@woosh/meep-engine 2.138.20 → 2.139.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (491) hide show
  1. package/package.json +1 -1
  2. package/src/core/collection/PairUint32Map.d.ts +100 -0
  3. package/src/core/collection/PairUint32Map.d.ts.map +1 -0
  4. package/src/core/collection/PairUint32Map.js +321 -0
  5. package/src/core/collection/Uint32Map.d.ts +119 -0
  6. package/src/core/collection/Uint32Map.d.ts.map +1 -0
  7. package/src/core/collection/Uint32Map.js +345 -0
  8. package/src/core/collection/array/array_shuffle.d.ts +10 -3
  9. package/src/core/collection/array/array_shuffle.d.ts.map +1 -1
  10. package/src/core/collection/array/array_shuffle.js +27 -22
  11. package/src/core/collection/heap/FibonacciHeap.d.ts +195 -0
  12. package/src/core/collection/heap/FibonacciHeap.d.ts.map +1 -0
  13. package/src/core/collection/heap/FibonacciHeap.js +586 -0
  14. package/src/core/collection/heap/Uint32Heap.js +1 -1
  15. package/src/core/collection/heap/Uint32Heap4.d.ts +169 -0
  16. package/src/core/collection/heap/Uint32Heap4.d.ts.map +1 -0
  17. package/src/core/collection/heap/Uint32Heap4.js +490 -0
  18. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts +27 -0
  19. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts.map +1 -0
  20. package/src/core/geom/3d/line/line3_closest_points_segment_segment.js +88 -0
  21. package/src/core/geom/3d/shape/BoxShape3D.d.ts +61 -0
  22. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -0
  23. package/src/core/geom/3d/shape/BoxShape3D.js +158 -0
  24. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +11 -0
  25. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  26. package/src/core/geom/3d/shape/CapsuleShape3D.js +12 -0
  27. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts +37 -9
  28. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts.map +1 -1
  29. package/src/core/geom/3d/shape/UnitCubeShape3D.js +45 -98
  30. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts +10 -0
  31. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts.map +1 -1
  32. package/src/core/geom/3d/shape/UnitSphereShape3D.js +11 -0
  33. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts +61 -0
  34. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts.map +1 -0
  35. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +148 -0
  36. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts +39 -0
  37. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts.map +1 -0
  38. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.js +147 -0
  39. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts +15 -0
  40. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts.map +1 -0
  41. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.js +22 -0
  42. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts +2 -0
  43. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts.map +1 -0
  44. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.js +673 -0
  45. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts +26 -0
  46. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -0
  47. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +222 -0
  48. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts +34 -0
  49. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts.map +1 -0
  50. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.js +146 -0
  51. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts +36 -0
  52. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -0
  53. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +232 -0
  54. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts +33 -0
  55. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -0
  56. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +255 -0
  57. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts +68 -0
  58. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -0
  59. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +365 -0
  60. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts +31 -0
  61. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts.map +1 -0
  62. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.js +112 -0
  63. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts +22 -0
  64. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts.map +1 -0
  65. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.js +55 -0
  66. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +32 -0
  67. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts.map +1 -0
  68. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +66 -0
  69. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts +22 -0
  70. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts.map +1 -1
  71. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.js +49 -0
  72. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts +134 -0
  73. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts.map +1 -1
  74. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.js +276 -3
  75. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +17 -0
  76. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -0
  77. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +135 -0
  78. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts +14 -0
  79. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts.map +1 -0
  80. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.js +177 -0
  81. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts.map +1 -1
  82. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +20 -4
  83. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  84. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +5 -3
  85. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  86. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +9 -0
  87. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.d.ts.map +1 -1
  88. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.js +21 -45
  89. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.d.ts.map +1 -1
  90. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.js +7 -1
  91. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts +8 -6
  92. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  93. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +8 -6
  94. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +22 -0
  95. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts.map +1 -0
  96. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +73 -0
  97. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  98. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +51 -1
  99. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts +10 -0
  100. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -0
  101. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +42 -0
  102. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts +28 -0
  103. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -0
  104. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +227 -0
  105. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts +13 -0
  106. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts.map +1 -0
  107. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.js +108 -0
  108. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts +11 -0
  109. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts.map +1 -0
  110. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.js +20 -0
  111. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts +20 -0
  112. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts.map +1 -0
  113. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.js +38 -0
  114. package/src/core/graph/csr/CSRGraph.d.ts +168 -0
  115. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -0
  116. package/src/core/graph/csr/CSRGraph.js +319 -0
  117. package/src/core/graph/metis/cluster_mesh_metis.d.ts +12 -0
  118. package/src/core/graph/metis/cluster_mesh_metis.d.ts.map +1 -1
  119. package/src/core/graph/metis/cluster_mesh_metis.js +12 -0
  120. package/src/core/graph/metis/metis.d.ts +19 -0
  121. package/src/core/graph/metis/metis.d.ts.map +1 -1
  122. package/src/core/graph/metis/metis.js +20 -0
  123. package/src/core/graph/metis/metis_cluster_bs.d.ts +11 -0
  124. package/src/core/graph/metis/metis_cluster_bs.d.ts.map +1 -1
  125. package/src/core/graph/metis/metis_cluster_bs.js +11 -0
  126. package/src/core/graph/metis/metis_options.d.ts +17 -2
  127. package/src/core/graph/metis/metis_options.d.ts.map +1 -1
  128. package/src/core/graph/metis/metis_options.js +17 -2
  129. package/src/core/graph/metis/native/MetisGraph.d.ts +144 -0
  130. package/src/core/graph/metis/native/MetisGraph.d.ts.map +1 -0
  131. package/src/core/graph/metis/native/MetisGraph.js +212 -0
  132. package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts +72 -0
  133. package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts.map +1 -0
  134. package/src/core/graph/metis/native/bisection/BisectionScratch.js +101 -0
  135. package/src/core/graph/metis/native/bisection/bisect_graph.d.ts +37 -0
  136. package/src/core/graph/metis/native/bisection/bisect_graph.d.ts.map +1 -0
  137. package/src/core/graph/metis/native/bisection/bisect_graph.js +100 -0
  138. package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts +15 -0
  139. package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts.map +1 -0
  140. package/src/core/graph/metis/native/bisection/compute_2way_params.js +84 -0
  141. package/src/core/graph/metis/native/bisection/fm_2way.d.ts +30 -0
  142. package/src/core/graph/metis/native/bisection/fm_2way.d.ts.map +1 -0
  143. package/src/core/graph/metis/native/bisection/fm_2way.js +290 -0
  144. package/src/core/graph/metis/native/bisection/grow_bisection.d.ts +23 -0
  145. package/src/core/graph/metis/native/bisection/grow_bisection.d.ts.map +1 -0
  146. package/src/core/graph/metis/native/bisection/grow_bisection.js +137 -0
  147. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts +28 -0
  148. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -0
  149. package/src/core/graph/metis/native/bisection/split_graph_two_way.js +119 -0
  150. package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts +20 -0
  151. package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts.map +1 -0
  152. package/src/core/graph/metis/native/coarsen/coarsen_graph.js +94 -0
  153. package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts +24 -0
  154. package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts.map +1 -0
  155. package/src/core/graph/metis/native/coarsen/create_coarse_graph.js +158 -0
  156. package/src/core/graph/metis/native/coarsen/match_shem.d.ts +41 -0
  157. package/src/core/graph/metis/native/coarsen/match_shem.d.ts.map +1 -0
  158. package/src/core/graph/metis/native/coarsen/match_shem.js +175 -0
  159. package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts +24 -0
  160. package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts.map +1 -0
  161. package/src/core/graph/metis/native/initial/initial_kway_bfs.js +122 -0
  162. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts +29 -0
  163. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts.map +1 -0
  164. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.js +170 -0
  165. package/src/core/graph/metis/native/metis_partition_kway.d.ts +41 -0
  166. package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -0
  167. package/src/core/graph/metis/native/metis_partition_kway.js +126 -0
  168. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts +62 -0
  169. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts.map +1 -0
  170. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.js +261 -0
  171. package/src/core/graph/metis/native/refine/RefinementScratch.d.ts +45 -0
  172. package/src/core/graph/metis/native/refine/RefinementScratch.d.ts.map +1 -0
  173. package/src/core/graph/metis/native/refine/RefinementScratch.js +53 -0
  174. package/src/core/graph/metis/native/refine/compute_kway_params.d.ts +18 -0
  175. package/src/core/graph/metis/native/refine/compute_kway_params.d.ts.map +1 -0
  176. package/src/core/graph/metis/native/refine/compute_kway_params.js +138 -0
  177. package/src/core/graph/metis/native/refine/fm_kway.d.ts +63 -0
  178. package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -0
  179. package/src/core/graph/metis/native/refine/fm_kway.js +462 -0
  180. package/src/core/graph/metis/native/refine/project_kway.d.ts +22 -0
  181. package/src/core/graph/metis/native/refine/project_kway.d.ts.map +1 -0
  182. package/src/core/graph/metis/native/refine/project_kway.js +43 -0
  183. package/src/core/graph/metis/native/refine/refine_kway.d.ts +34 -0
  184. package/src/core/graph/metis/native/refine/refine_kway.d.ts.map +1 -0
  185. package/src/core/graph/metis/native/refine/refine_kway.js +43 -0
  186. package/src/core/math/linalg/eigen/matrix_householder_in_place.d.ts +2 -2
  187. package/src/core/math/linalg/eigen/matrix_householder_in_place.js +2 -2
  188. package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts +6 -4
  189. package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts.map +1 -1
  190. package/src/core/math/linalg/eigen/matrix_qr_in_place.js +69 -23
  191. package/src/engine/EngineHarness.d.ts +3 -1
  192. package/src/engine/EngineHarness.d.ts.map +1 -1
  193. package/src/engine/EngineHarness.js +3 -0
  194. package/src/engine/control/first-person/DESIGN.md +30 -6
  195. package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +563 -0
  196. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +102 -9
  197. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  198. package/src/engine/control/first-person/FirstPersonPlayerController.js +38 -3
  199. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +533 -4
  200. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  201. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +315 -6
  202. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +220 -22
  203. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  204. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +858 -241
  205. package/src/engine/control/first-person/TODO.md +127 -0
  206. package/src/engine/control/first-person/abilities/Ability.d.ts +101 -0
  207. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -0
  208. package/src/engine/control/first-person/abilities/Ability.js +119 -0
  209. package/src/engine/control/first-person/abilities/AbilitySet.d.ts +86 -0
  210. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -0
  211. package/src/engine/control/first-person/abilities/AbilitySet.js +185 -0
  212. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts +62 -0
  213. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -0
  214. package/src/engine/control/first-person/abilities/LedgeGrab.js +199 -0
  215. package/src/engine/control/first-person/abilities/Mantle.d.ts +45 -0
  216. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -0
  217. package/src/engine/control/first-person/abilities/Mantle.js +188 -0
  218. package/src/engine/control/first-person/abilities/Slide.d.ts +33 -0
  219. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -0
  220. package/src/engine/control/first-person/abilities/Slide.js +158 -0
  221. package/src/engine/control/first-person/abilities/WallJump.d.ts +45 -0
  222. package/src/engine/control/first-person/abilities/WallJump.d.ts.map +1 -0
  223. package/src/engine/control/first-person/abilities/WallJump.js +131 -0
  224. package/src/engine/control/first-person/abilities/WallRun.d.ts +44 -0
  225. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -0
  226. package/src/engine/control/first-person/abilities/WallRun.js +180 -0
  227. package/src/engine/control/first-person/composer/EyeOffsetStack.d.ts +49 -0
  228. package/src/engine/control/first-person/composer/EyeOffsetStack.d.ts.map +1 -0
  229. package/src/engine/control/first-person/composer/EyeOffsetStack.js +60 -0
  230. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.d.ts +100 -0
  231. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.d.ts.map +1 -0
  232. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.js +133 -0
  233. package/src/engine/control/first-person/mastery/DecisionPoint.d.ts +10 -0
  234. package/src/engine/control/first-person/mastery/DecisionPoint.d.ts.map +1 -0
  235. package/src/engine/control/first-person/mastery/DecisionPoint.js +30 -0
  236. package/src/engine/control/first-person/mastery/FootAsymmetryTurnEvaluator.d.ts +61 -0
  237. package/src/engine/control/first-person/mastery/FootAsymmetryTurnEvaluator.d.ts.map +1 -0
  238. package/src/engine/control/first-person/mastery/FootAsymmetryTurnEvaluator.js +109 -0
  239. package/src/engine/control/first-person/mastery/MasteryEvaluator.d.ts +40 -0
  240. package/src/engine/control/first-person/mastery/MasteryEvaluator.d.ts.map +1 -0
  241. package/src/engine/control/first-person/mastery/MasteryEvaluator.js +45 -0
  242. package/src/engine/control/first-person/mastery/MasteryScore.d.ts +68 -0
  243. package/src/engine/control/first-person/mastery/MasteryScore.d.ts.map +1 -0
  244. package/src/engine/control/first-person/mastery/MasteryScore.js +100 -0
  245. package/src/engine/control/first-person/mastery/MasterySet.d.ts +60 -0
  246. package/src/engine/control/first-person/mastery/MasterySet.d.ts.map +1 -0
  247. package/src/engine/control/first-person/mastery/MasterySet.js +86 -0
  248. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +58 -0
  249. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -0
  250. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +83 -0
  251. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +69 -0
  252. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -0
  253. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +109 -0
  254. package/src/engine/control/first-person/math/Spring.d.ts +56 -0
  255. package/src/engine/control/first-person/math/Spring.d.ts.map +1 -0
  256. package/src/engine/control/first-person/math/Spring.js +71 -0
  257. package/src/engine/control/first-person/math/computeLRCBreathRate.d.ts +26 -0
  258. package/src/engine/control/first-person/math/computeLRCBreathRate.d.ts.map +1 -0
  259. package/src/engine/control/first-person/math/computeLRCBreathRate.js +41 -0
  260. package/src/engine/control/first-person/math/computeMassRatios.d.ts +35 -0
  261. package/src/engine/control/first-person/math/computeMassRatios.d.ts.map +1 -0
  262. package/src/engine/control/first-person/math/computeMassRatios.js +44 -0
  263. package/src/engine/control/first-person/pose/FirstPersonPose.d.ts +31 -1
  264. package/src/engine/control/first-person/pose/FirstPersonPose.d.ts.map +1 -1
  265. package/src/engine/control/first-person/pose/FirstPersonPose.js +49 -3
  266. package/src/engine/control/first-person/pose/FirstPersonPosture.d.ts +7 -0
  267. package/src/engine/control/first-person/pose/FirstPersonPosture.d.ts.map +1 -0
  268. package/src/engine/control/first-person/pose/FirstPersonPosture.js +27 -0
  269. package/src/engine/control/first-person/prototype_first_person_controller.js +550 -119
  270. package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts +58 -0
  271. package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts.map +1 -0
  272. package/src/engine/control/first-person/sensors/FirstPersonSensors.js +77 -0
  273. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +80 -0
  274. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -0
  275. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +196 -0
  276. package/src/engine/control/first-person/test/buildTestPlayer.d.ts +20 -0
  277. package/src/engine/control/first-person/test/buildTestPlayer.d.ts.map +1 -0
  278. package/src/engine/control/first-person/test/buildTestPlayer.js +28 -0
  279. package/src/engine/graphics/camera/testClippingPlaneComputation.js +0 -2
  280. package/src/engine/graphics/ecs/light/Light.d.ts.map +1 -1
  281. package/src/engine/graphics/ecs/light/Light.js +27 -0
  282. package/src/engine/graphics/ecs/light/LightSystem.js +1 -1
  283. package/src/engine/graphics/ecs/path/PathDisplaySystem.d.ts.map +1 -1
  284. package/src/engine/graphics/ecs/path/testPathDisplaySystem.js +0 -2
  285. package/src/engine/graphics/ecs/path/tube/prototypeAnimatedPathMask.js +0 -2
  286. package/src/engine/graphics/render/buffer/buffers/prototypeNormalFrameBuffer.js +0 -2
  287. package/src/engine/graphics/render/forward_plus/plugin/ptototypeFPPlugin.js +0 -2
  288. package/src/engine/graphics/render/visibility/hiz/prototypeHiZ.js +0 -2
  289. package/src/engine/navigation/grid/find_path_on_grid_astar.d.ts.map +1 -1
  290. package/src/engine/navigation/grid/find_path_on_grid_astar.js +11 -2
  291. package/src/engine/navigation/mesh/bt_mesh_face_find_path.d.ts.map +1 -1
  292. package/src/engine/navigation/mesh/bt_mesh_face_find_path.js +11 -1
  293. package/src/engine/physics/PLAN.md +236 -0
  294. package/src/engine/physics/body/BodyStorage.d.ts +187 -0
  295. package/src/engine/physics/body/BodyStorage.d.ts.map +1 -0
  296. package/src/engine/physics/body/BodyStorage.js +427 -0
  297. package/src/engine/physics/broadphase/PairList.d.ts +62 -0
  298. package/src/engine/physics/broadphase/PairList.d.ts.map +1 -0
  299. package/src/engine/physics/broadphase/PairList.js +97 -0
  300. package/src/engine/physics/broadphase/aabb_transform_oriented.d.ts +30 -0
  301. package/src/engine/physics/broadphase/aabb_transform_oriented.d.ts.map +1 -0
  302. package/src/engine/physics/broadphase/aabb_transform_oriented.js +93 -0
  303. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +16 -0
  304. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -0
  305. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +61 -0
  306. package/src/engine/physics/broadphase/generate_pairs.d.ts +38 -0
  307. package/src/engine/physics/broadphase/generate_pairs.d.ts.map +1 -0
  308. package/src/engine/physics/broadphase/generate_pairs.js +101 -0
  309. package/src/engine/physics/contact/ManifoldStore.d.ts +226 -0
  310. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -0
  311. package/src/engine/physics/contact/ManifoldStore.js +499 -0
  312. package/src/engine/physics/ecs/BodyKind.d.ts +23 -0
  313. package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -0
  314. package/src/engine/physics/ecs/BodyKind.js +24 -0
  315. package/src/engine/physics/ecs/Collider.d.ts +98 -0
  316. package/src/engine/physics/ecs/Collider.d.ts.map +1 -0
  317. package/src/engine/physics/ecs/Collider.js +136 -0
  318. package/src/engine/physics/ecs/ColliderFlags.d.ts +14 -0
  319. package/src/engine/physics/ecs/ColliderFlags.d.ts.map +1 -0
  320. package/src/engine/physics/ecs/ColliderFlags.js +15 -0
  321. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +58 -0
  322. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts.map +1 -0
  323. package/src/engine/physics/ecs/ColliderObserverSystem.js +103 -0
  324. package/src/engine/physics/ecs/ColliderSerializationAdapter.d.ts +25 -0
  325. package/src/engine/physics/ecs/ColliderSerializationAdapter.d.ts.map +1 -0
  326. package/src/engine/physics/ecs/ColliderSerializationAdapter.js +37 -0
  327. package/src/engine/physics/ecs/PhysicsEvents.d.ts +15 -0
  328. package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -0
  329. package/src/engine/physics/ecs/PhysicsEvents.js +16 -0
  330. package/src/engine/physics/ecs/PhysicsSystem.d.ts +520 -0
  331. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -0
  332. package/src/engine/physics/ecs/PhysicsSystem.js +1159 -0
  333. package/src/engine/physics/ecs/RigidBody.d.ts +197 -0
  334. package/src/engine/physics/ecs/RigidBody.d.ts.map +1 -0
  335. package/src/engine/physics/ecs/RigidBody.js +240 -0
  336. package/src/engine/physics/ecs/RigidBodyFlags.d.ts +21 -0
  337. package/src/engine/physics/ecs/RigidBodyFlags.d.ts.map +1 -0
  338. package/src/engine/physics/ecs/RigidBodyFlags.js +22 -0
  339. package/src/engine/physics/ecs/RigidBodySerializationAdapter.d.ts +28 -0
  340. package/src/engine/physics/ecs/RigidBodySerializationAdapter.d.ts.map +1 -0
  341. package/src/engine/physics/ecs/RigidBodySerializationAdapter.js +81 -0
  342. package/src/engine/physics/ecs/SleepState.d.ts +11 -0
  343. package/src/engine/physics/ecs/SleepState.d.ts.map +1 -0
  344. package/src/engine/physics/ecs/SleepState.js +12 -0
  345. package/src/engine/physics/events/ContactEventBuffer.d.ts +46 -0
  346. package/src/engine/physics/events/ContactEventBuffer.d.ts.map +1 -0
  347. package/src/engine/physics/events/ContactEventBuffer.js +83 -0
  348. package/src/engine/physics/events/diff_manifolds.d.ts +25 -0
  349. package/src/engine/physics/events/diff_manifolds.d.ts.map +1 -0
  350. package/src/engine/physics/events/diff_manifolds.js +50 -0
  351. package/src/engine/physics/fluid/FluidField.d.ts +294 -16
  352. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  353. package/src/engine/physics/fluid/FluidField.js +510 -66
  354. package/src/engine/physics/fluid/FluidSimulator.d.ts +188 -5
  355. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  356. package/src/engine/physics/fluid/FluidSimulator.js +455 -95
  357. package/src/engine/physics/fluid/SliceVisualiser.d.ts +29 -6
  358. package/src/engine/physics/fluid/SliceVisualiser.d.ts.map +1 -1
  359. package/src/engine/physics/fluid/SliceVisualiser.js +190 -165
  360. package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +154 -0
  361. package/src/engine/physics/fluid/ecs/FluidComponent.d.ts.map +1 -0
  362. package/src/engine/physics/fluid/ecs/FluidComponent.js +238 -0
  363. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +45 -0
  364. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -0
  365. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +89 -0
  366. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +107 -0
  367. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -0
  368. package/src/engine/physics/fluid/ecs/FluidSystem.js +278 -0
  369. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +62 -1
  370. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  371. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +81 -6
  372. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +17 -4
  373. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  374. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +105 -12
  375. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +43 -0
  376. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -0
  377. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +210 -0
  378. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +62 -1
  379. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  380. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +302 -8
  381. package/src/engine/physics/fluid/prototype.js +102 -91
  382. package/src/engine/physics/fluid/solver/optimal_sor_omega.d.ts +33 -0
  383. package/src/engine/physics/fluid/solver/optimal_sor_omega.d.ts.map +1 -0
  384. package/src/engine/physics/fluid/solver/optimal_sor_omega.js +41 -0
  385. package/src/engine/physics/fluid/solver/v3_grid_apply_advection_forward.d.ts +20 -5
  386. package/src/engine/physics/fluid/solver/v3_grid_apply_advection_forward.d.ts.map +1 -1
  387. package/src/engine/physics/fluid/solver/v3_grid_apply_advection_forward.js +60 -38
  388. package/src/engine/physics/fluid/solver/v3_grid_apply_diffusion.d.ts +25 -4
  389. package/src/engine/physics/fluid/solver/v3_grid_apply_diffusion.d.ts.map +1 -1
  390. package/src/engine/physics/fluid/solver/v3_grid_apply_diffusion.js +93 -73
  391. package/src/engine/physics/fluid/solver/v3_grid_apply_scalar_advection.d.ts +23 -0
  392. package/src/engine/physics/fluid/solver/v3_grid_apply_scalar_advection.d.ts.map +1 -0
  393. package/src/engine/physics/fluid/solver/v3_grid_apply_scalar_advection.js +60 -0
  394. package/src/engine/physics/fluid/solver/v3_grid_compute_divergence.d.ts +23 -0
  395. package/src/engine/physics/fluid/solver/v3_grid_compute_divergence.d.ts.map +1 -0
  396. package/src/engine/physics/fluid/solver/v3_grid_compute_divergence.js +68 -0
  397. package/src/engine/physics/fluid/solver/v3_grid_compute_solid_neighbour_mask.d.ts +30 -0
  398. package/src/engine/physics/fluid/solver/v3_grid_compute_solid_neighbour_mask.d.ts.map +1 -0
  399. package/src/engine/physics/fluid/solver/v3_grid_compute_solid_neighbour_mask.js +66 -0
  400. package/src/engine/physics/fluid/solver/v3_grid_patch_edges_uniform.d.ts +26 -0
  401. package/src/engine/physics/fluid/solver/v3_grid_patch_edges_uniform.d.ts.map +1 -0
  402. package/src/engine/physics/fluid/solver/v3_grid_patch_edges_uniform.js +113 -0
  403. package/src/engine/physics/fluid/solver/v3_grid_shift_in_place.d.ts +30 -0
  404. package/src/engine/physics/fluid/solver/v3_grid_shift_in_place.d.ts.map +1 -0
  405. package/src/engine/physics/fluid/solver/v3_grid_shift_in_place.js +107 -0
  406. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure.d.ts +49 -0
  407. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure.d.ts.map +1 -0
  408. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure.js +126 -0
  409. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_pcg.d.ts +93 -0
  410. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_pcg.d.ts.map +1 -0
  411. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_pcg.js +424 -0
  412. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_unmasked_legacy.d.ts +20 -0
  413. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_unmasked_legacy.d.ts.map +1 -0
  414. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_unmasked_legacy.js +83 -0
  415. package/src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.d.ts +26 -0
  416. package/src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.d.ts.map +1 -0
  417. package/src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.js +70 -0
  418. package/src/engine/physics/gjk/expanding_polytope_algorithm.d.ts.map +1 -1
  419. package/src/engine/physics/gjk/expanding_polytope_algorithm.js +8 -10
  420. package/src/engine/physics/inertia/world_inverse_inertia.d.ts +29 -0
  421. package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -0
  422. package/src/engine/physics/inertia/world_inverse_inertia.js +79 -0
  423. package/src/engine/physics/integration/integrate_position.d.ts +16 -0
  424. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -0
  425. package/src/engine/physics/integration/integrate_position.js +48 -0
  426. package/src/engine/physics/integration/integrate_velocity.d.ts +25 -0
  427. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -0
  428. package/src/engine/physics/integration/integrate_velocity.js +79 -0
  429. package/src/engine/physics/integration/quat_integrate.d.ts +27 -0
  430. package/src/engine/physics/integration/quat_integrate.d.ts.map +1 -0
  431. package/src/engine/physics/integration/quat_integrate.js +62 -0
  432. package/src/engine/physics/island/IslandBuilder.d.ts +167 -0
  433. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -0
  434. package/src/engine/physics/island/IslandBuilder.js +411 -0
  435. package/src/engine/physics/island/union_find.d.ts +51 -0
  436. package/src/engine/physics/island/union_find.d.ts.map +1 -0
  437. package/src/engine/physics/island/union_find.js +76 -0
  438. package/src/engine/physics/narrowphase/PosedShape.d.ts +59 -0
  439. package/src/engine/physics/narrowphase/PosedShape.d.ts.map +1 -0
  440. package/src/engine/physics/narrowphase/PosedShape.js +110 -0
  441. package/src/engine/physics/narrowphase/box_box_manifold.d.ts +32 -0
  442. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -0
  443. package/src/engine/physics/narrowphase/box_box_manifold.js +543 -0
  444. package/src/engine/physics/narrowphase/capsule_contacts.d.ts +122 -0
  445. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -0
  446. package/src/engine/physics/narrowphase/capsule_contacts.js +508 -0
  447. package/src/engine/physics/narrowphase/narrowphase_step.d.ts +11 -0
  448. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -0
  449. package/src/engine/physics/narrowphase/narrowphase_step.js +382 -0
  450. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +38 -0
  451. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -0
  452. package/src/engine/physics/narrowphase/sphere_box_contact.js +130 -0
  453. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +26 -0
  454. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -0
  455. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +51 -0
  456. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +83 -0
  457. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -0
  458. package/src/engine/physics/queries/PhysicsSurfacePoint.js +100 -0
  459. package/src/engine/physics/queries/raycast.d.ts +20 -0
  460. package/src/engine/physics/queries/raycast.d.ts.map +1 -0
  461. package/src/engine/physics/queries/raycast.js +249 -0
  462. package/src/engine/physics/solver/friction_cone.d.ts +16 -0
  463. package/src/engine/physics/solver/friction_cone.d.ts.map +1 -0
  464. package/src/engine/physics/solver/friction_cone.js +37 -0
  465. package/src/engine/physics/solver/solve_contacts.d.ts +36 -0
  466. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -0
  467. package/src/engine/physics/solver/solve_contacts.js +598 -0
  468. package/src/core/geom/3d/topology/struct/binary/io/edge/OrderedEdge.d.ts +0 -34
  469. package/src/core/geom/3d/topology/struct/binary/io/edge/OrderedEdge.d.ts.map +0 -1
  470. package/src/core/geom/3d/topology/struct/binary/io/edge/OrderedEdge.js +0 -66
  471. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_calc_edges.d.ts +0 -2
  472. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_calc_edges.d.ts.map +0 -1
  473. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_calc_edges.js +0 -54
  474. package/src/core/geom/3d/topology/struct/binary/io/edge/get_or_create_edge_map.d.ts +0 -2
  475. package/src/core/geom/3d/topology/struct/binary/io/edge/get_or_create_edge_map.d.ts.map +0 -1
  476. package/src/core/geom/3d/topology/struct/binary/io/edge/get_or_create_edge_map.js +0 -26
  477. package/src/engine/ecs/components/Motion.d.ts +0 -21
  478. package/src/engine/ecs/components/Motion.d.ts.map +0 -1
  479. package/src/engine/ecs/components/Motion.js +0 -27
  480. package/src/engine/ecs/components/MotionSerializationAdapter.d.ts +0 -20
  481. package/src/engine/ecs/components/MotionSerializationAdapter.d.ts.map +0 -1
  482. package/src/engine/ecs/components/MotionSerializationAdapter.js +0 -26
  483. package/src/engine/ecs/systems/MotionSystem.d.ts +0 -9
  484. package/src/engine/ecs/systems/MotionSystem.d.ts.map +0 -1
  485. package/src/engine/ecs/systems/MotionSystem.js +0 -29
  486. package/src/engine/physics/fluid/Fluid.d.ts +0 -26
  487. package/src/engine/physics/fluid/Fluid.d.ts.map +0 -1
  488. package/src/engine/physics/fluid/Fluid.js +0 -221
  489. package/src/engine/physics/fluid/solver/v3_grid_apply_advection_reverse.d.ts +0 -7
  490. package/src/engine/physics/fluid/solver/v3_grid_apply_advection_reverse.d.ts.map +0 -1
  491. package/src/engine/physics/fluid/solver/v3_grid_apply_advection_reverse.js +0 -8
@@ -0,0 +1,29 @@
1
+ /**
2
+ * Initial k-way partitioning via multilevel recursive bisection (MLRB) — the
3
+ * approach described in Karypis & Kumar 1998, §2.2.
4
+ *
5
+ * Quality-wise this is the algorithm the paper actually advocates for the
6
+ * initial-partition phase. We split the graph in two with weights proportional
7
+ * to the k-way target, recurse on each half, then project the resulting
8
+ * sub-partitions back as a 0..k-1 assignment on the parent.
9
+ *
10
+ * Compared to `initial_kway_bfs`, MLRB produces meaningfully better initial
11
+ * cuts at the cost of more work at this phase. Since refinement dominates total
12
+ * runtime, the overall slowdown is small while the cut improvement is large.
13
+ *
14
+ * Mirrors `MlevelRecursiveBisection` from libmetis/pmetis.c, sans the inner
15
+ * coarsening loop — at this point our caller has already coarsened the graph
16
+ * and we operate on the coarsest level only.
17
+ *
18
+ * Writes to `graph.vertex_partition[]` (sized for `partition_count` partitions,
19
+ * values in [0, partition_count)). On entry `graph.vertex_partition` may be
20
+ * unallocated; we install fresh state.
21
+ *
22
+ * @param {import('../MetisGraph.js').MetisGraph} graph the coarsest graph from
23
+ * the outer multilevel pipeline
24
+ * @param {number} partition_count k
25
+ * @param {number} ub_factor load-imbalance factor (typically 1.03)
26
+ * @param {function():number} random
27
+ */
28
+ export function initial_kway_recursive_bisection(graph: import('../MetisGraph.js').MetisGraph, partition_count: number, ub_factor: number, random: () => number): void;
29
+ //# sourceMappingURL=initial_kway_recursive_bisection.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"initial_kway_recursive_bisection.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/graph/metis/native/initial/initial_kway_recursive_bisection.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wDANW,OAAO,kBAAkB,EAAE,UAAU,mBAErC,MAAM,aACN,MAAM,gBACK,MAAM,QAgB3B"}
@@ -0,0 +1,170 @@
1
+ import { BisectionScratch } from "../bisection/BisectionScratch.js";
2
+ import { bisect_graph } from "../bisection/bisect_graph.js";
3
+ import { split_graph_two_way } from "../bisection/split_graph_two_way.js";
4
+
5
+ /**
6
+ * How many independent bisection trials to run per recursive level.
7
+ * METIS uses 4-5; we settle on 4 as a reasonable speed/quality tradeoff.
8
+ */
9
+ const BISECTION_TRIALS_PER_LEVEL = 4;
10
+
11
+ /**
12
+ * FM passes per bisection trial. METIS uses 10.
13
+ */
14
+ const FM_PASSES_PER_TRIAL = 10;
15
+
16
+ /**
17
+ * Initial k-way partitioning via multilevel recursive bisection (MLRB) — the
18
+ * approach described in Karypis & Kumar 1998, §2.2.
19
+ *
20
+ * Quality-wise this is the algorithm the paper actually advocates for the
21
+ * initial-partition phase. We split the graph in two with weights proportional
22
+ * to the k-way target, recurse on each half, then project the resulting
23
+ * sub-partitions back as a 0..k-1 assignment on the parent.
24
+ *
25
+ * Compared to `initial_kway_bfs`, MLRB produces meaningfully better initial
26
+ * cuts at the cost of more work at this phase. Since refinement dominates total
27
+ * runtime, the overall slowdown is small while the cut improvement is large.
28
+ *
29
+ * Mirrors `MlevelRecursiveBisection` from libmetis/pmetis.c, sans the inner
30
+ * coarsening loop — at this point our caller has already coarsened the graph
31
+ * and we operate on the coarsest level only.
32
+ *
33
+ * Writes to `graph.vertex_partition[]` (sized for `partition_count` partitions,
34
+ * values in [0, partition_count)). On entry `graph.vertex_partition` may be
35
+ * unallocated; we install fresh state.
36
+ *
37
+ * @param {import('../MetisGraph.js').MetisGraph} graph the coarsest graph from
38
+ * the outer multilevel pipeline
39
+ * @param {number} partition_count k
40
+ * @param {number} ub_factor load-imbalance factor (typically 1.03)
41
+ * @param {function():number} random
42
+ */
43
+ export function initial_kway_recursive_bisection(graph, partition_count, ub_factor, random) {
44
+ if (partition_count === 1) {
45
+ if (graph.vertex_partition === null) {
46
+ graph.vertex_partition = new Uint32Array(graph.vertex_count);
47
+ }
48
+ graph.vertex_partition.fill(0);
49
+ return;
50
+ }
51
+
52
+ // Single scratch allocation reused by every recursive bisect_graph call.
53
+ // Sized to the coarsest graph; subgraphs only ever touch [0, sub_vertex_count).
54
+ const scratch = new BisectionScratch(graph.vertex_count);
55
+
56
+ recursive_bisect_into_range(graph, 0, partition_count, ub_factor, random, scratch);
57
+ }
58
+
59
+ /**
60
+ * Recursively bisect `graph` so that on return `graph.vertex_partition[v]`
61
+ * holds an integer in `[first_partition_id, first_partition_id + partition_count)`.
62
+ *
63
+ * Each call takes one vertex_partition slot from the scratch pool, uses it as
64
+ * the graph's partition assignment, and releases it on return. Pool depth is
65
+ * bounded by recursion depth (= log2(k)), so at most ~log2(k) slots are ever
66
+ * live simultaneously — one per stack frame.
67
+ *
68
+ * @param {import('../MetisGraph.js').MetisGraph} graph
69
+ * @param {number} first_partition_id offset into the parent's partition id space
70
+ * @param {number} partition_count how many partitions to split this graph into
71
+ * @param {number} ub_factor
72
+ * @param {function():number} random
73
+ * @param {import('../bisection/BisectionScratch.js').BisectionScratch} scratch
74
+ */
75
+ function recursive_bisect_into_range(graph, first_partition_id, partition_count, ub_factor, random, scratch) {
76
+ if (partition_count === 1) {
77
+ // Leaf: assign every vertex of this subgraph to `first_partition_id`.
78
+ // Borrow a slot from the pool — same as non-leaf calls so the projection
79
+ // step in the parent can read it back uniformly.
80
+ const vertex_partition = scratch.take_vertex_partition_slot(graph.vertex_count);
81
+ if (first_partition_id !== 0) {
82
+ vertex_partition.fill(first_partition_id, 0, graph.vertex_count);
83
+ }
84
+ graph.vertex_partition = vertex_partition;
85
+ return;
86
+ }
87
+
88
+ // Split k into left_count + right_count such that left_count weights the
89
+ // bisection target proportionally. For an odd k we put the extra partition
90
+ // on the right; this is arbitrary but matches METIS's convention.
91
+ const left_partition_count = Math.floor(partition_count / 2);
92
+ const right_partition_count = partition_count - left_partition_count;
93
+
94
+ // Bisection target: partition 0 gets `left_partition_count / partition_count`
95
+ // of the total vertex weight, so that subsequent recursion produces evenly
96
+ // weighted leaves overall.
97
+ const target_weight_for_partition_0 = Math.round(
98
+ graph.total_vertex_weight * left_partition_count / partition_count
99
+ );
100
+
101
+ const vertex_partition = scratch.take_vertex_partition_slot(graph.vertex_count);
102
+
103
+ bisect_graph(
104
+ graph,
105
+ vertex_partition,
106
+ target_weight_for_partition_0,
107
+ BISECTION_TRIALS_PER_LEVEL,
108
+ FM_PASSES_PER_TRIAL,
109
+ ub_factor,
110
+ random,
111
+ scratch
112
+ );
113
+
114
+ if (partition_count === 2) {
115
+ // Base case: the bisection result IS the final k=2 assignment,
116
+ // just shifted into the right id range.
117
+ if (first_partition_id !== 0) {
118
+ const n = graph.vertex_count;
119
+ for (let v = 0; v < n; v++) {
120
+ vertex_partition[v] += first_partition_id;
121
+ }
122
+ }
123
+ // Don't release the slot here — the caller's projection step needs to
124
+ // read graph.vertex_partition. The parent's recursive_bisect_into_range
125
+ // releases it after projecting.
126
+ return;
127
+ }
128
+
129
+ // General case: split the graph into two subgraphs, recurse on each, then
130
+ // project the sub-partitions back into `graph.vertex_partition`.
131
+ const {
132
+ side_0_subgraph,
133
+ side_1_subgraph,
134
+ side_0_subgraph_to_parent,
135
+ side_1_subgraph_to_parent
136
+ } = split_graph_two_way(graph);
137
+
138
+ recursive_bisect_into_range(
139
+ side_0_subgraph,
140
+ first_partition_id,
141
+ left_partition_count,
142
+ ub_factor,
143
+ random,
144
+ scratch
145
+ );
146
+ recursive_bisect_into_range(
147
+ side_1_subgraph,
148
+ first_partition_id + left_partition_count,
149
+ right_partition_count,
150
+ ub_factor,
151
+ random,
152
+ scratch
153
+ );
154
+
155
+ // Project assignments back into our own slot.
156
+ const side_0_partition = side_0_subgraph.vertex_partition;
157
+ const side_1_partition = side_1_subgraph.vertex_partition;
158
+
159
+ for (let sub_v = 0; sub_v < side_0_subgraph.vertex_count; sub_v++) {
160
+ vertex_partition[side_0_subgraph_to_parent[sub_v]] = side_0_partition[sub_v];
161
+ }
162
+ for (let sub_v = 0; sub_v < side_1_subgraph.vertex_count; sub_v++) {
163
+ vertex_partition[side_1_subgraph_to_parent[sub_v]] = side_1_partition[sub_v];
164
+ }
165
+
166
+ // Children's vertex_partition slots are now free — release them in LIFO
167
+ // order (side_1 was taken last, so it pops first).
168
+ scratch.release_vertex_partition_slot(); // side_1
169
+ scratch.release_vertex_partition_slot(); // side_0
170
+ }
@@ -0,0 +1,41 @@
1
+ /**
2
+ * Pure-JS k-way graph partitioning, drop-in compatible with the existing
3
+ * `micron_partition(...)` WASM-backed entry point.
4
+ *
5
+ * Implements the multilevel pipeline: coarsen → initial partition → uncoarsen
6
+ * with refinement at every level. Scope matches the subset that meep's
7
+ * `metis_cluster_bs` actually uses:
8
+ * - cut-objective only
9
+ * - single balance constraint, all vertex weights = 1
10
+ * - uniform target partition weights
11
+ * - no minconn / contig / volume / multi-constraint paths
12
+ *
13
+ * @param {number} vertex_count
14
+ * @param {number} partition_count
15
+ * @param {Uint32Array} edge_addresses CSR row pointers, length vertex_count + 1
16
+ * @param {Uint32Array} adjacency CSR column indices, length edge_addresses[vertex_count]
17
+ * @param {Uint32Array} edge_weights parallel to adjacency
18
+ * @param {{
19
+ * seed?: number,
20
+ * niter?: number,
21
+ * ufactor?: number,
22
+ * initial_partition_strategy?: 'recursive_bisection' | 'bfs',
23
+ * }} [options]
24
+ * Only a small slice of `metis_options` is wired; everything else uses METIS
25
+ * defaults.
26
+ * - `ufactor`: load imbalance factor in METIS units (per-mille over 1.0;
27
+ * ufactor = 30 → ub_factor = 1.03). Default 30.
28
+ * - `niter`: number of FM passes per level. Default 10.
29
+ * - `seed`: RNG seed; same seed + same input ⇒ same partition. Default 0.
30
+ * - `initial_partition_strategy`: 'recursive_bisection' (Karypis-Kumar §2.2,
31
+ * higher quality) or 'bfs' (simpler, faster initial phase, weaker cut).
32
+ * Default 'recursive_bisection'.
33
+ * @returns {Uint32Array} partition assignment per vertex, values in [0, partition_count)
34
+ */
35
+ export function metis_partition_kway(vertex_count: number, partition_count: number, edge_addresses: Uint32Array, adjacency: Uint32Array, edge_weights: Uint32Array, options?: {
36
+ seed?: number;
37
+ niter?: number;
38
+ ufactor?: number;
39
+ initial_partition_strategy?: 'recursive_bisection' | 'bfs';
40
+ }): Uint32Array;
41
+ //# sourceMappingURL=metis_partition_kway.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"metis_partition_kway.d.ts","sourceRoot":"","sources":["../../../../../../src/core/graph/metis/native/metis_partition_kway.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,mDAtBW,MAAM,mBACN,MAAM,kBACN,WAAW,aACX,WAAW,gBACX,WAAW;WAEV,MAAM;YACL,MAAM;cACJ,MAAM;iCACa,qBAAqB,GAAG,KAAK;IAWlD,WAAW,CAoFvB"}
@@ -0,0 +1,126 @@
1
+ import { seededRandom_Mulberry32 } from "../../../math/random/seededRandom_Mulberry32.js";
2
+ import { coarsen_graph } from "./coarsen/coarsen_graph.js";
3
+ import { initial_kway_bfs } from "./initial/initial_kway_bfs.js";
4
+ import { initial_kway_recursive_bisection } from "./initial/initial_kway_recursive_bisection.js";
5
+ import { MetisGraph } from "./MetisGraph.js";
6
+ import { compute_kway_params } from "./refine/compute_kway_params.js";
7
+ import { refine_kway } from "./refine/refine_kway.js";
8
+ import { RefinementScratch } from "./refine/RefinementScratch.js";
9
+
10
+ /**
11
+ * Pure-JS k-way graph partitioning, drop-in compatible with the existing
12
+ * `micron_partition(...)` WASM-backed entry point.
13
+ *
14
+ * Implements the multilevel pipeline: coarsen → initial partition → uncoarsen
15
+ * with refinement at every level. Scope matches the subset that meep's
16
+ * `metis_cluster_bs` actually uses:
17
+ * - cut-objective only
18
+ * - single balance constraint, all vertex weights = 1
19
+ * - uniform target partition weights
20
+ * - no minconn / contig / volume / multi-constraint paths
21
+ *
22
+ * @param {number} vertex_count
23
+ * @param {number} partition_count
24
+ * @param {Uint32Array} edge_addresses CSR row pointers, length vertex_count + 1
25
+ * @param {Uint32Array} adjacency CSR column indices, length edge_addresses[vertex_count]
26
+ * @param {Uint32Array} edge_weights parallel to adjacency
27
+ * @param {{
28
+ * seed?: number,
29
+ * niter?: number,
30
+ * ufactor?: number,
31
+ * initial_partition_strategy?: 'recursive_bisection' | 'bfs',
32
+ * }} [options]
33
+ * Only a small slice of `metis_options` is wired; everything else uses METIS
34
+ * defaults.
35
+ * - `ufactor`: load imbalance factor in METIS units (per-mille over 1.0;
36
+ * ufactor = 30 → ub_factor = 1.03). Default 30.
37
+ * - `niter`: number of FM passes per level. Default 10.
38
+ * - `seed`: RNG seed; same seed + same input ⇒ same partition. Default 0.
39
+ * - `initial_partition_strategy`: 'recursive_bisection' (Karypis-Kumar §2.2,
40
+ * higher quality) or 'bfs' (simpler, faster initial phase, weaker cut).
41
+ * Default 'recursive_bisection'.
42
+ * @returns {Uint32Array} partition assignment per vertex, values in [0, partition_count)
43
+ */
44
+ export function metis_partition_kway(
45
+ vertex_count,
46
+ partition_count,
47
+ edge_addresses,
48
+ adjacency,
49
+ edge_weights,
50
+ options
51
+ ) {
52
+ const raw_seed = options?.seed;
53
+ const seed = (raw_seed === undefined || raw_seed === -1) ? 0 : raw_seed;
54
+
55
+ const raw_pass_count = options?.niter;
56
+ const pass_count = (raw_pass_count === undefined || raw_pass_count === -1) ? 10 : raw_pass_count;
57
+
58
+ const raw_ufactor = options?.ufactor;
59
+ const ufactor = (raw_ufactor === undefined || raw_ufactor === -1) ? 30 : raw_ufactor;
60
+ const ub_factor = 1 + ufactor / 1000;
61
+
62
+ const initial_partition_strategy = options?.initial_partition_strategy ?? 'recursive_bisection';
63
+
64
+ const random = seededRandom_Mulberry32(seed);
65
+
66
+ if (vertex_count === 0 || partition_count <= 1) {
67
+ return new Uint32Array(vertex_count);
68
+ }
69
+
70
+ // Copy the input CSR into a MetisGraph with a single shared buffer. We
71
+ // can't alias the caller's arrays directly because CSRGraph owns one
72
+ // contiguous buffer and aliasing would split the four arrays across
73
+ // independent buffers, breaking copy/equals/hash. The copy cost is small
74
+ // relative to the partitioning work that follows.
75
+ const original_graph = new MetisGraph(vertex_count, edge_addresses[vertex_count]);
76
+ original_graph.edge_addresses.set(edge_addresses);
77
+ original_graph.adjacency.set(adjacency);
78
+ original_graph.edge_weights.set(edge_weights);
79
+ // vertex_weights stays at the all-1s default; total_vertex_weight = vertex_count.
80
+
81
+ // METIS heuristic for the coarsening floor: stop once we're down to about
82
+ // 30·k vertices (or vertex_count / (20·log2(k)), whichever is greater).
83
+ const coarsen_until_vertex_count = Math.max(
84
+ Math.ceil(vertex_count / (20 * Math.log2(Math.max(2, partition_count)))),
85
+ 30 * partition_count
86
+ );
87
+
88
+ let coarsest_graph;
89
+ if (vertex_count <= coarsen_until_vertex_count) {
90
+ // Graph is already small enough; skip multilevel. Refinement still runs
91
+ // on this single level via the refine_kway driver.
92
+ coarsest_graph = original_graph;
93
+ } else {
94
+ coarsest_graph = coarsen_graph(original_graph, { random, coarsen_until_vertex_count });
95
+ }
96
+
97
+ if (initial_partition_strategy === 'recursive_bisection') {
98
+ // Recursive bisection leaves `coarsest_graph.vertex_partition` pointing
99
+ // at a buffer that's now owned by the graph (the BisectionScratch goes
100
+ // out of scope but the partition buffer survives because the graph
101
+ // still references it). `allocate_partition_state` preserves the
102
+ // existing vertex_partition, so we just install the rest of the k-way
103
+ // state on top.
104
+ initial_kway_recursive_bisection(coarsest_graph, partition_count, ub_factor, random);
105
+ coarsest_graph.allocate_partition_state(partition_count);
106
+ } else {
107
+ coarsest_graph.allocate_partition_state(partition_count);
108
+ initial_kway_bfs(coarsest_graph, partition_count, random);
109
+ }
110
+
111
+ compute_kway_params(coarsest_graph, partition_count);
112
+
113
+ // Shared scratch for fm_kway across every uncoarsening level. Sized to the
114
+ // original (finest) graph since that's the largest level we'll process.
115
+ const refinement_scratch = new RefinementScratch(original_graph.vertex_count, partition_count);
116
+
117
+ refine_kway(
118
+ original_graph,
119
+ coarsest_graph,
120
+ partition_count,
121
+ { random, pass_count, ub_factor },
122
+ refinement_scratch
123
+ );
124
+
125
+ return original_graph.vertex_partition;
126
+ }
@@ -0,0 +1,62 @@
1
+ export class IndexedFloatMaxHeap {
2
+ /**
3
+ * @param {number} id_capacity ids must be in [0, id_capacity)
4
+ * @param {number} [initial_slot_capacity] initial heap slot count (grows on demand)
5
+ */
6
+ constructor(id_capacity: number, initial_slot_capacity?: number);
7
+ __slot_capacity: number;
8
+ __size: number;
9
+ __data_buffer: ArrayBuffer;
10
+ __data_uint32: Uint32Array;
11
+ __data_float32: Float32Array;
12
+ /**
13
+ * Maps id → slot index in [0, size), or SLOT_NOT_PRESENT.
14
+ * @type {Uint32Array}
15
+ */
16
+ __slot_of_id: Uint32Array;
17
+ get size(): number;
18
+ /**
19
+ * Empty the heap. Only resets the index entries that are actually populated,
20
+ * so this is O(size), not O(id_capacity).
21
+ */
22
+ clear(): void;
23
+ contains(id: any): boolean;
24
+ /**
25
+ * Swap the entries at two slot indices, keeping the id→slot index in sync.
26
+ * @private
27
+ */
28
+ private __swap_slots;
29
+ /**
30
+ * Restore heap order downward starting at `start_slot`. Used when an entry's
31
+ * score has just decreased.
32
+ * @private
33
+ */
34
+ private __sift_down;
35
+ /**
36
+ * Restore heap order upward starting at `start_slot`. Used when an entry's
37
+ * score has just increased.
38
+ * @private
39
+ */
40
+ private __sift_up;
41
+ __grow_capacity(): void;
42
+ /**
43
+ * @param {number} id
44
+ * @param {number} score
45
+ */
46
+ insert(id: number, score: number): void;
47
+ /**
48
+ * @returns {number} id of the entry with the largest score, or -1 if empty
49
+ */
50
+ pop_max(): number;
51
+ /**
52
+ * @param {number} id
53
+ * @param {number} new_score
54
+ */
55
+ update(id: number, new_score: number): void;
56
+ /**
57
+ * @param {number} id
58
+ * @returns {boolean} true if the id was present and removed
59
+ */
60
+ remove(id: number): boolean;
61
+ }
62
+ //# sourceMappingURL=IndexedFloatMaxHeap.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"IndexedFloatMaxHeap.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/graph/metis/native/refine/IndexedFloatMaxHeap.js"],"names":[],"mappings":"AA6BA;IACI;;;OAGG;IACH,yBAHW,MAAM,0BACN,MAAM,EAsBhB;IAbG,wBAA4C;IAC5C,eAAe;IAEf,2BAA4E;IAC5E,2BAAwD;IACxD,6BAA0D;IAE1D;;;OAGG;IACH,cAFU,WAAW,CAE2B;IAIpD,mBAEC;IAED;;;OAGG;IACH,cAQC;IAED,2BAEC;IAED;;;OAGG;IACH,qBAkBC;IAED;;;;OAIG;IACH,oBAsBC;IAED;;;;OAIG;IACH,kBAYC;IAED,wBAUC;IAED;;;OAGG;IACH,WAHW,MAAM,SACN,MAAM,QAehB;IAED;;OAEG;IACH,WAFa,MAAM,CAuBlB;IAED;;;OAGG;IACH,WAHW,MAAM,aACN,MAAM,QAehB;IAED;;;OAGG;IACH,WAHW,MAAM,GACJ,OAAO,CA+BnB;CACJ"}