@woosh/meep-engine 3.20.0 → 3.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (701) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/Editor.d.ts.map +1 -1
  3. package/editor/enableEditor.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  5. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  6. package/editor/templates/entity_templates.d.ts.map +1 -1
  7. package/editor/tools/v2/GizmoNode.d.ts +1 -1
  8. package/editor/tools/v2/GizmoNode.d.ts.map +1 -1
  9. package/editor/view/ecs/HierarchicalEntityListView.d.ts +3 -3
  10. package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -1
  11. package/editor/view/makeEntityDecorators.d.ts.map +1 -1
  12. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -1
  13. package/editor/view/tools/ToolSettingsView.d.ts +1 -1
  14. package/editor/view/tools/ToolSettingsView.d.ts.map +1 -1
  15. package/package.json +12 -12
  16. package/src/core/IdPool.d.ts.map +1 -1
  17. package/src/core/binary/32BitEncoder.d.ts.map +1 -1
  18. package/src/core/binary/BinaryBuffer.d.ts +1 -1
  19. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  20. package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts +1 -1
  21. package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts.map +1 -1
  22. package/src/core/bvh2/bvh3/BVH.d.ts +3 -3
  23. package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
  24. package/src/core/bvh2/bvh3/BVH.js +1 -2
  25. package/src/core/bvh2/bvh3/query/bvh_query_user_data_nearest_to_point_filtered.d.ts.map +1 -1
  26. package/src/core/bvh2/traversal/aabb3_detailed_volume_intersection_callback_based.d.ts.map +1 -1
  27. package/src/core/cache/Cache.d.ts +1 -1
  28. package/src/core/cache/Cache.d.ts.map +1 -1
  29. package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
  30. package/src/core/collection/list/List.d.ts.map +1 -1
  31. package/src/core/collection/list/ListForwarder.d.ts +1 -1
  32. package/src/core/collection/list/ListForwarder.d.ts.map +1 -1
  33. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  34. package/src/core/collection/set/ArraySet.d.ts.map +1 -1
  35. package/src/core/collection/table/RowFirstTable.d.ts +1 -1
  36. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  37. package/src/core/collection/table/bind/TableRecord.d.ts +1 -1
  38. package/src/core/collection/table/bind/TableRecord.d.ts.map +1 -1
  39. package/src/core/color/Color.d.ts +8 -8
  40. package/src/core/color/Color.d.ts.map +1 -1
  41. package/src/core/color/hsv/hsv_to_rgb_uint8.d.ts.map +1 -1
  42. package/src/core/color/hsv/rgb_to_hsv.d.ts.map +1 -1
  43. package/src/core/events/signal/Signal.d.ts +1 -1
  44. package/src/core/events/signal/Signal.d.ts.map +1 -1
  45. package/src/core/events/signal/signal_aggregate_by_time_window.d.ts.map +1 -1
  46. package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
  47. package/src/core/geom/2d/aabb/AABB2.d.ts +4 -4
  48. package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
  49. package/src/core/geom/2d/bvh/BVH2D.d.ts +1 -1
  50. package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
  51. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
  52. package/src/core/geom/3d/aabb/AABB3.d.ts +6 -6
  53. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  54. package/src/core/geom/3d/atlas/atlas_bench_lib.d.ts.map +1 -1
  55. package/src/core/geom/3d/atlas/atlas_compute_charts.d.ts.map +1 -1
  56. package/src/core/geom/3d/atlas/atlas_generate.d.ts.map +1 -1
  57. package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
  58. package/src/core/geom/3d/atlas/param/atlas_chart_param_validity.d.ts.map +1 -1
  59. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
  60. package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
  61. package/src/core/geom/3d/atlas/segment/atlas_compute_planar_regions.d.ts.map +1 -1
  62. package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
  63. package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
  64. package/src/core/geom/3d/mat4/m4_decompose.d.ts +7 -1
  65. package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
  66. package/src/core/geom/3d/quadric/Quadric3.d.ts +11 -11
  67. package/src/core/geom/3d/quadric/Quadric3.d.ts.map +1 -1
  68. package/src/core/geom/3d/ray/Ray3.d.ts +3 -3
  69. package/src/core/geom/3d/ray/Ray3.d.ts.map +1 -1
  70. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +1 -1
  71. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  72. package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
  73. package/src/core/geom/3d/tetrahedra/delaunay/debug/push_boundary_with_validation.d.ts.map +1 -1
  74. package/src/core/geom/3d/tetrahedra/delaunay/debug/validate_cavity_boundary.d.ts.map +1 -1
  75. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
  76. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  77. package/src/core/geom/3d/tetrahedra/validate_tetrahedral_mesh.d.ts.map +1 -1
  78. package/src/core/geom/3d/tetrahedra/validate_tetrahedron_neighbourhood.d.ts.map +1 -1
  79. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_to_indexed_geometry.d.ts.map +1 -1
  80. package/src/core/geom/3d/util/aabb3_emit_point_grid.d.ts.map +1 -1
  81. package/src/core/geom/Quaternion.d.ts +4 -4
  82. package/src/core/geom/Quaternion.d.ts.map +1 -1
  83. package/src/core/geom/Vector1.d.ts +1 -1
  84. package/src/core/geom/Vector1.d.ts.map +1 -1
  85. package/src/core/geom/Vector2.d.ts +2 -2
  86. package/src/core/geom/Vector2.d.ts.map +1 -1
  87. package/src/core/geom/Vector3.d.ts +3 -3
  88. package/src/core/geom/Vector3.d.ts.map +1 -1
  89. package/src/core/geom/Vector4.d.ts +4 -4
  90. package/src/core/geom/Vector4.d.ts.map +1 -1
  91. package/src/core/geom/packing/max-rect/find_best_container.d.ts.map +1 -1
  92. package/src/core/geom/vec3/v3_hash.d.ts +12 -0
  93. package/src/core/geom/vec3/v3_hash.d.ts.map +1 -0
  94. package/src/core/geom/vec3/v3_hash.js +19 -0
  95. package/src/core/geom/vec3/v3_lerp.d.ts +3 -1
  96. package/src/core/geom/vec3/v3_lerp.d.ts.map +1 -1
  97. package/src/core/geom/vec3/v3_set.d.ts +14 -0
  98. package/src/core/geom/vec3/v3_set.d.ts.map +1 -0
  99. package/src/core/geom/vec3/v3_set.js +17 -0
  100. package/src/core/geom/vec3/v3_slerp.d.ts +3 -1
  101. package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
  102. package/src/core/geom/vec4/v4_equals_array.d.ts +11 -0
  103. package/src/core/geom/vec4/v4_equals_array.d.ts.map +1 -0
  104. package/src/core/geom/vec4/v4_equals_array.js +16 -0
  105. package/src/core/geom/vec4/v4_hash.d.ts +12 -0
  106. package/src/core/geom/vec4/v4_hash.d.ts.map +1 -0
  107. package/src/core/geom/vec4/v4_hash.js +18 -0
  108. package/src/core/geom/vec4/v4_set.d.ts +15 -0
  109. package/src/core/geom/vec4/v4_set.d.ts.map +1 -0
  110. package/src/core/geom/vec4/v4_set.js +19 -0
  111. package/src/core/graph/convert_graph_to_dot_string.d.ts +1 -1
  112. package/src/core/graph/convert_graph_to_dot_string.d.ts.map +1 -1
  113. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -1
  114. package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -1
  115. package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -1
  116. package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
  117. package/src/core/lang/reactive/AbstractCachingParser.d.ts.map +1 -1
  118. package/src/core/localization/Localization.d.ts.map +1 -1
  119. package/src/core/math/linalg/cg/cg_solve.d.ts.map +1 -1
  120. package/src/core/math/noise/create_simplex_noise_2d.d.ts.map +1 -1
  121. package/src/core/math/physics/mie/compute_bhmie_optical_properties.d.ts.map +1 -1
  122. package/src/core/math/physics/mie/compute_mie_particle_properties_rgb.d.ts.map +1 -1
  123. package/src/core/math/random/seededRandom_Mulberry32.d.ts +1 -1
  124. package/src/core/math/random/seededRandom_Mulberry32.d.ts.map +1 -1
  125. package/src/core/model/ModuleRegistry.d.ts.map +1 -1
  126. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -1
  127. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -1
  128. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -1
  129. package/src/core/model/reactive/model/ReactiveExpression.d.ts.map +1 -1
  130. package/src/core/model/validate_enum_schema.d.ts.map +1 -1
  131. package/src/core/process/Future.d.ts.map +1 -1
  132. package/src/core/process/task/Task.d.ts.map +1 -1
  133. package/src/core/process/task/util/countTask.d.ts.map +1 -1
  134. package/src/core/process/task/util/randomCountTask.d.ts.map +1 -1
  135. package/src/core/process/worker/WorkerBuilder.d.ts.map +1 -1
  136. package/src/engine/Clock.d.ts +1 -1
  137. package/src/engine/Clock.d.ts.map +1 -1
  138. package/src/engine/EngineHarness.d.ts.map +1 -1
  139. package/src/engine/animation/Animations.d.ts.map +1 -1
  140. package/src/engine/animation/EntityAnimation.d.ts.map +1 -1
  141. package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
  142. package/src/engine/animation/Tween.d.ts.map +1 -1
  143. package/src/engine/animation/curve/editor/uploadViaElement.d.ts.map +1 -1
  144. package/src/engine/animation/curve/view/AnimationCurveView.d.ts +1 -1
  145. package/src/engine/animation/curve/view/AnimationCurveView.d.ts.map +1 -1
  146. package/src/engine/asset/AssetManager.d.ts.map +1 -1
  147. package/src/engine/asset/AssetRequest.d.ts.map +1 -1
  148. package/src/engine/asset/loaders/AssetLoader.d.ts.map +1 -1
  149. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts.map +1 -1
  150. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.d.ts.map +1 -1
  151. package/src/engine/browserInfo.d.ts.map +1 -1
  152. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +1 -1
  153. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/abilities/LedgeGrab.js +9 -9
  155. package/src/engine/control/first-person/abilities/Mantle.js +8 -8
  156. package/src/engine/control/first-person/abilities/ScrambleUp.js +2 -2
  157. package/src/engine/control/first-person/abilities/WallJump.js +2 -2
  158. package/src/engine/control/first-person/abilities/WallRun.js +3 -3
  159. package/src/engine/control/first-person/collision/KinematicMover.d.ts +1 -1
  160. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  161. package/src/engine/control/first-person/collision/KinematicMover.js +19 -46
  162. package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts +17 -5
  163. package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts.map +1 -1
  164. package/src/engine/control/first-person/sensors/FirstPersonSensors.js +20 -7
  165. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  166. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +9 -8
  167. package/src/engine/control/first-person/test/buildTestPlayer.d.ts.map +1 -1
  168. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  169. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  170. package/src/engine/ecs/EntityObserver.d.ts.map +1 -1
  171. package/src/engine/ecs/System.d.ts.map +1 -1
  172. package/src/engine/ecs/animation/Animation.d.ts +1 -1
  173. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  174. package/src/engine/ecs/async/SystemWorkerLoopback.d.ts +3 -3
  175. package/src/engine/ecs/async/SystemWorkerLoopback.d.ts.map +1 -1
  176. package/src/engine/ecs/dynamic_actions/DynamicActorSystem.d.ts.map +1 -1
  177. package/src/engine/ecs/grid/pick.d.ts.map +1 -1
  178. package/src/engine/ecs/guid/UUID.d.ts +1 -1
  179. package/src/engine/ecs/guid/UUID.d.ts.map +1 -1
  180. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.d.ts.map +1 -1
  181. package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +26 -9
  182. package/src/engine/ecs/parent/EntityNode.d.ts +1 -1
  183. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  184. package/src/engine/ecs/parent/FaceEditor.d.ts +7 -7
  185. package/src/engine/ecs/parent/FaceEditor.d.ts.map +1 -1
  186. package/src/engine/ecs/storage/binary/collection/BinaryCollectionDeSerializer.d.ts.map +1 -1
  187. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.d.ts +2 -2
  188. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.d.ts.map +1 -1
  189. package/src/engine/ecs/terrain/TerrainClouds.d.ts +1 -1
  190. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -1
  191. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  192. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  193. package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts +1 -1
  194. package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts.map +1 -1
  195. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts +1 -1
  196. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  197. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts +1 -1
  198. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  199. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  200. package/src/engine/ecs/transform/Transform64.d.ts +6 -6
  201. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  202. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +1 -1
  203. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
  204. package/src/engine/graphics/FrameRunner.d.ts.map +1 -1
  205. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -1
  206. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts +1 -1
  207. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
  208. package/src/engine/graphics/ecs/highlight/HighlightDefinition.d.ts +1 -1
  209. package/src/engine/graphics/ecs/highlight/HighlightDefinition.d.ts.map +1 -1
  210. package/src/engine/graphics/ecs/make_bvh_depth_range_computer.d.ts.map +1 -1
  211. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts +4 -4
  212. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts.map +1 -1
  213. package/src/engine/graphics/ecs/path/tube/TubePathStyle.d.ts +1 -1
  214. package/src/engine/graphics/ecs/path/tube/TubePathStyle.d.ts.map +1 -1
  215. package/src/engine/graphics/ecs/path/tube/build/computeFrenetFrames.d.ts.map +1 -1
  216. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +3 -3
  217. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  218. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +1 -1
  219. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
  220. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +1 -1
  221. package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
  222. package/src/engine/graphics/make_ray_from_viewport_position.d.ts.map +1 -1
  223. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  224. package/src/engine/graphics/particles/particular/engine/emitter/computeEmissionFunction.d.ts.map +1 -1
  225. package/src/engine/graphics/particles/particular/engine/utils/distribute_points_on_indexed_triangles.d.ts.map +1 -1
  226. package/src/engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.d.ts.map +1 -1
  227. package/src/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.d.ts +3 -3
  228. package/src/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.d.ts.map +1 -1
  229. package/src/engine/graphics/render/frame_graph/FrameGraph.d.ts.map +1 -1
  230. package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.d.ts +1 -1
  231. package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.d.ts.map +1 -1
  232. package/src/engine/graphics/render/layers/RenderLayer.d.ts +3 -3
  233. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
  234. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +1 -1
  235. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +1 -1
  236. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +2 -2
  237. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +1 -1
  238. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +1 -1
  239. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
  240. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
  241. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +5 -1
  242. package/src/engine/graphics/texture/3d/SingleChannelSampler3D.d.ts +1 -1
  243. package/src/engine/graphics/texture/3d/SingleChannelSampler3D.d.ts.map +1 -1
  244. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  245. package/src/engine/graphics/texture/sampler/filter/sampler2d_scale_down_generic.d.ts +1 -1
  246. package/src/engine/graphics/texture/sampler/filter/sampler2d_scale_down_generic.d.ts.map +1 -1
  247. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_max.d.ts +1 -1
  248. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_max.d.ts.map +1 -1
  249. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min.d.ts +1 -1
  250. package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min.d.ts.map +1 -1
  251. package/src/engine/graphics/texture/sampler/sampler2d_combine.d.ts.map +1 -1
  252. package/src/engine/graphics/texture/sampler/sampler2d_compute_texel_value_conversion_scale_to_uint8.d.ts.map +1 -1
  253. package/src/engine/graphics/texture/sampler/search/make_edge_condition_channel_threshold.d.ts.map +1 -1
  254. package/src/engine/graphics/texture/sampler/search/sampler2d_find_pixels.d.ts.map +1 -1
  255. package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.d.ts +3 -3
  256. package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.d.ts.map +1 -1
  257. package/src/engine/graphics/texture/virtual/VirtualTextureUsage.d.ts +1 -1
  258. package/src/engine/graphics/texture/virtual/VirtualTextureUsage.d.ts.map +1 -1
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  660. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +1 -1
  661. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  662. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
  663. package/src/view/View.d.ts +1 -1
  664. package/src/view/View.d.ts.map +1 -1
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  666. package/src/view/elements/button/ButtonView.d.ts.map +1 -1
  667. package/src/view/elements/progress/SmoothProgressBar.d.ts +2 -2
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  669. package/src/view/elements/radial/RadialMenuElement.d.ts +3 -3
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  671. package/src/view/elements/windrose/WindRoseDiagram.d.ts.map +1 -1
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  673. package/src/view/layout/DrawerView.d.ts +2 -2
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  675. package/src/view/layout/SplitView.d.ts +9 -9
  676. package/src/view/layout/SplitView.d.ts.map +1 -1
  677. package/src/view/minimap/MinimapMarkerCollection.d.ts +3 -2
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  681. package/src/view/minimap/gl/MarkerGL.d.ts +15 -3
  682. package/src/view/minimap/gl/MarkerGL.d.ts.map +1 -1
  683. package/src/view/minimap/gl/MarkerGL.js +31 -4
  684. package/src/engine/physics/BULLET_REVIEW.md +0 -945
  685. package/src/engine/physics/CANNON_REVIEW.md +0 -1300
  686. package/src/engine/physics/CONSTRAINT_SOLVER_BENCH_LOG.md +0 -208
  687. package/src/engine/physics/CONSTRAINT_SOLVER_IMPROVEMENTS_PLAN.md +0 -364
  688. package/src/engine/physics/INTEPOLATION_SYSTEM_PLAN.md +0 -287
  689. package/src/engine/physics/JOLT_REVIEW.md +0 -913
  690. package/src/engine/physics/PLAN.md +0 -1120
  691. package/src/engine/physics/RAPIER_REVIEW.md +0 -934
  692. package/src/engine/physics/REVIEW_001_ACTION_PLAN.md +0 -642
  693. package/src/engine/physics/REVIEW_002.md +0 -151
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  695. package/src/shade/descriptor/util/optional_clone.d.ts +0 -7
  696. package/src/shade/descriptor/util/optional_clone.d.ts.map +0 -1
  697. package/src/shade/descriptor/util/optional_equality.d.ts +0 -10
  698. package/src/shade/descriptor/util/optional_equality.d.ts.map +0 -1
  699. package/src/shade/descriptor/util/optional_hash.d.ts +0 -9
  700. package/src/shade/descriptor/util/optional_hash.d.ts.map +0 -1
  701. package/src/shade/renderer/geometry/virtual/format/prototypeVGEOFormatViewer.js +0 -2063
@@ -1 +1 @@
1
- {"version":3,"file":"RigidBodySerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/RigidBodySerializationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;GAeG;AACH;;IAEI,wBAAkB;IAGlB;;;;OAIG;IACH,uCAFW,SAAS,QA6BnB;IAED;;;;OAIG;IACH,yCAFW,SAAS,QAoCnB;CACJ;gDAlG+C,6DAA6D;0BACnF,gBAAgB"}
1
+ {"version":3,"file":"RigidBodySerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/RigidBodySerializationAdapter.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;GAeG;AACH;;IAEI,wBAAkB;IAGlB;;;;OAIG;IACH,uCAFW,SAAS,QA6BnB;IAED;;;;OAIG;IACH,yCAFW,SAAS,QAoCnB;CACJ;gDAlG+C,6DAA6D;0BACnF,gBAAgB"}
@@ -1,3 +1,4 @@
1
+ import { v3_set } from "../../../core/geom/vec3/v3_set.js";
1
2
  import { BinaryClassSerializationAdapter } from "../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
2
3
  import { RigidBody } from "./RigidBody.js";
3
4
 
@@ -30,19 +31,19 @@ export class RigidBodySerializationAdapter extends BinaryClassSerializationAdapt
30
31
  serialize(buffer, value) {
31
32
  buffer.writeUint8(value.kind);
32
33
 
33
- buffer.writeFloat64(value.linearVelocity.x);
34
- buffer.writeFloat64(value.linearVelocity.y);
35
- buffer.writeFloat64(value.linearVelocity.z);
34
+ buffer.writeFloat64(value.linearVelocity[0]);
35
+ buffer.writeFloat64(value.linearVelocity[1]);
36
+ buffer.writeFloat64(value.linearVelocity[2]);
36
37
 
37
- buffer.writeFloat64(value.angularVelocity.x);
38
- buffer.writeFloat64(value.angularVelocity.y);
39
- buffer.writeFloat64(value.angularVelocity.z);
38
+ buffer.writeFloat64(value.angularVelocity[0]);
39
+ buffer.writeFloat64(value.angularVelocity[1]);
40
+ buffer.writeFloat64(value.angularVelocity[2]);
40
41
 
41
42
  buffer.writeFloat64(value.mass);
42
43
 
43
- buffer.writeFloat64(value.inverseInertiaLocal.x);
44
- buffer.writeFloat64(value.inverseInertiaLocal.y);
45
- buffer.writeFloat64(value.inverseInertiaLocal.z);
44
+ buffer.writeFloat64(value.inverseInertiaLocal[0]);
45
+ buffer.writeFloat64(value.inverseInertiaLocal[1]);
46
+ buffer.writeFloat64(value.inverseInertiaLocal[2]);
46
47
 
47
48
  buffer.writeFloat64(value.linearDamping);
48
49
  buffer.writeFloat64(value.angularDamping);
@@ -67,19 +68,19 @@ export class RigidBodySerializationAdapter extends BinaryClassSerializationAdapt
67
68
  const lvx = buffer.readFloat64();
68
69
  const lvy = buffer.readFloat64();
69
70
  const lvz = buffer.readFloat64();
70
- value.linearVelocity.set(lvx, lvy, lvz);
71
+ v3_set(value.linearVelocity, 0, lvx, lvy, lvz);
71
72
 
72
73
  const avx = buffer.readFloat64();
73
74
  const avy = buffer.readFloat64();
74
75
  const avz = buffer.readFloat64();
75
- value.angularVelocity.set(avx, avy, avz);
76
+ v3_set(value.angularVelocity, 0, avx, avy, avz);
76
77
 
77
78
  value.mass = buffer.readFloat64();
78
79
 
79
80
  const iix = buffer.readFloat64();
80
81
  const iiy = buffer.readFloat64();
81
82
  const iiz = buffer.readFloat64();
82
- value.inverseInertiaLocal.set(iix, iiy, iiz);
83
+ v3_set(value.inverseInertiaLocal, 0, iix, iiy, iiz);
83
84
 
84
85
  value.linearDamping = buffer.readFloat64();
85
86
  value.angularDamping = buffer.readFloat64();
@@ -11,7 +11,7 @@
11
11
  * failing loudly at the source.
12
12
  *
13
13
  * Coverage:
14
- * - every AWAKE body's linear/angular velocity and Transform pose. Sleeping
14
+ * - every AWAKE body's linear/angular velocity and Transform64 pose. Sleeping
15
15
  * bodies froze with state this sweep already validated (a non-finite
16
16
  * velocity can never pass the sleep threshold comparison), so awake-only
17
17
  * is exhaustive across steps.
@@ -13,7 +13,7 @@ import { CONTACT_STRIDE } from "../contact/ManifoldStore.js";
13
13
  * failing loudly at the source.
14
14
  *
15
15
  * Coverage:
16
- * - every AWAKE body's linear/angular velocity and Transform pose. Sleeping
16
+ * - every AWAKE body's linear/angular velocity and Transform64 pose. Sleeping
17
17
  * bodies froze with state this sweep already validated (a non-finite
18
18
  * velocity can never pass the sleep threshold comparison), so awake-only
19
19
  * is exhaustive across steps.
@@ -1 +1 @@
1
- {"version":3,"file":"FluidField.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/fluid/FluidField.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IA2bI;;;;;;;;;OASG;IACH,wCAHW;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,uBAAuB,EAAE,OAAO,CAAA;KAAC,GACpG,UAAU,CAkBtB;IA7cD;;;;;;;OAOG;IACH,YAFU,YAAY,GAAC,IAAI,CAET;IAElB;;;;OAIG;IACH,YAFU,YAAY,GAAC,IAAI,CAET;IAElB;;;;;OAKG;IACH,YAFU,YAAY,GAAC,IAAI,CAET;IAElB;;;;;;OAMG;IACH,OAFU,UAAU,GAAC,IAAI,CAEZ;IAEb;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFU,UAAU,GAAC,IAAI,CAEG;IAE5B;;;;;;;OAOG;IACH,cAFU,UAAU,GAAC,IAAI,CAEL;IAEpB;;;OAGG;IACH,cAFU,UAAU,GAAC,IAAI,CAEL;IAEpB;;;OAGG;IACH,cAFU,UAAU,GAAC,IAAI,CAEL;IAEpB;;;;;;;;;;;;;;;;OAgBG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;;;;;;;;;;;;OAaG;IACH,UAFU,YAAY,kBAAc,IAAI,CAExB;IAEhB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,yBAFU,OAAO,CAEe;IAEhC;;;;;;;;;;;;;;;;;;;OAmBG;IACH,eAFU,OAAO,CAEK;IAetB;;;;;;OAMG;IACH,qBAJW,MAAM,SACN,MAAM,SACN,MAAM,QAWhB;IAED;;;OAGG;IACH,iBAHY,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAKnC;IAED;;;OAGG;IACH,aAHY,MAAM,CAKjB;IAED;;;;;;;;;OASG;IACH,gBAHW,MAAM,GACL,MAAM,CAejB;IAED;;;OAGG;IACH,kBAHW,MAAM,GACL,MAAM,CAIjB;IAED;;;;OAIG;IACH,oBAJW,MAAM,GACL,YAAY,GAAC,IAAI,CAM5B;IAED;;OAEG;IACH,uBAFY;QAAE,MAAM,MAAM,CAAC;QAAC,IAAI,EAAE,YAAY,CAAA;KAAE,EAAE,CAIjD;IAED;;;OAGG;IACH,cAqBC;IA8GD;;OAEG;IACH,kBAFa,OAAO,CAInB;IAED;;;;;;OAMG;IACH,uBAHa;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,uBAAuB,EAAE,OAAO,CAAA;KAAC,CAclH;IA8BD;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAajB;IAED;;;;;;;;;;;;OAYG;IACH,iBAPW,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAgBhB;IAED;;;;;;;;;;OAUG;IACH,iBAPW,MAAM,KACN,MAAM,KACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,QAgBhB;IAED;;;;;;OAMG;IACH,kCANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,MAAM,QAOhB;IAED;;;;;;OAMG;IACH,cALW,MAAM,KACN,MAAM,KACN,MAAM,YACN,OAAO,QAIjB;IAED;;;;;OAKG;IACH,aALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,OAAO,CAIlB;IAED;;;;;;;;;;;OAWG;IACH,oBANW,YAAY,GAAC,MAAM,EAAE,KACrB,MAAM,KACN,MAAM,KACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAUhC;IAED;;;;;;;OAOG;IACH,mBANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAMjB;IAED;;;;;;;;;;OAUG;IACH,cAHW,UAAU,GACT,OAAO,CAqDlB;IAED;;;;;;;;;;;OAWG;IACH,QAFY,MAAM,CAajB;IAED;;;;;;;;;;OAUG;IACH,oCAgBC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiCG;IACH,eAJW,MAAM,WACN,MAAM,WACN,MAAM,QA0ChB;IAED;;;;OAIG;IACH,cASC;;CACJ"}
1
+ {"version":3,"file":"FluidField.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/fluid/FluidField.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IA2bI;;;;;;;;;OASG;IACH,wCAHW;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,uBAAuB,EAAE,OAAO,CAAA;KAAC,GACpG,UAAU,CAkBtB;IA7cD;;;;;;;OAOG;IACH,YAFU,YAAY,GAAC,IAAI,CAET;IAElB;;;;OAIG;IACH,YAFU,YAAY,GAAC,IAAI,CAET;IAElB;;;;;OAKG;IACH,YAFU,YAAY,GAAC,IAAI,CAET;IAElB;;;;;;OAMG;IACH,OAFU,UAAU,GAAC,IAAI,CAEZ;IAEb;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFU,UAAU,GAAC,IAAI,CAEG;IAE5B;;;;;;;OAOG;IACH,cAFU,UAAU,GAAC,IAAI,CAEL;IAEpB;;;OAGG;IACH,cAFU,UAAU,GAAC,IAAI,CAEL;IAEpB;;;OAGG;IACH,cAFU,UAAU,GAAC,IAAI,CAEL;IAEpB;;;;;;;;;;;;;;;;OAgBG;IACH,eAFU,UAAU,GAAC,IAAI,CAEJ;IAErB;;;;;;;;;;;;;OAaG;IACH,UAFU,YAAY,kBAAc,IAAI,CAExB;IAEhB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,yBAFU,OAAO,CAEe;IAEhC;;;;;;;;;;;;;;;;;;;OAmBG;IACH,eAFU,OAAO,CAEK;IAetB;;;;;;OAMG;IACH,qBAJW,MAAM,SACN,MAAM,SACN,MAAM,QAWhB;IAED;;;OAGG;IACH,iBAHY,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAKnC;IAED;;;OAGG;IACH,aAHY,MAAM,CAKjB;IAED;;;;;;;;;OASG;IACH,gBAHW,MAAM,GACL,MAAM,CAejB;IAED;;;OAGG;IACH,kBAHW,MAAM,GACL,MAAM,CAIjB;IAED;;;;OAIG;IACH,oBAJW,MAAM,GACL,YAAY,GAAC,IAAI,CAM5B;IAED;;OAEG;IACH,uBAFY;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,YAAY,CAAA;KAAE,EAAE,CAIjD;IAED;;;OAGG;IACH,cAqBC;IA8GD;;OAEG;IACH,kBAFa,OAAO,CAInB;IAED;;;;;;OAMG;IACH,uBAHa;QAAC,MAAM,EAAE,iBAAiB,CAAC;QAAC,UAAU,EAAE,MAAM,EAAE,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,uBAAuB,EAAE,OAAO,CAAA;KAAC,CAclH;IA8BD;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAajB;IAED;;;;;;;;;;;;OAYG;IACH,iBAPW,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAgBhB;IAED;;;;;;;;;;OAUG;IACH,iBAPW,MAAM,KACN,MAAM,KACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,QAgBhB;IAED;;;;;;OAMG;IACH,kCANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,MAAM,QAOhB;IAED;;;;;;OAMG;IACH,cALW,MAAM,KACN,MAAM,KACN,MAAM,YACN,OAAO,QAIjB;IAED;;;;;OAKG;IACH,aALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,OAAO,CAIlB;IAED;;;;;;;;;;;OAWG;IACH,oBANW,YAAY,GAAC,MAAM,EAAE,KACrB,MAAM,KACN,MAAM,KACN,MAAM,GACL,YAAY,GAAC,MAAM,EAAE,CAUhC;IAED;;;;;;;OAOG;IACH,mBANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAMjB;IAED;;;;;;;;;;OAUG;IACH,cAHW,UAAU,GACT,OAAO,CAqDlB;IAED;;;;;;;;;;;OAWG;IACH,QAFY,MAAM,CAajB;IAED;;;;;;;;;;OAUG;IACH,oCAgBC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiCG;IACH,eAJW,MAAM,WACN,MAAM,WACN,MAAM,QA0ChB;IAED;;;;OAIG;IACH,cASC;;CACJ"}
@@ -154,10 +154,10 @@ SLOWER in V8 — do not do it.
154
154
  ## Phase B — FluidObstacleSystem. DONE.
155
155
 
156
156
  - `FluidObstacle` component (inflation knob) + `FluidObstacleSystem`:
157
- voxelizes each (FluidObstacle, Collider, Transform) entity's shape into
157
+ voxelizes each (FluidObstacle, Collider, Transform64) entity's shape into
158
158
  every overlapping FluidComponent's solid mask per tick, via
159
159
  `PosedShape3D.signed_distance_at_point` (new posed point queries on
160
- PosedShape3D, spec'd). Rigid pose — Transform.scale ignored, matching the
160
+ PosedShape3D, spec'd). Rigid pose — Transform64.scale ignored, matching the
161
161
  physics collider convention. Cell solid iff sdf(centre) <= inflation;
162
162
  iteration clipped to the shape AABB.
163
163
  - Ownership contract: with >= 1 obstacle the system clears + rebuilds EVERY
@@ -183,12 +183,12 @@ SLOWER in V8 — do not do it.
183
183
  quality 8).
184
184
  - `FluidObstacleSystem` second pass: per obstacle, the wall velocity is
185
185
  **`RigidBody.linearVelocity`** (world m/s — the obstacle tuple is the full
186
- physics tuple FluidObstacle+Collider+RigidBody+Transform); cells it
186
+ physics tuple FluidObstacle+Collider+RigidBody+Transform64); cells it
187
187
  voxelized get all six face slots stamped with the grid-units velocity.
188
188
  The system refreshes each field's masks BEFORE stamping so the transition
189
189
  zeroing is consumed there and the stamped values stick through the
190
190
  simulator's own per-step refresh.
191
- - **Velocity source rationale** (replaced the initial Transform-delta
191
+ - **Velocity source rationale** (replaced the initial Transform64-delta
192
192
  finite difference in the same session): pose differencing turns teleports
193
193
  (spawn snaps, network corrections) into one-tick air detonations — the
194
194
  exact failure mode BodyKind.KinematicPosition was deferred over in the
@@ -1 +1 @@
1
- {"version":3,"file":"SliceVisualiser.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/fluid/SliceVisualiser.js"],"names":[],"mappings":"AAMA;;;;;;;;GAQG;AACH;IAqCI,cAKC;IAED;;;;;OAKG;IACH,wBAFiB,iBAAiB,cAAc,MAAM,UAAU,YAAY,iBAAiB,MAAM,KAAK,IAAI,QAI3G;IAED;;;;;;OAMG;IACH,sBAHW,YAAY,EAAE,cACd,MAAM,EAAE,QAsDlB;IAED;;;OAGG;IACH,aA6BC;IAED;;;OAGG;IACH,eAmBC;;CACJ;sBAzLqB,qCAAqC"}
1
+ {"version":3,"file":"SliceVisualiser.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/fluid/SliceVisualiser.js"],"names":[],"mappings":"AAMA;;;;;;;;GAQG;AACH;IAqCI,cAKC;IAED;;;;;OAKG;IACH,kBAFW,CAAC,GAAG,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,KAAK,IAAI,QAI3G;IAED;;;;;;OAMG;IACH,sBAHW,YAAY,EAAE,cACd,MAAM,EAAE,QAsDlB;IAED;;;OAGG;IACH,aA6BC;IAED;;;OAGG;IACH,eAmBC;;CACJ;sBAzLqB,qCAAqC"}
@@ -2,17 +2,17 @@
2
2
  * ECS component representing a fluid volume — one {@link FluidField} plus its placement
3
3
  * in world space.
4
4
  *
5
- * Behaviour (stepping the simulation, dispatching effectors, re-anchoring on Transform
5
+ * Behaviour (stepping the simulation, dispatching effectors, re-anchoring on Transform64
6
6
  * motion) lives on {@link FluidSystem}, not here. This component is pure data.
7
7
  *
8
8
  * World ↔ grid mapping is uniform and axis-aligned: cell `(0,0,0)`'s center sits at
9
9
  * {@link origin}, and cells are spaced {@link cell_size} world-units apart along each
10
10
  * axis. For non-uniform or oriented volumes, use multiple components.
11
11
  *
12
- * **Static placement**: leave the entity without a `Transform`. Set {@link origin}
12
+ * **Static placement**: leave the entity without a `Transform64`. Set {@link origin}
13
13
  * directly and the system never touches it.
14
14
  *
15
- * **Moving placement**: pair the entity with a `Transform`. The system re-anchors the
15
+ * **Moving placement**: pair the entity with a `Transform64`. The system re-anchors the
16
16
  * grid on every fixedUpdate to `quantize(transform.position, cell_size) + offset`, and
17
17
  * when the quantization changes shifts the field by the integer cell delta (carrying
18
18
  * fluid data along with the grid so the fluid appears to stay put in world space) and
@@ -31,19 +31,19 @@ export class FluidComponent {
31
31
  field: FluidField;
32
32
  /**
33
33
  * World position of grid cell `(0,0,0)`'s center. For static placement (no
34
- * `Transform` on the entity) the user sets this directly. For moving placement
35
- * (with `Transform`) {@link FluidSystem} owns it — every fixedUpdate it computes
34
+ * `Transform64` on the entity) the user sets this directly. For moving placement
35
+ * (with `Transform64`) {@link FluidSystem} owns it — every fixedUpdate it computes
36
36
  * the desired origin from the transform and either snaps on first sync or shifts
37
37
  * the field by the integer cell delta.
38
38
  * @type {[number, number, number]}
39
39
  */
40
40
  origin: [number, number, number];
41
41
  /**
42
- * World-space offset added to the quantized `Transform.position` when computing
42
+ * World-space offset added to the quantized `Transform64` translation when computing
43
43
  * the grid centre. Use to place the grid asymmetrically relative to the entity —
44
44
  * e.g. `[-2, 0, 0]` puts the centre 2 world units behind the entity.
45
45
  *
46
- * Only consulted when a `Transform` is present (otherwise `origin` is fully
46
+ * Only consulted when a `Transform64` is present (otherwise `origin` is fully
47
47
  * user-controlled).
48
48
  * @type {[number, number, number]}
49
49
  */
@@ -54,8 +54,8 @@ export class FluidComponent {
54
54
  */
55
55
  cell_size: number;
56
56
  /**
57
- * Half-cell extra margin (in cells) the Transform must cross before the field
58
- * re-quantizes to the next cell. Without it, a Transform jittering right on the
57
+ * Half-cell extra margin (in cells) the Transform64 must cross before the field
58
+ * re-quantizes to the next cell. Without it, a Transform64 jittering right on the
59
59
  * boundary between two cells would re-shift every frame, sloshing every buffer
60
60
  * back and forth and re-extrapolating the exposed edges each time — visible as
61
61
  * flicker in the fluid and thrashing in any solid-voxelizer downstream of the
@@ -70,7 +70,7 @@ export class FluidComponent {
70
70
  * gives a ~10%-of-a-cell deadband on each side, killing jitter while staying
71
71
  * imperceptible at typical cell sizes.
72
72
  *
73
- * Only consulted when a `Transform` is present.
73
+ * Only consulted when a `Transform64` is present.
74
74
  * @type {number}
75
75
  */
76
76
  hysteresis: number;
@@ -6,17 +6,17 @@ import { FluidField } from "../FluidField.js";
6
6
  * ECS component representing a fluid volume — one {@link FluidField} plus its placement
7
7
  * in world space.
8
8
  *
9
- * Behaviour (stepping the simulation, dispatching effectors, re-anchoring on Transform
9
+ * Behaviour (stepping the simulation, dispatching effectors, re-anchoring on Transform64
10
10
  * motion) lives on {@link FluidSystem}, not here. This component is pure data.
11
11
  *
12
12
  * World ↔ grid mapping is uniform and axis-aligned: cell `(0,0,0)`'s center sits at
13
13
  * {@link origin}, and cells are spaced {@link cell_size} world-units apart along each
14
14
  * axis. For non-uniform or oriented volumes, use multiple components.
15
15
  *
16
- * **Static placement**: leave the entity without a `Transform`. Set {@link origin}
16
+ * **Static placement**: leave the entity without a `Transform64`. Set {@link origin}
17
17
  * directly and the system never touches it.
18
18
  *
19
- * **Moving placement**: pair the entity with a `Transform`. The system re-anchors the
19
+ * **Moving placement**: pair the entity with a `Transform64`. The system re-anchors the
20
20
  * grid on every fixedUpdate to `quantize(transform.position, cell_size) + offset`, and
21
21
  * when the quantization changes shifts the field by the integer cell delta (carrying
22
22
  * fluid data along with the grid so the fluid appears to stay put in world space) and
@@ -37,8 +37,8 @@ export class FluidComponent {
37
37
 
38
38
  /**
39
39
  * World position of grid cell `(0,0,0)`'s center. For static placement (no
40
- * `Transform` on the entity) the user sets this directly. For moving placement
41
- * (with `Transform`) {@link FluidSystem} owns it — every fixedUpdate it computes
40
+ * `Transform64` on the entity) the user sets this directly. For moving placement
41
+ * (with `Transform64`) {@link FluidSystem} owns it — every fixedUpdate it computes
42
42
  * the desired origin from the transform and either snaps on first sync or shifts
43
43
  * the field by the integer cell delta.
44
44
  * @type {[number, number, number]}
@@ -46,11 +46,11 @@ export class FluidComponent {
46
46
  origin = [0, 0, 0];
47
47
 
48
48
  /**
49
- * World-space offset added to the quantized `Transform.position` when computing
49
+ * World-space offset added to the quantized `Transform64` translation when computing
50
50
  * the grid centre. Use to place the grid asymmetrically relative to the entity —
51
51
  * e.g. `[-2, 0, 0]` puts the centre 2 world units behind the entity.
52
52
  *
53
- * Only consulted when a `Transform` is present (otherwise `origin` is fully
53
+ * Only consulted when a `Transform64` is present (otherwise `origin` is fully
54
54
  * user-controlled).
55
55
  * @type {[number, number, number]}
56
56
  */
@@ -63,8 +63,8 @@ export class FluidComponent {
63
63
  cell_size = 1;
64
64
 
65
65
  /**
66
- * Half-cell extra margin (in cells) the Transform must cross before the field
67
- * re-quantizes to the next cell. Without it, a Transform jittering right on the
66
+ * Half-cell extra margin (in cells) the Transform64 must cross before the field
67
+ * re-quantizes to the next cell. Without it, a Transform64 jittering right on the
68
68
  * boundary between two cells would re-shift every frame, sloshing every buffer
69
69
  * back and forth and re-extrapolating the exposed edges each time — visible as
70
70
  * flicker in the fluid and thrashing in any solid-voxelizer downstream of the
@@ -79,7 +79,7 @@ export class FluidComponent {
79
79
  * gives a ~10%-of-a-cell deadband on each side, killing jitter while staying
80
80
  * imperceptible at typical cell sizes.
81
81
  *
82
- * Only consulted when a `Transform` is present.
82
+ * Only consulted when a `Transform64` is present.
83
83
  * @type {number}
84
84
  */
85
85
  hysteresis = 0.1;
@@ -6,10 +6,10 @@
6
6
  * step. Effectors that don't overlap a given field self-cull via their radius / position
7
7
  * checks, so attachment is implicit rather than configured.
8
8
  *
9
- * Pair this component with a `Transform` on the same entity to let position-bearing
9
+ * Pair this component with a `Transform64` on the same entity to let position-bearing
10
10
  * effectors ({@link WakeFluidEffector}, {@link ImpulseFluidEffector}, ...) follow the
11
11
  * entity. The system calls each effector's {@link AbstractFluidEffector.syncFromTransform}
12
- * with the entity's Transform before stepping the simulator.
12
+ * with the entity's Transform64 before stepping the simulator.
13
13
  */
14
14
  export class FluidEffectorsComponent {
15
15
  /**
@@ -8,10 +8,10 @@ import { assert } from "../../../../core/assert.js";
8
8
  * step. Effectors that don't overlap a given field self-cull via their radius / position
9
9
  * checks, so attachment is implicit rather than configured.
10
10
  *
11
- * Pair this component with a `Transform` on the same entity to let position-bearing
11
+ * Pair this component with a `Transform64` on the same entity to let position-bearing
12
12
  * effectors ({@link WakeFluidEffector}, {@link ImpulseFluidEffector}, ...) follow the
13
13
  * entity. The system calls each effector's {@link AbstractFluidEffector.syncFromTransform}
14
- * with the entity's Transform before stepping the simulator.
14
+ * with the entity's Transform64 before stepping the simulator.
15
15
  */
16
16
  export class FluidEffectorsComponent {
17
17
 
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Marks an entity's {@link Collider} as a fluid obstacle: each fixed update,
3
3
  * {@link FluidObstacleSystem} voxelizes the collider's shape (via its signed
4
- * distance function, under the entity's rigid `Transform` pose) into the solid
4
+ * distance function, under the entity's rigid `Transform64` pose) into the solid
5
5
  * mask of every overlapping {@link FluidComponent}, and stamps the entity's
6
6
  * {@link RigidBody} velocity onto the wall faces as the moving-wall boundary
7
7
  * condition. Wind stops at — and is pushed by — the bodies the physics
@@ -14,8 +14,8 @@
14
14
  * primitives do; mesh-ish shapes that don't will throw at voxelization),
15
15
  * - a `RigidBody` — the wall-velocity source (see the system doc for the
16
16
  * exact semantics). Static walls use `BodyKind.Static` as usual.
17
- * - a `Transform` for the world pose. Following the collider convention,
18
- * the pose is RIGID — `Transform.scale` is ignored, exactly as the
17
+ * - a `Transform64` for the world pose. Following the collider convention,
18
+ * the pose is RIGID — `Transform64.scale` is ignored, exactly as the
19
19
  * physics narrowphase ignores it.
20
20
  *
21
21
  * Entities missing any part of the tuple are not obstacles and are skipped —
@@ -3,7 +3,7 @@ import { computeHashFloat } from "../../../../core/primitives/numbers/computeHas
3
3
  /**
4
4
  * Marks an entity's {@link Collider} as a fluid obstacle: each fixed update,
5
5
  * {@link FluidObstacleSystem} voxelizes the collider's shape (via its signed
6
- * distance function, under the entity's rigid `Transform` pose) into the solid
6
+ * distance function, under the entity's rigid `Transform64` pose) into the solid
7
7
  * mask of every overlapping {@link FluidComponent}, and stamps the entity's
8
8
  * {@link RigidBody} velocity onto the wall faces as the moving-wall boundary
9
9
  * condition. Wind stops at — and is pushed by — the bodies the physics
@@ -16,8 +16,8 @@ import { computeHashFloat } from "../../../../core/primitives/numbers/computeHas
16
16
  * primitives do; mesh-ish shapes that don't will throw at voxelization),
17
17
  * - a `RigidBody` — the wall-velocity source (see the system doc for the
18
18
  * exact semantics). Static walls use `BodyKind.Static` as usual.
19
- * - a `Transform` for the world pose. Following the collider convention,
20
- * the pose is RIGID — `Transform.scale` is ignored, exactly as the
19
+ * - a `Transform64` for the world pose. Following the collider convention,
20
+ * the pose is RIGID — `Transform64.scale` is ignored, exactly as the
21
21
  * physics narrowphase ignores it.
22
22
  *
23
23
  * Entities missing any part of the tuple are not obstacles and are skipped —
@@ -29,7 +29,7 @@
29
29
  * of every cell the obstacle voxelized (converted to grid units per
30
30
  * field); the projection's divergence reads pinned faces at face value,
31
31
  * so a moving collider genuinely pushes and drags the air around it.
32
- * - Pose is still read from `Transform`; velocity is NOT derived from
32
+ * - Pose is still read from `Transform64`; velocity is NOT derived from
33
33
  * pose deltas. A teleported body (spawn snap, network correction)
34
34
  * relocates its walls but stamps no velocity — no one-tick air blast.
35
35
  * This mirrors the engine's own contact-solver rule: see
@@ -39,7 +39,7 @@ import { FluidObstacle } from "./FluidObstacle.js";
39
39
  * of every cell the obstacle voxelized (converted to grid units per
40
40
  * field); the projection's divergence reads pinned faces at face value,
41
41
  * so a moving collider genuinely pushes and drags the air around it.
42
- * - Pose is still read from `Transform`; velocity is NOT derived from
42
+ * - Pose is still read from `Transform64`; velocity is NOT derived from
43
43
  * pose deltas. A teleported body (spawn snap, network correction)
44
44
  * relocates its walls but stamps no velocity — no one-tick air blast.
45
45
  * This mirrors the engine's own contact-solver rule: see
@@ -160,9 +160,9 @@ export class FluidObstacleSystem extends System {
160
160
  // linearVelocity, NOT a pose delta — teleports stamp nothing.
161
161
  ecd.traverseEntities([FluidObstacle, Collider, RigidBody, Transform64], function (obstacle, collider, body, transform) {
162
162
  const lv = body.linearVelocity;
163
- const vx = lv.x;
164
- const vy = lv.y;
165
- const vz = lv.z;
163
+ const vx = lv[0];
164
+ const vy = lv[1];
165
+ const vz = lv[2];
166
166
 
167
167
  const moving = vx !== 0 || vy !== 0 || vz !== 0;
168
168
 
@@ -39,8 +39,8 @@ export class FluidSystem extends System<any> {
39
39
  * tuple. Lets the engine validate registration order and schedule reads.
40
40
  *
41
41
  * - `FluidEffectorsComponent` — read every step to gather effectors and to
42
- * deliver Transform sync hooks.
43
- * - `Transform` — read every step (paired with FluidEffectorsComponent) so
42
+ * deliver Transform64 sync hooks.
43
+ * - `Transform64` — read every step (paired with FluidEffectorsComponent) so
44
44
  * position-bearing effectors can follow their entity.
45
45
  */
46
46
  components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof FluidComponent> | ResourceAccessSpecification<typeof FluidEffectorsComponent>)[];
@@ -53,8 +53,8 @@ export class FluidSystem extends System {
53
53
  * tuple. Lets the engine validate registration order and schedule reads.
54
54
  *
55
55
  * - `FluidEffectorsComponent` — read every step to gather effectors and to
56
- * deliver Transform sync hooks.
57
- * - `Transform` — read every step (paired with FluidEffectorsComponent) so
56
+ * deliver Transform64 sync hooks.
57
+ * - `Transform64` — read every step (paired with FluidEffectorsComponent) so
58
58
  * position-bearing effectors can follow their entity.
59
59
  */
60
60
  components_used = [
@@ -116,7 +116,7 @@ export class FluidSystem extends System {
116
116
  // when the quantization changes, the field is shifted to follow the world.
117
117
  ecd.traverseEntities([FluidComponent, Transform64], fluid_reanchor_field);
118
118
 
119
- // 2. Sync every effector that wants to follow its entity's Transform.
119
+ // 2. Sync every effector that wants to follow its entity's Transform64.
120
120
  ecd.traverseEntities([FluidEffectorsComponent, Transform64], fluid_sync_effectors_from_transform);
121
121
 
122
122
  // 2. Step each fluid field, with broad-phase effector filtering per field.
@@ -8,7 +8,7 @@
8
8
  * projection, transport, scalars), and the solve — pressure above all — is the
9
9
  * expensive part. So the split is:
10
10
  *
11
- * - **main thread**: re-anchoring, effector Transform sync, the AABB
11
+ * - **main thread**: re-anchoring, effector Transform64 sync, the AABB
12
12
  * broad-phase, and `effector.apply(...)`. Effectors stay here because they
13
13
  * are arbitrary user-authored classes; keeping them on this side is what
14
14
  * makes the swap transparent rather than a porting exercise.
@@ -33,7 +33,7 @@ const DEFAULT_MAX_FIELD_COUNT = 64;
33
33
  * projection, transport, scalars), and the solve — pressure above all — is the
34
34
  * expensive part. So the split is:
35
35
  *
36
- * - **main thread**: re-anchoring, effector Transform sync, the AABB
36
+ * - **main thread**: re-anchoring, effector Transform64 sync, the AABB
37
37
  * broad-phase, and `effector.apply(...)`. Effectors stay here because they
38
38
  * are arbitrary user-authored classes; keeping them on this side is what
39
39
  * makes the swap transparent rather than a porting exercise.
@@ -287,7 +287,7 @@ export class WorkerFluidSystem extends WorkerSystem {
287
287
  // already correct by the time they start stepping.
288
288
  ecd.traverseEntities([FluidComponent, Transform64], fluid_reanchor_field);
289
289
 
290
- // 2. Sync every effector that wants to follow its entity's Transform.
290
+ // 2. Sync every effector that wants to follow its entity's Transform64.
291
291
  ecd.traverseEntities([FluidEffectorsComponent, Transform64], fluid_sync_effectors_from_transform);
292
292
 
293
293
  // 3. Apply effectors per field, and nominate the field for stepping.
@@ -8,7 +8,7 @@
8
8
  * lands at the geometric middle of the grid.
9
9
  *
10
10
  * Hysteresis: instead of recomputing `q` from the raw position every frame
11
- * (which would re-shift on every boundary crossing for a Transform jittering on
11
+ * (which would re-shift on every boundary crossing for a Transform64 jittering on
12
12
  * a cell edge), the current `q` is recovered from the existing origin and only
13
13
  * advances to a new cell when the raw position has drifted more than
14
14
  * `0.5 + hysteresis` cells from it. Crossing the threshold snaps to the new
@@ -22,7 +22,7 @@
22
22
  * identically, and the two must not be allowed to drift apart.
23
23
  *
24
24
  * @param {FluidComponent} component
25
- * @param {Transform} transform
25
+ * @param {Transform64} transform
26
26
  */
27
- export function fluid_reanchor_field(component: FluidComponent, transform: Transform): void;
27
+ export function fluid_reanchor_field(component: FluidComponent, transform: Transform64): void;
28
28
  //# sourceMappingURL=fluid_reanchor_field.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"fluid_reanchor_field.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_reanchor_field.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,4FA0DC"}
1
+ {"version":3,"file":"fluid_reanchor_field.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_reanchor_field.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,8FA0DC"}
@@ -8,7 +8,7 @@
8
8
  * lands at the geometric middle of the grid.
9
9
  *
10
10
  * Hysteresis: instead of recomputing `q` from the raw position every frame
11
- * (which would re-shift on every boundary crossing for a Transform jittering on
11
+ * (which would re-shift on every boundary crossing for a Transform64 jittering on
12
12
  * a cell edge), the current `q` is recovered from the existing origin and only
13
13
  * advances to a new cell when the raw position has drifted more than
14
14
  * `0.5 + hysteresis` cells from it. Crossing the threshold snaps to the new
@@ -22,7 +22,7 @@
22
22
  * identically, and the two must not be allowed to drift apart.
23
23
  *
24
24
  * @param {FluidComponent} component
25
- * @param {Transform} transform
25
+ * @param {Transform64} transform
26
26
  */
27
27
  export function fluid_reanchor_field(component, transform) {
28
28
  const cs = component.cell_size;
@@ -58,7 +58,7 @@ export function fluid_reanchor_field(component, transform) {
58
58
  const q_curr_y = Math.round((origin[1] + half_extent_y - offset[1]) / cs);
59
59
  const q_curr_z = Math.round((origin[2] + half_extent_z - offset[2]) / cs);
60
60
 
61
- // Raw (fractional) cell coordinate the Transform sits at right now.
61
+ // Raw (fractional) cell coordinate the Transform64 sits at right now.
62
62
  const raw_x = p[0] / cs;
63
63
  const raw_y = p[1] / cs;
64
64
  const raw_z = p[2] / cs;
@@ -1,11 +1,11 @@
1
1
  /**
2
- * Visitor for the (FluidEffectorsComponent, Transform) traversal — lets every
2
+ * Visitor for the (FluidEffectorsComponent, Transform64) traversal — lets every
3
3
  * position-bearing effector (wakes, splats) follow its owning entity.
4
4
  *
5
5
  * Shared by {@link FluidSystem} and {@link WorkerFluidSystem}.
6
6
  *
7
7
  * @param {FluidEffectorsComponent} effectors_component
8
- * @param {Transform} transform
8
+ * @param {Transform64} transform
9
9
  */
10
- export function fluid_sync_effectors_from_transform(effectors_component: FluidEffectorsComponent, transform: Transform): void;
10
+ export function fluid_sync_effectors_from_transform(effectors_component: FluidEffectorsComponent, transform: Transform64): void;
11
11
  //# sourceMappingURL=fluid_sync_effectors_from_transform.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"fluid_sync_effectors_from_transform.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,8HAMC"}
1
+ {"version":3,"file":"fluid_sync_effectors_from_transform.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,gIAMC"}
@@ -1,11 +1,11 @@
1
1
  /**
2
- * Visitor for the (FluidEffectorsComponent, Transform) traversal — lets every
2
+ * Visitor for the (FluidEffectorsComponent, Transform64) traversal — lets every
3
3
  * position-bearing effector (wakes, splats) follow its owning entity.
4
4
  *
5
5
  * Shared by {@link FluidSystem} and {@link WorkerFluidSystem}.
6
6
  *
7
7
  * @param {FluidEffectorsComponent} effectors_component
8
- * @param {Transform} transform
8
+ * @param {Transform64} transform
9
9
  */
10
10
  export function fluid_sync_effectors_from_transform(effectors_component, transform) {
11
11
  const effectors = effectors_component.effectors;
@@ -28,13 +28,13 @@ export class AbstractFluidEffector {
28
28
  apply(field: FluidField, dt: number, world_to_grid: Float32Array | number[]): void;
29
29
  /**
30
30
  * Optional hook called by {@link FluidSystem} once per step on each effector whose
31
- * entity also has a `Transform` component. Default: no-op. Effectors that should
31
+ * entity also has a `Transform64` component. Default: no-op. Effectors that should
32
32
  * follow an entity override this to pull world-space position / orientation /
33
33
  * velocity off the transform.
34
34
  *
35
- * @param {Transform} transform
35
+ * @param {Transform64} transform
36
36
  */
37
- syncFromTransform(transform: Transform): void;
37
+ syncFromTransform(transform: Transform64): void;
38
38
  /**
39
39
  * Strict value equality. The base implementation collapses to reference equality
40
40
  * — every concrete effector class overrides this to compare its own configured
@@ -1 +1 @@
1
- {"version":3,"file":"AbstractFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/AbstractFluidEffector.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IACI;;;;;;OAMG;IACH,6BALW,MAAM,iBACN,YAAY,GAAC,MAAM,EAAE,QAO/B;IAED;;;;;;;OAOG;IACH,8CAEC;IAED;;;;;;OAMG;IACH,cAHW,qBAAqB,GACpB,OAAO,CAIlB;IAED;;;;;OAKG;IACH,QAFY,MAAM,CAIjB;IAED;;;;;;;;;;;OAWG;IACH,iCAEC;CACJ"}
1
+ {"version":3,"file":"AbstractFluidEffector.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/effector/AbstractFluidEffector.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IACI;;;;;;OAMG;IACH,6BALW,MAAM,iBACN,YAAY,GAAC,MAAM,EAAE,QAO/B;IAED;;;;;;;OAOG;IACH,gDAEC;IAED;;;;;;OAMG;IACH,cAHW,qBAAqB,GACpB,OAAO,CAIlB;IAED;;;;;OAKG;IACH,QAFY,MAAM,CAIjB;IAED;;;;;;;;;;;OAWG;IACH,iCAEC;CACJ"}
@@ -32,11 +32,11 @@ export class AbstractFluidEffector {
32
32
 
33
33
  /**
34
34
  * Optional hook called by {@link FluidSystem} once per step on each effector whose
35
- * entity also has a `Transform` component. Default: no-op. Effectors that should
35
+ * entity also has a `Transform64` component. Default: no-op. Effectors that should
36
36
  * follow an entity override this to pull world-space position / orientation /
37
37
  * velocity off the transform.
38
38
  *
39
- * @param {Transform} transform
39
+ * @param {Transform64} transform
40
40
  */
41
41
  syncFromTransform(transform) {
42
42
  // override as needed
@@ -192,8 +192,8 @@ export class ImpulseFluidEffector extends AbstractFluidEffector {
192
192
  }
193
193
 
194
194
  /**
195
- * Pull world-space position off the entity Transform.
196
- * @param {Transform} transform
195
+ * Pull world-space position off the entity Transform64.
196
+ * @param {Transform64} transform
197
197
  */
198
198
  syncFromTransform(transform) {
199
199
  const p = transform.translation;
@@ -12,7 +12,7 @@
12
12
  * Trail advancement (copying `position` into `previous_position`) depends on who
13
13
  * drives the effector:
14
14
  *
15
- * - **Transform-managed** (entity has a `Transform`; {@link FluidSystem} calls
15
+ * - **Transform64-managed** (entity has a `Transform64`; {@link FluidSystem} calls
16
16
  * {@link syncFromTransform} once per fixed update): the trail advances inside
17
17
  * the sync, NOT inside {@link apply}. The segment is "movement since the last
18
18
  * tick", and `apply` is a pure read — the same instance can be applied to any
@@ -34,20 +34,20 @@
34
34
  * effector picks the smallest physically meaningful footprint when the converted
35
35
  * radius is below one cell.
36
36
  *
37
- * When the entity carrying a {@link FluidEffectorsComponent} also has a Transform,
37
+ * When the entity carrying a {@link FluidEffectorsComponent} also has a Transform64,
38
38
  * {@link FluidSystem} calls {@link syncFromTransform} on this effector each step —
39
39
  * which pulls the latest world-space position off the transform. On the very first
40
40
  * sync `previous_position` is seeded equal to `position` to suppress the spurious
41
41
  * wake from `[0, 0, 0]`.
42
42
  *
43
- * For sources you position manually (no Transform on the entity, or no entity at
43
+ * For sources you position manually (no Transform64 on the entity, or no entity at
44
44
  * all), call {@link reset_trail} once after the initial placement and after any
45
45
  * teleport so the next apply doesn't splat a wake across the jump.
46
46
  */
47
47
  export class WakeFluidEffector extends AbstractFluidEffector {
48
48
  /**
49
49
  * Current world-space position of the source. Updated each step from the entity
50
- * Transform (via {@link syncFromTransform}) when one is available, otherwise set
50
+ * Transform64 (via {@link syncFromTransform}) when one is available, otherwise set
51
51
  * by user code before each step.
52
52
  * @type {[number, number, number]}
53
53
  */