@woosh/meep-engine 2.138.20 → 2.139.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (491) hide show
  1. package/package.json +1 -1
  2. package/src/core/collection/PairUint32Map.d.ts +100 -0
  3. package/src/core/collection/PairUint32Map.d.ts.map +1 -0
  4. package/src/core/collection/PairUint32Map.js +321 -0
  5. package/src/core/collection/Uint32Map.d.ts +119 -0
  6. package/src/core/collection/Uint32Map.d.ts.map +1 -0
  7. package/src/core/collection/Uint32Map.js +345 -0
  8. package/src/core/collection/array/array_shuffle.d.ts +10 -3
  9. package/src/core/collection/array/array_shuffle.d.ts.map +1 -1
  10. package/src/core/collection/array/array_shuffle.js +27 -22
  11. package/src/core/collection/heap/FibonacciHeap.d.ts +195 -0
  12. package/src/core/collection/heap/FibonacciHeap.d.ts.map +1 -0
  13. package/src/core/collection/heap/FibonacciHeap.js +586 -0
  14. package/src/core/collection/heap/Uint32Heap.js +1 -1
  15. package/src/core/collection/heap/Uint32Heap4.d.ts +169 -0
  16. package/src/core/collection/heap/Uint32Heap4.d.ts.map +1 -0
  17. package/src/core/collection/heap/Uint32Heap4.js +490 -0
  18. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts +27 -0
  19. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts.map +1 -0
  20. package/src/core/geom/3d/line/line3_closest_points_segment_segment.js +88 -0
  21. package/src/core/geom/3d/shape/BoxShape3D.d.ts +61 -0
  22. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -0
  23. package/src/core/geom/3d/shape/BoxShape3D.js +158 -0
  24. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +11 -0
  25. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  26. package/src/core/geom/3d/shape/CapsuleShape3D.js +12 -0
  27. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts +37 -9
  28. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts.map +1 -1
  29. package/src/core/geom/3d/shape/UnitCubeShape3D.js +45 -98
  30. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts +10 -0
  31. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts.map +1 -1
  32. package/src/core/geom/3d/shape/UnitSphereShape3D.js +11 -0
  33. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts +61 -0
  34. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts.map +1 -0
  35. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +148 -0
  36. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts +39 -0
  37. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts.map +1 -0
  38. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.js +147 -0
  39. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts +15 -0
  40. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts.map +1 -0
  41. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.js +22 -0
  42. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts +2 -0
  43. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts.map +1 -0
  44. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.js +673 -0
  45. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts +26 -0
  46. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -0
  47. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +222 -0
  48. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts +34 -0
  49. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts.map +1 -0
  50. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.js +146 -0
  51. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts +36 -0
  52. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -0
  53. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +232 -0
  54. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts +33 -0
  55. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -0
  56. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +255 -0
  57. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts +68 -0
  58. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -0
  59. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +365 -0
  60. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts +31 -0
  61. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts.map +1 -0
  62. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.js +112 -0
  63. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts +22 -0
  64. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts.map +1 -0
  65. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.js +55 -0
  66. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +32 -0
  67. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts.map +1 -0
  68. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +66 -0
  69. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts +22 -0
  70. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts.map +1 -1
  71. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.js +49 -0
  72. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts +134 -0
  73. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts.map +1 -1
  74. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.js +276 -3
  75. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +17 -0
  76. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -0
  77. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +135 -0
  78. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts +14 -0
  79. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts.map +1 -0
  80. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.js +177 -0
  81. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts.map +1 -1
  82. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +20 -4
  83. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  84. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +5 -3
  85. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  86. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +9 -0
  87. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.d.ts.map +1 -1
  88. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.js +21 -45
  89. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.d.ts.map +1 -1
  90. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.js +7 -1
  91. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts +8 -6
  92. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  93. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +8 -6
  94. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +22 -0
  95. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts.map +1 -0
  96. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +73 -0
  97. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  98. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +51 -1
  99. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts +10 -0
  100. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -0
  101. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +42 -0
  102. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts +28 -0
  103. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -0
  104. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +227 -0
  105. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts +13 -0
  106. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts.map +1 -0
  107. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.js +108 -0
  108. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts +11 -0
  109. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts.map +1 -0
  110. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.js +20 -0
  111. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts +20 -0
  112. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts.map +1 -0
  113. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.js +38 -0
  114. package/src/core/graph/csr/CSRGraph.d.ts +168 -0
  115. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -0
  116. package/src/core/graph/csr/CSRGraph.js +319 -0
  117. package/src/core/graph/metis/cluster_mesh_metis.d.ts +12 -0
  118. package/src/core/graph/metis/cluster_mesh_metis.d.ts.map +1 -1
  119. package/src/core/graph/metis/cluster_mesh_metis.js +12 -0
  120. package/src/core/graph/metis/metis.d.ts +19 -0
  121. package/src/core/graph/metis/metis.d.ts.map +1 -1
  122. package/src/core/graph/metis/metis.js +20 -0
  123. package/src/core/graph/metis/metis_cluster_bs.d.ts +11 -0
  124. package/src/core/graph/metis/metis_cluster_bs.d.ts.map +1 -1
  125. package/src/core/graph/metis/metis_cluster_bs.js +11 -0
  126. package/src/core/graph/metis/metis_options.d.ts +17 -2
  127. package/src/core/graph/metis/metis_options.d.ts.map +1 -1
  128. package/src/core/graph/metis/metis_options.js +17 -2
  129. package/src/core/graph/metis/native/MetisGraph.d.ts +144 -0
  130. package/src/core/graph/metis/native/MetisGraph.d.ts.map +1 -0
  131. package/src/core/graph/metis/native/MetisGraph.js +212 -0
  132. package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts +72 -0
  133. package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts.map +1 -0
  134. package/src/core/graph/metis/native/bisection/BisectionScratch.js +101 -0
  135. package/src/core/graph/metis/native/bisection/bisect_graph.d.ts +37 -0
  136. package/src/core/graph/metis/native/bisection/bisect_graph.d.ts.map +1 -0
  137. package/src/core/graph/metis/native/bisection/bisect_graph.js +100 -0
  138. package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts +15 -0
  139. package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts.map +1 -0
  140. package/src/core/graph/metis/native/bisection/compute_2way_params.js +84 -0
  141. package/src/core/graph/metis/native/bisection/fm_2way.d.ts +30 -0
  142. package/src/core/graph/metis/native/bisection/fm_2way.d.ts.map +1 -0
  143. package/src/core/graph/metis/native/bisection/fm_2way.js +290 -0
  144. package/src/core/graph/metis/native/bisection/grow_bisection.d.ts +23 -0
  145. package/src/core/graph/metis/native/bisection/grow_bisection.d.ts.map +1 -0
  146. package/src/core/graph/metis/native/bisection/grow_bisection.js +137 -0
  147. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts +28 -0
  148. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -0
  149. package/src/core/graph/metis/native/bisection/split_graph_two_way.js +119 -0
  150. package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts +20 -0
  151. package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts.map +1 -0
  152. package/src/core/graph/metis/native/coarsen/coarsen_graph.js +94 -0
  153. package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts +24 -0
  154. package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts.map +1 -0
  155. package/src/core/graph/metis/native/coarsen/create_coarse_graph.js +158 -0
  156. package/src/core/graph/metis/native/coarsen/match_shem.d.ts +41 -0
  157. package/src/core/graph/metis/native/coarsen/match_shem.d.ts.map +1 -0
  158. package/src/core/graph/metis/native/coarsen/match_shem.js +175 -0
  159. package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts +24 -0
  160. package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts.map +1 -0
  161. package/src/core/graph/metis/native/initial/initial_kway_bfs.js +122 -0
  162. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts +29 -0
  163. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts.map +1 -0
  164. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.js +170 -0
  165. package/src/core/graph/metis/native/metis_partition_kway.d.ts +41 -0
  166. package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -0
  167. package/src/core/graph/metis/native/metis_partition_kway.js +126 -0
  168. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts +62 -0
  169. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts.map +1 -0
  170. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.js +261 -0
  171. package/src/core/graph/metis/native/refine/RefinementScratch.d.ts +45 -0
  172. package/src/core/graph/metis/native/refine/RefinementScratch.d.ts.map +1 -0
  173. package/src/core/graph/metis/native/refine/RefinementScratch.js +53 -0
  174. package/src/core/graph/metis/native/refine/compute_kway_params.d.ts +18 -0
  175. package/src/core/graph/metis/native/refine/compute_kway_params.d.ts.map +1 -0
  176. package/src/core/graph/metis/native/refine/compute_kway_params.js +138 -0
  177. package/src/core/graph/metis/native/refine/fm_kway.d.ts +63 -0
  178. package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -0
  179. package/src/core/graph/metis/native/refine/fm_kway.js +462 -0
  180. package/src/core/graph/metis/native/refine/project_kway.d.ts +22 -0
  181. package/src/core/graph/metis/native/refine/project_kway.d.ts.map +1 -0
  182. package/src/core/graph/metis/native/refine/project_kway.js +43 -0
  183. package/src/core/graph/metis/native/refine/refine_kway.d.ts +34 -0
  184. package/src/core/graph/metis/native/refine/refine_kway.d.ts.map +1 -0
  185. package/src/core/graph/metis/native/refine/refine_kway.js +43 -0
  186. package/src/core/math/linalg/eigen/matrix_householder_in_place.d.ts +2 -2
  187. package/src/core/math/linalg/eigen/matrix_householder_in_place.js +2 -2
  188. package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts +6 -4
  189. package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts.map +1 -1
  190. package/src/core/math/linalg/eigen/matrix_qr_in_place.js +69 -23
  191. package/src/engine/EngineHarness.d.ts +3 -1
  192. package/src/engine/EngineHarness.d.ts.map +1 -1
  193. package/src/engine/EngineHarness.js +3 -0
  194. package/src/engine/control/first-person/DESIGN.md +30 -6
  195. package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +563 -0
  196. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +102 -9
  197. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  198. package/src/engine/control/first-person/FirstPersonPlayerController.js +38 -3
  199. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +533 -4
  200. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  201. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +315 -6
  202. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +220 -22
  203. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  204. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +858 -241
  205. package/src/engine/control/first-person/TODO.md +127 -0
  206. package/src/engine/control/first-person/abilities/Ability.d.ts +101 -0
  207. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -0
  208. package/src/engine/control/first-person/abilities/Ability.js +119 -0
  209. package/src/engine/control/first-person/abilities/AbilitySet.d.ts +86 -0
  210. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -0
  211. package/src/engine/control/first-person/abilities/AbilitySet.js +185 -0
  212. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts +62 -0
  213. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -0
  214. package/src/engine/control/first-person/abilities/LedgeGrab.js +199 -0
  215. package/src/engine/control/first-person/abilities/Mantle.d.ts +45 -0
  216. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -0
  217. package/src/engine/control/first-person/abilities/Mantle.js +188 -0
  218. package/src/engine/control/first-person/abilities/Slide.d.ts +33 -0
  219. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -0
  220. package/src/engine/control/first-person/abilities/Slide.js +158 -0
  221. package/src/engine/control/first-person/abilities/WallJump.d.ts +45 -0
  222. package/src/engine/control/first-person/abilities/WallJump.d.ts.map +1 -0
  223. package/src/engine/control/first-person/abilities/WallJump.js +131 -0
  224. package/src/engine/control/first-person/abilities/WallRun.d.ts +44 -0
  225. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -0
  226. package/src/engine/control/first-person/abilities/WallRun.js +180 -0
  227. package/src/engine/control/first-person/composer/EyeOffsetStack.d.ts +49 -0
  228. package/src/engine/control/first-person/composer/EyeOffsetStack.d.ts.map +1 -0
  229. package/src/engine/control/first-person/composer/EyeOffsetStack.js +60 -0
  230. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.d.ts +100 -0
  231. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.d.ts.map +1 -0
  232. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.js +133 -0
  233. package/src/engine/control/first-person/mastery/DecisionPoint.d.ts +10 -0
  234. package/src/engine/control/first-person/mastery/DecisionPoint.d.ts.map +1 -0
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@@ -1,165 +1,190 @@
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- import { float_to_uint8 } from "../../../core/binary/float_to_uint8.js";
2
- import { max2 } from "../../../core/math/max2.js";
3
- import { CanvasView } from "../../../view/elements/CanvasView.js";
4
- import EmptyView from "../../../view/elements/EmptyView.js";
5
- import { Sampler2D } from "../../graphics/texture/sampler/Sampler2D.js";
6
-
7
- export class SliceVisualiser extends EmptyView {
8
-
9
- #data = null;
10
- #views = [];
11
- #slices = [];
12
- #resolution = [0, 0, 0];
13
- #imageData = null;
14
- #channelCount = 1
15
- #drawMethod = (out, out_offset, sample, channelCount) => {
16
- let i = 0;
17
-
18
- for (; i < channelCount; i++) {
19
- out[out_offset + i] = float_to_uint8(sample[i])
20
- }
21
-
22
- if (channelCount < 4) {
23
- out[out_offset + 3] = 255;
24
- }
25
-
26
- }
27
-
28
-
29
- /**
30
- *
31
- */
32
- constructor() {
33
- super({ classList: ['slice-visualizer'] });
34
-
35
-
36
- this.on.linked.add(this.layout, this);
37
- this.size.onChanged.add(this.layout, this);
38
- }
39
-
40
- draw() {
41
-
42
- const resolution_x = this.#resolution[0];
43
- const resolution_y = this.#resolution[1];
44
- const resolution_z = this.#resolution[2];
45
-
46
- const imageData = this.#imageData;
47
-
48
- const slice_size = resolution_x * resolution_y;
49
-
50
- const data = this.#data;
51
-
52
- const sample = new Float32Array(this.#channelCount);
53
-
54
- for (let i = 0; i < resolution_z; i++) {
55
- const view = this.#views[i];
56
-
57
- for (let j = 0; j < slice_size; j++) {
58
- const j4 = j * 4;
59
-
60
- for (let k = 0; k < this.#channelCount; k++) {
61
- const channel = data[slice_size * k + j];
62
-
63
- sample[k] = channel;
64
- }
65
-
66
- this.#drawMethod(imageData.data, j4, sample, this.#channelCount);
67
-
68
- }
69
-
70
- view.context2d.putImageData(imageData, 0, 0);
71
- }
72
- }
73
-
74
- layout() {
75
-
76
- const resolution_x = this.#resolution[0];
77
- const resolution_y = this.#resolution[1];
78
- const resolution_z = this.#resolution[2];
79
-
80
- const width = this.size.x;
81
-
82
- const grid_width = max2(1, Math.floor(width / resolution_x));
83
-
84
- for (let i = 0; i < resolution_z; i++) {
85
- const view = this.#views[i];
86
-
87
- const grid_x = i % grid_width;
88
- const grid_y = Math.floor(i / grid_width);
89
-
90
- view.position.set(grid_x * resolution_x, grid_y * resolution_y);
91
- }
92
- }
93
-
94
- /**
95
- *
96
- * @param {ArrayBuffer} data
97
- * @param {number[]} resolution
98
- */
99
- setData(
100
- data,
101
- resolution) {
102
- this.#data = new Float32Array(data);
103
- this.#resolution = resolution;
104
-
105
-
106
- const resolution_x = this.#resolution[0];
107
- const resolution_y = this.#resolution[1];
108
- const resolution_z = this.#resolution[2];
109
-
110
- const slice_size = resolution_x * resolution_y;
111
-
112
- /**
113
- *
114
- * @type {ImageData|null}
115
- */
116
- this.#imageData = null;
117
-
118
- let slice_index = 0;
119
-
120
- for (; slice_index < resolution_z; slice_index++) {
121
- this.#slices[slice_index] = new Sampler2D(new Float32Array(data, slice_index * slice_size * 4, slice_size), 1, resolution_x, resolution_y);
122
-
123
- let child;
124
- if (slice_index + 1 >= this.#views.length) {
125
- child = new CanvasView();
126
- this.#views[slice_index] = child
127
- this.addChild(child);
128
- } else {
129
- child = this.#views[slice_index];
130
- }
131
-
132
- child.size.set(resolution_x, resolution_y);
133
-
134
- if (this.#imageData === null) {
135
- this.#imageData = child.context2d.getImageData(0, 0, resolution_x, resolution_y);
136
- }
137
-
138
- child.css({
139
- position: "absolute",
140
- left: 0,
141
- top: 0
142
- });
143
-
144
- this.#views[slice_index] = child;
145
-
146
- this.addChild(child);
147
- }
148
-
149
- //remove left-overs
150
-
151
- for (; slice_index < this.#slices.length; slice_index++) {
152
-
153
- this.#slices.splice(slice_index, 1);
154
- const view = this.#views.splice(slice_index, 1)[0];
155
-
156
- this.removeChild(view);
157
-
158
- slice_index--;
159
-
160
- }
161
-
162
- this.layout();
163
- }
164
-
165
- }
1
+ import { assert } from "../../../core/assert.js";
2
+ import { float_to_uint8 } from "../../../core/binary/float_to_uint8.js";
3
+ import { max2 } from "../../../core/math/max2.js";
4
+ import { CanvasView } from "../../../view/elements/CanvasView.js";
5
+ import EmptyView from "../../../view/elements/EmptyView.js";
6
+
7
+ /**
8
+ * Debug view: renders each z-slice of a 3D field as a 2D canvas tile, with up to four
9
+ * channels mapped to RGBA. Used by {@link prototype.js}; not a production runtime view.
10
+ *
11
+ * The visualiser is data-agnostic — it takes an array of one to four Float32Array
12
+ * channels, each of length `res_x * res_y * res_z`, and a per-channel mapping to colour
13
+ * via {@link setDrawMethod}. Default mapping clamps to `[0, 1]` per channel and writes
14
+ * opaque pixels.
15
+ */
16
+ export class SliceVisualiser extends EmptyView {
17
+
18
+ /**
19
+ * @type {Float32Array[]}
20
+ */
21
+ #channels = [];
22
+
23
+ /**
24
+ * @type {CanvasView[]}
25
+ */
26
+ #views = [];
27
+
28
+ /**
29
+ * @type {[number, number, number]}
30
+ */
31
+ #resolution = [0, 0, 0];
32
+
33
+ /**
34
+ * @type {ImageData|null}
35
+ */
36
+ #imageData = null;
37
+
38
+ /**
39
+ * Per-pixel transform. Receives the destination RGBA buffer, the byte offset of the
40
+ * current pixel, a Float32Array of channel samples for that pixel, and the channel
41
+ * count.
42
+ * @type {(out: Uint8ClampedArray, out_offset: number, sample: Float32Array, channel_count: number) => void}
43
+ */
44
+ #drawMethod = (out, out_offset, sample, channel_count) => {
45
+ for (let i = 0; i < channel_count; i++) {
46
+ out[out_offset + i] = float_to_uint8(sample[i]);
47
+ }
48
+ if (channel_count < 4) {
49
+ out[out_offset + 3] = 255;
50
+ }
51
+ };
52
+
53
+ constructor() {
54
+ super({ classList: ['slice-visualizer'] });
55
+
56
+ this.on.linked.add(this.layout, this);
57
+ this.size.onChanged.add(this.layout, this);
58
+ }
59
+
60
+ /**
61
+ * Replace the per-pixel transform. The function receives the destination RGBA
62
+ * `Uint8ClampedArray`, the byte offset of the current pixel within it, a Float32Array
63
+ * of channel samples for that pixel, and the configured channel count.
64
+ * @param {(out: Uint8ClampedArray, out_offset: number, sample: Float32Array, channel_count: number) => void} fn
65
+ */
66
+ setDrawMethod(fn) {
67
+ this.#drawMethod = fn;
68
+ }
69
+
70
+ /**
71
+ * Attach the channels and resolution to visualise. Recomputes the layout and
72
+ * rebuilds the per-slice canvases (creating or destroying child views as needed).
73
+ *
74
+ * @param {Float32Array[]} channels 1-4 channels; each length = res_x * res_y * res_z.
75
+ * @param {number[]} resolution `[res_x, res_y, res_z]`
76
+ */
77
+ setChannels(channels, resolution) {
78
+ assert.isArray(channels, "channels");
79
+ assert.greaterThanOrEqual(channels.length, 1, "channels.length");
80
+ assert.lessThanOrEqual(channels.length, 4, "channels.length");
81
+ assert.equal(resolution.length, 3, "resolution must have 3 entries");
82
+
83
+ const res_x = resolution[0];
84
+ const res_y = resolution[1];
85
+ const res_z = resolution[2];
86
+ const cell_count = res_x * res_y * res_z;
87
+
88
+ for (let i = 0; i < channels.length; i++) {
89
+ assert.equal(channels[i].length, cell_count,
90
+ `channel[${i}] sized to resolution`);
91
+ }
92
+
93
+ this.#channels = channels.slice();
94
+ this.#resolution[0] = res_x;
95
+ this.#resolution[1] = res_y;
96
+ this.#resolution[2] = res_z;
97
+
98
+ // Add canvases for new slices.
99
+ while (this.#views.length < res_z) {
100
+ const view = new CanvasView();
101
+ view.size.set(res_x, res_y);
102
+ view.css({ position: "absolute", left: 0, top: 0 });
103
+ this.#views.push(view);
104
+ this.addChild(view);
105
+ }
106
+
107
+ // Drop canvases for removed slices.
108
+ while (this.#views.length > res_z) {
109
+ const view = this.#views.pop();
110
+ this.removeChild(view);
111
+ }
112
+
113
+ // Resize existing canvases if resolution changed.
114
+ for (let i = 0; i < res_z; i++) {
115
+ const view = this.#views[i];
116
+ if (view.size.x !== res_x || view.size.y !== res_y) {
117
+ view.size.set(res_x, res_y);
118
+ }
119
+ }
120
+
121
+ // Recreate the shared ImageData buffer at the new slice size.
122
+ if (res_z > 0) {
123
+ this.#imageData = this.#views[0].context2d.getImageData(0, 0, res_x, res_y);
124
+ } else {
125
+ this.#imageData = null;
126
+ }
127
+
128
+ this.layout();
129
+ }
130
+
131
+ /**
132
+ * Render the current channel data into each per-slice canvas. Cheap to call every
133
+ * frame for small grids; expensive at high resolutions.
134
+ */
135
+ draw() {
136
+ if (this.#imageData === null) {
137
+ return;
138
+ }
139
+
140
+ const res_x = this.#resolution[0];
141
+ const res_y = this.#resolution[1];
142
+ const res_z = this.#resolution[2];
143
+ const slice_size = res_x * res_y;
144
+ const channels = this.#channels;
145
+ const channel_count = channels.length;
146
+
147
+ const out = this.#imageData.data;
148
+ const sample = new Float32Array(channel_count);
149
+
150
+ for (let z = 0; z < res_z; z++) {
151
+ const view = this.#views[z];
152
+ const z_off = z * slice_size;
153
+
154
+ for (let p = 0; p < slice_size; p++) {
155
+ const c = z_off + p;
156
+ for (let k = 0; k < channel_count; k++) {
157
+ sample[k] = channels[k][c];
158
+ }
159
+ this.#drawMethod(out, p * 4, sample, channel_count);
160
+ }
161
+
162
+ view.context2d.putImageData(this.#imageData, 0, 0);
163
+ }
164
+ }
165
+
166
+ /**
167
+ * Reflow the per-slice canvases into a 2D grid that fits the view's current width.
168
+ * Called automatically on link and on size change; safe to invoke manually.
169
+ */
170
+ layout() {
171
+ const res_x = this.#resolution[0];
172
+ const res_y = this.#resolution[1];
173
+ const res_z = this.#resolution[2];
174
+
175
+ if (res_x === 0 || res_z === 0) {
176
+ return;
177
+ }
178
+
179
+ const width = this.size.x;
180
+ const grid_width = max2(1, Math.floor(width / res_x));
181
+
182
+ for (let i = 0; i < res_z; i++) {
183
+ const view = this.#views[i];
184
+ const grid_x = i % grid_width;
185
+ const grid_y = Math.floor(i / grid_width);
186
+
187
+ view.position.set(grid_x * res_x, grid_y * res_y);
188
+ }
189
+ }
190
+ }
@@ -0,0 +1,154 @@
1
+ /**
2
+ * ECS component representing a fluid volume — one {@link FluidField} plus its placement
3
+ * in world space.
4
+ *
5
+ * Behaviour (stepping the simulation, dispatching effectors, re-anchoring on Transform
6
+ * motion) lives on {@link FluidSystem}, not here. This component is pure data.
7
+ *
8
+ * World ↔ grid mapping is uniform and axis-aligned: cell `(0,0,0)`'s center sits at
9
+ * {@link origin}, and cells are spaced {@link cell_size} world-units apart along each
10
+ * axis. For non-uniform or oriented volumes, use multiple components.
11
+ *
12
+ * **Static placement**: leave the entity without a `Transform`. Set {@link origin}
13
+ * directly and the system never touches it.
14
+ *
15
+ * **Moving placement**: pair the entity with a `Transform`. The system re-anchors the
16
+ * grid on every fixedUpdate to `quantize(transform.position, cell_size) + offset`, and
17
+ * when the quantization changes shifts the field by the integer cell delta (carrying
18
+ * fluid data along with the grid so the fluid appears to stay put in world space) and
19
+ * patches the newly exposed edges with a Neumann zero-gradient extrapolation. {@link
20
+ * origin} becomes system-managed in this case.
21
+ *
22
+ * NOTE on layout: sibling physics ECS code lives under `engine/ecs/*` (see
23
+ * `engine/ecs/ik/InverseKinematicsSystem.js`). This component is placed inside the
24
+ * fluid package because edits to the ECS folder were out-of-scope when it was first
25
+ * written. Moving it under `engine/ecs/fluid/` later is a pure relocation.
26
+ */
27
+ export class FluidComponent {
28
+ /**
29
+ * @type {FluidField}
30
+ */
31
+ field: FluidField;
32
+ /**
33
+ * World position of grid cell `(0,0,0)`'s center. For static placement (no
34
+ * `Transform` on the entity) the user sets this directly. For moving placement
35
+ * (with `Transform`) {@link FluidSystem} owns it — every fixedUpdate it computes
36
+ * the desired origin from the transform and either snaps on first sync or shifts
37
+ * the field by the integer cell delta.
38
+ * @type {[number, number, number]}
39
+ */
40
+ origin: [number, number, number];
41
+ /**
42
+ * World-space offset added to the quantized `Transform.position` when computing
43
+ * the grid centre. Use to place the grid asymmetrically relative to the entity —
44
+ * e.g. `[-2, 0, 0]` puts the centre 2 world units behind the entity.
45
+ *
46
+ * Only consulted when a `Transform` is present (otherwise `origin` is fully
47
+ * user-controlled).
48
+ * @type {[number, number, number]}
49
+ */
50
+ offset: [number, number, number];
51
+ /**
52
+ * Uniform world-space spacing between adjacent cell centers.
53
+ * @type {number}
54
+ */
55
+ cell_size: number;
56
+ /**
57
+ * Half-cell extra margin (in cells) the Transform must cross before the field
58
+ * re-quantizes to the next cell. Without it, a Transform jittering right on the
59
+ * boundary between two cells would re-shift every frame, repeatedly clearing the
60
+ * solid mask and patching velocity edges — visible as flicker in the fluid and
61
+ * thrashing in any solid-voxelizer downstream of the shift.
62
+ *
63
+ * Mechanism: the system keeps the current quantized cell `q` and only re-quantizes
64
+ * when `|transform.position / cell_size - q| > 0.5 + hysteresis`. Crossing the
65
+ * threshold snaps to the new nearest cell — not the threshold position — so motion
66
+ * past the deadband still produces a single discrete shift.
67
+ *
68
+ * Range `[0, 0.5)`. `0` disables (snap on any boundary crossing). Default `0.1`
69
+ * gives a ~10%-of-a-cell deadband on each side, killing jitter while staying
70
+ * imperceptible at typical cell sizes.
71
+ *
72
+ * Only consulted when a `Transform` is present.
73
+ * @type {number}
74
+ */
75
+ hysteresis: number;
76
+ /**
77
+ * If false, {@link FluidSystem} skips this volume's step. Use to pause fluid for
78
+ * culled or off-screen volumes.
79
+ * @type {boolean}
80
+ */
81
+ enabled: boolean;
82
+ /**
83
+ * Set by {@link FluidSystem} on the first reanchor — distinguishes "snap origin
84
+ * to the desired position without shifting" (first sync) from "shift the field
85
+ * by the integer cell delta" (subsequent syncs). User code should not touch this.
86
+ * @type {boolean}
87
+ */
88
+ anchored: boolean;
89
+ /**
90
+ * Convert a world-space point to fractional grid coordinates.
91
+ * @param {Float32Array|number[]} out length-3 destination
92
+ * @param {number} wx
93
+ * @param {number} wy
94
+ * @param {number} wz
95
+ * @return {Float32Array|number[]} `out`, for chaining.
96
+ */
97
+ worldToGrid(out: Float32Array | number[], wx: number, wy: number, wz: number): Float32Array | number[];
98
+ /**
99
+ * Convert fractional grid coordinates to a world-space point.
100
+ * @param {Float32Array|number[]} out length-3 destination
101
+ * @param {number} gx
102
+ * @param {number} gy
103
+ * @param {number} gz
104
+ * @return {Float32Array|number[]} `out`, for chaining.
105
+ */
106
+ gridToWorld(out: Float32Array | number[], gx: number, gy: number, gz: number): Float32Array | number[];
107
+ /**
108
+ * Sample velocity at a world-space point. The velocity values stored in the field
109
+ * are in "grid cells per second"; this method does NOT rescale them, on the
110
+ * assumption that callers (vegetation sway, dust drift) interpret the field as a
111
+ * direction × magnitude wind and want consistent strength regardless of the
112
+ * underlying cell size.
113
+ *
114
+ * If you need world-units-per-second velocity, multiply the result by `cell_size`.
115
+ *
116
+ * @param {Float32Array|number[]} out length-3 destination
117
+ * @param {number} wx
118
+ * @param {number} wy
119
+ * @param {number} wz
120
+ * @return {Float32Array|number[]} `out`, for chaining.
121
+ */
122
+ sampleVelocityAtWorld(out: Float32Array | number[], wx: number, wy: number, wz: number): Float32Array | number[];
123
+ /**
124
+ * Sample a passive scalar at a world-space point.
125
+ * @param {string} name
126
+ * @param {number} wx
127
+ * @param {number} wy
128
+ * @param {number} wz
129
+ * @return {number}
130
+ */
131
+ sampleScalarAtWorld(name: string, wx: number, wy: number, wz: number): number;
132
+ /**
133
+ * @param {FluidComponent} other
134
+ * @return {boolean}
135
+ */
136
+ equals(other: FluidComponent): boolean;
137
+ /**
138
+ * @return {number}
139
+ */
140
+ hash(): number;
141
+ /**
142
+ * Write the field's world-space axis-aligned bounding box into `out`. Used by
143
+ * {@link FluidSystem} as a broad-phase target when filtering effectors. The box
144
+ * spans cell `(0, 0, 0)` (centred at `origin`) to cell `(res_x-1, res_y-1, res_z-1)`
145
+ * plus a `cell_size` margin on the far side, so a point exactly on the field's
146
+ * boundary cells lies inside the AABB.
147
+ *
148
+ * @param {AABB3} out
149
+ */
150
+ getBoundingBox(out: AABB3): void;
151
+ isFluidComponent: boolean;
152
+ }
153
+ import { FluidField } from "../FluidField.js";
154
+ //# sourceMappingURL=FluidComponent.d.ts.map
@@ -0,0 +1 @@
1
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