@woosh/meep-engine 2.156.0 → 2.158.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (695) hide show
  1. package/README.md +1 -3
  2. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -53
  3. package/editor/view/ecs/components/common/TextController.js +59 -0
  4. package/editor/view/node-graph/NodeGraphCamera.js +90 -0
  5. package/editor/view/node-graph/NodeGraphEditorView.js +121 -22
  6. package/editor/view/node-graph/NodeGraphSelection.js +89 -0
  7. package/editor/view/node-graph/NodeGraphView.js +669 -453
  8. package/editor/view/node-graph/NodeView.js +211 -135
  9. package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -0
  10. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -0
  11. package/editor/view/node-graph/actions/NodeDeleteAction.js +88 -0
  12. package/editor/view/node-graph/actions/NodeParameterSetAction.js +52 -0
  13. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -0
  14. package/editor/view/node-graph/actions/SelectionSetAction.js +60 -0
  15. package/editor/view/node-graph/connection_wire_geometry.js +107 -0
  16. package/package.json +1 -1
  17. package/samples/generation/SampleGenerator0.js +8 -1
  18. package/src/core/binary/reinterpret_float32_as_uint32.d.ts +7 -0
  19. package/src/core/binary/reinterpret_float32_as_uint32.d.ts.map +1 -0
  20. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -0
  21. package/src/core/binary/reinterpret_uint32_as_float32.d.ts +7 -0
  22. package/src/core/binary/reinterpret_uint32_as_float32.d.ts.map +1 -0
  23. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -0
  24. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.d.ts.map +1 -1
  25. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.js +1 -3
  26. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts +12 -0
  27. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts.map +1 -0
  28. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.js +92 -0
  29. package/src/core/bvh8/BVH8.d.ts +127 -0
  30. package/src/core/bvh8/BVH8.d.ts.map +1 -0
  31. package/src/core/bvh8/BVH8.js +436 -0
  32. package/src/core/bvh8/NOTES.md +63 -0
  33. package/src/core/bvh8/build/BVH8Converter.d.ts +59 -0
  34. package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -0
  35. package/src/core/bvh8/build/BVH8Converter.js +588 -0
  36. package/src/core/bvh8/build/NodeProxy.d.ts +66 -0
  37. package/src/core/bvh8/build/NodeProxy.d.ts.map +1 -0
  38. package/src/core/bvh8/build/NodeProxy.js +308 -0
  39. package/src/core/bvh8/build/TriangleCluster.d.ts +29 -0
  40. package/src/core/bvh8/build/TriangleCluster.d.ts.map +1 -0
  41. package/src/core/bvh8/build/TriangleCluster.js +123 -0
  42. package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts +8 -0
  43. package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts.map +1 -0
  44. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +29 -0
  45. package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts +10 -0
  46. package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts.map +1 -0
  47. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +18 -0
  48. package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts +10 -0
  49. package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts.map +1 -0
  50. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -0
  51. package/src/core/bvh8/build/bvh8_from_proxy.d.ts +9 -0
  52. package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -0
  53. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -0
  54. package/src/core/bvh8/build/byte.d.ts +7 -0
  55. package/src/core/bvh8/build/byte.d.ts.map +1 -0
  56. package/src/core/bvh8/build/byte.js +10 -0
  57. package/src/core/bvh8/build/encode_bounds_e.d.ts +9 -0
  58. package/src/core/bvh8/build/encode_bounds_e.d.ts.map +1 -0
  59. package/src/core/bvh8/build/encode_bounds_e.js +12 -0
  60. package/src/core/bvh8/bvh8_convert_to_dot.d.ts +11 -0
  61. package/src/core/bvh8/bvh8_convert_to_dot.d.ts.map +1 -0
  62. package/src/core/bvh8/bvh8_convert_to_dot.js +133 -0
  63. package/src/core/bvh8/bvh8_count_primitives.d.ts +22 -0
  64. package/src/core/bvh8/bvh8_count_primitives.d.ts.map +1 -0
  65. package/src/core/bvh8/bvh8_count_primitives.js +98 -0
  66. package/src/core/bvh8/bvh8_geometry_validate.d.ts +16 -0
  67. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -0
  68. package/src/core/bvh8/bvh8_geometry_validate.js +149 -0
  69. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts +16 -0
  70. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -0
  71. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +177 -0
  72. package/src/core/bvh8/bvh8_get_node_bounds.d.ts +9 -0
  73. package/src/core/bvh8/bvh8_get_node_bounds.d.ts.map +1 -0
  74. package/src/core/bvh8/bvh8_get_node_bounds.js +35 -0
  75. package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts +10 -0
  76. package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts.map +1 -0
  77. package/src/core/bvh8/bvh8_get_node_child_bounds.js +53 -0
  78. package/src/core/bvh8/bvh8_node_child_surface_area.d.ts +9 -0
  79. package/src/core/bvh8/bvh8_node_child_surface_area.d.ts.map +1 -0
  80. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -0
  81. package/src/core/bvh8/bvh8_node_count_triangles.d.ts +8 -0
  82. package/src/core/bvh8/bvh8_node_count_triangles.d.ts.map +1 -0
  83. package/src/core/bvh8/bvh8_node_count_triangles.js +28 -0
  84. package/src/core/bvh8/bvh8_quality.d.ts +8 -0
  85. package/src/core/bvh8/bvh8_quality.d.ts.map +1 -0
  86. package/src/core/bvh8/bvh8_quality.js +73 -0
  87. package/src/core/bvh8/bvh8_validate_structure.d.ts +15 -0
  88. package/src/core/bvh8/bvh8_validate_structure.d.ts.map +1 -0
  89. package/src/core/bvh8/bvh8_validate_structure.js +87 -0
  90. package/src/core/collection/Uint32MinHeap.d.ts +56 -0
  91. package/src/core/collection/Uint32MinHeap.d.ts.map +1 -0
  92. package/src/core/collection/Uint32MinHeap.js +109 -0
  93. package/src/core/collection/list/FilteredListProjection.js +1 -1
  94. package/src/{engine/physics/island → core/collection/union-find}/union_find.d.ts +8 -5
  95. package/src/core/collection/union-find/union_find.d.ts.map +1 -0
  96. package/src/{engine/physics/island → core/collection/union-find}/union_find.js +8 -5
  97. package/src/core/dom/isImageBitmap.d.ts +7 -0
  98. package/src/core/dom/isImageBitmap.d.ts.map +1 -0
  99. package/src/core/dom/isImageBitmap.js +12 -0
  100. package/src/core/function/frameThrottle.d.ts +8 -0
  101. package/src/core/function/frameThrottle.d.ts.map +1 -0
  102. package/src/core/function/frameThrottle.js +23 -0
  103. package/src/{engine/physics/narrowphase/clip_against_axis_uv.d.ts → core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts} +3 -3
  104. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts.map +1 -0
  105. package/src/{engine/physics/narrowphase/clip_against_axis_uv.js → core/geom/2d/polygon/polygon2_clip_axis_halfplane.js} +51 -51
  106. package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts → core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts} +9 -7
  107. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -0
  108. package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.js → core/geom/3d/aabb/aabb3_transform_oriented_inverse.js} +9 -7
  109. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts +12 -0
  110. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts.map +1 -0
  111. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.js +46 -0
  112. package/src/core/geom/3d/box/box3_projected_half_extent.d.ts +28 -0
  113. package/src/core/geom/3d/box/box3_projected_half_extent.d.ts.map +1 -0
  114. package/src/core/geom/3d/box/box3_projected_half_extent.js +35 -0
  115. package/src/core/geom/3d/frustum/read_cluster_frustum_corners.js +1 -1
  116. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +9 -0
  117. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -0
  118. package/src/core/geom/3d/frustum/read_frustum_corner.js +14 -0
  119. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -0
  120. package/src/{engine/physics → core/geom/3d}/gjk/gjk.js +430 -372
  121. package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.d.ts +8 -5
  122. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -0
  123. package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.js +520 -544
  124. package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.d.ts +5 -4
  125. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -0
  126. package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.js +71 -70
  127. package/src/{engine/physics → core/geom/3d}/gjk/mpr.d.ts +3 -3
  128. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -0
  129. package/src/{engine/physics → core/geom/3d}/gjk/mpr.js +368 -362
  130. package/src/{engine/physics/integration/quat_integrate.d.ts → core/geom/3d/quaternion/quat3_integrate.d.ts} +2 -2
  131. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -0
  132. package/src/{engine/physics/integration/quat_integrate.js → core/geom/3d/quaternion/quat3_integrate.js} +1 -1
  133. package/src/{engine/physics/narrowphase/PosedShape.d.ts → core/geom/3d/shape/PosedShape3D.d.ts} +26 -8
  134. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -0
  135. package/src/{engine/physics/narrowphase/PosedShape.js → core/geom/3d/shape/PosedShape3D.js} +60 -9
  136. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  137. package/src/core/geom/3d/shape/TransformedShape3D.js +15 -11
  138. package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts +1 -1
  139. package/src/core/geom/vec3/v3_quat3_apply_inverse.js +1 -1
  140. package/src/core/math/complex/complex_add.d.ts +1 -1
  141. package/src/core/math/complex/complex_add.d.ts.map +1 -1
  142. package/src/core/math/complex/complex_add.js +12 -3
  143. package/src/core/math/complex/complex_div.d.ts +1 -1
  144. package/src/core/math/complex/complex_div.d.ts.map +1 -1
  145. package/src/core/math/complex/complex_div.js +11 -4
  146. package/src/core/math/complex/complex_mul.d.ts +1 -1
  147. package/src/core/math/complex/complex_mul.d.ts.map +1 -1
  148. package/src/core/math/complex/complex_mul.js +10 -3
  149. package/src/core/math/complex/complex_sub.d.ts +1 -1
  150. package/src/core/math/complex/complex_sub.d.ts.map +1 -1
  151. package/src/core/math/complex/complex_sub.js +12 -3
  152. package/src/{engine/physics/fluid/solver/optimal_sor_omega.d.ts → core/math/linalg/sor_optimal_omega.d.ts} +4 -3
  153. package/src/core/math/linalg/sor_optimal_omega.d.ts.map +1 -0
  154. package/src/{engine/physics/fluid/solver/optimal_sor_omega.js → core/math/linalg/sor_optimal_omega.js} +4 -3
  155. package/src/core/math/lookup/ParameterLookupTable.d.ts +123 -0
  156. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -0
  157. package/src/core/math/lookup/ParameterLookupTable.js +495 -0
  158. package/src/core/math/lookup/ParameterLookupTableFlags.d.ts +5 -0
  159. package/src/core/math/lookup/ParameterLookupTableFlags.d.ts.map +1 -0
  160. package/src/core/math/lookup/ParameterLookupTableFlags.js +6 -0
  161. package/src/core/math/physics/kinematics/computeInterceptPoint.d.ts.map +1 -0
  162. package/src/{engine/physics → core/math/physics/kinematics}/computeInterceptPoint.js +79 -79
  163. package/src/core/math/physics/mie/ri_air.d.ts.map +1 -1
  164. package/src/core/math/physics/mie/ri_air.js +1 -3
  165. package/src/core/math/physics/mie/ri_ammonium_sulfate.d.ts.map +1 -1
  166. package/src/core/math/physics/mie/ri_ammonium_sulfate.js +1 -3
  167. package/src/core/math/physics/mie/ri_brine.d.ts.map +1 -1
  168. package/src/core/math/physics/mie/ri_brine.js +1 -3
  169. package/src/core/math/physics/mie/ri_dust.d.ts.map +1 -1
  170. package/src/core/math/physics/mie/ri_dust.js +1 -3
  171. package/src/core/math/physics/mie/ri_pollen.d.ts.map +1 -1
  172. package/src/core/math/physics/mie/ri_pollen.js +1 -3
  173. package/src/core/math/physics/mie/ri_smoke.d.ts.map +1 -1
  174. package/src/core/math/physics/mie/ri_smoke.js +1 -3
  175. package/src/core/math/physics/mie/ri_soot.d.ts.map +1 -1
  176. package/src/core/math/physics/mie/ri_soot.js +1 -3
  177. package/src/core/math/physics/mie/ri_water.d.ts.map +1 -1
  178. package/src/core/math/physics/mie/ri_water.js +1 -3
  179. package/src/core/math/random/random_pick_weighted_index.d.ts +10 -0
  180. package/src/core/math/random/random_pick_weighted_index.d.ts.map +1 -0
  181. package/src/core/math/random/random_pick_weighted_index.js +26 -0
  182. package/src/core/model/node-graph/NodeGraph.d.ts +9 -0
  183. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  184. package/src/core/model/node-graph/NodeGraph.js +38 -0
  185. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +23 -0
  186. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  187. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +54 -0
  188. package/src/core/path/convertPathToURL.d.ts +9 -0
  189. package/src/core/path/convertPathToURL.d.ts.map +1 -0
  190. package/src/core/path/convertPathToURL.js +107 -0
  191. package/src/core/process/worker/WorkerBuilder.js +1 -1
  192. package/src/core/process/worker/extractTransferables.js +1 -1
  193. package/src/engine/animation/curve/draw/build_tangent_editor.d.ts.map +1 -1
  194. package/src/engine/animation/curve/draw/build_tangent_editor.js +8 -1
  195. package/src/engine/animation/curve/editor/createKeyframeDraggableAspect.d.ts.map +1 -1
  196. package/src/engine/animation/curve/editor/createKeyframeDraggableAspect.js +11 -5
  197. package/src/engine/asset/Asset.d.ts.map +1 -1
  198. package/src/engine/asset/Asset.js +16 -6
  199. package/src/engine/asset/AssetManager.d.ts +61 -52
  200. package/src/engine/asset/AssetManager.d.ts.map +1 -1
  201. package/src/engine/asset/AssetManager.js +1411 -1045
  202. package/src/engine/asset/AssetRequest.d.ts +1 -1
  203. package/src/engine/asset/AssetRequest.d.ts.map +1 -1
  204. package/src/engine/asset/AssetRequest.js +1 -1
  205. package/src/engine/asset/AssetRequestScope.d.ts.map +1 -1
  206. package/src/engine/asset/AssetRequestScope.js +7 -0
  207. package/src/engine/asset/PendingAsset.d.ts +32 -1
  208. package/src/engine/asset/PendingAsset.d.ts.map +1 -1
  209. package/src/engine/asset/PendingAsset.js +108 -61
  210. package/src/engine/asset/loaders/ArrayBufferLoader.js +2 -2
  211. package/src/engine/asset/loaders/AssetLoader.d.ts.map +1 -1
  212. package/src/engine/asset/loaders/AssetLoader.js +19 -2
  213. package/src/engine/asset/loaders/GLTFAssetLoader.d.ts.map +1 -1
  214. package/src/engine/asset/loaders/GLTFAssetLoader.js +123 -114
  215. package/src/engine/asset/loaders/JavascriptAssetLoader.d.ts +1 -1
  216. package/src/engine/asset/loaders/JavascriptAssetLoader.d.ts.map +1 -1
  217. package/src/engine/asset/loaders/JavascriptAssetLoader.js +31 -47
  218. package/src/engine/asset/loaders/JsonAssetLoader.js +1 -1
  219. package/src/engine/asset/loaders/SVGAssetLoader.js +2 -2
  220. package/src/engine/asset/loaders/SoundAssetLoader.js +1 -1
  221. package/src/engine/asset/loaders/TextAssetLoader.js +2 -2
  222. package/src/{core → engine/asset/loaders}/font/FontAsset.d.ts +1 -1
  223. package/src/engine/asset/loaders/font/FontAsset.d.ts.map +1 -0
  224. package/src/{core → engine/asset/loaders}/font/FontAsset.js +21 -21
  225. package/src/{core → engine/asset/loaders}/font/FontAssetLoader.d.ts +1 -1
  226. package/src/engine/asset/loaders/font/FontAssetLoader.d.ts.map +1 -0
  227. package/src/{core → engine/asset/loaders}/font/FontAssetLoader.js +20 -20
  228. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts +1 -1
  229. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts.map +1 -1
  230. package/src/engine/asset/loaders/image/ImageRGBADataLoader.js +11 -20
  231. package/src/engine/asset/loaders/texture/TextureAssetLoader.d.ts.map +1 -1
  232. package/src/engine/asset/loaders/texture/TextureAssetLoader.js +8 -2
  233. package/src/engine/asset/preloader/AssetPreloader.js +1 -1
  234. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts +1 -1
  235. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts.map +1 -1
  236. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.js +19 -22
  237. package/src/engine/graphics/FrameThrottle.d.ts +1 -7
  238. package/src/engine/graphics/FrameThrottle.d.ts.map +1 -1
  239. package/src/engine/graphics/FrameThrottle.js +2 -24
  240. package/src/{core/geom/3d/shape/util → engine/graphics/debug}/shape_to_visual_entity.d.ts +1 -1
  241. package/src/engine/graphics/debug/shape_to_visual_entity.d.ts.map +1 -0
  242. package/src/{core/geom/3d/shape/util → engine/graphics/debug}/shape_to_visual_entity.js +159 -159
  243. package/src/{core/geom/3d/tetrahedra → engine/graphics/debug}/visualize_tetrahedral_mesh.d.ts +1 -1
  244. package/src/engine/graphics/debug/visualize_tetrahedral_mesh.d.ts.map +1 -0
  245. package/src/{core/geom/3d/tetrahedra → engine/graphics/debug}/visualize_tetrahedral_mesh.js +46 -46
  246. package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.d.ts +1 -1
  247. package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.d.ts.map +1 -1
  248. package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.js +22 -32
  249. package/src/engine/graphics/ecs/trail2d/Trail2D.d.ts.map +1 -1
  250. package/src/engine/graphics/ecs/trail2d/Trail2D.js +21 -0
  251. package/src/engine/graphics/ecs/trail2d/Trail2DFlags.d.ts +1 -0
  252. package/src/engine/graphics/ecs/trail2d/Trail2DFlags.js +9 -1
  253. package/src/engine/graphics/particles/particular/engine/emitter/serde/ParameterLookupTableSerializationAdapter.d.ts.map +1 -1
  254. package/src/engine/graphics/particles/particular/engine/emitter/serde/ParameterLookupTableSerializationAdapter.js +2 -76
  255. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.d.ts.map +1 -1
  256. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js +2 -427
  257. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTableFlags.d.ts +1 -4
  258. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTableFlags.d.ts.map +1 -1
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  684. package/src/engine/physics/narrowphase/PosedShape.d.ts.map +0 -1
  685. package/src/engine/physics/narrowphase/clip_against_axis_uv.d.ts.map +0 -1
  686. package/src/engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts.map +0 -1
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  688. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.d.ts.map +0 -1
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  693. /package/src/{engine/physics → core/geom/3d}/gjk/NOTES.md +0 -0
  694. /package/src/{engine/physics → core/geom/3d}/gjk/gjk.d.ts +0 -0
  695. /package/src/{engine/physics → core/math/physics/kinematics}/computeInterceptPoint.d.ts +0 -0
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * In-place reduction of a strided contact-candidate buffer to at most `maxKept`
3
3
  * points:
4
- * 1. keep the deepest candidate (penetration depth at lane `stride - 1`) in
4
+ * 1. keep the deepest candidate (penetration depth at lane `depth_lane`) in
5
5
  * slot 0;
6
6
  * 2. then greedily pick the candidate whose MINIMUM squared distance to the
7
7
  * already-kept set is largest (farthest-point sampling) — a behaviour-
@@ -11,19 +11,26 @@
11
11
  * The contact position is lanes 0,1,2 of each `stride`-float record; the buffer
12
12
  * is reordered in place and the caller reads the first `maxKept` records.
13
13
  *
14
- * Shared by {@link box_box_manifold} and {@link convex_convex_manifold} (both
15
- * stride 4), which previously each carried a byte-identical copy. The stride-7
16
- * (box_triangle) and stride-10 (narrowphase_step) variants differ only in stride
17
- * and can adopt this too.
14
+ * Shared by {@link box_box_manifold} / {@link convex_convex_manifold} (stride 4,
15
+ * depth lane 3), {@link box_triangle_contact} (stride 7, depth lane 6) and the
16
+ * narrowphase dispatcher's pair-candidate buffer (stride 13, depth lane 9
17
+ * lanes 10..12 are feature id / friction / restitution). Each previously
18
+ * carried its own byte-identical copy.
19
+ *
20
+ * `depth_lane` is deliberately REQUIRED, not defaulted to `stride - 1`: the
21
+ * candidate layouts genuinely differ (the dispatcher's lane 12 is RESTITUTION),
22
+ * and a stride-derived default is exactly the trap that would silently rank
23
+ * contacts by the wrong lane (REVIEW_003 E2).
18
24
  *
19
25
  * @param {Float64Array} buf strided candidate buffer
20
26
  * @param {number} n input candidate count
21
- * @param {number} stride floats per candidate (depth at lane stride-1)
27
+ * @param {number} stride floats per candidate
22
28
  * @param {number} maxKept maximum candidates to keep
29
+ * @param {number} depth_lane lane within each record holding penetration depth
23
30
  * @returns {number} kept count = min(n, maxKept)
24
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  *
25
32
  * @author Alex Goldring
26
33
  * @copyright Company Named Limited (c) 2026
27
34
  */
28
- export function reduce_manifold_contacts(buf: Float64Array, n: number, stride: number, maxKept: number): number;
35
+ export function reduce_manifold_contacts(buf: Float64Array, n: number, stride: number, maxKept: number, depth_lane: number): number;
29
36
  //# sourceMappingURL=reduce_manifold_contacts.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"reduce_manifold_contacts.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/reduce_manifold_contacts.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,8CATW,YAAY,KACZ,MAAM,UACN,MAAM,WACN,MAAM,GACJ,MAAM,CAqClB"}
1
+ {"version":3,"file":"reduce_manifold_contacts.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/reduce_manifold_contacts.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,8CAVW,YAAY,KACZ,MAAM,UACN,MAAM,WACN,MAAM,cACN,MAAM,GACJ,MAAM,CAmClB"}
@@ -1,69 +1,74 @@
1
- /**
2
- * In-place reduction of a strided contact-candidate buffer to at most `maxKept`
3
- * points:
4
- * 1. keep the deepest candidate (penetration depth at lane `stride - 1`) in
5
- * slot 0;
6
- * 2. then greedily pick the candidate whose MINIMUM squared distance to the
7
- * already-kept set is largest (farthest-point sampling) — a behaviour-
8
- * preserving max-spread approximation that avoids degenerate near-coincident
9
- * manifolds.
10
- *
11
- * The contact position is lanes 0,1,2 of each `stride`-float record; the buffer
12
- * is reordered in place and the caller reads the first `maxKept` records.
13
- *
14
- * Shared by {@link box_box_manifold} and {@link convex_convex_manifold} (both
15
- * stride 4), which previously each carried a byte-identical copy. The stride-7
16
- * (box_triangle) and stride-10 (narrowphase_step) variants differ only in stride
17
- * and can adopt this too.
18
- *
19
- * @param {Float64Array} buf strided candidate buffer
20
- * @param {number} n input candidate count
21
- * @param {number} stride floats per candidate (depth at lane stride-1)
22
- * @param {number} maxKept maximum candidates to keep
23
- * @returns {number} kept count = min(n, maxKept)
24
- *
25
- * @author Alex Goldring
26
- * @copyright Company Named Limited (c) 2026
27
- */
28
- export function reduce_manifold_contacts(buf, n, stride, maxKept) {
29
- if (n <= maxKept) return n;
30
-
31
- const depth_lane = stride - 1;
32
-
33
- // Deepest into slot 0.
34
- let deepest_idx = 0;
35
- let deepest_val = buf[depth_lane];
36
- for (let i = 1; i < n; i++) {
37
- const v = buf[i * stride + depth_lane];
38
- if (v > deepest_val) { deepest_val = v; deepest_idx = i; }
39
- }
40
- if (deepest_idx !== 0) swap(buf, stride, 0, deepest_idx);
41
-
42
- // Greedy farthest-point for the remaining slots.
43
- for (let k = 1; k < maxKept; k++) {
44
- let best_score = -1;
45
- let best_i = -1;
46
- for (let i = k; i < n; i++) {
47
- let min_d2 = Infinity;
48
- for (let j = 0; j < k; j++) {
49
- const dx = buf[i * stride] - buf[j * stride];
50
- const dy = buf[i * stride + 1] - buf[j * stride + 1];
51
- const dz = buf[i * stride + 2] - buf[j * stride + 2];
52
- const d2 = dx * dx + dy * dy + dz * dz;
53
- if (d2 < min_d2) min_d2 = d2;
54
- }
55
- if (min_d2 > best_score) { best_score = min_d2; best_i = i; }
56
- }
57
- if (best_i !== k) swap(buf, stride, k, best_i);
58
- }
59
- return maxKept;
60
- }
61
-
62
- function swap(buf, stride, a, b) {
63
- const ao = a * stride, bo = b * stride;
64
- for (let k = 0; k < stride; k++) {
65
- const t = buf[ao + k];
66
- buf[ao + k] = buf[bo + k];
67
- buf[bo + k] = t;
68
- }
69
- }
1
+ /**
2
+ * In-place reduction of a strided contact-candidate buffer to at most `maxKept`
3
+ * points:
4
+ * 1. keep the deepest candidate (penetration depth at lane `depth_lane`) in
5
+ * slot 0;
6
+ * 2. then greedily pick the candidate whose MINIMUM squared distance to the
7
+ * already-kept set is largest (farthest-point sampling) — a behaviour-
8
+ * preserving max-spread approximation that avoids degenerate near-coincident
9
+ * manifolds.
10
+ *
11
+ * The contact position is lanes 0,1,2 of each `stride`-float record; the buffer
12
+ * is reordered in place and the caller reads the first `maxKept` records.
13
+ *
14
+ * Shared by {@link box_box_manifold} / {@link convex_convex_manifold} (stride 4,
15
+ * depth lane 3), {@link box_triangle_contact} (stride 7, depth lane 6) and the
16
+ * narrowphase dispatcher's pair-candidate buffer (stride 13, depth lane 9
17
+ * lanes 10..12 are feature id / friction / restitution). Each previously
18
+ * carried its own byte-identical copy.
19
+ *
20
+ * `depth_lane` is deliberately REQUIRED, not defaulted to `stride - 1`: the
21
+ * candidate layouts genuinely differ (the dispatcher's lane 12 is RESTITUTION),
22
+ * and a stride-derived default is exactly the trap that would silently rank
23
+ * contacts by the wrong lane (REVIEW_003 E2).
24
+ *
25
+ * @param {Float64Array} buf strided candidate buffer
26
+ * @param {number} n input candidate count
27
+ * @param {number} stride floats per candidate
28
+ * @param {number} maxKept maximum candidates to keep
29
+ * @param {number} depth_lane lane within each record holding penetration depth
30
+ * @returns {number} kept count = min(n, maxKept)
31
+ *
32
+ * @author Alex Goldring
33
+ * @copyright Company Named Limited (c) 2026
34
+ */
35
+ export function reduce_manifold_contacts(buf, n, stride, maxKept, depth_lane) {
36
+ if (n <= maxKept) return n;
37
+
38
+ // Deepest into slot 0.
39
+ let deepest_idx = 0;
40
+ let deepest_val = buf[depth_lane];
41
+ for (let i = 1; i < n; i++) {
42
+ const v = buf[i * stride + depth_lane];
43
+ if (v > deepest_val) { deepest_val = v; deepest_idx = i; }
44
+ }
45
+ if (deepest_idx !== 0) swap(buf, stride, 0, deepest_idx);
46
+
47
+ // Greedy farthest-point for the remaining slots.
48
+ for (let k = 1; k < maxKept; k++) {
49
+ let best_score = -1;
50
+ let best_i = -1;
51
+ for (let i = k; i < n; i++) {
52
+ let min_d2 = Infinity;
53
+ for (let j = 0; j < k; j++) {
54
+ const dx = buf[i * stride] - buf[j * stride];
55
+ const dy = buf[i * stride + 1] - buf[j * stride + 1];
56
+ const dz = buf[i * stride + 2] - buf[j * stride + 2];
57
+ const d2 = dx * dx + dy * dy + dz * dz;
58
+ if (d2 < min_d2) min_d2 = d2;
59
+ }
60
+ if (min_d2 > best_score) { best_score = min_d2; best_i = i; }
61
+ }
62
+ if (best_i !== k) swap(buf, stride, k, best_i);
63
+ }
64
+ return maxKept;
65
+ }
66
+
67
+ function swap(buf, stride, a, b) {
68
+ const ao = a * stride, bo = b * stride;
69
+ for (let k = 0; k < stride; k++) {
70
+ const t = buf[ao + k];
71
+ buf[ao + k] = buf[bo + k];
72
+ buf[bo + k] = t;
73
+ }
74
+ }
@@ -0,0 +1,20 @@
1
+ /**
2
+ * Serialize the system's solver caches. Call at a step boundary (between
3
+ * fixedUpdate calls) — mid-step state is not exportable.
4
+ *
5
+ * @param {import("../ecs/PhysicsSystem.js").PhysicsSystem} system
6
+ * @param {BinaryBuffer} buffer
7
+ */
8
+ export function write_solver_caches(system: import("../ecs/PhysicsSystem.js").PhysicsSystem, buffer: BinaryBuffer): void;
9
+ /**
10
+ * Restore solver caches exported by {@link write_solver_caches} into a
11
+ * system whose bodies (and joints) have been re-linked under the SAME
12
+ * entity ids. The manifold store must be empty (a fresh system, or
13
+ * `system.manifolds.clear()` after a remove-all) so slot allocation starts
14
+ * from a known state.
15
+ *
16
+ * @param {import("../ecs/PhysicsSystem.js").PhysicsSystem} system
17
+ * @param {BinaryBuffer} buffer
18
+ */
19
+ export function read_solver_caches(system: import("../ecs/PhysicsSystem.js").PhysicsSystem, buffer: BinaryBuffer): void;
20
+ //# sourceMappingURL=solver_caches.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"solver_caches.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/persistence/solver_caches.js"],"names":[],"mappings":"AA+CA;;;;;;GAMG;AACH,4CAHW,OAAO,yBAAyB,EAAE,aAAa,8BASzD;AAED;;;;;;;;;GASG;AACH,2CAHW,OAAO,yBAAyB,EAAE,aAAa,8BAUzD"}
@@ -0,0 +1,309 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import { BODY_INDEX_ABSENT, body_id_index, pack_body_id } from "../body/BodyStorage.js";
3
+ import { CONTACT_STRIDE } from "../contact/ManifoldStore.js";
4
+ import { SleepState } from "../ecs/SleepState.js";
5
+
6
+ /**
7
+ * # Solver-cache serialization
8
+ *
9
+ * The engine's outcome-affecting state that does NOT live on components:
10
+ *
11
+ * - contact manifolds: warm-start impulses, contact geometry awaiting the
12
+ * next match-and-merge, and the lifecycle bits (grace, had_contacts,
13
+ * prox-edge memory) that drive events and the stage-0 wake;
14
+ * - joint warm-start impulses (`dofImpulse` — zeroed by link_joint, so a
15
+ * re-linked joint must have it restored explicitly);
16
+ * - sleep-group membership (circular chains of body indices — pure
17
+ * world-instance ids that cannot ride on components).
18
+ *
19
+ * Reconstruction-determinism contract: copying body components alone makes
20
+ * a rebuilt world *converge* with the original, but the first few ticks
21
+ * differ — a cold solver re-converges its impulses, evicted manifolds
22
+ * re-fire Begin events, sleepers wake as singletons. Exporting this blob
23
+ * alongside the components and importing it after relinking makes the
24
+ * rebuilt world continue BIT-IDENTICALLY.
25
+ *
26
+ * Everything is keyed by ENTITY (the cross-engine identity); packed body
27
+ * ids and slot ids never enter the stream. Slots are written sorted by
28
+ * entity pair, so two engines holding identical state produce identical
29
+ * bytes. No mirroring is ever needed on import: the broadphase assigns
30
+ * manifold A/B roles entity-canonically (see generate_pairs), so the
31
+ * exported A side is the importing engine's A side by construction.
32
+ *
33
+ * Usage:
34
+ *
35
+ * // export, at a step boundary:
36
+ * write_solver_caches(system, buffer);
37
+ *
38
+ * // import, into a freshly-built (or fully cleared) system AFTER all
39
+ * // bodies and joints have been linked with their restored components:
40
+ * read_solver_caches(system, buffer);
41
+ *
42
+ * @author Alex Goldring
43
+ * @copyright Company Named Limited (c) 2026
44
+ */
45
+
46
+ const FORMAT_VERSION = 1;
47
+
48
+ /**
49
+ * Serialize the system's solver caches. Call at a step boundary (between
50
+ * fixedUpdate calls) — mid-step state is not exportable.
51
+ *
52
+ * @param {import("../ecs/PhysicsSystem.js").PhysicsSystem} system
53
+ * @param {BinaryBuffer} buffer
54
+ */
55
+ export function write_solver_caches(system, buffer) {
56
+ buffer.writeUint8(FORMAT_VERSION);
57
+
58
+ __write_manifolds(system, buffer);
59
+ __write_joint_impulses(system, buffer);
60
+ __write_sleep_groups(system, buffer);
61
+ }
62
+
63
+ /**
64
+ * Restore solver caches exported by {@link write_solver_caches} into a
65
+ * system whose bodies (and joints) have been re-linked under the SAME
66
+ * entity ids. The manifold store must be empty (a fresh system, or
67
+ * `system.manifolds.clear()` after a remove-all) so slot allocation starts
68
+ * from a known state.
69
+ *
70
+ * @param {import("../ecs/PhysicsSystem.js").PhysicsSystem} system
71
+ * @param {BinaryBuffer} buffer
72
+ */
73
+ export function read_solver_caches(system, buffer) {
74
+ const version = buffer.readUint8();
75
+ assert.equal(version, FORMAT_VERSION, `solver-cache stream version ${version}, expected ${FORMAT_VERSION}`);
76
+
77
+ __read_manifolds(system, buffer);
78
+ __read_joint_impulses(system, buffer);
79
+ __read_sleep_groups(system, buffer);
80
+ }
81
+
82
+ /**
83
+ * @private
84
+ * @param {import("../ecs/PhysicsSystem.js").PhysicsSystem} system
85
+ * @param {BinaryBuffer} buffer
86
+ */
87
+ function __write_manifolds(system, buffer) {
88
+ const manifolds = system.manifolds;
89
+ const storage = system.storage;
90
+
91
+ // Collect live slots whose bodies are both still valid (a slot whose
92
+ // body was unlinked is inert, awaiting grace eviction — nothing to
93
+ // restore), then sort by entity pair so the stream is canonical.
94
+ const records = [];
95
+ const live_count = manifolds.count;
96
+ for (let i = 0; i < live_count; i++) {
97
+ const slot = manifolds.live_at(i);
98
+ const idA = manifolds.bodyA(slot);
99
+ const idB = manifolds.bodyB(slot);
100
+ if (!storage.is_valid(idA) || !storage.is_valid(idB)) continue;
101
+ records.push({
102
+ slot,
103
+ entA: storage.entity_at(body_id_index(idA)),
104
+ entB: storage.entity_at(body_id_index(idB)),
105
+ });
106
+ }
107
+ records.sort((a, b) => (a.entA - b.entA) || (a.entB - b.entB));
108
+
109
+ buffer.writeUint32(records.length);
110
+
111
+ const data = manifolds.data_buffer;
112
+ for (let i = 0; i < records.length; i++) {
113
+ const r = records[i];
114
+ buffer.writeInt32(r.entA);
115
+ buffer.writeInt32(r.entB);
116
+ buffer.writeUint32(manifolds.meta_bits(r.slot));
117
+
118
+ const count = manifolds.contact_count(r.slot);
119
+ const off = manifolds.slot_data_offset(r.slot);
120
+ const words = count * CONTACT_STRIDE;
121
+ for (let w = 0; w < words; w++) {
122
+ buffer.writeFloat64(data[off + w]);
123
+ }
124
+ }
125
+ }
126
+
127
+ /**
128
+ * @private
129
+ * @param {import("../ecs/PhysicsSystem.js").PhysicsSystem} system
130
+ * @param {BinaryBuffer} buffer
131
+ */
132
+ function __read_manifolds(system, buffer) {
133
+ const manifolds = system.manifolds;
134
+ const storage = system.storage;
135
+
136
+ assert.equal(manifolds.count, 0,
137
+ 'read_solver_caches: manifold store must be empty (fresh system, or manifolds.clear() after a remove-all)');
138
+
139
+ const n = buffer.readUint32();
140
+ for (let i = 0; i < n; i++) {
141
+ const entA = buffer.readInt32();
142
+ const entB = buffer.readInt32();
143
+ const bits = buffer.readUint32();
144
+
145
+ const idxA = storage.index_of_entity(entA);
146
+ const idxB = storage.index_of_entity(entB);
147
+ assert.notEqual(idxA, BODY_INDEX_ABSENT, `read_solver_caches: no body linked for entity ${entA}`);
148
+ assert.notEqual(idxB, BODY_INDEX_ABSENT, `read_solver_caches: no body linked for entity ${entB}`);
149
+
150
+ // Entity-canonical roles: entA < entB in the stream, and the
151
+ // broadphase assigns A to the smaller entity — same side, no mirror.
152
+ const idA = pack_body_id(idxA, storage.generation_at(idxA));
153
+ const idB = pack_body_id(idxB, storage.generation_at(idxB));
154
+
155
+ const slot = manifolds.acquire(idA, idB);
156
+ manifolds.restore_meta_bits(slot, bits);
157
+
158
+ const count = manifolds.contact_count(slot);
159
+ const off = manifolds.slot_data_offset(slot);
160
+ const data = manifolds.data_buffer; // re-read: acquire may have grown the store
161
+ const words = count * CONTACT_STRIDE;
162
+ for (let w = 0; w < words; w++) {
163
+ data[off + w] = buffer.readFloat64();
164
+ }
165
+ }
166
+ }
167
+
168
+ /**
169
+ * Joint warm-start impulses, in canonical solve order. The importing
170
+ * engine must hold the SAME joints linked in the SAME per-pair order —
171
+ * the reconstruction contract replays joint links — so the records are
172
+ * matched positionally against its sorted registry, with the entity pair
173
+ * asserted at each position.
174
+ *
175
+ * @private
176
+ * @param {import("../ecs/PhysicsSystem.js").PhysicsSystem} system
177
+ * @param {BinaryBuffer} buffer
178
+ */
179
+ function __write_joint_impulses(system, buffer) {
180
+ const sorted = system.__joints_sorted;
181
+ buffer.writeUint32(sorted.length);
182
+ for (let i = 0; i < sorted.length; i++) {
183
+ const joint = sorted[i];
184
+ buffer.writeInt32(joint.entityA);
185
+ buffer.writeInt32(joint.entityB);
186
+ for (let d = 0; d < 6; d++) {
187
+ buffer.writeFloat64(joint.dofImpulse[d]);
188
+ }
189
+ }
190
+ }
191
+
192
+ /**
193
+ * @private
194
+ * @param {import("../ecs/PhysicsSystem.js").PhysicsSystem} system
195
+ * @param {BinaryBuffer} buffer
196
+ */
197
+ function __read_joint_impulses(system, buffer) {
198
+ const sorted = system.__joints_sorted;
199
+ const n = buffer.readUint32();
200
+ assert.equal(n, sorted.length,
201
+ `read_solver_caches: stream holds ${n} joints, system has ${sorted.length} linked`);
202
+
203
+ for (let i = 0; i < n; i++) {
204
+ const entA = buffer.readInt32();
205
+ const entB = buffer.readInt32();
206
+ const joint = sorted[i];
207
+ assert.ok(joint.entityA === entA && joint.entityB === entB,
208
+ `read_solver_caches: joint ${i} is (${joint.entityA}, ${joint.entityB}), stream says (${entA}, ${entB})`);
209
+ for (let d = 0; d < 6; d++) {
210
+ joint.dofImpulse[d] = buffer.readFloat64();
211
+ }
212
+ }
213
+ }
214
+
215
+ /**
216
+ * Sleep groups as entity chains. Only multi-member groups are written —
217
+ * a singleton sleeper's links are already `-1`, which is how link()
218
+ * restores every sleeper. Each chain is rotated to start at its
219
+ * smallest-entity member so the stream is canonical; the circular order
220
+ * itself only affects wake-walk order, which is outcome-neutral, but
221
+ * verbatim restore keeps the worlds bit-comparable.
222
+ *
223
+ * @private
224
+ * @param {import("../ecs/PhysicsSystem.js").PhysicsSystem} system
225
+ * @param {BinaryBuffer} buffer
226
+ */
227
+ function __write_sleep_groups(system, buffer) {
228
+ const storage = system.storage;
229
+ const bodies = system.__bodies;
230
+ const hwm = storage.high_water_mark;
231
+
232
+ const groups = [];
233
+ const visited = new Set();
234
+
235
+ for (let idx = 0; idx < hwm; idx++) {
236
+ const rb = bodies[idx];
237
+ if (rb === undefined) continue;
238
+ if (rb.sleep_group_next === -1) continue;
239
+ if (visited.has(idx)) continue;
240
+
241
+ // Walk the circular chain once, collecting member indices.
242
+ const chain = [];
243
+ let cur = idx;
244
+ do {
245
+ chain.push(cur);
246
+ visited.add(cur);
247
+ cur = bodies[cur].sleep_group_next;
248
+ } while (cur !== -1 && cur !== idx && !visited.has(cur));
249
+
250
+ // Rotate so the smallest-entity member leads.
251
+ let lead = 0;
252
+ let lead_entity = storage.entity_at(chain[0]);
253
+ for (let i = 1; i < chain.length; i++) {
254
+ const e = storage.entity_at(chain[i]);
255
+ if (e < lead_entity) {
256
+ lead_entity = e;
257
+ lead = i;
258
+ }
259
+ }
260
+ const entities = [];
261
+ for (let i = 0; i < chain.length; i++) {
262
+ entities.push(storage.entity_at(chain[(lead + i) % chain.length]));
263
+ }
264
+ groups.push(entities);
265
+ }
266
+
267
+ groups.sort((a, b) => a[0] - b[0]);
268
+
269
+ buffer.writeUint32(groups.length);
270
+ for (let g = 0; g < groups.length; g++) {
271
+ const entities = groups[g];
272
+ buffer.writeUint32(entities.length);
273
+ for (let i = 0; i < entities.length; i++) {
274
+ buffer.writeInt32(entities[i]);
275
+ }
276
+ }
277
+ }
278
+
279
+ /**
280
+ * @private
281
+ * @param {import("../ecs/PhysicsSystem.js").PhysicsSystem} system
282
+ * @param {BinaryBuffer} buffer
283
+ */
284
+ function __read_sleep_groups(system, buffer) {
285
+ const storage = system.storage;
286
+ const bodies = system.__bodies;
287
+
288
+ const group_count = buffer.readUint32();
289
+ for (let g = 0; g < group_count; g++) {
290
+ const len = buffer.readUint32();
291
+ assert.greaterThan(len, 1, 'read_solver_caches: a sleep group must have at least 2 members');
292
+
293
+ const indices = new Array(len);
294
+ for (let i = 0; i < len; i++) {
295
+ const entity = buffer.readInt32();
296
+ const idx = storage.index_of_entity(entity);
297
+ assert.notEqual(idx, BODY_INDEX_ABSENT, `read_solver_caches: no body linked for sleep-group entity ${entity}`);
298
+ indices[i] = idx;
299
+ }
300
+
301
+ for (let i = 0; i < len; i++) {
302
+ const rb = bodies[indices[i]];
303
+ assert.equal(rb.sleepState, SleepState.Sleeping,
304
+ 'read_solver_caches: sleep-group member must be restored with sleepState=Sleeping before import');
305
+ rb.sleep_group_next = indices[(i + 1) % len];
306
+ rb.sleep_group_prev = indices[(i - 1 + len) % len];
307
+ }
308
+ }
309
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"overlap_shape.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/queries/overlap_shape.js"],"names":[],"mappings":"AA8CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,uFAZW;IAAC,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAA;CAAC,YAE5B;IAAC,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAA;CAAC,UAErC,WAAW,GAAC,MAAM,EAAE,iBAEpB,MAAM,oBACE,MAAM,yBAAsB,OAAO,GAEzC,MAAM,CAoGlB"}
1
+ {"version":3,"file":"overlap_shape.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/queries/overlap_shape.js"],"names":[],"mappings":"AA8CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,uFAZW;IAAC,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAA;CAAC,YAE5B;IAAC,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAA;CAAC,UAErC,WAAW,GAAC,MAAM,EAAE,iBAEpB,MAAM,oBACE,MAAM,yBAAsB,OAAO,GAEzC,MAAM,CAuGlB"}