@woosh/meep-engine 3.20.0 → 3.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/Editor.d.ts.map +1 -1
- package/editor/enableEditor.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/templates/entity_templates.d.ts.map +1 -1
- package/editor/tools/v2/GizmoNode.d.ts +1 -1
- package/editor/tools/v2/GizmoNode.d.ts.map +1 -1
- package/editor/view/ecs/HierarchicalEntityListView.d.ts +3 -3
- package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -1
- package/editor/view/makeEntityDecorators.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -1
- package/editor/view/tools/ToolSettingsView.d.ts +1 -1
- package/editor/view/tools/ToolSettingsView.d.ts.map +1 -1
- package/package.json +12 -12
- package/src/core/IdPool.d.ts.map +1 -1
- package/src/core/binary/32BitEncoder.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +1 -1
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts +1 -1
- package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/BVH.d.ts +3 -3
- package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/BVH.js +1 -2
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_nearest_to_point_filtered.d.ts.map +1 -1
- package/src/core/bvh2/traversal/aabb3_detailed_volume_intersection_callback_based.d.ts.map +1 -1
- package/src/core/cache/Cache.d.ts +1 -1
- package/src/core/cache/Cache.d.ts.map +1 -1
- package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts.map +1 -1
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/ListForwarder.d.ts +1 -1
- package/src/core/collection/list/ListForwarder.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/set/ArraySet.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.d.ts +1 -1
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/bind/TableRecord.d.ts +1 -1
- package/src/core/collection/table/bind/TableRecord.d.ts.map +1 -1
- package/src/core/color/Color.d.ts +8 -8
- package/src/core/color/Color.d.ts.map +1 -1
- package/src/core/color/hsv/hsv_to_rgb_uint8.d.ts.map +1 -1
- package/src/core/color/hsv/rgb_to_hsv.d.ts.map +1 -1
- package/src/core/events/signal/Signal.d.ts +1 -1
- package/src/core/events/signal/Signal.d.ts.map +1 -1
- package/src/core/events/signal/signal_aggregate_by_time_window.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/geom/2d/aabb/AABB2.d.ts +4 -4
- package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
- package/src/core/geom/2d/bvh/BVH2D.d.ts +1 -1
- package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/AABB3.d.ts +6 -6
- package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/atlas_bench_lib.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/atlas_compute_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/atlas_generate.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/pack/atlas_pack_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_param_validity.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_compute_planar_regions.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_decompose.d.ts +7 -1
- package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
- package/src/core/geom/3d/quadric/Quadric3.d.ts +11 -11
- package/src/core/geom/3d/quadric/Quadric3.d.ts.map +1 -1
- package/src/core/geom/3d/ray/Ray3.d.ts +3 -3
- package/src/core/geom/3d/ray/Ray3.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/delaunay/debug/push_boundary_with_validation.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/delaunay/debug/validate_cavity_boundary.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/validate_tetrahedral_mesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/validate_tetrahedron_neighbourhood.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_to_indexed_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/util/aabb3_emit_point_grid.d.ts.map +1 -1
- package/src/core/geom/Quaternion.d.ts +4 -4
- package/src/core/geom/Quaternion.d.ts.map +1 -1
- package/src/core/geom/Vector1.d.ts +1 -1
- package/src/core/geom/Vector1.d.ts.map +1 -1
- package/src/core/geom/Vector2.d.ts +2 -2
- package/src/core/geom/Vector2.d.ts.map +1 -1
- package/src/core/geom/Vector3.d.ts +3 -3
- package/src/core/geom/Vector3.d.ts.map +1 -1
- package/src/core/geom/Vector4.d.ts +4 -4
- package/src/core/geom/Vector4.d.ts.map +1 -1
- package/src/core/geom/packing/max-rect/find_best_container.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_hash.d.ts +12 -0
- package/src/core/geom/vec3/v3_hash.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_hash.js +19 -0
- package/src/core/geom/vec3/v3_lerp.d.ts +3 -1
- package/src/core/geom/vec3/v3_lerp.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_set.d.ts +14 -0
- package/src/core/geom/vec3/v3_set.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_set.js +17 -0
- package/src/core/geom/vec3/v3_slerp.d.ts +3 -1
- package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
- package/src/core/geom/vec4/v4_equals_array.d.ts +11 -0
- package/src/core/geom/vec4/v4_equals_array.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_equals_array.js +16 -0
- package/src/core/geom/vec4/v4_hash.d.ts +12 -0
- package/src/core/geom/vec4/v4_hash.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_hash.js +18 -0
- package/src/core/geom/vec4/v4_set.d.ts +15 -0
- package/src/core/geom/vec4/v4_set.d.ts.map +1 -0
- package/src/core/geom/vec4/v4_set.js +19 -0
- package/src/core/graph/convert_graph_to_dot_string.d.ts +1 -1
- package/src/core/graph/convert_graph_to_dot_string.d.ts.map +1 -1
- package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -1
- package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -1
- package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -1
- package/src/core/json/abstractJSONSerializer.d.ts.map +1 -1
- package/src/core/lang/reactive/AbstractCachingParser.d.ts.map +1 -1
- package/src/core/localization/Localization.d.ts.map +1 -1
- package/src/core/math/linalg/cg/cg_solve.d.ts.map +1 -1
- package/src/core/math/noise/create_simplex_noise_2d.d.ts.map +1 -1
- package/src/core/math/physics/mie/compute_bhmie_optical_properties.d.ts.map +1 -1
- package/src/core/math/physics/mie/compute_mie_particle_properties_rgb.d.ts.map +1 -1
- package/src/core/math/random/seededRandom_Mulberry32.d.ts +1 -1
- package/src/core/math/random/seededRandom_Mulberry32.d.ts.map +1 -1
- package/src/core/model/ModuleRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -1
- package/src/core/model/reactive/model/ReactiveExpression.d.ts.map +1 -1
- package/src/core/model/validate_enum_schema.d.ts.map +1 -1
- package/src/core/process/Future.d.ts.map +1 -1
- package/src/core/process/task/Task.d.ts.map +1 -1
- package/src/core/process/task/util/countTask.d.ts.map +1 -1
- package/src/core/process/task/util/randomCountTask.d.ts.map +1 -1
- package/src/core/process/worker/WorkerBuilder.d.ts.map +1 -1
- package/src/engine/Clock.d.ts +1 -1
- package/src/engine/Clock.d.ts.map +1 -1
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/EntityAnimation.d.ts.map +1 -1
- package/src/engine/animation/TransitionFunctions.d.ts.map +1 -1
- package/src/engine/animation/Tween.d.ts.map +1 -1
- package/src/engine/animation/curve/editor/uploadViaElement.d.ts.map +1 -1
- package/src/engine/animation/curve/view/AnimationCurveView.d.ts +1 -1
- package/src/engine/animation/curve/view/AnimationCurveView.d.ts.map +1 -1
- package/src/engine/asset/AssetManager.d.ts.map +1 -1
- package/src/engine/asset/AssetRequest.d.ts.map +1 -1
- package/src/engine/asset/loaders/AssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts.map +1 -1
- package/src/engine/asset/loaders/image/avif/threaded_image_encoder.d.ts.map +1 -1
- package/src/engine/browserInfo.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +9 -9
- package/src/engine/control/first-person/abilities/Mantle.js +8 -8
- package/src/engine/control/first-person/abilities/ScrambleUp.js +2 -2
- package/src/engine/control/first-person/abilities/WallJump.js +2 -2
- package/src/engine/control/first-person/abilities/WallRun.js +3 -3
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +19 -46
- package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts +17 -5
- package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensors.js +20 -7
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +9 -8
- package/src/engine/control/first-person/test/buildTestPlayer.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityObserver.d.ts.map +1 -1
- package/src/engine/ecs/System.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.d.ts +1 -1
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/async/SystemWorkerLoopback.d.ts +3 -3
- package/src/engine/ecs/async/SystemWorkerLoopback.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/DynamicActorSystem.d.ts.map +1 -1
- package/src/engine/ecs/grid/pick.d.ts.map +1 -1
- package/src/engine/ecs/guid/UUID.d.ts +1 -1
- package/src/engine/ecs/guid/UUID.d.ts.map +1 -1
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/OneBoneSurfaceAlignmentSolver.js +26 -9
- package/src/engine/ecs/parent/EntityNode.d.ts +1 -1
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/FaceEditor.d.ts +7 -7
- package/src/engine/ecs/parent/FaceEditor.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/collection/BinaryCollectionDeSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.d.ts +2 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.d.ts.map +1 -1
- package/src/engine/ecs/terrain/TerrainClouds.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts +1 -1
- package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.d.ts +6 -6
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
- package/src/engine/graphics/FrameRunner.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts +1 -1
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/HighlightDefinition.d.ts +1 -1
- package/src/engine/graphics/ecs/highlight/HighlightDefinition.d.ts.map +1 -1
- package/src/engine/graphics/ecs/make_bvh_depth_range_computer.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts +4 -4
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMesh.d.ts.map +1 -1
- package/src/engine/graphics/ecs/path/tube/TubePathStyle.d.ts +1 -1
- package/src/engine/graphics/ecs/path/tube/TubePathStyle.d.ts.map +1 -1
- package/src/engine/graphics/ecs/path/tube/build/computeFrenetFrames.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +3 -3
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +1 -1
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts +1 -1
- package/src/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.d.ts.map +1 -1
- package/src/engine/graphics/make_ray_from_viewport_position.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/computeEmissionFunction.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/utils/distribute_points_on_indexed_triangles.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.d.ts +3 -3
- package/src/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.d.ts.map +1 -1
- package/src/engine/graphics/render/frame_graph/FrameGraph.d.ts.map +1 -1
- package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.d.ts +1 -1
- package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.d.ts.map +1 -1
- package/src/engine/graphics/render/layers/RenderLayer.d.ts +3 -3
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +1 -1
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +1 -1
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +2 -2
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +1 -1
- package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +5 -1
- package/src/engine/graphics/texture/3d/SingleChannelSampler3D.d.ts +1 -1
- package/src/engine/graphics/texture/3d/SingleChannelSampler3D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/filter/sampler2d_scale_down_generic.d.ts +1 -1
- package/src/engine/graphics/texture/sampler/filter/sampler2d_scale_down_generic.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_max.d.ts +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_max.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min.d.ts +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_channel_compute_min.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_combine.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/sampler2d_compute_texel_value_conversion_scale_to_uint8.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/search/make_edge_condition_channel_threshold.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/search/sampler2d_find_pixels.d.ts.map +1 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.d.ts +3 -3
- package/src/engine/graphics/texture/virtual/VirtualTextureTileLoader.d.ts.map +1 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureUsage.d.ts +1 -1
- package/src/engine/graphics/texture/virtual/VirtualTextureUsage.d.ts.map +1 -1
- package/src/engine/graphics/texture/virtual/debug/UsageDebugView.d.ts +2 -2
- package/src/engine/graphics/texture/virtual/debug/UsageDebugView.d.ts.map +1 -1
- package/src/engine/graphics/texture/virtual/debug/UsagePyramidDebugView.d.ts +1 -1
- package/src/engine/graphics/texture/virtual/debug/UsagePyramidDebugView.d.ts.map +1 -1
- package/src/engine/graphics/texture/virtual/tile/decompose_finger_print.d.ts.map +1 -1
- package/src/engine/graphics3/HighlightOutlineSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts +1 -1
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/VolumetricLightMap.d.ts +1 -1
- package/src/engine/graphics3/VolumetricLightMap.d.ts.map +1 -1
- package/src/engine/graphics3/decal/graph_build_decal_clusters.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/pack_highlight_table.d.ts.map +1 -1
- package/src/engine/graphics3/preview/make_model_preview_scene.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/GPUTerrainSplatRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/terrain/pack_terrain_row_table.d.ts.map +1 -1
- package/src/engine/grid/obstacle/GridObstacle.d.ts.map +1 -1
- package/src/engine/input/devices/GamepadDevice.d.ts +1 -1
- package/src/engine/input/devices/GamepadDevice.d.ts.map +1 -1
- package/src/engine/input/devices/PointerDevice.d.ts +1 -1
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- package/src/shade/renderer/geometry/virtual/format/read/vgeo_fetch_byte_source.js +108 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_directory.d.ts +23 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_directory.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_directory.js +83 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_header.d.ts +53 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_header.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_header.js +211 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.d.ts +26 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/format/read/vgeo_read_page.js +271 -0
- package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_for_scene.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +2 -2
- package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/LightProbeVolume.d.ts +1 -1
- package/src/shade/renderer/global_illumination/lpv/LightProbeVolume.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts +1 -1
- package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -1
- package/src/shade/renderer/light/LightCollection.d.ts +2 -2
- package/src/shade/renderer/light/LightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/model/PointLight.d.ts +1 -1
- package/src/shade/renderer/light/model/PointLight.d.ts.map +1 -1
- package/src/shade/renderer/light/model/SpotLight.d.ts +1 -1
- package/src/shade/renderer/light/model/SpotLight.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/fix_up_material_sides.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/gltf_create_material.d.ts +1 -1
- package/src/shade/renderer/loader/gltf/gltf_create_material.d.ts.map +1 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +2 -2
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/usd_decode_image.d.ts +1 -1
- package/src/shade/renderer/loader/usd/usd_decode_image.d.ts.map +1 -1
- package/src/shade/renderer/material/util/material_convert_metallic_roughness_to_specular_glossiness.d.ts.map +1 -1
- package/src/shade/renderer/material/util/material_convert_specular_glossiness_to_metallic_roughness.d.ts.map +1 -1
- package/src/shade/renderer/particles/DESIGN.md +18 -7
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +24 -10
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +77 -72
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +17 -16
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -1
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +35 -22
- package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +6 -6
- package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeGroup.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleValueType.d.ts +1 -1
- package/src/shade/renderer/particles/graph/ParticleValueType.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/make_particle_group.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_group_json.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.d.ts +11 -0
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +55 -37
- package/src/shade/renderer/particles/graph_particles_billboard.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -1
- package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +1 -1
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/graph_particle_sort.d.ts +17 -13
- package/src/shade/renderer/particles/sort/graph_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/graph_particle_sort.js +43 -33
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts +1 -1
- package/src/shade/renderer/postprocess/denoise/LigmaDenoiser.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/graph_pass_composit_red_as_rgba.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +4 -4
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +3 -3
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/TAA.d.ts +2 -2
- package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/scene/InstanceBatch.d.ts +1 -1
- package/src/shade/renderer/scene/InstanceBatch.d.ts.map +1 -1
- package/src/shade/renderer/scene/Node3D.d.ts +3 -3
- package/src/shade/renderer/scene/Node3D.d.ts.map +1 -1
- package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts.map +1 -1
- package/src/shade/renderer/shader/compiler/CodeChunk.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.d.ts.map +1 -1
- package/src/shade/renderer/shader/graph/graph_prepare_pass_input_data.js +11 -0
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts +1 -1
- package/src/shade/renderer/shader/type/WebGPUStruct.d.ts.map +1 -1
- package/src/shade/renderer/texture/GPUTextureContext.d.ts +1 -1
- package/src/shade/renderer/texture/GPUTextureContext.d.ts.map +1 -1
- package/src/shade/renderer/texture/format/sampler_descriptor_unpack.d.ts.map +1 -1
- package/src/shade/renderer/texture/source/ShadeImage.d.ts +7 -7
- package/src/shade/renderer/texture/source/ShadeImage.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VTPageTable.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewContext.d.ts +2 -2
- package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts +1 -1
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +2 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
- package/src/view/View.d.ts +1 -1
- package/src/view/View.d.ts.map +1 -1
- package/src/view/elements/button/ButtonView.d.ts +1 -1
- package/src/view/elements/button/ButtonView.d.ts.map +1 -1
- package/src/view/elements/progress/SmoothProgressBar.d.ts +2 -2
- package/src/view/elements/progress/SmoothProgressBar.d.ts.map +1 -1
- package/src/view/elements/radial/RadialMenuElement.d.ts +3 -3
- package/src/view/elements/radial/RadialMenuElement.d.ts.map +1 -1
- package/src/view/elements/windrose/WindRoseDiagram.d.ts.map +1 -1
- package/src/view/layout/DockLayoutView.d.ts.map +1 -1
- package/src/view/layout/DrawerView.d.ts +2 -2
- package/src/view/layout/DrawerView.d.ts.map +1 -1
- package/src/view/layout/SplitView.d.ts +9 -9
- package/src/view/layout/SplitView.d.ts.map +1 -1
- package/src/view/minimap/MinimapMarkerCollection.d.ts +3 -2
- package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
- package/src/view/minimap/MinimapMarkerCollection.js +28 -5
- package/src/view/minimap/dom/MinimapMarkerView.js +65 -34
- package/src/view/minimap/gl/MarkerGL.d.ts +15 -3
- package/src/view/minimap/gl/MarkerGL.d.ts.map +1 -1
- package/src/view/minimap/gl/MarkerGL.js +31 -4
- package/src/engine/physics/BULLET_REVIEW.md +0 -945
- package/src/engine/physics/CANNON_REVIEW.md +0 -1300
- package/src/engine/physics/CONSTRAINT_SOLVER_BENCH_LOG.md +0 -208
- package/src/engine/physics/CONSTRAINT_SOLVER_IMPROVEMENTS_PLAN.md +0 -364
- package/src/engine/physics/INTEPOLATION_SYSTEM_PLAN.md +0 -287
- package/src/engine/physics/JOLT_REVIEW.md +0 -913
- package/src/engine/physics/PLAN.md +0 -1120
- package/src/engine/physics/RAPIER_REVIEW.md +0 -934
- package/src/engine/physics/REVIEW_001_ACTION_PLAN.md +0 -642
- package/src/engine/physics/REVIEW_002.md +0 -151
- package/src/engine/physics/REVIEW_003.md +0 -166
- package/src/shade/descriptor/util/optional_clone.d.ts +0 -7
- package/src/shade/descriptor/util/optional_clone.d.ts.map +0 -1
- package/src/shade/descriptor/util/optional_equality.d.ts +0 -10
- package/src/shade/descriptor/util/optional_equality.d.ts.map +0 -1
- package/src/shade/descriptor/util/optional_hash.d.ts +0 -9
- package/src/shade/descriptor/util/optional_hash.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/format/prototypeVGEOFormatViewer.js +0 -2063
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{"version":3,"file":"texture_inventory.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/basis_textures/texture_inventory.js"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;;;;;GAkBG;AACH,yCANW,QAAQ;
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{"version":3,"file":"texture_inventory.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/basis_textures/texture_inventory.js"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;;;;;GAkBG;AACH,yCANW,QAAQ,GACN;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,IAAI,MAAM,EAAE;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,IAAI,MAAM,CAAC,CAAA;KAAC,CAAC,CAAC;IAAC,QAAQ,EAAE,cAAc,CAAA;CAAC,CAgEhH"}
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{"version":3,"file":"bvh_repro_device.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/bvh_repro/bvh_repro_device.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;GAYG;AACH;
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{"version":3,"file":"bvh_repro_device.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/bvh_repro/bvh_repro_device.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;GAYG;AACH,oCAFa,QAAQ;IAAC,QAAQ,EAAE,eAAe,CAAC;IAAC,MAAM,YAAY;IAAC,OAAO,aAAY;CAAC,CAAC,CA0CxF;AAED;;;;;;;;GAQG;AACH,yEAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,EAAE,CAwB5C;gCAxF+B,mCAAmC"}
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{"version":3,"file":"capture_scene_color.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ground_seam/capture_scene_color.js"],"names":[],"mappings":"AA8CA;;;;;;;;;;;;;;GAcG;AACH;IA2CI;;OAEG;IACH,+BAIC;IAfD;;;;;OAKG;IACH,SAFU,OAAO,CAED;IAuEhB;;;;;;;;OAQG;IACH;
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{"version":3,"file":"capture_scene_color.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ground_seam/capture_scene_color.js"],"names":[],"mappings":"AA8CA;;;;;;;;;;;;;;GAcG;AACH;IA2CI;;OAEG;IACH,+BAIC;IAfD;;;;;OAKG;IACH,SAFU,OAAO,CAED;IAuEhB;;;;;;;;OAQG;IACH,kBAFa,QAAQ;QAAC,IAAI,EAAE,YAAY,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAwCxE;;CACJ;gCA5N+B,6CAA6C"}
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{"version":3,"file":"measure_flicker.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ground_seam/measure_flicker.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;GAiBG;AACH,kEARW,MAAM,UACN,MAAM,WACN,MAAM;
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{"version":3,"file":"measure_flicker.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/ground_seam/measure_flicker.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;GAiBG;AACH,kEARW,MAAM,UACN,MAAM,WACN,MAAM,GACJ;IAAC,IAAI,EAAE,SAAS,CAAC;IAAC,YAAY,EAAE,SAAS,CAAC;IAAC,mBAAmB,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,CAmHpG;AAED;;;;;;;GAOG;AACH;IAJ6B,QAAQ;IACX,KAAK;IACO,MAAM;;2BAqE7B,MAAM;gBAQN,MAAM;;QAoFW,aAAa,GAA9B,MAAM;QACW,MAAM,GAAvB,MAAM;UACJ,QAAQ;QAAC,MAAM,EAAE,YAAY,CAAC;QAAC,IAAI,EAAE,YAAY,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC;sBA4DlF,QAAQ;QAAC,KAAK,EAAE,YAAY,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC;;EAkE7E;AAED;;;;;;;;;;;;;GAaG;AACH,uEALW,MAAM,UACN,MAAM,aACN,MAAM,EAAE,UACG,MAAM,QAAE,MAAM,KAAG,MAAM,CAyC5C"}
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<div><span class="key">fps</span><span id="stat-fps">—</span></div>
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function write_hud({ fps, alive, dead, dispatch,
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function write_hud({ fps, alive, dead, dispatch, sim_padded }) {
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put("stat-draw", draw[1].toLocaleString());
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put("stat-sim-lanes", sim_padded.toLocaleString());
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{"version":3,"file":"particle_prototype.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_system/particle_prototype.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;GAYG;AAEH;;;;;;;;;GASG;AACH;IALsG,UAAU,GAArG,OAAO,iDAAiD,EAAE,sBAAsB;IACW,WAAW,GAAtG,OAAO,iDAAiD,EAAE,sBAAsB;IAC/D,eAAe,GAAhC,MAAM
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1
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+
{"version":3,"file":"particle_prototype.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_system/particle_prototype.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;GAYG;AAEH;;;;;;;;;GASG;AACH;IALsG,UAAU,GAArG,OAAO,iDAAiD,EAAE,sBAAsB;IACW,WAAW,GAAtG,OAAO,iDAAiD,EAAE,sBAAsB;IAC/D,eAAe,GAAhC,MAAM;IACJ;IAAC,MAAM,EAAE,cAAc,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,CA+GrE;AAED;;;;GAIG;AACH,gCAFa;IAAC,MAAM,EAAE,cAAc,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,CAYrE;AAED;;;;;;;;;;;;;GAaG;AACH,yCANW,OAAO,+BAA+B,EAAE,KAAK;IAEa,IAAI,GAA9D,OAAO,gCAAgC,EAAE,MAAM;IAE7C;IAAC,IAAI,EAAE,eAAe,CAAC;IAAC,KAAK,EAAE,eAAe,CAAA;CAAC,CAe3D;+BAvL8B,mDAAmD;gCAElD,qDAAqD"}
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@@ -57,9 +57,13 @@ export function configure_particles(renderer: import("../../renderer/Renderer.js
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*/
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export function animate_particle_scene(emitters: ReturnType<typeof create_particle_emitters>, time: number): void;
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/**
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* Copy the counters and
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* Copy the counters and simulate's indirect dispatch args into a {@link PARTICLE_STATS_BYTES}-byte
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* MAP_READ destination, for display. Read back to *look at*: nothing here may size a pass.
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*
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* The DRAW args are not here and cannot be: they never leave the frame graph, which allocates them
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* at the build-indirect pass and releases them after the draw. Their instance count is the alive
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* count, which the counters carry anyway.
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*
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* @param {GPUBuffer} destination
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@@ -116,7 +120,6 @@ export const PARTICLE_STATS_BYTES: 64;
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* @property {number} sim_padded length of the program-coherent list the coherence pass built this
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* frame; the gap to `alive` is the lanes padding costs to keep each wave on one VM program
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* @property {number[]} dispatch simulate's indirect dispatch args, `[x, y, z]` workgroups
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* @property {number[]} draw the draw's indirect args, `[vertices, instances]`
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/**
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* What each of the four parametric emitters emits, apart from the fire, whose effect is the worked
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dispatch: number[];
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/**
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* the draw's indirect args, `[vertices, instances]`
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*/
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draw: number[];
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};
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import { ParticleEmitter } from "../../renderer/particles/runtime/ParticleEmitter.js";
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import { Node3D } from "../../renderer/scene/Node3D.js";
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@@ -1 +1 @@
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{"version":3,"file":"particle_scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_system/particle_scene.js"],"names":[],"mappings":"
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{"version":3,"file":"particle_scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_system/particle_scene.js"],"names":[],"mappings":"AAsFA;;;;;;;;;;;GAWG;AACH,4CAFa;IAAC,IAAI,EAAE,eAAe,CAAC;IAAC,KAAK,EAAE,eAAe,CAAC;IAAC,MAAM,EAAE,eAAe,CAAC;IAAC,IAAI,EAAE,eAAe,CAAC;IAAC,KAAK,EAAE,eAAe,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CA+DlJ;AAED;;;;;;;GAOG;AACH,wCAFa,QAAQ;IAAC,KAAK,EAAE,KAAK,CAAC;IAAC,QAAQ,EAAE,2CAAoC,CAAC;IAAC,MAAM,EAAE;QAAC,KAAK,EAAE,IAAI,CAAC;QAAC,MAAM,EAAE,IAAI,CAAC;QAAC,KAAK,EAAE,IAAI,CAAC;QAAC,IAAI,EAAE,IAAI,CAAA;KAAC,CAAA;CAAC,CAAC,CAuDjJ;AAED;;;;;;;;;;GAUG;AACH,8CAJW,OAAO,4BAA4B,EAAE,QAAQ,SAC7C,KAAK,GACH,OAAO,+CAA+C,EAAE,iBAAiB,CAmBrF;AAED;;;;;;GAMG;AACH,iDAHW,2CAAoC,QACpC,MAAM,QAWhB;AAED;;;;;;;;;;;GAWG;AACH,0CAJW,OAAO,+CAA+C,EAAE,iBAAiB,4DASnF;AAED;;;;;GAKG;AACH,kCAHW,WAAW,GACT,kBAAkB,CAc9B;AAED;;;;;GAKG;AACH,mEA4BC;AA3TD;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH,0FAA0F;AAC1F,sCAAuC;AAIvC;;;;;;;;;;GAUG;AAEH;;;;;GAKG;AACH;QAFiB,MAAM,GAAE;QAAC,QAAQ,EAAE,MAAM,EAAE,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,EAAE,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAA;KAAC;EAOpJ;;;;;WArBY,MAAM;;;;UACN,MAAM;;;;kBACN,MAAM;;;;;cACN,MAAM;;;;;gBAEN,MAAM;;;;cAEN,MAAM,EAAE;;gCA/CU,qDAAqD;uBAE9D,gCAAgC;sBACjC,+BAA+B;qBAFhC,8BAA8B"}
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@@ -58,7 +58,6 @@ import { fire_effect } from "./particle_prototype.js";
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export const PARTICLE_STATS_BYTES = 64;
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const STATS_OFFSET_DISPATCH_ARGS = 32;
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const STATS_OFFSET_DRAW_ARGS = 48;
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/**
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* @typedef {object} ParticleSceneStats
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@@ -70,7 +69,6 @@ const STATS_OFFSET_DRAW_ARGS = 48;
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* @property {number} sim_padded length of the program-coherent list the coherence pass built this
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* frame; the gap to `alive` is the lanes padding costs to keep each wave on one VM program
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* @property {number[]} dispatch simulate's indirect dispatch args, `[x, y, z]` workgroups
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* @property {number[]} draw the draw's indirect args, `[vertices, instances]`
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*/
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/**
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@@ -273,8 +271,12 @@ export function animate_particle_scene(emitters, time) {
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}
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/**
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* Copy the counters and
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* MAP_READ destination, for display. Read back to *look at*: nothing here may size a pass.
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* Copy the counters and simulate's indirect dispatch args into a {@link PARTICLE_STATS_BYTES}-byte
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* MAP_READ destination, for display. Read back to *look at*: nothing here may size a pass.
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*
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* The DRAW args are not here and cannot be: they never leave the frame graph, which allocates them
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* at the build-indirect pass and releases them after the draw. Their instance count is the alive
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* count, which the counters carry anyway.
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*
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* @param {import("../../renderer/particles/GPUParticleSystem.js").GPUParticleSystem} system
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@@ -285,7 +287,6 @@ export function encode_stats_copy(system, encoder, destination) {
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encoder.copyBufferToBuffer(buffers.counters, 0, destination, 0, PARTICLE_COUNTER_COUNT * 4);
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encoder.copyBufferToBuffer(buffers.dispatch_args, 0, destination, STATS_OFFSET_DISPATCH_ARGS, 3 * 4);
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encoder.copyBufferToBuffer(buffers.draw_args, 0, destination, STATS_OFFSET_DRAW_ARGS, 4 * 4);
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}
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/**
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@@ -297,7 +298,6 @@ export function encode_stats_copy(system, encoder, destination) {
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export function read_stats(bytes) {
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const words = new Uint32Array(bytes);
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const dispatch_base = STATS_OFFSET_DISPATCH_ARGS / 4;
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const draw_base = STATS_OFFSET_DRAW_ARGS / 4;
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return {
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alive: words[0],
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@@ -306,7 +306,6 @@ export function read_stats(bytes) {
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alive_in: words[4],
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sim_padded: words[5],
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dispatch: [words[dispatch_base], words[dispatch_base + 1], words[dispatch_base + 2]],
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draw: [words[draw_base], words[draw_base + 1]],
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};
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}
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@@ -59,7 +59,7 @@ export async function sweep_views({
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const radius = Math.hypot(box[3] - box[0], box[4] - box[1], box[5] - box[2]) * 0.5;
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const kept = {
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position: [...camera.transform.
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position: [...camera.transform.translation],
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near: camera.near,
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far: camera.far,
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};
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@@ -101,7 +101,7 @@ export async function sweep_views({
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largest: result.largest_components[0] ?? 0,
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median: result.median_component,
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converging: result.still_converging,
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position: [...camera.transform.
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position: [...camera.transform.translation].map(v => +v.toFixed(3)),
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});
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}
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}
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@@ -141,7 +141,7 @@ export async function verify_traversal_reachability({
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const origin = inverse_transform_point(
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mesh.transform_global.matrix,
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[...camera.transform.
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[...camera.transform.translation]
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);
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const t_bytes = leaf_count * Float32Array.BYTES_PER_ELEMENT;
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@@ -0,0 +1,123 @@
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# `.vgeo` viewer
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An interactive viewer for the virtual-geometry container. Run the dev server and open it:
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```bash
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npm run dev --workspace @woosh/meep-engine
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```
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<http://localhost:5173/src/shade/playground/vgeo_viewer/index.html>
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Nothing loads by itself. **Drop a `.vgeo` anywhere on the page**, pass `?file=/data/models/….vgeo`
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to open one by URL — which is what makes a particular view of a particular asset a bookmark — or
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press **build a sample asset**, which runs the builder in the page over a torus and opens the
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container it produces. `?sample` does the last one on load.
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## What is on screen
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+
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Not the asset — the **cut**: the clusters the container's own metric selects for where the camera is
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standing, coloured so the seams between them are visible, with the cluster count on screen.
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+
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**The cut is frozen until you ask for a new one.** *Adapt to view* re-runs the traversal at wherever
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the camera is now; everything after that is you flying around a decision taken from somewhere else,
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which is the only way to see what a cut actually selected. *Follow the camera* makes it chase
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instead. *tau* is the one quality dial — pixels of permitted error.
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Drawing goes through Shade's direct geometry path (a `DynamicMesh` from raw attributes, no meshlet
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encode) because a cut is rebuilt from scratch on every adapt, and it is drawn opaque so the depth
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buffer orders its own triangles.
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## What makes it a streaming viewer
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+
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The reader under it never holds the whole file. Opening a container reads the header, the level
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table and the root frame — `VGEO_FORMAT.md` §10's always-resident set, two range requests — and
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after that a page arrives only because a traversal asked for it, from exactly the byte range the
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page pointing at it wrote down.
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So a cut can be taken before the file has finished arriving, and this is the interesting part: it is
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**clamped, not wrong**. Where the page holding a refinement is missing, the coarser cluster is drawn
|
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+
and a *want* is recorded, and the surface is watertight either way. Three controls turn that into
|
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|
+
something you can watch:
|
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+
|
|
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+
| control | what it shows |
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+
|---|---|
|
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+
| **colour by clamp** | amber where the surface is standing in for a page that has not arrived, slate where the cut is the one the file selects |
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|
+
| **stream *n* wanted page(s)** | installs eight of them, retakes the cut, repeats — refinement happening in steps rather than in one jump |
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+
| **evict everything but the root** | back to cold, so it arrives again |
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+
|
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+
The **streaming** panel is the measurement: `read so far` against the file's own size, the request
|
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+
count, what the cold start cost, and how many pages are resident. On anything larger than a toy the
|
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+
first of those is a small fraction, and that is the whole claim.
|
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+
|
|
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|
+
**head prefix** re-opens the current file from cold under a different one. §10 offers a reader two
|
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|
+
cold starts — the 256-byte header and then one exact range per wanted page, or one speculative
|
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|
+
prefix that brings the head and whatever else it happens to cover — and this is the dial between
|
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|
+
them. Coarse-first layout is what makes the second worth doing: a prefix that overshoots the root
|
|
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|
+
frame has overshot into the pages the traversal is about to want. Watch `read so far` and `requests`
|
|
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|
+
move against each other. `?head=<bytes>` sets it on load.
|
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|
+
|
|
59
|
+
`read so far` is cumulative and is allowed past 100%: evicting and re-streaming really does fetch
|
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|
+
those pages again, and the audit really does read every byte.
|
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61
|
+
|
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62
|
+
## Validation is optional and off
|
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63
|
+
|
|
64
|
+
**Validation is off by default and is not a precondition for anything.** It reads the whole file —
|
|
65
|
+
every frame, every checksum, the directory against a full frame scan — which is exactly what an
|
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66
|
+
incremental reader exists to avoid, and it answers a question about whoever *wrote* the file rather
|
|
67
|
+
than about the view being put on screen. Press **validate the whole file** when that is the
|
|
68
|
+
question, or pass `?validate`.
|
|
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|
+
|
|
70
|
+
What is *not* optional, because it is the difference between refusing a file and misreading one:
|
|
71
|
+
magic, minimum reader version, payload encoding, hash algorithm, unknown required feature bits,
|
|
72
|
+
unknown codecs, a `decoded_size` outside what the stored bytes could physically produce, and a root
|
|
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|
+
frame that disagrees with the header about its own size. Those are §4 and §10 reject rules and they
|
|
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|
+
always run.
|
|
75
|
+
|
|
76
|
+
**verify each frame's checksum** sits between the two. A frame's identity-seeded checksum covers
|
|
77
|
+
only that frame, so it is verified from bytes just fetched, with no extra request and no whole-file
|
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|
+
pass — §10 requires it of a runtime, where a quarantined page is the difference between a coarse
|
|
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|
+
stand-in and a wrong surface. Off here for the same reason the audit is: hashing every installed
|
|
80
|
+
byte costs something, and a tool looking at a file it just built is not defending against a network.
|
|
81
|
+
It is read per fetch, so ticking it applies to the next page rather than to a reopen. `?verify` sets
|
|
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|
+
it on load.
|
|
83
|
+
|
|
84
|
+
## What lives where
|
|
85
|
+
|
|
86
|
+
The reader is **not** part of this page. It is `renderer/geometry/virtual/format/read/`, it is the
|
|
87
|
+
shape a runtime would use, and it knows nothing about drawing:
|
|
88
|
+
|
|
89
|
+
| | |
|
|
90
|
+
|---|---|
|
|
91
|
+
| `VGeoByteSource` | a range at a time, over an `ArrayBuffer` or a dropped `Blob` |
|
|
92
|
+
| `vgeo_fetch_byte_source` | the same over HTTP, refusing a `200` where it asked for a range |
|
|
93
|
+
| `vgeo_read_header` | header and level table, with §4's reject rules |
|
|
94
|
+
| `vgeo_read_page` | one fetched frame → one `VGeoPage`; needs nothing else |
|
|
95
|
+
| `VGeoPage` | a page's own bytes and its own cluster/group/child tables |
|
|
96
|
+
| `VGeoContainerReader` | residency: open, install, evict, and the optional audit |
|
|
97
|
+
| `VGeoDirectory` | the auxiliary page directory, for reaching pages no traversal leads to |
|
|
98
|
+
|
|
99
|
+
What belongs to the page is everything above the bytes:
|
|
100
|
+
|
|
101
|
+
| | |
|
|
102
|
+
|---|---|
|
|
103
|
+
| `select_cut.js` | the traversal, the residency clamp, and the wants it records |
|
|
104
|
+
| `cut_geometry.js` | decoding selected clusters into one drawable geometry, and the colour modes |
|
|
105
|
+
| `sample_asset.js` | a container built in the page, so there is something to open |
|
|
106
|
+
| `main.js` | renderer, camera, panel, and the streaming loop |
|
|
107
|
+
|
|
108
|
+
## Driving it from a script
|
|
109
|
+
|
|
110
|
+
Everything is reachable from the console, which is what makes the page verifiable in a headless
|
|
111
|
+
browser rather than by a person watching it:
|
|
112
|
+
|
|
113
|
+
```js
|
|
114
|
+
await __open_sample(); // or __open_url('/data/….vgeo')
|
|
115
|
+
__vgeo.set_auto_stream(false);
|
|
116
|
+
__vgeo.reset_residency(); // back to the root page alone
|
|
117
|
+
__state(); // { resident_pages, bytes_read, clusters, clamped, wants, … }
|
|
118
|
+
await __stream(); // one round of eight pages, then a fresh cut
|
|
119
|
+
await __validate(); // the whole-file audit, as an array of defect strings
|
|
120
|
+
```
|
|
121
|
+
|
|
122
|
+
`__state()` is the one to assert on: `clamped` reaching zero is the cut having converged on what the
|
|
123
|
+
container selects, and it converges to the same numbers whatever order the pages arrived in.
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Decode the selected clusters into one geometry.
|
|
3
|
+
*
|
|
4
|
+
* @param {VGeoCut} cut
|
|
5
|
+
* @param {VGEO_COLOR_MODE} color_mode
|
|
6
|
+
* @returns {VGeoCutGeometry}
|
|
7
|
+
*/
|
|
8
|
+
export function vgeo_build_cut_geometry(cut: VGeoCut, color_mode: VGEO_COLOR_MODE): VGeoCutGeometry;
|
|
9
|
+
/**
|
|
10
|
+
* What a cluster's colour is keyed on.
|
|
11
|
+
*
|
|
12
|
+
* The two normal modes are not keyed on the cluster at all: they paint every vertex with its own
|
|
13
|
+
* direction, and the cluster boundaries go with it. `stored normal` is the container's own
|
|
14
|
+
* {@link VGEO_ATTRIBUTE.NORMAL }, decoded out of the payload — the only mode that shows an attribute
|
|
15
|
+
* the file carries rather than something derived from it. `geometric normal` is the area-weighted
|
|
16
|
+
* normal of the decoded triangles, which is what every other mode shades with. The pair is the
|
|
17
|
+
* point: they agree where the builder's normals still describe the geometry it shipped, and a source
|
|
18
|
+
* with no normals at all makes the first one flat.
|
|
19
|
+
*
|
|
20
|
+
* `clamp` is the streaming one: it paints the clusters a coarser page is standing in for, so the
|
|
21
|
+
* regions still waiting on bytes are visible as regions rather than as a number in a panel.
|
|
22
|
+
*/
|
|
23
|
+
export type VGEO_COLOR_MODE = string;
|
|
24
|
+
export namespace VGEO_COLOR_MODE {
|
|
25
|
+
let Cluster: string;
|
|
26
|
+
let Group: string;
|
|
27
|
+
let Page: string;
|
|
28
|
+
let Level: string;
|
|
29
|
+
let Error: string;
|
|
30
|
+
let Clamp: string;
|
|
31
|
+
let StoredNormal: string;
|
|
32
|
+
let GeometricNormal: string;
|
|
33
|
+
}
|
|
34
|
+
/**
|
|
35
|
+
* A cut, decoded into one geometry.
|
|
36
|
+
*
|
|
37
|
+
* Nothing about it depends on where the camera is: the mesh is drawn solid and the depth buffer
|
|
38
|
+
* orders it, so the triangle list is uploaded once when the cut is taken and never touched again.
|
|
39
|
+
*/
|
|
40
|
+
export class VGeoCutGeometry {
|
|
41
|
+
/**
|
|
42
|
+
* Position and colour, indexed by {@link triangles}.
|
|
43
|
+
* @type {Geometry}
|
|
44
|
+
*/
|
|
45
|
+
geometry: Geometry;
|
|
46
|
+
/**
|
|
47
|
+
* `3 · triangle_count` — the full triangle list, in cluster order, and the geometry's index.
|
|
48
|
+
* @type {Uint32Array}
|
|
49
|
+
*/
|
|
50
|
+
triangles: Uint32Array;
|
|
51
|
+
/**
|
|
52
|
+
* @type {number}
|
|
53
|
+
*/
|
|
54
|
+
triangle_count: number;
|
|
55
|
+
/**
|
|
56
|
+
* @type {number}
|
|
57
|
+
*/
|
|
58
|
+
vertex_count: number;
|
|
59
|
+
}
|
|
60
|
+
import { Geometry } from "../../renderer/geometry/Geometry.js";
|
|
61
|
+
//# sourceMappingURL=cut_geometry.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"cut_geometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/vgeo_viewer/cut_geometry.js"],"names":[],"mappings":"AA0QA;;;;;;GAMG;AACH,kEAHW,eAAe,GACb,eAAe,CAsM3B;;;;;;;;;;;;;;;8BA3ZS,MAAM;;;;;;;;;;;AAkLhB;;;;;GAKG;AACH;IACI;;;OAGG;IACH,UAFU,QAAQ,CAEQ;IAE1B;;;OAGG;IACH,WAFU,WAAW,CAEU;IAE/B;;OAEG;IACH,gBAFU,MAAM,CAEG;IAEnB;;OAEG;IACH,cAFU,MAAM,CAEC;CACpB;yBAlQwB,qCAAqC"}
|