAAO,6BAA6B,EAAE,oBAAoB,CA8OtE;AA4YD;;;;;;;GAOG;AACH,qCAHW,MAAM;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAC,CAAC,GACzE,MAAM,MAAM;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAC,CAAC,CAAC,CAsB9F;AAtaD;;;;;;;;;GASG;AACH,8CAFU,MAAM,CAEiC"}
@@ -184,7 +184,7 @@ export type ParticleOptimizerContext = {
184
184
  * returns its first word index — {@link ../isa/ParticleAssembler.js}'s `constant`. Without it a
185
185
  * pass can read the pool but not add to it, which only costs it the folds that need a new literal.
186
186
  */
187
- intern_constant: (values: number[]) => number;
187
+ intern_constant: ((values: number[]) => number) | null;
188
188
  /**
189
189
  * size of the register file
190
190
  */
@@ -1 +1 @@
1
- {"version":3,"file":"optimize_particle_program.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/optimize_particle_program.js"],"names":[],"mappings":"AA+IA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,kDAxBW,iBAAiB;IAEW,SAAS,GAArC,UAAU,MAAM,CAAC;IAEoB,eAAe,UAA3C,MAAM,EAAE,KAAG,MAAM;IACM,MAAM,GAAtC,cAAc,MAAM,CAAC;IAEJ,cAAc,GAA/B,MAAM;IACY,SAAS,GAA3B,OAAO;IAGU,cAAc,GAA/B,MAAM;IACY,qBAAqB,GAAvC,OAAO;IACW,YAAY,GAA9B,OAAO;IACW,mBAAmB,GAArC,OAAO;IAEU,gBAAgB,GAAjC,MAAM;IACY,iBAAiB,GAAnC,OAAO;IACW,uBAAuB,GAAzC,OAAO;IACW,oBAAoB,GAAtC,OAAO;IACW,WAAW,GAA7B,OAAO;IACL,iBAAiB,CAqC7B;AAuFD;;;;;;GAMG;AACH,iDAHc,MAAM,KACP,MAAM,EAAE,CAIpB;AAED;;;;;;;;;;;;;;;GAeG;AACH,mDAJW,eAAe,YACf,MAAM,GACJ,eAAe,CAsC3B;AAsFD;;;GAGG;AACH,yCAHW,WAAW,GACT,iBAAiB,CAU7B;AAnbD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AAEH;;;;;GAKG;AAEH;;;;;;;;GAQG;AAEH;;;;;GAKG;AACH,wCAFU,MAAM;IAAC,MAAM,MAAM,CAAC;IAAC,GAAG,EAAE,qBAAqB,CAAC;IAAC,cAAc,EAAE,MAAM,CAAC;IAAC,KAAK,CAAC,EAAE,OAAO,CAAC;IAAC,OAAO,CAAC,EAAE,OAAO,CAAA;CAAC,CAAC,CAwBrH;AAEF;;;;;;;;GAQG;AACH,gDAFU,cAAc,MAAM,CAAC,CAI7B;AAEF;;;;;;;;GAQG;AACH,oDAFU,MAAM,CAEuC;mDAnE5C,MAAM,EAAE,EAAE,WACV,wBAAwB,KACtB,MAAM,EAAE,EAAE,GAAC,IAAI;;;;;eAKd,UAAU,MAAM,CAAC;;;;;;8BACP,MAAM,EAAE,KAAK,MAAM;;;;oBAG7B,MAAM;;;;oBACN,MAAM;;kCApFc,6BAA6B;gCAE/B,2BAA2B"}
1
+ {"version":3,"file":"optimize_particle_program.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/optimize_particle_program.js"],"names":[],"mappings":"AA+IA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,kDAxBW,iBAAiB;IAEW,SAAS,GAArC,UAAU,MAAM,CAAC;IAEoB,eAAe,UAA3C,MAAM,EAAE,KAAG,MAAM;IACM,MAAM,GAAtC,cAAc,MAAM,CAAC;IAEJ,cAAc,GAA/B,MAAM;IACY,SAAS,GAA3B,OAAO;IAGU,cAAc,GAA/B,MAAM;IACY,qBAAqB,GAAvC,OAAO;IACW,YAAY,GAA9B,OAAO;IACW,mBAAmB,GAArC,OAAO;IAEU,gBAAgB,GAAjC,MAAM;IACY,iBAAiB,GAAnC,OAAO;IACW,uBAAuB,GAAzC,OAAO;IACW,oBAAoB,GAAtC,OAAO;IACW,WAAW,GAA7B,OAAO;IACL,iBAAiB,CAqC7B;AAuFD;;;;;;GAMG;AACH,iDAHc,MAAM,KACP,MAAM,EAAE,CAIpB;AAED;;;;;;;;;;;;;;;GAeG;AACH,mDAJW,eAAe,YACf,MAAM,GACJ,eAAe,CAsC3B;AAsFD;;;GAGG;AACH,yCAHW,WAAW,GACT,iBAAiB,CAU7B;AAnbD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AAEH;;;;;GAKG;AAEH;;;;;;;;GAQG;AAEH;;;;;GAKG;AACH,wCAFU,MAAM;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,qBAAqB,CAAC;IAAC,cAAc,EAAE,MAAM,CAAC;IAAC,KAAK,CAAC,EAAE,OAAO,CAAC;IAAC,OAAO,CAAC,EAAE,OAAO,CAAA;CAAC,CAAC,CAwBrH;AAEF;;;;;;;;GAQG;AACH,gDAFU,cAAc,MAAM,CAAC,CAI7B;AAEF;;;;;;;;GAQG;AACH,oDAFU,MAAM,CAEuC;mDAnE5C,MAAM,EAAE,EAAE,WACV,wBAAwB,KACtB,MAAM,EAAE,EAAE,GAAC,IAAI;;;;;eAKd,UAAU,MAAM,CAAC;;;;;;qBACjB,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,MAAM,CAAC,GAAC,IAAI;;;;oBAGnC,MAAM;;;;oBACN,MAAM;;kCApFc,6BAA6B;gCAE/B,2BAA2B"}
@@ -1 +1 @@
1
- {"version":3,"file":"particle_program_equivalence.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/particle_program_equivalence.js"],"names":[],"mappings":"AA2GA;;;;;;;;;GASG;AACH;IAN+B,KAAK,EAAzB,WAAW;IACmB,SAAS,EAAvC,YAAY,GAAC,MAAM,EAAE;IACN,cAAc,EAA7B,MAAM;IACS,WAAW,EAA1B,MAAM;;YACM,WAAW;YAAU,OAAO;eAAa,MAAM;EAerE;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,+CAHW,WAAW;YACA,UAAU;YAAU,OAAO;EAkEhD;AAqCD;;;;;;;;;;;;;;GAcG;AACH,qDAVW;IAAC,MAAM,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAC,SACzD;IAAC,MAAM,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAC;IAErC,SAAS,GAA7B,MAAM;IACkD,KAAK,GAA7D;QAAC,MAAM,EAAE,UAAU,CAAC;QAAC,MAAM,EAAE,OAAO,CAAA;KAAC,GAAC,IAAI;IAIxC,MAAM,GAAC,IAAI,CAuCvB;AAED;;;;;;;;;;;;;;GAcG;AACH;IARkG,MAAM,EAA7F;QAAC,KAAK,EAAE,WAAW,CAAC;QAAC,SAAS,EAAE,YAAY,GAAC,MAAM,EAAE,CAAC;QAAC,cAAc,EAAE,MAAM,CAAA;KAAC;IACS,KAAK,EAA5F;QAAC,KAAK,EAAE,WAAW,CAAC;QAAC,SAAS,EAAE,YAAY,GAAC,MAAM,EAAE,CAAC;QAAC,cAAc,EAAE,MAAM,CAAA;KAAC;IACvD,YAAY,GAAnC,MAAM,MAAM,CAAC;IACG,UAAU,GAA1B,MAAM;IAGJ,MAAM,GAAC,IAAI,CAqBvB;AAED;;;;;;;GAOG;AACH,qGAHW,MAAM,GACJ,MAAM,GAAC,IAAI,CAmBvB;AArRD;;;;;GAKG;AACH,oCAFU,MAAM;IAAC,MAAM,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,WAAW,CAAA;CAAC,CAAC,CAOjG"}
1
+ {"version":3,"file":"particle_program_equivalence.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/particle_program_equivalence.js"],"names":[],"mappings":"AA2GA;;;;;;;;;GASG;AACH;IAN+B,KAAK,EAAzB,WAAW;IACmB,SAAS,EAAvC,YAAY,GAAC,MAAM,EAAE;IACN,cAAc,EAA7B,MAAM;IACS,WAAW,EAA1B,MAAM;IACJ;IAAE,MAAM,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAE,CAevE;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,+CAHW,WAAW,GACT;IAAC,MAAM,EAAE,UAAU,CAAC;IAAC,MAAM,EAAE,OAAO,CAAA;CAAC,CAkEjD;AAqCD;;;;;;;;;;;;;;GAcG;AACH,qDAVW;IAAC,MAAM,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAC,SACzD;IAAC,MAAM,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAC;IAErC,SAAS,GAA7B,MAAM;IACkD,KAAK,GAA7D;QAAC,MAAM,EAAE,UAAU,CAAC;QAAC,MAAM,EAAE,OAAO,CAAA;KAAC,GAAC,IAAI;IAIxC,MAAM,GAAC,IAAI,CAuCvB;AAED;;;;;;;;;;;;;;GAcG;AACH;IARkG,MAAM,EAA7F;QAAC,KAAK,EAAE,WAAW,CAAC;QAAC,SAAS,EAAE,YAAY,GAAC,MAAM,EAAE,CAAC;QAAC,cAAc,EAAE,MAAM,CAAA;KAAC;IACS,KAAK,EAA5F;QAAC,KAAK,EAAE,WAAW,CAAC;QAAC,SAAS,EAAE,YAAY,GAAC,MAAM,EAAE,CAAC;QAAC,cAAc,EAAE,MAAM,CAAA;KAAC;IACvD,YAAY,GAAnC,MAAM,MAAM,CAAC;IACG,UAAU,GAA1B,MAAM;IAGJ,MAAM,GAAC,IAAI,CAqBvB;AAED;;;;;;;GAOG;AACH,qGAHW,MAAM,GACJ,MAAM,GAAC,IAAI,CAmBvB;AArRD;;;;;GAKG;AACH,oCAFU,MAAM;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,EAAE,EAAE,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,WAAW,CAAA;CAAC,CAAC,CAOjG"}
@@ -1 +1 @@
1
- {"version":3,"file":"create_particle_effect.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/create_particle_effect.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH;IALwE,MAAM,EAAnE,OAAO,6BAA6B,EAAE,cAAc;IACjC,IAAI;IACJ,MAAM;;YACb,OAAO,6BAA6B,EAAE,cAAc;aAAW,OAAO,2BAA2B,EAAE,eAAe;EAKxI"}
1
+ {"version":3,"file":"create_particle_effect.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/create_particle_effect.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH;IALwE,MAAM,EAAnE,OAAO,6BAA6B,EAAE,cAAc;IACjC,IAAI;IACJ,MAAM;IACvB;IAAE,MAAM,EAAE,OAAO,6BAA6B,EAAE,cAAc,CAAC;IAAC,OAAO,EAAE,OAAO,2BAA2B,EAAE,eAAe,CAAA;CAAE,CAK1I"}
@@ -1,11 +1,24 @@
1
1
  /**
2
2
  * Frame-graph wiring for the RENDER order: the frame's alive list quantised by view depth and
3
- * scattered back-to-front, into `gpu.sorted`, for a draw whose blending is order-dependent.
3
+ * scattered back-to-front, for a draw whose blending is order-dependent.
4
4
  *
5
5
  * reset -> histogram -> csdldf scan -> scatter. The two per-particle passes are indirect, sized by
6
6
  * the same `sim_dispatch_args` the coherence reset wrote from the GPU's own alive count, so nothing
7
7
  * here is sized by a host-side particle count.
8
8
  *
9
+ * ## Every buffer here is the graph's
10
+ *
11
+ * Nothing the sort touches outlives the frame — the reset zeroes the bins and cursors, and the two
12
+ * per-particle lists are written for every entry the scatter goes on to read. So the pass that
13
+ * first writes each one declares it (a {@link BufferResourceDescriptor} in place of a handle) and
14
+ * the graph allocates it at that pass and releases it at its last reader, into the pool every other
15
+ * feature draws from. Two of them are a word per particle: at the renderer's default capacity that
16
+ * is 4 MiB the system would otherwise reserve for a mode it may never be drawn in.
17
+ *
18
+ * None of them asks for a clear. The reset pass covers the histogram (header, padding and the bins
19
+ * up to the whole `vec4` the last one lands in) and the cursor; `keys` and `sorted` are written by
20
+ * the same indirect dispatch that later reads them, entry for entry.
21
+ *
9
22
  * This is the ONLY producer of a depth ordering, and only {@link ParticleRenderMode.BILLBOARD} runs
10
23
  * it. It must never be confused with the simulation order the coherence passes build (`coherence/`):
11
24
  * that one groups by VM program so a wave runs one program, is camera-independent, and lives in a
@@ -14,36 +27,27 @@
14
27
  *
15
28
  * @param {object} params
16
29
  * @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
17
- * @param {object} params.gpu the persistent buffers owned by {@link GPUParticleSystem}
18
- * @param {GPUBuffer} params.gpu.sort_histogram `{count, elements}` bins for the CSDLDF scan
19
- * @param {GPUBuffer} params.gpu.sort_cursor per-bin scatter cursor
20
- * @param {GPUBuffer} params.gpu.sort_keys per-alive-entry depth bin
21
- * @param {GPUBuffer} params.gpu.sorted the back-to-front slot list this produces
22
30
  * @param {number} params.camera graph handle of the camera uniform buffer
23
31
  * @param {number} params.emitter_database graph handle
24
32
  * @param {number} params.pool graph handle of the particle pool
25
33
  * @param {number} params.alive graph handle of this frame's compacted alive list
26
34
  * @param {number} params.counters graph handle of the atomic counters
27
35
  * @param {number} params.dispatch_args graph handle of one workgroup per live particle
36
+ * @param {number} params.capacity pool capacity in particles — the length of the two lists below
28
37
  * @param {number} params.bucket_count depth bins the sort quantises into
29
38
  * @param {number} params.near view depth the first bin starts at
30
39
  * @param {number} params.far view depth the last bin ends at
31
40
  * @returns {number} graph handle of the sorted slot list
32
41
  */
33
- export function graph_particle_sort({ graph, gpu, camera, emitter_database, pool, alive, counters, dispatch_args, bucket_count, near, far, }: {
42
+ export function graph_particle_sort({ graph, camera, emitter_database, pool, alive, counters, dispatch_args, capacity, bucket_count, near, far, }: {
34
43
  graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
35
- gpu: {
36
- sort_histogram: GPUBuffer;
37
- sort_cursor: GPUBuffer;
38
- sort_keys: GPUBuffer;
39
- sorted: GPUBuffer;
40
- };
41
44
  camera: number;
42
45
  emitter_database: number;
43
46
  pool: number;
44
47
  alive: number;
45
48
  counters: number;
46
49
  dispatch_args: number;
50
+ capacity: number;
47
51
  bucket_count: number;
48
52
  near: number;
49
53
  far: number;
@@ -1 +1 @@
1
- {"version":3,"file":"graph_particle_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/sort/graph_particle_sort.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;IAjBqG,KAAK,EAA/F,OAAO,8DAA8D,EAAE,UAAU;IAClE,GAAG;QACI,cAAc;QACd,WAAW;QACX,SAAS;QACT,MAAM;;IACb,MAAM,EAArB,MAAM;IACS,gBAAgB,EAA/B,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,KAAK,EAApB,MAAM;IACS,QAAQ,EAAvB,MAAM;IACS,aAAa,EAA5B,MAAM;IACS,YAAY,EAA3B,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,GAAG,EAAlB,MAAM;IACJ,MAAM,CA2ElB"}
1
+ {"version":3,"file":"graph_particle_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/sort/graph_particle_sort.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCG;AACH;IAbqG,KAAK,EAA/F,OAAO,8DAA8D,EAAE,UAAU;IAClE,MAAM,EAArB,MAAM;IACS,gBAAgB,EAA/B,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,KAAK,EAApB,MAAM;IACS,QAAQ,EAAvB,MAAM;IACS,aAAa,EAA5B,MAAM;IACS,QAAQ,EAAvB,MAAM;IACS,YAAY,EAA3B,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,GAAG,EAAlB,MAAM;IACJ,MAAM,CA0ElB"}
@@ -1,10 +1,10 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
2
  import { align_4 } from "../../../../core/binary/align_4.js";
3
+ import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
3
4
  import { graph_prefix_scan_csdldf } from "../../gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js";
4
5
  import { PREFIX_SCAN_CSDLDF_HEADER_WORDS } from "../../gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js";
5
6
  import { graph_compute_indirect_pass } from "../../shader/graph/compute/graph_compute_indirect_pass.js";
6
7
  import { graph_compute_pass } from "../../shader/graph/compute/graph_compute_pass.js";
7
- import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
8
8
  import {
9
9
  PARTICLE_SORT_WORKGROUP_SIZE,
10
10
  shader_particle_sort_histogram,
@@ -12,14 +12,29 @@ import {
12
12
  shader_particle_sort_scatter,
13
13
  } from "./shader_particle_sort.js";
14
14
 
15
+ const WORD = Uint32Array.BYTES_PER_ELEMENT;
16
+
15
17
  /**
16
18
  * Frame-graph wiring for the RENDER order: the frame's alive list quantised by view depth and
17
- * scattered back-to-front, into `gpu.sorted`, for a draw whose blending is order-dependent.
19
+ * scattered back-to-front, for a draw whose blending is order-dependent.
18
20
  *
19
21
  * reset -> histogram -> csdldf scan -> scatter. The two per-particle passes are indirect, sized by
20
22
  * the same `sim_dispatch_args` the coherence reset wrote from the GPU's own alive count, so nothing
21
23
  * here is sized by a host-side particle count.
22
24
  *
25
+ * ## Every buffer here is the graph's
26
+ *
27
+ * Nothing the sort touches outlives the frame — the reset zeroes the bins and cursors, and the two
28
+ * per-particle lists are written for every entry the scatter goes on to read. So the pass that
29
+ * first writes each one declares it (a {@link BufferResourceDescriptor} in place of a handle) and
30
+ * the graph allocates it at that pass and releases it at its last reader, into the pool every other
31
+ * feature draws from. Two of them are a word per particle: at the renderer's default capacity that
32
+ * is 4 MiB the system would otherwise reserve for a mode it may never be drawn in.
33
+ *
34
+ * None of them asks for a clear. The reset pass covers the histogram (header, padding and the bins
35
+ * up to the whole `vec4` the last one lands in) and the cursor; `keys` and `sorted` are written by
36
+ * the same indirect dispatch that later reads them, entry for entry.
37
+ *
23
38
  * This is the ONLY producer of a depth ordering, and only {@link ParticleRenderMode.BILLBOARD} runs
24
39
  * it. It must never be confused with the simulation order the coherence passes build (`coherence/`):
25
40
  * that one groups by VM program so a wave runs one program, is camera-independent, and lives in a
@@ -28,17 +43,13 @@ import {
28
43
  *
29
44
  * @param {object} params
30
45
  * @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
31
- * @param {object} params.gpu the persistent buffers owned by {@link GPUParticleSystem}
32
- * @param {GPUBuffer} params.gpu.sort_histogram `{count, elements}` bins for the CSDLDF scan
33
- * @param {GPUBuffer} params.gpu.sort_cursor per-bin scatter cursor
34
- * @param {GPUBuffer} params.gpu.sort_keys per-alive-entry depth bin
35
- * @param {GPUBuffer} params.gpu.sorted the back-to-front slot list this produces
36
46
  * @param {number} params.camera graph handle of the camera uniform buffer
37
47
  * @param {number} params.emitter_database graph handle
38
48
  * @param {number} params.pool graph handle of the particle pool
39
49
  * @param {number} params.alive graph handle of this frame's compacted alive list
40
50
  * @param {number} params.counters graph handle of the atomic counters
41
51
  * @param {number} params.dispatch_args graph handle of one workgroup per live particle
52
+ * @param {number} params.capacity pool capacity in particles — the length of the two lists below
42
53
  * @param {number} params.bucket_count depth bins the sort quantises into
43
54
  * @param {number} params.near view depth the first bin starts at
44
55
  * @param {number} params.far view depth the last bin ends at
@@ -46,37 +57,39 @@ import {
46
57
  */
47
58
  export function graph_particle_sort({
48
59
  graph,
49
- gpu,
50
60
  camera,
51
61
  emitter_database,
52
62
  pool,
53
63
  alive,
54
64
  counters,
55
65
  dispatch_args,
66
+ capacity,
56
67
  bucket_count,
57
68
  near,
58
69
  far,
59
70
  }) {
60
- // The four buffers below are made on the first frame that sorts, not with the rest of the pool,
61
- // because a system drawn through AVBOIT never sorts. Naming the missing one is worth a line:
62
- // `graph_import_buffer` of an undefined buffer fails a long way from the cause.
63
- for (const name of ["sort_histogram", "sort_cursor", "sort_keys", "sorted"]) {
64
- assert.defined(gpu[name], `gpu.${name} — the render-order scratch was not allocated before the sort`);
65
- }
71
+ assert.isPositiveInteger(capacity, "capacity");
72
+ assert.isPositiveInteger(bucket_count, "bucket_count");
66
73
 
67
- let histogram = graph_import_buffer(graph, gpu.sort_histogram, "particles/sort_histogram");
68
- let cursor = graph_import_buffer(graph, gpu.sort_cursor, "particles/sort_cursor");
69
- let keys = graph_import_buffer(graph, gpu.sort_keys, "particles/sort_keys");
70
- let sorted = graph_import_buffer(graph, gpu.sorted, "particles/sorted");
71
-
72
- // The reset's widest loop is the scan header plus the bins rounded up to a whole vec4.
74
+ // The reset's widest loop is the scan header plus the bins rounded up to a whole vec4, and so
75
+ // is the buffer it clears.
73
76
  const reset_words = PREFIX_SCAN_CSDLDF_HEADER_WORDS + align_4(bucket_count);
74
77
 
78
+ const LIST_DESCRIPTOR = BufferResourceDescriptor.from(capacity * WORD, GPUBufferUsage.STORAGE);
79
+
80
+ // Each pass below is handed a descriptor for the buffers it is the first to write, and a handle
81
+ // for everything else; `graph_compute_pass` creates the one and threads the other.
82
+ let histogram;
83
+ let cursor;
75
84
  {
76
85
  const out = graph_compute_pass({
77
86
  graph,
78
87
  shader: shader_particle_sort_reset,
79
- bindings: { histogram, cursor, settings: { u_bucket_count: bucket_count } },
88
+ bindings: {
89
+ histogram: BufferResourceDescriptor.from(reset_words * WORD, GPUBufferUsage.STORAGE),
90
+ cursor: BufferResourceDescriptor.from(bucket_count * WORD, GPUBufferUsage.STORAGE),
91
+ settings: { u_bucket_count: bucket_count },
92
+ },
80
93
  group_count: [Math.ceil(reset_words / PARTICLE_SORT_WORKGROUP_SIZE), 1, 1],
81
94
  });
82
95
  histogram = out.histogram;
@@ -85,12 +98,14 @@ export function graph_particle_sort({
85
98
 
86
99
  // The counters are only read here, but an atomic read needs a read_write binding, and the
87
100
  // graph sees a write — so the handle is threaded through like any other.
101
+ let keys;
88
102
  {
89
103
  const out = graph_compute_indirect_pass({
90
104
  graph,
91
105
  shader: shader_particle_sort_histogram,
92
106
  bindings: {
93
- camera, emitter_database, pool, alive, counters, keys, histogram,
107
+ camera, emitter_database, pool, alive, counters, histogram,
108
+ keys: LIST_DESCRIPTOR,
94
109
  settings: { u_near: near, u_far: far, u_bucket_count: bucket_count },
95
110
  },
96
111
  command: dispatch_args,
@@ -106,15 +121,10 @@ export function graph_particle_sort({
106
121
  element_max_count: bucket_count,
107
122
  });
108
123
 
109
- {
110
- const out = graph_compute_indirect_pass({
111
- graph,
112
- shader: shader_particle_sort_scatter,
113
- bindings: { keys, alive, scanned, counters, cursor, sorted },
114
- command: dispatch_args,
115
- });
116
- sorted = out.sorted;
117
- }
118
-
119
- return sorted;
124
+ return graph_compute_indirect_pass({
125
+ graph,
126
+ shader: shader_particle_sort_scatter,
127
+ bindings: { keys, alive, scanned, counters, cursor, sorted: LIST_DESCRIPTOR },
128
+ command: dispatch_args,
129
+ }).sorted;
120
130
  }
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"AA0BA;;;;;;;GAOG;AACH,gCAHW,MAAM;WACK,MAAM;WAAS,MAAM;EAW1C;AAED;;;;;GAKG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AA8DD;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAR+B,KAAK,EAAzB,WAAW;IACU,SAAS,EAA9B,YAAY;IACG,cAAc,EAA7B,MAAM;IACc,MAAM,EAA1B,WAAW;IACS,QAAQ,GAA5B,MAAM,EAAE,EAAE;IACM,SAAS,GAAzB,MAAM;;YACM,OAAO;eAAa,MAAM;EAuRhD"}
1
+ {"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"AA0BA;;;;;;;GAOG;AACH,gCAHW,MAAM,GACJ;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAW5C;AAED;;;;;GAKG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AA8DD;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAR+B,KAAK,EAAzB,WAAW;IACU,SAAS,EAA9B,YAAY;IACG,cAAc,EAA7B,MAAM;IACc,MAAM,EAA1B,WAAW;IACS,QAAQ,GAA5B,MAAM,EAAE,EAAE;IACM,SAAS,GAAzB,MAAM;IACJ;IAAE,MAAM,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAE,CAuRlD"}
@@ -13,7 +13,7 @@ export class LigmaDenoiser {
13
13
  *
14
14
  * @param {number[]} resolution
15
15
  */
16
- set resolution(arg: number[]);
16
+ set resolution(resolution: number[]);
17
17
  /**
18
18
  *
19
19
  * @param {number} frame_index
@@ -1 +1 @@
1
- {"version":3,"file":"LigmaDenoiser.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/LigmaDenoiser.js"],"names":[],"mappings":"AAUA;;;;GAIG;AACH;IASI;;;OAGG;IACH,sCAYC;IAED;;;OAGG;IACH,8BAMC;IAED;;;;OAIG;IACH,yBAHW,MAAM,qBAOhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,iPAwIC;;CACJ"}
1
+ {"version":3,"file":"LigmaDenoiser.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/denoise/LigmaDenoiser.js"],"names":[],"mappings":"AAUA;;;;GAIG;AACH;IASI;;;OAGG;IACH,sCAYC;IAED;;;OAGG;IACH,qCAMC;IAED;;;;OAIG;IACH,yBAHW,MAAM,qBAOhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,iPAwIC;;CACJ"}
@@ -1 +1 @@
1
- {"version":3,"file":"graph_pass_composit_red_as_rgba.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/postprocess/graph_pass_composit_red_as_rgba.js"],"names":[],"mappings":"AAkFA;;;;;GAKG;AACH;WAJkB,MAAM;YAAS,MAAM;YAAU,YAAY;iBAAc,MAAM;2EAqChF;6BAtH4B,0DAA0D"}
1
+ {"version":3,"file":"graph_pass_composit_red_as_rgba.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/postprocess/graph_pass_composit_red_as_rgba.js"],"names":[],"mappings":"AAkFA;;;;;GAKG;AACH,sDAJW;IAAC,KAAK,EAAC,MAAM,CAAC;IAAC,MAAM,EAAC,MAAM,CAAC;IAAE,KAAK,CAAC,EAAC,YAAY,CAAC;IAAC,UAAU,CAAC,EAAC,MAAM,CAAA;CAAC,0EAqCjF;6BAtH4B,0DAA0D"}
@@ -146,17 +146,17 @@ export class NSS {
146
146
  *
147
147
  * @param {NSSWeights} value
148
148
  */
149
- set weights(arg: NSSWeights);
149
+ set weights(value: NSSWeights);
150
150
  /** @returns {NSSWeights | undefined} */
151
151
  get weights(): NSSWeights;
152
152
  /**
153
153
  * Release GPU resources owned by this instance.
154
154
  */
155
155
  destroy(): void;
156
- set jitter_sequence_size(arg: number);
156
+ set jitter_sequence_size(size: number);
157
157
  get jitter_sequence_size(): number;
158
- set frame_index(arg: any);
159
- set frame_count(arg: number);
158
+ set frame_index(i: any);
159
+ set frame_count(v: number);
160
160
  get frame_count(): number;
161
161
  /**
162
162
  * Run the full NSS pipeline.
@@ -1 +1 @@
1
- {"version":3,"file":"NSS.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/NSS.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IAgaI;;;;;;OAMG;IACH,uDAHW,MAAM,GACJ,MAAM,CAKlB;IA2CD,uGAQC;IAlSD;;OAEG;IACH,uCAwCC;IApOD;;;;OAIG;IACH,QAFU,MAAM,EAAE,CAEF;IAEhB;;;OAGG;IACH,aAFU,MAAM,EAAE,CAEG;IAErB;;;;;OAKG;IACH,eAFU,OAAO,CAEI;IAErB;;;;;;;;OAQG;IACH,mBAFU,MAAM,CAEQ;IAExB;;;;;;;OAOG;IACH,gBAFU,MAAM,CAEM;IAEtB;;;;;OAKG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;;OAWG;IACH,mBAFU,MAAM,CAEQ;IAExB;;;;;;OAMG;IACH,gBAFU,MAAM,CAEK;IAErB;;;;;;OAMG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;;;;;;;OASG;IACH,eAFU,MAAM,CAEI;IACpB,wCAAwC;IACxC,eAD8B,MAAM,CAChB;IAyKpB;;;;;OAKG;IACH,6BAyHC;IAED,wCAAwC;IACxC,0BAEC;IArKD;;OAEG;IACH,gBA4BC;IAkJD,sCAIC;IACD,mCAAiE;IAcjE,0BASC;IA4CD,6BAAkF;IAClF,0BAA+C;IAE/C;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAf4B,KAAK;QACT,qBAAqB,EAAlC,MAAM;QACO,qBAAqB,EAAlC,MAAM;QACO,gBAAgB,EAA7B,MAAM;QACO,+BAA+B,EAA5C,MAAM;QAKO,qBAAqB,EAAlC,MAAM;QACO,cAAc,EAA3B,MAAM;QACS,iBAAiB,EAAhC,MAAM,EAAE;QACO,iBAAiB,EAAhC,MAAM,EAAE;QACN,MAAM,CA0NlB;;CACJ;2BAjwB0B,iBAAiB;0CAtBF,oDAAoD"}
1
+ {"version":3,"file":"NSS.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/NSS.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IAgaI;;;;;;OAMG;IACH,uDAHW,MAAM,GACJ,MAAM,CAKlB;IA2CD,uGAQC;IAlSD;;OAEG;IACH,uCAwCC;IApOD;;;;OAIG;IACH,QAFU,MAAM,EAAE,CAEF;IAEhB;;;OAGG;IACH,aAFU,MAAM,EAAE,CAEG;IAErB;;;;;OAKG;IACH,eAFU,OAAO,CAEI;IAErB;;;;;;;;OAQG;IACH,mBAFU,MAAM,CAEQ;IAExB;;;;;;;OAOG;IACH,gBAFU,MAAM,CAEM;IAEtB;;;;;OAKG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;;OAWG;IACH,mBAFU,MAAM,CAEQ;IAExB;;;;;;OAMG;IACH,gBAFU,MAAM,CAEK;IAErB;;;;;;OAMG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;;;;;;;OASG;IACH,eAFU,MAAM,CAEI;IACpB,wCAAwC;IACxC,eAD8B,MAAM,CAChB;IAyKpB;;;;;OAKG;IACH,+BAyHC;IAED,wCAAwC;IACxC,0BAEC;IArKD;;OAEG;IACH,gBA4BC;IAkJD,uCAIC;IACD,mCAAiE;IAcjE,wBASC;IA4CD,2BAAkF;IAClF,0BAA+C;IAE/C;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAf4B,KAAK;QACT,qBAAqB,EAAlC,MAAM;QACO,qBAAqB,EAAlC,MAAM;QACO,gBAAgB,EAA7B,MAAM;QACO,+BAA+B,EAA5C,MAAM;QAKO,qBAAqB,EAAlC,MAAM;QACO,cAAc,EAA3B,MAAM;QACS,iBAAiB,EAAhC,MAAM,EAAE;QACO,iBAAiB,EAAhC,MAAM,EAAE;QACN,MAAM,CA0NlB;;CACJ;2BAjwB0B,iBAAiB;0CAtBF,oDAAoD"}
@@ -5,17 +5,17 @@ export class SSR {
5
5
  */
6
6
  constructor(graphics: import("../../GraphicsContext.js").GraphicsContext);
7
7
  frame_index: number;
8
- set spatial_denoising_enabled(arg: boolean);
8
+ set spatial_denoising_enabled(value: boolean);
9
9
  /** Toggle the three spatial passes independently of temporal reprojection. @returns {boolean} */
10
10
  get spatial_denoising_enabled(): boolean;
11
- set reset_history(arg: boolean);
11
+ set reset_history(value: boolean);
12
12
  /**
13
13
  * When set, will disregard history buffer
14
14
  * Useful for camera cuts and large scene changes such as scene load
15
15
  * @type {boolean}
16
16
  */
17
17
  get reset_history(): boolean;
18
- set reprojection_mode(arg: number);
18
+ set reprojection_mode(value: number);
19
19
  /** @returns {SSRReprojectionMode} */
20
20
  get reprojection_mode(): number;
21
21
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"SSR.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/SSR.js"],"names":[],"mappings":"AAiBA;IAyDI;;;OAGG;IACH,sBAFW,OAAO,0BAA0B,EAAE,eAAe,EAkB5D;IA3DD,oBAAgB;IAMhB,4CAOC;IATD,iGAAiG;IACjG,yCAA2E;IA0B3E,gCAMC;IAZD;;;;OAIG;IACH,6BAAmD;IAbnD,mCAMC;IARD,qCAAqC;IACrC,gCAA2D;IA6C3D;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAUhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH;QAtBsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QACjE,WAAW,EAA3B,MAAM;QACW,oBAAoB,GAArC,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,iBAAiB,EAAjC,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QACW,iBAAiB,GAAlC,MAAM;QACqB,UAAU,EAArC,UAAU,MAAM,CAAC;QACD,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QAC8B,sBAAsB,GAA1D,yBAAyB;QAC6D,MAAM,GAA5F,OAAO,oDAAoD,EAAE,cAAc;QACkB,GAAG,GAAhG,OAAO,sDAAsD,EAAE,mBAAmB;QAClB,QAAQ,GAAxE,OAAO,8BAA8B,EAAE,cAAc;QACzB,MAAM,GAAlC,UAAU,MAAM,CAAC;QACA,GAAG,GAApB,MAAM;;eACG,MAAM;eAAQ,MAAM;qBAAc,MAAM;kBAAW,MAAM;oBAAa,MAAM;MAkQ/F;;CACJ;0CAzYyC,oCAAoC"}
1
+ {"version":3,"file":"SSR.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/SSR.js"],"names":[],"mappings":"AAiBA;IAyDI;;;OAGG;IACH,sBAFW,OAAO,0BAA0B,EAAE,eAAe,EAkB5D;IA3DD,oBAAgB;IAMhB,8CAOC;IATD,iGAAiG;IACjG,yCAA2E;IA0B3E,kCAMC;IAZD;;;;OAIG;IACH,6BAAmD;IAbnD,qCAMC;IARD,qCAAqC;IACrC,gCAA2D;IA6C3D;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAUhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH;QAtBsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QACjE,WAAW,EAA3B,MAAM;QACW,oBAAoB,GAArC,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,iBAAiB,EAAjC,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,SAAS,EAAzB,MAAM;QACU,YAAY,EAA5B,MAAM;QACU,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QACW,iBAAiB,GAAlC,MAAM;QACqB,UAAU,EAArC,UAAU,MAAM,CAAC;QACD,cAAc,EAA9B,MAAM;QACU,eAAe,EAA/B,MAAM;QAC8B,sBAAsB,GAA1D,yBAAyB;QAC6D,MAAM,GAA5F,OAAO,oDAAoD,EAAE,cAAc;QACkB,GAAG,GAAhG,OAAO,sDAAsD,EAAE,mBAAmB;QAClB,QAAQ,GAAxE,OAAO,8BAA8B,EAAE,cAAc;QACzB,MAAM,GAAlC,UAAU,MAAM,CAAC;QACA,GAAG,GAApB,MAAM;QACJ;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,KAAK,EAAC,MAAM,CAAC;QAAC,WAAW,EAAC,MAAM,CAAC;QAAC,QAAQ,EAAC,MAAM,CAAC;QAAC,UAAU,EAAC,MAAM,CAAA;KAAC,CAkQhG;;CACJ;0CAzYyC,oCAAoC"}
@@ -11,13 +11,13 @@ export class TAA {
11
11
  *
12
12
  * @param {number} size
13
13
  */
14
- set jitter_sequence_size(arg: number);
14
+ set jitter_sequence_size(size: number);
15
15
  get jitter_sequence_size(): number;
16
16
  /**
17
17
  *
18
18
  * @param {number} i
19
19
  */
20
- set frame_index(arg: number);
20
+ set frame_index(i: number);
21
21
  /**
22
22
  *
23
23
  * @param {FrameGraph} graph
@@ -1 +1 @@
1
- {"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"AAQA;IAEI,iBAAgB;IAChB,sBAAqB;IAErB;;;;OAIG;IACH,eAFU,OAAO,CAEK;IA0BtB;;;OAGG;IACH,sCAIC;IAED,mCAEC;IAED;;;OAGG;IACH,6BAmBC;IAED;;;;;;;;;OASG;IACH,8IA+BC;;CACJ"}
1
+ {"version":3,"file":"TAA.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/taa/TAA.js"],"names":[],"mappings":"AAQA;IAEI,iBAAgB;IAChB,sBAAqB;IAErB;;;;OAIG;IACH,eAFU,OAAO,CAEK;IA0BtB;;;OAGG;IACH,uCAIC;IAED,mCAEC;IAED;;;OAGG;IACH,2BAmBC;IAED;;;;;;;;;OASG;IACH,8IA+BC;;CACJ"}
@@ -1 +1 @@
1
- {"version":3,"file":"prepare_meshlet_draw_commands_by_material.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js"],"names":[],"mappings":"AA2BA;;;;;;;;;;;;;;;GAeG;AACH;cAJwB,MAAM;mBAAiB,MAAM;wBAAsB,MAAM;8BAA4B,MAAM;EAuTlH"}
1
+ {"version":3,"file":"prepare_meshlet_draw_commands_by_material.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js"],"names":[],"mappings":"AA2BA;;;;;;;;;;;;;;;GAeG;AACH,uKAJa;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;IAAC,kBAAkB,EAAE,MAAM,CAAC;IAAC,wBAAwB,EAAE,MAAM,CAAA;CAAC,CAuTnH"}
@@ -1 +1 @@
1
- {"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;6BA2BqB;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;yBAEM;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;wBAKzC;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC"}
1
+ {"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;sBA2Bc,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC"}
@@ -24,7 +24,7 @@ export class InstanceBatch {
24
24
  *
25
25
  * @param {boolean} v
26
26
  */
27
- set needsUpdate(arg: boolean);
27
+ set needsUpdate(v: boolean);
28
28
  /**
29
29
  *
30
30
  * @return {number}
@@ -1 +1 @@
1
- {"version":3,"file":"InstanceBatch.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/InstanceBatch.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;GAcG;AACH;IAyCI;;;;OAIG;IACH,iCAcC;IAED;;;OAGG;IACH,8BAMC;IAED;;;OAGG;IACH,sBAEC;IAED;;;;;;OAMG;IACH,wBAeC;IAED;;;;;;OAMG;IACH,sBAEC;IAGD;;;;;;OAMG;IACH,wBAOC;IAED;;;OAGG;IACH,0BAoBC;IAED;;;OAGG;IACH,wBAFa,MAAM,CAclB;IAED;;;;;;OAMG;IACH,sBAFa,OAAO,CAWnB;IAED,eAEC;IAED;;;OAGG;IACH,cAFW,aAAa,WAIvB;;CAEJ;sBAjOqB,qCAAqC"}
1
+ {"version":3,"file":"InstanceBatch.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/InstanceBatch.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;GAcG;AACH;IAyCI;;;;OAIG;IACH,iCAcC;IAED;;;OAGG;IACH,4BAMC;IAED;;;OAGG;IACH,sBAEC;IAED;;;;;;OAMG;IACH,wBAeC;IAED;;;;;;OAMG;IACH,sBAEC;IAGD;;;;;;OAMG;IACH,wBAOC;IAED;;;OAGG;IACH,0BAoBC;IAED;;;OAGG;IACH,wBAFa,MAAM,CAclB;IAED;;;;;;OAMG;IACH,sBAFa,OAAO,CAWnB;IAED,eAEC;IAED;;;OAGG;IACH,cAFW,aAAa,WAIvB;;CAEJ;sBAjOqB,qCAAqC"}