@woosh/meep-engine 3.14.1 → 3.14.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1282) hide show
  1. package/README.md +31 -24
  2. package/editor/prototypeEditorShell.js +6 -0
  3. package/package.json +1 -1
  4. package/src/CODEC_LAYOUT_VERIFICATION.md +420 -0
  5. package/src/core/binary/ByteCursor.d.ts +138 -0
  6. package/src/core/binary/ByteCursor.d.ts.map +1 -0
  7. package/src/core/binary/ByteCursor.js +325 -0
  8. package/src/core/binary/zstd/ZstdReverseBitReader.d.ts +76 -0
  9. package/src/core/binary/zstd/ZstdReverseBitReader.d.ts.map +1 -0
  10. package/src/core/binary/zstd/ZstdReverseBitReader.js +223 -0
  11. package/src/core/binary/zstd/zstd_decompress.d.ts +31 -0
  12. package/src/core/binary/zstd/zstd_decompress.d.ts.map +1 -0
  13. package/src/core/binary/zstd/zstd_decompress.js +628 -0
  14. package/src/core/binary/zstd/zstd_fse.d.ts +83 -0
  15. package/src/core/binary/zstd/zstd_fse.d.ts.map +1 -0
  16. package/src/core/binary/zstd/zstd_fse.js +265 -0
  17. package/src/core/binary/zstd/zstd_huffman.d.ts +56 -0
  18. package/src/core/binary/zstd/zstd_huffman.d.ts.map +1 -0
  19. package/src/core/binary/zstd/zstd_huffman.js +244 -0
  20. package/src/core/binary/zstd/zstd_sequence_tables.d.ts +62 -0
  21. package/src/core/binary/zstd/zstd_sequence_tables.d.ts.map +1 -0
  22. package/src/core/binary/zstd/zstd_sequence_tables.js +98 -0
  23. package/src/core/color/COLOR_REVIEW_2026_08_28.md +1 -1
  24. package/src/core/color/PQ/PQ_constants.d.ts +1 -1
  25. package/src/core/color/PQ/PQ_constants.js +1 -1
  26. package/src/engine/EngineHarness.js +1 -1
  27. package/src/engine/asset/GameAssetType.d.ts +1 -0
  28. package/src/engine/asset/GameAssetType.js +8 -0
  29. package/src/engine/asset/codec/Codec.d.ts.map +1 -0
  30. package/src/engine/asset/codec/CodecWithFallback.d.ts.map +1 -0
  31. package/src/engine/asset/codec/CodecWithFallback.js +105 -0
  32. package/src/engine/asset/codec/DecodedImage.d.ts +39 -0
  33. package/src/engine/asset/codec/DecodedImage.d.ts.map +1 -0
  34. package/src/engine/asset/codec/DecodedImage.js +26 -0
  35. package/src/engine/asset/guessAssetType.d.ts.map +1 -1
  36. package/src/engine/asset/guessAssetType.js +10 -0
  37. package/src/engine/asset/load_model_scene_bundle.d.ts +1 -1
  38. package/src/engine/asset/load_model_scene_bundle.d.ts.map +1 -1
  39. package/src/engine/asset/load_model_scene_bundle.js +6 -2
  40. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts +37 -0
  41. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.d.ts.map +1 -0
  42. package/src/engine/asset/loaders/USDSceneBundleAssetLoader.js +104 -0
  43. package/src/engine/asset/loaders/image/IMAGE_CODEC_REVIEW_2026_08_28.md +87 -75
  44. package/src/engine/asset/loaders/image/ImageDecoderWorker.js +2 -2
  45. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts +9 -10
  46. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts.map +1 -1
  47. package/src/engine/asset/loaders/image/ImageRGBADataLoader.js +13 -4
  48. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts +70 -0
  49. package/src/engine/asset/loaders/image/avif/encode_image_source.d.ts.map +1 -0
  50. package/src/engine/asset/loaders/image/avif/encode_image_source.js +117 -0
  51. package/src/engine/asset/loaders/image/avif/encoder_worker.d.ts.map +1 -0
  52. package/src/engine/asset/loaders/image/avif/threaded_image_encoder.d.ts.map +1 -0
  53. package/src/engine/asset/loaders/image/codec/AvifCodec.d.ts +34 -0
  54. package/src/engine/asset/loaders/image/codec/AvifCodec.d.ts.map +1 -0
  55. package/src/engine/asset/loaders/image/codec/AvifCodec.js +85 -0
  56. package/src/engine/asset/loaders/image/codec/JpegCodec.d.ts +26 -0
  57. package/src/engine/asset/loaders/image/codec/JpegCodec.d.ts.map +1 -0
  58. package/src/engine/asset/loaders/image/codec/JpegCodec.js +66 -0
  59. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.d.ts +5 -17
  60. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.d.ts.map +1 -1
  61. package/src/engine/asset/loaders/image/codec/NativeImageDecoder.js +3 -3
  62. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.d.ts +22 -2
  63. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.d.ts.map +1 -1
  64. package/src/engine/asset/loaders/image/codec/ThreadedImageDecoder.js +22 -2
  65. package/src/engine/asset/loaders/image/prototypePNG.d.ts.map +1 -0
  66. package/src/engine/asset/loaders/image/prototypePNG.js +37 -0
  67. package/src/engine/asset/preloader/extractAssetListFromManager.d.ts.map +1 -1
  68. package/src/engine/asset/preloader/extractAssetListFromManager.js +2 -1
  69. package/src/engine/graphics/ecs/mesh/assetTypeByPath.d.ts.map +1 -1
  70. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +6 -0
  71. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
  72. package/src/engine/graphics/texture/atlas/TextureAtlas.js +13 -0
  73. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.d.ts +25 -0
  74. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.d.ts.map +1 -0
  75. package/src/engine/graphics/texture/sampler/avif_to_sampler2d.js +42 -0
  76. package/src/engine/graphics/texture/sampler/compare/sampler2d_compare.d.ts.map +1 -0
  77. package/src/engine/graphics/texture/sampler/compare/sampler2d_compare.js +94 -0
  78. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.d.ts +19 -0
  79. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.d.ts.map +1 -0
  80. package/src/engine/graphics/texture/sampler/compare/sampler2d_max_absolute_difference.js +62 -0
  81. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.d.ts +30 -0
  82. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.d.ts.map +1 -0
  83. package/src/engine/graphics/texture/sampler/compare/sampler2d_psnr.js +115 -0
  84. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.d.ts.map +1 -0
  85. package/src/engine/graphics/texture/sampler/sampler2d_to_avif.js +108 -0
  86. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.d.ts +7 -1
  87. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.d.ts.map +1 -1
  88. package/src/engine/graphics/texture/sampler/sampler2d_to_f16.js +28 -21
  89. package/src/engine/graphics/texture/sampler/sampler2d_to_uint8_RGBA.d.ts.map +1 -1
  90. package/src/engine/graphics/texture/sampler/sampler2d_to_uint8_RGBA.js +3 -0
  91. package/src/engine/physics/broadphase/generate_pairs.d.ts.map +1 -1
  92. package/src/engine/physics/broadphase/generate_pairs.js +7 -1
  93. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  94. package/src/format/image/avif/DECISIONS.md +545 -0
  95. package/src/format/image/avif/api/AvifDecoder.d.ts.map +1 -0
  96. package/src/format/image/avif/api/apply_transformations.d.ts.map +1 -0
  97. package/src/format/image/avif/api/convert_to_rgba.d.ts.map +1 -0
  98. package/src/format/image/avif/api/convert_to_rgba.js +204 -0
  99. package/src/format/image/avif/api/decode_avif.d.ts.map +1 -0
  100. package/src/format/image/avif/api/decode_image_item.d.ts.map +1 -0
  101. package/src/format/image/avif/api/encode_avif.d.ts.map +1 -0
  102. package/src/format/image/avif/av1/decode/Av1FrameContext.d.ts.map +1 -0
  103. package/src/format/image/avif/av1/decode/block_decoded.d.ts.map +1 -0
  104. package/src/format/image/avif/av1/decode/decode_av1_still.d.ts.map +1 -0
  105. package/src/format/image/avif/av1/decode/decode_coefficients.d.ts.map +1 -0
  106. package/src/format/image/avif/av1/decode/decode_palette.d.ts.map +1 -0
  107. package/src/format/image/avif/av1/decode/decode_palette.js +442 -0
  108. package/src/format/image/avif/av1/decode/decode_tile.d.ts.map +1 -0
  109. package/src/format/image/avif/av1/decode/decode_tile.js +1213 -0
  110. package/src/format/image/avif/av1/decode/get_scan.d.ts.map +1 -0
  111. package/src/format/image/avif/av1/decode/read_lr.d.ts.map +1 -0
  112. package/src/format/image/avif/av1/decode/read_lr.js +277 -0
  113. package/src/format/image/avif/av1/decode/read_transform_type.d.ts.map +1 -0
  114. package/src/format/image/avif/av1/decode/read_transform_type.js +92 -0
  115. package/src/format/image/avif/av1/decode/reconstruct.d.ts.map +1 -0
  116. package/src/format/image/avif/av1/decode/reconstruct.js +241 -0
  117. package/src/format/image/avif/av1/decode/transform_type.d.ts.map +1 -0
  118. package/src/format/image/avif/av1/encode/Av1BlockSnapshot.d.ts.map +1 -0
  119. package/src/format/image/avif/av1/encode/Av1EncodeContext.d.ts.map +1 -0
  120. package/src/format/image/avif/av1/encode/build_headers.d.ts.map +1 -0
  121. package/src/format/image/avif/av1/encode/choose_chroma_alpha.d.ts.map +1 -0
  122. package/src/format/image/avif/av1/encode/choose_filters.d.ts.map +1 -0
  123. package/src/format/image/avif/av1/encode/choose_restoration.d.ts.map +1 -0
  124. package/src/format/image/avif/av1/encode/choose_restoration.js +616 -0
  125. package/src/format/image/avif/av1/encode/decode_effort.d.ts.map +1 -0
  126. package/src/format/image/avif/av1/encode/encode_av1_still.d.ts.map +1 -0
  127. package/src/format/image/avif/av1/encode/encode_effort.d.ts.map +1 -0
  128. package/src/format/image/avif/av1/encode/encode_tile.d.ts.map +1 -0
  129. package/src/format/image/avif/av1/encode/encode_tile.js +2331 -0
  130. package/src/format/image/avif/av1/encode/quantise.d.ts.map +1 -0
  131. package/src/format/image/avif/av1/encode/write_coefficients.d.ts.map +1 -0
  132. package/src/format/image/avif/av1/encode/write_lr.d.ts.map +1 -0
  133. package/src/format/image/avif/av1/encode/write_transform_type.d.ts.map +1 -0
  134. package/src/format/image/avif/av1/entropy/CdfContext.d.ts.map +1 -0
  135. package/src/format/image/avif/av1/entropy/SymbolReader.d.ts.map +1 -0
  136. package/src/format/image/avif/av1/entropy/SymbolWriter.d.ts.map +1 -0
  137. package/src/format/image/avif/av1/entropy/coefficient_context.d.ts.map +1 -0
  138. package/src/format/image/avif/av1/entropy/partition_cdf.d.ts.map +1 -0
  139. package/src/format/image/avif/av1/entropy/symbol_cost.d.ts.map +1 -0
  140. package/src/format/image/avif/av1/filter/cdef.d.ts.map +1 -0
  141. package/src/format/image/avif/av1/filter/cdef.js +313 -0
  142. package/src/format/image/avif/av1/filter/loop_filter.d.ts.map +1 -0
  143. package/src/format/image/avif/av1/filter/loop_filter.js +377 -0
  144. package/src/format/image/avif/av1/filter/loop_restoration.d.ts.map +1 -0
  145. package/src/format/image/avif/av1/filter/loop_restoration.js +451 -0
  146. package/src/format/image/avif/av1/filter/superres.d.ts.map +1 -0
  147. package/src/format/image/avif/av1/filter/superres.js +86 -0
  148. package/src/format/image/avif/av1/grain/FilmGrainState.d.ts.map +1 -0
  149. package/src/format/image/avif/av1/grain/film_grain.d.ts.map +1 -0
  150. package/src/format/image/avif/av1/grain/film_grain.js +623 -0
  151. package/src/format/image/avif/av1/obu/FrameHeader.d.ts.map +1 -0
  152. package/src/format/image/avif/av1/obu/ObuHeader.d.ts.map +1 -0
  153. package/src/format/image/avif/av1/obu/SequenceHeader.d.ts.map +1 -0
  154. package/src/format/image/avif/av1/obu/for_each_obu.d.ts.map +1 -0
  155. package/src/format/image/avif/av1/obu/parse_frame_header.d.ts.map +1 -0
  156. package/src/format/image/avif/av1/obu/parse_frame_header.js +841 -0
  157. package/src/format/image/avif/av1/obu/parse_obu_header.d.ts.map +1 -0
  158. package/src/format/image/avif/av1/obu/parse_sequence_header.d.ts.map +1 -0
  159. package/src/format/image/avif/av1/obu/write_frame_header.d.ts.map +1 -0
  160. package/src/format/image/avif/av1/obu/write_sequence_header.d.ts.map +1 -0
  161. package/src/format/image/avif/av1/predict/IntraPredictionState.d.ts.map +1 -0
  162. package/src/format/image/avif/av1/predict/intra_filter_type.d.ts.map +1 -0
  163. package/src/format/image/avif/av1/predict/predict_chroma_from_luma.d.ts.map +1 -0
  164. package/src/format/image/avif/av1/predict/predict_chroma_from_luma.js +153 -0
  165. package/src/format/image/avif/av1/predict/predict_intra.d.ts.map +1 -0
  166. package/src/format/image/avif/av1/predict/predict_intra.js +803 -0
  167. package/src/format/image/avif/av1/predict/predict_palette.d.ts.map +1 -0
  168. package/src/format/image/avif/av1/tables/av1_symbols.d.ts.map +1 -0
  169. package/src/format/image/avif/av1/tables/av1_symbols.js +419 -0
  170. package/src/format/image/avif/av1/tables/block_tables.d.ts.map +1 -0
  171. package/src/format/image/avif/av1/tables/block_tables.js +270 -0
  172. package/src/format/image/avif/av1/tables/cdf_tables.d.ts.map +1 -0
  173. package/src/format/image/avif/av1/tables/cdf_tables.js +1893 -0
  174. package/src/format/image/avif/av1/tables/coefficient_tables.d.ts.map +1 -0
  175. package/src/format/image/avif/av1/tables/coefficient_tables.js +82 -0
  176. package/src/format/image/avif/av1/tables/derived_block_tables.d.ts.map +1 -0
  177. package/src/format/image/avif/av1/tables/filter_tables.d.ts.map +1 -0
  178. package/src/format/image/avif/av1/tables/filter_tables.js +313 -0
  179. package/src/format/image/avif/av1/tables/grain_tables.d.ts.map +1 -0
  180. package/src/format/image/avif/av1/tables/grain_tables.js +190 -0
  181. package/src/format/image/avif/av1/tables/prediction_tables.d.ts.map +1 -0
  182. package/src/format/image/avif/av1/tables/prediction_tables.js +223 -0
  183. package/src/format/image/avif/av1/tables/quantizer_matrix_tables.d.ts.map +1 -0
  184. package/src/format/image/avif/av1/tables/quantizer_matrix_tables.js +38 -0
  185. package/src/format/image/avif/av1/tables/quantizer_tables.d.ts.map +1 -0
  186. package/src/format/image/avif/av1/tables/quantizer_tables.js +160 -0
  187. package/src/format/image/avif/av1/tables/scan_tables.d.ts.map +1 -0
  188. package/src/format/image/avif/av1/tables/scan_tables.js +727 -0
  189. package/src/format/image/avif/av1/tables/segmentation_tables.d.ts.map +1 -0
  190. package/src/format/image/avif/av1/tables/segmentation_tables.js +48 -0
  191. package/src/format/image/avif/av1/tables/transform_tables.d.ts.map +1 -0
  192. package/src/format/image/avif/av1/tables/transform_tables.js +140 -0
  193. package/src/format/image/avif/av1/tables/unpack_table.d.ts.map +1 -0
  194. package/src/format/image/avif/av1/tables/unpack_table.js +73 -0
  195. package/src/format/image/avif/av1/transform/forward_transform_2d.d.ts.map +1 -0
  196. package/src/format/image/avif/av1/transform/inverse_transform_1d.d.ts.map +1 -0
  197. package/src/format/image/avif/av1/transform/inverse_transform_1d.js +590 -0
  198. package/src/format/image/avif/av1/transform/inverse_transform_2d.d.ts.map +1 -0
  199. package/src/format/image/avif/av1/transform/inverse_transform_2d.js +180 -0
  200. package/src/format/image/avif/av1/util/ceil_log2.d.ts.map +1 -0
  201. package/src/format/image/avif/av1/util/floor_log2.d.ts +20 -0
  202. package/src/format/image/avif/av1/util/floor_log2.d.ts.map +1 -0
  203. package/src/format/image/avif/av1/util/floor_log2.js +20 -0
  204. package/src/format/image/avif/av1/util/round2.d.ts.map +1 -0
  205. package/src/format/image/avif/av1/util/round2_signed.d.ts.map +1 -0
  206. package/src/format/image/avif/av1/util/tile_log2.d.ts.map +1 -0
  207. package/src/format/image/avif/bitstream/BitReader.d.ts.map +1 -0
  208. package/src/format/image/avif/bitstream/BitWriter.d.ts.map +1 -0
  209. package/src/format/image/avif/color/ColourTransform.d.ts.map +1 -0
  210. package/src/format/image/avif/color/YuvImage.d.ts.map +1 -0
  211. package/src/format/image/avif/color/clamp_sample.d.ts.map +1 -0
  212. package/src/format/image/avif/color/linear_to_transfer.d.ts.map +1 -0
  213. package/src/format/image/avif/color/linear_to_transfer.js +126 -0
  214. package/src/format/image/avif/color/primaries.d.ts.map +1 -0
  215. package/src/format/image/avif/color/rgb_row_to_ycbcr.d.ts.map +1 -0
  216. package/src/format/image/avif/color/transfer_to_linear.d.ts.map +1 -0
  217. package/src/format/image/avif/color/transfer_to_linear.js +171 -0
  218. package/src/format/image/avif/color/upsample_chroma_row.d.ts.map +1 -0
  219. package/src/format/image/avif/color/upsample_chroma_row.js +89 -0
  220. package/src/format/image/avif/color/ycbcr_row_to_rgb.d.ts.map +1 -0
  221. package/src/format/image/avif/color/ycbcr_row_to_rgb.js +78 -0
  222. package/src/format/image/avif/heif/AvifFile.d.ts.map +1 -0
  223. package/src/format/image/avif/heif/ItemProperty.d.ts.map +1 -0
  224. package/src/format/image/avif/heif/find_item_property.d.ts.map +1 -0
  225. package/src/format/image/avif/heif/find_item_references.d.ts.map +1 -0
  226. package/src/format/image/avif/heif/find_items_referencing.d.ts.map +1 -0
  227. package/src/format/image/avif/heif/parse_avif_file.d.ts.map +1 -0
  228. package/src/format/image/avif/heif/parse_avif_file.js +384 -0
  229. package/src/format/image/avif/heif/parse_image_grid.d.ts.map +1 -0
  230. package/src/format/image/avif/heif/parse_image_grid.js +49 -0
  231. package/src/format/image/avif/heif/parse_item_property.d.ts.map +1 -0
  232. package/src/format/image/avif/heif/read_item_data.d.ts.map +1 -0
  233. package/src/format/image/avif/heif/write_avif_file.d.ts.map +1 -0
  234. package/src/format/image/avif/heif/write_item_property.d.ts.map +1 -0
  235. package/src/format/image/avif/index.d.ts +12 -0
  236. package/src/format/image/avif/index.d.ts.map +1 -0
  237. package/src/format/image/avif/index.js +58 -0
  238. package/src/format/image/avif/isobmff/BoxHeader.d.ts.map +1 -0
  239. package/src/format/image/avif/isobmff/BoxWriter.d.ts +118 -0
  240. package/src/format/image/avif/isobmff/BoxWriter.d.ts.map +1 -0
  241. package/src/format/image/avif/isobmff/BoxWriter.js +264 -0
  242. package/src/format/image/avif/isobmff/for_each_box.d.ts.map +1 -0
  243. package/src/format/image/avif/isobmff/read_box_header.d.ts.map +1 -0
  244. package/src/format/image/avif/isobmff/read_full_box_header.d.ts.map +1 -0
  245. package/src/format/image/jpeg/JpegFrame.d.ts.map +1 -0
  246. package/src/format/image/jpeg/JpegFrameComponent.d.ts.map +1 -0
  247. package/src/format/image/jpeg/JpegImage.d.ts.map +1 -0
  248. package/src/format/image/jpeg/JpegImage.js +664 -0
  249. package/src/format/image/jpeg/buildComponentData.d.ts.map +1 -0
  250. package/src/format/image/jpeg/buildHuffmanTable.d.ts.map +1 -0
  251. package/src/format/image/jpeg/decodeScan.d.ts.map +1 -0
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  1198. /package/src/{avif/native → format/image/avif}/heif/parse_avif_file.d.ts +0 -0
  1199. /package/src/{avif/native → format/image/avif}/heif/parse_image_grid.d.ts +0 -0
  1200. /package/src/{avif/native → format/image/avif}/heif/parse_item_property.d.ts +0 -0
  1201. /package/src/{avif/native → format/image/avif}/heif/parse_item_property.js +0 -0
  1202. /package/src/{avif/native → format/image/avif}/heif/read_item_data.d.ts +0 -0
  1203. /package/src/{avif/native → format/image/avif}/heif/read_item_data.js +0 -0
  1204. /package/src/{avif/native → format/image/avif}/heif/write_avif_file.d.ts +0 -0
  1205. /package/src/{avif/native → format/image/avif}/heif/write_avif_file.js +0 -0
  1206. /package/src/{avif/native → format/image/avif}/heif/write_item_property.d.ts +0 -0
  1207. /package/src/{avif/native → format/image/avif}/heif/write_item_property.js +0 -0
  1208. /package/src/{avif/native → format/image/avif}/isobmff/BoxHeader.d.ts +0 -0
  1209. /package/src/{avif/native → format/image/avif}/isobmff/BoxHeader.js +0 -0
  1210. /package/src/{avif/native → format/image/avif}/isobmff/for_each_box.d.ts +0 -0
  1211. /package/src/{avif/native → format/image/avif}/isobmff/for_each_box.js +0 -0
  1212. /package/src/{avif/native → format/image/avif}/isobmff/read_box_header.d.ts +0 -0
  1213. /package/src/{avif/native → format/image/avif}/isobmff/read_box_header.js +0 -0
  1214. /package/src/{avif/native → format/image/avif}/isobmff/read_full_box_header.d.ts +0 -0
  1215. /package/src/{avif/native → format/image/avif}/isobmff/read_full_box_header.js +0 -0
  1216. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrame.d.ts +0 -0
  1217. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrame.js +0 -0
  1218. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrameComponent.d.ts +0 -0
  1219. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegFrameComponent.js +0 -0
  1220. /package/src/{engine/asset/loaders → format}/image/jpeg/JpegImage.d.ts +0 -0
  1221. /package/src/{engine/asset/loaders → format}/image/jpeg/NOTES.md +0 -0
  1222. /package/src/{engine/asset/loaders → format}/image/jpeg/buildComponentData.d.ts +0 -0
  1223. /package/src/{engine/asset/loaders → format}/image/jpeg/buildComponentData.js +0 -0
  1224. /package/src/{engine/asset/loaders → format}/image/jpeg/buildHuffmanTable.d.ts +0 -0
  1225. /package/src/{engine/asset/loaders → format}/image/jpeg/buildHuffmanTable.js +0 -0
  1226. /package/src/{engine/asset/loaders → format}/image/jpeg/decodeScan.d.ts +0 -0
  1227. /package/src/{engine/asset/loaders → format}/image/jpeg/decodeScan.js +0 -0
  1228. /package/src/{engine/asset/loaders → format}/image/jpeg/idct8x8_float.d.ts +0 -0
  1229. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_component_row.d.ts +0 -0
  1230. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_component_row.js +0 -0
  1231. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_decode.d.ts +0 -0
  1232. /package/src/{engine/asset/loaders → format}/image/jpeg/jpeg_decode.js +0 -0
  1233. /package/src/{engine/asset/loaders → format}/image/png/PNG.d.ts +0 -0
  1234. /package/src/{engine/asset/loaders → format}/image/png/PNG.js +0 -0
  1235. /package/src/{engine/asset/loaders → format}/image/png/PNG_HEADER_BYTES.d.ts +0 -0
  1236. /package/src/{engine/asset/loaders → format}/image/png/PNG_HEADER_BYTES.js +0 -0
  1237. /package/src/{engine/asset/loaders → format}/image/png/chunk/png_chunk_decode_iTXt.d.ts +0 -0
  1238. /package/src/{engine/asset/loaders → format}/image/png/chunk/png_chunk_decode_zTXt.d.ts +0 -0
  1239. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterAverage.d.ts +0 -0
  1240. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterAverage.js +0 -0
  1241. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterNone.d.ts +0 -0
  1242. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterNone.js +0 -0
  1243. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterPaeth.d.ts +0 -0
  1244. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterPaeth.js +0 -0
  1245. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterSub.d.ts +0 -0
  1246. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterSub.js +0 -0
  1247. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterUp.d.ts +0 -0
  1248. /package/src/{engine/asset/loaders → format}/image/png/filter/png_filter_unFilterUp.js +0 -0
  1249. /package/src/{engine/asset/loaders → format}/image/png/filter/png_unfilter.d.ts +0 -0
  1250. /package/src/{engine/asset/loaders → format}/image/png/png_inflate.d.ts +0 -0
  1251. /package/src/{engine/asset/loaders → format}/image/png/png_inflate.js +0 -0
  1252. /package/src/{engine/asset/loaders → format}/image/png/png_unpack_samples.d.ts +0 -0
  1253. /package/src/{engine/asset/loaders → format}/image/png/png_unpack_samples.js +0 -0
  1254. /package/src/{shade/renderer/loader → format/scene}/gltf/GLTF_PRIMITIVE_MODE.d.ts +0 -0
  1255. /package/src/{shade/renderer/loader → format/scene}/gltf/GLTF_PRIMITIVE_MODE.js +0 -0
  1256. /package/src/{shade/renderer/loader → format/scene}/gltf/coalesce_array_duplicates.d.ts +0 -0
  1257. /package/src/{shade/renderer/loader → format/scene}/gltf/coalesce_array_duplicates.js +0 -0
  1258. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtension.d.ts +0 -0
  1259. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtension.js +0 -0
  1260. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/GltfBufferViewExtensionSet.d.ts +0 -0
  1261. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_apply_buffer_view_extensions.d.ts +0 -0
  1262. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_apply_buffer_view_extensions.js +0 -0
  1263. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_buffer_view_extensions.d.ts +0 -0
  1264. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_buffer_view_extensions.js +0 -0
  1265. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_geometry_extensions.d.ts +0 -0
  1266. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/gltf_geometry_extensions.js +0 -0
  1267. /package/src/{shade/renderer/loader → format/scene}/gltf/ext/meshopt/MeshoptBufferViewExtension.d.ts +0 -0
  1268. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_component_type.d.ts +0 -0
  1269. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_component_type.js +0 -0
  1270. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_node_world_matrices.d.ts +0 -0
  1271. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_parse_container.d.ts +0 -0
  1272. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_parse_container.js +0 -0
  1273. /package/src/{shade/renderer/loader → format/scene}/gltf/gltf_read_accessor.d.ts +0 -0
  1274. /package/src/{shade/renderer/loader → format/scene}/usd/UsdError.d.ts +0 -0
  1275. /package/src/{shade/renderer/loader → format/scene}/usd/UsdError.js +0 -0
  1276. /package/src/{shade/renderer/loader → format/scene}/usd/parse_usda.d.ts +0 -0
  1277. /package/src/{shade/renderer/loader → format/scene}/usd/parse_usda.js +0 -0
  1278. /package/src/{shade/renderer/loader → format/scene}/usd/unpack_usdz.d.ts +0 -0
  1279. /package/src/{shade/renderer/loader → format/scene}/usd/usd_compose_transform.d.ts +0 -0
  1280. /package/src/{shade/renderer/loader → format/scene}/usd/usd_lz4.d.ts +0 -0
  1281. /package/src/{shade/renderer/loader → format/scene}/usd/usd_triangulate.d.ts +0 -0
  1282. /package/src/{shade/renderer/loader → format/scene}/usd/usd_triangulate.js +0 -0
package/README.md CHANGED
@@ -64,8 +64,9 @@ type names come from.
64
64
  extend the frame by declaring where your work goes, not by patching the renderer.
65
65
 
66
66
  If you want the mechanisms behind these - visibility buffer, meshlet clustering, clustered lighting,
67
- occlusion culling, the frame graph - they are in **[the renderer contract](src/shade/RENDERER_CONTRACT.md)**,
68
- which also covers how to put a model on the screen and how to add your own work to the frame.
67
+ occlusion culling, the frame graph - they are in **the renderer contract**, which ships in the
68
+ package at `src/shade/RENDERER_CONTRACT.md`. It also covers how to put a model on the screen and
69
+ how to add your own work to the frame.
69
70
 
70
71
  ## How the features interact
71
72
 
@@ -127,8 +128,8 @@ Two things to know. Anti-aliasing is the only thing that upscales, so switching
127
128
  resolution scale is below full leaves the frame un-upscaled. And if you drive the `Renderer`
128
129
  directly rather than through `Engine`, none of this is wired for you.
129
130
 
130
- A neural upscaler ships alongside the default one - a port of ARM's Neural Super Sampling, weights
131
- included, no setup needed - one assignment away at `renderer.upscale_type = ShadeUpscalerType.NSS`.
131
+ A neural network-based upscaler ships alongside the default one, weights included and no setup
132
+ needed - one assignment away at `renderer.upscale_type = ShadeUpscalerType.NSS`.
132
133
 
133
134
  ## Correct by default
134
135
 
@@ -169,7 +170,11 @@ targets WebGPU, and everything above follows from that.
169
170
  The floor is fixed and checked before anything is created: WebGPU plus a small set of capabilities
170
171
  that mainstream desktop GPUs have had for years. Hardware that does not clear it gets a clear
171
172
  failure message written to be shown to a person, rather than a degraded picture. The exact features
172
- and limits are in [§2 of the contract](src/shade/RENDERER_CONTRACT.md).
173
+ and limits are in §2 of `src/shade/RENDERER_CONTRACT.md`.
174
+
175
+ To see what a given browser and GPU actually report, open
176
+ **[webgpu.report](https://webgpu.report/)** on the machine in question - it lists the adapter's
177
+ features and limits, which is what the floor is checked against.
173
178
 
174
179
  ## Numbers
175
180
 
@@ -182,7 +187,7 @@ The renderer records `.sgpt` GPU profile captures - per-pass timings, and at hig
182
187
  the frame-graph structure, dispatch and draw counts. Assign a
183
188
  `GPUProfileSession({ level: GPUProfileLevel.WORKLOAD })` to `renderer.profile_session`, call
184
189
  `start()`, run frames, and `stop()` returns an `ArrayBuffer` to write out. The recorder and the
185
- [format specification](src/shade/device/timing/profile/SGPT_FORMAT.md) both ship in this package.
190
+ format specification (`src/shade/device/timing/profile/SGPT_FORMAT.md`) both ship in this package.
186
191
 
187
192
  ---
188
193
 
@@ -197,32 +202,34 @@ The rest of what a game needs, in the same package. Each links out to its own do
197
202
  with the determinism covered by replay tests - which is what lets it sit under rollback netcode.
198
203
  Convex and mesh collision, continuous collision detection for fast movers, and bodies that stop
199
204
  costing anything once they settle. A raycast vehicle, a character controller that handles stairs
200
- and slopes, and inverse kinematics. [Fluid simulation](src/engine/physics/mls-mpm/README.md) is
205
+ and slopes, and inverse kinematics. [Fluid simulation](https://meep.company-named.com/docs/physics/fluid/) is
201
206
  separate and can run off the main thread.
202
207
  * **Audio.** The Wwise/FMOD feature set without the middleware: events, a mixer bus tree, real-time
203
208
  parameters, voice stealing, snapshots and ducking, all authored as engine data you can serialize.
204
- Opt-in [acoustic simulation](src/engine/sound/simulation/README.md) adds occlusion, transmission
209
+ Opt-in [acoustic simulation](https://meep.company-named.com/docs/audio/overview/) adds occlusion, transmission
205
210
  and reverb driven by the scene's own geometry.
206
- * **[Networking](src/engine/network/README.md).** Server-authoritative rollback: client-side
207
- prediction, reconciliation, and binary snapshots. Transports for WebRTC, WebTransport, WebSocket
208
- and Node UDP, plus loopback and deliberately lossy ones for tests. Bandwidth metering, packet
209
- record and replay, and cross-peer desync detection.
210
- * **Navigation & AI.** Grid A\*, and a [navigation mesh](src/engine/navigation/mesh/README.md) with
211
- any-angle paths and obstacle carving at build time. Behaviour trees and blackboards, [Monte-Carlo
212
- tree search](src/engine/intelligence/mcts/README.md) for agents that search a game tree rather
213
- than follow one, and a planner for spending limited resources. Ray, box, frustum and point queries
214
- against the scene.
215
- * **Procedural generation.** [A rule-driven grid generator](src/generation): cellular automata,
216
- layered grids, rule sets that place markers and spawn entities, theme-driven selection. Generation
211
+ * **[Networking](https://meep.company-named.com/docs/platform/networking/).** Server-authoritative
212
+ rollback: client-side prediction, reconciliation, and binary snapshots. Transports for WebRTC,
213
+ WebTransport, WebSocket and Node UDP, plus loopback and deliberately lossy ones for tests.
214
+ Bandwidth metering, packet record and replay, and cross-peer desync detection.
215
+ * **Navigation & AI.** Grid A\*, and a [navigation
216
+ mesh](https://meep.company-named.com/docs/physics/navigation-meshes/) with any-angle paths and
217
+ obstacle carving at build time. Behaviour trees and blackboards, [Monte-Carlo tree
218
+ search](https://meep.company-named.com/docs/ai-and-simulation/) for agents that search a game tree
219
+ rather than follow one, and a planner for spending limited resources. Ray, box, frustum and point
220
+ queries against the scene.
221
+ * **Procedural generation.** [A rule-driven grid
222
+ generator](https://meep.company-named.com/docs/generation/overview/): cellular automata, layered
223
+ grids, rule sets that place markers and spawn entities, theme-driven selection. Generation
217
224
  composes as tasks over shared state, so building a world is a graph of steps rather than a script.
218
225
  * **Assets & codecs.** glTF, including meshopt compression, loading into **entities** rather than
219
226
  one opaque tree. PNG, JPEG and AVIF decoded in-engine - the AV1 codec is a from-scratch encoder
220
227
  *and* decoder in pure JavaScript, no WebAssembly. Web-first asset streaming, and binary
221
228
  serialization that upgrades across versions.
222
- * **Tooling.** An in-app editor that attaches to and detaches from a running engine. [GPU profile
223
- capture](src/shade/device/timing/profile/SGPT_FORMAT.md) that records per-pass timings and leaves
224
- the build entirely when you don't import it. A software WebGPU implementation and a WGSL
225
- interpreter, so shaders and pipelines are testable on machines with no GPU.
229
+ * **Tooling.** An in-app editor that attaches to and detaches from a running engine. GPU profile
230
+ capture that records per-pass timings and leaves the build entirely when you don't import it. A
231
+ software WebGPU implementation and a WGSL interpreter, so shaders and pipelines are testable on
232
+ machines with no GPU.
226
233
  * **Everything smaller.** Input across touch, mouse, keyboard and gamepad behind one abstraction ·
227
234
  an optional DOM UI layer, replaceable with React or Vue · colour management with perceptual
228
235
  spaces, HDR transfer functions, tone mapping and gamut clipping · node graphs · achievements ·
@@ -260,5 +267,5 @@ raise that ceiling for a one-time fee per project, and add 24 months of major-ve
260
267
  Short version: ship anything you like, just don't redistribute the source and don't build a
261
268
  competing engine.
262
269
 
263
- See [LICENSE](LICENSE) for the terms covering this package, and the
270
+ See the `LICENSE` file in the package for the terms covering this package, and the
264
271
  [pricing page](https://meep.company-named.com/pricing/) for the tier ladder.
@@ -6,6 +6,9 @@ import { ArrayBufferLoader } from "../src/engine/asset/loaders/ArrayBufferLoader
6
6
  import {
7
7
  GLTFSceneBundleAssetLoader
8
8
  } from "../src/engine/asset/loaders/GLTFSceneBundleAssetLoader.js";
9
+ import {
10
+ USDSceneBundleAssetLoader
11
+ } from "../src/engine/asset/loaders/USDSceneBundleAssetLoader.js";
9
12
  import { ImageBitmapAssetLoader } from "../src/engine/asset/loaders/image/ImageBitmapAssetLoader.js";
10
13
  import { ImageRGBADataLoader } from "../src/engine/asset/loaders/image/ImageRGBADataLoader.js";
11
14
  import { load_model_scene_bundle } from "../src/engine/asset/load_model_scene_bundle.js";
@@ -68,6 +71,9 @@ function addModelLoaders(config) {
68
71
  config.addLoader(GameAssetType.ModelGLTF, loader);
69
72
  config.addLoader(GameAssetType.ModelGLTF_JSON, loader);
70
73
 
74
+ // `.usd`, `.usda` and `.usdz` all arrive under the one type — see `GameAssetType.ModelUSD`
75
+ config.addLoader(GameAssetType.ModelUSD, new USDSceneBundleAssetLoader());
76
+
71
77
  // `load_gltf` asks the asset manager for each of a model's images rather than fetching them
72
78
  // itself (D34), so a shell without this loader loads geometry and no textures
73
79
  config.addLoader(GameAssetType.ImageBitmap, new ImageBitmapAssetLoader());
package/package.json CHANGED
@@ -6,7 +6,7 @@
6
6
  "description": "Advanced 3D game engine",
7
7
  "type": "module",
8
8
  "author": "Alexander Goldring",
9
- "version": "3.14.1",
9
+ "version": "3.14.3",
10
10
  "exports": {
11
11
  "./build/*": "./build/*",
12
12
  "./src/*": "./src/*",
@@ -0,0 +1,420 @@
1
+ # Codec layout — verification before the move
2
+
3
+ 2026-09-02. Re-derivation of the earlier session's claims about where the file-format codecs sit and
4
+ what they depend on, done by resolving imports rather than by reading directory listings. Every
5
+ claim is marked **confirmed**, **corrected** or **refuted**, with the command that decided it.
6
+
7
+ All commands run from `packages/meep-engine/src`. The suite was green before anything moved:
8
+ `npx vitest run` — 2227 files, 15393 tests, 69 s.
9
+
10
+ The one tool this used that the earlier session did not is an import resolver: the task's grep
11
+ (`from ['"].*(engine|shade|view)/`) only matches specifiers that *spell* one of those directory
12
+ names, so a file inside `shade/renderer/loader/gltf/` importing `../../texture/TextureRole.js` is
13
+ invisible to it. Resolving each relative specifier against the importing file and classifying the
14
+ result by its top-level directory catches those. The script is a few lines of node; the resolved
15
+ tables below come from it.
16
+
17
+ ```bash
18
+ # resolve every relative import under DIR and print those landing in engine/, shade/ or view/
19
+ node resolve_imports.mjs avif basis ktx2 shade/renderer/loader/gltf shade/renderer/loader/usd \
20
+ engine/asset/loaders/image/png engine/asset/loaders/image/jpeg
21
+ ```
22
+
23
+ ---
24
+
25
+ ## Claim A — pure core plus thin skin: **confirmed, with three corrections and one finding that changes the rule**
26
+
27
+ Resolved imports into `engine/`, `shade/` or `view/`, production files only:
28
+
29
+ | Tree | Files importing engine/shade/view | What they import |
30
+ |---|---|---|
31
+ | `avif/native/` (110 files) | **1** — `api/avif_to_sampler2d.js` | `engine/graphics/texture/sampler/Sampler2D.js` |
32
+ | `avif/` top level (3 files) | 0 | the encoder pool depends on `native/` and on `OffscreenCanvas` |
33
+ | `basis/` (26 files) | **2** — `transcode_basis.js`, `transcode_uastc.js` | `TextureFormat`, `ShadeTexelData`, `texture_mip_size` |
34
+ | `ktx2/` (7 files) | **2** — `ktx2_read.js`, `vk_format_to_texture_format.js` | `ShadeTexelData`, `gpu_texture_format_is_block_compressed`, `TextureFormat` |
35
+ | `loaders/image/png/` | **1** — `prototypePNG.js` | `Sampler2D`, `sampler2d_to_html_canvas`, `AssetRequestScope`, `ArrayBufferLoader` |
36
+ | `loaders/image/jpeg/` | 0 | — |
37
+ | `loader/gltf/` | see below | — |
38
+ | `loader/usd/` | see below | — |
39
+
40
+ **Correction A1 — the AVIF skin is one file, not two.** `sampler2d_to_avif.js` imports nothing from
41
+ `engine/`; it takes a duck-typed `{data, width, height, itemSize}` and reaches only `core/`. It is an
42
+ adapter by *intent* (it is named after, and is the inverse of, the `Sampler2D` reader) but not by
43
+ dependency. It still moves with its inverse, because the two are documented as a pair (AVIF decision
44
+ D32) and their round-trip spec tests them together — but the reason is cohesion, not the rule.
45
+
46
+ **Correction A2 — PNG has two doors, not one.** `ImageDecoderWorker.js` imports `png/PNGReader.js`
47
+ and `codec/ThreadedImageDecoder.js` imports `png/PNG_HEADER_BYTES.js`. Both sit in
48
+ `engine/asset/loaders/image/`, so the earlier "the worker is the only door" undercounted by one; the
49
+ practical consequence is the same — two import lines to update. `prototypePNG.js` is a browser dev
50
+ harness (hard-coded asset path, appends a canvas to `document.body`) and imports the engine; it is
51
+ not format code and cannot move into `format/`. It moves up one level to `loaders/image/`.
52
+
53
+ **Correction A3 — the glTF/USD seam is not where the earlier table drew it.** The resolver, not the
54
+ grep, decides:
55
+
56
+ ```
57
+ glTF, engine-free (imports core/ only, or nothing):
58
+ gltf_parse_container.js gltf_read_accessor.js gltf_component_type.js GLTF_PRIMITIVE_MODE.js
59
+ gltf_used_image_indices.js coalesce_array_duplicates.js gltf_node_world_matrices.js ext/**
60
+ glTF, engine-facing:
61
+ load_gltf.js tiny-gltf.js gltf_create_material.js gltf_create_texture.js
62
+ fix_up_material_sides.js gltf_parse_alpha_mode.js (TransparencyMode) gltf_image_roles.js (TextureRole)
63
+
64
+ USD, engine-free:
65
+ parse_usda.js usd_triangulate.js usd_lz4.js unpack_usdz.js UsdError.js usd_compose_transform.js
66
+ USD, engine-facing:
67
+ load_usd.js usd_build_scene.js usd_decode_image.js (ShadeTexture, ShadeImage)
68
+ USD, import-free but renderer-facing by contract:
69
+ UsdExtensionRegistry.js — its hooks return Node3D; it exists to plug into usd_build_scene
70
+ ```
71
+
72
+ Against the earlier table: `gltf_node_world_matrices` (pure, and already consumed by the node-side
73
+ virtual-geometry builder) was missing from the core list; `usd_compose_transform` was listed as skin
74
+ and is pure; `UsdExtensionRegistry` was listed as core and is the scene builder's plugin registry.
75
+ `gltf_image_roles` and `gltf_parse_alpha_mode` are skin, which the task's grep could not see.
76
+
77
+ **Is `ktx2_read.js` a clean extraction or a rewrite? Extraction.** The engine coupling is in exactly
78
+ three places, all at the boundary:
79
+
80
+ 1. The three `return` sites construct `ShadeTexelData` (two of them via the transcoders).
81
+ 2. Level byte-length validation is *delegated* to that constructor — the reader deliberately does
82
+ not check that a level's byte count matches its format and extent ("one authority on what a level
83
+ should weigh"). Two spec tests depend on this delegation.
84
+ 3. Its refusals are phrased in terms of what `ShadeTexelData` can model (no arrays, no cubes, no 1D).
85
+
86
+ The decode path itself — header, DFD, key/values, level index, supercompression, Basis dispatch —
87
+ touches nothing of the engine. The cut is: return a plain `{format, width, height, depth, levels}`
88
+ record; have the reader check each level's byte length against the format table itself (it is a
89
+ container reader, and a mislabelled payload is a malformed file); and move the *engine's*
90
+ constraint — "one level or the whole chain" — into the adapter that builds `ShadeTexelData`, where
91
+ the two spec tests that exercise it go too. The refusal messages that name `ShadeTexelData` are
92
+ reworded to name the constraint. That is a dozen lines and two relocated tests, not a redesign.
93
+
94
+ **Finding A4 — the texture tier speaks WebGPU format strings, and rule 1 as written cannot be met
95
+ literally without duplication.** Every file on the texture side — the transcoders' target tables,
96
+ `vk_format_to_texture_format`, the reader's block-compressed refusals — is written in terms of
97
+ `TextureFormat` (the `GPUTextureFormat` enum as named constants) and `gpu_texture_format_info` (the
98
+ block-size table), both under `shade/descriptor/texture/format/`, plus `texture_mip_size` from
99
+ `shade/util/`. These are not engine code: they are a web standard's vocabulary as data, with no
100
+ device, no renderer and no DOM behind them, and `shade/descriptor/` as a whole imports nothing but
101
+ `core/` and its own `util/`. A transcoder that writes BC7 blocks has to be able to say "BC7", and the
102
+ alternatives — a parallel enum inside `format/` translated at the adapter, or moving three vendored
103
+ Shade files into `core/` — are either duplication or a change to Shade's layout that this refactor has
104
+ no business making. Importer counts (5, 12 and 11 respectively) are small enough that moving them
105
+ would be *possible*; it would just be the wrong reason to do it.
106
+
107
+ So rule 1 is refined: **a format package may import `core/`, npm packages, and an explicit allowlist
108
+ of three vocabulary modules — and nothing else under `shade/`, `engine/` or `view/`.** The allowlist
109
+ is enumerated in the structural spec so it is a finite, visible list rather than a directory
110
+ exception, and any fourth entry has to be argued for in a diff. This is the same shape as
111
+ `STILL_COUPLED` in `meep_three_free.spec.js`, and it stays greppable.
112
+
113
+ **Revised 2026-09-02.** The allowlist is a statement about depth, not about directories. A format
114
+ module may import anything that is itself as low-level as `core/` — the structural spec's second test
115
+ holds every entry to importing nothing but `core/` and other entries — and `Sampler2D` qualifies, a
116
+ typed array with a width and a height. It joined the list together with the two error measures under
117
+ `engine/graphics/texture/sampler/compare/` when the transcode and AVIF specs' five private PSNR copies
118
+ were consolidated there. The rule's job is unchanged: no device, renderer or DOM behind a codec.
119
+
120
+ ---
121
+
122
+ ## Claim B — JPEG is dead: **confirmed**
123
+
124
+ ```bash
125
+ grep -rn "jpeg_decode\|JpegImage\|buildHuffmanTable\|idct8x8\|JpegFrame\|decodeScan\|buildComponentData\|jpeg_component_row" \
126
+ --include=*.js . | grep -v "^./engine/asset/loaders/image/jpeg/"
127
+ # → empty
128
+ grep -rn "loaders/image/jpeg\|/jpeg/" --include=*.js --include=*.json . \
129
+ | grep -v "^./engine/asset/loaders/image/jpeg/" | grep -v "avif/native/av1/tables"
130
+ # → empty
131
+ ```
132
+
133
+ `guessAssetType.js` maps `jpg`/`jpeg`/`png` to `"image"`. The `"image"` loader is
134
+ `ImageRGBADataLoader`, whose codec chain is `CodecWithFallback(ThreadedImageDecoder, NativeImageDecoder)`.
135
+ `ThreadedImageDecoder.test` sniffs `PNG_HEADER_BYTES` and returns false for everything else;
136
+ `NativeImageDecoder` inherits `Codec.test`, which returns true unconditionally, and decodes through
137
+ `new Image()` and a canvas. So every JPEG the engine has ever loaded went through the browser's
138
+ decoder. The in-tree decoder is reachable from nothing but its own three spec files, which pass.
139
+
140
+ ---
141
+
142
+ ## Claim C — `engine/asset/loaders/gltf/` is dead: **already resolved — the directory does not exist**
143
+
144
+ ```bash
145
+ ls engine/asset/loaders/gltf # → No such file or directory
146
+ git log --oneline -3 -- engine/asset/loaders/gltf
147
+ # a10895194 vestigial GLTF code from before Shade
148
+ ```
149
+
150
+ Commit `a10895194` (five commits back) removed it. Migration step 1 is a no-op and is dropped.
151
+
152
+ ---
153
+
154
+ ## Claim D — `core/binary/` is the right home for generic compression: **confirmed; the stated reasoning was wrong**
155
+
156
+ The claim's justification — "zstd is used by KTX2 and by USD via lz4" — conflates two codecs. The
157
+ actual consumers:
158
+
159
+ ```bash
160
+ grep -rln "binary/lz4\|binary/zstd" --include=*.js . | grep -v "^./core/binary/" | grep -v spec
161
+ # ktx2/ktx2_read.js (zstd)
162
+ # shade/renderer/geometry/virtual/format/frame/vgeo_*.js (zstd, three files)
163
+ # shade/renderer/loader/usd/usd_lz4.js (lz4)
164
+ grep -rn "binary/meshopt" --include=*.js . | grep -v "^./core/binary/meshopt/" | grep -v spec
165
+ # shade/renderer/loader/gltf/ext/meshopt/MeshoptBufferViewExtension.js (three imports)
166
+ # engine/asset/loaders/gltf_test_fixtures.js (test-only encoder)
167
+ ```
168
+
169
+ zstd is shared between KTX2 and the virtual-geometry frame format; lz4 is USD-only today; meshopt is
170
+ glTF-only today. So "shared between formats" holds for zstd alone. What actually justifies the tier
171
+ is not the consumer count but the *dependency*: `core/binary/meshopt/` imports `core/assert`,
172
+ `core/math` and `core/geom` and nothing else — it is a byte-array-in, byte-array-out codec with no
173
+ notion of a bufferView, an accessor or a `KHR_` prefix. Everything glTF-specific about meshopt
174
+ (reading the extension object, validating stride and count rules per mode, the two extension names'
175
+ filter sets and version ceilings) already lives in `gltf/ext/meshopt/MeshoptBufferViewExtension.js`,
176
+ exactly where the plan document that introduced it (`MESHOPT_COMPRESSION_PLAN.md` §1) drew the
177
+ seam. `MeshoptCompressionFilter`/`Mode` cite the glTF spec in their doc comments because that is where
178
+ the numbering is defined, not because they depend on it.
179
+
180
+ **Held: the tier boundary is dependency direction, and meshopt is below formats by that test.**
181
+ That it happens to have one consumer is a fact about today's format list, not about the codec.
182
+
183
+ ---
184
+
185
+ ## Claim E — consumer counts are small: **confirmed for five of seven; glTF is larger and USD is zero**
186
+
187
+ Production importers from outside each tree (specs listed separately):
188
+
189
+ | Tree | Outside importers (prod) | Files | Outside spec importers |
190
+ |---|---|---|---|
191
+ | `avif/` | 3 lines | `shade/renderer/scene/serialization/{decode_image_source_hdr,deserialize_scene,write_image_source}.js` | 0 |
192
+ | `basis/` | 2 files | `ktx2/ktx2_read.js`, `shade/renderer/loader/gltf/tiny-gltf.js` | 0 imports; **1 spec reading `basis/__fixtures__` by filesystem path** (`gltf_texture_basisu.spec.js`) |
193
+ | `ktx2/` | 1 file | `shade/renderer/loader/gltf/tiny-gltf.js` | 2 (`basis/transcode_*.spec.js` read their fixtures through `ktx2_read`) |
194
+ | `png/` | 2 files, both inside `loaders/image/` | `ImageDecoderWorker.js`, `codec/ThreadedImageDecoder.js` | 0 |
195
+ | `jpeg/` | 0 | — | 0 |
196
+ | `loader/gltf/` engine-free files | **5 files** | `shade/renderer/geometry/virtual/build/gltf/{gltf_open_document,gltf_collect_geometries,gltf_read_geometry}.js` + `GltfDocument.spec.js` + `engine/asset/loaders/gltf_meshopt_compression_loading.spec.js` | — |
197
+ | `loader/gltf/` engine-facing (`load_gltf`) | 5 files | `engine/asset/loaders/GLTFSceneBundleAssetLoader.js`, four `shade/playground/*/main.js` | 1 |
198
+ | `loader/usd/` | **0** | nothing imports `load_usd` anywhere in the repository | 0 |
199
+
200
+ Outside this package: the game repository at `H:/git/moh` vendors a frozen *copy* of meep
201
+ (`app/src/mir-engine/meep`, version 3.1.0) and its own code imports no codec path
202
+ (`grep -rn "src/(avif|basis|ktx2)/|loaders/image/(png|jpeg)/|renderer/loader/(gltf|usd)/"` over
203
+ `moh` excluding the vendored copy and coverage output → empty). `packages/gpu-inspector-tool` imports
204
+ only `shade/device/timing/profile/*`. **No external importer breaks.**
205
+
206
+ The migration order changes on one count: the glTF split touches the virtual-geometry builder, which
207
+ the earlier plan did not mention, so it stays last — but for blast radius, not for "judgement about
208
+ the seam" (Claim A settled the seam). USD having zero importers means it is a public API with no
209
+ in-tree caller; that is not a reason to delete it (the package exports `./src/*`), but it is worth
210
+ knowing that nothing but its own specs will exercise the move.
211
+
212
+ ---
213
+
214
+ ## Hazards — the earlier list, checked, plus what it missed
215
+
216
+ | Hazard | Status |
217
+ |---|---|
218
+ | `threaded_image_encoder.js:122` resolves `./encoder_worker.js` via `import.meta.url` | **Real.** The three encoder files move together. It is the only worker `new URL` outside `engine/physics/fluid` (`grep -rn "new URL(" --include=*.js`). |
219
+ | `__fixtures__/` relative paths | Fixture loaders resolve relative to their own spec (`path.resolve(HERE, "__fixtures__")`) and move with them. `basis/__fixtures__/index.json` holds no paths. |
220
+ | `rollup.config.js` | Bundles `engine/asset/loaders/image/ImageDecoderWorker.js`, which stays put; only its import of `PNGReader` changes. `tsconfig.types.json` globs `src/**`. `vitest.config.mjs` globs. `package.json#files` excludes `src/**/__fixtures__/**` by glob. |
221
+ | specs beside sources | Moved with them. |
222
+ | `ktx2` → `basis` edge | Legal within `format/texture/`. |
223
+ | **Missed:** `shade/renderer/loader/gltf/gltf_texture_basisu.spec.js:24,196` reads `../../../../basis/__fixtures__/*.ktx2` by filesystem path | Breaks silently as a missing file, not an import error. Updated in step 2. |
224
+ | **Missed:** `jsdoc_function_type_contract.spec.js` skips top-level `VENDORED = ["shade", "avif"]` | After the move `avif` is no longer top-level; the skip becomes dead. The avif tree contains zero instances of the anti-pattern (`grep` for `function(name:` inside braces → 0), so it can simply be scanned. Entry removed. |
225
+ | **Missed:** `SHADE_ORIGIN.md` records `src/avif` "kept as a sibling so Shade's `../../../../avif/…` imports still resolve" | A note is added under the divergences. |
226
+ | **Missed:** documentation links | `IMAGE_CODEC_REVIEW_2026_08_28.md` (~70 relative links into `avif/native`, `png/`, `jpeg/`), `COMPRESSED_TEXTURE_PLAN_2026_09_01.md` (8), `MESHOPT_COMPRESSION_PLAN.md`, `tools/geometry/virtual/README.md`, `core/color/COLOR_REVIEW_2026_08_28.md`, `avif/native/DECISIONS.md`. Rewritten with `sed` per step. `REVIEW_2026_08_06/*.md` cite absolute paths on another machine and are left as the snapshots they are. |
227
+ | **Missed:** `usd_decode_image.js` carries a *third* PNG decoder (8-bit RGB/RGBA, fixed-Huffman only) | Not a layout matter; recorded as a follow-up below. |
228
+
229
+ ---
230
+
231
+ ## The principle, as verified
232
+
233
+ Unchanged in substance: sort by dependency direction. `core/binary/` below `format/`, `format/` below
234
+ adapters, adapters beside the engine type they produce, loaders on top. Two rules:
235
+
236
+ 1. **A format package imports `core/`, npm packages, and the vocabulary allowlist —
237
+ nothing else under `engine/`, `shade/` or `view/`.** Enforced by
238
+ `src/format_tier_boundary.spec.js`, written in the style of `meep_three_free.spec.js`, added in
239
+ step 2 so every later step runs under it rather than after it.
240
+ 2. **An adapter lives beside the engine type it produces**, not beside the format it reads.
241
+
242
+ ## The tree, as it will be built
243
+
244
+ The `image/texture/scene` grouping is kept. The task's test for it was whether it predicts the
245
+ adapter, and it does at the level that matters — what kind of thing comes out:
246
+
247
+ | Group | Decodes to | Adapter target(s) actually found |
248
+ |---|---|---|
249
+ | `image/` | interleaved pixel samples | `Sampler2D` (AVIF, directly; PNG via `ImageRGBADataAsset.create()`, which returns a `Sampler2D`) |
250
+ | `texture/` | GPU-format block payloads | `ShadeTexelData` (KTX2; Basis reaches it only through KTX2) |
251
+ | `scene/` | node graphs | `SceneBundle` (glTF), `Node3D[]` (USD — no bundle; `load_usd` returns roots) |
252
+
253
+ Two of seven are loose at the *type* level (PNG's asset wrapper, USD's bare array) and none at the
254
+ *kind* level. That is enough to justify one directory level; a flat seven would lose the fact that
255
+ `ktx2 → basis` is a within-kind edge. Recorded so the next person does not re-derive it.
256
+
257
+ ```
258
+ src/format/
259
+ image/avif/ ← avif/native/** (api/ loses the two sampler files; index.js loses their exports)
260
+ image/png/ ← engine/asset/loaders/image/png/** minus prototypePNG.js
261
+ image/jpeg/ ← engine/asset/loaders/image/jpeg/**
262
+ texture/basis/ ← basis/**
263
+ texture/ktx2/ ← ktx2/**
264
+ scene/gltf/ ← the engine-free glTF files listed under A3, plus ext/**, plus MESHOPT_COMPRESSION_PLAN.md
265
+ scene/usd/ ← the engine-free USD files listed under A3
266
+
267
+ src/shade/renderer/texture/source/texel_data_from_ktx2.js NEW — the ShadeTexelData half of ktx2_read
268
+ src/engine/graphics/texture/sampler/avif_to_sampler2d.js ← avif/native/api/ (names kept, see below)
269
+ src/engine/graphics/texture/sampler/sampler2d_to_avif.js ← avif/native/api/
270
+ src/engine/asset/loaders/image/avif/{threaded_image_encoder,encoder_worker,encode_image_source}.js
271
+ src/engine/asset/loaders/image/prototypePNG.js ← png/prototypePNG.js
272
+ src/engine/asset/loaders/image/codec/JpegCodec.js NEW — decision 1
273
+ ```
274
+
275
+ Deviations from the proposed tree, and why:
276
+
277
+ - **No `texel_data_from_basis.js`.** Nothing outside `ktx2_read` calls the transcoders with a
278
+ payload; `tiny-gltf` imports only their `*_formats()` lists. One adapter, one door.
279
+ - **No `vk_format_to_texture_format.js` in `shade/renderer/texture/source/`.** It maps Vulkan format
280
+ numbers to WebGPU format strings using nothing but the vocabulary allowlist. It is KTX2 knowledge and
281
+ stays in `format/texture/ktx2/`. Moving it would have been the earlier session's rule 1 forcing a file
282
+ uphill for want of the refinement in A4.
283
+ - **The AVIF sampler pair keeps its file and function names** (`avif_to_sampler2d`,
284
+ `sampler2d_to_avif`) rather than becoming `sampler2d_from_avif`. Three consumers, a decision log
285
+ (D32) and a plan document name them; the destination directory is not uniformly prefixed
286
+ (`downloadSamplerAsPNG.js`, `HarmonicDiffusionGrid.js`); and a rename is not what this refactor is for.
287
+ - **`avif/index.js` is deleted, `avif/native/index.js` becomes `format/image/avif/index.js`.**
288
+ Neither has an importer. The outer one re-exported the worker pool alongside the codec, which is
289
+ the tier mix this refactor exists to undo; its `decode`/`encode` aliases for the old WebAssembly
290
+ names have no caller.
291
+ - **`UsdExtensionRegistry.js` stays with `usd_build_scene`.** Import-free, but its whole contract is
292
+ "return a `Node3D`", and it is consulted from the builder. Dependency direction is the rule; where
293
+ a file has none, the type its contract names decides.
294
+ - **The encoder pool lands in `engine/asset/loaders/image/avif/` with a caveat.** It encodes, and
295
+ "loaders" is the wrong verb. It goes there anyway because its decode-direction sibling
296
+ (`codec/ThreadedImageDecoder.js`, also a worker pool) already lives one directory over, and one
297
+ place for "image codec worker pools" beats a new top-level directory for three files.
298
+
299
+ ## Decision 1 — JPEG: **move it and wire it, as the last fallback**
300
+
301
+ The 2026-08-28 review (item C1) recommended registering it behind `Codec`, and its item C4 was then
302
+ *done* — `getData` was rewritten around `jpeg_component_row.js` a week ago, with byte-for-byte
303
+ verification against the old output. Deleting a decoder somebody just finished refactoring, with
304
+ three passing spec files, would be the wrong reading of "dead". It is unreachable, not unwanted.
305
+
306
+ What "wire it" means here is constrained by one fact: in a browser, `NativeImageDecoder` decodes
307
+ JPEG with the platform's own decoder, and a pure-JavaScript decoder on the main thread is slower and
308
+ blocks. So `JpegCodec` goes **after** `NativeImageDecoder` in `ImageRGBADataLoader`'s chain —
309
+ `[ThreadedImageDecoder, NativeImageDecoder, JpegCodec]`. `NativeImageDecoder.test` claims everything
310
+ (it inherits the base class's `return true`), so in a browser nothing changes; where there is no
311
+ `Image` — node, a worker — the native decoder throws, `CodecWithFallback` moves on, and JPEG becomes
312
+ loadable for the first time. Zero behaviour change where it already worked; a working decoder where
313
+ it did not. Teaching `ImageDecoderWorker` to decode JPEG off the main thread is the version with a
314
+ real payoff for the browser, and it is a measured trade (a JS decoder in a worker versus the
315
+ platform's on the main thread), so it is a follow-up rather than a side effect of a layout change.
316
+
317
+ ## Decision 2 — how far the skins are cut
318
+
319
+ | Skin | Verdict | What is done |
320
+ |---|---|---|
321
+ | `ktx2_read.js` | extraction | plain record out; per-level byte check moves in; "1 or full chain" moves to the adapter with its two tests |
322
+ | `transcode_basis.js`, `transcode_uastc.js` | extraction | plain record out; `TextureFormat` stays via allowlist |
323
+ | `avif_to_sampler2d.js` | already separate | relocated |
324
+ | glTF, USD | file moves only | the seam is a file boundary already |
325
+ | `tiny-gltf.js` | left as is | it *is* the loader; it imports the adapter |
326
+ | `usd_decode_image.js` | left as is, then taken as a follow-up | duplicate PNG decoder, since replaced by `PNGReader` + the adapter |
327
+ | `UsdExtensionRegistry.js` | left with the builder | see above |
328
+
329
+ ## Migration order, resequenced
330
+
331
+ Each step: `git mv`, fix imports, run the suite, commit with `--only`.
332
+
333
+ 0. This document.
334
+ 1. ~~Delete `engine/asset/loaders/gltf/`~~ — already gone (`a10895194`).
335
+ 2. `format/texture/` — Basis and KTX2; the `ShadeTexelData` cut; the adapter; the structural spec;
336
+ `gltf_texture_basisu.spec.js` fixture path; `tiny-gltf` import.
337
+ 3. `format/image/avif/` — plus the sampler pair to `engine/graphics/texture/sampler/`, the encoder
338
+ trio to `engine/asset/loaders/image/avif/`, the jsdoc spec's vendored list, `SHADE_ORIGIN.md`.
339
+ 4. `format/image/{png,jpeg}/` — plus `prototypePNG.js` up a level, `JpegCodec`, the two PNG doors.
340
+ 5. `format/scene/{gltf,usd}/` — plus the virtual-geometry builder's five imports and the tools README.
341
+
342
+ Step 6 (the structural spec) is folded into step 2 so it guards steps 3–5 as they land.
343
+
344
+ ## As executed
345
+
346
+ Six commits on `master`, each green on the full suite (2227 → 2230 spec files; 15393 → 15401 tests —
347
+ the adapter spec, the JPEG codec spec, the loader chain tests and the boundary spec are the additions).
348
+ The plan above held. What execution added:
349
+
350
+ - **Moves went file by file, not by directory.** A directory rename under `src/` was refused with
351
+ "Permission denied": two vite dev servers and an IDE hold watcher handles on the tree, and Windows
352
+ will not rename a directory with an open handle. Moving the files out of it is not blocked, so the
353
+ move tool does that and removes the emptied directories afterwards. History follows the files
354
+ either way (`git log --follow`).
355
+ - **Imports and markdown links were rewritten by resolution, not substitution.** Every relative
356
+ specifier — `import … from`, `export … from`, `import()`, `new URL(…, import.meta.url)`, and
357
+ `](…)` links with `#L` anchors or `:line` suffixes — was resolved against the file's old location,
358
+ mapped through the move, and re-expressed from the new one. Only specifiers whose target or whose
359
+ own file moved were touched. Paths in *prose* (backticked, not linked) were updated by hand where
360
+ they name a live file; recipes of the form `git checkout <sha> -- src/avif/native/…` were left, since
361
+ they name a path at that commit.
362
+ - **Some working-copy files are CRLF** (`core.autocrlf=true`; `jsdoc_function_type_contract.spec.js`
363
+ was one). Edit scripts that match multi-line blocks have to match `\r?\n` and write the file's own
364
+ ending back.
365
+ - **The rollup worker bundle was built** after step 4 (`npx rollup -c`) to prove
366
+ `ImageDecoderWorker.js` still resolves `PNGReader` from `format/image/png/`; it does, and the output
367
+ was removed again (`build/` is gitignored).
368
+ - **`Base64.decode` returns an `ArrayBuffer`**, which the codec `test()` contracts do not accept;
369
+ the two new JPEG specs wrap it in a `Uint8Array`.
370
+
371
+ Final shape, as committed:
372
+
373
+ ```
374
+ src/format/
375
+ image/avif/ api/ av1/ bitstream/ color/ heif/ isobmff/ __fixtures__/ index.js DECISIONS.md NOTICE.md
376
+ image/png/ PNG.js PNGReader.js PNG_HEADER_BYTES.js chunk/ filter/ crc32.js png_inflate.js png_unpack_samples.js
377
+ image/jpeg/ JpegImage.js jpeg_decode.js jpeg_component_row.js … NOTES.md
378
+ texture/ TexelPayload.js
379
+ texture/basis/ etc1s/ uastc/ transcode/ BasisBitReader.js BasisHuffmanTable.js transcode_basis.js transcode_uastc.js __fixtures__/
380
+ texture/ktx2/ ktx2_read.js ktx2_read_basis_lz_global_data.js vk_format_to_texture_format.js KhrDfModel.js SupercompressionScheme.js __fixtures__/
381
+ scene/gltf/ gltf_parse_container.js gltf_read_accessor.js gltf_component_type.js GLTF_PRIMITIVE_MODE.js
382
+ gltf_used_image_indices.js coalesce_array_duplicates.js gltf_node_world_matrices.js ext/ MESHOPT_COMPRESSION_PLAN.md
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+ scene/usd/ parse_usda.js usd_triangulate.js usd_lz4.js unpack_usdz.js UsdError.js usd_compose_transform.js
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+
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+ src/shade/renderer/texture/source/texel_data_from_ktx2.js KTX2 → ShadeTexelData
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+ src/engine/graphics/texture/sampler/{avif_to_sampler2d,sampler2d_to_avif}.js AVIF ↔ Sampler2D
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+ src/engine/asset/loaders/image/avif/ encoder worker pool
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+ src/engine/asset/loaders/image/codec/JpegCodec.js JPEG behind Codec, last in the chain
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+ src/engine/asset/loaders/image/prototypePNG.js dev harness, up one level
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+ src/shade/renderer/loader/{gltf,usd}/ scene builders, unchanged in role
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+ src/format_tier_boundary.spec.js the rule
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+ ```
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+
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+ ## Follow-ups this refactor surfaced, and where they stand
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+
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+ - **`ImageDecoderWorker` learning JPEG — measured and declined** (2026-09-02). On 1024×1024 Sponza
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+ textures the platform decoder takes 6–11 ms wall with about 1.5 ms of that on the main thread; the
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+ in-tree decoder takes 128–178 ms wherever it runs, and a worker saves only the 1.5 ms. Fifteen to
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+ twenty times the latency for a read-back's worth of main-thread time is the wrong trade for a
400
+ loader. The bench and its numbers are `shade/playground/image_decode_bench/`; `ThreadedImageDecoder`
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+ says why it sniffs PNG only. JPEG and AVIF reach the in-tree decoders only where no browser decoder
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+ exists.
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+ - **`usd_decode_image.js`'s private PNG decoder — taken, 2026-09-02** (separate session): `decode_png`
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+ now calls `PNGReader` and widens whatever it returns to RGBA8; the private inflate and its "Dynamic
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+ Huffman blocks not supported" throw are gone. The adapter stays with the loader. Spec beside it.
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+ - **The rest of review item C1 — done** (2026-09-02): `engine/asset/codec/DecodedImage.js` is the one
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+ result shape; `AvifCodec` sits last in the chain beside `JpegCodec`; `guessAssetType` maps `.avif`
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+ to `"image"`. The codec wraps `avif_to_sampler2d`, not the reverse — the adapter owns the HDR path
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+ and the reusable decoder context, and an 8-bit asset codec wants neither.
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+ - **KTX2 arrays and cube maps — the reader returns them** (2026-09-02). `TexelPayload` carries
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+ `layers` and `faces`, a level holds `layers * faces` images in KTX2's order, and the byte check
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+ accounts for them. `texel_data_from_ktx2` refuses layers and faces by name until `ShadeTexelData`
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+ grows a layer, and is the only place that changes when it does. The format tier still refuses a 3D
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+ array (no GPU API has one) and a Basis payload with layers (the transcoders take one image per
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+ level).
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+ - **A USD asset loader** — `load_usd` had no in-tree caller. A loader beside
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+ `GLTFSceneBundleAssetLoader`, with `guessAssetType` entries for the USD extensions, was spun off as
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+ its own task.
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+ - **Open:** `NativeImageDecoder.test` returns true for any bytes. A sniff (`PNG`, `0xFFD8`, `ftyp`)
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+ would let the chain be ordered by capability rather than by "the browser will probably manage".