@woosh/meep-engine 3.0.0 → 3.0.1

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Files changed (122) hide show
  1. package/editor/particles/rebuildParticleEmitter.js +8 -26
  2. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  3. package/editor/tools/SelectionTool.js +1 -2
  4. package/editor/tools/TransformToolV2.js +2 -3
  5. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  6. package/editor/tools/v2/TransformControls.js +1 -1
  7. package/package.json +95 -96
  8. package/src/core/geom/3d/mat4/m4_look_at.d.ts +25 -0
  9. package/src/core/geom/3d/mat4/m4_look_at.d.ts.map +1 -0
  10. package/src/core/geom/3d/mat4/m4_look_at.js +96 -0
  11. package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts +18 -0
  12. package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_make_rotation_x.js +47 -0
  14. package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts +18 -0
  15. package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts.map +1 -0
  16. package/src/core/geom/3d/mat4/m4_make_rotation_y.js +47 -0
  17. package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts +18 -0
  18. package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts.map +1 -0
  19. package/src/core/geom/3d/mat4/m4_make_rotation_z.js +47 -0
  20. package/src/core/geom/3d/mat4/m4_perspective.d.ts +25 -0
  21. package/src/core/geom/3d/mat4/m4_perspective.d.ts.map +1 -0
  22. package/src/core/geom/3d/mat4/m4_perspective.js +66 -0
  23. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  24. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2045 -2052
  25. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +2 -2
  26. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  27. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +14 -27
  28. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.d.ts.map +1 -1
  29. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -126
  30. package/src/engine/graphics/ecs/camera/Camera.d.ts +36 -48
  31. package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
  32. package/src/engine/graphics/ecs/camera/Camera.js +165 -303
  33. package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts +14 -0
  34. package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts.map +1 -0
  35. package/src/engine/graphics/ecs/camera/camera_active_frustum.js +25 -0
  36. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +16 -0
  37. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts.map +1 -0
  38. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -0
  39. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts +12 -0
  40. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -0
  41. package/src/engine/graphics/ecs/camera/camera_traverse_active.js +18 -0
  42. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +170 -170
  43. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +5 -1
  44. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  45. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +296 -281
  46. package/src/engine/graphics/ecs/render_layers_compute_depth_range.d.ts +1 -1
  47. package/src/engine/graphics/ecs/render_layers_compute_depth_range.js +1 -1
  48. package/src/engine/graphics/geometry/AttributeData.d.ts +52 -0
  49. package/src/engine/graphics/geometry/AttributeData.d.ts.map +1 -0
  50. package/src/engine/graphics/geometry/AttributeData.js +84 -0
  51. package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts +1 -14
  52. package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts.map +1 -1
  53. package/src/engine/graphics/particles/particular/engine/ParticularEngine.js +229 -253
  54. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +25 -12
  55. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  56. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1149 -1194
  57. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +4 -8
  58. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
  59. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +472 -540
  60. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts +19 -90
  61. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts.map +1 -1
  62. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +135 -514
  63. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  64. package/src/engine/graphics3/CameraSystem3.js +10 -1
  65. package/src/engine/graphics3/GraphicsEngine3.d.ts +3 -3
  66. package/src/engine/graphics3/GraphicsEngine3.js +3 -3
  67. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +11 -0
  68. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/ParticleEmitterSystem3.js +289 -265
  70. package/src/engine/graphics3/ShadeCameraAdapter.d.ts +3 -3
  71. package/src/engine/graphics3/ShadeCameraAdapter.js +3 -3
  72. package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
  73. package/src/engine/graphics3/camera_sync_from_transform.js +2 -2
  74. package/src/engine/graphics3/shade_camera_projection_ray.js +2 -2
  75. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  76. package/src/shade/renderer/camera/Camera.d.ts +3 -5
  77. package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
  78. package/src/shade/renderer/camera/Camera.js +281 -280
  79. package/src/shade/renderer/camera/GPUCameraContext.js +233 -233
  80. package/src/shade/renderer/loader/usd/parse_usda.js +1 -1
  81. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
  82. package/src/shade/renderer/loader/usd/usd_build_scene.js +658 -652
  83. package/src/shade/renderer/loader/usd/usd_compose_transform.d.ts.map +1 -1
  84. package/src/shade/renderer/loader/usd/usd_compose_transform.js +58 -23
  85. package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -443
  86. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  87. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +7 -3
  88. package/src/view/minimap/dom/MinimapCameraView.d.ts +2 -2
  89. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  90. package/src/engine/graphics/ecs/camera/CameraSystem.d.ts +0 -74
  91. package/src/engine/graphics/ecs/camera/CameraSystem.d.ts.map +0 -1
  92. package/src/engine/graphics/ecs/camera/CameraSystem.js +0 -331
  93. package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.d.ts +0 -10
  94. package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.d.ts.map +0 -1
  95. package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.js +0 -105
  96. package/src/engine/graphics/ecs/camera/build_three_camera_object.d.ts +0 -7
  97. package/src/engine/graphics/ecs/camera/build_three_camera_object.d.ts.map +0 -1
  98. package/src/engine/graphics/ecs/camera/build_three_camera_object.js +0 -29
  99. package/src/engine/graphics/ecs/camera/frustum_from_camera.d.ts +0 -8
  100. package/src/engine/graphics/ecs/camera/frustum_from_camera.d.ts.map +0 -1
  101. package/src/engine/graphics/ecs/camera/frustum_from_camera.js +0 -20
  102. package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.d.ts +0 -9
  103. package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.d.ts.map +0 -1
  104. package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.js +0 -46
  105. package/src/engine/graphics/ecs/camera/unprojectPoint.d.ts +0 -9
  106. package/src/engine/graphics/ecs/camera/unprojectPoint.d.ts.map +0 -1
  107. package/src/engine/graphics/ecs/camera/unprojectPoint.js +0 -14
  108. package/src/engine/graphics/ecs/camera/update_camera_transform.d.ts +0 -6
  109. package/src/engine/graphics/ecs/camera/update_camera_transform.d.ts.map +0 -1
  110. package/src/engine/graphics/ecs/camera/update_camera_transform.js +0 -17
  111. package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.d.ts +0 -67
  112. package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.d.ts.map +0 -1
  113. package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.js +0 -291
  114. package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.d.ts +0 -11
  115. package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.d.ts.map +0 -1
  116. package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.js +0 -497
  117. package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.d.ts +0 -40
  118. package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.d.ts.map +0 -1
  119. package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.js +0 -47
  120. package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.d.ts +0 -7
  121. package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.d.ts.map +0 -1
  122. package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.js +0 -40
@@ -1,170 +1,170 @@
1
- import Vector3 from "../../../../../core/geom/Vector3.js";
2
- import { obtainTerrain } from "../../../../ecs/terrain/util/obtainTerrain.js";
3
- import { SurfacePoint3 } from "../../../../../core/geom/3d/SurfacePoint3.js";
4
- import { make_ray_from_viewport_position } from "../../../make_ray_from_viewport_position.js";
5
- import { CameraSystem } from "../CameraSystem.js";
6
- import Vector2 from "../../../../../core/geom/Vector2.js";
7
- import { Transform } from "../../../../ecs/transform/Transform.js";
8
-
9
- const NEAR_PLANE_INDEX = 5;
10
- const FAR_PLANE_INDEX = 4;
11
-
12
- export class PerfectPanner {
13
-
14
- /**
15
- * Point in world space that was under our cursor when we started panning
16
- * @type {Vector3}
17
- */
18
- #grab_world_reference = new Vector3();
19
- #grab_near_projection = new Vector3();
20
- #grab_far_projection = new Vector3();
21
- /**
22
- * Camera position at the start
23
- * @type {Vector3}
24
- */
25
- #grab_eye_position = new Vector3();
26
-
27
- /**
28
- *
29
- * @type {Engine|null}
30
- */
31
- #engine = null;
32
-
33
-
34
- /**
35
- *
36
- * @type {Camera|null}
37
- */
38
- #camera = null;
39
- /**
40
- *
41
- * @type {Transform|null}
42
- */
43
- #camera_transform = null;
44
-
45
- /**
46
- *
47
- * Translation relative to starting point
48
- * @type {Vector3}
49
- */
50
- #translation = new Vector3();
51
-
52
- get engine() {
53
- return this.#engine;
54
- }
55
-
56
- /**
57
- *
58
- * @param {Engine} v
59
- */
60
- set engine(v) {
61
- this.#engine = v;
62
- }
63
-
64
- /**
65
- * @returns {Vector3}
66
- */
67
- get translation() {
68
- return this.#translation;
69
- }
70
-
71
- /**
72
- *
73
- * @param {Vector3} out
74
- * @param {number} viewport_x
75
- * @param {number} viewport_y
76
- * @param {number} plane
77
- */
78
- #projection_viewport_onto_plane(out, viewport_x, viewport_y, plane) {
79
- const engine = this.#engine;
80
-
81
- const ray = make_ray_from_viewport_position(engine, new Vector2(viewport_x, viewport_y));
82
-
83
- // console.log(`Ray origin:${ray.origin}, direction:${ray.direction}`);
84
-
85
- this.#camera.rayPlaneIntersection(
86
- out,
87
- ray.origin.x, ray.origin.y, ray.origin.z,
88
- ray.direction.x, ray.direction.y, ray.direction.z,
89
- plane
90
- );
91
- }
92
-
93
- /**
94
- *
95
- * @param {Vector2} screen_position
96
- */
97
- update(screen_position) {
98
- // console.log(`PerfectPanner/update: ${screen_position}`)
99
-
100
- const C = this.#grab_world_reference;
101
- const A = this.#grab_eye_position;
102
- const E = this.#grab_far_projection;
103
-
104
- //
105
- const AC = new Vector3();
106
- AC.subVectors(A, C);
107
-
108
- const EC = new Vector3();
109
- EC.subVectors(E, C);
110
-
111
-
112
- const D = new Vector3();
113
-
114
- this.#projection_viewport_onto_plane(D, screen_position.x, screen_position.y, FAR_PLANE_INDEX);
115
-
116
- const translation = new Vector3();
117
- translation.subVectors(E, D);
118
- translation.multiplyScalar(AC.length() / EC.length());
119
-
120
- this.#translation.copy(translation);
121
-
122
- // console.log(`translation: ${translation}`);
123
- }
124
-
125
- start(screen_position) {
126
- // console.log(`PerfectPanner/start: ${screen_position}`)
127
-
128
- // obtain reference point
129
-
130
- const engine = this.#engine;
131
-
132
- const ecd = engine.entityManager.dataset;
133
-
134
- if (ecd === null) {
135
- throw new Error('No dataset');
136
- }
137
-
138
- // bind camera
139
- const camera = CameraSystem.getFirstActiveCamera(ecd);
140
- this.#camera = camera.component;
141
- this.#camera_transform = ecd.getComponent(camera.entity, Transform);
142
-
143
-
144
- this.#projection_viewport_onto_plane(this.#grab_near_projection, screen_position.x, screen_position.y, NEAR_PLANE_INDEX);
145
- this.#projection_viewport_onto_plane(this.#grab_far_projection, screen_position.x, screen_position.y, FAR_PLANE_INDEX);
146
-
147
- const ray = make_ray_from_viewport_position(engine, screen_position);
148
-
149
- const terrain = obtainTerrain(ecd);
150
-
151
- const hit = new SurfacePoint3();
152
-
153
- if (terrain.raycastFirstSync(hit,
154
- ray.origin.x, ray.origin.y, ray.origin.z,
155
- ray.direction.x, ray.direction.y, ray.direction.z
156
- )) {
157
- // got terrain hit
158
- this.#grab_world_reference.copy(hit.position);
159
- }
160
-
161
- this.#grab_eye_position.copy(this.#camera_transform.position);
162
-
163
- this.#translation.set(0, 0, 0);
164
- }
165
-
166
- end() {
167
-
168
- }
169
-
170
- }
1
+ import Vector3 from "../../../../../core/geom/Vector3.js";
2
+ import { obtainTerrain } from "../../../../ecs/terrain/util/obtainTerrain.js";
3
+ import { SurfacePoint3 } from "../../../../../core/geom/3d/SurfacePoint3.js";
4
+ import { make_ray_from_viewport_position } from "../../../make_ray_from_viewport_position.js";
5
+ import { camera_find_active } from "../camera_find_active.js";
6
+ import Vector2 from "../../../../../core/geom/Vector2.js";
7
+ import { Transform } from "../../../../ecs/transform/Transform.js";
8
+
9
+ const NEAR_PLANE_INDEX = 5;
10
+ const FAR_PLANE_INDEX = 4;
11
+
12
+ export class PerfectPanner {
13
+
14
+ /**
15
+ * Point in world space that was under our cursor when we started panning
16
+ * @type {Vector3}
17
+ */
18
+ #grab_world_reference = new Vector3();
19
+ #grab_near_projection = new Vector3();
20
+ #grab_far_projection = new Vector3();
21
+ /**
22
+ * Camera position at the start
23
+ * @type {Vector3}
24
+ */
25
+ #grab_eye_position = new Vector3();
26
+
27
+ /**
28
+ *
29
+ * @type {Engine|null}
30
+ */
31
+ #engine = null;
32
+
33
+
34
+ /**
35
+ *
36
+ * @type {Camera|null}
37
+ */
38
+ #camera = null;
39
+ /**
40
+ *
41
+ * @type {Transform|null}
42
+ */
43
+ #camera_transform = null;
44
+
45
+ /**
46
+ *
47
+ * Translation relative to starting point
48
+ * @type {Vector3}
49
+ */
50
+ #translation = new Vector3();
51
+
52
+ get engine() {
53
+ return this.#engine;
54
+ }
55
+
56
+ /**
57
+ *
58
+ * @param {Engine} v
59
+ */
60
+ set engine(v) {
61
+ this.#engine = v;
62
+ }
63
+
64
+ /**
65
+ * @returns {Vector3}
66
+ */
67
+ get translation() {
68
+ return this.#translation;
69
+ }
70
+
71
+ /**
72
+ *
73
+ * @param {Vector3} out
74
+ * @param {number} viewport_x
75
+ * @param {number} viewport_y
76
+ * @param {number} plane
77
+ */
78
+ #projection_viewport_onto_plane(out, viewport_x, viewport_y, plane) {
79
+ const engine = this.#engine;
80
+
81
+ const ray = make_ray_from_viewport_position(engine, new Vector2(viewport_x, viewport_y));
82
+
83
+ // console.log(`Ray origin:${ray.origin}, direction:${ray.direction}`);
84
+
85
+ this.#camera.rayPlaneIntersection(
86
+ out,
87
+ ray.origin.x, ray.origin.y, ray.origin.z,
88
+ ray.direction.x, ray.direction.y, ray.direction.z,
89
+ plane
90
+ );
91
+ }
92
+
93
+ /**
94
+ *
95
+ * @param {Vector2} screen_position
96
+ */
97
+ update(screen_position) {
98
+ // console.log(`PerfectPanner/update: ${screen_position}`)
99
+
100
+ const C = this.#grab_world_reference;
101
+ const A = this.#grab_eye_position;
102
+ const E = this.#grab_far_projection;
103
+
104
+ //
105
+ const AC = new Vector3();
106
+ AC.subVectors(A, C);
107
+
108
+ const EC = new Vector3();
109
+ EC.subVectors(E, C);
110
+
111
+
112
+ const D = new Vector3();
113
+
114
+ this.#projection_viewport_onto_plane(D, screen_position.x, screen_position.y, FAR_PLANE_INDEX);
115
+
116
+ const translation = new Vector3();
117
+ translation.subVectors(E, D);
118
+ translation.multiplyScalar(AC.length() / EC.length());
119
+
120
+ this.#translation.copy(translation);
121
+
122
+ // console.log(`translation: ${translation}`);
123
+ }
124
+
125
+ start(screen_position) {
126
+ // console.log(`PerfectPanner/start: ${screen_position}`)
127
+
128
+ // obtain reference point
129
+
130
+ const engine = this.#engine;
131
+
132
+ const ecd = engine.entityManager.dataset;
133
+
134
+ if (ecd === null) {
135
+ throw new Error('No dataset');
136
+ }
137
+
138
+ // bind camera
139
+ const camera = camera_find_active(ecd);
140
+ this.#camera = camera.component;
141
+ this.#camera_transform = ecd.getComponent(camera.entity, Transform);
142
+
143
+
144
+ this.#projection_viewport_onto_plane(this.#grab_near_projection, screen_position.x, screen_position.y, NEAR_PLANE_INDEX);
145
+ this.#projection_viewport_onto_plane(this.#grab_far_projection, screen_position.x, screen_position.y, FAR_PLANE_INDEX);
146
+
147
+ const ray = make_ray_from_viewport_position(engine, screen_position);
148
+
149
+ const terrain = obtainTerrain(ecd);
150
+
151
+ const hit = new SurfacePoint3();
152
+
153
+ if (terrain.raycastFirstSync(hit,
154
+ ray.origin.x, ray.origin.y, ray.origin.z,
155
+ ray.direction.x, ray.direction.y, ray.direction.z
156
+ )) {
157
+ // got terrain hit
158
+ this.#grab_world_reference.copy(hit.position);
159
+ }
160
+
161
+ this.#grab_eye_position.copy(this.#camera_transform.position);
162
+
163
+ this.#translation.set(0, 0, 0);
164
+ }
165
+
166
+ end() {
167
+
168
+ }
169
+
170
+ }
@@ -27,7 +27,11 @@ declare class TopDownCameraController {
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  distanceMin: number;
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  distanceMax: number;
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  /**
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- * Set target, rotation and distance from 2 vectors
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+ * Set target, rotation and distance from 2 vectors.
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+ *
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+ * `eye` must not coincide with `target`, and `up` must not be parallel to the direction between
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+ * them — a degenerate basis has no angles to report and the caller gets an arbitrary one.
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+ *
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  * @param {Vector3} eye
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  * @param {Vector3} target
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  * @param {Vector3} [up]
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"TopDownCameraController.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js"],"names":[],"mappings":"AAwBA;;;;;;GAMG;AACH,iDALW,MAAM,kBACN,MAAM,SACN,uBAAuB,UACvB,uBAAuB,QAiBjC;AAED;;;;;;;GAOG;AACH,+CAHW,UAAU,cACV,uBAAuB,QAIjC;;AAkED;IA2JI,iDAMC;IAxJD,0BAKC;IAbD,gBAAuB;IACvB,cAAU;IACV,YAAQ;IACR,aAAS;IACT,iBAAa;IACb,oBAAgB;IAChB,oBAAkB;IASlB;;;;;;;;;OASG;IACH,yBAJW,OAAO,UACP,OAAO,OACP,OAAO,QA4BjB;IAED;;;;OAIG;IACH,cAHW,uBAAuB,GACrB,OAAO,CAWnB;IAED;;;OAGG;IACH,YAFW,uBAAuB,QAYjC;IAED;;;OAGG;IACH,SAFa,uBAAuB,CAQnC;IAED;;;;;OAKG;IACH,QAJW,uBAAuB,KACvB,uBAAuB,KACvB,MAAM,QAahB;IAED;;;;;;;;;;;;MAYC;IAED;;;;;;;;aAsBC;CASJ;;;;;;uBAxRsB,wCAAwC;oBAC3C,qCAAqC;AAqEzD;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,iDAPW,uBAAuB,sBACvB,MAAM,OAEN,MAAM,eACN,OAAO,QA2BjB"}