@woosh/meep-engine 3.0.0 → 3.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/rebuildParticleEmitter.js +8 -26
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/tools/SelectionTool.js +1 -2
- package/editor/tools/TransformToolV2.js +2 -3
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
- package/editor/tools/v2/TransformControls.js +1 -1
- package/package.json +95 -96
- package/src/core/geom/3d/mat4/m4_look_at.d.ts +25 -0
- package/src/core/geom/3d/mat4/m4_look_at.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_look_at.js +96 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts +18 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_x.js +47 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts +18 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_y.js +47 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts +18 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_z.js +47 -0
- package/src/core/geom/3d/mat4/m4_perspective.d.ts +25 -0
- package/src/core/geom/3d/mat4/m4_perspective.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_perspective.js +66 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2045 -2052
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +2 -2
- package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +14 -27
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -126
- package/src/engine/graphics/ecs/camera/Camera.d.ts +36 -48
- package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/Camera.js +165 -303
- package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts +14 -0
- package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts.map +1 -0
- package/src/engine/graphics/ecs/camera/camera_active_frustum.js +25 -0
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +16 -0
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts.map +1 -0
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -0
- package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts +12 -0
- package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -0
- package/src/engine/graphics/ecs/camera/camera_traverse_active.js +18 -0
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +170 -170
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +5 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +296 -281
- package/src/engine/graphics/ecs/render_layers_compute_depth_range.d.ts +1 -1
- package/src/engine/graphics/ecs/render_layers_compute_depth_range.js +1 -1
- package/src/engine/graphics/geometry/AttributeData.d.ts +52 -0
- package/src/engine/graphics/geometry/AttributeData.d.ts.map +1 -0
- package/src/engine/graphics/geometry/AttributeData.js +84 -0
- package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts +1 -14
- package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/ParticularEngine.js +229 -253
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +25 -12
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1149 -1194
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +4 -8
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +472 -540
- package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts +19 -90
- package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +135 -514
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +10 -1
- package/src/engine/graphics3/GraphicsEngine3.d.ts +3 -3
- package/src/engine/graphics3/GraphicsEngine3.js +3 -3
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +11 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +289 -265
- package/src/engine/graphics3/ShadeCameraAdapter.d.ts +3 -3
- package/src/engine/graphics3/ShadeCameraAdapter.js +3 -3
- package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
- package/src/engine/graphics3/camera_sync_from_transform.js +2 -2
- package/src/engine/graphics3/shade_camera_projection_ray.js +2 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/renderer/camera/Camera.d.ts +3 -5
- package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
- package/src/shade/renderer/camera/Camera.js +281 -280
- package/src/shade/renderer/camera/GPUCameraContext.js +233 -233
- package/src/shade/renderer/loader/usd/parse_usda.js +1 -1
- package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/usd_build_scene.js +658 -652
- package/src/shade/renderer/loader/usd/usd_compose_transform.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/usd_compose_transform.js +58 -23
- package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -443
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +7 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts +2 -2
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/engine/graphics/ecs/camera/CameraSystem.d.ts +0 -74
- package/src/engine/graphics/ecs/camera/CameraSystem.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/CameraSystem.js +0 -331
- package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.d.ts +0 -10
- package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.js +0 -105
- package/src/engine/graphics/ecs/camera/build_three_camera_object.d.ts +0 -7
- package/src/engine/graphics/ecs/camera/build_three_camera_object.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/build_three_camera_object.js +0 -29
- package/src/engine/graphics/ecs/camera/frustum_from_camera.d.ts +0 -8
- package/src/engine/graphics/ecs/camera/frustum_from_camera.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/frustum_from_camera.js +0 -20
- package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.d.ts +0 -9
- package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.js +0 -46
- package/src/engine/graphics/ecs/camera/unprojectPoint.d.ts +0 -9
- package/src/engine/graphics/ecs/camera/unprojectPoint.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/unprojectPoint.js +0 -14
- package/src/engine/graphics/ecs/camera/update_camera_transform.d.ts +0 -6
- package/src/engine/graphics/ecs/camera/update_camera_transform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/update_camera_transform.js +0 -17
- package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.d.ts +0 -67
- package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.d.ts.map +0 -1
- package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.js +0 -291
- package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.d.ts +0 -11
- package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.d.ts.map +0 -1
- package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.js +0 -497
- package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.d.ts +0 -40
- package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.d.ts.map +0 -1
- package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.js +0 -47
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.d.ts +0 -7
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.d.ts.map +0 -1
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.js +0 -40
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{"version":3,"file":"AttributeData.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/geometry/AttributeData.js"],"names":[],"mappings":"AAKA;;;;;;;GAOG;AACH;IAuDI;;;;;;OAMG;IACH,4CAHW,MAAM,GACJ,aAAa,CASzB;IAxDD;;;OAGG;IACH,wCAFW,YAAY,GAAC,YAAY,GAAC,UAAU,GAAC,WAAW,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,GAAC,UAAU,EAQtG;IAtBD;;OAEG;IACH,oBAAK;IAEL;;;;OAIG;IACH,OAFU,YAAY,GAAC,YAAY,GAAC,UAAU,GAAC,WAAW,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,GAAC,UAAU,CAEhG;IAcN;;OAEG;IACH,mBAEC;IAED;;OAEG;IACH,uBAEC;IAED;;OAEG;IACH,0BAEC;IAED;;;;OAIG;IACH,oBAEC;CAiBJ"}
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{"version":3,"file":"ParticularEngine.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/particular/engine/ParticularEngine.js"],"names":[],"mappings":"AAUA;
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{"version":3,"file":"ParticularEngine.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/particular/engine/ParticularEngine.js"],"names":[],"mappings":"AAUA;IAyBI;;;;OAIG;IACH,wCAEC;IA/BD;;;OAGG;IACH,UAFU,qBAAsB,CAEV;IAEtB;;;OAGG;IACH,cAFU,GAAG,CAEG;IAGhB;;;OAGG;IACH,OAFU,wBAAwB,CAOhC;IAQE,6BAAoD;IAGxD;;;OAGG;IACH,oCAaC;IAED;;;;OAIG;IACH,kCAFa,OAAO,CAenB;IAED;;;OAGG;IACH,gBAEC;IAED;;;;OAIG;IACH,uBAsEC;IAED;;;;OAIG;IACH,sBAuCC;IAED;;;OAGG;IACH,mBAFW,MAAM,QAWhB;CACJ;iBAnOgB,6CAA6C;oBAD1C,sCAAsC;8BAG5B,2BAA2B"}
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emitter.
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}
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//advance simulation
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this.advanceEmitter(emitter, timeDelta);
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//update bounding box
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emitter.computeBoundingBox();
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*/
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advance(timeDelta) {
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|
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const emitters = this.emitters;
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const numEmitters = emitters.length;
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for (let i = 0; i < numEmitters; i++) {
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const emitter = emitters.get(i);
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|
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this.updateEmitter(emitter, timeDelta);
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}
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}
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}
|
|
1
|
+
import { BVH } from "../../../../../core/bvh2/bvh3/BVH.js";
|
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2
|
+
import List from "../../../../../core/collection/list/List.js";
|
|
3
|
+
import { ParticleEmitterFlag } from "./emitter/ParticleEmitterFlag.js";
|
|
4
|
+
import { ShaderManager } from "./shader/ShaderManager.js";
|
|
5
|
+
import { SimulationStepApplyForce } from "./simulator/SimulationStepApplyForce.js";
|
|
6
|
+
import { SimulationStepCurlNoiseAcceleration } from "./simulator/SimulationStepCurlNoiseAcceleration.js";
|
|
7
|
+
import { SimulationStepCurlNoiseVelocity } from "./simulator/SimulationStepCurlNoiseVelocity.js";
|
|
8
|
+
import { SimulationStepFixedPhysics } from "./simulator/SimulationStepFixedPhysics.js";
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
export class ParticularEngine {
|
|
12
|
+
/**
|
|
13
|
+
* Managed emitters
|
|
14
|
+
* @type {List.<ParticleEmitter>}
|
|
15
|
+
*/
|
|
16
|
+
emitters = new List();
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* @readonly
|
|
20
|
+
* @type {BVH}
|
|
21
|
+
*/
|
|
22
|
+
bvh = new BVH();
|
|
23
|
+
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
*
|
|
27
|
+
* @type {AbstractSimulationStep[]}
|
|
28
|
+
*/
|
|
29
|
+
steps = [
|
|
30
|
+
new SimulationStepFixedPhysics(),
|
|
31
|
+
new SimulationStepCurlNoiseAcceleration(),
|
|
32
|
+
new SimulationStepCurlNoiseVelocity(),
|
|
33
|
+
new SimulationStepApplyForce()
|
|
34
|
+
];
|
|
35
|
+
|
|
36
|
+
/**
|
|
37
|
+
*
|
|
38
|
+
* @param {AssetManager} assetManager
|
|
39
|
+
* @constructor
|
|
40
|
+
*/
|
|
41
|
+
constructor(assetManager) {
|
|
42
|
+
this.shaderManager = new ShaderManager(assetManager);
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
*
|
|
47
|
+
* @param {ParticleEmitter} emitter
|
|
48
|
+
*/
|
|
49
|
+
add(emitter) {
|
|
50
|
+
if (!emitter.getFlag(ParticleEmitterFlag.Built)) {
|
|
51
|
+
emitter.build();
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
//mark sprites for update as their UVs might have changed since last usage
|
|
55
|
+
emitter.setFlag(ParticleEmitterFlag.SpritesNeedUpdate);
|
|
56
|
+
|
|
57
|
+
this.emitters.add(emitter);
|
|
58
|
+
|
|
59
|
+
this.shaderManager.register(emitter);
|
|
60
|
+
|
|
61
|
+
emitter.bvh_leaf.link(this.bvh, emitter.id);
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
/**
|
|
65
|
+
*
|
|
66
|
+
* @param {ParticleEmitter} emitter
|
|
67
|
+
* @returns {boolean}
|
|
68
|
+
*/
|
|
69
|
+
remove(emitter) {
|
|
70
|
+
|
|
71
|
+
const removed = this.emitters.removeOneOf(emitter);
|
|
72
|
+
|
|
73
|
+
if (!removed) {
|
|
74
|
+
return false;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
this.shaderManager.deregister(emitter);
|
|
78
|
+
|
|
79
|
+
emitter.bvh_leaf.unlink();
|
|
80
|
+
|
|
81
|
+
return true;
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
/**
|
|
85
|
+
* Hand back the resources held on behalf of the managed emitters. Emitters themselves are owned by
|
|
86
|
+
* their components and are disposed by {@link ParticleEmitter#dispose} as they are removed.
|
|
87
|
+
*/
|
|
88
|
+
dispose() {
|
|
89
|
+
this.shaderManager.dispose();
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
/**
|
|
93
|
+
* @private
|
|
94
|
+
* @param {ParticleEmitter} emitter
|
|
95
|
+
* @param {number} timeDelta
|
|
96
|
+
*/
|
|
97
|
+
advanceEmitter(emitter, timeDelta) {
|
|
98
|
+
let i, j;
|
|
99
|
+
|
|
100
|
+
|
|
101
|
+
/**
|
|
102
|
+
*
|
|
103
|
+
* @type {List<ParticleLayer>}
|
|
104
|
+
*/
|
|
105
|
+
const layers = emitter.layers;
|
|
106
|
+
|
|
107
|
+
const layer_count = layers.length;
|
|
108
|
+
|
|
109
|
+
let step_mask = 0;
|
|
110
|
+
|
|
111
|
+
const steps = this.steps;
|
|
112
|
+
|
|
113
|
+
for (j = 0; j < layer_count; j++) {
|
|
114
|
+
const particleLayer = layers.get(j);
|
|
115
|
+
|
|
116
|
+
const simulationStepDefinitions = particleLayer.steps;
|
|
117
|
+
|
|
118
|
+
const n = simulationStepDefinitions.length;
|
|
119
|
+
|
|
120
|
+
for (i = 0; i < n; i++) {
|
|
121
|
+
/**
|
|
122
|
+
*
|
|
123
|
+
* @type {SimulationStepDefinition}
|
|
124
|
+
*/
|
|
125
|
+
const stepDefinition = simulationStepDefinitions.get(i);
|
|
126
|
+
|
|
127
|
+
const type = stepDefinition.type;
|
|
128
|
+
|
|
129
|
+
step_mask |= 1 << type;
|
|
130
|
+
|
|
131
|
+
const step = steps[type];
|
|
132
|
+
|
|
133
|
+
if (step === undefined) {
|
|
134
|
+
// no step definition
|
|
135
|
+
continue;
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
step.emitter = emitter;
|
|
139
|
+
step.timeDelta = timeDelta;
|
|
140
|
+
step.particles = emitter.particles;
|
|
141
|
+
step.layer_parameters[j] = stepDefinition.parameters;
|
|
142
|
+
step.includeLayer(j);
|
|
143
|
+
|
|
144
|
+
}
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
// apply simulation steps
|
|
148
|
+
const step_index_limit = steps.length;
|
|
149
|
+
|
|
150
|
+
for (i = 0; i < step_index_limit; i++) {
|
|
151
|
+
const m = 1 << i;
|
|
152
|
+
const is_used = (step_mask & m) !== 0;
|
|
153
|
+
|
|
154
|
+
if (is_used) {
|
|
155
|
+
const step = steps[i];
|
|
156
|
+
|
|
157
|
+
step.layer_count = layer_count;
|
|
158
|
+
|
|
159
|
+
step.execute();
|
|
160
|
+
|
|
161
|
+
step.clear();
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
emitter.advance(timeDelta);
|
|
166
|
+
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
/**
|
|
170
|
+
* @private
|
|
171
|
+
* @param {ParticleEmitter} emitter
|
|
172
|
+
* @param {number} timeDelta
|
|
173
|
+
*/
|
|
174
|
+
updateEmitter(emitter, timeDelta) {
|
|
175
|
+
if (emitter.getFlag(ParticleEmitterFlag.Sleeping)) {
|
|
176
|
+
emitter.sleepTime += timeDelta;
|
|
177
|
+
} else {
|
|
178
|
+
|
|
179
|
+
if (!emitter.getFlag(ParticleEmitterFlag.Initialized)) {
|
|
180
|
+
emitter.initialize();
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
if (emitter.sleepTime > 0) {
|
|
184
|
+
//emitter was sleeping, need to catch up the simulation
|
|
185
|
+
const maxParticleLife = emitter.computeMaxEmittingParticleLife();
|
|
186
|
+
|
|
187
|
+
let wakingTime = Math.min(emitter.sleepTime, maxParticleLife - timeDelta);
|
|
188
|
+
|
|
189
|
+
const minWakingIncrement = 0.15;
|
|
190
|
+
|
|
191
|
+
const maxWakingSteps = 10;
|
|
192
|
+
|
|
193
|
+
const wakingIncrement = Math.max(wakingTime / maxWakingSteps, minWakingIncrement);
|
|
194
|
+
|
|
195
|
+
while (wakingTime > 0) {
|
|
196
|
+
const wakingStep = Math.min(wakingIncrement, wakingTime);
|
|
197
|
+
|
|
198
|
+
this.advanceEmitter(emitter, wakingStep);
|
|
199
|
+
|
|
200
|
+
wakingTime -= wakingStep;
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
//consume the sleep time
|
|
204
|
+
emitter.sleepTime = 0;
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
//advance simulation
|
|
208
|
+
this.advanceEmitter(emitter, timeDelta);
|
|
209
|
+
|
|
210
|
+
//update bounding box
|
|
211
|
+
emitter.computeBoundingBox();
|
|
212
|
+
}
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
/**
|
|
216
|
+
*
|
|
217
|
+
* @param {number} timeDelta
|
|
218
|
+
*/
|
|
219
|
+
advance(timeDelta) {
|
|
220
|
+
const emitters = this.emitters;
|
|
221
|
+
|
|
222
|
+
const numEmitters = emitters.length;
|
|
223
|
+
|
|
224
|
+
for (let i = 0; i < numEmitters; i++) {
|
|
225
|
+
const emitter = emitters.get(i);
|
|
226
|
+
this.updateEmitter(emitter, timeDelta);
|
|
227
|
+
}
|
|
228
|
+
}
|
|
229
|
+
}
|