@woosh/meep-engine 2.156.0 → 2.157.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (654) hide show
  1. package/README.md +1 -3
  2. package/editor/view/ecs/components/common/AutoCanvasView.js +100 -53
  3. package/editor/view/ecs/components/common/TextController.js +59 -0
  4. package/editor/view/node-graph/NodeGraphCamera.js +90 -0
  5. package/editor/view/node-graph/NodeGraphEditorView.js +121 -22
  6. package/editor/view/node-graph/NodeGraphSelection.js +89 -0
  7. package/editor/view/node-graph/NodeGraphView.js +669 -453
  8. package/editor/view/node-graph/NodeView.js +211 -135
  9. package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -0
  10. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +36 -0
  11. package/editor/view/node-graph/actions/NodeDeleteAction.js +88 -0
  12. package/editor/view/node-graph/actions/NodeParameterSetAction.js +52 -0
  13. package/editor/view/node-graph/actions/NodesMoveAction.js +41 -0
  14. package/editor/view/node-graph/actions/SelectionSetAction.js +60 -0
  15. package/editor/view/node-graph/connection_wire_geometry.js +107 -0
  16. package/package.json +1 -1
  17. package/samples/generation/SampleGenerator0.js +8 -1
  18. package/src/core/binary/reinterpret_float32_as_uint32.d.ts +7 -0
  19. package/src/core/binary/reinterpret_float32_as_uint32.d.ts.map +1 -0
  20. package/src/core/binary/reinterpret_float32_as_uint32.js +13 -0
  21. package/src/core/binary/reinterpret_uint32_as_float32.d.ts +7 -0
  22. package/src/core/binary/reinterpret_uint32_as_float32.d.ts.map +1 -0
  23. package/src/core/binary/reinterpret_uint32_as_float32.js +14 -0
  24. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.d.ts.map +1 -1
  25. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_incremental.js +1 -3
  26. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts +12 -0
  27. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.d.ts.map +1 -0
  28. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_sphere.js +92 -0
  29. package/src/core/bvh8/BVH8.d.ts +127 -0
  30. package/src/core/bvh8/BVH8.d.ts.map +1 -0
  31. package/src/core/bvh8/BVH8.js +436 -0
  32. package/src/core/bvh8/NOTES.md +63 -0
  33. package/src/core/bvh8/build/BVH8Converter.d.ts +59 -0
  34. package/src/core/bvh8/build/BVH8Converter.d.ts.map +1 -0
  35. package/src/core/bvh8/build/BVH8Converter.js +588 -0
  36. package/src/core/bvh8/build/NodeProxy.d.ts +66 -0
  37. package/src/core/bvh8/build/NodeProxy.d.ts.map +1 -0
  38. package/src/core/bvh8/build/NodeProxy.js +308 -0
  39. package/src/core/bvh8/build/TriangleCluster.d.ts +29 -0
  40. package/src/core/bvh8/build/TriangleCluster.d.ts.map +1 -0
  41. package/src/core/bvh8/build/TriangleCluster.js +123 -0
  42. package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts +8 -0
  43. package/src/core/bvh8/build/aabb3_compute_merge_cost.d.ts.map +1 -0
  44. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +29 -0
  45. package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts +10 -0
  46. package/src/core/bvh8/build/aabb3_from_triangle_by_index.d.ts.map +1 -0
  47. package/src/core/bvh8/build/aabb3_from_triangle_by_index.js +18 -0
  48. package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts +10 -0
  49. package/src/core/bvh8/build/bvh8_build_for_geometry.d.ts.map +1 -0
  50. package/src/core/bvh8/build/bvh8_build_for_geometry.js +303 -0
  51. package/src/core/bvh8/build/bvh8_from_proxy.d.ts +9 -0
  52. package/src/core/bvh8/build/bvh8_from_proxy.d.ts.map +1 -0
  53. package/src/core/bvh8/build/bvh8_from_proxy.js +256 -0
  54. package/src/core/bvh8/build/byte.d.ts +7 -0
  55. package/src/core/bvh8/build/byte.d.ts.map +1 -0
  56. package/src/core/bvh8/build/byte.js +10 -0
  57. package/src/core/bvh8/build/encode_bounds_e.d.ts +9 -0
  58. package/src/core/bvh8/build/encode_bounds_e.d.ts.map +1 -0
  59. package/src/core/bvh8/build/encode_bounds_e.js +12 -0
  60. package/src/core/bvh8/bvh8_convert_to_dot.d.ts +11 -0
  61. package/src/core/bvh8/bvh8_convert_to_dot.d.ts.map +1 -0
  62. package/src/core/bvh8/bvh8_convert_to_dot.js +133 -0
  63. package/src/core/bvh8/bvh8_count_primitives.d.ts +22 -0
  64. package/src/core/bvh8/bvh8_count_primitives.d.ts.map +1 -0
  65. package/src/core/bvh8/bvh8_count_primitives.js +98 -0
  66. package/src/core/bvh8/bvh8_geometry_validate.d.ts +16 -0
  67. package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -0
  68. package/src/core/bvh8/bvh8_geometry_validate.js +149 -0
  69. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts +16 -0
  70. package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -0
  71. package/src/core/bvh8/bvh8_geometry_validate_indirect.js +177 -0
  72. package/src/core/bvh8/bvh8_get_node_bounds.d.ts +9 -0
  73. package/src/core/bvh8/bvh8_get_node_bounds.d.ts.map +1 -0
  74. package/src/core/bvh8/bvh8_get_node_bounds.js +35 -0
  75. package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts +10 -0
  76. package/src/core/bvh8/bvh8_get_node_child_bounds.d.ts.map +1 -0
  77. package/src/core/bvh8/bvh8_get_node_child_bounds.js +53 -0
  78. package/src/core/bvh8/bvh8_node_child_surface_area.d.ts +9 -0
  79. package/src/core/bvh8/bvh8_node_child_surface_area.d.ts.map +1 -0
  80. package/src/core/bvh8/bvh8_node_child_surface_area.js +18 -0
  81. package/src/core/bvh8/bvh8_node_count_triangles.d.ts +8 -0
  82. package/src/core/bvh8/bvh8_node_count_triangles.d.ts.map +1 -0
  83. package/src/core/bvh8/bvh8_node_count_triangles.js +28 -0
  84. package/src/core/bvh8/bvh8_quality.d.ts +8 -0
  85. package/src/core/bvh8/bvh8_quality.d.ts.map +1 -0
  86. package/src/core/bvh8/bvh8_quality.js +73 -0
  87. package/src/core/bvh8/bvh8_validate_structure.d.ts +15 -0
  88. package/src/core/bvh8/bvh8_validate_structure.d.ts.map +1 -0
  89. package/src/core/bvh8/bvh8_validate_structure.js +87 -0
  90. package/src/core/collection/Uint32MinHeap.d.ts +56 -0
  91. package/src/core/collection/Uint32MinHeap.d.ts.map +1 -0
  92. package/src/core/collection/Uint32MinHeap.js +109 -0
  93. package/src/core/collection/list/FilteredListProjection.js +1 -1
  94. package/src/{engine/physics/island → core/collection/union-find}/union_find.d.ts +8 -5
  95. package/src/core/collection/union-find/union_find.d.ts.map +1 -0
  96. package/src/{engine/physics/island → core/collection/union-find}/union_find.js +8 -5
  97. package/src/core/dom/isImageBitmap.d.ts +7 -0
  98. package/src/core/dom/isImageBitmap.d.ts.map +1 -0
  99. package/src/core/dom/isImageBitmap.js +12 -0
  100. package/src/core/function/frameThrottle.d.ts +8 -0
  101. package/src/core/function/frameThrottle.d.ts.map +1 -0
  102. package/src/core/function/frameThrottle.js +23 -0
  103. package/src/{engine/physics/narrowphase/clip_against_axis_uv.d.ts → core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts} +3 -3
  104. package/src/core/geom/2d/polygon/polygon2_clip_axis_halfplane.d.ts.map +1 -0
  105. package/src/{engine/physics/narrowphase/clip_against_axis_uv.js → core/geom/2d/polygon/polygon2_clip_axis_halfplane.js} +51 -51
  106. package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts → core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts} +9 -7
  107. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -0
  108. package/src/{engine/physics/narrowphase/decomposition/aabb_world_to_local.js → core/geom/3d/aabb/aabb3_transform_oriented_inverse.js} +9 -7
  109. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts +12 -0
  110. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts.map +1 -0
  111. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.js +46 -0
  112. package/src/core/geom/3d/box/box3_projected_half_extent.d.ts +28 -0
  113. package/src/core/geom/3d/box/box3_projected_half_extent.d.ts.map +1 -0
  114. package/src/core/geom/3d/box/box3_projected_half_extent.js +35 -0
  115. package/src/core/geom/3d/frustum/read_cluster_frustum_corners.js +1 -1
  116. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +9 -0
  117. package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -0
  118. package/src/core/geom/3d/frustum/read_frustum_corner.js +14 -0
  119. package/src/core/geom/3d/gjk/gjk.d.ts.map +1 -0
  120. package/src/{engine/physics → core/geom/3d}/gjk/gjk.js +430 -372
  121. package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.d.ts +8 -5
  122. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -0
  123. package/src/{engine/physics → core/geom/3d}/gjk/gjk_epa_penetration.js +520 -544
  124. package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.d.ts +5 -4
  125. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -0
  126. package/src/{engine/physics → core/geom/3d}/gjk/minkowski_support.js +71 -70
  127. package/src/{engine/physics → core/geom/3d}/gjk/mpr.d.ts +3 -3
  128. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -0
  129. package/src/{engine/physics → core/geom/3d}/gjk/mpr.js +368 -362
  130. package/src/{engine/physics/integration/quat_integrate.d.ts → core/geom/3d/quaternion/quat3_integrate.d.ts} +2 -2
  131. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -0
  132. package/src/{engine/physics/integration/quat_integrate.js → core/geom/3d/quaternion/quat3_integrate.js} +1 -1
  133. package/src/{engine/physics/narrowphase/PosedShape.d.ts → core/geom/3d/shape/PosedShape3D.d.ts} +9 -8
  134. package/src/{engine/physics/narrowphase/PosedShape.d.ts.map → core/geom/3d/shape/PosedShape3D.d.ts.map} +1 -1
  135. package/src/{engine/physics/narrowphase/PosedShape.js → core/geom/3d/shape/PosedShape3D.js} +10 -9
  136. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  137. package/src/core/geom/3d/shape/TransformedShape3D.js +15 -11
  138. package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts +1 -1
  139. package/src/core/geom/vec3/v3_quat3_apply_inverse.js +1 -1
  140. package/src/core/math/complex/complex_add.d.ts +1 -1
  141. package/src/core/math/complex/complex_add.d.ts.map +1 -1
  142. package/src/core/math/complex/complex_add.js +12 -3
  143. package/src/core/math/complex/complex_div.d.ts +1 -1
  144. package/src/core/math/complex/complex_div.d.ts.map +1 -1
  145. package/src/core/math/complex/complex_div.js +11 -4
  146. package/src/core/math/complex/complex_mul.d.ts +1 -1
  147. package/src/core/math/complex/complex_mul.d.ts.map +1 -1
  148. package/src/core/math/complex/complex_mul.js +10 -3
  149. package/src/core/math/complex/complex_sub.d.ts +1 -1
  150. package/src/core/math/complex/complex_sub.d.ts.map +1 -1
  151. package/src/core/math/complex/complex_sub.js +12 -3
  152. package/src/{engine/physics/fluid/solver/optimal_sor_omega.d.ts → core/math/linalg/sor_optimal_omega.d.ts} +4 -3
  153. package/src/core/math/linalg/sor_optimal_omega.d.ts.map +1 -0
  154. package/src/{engine/physics/fluid/solver/optimal_sor_omega.js → core/math/linalg/sor_optimal_omega.js} +4 -3
  155. package/src/core/math/lookup/ParameterLookupTable.d.ts +123 -0
  156. package/src/core/math/lookup/ParameterLookupTable.d.ts.map +1 -0
  157. package/src/core/math/lookup/ParameterLookupTable.js +495 -0
  158. package/src/core/math/lookup/ParameterLookupTableFlags.d.ts +5 -0
  159. package/src/core/math/lookup/ParameterLookupTableFlags.d.ts.map +1 -0
  160. package/src/core/math/lookup/ParameterLookupTableFlags.js +6 -0
  161. package/src/core/math/physics/kinematics/computeInterceptPoint.d.ts.map +1 -0
  162. package/src/{engine/physics → core/math/physics/kinematics}/computeInterceptPoint.js +79 -79
  163. package/src/core/math/physics/mie/ri_air.d.ts.map +1 -1
  164. package/src/core/math/physics/mie/ri_air.js +1 -3
  165. package/src/core/math/physics/mie/ri_ammonium_sulfate.d.ts.map +1 -1
  166. package/src/core/math/physics/mie/ri_ammonium_sulfate.js +1 -3
  167. package/src/core/math/physics/mie/ri_brine.d.ts.map +1 -1
  168. package/src/core/math/physics/mie/ri_brine.js +1 -3
  169. package/src/core/math/physics/mie/ri_dust.d.ts.map +1 -1
  170. package/src/core/math/physics/mie/ri_dust.js +1 -3
  171. package/src/core/math/physics/mie/ri_pollen.d.ts.map +1 -1
  172. package/src/core/math/physics/mie/ri_pollen.js +1 -3
  173. package/src/core/math/physics/mie/ri_smoke.d.ts.map +1 -1
  174. package/src/core/math/physics/mie/ri_smoke.js +1 -3
  175. package/src/core/math/physics/mie/ri_soot.d.ts.map +1 -1
  176. package/src/core/math/physics/mie/ri_soot.js +1 -3
  177. package/src/core/math/physics/mie/ri_water.d.ts.map +1 -1
  178. package/src/core/math/physics/mie/ri_water.js +1 -3
  179. package/src/core/math/random/random_pick_weighted_index.d.ts +10 -0
  180. package/src/core/math/random/random_pick_weighted_index.d.ts.map +1 -0
  181. package/src/core/math/random/random_pick_weighted_index.js +26 -0
  182. package/src/core/model/node-graph/NodeGraph.d.ts +9 -0
  183. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  184. package/src/core/model/node-graph/NodeGraph.js +38 -0
  185. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +23 -0
  186. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  187. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +54 -0
  188. package/src/core/path/convertPathToURL.d.ts +9 -0
  189. package/src/core/path/convertPathToURL.d.ts.map +1 -0
  190. package/src/core/path/convertPathToURL.js +107 -0
  191. package/src/core/process/worker/WorkerBuilder.js +1 -1
  192. package/src/core/process/worker/extractTransferables.js +1 -1
  193. package/src/engine/animation/curve/draw/build_tangent_editor.d.ts.map +1 -1
  194. package/src/engine/animation/curve/draw/build_tangent_editor.js +8 -1
  195. package/src/engine/animation/curve/editor/createKeyframeDraggableAspect.d.ts.map +1 -1
  196. package/src/engine/animation/curve/editor/createKeyframeDraggableAspect.js +11 -5
  197. package/src/engine/asset/Asset.d.ts.map +1 -1
  198. package/src/engine/asset/Asset.js +16 -6
  199. package/src/engine/asset/AssetManager.d.ts +61 -52
  200. package/src/engine/asset/AssetManager.d.ts.map +1 -1
  201. package/src/engine/asset/AssetManager.js +1411 -1045
  202. package/src/engine/asset/AssetRequest.d.ts +1 -1
  203. package/src/engine/asset/AssetRequest.d.ts.map +1 -1
  204. package/src/engine/asset/AssetRequest.js +1 -1
  205. package/src/engine/asset/AssetRequestScope.d.ts.map +1 -1
  206. package/src/engine/asset/AssetRequestScope.js +7 -0
  207. package/src/engine/asset/PendingAsset.d.ts +32 -1
  208. package/src/engine/asset/PendingAsset.d.ts.map +1 -1
  209. package/src/engine/asset/PendingAsset.js +108 -61
  210. package/src/engine/asset/loaders/ArrayBufferLoader.js +2 -2
  211. package/src/engine/asset/loaders/AssetLoader.d.ts.map +1 -1
  212. package/src/engine/asset/loaders/AssetLoader.js +19 -2
  213. package/src/engine/asset/loaders/GLTFAssetLoader.d.ts.map +1 -1
  214. package/src/engine/asset/loaders/GLTFAssetLoader.js +123 -114
  215. package/src/engine/asset/loaders/JavascriptAssetLoader.d.ts +1 -1
  216. package/src/engine/asset/loaders/JavascriptAssetLoader.d.ts.map +1 -1
  217. package/src/engine/asset/loaders/JavascriptAssetLoader.js +31 -47
  218. package/src/engine/asset/loaders/JsonAssetLoader.js +1 -1
  219. package/src/engine/asset/loaders/SVGAssetLoader.js +2 -2
  220. package/src/engine/asset/loaders/SoundAssetLoader.js +1 -1
  221. package/src/engine/asset/loaders/TextAssetLoader.js +2 -2
  222. package/src/{core → engine/asset/loaders}/font/FontAsset.d.ts +1 -1
  223. package/src/engine/asset/loaders/font/FontAsset.d.ts.map +1 -0
  224. package/src/{core → engine/asset/loaders}/font/FontAsset.js +21 -21
  225. package/src/{core → engine/asset/loaders}/font/FontAssetLoader.d.ts +1 -1
  226. package/src/engine/asset/loaders/font/FontAssetLoader.d.ts.map +1 -0
  227. package/src/{core → engine/asset/loaders}/font/FontAssetLoader.js +20 -20
  228. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts +1 -1
  229. package/src/engine/asset/loaders/image/ImageRGBADataLoader.d.ts.map +1 -1
  230. package/src/engine/asset/loaders/image/ImageRGBADataLoader.js +11 -20
  231. package/src/engine/asset/loaders/texture/TextureAssetLoader.d.ts.map +1 -1
  232. package/src/engine/asset/loaders/texture/TextureAssetLoader.js +8 -2
  233. package/src/engine/asset/preloader/AssetPreloader.js +1 -1
  234. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts +1 -1
  235. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.d.ts.map +1 -1
  236. package/src/engine/ecs/sockets/serialization/AttachmentSocketsAssetLoader.js +19 -22
  237. package/src/engine/graphics/FrameThrottle.d.ts +1 -7
  238. package/src/engine/graphics/FrameThrottle.d.ts.map +1 -1
  239. package/src/engine/graphics/FrameThrottle.js +2 -24
  240. package/src/{core/geom/3d/shape/util → engine/graphics/debug}/shape_to_visual_entity.d.ts +1 -1
  241. package/src/engine/graphics/debug/shape_to_visual_entity.d.ts.map +1 -0
  242. package/src/{core/geom/3d/shape/util → engine/graphics/debug}/shape_to_visual_entity.js +159 -159
  243. package/src/{core/geom/3d/tetrahedra → engine/graphics/debug}/visualize_tetrahedral_mesh.d.ts +1 -1
  244. package/src/engine/graphics/debug/visualize_tetrahedral_mesh.d.ts.map +1 -0
  245. package/src/{core/geom/3d/tetrahedra → engine/graphics/debug}/visualize_tetrahedral_mesh.js +46 -46
  246. package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.d.ts +1 -1
  247. package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.d.ts.map +1 -1
  248. package/src/engine/graphics/ecs/animation/animator/graph/definition/serialization/AnimationGraphDefinitionAssetLoader.js +22 -32
  249. package/src/engine/graphics/particles/particular/engine/emitter/serde/ParameterLookupTableSerializationAdapter.d.ts.map +1 -1
  250. package/src/engine/graphics/particles/particular/engine/emitter/serde/ParameterLookupTableSerializationAdapter.js +2 -76
  251. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.d.ts.map +1 -1
  252. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js +2 -427
  253. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTableFlags.d.ts +1 -4
  254. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTableFlags.d.ts.map +1 -1
  255. package/src/engine/graphics/particles/particular/engine/parameter/ParameterLookupTableFlags.js +2 -6
  256. package/src/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +1 -1
  257. package/src/engine/graphics/render/forward_plus/read_frustum_corner.d.ts +1 -8
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  523. package/src/generation/grid/actions/ContinuousGridCellActionWriteObstacle.js +4 -6
  524. package/src/generation/grid/coords/grid_to_texel.d.ts +9 -0
  525. package/src/generation/grid/coords/grid_to_texel.d.ts.map +1 -0
  526. package/src/generation/grid/coords/grid_to_texel.js +10 -0
  527. package/src/generation/grid/coords/texel_to_grid.d.ts +9 -0
  528. package/src/generation/grid/coords/texel_to_grid.d.ts.map +1 -0
  529. package/src/generation/grid/coords/texel_to_grid.js +10 -0
  530. package/src/generation/grid/generation/GridTaskApplyActionToCells.d.ts +2 -2
  531. package/src/generation/grid/generation/GridTaskApplyActionToCells.d.ts.map +1 -1
  532. package/src/generation/grid/generation/GridTaskApplyActionToCells.js +10 -6
  533. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.d.ts.map +1 -1
  534. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.js +20 -21
  535. package/src/generation/grid/generation/GridTaskExecuteRuleTimes.d.ts +7 -0
  536. package/src/generation/grid/generation/GridTaskExecuteRuleTimes.d.ts.map +1 -1
  537. package/src/generation/grid/generation/GridTaskExecuteRuleTimes.js +18 -10
  538. package/src/generation/grid/generation/discrete/GridTaskCellularAutomata.d.ts.map +1 -1
  539. package/src/generation/grid/generation/discrete/GridTaskCellularAutomata.js +16 -7
  540. package/src/generation/grid/generation/discrete/GridTaskConnectRooms.d.ts +5 -3
  541. package/src/generation/grid/generation/discrete/GridTaskConnectRooms.d.ts.map +1 -1
  542. package/src/generation/grid/generation/discrete/GridTaskConnectRooms.js +26 -23
  543. package/src/generation/grid/generation/discrete/layer/GridTaskBuildSourceDistanceMap.d.ts.map +1 -1
  544. package/src/generation/grid/generation/discrete/layer/GridTaskBuildSourceDistanceMap.js +10 -1
  545. package/src/generation/grid/generation/grid/select/CellSupplierBestN.d.ts.map +1 -1
  546. package/src/generation/grid/generation/grid/select/CellSupplierBestN.js +4 -0
  547. package/src/generation/grid/generation/road/GridTaskGenerateRoads.d.ts +15 -8
  548. package/src/generation/grid/generation/road/GridTaskGenerateRoads.d.ts.map +1 -1
  549. package/src/generation/grid/generation/road/GridTaskGenerateRoads.js +89 -92
  550. package/src/generation/markers/GridActionRuleSet.d.ts.map +1 -1
  551. package/src/generation/markers/GridActionRuleSet.js +10 -2
  552. package/src/generation/markers/GridCellActionPlaceMarker.d.ts +11 -0
  553. package/src/generation/markers/GridCellActionPlaceMarker.d.ts.map +1 -1
  554. package/src/generation/markers/GridCellActionPlaceMarker.js +20 -3
  555. package/src/generation/markers/GridCellActionPlaceMarkerGroup.d.ts +3 -1
  556. package/src/generation/markers/GridCellActionPlaceMarkerGroup.d.ts.map +1 -1
  557. package/src/generation/markers/GridCellActionPlaceMarkerGroup.js +9 -2
  558. package/src/generation/markers/MarkerNode.d.ts +8 -3
  559. package/src/generation/markers/MarkerNode.d.ts.map +1 -1
  560. package/src/generation/markers/MarkerNode.js +12 -5
  561. package/src/generation/markers/actions/MarkerNodeActionEntityPlacement.js +1 -1
  562. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessor.d.ts +1 -1
  563. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessor.d.ts.map +1 -1
  564. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessor.js +1 -1
  565. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorClingToTerrain.d.ts +1 -1
  566. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorClingToTerrain.d.ts.map +1 -1
  567. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorClingToTerrain.js +1 -1
  568. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.d.ts +1 -1
  569. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.d.ts.map +1 -1
  570. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.js +2 -2
  571. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorSequence.d.ts +1 -1
  572. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorSequence.d.ts.map +1 -1
  573. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorSequence.js +2 -2
  574. package/src/generation/markers/actions/probability/MarkerNodeActionSelectWeighted.d.ts.map +1 -1
  575. package/src/generation/markers/actions/probability/MarkerNodeActionSelectWeighted.js +6 -4
  576. package/src/generation/markers/actions/probability/MarkerNodeActionWeightedElement.d.ts.map +1 -1
  577. package/src/generation/markers/actions/probability/MarkerNodeActionWeightedElement.js +1 -3
  578. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.d.ts.map +1 -1
  579. package/src/generation/markers/actions/terrain/MarkerNodeActionPaintTerrain.js +12 -11
  580. package/src/generation/markers/matcher/MarkerNodeMatcherAnd.js +2 -2
  581. package/src/generation/markers/transform/MarkerNodeTransformer.d.ts +4 -1
  582. package/src/generation/markers/transform/MarkerNodeTransformer.d.ts.map +1 -1
  583. package/src/generation/markers/transform/MarkerNodeTransformer.js +4 -1
  584. package/src/generation/markers/transform/MarkerNodeTransformerAddPositionYFromFilter.d.ts.map +1 -1
  585. package/src/generation/markers/transform/MarkerNodeTransformerAddPositionYFromFilter.js +1 -3
  586. package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.d.ts +5 -0
  587. package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.d.ts.map +1 -1
  588. package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.js +15 -0
  589. package/src/generation/markers/transform/MarkerNodeTransformerRecordProperty.d.ts.map +1 -1
  590. package/src/generation/markers/transform/MarkerNodeTransformerRecordProperty.js +1 -3
  591. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilter.d.ts.map +1 -1
  592. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilter.js +2 -4
  593. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.d.ts.map +1 -1
  594. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.js +1 -3
  595. package/src/generation/placement/GridCellPlacementRule.d.ts.map +1 -1
  596. package/src/generation/placement/GridCellPlacementRule.js +1 -3
  597. package/src/generation/placement/action/GridCellActionWriteFilterToLayer.d.ts.map +1 -1
  598. package/src/generation/placement/action/GridCellActionWriteFilterToLayer.js +8 -10
  599. package/src/generation/placement/action/random/weighted/CellActionSelectWeightedRandom.d.ts.map +1 -1
  600. package/src/generation/placement/action/random/weighted/CellActionSelectWeightedRandom.js +6 -4
  601. package/src/generation/placement/action/random/weighted/WeightedGridCellAction.d.ts.map +1 -1
  602. package/src/generation/placement/action/random/weighted/WeightedGridCellAction.js +1 -3
  603. package/src/generation/rules/CellMatcher.d.ts +3 -1
  604. package/src/generation/rules/CellMatcher.d.ts.map +1 -1
  605. package/src/generation/rules/CellMatcher.js +3 -1
  606. package/src/generation/rules/CellMatcherFromFilter.d.ts.map +1 -1
  607. package/src/generation/rules/CellMatcherFromFilter.js +1 -3
  608. package/src/generation/rules/CellMatcherLayerBitMaskTest.d.ts.map +1 -1
  609. package/src/generation/rules/CellMatcherLayerBitMaskTest.js +6 -20
  610. package/src/generation/test_support/executeTaskTreeSync.d.ts +9 -0
  611. package/src/generation/test_support/executeTaskTreeSync.d.ts.map +1 -0
  612. package/src/generation/test_support/executeTaskTreeSync.js +78 -0
  613. package/src/generation/theme/TerrainLayerRuleAggregator.d.ts +2 -1
  614. package/src/generation/theme/TerrainLayerRuleAggregator.d.ts.map +1 -1
  615. package/src/generation/theme/TerrainLayerRuleAggregator.js +9 -6
  616. package/src/generation/theme/Theme.d.ts +1 -1
  617. package/src/generation/theme/Theme.d.ts.map +1 -1
  618. package/src/generation/theme/Theme.js +2 -2
  619. package/src/generation/theme/ThemeEngine.d.ts +3 -3
  620. package/src/generation/theme/ThemeEngine.d.ts.map +1 -1
  621. package/src/generation/theme/ThemeEngine.js +26 -16
  622. package/src/generation/theme/cell/CellProcessingRule.d.ts +3 -3
  623. package/src/generation/theme/cell/CellProcessingRule.d.ts.map +1 -1
  624. package/src/generation/theme/cell/CellProcessingRule.js +6 -10
  625. package/src/generation/theme/cell/CellProcessingRuleSet.d.ts +1 -1
  626. package/src/generation/theme/cell/CellProcessingRuleSet.d.ts.map +1 -1
  627. package/src/generation/theme/cell/CellProcessingRuleSet.js +2 -2
  628. package/src/view/common/ListView.js +1 -1
  629. package/src/view/elements/BottomLeftResizeHandleView.d.ts.map +1 -1
  630. package/src/view/elements/BottomLeftResizeHandleView.js +13 -5
  631. package/src/core/font/FontAsset.d.ts.map +0 -1
  632. package/src/core/font/FontAssetLoader.d.ts.map +0 -1
  633. package/src/core/geom/3d/shape/util/shape_to_visual_entity.d.ts.map +0 -1
  634. package/src/core/geom/3d/tetrahedra/visualize_tetrahedral_mesh.d.ts.map +0 -1
  635. package/src/core/process/action/AsynchronousDelayAction.d.ts.map +0 -1
  636. package/src/engine/physics/computeInterceptPoint.d.ts.map +0 -1
  637. package/src/engine/physics/fluid/solver/optimal_sor_omega.d.ts.map +0 -1
  638. package/src/engine/physics/gjk/gjk.d.ts.map +0 -1
  639. package/src/engine/physics/gjk/gjk_epa_penetration.d.ts.map +0 -1
  640. package/src/engine/physics/gjk/minkowski_support.d.ts.map +0 -1
  641. package/src/engine/physics/gjk/mpr.d.ts.map +0 -1
  642. package/src/engine/physics/integration/quat_integrate.d.ts.map +0 -1
  643. package/src/engine/physics/island/union_find.d.ts.map +0 -1
  644. package/src/engine/physics/narrowphase/clip_against_axis_uv.d.ts.map +0 -1
  645. package/src/engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts.map +0 -1
  646. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.d.ts +0 -21
  647. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.d.ts.map +0 -1
  648. package/src/generation/grid/generation/discrete/layer/GridTaskDistanceToMarkers.js +0 -68
  649. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.d.ts +0 -10
  650. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.d.ts.map +0 -1
  651. package/src/generation/grid/generation/grid/GridTaskGridAlignedNodeGenerator.js +0 -17
  652. /package/src/{engine/physics → core/geom/3d}/gjk/NOTES.md +0 -0
  653. /package/src/{engine/physics → core/geom/3d}/gjk/gjk.d.ts +0 -0
  654. /package/src/{engine/physics → core/math/physics/kinematics}/computeInterceptPoint.d.ts +0 -0
@@ -95,7 +95,14 @@ export class RigidBody {
95
95
  */
96
96
  flags: RigidBodyFlags | number;
97
97
  /**
98
- * Owned by the {@link PhysicsSystem}; user code must not write.
98
+ * Owned by the {@link PhysicsSystem}; user code must not write — use
99
+ * {@link PhysicsSystem#wake} / {@link PhysicsSystem#sleep}.
100
+ *
101
+ * PERSISTENT body state: serialised and honoured by
102
+ * {@link PhysicsSystem#link}, so a world reconstructed from component
103
+ * state (a snapshot, a replicated late-join) restores its sleeping
104
+ * bodies asleep instead of waking everything for one settle cycle —
105
+ * part of the reconstruction-determinism contract.
99
106
  * @type {SleepState|number}
100
107
  */
101
108
  sleepState: SleepState | number;
@@ -105,7 +112,10 @@ export class RigidBody {
105
112
  * {@link PhysicsSystem}'s sleep threshold, the body is moved out of the
106
113
  * active set. Reset to 0 whenever the body moves above threshold.
107
114
  *
108
- * Transient runtime state not serialised, not user-writable.
115
+ * PERSISTENT body state (see {@link sleepState}): a body halfway to
116
+ * falling asleep must be exactly as far along after reconstruction, or
117
+ * the rebuilt world sleeps later than the original and diverges.
118
+ * Not user-writable.
109
119
  * @type {number}
110
120
  */
111
121
  sleep_timer: number;
@@ -179,12 +189,17 @@ export class RigidBody {
179
189
  layer: number;
180
190
  mask: number;
181
191
  flags: number;
192
+ sleepState: number;
193
+ sleep_timer: number;
182
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  };
183
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  fromJSON(json: any): void;
184
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  /**
185
- * Value equality over the configurable / persistent state — the same field
186
- * set that is serialized. Transient runtime state (`_bodyId`, `sleepState`,
187
- * sleep timers, accumulated force/torque) is system-owned and excluded.
197
+ * Value equality over the persistent state — the same field set that is
198
+ * serialized, INCLUDING the sleep fields (a sleeping body and an awake
199
+ * one are different states; reconstruction must preserve the
200
+ * difference). World-instance-tied runtime state (`_bodyId`, sleep-group
201
+ * links, accumulated force/torque — the accumulators are consumed
202
+ * within the tick and are zero at any step boundary) is excluded.
188
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  *
189
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  * @param {RigidBody} other
190
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  * @returns {boolean}
@@ -1 +1 @@
1
- {"version":3,"file":"RigidBody.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/RigidBody.js"],"names":[],"mappings":"AAMA;;;;;;GAMG;AACH,qCAFU,MAAM,CAEyB;AAEzC;;;;;;;;;;;;;GAaG;AACH;IAEI;;OAEG;IACH,MAFU,QAAQ,GAAC,MAAM,CAED;IAExB;;;;OAIG;IACH,yBAFU,OAAO,CAEqB;IAEtC;;;;OAIG;IACH,0BAFU,OAAO,CAEsB;IAEvC;;;;;;OAMG;IACH,2BAFU,OAAO,CAEuB;IAExC;;;;;OAKG;IACH,4BAFU,OAAO,CAEwB;IAEzC;;;;OAIG;IACH,MAFU,MAAM,CAEP;IAET;;;;;;OAMG;IACH,8BAFU,OAAO,CAE0B;IAE3C;;OAEG;IACH,eAFU,MAAM,CAEE;IAElB;;OAEG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;OAIG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,MAFU,MAAM,CAEM;IAEtB;;OAEG;IACH,OAFU,cAAc,GAAC,MAAM,CAEH;IAE5B;;;OAGG;IACH,YAFU,UAAU,GAAC,MAAM,CAEG;IAE9B;;;;;;;;OAQG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;;;;;;;OAWG;IACH,kBAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,kBAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,SAFU,MAAM,CAEiB;IAEjC;;;OAGG;IACH,cAFW,MAAM,GAAC,cAAc,QAI/B;IAED;;;OAGG;IACH,gBAFW,MAAM,GAAC,cAAc,QAI/B;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,OAAO,CAInB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,SACrB,OAAO,QAQjB;IAED;;;;;;;;;;;;;;;;;;;;;;;;MAcC;IAED,0BAYC;IAED;;;;;;;OAOG;IACH,cAHW,SAAS,GACP,OAAO,CAiBnB;IAED;;;;OAIG;IACH,QAFa,MAAM,CAelB;IASL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAZ9B;;kBAIS,MAAM;;yBAnRS,eAAe;oBADpB,+BAA+B;+BAEpB,qBAAqB;2BACzB,iBAAiB"}
1
+ {"version":3,"file":"RigidBody.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/RigidBody.js"],"names":[],"mappings":"AAMA;;;;;;GAMG;AACH,qCAFU,MAAM,CAEyB;AAEzC;;;;;;;;;;;;;GAaG;AACH;IAEI;;OAEG;IACH,MAFU,QAAQ,GAAC,MAAM,CAED;IAExB;;;;OAIG;IACH,yBAFU,OAAO,CAEqB;IAEtC;;;;OAIG;IACH,0BAFU,OAAO,CAEsB;IAEvC;;;;;;OAMG;IACH,2BAFU,OAAO,CAEuB;IAExC;;;;;OAKG;IACH,4BAFU,OAAO,CAEwB;IAEzC;;;;OAIG;IACH,MAFU,MAAM,CAEP;IAET;;;;;;OAMG;IACH,8BAFU,OAAO,CAE0B;IAE3C;;OAEG;IACH,eAFU,MAAM,CAEE;IAElB;;OAEG;IACH,gBAFU,MAAM,CAEG;IAEnB;;;;OAIG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,MAFU,MAAM,CAEM;IAEtB;;OAEG;IACH,OAFU,cAAc,GAAC,MAAM,CAEH;IAE5B;;;;;;;;;;OAUG;IACH,YAFU,UAAU,GAAC,MAAM,CAEG;IAE9B;;;;;;;;;;;OAWG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;;;;;;;OAWG;IACH,kBAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,kBAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,SAFU,MAAM,CAEiB;IAEjC;;;OAGG;IACH,cAFW,MAAM,GAAC,cAAc,QAI/B;IAED;;;OAGG;IACH,gBAFW,MAAM,GAAC,cAAc,QAI/B;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,OAAO,CAInB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,SACrB,OAAO,QAQjB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;MAgBC;IAED,0BAcC;IAED;;;;;;;;;;OAUG;IACH,cAHW,SAAS,GACP,OAAO,CAmBnB;IAED;;;;OAIG;IACH,QAFa,MAAM,CAiBlB;IASL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAZ9B;;kBAIS,MAAM;;yBAxSS,eAAe;oBADpB,+BAA+B;+BAEpB,qBAAqB;2BACzB,iBAAiB"}
@@ -1,286 +1,307 @@
1
- import { computeHashFloat } from "../../../core/primitives/numbers/computeHashFloat.js";
2
- import Vector3 from "../../../core/geom/Vector3.js";
3
- import { BodyKind } from "./BodyKind.js";
4
- import { RigidBodyFlags } from "./RigidBodyFlags.js";
5
- import { SleepState } from "./SleepState.js";
6
-
7
- /**
8
- * Sentinel value for {@link RigidBody#_bodyId} prior to allocation by a
9
- * {@link PhysicsSystem}. After {@link PhysicsSystem#link}, the id is a packed
10
- * `(index << 8) | generation` integer.
11
- *
12
- * @type {number}
13
- */
14
- export const RIGID_BODY_UNALLOCATED = -1;
15
-
16
- /**
17
- * Rigid-body component.
18
- *
19
- * Pose lives on {@link Transform}; this component owns the dynamic state that is not
20
- * part of TRS: velocity, mass, inertia, damping, gravity scale, layer / mask
21
- * filtering and a small set of bit-flags ({@link RigidBodyFlags}).
22
- *
23
- * Defaults are conservative: the body translates under forces but cannot rotate
24
- * unless the user explicitly sets {@link inverseInertiaLocal} — forgetting to
25
- * configure inertia results in a locked-rotation body, never a NaN tumble.
26
- *
27
- * @author Alex Goldring
28
- * @copyright Company Named Limited (c) 2026
29
- */
30
- export class RigidBody {
31
-
32
- /**
33
- * @type {BodyKind|number}
34
- */
35
- kind = BodyKind.Dynamic;
36
-
37
- /**
38
- * Linear velocity in world space, m/s.
39
- * @readonly
40
- * @type {Vector3}
41
- */
42
- linearVelocity = new Vector3(0, 0, 0);
43
-
44
- /**
45
- * Angular velocity in world space, rad/s.
46
- * @readonly
47
- * @type {Vector3}
48
- */
49
- angularVelocity = new Vector3(0, 0, 0);
50
-
51
- /**
52
- * Accumulator for forces applied between fixed-update steps. Consumed and
53
- * zeroed by the integrator. User code applies via
54
- * {@link PhysicsSystem#applyForce}; do not write directly.
55
- * @readonly
56
- * @type {Vector3}
57
- */
58
- accumulatedForce = new Vector3(0, 0, 0);
59
-
60
- /**
61
- * Accumulator for torques applied between fixed-update steps. Consumed and
62
- * zeroed by the integrator.
63
- * @readonly
64
- * @type {Vector3}
65
- */
66
- accumulatedTorque = new Vector3(0, 0, 0);
67
-
68
- /**
69
- * Total mass, kg. Must be positive for Dynamic bodies; Static / Kinematic
70
- * bodies behave as if mass were infinite regardless of this value.
71
- * @type {number}
72
- */
73
- mass = 1;
74
-
75
- /**
76
- * Inverse principal-frame inertia, diagonal. Components of zero lock the
77
- * corresponding rotational degree of freedom. The default of (0,0,0) means
78
- * rotation is locked until the user sets a value.
79
- * @readonly
80
- * @type {Vector3}
81
- */
82
- inverseInertiaLocal = new Vector3(0, 0, 0);
83
-
84
- /**
85
- * @type {number}
86
- */
87
- linearDamping = 0;
88
-
89
- /**
90
- * @type {number}
91
- */
92
- angularDamping = 0;
93
-
94
- /**
95
- * Multiplier for the world gravity on this body. 1 = normal gravity,
96
- * 0 = floating, negative values invert.
97
- * @type {number}
98
- */
99
- gravityScale = 1;
100
-
101
- /**
102
- * Layer bitmask identifying this body's category.
103
- * @type {number}
104
- */
105
- layer = 1;
106
-
107
- /**
108
- * Mask of layers this body collides with.
109
- * @type {number}
110
- */
111
- mask = 0xFFFFFFFF | 0;
112
-
113
- /**
114
- * @type {RigidBodyFlags|number}
115
- */
116
- flags = RigidBodyFlags.None;
117
-
118
- /**
119
- * Owned by the {@link PhysicsSystem}; user code must not write.
120
- * @type {SleepState|number}
121
- */
122
- sleepState = SleepState.Awake;
123
-
124
- /**
125
- * Seconds spent below the sleep-threshold velocity. The system increments
126
- * this each step the body is essentially at rest; once it crosses
127
- * {@link PhysicsSystem}'s sleep threshold, the body is moved out of the
128
- * active set. Reset to 0 whenever the body moves above threshold.
129
- *
130
- * Transient runtime state — not serialised, not user-writable.
131
- * @type {number}
132
- */
133
- sleep_timer = 0;
134
-
135
- /**
136
- * Next body in this body's atomic-sleep group, expressed as a body
137
- * **index** (NOT a packed id). Sleep groups are circular doubly-linked
138
- * lists threaded through every member when an island goes to sleep
139
- * atomically; on wake, the physics system walks the chain to wake every
140
- * member in the same step.
141
- *
142
- * `-1` when the body is awake or asleep as a singleton.
143
- *
144
- * Transient runtime state — not serialised, not user-writable.
145
- * @type {number}
146
- */
147
- sleep_group_next = -1;
148
-
149
- /**
150
- * Previous body in this body's atomic-sleep group. See {@link sleep_group_next}.
151
- * @type {number}
152
- */
153
- sleep_group_prev = -1;
154
-
155
- /**
156
- * Packed `(index << 8) | generation` body handle. {@link RIGID_BODY_UNALLOCATED}
157
- * before the body is linked into a {@link PhysicsSystem}. System-private.
158
- * @type {number}
159
- */
160
- _bodyId = RIGID_BODY_UNALLOCATED;
161
-
162
- /**
163
- *
164
- * @param {number|RigidBodyFlags} flag
165
- */
166
- setFlag(flag) {
167
- this.flags |= flag;
168
- }
169
-
170
- /**
171
- *
172
- * @param {number|RigidBodyFlags} flag
173
- */
174
- clearFlag(flag) {
175
- this.flags &= ~flag;
176
- }
177
-
178
- /**
179
- *
180
- * @param {number|RigidBodyFlags} flag
181
- * @returns {boolean}
182
- */
183
- getFlag(flag) {
184
- return (this.flags & flag) === flag;
185
- }
186
-
187
- /**
188
- *
189
- * @param {number|RigidBodyFlags} flag
190
- * @param {boolean} value
191
- */
192
- writeFlag(flag, value) {
193
- if (value) {
194
- this.setFlag(flag);
195
- } else {
196
- this.clearFlag(flag);
197
- }
198
- }
199
-
200
- toJSON() {
201
- return {
202
- kind: this.kind,
203
- linearVelocity: this.linearVelocity.toJSON(),
204
- angularVelocity: this.angularVelocity.toJSON(),
205
- mass: this.mass,
206
- inverseInertiaLocal: this.inverseInertiaLocal.toJSON(),
207
- linearDamping: this.linearDamping,
208
- angularDamping: this.angularDamping,
209
- gravityScale: this.gravityScale,
210
- layer: this.layer,
211
- mask: this.mask,
212
- flags: this.flags,
213
- };
214
- }
215
-
216
- fromJSON(json) {
217
- if (json.kind !== undefined) this.kind = json.kind;
218
- if (json.linearVelocity !== undefined) this.linearVelocity.fromJSON(json.linearVelocity);
219
- if (json.angularVelocity !== undefined) this.angularVelocity.fromJSON(json.angularVelocity);
220
- if (json.mass !== undefined) this.mass = json.mass;
221
- if (json.inverseInertiaLocal !== undefined) this.inverseInertiaLocal.fromJSON(json.inverseInertiaLocal);
222
- if (json.linearDamping !== undefined) this.linearDamping = json.linearDamping;
223
- if (json.angularDamping !== undefined) this.angularDamping = json.angularDamping;
224
- if (json.gravityScale !== undefined) this.gravityScale = json.gravityScale;
225
- if (json.layer !== undefined) this.layer = json.layer;
226
- if (json.mask !== undefined) this.mask = json.mask;
227
- if (json.flags !== undefined) this.flags = json.flags;
228
- }
229
-
230
- /**
231
- * Value equality over the configurable / persistent state — the same field
232
- * set that is serialized. Transient runtime state (`_bodyId`, `sleepState`,
233
- * sleep timers, accumulated force/torque) is system-owned and excluded.
234
- *
235
- * @param {RigidBody} other
236
- * @returns {boolean}
237
- */
238
- equals(other) {
239
- if (other === this) return true;
240
- if (other === null || other === undefined || other.isRigidBody !== true) return false;
241
-
242
- return this.kind === other.kind
243
- && this.mass === other.mass
244
- && this.linearDamping === other.linearDamping
245
- && this.angularDamping === other.angularDamping
246
- && this.gravityScale === other.gravityScale
247
- && this.layer === other.layer
248
- && this.mask === other.mask
249
- && this.flags === other.flags
250
- && this.linearVelocity.equals(other.linearVelocity)
251
- && this.angularVelocity.equals(other.angularVelocity)
252
- && this.inverseInertiaLocal.equals(other.inverseInertiaLocal);
253
- }
254
-
255
- /**
256
- * Hash over the same persistent state as {@link equals}. Equal bodies hash
257
- * equal.
258
- * @returns {number}
259
- */
260
- hash() {
261
- let h = this.kind | 0;
262
- h = (h * 31 + computeHashFloat(this.mass)) | 0;
263
- h = (h * 31 + computeHashFloat(this.linearDamping)) | 0;
264
- h = (h * 31 + computeHashFloat(this.angularDamping)) | 0;
265
- h = (h * 31 + computeHashFloat(this.gravityScale)) | 0;
266
- h = (h * 31 + (this.layer | 0)) | 0;
267
- h = (h * 31 + (this.mask | 0)) | 0;
268
- h = (h * 31 + (this.flags | 0)) | 0;
269
- h = (h * 31 + this.linearVelocity.hash()) | 0;
270
- h = (h * 31 + this.angularVelocity.hash()) | 0;
271
- h = (h * 31 + this.inverseInertiaLocal.hash()) | 0;
272
- return h;
273
- }
274
- }
275
-
276
- /**
277
- * @readonly
278
- * @type {string}
279
- */
280
- RigidBody.typeName = "RigidBody";
281
-
282
- /**
283
- * @readonly
284
- * @type {boolean}
285
- */
286
- RigidBody.prototype.isRigidBody = true;
1
+ import { computeHashFloat } from "../../../core/primitives/numbers/computeHashFloat.js";
2
+ import Vector3 from "../../../core/geom/Vector3.js";
3
+ import { BodyKind } from "./BodyKind.js";
4
+ import { RigidBodyFlags } from "./RigidBodyFlags.js";
5
+ import { SleepState } from "./SleepState.js";
6
+
7
+ /**
8
+ * Sentinel value for {@link RigidBody#_bodyId} prior to allocation by a
9
+ * {@link PhysicsSystem}. After {@link PhysicsSystem#link}, the id is a packed
10
+ * `(index << 8) | generation` integer.
11
+ *
12
+ * @type {number}
13
+ */
14
+ export const RIGID_BODY_UNALLOCATED = -1;
15
+
16
+ /**
17
+ * Rigid-body component.
18
+ *
19
+ * Pose lives on {@link Transform}; this component owns the dynamic state that is not
20
+ * part of TRS: velocity, mass, inertia, damping, gravity scale, layer / mask
21
+ * filtering and a small set of bit-flags ({@link RigidBodyFlags}).
22
+ *
23
+ * Defaults are conservative: the body translates under forces but cannot rotate
24
+ * unless the user explicitly sets {@link inverseInertiaLocal} — forgetting to
25
+ * configure inertia results in a locked-rotation body, never a NaN tumble.
26
+ *
27
+ * @author Alex Goldring
28
+ * @copyright Company Named Limited (c) 2026
29
+ */
30
+ export class RigidBody {
31
+
32
+ /**
33
+ * @type {BodyKind|number}
34
+ */
35
+ kind = BodyKind.Dynamic;
36
+
37
+ /**
38
+ * Linear velocity in world space, m/s.
39
+ * @readonly
40
+ * @type {Vector3}
41
+ */
42
+ linearVelocity = new Vector3(0, 0, 0);
43
+
44
+ /**
45
+ * Angular velocity in world space, rad/s.
46
+ * @readonly
47
+ * @type {Vector3}
48
+ */
49
+ angularVelocity = new Vector3(0, 0, 0);
50
+
51
+ /**
52
+ * Accumulator for forces applied between fixed-update steps. Consumed and
53
+ * zeroed by the integrator. User code applies via
54
+ * {@link PhysicsSystem#applyForce}; do not write directly.
55
+ * @readonly
56
+ * @type {Vector3}
57
+ */
58
+ accumulatedForce = new Vector3(0, 0, 0);
59
+
60
+ /**
61
+ * Accumulator for torques applied between fixed-update steps. Consumed and
62
+ * zeroed by the integrator.
63
+ * @readonly
64
+ * @type {Vector3}
65
+ */
66
+ accumulatedTorque = new Vector3(0, 0, 0);
67
+
68
+ /**
69
+ * Total mass, kg. Must be positive for Dynamic bodies; Static / Kinematic
70
+ * bodies behave as if mass were infinite regardless of this value.
71
+ * @type {number}
72
+ */
73
+ mass = 1;
74
+
75
+ /**
76
+ * Inverse principal-frame inertia, diagonal. Components of zero lock the
77
+ * corresponding rotational degree of freedom. The default of (0,0,0) means
78
+ * rotation is locked until the user sets a value.
79
+ * @readonly
80
+ * @type {Vector3}
81
+ */
82
+ inverseInertiaLocal = new Vector3(0, 0, 0);
83
+
84
+ /**
85
+ * @type {number}
86
+ */
87
+ linearDamping = 0;
88
+
89
+ /**
90
+ * @type {number}
91
+ */
92
+ angularDamping = 0;
93
+
94
+ /**
95
+ * Multiplier for the world gravity on this body. 1 = normal gravity,
96
+ * 0 = floating, negative values invert.
97
+ * @type {number}
98
+ */
99
+ gravityScale = 1;
100
+
101
+ /**
102
+ * Layer bitmask identifying this body's category.
103
+ * @type {number}
104
+ */
105
+ layer = 1;
106
+
107
+ /**
108
+ * Mask of layers this body collides with.
109
+ * @type {number}
110
+ */
111
+ mask = 0xFFFFFFFF | 0;
112
+
113
+ /**
114
+ * @type {RigidBodyFlags|number}
115
+ */
116
+ flags = RigidBodyFlags.None;
117
+
118
+ /**
119
+ * Owned by the {@link PhysicsSystem}; user code must not write — use
120
+ * {@link PhysicsSystem#wake} / {@link PhysicsSystem#sleep}.
121
+ *
122
+ * PERSISTENT body state: serialised and honoured by
123
+ * {@link PhysicsSystem#link}, so a world reconstructed from component
124
+ * state (a snapshot, a replicated late-join) restores its sleeping
125
+ * bodies asleep instead of waking everything for one settle cycle —
126
+ * part of the reconstruction-determinism contract.
127
+ * @type {SleepState|number}
128
+ */
129
+ sleepState = SleepState.Awake;
130
+
131
+ /**
132
+ * Seconds spent below the sleep-threshold velocity. The system increments
133
+ * this each step the body is essentially at rest; once it crosses
134
+ * {@link PhysicsSystem}'s sleep threshold, the body is moved out of the
135
+ * active set. Reset to 0 whenever the body moves above threshold.
136
+ *
137
+ * PERSISTENT body state (see {@link sleepState}): a body halfway to
138
+ * falling asleep must be exactly as far along after reconstruction, or
139
+ * the rebuilt world sleeps later than the original and diverges.
140
+ * Not user-writable.
141
+ * @type {number}
142
+ */
143
+ sleep_timer = 0;
144
+
145
+ /**
146
+ * Next body in this body's atomic-sleep group, expressed as a body
147
+ * **index** (NOT a packed id). Sleep groups are circular doubly-linked
148
+ * lists threaded through every member when an island goes to sleep
149
+ * atomically; on wake, the physics system walks the chain to wake every
150
+ * member in the same step.
151
+ *
152
+ * `-1` when the body is awake or asleep as a singleton.
153
+ *
154
+ * Transient runtime state — not serialised, not user-writable.
155
+ * @type {number}
156
+ */
157
+ sleep_group_next = -1;
158
+
159
+ /**
160
+ * Previous body in this body's atomic-sleep group. See {@link sleep_group_next}.
161
+ * @type {number}
162
+ */
163
+ sleep_group_prev = -1;
164
+
165
+ /**
166
+ * Packed `(index << 8) | generation` body handle. {@link RIGID_BODY_UNALLOCATED}
167
+ * before the body is linked into a {@link PhysicsSystem}. System-private.
168
+ * @type {number}
169
+ */
170
+ _bodyId = RIGID_BODY_UNALLOCATED;
171
+
172
+ /**
173
+ *
174
+ * @param {number|RigidBodyFlags} flag
175
+ */
176
+ setFlag(flag) {
177
+ this.flags |= flag;
178
+ }
179
+
180
+ /**
181
+ *
182
+ * @param {number|RigidBodyFlags} flag
183
+ */
184
+ clearFlag(flag) {
185
+ this.flags &= ~flag;
186
+ }
187
+
188
+ /**
189
+ *
190
+ * @param {number|RigidBodyFlags} flag
191
+ * @returns {boolean}
192
+ */
193
+ getFlag(flag) {
194
+ return (this.flags & flag) === flag;
195
+ }
196
+
197
+ /**
198
+ *
199
+ * @param {number|RigidBodyFlags} flag
200
+ * @param {boolean} value
201
+ */
202
+ writeFlag(flag, value) {
203
+ if (value) {
204
+ this.setFlag(flag);
205
+ } else {
206
+ this.clearFlag(flag);
207
+ }
208
+ }
209
+
210
+ toJSON() {
211
+ return {
212
+ kind: this.kind,
213
+ linearVelocity: this.linearVelocity.toJSON(),
214
+ angularVelocity: this.angularVelocity.toJSON(),
215
+ mass: this.mass,
216
+ inverseInertiaLocal: this.inverseInertiaLocal.toJSON(),
217
+ linearDamping: this.linearDamping,
218
+ angularDamping: this.angularDamping,
219
+ gravityScale: this.gravityScale,
220
+ layer: this.layer,
221
+ mask: this.mask,
222
+ flags: this.flags,
223
+ sleepState: this.sleepState,
224
+ sleep_timer: this.sleep_timer,
225
+ };
226
+ }
227
+
228
+ fromJSON(json) {
229
+ if (json.kind !== undefined) this.kind = json.kind;
230
+ if (json.linearVelocity !== undefined) this.linearVelocity.fromJSON(json.linearVelocity);
231
+ if (json.angularVelocity !== undefined) this.angularVelocity.fromJSON(json.angularVelocity);
232
+ if (json.mass !== undefined) this.mass = json.mass;
233
+ if (json.inverseInertiaLocal !== undefined) this.inverseInertiaLocal.fromJSON(json.inverseInertiaLocal);
234
+ if (json.linearDamping !== undefined) this.linearDamping = json.linearDamping;
235
+ if (json.angularDamping !== undefined) this.angularDamping = json.angularDamping;
236
+ if (json.gravityScale !== undefined) this.gravityScale = json.gravityScale;
237
+ if (json.layer !== undefined) this.layer = json.layer;
238
+ if (json.mask !== undefined) this.mask = json.mask;
239
+ if (json.flags !== undefined) this.flags = json.flags;
240
+ if (json.sleepState !== undefined) this.sleepState = json.sleepState;
241
+ if (json.sleep_timer !== undefined) this.sleep_timer = json.sleep_timer;
242
+ }
243
+
244
+ /**
245
+ * Value equality over the persistent state — the same field set that is
246
+ * serialized, INCLUDING the sleep fields (a sleeping body and an awake
247
+ * one are different states; reconstruction must preserve the
248
+ * difference). World-instance-tied runtime state (`_bodyId`, sleep-group
249
+ * links, accumulated force/torque — the accumulators are consumed
250
+ * within the tick and are zero at any step boundary) is excluded.
251
+ *
252
+ * @param {RigidBody} other
253
+ * @returns {boolean}
254
+ */
255
+ equals(other) {
256
+ if (other === this) return true;
257
+ if (other === null || other === undefined || other.isRigidBody !== true) return false;
258
+
259
+ return this.kind === other.kind
260
+ && this.mass === other.mass
261
+ && this.linearDamping === other.linearDamping
262
+ && this.angularDamping === other.angularDamping
263
+ && this.gravityScale === other.gravityScale
264
+ && this.layer === other.layer
265
+ && this.mask === other.mask
266
+ && this.flags === other.flags
267
+ && this.sleepState === other.sleepState
268
+ && this.sleep_timer === other.sleep_timer
269
+ && this.linearVelocity.equals(other.linearVelocity)
270
+ && this.angularVelocity.equals(other.angularVelocity)
271
+ && this.inverseInertiaLocal.equals(other.inverseInertiaLocal);
272
+ }
273
+
274
+ /**
275
+ * Hash over the same persistent state as {@link equals}. Equal bodies hash
276
+ * equal.
277
+ * @returns {number}
278
+ */
279
+ hash() {
280
+ let h = this.kind | 0;
281
+ h = (h * 31 + computeHashFloat(this.mass)) | 0;
282
+ h = (h * 31 + computeHashFloat(this.linearDamping)) | 0;
283
+ h = (h * 31 + computeHashFloat(this.angularDamping)) | 0;
284
+ h = (h * 31 + computeHashFloat(this.gravityScale)) | 0;
285
+ h = (h * 31 + (this.layer | 0)) | 0;
286
+ h = (h * 31 + (this.mask | 0)) | 0;
287
+ h = (h * 31 + (this.flags | 0)) | 0;
288
+ h = (h * 31 + (this.sleepState | 0)) | 0;
289
+ h = (h * 31 + computeHashFloat(this.sleep_timer)) | 0;
290
+ h = (h * 31 + this.linearVelocity.hash()) | 0;
291
+ h = (h * 31 + this.angularVelocity.hash()) | 0;
292
+ h = (h * 31 + this.inverseInertiaLocal.hash()) | 0;
293
+ return h;
294
+ }
295
+ }
296
+
297
+ /**
298
+ * @readonly
299
+ * @type {string}
300
+ */
301
+ RigidBody.typeName = "RigidBody";
302
+
303
+ /**
304
+ * @readonly
305
+ * @type {boolean}
306
+ */
307
+ RigidBody.prototype.isRigidBody = true;