@woosh/meep-engine 3.0.0 → 3.0.1

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Files changed (122) hide show
  1. package/editor/particles/rebuildParticleEmitter.js +8 -26
  2. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  3. package/editor/tools/SelectionTool.js +1 -2
  4. package/editor/tools/TransformToolV2.js +2 -3
  5. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +501 -501
  6. package/editor/tools/v2/TransformControls.js +1 -1
  7. package/package.json +95 -96
  8. package/src/core/geom/3d/mat4/m4_look_at.d.ts +25 -0
  9. package/src/core/geom/3d/mat4/m4_look_at.d.ts.map +1 -0
  10. package/src/core/geom/3d/mat4/m4_look_at.js +96 -0
  11. package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts +18 -0
  12. package/src/core/geom/3d/mat4/m4_make_rotation_x.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_make_rotation_x.js +47 -0
  14. package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts +18 -0
  15. package/src/core/geom/3d/mat4/m4_make_rotation_y.d.ts.map +1 -0
  16. package/src/core/geom/3d/mat4/m4_make_rotation_y.js +47 -0
  17. package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts +18 -0
  18. package/src/core/geom/3d/mat4/m4_make_rotation_z.d.ts.map +1 -0
  19. package/src/core/geom/3d/mat4/m4_make_rotation_z.js +47 -0
  20. package/src/core/geom/3d/mat4/m4_perspective.d.ts +25 -0
  21. package/src/core/geom/3d/mat4/m4_perspective.d.ts.map +1 -0
  22. package/src/core/geom/3d/mat4/m4_perspective.js +66 -0
  23. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  24. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2045 -2052
  25. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +2 -2
  26. package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
  27. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +14 -27
  28. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.d.ts.map +1 -1
  29. package/src/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +129 -126
  30. package/src/engine/graphics/ecs/camera/Camera.d.ts +36 -48
  31. package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
  32. package/src/engine/graphics/ecs/camera/Camera.js +165 -303
  33. package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts +14 -0
  34. package/src/engine/graphics/ecs/camera/camera_active_frustum.d.ts.map +1 -0
  35. package/src/engine/graphics/ecs/camera/camera_active_frustum.js +25 -0
  36. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts +16 -0
  37. package/src/engine/graphics/ecs/camera/camera_find_active.d.ts.map +1 -0
  38. package/src/engine/graphics/ecs/camera/camera_find_active.js +28 -0
  39. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts +12 -0
  40. package/src/engine/graphics/ecs/camera/camera_traverse_active.d.ts.map +1 -0
  41. package/src/engine/graphics/ecs/camera/camera_traverse_active.js +18 -0
  42. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +170 -170
  43. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +5 -1
  44. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  45. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +296 -281
  46. package/src/engine/graphics/ecs/render_layers_compute_depth_range.d.ts +1 -1
  47. package/src/engine/graphics/ecs/render_layers_compute_depth_range.js +1 -1
  48. package/src/engine/graphics/geometry/AttributeData.d.ts +52 -0
  49. package/src/engine/graphics/geometry/AttributeData.d.ts.map +1 -0
  50. package/src/engine/graphics/geometry/AttributeData.js +84 -0
  51. package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts +1 -14
  52. package/src/engine/graphics/particles/particular/engine/ParticularEngine.d.ts.map +1 -1
  53. package/src/engine/graphics/particles/particular/engine/ParticularEngine.js +229 -253
  54. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts +25 -12
  55. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
  56. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1149 -1194
  57. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +4 -8
  58. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
  59. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +472 -540
  60. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts +19 -90
  61. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.d.ts.map +1 -1
  62. package/src/engine/graphics/particles/particular/engine/shader/ShaderManager.js +135 -514
  63. package/src/engine/graphics3/CameraSystem3.d.ts.map +1 -1
  64. package/src/engine/graphics3/CameraSystem3.js +10 -1
  65. package/src/engine/graphics3/GraphicsEngine3.d.ts +3 -3
  66. package/src/engine/graphics3/GraphicsEngine3.js +3 -3
  67. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts +11 -0
  68. package/src/engine/graphics3/ParticleEmitterSystem3.d.ts.map +1 -1
  69. package/src/engine/graphics3/ParticleEmitterSystem3.js +289 -265
  70. package/src/engine/graphics3/ShadeCameraAdapter.d.ts +3 -3
  71. package/src/engine/graphics3/ShadeCameraAdapter.js +3 -3
  72. package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
  73. package/src/engine/graphics3/camera_sync_from_transform.js +2 -2
  74. package/src/engine/graphics3/shade_camera_projection_ray.js +2 -2
  75. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  76. package/src/shade/renderer/camera/Camera.d.ts +3 -5
  77. package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
  78. package/src/shade/renderer/camera/Camera.js +281 -280
  79. package/src/shade/renderer/camera/GPUCameraContext.js +233 -233
  80. package/src/shade/renderer/loader/usd/parse_usda.js +1 -1
  81. package/src/shade/renderer/loader/usd/usd_build_scene.d.ts.map +1 -1
  82. package/src/shade/renderer/loader/usd/usd_build_scene.js +658 -652
  83. package/src/shade/renderer/loader/usd/usd_compose_transform.d.ts.map +1 -1
  84. package/src/shade/renderer/loader/usd/usd_compose_transform.js +58 -23
  85. package/src/shade/renderer/particles/prototypeParticleSystem.js +450 -443
  86. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  87. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +7 -3
  88. package/src/view/minimap/dom/MinimapCameraView.d.ts +2 -2
  89. package/src/view/minimap/dom/MinimapCameraView.js +206 -206
  90. package/src/engine/graphics/ecs/camera/CameraSystem.d.ts +0 -74
  91. package/src/engine/graphics/ecs/camera/CameraSystem.d.ts.map +0 -1
  92. package/src/engine/graphics/ecs/camera/CameraSystem.js +0 -331
  93. package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.d.ts +0 -10
  94. package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.d.ts.map +0 -1
  95. package/src/engine/graphics/ecs/camera/auto_set_camera_clipping_planes.js +0 -105
  96. package/src/engine/graphics/ecs/camera/build_three_camera_object.d.ts +0 -7
  97. package/src/engine/graphics/ecs/camera/build_three_camera_object.d.ts.map +0 -1
  98. package/src/engine/graphics/ecs/camera/build_three_camera_object.js +0 -29
  99. package/src/engine/graphics/ecs/camera/frustum_from_camera.d.ts +0 -8
  100. package/src/engine/graphics/ecs/camera/frustum_from_camera.d.ts.map +0 -1
  101. package/src/engine/graphics/ecs/camera/frustum_from_camera.js +0 -20
  102. package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.d.ts +0 -9
  103. package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.d.ts.map +0 -1
  104. package/src/engine/graphics/ecs/camera/set_camera_aspect_ratio.js +0 -46
  105. package/src/engine/graphics/ecs/camera/unprojectPoint.d.ts +0 -9
  106. package/src/engine/graphics/ecs/camera/unprojectPoint.d.ts.map +0 -1
  107. package/src/engine/graphics/ecs/camera/unprojectPoint.js +0 -14
  108. package/src/engine/graphics/ecs/camera/update_camera_transform.d.ts +0 -6
  109. package/src/engine/graphics/ecs/camera/update_camera_transform.d.ts.map +0 -1
  110. package/src/engine/graphics/ecs/camera/update_camera_transform.js +0 -17
  111. package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.d.ts +0 -67
  112. package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.d.ts.map +0 -1
  113. package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.js +0 -291
  114. package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.d.ts +0 -11
  115. package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.d.ts.map +0 -1
  116. package/src/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.js +0 -497
  117. package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.d.ts +0 -40
  118. package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.d.ts.map +0 -1
  119. package/src/engine/graphics/particles/particular/engine/shader/MaterialRecord.js +0 -47
  120. package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.d.ts +0 -7
  121. package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.d.ts.map +0 -1
  122. package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.js +0 -40
@@ -6,9 +6,9 @@
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  * projects every tracked entity through the result. That is three's spelling, and it is baked into
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  * gameplay code the migration is not rewriting yet.
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  *
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- * **Nothing is converted.** Shade keeps `projection_matrix` and `view_matrix` as gl-matrix `mat4` —
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- * column-major `Float32Array(16)`, which is exactly what three's `.elements` already is — so the
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- * two are handed over as they stand, no copy and no per-frame work. Phase 1.5 measured the result:
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+ * **Nothing is converted.** Shade keeps `projection_matrix` and `view_matrix` as column-major
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+ * `Float32Array(16)`, which is exactly what three's `.elements` already is — so the two are handed
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+ * over as they stand, no copy and no per-frame work. Phase 1.5 measured the result:
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  * HUD viewport positions matched three's to four decimal places across scattered world points.
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  *
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  * The matrices are held by reference because Shade allocates them once and writes into them; a
@@ -2,8 +2,8 @@
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  * Point a Shade camera at whatever an entity's transform says.
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  *
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  * **There is no inversion here, and that is the whole content of this function.** Driving a three
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- * camera requires one — `three_camera_set_transform_rotation` inverts the orientation, with a
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- * comment saying three's camera points the opposite way to a normal object. Shade takes the object
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+ * camera required one — the legacy camera system inverted the orientation, on the grounds that
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+ * three's camera points the opposite way to a normal object. Shade takes the object
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  * convention instead: forward *is* the viewing direction. Phase 1.5 measured that rather than
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  * assuming it — with the orientation `Transform.lookAt` produces, 64 of 64 instances landed inside
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  * Shade's frustum, and inverted, 0 of 64.
@@ -4,8 +4,8 @@ import { assert } from "../../core/assert.js";
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  * Point a Shade camera at whatever an entity's transform says.
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  *
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  * **There is no inversion here, and that is the whole content of this function.** Driving a three
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- * camera requires one — `three_camera_set_transform_rotation` inverts the orientation, with a
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- * comment saying three's camera points the opposite way to a normal object. Shade takes the object
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+ * camera required one — the legacy camera system inverted the orientation, on the grounds that
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+ * three's camera points the opposite way to a normal object. Shade takes the object
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  * convention instead: forward *is* the viewing direction. Phase 1.5 measured that rather than
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  * assuming it — with the orientation `Transform.lookAt` produces, 64 of 64 instances landed inside
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  * Shade's frustum, and inverted, 0 of 64.
@@ -1,4 +1,4 @@
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- import { mat4 } from "gl-matrix";
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+ import { m4_invert } from "../../core/geom/3d/mat4/m4_invert.js";
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  import { v3_matrix4_multiply } from "../../core/geom/vec3/v3_matrix4_multiply.js";
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  /**
@@ -51,7 +51,7 @@ const SAMPLE_DEPTH = 0.5;
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  * @param {Vector3} out_direction written with a unit direction
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  */
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  export function shade_camera_projection_ray(camera, x, y, out_source, out_direction) {
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- mat4.invert(SCRATCH_INVERSE, camera.view_projection_matrix);
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+ m4_invert(SCRATCH_INVERSE, camera.view_projection_matrix);
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  SCRATCH_CLIP[0] = x;
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  SCRATCH_CLIP[1] = y;
@@ -64,11 +64,11 @@ export class FluidObstacleSystem extends System<any> {
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  /**
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  * @param {FluidComponent} fluid
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  */
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- static "__#348@#refresh_masks"(fluid: FluidComponent): void;
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+ static "__#349@#refresh_masks"(fluid: FluidComponent): void;
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  /**
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  * @param {FluidComponent} fluid
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  */
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- static "__#348@#clear_field"(fluid: FluidComponent): void;
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+ static "__#349@#clear_field"(fluid: FluidComponent): void;
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  /**
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  * Mark every cell of `fluid` whose centre lies within `inflation` of the
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  * posed shape as solid. Iteration is clipped to the shape's world AABB
@@ -80,7 +80,7 @@ export class FluidObstacleSystem extends System<any> {
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  * @param {number} inflation world-units SDF threshold
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  * @param {Float64Array} point length-3 scratch
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  */
83
- static "__#348@#voxelize"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array): void;
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+ static "__#349@#voxelize"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array): void;
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  /**
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  * Write the obstacle's translation velocity onto every face of every cell
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  * it voxelized — the moving-wall boundary condition. Runs AFTER the mask
@@ -100,7 +100,7 @@ export class FluidObstacleSystem extends System<any> {
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  * @param {number} wvy
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  * @param {number} wvz
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  */
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- static "__#348@#stamp_wall_velocity"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array, wvx: number, wvy: number, wvz: number): void;
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+ static "__#349@#stamp_wall_velocity"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array, wvx: number, wvy: number, wvz: number): void;
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  constructor();
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  dependencies: (typeof FluidObstacle)[];
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  components_used: (ResourceAccessSpecification<typeof Transform> | ResourceAccessSpecification<typeof RigidBody> | ResourceAccessSpecification<typeof Collider> | ResourceAccessSpecification<typeof FluidComponent> | ResourceAccessSpecification<typeof FluidObstacle>)[];
@@ -1,9 +1,8 @@
1
- /// <reference types="gl-matrix/index.js" />
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  export class Camera {
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  transform: Transform;
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- view_matrix: mat4;
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- projection_matrix: mat4;
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- view_projection_matrix: mat4;
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+ view_matrix: Float32Array;
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+ projection_matrix: Float32Array;
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+ view_projection_matrix: Float32Array;
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  /**
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  * World-space view frustum.
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  * @type {Float32Array}
@@ -38,5 +37,4 @@ export class Camera {
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  #private;
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  }
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  import { Transform } from "../../../engine/ecs/transform/Transform.js";
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- import { mat4 } from "gl-matrix";
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  //# sourceMappingURL=Camera.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Camera.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/camera/Camera.js"],"names":[],"mappings":";AA+EA;IAMI,qBAA4B;IAE5B,kBAA4B;IAC5B,wBAAkC;IAClC,6BAAuC;IAEvC;;;OAGG;IACH,SAFU,YAAY,CAES;IAoB/B,sBAEC;IAED,mBAEC;IAED,qBAEC;IAED,kBAEC;IAED,wBAKC;IAED,qBAEC;IAED,0BAEC;IAED,6BAEC;IAED;;;OAGG;IACH,YAFW,MAAM,QAchB;IAED,aAQC;IAED,iBAEC;IAED,eAMC;IAED;;;OAGG;IACH,cAFW,MAAM,WAQhB;IAED,wBAKC;IAED,0BAEC;IAED,2BAkDC;IAED,uBAIC;IAED,eAQC;;CACJ;0BAnRyB,4CAA4C;qBACjD,WAAW"}
1
+ {"version":3,"file":"Camera.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/camera/Camera.js"],"names":[],"mappings":"AAgFA;IAMI,qBAA4B;IAE5B,0BAA4B;IAC5B,gCAAkC;IAClC,qCAAuC;IAEvC;;;OAGG;IACH,SAFU,YAAY,CAES;IAoB/B,sBAEC;IAED,mBAEC;IAED,qBAEC;IAED,kBAEC;IAED,wBAKC;IAED,qBAEC;IAED,0BAEC;IAED,6BAEC;IAED;;;OAGG;IACH,YAFW,MAAM,QAchB;IAED,aAQC;IAED,iBAEC;IAED,eAMC;IAED;;;OAGG;IACH,cAFW,MAAM,WAQhB;IAED,wBAKC;IAED,0BAEC;IAED,2BAkDC;IAED,uBAIC;IAED,eAQC;;CACJ;0BAlRyB,4CAA4C"}