@wayward/types 2.14.3-beta.dev.20241227.1 → 2.14.4-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/definitions/game/IGlobal.d.ts +2 -9
  2. package/definitions/game/game/Game.d.ts +7 -7
  3. package/definitions/game/game/IGame.d.ts +16 -1
  4. package/definitions/game/game/ILoot.d.ts +1 -0
  5. package/definitions/game/game/IObject.d.ts +3 -2
  6. package/definitions/game/game/doodad/Doodad.d.ts +18 -9
  7. package/definitions/game/game/doodad/DoodadManager.d.ts +2 -0
  8. package/definitions/game/game/doodad/DoodadUtilities.d.ts +25 -0
  9. package/definitions/game/game/doodad/IDoodad.d.ts +30 -0
  10. package/definitions/game/game/entity/Entity.d.ts +11 -4
  11. package/definitions/game/game/entity/EntityManager.d.ts +10 -3
  12. package/definitions/game/game/entity/Human.d.ts +17 -4
  13. package/definitions/game/game/entity/action/ActionExecutor.d.ts +9 -8
  14. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +32 -30
  15. package/definitions/game/game/entity/action/IAction.d.ts +30 -23
  16. package/definitions/game/game/entity/action/actions/Absorb.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/Alter.d.ts +1 -1
  18. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/Consecrate.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  22. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/DiscoverRecipe.d.ts +14 -0
  24. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/DumpItems.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/ExcavateCollapse.d.ts +24 -0
  29. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/Exude.d.ts +1 -1
  31. package/definitions/game/game/entity/action/actions/Kneel.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/Repair.d.ts +2 -1
  35. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  36. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  37. package/definitions/game/game/entity/action/actions/Rotate.d.ts +1 -1
  38. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
  39. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
  40. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
  41. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  42. package/definitions/game/game/entity/action/actions/Stack.d.ts +2 -2
  43. package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +1 -1
  44. package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
  45. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
  46. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  47. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  48. package/definitions/game/game/entity/action/actions/helper/ConfirmDumpDropItems.d.ts +13 -0
  49. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +18 -1
  50. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +2 -0
  51. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
  52. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  53. package/definitions/game/game/entity/creature/Creature.d.ts +11 -2
  54. package/definitions/game/game/entity/creature/CreatureManager.d.ts +2 -1
  55. package/definitions/game/game/entity/creature/ICreature.d.ts +25 -1
  56. package/definitions/game/game/entity/player/Player.d.ts +17 -2
  57. package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +1 -0
  58. package/definitions/game/game/inspection/InfoProvider.d.ts +0 -2
  59. package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +3 -1
  60. package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +1 -1
  61. package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +1 -1
  62. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +3 -2
  63. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -0
  64. package/definitions/game/game/inspection/infoProviders/doodad/DoodadScareRadius.d.ts +20 -0
  65. package/definitions/game/game/inspection/infoProviders/doodad/StillWater.d.ts +3 -5
  66. package/definitions/game/game/inspection/infoProviders/item/ItemInvoke.d.ts +20 -0
  67. package/definitions/game/game/inspection/infoProviders/item/MagicalSourceTooltip.d.ts +2 -1
  68. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +4 -1
  69. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -1
  70. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  71. package/definitions/game/game/inspection/infoProviders/stat/GenericInfo.d.ts +1 -0
  72. package/definitions/game/game/inspection/inspections/MagicInspection.d.ts +2 -2
  73. package/definitions/game/game/island/Island.d.ts +10 -3
  74. package/definitions/game/game/island/automation/IAutomation.d.ts +10 -0
  75. package/definitions/game/game/item/IItem.d.ts +28 -14
  76. package/definitions/game/game/item/IItemManager.d.ts +2 -2
  77. package/definitions/game/game/item/Item.d.ts +20 -7
  78. package/definitions/game/game/item/ItemFinder.d.ts +2 -1
  79. package/definitions/game/game/item/ItemManager.d.ts +7 -7
  80. package/definitions/game/game/item/ItemReference.d.ts +3 -3
  81. package/definitions/game/game/item/MagicalLoot.d.ts +21 -0
  82. package/definitions/game/game/magic/IMagicalProperty.d.ts +85 -0
  83. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +7 -75
  84. package/definitions/game/game/magic/MagicalPropertyType.d.ts +25 -6
  85. package/definitions/game/game/mapgen/IMapGen.d.ts +1 -1
  86. package/definitions/game/game/mapgen/MapGenHelpers.d.ts +1 -1
  87. package/definitions/game/game/meta/prompt/IPrompt.d.ts +111 -109
  88. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
  89. package/definitions/game/game/milestones/Milestones.d.ts +2 -0
  90. package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +1 -1
  91. package/definitions/game/game/options/GameOptions.d.ts +1 -1
  92. package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +4 -0
  93. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +126 -0
  94. package/definitions/game/game/options/modifiers/milestone/modifiers/Afflicted.d.ts +2 -0
  95. package/definitions/game/game/options/modifiers/milestone/modifiers/Benevolent.d.ts +2 -0
  96. package/definitions/game/game/options/modifiers/milestone/modifiers/Boundless.d.ts +3 -0
  97. package/definitions/game/game/options/modifiers/milestone/modifiers/Crafter.d.ts +2 -0
  98. package/definitions/game/game/options/modifiers/milestone/modifiers/Curator.d.ts +2 -0
  99. package/definitions/game/game/options/modifiers/milestone/modifiers/Dedicated.d.ts +2 -0
  100. package/definitions/game/game/options/modifiers/milestone/modifiers/Diverse.d.ts +4 -0
  101. package/definitions/game/game/options/modifiers/milestone/modifiers/Doctor.d.ts +3 -0
  102. package/definitions/game/game/options/modifiers/milestone/modifiers/DragonSlayer.d.ts +2 -0
  103. package/definitions/game/game/options/modifiers/milestone/modifiers/Exsanguinated.d.ts +2 -0
  104. package/definitions/game/game/options/modifiers/milestone/modifiers/Exterminator.d.ts +2 -0
  105. package/definitions/game/game/options/modifiers/milestone/modifiers/Gardener.d.ts +2 -0
  106. package/definitions/game/game/options/modifiers/milestone/modifiers/Gatherer.d.ts +4 -0
  107. package/definitions/game/game/options/modifiers/milestone/modifiers/Grandmaster.d.ts +3 -0
  108. package/definitions/game/game/options/modifiers/milestone/modifiers/Helmsman.d.ts +3 -0
  109. package/definitions/game/game/options/modifiers/milestone/modifiers/Hounded.d.ts +2 -0
  110. package/definitions/game/game/options/modifiers/milestone/modifiers/Hunter.d.ts +2 -0
  111. package/definitions/game/game/options/modifiers/milestone/modifiers/Huntsman.d.ts +2 -0
  112. package/definitions/game/game/options/modifiers/milestone/modifiers/Invoker.d.ts +2 -0
  113. package/definitions/game/game/options/modifiers/milestone/modifiers/Locksmith.d.ts +2 -0
  114. package/definitions/game/game/options/modifiers/milestone/modifiers/Malevolent.d.ts +2 -0
  115. package/definitions/game/game/options/modifiers/milestone/modifiers/MasterOfAll.d.ts +4 -0
  116. package/definitions/game/game/options/modifiers/milestone/modifiers/Merchant.d.ts +3 -0
  117. package/definitions/game/game/options/modifiers/milestone/modifiers/Multitasker.d.ts +3 -0
  118. package/definitions/game/game/options/modifiers/milestone/modifiers/Navigator.d.ts +3 -0
  119. package/definitions/game/game/options/modifiers/milestone/modifiers/Operator.d.ts +3 -0
  120. package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +2 -0
  121. package/definitions/game/game/options/modifiers/milestone/modifiers/Rouseabout.d.ts +4 -0
  122. package/definitions/game/game/options/modifiers/milestone/modifiers/RunekeeperModifier.d.ts +2 -0
  123. package/definitions/game/game/options/modifiers/milestone/modifiers/Serene.d.ts +2 -0
  124. package/definitions/game/game/options/modifiers/milestone/modifiers/Statistician.d.ts +2 -0
  125. package/definitions/game/game/options/modifiers/milestone/modifiers/Talented.d.ts +3 -0
  126. package/definitions/game/game/options/modifiers/milestone/modifiers/Thrower.d.ts +2 -0
  127. package/definitions/game/game/options/modifiers/milestone/modifiers/Traitor.d.ts +2 -0
  128. package/definitions/game/game/options/modifiers/milestone/modifiers/Trapper.d.ts +2 -0
  129. package/definitions/game/game/options/modifiers/milestone/modifiers/Treasurer.d.ts +2 -0
  130. package/definitions/game/game/options/modifiers/milestone/modifiers/Turbulent.d.ts +2 -0
  131. package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +2 -0
  132. package/definitions/game/game/options/modifiers/milestone/modifiers/shared/StatBonusMilestoneModifier.d.ts +2 -0
  133. package/definitions/game/game/reference/IReferenceManager.d.ts +2 -1
  134. package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
  135. package/definitions/game/game/tile/ITileEvent.d.ts +2 -1
  136. package/definitions/game/game/tile/Tile.d.ts +37 -3
  137. package/definitions/game/game/tile/TileEvent.d.ts +0 -1
  138. package/definitions/game/game/tile/TileEventManager.d.ts +1 -1
  139. package/definitions/game/game/tile/events/Fire.d.ts +1 -1
  140. package/definitions/game/game/tile/events/MeltingTile.d.ts +1 -1
  141. package/definitions/game/game/tile/events/Puddles.d.ts +1 -1
  142. package/definitions/game/game/time/TimeManager.d.ts +8 -0
  143. package/definitions/game/language/Dictionary.d.ts +60 -58
  144. package/definitions/game/language/DictionaryMap.d.ts +122 -114
  145. package/definitions/game/language/ITranslation.d.ts +2 -0
  146. package/definitions/game/{multiplayer/packets/shared/DiscoverRecipePacket.d.ts → language/MagicAffix.d.ts} +5 -9
  147. package/definitions/game/language/Translation.d.ts +1 -2
  148. package/definitions/game/language/dictionary/Health.d.ts +2 -1
  149. package/definitions/game/language/dictionary/Message.d.ts +855 -830
  150. package/definitions/game/language/dictionary/Misc.d.ts +31 -26
  151. package/definitions/game/language/dictionary/UiTranslation.d.ts +931 -910
  152. package/definitions/game/language/english/item/MagicalPropertyAffixes.d.ts +13 -0
  153. package/definitions/game/language/english/item/MagicalSubPropertyAffixes.d.ts +13 -0
  154. package/definitions/game/language/impl/TranslationImpl.d.ts +8 -2
  155. package/definitions/game/mod/IMod.d.ts +1 -1
  156. package/definitions/game/multiplayer/IMultiplayer.d.ts +79 -76
  157. package/definitions/game/multiplayer/Multiplayer.d.ts +1 -1
  158. package/definitions/game/multiplayer/SyncRegion.d.ts +22 -0
  159. package/definitions/game/multiplayer/packets/IPacket.d.ts +3 -1
  160. package/definitions/game/renderer/IRenderer.d.ts +27 -26
  161. package/definitions/game/renderer/RenderersNotifiers.d.ts +2 -2
  162. package/definitions/game/renderer/notifier/INotifier.d.ts +51 -2
  163. package/definitions/game/renderer/notifier/Notifier.d.ts +2 -2
  164. package/definitions/game/renderer/world/WorldRenderer.d.ts +2 -1
  165. package/definitions/game/save/ISaveManager.d.ts +1 -1
  166. package/definitions/game/save/SaveManager.d.ts +1 -1
  167. package/definitions/game/save/SaveMetadata.d.ts +1 -1
  168. package/definitions/game/save/data/ISaveData.d.ts +23 -0
  169. package/definitions/game/save/data/ISaveDataGlobal.d.ts +3 -0
  170. package/definitions/game/save/data/SaveData.d.ts +10 -1
  171. package/definitions/game/save/data/SaveDataGlobal.d.ts +1 -1
  172. package/definitions/game/save/serializer/ISerializer.d.ts +1 -1
  173. package/definitions/game/save/serializer/PropertiesToSerialize.d.ts +5 -1
  174. package/definitions/game/save/serializer/Serializer.d.ts +1 -1
  175. package/definitions/game/save/upgrade/UpgradePlayer.d.ts +1 -1
  176. package/definitions/game/save/upgrade/UpgradeSaveDataGlobal.d.ts +1 -1
  177. package/definitions/game/save/upgrade/UpgradeVersion.d.ts +18 -3
  178. package/definitions/game/save/upgrade/UpgradeVersionRegistry.d.ts +4 -1
  179. package/definitions/game/save/upgrade/versions/beta2.14.0/_beta.2.14.0-dev20240828.d.ts +1 -1
  180. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000001.d.ts +1 -1
  181. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000002.d.ts +1 -1
  182. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240827.d.ts +1 -1
  183. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240828.d.ts +1 -1
  184. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240829.d.ts +1 -1
  185. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240901.d.ts +1 -1
  186. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240905.d.ts +1 -1
  187. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241024.d.ts +1 -1
  188. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +1 -1
  189. package/definitions/game/save/upgrade/versions/beta2.14.3/beta2.14.3-dev20241223.d.ts +1 -1
  190. package/definitions/game/save/upgrade/versions/beta2.14.4/beta.2.14.4-dev20250422.d.ts +12 -0
  191. package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20241231.d.ts +12 -0
  192. package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20250220.d.ts +12 -0
  193. package/definitions/game/steamworks/ISteamworks.d.ts +1 -6
  194. package/definitions/game/steamworks/Steamworks.d.ts +14 -5
  195. package/definitions/game/ui/{screen/screens/splash → component}/Notice.d.ts +4 -2
  196. package/definitions/game/ui/component/dropdown/IslandDropdown.d.ts +1 -1
  197. package/definitions/game/ui/component/dropdown/MagicalPropertyDropdown.d.ts +1 -2
  198. package/definitions/game/ui/input/Bindable.d.ts +143 -142
  199. package/definitions/game/ui/input/InputManager.d.ts +4 -2
  200. package/definitions/game/ui/input/Macros.d.ts +1 -1
  201. package/definitions/game/ui/screen/screens/SplashScreen.d.ts +1 -1
  202. package/definitions/game/ui/screen/screens/game/DialogManager.d.ts +8 -3
  203. package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +5 -1
  204. package/definitions/game/ui/screen/screens/game/ReferenceTooltipHandler.d.ts +1 -1
  205. package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +0 -1
  206. package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +6 -0
  207. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +3 -0
  208. package/definitions/game/ui/screen/screens/game/component/item/ItemComponentEventBus.d.ts +2 -1
  209. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +1 -1
  210. package/definitions/game/ui/screen/screens/game/dialog/MilestonesDialog.d.ts +1 -0
  211. package/definitions/game/ui/screen/screens/game/dialog/QuestDialog.d.ts +1 -0
  212. package/definitions/game/ui/screen/screens/game/dialog/equipment/EquipmentSlotTooltip.d.ts +1 -1
  213. package/definitions/game/ui/screen/screens/game/dialog/unlockables/UnlockablesDialog.d.ts +1 -0
  214. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +2 -0
  215. package/definitions/game/ui/screen/screens/game/static/messages/MessageLog.d.ts +1 -0
  216. package/definitions/game/ui/screen/screens/game/util/item/ItemStylesheet.d.ts +12 -0
  217. package/definitions/game/ui/screen/screens/menu/menus/main/ChangelogMenu.d.ts +1 -1
  218. package/definitions/game/ui/screen/screens/menu/menus/options/ErrorReportingNotice.d.ts +14 -0
  219. package/definitions/game/ui/screen/screens/menu/menus/options/TabDeveloper.d.ts +3 -1
  220. package/definitions/game/ui/screen/screens/menu/menus/options/TabSaveData.d.ts +1 -0
  221. package/definitions/game/ui/screen/screens/splash/DevelopmentBranchNotice.d.ts +1 -1
  222. package/definitions/game/ui/tooltip/Tooltip.d.ts +2 -2
  223. package/definitions/game/ui/util/ComponentManipulator.d.ts +6 -5
  224. package/definitions/game/ui/util/Draggable.d.ts +8 -15
  225. package/definitions/game/ui/util/HighlightManager.d.ts +11 -1
  226. package/definitions/game/ui/util/IHighlight.d.ts +1 -0
  227. package/definitions/game/utilities/Observer.d.ts +1 -1
  228. package/definitions/game/utilities/VersionTranslation.d.ts +18 -0
  229. package/definitions/game/utilities/dev/Performance2.d.ts +1 -0
  230. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +7 -1
  231. package/definitions/game/utilities/object/Merge.d.ts +3 -0
  232. package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +23 -0
  233. package/definitions/game/utilities/trello/ITrello.d.ts +1 -1
  234. package/definitions/game/utilities/trello/Trello.d.ts +1 -1
  235. package/definitions/hosts/node/nodeLoader.d.ts +1 -0
  236. package/definitions/hosts/shared/globalTypes.d.ts +6 -0
  237. package/definitions/hosts/shared/globals.d.ts +2 -2
  238. package/definitions/lint/condition-complexity.d.mts +31 -0
  239. package/definitions/{devserver/middleware/util → server/core}/Middleware.d.ts +1 -0
  240. package/definitions/{devserver → server/core}/middleware/E404.d.ts +1 -1
  241. package/definitions/server/core/middleware/Probe.d.ts +13 -0
  242. package/definitions/{devserver → server/core}/middleware/Static.d.ts +1 -1
  243. package/definitions/{devserver → server/core}/middleware/Validate.d.ts +1 -1
  244. package/definitions/{devserver/middleware → server/core}/util/SendFile.d.ts +1 -1
  245. package/definitions/{matchmakingserver → server/dev}/index.d.ts +1 -3
  246. package/definitions/{devserver → server/dev}/middleware/CustomInternalMods.d.ts +1 -1
  247. package/definitions/{devserver → server/dev}/middleware/SaveFolder.d.ts +1 -1
  248. package/definitions/server/error/Router.d.ts +13 -0
  249. package/definitions/server/error/index.d.ts +11 -0
  250. package/definitions/server/error/middleware/ReportError.d.ts +13 -0
  251. package/definitions/server/error/util/SendDiscordMessage.d.ts +19 -0
  252. package/definitions/{matchmakingserver → server/matchmaking}/dedicatedServer.d.ts +1 -1
  253. package/definitions/test/core/applicationDom.d.ts +4 -2
  254. package/definitions/test/core/applicationInteractions.d.ts +4 -0
  255. package/definitions/test/suite/functionalTests/singleplayer/ui/DialogLeak.d.ts +13 -0
  256. package/definitions/{devserver/index.d.ts → utilities/ApplyTsConfigPaths.d.ts} +1 -1
  257. package/definitions/utilities/Errors.d.ts +4 -0
  258. package/definitions/utilities/Log.d.ts +31 -3
  259. package/definitions/{game/utilities → utilities}/Version.d.ts +5 -9
  260. package/definitions/utilities/event/EventEmitter.d.ts +39 -7
  261. package/definitions/utilities/memory/ILifetime.d.ts +5 -1
  262. package/definitions/utilities/object/Objects.d.ts +9 -0
  263. package/definitions/utilities/prototype/Array.d.ts +2 -1
  264. package/definitions/utilities/random/IRandom.d.ts +1 -1
  265. package/definitions/utilities/random/Random.d.ts +1 -1
  266. package/definitions/utilities/random/RandomUtilities.d.ts +2 -2
  267. package/definitions/utilities/random/SeededGenerator.d.ts +1 -1
  268. package/definitions/utilities/{typesglobal → types}/Types.d.ts +3 -0
  269. package/definitions/utilities/types.d.ts +18 -0
  270. package/package.json +3 -3
  271. /package/definitions/game/game/entity/action/actions/helper/{ConfirmGatherHarvest.d.ts → ConfirmGatherHarvestButcher.d.ts} +0 -0
  272. /package/definitions/{devserver → server/core}/util/Log.d.ts +0 -0
  273. /package/definitions/{devserver → server/dev}/Router.d.ts +0 -0
  274. /package/definitions/{devserver/middleware → server/dev}/util/GameLogFilter.d.ts +0 -0
  275. /package/definitions/{matchmakingserver → server/matchmaking}/directoryConnection.d.ts +0 -0
  276. /package/definitions/{matchmakingserver → server/matchmaking}/globalMatchmaking.d.ts +0 -0
  277. /package/definitions/{matchmakingserver → server/matchmaking}/globalServerDirectory.d.ts +0 -0
  278. /package/definitions/{matchmakingserver/vps.d.ts → server/matchmaking/index.d.ts} +0 -0
  279. /package/definitions/{matchmakingserver → server/matchmaking}/server.d.ts +0 -0
  280. /package/definitions/{matchmakingserver → server/matchmaking}/shared.d.ts +0 -0
  281. /package/definitions/utilities/{types → type}/Assert.d.ts +0 -0
  282. /package/definitions/utilities/{typesglobal → types}/Class.d.ts +0 -0
  283. /package/definitions/utilities/{typesglobal → types}/Descriptions.d.ts +0 -0
  284. /package/definitions/utilities/{typesglobal → types}/Function.d.ts +0 -0
  285. /package/definitions/utilities/{typesglobal → types}/Immutable.d.ts +0 -0
  286. /package/definitions/utilities/{typesglobal → types}/Iterables.d.ts +0 -0
  287. /package/definitions/utilities/{typesglobal → types}/Misc.d.ts +0 -0
  288. /package/definitions/utilities/{typesglobal → types}/Objects.d.ts +0 -0
@@ -22,11 +22,17 @@ import type Item from "@wayward/game/game/item/Item";
22
22
  import type { IGameOptions } from "@wayward/game/game/options/IGameOptions";
23
23
  import type TileEvent from "@wayward/game/game/tile/TileEvent";
24
24
  import type { UpgradesArrayCompressedPusher } from "@wayward/game/save/upgrade/UpgradesArray";
25
- import type Version from "@wayward/game/utilities/Version";
25
+ import type Version from "@wayward/utilities/Version";
26
26
  import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
27
+ import type Tile from "@wayward/game/game/tile/Tile";
28
+ import type { ITileData } from "@wayward/game/game/tile/ITerrain";
29
+ import type Human from "@wayward/game/game/entity/Human";
30
+ import type Entity from "@wayward/game/game/entity/Entity";
27
31
  export interface IUpgradeVersion {
28
32
  name?: string;
29
33
  buildId?: IBuildId;
34
+ defaultData?: any;
35
+ data?: any;
30
36
  applies(buildVersion: Version.Info): boolean;
31
37
  upgradeGlobal?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher): any;
32
38
  upgradeGame?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, game: Game): any;
@@ -34,6 +40,8 @@ export interface IUpgradeVersion {
34
40
  upgradePlayer?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, player: Player, isLocalPlayer: boolean): any;
35
41
  upgradeGameOptions?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, options: IGameOptions, defaultOptions: IGameOptions): any;
36
42
  upgradeMessages?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, messages: IMessageManager): any;
43
+ upgradeEntity?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, entity: Entity): any;
44
+ upgradeHuman?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, human: Human): any;
37
45
  upgradeCreature?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, creature: Creature): any;
38
46
  upgradeItem?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, item: Item): any;
39
47
  upgradeDoodad?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, doodad: Doodad): any;
@@ -42,11 +50,18 @@ export interface IUpgradeVersion {
42
50
  upgradeCorpse?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, corpse: Corpse): any;
43
51
  upgradeAi?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, ai: AiManager): any;
44
52
  upgradeCreatureZone?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, zone: CreatureZone): any;
53
+ upgradeTile?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, tile: Tile): any;
54
+ upgradeTileData?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, tile: Tile, tileData: ITileData[]): any;
45
55
  }
46
56
  export type UpgradeType = Exclude<keyof IUpgradeVersion, "applies">;
47
57
  export type UpgradeParameters<TYPE extends UpgradeType> = Required<IUpgradeVersion>[TYPE] extends (_v: any, _u: any, ...params: infer PARAMS) => any ? PARAMS : never;
48
58
  export declare function oldify<CURRENT, OLD>(current: CURRENT): Merge<CURRENT, Partial<OLD>>;
49
- export interface IUpgradeVersionDefinition extends Omit<IUpgradeVersion, "applies" | "name" | "buildId"> {
59
+ export interface IUpgradeVersionDefinition<T = any> extends Omit<IUpgradeVersion, "applies" | "name" | "buildId" | "defaultData" | "data"> {
50
60
  applies?: IUpgradeVersion["applies"];
61
+ data?: T;
51
62
  }
52
- export default function (definition: IUpgradeVersionDefinition): IUpgradeVersionDefinition;
63
+ export interface IUpgradeVersionDefinitionWithData<T = any> extends IUpgradeVersionDefinition<T> {
64
+ data: T;
65
+ }
66
+ export default function <T>(definition: IUpgradeVersionDefinitionWithData<T>): IUpgradeVersionDefinitionWithData<T>;
67
+ export default function <T>(definition: IUpgradeVersionDefinition<T>): IUpgradeVersionDefinition<T>;
@@ -10,8 +10,11 @@
10
10
  */
11
11
  import type { IUpgradeVersion, UpgradeParameters, UpgradeType } from "@wayward/game/save/upgrade/UpgradeVersion";
12
12
  import type UpgradesArray from "@wayward/game/save/upgrade/UpgradesArray";
13
- import type Version from "@wayward/game/utilities/Version";
13
+ import type Version from "@wayward/utilities/Version";
14
+ import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
15
+ export declare const BUILD_TIME_INTRODUCED_TIME: Date;
14
16
  declare namespace UpgradeVersionRegistry {
17
+ function getMostRecentBuildId(): IBuildId | undefined;
15
18
  function getAll(): readonly IUpgradeVersion[];
16
19
  function run<TYPE extends UpgradeType>(version: Version.Info, messages: UpgradesArray, which: TYPE, ...params: UpgradeParameters<TYPE>): void;
17
20
  }
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
12
12
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
12
12
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
12
12
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
12
12
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
12
12
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
12
12
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
12
12
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
12
12
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
12
12
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
12
12
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
12
12
  export default _default;
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
12
+ export default _default;
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
12
+ export default _default;
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition<unknown>;
12
+ export default _default;
@@ -47,12 +47,6 @@ export interface IDedicatedServerInfo {
47
47
  syncChecks: MultiplayerSyncCheckLevel;
48
48
  gameCode?: string;
49
49
  }
50
- export interface IBuild {
51
- name: string;
52
- time: number;
53
- publishName?: string;
54
- publishTime?: string;
55
- }
56
50
  export declare enum SteamStatArea {
57
51
  Music = 0,
58
52
  Renderer = 1
@@ -63,3 +57,4 @@ export declare const steamStatTypes: {
63
57
  };
64
58
  export type SteamStatTypeValues<T extends SteamStatArea> = typeof steamStatTypes[T][keyof typeof steamStatTypes[T]];
65
59
  export declare const actionToSteamMarker: OptionalDescriptions<ActionType, SteamTimelineMarker>;
60
+ export type RunningContext = "Steam" | "Electron" | "Node.js" | "Browser";
@@ -12,15 +12,15 @@ import type { HeapStatistics } from "electron";
12
12
  import type { Game } from "@wayward/game/game/Game";
13
13
  import type Entity from "@wayward/game/game/entity/Entity";
14
14
  import IActionContext from "@wayward/game/game/entity/action/IActionContext";
15
- import { ModType } from "@wayward/game/mod/IModInformation";
15
+ import { ModState, ModType } from "@wayward/game/mod/IModInformation";
16
16
  import type { ModInformation } from "@wayward/game/mod/ModInformation";
17
17
  import type { IJoinServerOptions, ServerInfo } from "@wayward/game/multiplayer/IMultiplayer";
18
- import type { IBuild, IDedicatedServerInfo, IModPath, ISteamworksEvents, SteamStatTypeValues } from "@wayward/game/steamworks/ISteamworks";
18
+ import type { IDedicatedServerInfo, IModPath, ISteamworksEvents, RunningContext, SteamStatTypeValues } from "@wayward/game/steamworks/ISteamworks";
19
19
  import { SteamStatArea } from "@wayward/game/steamworks/ISteamworks";
20
20
  import type { ISteamBeta } from "@wayward/hosts/shared/interfaces";
21
21
  import { type IMatchmakingServer, type INapiDiscordPresenceInfo, type IRemoteFile, type ISteamFriend, type ISteamId, type ISteamworksNetworking, type IWaywardPreload, type IWorkshopItem, type LobbyType } from "@wayward/hosts/shared/interfaces";
22
22
  import EventEmitter from "@wayward/utilities/event/EventEmitter";
23
- import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
23
+ import type { IBuild, IBuildId } from "@wayward/hosts/shared/globalTypes";
24
24
  export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
25
25
  private readonly game;
26
26
  protected initialized: boolean;
@@ -89,9 +89,10 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
89
89
  getMatchmakingServer(): IMatchmakingServer | undefined;
90
90
  getMatchmakingServerPort(): number;
91
91
  getSteamNetworking(): ISteamworksNetworking | undefined;
92
- setBuildId(id?: string): void;
92
+ /** @deprecated For console use */
93
+ protected setBuildId(id?: string): void;
93
94
  initialize(): Promise<IWaywardPreload | undefined>;
94
- enableSafePaths(): void;
95
+ enableSafePaths(): Promise<void>;
95
96
  onUnload(): void;
96
97
  getHeapStatistics(): Promise<HeapStatistics | undefined>;
97
98
  setFullscreen(fullscreen: boolean): Promise<void>;
@@ -129,6 +130,10 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
129
130
  * - {@link Island.saveBuildId}
130
131
  */
131
132
  get buildId(): IBuildId | undefined;
133
+ /**
134
+ * Returns a string about how the game is running
135
+ */
136
+ get runningContext(): RunningContext;
132
137
  getPublishedMods(): IWorkshopItem[] | undefined;
133
138
  getStatInt(name: string): number | undefined;
134
139
  /**
@@ -214,6 +219,10 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
214
219
  private refreshSetupMods;
215
220
  private cleanupTemporaryLocalFiles;
216
221
  private cleanupTemporaryRemoteFiles;
222
+ /**
223
+ * Called when the overlay is closed or when the refresh mods button is clicked
224
+ */
225
+ refreshWorkshopMods(waitForRefresh?: boolean, initialModState?: ModState.Enabled | ModState.Disabled): Promise<void>;
217
226
  private refreshPublishedMods;
218
227
  private getIdFromWorkshopItem;
219
228
  private syncWorkshopItems;
@@ -27,11 +27,13 @@ export declare enum NoticeClasses {
27
27
  Markdown = "notice-markdown"
28
28
  }
29
29
  export default class Notice extends Component {
30
- static await(noticeClass: Class<Notice>, appendTo: Component): Promise<any>;
30
+ static await(noticeClass: Class<Notice>, appendTo: Component | HTMLElement): Promise<boolean>;
31
31
  readonly sections: Component<HTMLElement>;
32
32
  readonly footer: Component<HTMLElement>;
33
33
  readonly footerContent: Component<HTMLElement>;
34
- readonly dismissButton: Button;
34
+ private returnValue;
35
+ readonly proceedButton: Button;
36
+ get cancelButton(): Button;
35
37
  constructor();
36
38
  addSection(initializer: (section: NoticeSection) => any): this;
37
39
  hideAndRemove(): Promise<void>;
@@ -20,7 +20,7 @@ export default class IslandDropdown<OTHER_OPTIONS extends string = never> extend
20
20
  protected getTranslation(islandId: IslandId): TranslationImpl;
21
21
  protected sortEnumOptions(o1: IDropdownSortableOption<string>, o2: IDropdownSortableOption<string>): number;
22
22
  protected getGroupName(biome: BiomeType): string;
23
- protected optionTooltipInitializer: (tooltip: Tooltip, option: string) => Promise<void> | undefined;
23
+ protected optionTooltipInitializer: (tooltip: Tooltip, option: string) => Promise<boolean> | undefined;
24
24
  protected shouldIncludeOtherOptionsInGroupFilter(): boolean;
25
25
  protected isInGroup(islandId: IslandId, biome: BiomeType): boolean;
26
26
  protected getGroups(): BiomeType[];
@@ -8,8 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { MagicalPropertyIdentityHash } from "@wayward/game/game/magic/MagicalPropertyManager";
12
- import { MagicalPropertyIdentity } from "@wayward/game/game/magic/MagicalPropertyManager";
11
+ import { MagicalPropertyIdentity, type MagicalPropertyIdentityHash } from "@wayward/game/game/magic/IMagicalProperty";
13
12
  import MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
14
13
  import type TranslationImpl from "@wayward/game/language/impl/TranslationImpl";
15
14
  import type { IDropdownOption } from "@wayward/game/ui/component/Dropdown";
@@ -112,148 +112,149 @@ declare enum Bindable {
112
112
  GameActionEquipLeft = 93,
113
113
  GameActionEquipRight = 94,
114
114
  GameActionEquipUnequip = 95,
115
- GameActionFireAddFuelWithItem = 96,
116
- GameActionFireExtinguish = 97,
117
- GameActionFireIgnite = 98,
118
- GameActionFireIgniteWithItem = 99,
119
- GameActionFireSmother = 100,
120
- GameActionFireStart = 101,
121
- GameActionFireStoke = 102,
122
- GameActionGatherButcher = 103,
123
- GameActionGatherChop = 104,
124
- GameActionGatherDig = 105,
125
- GameActionGatherDigWithHands = 106,
126
- GameActionGatherGatherWithHands = 107,
127
- GameActionGatherHarvest = 108,
128
- GameActionGatherHarvestWithHands = 109,
129
- GameActionGatherMine = 110,
130
- GameActionGrasp = 111,
131
- GameActionHitch = 112,
132
- GameActionHitchToggle = 113,
133
- GameActionHitchUnhitch = 114,
134
- GameActionImproveBasicEnhance = 115,
135
- GameActionImproveBasicEnhanceWithItem = 116,
136
- GameActionImproveBasicPreserve = 117,
137
- GameActionImproveBasicPreserveWithItem = 118,
138
- GameActionImproveBasicRefine = 119,
139
- GameActionImproveBasicRefineWithItem = 120,
140
- GameActionImproveBasicReinforce = 121,
141
- GameActionImproveBasicReinforceWithItem = 122,
142
- GameActionImproveBasicRepair = 123,
143
- GameActionImproveBasicRepairWithItem = 124,
144
- GameActionImproveBasicReshape = 125,
145
- GameActionImproveBasicReshapeWithItem = 126,
146
- GameActionImproveMagicAbsorb = 127,
147
- GameActionImproveMagicAbsorbWithItem = 128,
148
- GameActionImproveMagicAlter = 129,
149
- GameActionImproveMagicAlterWithItem = 130,
150
- GameActionImproveMagicEnchant = 131,
151
- GameActionImproveMagicEnchantWithItem = 132,
152
- GameActionImproveMagicExude = 133,
153
- GameActionImproveMagicExudeWithItem = 134,
154
- GameActionImproveMagicTransmogrify = 135,
155
- GameActionImproveMagicTransmogrifyWithItem = 136,
156
- GameActionImproveMagicUpgrade = 137,
157
- GameActionImproveMagicUpgradeWithItem = 138,
158
- GameActionItemContainerDumpItems = 139,
159
- GameActionItemContainerMoveContents = 140,
160
- GameActionItemContainerStateClose = 141,
161
- GameActionItemContainerStateOpen = 142,
162
- GameActionItemDestinationActiveContainer = 143,
163
- GameActionItemDestinationFacingContainer = 144,
164
- GameActionItemDestinationInventory = 145,
165
- GameActionItemDrop = 146,
166
- GameActionItemDropAll = 147,
167
- GameActionItemDropAllOfSameQuality = 148,
168
- GameActionItemMove = 149,
169
- GameActionItemMoveAll = 150,
170
- GameActionItemMoveAllOfSameQuality = 151,
171
- GameActionItemPickUpAllItems = 152,
172
- GameActionItemPickUpItem = 153,
173
- GameActionJump = 154,
174
- GameActionLearn = 155,
175
- GameActionLiquidGather = 156,
176
- GameActionLiquidPour = 157,
177
- GameActionLiquidPourOnYourself = 158,
178
- GameActionLockpick = 159,
179
- GameActionMapDraw = 160,
180
- GameActionMapRead = 161,
181
- GameActionNavigate = 162,
182
- GameActionOpenBottle = 163,
183
- GameActionPickUpDoodad = 164,
184
- GameActionPickUpExcrementWithHands = 165,
185
- GameActionPlant = 166,
186
- GameActionProtect = 167,
187
- GameActionProtectUnprotect = 168,
188
- GameActionRead = 169,
189
- GameActionRename = 170,
190
- GameActionRest = 171,
191
- GameActionRestSleep = 172,
192
- GameActionRotate = 173,
193
- GameActionSqueeze = 174,
194
- GameActionStillAttachContainer = 175,
195
- GameActionStillDetachContainer = 176,
196
- GameActionSummon = 177,
197
- GameActionTame = 178,
198
- GameActionTameOffer = 179,
199
- GameActionTamePet = 180,
200
- GameActionTameRelease = 181,
201
- GameActionTeleport = 182,
202
- GameActionTellTime = 183,
203
- GameActionTestDepth = 184,
204
- GameActionTill = 185,
205
- GameActionTillUntill = 186,
206
- GameActionTillWithHands = 187,
207
- GameActionTrade = 188,
208
- GameActionTradeBuyFromTrader = 189,
209
- GameActionTradeSellToTrader = 190,
210
- GameActionTravelSailToCivilization = 191,
211
- GameActionTravelShipToIsland = 192,
212
- GameActionVehicleRide = 193,
213
- GameActionVehicleUnride = 194,
214
- DialogCloseAll = 195,
215
- DialogOptions = 196,
216
- DialogHelp = 197,
217
- DialogMilestones = 198,
218
- DialogNotes = 199,
219
- DialogMessages = 200,
220
- DialogMessagesChatFocus = 201,
221
- DialogInventory = 202,
222
- DialogCrafting = 203,
223
- DialogDismantle = 204,
224
- DialogEquipment = 205,
225
- DialogSkills = 206,
226
- DialogQuests = 207,
227
- DialogIslands = 208,
228
- HudToggleMenuBar = 209,
229
- HudToggleActionBar = 210,
230
- HudToggleMessages = 211,
231
- HudToggleStats = 212,
232
- TooltipMoreInformation = 213,
233
- TooltipToggle = 214,
234
- MenuEnter = 215,
235
- MenuSubmit = 216,
236
- MenuNext = 217,
237
- MenuPrevious = 218,
238
- MenuUp = 219,
239
- MenuDown = 220,
240
- MenuLeft = 221,
241
- MenuRight = 222,
242
- MenuCancel = 223,
243
- MenuNextOption = 224,
244
- MenuPreviousOption = 225,
245
- MenuContextMenu = 226,
246
- MenuSelect = 227,
247
- DeveloperInterfaceScaleUp = 228,
248
- DeveloperInterfaceScaleDown = 229,
249
- DeveloperToggleDeveloperMode = 230,
250
- DeveloperToggleDeveloperTools = 231,
251
- DeveloperReloadGame = 232,
252
- DeveloperReloadWithoutSavingGame = 233,
253
- DeveloperReloadAndContinueGame = 234,
254
- DeveloperReloadWithoutSavingAndContinueGame = 235,
255
- DeveloperReloadStylesheets = 236,
256
- DeveloperReloadTextures = 237
115
+ GameActionExcavateCollapse = 96,
116
+ GameActionFireAddFuelWithItem = 97,
117
+ GameActionFireExtinguish = 98,
118
+ GameActionFireIgnite = 99,
119
+ GameActionFireIgniteWithItem = 100,
120
+ GameActionFireSmother = 101,
121
+ GameActionFireStart = 102,
122
+ GameActionFireStoke = 103,
123
+ GameActionGatherButcher = 104,
124
+ GameActionGatherChop = 105,
125
+ GameActionGatherDig = 106,
126
+ GameActionGatherDigWithHands = 107,
127
+ GameActionGatherGatherWithHands = 108,
128
+ GameActionGatherHarvest = 109,
129
+ GameActionGatherHarvestWithHands = 110,
130
+ GameActionGatherMine = 111,
131
+ GameActionGrasp = 112,
132
+ GameActionHitch = 113,
133
+ GameActionHitchToggle = 114,
134
+ GameActionHitchUnhitch = 115,
135
+ GameActionImproveBasicEnhance = 116,
136
+ GameActionImproveBasicEnhanceWithItem = 117,
137
+ GameActionImproveBasicPreserve = 118,
138
+ GameActionImproveBasicPreserveWithItem = 119,
139
+ GameActionImproveBasicRefine = 120,
140
+ GameActionImproveBasicRefineWithItem = 121,
141
+ GameActionImproveBasicReinforce = 122,
142
+ GameActionImproveBasicReinforceWithItem = 123,
143
+ GameActionImproveBasicRepair = 124,
144
+ GameActionImproveBasicRepairWithItem = 125,
145
+ GameActionImproveBasicReshape = 126,
146
+ GameActionImproveBasicReshapeWithItem = 127,
147
+ GameActionImproveMagicAbsorb = 128,
148
+ GameActionImproveMagicAbsorbWithItem = 129,
149
+ GameActionImproveMagicAlter = 130,
150
+ GameActionImproveMagicAlterWithItem = 131,
151
+ GameActionImproveMagicEnchant = 132,
152
+ GameActionImproveMagicEnchantWithItem = 133,
153
+ GameActionImproveMagicExude = 134,
154
+ GameActionImproveMagicExudeWithItem = 135,
155
+ GameActionImproveMagicTransmogrify = 136,
156
+ GameActionImproveMagicTransmogrifyWithItem = 137,
157
+ GameActionImproveMagicUpgrade = 138,
158
+ GameActionImproveMagicUpgradeWithItem = 139,
159
+ GameActionItemContainerDumpItems = 140,
160
+ GameActionItemContainerMoveContents = 141,
161
+ GameActionItemContainerStateClose = 142,
162
+ GameActionItemContainerStateOpen = 143,
163
+ GameActionItemDestinationActiveContainer = 144,
164
+ GameActionItemDestinationFacingContainer = 145,
165
+ GameActionItemDestinationInventory = 146,
166
+ GameActionItemDrop = 147,
167
+ GameActionItemDropAll = 148,
168
+ GameActionItemDropAllOfSameQuality = 149,
169
+ GameActionItemMove = 150,
170
+ GameActionItemMoveAll = 151,
171
+ GameActionItemMoveAllOfSameQuality = 152,
172
+ GameActionItemPickUpAllItems = 153,
173
+ GameActionItemPickUpItem = 154,
174
+ GameActionJump = 155,
175
+ GameActionLearn = 156,
176
+ GameActionLiquidGather = 157,
177
+ GameActionLiquidPour = 158,
178
+ GameActionLiquidPourOnYourself = 159,
179
+ GameActionLockpick = 160,
180
+ GameActionMapDraw = 161,
181
+ GameActionMapRead = 162,
182
+ GameActionNavigate = 163,
183
+ GameActionOpenBottle = 164,
184
+ GameActionPickUpDoodad = 165,
185
+ GameActionPickUpExcrementWithHands = 166,
186
+ GameActionPlant = 167,
187
+ GameActionProtect = 168,
188
+ GameActionProtectUnprotect = 169,
189
+ GameActionRead = 170,
190
+ GameActionRename = 171,
191
+ GameActionRest = 172,
192
+ GameActionRestSleep = 173,
193
+ GameActionRotate = 174,
194
+ GameActionSqueeze = 175,
195
+ GameActionStillAttachContainer = 176,
196
+ GameActionStillDetachContainer = 177,
197
+ GameActionSummon = 178,
198
+ GameActionTame = 179,
199
+ GameActionTameOffer = 180,
200
+ GameActionTamePet = 181,
201
+ GameActionTameRelease = 182,
202
+ GameActionTeleport = 183,
203
+ GameActionTellTime = 184,
204
+ GameActionTestDepth = 185,
205
+ GameActionTill = 186,
206
+ GameActionTillUntill = 187,
207
+ GameActionTillWithHands = 188,
208
+ GameActionTrade = 189,
209
+ GameActionTradeBuyFromTrader = 190,
210
+ GameActionTradeSellToTrader = 191,
211
+ GameActionTravelSailToCivilization = 192,
212
+ GameActionTravelShipToIsland = 193,
213
+ GameActionVehicleRide = 194,
214
+ GameActionVehicleUnride = 195,
215
+ DialogCloseAll = 196,
216
+ DialogOptions = 197,
217
+ DialogHelp = 198,
218
+ DialogMilestones = 199,
219
+ DialogNotes = 200,
220
+ DialogMessages = 201,
221
+ DialogMessagesChatFocus = 202,
222
+ DialogInventory = 203,
223
+ DialogCrafting = 204,
224
+ DialogDismantle = 205,
225
+ DialogEquipment = 206,
226
+ DialogSkills = 207,
227
+ DialogQuests = 208,
228
+ DialogIslands = 209,
229
+ HudToggleMenuBar = 210,
230
+ HudToggleActionBar = 211,
231
+ HudToggleMessages = 212,
232
+ HudToggleStats = 213,
233
+ TooltipMoreInformation = 214,
234
+ TooltipToggle = 215,
235
+ MenuEnter = 216,
236
+ MenuSubmit = 217,
237
+ MenuNext = 218,
238
+ MenuPrevious = 219,
239
+ MenuUp = 220,
240
+ MenuDown = 221,
241
+ MenuLeft = 222,
242
+ MenuRight = 223,
243
+ MenuCancel = 224,
244
+ MenuNextOption = 225,
245
+ MenuPreviousOption = 226,
246
+ MenuContextMenu = 227,
247
+ MenuSelect = 228,
248
+ DeveloperInterfaceScaleUp = 229,
249
+ DeveloperInterfaceScaleDown = 230,
250
+ DeveloperToggleDeveloperMode = 231,
251
+ DeveloperToggleDeveloperTools = 232,
252
+ DeveloperReloadGame = 233,
253
+ DeveloperReloadWithoutSavingGame = 234,
254
+ DeveloperReloadAndContinueGame = 235,
255
+ DeveloperReloadWithoutSavingAndContinueGame = 236,
256
+ DeveloperReloadStylesheets = 237,
257
+ DeveloperReloadTextures = 238
257
258
  }
258
259
  export default Bindable;
259
260
  export declare enum BindableType {
@@ -67,13 +67,14 @@ export declare class GlobalMouseInfo extends EventEmitter.Host<IGlobalMouseInfoE
67
67
  * @param what A component, element, or selector.
68
68
  * @param recalcTarget Whether to recalculate the target before this operation. Defaults to `false`
69
69
  */
70
- isWithin<W extends Component | Element | string | undefined>(what?: W, recalcTarget?: boolean): (W extends Component ? W : HTMLElement) | undefined;
70
+ isWithin<W extends Component | Element | string | undefined>(what?: W, recalcTarget?: boolean): W extends undefined ? undefined : W extends Component ? W : W extends Element | string ? HTMLElement | undefined : never;
71
71
  /**
72
72
  * Returns whether the mouse is currently within the given component, element, or selector.
73
73
  * @param what A component, element, or selector.
74
74
  * @param recalcTarget Whether to recalculate the target before this operation. Defaults to `false`
75
75
  */
76
- isTarget<W extends Component | Element | string | undefined>(what?: W, recalcTarget?: boolean): (W extends Component ? W : HTMLElement) | undefined;
76
+ isTarget<W extends Component | Element | string | undefined>(what?: W, recalcTarget?: boolean): W extends undefined ? undefined : W extends Component ? W : W extends Element | string ? HTMLElement | undefined : never;
77
+ clearTarget(target?: Element): void;
77
78
  private _updateTarget;
78
79
  }
79
80
  interface IInputInfoEvents {
@@ -106,6 +107,7 @@ declare class InputManager extends EventEmitter.Host<IInputManagerEvents> {
106
107
  register(component: Component): this;
107
108
  deregister(): this;
108
109
  isRegistered(): boolean;
110
+ private didReset;
109
111
  reset(): void;
110
112
  /**
111
113
  * @param disabler Each `disableUntil` call should be given a unique `disabler`,