@woosh/meep-engine 2.156.0 → 2.157.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -3
- package/editor/view/ecs/components/common/AutoCanvasView.js +100 -53
- package/editor/view/ecs/components/common/TextController.js +59 -0
- package/editor/view/node-graph/NodeGraphCamera.js +90 -0
- package/editor/view/node-graph/NodeGraphEditorView.js +121 -22
- package/editor/view/node-graph/NodeGraphSelection.js +89 -0
- package/editor/view/node-graph/NodeGraphView.js +669 -453
- package/editor/view/node-graph/NodeView.js +211 -135
- package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -0
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.js +88 -0
- package/editor/view/node-graph/actions/NodeParameterSetAction.js +52 -0
- package/editor/view/node-graph/actions/NodesMoveAction.js +41 -0
- package/editor/view/node-graph/actions/SelectionSetAction.js +60 -0
- package/editor/view/node-graph/connection_wire_geometry.js +107 -0
- package/package.json +1 -1
- package/samples/generation/SampleGenerator0.js +8 -1
- package/src/core/binary/reinterpret_float32_as_uint32.d.ts +7 -0
- package/src/core/binary/reinterpret_float32_as_uint32.d.ts.map +1 -0
- package/src/core/binary/reinterpret_float32_as_uint32.js +13 -0
- package/src/core/binary/reinterpret_uint32_as_float32.d.ts +7 -0
- package/src/core/binary/reinterpret_uint32_as_float32.d.ts.map +1 -0
- package/src/core/binary/reinterpret_uint32_as_float32.js +14 -0
- package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.js +1 -3
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts +12 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts.map +1 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.js +92 -0
- package/src/core/bvh8/BVH8.d.ts +127 -0
- package/src/core/bvh8/BVH8.d.ts.map +1 -0
- package/src/core/bvh8/BVH8.js +436 -0
- package/src/core/bvh8/NOTES.md +63 -0
- package/src/core/bvh8/build/BVH8Converter.d.ts +59 -0
- package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -0
- package/src/core/bvh8/build/BVH8Converter.js +588 -0
- package/src/core/bvh8/build/NodeProxy.d.ts +66 -0
- package/src/core/bvh8/build/NodeProxy.d.ts.map +1 -0
- package/src/core/bvh8/build/NodeProxy.js +308 -0
- package/src/core/bvh8/build/TriangleCluster.d.ts +29 -0
- package/src/core/bvh8/build/TriangleCluster.d.ts.map +1 -0
- package/src/core/bvh8/build/TriangleCluster.js +123 -0
- package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts +8 -0
- package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts.map +1 -0
- package/src/core/bvh8/build/aabb3_compute_merge_cost.js +29 -0
- package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts +10 -0
- package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts.map +1 -0
- package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +18 -0
- package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts +10 -0
- package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -0
- package/src/core/bvh8/build/bvh8_from_proxy.d.ts +9 -0
- package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -0
- package/src/core/bvh8/build/bvh8_from_proxy.js +256 -0
- package/src/core/bvh8/build/byte.d.ts +7 -0
- package/src/core/bvh8/build/byte.d.ts.map +1 -0
- package/src/core/bvh8/build/byte.js +10 -0
- package/src/core/bvh8/build/encode_bounds_e.d.ts +9 -0
- package/src/core/bvh8/build/encode_bounds_e.d.ts.map +1 -0
- package/src/core/bvh8/build/encode_bounds_e.js +12 -0
- package/src/core/bvh8/bvh8_convert_to_dot.d.ts +11 -0
- package/src/core/bvh8/bvh8_convert_to_dot.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_convert_to_dot.js +133 -0
- package/src/core/bvh8/bvh8_count_primitives.d.ts +22 -0
- package/src/core/bvh8/bvh8_count_primitives.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_count_primitives.js +98 -0
- package/src/core/bvh8/bvh8_geometry_validate.d.ts +16 -0
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate.js +149 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts +16 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +177 -0
- package/src/core/bvh8/bvh8_get_node_bounds.d.ts +9 -0
- package/src/core/bvh8/bvh8_get_node_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_get_node_bounds.js +35 -0
- package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts +10 -0
- package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_get_node_child_bounds.js +53 -0
- package/src/core/bvh8/bvh8_node_child_surface_area.d.ts +9 -0
- package/src/core/bvh8/bvh8_node_child_surface_area.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -0
- package/src/core/bvh8/bvh8_node_count_triangles.d.ts +8 -0
- package/src/core/bvh8/bvh8_node_count_triangles.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_node_count_triangles.js +28 -0
- package/src/core/bvh8/bvh8_quality.d.ts +8 -0
- package/src/core/bvh8/bvh8_quality.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_quality.js +73 -0
- package/src/core/bvh8/bvh8_validate_structure.d.ts +15 -0
- package/src/core/bvh8/bvh8_validate_structure.d.ts.map +1 -0
- package/src/core/bvh8/bvh8_validate_structure.js +87 -0
- package/src/core/collection/Uint32MinHeap.d.ts +56 -0
- package/src/core/collection/Uint32MinHeap.d.ts.map +1 -0
- package/src/core/collection/Uint32MinHeap.js +109 -0
- package/src/core/collection/list/FilteredListProjection.js +1 -1
- package/src/{engine/physics/island → core/collection/union-find}/union_find.d.ts +8 -5
- package/src/core/collection/union-find/union_find.d.ts.map +1 -0
- package/src/{engine/physics/island → core/collection/union-find}/union_find.js +8 -5
- package/src/core/dom/isImageBitmap.d.ts +7 -0
- package/src/core/dom/isImageBitmap.d.ts.map +1 -0
- package/src/core/dom/isImageBitmap.js +12 -0
- package/src/core/function/frameThrottle.d.ts +8 -0
- package/src/core/function/frameThrottle.d.ts.map +1 -0
- package/src/core/function/frameThrottle.js +23 -0
- package/src/{engine/physics/narrowphase/clip_against_axis_uv.d.ts → core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts} +3 -3
- package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts.map +1 -0
- package/src/{engine/physics/narrowphase/clip_against_axis_uv.js → core/geom/2d/polygon/polygon2_clip_axis_halfplane.js} +51 -51
- package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts → core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts} +9 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -0
- package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.js → core/geom/3d/aabb/aabb3_transform_oriented_inverse.js} +9 -7
- package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts +12 -0
- package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts.map +1 -0
- package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.js +46 -0
- package/src/core/geom/3d/box/box3_projected_half_extent.d.ts +28 -0
- package/src/core/geom/3d/box/box3_projected_half_extent.d.ts.map +1 -0
- package/src/core/geom/3d/box/box3_projected_half_extent.js +35 -0
- package/src/core/geom/3d/frustum/read_cluster_frustum_corners.js +1 -1
- package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +9 -0
- package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -0
- package/src/core/geom/3d/frustum/read_frustum_corner.js +14 -0
- package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -0
- package/src/{engine/physics → core/geom/3d}/gjk/gjk.js +430 -372
- package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.d.ts +8 -5
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -0
- package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.js +520 -544
- package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.d.ts +5 -4
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -0
- package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.js +71 -70
- package/src/{engine/physics → core/geom/3d}/gjk/mpr.d.ts +3 -3
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -0
- package/src/{engine/physics → core/geom/3d}/gjk/mpr.js +368 -362
- package/src/{engine/physics/integration/quat_integrate.d.ts → core/geom/3d/quaternion/quat3_integrate.d.ts} +2 -2
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -0
- package/src/{engine/physics/integration/quat_integrate.js → core/geom/3d/quaternion/quat3_integrate.js} +1 -1
- package/src/{engine/physics/narrowphase/PosedShape.d.ts → core/geom/3d/shape/PosedShape3D.d.ts} +9 -8
- package/src/{engine/physics/narrowphase/PosedShape.d.ts.map → core/geom/3d/shape/PosedShape3D.d.ts.map} +1 -1
- package/src/{engine/physics/narrowphase/PosedShape.js → core/geom/3d/shape/PosedShape3D.js} +10 -9
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +15 -11
- package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts +1 -1
- package/src/core/geom/vec3/v3_quat3_apply_inverse.js +1 -1
- package/src/core/math/complex/complex_add.d.ts +1 -1
- package/src/core/math/complex/complex_add.d.ts.map +1 -1
- package/src/core/math/complex/complex_add.js +12 -3
- package/src/core/math/complex/complex_div.d.ts +1 -1
- package/src/core/math/complex/complex_div.d.ts.map +1 -1
- package/src/core/math/complex/complex_div.js +11 -4
- package/src/core/math/complex/complex_mul.d.ts +1 -1
- package/src/core/math/complex/complex_mul.d.ts.map +1 -1
- package/src/core/math/complex/complex_mul.js +10 -3
- package/src/core/math/complex/complex_sub.d.ts +1 -1
- package/src/core/math/complex/complex_sub.d.ts.map +1 -1
- package/src/core/math/complex/complex_sub.js +12 -3
- package/src/{engine/physics/fluid/solver/optimal_sor_omega.d.ts → core/math/linalg/sor_optimal_omega.d.ts} +4 -3
- package/src/core/math/linalg/sor_optimal_omega.d.ts.map +1 -0
- package/src/{engine/physics/fluid/solver/optimal_sor_omega.js → core/math/linalg/sor_optimal_omega.js} +4 -3
- package/src/core/math/lookup/ParameterLookupTable.d.ts +123 -0
- package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -0
- package/src/core/math/lookup/ParameterLookupTable.js +495 -0
- package/src/core/math/lookup/ParameterLookupTableFlags.d.ts +5 -0
- package/src/core/math/lookup/ParameterLookupTableFlags.d.ts.map +1 -0
- package/src/core/math/lookup/ParameterLookupTableFlags.js +6 -0
- package/src/core/math/physics/kinematics/computeInterceptPoint.d.ts.map +1 -0
- package/src/{engine/physics → core/math/physics/kinematics}/computeInterceptPoint.js +79 -79
- package/src/core/math/physics/mie/ri_air.d.ts.map +1 -1
- package/src/core/math/physics/mie/ri_air.js +1 -3
- package/src/core/math/physics/mie/ri_ammonium_sulfate.d.ts.map +1 -1
- package/src/core/math/physics/mie/ri_ammonium_sulfate.js +1 -3
- package/src/core/math/physics/mie/ri_brine.d.ts.map +1 -1
- package/src/core/math/physics/mie/ri_brine.js +1 -3
- package/src/core/math/physics/mie/ri_dust.d.ts.map +1 -1
- package/src/core/math/physics/mie/ri_dust.js +1 -3
- package/src/core/math/physics/mie/ri_pollen.d.ts.map +1 -1
- package/src/core/math/physics/mie/ri_pollen.js +1 -3
- package/src/core/math/physics/mie/ri_smoke.d.ts.map +1 -1
- package/src/core/math/physics/mie/ri_smoke.js +1 -3
- package/src/core/math/physics/mie/ri_soot.d.ts.map +1 -1
- package/src/core/math/physics/mie/ri_soot.js +1 -3
- package/src/core/math/physics/mie/ri_water.d.ts.map +1 -1
- package/src/core/math/physics/mie/ri_water.js +1 -3
- package/src/core/math/random/random_pick_weighted_index.d.ts +10 -0
- package/src/core/math/random/random_pick_weighted_index.d.ts.map +1 -0
- package/src/core/math/random/random_pick_weighted_index.js +26 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +9 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +38 -0
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +23 -0
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +54 -0
- package/src/core/path/convertPathToURL.d.ts +9 -0
- package/src/core/path/convertPathToURL.d.ts.map +1 -0
- package/src/core/path/convertPathToURL.js +107 -0
- package/src/core/process/worker/WorkerBuilder.js +1 -1
- package/src/core/process/worker/extractTransferables.js +1 -1
- package/src/engine/animation/curve/draw/build_tangent_editor.d.ts.map +1 -1
- package/src/engine/animation/curve/draw/build_tangent_editor.js +8 -1
- package/src/engine/animation/curve/editor/createKeyframeDraggableAspect.d.ts.map +1 -1
- package/src/engine/animation/curve/editor/createKeyframeDraggableAspect.js +11 -5
- package/src/engine/asset/Asset.d.ts.map +1 -1
- package/src/engine/asset/Asset.js +16 -6
- package/src/engine/asset/AssetManager.d.ts +61 -52
- package/src/engine/asset/AssetManager.d.ts.map +1 -1
- package/src/engine/asset/AssetManager.js +1411 -1045
- package/src/engine/asset/AssetRequest.d.ts +1 -1
- package/src/engine/asset/AssetRequest.d.ts.map +1 -1
- package/src/engine/asset/AssetRequest.js +1 -1
- package/src/engine/asset/AssetRequestScope.d.ts.map +1 -1
- package/src/engine/asset/AssetRequestScope.js +7 -0
- package/src/engine/asset/PendingAsset.d.ts +32 -1
- package/src/engine/asset/PendingAsset.d.ts.map +1 -1
- package/src/engine/asset/PendingAsset.js +108 -61
- package/src/engine/asset/loaders/ArrayBufferLoader.js +2 -2
- package/src/engine/asset/loaders/AssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/AssetLoader.js +19 -2
- package/src/engine/asset/loaders/GLTFAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/GLTFAssetLoader.js +123 -114
- package/src/engine/asset/loaders/JavascriptAssetLoader.d.ts +1 -1
- package/src/engine/asset/loaders/JavascriptAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/JavascriptAssetLoader.js +31 -47
- package/src/engine/asset/loaders/JsonAssetLoader.js +1 -1
- package/src/engine/asset/loaders/SVGAssetLoader.js +2 -2
- package/src/engine/asset/loaders/SoundAssetLoader.js +1 -1
- package/src/engine/asset/loaders/TextAssetLoader.js +2 -2
- package/src/{core → engine/asset/loaders}/font/FontAsset.d.ts +1 -1
- package/src/engine/asset/loaders/font/FontAsset.d.ts.map +1 -0
- package/src/{core → engine/asset/loaders}/font/FontAsset.js +21 -21
- package/src/{core → engine/asset/loaders}/font/FontAssetLoader.d.ts +1 -1
- package/src/engine/asset/loaders/font/FontAssetLoader.d.ts.map +1 -0
- package/src/{core → engine/asset/loaders}/font/FontAssetLoader.js +20 -20
- package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts +1 -1
- package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/image/ImageRGBADataLoader.js +11 -20
- package/src/engine/asset/loaders/texture/TextureAssetLoader.d.ts.map +1 -1
- package/src/engine/asset/loaders/texture/TextureAssetLoader.js +8 -2
- package/src/engine/asset/preloader/AssetPreloader.js +1 -1
- package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts +1 -1
- package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts.map +1 -1
- package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.js +19 -22
- package/src/engine/graphics/FrameThrottle.d.ts +1 -7
- package/src/engine/graphics/FrameThrottle.d.ts.map +1 -1
- package/src/engine/graphics/FrameThrottle.js +2 -24
- package/src/{core/geom/3d/shape/util → engine/graphics/debug}/shape_to_visual_entity.d.ts +1 -1
- package/src/engine/graphics/debug/shape_to_visual_entity.d.ts.map +1 -0
- package/src/{core/geom/3d/shape/util → engine/graphics/debug}/shape_to_visual_entity.js +159 -159
- package/src/{core/geom/3d/tetrahedra → engine/graphics/debug}/visualize_tetrahedral_mesh.d.ts +1 -1
- package/src/engine/graphics/debug/visualize_tetrahedral_mesh.d.ts.map +1 -0
- package/src/{core/geom/3d/tetrahedra → engine/graphics/debug}/visualize_tetrahedral_mesh.js +46 -46
- package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.d.ts +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.js +22 -32
- package/src/engine/graphics/particles/particular/engine/emitter/serde/ParameterLookupTableSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/serde/ParameterLookupTableSerializationAdapter.js +2 -76
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js +2 -427
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTableFlags.d.ts +1 -4
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTableFlags.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTableFlags.js +2 -6
- package/src/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +1 -1
- package/src/engine/graphics/render/forward_plus/read_frustum_corner.d.ts +1 -8
- package/src/engine/graphics/render/forward_plus/read_frustum_corner.d.ts.map +1 -1
- package/src/engine/graphics/render/forward_plus/read_frustum_corner.js +2 -14
- package/src/engine/graphics/sh3/path_tracer/geometry/compute_triangle_group_aabb3.d.ts +1 -11
- package/src/engine/graphics/sh3/path_tracer/geometry/compute_triangle_group_aabb3.d.ts.map +1 -1
- package/src/engine/graphics/sh3/path_tracer/geometry/compute_triangle_group_aabb3.js +2 -46
- package/src/engine/graphics/sh3/prototypeSH3Probe.js +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +27 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +81 -0
- package/src/engine/graphics/texture/isImageBitmap.d.ts +1 -6
- package/src/engine/graphics/texture/isImageBitmap.d.ts.map +1 -1
- package/src/engine/graphics/texture/isImageBitmap.js +2 -12
- package/src/{core/process/action → engine/intelligence/behavior/util}/AsynchronousDelayAction.d.ts +2 -2
- package/src/engine/intelligence/behavior/util/AsynchronousDelayAction.d.ts.map +1 -0
- package/src/{core/process/action → engine/intelligence/behavior/util}/AsynchronousDelayAction.js +55 -55
- package/src/engine/network/NetworkSession.d.ts +12 -1
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +52 -1
- package/src/engine/network/README.md +45 -0
- package/src/engine/network/convertPathToURL.d.ts +1 -8
- package/src/engine/network/convertPathToURL.d.ts.map +1 -1
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- package/src/generation/markers/actions/placement/MarkerNodeEntityProcessor.d.ts.map +1 -1
- package/src/generation/markers/actions/placement/MarkerNodeEntityProcessor.js +1 -1
- package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorClingToTerrain.d.ts +1 -1
- package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorClingToTerrain.d.ts.map +1 -1
- package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorClingToTerrain.js +1 -1
- package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.d.ts +1 -1
- package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.d.ts.map +1 -1
- package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.js +2 -2
- package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorSequence.d.ts +1 -1
- package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorSequence.d.ts.map +1 -1
- package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorSequence.js +2 -2
- package/src/generation/markers/actions/probability/MarkerNodeActionSelectWeighted.d.ts.map +1 -1
- package/src/generation/markers/actions/probability/MarkerNodeActionSelectWeighted.js +6 -4
- package/src/generation/markers/actions/probability/MarkerNodeActionWeightedElement.d.ts.map +1 -1
- package/src/generation/markers/actions/probability/MarkerNodeActionWeightedElement.js +1 -3
- package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.d.ts.map +1 -1
- package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +12 -11
- package/src/generation/markers/matcher/MarkerNodeMatcherAnd.js +2 -2
- package/src/generation/markers/transform/MarkerNodeTransformer.d.ts +4 -1
- package/src/generation/markers/transform/MarkerNodeTransformer.d.ts.map +1 -1
- package/src/generation/markers/transform/MarkerNodeTransformer.js +4 -1
- package/src/generation/markers/transform/MarkerNodeTransformerAddPositionYFromFilter.d.ts.map +1 -1
- package/src/generation/markers/transform/MarkerNodeTransformerAddPositionYFromFilter.js +1 -3
- package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.d.ts +5 -0
- package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.d.ts.map +1 -1
- package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.js +15 -0
- package/src/generation/markers/transform/MarkerNodeTransformerRecordProperty.d.ts.map +1 -1
- package/src/generation/markers/transform/MarkerNodeTransformerRecordProperty.js +1 -3
- package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilter.d.ts.map +1 -1
- package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilter.js +2 -4
- package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.d.ts.map +1 -1
- package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.js +1 -3
- package/src/generation/placement/GridCellPlacementRule.d.ts.map +1 -1
- package/src/generation/placement/GridCellPlacementRule.js +1 -3
- package/src/generation/placement/action/GridCellActionWriteFilterToLayer.d.ts.map +1 -1
- package/src/generation/placement/action/GridCellActionWriteFilterToLayer.js +8 -10
- package/src/generation/placement/action/random/weighted/CellActionSelectWeightedRandom.d.ts.map +1 -1
- package/src/generation/placement/action/random/weighted/CellActionSelectWeightedRandom.js +6 -4
- package/src/generation/placement/action/random/weighted/WeightedGridCellAction.d.ts.map +1 -1
- package/src/generation/placement/action/random/weighted/WeightedGridCellAction.js +1 -3
- package/src/generation/rules/CellMatcher.d.ts +3 -1
- package/src/generation/rules/CellMatcher.d.ts.map +1 -1
- package/src/generation/rules/CellMatcher.js +3 -1
- package/src/generation/rules/CellMatcherFromFilter.d.ts.map +1 -1
- package/src/generation/rules/CellMatcherFromFilter.js +1 -3
- package/src/generation/rules/CellMatcherLayerBitMaskTest.d.ts.map +1 -1
- package/src/generation/rules/CellMatcherLayerBitMaskTest.js +6 -20
- package/src/generation/test_support/executeTaskTreeSync.d.ts +9 -0
- package/src/generation/test_support/executeTaskTreeSync.d.ts.map +1 -0
- package/src/generation/test_support/executeTaskTreeSync.js +78 -0
- package/src/generation/theme/TerrainLayerRuleAggregator.d.ts +2 -1
- package/src/generation/theme/TerrainLayerRuleAggregator.d.ts.map +1 -1
- package/src/generation/theme/TerrainLayerRuleAggregator.js +9 -6
- package/src/generation/theme/Theme.d.ts +1 -1
- package/src/generation/theme/Theme.d.ts.map +1 -1
- package/src/generation/theme/Theme.js +2 -2
- package/src/generation/theme/ThemeEngine.d.ts +3 -3
- package/src/generation/theme/ThemeEngine.d.ts.map +1 -1
- package/src/generation/theme/ThemeEngine.js +26 -16
- package/src/generation/theme/cell/CellProcessingRule.d.ts +3 -3
- package/src/generation/theme/cell/CellProcessingRule.d.ts.map +1 -1
- package/src/generation/theme/cell/CellProcessingRule.js +6 -10
- package/src/generation/theme/cell/CellProcessingRuleSet.d.ts +1 -1
- package/src/generation/theme/cell/CellProcessingRuleSet.d.ts.map +1 -1
- package/src/generation/theme/cell/CellProcessingRuleSet.js +2 -2
- package/src/view/common/ListView.js +1 -1
- package/src/view/elements/BottomLeftResizeHandleView.d.ts.map +1 -1
- package/src/view/elements/BottomLeftResizeHandleView.js +13 -5
- package/src/core/font/FontAsset.d.ts.map +0 -1
- package/src/core/font/FontAssetLoader.d.ts.map +0 -1
- package/src/core/geom/3d/shape/util/shape_to_visual_entity.d.ts.map +0 -1
- package/src/core/geom/3d/tetrahedra/visualize_tetrahedral_mesh.d.ts.map +0 -1
- package/src/core/process/action/AsynchronousDelayAction.d.ts.map +0 -1
- package/src/engine/physics/computeInterceptPoint.d.ts.map +0 -1
- package/src/engine/physics/fluid/solver/optimal_sor_omega.d.ts.map +0 -1
- package/src/engine/physics/gjk/gjk.d.ts.map +0 -1
- package/src/engine/physics/gjk/gjk_epa_penetration.d.ts.map +0 -1
- package/src/engine/physics/gjk/minkowski_support.d.ts.map +0 -1
- package/src/engine/physics/gjk/mpr.d.ts.map +0 -1
- package/src/engine/physics/integration/quat_integrate.d.ts.map +0 -1
- package/src/engine/physics/island/union_find.d.ts.map +0 -1
- package/src/engine/physics/narrowphase/clip_against_axis_uv.d.ts.map +0 -1
- package/src/engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts.map +0 -1
- package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.d.ts +0 -21
- package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.d.ts.map +0 -1
- package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.js +0 -68
- package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.d.ts +0 -10
- package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.d.ts.map +0 -1
- package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.js +0 -17
- /package/src/{engine/physics → core/geom/3d}/gjk/NOTES.md +0 -0
- /package/src/{engine/physics → core/geom/3d}/gjk/gjk.d.ts +0 -0
- /package/src/{engine/physics → core/math/physics/kinematics}/computeInterceptPoint.d.ts +0 -0
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import { assert } from "../../../../core/assert.js";
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import { assert } from "../../../../core/assert.js";
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/**
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* Subtract the pressure gradient from a velocity field in-place, making the velocity
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* (approximately) divergence-free:
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* v(c) -= 0.5 * ( p(x+1) - p(x-1), p(y+1) - p(y-1), p(z+1) - p(z-1) )
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* stays tangent to the boundary.
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* - OPEN face (bit clear, out of bounds — the domain edge): ghost pressure 0,
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* matching the Dirichlet open boundary in the solve. Positive interior
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*
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* Solid cells themselves have their velocity zeroed (no-slip).
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*
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* Everything this needs is read from `neighbour_mask` (the same pre-baked
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* per-cell bitmask {@link v3_grid_solve_pressure} consumes, populated by
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* {@link FluidField.recomputeSolidNeighbourMask}) plus the loop position
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* (which face is at the domain edge is positional knowledge). Encoding:
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*
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* bit 0 (= 1) : -x neighbour is fluid
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* bit 1 (= 2) : +x neighbour is fluid
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* bit 2 (= 4) : -y neighbour is fluid
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* bit 3 (= 8) : +y neighbour is fluid
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* bit 4 (= 16) : -z neighbour is fluid
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* bit 5 (= 32) : +z neighbour is fluid
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* bit 7 (= 128) : this cell is itself solid
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*
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* Bit 7 carries the self-solid flag. The solve skips no-DOF cells via
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* flavours — a solid must be zeroed for no-slip, while a sealed fluid cell's
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* gradient already nets to zero (every face reflects its own pressure) and
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* must be left alone. Bit 7 distinguishes them.
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*
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* @param {Float32Array} vel_x Mutated in place.
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* @param {Float32Array} vel_y Mutated in place.
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* @param {Float32Array} vel_z Mutated in place.
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* @param {Float32Array} pressure From {@link v3_grid_solve_pressure}.
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* @param {number} res_x
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* @param {number} res_y
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* @param {number} res_z
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* @param {Uint8Array} neighbour_mask Length ≥ res_x*res_y*res_z. Same buffer the
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* pressure solve uses; MUST be recomputed whenever the solid mask changes.
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*/
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export function v3_grid_subtract_pressure_gradient(vel_x, vel_y, vel_z, pressure, res_x, res_y, res_z, neighbour_mask) {
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const cell_count = res_x * res_y * res_z;
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assert.greaterThanOrEqual(vel_x.length, cell_count, "vel_x covers grid");
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assert.greaterThanOrEqual(vel_y.length, cell_count, "vel_y covers grid");
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assert.greaterThanOrEqual(vel_z.length, cell_count, "vel_z covers grid");
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assert.greaterThanOrEqual(pressure.length, cell_count, "pressure covers grid");
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assert.greaterThanOrEqual(neighbour_mask.length, cell_count, "neighbour_mask covers grid");
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const slice_size = res_x * res_y;
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const last_x = res_x - 1;
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const last_y = res_y - 1;
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const last_z = res_z - 1;
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for (let z = 0; z < res_z; z++) {
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const z_off = z * slice_size;
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const open_zm = z === 0;
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const open_zp = z === last_z;
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for (let y = 0; y < res_y; y++) {
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const y_off = y * res_x;
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const open_ym = y === 0;
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const open_yp = y === last_y;
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for (let x = 0; x < res_x; x++) {
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const c = z_off + y_off + x;
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const mask = neighbour_mask[c];
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if (mask & 128) {
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// Solid cell (bit 7): enforce no-slip.
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vel_x[c] = 0;
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vel_y[c] = 0;
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vel_z[c] = 0;
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continue;
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}
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// Per face: fluid neighbour → its pressure; solid neighbour →
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// reflect own pressure (Neumann); domain edge → ghost 0 (open).
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const p_self = pressure[c];
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const p_xm = (mask & 1) ? pressure[c - 1] : (x === 0 ? 0 : p_self);
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const p_xp = (mask & 2) ? pressure[c + 1] : (x === last_x ? 0 : p_self);
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const p_ym = (mask & 4) ? pressure[c - res_x] : (open_ym ? 0 : p_self);
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const p_yp = (mask & 8) ? pressure[c + res_x] : (open_yp ? 0 : p_self);
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const p_zm = (mask & 16) ? pressure[c - slice_size] : (open_zm ? 0 : p_self);
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const p_zp = (mask & 32) ? pressure[c + slice_size] : (open_zp ? 0 : p_self);
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vel_x[c] -= 0.5 * (p_xp - p_xm);
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vel_y[c] -= 0.5 * (p_yp - p_ym);
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vel_z[c] -= 0.5 * (p_zp - p_zm);
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}
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}
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}
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}
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@@ -63,5 +63,34 @@ export function world_inverse_inertia_apply(result: number[] | Float64Array, res
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* @param {number} vy
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* @param {number} vz
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*/
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/**
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* Quadratic-form contribution of one body to a unit-axis velocity
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* constraint's effective mass: `(r × axis)ᵀ · I_w⁻¹ · (r × axis)`, where `r`
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* is the body-relative application point. The full constraint denominator is
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* `invM_A + invM_B + contribution_A + contribution_B`.
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*
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* The shared kernel behind the contact/joint solver's SoA path and the
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* raycast-vehicle's component path — each previously inlined the cross
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* product + {@link world_inverse_inertia_apply_raw} + dot themselves.
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* Identical operation order in every caller keeps the paths bit-identical
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* (the determinism contract).
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*
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* @param {number} ix
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* @param {number} iy
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* @param {number} iz Body-frame inverse inertia diagonal.
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* @param {number} qx
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* @param {number} qy
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export function angular_effective_mass_raw(ix: number, iy: number, iz: number, qx: number, qy: number, qz: number, qw: number, rx: number, ry: number, rz: number, ax: number, ay: number, az: number, scratch: number[] | Float64Array): number;
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export function world_inverse_inertia_apply_raw(result: any, result_offset: any, ix: any, iy: any, iz: any, qx: any, qy: any, qz: any, qw: any, vx: any, vy: any, vz: any): void;
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{"version":3,"file":"world_inverse_inertia.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/inertia/world_inverse_inertia.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,oDAVW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,qBACN;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAC,YAEjC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAC,MAE5C,MAAM,MACN,MAAM,MACN,MAAM,QAkBhB;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,
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{"version":3,"file":"world_inverse_inertia.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/inertia/world_inverse_inertia.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,oDAVW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,qBACN;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAC,YAEjC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAC,MAE5C,MAAM,MACN,MAAM,MACN,MAAM,QAkBhB;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,+CAhBW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,WACN,MAAM,EAAE,GAAC,YAAY,GACnB,MAAM,CAgBlB;AAED,iLA0CC"}
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/**
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* Apply the world-frame inverse inertia tensor of a rigid body to a world-space
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* vector and write the result.
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*
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* Body-frame inverse inertia is supplied as a diagonal in principal axes
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* (a Vector3-like with `.x .y .z`). World inverse inertia is
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* `I_w⁻¹ = R · diag · R^T` where `R` is the body's orientation. We compute
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* `result = R · diag · R^T · v` without materialising the full 3x3 matrix:
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* 1. `v_body = R^T · v` (rotate v into body frame)
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* 2. scale component-wise by the diagonal
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* 3. `result = R · v_body_scaled`
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*
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* rotation uses the conjugate quaternion.
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*
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* Sphere short-circuit: if the inverse inertia is isotropic (ix === iy === iz),
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* the rotation cancels and `result = ix * v`. Skip the trig and save the work.
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*
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* Decoupled from RigidBody / Transform on purpose — callers pass only what
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* is actually read. Lets `compute_penetration` and other standalone
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* geometry helpers reuse this without manufacturing a body.
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*
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* @param {number[]|Float64Array} result length >= 3
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* @param {number} result_offset
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* @param {{x: number, y: number, z: number}} inv_inertia_local
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* Body-frame inverse inertia diagonal (typically `rb.inverseInertiaLocal`).
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* @param {{x: number, y: number, z: number, w: number}} rotation
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* Body orientation as a unit quaternion (typically `transform.rotation`).
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* @param {number} vx
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*/
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export function world_inverse_inertia_apply(
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result, result_offset,
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inv_inertia_local, rotation,
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vx, vy, vz
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) {
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// Thin object-reading wrapper over the raw-float kernel. Reads the
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// quaternion fields eagerly (harmless in the isotropic short-circuit,
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// where they're ignored) so the kernel is the single source of the math —
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// keeping object callers and the data-oriented (SoA) solver path
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// bit-identical.
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world_inverse_inertia_apply_raw(
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result, result_offset,
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inv_inertia_local.x, inv_inertia_local.y, inv_inertia_local.z,
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rotation.x, rotation.y, rotation.z, rotation.w,
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vx, vy, vz
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);
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}
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/**
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* Raw-float counterpart of {@link world_inverse_inertia_apply}: the same
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* `I_w⁻¹ = R · diag · R^T` application, with the inverse-inertia diagonal and
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* orientation quaternion passed as scalars rather than read off
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* `{x,y,z}` / `{x,y,z,w}` objects. The data-oriented contact / joint solver
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* reads these straight out of its `SolverBodyState` typed array, avoiding the
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* per-impulse object dereference on the hot path. The arithmetic is identical
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* to the object version (same operation order), so results are bit-identical.
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*
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* @param {number[]|Float64Array} result length >= 3
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* @param {number} result_offset
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* @param {number} ix
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* @param {number} iy
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* @param {number} iz Body-frame inverse inertia diagonal.
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* @param {number} qx
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* @param {number} qy
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* @param {number} qz
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* @param {number} qw Body orientation as a unit quaternion.
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* @param {number} vx
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*/
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}
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1
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/**
|
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2
|
+
* Apply the world-frame inverse inertia tensor of a rigid body to a world-space
|
|
3
|
+
* vector and write the result.
|
|
4
|
+
*
|
|
5
|
+
* Body-frame inverse inertia is supplied as a diagonal in principal axes
|
|
6
|
+
* (a Vector3-like with `.x .y .z`). World inverse inertia is
|
|
7
|
+
* `I_w⁻¹ = R · diag · R^T` where `R` is the body's orientation. We compute
|
|
8
|
+
* `result = R · diag · R^T · v` without materialising the full 3x3 matrix:
|
|
9
|
+
*
|
|
10
|
+
* 1. `v_body = R^T · v` (rotate v into body frame)
|
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11
|
+
* 2. scale component-wise by the diagonal
|
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12
|
+
* 3. `result = R · v_body_scaled`
|
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13
|
+
*
|
|
14
|
+
* Quaternion-rotate-vector uses the standard `q · v · q*` identity. Inverse
|
|
15
|
+
* rotation uses the conjugate quaternion.
|
|
16
|
+
*
|
|
17
|
+
* Sphere short-circuit: if the inverse inertia is isotropic (ix === iy === iz),
|
|
18
|
+
* the rotation cancels and `result = ix * v`. Skip the trig and save the work.
|
|
19
|
+
*
|
|
20
|
+
* Decoupled from RigidBody / Transform on purpose — callers pass only what
|
|
21
|
+
* is actually read. Lets `compute_penetration` and other standalone
|
|
22
|
+
* geometry helpers reuse this without manufacturing a body.
|
|
23
|
+
*
|
|
24
|
+
* @param {number[]|Float64Array} result length >= 3
|
|
25
|
+
* @param {number} result_offset
|
|
26
|
+
* @param {{x: number, y: number, z: number}} inv_inertia_local
|
|
27
|
+
* Body-frame inverse inertia diagonal (typically `rb.inverseInertiaLocal`).
|
|
28
|
+
* @param {{x: number, y: number, z: number, w: number}} rotation
|
|
29
|
+
* Body orientation as a unit quaternion (typically `transform.rotation`).
|
|
30
|
+
* @param {number} vx
|
|
31
|
+
* @param {number} vy
|
|
32
|
+
* @param {number} vz
|
|
33
|
+
*/
|
|
34
|
+
export function world_inverse_inertia_apply(
|
|
35
|
+
result, result_offset,
|
|
36
|
+
inv_inertia_local, rotation,
|
|
37
|
+
vx, vy, vz
|
|
38
|
+
) {
|
|
39
|
+
// Thin object-reading wrapper over the raw-float kernel. Reads the
|
|
40
|
+
// quaternion fields eagerly (harmless in the isotropic short-circuit,
|
|
41
|
+
// where they're ignored) so the kernel is the single source of the math —
|
|
42
|
+
// keeping object callers and the data-oriented (SoA) solver path
|
|
43
|
+
// bit-identical.
|
|
44
|
+
world_inverse_inertia_apply_raw(
|
|
45
|
+
result, result_offset,
|
|
46
|
+
inv_inertia_local.x, inv_inertia_local.y, inv_inertia_local.z,
|
|
47
|
+
rotation.x, rotation.y, rotation.z, rotation.w,
|
|
48
|
+
vx, vy, vz
|
|
49
|
+
);
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* Raw-float counterpart of {@link world_inverse_inertia_apply}: the same
|
|
54
|
+
* `I_w⁻¹ = R · diag · R^T` application, with the inverse-inertia diagonal and
|
|
55
|
+
* orientation quaternion passed as scalars rather than read off
|
|
56
|
+
* `{x,y,z}` / `{x,y,z,w}` objects. The data-oriented contact / joint solver
|
|
57
|
+
* reads these straight out of its `SolverBodyState` typed array, avoiding the
|
|
58
|
+
* per-impulse object dereference on the hot path. The arithmetic is identical
|
|
59
|
+
* to the object version (same operation order), so results are bit-identical.
|
|
60
|
+
*
|
|
61
|
+
* @param {number[]|Float64Array} result length >= 3
|
|
62
|
+
* @param {number} result_offset
|
|
63
|
+
* @param {number} ix
|
|
64
|
+
* @param {number} iy
|
|
65
|
+
* @param {number} iz Body-frame inverse inertia diagonal.
|
|
66
|
+
* @param {number} qx
|
|
67
|
+
* @param {number} qy
|
|
68
|
+
* @param {number} qz
|
|
69
|
+
* @param {number} qw Body orientation as a unit quaternion.
|
|
70
|
+
* @param {number} vx
|
|
71
|
+
* @param {number} vy
|
|
72
|
+
* @param {number} vz
|
|
73
|
+
*/
|
|
74
|
+
/**
|
|
75
|
+
* Quadratic-form contribution of one body to a unit-axis velocity
|
|
76
|
+
* constraint's effective mass: `(r × axis)ᵀ · I_w⁻¹ · (r × axis)`, where `r`
|
|
77
|
+
* is the body-relative application point. The full constraint denominator is
|
|
78
|
+
* `invM_A + invM_B + contribution_A + contribution_B`.
|
|
79
|
+
*
|
|
80
|
+
* The shared kernel behind the contact/joint solver's SoA path and the
|
|
81
|
+
* raycast-vehicle's component path — each previously inlined the cross
|
|
82
|
+
* product + {@link world_inverse_inertia_apply_raw} + dot themselves.
|
|
83
|
+
* Identical operation order in every caller keeps the paths bit-identical
|
|
84
|
+
* (the determinism contract).
|
|
85
|
+
*
|
|
86
|
+
* @param {number} ix
|
|
87
|
+
* @param {number} iy
|
|
88
|
+
* @param {number} iz Body-frame inverse inertia diagonal.
|
|
89
|
+
* @param {number} qx
|
|
90
|
+
* @param {number} qy
|
|
91
|
+
* @param {number} qz
|
|
92
|
+
* @param {number} qw Body orientation as a unit quaternion.
|
|
93
|
+
* @param {number} rx
|
|
94
|
+
* @param {number} ry
|
|
95
|
+
* @param {number} rz Body-relative application point.
|
|
96
|
+
* @param {number} ax
|
|
97
|
+
* @param {number} ay
|
|
98
|
+
* @param {number} az Unit constraint axis.
|
|
99
|
+
* @param {number[]|Float64Array} scratch length >= 3, clobbered
|
|
100
|
+
* @returns {number}
|
|
101
|
+
*/
|
|
102
|
+
export function angular_effective_mass_raw(
|
|
103
|
+
ix, iy, iz,
|
|
104
|
+
qx, qy, qz, qw,
|
|
105
|
+
rx, ry, rz,
|
|
106
|
+
ax, ay, az,
|
|
107
|
+
scratch
|
|
108
|
+
) {
|
|
109
|
+
const cx = ry * az - rz * ay;
|
|
110
|
+
const cy = rz * ax - rx * az;
|
|
111
|
+
const cz = rx * ay - ry * ax;
|
|
112
|
+
|
|
113
|
+
world_inverse_inertia_apply_raw(scratch, 0, ix, iy, iz, qx, qy, qz, qw, cx, cy, cz);
|
|
114
|
+
|
|
115
|
+
return cx * scratch[0] + cy * scratch[1] + cz * scratch[2];
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
export function world_inverse_inertia_apply_raw(
|
|
119
|
+
result, result_offset,
|
|
120
|
+
ix, iy, iz,
|
|
121
|
+
qx, qy, qz, qw,
|
|
122
|
+
vx, vy, vz
|
|
123
|
+
) {
|
|
124
|
+
|
|
125
|
+
if (ix === iy && iy === iz) {
|
|
126
|
+
// Isotropic — rotation cancels.
|
|
127
|
+
result[result_offset] = vx * ix;
|
|
128
|
+
result[result_offset + 1] = vy * ix;
|
|
129
|
+
result[result_offset + 2] = vz * ix;
|
|
130
|
+
return;
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
// Step 1: v_body = R^T · v. R^T corresponds to applying the conjugate
|
|
134
|
+
// quaternion (-qx, -qy, -qz, qw). Inlined for V8 inliner — see
|
|
135
|
+
// PosedShape3D.support and core/geom/vec3/v3_quat3_apply_inverse.js
|
|
136
|
+
// for the canonical form.
|
|
137
|
+
const tx = qw * vx - qy * vz + qz * vy;
|
|
138
|
+
const ty = qw * vy - qz * vx + qx * vz;
|
|
139
|
+
const tz = qw * vz - qx * vy + qy * vx;
|
|
140
|
+
const tw = qx * vx + qy * vy + qz * vz;
|
|
141
|
+
|
|
142
|
+
const vbx = tx * qw + tw * qx + ty * qz - tz * qy;
|
|
143
|
+
const vby = ty * qw + tw * qy + tz * qx - tx * qz;
|
|
144
|
+
const vbz = tz * qw + tw * qz + tx * qy - ty * qx;
|
|
145
|
+
|
|
146
|
+
// Step 2: scale by the principal-frame diagonal.
|
|
147
|
+
const sx = vbx * ix;
|
|
148
|
+
const sy = vby * iy;
|
|
149
|
+
const sz = vbz * iz;
|
|
150
|
+
|
|
151
|
+
// Step 3: result = R · scaled = q · scaled · q*. Inlined likewise.
|
|
152
|
+
const ux = qw * sx + qy * sz - qz * sy;
|
|
153
|
+
const uy = qw * sy + qz * sx - qx * sz;
|
|
154
|
+
const uz = qw * sz + qx * sy - qy * sx;
|
|
155
|
+
const uw = -qx * sx - qy * sy - qz * sz;
|
|
156
|
+
|
|
157
|
+
result[result_offset] = ux * qw - uw * qx - uy * qz + uz * qy;
|
|
158
|
+
result[result_offset + 1] = uy * qw - uw * qy - uz * qx + ux * qz;
|
|
159
|
+
result[result_offset + 2] = uz * qw - uw * qz - ux * qy + uy * qx;
|
|
160
|
+
}
|