@woosh/meep-engine 2.156.0 → 2.157.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (654) hide show
  1. package/README.md +1 -3
  2. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -53
  3. package/editor/view/ecs/components/common/TextController.js +59 -0
  4. package/editor/view/node-graph/NodeGraphCamera.js +90 -0
  5. package/editor/view/node-graph/NodeGraphEditorView.js +121 -22
  6. package/editor/view/node-graph/NodeGraphSelection.js +89 -0
  7. package/editor/view/node-graph/NodeGraphView.js +669 -453
  8. package/editor/view/node-graph/NodeView.js +211 -135
  9. package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -0
  10. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -0
  11. package/editor/view/node-graph/actions/NodeDeleteAction.js +88 -0
  12. package/editor/view/node-graph/actions/NodeParameterSetAction.js +52 -0
  13. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -0
  14. package/editor/view/node-graph/actions/SelectionSetAction.js +60 -0
  15. package/editor/view/node-graph/connection_wire_geometry.js +107 -0
  16. package/package.json +1 -1
  17. package/samples/generation/SampleGenerator0.js +8 -1
  18. package/src/core/binary/reinterpret_float32_as_uint32.d.ts +7 -0
  19. package/src/core/binary/reinterpret_float32_as_uint32.d.ts.map +1 -0
  20. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -0
  21. package/src/core/binary/reinterpret_uint32_as_float32.d.ts +7 -0
  22. package/src/core/binary/reinterpret_uint32_as_float32.d.ts.map +1 -0
  23. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -0
  24. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.d.ts.map +1 -1
  25. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.js +1 -3
  26. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts +12 -0
  27. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts.map +1 -0
  28. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.js +92 -0
  29. package/src/core/bvh8/BVH8.d.ts +127 -0
  30. package/src/core/bvh8/BVH8.d.ts.map +1 -0
  31. package/src/core/bvh8/BVH8.js +436 -0
  32. package/src/core/bvh8/NOTES.md +63 -0
  33. package/src/core/bvh8/build/BVH8Converter.d.ts +59 -0
  34. package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -0
  35. package/src/core/bvh8/build/BVH8Converter.js +588 -0
  36. package/src/core/bvh8/build/NodeProxy.d.ts +66 -0
  37. package/src/core/bvh8/build/NodeProxy.d.ts.map +1 -0
  38. package/src/core/bvh8/build/NodeProxy.js +308 -0
  39. package/src/core/bvh8/build/TriangleCluster.d.ts +29 -0
  40. package/src/core/bvh8/build/TriangleCluster.d.ts.map +1 -0
  41. package/src/core/bvh8/build/TriangleCluster.js +123 -0
  42. package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts +8 -0
  43. package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts.map +1 -0
  44. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +29 -0
  45. package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts +10 -0
  46. package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts.map +1 -0
  47. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +18 -0
  48. package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts +10 -0
  49. package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts.map +1 -0
  50. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -0
  51. package/src/core/bvh8/build/bvh8_from_proxy.d.ts +9 -0
  52. package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -0
  53. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -0
  54. package/src/core/bvh8/build/byte.d.ts +7 -0
  55. package/src/core/bvh8/build/byte.d.ts.map +1 -0
  56. package/src/core/bvh8/build/byte.js +10 -0
  57. package/src/core/bvh8/build/encode_bounds_e.d.ts +9 -0
  58. package/src/core/bvh8/build/encode_bounds_e.d.ts.map +1 -0
  59. package/src/core/bvh8/build/encode_bounds_e.js +12 -0
  60. package/src/core/bvh8/bvh8_convert_to_dot.d.ts +11 -0
  61. package/src/core/bvh8/bvh8_convert_to_dot.d.ts.map +1 -0
  62. package/src/core/bvh8/bvh8_convert_to_dot.js +133 -0
  63. package/src/core/bvh8/bvh8_count_primitives.d.ts +22 -0
  64. package/src/core/bvh8/bvh8_count_primitives.d.ts.map +1 -0
  65. package/src/core/bvh8/bvh8_count_primitives.js +98 -0
  66. package/src/core/bvh8/bvh8_geometry_validate.d.ts +16 -0
  67. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -0
  68. package/src/core/bvh8/bvh8_geometry_validate.js +149 -0
  69. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts +16 -0
  70. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -0
  71. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +177 -0
  72. package/src/core/bvh8/bvh8_get_node_bounds.d.ts +9 -0
  73. package/src/core/bvh8/bvh8_get_node_bounds.d.ts.map +1 -0
  74. package/src/core/bvh8/bvh8_get_node_bounds.js +35 -0
  75. package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts +10 -0
  76. package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts.map +1 -0
  77. package/src/core/bvh8/bvh8_get_node_child_bounds.js +53 -0
  78. package/src/core/bvh8/bvh8_node_child_surface_area.d.ts +9 -0
  79. package/src/core/bvh8/bvh8_node_child_surface_area.d.ts.map +1 -0
  80. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -0
  81. package/src/core/bvh8/bvh8_node_count_triangles.d.ts +8 -0
  82. package/src/core/bvh8/bvh8_node_count_triangles.d.ts.map +1 -0
  83. package/src/core/bvh8/bvh8_node_count_triangles.js +28 -0
  84. package/src/core/bvh8/bvh8_quality.d.ts +8 -0
  85. package/src/core/bvh8/bvh8_quality.d.ts.map +1 -0
  86. package/src/core/bvh8/bvh8_quality.js +73 -0
  87. package/src/core/bvh8/bvh8_validate_structure.d.ts +15 -0
  88. package/src/core/bvh8/bvh8_validate_structure.d.ts.map +1 -0
  89. package/src/core/bvh8/bvh8_validate_structure.js +87 -0
  90. package/src/core/collection/Uint32MinHeap.d.ts +56 -0
  91. package/src/core/collection/Uint32MinHeap.d.ts.map +1 -0
  92. package/src/core/collection/Uint32MinHeap.js +109 -0
  93. package/src/core/collection/list/FilteredListProjection.js +1 -1
  94. package/src/{engine/physics/island → core/collection/union-find}/union_find.d.ts +8 -5
  95. package/src/core/collection/union-find/union_find.d.ts.map +1 -0
  96. package/src/{engine/physics/island → core/collection/union-find}/union_find.js +8 -5
  97. package/src/core/dom/isImageBitmap.d.ts +7 -0
  98. package/src/core/dom/isImageBitmap.d.ts.map +1 -0
  99. package/src/core/dom/isImageBitmap.js +12 -0
  100. package/src/core/function/frameThrottle.d.ts +8 -0
  101. package/src/core/function/frameThrottle.d.ts.map +1 -0
  102. package/src/core/function/frameThrottle.js +23 -0
  103. package/src/{engine/physics/narrowphase/clip_against_axis_uv.d.ts → core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts} +3 -3
  104. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts.map +1 -0
  105. package/src/{engine/physics/narrowphase/clip_against_axis_uv.js → core/geom/2d/polygon/polygon2_clip_axis_halfplane.js} +51 -51
  106. package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts → core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts} +9 -7
  107. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -0
  108. package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.js → core/geom/3d/aabb/aabb3_transform_oriented_inverse.js} +9 -7
  109. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts +12 -0
  110. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts.map +1 -0
  111. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.js +46 -0
  112. package/src/core/geom/3d/box/box3_projected_half_extent.d.ts +28 -0
  113. package/src/core/geom/3d/box/box3_projected_half_extent.d.ts.map +1 -0
  114. package/src/core/geom/3d/box/box3_projected_half_extent.js +35 -0
  115. package/src/core/geom/3d/frustum/read_cluster_frustum_corners.js +1 -1
  116. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +9 -0
  117. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -0
  118. package/src/core/geom/3d/frustum/read_frustum_corner.js +14 -0
  119. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -0
  120. package/src/{engine/physics → core/geom/3d}/gjk/gjk.js +430 -372
  121. package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.d.ts +8 -5
  122. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -0
  123. package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.js +520 -544
  124. package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.d.ts +5 -4
  125. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -0
  126. package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.js +71 -70
  127. package/src/{engine/physics → core/geom/3d}/gjk/mpr.d.ts +3 -3
  128. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -0
  129. package/src/{engine/physics → core/geom/3d}/gjk/mpr.js +368 -362
  130. package/src/{engine/physics/integration/quat_integrate.d.ts → core/geom/3d/quaternion/quat3_integrate.d.ts} +2 -2
  131. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -0
  132. package/src/{engine/physics/integration/quat_integrate.js → core/geom/3d/quaternion/quat3_integrate.js} +1 -1
  133. package/src/{engine/physics/narrowphase/PosedShape.d.ts → core/geom/3d/shape/PosedShape3D.d.ts} +9 -8
  134. package/src/{engine/physics/narrowphase/PosedShape.d.ts.map → core/geom/3d/shape/PosedShape3D.d.ts.map} +1 -1
  135. package/src/{engine/physics/narrowphase/PosedShape.js → core/geom/3d/shape/PosedShape3D.js} +10 -9
  136. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  137. package/src/core/geom/3d/shape/TransformedShape3D.js +15 -11
  138. package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts +1 -1
  139. package/src/core/geom/vec3/v3_quat3_apply_inverse.js +1 -1
  140. package/src/core/math/complex/complex_add.d.ts +1 -1
  141. package/src/core/math/complex/complex_add.d.ts.map +1 -1
  142. package/src/core/math/complex/complex_add.js +12 -3
  143. package/src/core/math/complex/complex_div.d.ts +1 -1
  144. package/src/core/math/complex/complex_div.d.ts.map +1 -1
  145. package/src/core/math/complex/complex_div.js +11 -4
  146. package/src/core/math/complex/complex_mul.d.ts +1 -1
  147. package/src/core/math/complex/complex_mul.d.ts.map +1 -1
  148. package/src/core/math/complex/complex_mul.js +10 -3
  149. package/src/core/math/complex/complex_sub.d.ts +1 -1
  150. package/src/core/math/complex/complex_sub.d.ts.map +1 -1
  151. package/src/core/math/complex/complex_sub.js +12 -3
  152. package/src/{engine/physics/fluid/solver/optimal_sor_omega.d.ts → core/math/linalg/sor_optimal_omega.d.ts} +4 -3
  153. package/src/core/math/linalg/sor_optimal_omega.d.ts.map +1 -0
  154. package/src/{engine/physics/fluid/solver/optimal_sor_omega.js → core/math/linalg/sor_optimal_omega.js} +4 -3
  155. package/src/core/math/lookup/ParameterLookupTable.d.ts +123 -0
  156. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -0
  157. package/src/core/math/lookup/ParameterLookupTable.js +495 -0
  158. package/src/core/math/lookup/ParameterLookupTableFlags.d.ts +5 -0
  159. package/src/core/math/lookup/ParameterLookupTableFlags.d.ts.map +1 -0
  160. package/src/core/math/lookup/ParameterLookupTableFlags.js +6 -0
  161. package/src/core/math/physics/kinematics/computeInterceptPoint.d.ts.map +1 -0
  162. package/src/{engine/physics → core/math/physics/kinematics}/computeInterceptPoint.js +79 -79
  163. package/src/core/math/physics/mie/ri_air.d.ts.map +1 -1
  164. package/src/core/math/physics/mie/ri_air.js +1 -3
  165. package/src/core/math/physics/mie/ri_ammonium_sulfate.d.ts.map +1 -1
  166. package/src/core/math/physics/mie/ri_ammonium_sulfate.js +1 -3
  167. package/src/core/math/physics/mie/ri_brine.d.ts.map +1 -1
  168. package/src/core/math/physics/mie/ri_brine.js +1 -3
  169. package/src/core/math/physics/mie/ri_dust.d.ts.map +1 -1
  170. package/src/core/math/physics/mie/ri_dust.js +1 -3
  171. package/src/core/math/physics/mie/ri_pollen.d.ts.map +1 -1
  172. package/src/core/math/physics/mie/ri_pollen.js +1 -3
  173. package/src/core/math/physics/mie/ri_smoke.d.ts.map +1 -1
  174. package/src/core/math/physics/mie/ri_smoke.js +1 -3
  175. package/src/core/math/physics/mie/ri_soot.d.ts.map +1 -1
  176. package/src/core/math/physics/mie/ri_soot.js +1 -3
  177. package/src/core/math/physics/mie/ri_water.d.ts.map +1 -1
  178. package/src/core/math/physics/mie/ri_water.js +1 -3
  179. package/src/core/math/random/random_pick_weighted_index.d.ts +10 -0
  180. package/src/core/math/random/random_pick_weighted_index.d.ts.map +1 -0
  181. package/src/core/math/random/random_pick_weighted_index.js +26 -0
  182. package/src/core/model/node-graph/NodeGraph.d.ts +9 -0
  183. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  184. package/src/core/model/node-graph/NodeGraph.js +38 -0
  185. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +23 -0
  186. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  187. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +54 -0
  188. package/src/core/path/convertPathToURL.d.ts +9 -0
  189. package/src/core/path/convertPathToURL.d.ts.map +1 -0
  190. package/src/core/path/convertPathToURL.js +107 -0
  191. package/src/core/process/worker/WorkerBuilder.js +1 -1
  192. package/src/core/process/worker/extractTransferables.js +1 -1
  193. package/src/engine/animation/curve/draw/build_tangent_editor.d.ts.map +1 -1
  194. package/src/engine/animation/curve/draw/build_tangent_editor.js +8 -1
  195. package/src/engine/animation/curve/editor/createKeyframeDraggableAspect.d.ts.map +1 -1
  196. package/src/engine/animation/curve/editor/createKeyframeDraggableAspect.js +11 -5
  197. package/src/engine/asset/Asset.d.ts.map +1 -1
  198. package/src/engine/asset/Asset.js +16 -6
  199. package/src/engine/asset/AssetManager.d.ts +61 -52
  200. package/src/engine/asset/AssetManager.d.ts.map +1 -1
  201. package/src/engine/asset/AssetManager.js +1411 -1045
  202. package/src/engine/asset/AssetRequest.d.ts +1 -1
  203. package/src/engine/asset/AssetRequest.d.ts.map +1 -1
  204. package/src/engine/asset/AssetRequest.js +1 -1
  205. package/src/engine/asset/AssetRequestScope.d.ts.map +1 -1
  206. package/src/engine/asset/AssetRequestScope.js +7 -0
  207. package/src/engine/asset/PendingAsset.d.ts +32 -1
  208. package/src/engine/asset/PendingAsset.d.ts.map +1 -1
  209. package/src/engine/asset/PendingAsset.js +108 -61
  210. package/src/engine/asset/loaders/ArrayBufferLoader.js +2 -2
  211. package/src/engine/asset/loaders/AssetLoader.d.ts.map +1 -1
  212. package/src/engine/asset/loaders/AssetLoader.js +19 -2
  213. package/src/engine/asset/loaders/GLTFAssetLoader.d.ts.map +1 -1
  214. package/src/engine/asset/loaders/GLTFAssetLoader.js +123 -114
  215. package/src/engine/asset/loaders/JavascriptAssetLoader.d.ts +1 -1
  216. package/src/engine/asset/loaders/JavascriptAssetLoader.d.ts.map +1 -1
  217. package/src/engine/asset/loaders/JavascriptAssetLoader.js +31 -47
  218. package/src/engine/asset/loaders/JsonAssetLoader.js +1 -1
  219. package/src/engine/asset/loaders/SVGAssetLoader.js +2 -2
  220. package/src/engine/asset/loaders/SoundAssetLoader.js +1 -1
  221. package/src/engine/asset/loaders/TextAssetLoader.js +2 -2
  222. package/src/{core → engine/asset/loaders}/font/FontAsset.d.ts +1 -1
  223. package/src/engine/asset/loaders/font/FontAsset.d.ts.map +1 -0
  224. package/src/{core → engine/asset/loaders}/font/FontAsset.js +21 -21
  225. package/src/{core → engine/asset/loaders}/font/FontAssetLoader.d.ts +1 -1
  226. package/src/engine/asset/loaders/font/FontAssetLoader.d.ts.map +1 -0
  227. package/src/{core → engine/asset/loaders}/font/FontAssetLoader.js +20 -20
  228. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts +1 -1
  229. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts.map +1 -1
  230. package/src/engine/asset/loaders/image/ImageRGBADataLoader.js +11 -20
  231. package/src/engine/asset/loaders/texture/TextureAssetLoader.d.ts.map +1 -1
  232. package/src/engine/asset/loaders/texture/TextureAssetLoader.js +8 -2
  233. package/src/engine/asset/preloader/AssetPreloader.js +1 -1
  234. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts +1 -1
  235. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts.map +1 -1
  236. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.js +19 -22
  237. package/src/engine/graphics/FrameThrottle.d.ts +1 -7
  238. package/src/engine/graphics/FrameThrottle.d.ts.map +1 -1
  239. package/src/engine/graphics/FrameThrottle.js +2 -24
  240. package/src/{core/geom/3d/shape/util → engine/graphics/debug}/shape_to_visual_entity.d.ts +1 -1
  241. package/src/engine/graphics/debug/shape_to_visual_entity.d.ts.map +1 -0
  242. package/src/{core/geom/3d/shape/util → engine/graphics/debug}/shape_to_visual_entity.js +159 -159
  243. package/src/{core/geom/3d/tetrahedra → engine/graphics/debug}/visualize_tetrahedral_mesh.d.ts +1 -1
  244. package/src/engine/graphics/debug/visualize_tetrahedral_mesh.d.ts.map +1 -0
  245. package/src/{core/geom/3d/tetrahedra → engine/graphics/debug}/visualize_tetrahedral_mesh.js +46 -46
  246. package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.d.ts +1 -1
  247. package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.d.ts.map +1 -1
  248. package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.js +22 -32
  249. package/src/engine/graphics/particles/particular/engine/emitter/serde/ParameterLookupTableSerializationAdapter.d.ts.map +1 -1
  250. package/src/engine/graphics/particles/particular/engine/emitter/serde/ParameterLookupTableSerializationAdapter.js +2 -76
  251. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.d.ts.map +1 -1
  252. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js +2 -427
  253. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTableFlags.d.ts +1 -4
  254. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTableFlags.d.ts.map +1 -1
  255. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTableFlags.js +2 -6
  256. package/src/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +1 -1
  257. package/src/engine/graphics/render/forward_plus/read_frustum_corner.d.ts +1 -8
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  523. package/src/generation/grid/actions/ContinuousGridCellActionWriteObstacle.js +4 -6
  524. package/src/generation/grid/coords/grid_to_texel.d.ts +9 -0
  525. package/src/generation/grid/coords/grid_to_texel.d.ts.map +1 -0
  526. package/src/generation/grid/coords/grid_to_texel.js +10 -0
  527. package/src/generation/grid/coords/texel_to_grid.d.ts +9 -0
  528. package/src/generation/grid/coords/texel_to_grid.d.ts.map +1 -0
  529. package/src/generation/grid/coords/texel_to_grid.js +10 -0
  530. package/src/generation/grid/generation/GridTaskApplyActionToCells.d.ts +2 -2
  531. package/src/generation/grid/generation/GridTaskApplyActionToCells.d.ts.map +1 -1
  532. package/src/generation/grid/generation/GridTaskApplyActionToCells.js +10 -6
  533. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.d.ts.map +1 -1
  534. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.js +20 -21
  535. package/src/generation/grid/generation/GridTaskExecuteRuleTimes.d.ts +7 -0
  536. package/src/generation/grid/generation/GridTaskExecuteRuleTimes.d.ts.map +1 -1
  537. package/src/generation/grid/generation/GridTaskExecuteRuleTimes.js +18 -10
  538. package/src/generation/grid/generation/discrete/GridTaskCellularAutomata.d.ts.map +1 -1
  539. package/src/generation/grid/generation/discrete/GridTaskCellularAutomata.js +16 -7
  540. package/src/generation/grid/generation/discrete/GridTaskConnectRooms.d.ts +5 -3
  541. package/src/generation/grid/generation/discrete/GridTaskConnectRooms.d.ts.map +1 -1
  542. package/src/generation/grid/generation/discrete/GridTaskConnectRooms.js +26 -23
  543. package/src/generation/grid/generation/discrete/layer/GridTaskBuildSourceDistanceMap.d.ts.map +1 -1
  544. package/src/generation/grid/generation/discrete/layer/GridTaskBuildSourceDistanceMap.js +10 -1
  545. package/src/generation/grid/generation/grid/select/CellSupplierBestN.d.ts.map +1 -1
  546. package/src/generation/grid/generation/grid/select/CellSupplierBestN.js +4 -0
  547. package/src/generation/grid/generation/road/GridTaskGenerateRoads.d.ts +15 -8
  548. package/src/generation/grid/generation/road/GridTaskGenerateRoads.d.ts.map +1 -1
  549. package/src/generation/grid/generation/road/GridTaskGenerateRoads.js +89 -92
  550. package/src/generation/markers/GridActionRuleSet.d.ts.map +1 -1
  551. package/src/generation/markers/GridActionRuleSet.js +10 -2
  552. package/src/generation/markers/GridCellActionPlaceMarker.d.ts +11 -0
  553. package/src/generation/markers/GridCellActionPlaceMarker.d.ts.map +1 -1
  554. package/src/generation/markers/GridCellActionPlaceMarker.js +20 -3
  555. package/src/generation/markers/GridCellActionPlaceMarkerGroup.d.ts +3 -1
  556. package/src/generation/markers/GridCellActionPlaceMarkerGroup.d.ts.map +1 -1
  557. package/src/generation/markers/GridCellActionPlaceMarkerGroup.js +9 -2
  558. package/src/generation/markers/MarkerNode.d.ts +8 -3
  559. package/src/generation/markers/MarkerNode.d.ts.map +1 -1
  560. package/src/generation/markers/MarkerNode.js +12 -5
  561. package/src/generation/markers/actions/MarkerNodeActionEntityPlacement.js +1 -1
  562. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessor.d.ts +1 -1
  563. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessor.d.ts.map +1 -1
  564. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessor.js +1 -1
  565. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorClingToTerrain.d.ts +1 -1
  566. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorClingToTerrain.d.ts.map +1 -1
  567. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorClingToTerrain.js +1 -1
  568. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.d.ts +1 -1
  569. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.d.ts.map +1 -1
  570. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.js +2 -2
  571. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorSequence.d.ts +1 -1
  572. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorSequence.d.ts.map +1 -1
  573. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorSequence.js +2 -2
  574. package/src/generation/markers/actions/probability/MarkerNodeActionSelectWeighted.d.ts.map +1 -1
  575. package/src/generation/markers/actions/probability/MarkerNodeActionSelectWeighted.js +6 -4
  576. package/src/generation/markers/actions/probability/MarkerNodeActionWeightedElement.d.ts.map +1 -1
  577. package/src/generation/markers/actions/probability/MarkerNodeActionWeightedElement.js +1 -3
  578. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.d.ts.map +1 -1
  579. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +12 -11
  580. package/src/generation/markers/matcher/MarkerNodeMatcherAnd.js +2 -2
  581. package/src/generation/markers/transform/MarkerNodeTransformer.d.ts +4 -1
  582. package/src/generation/markers/transform/MarkerNodeTransformer.d.ts.map +1 -1
  583. package/src/generation/markers/transform/MarkerNodeTransformer.js +4 -1
  584. package/src/generation/markers/transform/MarkerNodeTransformerAddPositionYFromFilter.d.ts.map +1 -1
  585. package/src/generation/markers/transform/MarkerNodeTransformerAddPositionYFromFilter.js +1 -3
  586. package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.d.ts +5 -0
  587. package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.d.ts.map +1 -1
  588. package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.js +15 -0
  589. package/src/generation/markers/transform/MarkerNodeTransformerRecordProperty.d.ts.map +1 -1
  590. package/src/generation/markers/transform/MarkerNodeTransformerRecordProperty.js +1 -3
  591. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilter.d.ts.map +1 -1
  592. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilter.js +2 -4
  593. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.d.ts.map +1 -1
  594. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.js +1 -3
  595. package/src/generation/placement/GridCellPlacementRule.d.ts.map +1 -1
  596. package/src/generation/placement/GridCellPlacementRule.js +1 -3
  597. package/src/generation/placement/action/GridCellActionWriteFilterToLayer.d.ts.map +1 -1
  598. package/src/generation/placement/action/GridCellActionWriteFilterToLayer.js +8 -10
  599. package/src/generation/placement/action/random/weighted/CellActionSelectWeightedRandom.d.ts.map +1 -1
  600. package/src/generation/placement/action/random/weighted/CellActionSelectWeightedRandom.js +6 -4
  601. package/src/generation/placement/action/random/weighted/WeightedGridCellAction.d.ts.map +1 -1
  602. package/src/generation/placement/action/random/weighted/WeightedGridCellAction.js +1 -3
  603. package/src/generation/rules/CellMatcher.d.ts +3 -1
  604. package/src/generation/rules/CellMatcher.d.ts.map +1 -1
  605. package/src/generation/rules/CellMatcher.js +3 -1
  606. package/src/generation/rules/CellMatcherFromFilter.d.ts.map +1 -1
  607. package/src/generation/rules/CellMatcherFromFilter.js +1 -3
  608. package/src/generation/rules/CellMatcherLayerBitMaskTest.d.ts.map +1 -1
  609. package/src/generation/rules/CellMatcherLayerBitMaskTest.js +6 -20
  610. package/src/generation/test_support/executeTaskTreeSync.d.ts +9 -0
  611. package/src/generation/test_support/executeTaskTreeSync.d.ts.map +1 -0
  612. package/src/generation/test_support/executeTaskTreeSync.js +78 -0
  613. package/src/generation/theme/TerrainLayerRuleAggregator.d.ts +2 -1
  614. package/src/generation/theme/TerrainLayerRuleAggregator.d.ts.map +1 -1
  615. package/src/generation/theme/TerrainLayerRuleAggregator.js +9 -6
  616. package/src/generation/theme/Theme.d.ts +1 -1
  617. package/src/generation/theme/Theme.d.ts.map +1 -1
  618. package/src/generation/theme/Theme.js +2 -2
  619. package/src/generation/theme/ThemeEngine.d.ts +3 -3
  620. package/src/generation/theme/ThemeEngine.d.ts.map +1 -1
  621. package/src/generation/theme/ThemeEngine.js +26 -16
  622. package/src/generation/theme/cell/CellProcessingRule.d.ts +3 -3
  623. package/src/generation/theme/cell/CellProcessingRule.d.ts.map +1 -1
  624. package/src/generation/theme/cell/CellProcessingRule.js +6 -10
  625. package/src/generation/theme/cell/CellProcessingRuleSet.d.ts +1 -1
  626. package/src/generation/theme/cell/CellProcessingRuleSet.d.ts.map +1 -1
  627. package/src/generation/theme/cell/CellProcessingRuleSet.js +2 -2
  628. package/src/view/common/ListView.js +1 -1
  629. package/src/view/elements/BottomLeftResizeHandleView.d.ts.map +1 -1
  630. package/src/view/elements/BottomLeftResizeHandleView.js +13 -5
  631. package/src/core/font/FontAsset.d.ts.map +0 -1
  632. package/src/core/font/FontAssetLoader.d.ts.map +0 -1
  633. package/src/core/geom/3d/shape/util/shape_to_visual_entity.d.ts.map +0 -1
  634. package/src/core/geom/3d/tetrahedra/visualize_tetrahedral_mesh.d.ts.map +0 -1
  635. package/src/core/process/action/AsynchronousDelayAction.d.ts.map +0 -1
  636. package/src/engine/physics/computeInterceptPoint.d.ts.map +0 -1
  637. package/src/engine/physics/fluid/solver/optimal_sor_omega.d.ts.map +0 -1
  638. package/src/engine/physics/gjk/gjk.d.ts.map +0 -1
  639. package/src/engine/physics/gjk/gjk_epa_penetration.d.ts.map +0 -1
  640. package/src/engine/physics/gjk/minkowski_support.d.ts.map +0 -1
  641. package/src/engine/physics/gjk/mpr.d.ts.map +0 -1
  642. package/src/engine/physics/integration/quat_integrate.d.ts.map +0 -1
  643. package/src/engine/physics/island/union_find.d.ts.map +0 -1
  644. package/src/engine/physics/narrowphase/clip_against_axis_uv.d.ts.map +0 -1
  645. package/src/engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts.map +0 -1
  646. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.d.ts +0 -21
  647. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.d.ts.map +0 -1
  648. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.js +0 -68
  649. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.d.ts +0 -10
  650. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.d.ts.map +0 -1
  651. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.js +0 -17
  652. /package/src/{engine/physics → core/geom/3d}/gjk/NOTES.md +0 -0
  653. /package/src/{engine/physics → core/geom/3d}/gjk/gjk.d.ts +0 -0
  654. /package/src/{engine/physics → core/math/physics/kinematics}/computeInterceptPoint.d.ts +0 -0
@@ -1,96 +1,108 @@
1
- import { assert } from "../../../../core/assert.js";
2
-
3
- /**
4
- * Subtract the pressure gradient from a velocity field in-place, making the velocity
5
- * (approximately) divergence-free:
6
- *
7
- * v(c) -= 0.5 * ( p(x+1) - p(x-1), p(y+1) - p(y-1), p(z+1) - p(z-1) )
8
- *
9
- * Pairs with {@link v3_grid_solve_pressure}. After this, divergence will be
10
- * close to zero in the bulk; residual divergence at boundaries / under-converged solves
11
- * is normal.
12
- *
13
- * Boundary cells use one-sided differences. Solid cells have their velocity zeroed
14
- * (no-slip), and neighbour gradients across a solid face reflect the cell's own
15
- * pressure (consistent with the Neumann condition used in the solve), which keeps the
16
- * flow tangent to the boundary.
17
- *
18
- * Everything this needs is read straight from `neighbour_mask`, the same pre-baked
19
- * per-cell bitmask {@link v3_grid_solve_pressure} consumes (populated by
20
- * {@link FluidField.recomputeSolidNeighbourMask}). Encoding:
21
- *
22
- * bit 0 (= 1) : -x neighbour is fluid
23
- * bit 1 (= 2) : +x neighbour is fluid
24
- * bit 2 (= 4) : -y neighbour is fluid
25
- * bit 3 (= 8) : +y neighbour is fluid
26
- * bit 4 (= 16) : -z neighbour is fluid
27
- * bit 5 (= 32) : +z neighbour is fluid
28
- * bit 7 (= 128) : this cell is itself solid
29
- *
30
- * A set neighbour bit means "that neighbour is fluid (in-bounds AND non-solid)", so a
31
- * clear bit reflects the cell's own pressure — folding the boundary check and the
32
- * solid-neighbour check into one register-resident bit-test per face.
33
- *
34
- * Bit 7 carries the self-solid flag that used to require the separate `solid` array.
35
- * The solve can't use the low 6 bits for this (a solid cell and an isolated fluid cell
36
- * both have zero fluid-neighbour bits) but needs opposite handling here — the solid
37
- * must be zeroed for no-slip, while the isolated fluid's gradient already nets to zero
38
- * (every face reflects its own pressure) and must be left alone. Bit 7 distinguishes
39
- * them, so a single mask read drives both the zeroing and the gradient.
40
- *
41
- * @param {Float32Array} vel_x Mutated in place.
42
- * @param {Float32Array} vel_y Mutated in place.
43
- * @param {Float32Array} vel_z Mutated in place.
44
- * @param {Float32Array} pressure From {@link v3_grid_solve_pressure}.
45
- * @param {number} res_x
46
- * @param {number} res_y
47
- * @param {number} res_z
48
- * @param {Uint8Array} neighbour_mask Length res_x*res_y*res_z. Same buffer the
49
- * pressure solve uses; MUST be recomputed whenever the solid mask changes.
50
- */
51
- export function v3_grid_subtract_pressure_gradient(vel_x, vel_y, vel_z, pressure, res_x, res_y, res_z, neighbour_mask) {
52
- const cell_count = res_x * res_y * res_z;
53
- assert.greaterThanOrEqual(vel_x.length, cell_count, "vel_x covers grid");
54
- assert.greaterThanOrEqual(vel_y.length, cell_count, "vel_y covers grid");
55
- assert.greaterThanOrEqual(vel_z.length, cell_count, "vel_z covers grid");
56
- assert.greaterThanOrEqual(pressure.length, cell_count, "pressure covers grid");
57
- assert.greaterThanOrEqual(neighbour_mask.length, cell_count, "neighbour_mask covers grid");
58
-
59
- const slice_size = res_x * res_y;
60
-
61
- for (let z = 0; z < res_z; z++) {
62
- const z_off = z * slice_size;
63
-
64
- for (let y = 0; y < res_y; y++) {
65
- const y_off = y * res_x;
66
-
67
- for (let x = 0; x < res_x; x++) {
68
- const c = z_off + y_off + x;
69
-
70
- const mask = neighbour_mask[c];
71
-
72
- if (mask & 128) {
73
- // Solid cell (bit 7): enforce no-slip.
74
- vel_x[c] = 0;
75
- vel_y[c] = 0;
76
- vel_z[c] = 0;
77
- continue;
78
- }
79
-
80
- // A clear bit means the neighbour is out-of-bounds or solid; reflect
81
- // the cell's own pressure so that face contributes 0 to the gradient,
82
- // consistent with ∂p/∂n = 0 at the wall.
83
- const p_xm = (mask & 1) ? pressure[c - 1] : pressure[c];
84
- const p_xp = (mask & 2) ? pressure[c + 1] : pressure[c];
85
- const p_ym = (mask & 4) ? pressure[c - res_x] : pressure[c];
86
- const p_yp = (mask & 8) ? pressure[c + res_x] : pressure[c];
87
- const p_zm = (mask & 16) ? pressure[c - slice_size] : pressure[c];
88
- const p_zp = (mask & 32) ? pressure[c + slice_size] : pressure[c];
89
-
90
- vel_x[c] -= 0.5 * (p_xp - p_xm);
91
- vel_y[c] -= 0.5 * (p_yp - p_ym);
92
- vel_z[c] -= 0.5 * (p_zp - p_zm);
93
- }
94
- }
95
- }
96
- }
1
+ import { assert } from "../../../../core/assert.js";
2
+
3
+ /**
4
+ * Subtract the pressure gradient from a velocity field in-place, making the velocity
5
+ * (approximately) divergence-free:
6
+ *
7
+ * v(c) -= 0.5 * ( p(x+1) - p(x-1), p(y+1) - p(y-1), p(z+1) - p(z-1) )
8
+ *
9
+ * Pairs with {@link v3_grid_solve_pressure}. After this, divergence will be
10
+ * close to zero in the bulk; residual divergence at boundaries / under-converged solves
11
+ * is normal.
12
+ *
13
+ * Per-face ghost values mirror the boundary model the pressure solve uses (see
14
+ * {@link v3_grid_compute_solid_neighbour_mask}):
15
+ *
16
+ * - fluid neighbour (mask bit set): read its pressure.
17
+ * - SOLID neighbour (bit clear, in bounds): reflect the cell's own pressure —
18
+ * ∂p/∂n = 0 at the wall, the face contributes 0 to the gradient and flow
19
+ * stays tangent to the boundary.
20
+ * - OPEN face (bit clear, out of bounds — the domain edge): ghost pressure 0,
21
+ * matching the Dirichlet open boundary in the solve. Positive interior
22
+ * pressure therefore accelerates fluid OUT through the edge — the open
23
+ * boundary actually vents.
24
+ *
25
+ * Solid cells themselves have their velocity zeroed (no-slip).
26
+ *
27
+ * Everything this needs is read from `neighbour_mask` (the same pre-baked
28
+ * per-cell bitmask {@link v3_grid_solve_pressure} consumes, populated by
29
+ * {@link FluidField.recomputeSolidNeighbourMask}) plus the loop position
30
+ * (which face is at the domain edge is positional knowledge). Encoding:
31
+ *
32
+ * bit 0 (= 1) : -x neighbour is fluid
33
+ * bit 1 (= 2) : +x neighbour is fluid
34
+ * bit 2 (= 4) : -y neighbour is fluid
35
+ * bit 3 (= 8) : +y neighbour is fluid
36
+ * bit 4 (= 16) : -z neighbour is fluid
37
+ * bit 5 (= 32) : +z neighbour is fluid
38
+ * bit 7 (= 128) : this cell is itself solid
39
+ *
40
+ * Bit 7 carries the self-solid flag. The solve skips no-DOF cells via
41
+ * `diag === 0`, but this kernel needs opposite handling for the two no-DOF
42
+ * flavours a solid must be zeroed for no-slip, while a sealed fluid cell's
43
+ * gradient already nets to zero (every face reflects its own pressure) and
44
+ * must be left alone. Bit 7 distinguishes them.
45
+ *
46
+ * @param {Float32Array} vel_x Mutated in place.
47
+ * @param {Float32Array} vel_y Mutated in place.
48
+ * @param {Float32Array} vel_z Mutated in place.
49
+ * @param {Float32Array} pressure From {@link v3_grid_solve_pressure}.
50
+ * @param {number} res_x
51
+ * @param {number} res_y
52
+ * @param {number} res_z
53
+ * @param {Uint8Array} neighbour_mask Length ≥ res_x*res_y*res_z. Same buffer the
54
+ * pressure solve uses; MUST be recomputed whenever the solid mask changes.
55
+ */
56
+ export function v3_grid_subtract_pressure_gradient(vel_x, vel_y, vel_z, pressure, res_x, res_y, res_z, neighbour_mask) {
57
+ const cell_count = res_x * res_y * res_z;
58
+ assert.greaterThanOrEqual(vel_x.length, cell_count, "vel_x covers grid");
59
+ assert.greaterThanOrEqual(vel_y.length, cell_count, "vel_y covers grid");
60
+ assert.greaterThanOrEqual(vel_z.length, cell_count, "vel_z covers grid");
61
+ assert.greaterThanOrEqual(pressure.length, cell_count, "pressure covers grid");
62
+ assert.greaterThanOrEqual(neighbour_mask.length, cell_count, "neighbour_mask covers grid");
63
+
64
+ const slice_size = res_x * res_y;
65
+ const last_x = res_x - 1;
66
+ const last_y = res_y - 1;
67
+ const last_z = res_z - 1;
68
+
69
+ for (let z = 0; z < res_z; z++) {
70
+ const z_off = z * slice_size;
71
+ const open_zm = z === 0;
72
+ const open_zp = z === last_z;
73
+
74
+ for (let y = 0; y < res_y; y++) {
75
+ const y_off = y * res_x;
76
+ const open_ym = y === 0;
77
+ const open_yp = y === last_y;
78
+
79
+ for (let x = 0; x < res_x; x++) {
80
+ const c = z_off + y_off + x;
81
+
82
+ const mask = neighbour_mask[c];
83
+
84
+ if (mask & 128) {
85
+ // Solid cell (bit 7): enforce no-slip.
86
+ vel_x[c] = 0;
87
+ vel_y[c] = 0;
88
+ vel_z[c] = 0;
89
+ continue;
90
+ }
91
+
92
+ // Per face: fluid neighbour its pressure; solid neighbour →
93
+ // reflect own pressure (Neumann); domain edge → ghost 0 (open).
94
+ const p_self = pressure[c];
95
+ const p_xm = (mask & 1) ? pressure[c - 1] : (x === 0 ? 0 : p_self);
96
+ const p_xp = (mask & 2) ? pressure[c + 1] : (x === last_x ? 0 : p_self);
97
+ const p_ym = (mask & 4) ? pressure[c - res_x] : (open_ym ? 0 : p_self);
98
+ const p_yp = (mask & 8) ? pressure[c + res_x] : (open_yp ? 0 : p_self);
99
+ const p_zm = (mask & 16) ? pressure[c - slice_size] : (open_zm ? 0 : p_self);
100
+ const p_zp = (mask & 32) ? pressure[c + slice_size] : (open_zp ? 0 : p_self);
101
+
102
+ vel_x[c] -= 0.5 * (p_xp - p_xm);
103
+ vel_y[c] -= 0.5 * (p_yp - p_ym);
104
+ vel_z[c] -= 0.5 * (p_zp - p_zm);
105
+ }
106
+ }
107
+ }
108
+ }
@@ -63,5 +63,34 @@ export function world_inverse_inertia_apply(result: number[] | Float64Array, res
63
63
  * @param {number} vy
64
64
  * @param {number} vz
65
65
  */
66
- export function world_inverse_inertia_apply_raw(result: number[] | Float64Array, result_offset: number, ix: number, iy: number, iz: number, qx: number, qy: number, qz: number, qw: number, vx: number, vy: number, vz: number): void;
66
+ /**
67
+ * Quadratic-form contribution of one body to a unit-axis velocity
68
+ * constraint's effective mass: `(r × axis)ᵀ · I_w⁻¹ · (r × axis)`, where `r`
69
+ * is the body-relative application point. The full constraint denominator is
70
+ * `invM_A + invM_B + contribution_A + contribution_B`.
71
+ *
72
+ * The shared kernel behind the contact/joint solver's SoA path and the
73
+ * raycast-vehicle's component path — each previously inlined the cross
74
+ * product + {@link world_inverse_inertia_apply_raw} + dot themselves.
75
+ * Identical operation order in every caller keeps the paths bit-identical
76
+ * (the determinism contract).
77
+ *
78
+ * @param {number} ix
79
+ * @param {number} iy
80
+ * @param {number} iz Body-frame inverse inertia diagonal.
81
+ * @param {number} qx
82
+ * @param {number} qy
83
+ * @param {number} qz
84
+ * @param {number} qw Body orientation as a unit quaternion.
85
+ * @param {number} rx
86
+ * @param {number} ry
87
+ * @param {number} rz Body-relative application point.
88
+ * @param {number} ax
89
+ * @param {number} ay
90
+ * @param {number} az Unit constraint axis.
91
+ * @param {number[]|Float64Array} scratch length >= 3, clobbered
92
+ * @returns {number}
93
+ */
94
+ export function angular_effective_mass_raw(ix: number, iy: number, iz: number, qx: number, qy: number, qz: number, qw: number, rx: number, ry: number, rz: number, ax: number, ay: number, az: number, scratch: number[] | Float64Array): number;
95
+ export function world_inverse_inertia_apply_raw(result: any, result_offset: any, ix: any, iy: any, iz: any, qx: any, qy: any, qz: any, qw: any, vx: any, vy: any, vz: any): void;
67
96
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@@ -1,116 +1,160 @@
1
- /**
2
- * Apply the world-frame inverse inertia tensor of a rigid body to a world-space
3
- * vector and write the result.
4
- *
5
- * Body-frame inverse inertia is supplied as a diagonal in principal axes
6
- * (a Vector3-like with `.x .y .z`). World inverse inertia is
7
- * `I_w⁻¹ = R · diag · R^T` where `R` is the body's orientation. We compute
8
- * `result = R · diag · R^T · v` without materialising the full 3x3 matrix:
9
- *
10
- * 1. `v_body = R^T · v` (rotate v into body frame)
11
- * 2. scale component-wise by the diagonal
12
- * 3. `result = R · v_body_scaled`
13
- *
14
- * Quaternion-rotate-vector uses the standard `q · v · q*` identity. Inverse
15
- * rotation uses the conjugate quaternion.
16
- *
17
- * Sphere short-circuit: if the inverse inertia is isotropic (ix === iy === iz),
18
- * the rotation cancels and `result = ix * v`. Skip the trig and save the work.
19
- *
20
- * Decoupled from RigidBody / Transform on purpose — callers pass only what
21
- * is actually read. Lets `compute_penetration` and other standalone
22
- * geometry helpers reuse this without manufacturing a body.
23
- *
24
- * @param {number[]|Float64Array} result length >= 3
25
- * @param {number} result_offset
26
- * @param {{x: number, y: number, z: number}} inv_inertia_local
27
- * Body-frame inverse inertia diagonal (typically `rb.inverseInertiaLocal`).
28
- * @param {{x: number, y: number, z: number, w: number}} rotation
29
- * Body orientation as a unit quaternion (typically `transform.rotation`).
30
- * @param {number} vx
31
- * @param {number} vy
32
- * @param {number} vz
33
- */
34
- export function world_inverse_inertia_apply(
35
- result, result_offset,
36
- inv_inertia_local, rotation,
37
- vx, vy, vz
38
- ) {
39
- // Thin object-reading wrapper over the raw-float kernel. Reads the
40
- // quaternion fields eagerly (harmless in the isotropic short-circuit,
41
- // where they're ignored) so the kernel is the single source of the math —
42
- // keeping object callers and the data-oriented (SoA) solver path
43
- // bit-identical.
44
- world_inverse_inertia_apply_raw(
45
- result, result_offset,
46
- inv_inertia_local.x, inv_inertia_local.y, inv_inertia_local.z,
47
- rotation.x, rotation.y, rotation.z, rotation.w,
48
- vx, vy, vz
49
- );
50
- }
51
-
52
- /**
53
- * Raw-float counterpart of {@link world_inverse_inertia_apply}: the same
54
- * `I_w⁻¹ = R · diag · R^T` application, with the inverse-inertia diagonal and
55
- * orientation quaternion passed as scalars rather than read off
56
- * `{x,y,z}` / `{x,y,z,w}` objects. The data-oriented contact / joint solver
57
- * reads these straight out of its `SolverBodyState` typed array, avoiding the
58
- * per-impulse object dereference on the hot path. The arithmetic is identical
59
- * to the object version (same operation order), so results are bit-identical.
60
- *
61
- * @param {number[]|Float64Array} result length >= 3
62
- * @param {number} result_offset
63
- * @param {number} ix
64
- * @param {number} iy
65
- * @param {number} iz Body-frame inverse inertia diagonal.
66
- * @param {number} qx
67
- * @param {number} qy
68
- * @param {number} qz
69
- * @param {number} qw Body orientation as a unit quaternion.
70
- * @param {number} vx
71
- * @param {number} vy
72
- * @param {number} vz
73
- */
74
- export function world_inverse_inertia_apply_raw(
75
- result, result_offset,
76
- ix, iy, iz,
77
- qx, qy, qz, qw,
78
- vx, vy, vz
79
- ) {
80
-
81
- if (ix === iy && iy === iz) {
82
- // Isotropic rotation cancels.
83
- result[result_offset] = vx * ix;
84
- result[result_offset + 1] = vy * ix;
85
- result[result_offset + 2] = vz * ix;
86
- return;
87
- }
88
-
89
- // Step 1: v_body = R^T · v. R^T corresponds to applying the conjugate
90
- // quaternion (-qx, -qy, -qz, qw). Inlined for V8 inliner — see
91
- // PosedShape.support and core/geom/vec3/v3_quat3_apply_inverse.js
92
- // for the canonical form.
93
- const tx = qw * vx - qy * vz + qz * vy;
94
- const ty = qw * vy - qz * vx + qx * vz;
95
- const tz = qw * vz - qx * vy + qy * vx;
96
- const tw = qx * vx + qy * vy + qz * vz;
97
-
98
- const vbx = tx * qw + tw * qx + ty * qz - tz * qy;
99
- const vby = ty * qw + tw * qy + tz * qx - tx * qz;
100
- const vbz = tz * qw + tw * qz + tx * qy - ty * qx;
101
-
102
- // Step 2: scale by the principal-frame diagonal.
103
- const sx = vbx * ix;
104
- const sy = vby * iy;
105
- const sz = vbz * iz;
106
-
107
- // Step 3: result = R · scaled = q · scaled · q*. Inlined likewise.
108
- const ux = qw * sx + qy * sz - qz * sy;
109
- const uy = qw * sy + qz * sx - qx * sz;
110
- const uz = qw * sz + qx * sy - qy * sx;
111
- const uw = -qx * sx - qy * sy - qz * sz;
112
-
113
- result[result_offset] = ux * qw - uw * qx - uy * qz + uz * qy;
114
- result[result_offset + 1] = uy * qw - uw * qy - uz * qx + ux * qz;
115
- result[result_offset + 2] = uz * qw - uw * qz - ux * qy + uy * qx;
116
- }
1
+ /**
2
+ * Apply the world-frame inverse inertia tensor of a rigid body to a world-space
3
+ * vector and write the result.
4
+ *
5
+ * Body-frame inverse inertia is supplied as a diagonal in principal axes
6
+ * (a Vector3-like with `.x .y .z`). World inverse inertia is
7
+ * `I_w⁻¹ = R · diag · R^T` where `R` is the body's orientation. We compute
8
+ * `result = R · diag · R^T · v` without materialising the full 3x3 matrix:
9
+ *
10
+ * 1. `v_body = R^T · v` (rotate v into body frame)
11
+ * 2. scale component-wise by the diagonal
12
+ * 3. `result = R · v_body_scaled`
13
+ *
14
+ * Quaternion-rotate-vector uses the standard `q · v · q*` identity. Inverse
15
+ * rotation uses the conjugate quaternion.
16
+ *
17
+ * Sphere short-circuit: if the inverse inertia is isotropic (ix === iy === iz),
18
+ * the rotation cancels and `result = ix * v`. Skip the trig and save the work.
19
+ *
20
+ * Decoupled from RigidBody / Transform on purpose — callers pass only what
21
+ * is actually read. Lets `compute_penetration` and other standalone
22
+ * geometry helpers reuse this without manufacturing a body.
23
+ *
24
+ * @param {number[]|Float64Array} result length >= 3
25
+ * @param {number} result_offset
26
+ * @param {{x: number, y: number, z: number}} inv_inertia_local
27
+ * Body-frame inverse inertia diagonal (typically `rb.inverseInertiaLocal`).
28
+ * @param {{x: number, y: number, z: number, w: number}} rotation
29
+ * Body orientation as a unit quaternion (typically `transform.rotation`).
30
+ * @param {number} vx
31
+ * @param {number} vy
32
+ * @param {number} vz
33
+ */
34
+ export function world_inverse_inertia_apply(
35
+ result, result_offset,
36
+ inv_inertia_local, rotation,
37
+ vx, vy, vz
38
+ ) {
39
+ // Thin object-reading wrapper over the raw-float kernel. Reads the
40
+ // quaternion fields eagerly (harmless in the isotropic short-circuit,
41
+ // where they're ignored) so the kernel is the single source of the math —
42
+ // keeping object callers and the data-oriented (SoA) solver path
43
+ // bit-identical.
44
+ world_inverse_inertia_apply_raw(
45
+ result, result_offset,
46
+ inv_inertia_local.x, inv_inertia_local.y, inv_inertia_local.z,
47
+ rotation.x, rotation.y, rotation.z, rotation.w,
48
+ vx, vy, vz
49
+ );
50
+ }
51
+
52
+ /**
53
+ * Raw-float counterpart of {@link world_inverse_inertia_apply}: the same
54
+ * `I_w⁻¹ = R · diag · R^T` application, with the inverse-inertia diagonal and
55
+ * orientation quaternion passed as scalars rather than read off
56
+ * `{x,y,z}` / `{x,y,z,w}` objects. The data-oriented contact / joint solver
57
+ * reads these straight out of its `SolverBodyState` typed array, avoiding the
58
+ * per-impulse object dereference on the hot path. The arithmetic is identical
59
+ * to the object version (same operation order), so results are bit-identical.
60
+ *
61
+ * @param {number[]|Float64Array} result length >= 3
62
+ * @param {number} result_offset
63
+ * @param {number} ix
64
+ * @param {number} iy
65
+ * @param {number} iz Body-frame inverse inertia diagonal.
66
+ * @param {number} qx
67
+ * @param {number} qy
68
+ * @param {number} qz
69
+ * @param {number} qw Body orientation as a unit quaternion.
70
+ * @param {number} vx
71
+ * @param {number} vy
72
+ * @param {number} vz
73
+ */
74
+ /**
75
+ * Quadratic-form contribution of one body to a unit-axis velocity
76
+ * constraint's effective mass: `(r × axis)ᵀ · I_w⁻¹ · (r × axis)`, where `r`
77
+ * is the body-relative application point. The full constraint denominator is
78
+ * `invM_A + invM_B + contribution_A + contribution_B`.
79
+ *
80
+ * The shared kernel behind the contact/joint solver's SoA path and the
81
+ * raycast-vehicle's component path each previously inlined the cross
82
+ * product + {@link world_inverse_inertia_apply_raw} + dot themselves.
83
+ * Identical operation order in every caller keeps the paths bit-identical
84
+ * (the determinism contract).
85
+ *
86
+ * @param {number} ix
87
+ * @param {number} iy
88
+ * @param {number} iz Body-frame inverse inertia diagonal.
89
+ * @param {number} qx
90
+ * @param {number} qy
91
+ * @param {number} qz
92
+ * @param {number} qw Body orientation as a unit quaternion.
93
+ * @param {number} rx
94
+ * @param {number} ry
95
+ * @param {number} rz Body-relative application point.
96
+ * @param {number} ax
97
+ * @param {number} ay
98
+ * @param {number} az Unit constraint axis.
99
+ * @param {number[]|Float64Array} scratch length >= 3, clobbered
100
+ * @returns {number}
101
+ */
102
+ export function angular_effective_mass_raw(
103
+ ix, iy, iz,
104
+ qx, qy, qz, qw,
105
+ rx, ry, rz,
106
+ ax, ay, az,
107
+ scratch
108
+ ) {
109
+ const cx = ry * az - rz * ay;
110
+ const cy = rz * ax - rx * az;
111
+ const cz = rx * ay - ry * ax;
112
+
113
+ world_inverse_inertia_apply_raw(scratch, 0, ix, iy, iz, qx, qy, qz, qw, cx, cy, cz);
114
+
115
+ return cx * scratch[0] + cy * scratch[1] + cz * scratch[2];
116
+ }
117
+
118
+ export function world_inverse_inertia_apply_raw(
119
+ result, result_offset,
120
+ ix, iy, iz,
121
+ qx, qy, qz, qw,
122
+ vx, vy, vz
123
+ ) {
124
+
125
+ if (ix === iy && iy === iz) {
126
+ // Isotropic — rotation cancels.
127
+ result[result_offset] = vx * ix;
128
+ result[result_offset + 1] = vy * ix;
129
+ result[result_offset + 2] = vz * ix;
130
+ return;
131
+ }
132
+
133
+ // Step 1: v_body = R^T · v. R^T corresponds to applying the conjugate
134
+ // quaternion (-qx, -qy, -qz, qw). Inlined for V8 inliner — see
135
+ // PosedShape3D.support and core/geom/vec3/v3_quat3_apply_inverse.js
136
+ // for the canonical form.
137
+ const tx = qw * vx - qy * vz + qz * vy;
138
+ const ty = qw * vy - qz * vx + qx * vz;
139
+ const tz = qw * vz - qx * vy + qy * vx;
140
+ const tw = qx * vx + qy * vy + qz * vz;
141
+
142
+ const vbx = tx * qw + tw * qx + ty * qz - tz * qy;
143
+ const vby = ty * qw + tw * qy + tz * qx - tx * qz;
144
+ const vbz = tz * qw + tw * qz + tx * qy - ty * qx;
145
+
146
+ // Step 2: scale by the principal-frame diagonal.
147
+ const sx = vbx * ix;
148
+ const sy = vby * iy;
149
+ const sz = vbz * iz;
150
+
151
+ // Step 3: result = R · scaled = q · scaled · q*. Inlined likewise.
152
+ const ux = qw * sx + qy * sz - qz * sy;
153
+ const uy = qw * sy + qz * sx - qx * sz;
154
+ const uz = qw * sz + qx * sy - qy * sx;
155
+ const uw = -qx * sx - qy * sy - qz * sz;
156
+
157
+ result[result_offset] = ux * qw - uw * qx - uy * qz + uz * qy;
158
+ result[result_offset + 1] = uy * qw - uw * qy - uz * qx + ux * qz;
159
+ result[result_offset + 2] = uz * qw - uw * qz - ux * qy + uy * qx;
160
+ }