@wayward/types 2.14.3-beta.dev.20241227.1 → 2.14.4-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/definitions/game/IGlobal.d.ts +2 -9
  2. package/definitions/game/game/Game.d.ts +7 -7
  3. package/definitions/game/game/IGame.d.ts +16 -1
  4. package/definitions/game/game/ILoot.d.ts +1 -0
  5. package/definitions/game/game/IObject.d.ts +3 -2
  6. package/definitions/game/game/doodad/Doodad.d.ts +18 -9
  7. package/definitions/game/game/doodad/DoodadManager.d.ts +2 -0
  8. package/definitions/game/game/doodad/DoodadUtilities.d.ts +25 -0
  9. package/definitions/game/game/doodad/IDoodad.d.ts +30 -0
  10. package/definitions/game/game/entity/Entity.d.ts +11 -4
  11. package/definitions/game/game/entity/EntityManager.d.ts +10 -3
  12. package/definitions/game/game/entity/Human.d.ts +17 -4
  13. package/definitions/game/game/entity/action/ActionExecutor.d.ts +9 -8
  14. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +32 -30
  15. package/definitions/game/game/entity/action/IAction.d.ts +30 -23
  16. package/definitions/game/game/entity/action/actions/Absorb.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/Alter.d.ts +1 -1
  18. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/Consecrate.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  22. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/DiscoverRecipe.d.ts +14 -0
  24. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/DumpItems.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/ExcavateCollapse.d.ts +24 -0
  29. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/Exude.d.ts +1 -1
  31. package/definitions/game/game/entity/action/actions/Kneel.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/Repair.d.ts +2 -1
  35. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  36. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  37. package/definitions/game/game/entity/action/actions/Rotate.d.ts +1 -1
  38. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
  39. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
  40. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
  41. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  42. package/definitions/game/game/entity/action/actions/Stack.d.ts +2 -2
  43. package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +1 -1
  44. package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
  45. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
  46. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  47. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  48. package/definitions/game/game/entity/action/actions/helper/ConfirmDumpDropItems.d.ts +13 -0
  49. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +18 -1
  50. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +2 -0
  51. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
  52. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  53. package/definitions/game/game/entity/creature/Creature.d.ts +11 -2
  54. package/definitions/game/game/entity/creature/CreatureManager.d.ts +2 -1
  55. package/definitions/game/game/entity/creature/ICreature.d.ts +25 -1
  56. package/definitions/game/game/entity/player/Player.d.ts +17 -2
  57. package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +1 -0
  58. package/definitions/game/game/inspection/InfoProvider.d.ts +0 -2
  59. package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +3 -1
  60. package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +1 -1
  61. package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +1 -1
  62. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +3 -2
  63. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -0
  64. package/definitions/game/game/inspection/infoProviders/doodad/DoodadScareRadius.d.ts +20 -0
  65. package/definitions/game/game/inspection/infoProviders/doodad/StillWater.d.ts +3 -5
  66. package/definitions/game/game/inspection/infoProviders/item/ItemInvoke.d.ts +20 -0
  67. package/definitions/game/game/inspection/infoProviders/item/MagicalSourceTooltip.d.ts +2 -1
  68. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +4 -1
  69. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -1
  70. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  71. package/definitions/game/game/inspection/infoProviders/stat/GenericInfo.d.ts +1 -0
  72. package/definitions/game/game/inspection/inspections/MagicInspection.d.ts +2 -2
  73. package/definitions/game/game/island/Island.d.ts +10 -3
  74. package/definitions/game/game/island/automation/IAutomation.d.ts +10 -0
  75. package/definitions/game/game/item/IItem.d.ts +28 -14
  76. package/definitions/game/game/item/IItemManager.d.ts +2 -2
  77. package/definitions/game/game/item/Item.d.ts +20 -7
  78. package/definitions/game/game/item/ItemFinder.d.ts +2 -1
  79. package/definitions/game/game/item/ItemManager.d.ts +7 -7
  80. package/definitions/game/game/item/ItemReference.d.ts +3 -3
  81. package/definitions/game/game/item/MagicalLoot.d.ts +21 -0
  82. package/definitions/game/game/magic/IMagicalProperty.d.ts +85 -0
  83. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +7 -75
  84. package/definitions/game/game/magic/MagicalPropertyType.d.ts +25 -6
  85. package/definitions/game/game/mapgen/IMapGen.d.ts +1 -1
  86. package/definitions/game/game/mapgen/MapGenHelpers.d.ts +1 -1
  87. package/definitions/game/game/meta/prompt/IPrompt.d.ts +111 -109
  88. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
  89. package/definitions/game/game/milestones/Milestones.d.ts +2 -0
  90. package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +1 -1
  91. package/definitions/game/game/options/GameOptions.d.ts +1 -1
  92. package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +4 -0
  93. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +126 -0
  94. package/definitions/game/game/options/modifiers/milestone/modifiers/Afflicted.d.ts +2 -0
  95. package/definitions/game/game/options/modifiers/milestone/modifiers/Benevolent.d.ts +2 -0
  96. package/definitions/game/game/options/modifiers/milestone/modifiers/Boundless.d.ts +3 -0
  97. package/definitions/game/game/options/modifiers/milestone/modifiers/Crafter.d.ts +2 -0
  98. package/definitions/game/game/options/modifiers/milestone/modifiers/Curator.d.ts +2 -0
  99. package/definitions/game/game/options/modifiers/milestone/modifiers/Dedicated.d.ts +2 -0
  100. package/definitions/game/game/options/modifiers/milestone/modifiers/Diverse.d.ts +4 -0
  101. package/definitions/game/game/options/modifiers/milestone/modifiers/Doctor.d.ts +3 -0
  102. package/definitions/game/game/options/modifiers/milestone/modifiers/DragonSlayer.d.ts +2 -0
  103. package/definitions/game/game/options/modifiers/milestone/modifiers/Exsanguinated.d.ts +2 -0
  104. package/definitions/game/game/options/modifiers/milestone/modifiers/Exterminator.d.ts +2 -0
  105. package/definitions/game/game/options/modifiers/milestone/modifiers/Gardener.d.ts +2 -0
  106. package/definitions/game/game/options/modifiers/milestone/modifiers/Gatherer.d.ts +4 -0
  107. package/definitions/game/game/options/modifiers/milestone/modifiers/Grandmaster.d.ts +3 -0
  108. package/definitions/game/game/options/modifiers/milestone/modifiers/Helmsman.d.ts +3 -0
  109. package/definitions/game/game/options/modifiers/milestone/modifiers/Hounded.d.ts +2 -0
  110. package/definitions/game/game/options/modifiers/milestone/modifiers/Hunter.d.ts +2 -0
  111. package/definitions/game/game/options/modifiers/milestone/modifiers/Huntsman.d.ts +2 -0
  112. package/definitions/game/game/options/modifiers/milestone/modifiers/Invoker.d.ts +2 -0
  113. package/definitions/game/game/options/modifiers/milestone/modifiers/Locksmith.d.ts +2 -0
  114. package/definitions/game/game/options/modifiers/milestone/modifiers/Malevolent.d.ts +2 -0
  115. package/definitions/game/game/options/modifiers/milestone/modifiers/MasterOfAll.d.ts +4 -0
  116. package/definitions/game/game/options/modifiers/milestone/modifiers/Merchant.d.ts +3 -0
  117. package/definitions/game/game/options/modifiers/milestone/modifiers/Multitasker.d.ts +3 -0
  118. package/definitions/game/game/options/modifiers/milestone/modifiers/Navigator.d.ts +3 -0
  119. package/definitions/game/game/options/modifiers/milestone/modifiers/Operator.d.ts +3 -0
  120. package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +2 -0
  121. package/definitions/game/game/options/modifiers/milestone/modifiers/Rouseabout.d.ts +4 -0
  122. package/definitions/game/game/options/modifiers/milestone/modifiers/RunekeeperModifier.d.ts +2 -0
  123. package/definitions/game/game/options/modifiers/milestone/modifiers/Serene.d.ts +2 -0
  124. package/definitions/game/game/options/modifiers/milestone/modifiers/Statistician.d.ts +2 -0
  125. package/definitions/game/game/options/modifiers/milestone/modifiers/Talented.d.ts +3 -0
  126. package/definitions/game/game/options/modifiers/milestone/modifiers/Thrower.d.ts +2 -0
  127. package/definitions/game/game/options/modifiers/milestone/modifiers/Traitor.d.ts +2 -0
  128. package/definitions/game/game/options/modifiers/milestone/modifiers/Trapper.d.ts +2 -0
  129. package/definitions/game/game/options/modifiers/milestone/modifiers/Treasurer.d.ts +2 -0
  130. package/definitions/game/game/options/modifiers/milestone/modifiers/Turbulent.d.ts +2 -0
  131. package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +2 -0
  132. package/definitions/game/game/options/modifiers/milestone/modifiers/shared/StatBonusMilestoneModifier.d.ts +2 -0
  133. package/definitions/game/game/reference/IReferenceManager.d.ts +2 -1
  134. package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
  135. package/definitions/game/game/tile/ITileEvent.d.ts +2 -1
  136. package/definitions/game/game/tile/Tile.d.ts +37 -3
  137. package/definitions/game/game/tile/TileEvent.d.ts +0 -1
  138. package/definitions/game/game/tile/TileEventManager.d.ts +1 -1
  139. package/definitions/game/game/tile/events/Fire.d.ts +1 -1
  140. package/definitions/game/game/tile/events/MeltingTile.d.ts +1 -1
  141. package/definitions/game/game/tile/events/Puddles.d.ts +1 -1
  142. package/definitions/game/game/time/TimeManager.d.ts +8 -0
  143. package/definitions/game/language/Dictionary.d.ts +60 -58
  144. package/definitions/game/language/DictionaryMap.d.ts +122 -114
  145. package/definitions/game/language/ITranslation.d.ts +2 -0
  146. package/definitions/game/{multiplayer/packets/shared/DiscoverRecipePacket.d.ts → language/MagicAffix.d.ts} +5 -9
  147. package/definitions/game/language/Translation.d.ts +1 -2
  148. package/definitions/game/language/dictionary/Health.d.ts +2 -1
  149. package/definitions/game/language/dictionary/Message.d.ts +855 -830
  150. package/definitions/game/language/dictionary/Misc.d.ts +31 -26
  151. package/definitions/game/language/dictionary/UiTranslation.d.ts +931 -910
  152. package/definitions/game/language/english/item/MagicalPropertyAffixes.d.ts +13 -0
  153. package/definitions/game/language/english/item/MagicalSubPropertyAffixes.d.ts +13 -0
  154. package/definitions/game/language/impl/TranslationImpl.d.ts +8 -2
  155. package/definitions/game/mod/IMod.d.ts +1 -1
  156. package/definitions/game/multiplayer/IMultiplayer.d.ts +79 -76
  157. package/definitions/game/multiplayer/Multiplayer.d.ts +1 -1
  158. package/definitions/game/multiplayer/SyncRegion.d.ts +22 -0
  159. package/definitions/game/multiplayer/packets/IPacket.d.ts +3 -1
  160. package/definitions/game/renderer/IRenderer.d.ts +27 -26
  161. package/definitions/game/renderer/RenderersNotifiers.d.ts +2 -2
  162. package/definitions/game/renderer/notifier/INotifier.d.ts +51 -2
  163. package/definitions/game/renderer/notifier/Notifier.d.ts +2 -2
  164. package/definitions/game/renderer/world/WorldRenderer.d.ts +2 -1
  165. package/definitions/game/save/ISaveManager.d.ts +1 -1
  166. package/definitions/game/save/SaveManager.d.ts +1 -1
  167. package/definitions/game/save/SaveMetadata.d.ts +1 -1
  168. package/definitions/game/save/data/ISaveData.d.ts +23 -0
  169. package/definitions/game/save/data/ISaveDataGlobal.d.ts +3 -0
  170. package/definitions/game/save/data/SaveData.d.ts +10 -1
  171. package/definitions/game/save/data/SaveDataGlobal.d.ts +1 -1
  172. package/definitions/game/save/serializer/ISerializer.d.ts +1 -1
  173. package/definitions/game/save/serializer/PropertiesToSerialize.d.ts +5 -1
  174. package/definitions/game/save/serializer/Serializer.d.ts +1 -1
  175. package/definitions/game/save/upgrade/UpgradePlayer.d.ts +1 -1
  176. package/definitions/game/save/upgrade/UpgradeSaveDataGlobal.d.ts +1 -1
  177. package/definitions/game/save/upgrade/UpgradeVersion.d.ts +18 -3
  178. package/definitions/game/save/upgrade/UpgradeVersionRegistry.d.ts +4 -1
  179. package/definitions/game/save/upgrade/versions/beta2.14.0/_beta.2.14.0-dev20240828.d.ts +1 -1
  180. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000001.d.ts +1 -1
  181. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000002.d.ts +1 -1
  182. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240827.d.ts +1 -1
  183. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240828.d.ts +1 -1
  184. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240829.d.ts +1 -1
  185. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240901.d.ts +1 -1
  186. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240905.d.ts +1 -1
  187. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241024.d.ts +1 -1
  188. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +1 -1
  189. package/definitions/game/save/upgrade/versions/beta2.14.3/beta2.14.3-dev20241223.d.ts +1 -1
  190. package/definitions/game/save/upgrade/versions/beta2.14.4/beta.2.14.4-dev20250422.d.ts +12 -0
  191. package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20241231.d.ts +12 -0
  192. package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20250220.d.ts +12 -0
  193. package/definitions/game/steamworks/ISteamworks.d.ts +1 -6
  194. package/definitions/game/steamworks/Steamworks.d.ts +14 -5
  195. package/definitions/game/ui/{screen/screens/splash → component}/Notice.d.ts +4 -2
  196. package/definitions/game/ui/component/dropdown/IslandDropdown.d.ts +1 -1
  197. package/definitions/game/ui/component/dropdown/MagicalPropertyDropdown.d.ts +1 -2
  198. package/definitions/game/ui/input/Bindable.d.ts +143 -142
  199. package/definitions/game/ui/input/InputManager.d.ts +4 -2
  200. package/definitions/game/ui/input/Macros.d.ts +1 -1
  201. package/definitions/game/ui/screen/screens/SplashScreen.d.ts +1 -1
  202. package/definitions/game/ui/screen/screens/game/DialogManager.d.ts +8 -3
  203. package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +5 -1
  204. package/definitions/game/ui/screen/screens/game/ReferenceTooltipHandler.d.ts +1 -1
  205. package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +0 -1
  206. package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +6 -0
  207. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +3 -0
  208. package/definitions/game/ui/screen/screens/game/component/item/ItemComponentEventBus.d.ts +2 -1
  209. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +1 -1
  210. package/definitions/game/ui/screen/screens/game/dialog/MilestonesDialog.d.ts +1 -0
  211. package/definitions/game/ui/screen/screens/game/dialog/QuestDialog.d.ts +1 -0
  212. package/definitions/game/ui/screen/screens/game/dialog/equipment/EquipmentSlotTooltip.d.ts +1 -1
  213. package/definitions/game/ui/screen/screens/game/dialog/unlockables/UnlockablesDialog.d.ts +1 -0
  214. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +2 -0
  215. package/definitions/game/ui/screen/screens/game/static/messages/MessageLog.d.ts +1 -0
  216. package/definitions/game/ui/screen/screens/game/util/item/ItemStylesheet.d.ts +12 -0
  217. package/definitions/game/ui/screen/screens/menu/menus/main/ChangelogMenu.d.ts +1 -1
  218. package/definitions/game/ui/screen/screens/menu/menus/options/ErrorReportingNotice.d.ts +14 -0
  219. package/definitions/game/ui/screen/screens/menu/menus/options/TabDeveloper.d.ts +3 -1
  220. package/definitions/game/ui/screen/screens/menu/menus/options/TabSaveData.d.ts +1 -0
  221. package/definitions/game/ui/screen/screens/splash/DevelopmentBranchNotice.d.ts +1 -1
  222. package/definitions/game/ui/tooltip/Tooltip.d.ts +2 -2
  223. package/definitions/game/ui/util/ComponentManipulator.d.ts +6 -5
  224. package/definitions/game/ui/util/Draggable.d.ts +8 -15
  225. package/definitions/game/ui/util/HighlightManager.d.ts +11 -1
  226. package/definitions/game/ui/util/IHighlight.d.ts +1 -0
  227. package/definitions/game/utilities/Observer.d.ts +1 -1
  228. package/definitions/game/utilities/VersionTranslation.d.ts +18 -0
  229. package/definitions/game/utilities/dev/Performance2.d.ts +1 -0
  230. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +7 -1
  231. package/definitions/game/utilities/object/Merge.d.ts +3 -0
  232. package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +23 -0
  233. package/definitions/game/utilities/trello/ITrello.d.ts +1 -1
  234. package/definitions/game/utilities/trello/Trello.d.ts +1 -1
  235. package/definitions/hosts/node/nodeLoader.d.ts +1 -0
  236. package/definitions/hosts/shared/globalTypes.d.ts +6 -0
  237. package/definitions/hosts/shared/globals.d.ts +2 -2
  238. package/definitions/lint/condition-complexity.d.mts +31 -0
  239. package/definitions/{devserver/middleware/util → server/core}/Middleware.d.ts +1 -0
  240. package/definitions/{devserver → server/core}/middleware/E404.d.ts +1 -1
  241. package/definitions/server/core/middleware/Probe.d.ts +13 -0
  242. package/definitions/{devserver → server/core}/middleware/Static.d.ts +1 -1
  243. package/definitions/{devserver → server/core}/middleware/Validate.d.ts +1 -1
  244. package/definitions/{devserver/middleware → server/core}/util/SendFile.d.ts +1 -1
  245. package/definitions/{matchmakingserver → server/dev}/index.d.ts +1 -3
  246. package/definitions/{devserver → server/dev}/middleware/CustomInternalMods.d.ts +1 -1
  247. package/definitions/{devserver → server/dev}/middleware/SaveFolder.d.ts +1 -1
  248. package/definitions/server/error/Router.d.ts +13 -0
  249. package/definitions/server/error/index.d.ts +11 -0
  250. package/definitions/server/error/middleware/ReportError.d.ts +13 -0
  251. package/definitions/server/error/util/SendDiscordMessage.d.ts +19 -0
  252. package/definitions/{matchmakingserver → server/matchmaking}/dedicatedServer.d.ts +1 -1
  253. package/definitions/test/core/applicationDom.d.ts +4 -2
  254. package/definitions/test/core/applicationInteractions.d.ts +4 -0
  255. package/definitions/test/suite/functionalTests/singleplayer/ui/DialogLeak.d.ts +13 -0
  256. package/definitions/{devserver/index.d.ts → utilities/ApplyTsConfigPaths.d.ts} +1 -1
  257. package/definitions/utilities/Errors.d.ts +4 -0
  258. package/definitions/utilities/Log.d.ts +31 -3
  259. package/definitions/{game/utilities → utilities}/Version.d.ts +5 -9
  260. package/definitions/utilities/event/EventEmitter.d.ts +39 -7
  261. package/definitions/utilities/memory/ILifetime.d.ts +5 -1
  262. package/definitions/utilities/object/Objects.d.ts +9 -0
  263. package/definitions/utilities/prototype/Array.d.ts +2 -1
  264. package/definitions/utilities/random/IRandom.d.ts +1 -1
  265. package/definitions/utilities/random/Random.d.ts +1 -1
  266. package/definitions/utilities/random/RandomUtilities.d.ts +2 -2
  267. package/definitions/utilities/random/SeededGenerator.d.ts +1 -1
  268. package/definitions/utilities/{typesglobal → types}/Types.d.ts +3 -0
  269. package/definitions/utilities/types.d.ts +18 -0
  270. package/package.json +3 -3
  271. /package/definitions/game/game/entity/action/actions/helper/{ConfirmGatherHarvest.d.ts → ConfirmGatherHarvestButcher.d.ts} +0 -0
  272. /package/definitions/{devserver → server/core}/util/Log.d.ts +0 -0
  273. /package/definitions/{devserver → server/dev}/Router.d.ts +0 -0
  274. /package/definitions/{devserver/middleware → server/dev}/util/GameLogFilter.d.ts +0 -0
  275. /package/definitions/{matchmakingserver → server/matchmaking}/directoryConnection.d.ts +0 -0
  276. /package/definitions/{matchmakingserver → server/matchmaking}/globalMatchmaking.d.ts +0 -0
  277. /package/definitions/{matchmakingserver → server/matchmaking}/globalServerDirectory.d.ts +0 -0
  278. /package/definitions/{matchmakingserver/vps.d.ts → server/matchmaking/index.d.ts} +0 -0
  279. /package/definitions/{matchmakingserver → server/matchmaking}/server.d.ts +0 -0
  280. /package/definitions/{matchmakingserver → server/matchmaking}/shared.d.ts +0 -0
  281. /package/definitions/utilities/{types → type}/Assert.d.ts +0 -0
  282. /package/definitions/utilities/{typesglobal → types}/Class.d.ts +0 -0
  283. /package/definitions/utilities/{typesglobal → types}/Descriptions.d.ts +0 -0
  284. /package/definitions/utilities/{typesglobal → types}/Function.d.ts +0 -0
  285. /package/definitions/utilities/{typesglobal → types}/Immutable.d.ts +0 -0
  286. /package/definitions/utilities/{typesglobal → types}/Iterables.d.ts +0 -0
  287. /package/definitions/utilities/{typesglobal → types}/Misc.d.ts +0 -0
  288. /package/definitions/utilities/{typesglobal → types}/Objects.d.ts +0 -0
@@ -0,0 +1,31 @@
1
+ declare namespace _default {
2
+ export namespace meta {
3
+ export let type: string;
4
+ export namespace docs {
5
+ let description: string;
6
+ let category: string;
7
+ let recommended: boolean;
8
+ }
9
+ export { messages };
10
+ export let schema: never[];
11
+ export let fixable: string | undefined;
12
+ }
13
+ export { createRuleListener as create };
14
+ }
15
+ export default _default;
16
+ export type Context = TSESLint.RuleContext<keyof typeof messages, []>;
17
+ export type Complexity = {
18
+ value: number;
19
+ functionValue: number;
20
+ conditional: boolean;
21
+ };
22
+ declare namespace messages {
23
+ let conditionTooComplexVariable: string;
24
+ let conditionTooComplexFunction: string;
25
+ }
26
+ /**
27
+ * @param {Context} context
28
+ * @returns {TSESLint.RuleListener}
29
+ */
30
+ declare function createRuleListener(context: Context): TSESLint.RuleListener;
31
+ import type { TSESLint } from '@typescript-eslint/utils';
@@ -9,6 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { IncomingMessage as HTTPIncomingMessage, ServerResponse } from "http";
12
+ import "@wayward/utilities/types";
12
13
  interface IncomingMessageOverride {
13
14
  url: string;
14
15
  }
@@ -8,6 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import Middleware from "@wayward/devserver/middleware/util/Middleware";
11
+ import Middleware from "@wayward/server/core/Middleware";
12
12
  declare const _default: Middleware<[message?: string]>;
13
13
  export default _default;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import Middleware from "@wayward/server/core/Middleware";
12
+ declare const _default: Middleware;
13
+ export default _default;
@@ -8,6 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import Middleware from "@wayward/devserver/middleware/util/Middleware";
11
+ import Middleware from "@wayward/server/core/Middleware";
12
12
  declare const _default: Middleware<[]>;
13
13
  export default _default;
@@ -8,6 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import Middleware from "@wayward/devserver/middleware/util/Middleware";
11
+ import Middleware from "@wayward/server/core/Middleware";
12
12
  declare const _default: Middleware<[]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { ServerResponse } from "http";
12
- import type { IncomingMessage } from "@wayward/devserver/middleware/util/Middleware";
12
+ import type { IncomingMessage } from "@wayward/server/core/Middleware";
13
13
  export default function (req: IncomingMessage, res: ServerResponse, filePath: string): Promise<ServerResponse | void | undefined>;
@@ -8,6 +8,4 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import DedicatedServer from "./dedicatedServer";
12
- declare const server: DedicatedServer;
13
- export = server;
11
+ import "../../hosts/node/nodeLoader";
@@ -8,6 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import Middleware from "@wayward/devserver/middleware/util/Middleware";
11
+ import Middleware from "@wayward/server/core/Middleware";
12
12
  declare const _default: Middleware<[]>;
13
13
  export default _default;
@@ -8,6 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import Middleware from "@wayward/devserver/middleware/util/Middleware";
11
+ import Middleware from "@wayward/server/core/Middleware";
12
12
  declare const _default: Middleware<[]>;
13
13
  export default _default;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { RequestListener } from "http";
12
+ declare const Router: RequestListener;
13
+ export default Router;
@@ -0,0 +1,11 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import "../../utilities/ApplyTsConfigPaths";
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import Middleware from "@wayward/server/core/Middleware";
12
+ declare const _default: Middleware<[message?: string]>;
13
+ export default _default;
@@ -0,0 +1,19 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ export interface IDiscordMessage {
12
+ color?: number;
13
+ author?: string;
14
+ title: string;
15
+ url?: string;
16
+ description?: string;
17
+ footer?: string;
18
+ }
19
+ export default function (message: IDiscordMessage): Promise<void>;
@@ -12,7 +12,7 @@ import type * as ws from "ws";
12
12
  import Server from "./server";
13
13
  import * as shared from "./shared";
14
14
  import type { IServerGameDetails, IServerServerDetails } from "@wayward/hosts-shared/interfaces";
15
- export default class DedicatedServer extends Server {
15
+ export declare class DedicatedServer extends Server {
16
16
  private host;
17
17
  private readonly dedicatedServerId;
18
18
  stop(): void;
@@ -15,7 +15,7 @@ export declare class ApplicationDom {
15
15
  private readonly browser;
16
16
  private readonly logger;
17
17
  constructor(browser: WebdriverIO.Browser, logger: ApplicationLogger);
18
- executeFunction<T2 extends any[], T>(executor: (...extraArgs: T2) => T, ...extraArgs: T2): Promise<T>;
18
+ executeFunction<T2 extends any[], T>(executor: (...extraArgs: T2) => T | Promise<T>, ...extraArgs: T2): Promise<T>;
19
19
  executeJavaScript<T>(javascript: string): Promise<T>;
20
20
  getElement(selector: string): Promise<WebdriverIO.Element>;
21
21
  getElements(selector: string, onlyVisible?: boolean): Promise<WebdriverIO.Element[]>;
@@ -31,7 +31,9 @@ export declare class ApplicationDom {
31
31
  }>): Promise<void>;
32
32
  waitForVisibleElements(selector: string, timeout?: number, scrollIntoView?: boolean): Promise<WebdriverIO.Element[]>;
33
33
  waitForNotVisible(selector: string, timeout?: number): Promise<void>;
34
- waitUntil(executor: () => Promise<boolean>, options: WaitUntilOptions): Promise<true | void>;
34
+ waitUntil(executor: () => Promise<boolean>, options: WaitUntilOptions & {
35
+ triggerDebugger?: true;
36
+ }): Promise<true | void>;
35
37
  }
36
38
  export interface WaitUntilOptions extends Omit<webdriverio.WaitUntilOptions, "timeoutMsg"> {
37
39
  timeoutMsg?: string | (() => string);
@@ -111,4 +111,8 @@ export default class ApplicationInteractions {
111
111
  randomMovement(count: number): Promise<void>;
112
112
  pressKey(key: string, modifier?: string, duration?: number): Promise<void>;
113
113
  screenshot(suffix: string): Promise<void>;
114
+ /**
115
+ * Runs a garbage collection and counts the number of objects remaining for the specified item
116
+ */
117
+ garbageCollectAndCount(objectIdentifier: string): Promise<number>;
114
118
  }
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { TestExecutor } from "@wayward/test/testRunner";
12
+ declare const _default: [string, TestExecutor];
13
+ export default _default;
@@ -8,4 +8,4 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import "../hosts/node/nodeLoader";
11
+ export {};
@@ -24,6 +24,10 @@ declare namespace Errors {
24
24
  * Returns the Error callsite string for the caller of the current function.
25
25
  */
26
26
  function caller(skip?: number): string;
27
+ /**
28
+ * Returns the filename of the caller of the current function.
29
+ */
30
+ function callerFileBasename(skip?: number): string;
27
31
  }
28
32
  export default Errors;
29
33
  export declare function ensureExhaustive(value: never): never;
@@ -9,6 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { IFileSystem } from "@wayward/hosts/shared/ipc/fileSystem";
12
+ import Version from "@wayward/utilities/Version";
12
13
  export declare enum LogLineType {
13
14
  Debug = 0,
14
15
  Error = 1,
@@ -87,7 +88,9 @@ declare namespace Log {
87
88
  Memory = 2
88
89
  }
89
90
  function setMemoryLog(memoryLog: MemoryLog | undefined): void;
90
- function disableFileLogging(source: string): void;
91
+ function setTimestampType(type: "full" | "build"): void;
92
+ function disableFileLogger(): void;
93
+ function disableFileLoggingForSource(source: string): void;
91
94
  function initializeGameState(): void;
92
95
  function setCallback(cb?: (...args: any[]) => void): void;
93
96
  function addPreConsoleCallback(cb: (...args: any[]) => void): void;
@@ -95,7 +98,7 @@ declare namespace Log {
95
98
  /**
96
99
  * Setups file logging
97
100
  */
98
- function setupFileLogger(fileSystem: IFileSystem, logsPath: string): void;
101
+ function setupFileLogger(fileSystem: IFileSystem, logsPath: string): Promise<void>;
99
102
  /**
100
103
  * Flushes pending logs to disk if the file logger is active
101
104
  */
@@ -127,11 +130,36 @@ declare namespace Log {
127
130
  * @param sources A list of sources to log to.
128
131
  */
129
132
  function trace(...sources: string[]): (...args: any[]) => void;
133
+ function shouldSendErrorReport(versionInfo?: Version.Info | undefined): boolean;
134
+ /**
135
+ * Warns about an occurrence of something, due to a specific caller, once per session.
136
+ * @param skip Number of callsites to skip. Automatically skips this function and its caller.
137
+ * If this is called from a function that is registered in `Errors.ts` as a skipped callsite, you might have to pass `-1`.
138
+ * @param id The ID of this warning. Can be `Log.simplify` strings.
139
+ */
140
+ function warnForCaller(skip: number, id: ArrayOr<string | SimplifyString>, ...message: any[]): void;
130
141
  /**
131
142
  * Warn about something once per session based on unique warning ids.
132
143
  * This is like how node.js does warnings in console.
133
144
  */
134
- function warnOncePerSession(warningId: string | string[], ...message: any[]): void;
145
+ function warnOncePerSession(warningId: ArrayOr<string | SimplifyString>, ...message: any[]): void;
146
+ interface SimplifyString extends String {
147
+ simplified: string;
148
+ }
149
+ namespace SimplifyString {
150
+ function is(value: unknown): value is SimplifyString;
151
+ function get(value: unknown): string;
152
+ }
153
+ function simplify(segments: TemplateStringsArray, ...interpolations: unknown[]): SimplifyString;
154
+ function simplify(mainLog: string, simplified: string): SimplifyString;
155
+ /**
156
+ * Returns a combination of the object's constructor and the result of calling `toString` on it.
157
+ *
158
+ * If the `toString` result is redundant or useless, it is omitted.
159
+ *
160
+ * The resulting string will be automatically simplified when reported to the error server.
161
+ */
162
+ function objectToString(object?: object): string;
135
163
  }
136
164
  declare class NullLog extends BaseLog {
137
165
  setup(): void;
@@ -8,8 +8,8 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import TranslationImpl from "@wayward/game/language/impl/TranslationImpl";
12
- import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
11
+ import type { IBuild, IBuildId } from "@wayward/hosts/shared/globalTypes";
12
+ import type { IFileSystem } from "@wayward/hosts/shared/ipc/fileSystem";
13
13
  export interface IVersionInfo {
14
14
  str: Version.String;
15
15
  strSemver: Version.StringSemVer;
@@ -31,6 +31,7 @@ export declare namespace IVersionInfo {
31
31
  }
32
32
  }
33
33
  declare namespace Version {
34
+ export function readBuildFile(path?: string, fs?: IFileSystem): Promise<IBuild | undefined>;
34
35
  export type Stage = "beta" | "release";
35
36
  export type String = `${Stage}${bigint}.${bigint}.${bigint}` | `${Stage}${bigint}.${bigint}` | `${Stage}${bigint}`;
36
37
  export type StringSemVer = `${bigint}.${bigint}.${bigint}-${Stage}` | `${bigint}.${bigint}.${bigint}`;
@@ -68,20 +69,17 @@ declare namespace Version {
68
69
  export function createRawVersionInfo(stage: Version.Stage, major: number, minor: number, patch?: number, date?: Date): IVersionInfo;
69
70
  export function convertStringToRawInfo(version: Version.String | Version.StringSemVer | Version.StringBuildId): IVersionInfo;
70
71
  export function create(stage: Version.Stage, major: number, minor: number, patch?: number, date?: Date): Info;
71
- export function getVersionInfo(version: IVersionInfo | Version.String | Version.StringSemVer | Version.StringBuildId): Info;
72
+ export function getVersionInfo(version?: IVersionInfo | Version.String | Version.StringSemVer | Version.StringBuildId): Info;
72
73
  export function isSameVersion(version: IVersionInfo, compareVersion: IVersionInfo): boolean;
73
- export function getVersionDisplayTranslation(version?: Version.String | Version.StringSemVer | IVersionInfo, development?: boolean): TranslationImpl;
74
- export function getUpdateDisplayTranslation(version?: Version.String | Version.StringSemVer | IVersionInfo): TranslationImpl | undefined;
75
74
  const timezones: {
76
75
  nz: string;
77
76
  pt: string;
78
77
  build: string;
79
78
  };
80
- export function isTimeBefore(date: Date, dateStr: DateString, timezone: keyof typeof timezones): boolean;
81
79
  export interface Info extends IVersionInfo {
82
80
  }
83
81
  export class Info {
84
- constructor(info: IVersionInfo | Version.String | Version.StringSemVer);
82
+ constructor(info: IVersionInfo | Version.String | Version.StringSemVer | Version.StringBuildId);
85
83
  /**
86
84
  * Returns whether this version is compatible with the game's version. This is used to check, for example,
87
85
  * if a mod is compatible with the game's version.
@@ -111,8 +109,6 @@ declare namespace Version {
111
109
  */
112
110
  isBefore(dateStr: DateString, timezone: keyof typeof timezones): boolean;
113
111
  equals(version: IVersionInfo | Version.String | Version.StringSemVer): boolean;
114
- getTranslation(): TranslationImpl;
115
- getUpdateTranslation(): TranslationImpl | undefined;
116
112
  }
117
113
  export {};
118
114
  }
@@ -49,6 +49,7 @@ type Handler<H, F> = (host: H, ...args: ArgsOf<F>) => ReturnOf<F>;
49
49
  type WeakHandler<H, F> = WeakRef<Handler<H, F>>;
50
50
  type UndefinedFromVoid<V> = V extends void ? undefined : V;
51
51
  export interface IEventEmitter<H = any, E = any> {
52
+ readonly closed?: boolean;
52
53
  emit<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
53
54
  /**
54
55
  * Emit an event only to the subscribers of this emitter instance.
@@ -64,11 +65,11 @@ export interface IEventEmitter<H = any, E = any> {
64
65
  emitAsyncParallel<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<Array<(Extract<ReturnOf<E[K]>, Promise<any>> extends Promise<infer R> ? R : never) | Exclude<ReturnOf<E[K]>, Promise<any>>>> & {
65
66
  isResolved?: true;
66
67
  };
67
- subscribe<K extends ArrayOr<keyof E>>(host: IEventEmitterHost<IEventSubscriberEvents>, event: K, handler: Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>, priority?: number, once?: boolean): H;
68
+ subscribe<K extends ArrayOr<keyof E>>(this: IEventEmitter<IEventEmitterHost<IEventSubscriberEvents>, E>, host: IEventEmitterHost<IEventSubscriberEvents>, event: K, handler: Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>, priority?: number, once?: boolean): H;
68
69
  /** @deprecated */
69
70
  subscribe<K extends ArrayOr<keyof E>>(event: K, handler: Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>, priority?: number, once?: boolean): H;
70
71
  subscribeUnsafe<K extends ArrayOr<keyof E>>(event: K, handler: Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>, priority?: number, once?: boolean): H;
71
- subscribeNext<K extends ArrayOr<keyof E>>(host: IEventEmitterHost<IEventSubscriberEvents>, event: K, handler: Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>, priority?: number): H;
72
+ subscribeNext<K extends ArrayOr<keyof E>>(this: IEventEmitter<IEventEmitterHost<IEventSubscriberEvents>, E>, host: IEventEmitterHost<IEventSubscriberEvents>, event: K, handler: Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>, priority?: number): H;
72
73
  /** @deprecated */
73
74
  subscribeNext<K extends ArrayOr<keyof E>>(event: K, handler: Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>, priority?: number): H;
74
75
  subscribeNextUnsafe<K extends ArrayOr<keyof E>>(event: K, handler: Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>, priority?: number): H;
@@ -79,6 +80,14 @@ export interface IEventEmitter<H = any, E = any> {
79
80
  until<E2>(emitter: IEventEmitterHost<E2>, ...events: Array<keyof E2>): IUntilSubscriber<H, E>;
80
81
  until(promise: Promise<any>): IUntilSubscriber<H, E>;
81
82
  hasHandlersForEvent(...events: Array<keyof E>): boolean;
83
+ /**
84
+ * Re-opens a closed event emitter
85
+ */
86
+ open(): void;
87
+ /**
88
+ * Closes an event emitter, which will prevent any further subscriptions from being made.
89
+ */
90
+ close(): void;
82
91
  }
83
92
  export interface IUntilSubscriber<H, E> {
84
93
  until(promise: Promise<any>): this;
@@ -94,12 +103,32 @@ export interface IUntilSubscriber<H, E> {
94
103
  }
95
104
  declare class EventEmitter<H, E> {
96
105
  private readonly host;
97
- static RECORD_MODE: boolean;
98
106
  private readonly hostClass;
99
- private readonly subscriptions;
100
- private readonly subscriptionsRecord;
101
- private readonly cachedEmitSelfHandlers;
107
+ /**
108
+ * We're not always initializing these since they're not always needed.
109
+ */
110
+ private subscriptions?;
111
+ private cachedEmitSelfHandlers?;
112
+ private cachedClassHandlers?;
113
+ /**
114
+ * Set to true when the event emitted is closed.
115
+ * This means no more events will be emitted and no more subscriptions can be made.
116
+ * Public so that the interface can expose a readonly version of this.
117
+ */
118
+ closed?: boolean;
102
119
  constructor(host: H);
120
+ /**
121
+ * Re-opens a closed event emitter
122
+ */
123
+ open(): void;
124
+ /**
125
+ * Closes an event emitter, which will prevent any further subscriptions from being made.
126
+ */
127
+ close(): void;
128
+ /**
129
+ * @returns True if closed
130
+ */
131
+ private throwErrorIfClosed;
103
132
  raw(): IEventEmitter<H, E>;
104
133
  emitSelf<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
105
134
  emit<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
@@ -125,8 +154,11 @@ declare class EventEmitter<H, E> {
125
154
  until(promise: Promise<any>): IUntilSubscriber<H, E>;
126
155
  hasHandlersForEvent(...events: Array<keyof E>): boolean;
127
156
  private copyFrom;
128
- private readonly cachedClassHandlers;
129
157
  protected handlersForEvent<K extends keyof E>(event: K, ignoreClassSubscriptions?: true): Array<keyof H | WeakHandler<any, any>>;
158
+ /**
159
+ * Deletes an event from the cached handler maps and deletes the maps if they are empty.
160
+ */
161
+ private deleteCachedHandler;
130
162
  }
131
163
  declare namespace EventEmitter {
132
164
  class Host<E> implements IEventEmitterHost<E> {
@@ -16,5 +16,9 @@ export declare enum ExpectedLifetime {
16
16
  /**
17
17
  * should only exist while playing the game
18
18
  */
19
- WhilePlaying = 1
19
+ WhilePlaying = 1,
20
+ /**
21
+ * The object is expected to last until the next garbage collection system
22
+ */
23
+ UntilNextGarbageCollection = 2
20
24
  }
@@ -49,6 +49,15 @@ declare namespace Objects {
49
49
  };
50
50
  function getDirections(target: any, within: any): Generator<string[]>;
51
51
  function stringify(object: any, pretty?: boolean, noDepth?: boolean, maxIterations?: number): string;
52
+ namespace stringify {
53
+ const SYMBOL_EXCLUDED_PROPERTIES: unique symbol;
54
+ export function excludeProperties(...properties: Array<string | object>): {
55
+ [SYMBOL_EXCLUDED_PROPERTIES]: string[];
56
+ };
57
+ export function isExcluded(object: any, property: string): boolean;
58
+ export function getExcluded(object: any): string[];
59
+ export {};
60
+ }
52
61
  function mutable<T>(object: T): Mutable<T>;
53
62
  function removeUndefinedProperties<T extends object>(object: T): T;
54
63
  function filterProperties<T extends object>(object: T, filter: (key: keyof T, value: T[keyof T]) => any): T;
@@ -25,7 +25,8 @@ declare global {
25
25
  toggle(value: T, includes?: boolean): void;
26
26
  awaitAll(): Promise<Array<Awaited<T>>>;
27
27
  layerSort(sortInitializer: (sorter: ISorter<T>) => any): T[];
28
- groupBy<GROUP>(grouper: (value: T, index: number, obj: T[]) => GROUP): Array<[GROUP, T[]]>;
28
+ groupBy<GROUP>(grouper: (value: T, index: number, array: T[]) => GROUP): Array<[GROUP, T[]]>;
29
+ groupBy<GROUP, R>(grouper: (value: T, index: number, array: T[]) => GROUP, mapper: (values: T[], group: GROUP) => R): Array<[GROUP, R]>;
29
30
  /**
30
31
  * Alias of `.toSet().toArray()`
31
32
  */
@@ -23,7 +23,7 @@ export interface IRandomGenerator<T = any> {
23
23
  pushSeed(seed?: T): void;
24
24
  popSeed(): T;
25
25
  get(): number;
26
- advance?(): this;
26
+ advance?(times?: number): this;
27
27
  asPCG?: PCGSeededGenerator;
28
28
  }
29
29
  export declare enum RandomInstance {
@@ -97,5 +97,5 @@ export declare class Random<G extends IRandomGenerator = IRandomGenerator> {
97
97
  * @returns number between provided min/max, rounded.
98
98
  */
99
99
  intInRangeExponential(min: number, max: number, steepness?: number): number;
100
- advance(): this;
100
+ advance(times?: number): this;
101
101
  }
@@ -21,7 +21,7 @@ export declare function convertStringToSeed(seed: string | number): number;
21
21
  /**
22
22
  * Creates a seeded random generator with the latest one available
23
23
  */
24
- export declare function createLatestSeededRandom(requiresSynchronization: RandomSychronizationCheck, seed?: Uint16Array | number): Random<PCGSeededGenerator> | Random<LegacySeededGenerator>;
24
+ export declare function createLatestSeededRandom(requiresSynchronization: RandomSychronizationCheck, seed?: Uint16Array | number, advance?: number): Random<PCGSeededGenerator> | Random<LegacySeededGenerator>;
25
25
  interface SeededGeneratorMap {
26
26
  [SeedType.PCG]: PCGSeededGenerator;
27
27
  [SeedType.Legacy]: LegacySeededGenerator;
@@ -29,7 +29,7 @@ interface SeededGeneratorMap {
29
29
  /**
30
30
  * Creates seeded random generator for the given type
31
31
  */
32
- export declare function createSeededRandom<TYPE extends SeedType = SeedType>(seedType: TYPE, requiresSynchronization: RandomSychronizationCheck, seed?: Uint16Array | number): Random<SeededGeneratorMap[TYPE]>;
32
+ export declare function createSeededRandom<TYPE extends SeedType = SeedType>(seedType: TYPE, requiresSynchronization: RandomSychronizationCheck, seed?: Uint16Array | number, advance?: number): Random<SeededGeneratorMap[TYPE]>;
33
33
  /**
34
34
  * Random without seeds
35
35
  */
@@ -40,5 +40,5 @@ export declare abstract class SeededGenerator<T> implements IRandomGenerator {
40
40
  getHistory(): Array<IRandomHistory<T>> | undefined;
41
41
  takeHistory(): Array<IRandomHistory<T>> | undefined;
42
42
  stopHistory(): Array<IRandomHistory<T>>;
43
- advance(): this;
43
+ advance(times?: number): this;
44
44
  }
@@ -19,6 +19,9 @@ interface PartialUnionizer<TYPES extends any[]> {
19
19
  }
20
20
  declare global {
21
21
  type PartialUnion<TYPES extends any[]> = TYPES[number] & PartialUnionizer<TYPES>[Extract<TYPES["length"], keyof PartialUnionizer<TYPES>>];
22
+ type MappedOmit<T, K extends keyof T> = {
23
+ [P in keyof T as P extends K ? never : P]: T[P];
24
+ };
22
25
  }
23
26
  declare const _default: {};
24
27
  export default _default;
@@ -0,0 +1,18 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import "@wayward/utilities/types/Class";
12
+ import "@wayward/utilities/types/Descriptions";
13
+ import "@wayward/utilities/types/Function";
14
+ import "@wayward/utilities/types/Immutable";
15
+ import "@wayward/utilities/types/Iterables";
16
+ import "@wayward/utilities/types/Misc";
17
+ import "@wayward/utilities/types/Objects";
18
+ import "@wayward/utilities/types/Types";
package/package.json CHANGED
@@ -1,17 +1,17 @@
1
1
  {
2
2
  "name": "@wayward/types",
3
3
  "description": "TypeScript declarations for Wayward, used for modding.",
4
- "version": "2.14.3-beta.dev.20241227.1",
4
+ "version": "2.14.4-beta",
5
5
  "license": "MIT",
6
6
  "repository": {
7
7
  "type": "git",
8
8
  "url": "https://github.com/WaywardGame/types.git"
9
9
  },
10
10
  "scripts": {
11
- "clean": "rimraf ./definitions ./*.tsbuildinfo"
11
+ "clean": "npx rimraf ./definitions ./*.tsbuildinfo"
12
12
  },
13
13
  "dependencies": {
14
- "@types/node": "22.7.5",
14
+ "@types/node": "22.13.10",
15
15
  "@wayward/goodstream": "0.10.0"
16
16
  },
17
17
  "devDependencies": {