@woosh/meep-engine 3.0.0 → 3.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/particles/rebuildParticleEmitter.js +8 -26
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/tools/SelectionTool.js +1 -2
- package/editor/tools/TransformToolV2.js +2 -3
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
- package/editor/tools/v2/TransformControls.js +1 -1
- package/package.json +95 -96
- package/src/core/geom/3d/mat4/m4_look_at.d.ts +25 -0
- package/src/core/geom/3d/mat4/m4_look_at.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_look_at.js +96 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts +18 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_x.js +47 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts +18 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_y.js +47 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts +18 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_make_rotation_z.js +47 -0
- package/src/core/geom/3d/mat4/m4_perspective.d.ts +25 -0
- package/src/core/geom/3d/mat4/m4_perspective.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_perspective.js +66 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2045 -2052
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +2 -2
- package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +14 -27
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -126
- package/src/engine/graphics/ecs/camera/Camera.d.ts +36 -48
- package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/Camera.js +165 -303
- package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts +14 -0
- package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts.map +1 -0
- package/src/engine/graphics/ecs/camera/camera_active_frustum.js +25 -0
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +16 -0
- package/src/engine/graphics/ecs/camera/camera_find_active.d.ts.map +1 -0
- package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -0
- package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts +12 -0
- package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -0
- package/src/engine/graphics/ecs/camera/camera_traverse_active.js +18 -0
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +170 -170
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +5 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +296 -281
- package/src/engine/graphics/ecs/render_layers_compute_depth_range.d.ts +1 -1
- package/src/engine/graphics/ecs/render_layers_compute_depth_range.js +1 -1
- package/src/engine/graphics/geometry/AttributeData.d.ts +52 -0
- package/src/engine/graphics/geometry/AttributeData.d.ts.map +1 -0
- package/src/engine/graphics/geometry/AttributeData.js +84 -0
- package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts +1 -14
- package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/ParticularEngine.js +229 -253
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +25 -12
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1149 -1194
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +4 -8
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +472 -540
- package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts +19 -90
- package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +135 -514
- package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem3.js +10 -1
- package/src/engine/graphics3/GraphicsEngine3.d.ts +3 -3
- package/src/engine/graphics3/GraphicsEngine3.js +3 -3
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +11 -0
- package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem3.js +289 -265
- package/src/engine/graphics3/ShadeCameraAdapter.d.ts +3 -3
- package/src/engine/graphics3/ShadeCameraAdapter.js +3 -3
- package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
- package/src/engine/graphics3/camera_sync_from_transform.js +2 -2
- package/src/engine/graphics3/shade_camera_projection_ray.js +2 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/renderer/camera/Camera.d.ts +3 -5
- package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
- package/src/shade/renderer/camera/Camera.js +281 -280
- package/src/shade/renderer/camera/GPUCameraContext.js +233 -233
- package/src/shade/renderer/loader/usd/parse_usda.js +1 -1
- package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/usd_build_scene.js +658 -652
- package/src/shade/renderer/loader/usd/usd_compose_transform.d.ts.map +1 -1
- package/src/shade/renderer/loader/usd/usd_compose_transform.js +58 -23
- package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -443
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +7 -3
- package/src/view/minimap/dom/MinimapCameraView.d.ts +2 -2
- package/src/view/minimap/dom/MinimapCameraView.js +206 -206
- package/src/engine/graphics/ecs/camera/CameraSystem.d.ts +0 -74
- package/src/engine/graphics/ecs/camera/CameraSystem.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/CameraSystem.js +0 -331
- package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.d.ts +0 -10
- package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.js +0 -105
- package/src/engine/graphics/ecs/camera/build_three_camera_object.d.ts +0 -7
- package/src/engine/graphics/ecs/camera/build_three_camera_object.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/build_three_camera_object.js +0 -29
- package/src/engine/graphics/ecs/camera/frustum_from_camera.d.ts +0 -8
- package/src/engine/graphics/ecs/camera/frustum_from_camera.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/frustum_from_camera.js +0 -20
- package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.d.ts +0 -9
- package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.js +0 -46
- package/src/engine/graphics/ecs/camera/unprojectPoint.d.ts +0 -9
- package/src/engine/graphics/ecs/camera/unprojectPoint.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/unprojectPoint.js +0 -14
- package/src/engine/graphics/ecs/camera/update_camera_transform.d.ts +0 -6
- package/src/engine/graphics/ecs/camera/update_camera_transform.d.ts.map +0 -1
- package/src/engine/graphics/ecs/camera/update_camera_transform.js +0 -17
- package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.d.ts +0 -67
- package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.d.ts.map +0 -1
- package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.js +0 -291
- package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.d.ts +0 -11
- package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.d.ts.map +0 -1
- package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.js +0 -497
- package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.d.ts +0 -40
- package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.d.ts.map +0 -1
- package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.js +0 -47
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.d.ts +0 -7
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.d.ts.map +0 -1
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.js +0 -40
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import { assert } from "../../../core/assert.js";
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import { combine_hash } from "../../../core/collection/array/combine_hash.js";
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import { m4_allocate } from "../../../core/geom/3d/mat4/m4_allocate.js";
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import { m4_multiply } from "../../../core/geom/3d/mat4/m4_multiply.js";
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import { plane3_normalize } from "../../../core/geom/3d/plane/plane3_normalize.js";
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import { v3_dot } from "../../../core/geom/vec3/v3_dot.js";
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import { computeHashFloat } from "../../../core/primitives/numbers/computeHashFloat.js";
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import { Transform } from "../../../engine/ecs/transform/Transform.js";
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let id_counter = 0;
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/**
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* ref: Gribb-Hartmann
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* Updates frustum planes from a View-Projection matrix.
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* Geared for Reverse-Z (WebGPU/DirectX range [0,1]).
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* @param {Float32Array} planes
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* @param {Float32Array} vp ViewProjection matrix
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*/
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function construct_frustum_planes(planes, vp) {
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// Left Plane (w + x)
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// Row 3 + Row 0
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plane3_normalize(
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planes, 0,
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vp[3] + vp[0],
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vp[7] + vp[4],
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vp[11] + vp[8],
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vp[15] + vp[12]
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);
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+
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// Right Plane (w - x)
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// Row 3 - Row 0
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plane3_normalize(
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planes, 4,
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vp[3] - vp[0],
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vp[7] - vp[4],
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vp[11] - vp[8],
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vp[15] - vp[12]
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);
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+
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// Bottom Plane (w + y)
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// Row 3 + Row 1
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plane3_normalize(
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planes, 8,
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vp[3] + vp[1],
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vp[7] + vp[5],
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vp[11] + vp[9],
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vp[15] + vp[13]
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);
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// Top Plane (w - y)
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// Row 3 - Row 1
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plane3_normalize(
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planes, 12,
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vp[3] - vp[1],
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vp[7] - vp[5],
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vp[11] - vp[9],
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vp[15] - vp[13]
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);
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// Near Plane (Reverse-Z: z <= w -> w - z >= 0)
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// Row 3 - Row 2
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plane3_normalize(
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planes, 16,
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vp[3] - vp[2],
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vp[7] - vp[6],
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vp[11] - vp[10],
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vp[15] - vp[14]
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);
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// Far Plane (Reverse-Z: z >= 0)
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// Row 2 ONLY (Not Row 3 + Row 2)
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plane3_normalize(
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planes, 20,
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vp[2], // x
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vp[6], // y
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vp[10], // z
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vp[14] // w
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);
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}
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export class Camera {
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/**
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* @readonly
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*/
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#id = id_counter++;
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transform = new Transform();
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view_matrix = m4_allocate();
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projection_matrix = m4_allocate();
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view_projection_matrix = m4_allocate();
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/**
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* World-space view frustum.
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* @type {Float32Array}
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*/
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frustum = new Float32Array(24);
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/**
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* Near clipping plane
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* @type {number}
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*/
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#near = 0.1;
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/**
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* NOTE: For perspective, we use infinite Z projection, so this value only controls culling and not clipping
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* @type {number}
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*/
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#far = 2000;
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/**
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* Width / Height
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* @type {number}
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*/
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#aspect = 1;
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set near(v) {
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this.#near = v;
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}
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get near() {
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return this.#near;
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}
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set far(v) {
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this.#far = v;
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}
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get far() {
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return this.#far;
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}
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set aspect(v) {
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assert.isNumber(v, "aspect");
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assert.notNaN(v, "aspect");
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this.#aspect = v;
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}
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get aspect() {
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return this.#aspect
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}
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get isReverseZ() {
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return true;
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}
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get isInfiniteFar() {
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return false;
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}
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/**
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*
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* @param {Camera} other
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*/
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copy(other) {
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this.#near = other.#near;
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this.#far = other.#far;
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this.#aspect = other.#aspect;
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this.frustum.set(other.frustum);
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this.transform.copy(other.transform);
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this.view_matrix.set(other.view_matrix);
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this.projection_matrix.set(other.projection_matrix);
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this.view_projection_matrix.set(other.view_projection_matrix);
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}
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+
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clone() {
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const r = new this.constructor();
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+
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r.copy(this);
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assert.ok(r.equals(this), 'implementation of .copy is faulty');
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return r;
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}
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get id() {
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return this.#id
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}
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+
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hash() {
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return combine_hash(
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computeHashFloat(this.#near),
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computeHashFloat(this.#far),
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computeHashFloat(this.#aspect),
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);
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}
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+
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/**
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*
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* @param {Camera} other
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*/
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equals(other) {
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return this.near === other.near
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&& this.far === other.far
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&& this.aspect === other.aspect
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&& this.transform.equals(other.transform)
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;
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}
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update_matrices() {
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this.update_projection();
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this.update_view_matrix();
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}
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update_projection() {
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}
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update_view_matrix() {
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// Direct access to the Float32Array buffer
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const m = this.transform.matrix;
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const out = this.view_matrix;
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// 1. Extract Camera Position
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const px = m[12];
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const py = m[13];
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const pz = m[14];
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// 2. Extract Basis Vectors from World Matrix
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// Column 0 = Right (X)
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const rx = m[0];
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const ry = m[1];
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const rz = m[2];
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// Column 1 = Up (Y)
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const ux = m[4];
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const uy = m[5];
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const uz = m[6];
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// Column 2 = Forward (Z)
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const fx = m[8];
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const fy = m[9];
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const fz = m[10];
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+
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// 3. Construct View Matrix (Inverse Rotation * Negative Translation)
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// rotating around UP (Y) axis 180 degrees
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out[0] = -rx;
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out[4] = -ry;
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out[8] = -rz;
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out[1] = ux;
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out[5] = uy;
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out[9] = uz;
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out[2] = -fx;
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out[6] = -fy;
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out[10] = -fz;
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// Row 3: Translation
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out[12] = v3_dot(px, py, pz, rx, ry, rz);
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out[13] = -v3_dot(px, py, pz, ux, uy, uz);
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out[14] = v3_dot(px, py, pz, fx, fy, fz);
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+
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// Homogeneous Identity
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out[3] = 0;
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262
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out[7] = 0;
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out[11] = 0;
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out[15] = 1;
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}
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update_frustum() {
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construct_frustum_planes(this.frustum, this.view_projection_matrix);
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}
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update() {
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this.update_matrices();
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m4_multiply(this.view_projection_matrix, this.projection_matrix, this.view_matrix);
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this.update_frustum();
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}
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282
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}
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