@woosh/meep-engine 2.138.20 → 2.139.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/collection/PairUint32Map.d.ts +100 -0
- package/src/core/collection/PairUint32Map.d.ts.map +1 -0
- package/src/core/collection/PairUint32Map.js +321 -0
- package/src/core/collection/Uint32Map.d.ts +119 -0
- package/src/core/collection/Uint32Map.d.ts.map +1 -0
- package/src/core/collection/Uint32Map.js +345 -0
- package/src/core/collection/array/array_shuffle.d.ts +10 -3
- package/src/core/collection/array/array_shuffle.d.ts.map +1 -1
- package/src/core/collection/array/array_shuffle.js +27 -22
- package/src/core/collection/heap/FibonacciHeap.d.ts +195 -0
- package/src/core/collection/heap/FibonacciHeap.d.ts.map +1 -0
- package/src/core/collection/heap/FibonacciHeap.js +586 -0
- package/src/core/collection/heap/Uint32Heap.js +1 -1
- package/src/core/collection/heap/Uint32Heap4.d.ts +169 -0
- package/src/core/collection/heap/Uint32Heap4.d.ts.map +1 -0
- package/src/core/collection/heap/Uint32Heap4.js +490 -0
- package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts +27 -0
- package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts.map +1 -0
- package/src/core/geom/3d/line/line3_closest_points_segment_segment.js +88 -0
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +61 -0
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -0
- package/src/core/geom/3d/shape/BoxShape3D.js +158 -0
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +11 -0
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +12 -0
- package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts +37 -9
- package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnitCubeShape3D.js +45 -98
- package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnitSphereShape3D.js +11 -0
- package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts +61 -0
- package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +148 -0
- package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts +39 -0
- package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.js +147 -0
- package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts +15 -0
- package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.js +22 -0
- package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts +2 -0
- package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.js +673 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts +26 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +222 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts +34 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.js +146 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts +36 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +232 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts +33 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +255 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts +68 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +365 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts +31 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.js +112 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts +22 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.js +55 -0
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +32 -0
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +66 -0
- package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts +22 -0
- package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.js +49 -0
- package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts +134 -0
- package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/BinaryTopology.js +276 -3
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +17 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +135 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts +14 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.js +177 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +20 -4
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +5 -3
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +9 -0
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.js +21 -45
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.js +7 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts +8 -6
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +8 -6
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +22 -0
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +73 -0
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +51 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts +10 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +42 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts +28 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +227 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts +13 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.js +108 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts +11 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.js +20 -0
- package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts +20 -0
- package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.js +38 -0
- package/src/core/graph/csr/CSRGraph.d.ts +168 -0
- package/src/core/graph/csr/CSRGraph.d.ts.map +1 -0
- package/src/core/graph/csr/CSRGraph.js +319 -0
- package/src/core/graph/metis/cluster_mesh_metis.d.ts +12 -0
- package/src/core/graph/metis/cluster_mesh_metis.d.ts.map +1 -1
- package/src/core/graph/metis/cluster_mesh_metis.js +12 -0
- package/src/core/graph/metis/metis.d.ts +19 -0
- package/src/core/graph/metis/metis.d.ts.map +1 -1
- package/src/core/graph/metis/metis.js +20 -0
- package/src/core/graph/metis/metis_cluster_bs.d.ts +11 -0
- package/src/core/graph/metis/metis_cluster_bs.d.ts.map +1 -1
- package/src/core/graph/metis/metis_cluster_bs.js +11 -0
- package/src/core/graph/metis/metis_options.d.ts +17 -2
- package/src/core/graph/metis/metis_options.d.ts.map +1 -1
- package/src/core/graph/metis/metis_options.js +17 -2
- package/src/core/graph/metis/native/MetisGraph.d.ts +144 -0
- package/src/core/graph/metis/native/MetisGraph.d.ts.map +1 -0
- package/src/core/graph/metis/native/MetisGraph.js +212 -0
- package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts +72 -0
- package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts.map +1 -0
- package/src/core/graph/metis/native/bisection/BisectionScratch.js +101 -0
- package/src/core/graph/metis/native/bisection/bisect_graph.d.ts +37 -0
- package/src/core/graph/metis/native/bisection/bisect_graph.d.ts.map +1 -0
- package/src/core/graph/metis/native/bisection/bisect_graph.js +100 -0
- package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts +15 -0
- package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts.map +1 -0
- package/src/core/graph/metis/native/bisection/compute_2way_params.js +84 -0
- package/src/core/graph/metis/native/bisection/fm_2way.d.ts +30 -0
- package/src/core/graph/metis/native/bisection/fm_2way.d.ts.map +1 -0
- package/src/core/graph/metis/native/bisection/fm_2way.js +290 -0
- package/src/core/graph/metis/native/bisection/grow_bisection.d.ts +23 -0
- package/src/core/graph/metis/native/bisection/grow_bisection.d.ts.map +1 -0
- package/src/core/graph/metis/native/bisection/grow_bisection.js +137 -0
- package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts +28 -0
- package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -0
- package/src/core/graph/metis/native/bisection/split_graph_two_way.js +119 -0
- package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts +20 -0
- package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts.map +1 -0
- package/src/core/graph/metis/native/coarsen/coarsen_graph.js +94 -0
- package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts +24 -0
- package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts.map +1 -0
- package/src/core/graph/metis/native/coarsen/create_coarse_graph.js +158 -0
- package/src/core/graph/metis/native/coarsen/match_shem.d.ts +41 -0
- package/src/core/graph/metis/native/coarsen/match_shem.d.ts.map +1 -0
- package/src/core/graph/metis/native/coarsen/match_shem.js +175 -0
- package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts +24 -0
- package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts.map +1 -0
- package/src/core/graph/metis/native/initial/initial_kway_bfs.js +122 -0
- package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts +29 -0
- package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts.map +1 -0
- package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.js +170 -0
- package/src/core/graph/metis/native/metis_partition_kway.d.ts +41 -0
- package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -0
- package/src/core/graph/metis/native/metis_partition_kway.js +126 -0
- package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts +62 -0
- package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts.map +1 -0
- package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.js +261 -0
- package/src/core/graph/metis/native/refine/RefinementScratch.d.ts +45 -0
- package/src/core/graph/metis/native/refine/RefinementScratch.d.ts.map +1 -0
- package/src/core/graph/metis/native/refine/RefinementScratch.js +53 -0
- package/src/core/graph/metis/native/refine/compute_kway_params.d.ts +18 -0
- package/src/core/graph/metis/native/refine/compute_kway_params.d.ts.map +1 -0
- package/src/core/graph/metis/native/refine/compute_kway_params.js +138 -0
- package/src/core/graph/metis/native/refine/fm_kway.d.ts +63 -0
- package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -0
- package/src/core/graph/metis/native/refine/fm_kway.js +462 -0
- package/src/core/graph/metis/native/refine/project_kway.d.ts +22 -0
- package/src/core/graph/metis/native/refine/project_kway.d.ts.map +1 -0
- package/src/core/graph/metis/native/refine/project_kway.js +43 -0
- package/src/core/graph/metis/native/refine/refine_kway.d.ts +34 -0
- package/src/core/graph/metis/native/refine/refine_kway.d.ts.map +1 -0
- package/src/core/graph/metis/native/refine/refine_kway.js +43 -0
- package/src/core/math/linalg/eigen/matrix_householder_in_place.d.ts +2 -2
- package/src/core/math/linalg/eigen/matrix_householder_in_place.js +2 -2
- package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts +6 -4
- package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts.map +1 -1
- package/src/core/math/linalg/eigen/matrix_qr_in_place.js +69 -23
- package/src/engine/EngineHarness.d.ts +3 -1
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +3 -0
- package/src/engine/control/first-person/DESIGN.md +30 -6
- package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +563 -0
- package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +102 -9
- package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerController.js +38 -3
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +533 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +315 -6
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +220 -22
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +858 -241
- package/src/engine/control/first-person/TODO.md +127 -0
- package/src/engine/control/first-person/abilities/Ability.d.ts +101 -0
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -0
- package/src/engine/control/first-person/abilities/Ability.js +119 -0
- package/src/engine/control/first-person/abilities/AbilitySet.d.ts +86 -0
- package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -0
- package/src/engine/control/first-person/abilities/AbilitySet.js +185 -0
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts +62 -0
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -0
- package/src/engine/control/first-person/abilities/LedgeGrab.js +199 -0
- package/src/engine/control/first-person/abilities/Mantle.d.ts +45 -0
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -0
- package/src/engine/control/first-person/abilities/Mantle.js +188 -0
- package/src/engine/control/first-person/abilities/Slide.d.ts +33 -0
- package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -0
- package/src/engine/control/first-person/abilities/Slide.js +158 -0
- package/src/engine/control/first-person/abilities/WallJump.d.ts +45 -0
- package/src/engine/control/first-person/abilities/WallJump.d.ts.map +1 -0
- package/src/engine/control/first-person/abilities/WallJump.js +131 -0
- package/src/engine/control/first-person/abilities/WallRun.d.ts +44 -0
- package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -0
- package/src/engine/control/first-person/abilities/WallRun.js +180 -0
- package/src/engine/control/first-person/composer/EyeOffsetStack.d.ts +49 -0
- package/src/engine/control/first-person/composer/EyeOffsetStack.d.ts.map +1 -0
- package/src/engine/control/first-person/composer/EyeOffsetStack.js +60 -0
- package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.d.ts +100 -0
- package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.d.ts.map +1 -0
- package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.js +133 -0
- package/src/engine/control/first-person/mastery/DecisionPoint.d.ts +10 -0
- package/src/engine/control/first-person/mastery/DecisionPoint.d.ts.map +1 -0
- package/src/engine/control/first-person/mastery/DecisionPoint.js +30 -0
- package/src/engine/control/first-person/mastery/FootAsymmetryTurnEvaluator.d.ts +61 -0
- package/src/engine/control/first-person/mastery/FootAsymmetryTurnEvaluator.d.ts.map +1 -0
- package/src/engine/control/first-person/mastery/FootAsymmetryTurnEvaluator.js +109 -0
- package/src/engine/control/first-person/mastery/MasteryEvaluator.d.ts +40 -0
- package/src/engine/control/first-person/mastery/MasteryEvaluator.d.ts.map +1 -0
- package/src/engine/control/first-person/mastery/MasteryEvaluator.js +45 -0
- package/src/engine/control/first-person/mastery/MasteryScore.d.ts +68 -0
- package/src/engine/control/first-person/mastery/MasteryScore.d.ts.map +1 -0
- package/src/engine/control/first-person/mastery/MasteryScore.js +100 -0
- package/src/engine/control/first-person/mastery/MasterySet.d.ts +60 -0
- package/src/engine/control/first-person/mastery/MasterySet.d.ts.map +1 -0
- package/src/engine/control/first-person/mastery/MasterySet.js +86 -0
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +58 -0
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -0
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +83 -0
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +69 -0
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/**
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* Derive the per-effect mass scaling factors from the body config. Computed
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massRatio: r,
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jumpV0Scale: 1 / Math.sqrt(safeCoupled),
|
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+
groundAccelScale: 1 / safeCoupled,
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41
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+
landingDipScale: safeCoupled,
|
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+
exertionRiseScale: safeCoupled,
|
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+
};
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44
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+
}
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@@ -4,6 +4,12 @@ export namespace FirstPersonActionState {
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4
4
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let Airborne: number;
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5
5
|
let Landing: number;
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6
6
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}
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7
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+
export namespace FirstPersonLocomotionMode {
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8
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+
let Idle: number;
|
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9
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+
let Walk: number;
|
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10
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+
let Sprint: number;
|
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11
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+
let Crouch: number;
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12
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+
}
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7
13
|
export class FirstPersonPose {
|
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8
14
|
/**
|
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9
15
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* World-space body root.
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@@ -49,15 +55,39 @@ export class FirstPersonPose {
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49
55
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*/
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50
56
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locomotionStrafe: number;
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51
57
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/**
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52
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-
* See {@link FirstPersonActionState}.
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58
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+
* Kinetic vertical state. See {@link FirstPersonActionState}.
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59
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* @type {number}
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*/
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55
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actionState: number;
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62
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+
/**
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63
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+
* Horizontal locomotion intent mode. See {@link FirstPersonLocomotionMode}.
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64
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+
* @type {number}
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65
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+
*/
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66
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+
locomotionMode: number;
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56
67
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/**
|
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* [0..1] interpolation between standing and fully-crouched pose.
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69
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+
* Legacy field — pinned to (height − eyeHeight)/(height − crouchHeight),
|
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70
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+
* so a body in Prone reads ≥ 1.0 (saturated). Use {@link postureAmount}
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71
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+
* if the animator needs to distinguish Crouch / Prone / Hang.
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* @type {number}
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73
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*/
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74
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crouchAmount: number;
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75
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+
/**
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76
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+
* Current body shape. Picks which animation track the rig should
|
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77
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+
* blend toward — Stand / Crouch / Prone / Hang. See
|
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78
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+
* {@link FirstPersonPosture}.
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79
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+
* @type {number}
|
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80
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+
*/
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+
posture: number;
|
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82
|
+
/**
|
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83
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+
* [0..1] blend weight from Stand toward the current {@link posture}.
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84
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+
* 0 = fully standing (postures hold-frame is the standing rig);
|
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85
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+
* 1 = fully in the posture's target shape. Computed from eye-height
|
|
86
|
+
* relative to the posture's target height, so the value transitions
|
|
87
|
+
* smoothly with the same spring the camera uses.
|
|
88
|
+
* @type {number}
|
|
89
|
+
*/
|
|
90
|
+
postureAmount: number;
|
|
61
91
|
/**
|
|
62
92
|
* Same as headPitchRad, surfaced separately for IK consumers that only
|
|
63
93
|
* need the aim axis.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FirstPersonPose.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/pose/FirstPersonPose.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"FirstPersonPose.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/pose/FirstPersonPose.js"],"names":[],"mappings":";;;;;;;;;;;;AAuCA;IACI;;;OAGG;IACH,cAFU,OAAO,CAEY;IAE7B;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;;;OAKG;IACH,YAFU,MAAM,CAED;IAEf;;OAEG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;;OAKG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,kBAFU,MAAM,CAEK;IAErB;;;OAGG;IACH,aAFU,MAAM,CAE8B;IAE9C;;;OAGG;IACH,gBAFU,MAAM,CAEgC;IAEhD;;;;;;OAMG;IACH,cAFU,MAAM,CAEC;IAEjB;;;;;OAKG;IACH,SAFU,MAAM,CAEmB;IAEnC;;;;;;;OAOG;IACH,eAFU,MAAM,CAEE;IAElB;;;;OAIG;IACH,UAFU,MAAM,CAEH;CAChB;oBAxImB,kCAAkC"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import Vector3 from "../../../../core/geom/Vector3.js";
|
|
2
|
+
import { FirstPersonPosture } from "./FirstPersonPosture.js";
|
|
2
3
|
|
|
3
4
|
/**
|
|
4
5
|
* Read-only outputs intended for a downstream skeleton system to consume.
|
|
@@ -8,14 +9,32 @@ import Vector3 from "../../../../core/geom/Vector3.js";
|
|
|
8
9
|
* internal state representations change later. A future first-person arms
|
|
9
10
|
* rig, third-person body rig, and network-replicated remote rig should all
|
|
10
11
|
* be able to drive themselves from these channels alone.
|
|
11
|
-
|
|
12
|
+
*/
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* Vertical (kinetic) state — "what is the body doing in 3D space right now".
|
|
16
|
+
* Independent of {@link FirstPersonLocomotionMode}; the player can be
|
|
17
|
+
* Airborne while sprinting, Anticipating from a crouch, etc.
|
|
12
18
|
* @readonly enum
|
|
13
19
|
*/
|
|
14
20
|
export const FirstPersonActionState = {
|
|
15
21
|
Grounded: 0,
|
|
16
22
|
Anticipating: 1, // squashing down before jump impulse
|
|
17
23
|
Airborne: 2,
|
|
18
|
-
Landing: 3
|
|
24
|
+
Landing: 3,
|
|
25
|
+
};
|
|
26
|
+
|
|
27
|
+
/**
|
|
28
|
+
* Horizontal (intent-driven) locomotion mode. Drives the blend tree for the
|
|
29
|
+
* skeletal rig's locomotion layer. Orthogonal to {@link FirstPersonActionState}
|
|
30
|
+
* — a Sprint-mode player who jumps is `(Sprint, Airborne)` until they land.
|
|
31
|
+
* @readonly enum
|
|
32
|
+
*/
|
|
33
|
+
export const FirstPersonLocomotionMode = {
|
|
34
|
+
Idle: 0,
|
|
35
|
+
Walk: 1,
|
|
36
|
+
Sprint: 2,
|
|
37
|
+
Crouch: 3,
|
|
19
38
|
};
|
|
20
39
|
|
|
21
40
|
export class FirstPersonPose {
|
|
@@ -71,17 +90,44 @@ export class FirstPersonPose {
|
|
|
71
90
|
locomotionStrafe = 0;
|
|
72
91
|
|
|
73
92
|
/**
|
|
74
|
-
* See {@link FirstPersonActionState}.
|
|
93
|
+
* Kinetic vertical state. See {@link FirstPersonActionState}.
|
|
75
94
|
* @type {number}
|
|
76
95
|
*/
|
|
77
96
|
actionState = FirstPersonActionState.Grounded;
|
|
78
97
|
|
|
98
|
+
/**
|
|
99
|
+
* Horizontal locomotion intent mode. See {@link FirstPersonLocomotionMode}.
|
|
100
|
+
* @type {number}
|
|
101
|
+
*/
|
|
102
|
+
locomotionMode = FirstPersonLocomotionMode.Idle;
|
|
103
|
+
|
|
79
104
|
/**
|
|
80
105
|
* [0..1] interpolation between standing and fully-crouched pose.
|
|
106
|
+
* Legacy field — pinned to (height − eyeHeight)/(height − crouchHeight),
|
|
107
|
+
* so a body in Prone reads ≥ 1.0 (saturated). Use {@link postureAmount}
|
|
108
|
+
* if the animator needs to distinguish Crouch / Prone / Hang.
|
|
81
109
|
* @type {number}
|
|
82
110
|
*/
|
|
83
111
|
crouchAmount = 0;
|
|
84
112
|
|
|
113
|
+
/**
|
|
114
|
+
* Current body shape. Picks which animation track the rig should
|
|
115
|
+
* blend toward — Stand / Crouch / Prone / Hang. See
|
|
116
|
+
* {@link FirstPersonPosture}.
|
|
117
|
+
* @type {number}
|
|
118
|
+
*/
|
|
119
|
+
posture = FirstPersonPosture.Stand;
|
|
120
|
+
|
|
121
|
+
/**
|
|
122
|
+
* [0..1] blend weight from Stand toward the current {@link posture}.
|
|
123
|
+
* 0 = fully standing (postures hold-frame is the standing rig);
|
|
124
|
+
* 1 = fully in the posture's target shape. Computed from eye-height
|
|
125
|
+
* relative to the posture's target height, so the value transitions
|
|
126
|
+
* smoothly with the same spring the camera uses.
|
|
127
|
+
* @type {number}
|
|
128
|
+
*/
|
|
129
|
+
postureAmount = 0;
|
|
130
|
+
|
|
85
131
|
/**
|
|
86
132
|
* Same as headPitchRad, surfaced separately for IK consumers that only
|
|
87
133
|
* need the aim axis.
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FirstPersonPosture.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/pose/FirstPersonPosture.js"],"names":[],"mappings":""}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Body posture — discrete shape the body holds. Drives eye height and
|
|
3
|
+
* gait gating (stride / footstep / bob).
|
|
4
|
+
*
|
|
5
|
+
* The base controller computes posture from intent each tick (Stand vs.
|
|
6
|
+
* Crouch). Abilities own the posture while they're active and can force
|
|
7
|
+
* Prone (slide) or Hang (ledge-grab). When an ability releases, the
|
|
8
|
+
* next base tick re-derives posture from intent.
|
|
9
|
+
*
|
|
10
|
+
* Why a single enum field rather than override sentinels: a uniform
|
|
11
|
+
* channel that every consumer (eye-height spring, stride gate, future
|
|
12
|
+
* skeleton animator) reads from one place. Adding a new posture means
|
|
13
|
+
* adding one enum value + one mapping, not threading "is X overriding
|
|
14
|
+
* Y" sentinels through L2.
|
|
15
|
+
*
|
|
16
|
+
* @readonly enum
|
|
17
|
+
*/
|
|
18
|
+
export const FirstPersonPosture = {
|
|
19
|
+
/** Upright on both feet — the default. Strides normally. */
|
|
20
|
+
Stand: 0,
|
|
21
|
+
/** Knees bent, head dropped — feet still strike the ground. */
|
|
22
|
+
Crouch: 1,
|
|
23
|
+
/** Body horizontal — sliding or diving. No stride; eye near ground. */
|
|
24
|
+
Prone: 2,
|
|
25
|
+
/** Suspended from hands — hanging on a ledge. No stride. */
|
|
26
|
+
Hang: 3,
|
|
27
|
+
};
|