@woosh/meep-engine 3.14.1 → 3.14.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1282) hide show
  1. package/README.md +31 -24
  2. package/editor/prototypeEditorShell.js +6 -0
  3. package/package.json +1 -1
  4. package/src/CODEC_LAYOUT_VERIFICATION.md +420 -0
  5. package/src/core/binary/ByteCursor.d.ts +138 -0
  6. package/src/core/binary/ByteCursor.d.ts.map +1 -0
  7. package/src/core/binary/ByteCursor.js +325 -0
  8. package/src/core/binary/zstd/ZstdReverseBitReader.d.ts +76 -0
  9. package/src/core/binary/zstd/ZstdReverseBitReader.d.ts.map +1 -0
  10. package/src/core/binary/zstd/ZstdReverseBitReader.js +223 -0
  11. package/src/core/binary/zstd/zstd_decompress.d.ts +31 -0
  12. package/src/core/binary/zstd/zstd_decompress.d.ts.map +1 -0
  13. package/src/core/binary/zstd/zstd_decompress.js +628 -0
  14. package/src/core/binary/zstd/zstd_fse.d.ts +83 -0
  15. package/src/core/binary/zstd/zstd_fse.d.ts.map +1 -0
  16. package/src/core/binary/zstd/zstd_fse.js +265 -0
  17. package/src/core/binary/zstd/zstd_huffman.d.ts +56 -0
  18. package/src/core/binary/zstd/zstd_huffman.d.ts.map +1 -0
  19. package/src/core/binary/zstd/zstd_huffman.js +244 -0
  20. package/src/core/binary/zstd/zstd_sequence_tables.d.ts +62 -0
  21. package/src/core/binary/zstd/zstd_sequence_tables.d.ts.map +1 -0
  22. package/src/core/binary/zstd/zstd_sequence_tables.js +98 -0
  23. package/src/core/color/COLOR_REVIEW_2026_08_28.md +1 -1
  24. package/src/core/color/PQ/PQ_constants.d.ts +1 -1
  25. package/src/core/color/PQ/PQ_constants.js +1 -1
  26. package/src/engine/EngineHarness.js +1 -1
  27. package/src/engine/asset/GameAssetType.d.ts +1 -0
  28. package/src/engine/asset/GameAssetType.js +8 -0
  29. package/src/engine/asset/codec/Codec.d.ts.map +1 -0
  30. package/src/engine/asset/codec/CodecWithFallback.d.ts.map +1 -0
  31. package/src/engine/asset/codec/CodecWithFallback.js +105 -0
  32. package/src/engine/asset/codec/DecodedImage.d.ts +39 -0
  33. package/src/engine/asset/codec/DecodedImage.d.ts.map +1 -0
  34. package/src/engine/asset/codec/DecodedImage.js +26 -0
  35. package/src/engine/asset/guessAssetType.d.ts.map +1 -1
  36. package/src/engine/asset/guessAssetType.js +10 -0
  37. package/src/engine/asset/load_model_scene_bundle.d.ts +1 -1
  38. package/src/engine/asset/load_model_scene_bundle.d.ts.map +1 -1
  39. package/src/engine/asset/load_model_scene_bundle.js +6 -2
  40. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +37 -0
  41. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -0
  42. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +104 -0
  43. package/src/engine/asset/loaders/image/IMAGE_CODEC_REVIEW_2026_08_28.md +87 -75
  44. package/src/engine/asset/loaders/image/ImageDecoderWorker.js +2 -2
  45. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts +9 -10
  46. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts.map +1 -1
  47. package/src/engine/asset/loaders/image/ImageRGBADataLoader.js +13 -4
  48. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts +70 -0
  49. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts.map +1 -0
  50. package/src/engine/asset/loaders/image/avif/encode_image_source.js +117 -0
  51. package/src/engine/asset/loaders/image/avif/encoder_worker.d.ts.map +1 -0
  52. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.d.ts.map +1 -0
  53. package/src/engine/asset/loaders/image/codec/AvifCodec.d.ts +34 -0
  54. package/src/engine/asset/loaders/image/codec/AvifCodec.d.ts.map +1 -0
  55. package/src/engine/asset/loaders/image/codec/AvifCodec.js +85 -0
  56. package/src/engine/asset/loaders/image/codec/JpegCodec.d.ts +26 -0
  57. package/src/engine/asset/loaders/image/codec/JpegCodec.d.ts.map +1 -0
  58. package/src/engine/asset/loaders/image/codec/JpegCodec.js +66 -0
  59. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.d.ts +5 -17
  60. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.d.ts.map +1 -1
  61. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.js +3 -3
  62. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.d.ts +22 -2
  63. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.d.ts.map +1 -1
  64. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.js +22 -2
  65. package/src/engine/asset/loaders/image/prototypePNG.d.ts.map +1 -0
  66. package/src/engine/asset/loaders/image/prototypePNG.js +37 -0
  67. package/src/engine/asset/preloader/extractAssetListFromManager.d.ts.map +1 -1
  68. package/src/engine/asset/preloader/extractAssetListFromManager.js +2 -1
  69. package/src/engine/graphics/ecs/mesh/assetTypeByPath.d.ts.map +1 -1
  70. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +6 -0
  71. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
  72. package/src/engine/graphics/texture/atlas/TextureAtlas.js +13 -0
  73. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.d.ts +25 -0
  74. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.d.ts.map +1 -0
  75. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.js +42 -0
  76. package/src/engine/graphics/texture/sampler/compare/sampler2d_compare.d.ts.map +1 -0
  77. package/src/engine/graphics/texture/sampler/compare/sampler2d_compare.js +94 -0
  78. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.d.ts +19 -0
  79. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.d.ts.map +1 -0
  80. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.js +62 -0
  81. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.d.ts +30 -0
  82. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.d.ts.map +1 -0
  83. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.js +115 -0
  84. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -0
  85. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +108 -0
  86. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.d.ts +7 -1
  87. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.d.ts.map +1 -1
  88. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.js +28 -21
  89. package/src/engine/graphics/texture/sampler/sampler2d_to_uint8_RGBA.d.ts.map +1 -1
  90. package/src/engine/graphics/texture/sampler/sampler2d_to_uint8_RGBA.js +3 -0
  91. package/src/engine/physics/broadphase/generate_pairs.d.ts.map +1 -1
  92. package/src/engine/physics/broadphase/generate_pairs.js +7 -1
  93. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  94. package/src/format/image/avif/DECISIONS.md +545 -0
  95. package/src/format/image/avif/api/AvifDecoder.d.ts.map +1 -0
  96. package/src/format/image/avif/api/apply_transformations.d.ts.map +1 -0
  97. package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -0
  98. package/src/format/image/avif/api/convert_to_rgba.js +204 -0
  99. package/src/format/image/avif/api/decode_avif.d.ts.map +1 -0
  100. package/src/format/image/avif/api/decode_image_item.d.ts.map +1 -0
  101. package/src/format/image/avif/api/encode_avif.d.ts.map +1 -0
  102. package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -0
  103. package/src/format/image/avif/av1/decode/block_decoded.d.ts.map +1 -0
  104. package/src/format/image/avif/av1/decode/decode_av1_still.d.ts.map +1 -0
  105. package/src/format/image/avif/av1/decode/decode_coefficients.d.ts.map +1 -0
  106. package/src/format/image/avif/av1/decode/decode_palette.d.ts.map +1 -0
  107. package/src/format/image/avif/av1/decode/decode_palette.js +442 -0
  108. package/src/format/image/avif/av1/decode/decode_tile.d.ts.map +1 -0
  109. package/src/format/image/avif/av1/decode/decode_tile.js +1213 -0
  110. package/src/format/image/avif/av1/decode/get_scan.d.ts.map +1 -0
  111. package/src/format/image/avif/av1/decode/read_lr.d.ts.map +1 -0
  112. package/src/format/image/avif/av1/decode/read_lr.js +277 -0
  113. package/src/format/image/avif/av1/decode/read_transform_type.d.ts.map +1 -0
  114. package/src/format/image/avif/av1/decode/read_transform_type.js +92 -0
  115. package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -0
  116. package/src/format/image/avif/av1/decode/reconstruct.js +241 -0
  117. package/src/format/image/avif/av1/decode/transform_type.d.ts.map +1 -0
  118. package/src/format/image/avif/av1/encode/Av1BlockSnapshot.d.ts.map +1 -0
  119. package/src/format/image/avif/av1/encode/Av1EncodeContext.d.ts.map +1 -0
  120. package/src/format/image/avif/av1/encode/build_headers.d.ts.map +1 -0
  121. package/src/format/image/avif/av1/encode/choose_chroma_alpha.d.ts.map +1 -0
  122. package/src/format/image/avif/av1/encode/choose_filters.d.ts.map +1 -0
  123. package/src/format/image/avif/av1/encode/choose_restoration.d.ts.map +1 -0
  124. package/src/format/image/avif/av1/encode/choose_restoration.js +616 -0
  125. package/src/format/image/avif/av1/encode/decode_effort.d.ts.map +1 -0
  126. package/src/format/image/avif/av1/encode/encode_av1_still.d.ts.map +1 -0
  127. package/src/format/image/avif/av1/encode/encode_effort.d.ts.map +1 -0
  128. package/src/format/image/avif/av1/encode/encode_tile.d.ts.map +1 -0
  129. package/src/format/image/avif/av1/encode/encode_tile.js +2331 -0
  130. package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -0
  131. package/src/format/image/avif/av1/encode/write_coefficients.d.ts.map +1 -0
  132. package/src/format/image/avif/av1/encode/write_lr.d.ts.map +1 -0
  133. package/src/format/image/avif/av1/encode/write_transform_type.d.ts.map +1 -0
  134. package/src/format/image/avif/av1/entropy/CdfContext.d.ts.map +1 -0
  135. package/src/format/image/avif/av1/entropy/SymbolReader.d.ts.map +1 -0
  136. package/src/format/image/avif/av1/entropy/SymbolWriter.d.ts.map +1 -0
  137. package/src/format/image/avif/av1/entropy/coefficient_context.d.ts.map +1 -0
  138. package/src/format/image/avif/av1/entropy/partition_cdf.d.ts.map +1 -0
  139. package/src/format/image/avif/av1/entropy/symbol_cost.d.ts.map +1 -0
  140. package/src/format/image/avif/av1/filter/cdef.d.ts.map +1 -0
  141. package/src/format/image/avif/av1/filter/cdef.js +313 -0
  142. package/src/format/image/avif/av1/filter/loop_filter.d.ts.map +1 -0
  143. package/src/format/image/avif/av1/filter/loop_filter.js +377 -0
  144. package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -0
  145. package/src/format/image/avif/av1/filter/loop_restoration.js +451 -0
  146. package/src/format/image/avif/av1/filter/superres.d.ts.map +1 -0
  147. package/src/format/image/avif/av1/filter/superres.js +86 -0
  148. package/src/format/image/avif/av1/grain/FilmGrainState.d.ts.map +1 -0
  149. package/src/format/image/avif/av1/grain/film_grain.d.ts.map +1 -0
  150. package/src/format/image/avif/av1/grain/film_grain.js +623 -0
  151. package/src/format/image/avif/av1/obu/FrameHeader.d.ts.map +1 -0
  152. package/src/format/image/avif/av1/obu/ObuHeader.d.ts.map +1 -0
  153. package/src/format/image/avif/av1/obu/SequenceHeader.d.ts.map +1 -0
  154. package/src/format/image/avif/av1/obu/for_each_obu.d.ts.map +1 -0
  155. package/src/format/image/avif/av1/obu/parse_frame_header.d.ts.map +1 -0
  156. package/src/format/image/avif/av1/obu/parse_frame_header.js +841 -0
  157. package/src/format/image/avif/av1/obu/parse_obu_header.d.ts.map +1 -0
  158. package/src/format/image/avif/av1/obu/parse_sequence_header.d.ts.map +1 -0
  159. package/src/format/image/avif/av1/obu/write_frame_header.d.ts.map +1 -0
  160. package/src/format/image/avif/av1/obu/write_sequence_header.d.ts.map +1 -0
  161. package/src/format/image/avif/av1/predict/IntraPredictionState.d.ts.map +1 -0
  162. package/src/format/image/avif/av1/predict/intra_filter_type.d.ts.map +1 -0
  163. package/src/format/image/avif/av1/predict/predict_chroma_from_luma.d.ts.map +1 -0
  164. package/src/format/image/avif/av1/predict/predict_chroma_from_luma.js +153 -0
  165. package/src/format/image/avif/av1/predict/predict_intra.d.ts.map +1 -0
  166. package/src/format/image/avif/av1/predict/predict_intra.js +803 -0
  167. package/src/format/image/avif/av1/predict/predict_palette.d.ts.map +1 -0
  168. package/src/format/image/avif/av1/tables/av1_symbols.d.ts.map +1 -0
  169. package/src/format/image/avif/av1/tables/av1_symbols.js +419 -0
  170. package/src/format/image/avif/av1/tables/block_tables.d.ts.map +1 -0
  171. package/src/format/image/avif/av1/tables/block_tables.js +270 -0
  172. package/src/format/image/avif/av1/tables/cdf_tables.d.ts.map +1 -0
  173. package/src/format/image/avif/av1/tables/cdf_tables.js +1893 -0
  174. package/src/format/image/avif/av1/tables/coefficient_tables.d.ts.map +1 -0
  175. package/src/format/image/avif/av1/tables/coefficient_tables.js +82 -0
  176. package/src/format/image/avif/av1/tables/derived_block_tables.d.ts.map +1 -0
  177. package/src/format/image/avif/av1/tables/filter_tables.d.ts.map +1 -0
  178. package/src/format/image/avif/av1/tables/filter_tables.js +313 -0
  179. package/src/format/image/avif/av1/tables/grain_tables.d.ts.map +1 -0
  180. package/src/format/image/avif/av1/tables/grain_tables.js +190 -0
  181. package/src/format/image/avif/av1/tables/prediction_tables.d.ts.map +1 -0
  182. package/src/format/image/avif/av1/tables/prediction_tables.js +223 -0
  183. package/src/format/image/avif/av1/tables/quantizer_matrix_tables.d.ts.map +1 -0
  184. package/src/format/image/avif/av1/tables/quantizer_matrix_tables.js +38 -0
  185. package/src/format/image/avif/av1/tables/quantizer_tables.d.ts.map +1 -0
  186. package/src/format/image/avif/av1/tables/quantizer_tables.js +160 -0
  187. package/src/format/image/avif/av1/tables/scan_tables.d.ts.map +1 -0
  188. package/src/format/image/avif/av1/tables/scan_tables.js +727 -0
  189. package/src/format/image/avif/av1/tables/segmentation_tables.d.ts.map +1 -0
  190. package/src/format/image/avif/av1/tables/segmentation_tables.js +48 -0
  191. package/src/format/image/avif/av1/tables/transform_tables.d.ts.map +1 -0
  192. package/src/format/image/avif/av1/tables/transform_tables.js +140 -0
  193. package/src/format/image/avif/av1/tables/unpack_table.d.ts.map +1 -0
  194. package/src/format/image/avif/av1/tables/unpack_table.js +73 -0
  195. package/src/format/image/avif/av1/transform/forward_transform_2d.d.ts.map +1 -0
  196. package/src/format/image/avif/av1/transform/inverse_transform_1d.d.ts.map +1 -0
  197. package/src/format/image/avif/av1/transform/inverse_transform_1d.js +590 -0
  198. package/src/format/image/avif/av1/transform/inverse_transform_2d.d.ts.map +1 -0
  199. package/src/format/image/avif/av1/transform/inverse_transform_2d.js +180 -0
  200. package/src/format/image/avif/av1/util/ceil_log2.d.ts.map +1 -0
  201. package/src/format/image/avif/av1/util/floor_log2.d.ts +20 -0
  202. package/src/format/image/avif/av1/util/floor_log2.d.ts.map +1 -0
  203. package/src/format/image/avif/av1/util/floor_log2.js +20 -0
  204. package/src/format/image/avif/av1/util/round2.d.ts.map +1 -0
  205. package/src/format/image/avif/av1/util/round2_signed.d.ts.map +1 -0
  206. package/src/format/image/avif/av1/util/tile_log2.d.ts.map +1 -0
  207. package/src/format/image/avif/bitstream/BitReader.d.ts.map +1 -0
  208. package/src/format/image/avif/bitstream/BitWriter.d.ts.map +1 -0
  209. package/src/format/image/avif/color/ColourTransform.d.ts.map +1 -0
  210. package/src/format/image/avif/color/YuvImage.d.ts.map +1 -0
  211. package/src/format/image/avif/color/clamp_sample.d.ts.map +1 -0
  212. package/src/format/image/avif/color/linear_to_transfer.d.ts.map +1 -0
  213. package/src/format/image/avif/color/linear_to_transfer.js +126 -0
  214. package/src/format/image/avif/color/primaries.d.ts.map +1 -0
  215. package/src/format/image/avif/color/rgb_row_to_ycbcr.d.ts.map +1 -0
  216. package/src/format/image/avif/color/transfer_to_linear.d.ts.map +1 -0
  217. package/src/format/image/avif/color/transfer_to_linear.js +171 -0
  218. package/src/format/image/avif/color/upsample_chroma_row.d.ts.map +1 -0
  219. package/src/format/image/avif/color/upsample_chroma_row.js +89 -0
  220. package/src/format/image/avif/color/ycbcr_row_to_rgb.d.ts.map +1 -0
  221. package/src/format/image/avif/color/ycbcr_row_to_rgb.js +78 -0
  222. package/src/format/image/avif/heif/AvifFile.d.ts.map +1 -0
  223. package/src/format/image/avif/heif/ItemProperty.d.ts.map +1 -0
  224. package/src/format/image/avif/heif/find_item_property.d.ts.map +1 -0
  225. package/src/format/image/avif/heif/find_item_references.d.ts.map +1 -0
  226. package/src/format/image/avif/heif/find_items_referencing.d.ts.map +1 -0
  227. package/src/format/image/avif/heif/parse_avif_file.d.ts.map +1 -0
  228. package/src/format/image/avif/heif/parse_avif_file.js +384 -0
  229. package/src/format/image/avif/heif/parse_image_grid.d.ts.map +1 -0
  230. package/src/format/image/avif/heif/parse_image_grid.js +49 -0
  231. package/src/format/image/avif/heif/parse_item_property.d.ts.map +1 -0
  232. package/src/format/image/avif/heif/read_item_data.d.ts.map +1 -0
  233. package/src/format/image/avif/heif/write_avif_file.d.ts.map +1 -0
  234. package/src/format/image/avif/heif/write_item_property.d.ts.map +1 -0
  235. package/src/format/image/avif/index.d.ts +12 -0
  236. package/src/format/image/avif/index.d.ts.map +1 -0
  237. package/src/format/image/avif/index.js +58 -0
  238. package/src/format/image/avif/isobmff/BoxHeader.d.ts.map +1 -0
  239. package/src/format/image/avif/isobmff/BoxWriter.d.ts +118 -0
  240. package/src/format/image/avif/isobmff/BoxWriter.d.ts.map +1 -0
  241. package/src/format/image/avif/isobmff/BoxWriter.js +264 -0
  242. package/src/format/image/avif/isobmff/for_each_box.d.ts.map +1 -0
  243. package/src/format/image/avif/isobmff/read_box_header.d.ts.map +1 -0
  244. package/src/format/image/avif/isobmff/read_full_box_header.d.ts.map +1 -0
  245. package/src/format/image/jpeg/JpegFrame.d.ts.map +1 -0
  246. package/src/format/image/jpeg/JpegFrameComponent.d.ts.map +1 -0
  247. package/src/format/image/jpeg/JpegImage.d.ts.map +1 -0
  248. package/src/format/image/jpeg/JpegImage.js +664 -0
  249. package/src/format/image/jpeg/buildComponentData.d.ts.map +1 -0
  250. package/src/format/image/jpeg/buildHuffmanTable.d.ts.map +1 -0
  251. package/src/format/image/jpeg/decodeScan.d.ts.map +1 -0
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  1198. /package/src/{avif/native → format/image/avif}/heif/parse_avif_file.d.ts +0 -0
  1199. /package/src/{avif/native → format/image/avif}/heif/parse_image_grid.d.ts +0 -0
  1200. /package/src/{avif/native → format/image/avif}/heif/parse_item_property.d.ts +0 -0
  1201. /package/src/{avif/native → format/image/avif}/heif/parse_item_property.js +0 -0
  1202. /package/src/{avif/native → format/image/avif}/heif/read_item_data.d.ts +0 -0
  1203. /package/src/{avif/native → format/image/avif}/heif/read_item_data.js +0 -0
  1204. /package/src/{avif/native → format/image/avif}/heif/write_avif_file.d.ts +0 -0
  1205. /package/src/{avif/native → format/image/avif}/heif/write_avif_file.js +0 -0
  1206. /package/src/{avif/native → format/image/avif}/heif/write_item_property.d.ts +0 -0
  1207. /package/src/{avif/native → format/image/avif}/heif/write_item_property.js +0 -0
  1208. /package/src/{avif/native → format/image/avif}/isobmff/BoxHeader.d.ts +0 -0
  1209. /package/src/{avif/native → format/image/avif}/isobmff/BoxHeader.js +0 -0
  1210. /package/src/{avif/native → format/image/avif}/isobmff/for_each_box.d.ts +0 -0
  1211. /package/src/{avif/native → format/image/avif}/isobmff/for_each_box.js +0 -0
  1212. /package/src/{avif/native → format/image/avif}/isobmff/read_box_header.d.ts +0 -0
  1213. /package/src/{avif/native → format/image/avif}/isobmff/read_box_header.js +0 -0
  1214. /package/src/{avif/native → format/image/avif}/isobmff/read_full_box_header.d.ts +0 -0
  1215. /package/src/{avif/native → format/image/avif}/isobmff/read_full_box_header.js +0 -0
  1216. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrame.d.ts +0 -0
  1217. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrame.js +0 -0
  1218. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrameComponent.d.ts +0 -0
  1219. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrameComponent.js +0 -0
  1220. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegImage.d.ts +0 -0
  1221. /package/src/{engine/asset/loaders → format}/image/jpeg/NOTES.md +0 -0
  1222. /package/src/{engine/asset/loaders → format}/image/jpeg/buildComponentData.d.ts +0 -0
  1223. /package/src/{engine/asset/loaders → format}/image/jpeg/buildComponentData.js +0 -0
  1224. /package/src/{engine/asset/loaders → format}/image/jpeg/buildHuffmanTable.d.ts +0 -0
  1225. /package/src/{engine/asset/loaders → format}/image/jpeg/buildHuffmanTable.js +0 -0
  1226. /package/src/{engine/asset/loaders → format}/image/jpeg/decodeScan.d.ts +0 -0
  1227. /package/src/{engine/asset/loaders → format}/image/jpeg/decodeScan.js +0 -0
  1228. /package/src/{engine/asset/loaders → format}/image/jpeg/idct8x8_float.d.ts +0 -0
  1229. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_component_row.d.ts +0 -0
  1230. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_component_row.js +0 -0
  1231. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_decode.d.ts +0 -0
  1232. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_decode.js +0 -0
  1233. /package/src/{engine/asset/loaders → format}/image/png/PNG.d.ts +0 -0
  1234. /package/src/{engine/asset/loaders → format}/image/png/PNG.js +0 -0
  1235. /package/src/{engine/asset/loaders → format}/image/png/PNG_HEADER_BYTES.d.ts +0 -0
  1236. /package/src/{engine/asset/loaders → format}/image/png/PNG_HEADER_BYTES.js +0 -0
  1237. /package/src/{engine/asset/loaders → format}/image/png/chunk/png_chunk_decode_iTXt.d.ts +0 -0
  1238. /package/src/{engine/asset/loaders → format}/image/png/chunk/png_chunk_decode_zTXt.d.ts +0 -0
  1239. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterAverage.d.ts +0 -0
  1240. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterAverage.js +0 -0
  1241. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterNone.d.ts +0 -0
  1242. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterNone.js +0 -0
  1243. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterPaeth.d.ts +0 -0
  1244. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterPaeth.js +0 -0
  1245. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterSub.d.ts +0 -0
  1246. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterSub.js +0 -0
  1247. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterUp.d.ts +0 -0
  1248. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterUp.js +0 -0
  1249. /package/src/{engine/asset/loaders → format}/image/png/filter/png_unfilter.d.ts +0 -0
  1250. /package/src/{engine/asset/loaders → format}/image/png/png_inflate.d.ts +0 -0
  1251. /package/src/{engine/asset/loaders → format}/image/png/png_inflate.js +0 -0
  1252. /package/src/{engine/asset/loaders → format}/image/png/png_unpack_samples.d.ts +0 -0
  1253. /package/src/{engine/asset/loaders → format}/image/png/png_unpack_samples.js +0 -0
  1254. /package/src/{shade/renderer/loader → format/scene}/gltf/GLTF_PRIMITIVE_MODE.d.ts +0 -0
  1255. /package/src/{shade/renderer/loader → format/scene}/gltf/GLTF_PRIMITIVE_MODE.js +0 -0
  1256. /package/src/{shade/renderer/loader → format/scene}/gltf/coalesce_array_duplicates.d.ts +0 -0
  1257. /package/src/{shade/renderer/loader → format/scene}/gltf/coalesce_array_duplicates.js +0 -0
  1258. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtension.d.ts +0 -0
  1259. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtension.js +0 -0
  1260. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtensionSet.d.ts +0 -0
  1261. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_apply_buffer_view_extensions.d.ts +0 -0
  1262. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_apply_buffer_view_extensions.js +0 -0
  1263. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_buffer_view_extensions.d.ts +0 -0
  1264. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_buffer_view_extensions.js +0 -0
  1265. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_geometry_extensions.d.ts +0 -0
  1266. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_geometry_extensions.js +0 -0
  1267. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/meshopt/MeshoptBufferViewExtension.d.ts +0 -0
  1268. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_component_type.d.ts +0 -0
  1269. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_component_type.js +0 -0
  1270. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_node_world_matrices.d.ts +0 -0
  1271. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_parse_container.d.ts +0 -0
  1272. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_parse_container.js +0 -0
  1273. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_read_accessor.d.ts +0 -0
  1274. /package/src/{shade/renderer/loader → format/scene}/usd/UsdError.d.ts +0 -0
  1275. /package/src/{shade/renderer/loader → format/scene}/usd/UsdError.js +0 -0
  1276. /package/src/{shade/renderer/loader → format/scene}/usd/parse_usda.d.ts +0 -0
  1277. /package/src/{shade/renderer/loader → format/scene}/usd/parse_usda.js +0 -0
  1278. /package/src/{shade/renderer/loader → format/scene}/usd/unpack_usdz.d.ts +0 -0
  1279. /package/src/{shade/renderer/loader → format/scene}/usd/usd_compose_transform.d.ts +0 -0
  1280. /package/src/{shade/renderer/loader → format/scene}/usd/usd_lz4.d.ts +0 -0
  1281. /package/src/{shade/renderer/loader → format/scene}/usd/usd_triangulate.d.ts +0 -0
  1282. /package/src/{shade/renderer/loader → format/scene}/usd/usd_triangulate.js +0 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"texture_encode.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/encode/texture_encode.js"],"names":[],"mappings":"AAKA;;;;;;;;;;GAUG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4CG;AACH;IAf+B,MAAM;IAEA,MAAM;IAEhB,WAAW,EAA3B,MAAM;IACwB,KAAK;IAElB,KAAK,GAAtB,MAAM;IACJ,mBAAmB,CAgH/B"}
@@ -0,0 +1,168 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { gpu_texture_format_srg_to_linear } from "../format/gpu_texture_format_srg_to_linear.js";
3
+ import { texture_encode_layout, texture_encode_level_table } from "./texture_encode_layout.js";
4
+ import { texture_encode_shader } from "./texture_encode_shader.js";
5
+
6
+ /**
7
+ * What {@link texture_encode} produced.
8
+ *
9
+ * @typedef {Object} TextureEncodeResult
10
+ * @property {GPUTexture} texture the block-compressed texture, every requested level written once
11
+ * the context is submitted. The caller's, to keep and to destroy
12
+ * @property {GPUBuffer} blocks the block buffer the encoder wrote and the copies read, laid out as
13
+ * `layout` says. **Transient**: released back to the context's pool when the context finishes, so
14
+ * anything wanting the raw blocks — a container writer, a cross-check — copies them out before then
15
+ * @property {TextureEncodeLayout} layout where each level's blocks sit in `blocks`
16
+ */
17
+
18
+ /**
19
+ * Encode a sampleable texture into a block-compressed one, on the device.
20
+ *
21
+ * **A texture in, a texture out, and nothing about who wants it.** The caller names the target
22
+ * format outright — `bc4-r-unorm`, `bc7-rgba-unorm-srgb` — and gets a texture in that format with
23
+ * `level_count` levels, each encoded from the same level of the source. No role, no preference list,
24
+ * no material: a subsystem that can encode anything to a named format is what the texture manager, a
25
+ * container writer, a procedural generator and a test can all stand on, and none of those want it to
26
+ * have opinions about content.
27
+ *
28
+ * WebGPU has no writable block-compressed storage texture, so the shape is the plan's §4.4: one
29
+ * compute dispatch writes every level's blocks into one storage buffer, and one `copyBufferToTexture`
30
+ * per level moves them into the texture. The buffer is laid out by {@link texture_encode_layout}
31
+ * with its rows padded to the copy's 256-byte stride before anything runs — the encoder writes to
32
+ * the stride the copy will read, and each copy is a whole level, sized in whole blocks as the copy
33
+ * commands count them.
34
+ *
35
+ * **The source is read as stored, not as decoded.** An `-srgb` source would arrive through
36
+ * `textureLoad` already converted to linear, and an encoder fitting those values into bytes that the
37
+ * sampler will then decode as sRGB again would encode the wrong picture. So an sRGB source is bound
38
+ * through a view in its linear twin format, which needs the texture to have been created with that
39
+ * format in its `viewFormats`; the device refuses the view otherwise, by validation error. The
40
+ * `-srgb`-ness of the *target* is likewise nothing but the tag the texture is created with: the
41
+ * encoded bytes are identical for both spellings.
42
+ *
43
+ * Everything is recorded into `cmd` and nothing runs until it is submitted. The transient buffers
44
+ * are the context's and go back to its pool when it finishes.
45
+ *
46
+ * @param {ShadeGPUCommandContext} cmd
47
+ * @param {Object} options
48
+ * @param {GPUTexture} options.source a 2D, single-layer texture with `TEXTURE_BINDING`, holding at
49
+ * least `level_count` levels
50
+ * @param {GPUTextureFormat} options.format the target block format, exactly as the texture is to be
51
+ * created
52
+ * @param {number} options.level_count how many levels to encode, from level 0 down
53
+ * @param {GPUTextureUsageFlags} options.usage the target texture's usage; must include `COPY_DST`,
54
+ * which is how the blocks get in
55
+ * @param {string} [options.label] for the target texture
56
+ * @returns {TextureEncodeResult}
57
+ * @throws {Error} naming the format, for a target this cannot write; naming the source, for one the
58
+ * encoder cannot read
59
+ *
60
+ * @author Alex Goldring
61
+ * @copyright Company Named Limited (c) 2026
62
+ */
63
+ export function texture_encode(cmd, { source, format, level_count, usage, label = `encoded ${format}` }) {
64
+ assert.defined(cmd, 'cmd');
65
+ assert.defined(source, 'source');
66
+ assert.isString(format, 'format');
67
+ assert.isPositiveInteger(level_count, 'level_count');
68
+ assert.isNonNegativeInteger(usage, 'usage');
69
+ assert.isString(label, 'label');
70
+
71
+ const shader = texture_encode_shader(format);
72
+
73
+ if (source.dimension !== "2d" || source.depthOrArrayLayers !== 1) {
74
+ throw new Error(
75
+ `texture_encode: source '${source.label}' is ${source.dimension} with ${source.depthOrArrayLayers} layers;`
76
+ + ` only a single-layer 2D texture can be encoded`
77
+ );
78
+ }
79
+
80
+ if ((source.usage & GPUTextureUsage.TEXTURE_BINDING) === 0) {
81
+ throw new Error(`texture_encode: source '${source.label}' was not created with TEXTURE_BINDING, so it cannot be read`);
82
+ }
83
+
84
+ if (level_count > source.mipLevelCount) {
85
+ throw new Error(
86
+ `texture_encode: source '${source.label}' holds ${source.mipLevelCount} levels, and ${level_count} were asked for`
87
+ );
88
+ }
89
+
90
+ if ((usage & GPUTextureUsage.COPY_DST) === 0) {
91
+ throw new Error(`texture_encode: the target's usage must include COPY_DST, which is how the blocks reach it`);
92
+ }
93
+
94
+ const device = cmd.device;
95
+
96
+ const layout = texture_encode_layout(format, source.width, source.height, level_count);
97
+
98
+ const binding_limit = device.limits.maxStorageBufferBindingSize;
99
+
100
+ if (layout.byte_length > binding_limit) {
101
+ throw new Error(
102
+ `texture_encode: the ${layout.levels.length}-level block buffer of a ${source.width}x${source.height} '${format}'`
103
+ + ` texture is ${layout.byte_length} bytes, over this device's maxStorageBufferBindingSize of ${binding_limit}`
104
+ );
105
+ }
106
+
107
+ const texture = device.createTexture({
108
+ label,
109
+ size: [source.width, source.height, 1],
110
+ format,
111
+ mipLevelCount: level_count,
112
+ usage,
113
+ });
114
+
115
+ const table = texture_encode_level_table(layout);
116
+
117
+ const levels = cmd.allocateTransientBufferAndLoad(table.buffer, GPUBufferUsage.STORAGE);
118
+
119
+ const blocks = cmd.allocateTransientBuffer(
120
+ GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
121
+ layout.byte_length
122
+ );
123
+
124
+ const view = source.createView({
125
+ label: `${source.label} for encoding`,
126
+ format: source.format.endsWith("-srgb") ? gpu_texture_format_srg_to_linear(source.format) : source.format,
127
+ dimension: "2d",
128
+ });
129
+
130
+ const group_count = Math.ceil(layout.block_count / shader.group_size_x);
131
+
132
+ // one dimension is capped, so a large chain wraps onto a second grid row; the shader reads the
133
+ // row length from num_workgroups
134
+ const groups_per_row = Math.min(group_count, device.limits.maxComputeWorkgroupsPerDimension);
135
+
136
+ shader.dispatch({
137
+ encoder: cmd,
138
+ bindings: {
139
+ encode_source: view,
140
+ encode_levels: levels,
141
+ encode_output: blocks,
142
+ },
143
+ group_count_x: groups_per_row,
144
+ group_count_y: Math.ceil(group_count / groups_per_row),
145
+ });
146
+
147
+ const encoder = cmd.gpu_encoder;
148
+
149
+ for (const level of layout.levels) {
150
+ encoder.copyBufferToTexture(
151
+ {
152
+ buffer: blocks,
153
+ offset: level.byte_offset,
154
+ bytesPerRow: level.bytes_per_row,
155
+ rowsPerImage: level.blocks_y,
156
+ },
157
+ {
158
+ texture,
159
+ mipLevel: level.level,
160
+ origin: [0, 0, 0],
161
+ },
162
+ // sized in whole blocks, as the copy commands count: the 1x1 tail is one 4x4 block
163
+ [level.copy_width, level.copy_height, 1]
164
+ );
165
+ }
166
+
167
+ return { texture, blocks, layout };
168
+ }
@@ -0,0 +1,196 @@
1
+ /**
2
+ * One mip level's place in the block buffer an encoder writes.
3
+ *
4
+ * @typedef {Object} TextureEncodeLevel
5
+ * @property {number} level the mip level, of the source and of the target alike
6
+ * @property {number} width texels at this level
7
+ * @property {number} height texels at this level
8
+ * @property {number} copy_width the extent the copy is sized in: `width` rounded up to whole blocks
9
+ * @property {number} copy_height likewise
10
+ * @property {number} blocks_x blocks per row, partial blocks counted
11
+ * @property {number} blocks_y rows of blocks
12
+ * @property {number} first_block where this level's blocks start in the flat sequence every level's
13
+ * blocks form — the dispatch is one invocation per block over that sequence
14
+ * @property {number} byte_offset where this level's first row starts in the buffer
15
+ * @property {number} bytes_per_row stride between rows, padded to {@link COPY_BYTES_PER_ROW_ALIGNMENT}
16
+ */
17
+ /**
18
+ * How every level of an encoded texture lies in one block buffer.
19
+ *
20
+ * @typedef {Object} TextureEncodeLayout
21
+ * @property {GPUTextureFormat} format the block format the buffer holds
22
+ * @property {number} width texels at level 0
23
+ * @property {number} height texels at level 0
24
+ * @property {number} bytes_per_block
25
+ * @property {TextureEncodeLevel[]} levels in mip order
26
+ * @property {number} block_count over every level
27
+ * @property {number} byte_length of the whole buffer
28
+ */
29
+ /**
30
+ * Lay out the block buffer a compute encoder writes and `copyBufferToTexture` reads, one level after
31
+ * another, **with every row padded to what the copy demands.**
32
+ *
33
+ * `copyBufferToTexture` requires `bytesPerRow` to be a multiple of 256, which `writeTexture` does
34
+ * not. For a 16-byte-block format a row of blocks is `ceil(w / 4) * 16` bytes, so a mip chain's rows
35
+ * are naturally aligned only from 64 texels wide upwards, and every level below that needs its rows
36
+ * padded — a 1x1 mip is a 16-byte block sitting at the head of a 256-byte row. The padding is decided
37
+ * here, before anything runs, so the encoder writes to a stride it was told and the copy reads the
38
+ * stride it requires, and neither discovers the rule at the other's expense. Each level's bytes are a
39
+ * whole number of padded rows, so every level's offset is 256-aligned as well, which covers the
40
+ * copy's other requirement that the offset be a multiple of the block size.
41
+ *
42
+ * Row and block counts come from the format table — a partial block costs a whole block, and that
43
+ * arithmetic already has a home. So does the size a copy is addressed by: the copy commands count
44
+ * whole blocks and bound them by the level's *physical* size, so the 2x2 and 1x1 tail of a chain
45
+ * are copied as 4x4, which is what {@link gpu_texture_format_physical_size} says and what each
46
+ * level's `copy_width` and `copy_height` carry.
47
+ *
48
+ * **The base size must be a whole number of blocks**, because WebGPU refuses to create a compressed
49
+ * texture whose level 0 is not — only the mip tail may be partial. A source that is not is refused
50
+ * here by name rather than padded: a target of a different size than its source would shift every
51
+ * texel coordinate, and that is the caller's decision to make, not this function's to hide.
52
+ *
53
+ * @param {GPUTextureFormat} format the target block format
54
+ * @param {number} width texels at level 0
55
+ * @param {number} height texels at level 0
56
+ * @param {number} level_count how many levels the buffer holds, from level 0 down
57
+ * @returns {TextureEncodeLayout}
58
+ * @throws {Error} for a level count the texture cannot have, or a base size that is not whole blocks
59
+ *
60
+ * @author Alex Goldring
61
+ * @copyright Company Named Limited (c) 2026
62
+ */
63
+ export function texture_encode_layout(format: GPUTextureFormat, width: number, height: number, level_count: number): TextureEncodeLayout;
64
+ /**
65
+ * The level table an encoding dispatch reads: the layout above, as the words a shader indexes.
66
+ *
67
+ * A flat run of `u32` rather than a struct, deliberately. The same table is bound on the device and
68
+ * handed to the WGSL emulator in tests, and a flat array is the one representation both take as it
69
+ * is — a struct would be bytes on one side and objects on the other, and a spec that had to build
70
+ * each would be a spec of the conversion rather than of the shader. Offsets are in words because the
71
+ * output is bound as an array of words, and every offset the layout produces is a multiple of four.
72
+ *
73
+ * @param {TextureEncodeLayout} layout
74
+ * @returns {Uint32Array}
75
+ */
76
+ export function texture_encode_level_table(layout: TextureEncodeLayout): Uint32Array;
77
+ /**
78
+ * The tightly packed rows of one level, lifted out of a padded block buffer.
79
+ *
80
+ * What `copyBufferToTexture` does with the level, done on the host — for a test that decodes what an
81
+ * encoder wrote, or a tool that wants the level as `texture_write_level` takes it.
82
+ *
83
+ * @param {TextureEncodeLayout} layout
84
+ * @param {Uint8Array} buffer the whole block buffer, `layout.byte_length` long
85
+ * @param {number} level
86
+ * @returns {Uint8Array} `blocks_x * blocks_y * bytes_per_block` bytes
87
+ */
88
+ export function texture_encode_level_blocks(layout: TextureEncodeLayout, buffer: Uint8Array, level: number): Uint8Array;
89
+ /**
90
+ * Words at the head of the level table: how many levels, then how many blocks in all.
91
+ *
92
+ * @readonly
93
+ * @type {number}
94
+ */
95
+ export const TEXTURE_ENCODE_LEVEL_TABLE_HEADER_WORDS: number;
96
+ /**
97
+ * Words per level record. Eight, so a record is a tidy power of two; six carry data.
98
+ *
99
+ * @readonly
100
+ * @type {number}
101
+ */
102
+ export const TEXTURE_ENCODE_LEVEL_TABLE_RECORD_WORDS: number;
103
+ /**
104
+ * Where each field sits in a level record, and in the header. The WGSL reader is generated from
105
+ * these same numbers, which is what keeps the two sides of the table from drifting.
106
+ */
107
+ export type TextureEncodeLevelWord = number;
108
+ export namespace TextureEncodeLevelWord {
109
+ let LEVEL_COUNT: number;
110
+ let BLOCK_COUNT: number;
111
+ let MIP: number;
112
+ let WIDTH: number;
113
+ let HEIGHT: number;
114
+ let BLOCKS_X: number;
115
+ let BLOCKS_Y: number;
116
+ let FIRST_BLOCK: number;
117
+ let WORD_OFFSET: number;
118
+ let ROW_STRIDE_WORDS: number;
119
+ }
120
+ /**
121
+ * One mip level's place in the block buffer an encoder writes.
122
+ */
123
+ export type TextureEncodeLevel = {
124
+ /**
125
+ * the mip level, of the source and of the target alike
126
+ */
127
+ level: number;
128
+ /**
129
+ * texels at this level
130
+ */
131
+ width: number;
132
+ /**
133
+ * texels at this level
134
+ */
135
+ height: number;
136
+ /**
137
+ * the extent the copy is sized in: `width` rounded up to whole blocks
138
+ */
139
+ copy_width: number;
140
+ /**
141
+ * likewise
142
+ */
143
+ copy_height: number;
144
+ /**
145
+ * blocks per row, partial blocks counted
146
+ */
147
+ blocks_x: number;
148
+ /**
149
+ * rows of blocks
150
+ */
151
+ blocks_y: number;
152
+ /**
153
+ * where this level's blocks start in the flat sequence every level's
154
+ * blocks form — the dispatch is one invocation per block over that sequence
155
+ */
156
+ first_block: number;
157
+ /**
158
+ * where this level's first row starts in the buffer
159
+ */
160
+ byte_offset: number;
161
+ /**
162
+ * stride between rows, padded to {@link COPY_BYTES_PER_ROW_ALIGNMENT }
163
+ */
164
+ bytes_per_row: number;
165
+ };
166
+ /**
167
+ * How every level of an encoded texture lies in one block buffer.
168
+ */
169
+ export type TextureEncodeLayout = {
170
+ /**
171
+ * the block format the buffer holds
172
+ */
173
+ format: GPUTextureFormat;
174
+ /**
175
+ * texels at level 0
176
+ */
177
+ width: number;
178
+ /**
179
+ * texels at level 0
180
+ */
181
+ height: number;
182
+ bytes_per_block: number;
183
+ /**
184
+ * in mip order
185
+ */
186
+ levels: TextureEncodeLevel[];
187
+ /**
188
+ * over every level
189
+ */
190
+ block_count: number;
191
+ /**
192
+ * of the whole buffer
193
+ */
194
+ byte_length: number;
195
+ };
196
+ //# sourceMappingURL=texture_encode_layout.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"texture_encode_layout.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/encode/texture_encode_layout.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;GAeG;AAEH;;;;;;;;;;;GAWG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,uEATW,MAAM,UACN,MAAM,eACN,MAAM,GACJ,mBAAmB,CA0E/B;AAuCD;;;;;;;;;;;GAWG;AACH,mDAHW,mBAAmB,GACjB,WAAW,CA0BvB;AAED;;;;;;;;;;GAUG;AACH,oDALW,mBAAmB,UACnB,UAAU,SACV,MAAM,GACJ,UAAU,CAkBtB;AAtGD;;;;;GAKG;AACH,sDAFU,MAAM,CAEyC;AAEzD;;;;;GAKG;AACH,sDAFU,MAAM,CAEyC;;;;;qCAO/C,MAAM;;;;;;;;;;;;;;;;;;;;WAvJF,MAAM;;;;WACN,MAAM;;;;YACN,MAAM;;;;gBACN,MAAM;;;;iBACN,MAAM;;;;cACN,MAAM;;;;cACN,MAAM;;;;;iBACN,MAAM;;;;iBAEN,MAAM;;;;mBACN,MAAM;;;;;;;;;;;;;WAQN,MAAM;;;;YACN,MAAM;qBACN,MAAM;;;;YACN,kBAAkB,EAAE;;;;iBACpB,MAAM;;;;iBACN,MAAM"}
@@ -0,0 +1,248 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { round_up } from "../../../../core/math/round_up.js";
3
+ import {
4
+ gpu_texture_format_info,
5
+ gpu_texture_format_physical_size,
6
+ gpu_texture_format_row_bytes,
7
+ gpu_texture_format_row_count
8
+ } from "../../../descriptor/texture/format/gpu_texture_format_info.js";
9
+ import { COPY_BYTES_PER_ROW_ALIGNMENT } from "../../../device/COPY_BYTES_PER_ROW_ALIGNMENT.js";
10
+ import { texture_mip_extent, texture_mip_level_count } from "../../../util/texture_mip_extent.js";
11
+
12
+ /**
13
+ * One mip level's place in the block buffer an encoder writes.
14
+ *
15
+ * @typedef {Object} TextureEncodeLevel
16
+ * @property {number} level the mip level, of the source and of the target alike
17
+ * @property {number} width texels at this level
18
+ * @property {number} height texels at this level
19
+ * @property {number} copy_width the extent the copy is sized in: `width` rounded up to whole blocks
20
+ * @property {number} copy_height likewise
21
+ * @property {number} blocks_x blocks per row, partial blocks counted
22
+ * @property {number} blocks_y rows of blocks
23
+ * @property {number} first_block where this level's blocks start in the flat sequence every level's
24
+ * blocks form — the dispatch is one invocation per block over that sequence
25
+ * @property {number} byte_offset where this level's first row starts in the buffer
26
+ * @property {number} bytes_per_row stride between rows, padded to {@link COPY_BYTES_PER_ROW_ALIGNMENT}
27
+ */
28
+
29
+ /**
30
+ * How every level of an encoded texture lies in one block buffer.
31
+ *
32
+ * @typedef {Object} TextureEncodeLayout
33
+ * @property {GPUTextureFormat} format the block format the buffer holds
34
+ * @property {number} width texels at level 0
35
+ * @property {number} height texels at level 0
36
+ * @property {number} bytes_per_block
37
+ * @property {TextureEncodeLevel[]} levels in mip order
38
+ * @property {number} block_count over every level
39
+ * @property {number} byte_length of the whole buffer
40
+ */
41
+
42
+ /**
43
+ * Lay out the block buffer a compute encoder writes and `copyBufferToTexture` reads, one level after
44
+ * another, **with every row padded to what the copy demands.**
45
+ *
46
+ * `copyBufferToTexture` requires `bytesPerRow` to be a multiple of 256, which `writeTexture` does
47
+ * not. For a 16-byte-block format a row of blocks is `ceil(w / 4) * 16` bytes, so a mip chain's rows
48
+ * are naturally aligned only from 64 texels wide upwards, and every level below that needs its rows
49
+ * padded — a 1x1 mip is a 16-byte block sitting at the head of a 256-byte row. The padding is decided
50
+ * here, before anything runs, so the encoder writes to a stride it was told and the copy reads the
51
+ * stride it requires, and neither discovers the rule at the other's expense. Each level's bytes are a
52
+ * whole number of padded rows, so every level's offset is 256-aligned as well, which covers the
53
+ * copy's other requirement that the offset be a multiple of the block size.
54
+ *
55
+ * Row and block counts come from the format table — a partial block costs a whole block, and that
56
+ * arithmetic already has a home. So does the size a copy is addressed by: the copy commands count
57
+ * whole blocks and bound them by the level's *physical* size, so the 2x2 and 1x1 tail of a chain
58
+ * are copied as 4x4, which is what {@link gpu_texture_format_physical_size} says and what each
59
+ * level's `copy_width` and `copy_height` carry.
60
+ *
61
+ * **The base size must be a whole number of blocks**, because WebGPU refuses to create a compressed
62
+ * texture whose level 0 is not — only the mip tail may be partial. A source that is not is refused
63
+ * here by name rather than padded: a target of a different size than its source would shift every
64
+ * texel coordinate, and that is the caller's decision to make, not this function's to hide.
65
+ *
66
+ * @param {GPUTextureFormat} format the target block format
67
+ * @param {number} width texels at level 0
68
+ * @param {number} height texels at level 0
69
+ * @param {number} level_count how many levels the buffer holds, from level 0 down
70
+ * @returns {TextureEncodeLayout}
71
+ * @throws {Error} for a level count the texture cannot have, or a base size that is not whole blocks
72
+ *
73
+ * @author Alex Goldring
74
+ * @copyright Company Named Limited (c) 2026
75
+ */
76
+ export function texture_encode_layout(format, width, height, level_count) {
77
+ assert.isPositiveInteger(width, 'width');
78
+ assert.isPositiveInteger(height, 'height');
79
+ assert.isPositiveInteger(level_count, 'level_count');
80
+
81
+ const info = gpu_texture_format_info(format);
82
+
83
+ if (width % info.block_width !== 0 || height % info.block_height !== 0) {
84
+ throw new Error(
85
+ `texture_encode_layout: a ${width}x${height} '${format}' texture cannot exist — WebGPU requires the base`
86
+ + ` size of a compressed texture to be a multiple of its ${info.block_width}x${info.block_height} block`
87
+ );
88
+ }
89
+
90
+ const available = texture_mip_level_count(width, height, 1, "2d");
91
+
92
+ if (level_count > available) {
93
+ throw new Error(
94
+ `texture_encode_layout: a ${width}x${height} texture has ${available} mip levels, not ${level_count}`
95
+ );
96
+ }
97
+
98
+ /**
99
+ * @type {TextureEncodeLevel[]}
100
+ */
101
+ const levels = [];
102
+
103
+ let first_block = 0;
104
+ let byte_offset = 0;
105
+
106
+ for (let level = 0; level < level_count; level++) {
107
+ const extent = texture_mip_extent(width, height, 1, "2d", level);
108
+
109
+ const row_bytes = gpu_texture_format_row_bytes(format, extent[0]);
110
+
111
+ const blocks_x = row_bytes / info.bytes_per_block;
112
+ const blocks_y = gpu_texture_format_row_count(format, extent[1]);
113
+
114
+ const bytes_per_row = round_up(row_bytes, COPY_BYTES_PER_ROW_ALIGNMENT);
115
+
116
+ const physical = gpu_texture_format_physical_size(format, extent[0], extent[1]);
117
+
118
+ levels.push({
119
+ level,
120
+ width: extent[0],
121
+ height: extent[1],
122
+ copy_width: physical[0],
123
+ copy_height: physical[1],
124
+ blocks_x,
125
+ blocks_y,
126
+ first_block,
127
+ byte_offset,
128
+ bytes_per_row,
129
+ });
130
+
131
+ first_block += blocks_x * blocks_y;
132
+ byte_offset += bytes_per_row * blocks_y;
133
+ }
134
+
135
+ return {
136
+ format,
137
+ width,
138
+ height,
139
+ bytes_per_block: info.bytes_per_block,
140
+ levels,
141
+ block_count: first_block,
142
+ byte_length: byte_offset,
143
+ };
144
+ }
145
+
146
+ /**
147
+ * Words at the head of the level table: how many levels, then how many blocks in all.
148
+ *
149
+ * @readonly
150
+ * @type {number}
151
+ */
152
+ export const TEXTURE_ENCODE_LEVEL_TABLE_HEADER_WORDS = 2;
153
+
154
+ /**
155
+ * Words per level record. Eight, so a record is a tidy power of two; six carry data.
156
+ *
157
+ * @readonly
158
+ * @type {number}
159
+ */
160
+ export const TEXTURE_ENCODE_LEVEL_TABLE_RECORD_WORDS = 8;
161
+
162
+ /**
163
+ * Where each field sits in a level record, and in the header. The WGSL reader is generated from
164
+ * these same numbers, which is what keeps the two sides of the table from drifting.
165
+ *
166
+ * @readonly
167
+ * @enum {number}
168
+ */
169
+ export const TextureEncodeLevelWord = {
170
+ LEVEL_COUNT: 0,
171
+ BLOCK_COUNT: 1,
172
+
173
+ MIP: 0,
174
+ WIDTH: 1,
175
+ HEIGHT: 2,
176
+ BLOCKS_X: 3,
177
+ BLOCKS_Y: 4,
178
+ FIRST_BLOCK: 5,
179
+ WORD_OFFSET: 6,
180
+ ROW_STRIDE_WORDS: 7,
181
+ };
182
+
183
+ /**
184
+ * The level table an encoding dispatch reads: the layout above, as the words a shader indexes.
185
+ *
186
+ * A flat run of `u32` rather than a struct, deliberately. The same table is bound on the device and
187
+ * handed to the WGSL emulator in tests, and a flat array is the one representation both take as it
188
+ * is — a struct would be bytes on one side and objects on the other, and a spec that had to build
189
+ * each would be a spec of the conversion rather than of the shader. Offsets are in words because the
190
+ * output is bound as an array of words, and every offset the layout produces is a multiple of four.
191
+ *
192
+ * @param {TextureEncodeLayout} layout
193
+ * @returns {Uint32Array}
194
+ */
195
+ export function texture_encode_level_table(layout) {
196
+ const record = TEXTURE_ENCODE_LEVEL_TABLE_RECORD_WORDS;
197
+
198
+ const words = new Uint32Array(TEXTURE_ENCODE_LEVEL_TABLE_HEADER_WORDS + layout.levels.length * record);
199
+
200
+ words[TextureEncodeLevelWord.LEVEL_COUNT] = layout.levels.length;
201
+ words[TextureEncodeLevelWord.BLOCK_COUNT] = layout.block_count;
202
+
203
+ for (let i = 0; i < layout.levels.length; i++) {
204
+ const level = layout.levels[i];
205
+
206
+ const base = TEXTURE_ENCODE_LEVEL_TABLE_HEADER_WORDS + i * record;
207
+
208
+ words[base + TextureEncodeLevelWord.MIP] = level.level;
209
+ words[base + TextureEncodeLevelWord.WIDTH] = level.width;
210
+ words[base + TextureEncodeLevelWord.HEIGHT] = level.height;
211
+ words[base + TextureEncodeLevelWord.BLOCKS_X] = level.blocks_x;
212
+ words[base + TextureEncodeLevelWord.BLOCKS_Y] = level.blocks_y;
213
+ words[base + TextureEncodeLevelWord.FIRST_BLOCK] = level.first_block;
214
+ words[base + TextureEncodeLevelWord.WORD_OFFSET] = level.byte_offset / 4;
215
+ words[base + TextureEncodeLevelWord.ROW_STRIDE_WORDS] = level.bytes_per_row / 4;
216
+ }
217
+
218
+ return words;
219
+ }
220
+
221
+ /**
222
+ * The tightly packed rows of one level, lifted out of a padded block buffer.
223
+ *
224
+ * What `copyBufferToTexture` does with the level, done on the host — for a test that decodes what an
225
+ * encoder wrote, or a tool that wants the level as `texture_write_level` takes it.
226
+ *
227
+ * @param {TextureEncodeLayout} layout
228
+ * @param {Uint8Array} buffer the whole block buffer, `layout.byte_length` long
229
+ * @param {number} level
230
+ * @returns {Uint8Array} `blocks_x * blocks_y * bytes_per_block` bytes
231
+ */
232
+ export function texture_encode_level_blocks(layout, buffer, level) {
233
+ const entry = layout.levels[level];
234
+
235
+ assert.defined(entry, `level ${level} of a ${layout.levels.length}-level layout`);
236
+
237
+ const row_bytes = entry.blocks_x * layout.bytes_per_block;
238
+
239
+ const out = new Uint8Array(row_bytes * entry.blocks_y);
240
+
241
+ for (let row = 0; row < entry.blocks_y; row++) {
242
+ const from = entry.byte_offset + row * entry.bytes_per_row;
243
+
244
+ out.set(buffer.subarray(from, from + row_bytes), row * row_bytes);
245
+ }
246
+
247
+ return out;
248
+ }
@@ -0,0 +1,15 @@
1
+ /**
2
+ * The three bindings every block encoder has, and nothing else.
3
+ *
4
+ * `encode_source` is the texture being encoded, bound as unfilterable float so that every float
5
+ * format binds — it is only ever read with `textureLoad`, level by level. `encode_levels` is the
6
+ * table {@link texture_encode_level_table} writes. `encode_output` is the block buffer, as words.
7
+ *
8
+ * A fresh descriptor per call, because each shader owns its own; the names are shared because the
9
+ * chunks that read the source and the table refer to them.
10
+ *
11
+ * @returns {ShaderResourceSetDescriptor}
12
+ */
13
+ export function texture_encode_resources(): ShaderResourceSetDescriptor;
14
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
15
+ //# sourceMappingURL=texture_encode_resources.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"texture_encode_resources.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/encode/texture_encode_resources.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH,4CAFa,2BAA2B,CAWvC;4CAxB2C,sDAAsD"}
@@ -0,0 +1,25 @@
1
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
2
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
+
4
+ /**
5
+ * The three bindings every block encoder has, and nothing else.
6
+ *
7
+ * `encode_source` is the texture being encoded, bound as unfilterable float so that every float
8
+ * format binds — it is only ever read with `textureLoad`, level by level. `encode_levels` is the
9
+ * table {@link texture_encode_level_table} writes. `encode_output` is the block buffer, as words.
10
+ *
11
+ * A fresh descriptor per call, because each shader owns its own; the names are shared because the
12
+ * chunks that read the source and the table refer to them.
13
+ *
14
+ * @returns {ShaderResourceSetDescriptor}
15
+ */
16
+ export function texture_encode_resources() {
17
+ const resources = new ShaderResourceSetDescriptor();
18
+
19
+ resources.createGroup()
20
+ .addTexture('encode_source', 'unfilterable-float', '2d')
21
+ .addStorageBuffer('encode_levels', WebGPUArray.u32, false)
22
+ .addStorageBuffer('encode_output', WebGPUArray.u32, true);
23
+
24
+ return resources;
25
+ }