@webviz/subsurface-viewer 0.0.1-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/DashSubsurfaceViewer.d.ts +56 -0
- package/dist/DashSubsurfaceViewer.js +160 -0
- package/dist/DashSubsurfaceViewer.js.map +1 -0
- package/dist/SubsurfaceViewer.d.ts +65 -0
- package/dist/SubsurfaceViewer.js +208 -0
- package/dist/SubsurfaceViewer.js.map +1 -0
- package/dist/assets/glTF/north_arrow/scene.bin +0 -0
- package/dist/assets/glTF/north_arrow/scene.gltf +315 -0
- package/dist/assets/glTF/north_arrow/textures/Arrow5_baseColor.png +0 -0
- package/dist/assets/glTF/north_arrow/textures/Arrow5_metallicRoughness.png +0 -0
- package/dist/assets/glTF/north_arrow/textures/Arrow5_normal.png +0 -0
- package/dist/components/ColorLegend.d.ts +26 -0
- package/dist/components/ColorLegend.js +19 -0
- package/dist/components/ColorLegend.js.map +1 -0
- package/dist/components/ColorLegends.d.ts +12 -0
- package/dist/components/ColorLegends.js +10 -0
- package/dist/components/ColorLegends.js.map +1 -0
- package/dist/components/DistanceScale.d.ts +12 -0
- package/dist/components/DistanceScale.js +45 -0
- package/dist/components/DistanceScale.js.map +1 -0
- package/dist/components/InfoCard.d.ts +11 -0
- package/dist/components/InfoCard.js +149 -0
- package/dist/components/InfoCard.js.map +1 -0
- package/dist/components/Map.d.ts +158 -0
- package/dist/components/Map.js +867 -0
- package/dist/components/Map.js.map +1 -0
- package/dist/components/StatusIndicator.d.ts +8 -0
- package/dist/components/StatusIndicator.js +20 -0
- package/dist/components/StatusIndicator.js.map +1 -0
- package/dist/components/ViewAnnotation.d.ts +7 -0
- package/dist/components/ViewAnnotation.js +13 -0
- package/dist/components/ViewAnnotation.js.map +1 -0
- package/dist/components/ViewFooter.d.ts +6 -0
- package/dist/components/ViewFooter.js +21 -0
- package/dist/components/ViewFooter.js.map +1 -0
- package/dist/components/settings/DrawModeSelector.d.ts +18 -0
- package/dist/components/settings/DrawModeSelector.js +20 -0
- package/dist/components/settings/DrawModeSelector.js.map +1 -0
- package/dist/components/settings/LayerProperty.d.ts +6 -0
- package/dist/components/settings/LayerProperty.js +39 -0
- package/dist/components/settings/LayerProperty.js.map +1 -0
- package/dist/components/settings/LayerSettingsButton.d.ts +7 -0
- package/dist/components/settings/LayerSettingsButton.js +51 -0
- package/dist/components/settings/LayerSettingsButton.js.map +1 -0
- package/dist/components/settings/LayersButton.d.ts +8 -0
- package/dist/components/settings/LayersButton.js +45 -0
- package/dist/components/settings/LayersButton.js.map +1 -0
- package/dist/components/settings/NumericInput.d.ts +20 -0
- package/dist/components/settings/NumericInput.js +25 -0
- package/dist/components/settings/NumericInput.js.map +1 -0
- package/dist/components/settings/Settings.d.ts +7 -0
- package/dist/components/settings/Settings.js +39 -0
- package/dist/components/settings/Settings.js.map +1 -0
- package/dist/components/settings/SliderInput.d.ts +29 -0
- package/dist/components/settings/SliderInput.js +21 -0
- package/dist/components/settings/SliderInput.js.map +1 -0
- package/dist/components/settings/ToggleButton.d.ts +17 -0
- package/dist/components/settings/ToggleButton.js +19 -0
- package/dist/components/settings/ToggleButton.js.map +1 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +3 -0
- package/dist/index.js.map +1 -0
- package/dist/inputSchema/ColorTables.json +51 -0
- package/dist/inputSchema/FaultPolygons.json +80 -0
- package/dist/inputSchema/Grid.json +39 -0
- package/dist/inputSchema/PieChart.json +72 -0
- package/dist/inputSchema/WellLog.json +126 -0
- package/dist/inputSchema/WellLogTemplate.json +136 -0
- package/dist/inputSchema/WellLogs.json +5 -0
- package/dist/inputSchema/Wells.json +106 -0
- package/dist/inputSchema/schemaValidationUtil.d.ts +5 -0
- package/dist/inputSchema/schemaValidationUtil.js +48 -0
- package/dist/inputSchema/schemaValidationUtil.js.map +1 -0
- package/dist/inputSchema/validator.d.ts +1 -0
- package/dist/inputSchema/validator.js +64 -0
- package/dist/inputSchema/validator.js.map +1 -0
- package/dist/inputSchema/wellCompletions.json +108 -0
- package/dist/layers/BoxSelectionLayer/boxSelectionLayer.d.ts +37 -0
- package/dist/layers/BoxSelectionLayer/boxSelectionLayer.js +86 -0
- package/dist/layers/BoxSelectionLayer/boxSelectionLayer.js.map +1 -0
- package/dist/layers/axes/axes-fragment.glsl.d.ts +2 -0
- package/dist/layers/axes/axes-fragment.glsl.js +15 -0
- package/dist/layers/axes/axes-fragment.glsl.js.map +1 -0
- package/dist/layers/axes/axesLayer.d.ts +38 -0
- package/dist/layers/axes/axesLayer.js +485 -0
- package/dist/layers/axes/axesLayer.js.map +1 -0
- package/dist/layers/axes/boxLayer.d.ts +20 -0
- package/dist/layers/axes/boxLayer.js +52 -0
- package/dist/layers/axes/boxLayer.js.map +1 -0
- package/dist/layers/axes/grid-vertex.glsl.d.ts +2 -0
- package/dist/layers/axes/grid-vertex.glsl.js +14 -0
- package/dist/layers/axes/grid-vertex.glsl.js.map +1 -0
- package/dist/layers/axes2d/axes2DLayer.d.ts +58 -0
- package/dist/layers/axes2d/axes2DLayer.js +613 -0
- package/dist/layers/axes2d/axes2DLayer.js.map +1 -0
- package/dist/layers/axes2d/font-atlas.png +0 -0
- package/dist/layers/axes2d/label-fragment.glsl.d.ts +2 -0
- package/dist/layers/axes2d/label-fragment.glsl.js +38 -0
- package/dist/layers/axes2d/label-fragment.glsl.js.map +1 -0
- package/dist/layers/axes2d/label-vertex.glsl.d.ts +2 -0
- package/dist/layers/axes2d/label-vertex.glsl.js +21 -0
- package/dist/layers/axes2d/label-vertex.glsl.js.map +1 -0
- package/dist/layers/axes2d/line-fragment.glsl.d.ts +2 -0
- package/dist/layers/axes2d/line-fragment.glsl.js +15 -0
- package/dist/layers/axes2d/line-fragment.glsl.js.map +1 -0
- package/dist/layers/axes2d/line-vertex.glsl.d.ts +2 -0
- package/dist/layers/axes2d/line-vertex.glsl.js +14 -0
- package/dist/layers/axes2d/line-vertex.glsl.js.map +1 -0
- package/dist/layers/colormap/colormap.fs.glsl.d.ts +2 -0
- package/dist/layers/colormap/colormap.fs.glsl.js +42 -0
- package/dist/layers/colormap/colormap.fs.glsl.js.map +1 -0
- package/dist/layers/colormap/colormapLayer.d.ts +24 -0
- package/dist/layers/colormap/colormapLayer.js +150 -0
- package/dist/layers/colormap/colormapLayer.js.map +1 -0
- package/dist/layers/drawing/drawingLayer.d.ts +17 -0
- package/dist/layers/drawing/drawingLayer.js +202 -0
- package/dist/layers/drawing/drawingLayer.js.map +1 -0
- package/dist/layers/fault_polygons/faultPolygonsLayer.d.ts +9 -0
- package/dist/layers/fault_polygons/faultPolygonsLayer.js +43 -0
- package/dist/layers/fault_polygons/faultPolygonsLayer.js.map +1 -0
- package/dist/layers/grid3d/fragment.fs.glsl.d.ts +2 -0
- package/dist/layers/grid3d/fragment.fs.glsl.js +109 -0
- package/dist/layers/grid3d/fragment.fs.glsl.js.map +1 -0
- package/dist/layers/grid3d/fragment_lines.glsl.d.ts +2 -0
- package/dist/layers/grid3d/fragment_lines.glsl.js +21 -0
- package/dist/layers/grid3d/fragment_lines.glsl.js.map +1 -0
- package/dist/layers/grid3d/grid3dLayer.d.ts +73 -0
- package/dist/layers/grid3d/grid3dLayer.js +134 -0
- package/dist/layers/grid3d/grid3dLayer.js.map +1 -0
- package/dist/layers/grid3d/privateLayer.d.ts +73 -0
- package/dist/layers/grid3d/privateLayer.js +174 -0
- package/dist/layers/grid3d/privateLayer.js.map +1 -0
- package/dist/layers/grid3d/vertex.glsl.d.ts +2 -0
- package/dist/layers/grid3d/vertex.glsl.js +43 -0
- package/dist/layers/grid3d/vertex.glsl.js.map +1 -0
- package/dist/layers/grid3d/vertex_lines.glsl.d.ts +2 -0
- package/dist/layers/grid3d/vertex_lines.glsl.js +16 -0
- package/dist/layers/grid3d/vertex_lines.glsl.js.map +1 -0
- package/dist/layers/grid3d/webworker.d.ts +4 -0
- package/dist/layers/grid3d/webworker.js +140 -0
- package/dist/layers/grid3d/webworker.js.map +1 -0
- package/dist/layers/hillshading2d/hillshading2d.fs.glsl.d.ts +2 -0
- package/dist/layers/hillshading2d/hillshading2d.fs.glsl.js +62 -0
- package/dist/layers/hillshading2d/hillshading2d.fs.glsl.js.map +1 -0
- package/dist/layers/hillshading2d/hillshading2dLayer.d.ts +22 -0
- package/dist/layers/hillshading2d/hillshading2dLayer.js +101 -0
- package/dist/layers/hillshading2d/hillshading2dLayer.js.map +1 -0
- package/dist/layers/index.d.ts +34 -0
- package/dist/layers/index.js +19 -0
- package/dist/layers/index.js.map +1 -0
- package/dist/layers/intersection/unfoldedGeoJsonLayer.d.ts +10 -0
- package/dist/layers/intersection/unfoldedGeoJsonLayer.js +64 -0
- package/dist/layers/intersection/unfoldedGeoJsonLayer.js.map +1 -0
- package/dist/layers/map/fragment.fs.glsl.d.ts +2 -0
- package/dist/layers/map/fragment.fs.glsl.js +127 -0
- package/dist/layers/map/fragment.fs.glsl.js.map +1 -0
- package/dist/layers/map/fragment_lines.glsl.d.ts +2 -0
- package/dist/layers/map/fragment_lines.glsl.js +21 -0
- package/dist/layers/map/fragment_lines.glsl.js.map +1 -0
- package/dist/layers/map/mapLayer.d.ts +120 -0
- package/dist/layers/map/mapLayer.js +275 -0
- package/dist/layers/map/mapLayer.js.map +1 -0
- package/dist/layers/map/privateMapLayer.d.ts +76 -0
- package/dist/layers/map/privateMapLayer.js +190 -0
- package/dist/layers/map/privateMapLayer.js.map +1 -0
- package/dist/layers/map/vertex.glsl.d.ts +2 -0
- package/dist/layers/map/vertex.glsl.js +45 -0
- package/dist/layers/map/vertex.glsl.js.map +1 -0
- package/dist/layers/map/vertex_lines.glsl.d.ts +2 -0
- package/dist/layers/map/vertex_lines.glsl.js +16 -0
- package/dist/layers/map/vertex_lines.glsl.js.map +1 -0
- package/dist/layers/map/webworker.d.ts +4 -0
- package/dist/layers/map/webworker.js +362 -0
- package/dist/layers/map/webworker.js.map +1 -0
- package/dist/layers/northarrow/northArrow3DLayer.d.ts +20 -0
- package/dist/layers/northarrow/northArrow3DLayer.js +144 -0
- package/dist/layers/northarrow/northArrow3DLayer.js.map +1 -0
- package/dist/layers/northarrow/northarrow-fragment.glsl.d.ts +2 -0
- package/dist/layers/northarrow/northarrow-fragment.glsl.js +15 -0
- package/dist/layers/northarrow/northarrow-fragment.glsl.js.map +1 -0
- package/dist/layers/northarrow/northarrow-vertex.glsl.d.ts +2 -0
- package/dist/layers/northarrow/northarrow-vertex.glsl.js +14 -0
- package/dist/layers/northarrow/northarrow-vertex.glsl.js.map +1 -0
- package/dist/layers/piechart/fragment.glsl.d.ts +2 -0
- package/dist/layers/piechart/fragment.glsl.js +43 -0
- package/dist/layers/piechart/fragment.glsl.js.map +1 -0
- package/dist/layers/piechart/pieChartLayer.d.ts +40 -0
- package/dist/layers/piechart/pieChartLayer.js +174 -0
- package/dist/layers/piechart/pieChartLayer.js.map +1 -0
- package/dist/layers/piechart/vertex.glsl.d.ts +2 -0
- package/dist/layers/piechart/vertex.glsl.js +43 -0
- package/dist/layers/piechart/vertex.glsl.js.map +1 -0
- package/dist/layers/points/pointsLayer.d.ts +34 -0
- package/dist/layers/points/pointsLayer.js +78 -0
- package/dist/layers/points/pointsLayer.js.map +1 -0
- package/dist/layers/polylines/polylinesLayer.d.ts +50 -0
- package/dist/layers/polylines/polylinesLayer.js +157 -0
- package/dist/layers/polylines/polylinesLayer.js.map +1 -0
- package/dist/layers/selectable_geojson/selectableGeoJsonLayer.d.ts +6 -0
- package/dist/layers/selectable_geojson/selectableGeoJsonLayer.js +22 -0
- package/dist/layers/selectable_geojson/selectableGeoJsonLayer.js.map +1 -0
- package/dist/layers/shader_modules/decoder.d.ts +15 -0
- package/dist/layers/shader_modules/decoder.fs.glsl.d.ts +2 -0
- package/dist/layers/shader_modules/decoder.fs.glsl.js +40 -0
- package/dist/layers/shader_modules/decoder.fs.glsl.js.map +1 -0
- package/dist/layers/shader_modules/decoder.js +29 -0
- package/dist/layers/shader_modules/decoder.js.map +1 -0
- package/dist/layers/shader_modules/index.d.ts +1 -0
- package/dist/layers/shader_modules/index.js +2 -0
- package/dist/layers/shader_modules/index.js.map +1 -0
- package/dist/layers/terrain/map3DLayer.d.ts +42 -0
- package/dist/layers/terrain/map3DLayer.js +324 -0
- package/dist/layers/terrain/map3DLayer.js.map +1 -0
- package/dist/layers/terrain/terrainMapLayer.d.ts +45 -0
- package/dist/layers/terrain/terrainMapLayer.js +183 -0
- package/dist/layers/terrain/terrainMapLayer.js.map +1 -0
- package/dist/layers/terrain/terrainmap.fs.glsl.d.ts +2 -0
- package/dist/layers/terrain/terrainmap.fs.glsl.js +134 -0
- package/dist/layers/terrain/terrainmap.fs.glsl.js.map +1 -0
- package/dist/layers/triangle/fragment.fs.glsl.d.ts +2 -0
- package/dist/layers/triangle/fragment.fs.glsl.js +126 -0
- package/dist/layers/triangle/fragment.fs.glsl.js.map +1 -0
- package/dist/layers/triangle/fragment_lines.glsl.d.ts +2 -0
- package/dist/layers/triangle/fragment_lines.glsl.js +21 -0
- package/dist/layers/triangle/fragment_lines.glsl.js.map +1 -0
- package/dist/layers/triangle/privateTriangleLayer.d.ts +70 -0
- package/dist/layers/triangle/privateTriangleLayer.js +108 -0
- package/dist/layers/triangle/privateTriangleLayer.js.map +1 -0
- package/dist/layers/triangle/test_data/surfacePoints.d.ts +2 -0
- package/dist/layers/triangle/test_data/surfacePoints.js +4345 -0
- package/dist/layers/triangle/test_data/surfacePoints.js.map +1 -0
- package/dist/layers/triangle/test_data/surfaceTriangles.d.ts +2 -0
- package/dist/layers/triangle/test_data/surfaceTriangles.js +7393 -0
- package/dist/layers/triangle/test_data/surfaceTriangles.js.map +1 -0
- package/dist/layers/triangle/triangleLayer.d.ts +60 -0
- package/dist/layers/triangle/triangleLayer.js +170 -0
- package/dist/layers/triangle/triangleLayer.js.map +1 -0
- package/dist/layers/triangle/vertex.glsl.d.ts +2 -0
- package/dist/layers/triangle/vertex.glsl.js +35 -0
- package/dist/layers/triangle/vertex.glsl.js.map +1 -0
- package/dist/layers/triangle/vertex_lines.glsl.d.ts +2 -0
- package/dist/layers/triangle/vertex_lines.glsl.js +16 -0
- package/dist/layers/triangle/vertex_lines.glsl.js.map +1 -0
- package/dist/layers/triangle/webworker.d.ts +4 -0
- package/dist/layers/triangle/webworker.js +132 -0
- package/dist/layers/triangle/webworker.js.map +1 -0
- package/dist/layers/utils/layerTools.d.ts +52 -0
- package/dist/layers/utils/layerTools.js +91 -0
- package/dist/layers/utils/layerTools.js.map +1 -0
- package/dist/layers/utils/propertyMapTools.d.ts +8 -0
- package/dist/layers/utils/propertyMapTools.js +21 -0
- package/dist/layers/utils/propertyMapTools.js.map +1 -0
- package/dist/layers/wells/utils/spline.d.ts +28 -0
- package/dist/layers/wells/utils/spline.js +236 -0
- package/dist/layers/wells/utils/spline.js.map +1 -0
- package/dist/layers/wells/wellsLayer.d.ts +89 -0
- package/dist/layers/wells/wellsLayer.js +939 -0
- package/dist/layers/wells/wellsLayer.js.map +1 -0
- package/dist/package.json +35 -0
- package/dist/redux/actions.d.ts +1 -0
- package/dist/redux/actions.js +3 -0
- package/dist/redux/actions.js.map +1 -0
- package/dist/redux/reducer.d.ts +11 -0
- package/dist/redux/reducer.js +28 -0
- package/dist/redux/reducer.js.map +1 -0
- package/dist/redux/store.d.ts +4 -0
- package/dist/redux/store.js +10 -0
- package/dist/redux/store.js.map +1 -0
- package/dist/redux/types.d.ts +43 -0
- package/dist/redux/types.js +79 -0
- package/dist/redux/types.js.map +1 -0
- package/dist/storybook/SubsurfaceViewer.stories.d.ts +455 -0
- package/dist/storybook/SubsurfaceViewer.stories.js +537 -0
- package/dist/storybook/SubsurfaceViewer.stories.js.map +1 -0
- package/dist/storybook/components/InfoCard.stories.d.ts +48 -0
- package/dist/storybook/components/InfoCard.stories.js +36 -0
- package/dist/storybook/components/InfoCard.stories.js.map +1 -0
- package/dist/storybook/components/colorLegends/ContinuousLegend.stories.d.ts +31 -0
- package/dist/storybook/components/colorLegends/ContinuousLegend.stories.js +30 -0
- package/dist/storybook/components/colorLegends/ContinuousLegend.stories.js.map +1 -0
- package/dist/storybook/components/colorLegends/DiscreteLegend.stories.d.ts +31 -0
- package/dist/storybook/components/colorLegends/DiscreteLegend.stories.js +30 -0
- package/dist/storybook/components/colorLegends/DiscreteLegend.stories.js.map +1 -0
- package/dist/storybook/components/colorLegends/IndividualScaleForMap.stories.d.ts +20 -0
- package/dist/storybook/components/colorLegends/IndividualScaleForMap.stories.js +66 -0
- package/dist/storybook/components/colorLegends/IndividualScaleForMap.stories.js.map +1 -0
- package/dist/storybook/components/colorLegends/SingleScaleForMap.stories.d.ts +65 -0
- package/dist/storybook/components/colorLegends/SingleScaleForMap.stories.js +94 -0
- package/dist/storybook/components/colorLegends/SingleScaleForMap.stories.js.map +1 -0
- package/dist/storybook/components/settings/LayerSettingsButton.stories.d.ts +34 -0
- package/dist/storybook/components/settings/LayerSettingsButton.stories.js +31 -0
- package/dist/storybook/components/settings/LayerSettingsButton.stories.js.map +1 -0
- package/dist/storybook/components/settings/NumericInput.stories.d.ts +14 -0
- package/dist/storybook/components/settings/NumericInput.stories.js +15 -0
- package/dist/storybook/components/settings/NumericInput.stories.js.map +1 -0
- package/dist/storybook/components/settings/ToggleButton.stories.d.ts +13 -0
- package/dist/storybook/components/settings/ToggleButton.stories.js +14 -0
- package/dist/storybook/components/settings/ToggleButton.stories.js.map +1 -0
- package/dist/storybook/schemaValidation/sampleData.d.ts +122 -0
- package/dist/storybook/schemaValidation/sampleData.js +172 -0
- package/dist/storybook/schemaValidation/sampleData.js.map +1 -0
- package/dist/storybook/schemaValidation/schemaValidation.stories.d.ts +31 -0
- package/dist/storybook/schemaValidation/schemaValidation.stories.js +42 -0
- package/dist/storybook/schemaValidation/schemaValidation.stories.js.map +1 -0
- package/dist/utils/configuration.d.ts +631 -0
- package/dist/utils/configuration.js +36 -0
- package/dist/utils/configuration.js.map +1 -0
- package/dist/utils/fit-bounds.d.ts +15 -0
- package/dist/utils/fit-bounds.js +66 -0
- package/dist/utils/fit-bounds.js.map +1 -0
- package/dist/utils/measurement.d.ts +6 -0
- package/dist/utils/measurement.js +47 -0
- package/dist/utils/measurement.js.map +1 -0
- package/dist/utils/northArrow.d.ts +113 -0
- package/dist/utils/northArrow.js +5 -0
- package/dist/utils/northArrow.js.map +1 -0
- package/dist/utils/specExtractor.d.ts +3 -0
- package/dist/utils/specExtractor.js +24 -0
- package/dist/utils/specExtractor.js.map +1 -0
- package/dist/viewports/index.d.ts +1 -0
- package/dist/viewports/index.js +2 -0
- package/dist/viewports/index.js.map +1 -0
- package/dist/viewports/intersectionViewport.d.ts +35 -0
- package/dist/viewports/intersectionViewport.js +65 -0
- package/dist/viewports/intersectionViewport.js.map +1 -0
- package/dist/views/index.d.ts +1 -0
- package/dist/views/index.js +2 -0
- package/dist/views/index.js.map +1 -0
- package/dist/views/intersectionView.d.ts +18 -0
- package/dist/views/intersectionView.js +17 -0
- package/dist/views/intersectionView.js.map +1 -0
- package/package.json +35 -0
- package/src/DashSubsurfaceViewer.tsx +270 -0
- package/src/SubsurfaceViewer.stories.tsx +449 -0
- package/src/SubsurfaceViewer.test.tsx +98 -0
- package/src/SubsurfaceViewer.tsx +356 -0
- package/src/__snapshots__/SubsurfaceViewer.test.tsx.snap +178 -0
- package/src/assets/glTF/north_arrow/scene.bin +0 -0
- package/src/assets/glTF/north_arrow/scene.gltf +315 -0
- package/src/assets/glTF/north_arrow/textures/Arrow5_baseColor.png +0 -0
- package/src/assets/glTF/north_arrow/textures/Arrow5_metallicRoughness.png +0 -0
- package/src/assets/glTF/north_arrow/textures/Arrow5_normal.png +0 -0
- package/src/components/ColorLegend.test.tsx +32 -0
- package/src/components/ColorLegend.tsx +80 -0
- package/src/components/ColorLegends.test.tsx +97 -0
- package/src/components/ColorLegends.tsx +46 -0
- package/src/components/DistanceScale.stories.tsx +28 -0
- package/src/components/DistanceScale.test.tsx +36 -0
- package/src/components/DistanceScale.tsx +84 -0
- package/src/components/InfoCard.test.tsx +110 -0
- package/src/components/InfoCard.tsx +263 -0
- package/src/components/Map.test.tsx +142 -0
- package/src/components/Map.tsx +1435 -0
- package/src/components/StatusIndicator.test.tsx +14 -0
- package/src/components/StatusIndicator.tsx +38 -0
- package/src/components/ViewAnnotation.tsx +16 -0
- package/src/components/ViewFooter.test.tsx +12 -0
- package/src/components/ViewFooter.tsx +30 -0
- package/src/components/__snapshots__/ColorLegends.test.tsx.snap +15 -0
- package/src/components/__snapshots__/DistanceScale.test.tsx.snap +33 -0
- package/src/components/__snapshots__/InfoCard.test.tsx.snap +561 -0
- package/src/components/__snapshots__/Map.test.tsx.snap +119 -0
- package/src/components/__snapshots__/StatusIndicator.test.tsx.snap +3 -0
- package/src/components/__snapshots__/ViewFooter.test.tsx.snap +7 -0
- package/src/components/settings/DrawModeSelector.test.tsx +45 -0
- package/src/components/settings/DrawModeSelector.tsx +58 -0
- package/src/components/settings/DrawModeSelector_performance.test.tsx +35 -0
- package/src/components/settings/LayerProperty.test.tsx +35 -0
- package/src/components/settings/LayerProperty.tsx +153 -0
- package/src/components/settings/LayerProperty_performance.test.tsx +39 -0
- package/src/components/settings/LayerSettingsButton.test.tsx +133 -0
- package/src/components/settings/LayerSettingsButton.tsx +95 -0
- package/src/components/settings/LayersButton.test.tsx +102 -0
- package/src/components/settings/LayersButton.tsx +97 -0
- package/src/components/settings/NumericInput.test.tsx +25 -0
- package/src/components/settings/NumericInput.tsx +67 -0
- package/src/components/settings/Settings.tsx +71 -0
- package/src/components/settings/SliderInput.test.tsx +28 -0
- package/src/components/settings/SliderInput.tsx +71 -0
- package/src/components/settings/ToggleButton.test.tsx +25 -0
- package/src/components/settings/ToggleButton.tsx +53 -0
- package/src/components/settings/__snapshots__/DrawModeSelector.test.tsx.snap +124 -0
- package/src/components/settings/__snapshots__/LayerProperty.test.tsx.snap +124 -0
- package/src/components/settings/__snapshots__/LayerSettingsButton.test.tsx.snap +36 -0
- package/src/components/settings/__snapshots__/LayersButton.test.tsx.snap +83 -0
- package/src/components/settings/__snapshots__/NumericInput.test.tsx.snap +123 -0
- package/src/components/settings/__snapshots__/SliderInput.test.tsx.snap +244 -0
- package/src/components/settings/__snapshots__/ToggleButton.test.tsx.snap +182 -0
- package/src/custom.d.ts +9 -0
- package/src/index.ts +5 -0
- package/src/inputSchema/ColorTables.json +51 -0
- package/src/inputSchema/FaultPolygons.json +80 -0
- package/src/inputSchema/Grid.json +39 -0
- package/src/inputSchema/PieChart.json +72 -0
- package/src/inputSchema/WellLog.json +126 -0
- package/src/inputSchema/WellLogTemplate.json +136 -0
- package/src/inputSchema/WellLogs.json +5 -0
- package/src/inputSchema/Wells.json +106 -0
- package/src/inputSchema/schemaValidationUtil.tsx +55 -0
- package/src/inputSchema/validator.tsx +72 -0
- package/src/inputSchema/wellCompletions.json +108 -0
- package/src/layers/BoxSelectionLayer/boxSelectionLayer.stories.tsx +172 -0
- package/src/layers/BoxSelectionLayer/boxSelectionLayer.tsx +136 -0
- package/src/layers/axes/axes-fragment.glsl.ts +15 -0
- package/src/layers/axes/axesLayer.stories.tsx +87 -0
- package/src/layers/axes/axesLayer.ts +692 -0
- package/src/layers/axes/boxLayer.ts +71 -0
- package/src/layers/axes/grid-vertex.glsl.ts +14 -0
- package/src/layers/axes2d/axes2DLayer.stories.tsx +150 -0
- package/src/layers/axes2d/axes2DLayer.ts +841 -0
- package/src/layers/axes2d/font-atlas.png +0 -0
- package/src/layers/axes2d/label-fragment.glsl.js +37 -0
- package/src/layers/axes2d/label-vertex.glsl.js +20 -0
- package/src/layers/axes2d/line-fragment.glsl.js +14 -0
- package/src/layers/axes2d/line-vertex.glsl.js +13 -0
- package/src/layers/colormap/colormap.fs.glsl.ts +42 -0
- package/src/layers/colormap/colormapLayer.ts +247 -0
- package/src/layers/drawing/drawingLayer.tsx +256 -0
- package/src/layers/fault_polygons/faultPolygonsLayer.ts +54 -0
- package/src/layers/grid3d/fragment.fs.glsl.ts +109 -0
- package/src/layers/grid3d/fragment_lines.glsl.ts +21 -0
- package/src/layers/grid3d/grid3dLayer.stories.tsx +172 -0
- package/src/layers/grid3d/grid3dLayer.ts +248 -0
- package/src/layers/grid3d/privateLayer.ts +292 -0
- package/src/layers/grid3d/vertex.glsl.ts +43 -0
- package/src/layers/grid3d/vertex_lines.glsl.ts +15 -0
- package/src/layers/grid3d/webworker.ts +173 -0
- package/src/layers/hillshading2d/hillshading2d.fs.glsl.ts +62 -0
- package/src/layers/hillshading2d/hillshading2dLayer.ts +172 -0
- package/src/layers/index.ts +35 -0
- package/src/layers/intersection/intersectionView.stories.tsx +294 -0
- package/src/layers/intersection/unfoldedGeoJsonLayer.ts +92 -0
- package/src/layers/map/fragment.fs.glsl.ts +127 -0
- package/src/layers/map/fragment_lines.glsl.ts +21 -0
- package/src/layers/map/mapLayer.stories.tsx +1369 -0
- package/src/layers/map/mapLayer.ts +470 -0
- package/src/layers/map/privateMapLayer.ts +317 -0
- package/src/layers/map/vertex.glsl.ts +45 -0
- package/src/layers/map/vertex_lines.glsl.ts +15 -0
- package/src/layers/map/webworker.ts +479 -0
- package/src/layers/northarrow/northArrow.stories.tsx +108 -0
- package/src/layers/northarrow/northArrow3DLayer.ts +204 -0
- package/src/layers/northarrow/northarrow-fragment.glsl.js +14 -0
- package/src/layers/northarrow/northarrow-vertex.glsl.js +13 -0
- package/src/layers/piechart/fragment.glsl.js +42 -0
- package/src/layers/piechart/pieChartLayer.ts +246 -0
- package/src/layers/piechart/vertex.glsl.js +42 -0
- package/src/layers/points/pointsLayer.stories.tsx +141 -0
- package/src/layers/points/pointsLayer.ts +143 -0
- package/src/layers/polylines/polylinesLayer.stories.tsx +144 -0
- package/src/layers/polylines/polylinesLayer.ts +263 -0
- package/src/layers/selectable_geojson/selectableGeoJsonLayer.ts +25 -0
- package/src/layers/shader_modules/decoder.fs.glsl.ts +41 -0
- package/src/layers/shader_modules/decoder.ts +46 -0
- package/src/layers/shader_modules/index.ts +1 -0
- package/src/layers/terrain/map3DLayer.stories.tsx +340 -0
- package/src/layers/terrain/map3DLayer.ts +556 -0
- package/src/layers/terrain/terrainMapLayer.ts +334 -0
- package/src/layers/terrain/terrainmap.fs.glsl.ts +134 -0
- package/src/layers/triangle/fragment.fs.glsl.ts +126 -0
- package/src/layers/triangle/fragment_lines.glsl.ts +21 -0
- package/src/layers/triangle/privateTriangleLayer.ts +203 -0
- package/src/layers/triangle/test_data/surfacePoints.ts +4344 -0
- package/src/layers/triangle/test_data/surfaceTriangles.ts +7392 -0
- package/src/layers/triangle/triangleLayer.stories.tsx +191 -0
- package/src/layers/triangle/triangleLayer.ts +273 -0
- package/src/layers/triangle/vertex.glsl.ts +35 -0
- package/src/layers/triangle/vertex_lines.glsl.ts +15 -0
- package/src/layers/triangle/webworker.ts +165 -0
- package/src/layers/utils/glsl.d.ts +4 -0
- package/src/layers/utils/layerTools.ts +182 -0
- package/src/layers/utils/propertyMapTools.ts +43 -0
- package/src/layers/wells/utils/spline.ts +318 -0
- package/src/layers/wells/wellsLayer.stories.tsx +625 -0
- package/src/layers/wells/wellsLayer.ts +1377 -0
- package/src/redux/actions.ts +8 -0
- package/src/redux/reducer.ts +43 -0
- package/src/redux/store.ts +15 -0
- package/src/redux/types.ts +114 -0
- package/src/storybook/SubsurfaceViewer.stories.jsx +644 -0
- package/src/storybook/components/InfoCard.stories.jsx +39 -0
- package/src/storybook/components/colorLegends/ContinuousLegend.stories.jsx +32 -0
- package/src/storybook/components/colorLegends/DiscreteLegend.stories.jsx +33 -0
- package/src/storybook/components/colorLegends/IndividualScaleForMap.stories.jsx +99 -0
- package/src/storybook/components/colorLegends/SingleScaleForMap.stories.jsx +120 -0
- package/src/storybook/components/settings/LayerSettingsButton.stories.jsx +34 -0
- package/src/storybook/components/settings/NumericInput.stories.jsx +17 -0
- package/src/storybook/components/settings/ToggleButton.stories.jsx +16 -0
- package/src/storybook/schemaValidation/sampleData.js +177 -0
- package/src/storybook/schemaValidation/schemaValidation.stories.jsx +91 -0
- package/src/test/TestWrapper.tsx +13 -0
- package/src/utils/configuration.ts +61 -0
- package/src/utils/fit-bounds.js +85 -0
- package/src/utils/measurement.ts +61 -0
- package/src/utils/northArrow.ts +4 -0
- package/src/utils/specExtractor.ts +36 -0
- package/src/viewports/index.js +1 -0
- package/src/viewports/intersectionViewport.ts +137 -0
- package/src/views/index.js +1 -0
- package/src/views/intersectionView.ts +38 -0
- package/tsconfig.json +7 -0
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const fsShader = `#version 300 es
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#define SHADER_NAME terrainmap-shader
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precision highp float;
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uniform bool hasTexture;
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uniform sampler2D sampler;
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uniform bool flatShading;
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uniform float opacity;
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uniform bool isContoursDepth;
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uniform float contourReferencePoint;
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uniform float contourInterval;
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in vec2 vTexCoord;
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in vec3 cameraPosition;
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in vec3 normals_commonspace;
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in vec4 position_commonspace;
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in vec4 vColor;
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in vec4 positions;
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out vec4 fragColor;
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in vec3 worldPos; // we export this from vertex shader (by injecting into it).
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uniform sampler2D colormap;
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uniform float valueRangeMin;
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uniform float valueRangeMax;
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uniform float colorMapRangeMin;
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uniform float colorMapRangeMax;
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uniform vec3 colorMapClampColor;
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uniform bool isClampColor;
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uniform bool isColorMapClampColorTransparent;
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void main(void) {
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geometry.uv = vTexCoord;
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vec3 normal;
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if (flatShading) {
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#ifdef DERIVATIVES_AVAILABLE
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normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));
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#else
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normal = vec3(0.0, 0.0, 1.0);
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#endif
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} else {
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normal = normals_commonspace;
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}
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vec4 color = hasTexture ? texture(sampler, vTexCoord) : vColor;
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float texture_alpha = color.a;
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// Discard transparent pixels.
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discard;
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return;
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}
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// Picking pass.
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if (picking_uActive) {
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// Send texture coordinates.
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float s = vTexCoord.x;
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float t = vTexCoord.y;
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float b = texture_alpha > 0.95 ? 255.0 : 0.0;
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fragColor = vec4(s, t, b, 1.0);
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return;
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}
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float propertyValue = 0.0;
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if (hasTexture) {
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float opcacity = color.w;
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float floatScaler = 1.0 / (256.0 * 256.0 * 256.0 - 1.0);
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vec3 rgb = color.rgb;
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rgb *= vec3(16711680.0, 65280.0, 255.0); //255*256*256, 255*256, 255
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float propertyValue_norm = (rgb.r + rgb.g + rgb.b) * floatScaler; // propertyValue_norm will be in range [0-1]
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propertyValue = propertyValue_norm * (valueRangeMax - valueRangeMin) + valueRangeMin;
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float x = (propertyValue - colorMapRangeMin) / (colorMapRangeMax - colorMapRangeMin);
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;
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if (x < 0.0 || x > 1.0) {
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// Out of range. Use clampcolor.
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if (isClampColor) {
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color = vec4(colorMapClampColor.rgb, 1.0);
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}
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else if (isColorMapClampColorTransparent) {
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discard;
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return;
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}
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else {
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x = max(0.0, x);
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x = min(1.0, x);
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color = texture2D(colormap, vec2(x, 0.5));
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color.a = opcacity;
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}
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}
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else {
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color = texture2D(colormap, vec2(x, 0.5));
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color.a = opcacity;
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}
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}
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bool is_contours = contourReferencePoint != -1.0 && contourInterval != -1.0;
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if (is_contours) {
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// Contours are made of either depths or properties.
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float val = (hasTexture && !isContoursDepth) ? (propertyValue - contourReferencePoint) / contourInterval
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: (abs(worldPos.z) - contourReferencePoint) / contourInterval;
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float f = fract(val);
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float df = fwidth(val);
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float c = smoothstep(0.0, df * 2.0, f);
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color = color * vec4(c, c, c, 1.0);
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}
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// Use normal lighting.
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vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);
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fragColor = vec4(lightColor, color.a * opacity);
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DECKGL_FILTER_COLOR(fragColor, geometry);
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}
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`;
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export default fsShader;
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//# sourceMappingURL=terrainmap.fs.glsl.js.map
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{"version":3,"file":"terrainmap.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/terrain/terrainmap.fs.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,QAAQ,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmIhB,CAAC;AAEF,eAAe,QAAQ,CAAC"}
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declare const fsShader = "#version 300 es\n#define SHADER_NAME terrainmap-shader\n\nprecision highp float;\n\nuniform bool isContoursDepth;\nuniform float contourReferencePoint;\nuniform float contourInterval;\n\nin vec2 vTexCoord;\nin vec3 cameraPosition;\nin vec3 normals_commonspace;\nin vec4 position_commonspace;\nin vec3 worldPos;\nin float property;\n\nout vec4 fragColor;\n\nuniform sampler2D colormap;\nuniform vec4 uColor;\nuniform bool smoothShading;\n\n\nvec3 getLightColor(vec3 surfaceColor, vec3 light_direction, vec3 view_direction, vec3 normal_worldspace, vec3 color) {\n \n vec3 halfway_direction = normalize(light_direction + view_direction); \n float lambertian = abs(dot(light_direction, normal_worldspace));\n\n float specular_angle = abs(dot(normal_worldspace, halfway_direction));\n\n float specular = pow(specular_angle, lighting_uShininess); \n return (lambertian * lighting_uDiffuse * surfaceColor + specular * lighting_uSpecularColor) * color; \n}\n\nvec3 getLightColor(vec3 surfaceColor,vec3 cameraPosition, vec3 position_worldspace, vec3 normal_worldspace) {\n\n vec3 lightColor = surfaceColor;\n\n if (lighting_uEnabled) {\n vec3 view_direction = normalize(cameraPosition - position_worldspace);\n lightColor = lighting_uAmbient * surfaceColor * lighting_uAmbientLight.color;\n\n for (int i = 0; i < MAX_LIGHTS; i++) {\n if (i >= lighting_uPointLightCount) {\n break;\n }\n PointLight pointLight = lighting_uPointLight[i];\n vec3 light_position_worldspace = pointLight.position;\n vec3 light_direction = normalize(light_position_worldspace - position_worldspace);\n lightColor += getLightColor(surfaceColor, light_direction, view_direction, normal_worldspace, pointLight.color);\n }\n\n for (int i = 0; i < MAX_LIGHTS; i++) {\n if (i >= lighting_uDirectionalLightCount) {\n break;\n }\n DirectionalLight directionalLight = lighting_uDirectionalLight[i];\n lightColor += getLightColor(surfaceColor, -directionalLight.direction, view_direction, normal_worldspace, directionalLight.color);\n }\n }\n return lightColor;\n}\n\nvoid main(void) {\n //geometry.uv = vTexCoord;\n\n vec3 normal = normals_commonspace;\n\n if (!smoothShading) {\n normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));\n } \n \n //Picking pass.\n if (picking_uActive) {\n // Readout is surface height (z value).\n float range = 10000.0; // May represent depths in range 0 - 10000 meter.\n\n // Express in 255 system.\n float depth = abs(worldPos.z);\n float depthScaled = (256.0 * 256.0 * 256.0) * (depth / range); // scaled to within max range in 256 system.\n\n float r = 0.0;\n float g = 0.0;\n float b = 0.0;\n\n if (depthScaled >= (256.0 * 256.0) - 1.0) {\n r = floor(depthScaled / (256.0 * 256.0));\n depthScaled -= r * (256.0 * 256.0);\n }\n\n if (depthScaled >= 256.0 - 1.0) {\n g = floor(depthScaled / 256.0);\n depthScaled -= g * 256.0;\n }\n\n b = floor(depthScaled);\n\n fragColor = vec4(r / 255.0, g / 255.0, b / 255.0, 1.0);\n return;\n }\n\n vec4 color = uColor;\n\n bool is_contours = contourReferencePoint != -1.0 && contourInterval != -1.0;\n if (is_contours) {\n // Contours are made of either depths or properties.\n float val = (abs(worldPos.z) - contourReferencePoint) / contourInterval;\n\n float f = fract(val);\n float df = fwidth(val);\n\n // keep: float c = smoothstep(df * 1.0, df * 2.0, f); // smootstep from/to no of pixels distance fronm contour line.\n float c = smoothstep(0.0, df * 2.0, f);\n\n color = color * vec4(c, c, c, 1.0);\n }\n\n // Use normal lighting. This has no effect if \"material\" property is not set.\n vec3 lightColor = getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);\n fragColor = vec4(lightColor, 1.0);\n\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
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export default fsShader;
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const fsShader = `#version 300 es
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#define SHADER_NAME terrainmap-shader
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precision highp float;
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uniform bool isContoursDepth;
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uniform float contourReferencePoint;
|
|
8
|
+
uniform float contourInterval;
|
|
9
|
+
|
|
10
|
+
in vec2 vTexCoord;
|
|
11
|
+
in vec3 cameraPosition;
|
|
12
|
+
in vec3 normals_commonspace;
|
|
13
|
+
in vec4 position_commonspace;
|
|
14
|
+
in vec3 worldPos;
|
|
15
|
+
in float property;
|
|
16
|
+
|
|
17
|
+
out vec4 fragColor;
|
|
18
|
+
|
|
19
|
+
uniform sampler2D colormap;
|
|
20
|
+
uniform vec4 uColor;
|
|
21
|
+
uniform bool smoothShading;
|
|
22
|
+
|
|
23
|
+
|
|
24
|
+
vec3 getLightColor(vec3 surfaceColor, vec3 light_direction, vec3 view_direction, vec3 normal_worldspace, vec3 color) {
|
|
25
|
+
|
|
26
|
+
vec3 halfway_direction = normalize(light_direction + view_direction);
|
|
27
|
+
float lambertian = abs(dot(light_direction, normal_worldspace));
|
|
28
|
+
|
|
29
|
+
float specular_angle = abs(dot(normal_worldspace, halfway_direction));
|
|
30
|
+
|
|
31
|
+
float specular = pow(specular_angle, lighting_uShininess);
|
|
32
|
+
return (lambertian * lighting_uDiffuse * surfaceColor + specular * lighting_uSpecularColor) * color;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
vec3 getLightColor(vec3 surfaceColor,vec3 cameraPosition, vec3 position_worldspace, vec3 normal_worldspace) {
|
|
36
|
+
|
|
37
|
+
vec3 lightColor = surfaceColor;
|
|
38
|
+
|
|
39
|
+
if (lighting_uEnabled) {
|
|
40
|
+
vec3 view_direction = normalize(cameraPosition - position_worldspace);
|
|
41
|
+
lightColor = lighting_uAmbient * surfaceColor * lighting_uAmbientLight.color;
|
|
42
|
+
|
|
43
|
+
for (int i = 0; i < MAX_LIGHTS; i++) {
|
|
44
|
+
if (i >= lighting_uPointLightCount) {
|
|
45
|
+
break;
|
|
46
|
+
}
|
|
47
|
+
PointLight pointLight = lighting_uPointLight[i];
|
|
48
|
+
vec3 light_position_worldspace = pointLight.position;
|
|
49
|
+
vec3 light_direction = normalize(light_position_worldspace - position_worldspace);
|
|
50
|
+
lightColor += getLightColor(surfaceColor, light_direction, view_direction, normal_worldspace, pointLight.color);
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
for (int i = 0; i < MAX_LIGHTS; i++) {
|
|
54
|
+
if (i >= lighting_uDirectionalLightCount) {
|
|
55
|
+
break;
|
|
56
|
+
}
|
|
57
|
+
DirectionalLight directionalLight = lighting_uDirectionalLight[i];
|
|
58
|
+
lightColor += getLightColor(surfaceColor, -directionalLight.direction, view_direction, normal_worldspace, directionalLight.color);
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
return lightColor;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
void main(void) {
|
|
65
|
+
//geometry.uv = vTexCoord;
|
|
66
|
+
|
|
67
|
+
vec3 normal = normals_commonspace;
|
|
68
|
+
|
|
69
|
+
if (!smoothShading) {
|
|
70
|
+
normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
//Picking pass.
|
|
74
|
+
if (picking_uActive) {
|
|
75
|
+
// Readout is surface height (z value).
|
|
76
|
+
float range = 10000.0; // May represent depths in range 0 - 10000 meter.
|
|
77
|
+
|
|
78
|
+
// Express in 255 system.
|
|
79
|
+
float depth = abs(worldPos.z);
|
|
80
|
+
float depthScaled = (256.0 * 256.0 * 256.0) * (depth / range); // scaled to within max range in 256 system.
|
|
81
|
+
|
|
82
|
+
float r = 0.0;
|
|
83
|
+
float g = 0.0;
|
|
84
|
+
float b = 0.0;
|
|
85
|
+
|
|
86
|
+
if (depthScaled >= (256.0 * 256.0) - 1.0) {
|
|
87
|
+
r = floor(depthScaled / (256.0 * 256.0));
|
|
88
|
+
depthScaled -= r * (256.0 * 256.0);
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
if (depthScaled >= 256.0 - 1.0) {
|
|
92
|
+
g = floor(depthScaled / 256.0);
|
|
93
|
+
depthScaled -= g * 256.0;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
b = floor(depthScaled);
|
|
97
|
+
|
|
98
|
+
fragColor = vec4(r / 255.0, g / 255.0, b / 255.0, 1.0);
|
|
99
|
+
return;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
vec4 color = uColor;
|
|
103
|
+
|
|
104
|
+
bool is_contours = contourReferencePoint != -1.0 && contourInterval != -1.0;
|
|
105
|
+
if (is_contours) {
|
|
106
|
+
// Contours are made of either depths or properties.
|
|
107
|
+
float val = (abs(worldPos.z) - contourReferencePoint) / contourInterval;
|
|
108
|
+
|
|
109
|
+
float f = fract(val);
|
|
110
|
+
float df = fwidth(val);
|
|
111
|
+
|
|
112
|
+
// keep: float c = smoothstep(df * 1.0, df * 2.0, f); // smootstep from/to no of pixels distance fronm contour line.
|
|
113
|
+
float c = smoothstep(0.0, df * 2.0, f);
|
|
114
|
+
|
|
115
|
+
color = color * vec4(c, c, c, 1.0);
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
// Use normal lighting. This has no effect if "material" property is not set.
|
|
119
|
+
vec3 lightColor = getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);
|
|
120
|
+
fragColor = vec4(lightColor, 1.0);
|
|
121
|
+
|
|
122
|
+
DECKGL_FILTER_COLOR(fragColor, geometry);
|
|
123
|
+
}
|
|
124
|
+
`;
|
|
125
|
+
export default fsShader;
|
|
126
|
+
//# sourceMappingURL=fragment.fs.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fragment.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/triangle/fragment.fs.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,QAAQ,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2HhB,CAAC;AAEF,eAAe,QAAQ,CAAC"}
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
declare const fragmentShader = "#version 300 es\n#define SHADER_NAME graph-layer-fragment-shader\n\nprecision highp float;\n\nout vec4 fragColor;\n\nvoid main(void) {\n \n // Picking pass.\n if (picking_uActive) {\n discard;\n return;\n }\n\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n}\n";
|
|
2
|
+
export default fragmentShader;
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
const fragmentShader = `\
|
|
2
|
+
#version 300 es
|
|
3
|
+
#define SHADER_NAME graph-layer-fragment-shader
|
|
4
|
+
|
|
5
|
+
precision highp float;
|
|
6
|
+
|
|
7
|
+
out vec4 fragColor;
|
|
8
|
+
|
|
9
|
+
void main(void) {
|
|
10
|
+
|
|
11
|
+
// Picking pass.
|
|
12
|
+
if (picking_uActive) {
|
|
13
|
+
discard;
|
|
14
|
+
return;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
fragColor = vec4(0.0, 0.0, 0.0, 1.0);
|
|
18
|
+
}
|
|
19
|
+
`;
|
|
20
|
+
export default fragmentShader;
|
|
21
|
+
//# sourceMappingURL=fragment_lines.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fragment_lines.glsl.js","sourceRoot":"","sources":["../../../src/layers/triangle/fragment_lines.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,cAAc,GAAG;;;;;;;;;;;;;;;;;;CAkBtB,CAAC;AAEF,eAAe,cAAc,CAAC"}
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
import { Layer, PickingInfo, UpdateParameters, LayerContext } from "@deck.gl/core/typed";
|
|
2
|
+
import { LayerPickInfo } from "../utils/layerTools";
|
|
3
|
+
import { DeckGLLayerContext } from "../../components/Map";
|
|
4
|
+
import { ExtendedLayerProps } from "../utils/layerTools";
|
|
5
|
+
export type GeometryTriangles = {
|
|
6
|
+
drawMode: number;
|
|
7
|
+
attributes: {
|
|
8
|
+
positions: {
|
|
9
|
+
value: Float32Array;
|
|
10
|
+
size: number;
|
|
11
|
+
};
|
|
12
|
+
TEXCOORD_0?: {
|
|
13
|
+
value: Float32Array;
|
|
14
|
+
size: number;
|
|
15
|
+
};
|
|
16
|
+
normals: {
|
|
17
|
+
value: Float32Array;
|
|
18
|
+
size: number;
|
|
19
|
+
};
|
|
20
|
+
vertex_indexs: {
|
|
21
|
+
value: Int32Array;
|
|
22
|
+
size: number;
|
|
23
|
+
};
|
|
24
|
+
};
|
|
25
|
+
vertexCount: number;
|
|
26
|
+
indices: {
|
|
27
|
+
value: Uint32Array;
|
|
28
|
+
size: number;
|
|
29
|
+
};
|
|
30
|
+
};
|
|
31
|
+
export type GeometryLines = {
|
|
32
|
+
drawMode: number;
|
|
33
|
+
attributes: {
|
|
34
|
+
positions: {
|
|
35
|
+
value: Float32Array;
|
|
36
|
+
size: number;
|
|
37
|
+
};
|
|
38
|
+
};
|
|
39
|
+
vertexCount: number;
|
|
40
|
+
};
|
|
41
|
+
export type Material = {
|
|
42
|
+
ambient: number;
|
|
43
|
+
diffuse: number;
|
|
44
|
+
shininess: number;
|
|
45
|
+
specularColor: [number, number, number];
|
|
46
|
+
} | boolean;
|
|
47
|
+
export interface PrivateTriangleLayerProps<D> extends ExtendedLayerProps<D> {
|
|
48
|
+
geometryTriangles: GeometryTriangles;
|
|
49
|
+
geometryLines: GeometryLines;
|
|
50
|
+
contours: [number, number];
|
|
51
|
+
gridLines: boolean;
|
|
52
|
+
color: [number, number, number];
|
|
53
|
+
smoothShading: boolean;
|
|
54
|
+
depthTest: boolean;
|
|
55
|
+
}
|
|
56
|
+
export default class PrivateTriangleLayer extends Layer<PrivateTriangleLayerProps<unknown>> {
|
|
57
|
+
initializeState(context: DeckGLLayerContext): void;
|
|
58
|
+
shouldUpdateState({ props, oldProps, context, changeFlags, }: UpdateParameters<this>): boolean;
|
|
59
|
+
updateState({ context }: UpdateParameters<this>): void;
|
|
60
|
+
_getModels(gl: WebGLRenderingContext): [unknown, unknown];
|
|
61
|
+
draw(args: {
|
|
62
|
+
moduleParameters?: unknown;
|
|
63
|
+
uniforms: number[];
|
|
64
|
+
context: LayerContext;
|
|
65
|
+
}): void;
|
|
66
|
+
decodePickingColor(): number;
|
|
67
|
+
getPickingInfo({ info }: {
|
|
68
|
+
info: PickingInfo;
|
|
69
|
+
}): LayerPickInfo;
|
|
70
|
+
}
|
|
@@ -0,0 +1,108 @@
|
|
|
1
|
+
import { COORDINATE_SYSTEM, Layer, picking, project, phongLighting, } from "@deck.gl/core/typed";
|
|
2
|
+
import { createPropertyData, } from "../utils/layerTools";
|
|
3
|
+
import { Model, Geometry } from "@luma.gl/engine";
|
|
4
|
+
import vsShader from "./vertex.glsl";
|
|
5
|
+
import fsShader from "./fragment.fs.glsl";
|
|
6
|
+
import vsLineShader from "./vertex_lines.glsl";
|
|
7
|
+
import fsLineShader from "./fragment_lines.glsl";
|
|
8
|
+
import GL from "@luma.gl/constants";
|
|
9
|
+
const defaultProps = {
|
|
10
|
+
data: ["dummy"],
|
|
11
|
+
contours: [-1, -1],
|
|
12
|
+
isContoursDepth: true,
|
|
13
|
+
gridLines: false,
|
|
14
|
+
color: [100, 100, 255],
|
|
15
|
+
coordinateSystem: COORDINATE_SYSTEM.CARTESIAN,
|
|
16
|
+
depthTest: true,
|
|
17
|
+
};
|
|
18
|
+
// This is a private layer used only by the composite TriangleLayer
|
|
19
|
+
export default class PrivateTriangleLayer extends Layer {
|
|
20
|
+
initializeState(context) {
|
|
21
|
+
const { gl } = context;
|
|
22
|
+
const [triangleModel, lineMode] = this._getModels(gl);
|
|
23
|
+
this.setState({ models: [triangleModel, lineMode] });
|
|
24
|
+
}
|
|
25
|
+
shouldUpdateState({ props, oldProps, context, changeFlags, }) {
|
|
26
|
+
return (super.shouldUpdateState({
|
|
27
|
+
props,
|
|
28
|
+
oldProps,
|
|
29
|
+
context,
|
|
30
|
+
changeFlags,
|
|
31
|
+
}) || changeFlags.propsOrDataChanged);
|
|
32
|
+
}
|
|
33
|
+
updateState({ context }) {
|
|
34
|
+
this.initializeState(context);
|
|
35
|
+
}
|
|
36
|
+
_getModels(gl) {
|
|
37
|
+
const triangleModel = new Model(gl, {
|
|
38
|
+
id: `${this.props.id}-mesh`,
|
|
39
|
+
vs: vsShader,
|
|
40
|
+
fs: fsShader,
|
|
41
|
+
geometry: new Geometry(this.props.geometryTriangles),
|
|
42
|
+
modules: [project, picking, phongLighting],
|
|
43
|
+
isInstanced: false, // This only works when set to false.
|
|
44
|
+
});
|
|
45
|
+
const lineModel = new Model(gl, {
|
|
46
|
+
id: `${this.props.id}-lines`,
|
|
47
|
+
vs: vsLineShader,
|
|
48
|
+
fs: fsLineShader,
|
|
49
|
+
geometry: new Geometry(this.props.geometryLines),
|
|
50
|
+
modules: [project, picking],
|
|
51
|
+
isInstanced: false,
|
|
52
|
+
});
|
|
53
|
+
return [triangleModel, lineModel];
|
|
54
|
+
}
|
|
55
|
+
draw(args) {
|
|
56
|
+
var _a, _b;
|
|
57
|
+
if (!this.state["models"]) {
|
|
58
|
+
return;
|
|
59
|
+
}
|
|
60
|
+
const { uniforms, context } = args;
|
|
61
|
+
const { gl } = context;
|
|
62
|
+
const contourReferencePoint = (_a = this.props.contours[0]) !== null && _a !== void 0 ? _a : -1.0;
|
|
63
|
+
const contourInterval = (_b = this.props.contours[1]) !== null && _b !== void 0 ? _b : -1.0;
|
|
64
|
+
const [triangleModel, lineModel] = this.state["models"];
|
|
65
|
+
const smoothShading = this.props.smoothShading;
|
|
66
|
+
// Normalize to [0,1] range.
|
|
67
|
+
const uColor = this.props.color.map((x) => (x !== null && x !== void 0 ? x : 0) / 255);
|
|
68
|
+
uColor.push(1); // alpha channel.
|
|
69
|
+
if (!this.props.depthTest) {
|
|
70
|
+
gl.disable(GL.DEPTH_TEST);
|
|
71
|
+
}
|
|
72
|
+
gl.enable(GL.POLYGON_OFFSET_FILL);
|
|
73
|
+
gl.polygonOffset(1, 1);
|
|
74
|
+
triangleModel
|
|
75
|
+
.setUniforms(Object.assign(Object.assign({}, uniforms), { contourReferencePoint,
|
|
76
|
+
contourInterval,
|
|
77
|
+
smoothShading,
|
|
78
|
+
uColor }))
|
|
79
|
+
.draw();
|
|
80
|
+
gl.disable(GL.POLYGON_OFFSET_FILL);
|
|
81
|
+
if (this.props.gridLines) {
|
|
82
|
+
lineModel.draw();
|
|
83
|
+
}
|
|
84
|
+
if (!this.props.depthTest) {
|
|
85
|
+
gl.enable(GL.DEPTH_TEST);
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
decodePickingColor() {
|
|
89
|
+
return 0;
|
|
90
|
+
}
|
|
91
|
+
getPickingInfo({ info }) {
|
|
92
|
+
if (!info.color) {
|
|
93
|
+
return info;
|
|
94
|
+
}
|
|
95
|
+
const layer_properties = [];
|
|
96
|
+
// Note these colors are in the 0-255 range.
|
|
97
|
+
const r = info.color[0] * 256 * 256;
|
|
98
|
+
const g = info.color[1] * 256;
|
|
99
|
+
const b = info.color[2] * 1;
|
|
100
|
+
const depthRange = 10000;
|
|
101
|
+
const depth = depthRange * ((r + g + b) / (256 * 256 * 256));
|
|
102
|
+
layer_properties.push(createPropertyData("Depth", depth));
|
|
103
|
+
return Object.assign(Object.assign({}, info), { properties: layer_properties });
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
PrivateTriangleLayer.layerName = "privateTriangleLayer";
|
|
107
|
+
PrivateTriangleLayer.defaultProps = defaultProps;
|
|
108
|
+
//# sourceMappingURL=privateTriangleLayer.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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