@woosh/meep-engine 2.138.20 → 2.139.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (491) hide show
  1. package/package.json +1 -1
  2. package/src/core/collection/PairUint32Map.d.ts +100 -0
  3. package/src/core/collection/PairUint32Map.d.ts.map +1 -0
  4. package/src/core/collection/PairUint32Map.js +321 -0
  5. package/src/core/collection/Uint32Map.d.ts +119 -0
  6. package/src/core/collection/Uint32Map.d.ts.map +1 -0
  7. package/src/core/collection/Uint32Map.js +345 -0
  8. package/src/core/collection/array/array_shuffle.d.ts +10 -3
  9. package/src/core/collection/array/array_shuffle.d.ts.map +1 -1
  10. package/src/core/collection/array/array_shuffle.js +27 -22
  11. package/src/core/collection/heap/FibonacciHeap.d.ts +195 -0
  12. package/src/core/collection/heap/FibonacciHeap.d.ts.map +1 -0
  13. package/src/core/collection/heap/FibonacciHeap.js +586 -0
  14. package/src/core/collection/heap/Uint32Heap.js +1 -1
  15. package/src/core/collection/heap/Uint32Heap4.d.ts +169 -0
  16. package/src/core/collection/heap/Uint32Heap4.d.ts.map +1 -0
  17. package/src/core/collection/heap/Uint32Heap4.js +490 -0
  18. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts +27 -0
  19. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts.map +1 -0
  20. package/src/core/geom/3d/line/line3_closest_points_segment_segment.js +88 -0
  21. package/src/core/geom/3d/shape/BoxShape3D.d.ts +61 -0
  22. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -0
  23. package/src/core/geom/3d/shape/BoxShape3D.js +158 -0
  24. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +11 -0
  25. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  26. package/src/core/geom/3d/shape/CapsuleShape3D.js +12 -0
  27. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts +37 -9
  28. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts.map +1 -1
  29. package/src/core/geom/3d/shape/UnitCubeShape3D.js +45 -98
  30. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts +10 -0
  31. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts.map +1 -1
  32. package/src/core/geom/3d/shape/UnitSphereShape3D.js +11 -0
  33. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts +61 -0
  34. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts.map +1 -0
  35. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +148 -0
  36. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts +39 -0
  37. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts.map +1 -0
  38. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.js +147 -0
  39. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts +15 -0
  40. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts.map +1 -0
  41. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.js +22 -0
  42. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts +2 -0
  43. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts.map +1 -0
  44. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.js +673 -0
  45. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts +26 -0
  46. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -0
  47. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +222 -0
  48. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts +34 -0
  49. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts.map +1 -0
  50. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.js +146 -0
  51. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts +36 -0
  52. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -0
  53. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +232 -0
  54. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts +33 -0
  55. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -0
  56. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +255 -0
  57. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts +68 -0
  58. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -0
  59. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +365 -0
  60. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts +31 -0
  61. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts.map +1 -0
  62. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.js +112 -0
  63. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts +22 -0
  64. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts.map +1 -0
  65. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.js +55 -0
  66. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +32 -0
  67. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts.map +1 -0
  68. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +66 -0
  69. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts +22 -0
  70. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts.map +1 -1
  71. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.js +49 -0
  72. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts +134 -0
  73. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts.map +1 -1
  74. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.js +276 -3
  75. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +17 -0
  76. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -0
  77. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +135 -0
  78. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts +14 -0
  79. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts.map +1 -0
  80. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.js +177 -0
  81. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts.map +1 -1
  82. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +20 -4
  83. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  84. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +5 -3
  85. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  86. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +9 -0
  87. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.d.ts.map +1 -1
  88. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.js +21 -45
  89. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.d.ts.map +1 -1
  90. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.js +7 -1
  91. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts +8 -6
  92. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  93. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +8 -6
  94. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +22 -0
  95. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts.map +1 -0
  96. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +73 -0
  97. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  98. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +51 -1
  99. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts +10 -0
  100. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -0
  101. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +42 -0
  102. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts +28 -0
  103. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -0
  104. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +227 -0
  105. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts +13 -0
  106. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts.map +1 -0
  107. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.js +108 -0
  108. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts +11 -0
  109. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts.map +1 -0
  110. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.js +20 -0
  111. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts +20 -0
  112. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts.map +1 -0
  113. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.js +38 -0
  114. package/src/core/graph/csr/CSRGraph.d.ts +168 -0
  115. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -0
  116. package/src/core/graph/csr/CSRGraph.js +319 -0
  117. package/src/core/graph/metis/cluster_mesh_metis.d.ts +12 -0
  118. package/src/core/graph/metis/cluster_mesh_metis.d.ts.map +1 -1
  119. package/src/core/graph/metis/cluster_mesh_metis.js +12 -0
  120. package/src/core/graph/metis/metis.d.ts +19 -0
  121. package/src/core/graph/metis/metis.d.ts.map +1 -1
  122. package/src/core/graph/metis/metis.js +20 -0
  123. package/src/core/graph/metis/metis_cluster_bs.d.ts +11 -0
  124. package/src/core/graph/metis/metis_cluster_bs.d.ts.map +1 -1
  125. package/src/core/graph/metis/metis_cluster_bs.js +11 -0
  126. package/src/core/graph/metis/metis_options.d.ts +17 -2
  127. package/src/core/graph/metis/metis_options.d.ts.map +1 -1
  128. package/src/core/graph/metis/metis_options.js +17 -2
  129. package/src/core/graph/metis/native/MetisGraph.d.ts +144 -0
  130. package/src/core/graph/metis/native/MetisGraph.d.ts.map +1 -0
  131. package/src/core/graph/metis/native/MetisGraph.js +212 -0
  132. package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts +72 -0
  133. package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts.map +1 -0
  134. package/src/core/graph/metis/native/bisection/BisectionScratch.js +101 -0
  135. package/src/core/graph/metis/native/bisection/bisect_graph.d.ts +37 -0
  136. package/src/core/graph/metis/native/bisection/bisect_graph.d.ts.map +1 -0
  137. package/src/core/graph/metis/native/bisection/bisect_graph.js +100 -0
  138. package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts +15 -0
  139. package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts.map +1 -0
  140. package/src/core/graph/metis/native/bisection/compute_2way_params.js +84 -0
  141. package/src/core/graph/metis/native/bisection/fm_2way.d.ts +30 -0
  142. package/src/core/graph/metis/native/bisection/fm_2way.d.ts.map +1 -0
  143. package/src/core/graph/metis/native/bisection/fm_2way.js +290 -0
  144. package/src/core/graph/metis/native/bisection/grow_bisection.d.ts +23 -0
  145. package/src/core/graph/metis/native/bisection/grow_bisection.d.ts.map +1 -0
  146. package/src/core/graph/metis/native/bisection/grow_bisection.js +137 -0
  147. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts +28 -0
  148. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -0
  149. package/src/core/graph/metis/native/bisection/split_graph_two_way.js +119 -0
  150. package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts +20 -0
  151. package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts.map +1 -0
  152. package/src/core/graph/metis/native/coarsen/coarsen_graph.js +94 -0
  153. package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts +24 -0
  154. package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts.map +1 -0
  155. package/src/core/graph/metis/native/coarsen/create_coarse_graph.js +158 -0
  156. package/src/core/graph/metis/native/coarsen/match_shem.d.ts +41 -0
  157. package/src/core/graph/metis/native/coarsen/match_shem.d.ts.map +1 -0
  158. package/src/core/graph/metis/native/coarsen/match_shem.js +175 -0
  159. package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts +24 -0
  160. package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts.map +1 -0
  161. package/src/core/graph/metis/native/initial/initial_kway_bfs.js +122 -0
  162. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts +29 -0
  163. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts.map +1 -0
  164. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.js +170 -0
  165. package/src/core/graph/metis/native/metis_partition_kway.d.ts +41 -0
  166. package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -0
  167. package/src/core/graph/metis/native/metis_partition_kway.js +126 -0
  168. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts +62 -0
  169. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts.map +1 -0
  170. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.js +261 -0
  171. package/src/core/graph/metis/native/refine/RefinementScratch.d.ts +45 -0
  172. package/src/core/graph/metis/native/refine/RefinementScratch.d.ts.map +1 -0
  173. package/src/core/graph/metis/native/refine/RefinementScratch.js +53 -0
  174. package/src/core/graph/metis/native/refine/compute_kway_params.d.ts +18 -0
  175. package/src/core/graph/metis/native/refine/compute_kway_params.d.ts.map +1 -0
  176. package/src/core/graph/metis/native/refine/compute_kway_params.js +138 -0
  177. package/src/core/graph/metis/native/refine/fm_kway.d.ts +63 -0
  178. package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -0
  179. package/src/core/graph/metis/native/refine/fm_kway.js +462 -0
  180. package/src/core/graph/metis/native/refine/project_kway.d.ts +22 -0
  181. package/src/core/graph/metis/native/refine/project_kway.d.ts.map +1 -0
  182. package/src/core/graph/metis/native/refine/project_kway.js +43 -0
  183. package/src/core/graph/metis/native/refine/refine_kway.d.ts +34 -0
  184. package/src/core/graph/metis/native/refine/refine_kway.d.ts.map +1 -0
  185. package/src/core/graph/metis/native/refine/refine_kway.js +43 -0
  186. package/src/core/math/linalg/eigen/matrix_householder_in_place.d.ts +2 -2
  187. package/src/core/math/linalg/eigen/matrix_householder_in_place.js +2 -2
  188. package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts +6 -4
  189. package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts.map +1 -1
  190. package/src/core/math/linalg/eigen/matrix_qr_in_place.js +69 -23
  191. package/src/engine/EngineHarness.d.ts +3 -1
  192. package/src/engine/EngineHarness.d.ts.map +1 -1
  193. package/src/engine/EngineHarness.js +3 -0
  194. package/src/engine/control/first-person/DESIGN.md +30 -6
  195. package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +563 -0
  196. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +102 -9
  197. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  198. package/src/engine/control/first-person/FirstPersonPlayerController.js +38 -3
  199. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +533 -4
  200. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  201. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +315 -6
  202. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +220 -22
  203. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  204. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +858 -241
  205. package/src/engine/control/first-person/TODO.md +127 -0
  206. package/src/engine/control/first-person/abilities/Ability.d.ts +101 -0
  207. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -0
  208. package/src/engine/control/first-person/abilities/Ability.js +119 -0
  209. package/src/engine/control/first-person/abilities/AbilitySet.d.ts +86 -0
  210. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -0
  211. package/src/engine/control/first-person/abilities/AbilitySet.js +185 -0
  212. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts +62 -0
  213. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -0
  214. package/src/engine/control/first-person/abilities/LedgeGrab.js +199 -0
  215. package/src/engine/control/first-person/abilities/Mantle.d.ts +45 -0
  216. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -0
  217. package/src/engine/control/first-person/abilities/Mantle.js +188 -0
  218. package/src/engine/control/first-person/abilities/Slide.d.ts +33 -0
  219. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -0
  220. package/src/engine/control/first-person/abilities/Slide.js +158 -0
  221. package/src/engine/control/first-person/abilities/WallJump.d.ts +45 -0
  222. package/src/engine/control/first-person/abilities/WallJump.d.ts.map +1 -0
  223. package/src/engine/control/first-person/abilities/WallJump.js +131 -0
  224. package/src/engine/control/first-person/abilities/WallRun.d.ts +44 -0
  225. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -0
  226. package/src/engine/control/first-person/abilities/WallRun.js +180 -0
  227. package/src/engine/control/first-person/composer/EyeOffsetStack.d.ts +49 -0
  228. package/src/engine/control/first-person/composer/EyeOffsetStack.d.ts.map +1 -0
  229. package/src/engine/control/first-person/composer/EyeOffsetStack.js +60 -0
  230. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.d.ts +100 -0
  231. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.d.ts.map +1 -0
  232. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.js +133 -0
  233. package/src/engine/control/first-person/mastery/DecisionPoint.d.ts +10 -0
  234. package/src/engine/control/first-person/mastery/DecisionPoint.d.ts.map +1 -0
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  * Perform QR factorization in-place.
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  * Subfunction that analyzes eigenvalues by QR decomposition.
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  *
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- * Single-shift Wilkinson iteration: deflates the trailing subdiagonal one row
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- * at a time as it converges. A complex eigenvalue pair leaves a 2×2 trailing
7
- * block whose inner subdiagonal does not vanish, and this routine will spin
8
- * on it indefinitely — only safe today for matrices with all-real eigenvalues.
5
+ * Single-shift Wilkinson iteration with LAPACK-style exceptional shifts:
6
+ * deflates the trailing subdiagonal one row at a time as it converges. A
7
+ * complex eigenvalue pair leaves a 2×2 trailing block whose inner subdiagonal
8
+ * does not vanish — only safe today for matrices with all-real eigenvalues.
9
+ * If convergence fails within 30·n sweeps (LAPACK convention), the routine
10
+ * throws rather than spinning.
9
11
  *
10
12
  * @see http://www-in.aut.ac.jp/~minemura/pub/Csimu/C/QRmethod.html
11
13
  * @param {number[]|Float64Array} a Square matrix, column-major flat layout (a[j*n + i] = row i, col j); modified in place (R is left on the upper triangle)
@@ -1 +1 @@
1
- {"version":3,"file":"matrix_qr_in_place.d.ts","sourceRoot":"","sources":["../../../../../../src/core/math/linalg/eigen/matrix_qr_in_place.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH,sCAHW,MAAM,EAAE,GAAC,YAAY,KACrB,MAAM,QAkIhB"}
1
+ {"version":3,"file":"matrix_qr_in_place.d.ts","sourceRoot":"","sources":["../../../../../../src/core/math/linalg/eigen/matrix_qr_in_place.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,sCAHW,MAAM,EAAE,GAAC,YAAY,KACrB,MAAM,QA8KhB"}
@@ -4,10 +4,12 @@ const EPSILON = 1e-10;
4
4
  * Perform QR factorization in-place.
5
5
  * Subfunction that analyzes eigenvalues by QR decomposition.
6
6
  *
7
- * Single-shift Wilkinson iteration: deflates the trailing subdiagonal one row
8
- * at a time as it converges. A complex eigenvalue pair leaves a 2×2 trailing
9
- * block whose inner subdiagonal does not vanish, and this routine will spin
10
- * on it indefinitely — only safe today for matrices with all-real eigenvalues.
7
+ * Single-shift Wilkinson iteration with LAPACK-style exceptional shifts:
8
+ * deflates the trailing subdiagonal one row at a time as it converges. A
9
+ * complex eigenvalue pair leaves a 2×2 trailing block whose inner subdiagonal
10
+ * does not vanish — only safe today for matrices with all-real eigenvalues.
11
+ * If convergence fails within 30·n sweeps (LAPACK convention), the routine
12
+ * throws rather than spinning.
11
13
  *
12
14
  * @see http://www-in.aut.ac.jp/~minemura/pub/Csimu/C/QRmethod.html
13
15
  * @param {number[]|Float64Array} a Square matrix, column-major flat layout (a[j*n + i] = row i, col j); modified in place (R is left on the upper triangle)
@@ -22,40 +24,81 @@ export function matrix_qr_in_place(a, n) {
22
24
 
23
25
  let i, j, k;
24
26
 
27
+ // LAPACK convention: ~30 QR sweeps per eigenvalue. Hitting this means
28
+ // we're stuck (typically a complex eigenvalue pair the single-shift can't
29
+ // deflate) — fail loudly rather than spin forever.
30
+ const MAX_SWEEPS = 30 * n;
31
+ let sweeps = 0;
32
+ // Sweeps since the last deflation. Drives exceptional-shift fallbacks
33
+ // when the standard Wilkinson shift stalls (typical pathology: a trailing
34
+ // block with near-symmetric ±λ eigenvalues — the shift oscillates and
35
+ // single-shift QR converges only linearly without a perturbation).
36
+ let sweeps_since_deflation = 0;
37
+
25
38
  while (m > 1) {
26
39
  // a[m-1, m-2] in column-major: (m-2)*n + (m-1)
27
40
  const a10_index = (m - 2) * n + (m - 1);
28
41
 
29
42
  const a10 = a[a10_index];
30
43
 
31
- // Convergence test
32
- if (Math.abs(a10) < EPSILON) {
44
+ // Relative convergence test (LAPACK xLAHQR convention): subdiagonal
45
+ // is "small" when it falls below EPSILON × the magnitude of the
46
+ // surrounding 2×2 diagonal. Scales correctly with matrix magnitude.
47
+ // Falls back to the absolute EPSILON when both diagonal entries
48
+ // collapse to zero, so we don't refuse to deflate a zero block.
49
+ const a00_abs = Math.abs(a[(m - 2) * n + (m - 2)]);
50
+ const a11_abs = Math.abs(a[(m - 1) * n + (m - 1)]);
51
+ const diagScale = a00_abs + a11_abs;
52
+ const convTol = diagScale > 0 ? EPSILON * diagScale : EPSILON;
53
+
54
+ if (Math.abs(a10) <= convTol) {
33
55
  m = m - 1;
56
+ sweeps_since_deflation = 0;
34
57
  continue;
35
58
  }
36
59
 
37
- // Origin movement mu (compute Wilkinson's shift)
60
+ if (++sweeps > MAX_SWEEPS) {
61
+ throw new Error(`matrix_qr_in_place: failed to converge after ${MAX_SWEEPS} sweeps (likely complex eigenvalue pair; single-shift QR only handles real spectra)`);
62
+ }
63
+ sweeps_since_deflation++;
64
+
38
65
  const a00 = a[(m - 2) * n + (m - 2)];
39
66
  const a01 = a[(m - 1) * n + (m - 2)];
40
67
  const a11 = a[(m - 1) * n + (m - 1)];
41
68
 
42
- sum1 = a00 + a11;
43
- sum2 = a00 * a11 - a01 * a10;
44
-
45
- wa = sum1 * sum1 - 4.0 * sum2;
46
- if (wa < 0.0) {
47
- wa = 0.0;
69
+ if (sweeps_since_deflation === 10 || sweeps_since_deflation === 20) {
70
+ // Exceptional Rayleigh-quotient shift. The standard Wilkinson
71
+ // shift can stall on a trailing 2×2 with near-symmetric (±λ)
72
+ // eigenvalues: it keeps picking whichever root happens to be
73
+ // closer to a11 that sweep, and the QR step doesn't make
74
+ // progress. Falling back to mu = a11 alone breaks the symmetry
75
+ // and gets convergence moving again (LAPACK xLAHQR does an
76
+ // analogous fallback for the double-shift case at iter 10/20).
77
+ mu = a11;
48
78
  } else {
49
- wa = Math.sqrt(wa);
50
- }
79
+ // Standard Wilkinson shift from the trailing 2×2 block.
80
+ sum1 = a00 + a11;
81
+ sum2 = a00 * a11 - a01 * a10;
51
82
 
52
- const lam1 = 0.5 * (sum1 + wa);
53
- const lam2 = sum2 / lam1;
83
+ wa = sum1 * sum1 - 4.0 * sum2;
84
+ if (wa < 0.0) {
85
+ wa = 0.0;
86
+ } else {
87
+ wa = Math.sqrt(wa);
88
+ }
54
89
 
55
- if (Math.abs(a11 - lam1) < Math.abs(a11 - lam2)) {
56
- mu = a11 - lam1;
57
- } else {
58
- mu = a11 - lam2;
90
+ // Match the sign of wa to sum1 so we form the root with the
91
+ // larger magnitude first; otherwise sum1 < 0, sum2 ≈ 0 makes
92
+ // lam1 cancel to zero and lam2 = 0/0 = NaN poisons mu. Guard
93
+ // the divide too for the degenerate sum1=0, sum2=0 case.
94
+ const lam1 = 0.5 * (sum1 + (sum1 >= 0 ? wa : -wa));
95
+ const lam2 = lam1 !== 0 ? sum2 / lam1 : 0;
96
+
97
+ if (Math.abs(a11 - lam1) < Math.abs(a11 - lam2)) {
98
+ mu = a11 - lam1;
99
+ } else {
100
+ mu = a11 - lam2;
101
+ }
59
102
  }
60
103
 
61
104
  // Subtract mu from diagonal
@@ -78,9 +121,12 @@ export function matrix_qr_in_place(a, n) {
78
121
 
79
122
  sum1 = Math.sqrt(diag * diag + subdiag * subdiag);
80
123
 
81
- if (Math.abs(sum1) < EPSILON) {
124
+ if (sum1 < EPSILON) {
125
+ // Both diag and subdiag ≈ 0 — column already zero in these
126
+ // two rows. Rotation is the identity (NOT the zero matrix,
127
+ // which would annihilate rows i and i+1 across all j > i).
82
128
  sinx = 0.0;
83
- cosx = 0.0;
129
+ cosx = 1.0;
84
130
  } else {
85
131
  sinx = subdiag / sum1;
86
132
  cosx = diag / sum1;
@@ -97,8 +97,9 @@ export class EngineHarness {
97
97
  * @param {Vector3} [param.sunDirection]
98
98
  * @param {Color} [param.ambient]
99
99
  * @param {number} [param.ambientIntensity]
100
+ * @param {number} [param.sunShadowDistance] Maximum draw distance for sun's shadow. Allows better use of shadowmap resolution.
100
101
  */
101
- static buildLights({ engine, ecd, shadowmapResolution, castShadow, sun, sunIntensity, sunDirection, ambient, ambientIntensity }: {
102
+ static buildLights({ engine, ecd, shadowmapResolution, castShadow, sun, sunIntensity, sunDirection, sunShadowDistance, ambient, ambientIntensity }: {
102
103
  engine: Engine;
103
104
  ecd?: EntityComponentDataset;
104
105
  shadowmapResolution?: number;
@@ -108,6 +109,7 @@ export class EngineHarness {
108
109
  sunDirection?: Vector3;
109
110
  ambient?: Color;
110
111
  ambientIntensity?: number;
112
+ sunShadowDistance?: number;
111
113
  }): Promise<void>;
112
114
  /**
113
115
  * @param {Object} param
@@ -1 +1 @@
1
- {"version":3,"file":"EngineHarness.d.ts","sourceRoot":"","sources":["../../../src/engine/EngineHarness.js"],"names":[],"mappings":"AA6DA;IAmBI;;;;OAIG;IACH,8CAHmB,mBAAmB,UAAQ,MAAM,WACxC,QAAQ,MAAM,CAAC,CAM1B;IAED;;;OAGG;IACH,6BAFW,MAAM,QAYhB;IAkED;;;;;;;;;;;;;OAaG;IACH;QAZyB,MAAM,EAApB,MAAM;QACyB,GAAG;QAClB,MAAM,GAAtB,OAAO;QACQ,QAAQ,GAAvB,MAAM;QACS,KAAK,GAApB,MAAM;QACS,GAAG,GAAlB,MAAM;QACU,QAAQ,GAAxB,OAAO;QACQ,WAAW,GAA1B,MAAM;QACS,WAAW,GAA1B,MAAM;QACS,WAAW,GAA1B,MAAM;QACJ,MAAM,CA+DlB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH;QApB0B,MAAM,EAArB,MAAM;QACgC,KAAK,GAA3C;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACrB,SAAS;QACT,WAAW;QACF,KAAK,GAArB,MAAM;QACU,GAAG,GAAnB,MAAM;QACU,QAAQ,GAAxB,MAAM;QACwB,WAAW,GAAzC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAC,CAAC,EAAC,MAAM,CAAA;SAAC;QACJ,iBAAiB,GAAjC,MAAM;QACW,WAAW,GAA5B,OAAO;QACU,aAAa,GAA9B,OAAO;QACU,YAAY,GAA7B,OAAO;QACU,aAAa,GAA9B,OAAO;QACS,iBAAiB,GAAjC,MAAM;QACU,iBAAiB,GAAjC,MAAM;QACW,gBAAgB,GAAjC,OAAO;QACU,cAAc,GAA/B,OAAO;QACS,mBAAmB,GAAnC,MAAM;QACW,OAAO,GAAxB,OAAO;sBA0EjB;IAGD;;;;;;;;;;;OAWG;IACH;QAVyB,MAAM,EAApB,MAAM;QACyB,GAAG;QACnB,mBAAmB,GAAlC,MAAM;QACU,UAAU,GAA1B,OAAO;QACO,GAAG,GAAjB,KAAK;QACU,YAAY,GAA3B,MAAM;QACU,YAAY,GAA5B,OAAO;QACO,OAAO,GAArB,KAAK;QACU,gBAAgB,GAA/B,MAAM;sBAqDhB;IAED;;;;;;;OAOG;IACH;QAN0B,YAAY,GAA3B,MAAM;QACQ,MAAM,EAApB,MAAM;QACS,WAAW,GAA1B,MAAM;QACyB,GAAG;QAChC,QAAQ,MAAM,CAAC,CA2C3B;IAGD;;;;;;;;;;OAUG;IACH,sFATW,MAAM,GAOJ,OAAO,CAsDnB;IA9cG;;;OAGG;IACH,QAFU,MAAM,CAEiC;IAMjD;;;OAGG;IACH,YAFU,eAAQ,IAAI,CAET;IA8BjB;;;;;OAKG;IACH;iCAJmB,mBAAmB,UAAQ,MAAM;8BACzC,OAAO;QACL,QAAQ,MAAM,CAAC,CA0D3B;CAqWJ;;IAID;;;OAGG;IACH,uCAMC;;mBA7gBkB,aAAa;oCACI,0BAA0B;oBAX1C,yBAAyB;mBAK1B,iBAAiB;sBATd,wBAAwB;oBAW1B,8BAA8B"}
1
+ {"version":3,"file":"EngineHarness.d.ts","sourceRoot":"","sources":["../../../src/engine/EngineHarness.js"],"names":[],"mappings":"AA6DA;IAmBI;;;;OAIG;IACH,8CAHmB,mBAAmB,UAAQ,MAAM,WACxC,QAAQ,MAAM,CAAC,CAM1B;IAED;;;OAGG;IACH,6BAFW,MAAM,QAYhB;IAkED;;;;;;;;;;;;;OAaG;IACH;QAZyB,MAAM,EAApB,MAAM;QACyB,GAAG;QAClB,MAAM,GAAtB,OAAO;QACQ,QAAQ,GAAvB,MAAM;QACS,KAAK,GAApB,MAAM;QACS,GAAG,GAAlB,MAAM;QACU,QAAQ,GAAxB,OAAO;QACQ,WAAW,GAA1B,MAAM;QACS,WAAW,GAA1B,MAAM;QACS,WAAW,GAA1B,MAAM;QACJ,MAAM,CA+DlB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH;QApB0B,MAAM,EAArB,MAAM;QACgC,KAAK,GAA3C;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACrB,SAAS;QACT,WAAW;QACF,KAAK,GAArB,MAAM;QACU,GAAG,GAAnB,MAAM;QACU,QAAQ,GAAxB,MAAM;QACwB,WAAW,GAAzC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAC,CAAC,EAAC,MAAM,CAAA;SAAC;QACJ,iBAAiB,GAAjC,MAAM;QACW,WAAW,GAA5B,OAAO;QACU,aAAa,GAA9B,OAAO;QACU,YAAY,GAA7B,OAAO;QACU,aAAa,GAA9B,OAAO;QACS,iBAAiB,GAAjC,MAAM;QACU,iBAAiB,GAAjC,MAAM;QACW,gBAAgB,GAAjC,OAAO;QACU,cAAc,GAA/B,OAAO;QACS,mBAAmB,GAAnC,MAAM;QACW,OAAO,GAAxB,OAAO;sBA0EjB;IAGD;;;;;;;;;;;;OAYG;IACH;QAXyB,MAAM,EAApB,MAAM;QACyB,GAAG;QACnB,mBAAmB,GAAlC,MAAM;QACU,UAAU,GAA1B,OAAO;QACO,GAAG,GAAjB,KAAK;QACU,YAAY,GAA3B,MAAM;QACU,YAAY,GAA5B,OAAO;QACO,OAAO,GAArB,KAAK;QACU,gBAAgB,GAA/B,MAAM;QACS,iBAAiB,GAAhC,MAAM;sBAuDhB;IAED;;;;;;;OAOG;IACH;QAN0B,YAAY,GAA3B,MAAM;QACQ,MAAM,EAApB,MAAM;QACS,WAAW,GAA1B,MAAM;QACyB,GAAG;QAChC,QAAQ,MAAM,CAAC,CA2C3B;IAGD;;;;;;;;;;OAUG;IACH,sFATW,MAAM,GAOJ,OAAO,CAsDnB;IAjdG;;;OAGG;IACH,QAFU,MAAM,CAEiC;IAMjD;;;OAGG;IACH,YAFU,eAAQ,IAAI,CAET;IA8BjB;;;;;OAKG;IACH;iCAJmB,mBAAmB,UAAQ,MAAM;8BACzC,OAAO;QACL,QAAQ,MAAM,CAAC,CA0D3B;CAwWJ;;IAID;;;OAGG;IACH,uCAMC;;mBAhhBkB,aAAa;oCACI,0BAA0B;oBAX1C,yBAAyB;mBAK1B,iBAAiB;sBATd,wBAAwB;oBAW1B,8BAA8B"}
@@ -354,6 +354,7 @@ export class EngineHarness {
354
354
  * @param {Vector3} [param.sunDirection]
355
355
  * @param {Color} [param.ambient]
356
356
  * @param {number} [param.ambientIntensity]
357
+ * @param {number} [param.sunShadowDistance] Maximum draw distance for sun's shadow. Allows better use of shadowmap resolution.
357
358
  */
358
359
  static async buildLights({
359
360
  engine,
@@ -363,6 +364,7 @@ export class EngineHarness {
363
364
  sun = DEFAULT_SUNLIGHT_COLOR,
364
365
  sunIntensity = 0.9,
365
366
  sunDirection = new Vector3(0.17, -1, 0.17),
367
+ sunShadowDistance = 1000,
366
368
  ambient = Color.white,
367
369
  ambientIntensity = 0.1
368
370
  }) {
@@ -381,6 +383,7 @@ export class EngineHarness {
381
383
  const key = new Light();
382
384
  key.type.set(Light.Type.DIRECTION);
383
385
  key.color.copy(sun);
386
+ key.maxShadowDistance.set(sunShadowDistance);
384
387
  key.intensity.set(sunIntensity);
385
388
  key.castShadow.set(castShadow);
386
389
 
@@ -470,14 +470,38 @@ f = config.bob.stepFreqAtWalk
470
470
  ```
471
471
  At rest `f → 0` and bob amplitude clamps to 0, so the player stops bobbing when they stop.
472
472
 
473
- **Bob shape** (vertical uses `|sin|` so each footfall is a trough; horizontal uses half-rate sine so left/right alternate):
473
+ **Bob shape**:
474
+
475
+ `stridePhase ∈ [0, 1)` wraps once per stride (= 2 footsteps).
476
+
477
+ Lateral and roll alternate ONCE per stride (head shifts right during right-foot midstance, left during left-foot midstance):
478
+ ```
479
+ phase = stridePhase * 2π // one full cycle per stride (= 2 steps)
480
+ lateral = A_l * sin(phase) * intensity // 1 full L↔R cycle per stride
481
+ roll = A_r * sin(phase) * intensity // in phase with lateral
482
+ ```
483
+
484
+ Vertical is modeled as an **impulse-driven under-damped spring** rather than a sinusoid — the smooth `|sin|` curve we initially specified didn't match real gait dynamics (head is *highest* at midstance, *dips* at footfall under loading response, then is *pushed back up* by the standing leg). At each footfall event:
485
+ ```
486
+ verticalImpactSpring.velocity -= A_v * impactKickMultiplier * intensity
474
487
  ```
475
- phase = stridePhase * 2π // one full cycle per 2 steps
476
- vert = -A_v * |sin(phase)| * speedNormalized
477
- lateral = A_l * sin(phase / 2) * speedNormalized // half-rate
478
- roll = A_r * sin(phase / 2) * speedNormalized // in phase with lateral
488
+ Then each fixed step the spring damps toward zero with `halfLife ≈ 0.14 s`, `ζ ≈ 0.5`:
479
489
  ```
480
- Sign on `vert` is negative so the eye dips on footfall — this is what reads as "weight".
490
+ verticalOffset = verticalImpactSpring.value // negative during impact dip,
491
+ // positive during overshoot/push
492
+ ```
493
+
494
+ The under-damped response produces the four-phase curve:
495
+ 1. **Impact** — sharp dip below neutral as the foot arrests the head's fall
496
+ 2. **Recovery** — value rises back through neutral
497
+ 3. **Push** — overshoot above neutral, modeling energy injection from the standing leg
498
+ 4. **Settle** — back toward neutral until the next footfall kicks it again
499
+
500
+ At fast cadence (sprint) the spring barely settles between footfalls and the head oscillates continuously. At slow cadence (back-pedal) each impact is more punctuated, with visible settling between steps. This emerges from the dynamics — no separate handling needed.
501
+
502
+ **Intensity envelope.** The `intensity` factor used by the lateral/roll/kick amplitudes is itself a critically damped spring around `max(speedNormalized, backwardness)` (or zero when airborne), with `halfLife ≈ 0.22 s`. This is what prevents the "whiplash" of stopping motion — bob amplitudes fade smoothly to zero instead of being cut off when speed drops below the stride threshold.
503
+
504
+ > An even earlier draft of this doc used `sin(phase / 2)` for lateral and roll, intending a "half-rate" oscillation. That formula actually produces only the first *half* of a sine wave per stridePhase cycle (range [0, π) of sin → all non-negative), which manifested as a one-sided sustained offset for the duration of one stride. The current `sin(phase)` formulation alternates correctly.
481
505
 
482
506
  **Footstep detection**: emit `onFootStep` when `stridePhase` crosses `0` (right foot) or `0.5` (left foot), but only if `state.grounded && speed > minStepSpeed`. The boundary check uses the *previous* phase so it fires exactly once even at huge dt.
483
507