@woosh/meep-engine 3.14.1 → 3.14.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1282) hide show
  1. package/README.md +31 -24
  2. package/editor/prototypeEditorShell.js +6 -0
  3. package/package.json +1 -1
  4. package/src/CODEC_LAYOUT_VERIFICATION.md +420 -0
  5. package/src/core/binary/ByteCursor.d.ts +138 -0
  6. package/src/core/binary/ByteCursor.d.ts.map +1 -0
  7. package/src/core/binary/ByteCursor.js +325 -0
  8. package/src/core/binary/zstd/ZstdReverseBitReader.d.ts +76 -0
  9. package/src/core/binary/zstd/ZstdReverseBitReader.d.ts.map +1 -0
  10. package/src/core/binary/zstd/ZstdReverseBitReader.js +223 -0
  11. package/src/core/binary/zstd/zstd_decompress.d.ts +31 -0
  12. package/src/core/binary/zstd/zstd_decompress.d.ts.map +1 -0
  13. package/src/core/binary/zstd/zstd_decompress.js +628 -0
  14. package/src/core/binary/zstd/zstd_fse.d.ts +83 -0
  15. package/src/core/binary/zstd/zstd_fse.d.ts.map +1 -0
  16. package/src/core/binary/zstd/zstd_fse.js +265 -0
  17. package/src/core/binary/zstd/zstd_huffman.d.ts +56 -0
  18. package/src/core/binary/zstd/zstd_huffman.d.ts.map +1 -0
  19. package/src/core/binary/zstd/zstd_huffman.js +244 -0
  20. package/src/core/binary/zstd/zstd_sequence_tables.d.ts +62 -0
  21. package/src/core/binary/zstd/zstd_sequence_tables.d.ts.map +1 -0
  22. package/src/core/binary/zstd/zstd_sequence_tables.js +98 -0
  23. package/src/core/color/COLOR_REVIEW_2026_08_28.md +1 -1
  24. package/src/core/color/PQ/PQ_constants.d.ts +1 -1
  25. package/src/core/color/PQ/PQ_constants.js +1 -1
  26. package/src/engine/EngineHarness.js +1 -1
  27. package/src/engine/asset/GameAssetType.d.ts +1 -0
  28. package/src/engine/asset/GameAssetType.js +8 -0
  29. package/src/engine/asset/codec/Codec.d.ts.map +1 -0
  30. package/src/engine/asset/codec/CodecWithFallback.d.ts.map +1 -0
  31. package/src/engine/asset/codec/CodecWithFallback.js +105 -0
  32. package/src/engine/asset/codec/DecodedImage.d.ts +39 -0
  33. package/src/engine/asset/codec/DecodedImage.d.ts.map +1 -0
  34. package/src/engine/asset/codec/DecodedImage.js +26 -0
  35. package/src/engine/asset/guessAssetType.d.ts.map +1 -1
  36. package/src/engine/asset/guessAssetType.js +10 -0
  37. package/src/engine/asset/load_model_scene_bundle.d.ts +1 -1
  38. package/src/engine/asset/load_model_scene_bundle.d.ts.map +1 -1
  39. package/src/engine/asset/load_model_scene_bundle.js +6 -2
  40. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +37 -0
  41. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -0
  42. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +104 -0
  43. package/src/engine/asset/loaders/image/IMAGE_CODEC_REVIEW_2026_08_28.md +87 -75
  44. package/src/engine/asset/loaders/image/ImageDecoderWorker.js +2 -2
  45. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts +9 -10
  46. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts.map +1 -1
  47. package/src/engine/asset/loaders/image/ImageRGBADataLoader.js +13 -4
  48. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts +70 -0
  49. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts.map +1 -0
  50. package/src/engine/asset/loaders/image/avif/encode_image_source.js +117 -0
  51. package/src/engine/asset/loaders/image/avif/encoder_worker.d.ts.map +1 -0
  52. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.d.ts.map +1 -0
  53. package/src/engine/asset/loaders/image/codec/AvifCodec.d.ts +34 -0
  54. package/src/engine/asset/loaders/image/codec/AvifCodec.d.ts.map +1 -0
  55. package/src/engine/asset/loaders/image/codec/AvifCodec.js +85 -0
  56. package/src/engine/asset/loaders/image/codec/JpegCodec.d.ts +26 -0
  57. package/src/engine/asset/loaders/image/codec/JpegCodec.d.ts.map +1 -0
  58. package/src/engine/asset/loaders/image/codec/JpegCodec.js +66 -0
  59. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.d.ts +5 -17
  60. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.d.ts.map +1 -1
  61. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.js +3 -3
  62. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.d.ts +22 -2
  63. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.d.ts.map +1 -1
  64. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.js +22 -2
  65. package/src/engine/asset/loaders/image/prototypePNG.d.ts.map +1 -0
  66. package/src/engine/asset/loaders/image/prototypePNG.js +37 -0
  67. package/src/engine/asset/preloader/extractAssetListFromManager.d.ts.map +1 -1
  68. package/src/engine/asset/preloader/extractAssetListFromManager.js +2 -1
  69. package/src/engine/graphics/ecs/mesh/assetTypeByPath.d.ts.map +1 -1
  70. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +6 -0
  71. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
  72. package/src/engine/graphics/texture/atlas/TextureAtlas.js +13 -0
  73. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.d.ts +25 -0
  74. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.d.ts.map +1 -0
  75. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.js +42 -0
  76. package/src/engine/graphics/texture/sampler/compare/sampler2d_compare.d.ts.map +1 -0
  77. package/src/engine/graphics/texture/sampler/compare/sampler2d_compare.js +94 -0
  78. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.d.ts +19 -0
  79. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.d.ts.map +1 -0
  80. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.js +62 -0
  81. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.d.ts +30 -0
  82. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.d.ts.map +1 -0
  83. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.js +115 -0
  84. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -0
  85. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +108 -0
  86. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.d.ts +7 -1
  87. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.d.ts.map +1 -1
  88. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.js +28 -21
  89. package/src/engine/graphics/texture/sampler/sampler2d_to_uint8_RGBA.d.ts.map +1 -1
  90. package/src/engine/graphics/texture/sampler/sampler2d_to_uint8_RGBA.js +3 -0
  91. package/src/engine/physics/broadphase/generate_pairs.d.ts.map +1 -1
  92. package/src/engine/physics/broadphase/generate_pairs.js +7 -1
  93. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  94. package/src/format/image/avif/DECISIONS.md +545 -0
  95. package/src/format/image/avif/api/AvifDecoder.d.ts.map +1 -0
  96. package/src/format/image/avif/api/apply_transformations.d.ts.map +1 -0
  97. package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -0
  98. package/src/format/image/avif/api/convert_to_rgba.js +204 -0
  99. package/src/format/image/avif/api/decode_avif.d.ts.map +1 -0
  100. package/src/format/image/avif/api/decode_image_item.d.ts.map +1 -0
  101. package/src/format/image/avif/api/encode_avif.d.ts.map +1 -0
  102. package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -0
  103. package/src/format/image/avif/av1/decode/block_decoded.d.ts.map +1 -0
  104. package/src/format/image/avif/av1/decode/decode_av1_still.d.ts.map +1 -0
  105. package/src/format/image/avif/av1/decode/decode_coefficients.d.ts.map +1 -0
  106. package/src/format/image/avif/av1/decode/decode_palette.d.ts.map +1 -0
  107. package/src/format/image/avif/av1/decode/decode_palette.js +442 -0
  108. package/src/format/image/avif/av1/decode/decode_tile.d.ts.map +1 -0
  109. package/src/format/image/avif/av1/decode/decode_tile.js +1213 -0
  110. package/src/format/image/avif/av1/decode/get_scan.d.ts.map +1 -0
  111. package/src/format/image/avif/av1/decode/read_lr.d.ts.map +1 -0
  112. package/src/format/image/avif/av1/decode/read_lr.js +277 -0
  113. package/src/format/image/avif/av1/decode/read_transform_type.d.ts.map +1 -0
  114. package/src/format/image/avif/av1/decode/read_transform_type.js +92 -0
  115. package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -0
  116. package/src/format/image/avif/av1/decode/reconstruct.js +241 -0
  117. package/src/format/image/avif/av1/decode/transform_type.d.ts.map +1 -0
  118. package/src/format/image/avif/av1/encode/Av1BlockSnapshot.d.ts.map +1 -0
  119. package/src/format/image/avif/av1/encode/Av1EncodeContext.d.ts.map +1 -0
  120. package/src/format/image/avif/av1/encode/build_headers.d.ts.map +1 -0
  121. package/src/format/image/avif/av1/encode/choose_chroma_alpha.d.ts.map +1 -0
  122. package/src/format/image/avif/av1/encode/choose_filters.d.ts.map +1 -0
  123. package/src/format/image/avif/av1/encode/choose_restoration.d.ts.map +1 -0
  124. package/src/format/image/avif/av1/encode/choose_restoration.js +616 -0
  125. package/src/format/image/avif/av1/encode/decode_effort.d.ts.map +1 -0
  126. package/src/format/image/avif/av1/encode/encode_av1_still.d.ts.map +1 -0
  127. package/src/format/image/avif/av1/encode/encode_effort.d.ts.map +1 -0
  128. package/src/format/image/avif/av1/encode/encode_tile.d.ts.map +1 -0
  129. package/src/format/image/avif/av1/encode/encode_tile.js +2331 -0
  130. package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -0
  131. package/src/format/image/avif/av1/encode/write_coefficients.d.ts.map +1 -0
  132. package/src/format/image/avif/av1/encode/write_lr.d.ts.map +1 -0
  133. package/src/format/image/avif/av1/encode/write_transform_type.d.ts.map +1 -0
  134. package/src/format/image/avif/av1/entropy/CdfContext.d.ts.map +1 -0
  135. package/src/format/image/avif/av1/entropy/SymbolReader.d.ts.map +1 -0
  136. package/src/format/image/avif/av1/entropy/SymbolWriter.d.ts.map +1 -0
  137. package/src/format/image/avif/av1/entropy/coefficient_context.d.ts.map +1 -0
  138. package/src/format/image/avif/av1/entropy/partition_cdf.d.ts.map +1 -0
  139. package/src/format/image/avif/av1/entropy/symbol_cost.d.ts.map +1 -0
  140. package/src/format/image/avif/av1/filter/cdef.d.ts.map +1 -0
  141. package/src/format/image/avif/av1/filter/cdef.js +313 -0
  142. package/src/format/image/avif/av1/filter/loop_filter.d.ts.map +1 -0
  143. package/src/format/image/avif/av1/filter/loop_filter.js +377 -0
  144. package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -0
  145. package/src/format/image/avif/av1/filter/loop_restoration.js +451 -0
  146. package/src/format/image/avif/av1/filter/superres.d.ts.map +1 -0
  147. package/src/format/image/avif/av1/filter/superres.js +86 -0
  148. package/src/format/image/avif/av1/grain/FilmGrainState.d.ts.map +1 -0
  149. package/src/format/image/avif/av1/grain/film_grain.d.ts.map +1 -0
  150. package/src/format/image/avif/av1/grain/film_grain.js +623 -0
  151. package/src/format/image/avif/av1/obu/FrameHeader.d.ts.map +1 -0
  152. package/src/format/image/avif/av1/obu/ObuHeader.d.ts.map +1 -0
  153. package/src/format/image/avif/av1/obu/SequenceHeader.d.ts.map +1 -0
  154. package/src/format/image/avif/av1/obu/for_each_obu.d.ts.map +1 -0
  155. package/src/format/image/avif/av1/obu/parse_frame_header.d.ts.map +1 -0
  156. package/src/format/image/avif/av1/obu/parse_frame_header.js +841 -0
  157. package/src/format/image/avif/av1/obu/parse_obu_header.d.ts.map +1 -0
  158. package/src/format/image/avif/av1/obu/parse_sequence_header.d.ts.map +1 -0
  159. package/src/format/image/avif/av1/obu/write_frame_header.d.ts.map +1 -0
  160. package/src/format/image/avif/av1/obu/write_sequence_header.d.ts.map +1 -0
  161. package/src/format/image/avif/av1/predict/IntraPredictionState.d.ts.map +1 -0
  162. package/src/format/image/avif/av1/predict/intra_filter_type.d.ts.map +1 -0
  163. package/src/format/image/avif/av1/predict/predict_chroma_from_luma.d.ts.map +1 -0
  164. package/src/format/image/avif/av1/predict/predict_chroma_from_luma.js +153 -0
  165. package/src/format/image/avif/av1/predict/predict_intra.d.ts.map +1 -0
  166. package/src/format/image/avif/av1/predict/predict_intra.js +803 -0
  167. package/src/format/image/avif/av1/predict/predict_palette.d.ts.map +1 -0
  168. package/src/format/image/avif/av1/tables/av1_symbols.d.ts.map +1 -0
  169. package/src/format/image/avif/av1/tables/av1_symbols.js +419 -0
  170. package/src/format/image/avif/av1/tables/block_tables.d.ts.map +1 -0
  171. package/src/format/image/avif/av1/tables/block_tables.js +270 -0
  172. package/src/format/image/avif/av1/tables/cdf_tables.d.ts.map +1 -0
  173. package/src/format/image/avif/av1/tables/cdf_tables.js +1893 -0
  174. package/src/format/image/avif/av1/tables/coefficient_tables.d.ts.map +1 -0
  175. package/src/format/image/avif/av1/tables/coefficient_tables.js +82 -0
  176. package/src/format/image/avif/av1/tables/derived_block_tables.d.ts.map +1 -0
  177. package/src/format/image/avif/av1/tables/filter_tables.d.ts.map +1 -0
  178. package/src/format/image/avif/av1/tables/filter_tables.js +313 -0
  179. package/src/format/image/avif/av1/tables/grain_tables.d.ts.map +1 -0
  180. package/src/format/image/avif/av1/tables/grain_tables.js +190 -0
  181. package/src/format/image/avif/av1/tables/prediction_tables.d.ts.map +1 -0
  182. package/src/format/image/avif/av1/tables/prediction_tables.js +223 -0
  183. package/src/format/image/avif/av1/tables/quantizer_matrix_tables.d.ts.map +1 -0
  184. package/src/format/image/avif/av1/tables/quantizer_matrix_tables.js +38 -0
  185. package/src/format/image/avif/av1/tables/quantizer_tables.d.ts.map +1 -0
  186. package/src/format/image/avif/av1/tables/quantizer_tables.js +160 -0
  187. package/src/format/image/avif/av1/tables/scan_tables.d.ts.map +1 -0
  188. package/src/format/image/avif/av1/tables/scan_tables.js +727 -0
  189. package/src/format/image/avif/av1/tables/segmentation_tables.d.ts.map +1 -0
  190. package/src/format/image/avif/av1/tables/segmentation_tables.js +48 -0
  191. package/src/format/image/avif/av1/tables/transform_tables.d.ts.map +1 -0
  192. package/src/format/image/avif/av1/tables/transform_tables.js +140 -0
  193. package/src/format/image/avif/av1/tables/unpack_table.d.ts.map +1 -0
  194. package/src/format/image/avif/av1/tables/unpack_table.js +73 -0
  195. package/src/format/image/avif/av1/transform/forward_transform_2d.d.ts.map +1 -0
  196. package/src/format/image/avif/av1/transform/inverse_transform_1d.d.ts.map +1 -0
  197. package/src/format/image/avif/av1/transform/inverse_transform_1d.js +590 -0
  198. package/src/format/image/avif/av1/transform/inverse_transform_2d.d.ts.map +1 -0
  199. package/src/format/image/avif/av1/transform/inverse_transform_2d.js +180 -0
  200. package/src/format/image/avif/av1/util/ceil_log2.d.ts.map +1 -0
  201. package/src/format/image/avif/av1/util/floor_log2.d.ts +20 -0
  202. package/src/format/image/avif/av1/util/floor_log2.d.ts.map +1 -0
  203. package/src/format/image/avif/av1/util/floor_log2.js +20 -0
  204. package/src/format/image/avif/av1/util/round2.d.ts.map +1 -0
  205. package/src/format/image/avif/av1/util/round2_signed.d.ts.map +1 -0
  206. package/src/format/image/avif/av1/util/tile_log2.d.ts.map +1 -0
  207. package/src/format/image/avif/bitstream/BitReader.d.ts.map +1 -0
  208. package/src/format/image/avif/bitstream/BitWriter.d.ts.map +1 -0
  209. package/src/format/image/avif/color/ColourTransform.d.ts.map +1 -0
  210. package/src/format/image/avif/color/YuvImage.d.ts.map +1 -0
  211. package/src/format/image/avif/color/clamp_sample.d.ts.map +1 -0
  212. package/src/format/image/avif/color/linear_to_transfer.d.ts.map +1 -0
  213. package/src/format/image/avif/color/linear_to_transfer.js +126 -0
  214. package/src/format/image/avif/color/primaries.d.ts.map +1 -0
  215. package/src/format/image/avif/color/rgb_row_to_ycbcr.d.ts.map +1 -0
  216. package/src/format/image/avif/color/transfer_to_linear.d.ts.map +1 -0
  217. package/src/format/image/avif/color/transfer_to_linear.js +171 -0
  218. package/src/format/image/avif/color/upsample_chroma_row.d.ts.map +1 -0
  219. package/src/format/image/avif/color/upsample_chroma_row.js +89 -0
  220. package/src/format/image/avif/color/ycbcr_row_to_rgb.d.ts.map +1 -0
  221. package/src/format/image/avif/color/ycbcr_row_to_rgb.js +78 -0
  222. package/src/format/image/avif/heif/AvifFile.d.ts.map +1 -0
  223. package/src/format/image/avif/heif/ItemProperty.d.ts.map +1 -0
  224. package/src/format/image/avif/heif/find_item_property.d.ts.map +1 -0
  225. package/src/format/image/avif/heif/find_item_references.d.ts.map +1 -0
  226. package/src/format/image/avif/heif/find_items_referencing.d.ts.map +1 -0
  227. package/src/format/image/avif/heif/parse_avif_file.d.ts.map +1 -0
  228. package/src/format/image/avif/heif/parse_avif_file.js +384 -0
  229. package/src/format/image/avif/heif/parse_image_grid.d.ts.map +1 -0
  230. package/src/format/image/avif/heif/parse_image_grid.js +49 -0
  231. package/src/format/image/avif/heif/parse_item_property.d.ts.map +1 -0
  232. package/src/format/image/avif/heif/read_item_data.d.ts.map +1 -0
  233. package/src/format/image/avif/heif/write_avif_file.d.ts.map +1 -0
  234. package/src/format/image/avif/heif/write_item_property.d.ts.map +1 -0
  235. package/src/format/image/avif/index.d.ts +12 -0
  236. package/src/format/image/avif/index.d.ts.map +1 -0
  237. package/src/format/image/avif/index.js +58 -0
  238. package/src/format/image/avif/isobmff/BoxHeader.d.ts.map +1 -0
  239. package/src/format/image/avif/isobmff/BoxWriter.d.ts +118 -0
  240. package/src/format/image/avif/isobmff/BoxWriter.d.ts.map +1 -0
  241. package/src/format/image/avif/isobmff/BoxWriter.js +264 -0
  242. package/src/format/image/avif/isobmff/for_each_box.d.ts.map +1 -0
  243. package/src/format/image/avif/isobmff/read_box_header.d.ts.map +1 -0
  244. package/src/format/image/avif/isobmff/read_full_box_header.d.ts.map +1 -0
  245. package/src/format/image/jpeg/JpegFrame.d.ts.map +1 -0
  246. package/src/format/image/jpeg/JpegFrameComponent.d.ts.map +1 -0
  247. package/src/format/image/jpeg/JpegImage.d.ts.map +1 -0
  248. package/src/format/image/jpeg/JpegImage.js +664 -0
  249. package/src/format/image/jpeg/buildComponentData.d.ts.map +1 -0
  250. package/src/format/image/jpeg/buildHuffmanTable.d.ts.map +1 -0
  251. package/src/format/image/jpeg/decodeScan.d.ts.map +1 -0
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  1199. /package/src/{avif/native → format/image/avif}/heif/parse_image_grid.d.ts +0 -0
  1200. /package/src/{avif/native → format/image/avif}/heif/parse_item_property.d.ts +0 -0
  1201. /package/src/{avif/native → format/image/avif}/heif/parse_item_property.js +0 -0
  1202. /package/src/{avif/native → format/image/avif}/heif/read_item_data.d.ts +0 -0
  1203. /package/src/{avif/native → format/image/avif}/heif/read_item_data.js +0 -0
  1204. /package/src/{avif/native → format/image/avif}/heif/write_avif_file.d.ts +0 -0
  1205. /package/src/{avif/native → format/image/avif}/heif/write_avif_file.js +0 -0
  1206. /package/src/{avif/native → format/image/avif}/heif/write_item_property.d.ts +0 -0
  1207. /package/src/{avif/native → format/image/avif}/heif/write_item_property.js +0 -0
  1208. /package/src/{avif/native → format/image/avif}/isobmff/BoxHeader.d.ts +0 -0
  1209. /package/src/{avif/native → format/image/avif}/isobmff/BoxHeader.js +0 -0
  1210. /package/src/{avif/native → format/image/avif}/isobmff/for_each_box.d.ts +0 -0
  1211. /package/src/{avif/native → format/image/avif}/isobmff/for_each_box.js +0 -0
  1212. /package/src/{avif/native → format/image/avif}/isobmff/read_box_header.d.ts +0 -0
  1213. /package/src/{avif/native → format/image/avif}/isobmff/read_box_header.js +0 -0
  1214. /package/src/{avif/native → format/image/avif}/isobmff/read_full_box_header.d.ts +0 -0
  1215. /package/src/{avif/native → format/image/avif}/isobmff/read_full_box_header.js +0 -0
  1216. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrame.d.ts +0 -0
  1217. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrame.js +0 -0
  1218. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrameComponent.d.ts +0 -0
  1219. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrameComponent.js +0 -0
  1220. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegImage.d.ts +0 -0
  1221. /package/src/{engine/asset/loaders → format}/image/jpeg/NOTES.md +0 -0
  1222. /package/src/{engine/asset/loaders → format}/image/jpeg/buildComponentData.d.ts +0 -0
  1223. /package/src/{engine/asset/loaders → format}/image/jpeg/buildComponentData.js +0 -0
  1224. /package/src/{engine/asset/loaders → format}/image/jpeg/buildHuffmanTable.d.ts +0 -0
  1225. /package/src/{engine/asset/loaders → format}/image/jpeg/buildHuffmanTable.js +0 -0
  1226. /package/src/{engine/asset/loaders → format}/image/jpeg/decodeScan.d.ts +0 -0
  1227. /package/src/{engine/asset/loaders → format}/image/jpeg/decodeScan.js +0 -0
  1228. /package/src/{engine/asset/loaders → format}/image/jpeg/idct8x8_float.d.ts +0 -0
  1229. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_component_row.d.ts +0 -0
  1230. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_component_row.js +0 -0
  1231. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_decode.d.ts +0 -0
  1232. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_decode.js +0 -0
  1233. /package/src/{engine/asset/loaders → format}/image/png/PNG.d.ts +0 -0
  1234. /package/src/{engine/asset/loaders → format}/image/png/PNG.js +0 -0
  1235. /package/src/{engine/asset/loaders → format}/image/png/PNG_HEADER_BYTES.d.ts +0 -0
  1236. /package/src/{engine/asset/loaders → format}/image/png/PNG_HEADER_BYTES.js +0 -0
  1237. /package/src/{engine/asset/loaders → format}/image/png/chunk/png_chunk_decode_iTXt.d.ts +0 -0
  1238. /package/src/{engine/asset/loaders → format}/image/png/chunk/png_chunk_decode_zTXt.d.ts +0 -0
  1239. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterAverage.d.ts +0 -0
  1240. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterAverage.js +0 -0
  1241. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterNone.d.ts +0 -0
  1242. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterNone.js +0 -0
  1243. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterPaeth.d.ts +0 -0
  1244. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterPaeth.js +0 -0
  1245. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterSub.d.ts +0 -0
  1246. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterSub.js +0 -0
  1247. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterUp.d.ts +0 -0
  1248. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterUp.js +0 -0
  1249. /package/src/{engine/asset/loaders → format}/image/png/filter/png_unfilter.d.ts +0 -0
  1250. /package/src/{engine/asset/loaders → format}/image/png/png_inflate.d.ts +0 -0
  1251. /package/src/{engine/asset/loaders → format}/image/png/png_inflate.js +0 -0
  1252. /package/src/{engine/asset/loaders → format}/image/png/png_unpack_samples.d.ts +0 -0
  1253. /package/src/{engine/asset/loaders → format}/image/png/png_unpack_samples.js +0 -0
  1254. /package/src/{shade/renderer/loader → format/scene}/gltf/GLTF_PRIMITIVE_MODE.d.ts +0 -0
  1255. /package/src/{shade/renderer/loader → format/scene}/gltf/GLTF_PRIMITIVE_MODE.js +0 -0
  1256. /package/src/{shade/renderer/loader → format/scene}/gltf/coalesce_array_duplicates.d.ts +0 -0
  1257. /package/src/{shade/renderer/loader → format/scene}/gltf/coalesce_array_duplicates.js +0 -0
  1258. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtension.d.ts +0 -0
  1259. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtension.js +0 -0
  1260. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtensionSet.d.ts +0 -0
  1261. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_apply_buffer_view_extensions.d.ts +0 -0
  1262. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_apply_buffer_view_extensions.js +0 -0
  1263. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_buffer_view_extensions.d.ts +0 -0
  1264. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_buffer_view_extensions.js +0 -0
  1265. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_geometry_extensions.d.ts +0 -0
  1266. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_geometry_extensions.js +0 -0
  1267. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/meshopt/MeshoptBufferViewExtension.d.ts +0 -0
  1268. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_component_type.d.ts +0 -0
  1269. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_component_type.js +0 -0
  1270. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_node_world_matrices.d.ts +0 -0
  1271. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_parse_container.d.ts +0 -0
  1272. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_parse_container.js +0 -0
  1273. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_read_accessor.d.ts +0 -0
  1274. /package/src/{shade/renderer/loader → format/scene}/usd/UsdError.d.ts +0 -0
  1275. /package/src/{shade/renderer/loader → format/scene}/usd/UsdError.js +0 -0
  1276. /package/src/{shade/renderer/loader → format/scene}/usd/parse_usda.d.ts +0 -0
  1277. /package/src/{shade/renderer/loader → format/scene}/usd/parse_usda.js +0 -0
  1278. /package/src/{shade/renderer/loader → format/scene}/usd/unpack_usdz.d.ts +0 -0
  1279. /package/src/{shade/renderer/loader → format/scene}/usd/usd_compose_transform.d.ts +0 -0
  1280. /package/src/{shade/renderer/loader → format/scene}/usd/usd_lz4.d.ts +0 -0
  1281. /package/src/{shade/renderer/loader → format/scene}/usd/usd_triangulate.d.ts +0 -0
  1282. /package/src/{shade/renderer/loader → format/scene}/usd/usd_triangulate.js +0 -0
@@ -0,0 +1,462 @@
1
+ # GPU block encoder — notes
2
+
3
+ **Date:** 2026-09-02
4
+ **Scope:** `src/shade/renderer/texture/encode/`, `src/format/texture/bc/`, the software device's copy
5
+ validation, and one fix to `texture_write_level`.
6
+
7
+ This is §4.5 of [`COMPRESSED_TEXTURE_PLAN_2026_09_01.md`](../COMPRESSED_TEXTURE_PLAN_2026_09_01.md):
8
+ runtime compression, generalised. A sampleable texture in, a block-compressed texture out, on the
9
+ device. It is not §4.4's Basis transcoder, and it is not wired to the asset layer, the texture role
10
+ or the preference list: the caller names a target format, and that is the whole interface.
11
+
12
+ ---
13
+
14
+ ## 1. What landed
15
+
16
+ - **The framework**, carried by BC4: [`texture_encode`](texture_encode.js) records one compute
17
+ dispatch over every level of a source texture and one `copyBufferToTexture` per level into a new
18
+ texture of the requested format. [`texture_encode_layout`](texture_encode_layout.js) lays the
19
+ block buffer out with rows padded to 256 bytes before anything runs, and writes the level table the
20
+ shader reads. [`texture_encode_shader`](texture_encode_shader.js) is the registry: an implemented
21
+ target answers with its shader, a planned one is refused as "not implemented yet", anything else
22
+ as "not a target". Nothing is approximated by a neighbour.
23
+ - **Eight shaders over five fits.** [`chunk_bc4_encode_block`](chunk_bc4_encode_block.js) for
24
+ `bc4-r-unorm` and, through its signed entry point over `[-127, 127]`, `bc4-r-snorm`; the same
25
+ chunk twice over for `bc5-rg-unorm` and `bc5-rg-snorm`;
26
+ [`chunk_bc1_encode_block`](chunk_bc1_encode_block.js) for `bc1-rgba-unorm` and its sRGB twin —
27
+ the RGB line fit that BC7 builds on; [`chunk_bc7_encode_block_mode6`](chunk_bc7_encode_block_mode6.js)
28
+ for `bc7-rgba-unorm` and its twin, mode 6 only;
29
+ [`chunk_bc6h_encode_block_mode11`](chunk_bc6h_encode_block_mode11.js) for `bc6h-rgb-ufloat`,
30
+ mode 11 only, the same line fitted in the half-float bit domain; and
31
+ [`chunk_astc_encode_block_4x4_rgb`](chunk_astc_encode_block_4x4_rgb.js) for `astc-4x4-unorm`
32
+ and its twin, the one-partition RGB block step 9f derived. The registry lists `astc-6x6` and
33
+ `astc-8x8` with their twins as planned and refuses them by name.
34
+ - **The test harness** at every device-free tier: the encoder against an exhaustive optimum in the
35
+ WGSL emulator, the whole kernel against the encoder run directly over each level's image, the
36
+ orchestration on the software device with the copies executing over host-written bytes.
37
+ - **A playground** on real hardware, [`playground/texture_encode`](../../../playground/texture_encode/README.md),
38
+ which read the texture back through the GPU's own decoder and found four things the device-free
39
+ tiers could not — §5 below.
40
+
41
+ What did not land: BC7's partitioned modes, BC6H's two-region modes, ASTC's 6×6 and 8×8 footprints
42
+ and its RGBA endpoint mode. The framework is the part that had to be right first.
43
+
44
+ ---
45
+
46
+ ## 2. The reading, source by source
47
+
48
+ What each was read for, what was taken, what was rejected. Fetched on 2026-09-02, not recalled.
49
+
50
+ ### Ignacio Castaño, ludicon.com/castano
51
+
52
+ - **"BC1 Compression Revisited" (2022).** Cluster fit: colours projected on a line and sorted, so the
53
+ index assignments worth solving are the 969 order-preserving partitions of sixteen texels into
54
+ four clusters, each solved by least squares in closed form; a weighted variant merges equal texels
55
+ and halves that count. The best-fit line "seems to work best", power iteration for it "is very
56
+ sensitive to the initial approximation". *Taken:* least squares given an assignment as the core of
57
+ every fit here, and the observation that the assignment, not the solve, is where quality is
58
+ decided — which the BC4 search in §3 is built on. *Deferred:* cluster fit itself, for BC1; in one
59
+ dimension the same ground is covered by the endpoint search, and measured against an exhaustive
60
+ optimum it is within 0.06 dB.
61
+ - **"Normal Map Compression Revisited" (2026).** BC5 is two BC4 blocks; the hardware "expands the 8
62
+ bit endpoints to 16 bits via bit replication and performs the interpolation with 16 bits of
63
+ precision, so in practice you often get something like 10-11 bits of effective precision".
64
+ Signed formats "are rarely used" because a unorm source re-quantised to snorm loses precision.
65
+ *Taken:* the 16-bit claim, confirmed on hardware and quantified in §5; the reason the snorm targets
66
+ are a separate path and not a first one.
67
+ - **"GPU Texture Compression Everywhere" (2025).** Not an encoder post: how to get a compute
68
+ shader's output into a compressed texture on each API — a temporary buffer bound as an unpack
69
+ buffer on GL, block-texel views on Vulkan, relaxed casting on D3D12, a blit on Metal. *Taken:* the
70
+ confirmation that WebGPU's only route, buffer then copy, is the shape every API ends up with.
71
+ - **"Hardware Image Compression" (2026).** Fixed-rate hardware compression against Spark's
72
+ encoders, with RMSE per format on the author's set: BC4 High 1.71, BC5 High 3.04, BC7 High 4.21,
73
+ ASTC 5.36; Spark's BC7 at about 42 MP/s on an M4 Pro at 2048². *Taken:* calibration for what a
74
+ real-time encoder's quality and speed look like.
75
+ - **"Choosing Texture Formats for WebGPU applications" (2026), "Spark 1.3 and spark.js" (2025).**
76
+ Positioning: ship web images, transcode to block formats at load. Quality reported in SSIMULACRA2.
77
+ *Taken:* nothing technical; both are the case for this subsystem existing.
78
+ - **van Waveren & Castaño, "Real-Time DXT Compression" / "Real-Time Normal Map DXT Compression"
79
+ (2007, 2008).** Bounding-box endpoints inset by 1/16 of the range for colour and 1/32 for alpha,
80
+ index by thresholds along the line, no least squares; the GPU implementation "is not
81
+ bit-equivalent" to the CPU one. *Taken:* the inset-box as the baseline every fit here has to beat,
82
+ and the expectation that a device's f32 will not reproduce f64's choices — §5 measures it.
83
+ *Rejected:* stopping there; least squares plus the search is worth 2 dB on the mask fixture.
84
+
85
+ ### Spark.js (Ludicon)
86
+
87
+ Asked for specifically. It is a JavaScript package exposing a subset of the Spark codecs as WGSL
88
+ compute shaders — BC7, ASTC, ETC2, BC1, BC5, EAC — behind `encodeTexture(source, {format, mips,
89
+ srgb, normal})`, with the format given as a channel mask or a WebGPU name. **Its shaders are not
90
+ open**: the JavaScript is MIT, the shaders are under an EULA, free for non-commercial use or under
91
+ $100,000 lifetime revenue. So there is nothing to take as code, and nothing about the encoders'
92
+ internals is published beyond hints — register-pressure work, lookup tables replaced by "int16
93
+ vectorization", mode-selection heuristics. What is applicable is the API shape (a format, a mip
94
+ flag, an sRGB flag, a normal-map flag) and the existence proof that WGSL compute encoders reach BC7
95
+ and ASTC at load-time rates in a browser. Reported honestly: a reference point and a competitor,
96
+ not a source.
97
+
98
+ ### Krzysztof Narkowicz, "Real-Time BC6H Compression on GPU" (GDC 2016, GPURealTimeBC6H)
99
+
100
+ Mode 11 only in the fast path, modes 2 and 6 in quality; everything in log2 space; bounding-box
101
+ endpoints, texels ordered along the box diagonal, least squares; 10-bit quantisation; the 32
102
+ partitions searched by distance to two lines. 0.02 ms and 0.53 ms for a 256²×6 cube map. *Taken:*
103
+ the whole recipe, for stage 4 — it is also what betsy ports.
104
+
105
+ ### betsy (Matias Goldberg), `technical_doc_advanced.md`
106
+
107
+ Thread mappings per format: BC1 one thread per block, from stb_dxt; BC4 four threads per block
108
+ merged with `atomicOr`; BC5 as two BC4 dispatches and a stitch; ETC1/ETC2/EAC with many threads per
109
+ block reducing over candidates. The input "must use raw RGBA8, not sRGB gamma correction". *Taken:*
110
+ one thread per block for the fits, and the sRGB rule, arrived at independently in §3. *Rejected:*
111
+ the four-thread BC4 with atomics — the fit here wants all sixteen texels in one lane — and the
112
+ intermediate integer texture, which WebGPU does not need since a buffer copies straight in.
113
+
114
+ ### Microsoft DirectXTex, `BC7Encode.hlsl`
115
+
116
+ Three passes: modes 4/5/6 with sixteen threads per block, one per texel; modes 1/3/7 and then 0/2
117
+ with sixty-four threads per block, one per partition; endpoints by min/max reduction only; every
118
+ p-bit combination tried; a `uint4` of error, mode, partition and rotation between passes. *Taken:*
119
+ the p-bit enumeration and the lane-per-partition shape for the partitioned modes, where subgroup
120
+ reductions will pay. *Rejected:* min/max endpoints without refinement — measured on BC4, the
121
+ refinement is what separates a bounding box from an optimum.
122
+
123
+ ### Intel ISPC Texture Compressor
124
+
125
+ Archived by Intel in September 2024. The README publishes no algorithm; the accompanying paper
126
+ (not fetched) describes PCA initialisation, iterative least-squares refinement and pruned partition
127
+ search. *Taken:* the recipe, which every encoder above shares.
128
+
129
+ ### Rich Geldreich, `bc7enc_rdo` / `rgbcx`
130
+
131
+ BC4 has `encode_bc4_hq` with a search radius (default 3) around the extremes and both palette
132
+ modes. BC1 has levels 0–18: the low ones against stb_dxt, with "fast all-integer PCA approximation",
133
+ "2 least squares passes", then three-colour blocks and "transparent texels for black". *Taken:* the
134
+ radius search and both modes for BC4 — the hierarchical search here is that idea with a wider reach;
135
+ for BC1, two least-squares passes and a 5:6:5 search, as `etc1s_to_bc1.js` already does. *Rejected:*
136
+ RDO, which trades quality for LZ-compressibility of a file; this encoder's output is VRAM.
137
+
138
+ ### Binomial, "Analytical real-time encoders" (bc7f)
139
+
140
+ One-shot: covariance, per-channel variance and correlation predict which BC7 mode family is worth
141
+ considering; error is modelled in closed form (orthogonal least-squares residual, quantisation
142
+ noise, weight error) rather than by trial encoding. Strictly bounded, slightly below `bc7e` level 1
143
+ in PSNR, but using every mode and partition. *Taken:* the direction for BC7 mode selection beyond
144
+ mode 6 — predict, do not trial. Not needed for the single-subset mode.
145
+
146
+ ### QuickBC7 (Computers & Graphics 137, 2026)
147
+
148
+ A Calinski–Harabasz index as a fast error estimate for partition selection, with a lookup table of
149
+ candidate partitions and luma/alpha statistics to prune modes; a speedup over etcpak 2.0 at similar
150
+ quality. *Noted* for BC7's partitioned modes.
151
+
152
+ ### ARM astcenc, Docs
153
+
154
+ Presets from `-fastest` to `-exhaustive`; store as few channels as possible; normals as `rrrg` with
155
+ `.ga` sampling; "for color data it is nearly always a perceptual quality win to use sRGB input source
156
+ textures that are then compressed using the ASTC sRGB compression mode". *Noted* for stage 5.
157
+
158
+ ### niepp, ComputeASTC (D3D11 compute, 2021 write-up)
159
+
160
+ One thread per block; single partition; no dual plane; fixed quantisation (weights QUANT_12 with
161
+ 256-level endpoints for RGB, QUANT_6 for RGBA); endpoints by "max accumulation" rather than PCA, for
162
+ speed; BISE done in the shader; 34.2 dB against astcenc fast's 37 dB on 220 game textures; 1.97 ms
163
+ for a 1024² chain on an iPhone 12. *Taken:* the shape for stage 5 — the tree's `astc_block.js`
164
+ already writes the block this produces, with a placement search that beats fixed quantisation.
165
+
166
+ ### Tellusim GPU encoder
167
+
168
+ Published numbers on an M1 Max at 1024×512: BC1 39.8 dB in 0.4 ms, BC7 48.3 dB in 1.0 ms, ASTC 4×4
169
+ 45.0 dB in 2.2 ms. *Taken:* calibration.
170
+
171
+ ### The WebGPU rules, from Dawn's `CommandValidation.cpp` and the device
172
+
173
+ `copySize` must be a multiple of the block in both axes, bounded by the *physical* mip size;
174
+ `bytesPerRow` a multiple of 256; the rest is in §5.
175
+
176
+ ---
177
+
178
+ ## 3. The state of the art, for a compute shader specifically
179
+
180
+ The constraints differ from an offline SIMD encoder's, and the reading above agrees on what they
181
+ imply:
182
+
183
+ 1. **One invocation, one block, everything in registers.** Sixteen texels and a handful of
184
+ candidate scores fit; the block never touches shared memory. Every real-time encoder read here
185
+ does this for the single-subset fits. Lanes are spent across *candidates* only where the
186
+ candidates are many and independent — BC7's 64 partitions, BC6H's 32 — and there a lane per
187
+ candidate with a subgroup reduction to pick the winner is the shape, which is where the engine's
188
+ subgroup-first rule pays and where stage 3's partition search will use it.
189
+ 2. **A fixed budget, no adaptive depth.** A lane that finishes early only waits. So the search is a
190
+ fixed candidate set: least squares with a fixed number of rounds, then a fixed grid of integer
191
+ endpoint pairs. Trial-encoding modes until one is good enough is the offline habit; predicting
192
+ the mode from block statistics (bc7f, QuickBC7) is the compute one.
193
+ 3. **Scoring is cheap; the assignment is the problem.** Least squares answers the best line for the
194
+ assignment it was given, and the assignment it was given came from the seed. On the mask fixture
195
+ the least-squares answer sits 3 dB below the optimum because a shorter line, with an outlying
196
+ texel handed to the hard 255, is in a different basin. A five-by-five grid at spacings of eight,
197
+ two and one — 75 scores, each sixteen texels — finds it, and costs nothing measurable at 650
198
+ MP/s.
199
+ 4. **Fit in the stored space; sRGB is a tag.** `bc7-rgba-unorm` and `-srgb` are the same bytes
200
+ (plan §5.3, WebGPU's format table, DXGI's `_SRGB` twins). The encoder reads the stored values —
201
+ an sRGB source is bound through a linear-twin view — and fits them. Whether the error metric
202
+ should be in linear light instead was asked, and measured on BC4 over the three fixtures:
203
+
204
+ | fixture | PSNR, stored space | PSNR, linear light |
205
+ |---|---|---|
206
+ | smooth | 51.89 dB | 51.62 dB |
207
+ | rough | 42.57 dB | 43.02 dB |
208
+ | mask | 54.65 dB | 51.44 dB |
209
+
210
+ The bytes are identical either way; only the reading differs, by under a decibel on continuous
211
+ content and by three on the mask, where a one-level error near white is a large linear step. The
212
+ stored space is the one every encoder above fits in, it is closer to perceptually uniform, and it
213
+ is what the hardware decodes before its own sRGB curve — so the metric stays there, and the
214
+ number is recorded rather than assumed.
215
+ 5. **The decoder you test against is not the decoder that runs.** The specification writes BC4's
216
+ interpolation in real arithmetic and leaves the precision to the implementation. §5 has what one
217
+ implementation does; the point for an encoder is that ±1 against a specification decoder is
218
+ noise, and anything beyond ±2 on real content is a wrong block.
219
+
220
+ ---
221
+
222
+ ## 4. The design
223
+
224
+ - **No per-dispatch state.** The shader carries no immediates and no uniforms: a flat `u32` level
225
+ table in a storage buffer says how many levels, how many blocks, and for each level its mip, size,
226
+ block counts, first block, word offset and row stride. One dispatch covers the whole chain; each
227
+ invocation finds its level by a linear scan of at most fourteen records. This is also what lets
228
+ the playground run in a browser build that offers no immediate data at all.
229
+ - **A two-dimensional workgroup grid** over a flat block index, because one dimension is capped at
230
+ `maxComputeWorkgroupsPerDimension`; the shader reads the row length from `num_workgroups`.
231
+ - **Rows padded up front.** `texture_encode_layout` pads every level's rows to 256 bytes and starts
232
+ every level at a 256-aligned offset, so the encoder writes to the stride the copy reads.
233
+ - **Copies sized in whole blocks**, against the physical mip size — the 2×2 and 1×1 tails are one
234
+ 4×4 block each. §5 explains why this is written down.
235
+ - **The block layout is one statement in two languages.** `bc4_write_block.js` under `format/` is
236
+ the JavaScript packer, which the UASTC→BC5 transcoder now uses too; `chunk_bc4_pack_block` is the
237
+ WGSL one; the emulator spec hands both the same endpoints and indices five hundred times and
238
+ requires the same bytes.
239
+ - **Concrete modules.** One chunk per format, one shader per format, a registry that maps a name
240
+ to a shader. No template conditionals, no factories.
241
+ - **The BC4 fit**, in [`chunk_bc4_encode_block`](chunk_bc4_encode_block.js): extremes, two rounds
242
+ of least squares, the 75-candidate search, in both palette modes, the six-value line seeded over
243
+ the interior texels only; every score against the decoder's rounded palette with the nearest
244
+ step checked against its neighbours.
245
+ - **BC5 is two BC4 blocks**, red then green, and nothing else — the shader calls the BC4 chunk
246
+ twice and writes four words.
247
+ - **The signed formats are the same fit in a different domain**, and the brief was right that
248
+ they are a path and not a tag: the endpoints are two's-complement bytes decoded over
249
+ `[-127, 127]` with `-128` read as `-127`, and the six-value mode's hard entries are the domain's
250
+ extremes. The BC4 chunk's fit takes the domain's bounds as arguments; `bc4_encode_block` calls
251
+ it over `[0, 255]` and `bc4_encode_block_snorm` over `[-127, 127]` from a sampler's `[-1, 1]`,
252
+ and the pack takes the two's complement, which is the identity for the unsigned domain. Two more
253
+ shaders, no more fitting code. Castaño's point stands — a unorm asset re-quantised to signed
254
+ loses a level — and it is the caller's decision, which is why the shader reads a signed source
255
+ as the sampler delivers it rather than converting one.
256
+ - **The BC1 fit**, in [`chunk_bc1_encode_block`](chunk_bc1_encode_block.js): the principal axis by
257
+ four rounds of power iteration seeded with the box diagonal; the extreme projections as the ends;
258
+ two rounds of least squares with the weights `0, 1/3, 2/3, 1` shared across channels, the
259
+ assignment by distance to the four real points rather than by projection; then 5:6:5
260
+ quantisation and coordinate descent over the six stored components, twice, against the decoder's
261
+ truncated-thirds palette. A flat block searches each channel's pair of stored values for the
262
+ one-third mix nearest the colour — `stb_dxt`'s optimal-match tables, computed. The three-colour
263
+ mode is never written: its fourth index is a hole, not a lower-quality texel.
264
+ - **BC7 mode 6**, in [`chunk_bc7_encode_block_mode6`](chunk_bc7_encode_block_mode6.js): the BC1
265
+ fit in four dimensions with sixteen points on the line and eight-bit ends — the 4×4 covariance's
266
+ principal axis, extreme projections, two rounds of least squares with BC7's own uneven weights,
267
+ then the four parity combinations rounded to and scored, one round of coordinate descent over the
268
+ eight stored components in steps of two (a second round was measured and moved nothing), and the
269
+ anchor honoured by writing the block the other way up when texel 0 lands in the upper half. Alpha
270
+ counts like any other channel. The block is packed by [`chunk_bc7_pack_mode6`](chunk_bc7_pack_mode6.js)
271
+ and held byte for byte against the tree's own `bc7_write_block`. Mode search across the
272
+ partitioned modes is a separate chunk for a later day, and the shader would call it instead;
273
+ nothing about the bytes changes.
274
+ - **BC6H mode 11**, in [`chunk_bc6h_encode_block_mode11`](chunk_bc6h_encode_block_mode11.js): the
275
+ line is fitted in the half-float bit domain, because that is where the decoder interpolates —
276
+ an endpoint is a half's bit pattern quantised to ten bits, unquantised to sixteen, interpolated
277
+ with BC7's weights, scaled by 31/64 and read back as a half — so the palette is linear in bit
278
+ patterns, which is a log-like scale, and an error measured there is a relative one. That is
279
+ Narkowicz's `f32tof16` before anything else, arrived at from the format's own decode. The
280
+ conversion to half bits is written out, ties to even, rather than taken from `pack2x16float`,
281
+ and the spec holds it against `Float16Array` over the whole range and at every midpoint. One
282
+ region only: a block holding the sun and its surround has no line that serves both, and the
283
+ two-region modes are where that goes.
284
+ - **ASTC 4×4**, in [`chunk_astc_encode_block_4x4_rgb`](chunk_astc_encode_block_4x4_rgb.js): the
285
+ one corner of ASTC this tree can already read and write — block mode `0x53`, one partition,
286
+ colour endpoint mode 8, six eight-bit endpoints, sixteen three-bit weights — with the BC1 line
287
+ fitted under ASTC's own arithmetic. Two things there are not BC1's: the interpolation widens the
288
+ ends to sixteen bits and rounds, which the direct form disagrees with on a texel in twenty
289
+ (§9.17), so every score uses the specification's form; and mode 8's rule that a pair whose second
290
+ sum is below its first is swapped *and blue-contracted* by the decoder, so such a pair is written
291
+ the other way up with its weights inverted (`astc_order_endpoints`, in WGSL). Eight weight levels
292
+ over eight-bit ends sit between BC1 and BC7 mode 6, and measure so. The pack is held byte for
293
+ byte against `astc_write_block`, and the test decoder was widened to the three-bit block mode.
294
+ RGB only: mode 8 carries no alpha, and the RGBA mode with its two-bit weights is a later chunk,
295
+ as are the 6×6 and 8×8 footprints, whose block modes, weight grids and partition seeds the tree
296
+ does not have yet.
297
+ - **One thing the emulator taught.** `var copy = original; copy[channel] = value;` mutates
298
+ `original` in the emulator, which aliases vectors on assignment, and not on a device. The BC1
299
+ chunk builds a vector with one component replaced through `select` instead, so the same text
300
+ means the same thing on both. The kernel spec's byte-for-byte equality against the chunk is what
301
+ caught it.
302
+
303
+ ---
304
+
305
+ ## 5. What the hardware said
306
+
307
+ NVIDIA Lovelace through Dawn, 2026-09-02, via the playground.
308
+
309
+ **The copies.** A 2×2 level copied as 2×2 is refused: `copySize.width (2) is not a multiple of
310
+ compressed texture format block width (4)`. `copyBufferToTexture`, `copyTextureToBuffer` and
311
+ `writeTexture` alike. The extent is the level's physical size, rounded up to blocks — 4×4 for the
312
+ tail — and a compressed texture whose *base* size is not a multiple of the block cannot be created
313
+ at all. This is WebGPU's rule, not Vulkan's edge allowance, and the software device was wrong about
314
+ it in the Vulkan direction until this afternoon.
315
+
316
+ **Which means `texture_write_level` had been failing on hardware since step 3.** It wrote each level
317
+ at its logical extent, so every BC chain's 2×2 and 1×1 levels were refused — silently, because a
318
+ validation error does not throw and §9.13's playground counted exceptions. Fixed alongside, with
319
+ the spec that had asserted the wrong extent now asserting the right one.
320
+
321
+ **The encode.** 512² with ten levels, 21,847 blocks: 5.3 ms wall from record to done, 212 ms on the
322
+ first run with the pipeline compile. 2048² with twelve levels, 349,527 blocks: **8.6 ms**, or
323
+ 650 MP/s, buffer copy and readback wait included. Validation clean; every level's blocks read back
324
+ from the texture byte-identical to the block buffer.
325
+
326
+ **The device against the emulator**, level 0 of the 512² source: 13,675 of 16,384 blocks identical.
327
+ Of the 2,709 that differ, 2,428 decode to the same error, 120 better on the device, 161 worse —
328
+ f32 breaking ties that f64 broke the other way. No difference in the picture. BC1 is steadier:
329
+ 16,380 of 16,384 identical on the correlated source, 16,379 on the independent one.
330
+
331
+ **BC5 and BC1 on the same device**, 512² with ten levels, level 0:
332
+
333
+ | target | source | PSNR, CPU decoder | PSNR, hardware | hardware − CPU decoder | wall |
334
+ |---|---|---|---|---|---|
335
+ | `bc5-rg-unorm` | smooth, rough | 45.24 dB | 44.69 dB | ≤ 3 | 4.1 ms |
336
+ | `bc1-rgba-unorm` | correlated colour | 41.53 dB | 41.51 dB | ≤ 3 | 7.2 ms |
337
+ | `bc1-rgba-unorm` | three unrelated channels | 31.55 dB | 31.53 dB | ≤ 3 | 4.3 ms |
338
+
339
+ The hardware's BC1 decode sits within three levels of the truncated-thirds decoder everywhere, and
340
+ its PSNR against the source is within 0.02 dB of the CPU decoder's: whatever this device does with
341
+ BC1's thirds, it is much nearer the specification's arithmetic than its BC4 weights are.
342
+
343
+ **The signed formats on the same device**, from a normal map stored as signed bytes, 512² with
344
+ ten levels: `bc5-rg-snorm` 31.43 dB at level 0 against `bc5-rg-unorm`'s 37.40 on the same map
345
+ stored unsigned — the 6.02 dB a halved peak costs for the same absolute error, so the same fit —
346
+ with the hardware's picture within 0.55 dB of the CPU decoder's and 16,005 of 16,384 blocks
347
+ identical to the emulator. The signed decoder's arithmetic holds on this hardware to the same
348
+ rounding as the unsigned one's: worst samples of 5 to 7 on the widest spans.
349
+
350
+ **BC6H mode 11 on the same device**, from the HDR fixture as `rgba16float`, 512² with ten levels:
351
+ 47.05 dB over half-float bits at level 0, the hardware decode **identical to the CPU decoder on
352
+ every sample of every level** — the format requires a bit-accurate decoder and this device is one —
353
+ 16,383 of 16,384 blocks identical to the emulator, 3.6 ms. The worst sample is 2,413 bit patterns
354
+ off, at the sun's edge, where one line cannot hold a texel of 400 and one of 0.1 in the same block;
355
+ that is what the two-region modes are for.
356
+
357
+ **ASTC was not seen on hardware.** This device reports fourteen compressed formats, all BC, as
358
+ §9.16 found; the playground refuses the target by name before creating a texture. The ASTC
359
+ encoder rests on the CPU decoder alone — the one §9.17 held against the reference encoder's blocks
360
+ before trusting — and on the byte cross-check against the writer that reproduced those blocks. An
361
+ ASTC device is the first thing to point this at.
362
+
363
+ **BC7 mode 6 on the same device** is the clean case: the hardware decode is **identical to the CPU
364
+ decoder on every sample of every level**, because BC7's interpolation is fully specified — integer
365
+ weights out of 64, `+32`, `>> 6` — and this device implements exactly that. 512² correlated colour
366
+ with a cut-out alpha: 46.04 dB by either decoder, 3.6 ms; 2048² of three unrelated channels:
367
+ 33.41 dB, 8.2 ms for 349,527 blocks, which is no slower than BC4 — the wall time is overhead, not
368
+ the kernel. 16,231 of 16,384 level-0 blocks identical to the emulator.
369
+
370
+ **The hardware decoder.** Read at full precision, a BC4 palette entry on this device is
371
+ `A + (B − A) · c / 257` over 16-bit endpoints `A = 257a`, with
372
+
373
+ | mode | c, by index 2..7 |
374
+ |---|---|
375
+ | eight-value | 36, 72, 113, 144, 185, 221 |
376
+ | six-value | 48, 96, 161, 209, then 0 and 255 |
377
+
378
+ against the specification's 1/7ths and 1/5ths. Rounded to eight bits, over every pair of endpoints
379
+ and every index, it agrees with the CPU decoder on 62.6% of entries, is one level off on 22.9%, two
380
+ on 8.3%, and up to seven on 0.04% — the widest six-value spans. On real content the two decodes
381
+ differ by at most one level everywhere except the 4×4 mip, where one texel differs by two, and the
382
+ picture the hardware shows is 0.6 dB below what the specification decoder predicts (52.66 against
383
+ 53.23 dB at 2048²). The encoder keeps scoring against the specification: a vendor's weights would be
384
+ wrong on the next vendor, and the cost is under a decibel.
385
+
386
+ ---
387
+
388
+ ## 6. Quality, pinned
389
+
390
+ In the emulator, on the three 64×64 fixtures, against the source:
391
+
392
+ | fixture | this encoder | bounding line | floor in the spec |
393
+ |---|---|---|---|
394
+ | smooth | 51.89 dB, worst 2 | 51.79 dB | 51.5 dB, 2 |
395
+ | rough | 42.57 dB, worst 7 | 42.21 dB | 42 dB, 8 |
396
+ | mask | 54.65 dB, worst 8 | 52.68 dB | 54 dB, 10 |
397
+
398
+ And against an exhaustive search over every endpoint pair in both modes, on a 24×24 crop of each:
399
+ within 0.5 dB, which the spec asserts; the mask crop lands at 212 against the optimum's 211 in
400
+ summed squared error, which is the whole of what the fixed budget leaves on the table.
401
+
402
+ BC1, on the two 64×64 colour fixtures, and BC5 on a rough heightfield's normal map at 24×20:
403
+
404
+ | fixture | this encoder | inset bounding box | floor in the spec |
405
+ |---|---|---|---|
406
+ | BC1, correlated colour | 40.32 dB, worst 18 | 25.34 dB | 40 dB, 20 |
407
+ | BC1, three unrelated channels | 30.56 dB, worst 65 | 24.25 dB | 30 dB, 70 |
408
+ | BC5, normal map | 38.04 dB, worst 11 | — | 37.5 dB, 13 |
409
+
410
+ The bounding-box baseline is the 2007 form, along the axis diagonal; the correlated fixture's blue
411
+ runs against its red and no box diagonal follows that, which is the case the principal axis exists
412
+ for. A flat block decodes within one level of its colour where rounding to 5:6:5 alone leaves it
413
+ two off, and every block is opaque.
414
+
415
+ BC7 mode 6, over all four channels of the 64×64 fixtures:
416
+
417
+ | fixture | this encoder | floor in the spec |
418
+ |---|---|---|
419
+ | correlated colour, opaque | 44.88 dB, worst 17 | 44.5 dB, 20 |
420
+ | correlated colour, cut out by the mask | 44.26 dB, worst 16 | 44 dB, 20 |
421
+ | three unrelated channels, opaque | 32.39 dB, worst 65 | 32 dB, 70 |
422
+
423
+ Over the three channels it shares with BC1 on the correlated fixture: 43.93 against 40.32 dB, and
424
+ the spec requires at least three decibels of that margin. What remains between this and an offline
425
+ BC7 encoder is the partitioned modes — the mask's edges are the blocks a second subset would fit —
426
+ and that is the next quality step rather than a change to this one.
427
+
428
+ ASTC 4×4, over the three channels of the colour fixtures:
429
+
430
+ | fixture | this encoder | floor in the spec |
431
+ |---|---|---|
432
+ | correlated colour | 43.25 dB, worst 19 | 43 dB, 22 |
433
+ | three unrelated channels | 31.09 dB, worst 65 | 30.5 dB, 70 |
434
+
435
+ Between BC1's 40.32 and 30.56 and BC7 mode 6's 44.88 and 32.39 on the same pictures, which is
436
+ where eight weight levels over eight-bit ends sit between four over 5:6:5 and sixteen over eight
437
+ bits; the spec requires at least two decibels over BC1. A flat block decodes exactly.
438
+
439
+ BC6H mode 11, on the 64×64 HDR fixture — the correlated colour in linear light over fourteen stops
440
+ with a sun of 400: **45.11 dB over half-float bits** (peak the largest finite half) and **0.0775
441
+ stops** RMS log error, the figure the real-time BC6H literature reports; floors of 44.5 dB and 0.09
442
+ stops in the spec. A flat block decodes within sixteen bit patterns of its value across the whole
443
+ range, which is the ten-bit quantum.
444
+
445
+ ---
446
+
447
+ ## 7. Not done, and named
448
+
449
+ - `astc-6x6-unorm`, `astc-8x8-unorm` and their `-srgb` twins: listed as targets, refused as
450
+ unimplemented. They need the block modes, weight grids and partition seeds of the larger
451
+ footprints, none of which the tree holds; the 4×4 path is the shape they would take.
452
+ - BC7's modes other than 6, BC6H's modes other than 11, and ASTC's partitions, dual plane and
453
+ RGBA endpoint mode. Every block is the single-region mode; the partitioned and dual-plane modes
454
+ are where the remaining quality is, and a mode search is a separate chunk the shader would call
455
+ instead.
456
+ - ASTC on a device. None in reach samples it.
457
+ - BC6H's signed format, `bc6h-rgb-float`, which is not in WebGPU's format table as a target here.
458
+ - BC1's three-colour mode, and with it any use of a source's alpha: a cut-out wants BC7.
459
+ - The consumer side: nothing calls `texture_encode` but the specs and the playground. A
460
+ `TextureManager` path that encodes a decoded image on upload is the plan's §4.1 third kind and is
461
+ deliberately not here.
462
+ - Timestamp queries in the playground: the numbers are wall time from record to done, and say so.
@@ -0,0 +1,33 @@
1
+ /**
2
+ * Encode sixteen RGB texels as one ASTC 4x4 block: one partition, eight-bit endpoints, three-bit
3
+ * weights.
4
+ *
5
+ * **The one corner of ASTC this tree can already read.** Step 9f derived this block's layout from
6
+ * the specification and beat the reference encoder with it; step 9h inverted the packings. What is
7
+ * ported here is the encoder's part: the same RGB line as BC1's, fitted under ASTC's own
8
+ * arithmetic, which is not BC1's in two places that each cost a level if ignored:
9
+ *
10
+ * 1. **The interpolation.** ASTC widens each eight-bit endpoint to sixteen by replication,
11
+ * interpolates there with a `+32` round, and takes the top eight bits. Against the direct form
12
+ * that disagrees on one texel in twenty, always by a level, so every score here is the
13
+ * specification's form — `astc_interpolate` in `astc_block.js`, in WGSL.
14
+ * 2. **The endpoint order.** Colour endpoint mode 8 compares the two ends by the sum of their
15
+ * channels and, when the second's is below the first's, *swaps them and blue-contracts both* —
16
+ * a different picture, not a mirrored one, recorded by no bit. So a fitted pair whose sums come
17
+ * out the wrong way round is written the other way up with its weights inverted, which decodes
18
+ * identically; that is `astc_order_endpoints`, in WGSL.
19
+ *
20
+ * Eight weight levels, unevenly spaced — `0, 9, 18, 27, 37, 46, 55, 64` of 64 — over eight-bit
21
+ * ends: between BC1 and BC7 mode 6 in what it can hold, at BC7's eight bits a texel. The fit is
22
+ * the principal axis, the extreme projections, two rounds of least squares with those weights, and
23
+ * one round of coordinate descent over the six stored bytes against the decoder's palette. Alpha
24
+ * is not read: mode 8 carries none, and a cut-out wants the RGBA mode, which is a later chunk.
25
+ *
26
+ * This is the only target here that no device in reach can sample, so it rests on the CPU decoder
27
+ * alone — the decoder that §9.17 held against the reference encoder's blocks before trusting it.
28
+ *
29
+ * @type {CodeChunk}
30
+ */
31
+ export const chunk_astc_encode_block_4x4_rgb: CodeChunk;
32
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
33
+ //# sourceMappingURL=chunk_astc_encode_block_4x4_rgb.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_astc_encode_block_4x4_rgb.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/encode/chunk_astc_encode_block_4x4_rgb.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,8CAFU,SAAS,CAsRZ;0BArTmB,oCAAoC"}