@wayward/types 2.14.3-beta.dev.20241227.1 → 2.14.4-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/definitions/game/IGlobal.d.ts +2 -9
  2. package/definitions/game/game/Game.d.ts +7 -7
  3. package/definitions/game/game/IGame.d.ts +16 -1
  4. package/definitions/game/game/ILoot.d.ts +1 -0
  5. package/definitions/game/game/IObject.d.ts +3 -2
  6. package/definitions/game/game/doodad/Doodad.d.ts +18 -9
  7. package/definitions/game/game/doodad/DoodadManager.d.ts +2 -0
  8. package/definitions/game/game/doodad/DoodadUtilities.d.ts +25 -0
  9. package/definitions/game/game/doodad/IDoodad.d.ts +30 -0
  10. package/definitions/game/game/entity/Entity.d.ts +11 -4
  11. package/definitions/game/game/entity/EntityManager.d.ts +10 -3
  12. package/definitions/game/game/entity/Human.d.ts +17 -4
  13. package/definitions/game/game/entity/action/ActionExecutor.d.ts +9 -8
  14. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +32 -30
  15. package/definitions/game/game/entity/action/IAction.d.ts +30 -23
  16. package/definitions/game/game/entity/action/actions/Absorb.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/Alter.d.ts +1 -1
  18. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/Consecrate.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  22. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/DiscoverRecipe.d.ts +14 -0
  24. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/DumpItems.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/ExcavateCollapse.d.ts +24 -0
  29. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/Exude.d.ts +1 -1
  31. package/definitions/game/game/entity/action/actions/Kneel.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/Repair.d.ts +2 -1
  35. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  36. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  37. package/definitions/game/game/entity/action/actions/Rotate.d.ts +1 -1
  38. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
  39. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
  40. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
  41. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  42. package/definitions/game/game/entity/action/actions/Stack.d.ts +2 -2
  43. package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +1 -1
  44. package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
  45. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
  46. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  47. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  48. package/definitions/game/game/entity/action/actions/helper/ConfirmDumpDropItems.d.ts +13 -0
  49. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +18 -1
  50. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +2 -0
  51. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
  52. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  53. package/definitions/game/game/entity/creature/Creature.d.ts +11 -2
  54. package/definitions/game/game/entity/creature/CreatureManager.d.ts +2 -1
  55. package/definitions/game/game/entity/creature/ICreature.d.ts +25 -1
  56. package/definitions/game/game/entity/player/Player.d.ts +17 -2
  57. package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +1 -0
  58. package/definitions/game/game/inspection/InfoProvider.d.ts +0 -2
  59. package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +3 -1
  60. package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +1 -1
  61. package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +1 -1
  62. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +3 -2
  63. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -0
  64. package/definitions/game/game/inspection/infoProviders/doodad/DoodadScareRadius.d.ts +20 -0
  65. package/definitions/game/game/inspection/infoProviders/doodad/StillWater.d.ts +3 -5
  66. package/definitions/game/game/inspection/infoProviders/item/ItemInvoke.d.ts +20 -0
  67. package/definitions/game/game/inspection/infoProviders/item/MagicalSourceTooltip.d.ts +2 -1
  68. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +4 -1
  69. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -1
  70. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  71. package/definitions/game/game/inspection/infoProviders/stat/GenericInfo.d.ts +1 -0
  72. package/definitions/game/game/inspection/inspections/MagicInspection.d.ts +2 -2
  73. package/definitions/game/game/island/Island.d.ts +10 -3
  74. package/definitions/game/game/island/automation/IAutomation.d.ts +10 -0
  75. package/definitions/game/game/item/IItem.d.ts +28 -14
  76. package/definitions/game/game/item/IItemManager.d.ts +2 -2
  77. package/definitions/game/game/item/Item.d.ts +20 -7
  78. package/definitions/game/game/item/ItemFinder.d.ts +2 -1
  79. package/definitions/game/game/item/ItemManager.d.ts +7 -7
  80. package/definitions/game/game/item/ItemReference.d.ts +3 -3
  81. package/definitions/game/game/item/MagicalLoot.d.ts +21 -0
  82. package/definitions/game/game/magic/IMagicalProperty.d.ts +85 -0
  83. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +7 -75
  84. package/definitions/game/game/magic/MagicalPropertyType.d.ts +25 -6
  85. package/definitions/game/game/mapgen/IMapGen.d.ts +1 -1
  86. package/definitions/game/game/mapgen/MapGenHelpers.d.ts +1 -1
  87. package/definitions/game/game/meta/prompt/IPrompt.d.ts +111 -109
  88. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
  89. package/definitions/game/game/milestones/Milestones.d.ts +2 -0
  90. package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +1 -1
  91. package/definitions/game/game/options/GameOptions.d.ts +1 -1
  92. package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +4 -0
  93. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +126 -0
  94. package/definitions/game/game/options/modifiers/milestone/modifiers/Afflicted.d.ts +2 -0
  95. package/definitions/game/game/options/modifiers/milestone/modifiers/Benevolent.d.ts +2 -0
  96. package/definitions/game/game/options/modifiers/milestone/modifiers/Boundless.d.ts +3 -0
  97. package/definitions/game/game/options/modifiers/milestone/modifiers/Crafter.d.ts +2 -0
  98. package/definitions/game/game/options/modifiers/milestone/modifiers/Curator.d.ts +2 -0
  99. package/definitions/game/game/options/modifiers/milestone/modifiers/Dedicated.d.ts +2 -0
  100. package/definitions/game/game/options/modifiers/milestone/modifiers/Diverse.d.ts +4 -0
  101. package/definitions/game/game/options/modifiers/milestone/modifiers/Doctor.d.ts +3 -0
  102. package/definitions/game/game/options/modifiers/milestone/modifiers/DragonSlayer.d.ts +2 -0
  103. package/definitions/game/game/options/modifiers/milestone/modifiers/Exsanguinated.d.ts +2 -0
  104. package/definitions/game/game/options/modifiers/milestone/modifiers/Exterminator.d.ts +2 -0
  105. package/definitions/game/game/options/modifiers/milestone/modifiers/Gardener.d.ts +2 -0
  106. package/definitions/game/game/options/modifiers/milestone/modifiers/Gatherer.d.ts +4 -0
  107. package/definitions/game/game/options/modifiers/milestone/modifiers/Grandmaster.d.ts +3 -0
  108. package/definitions/game/game/options/modifiers/milestone/modifiers/Helmsman.d.ts +3 -0
  109. package/definitions/game/game/options/modifiers/milestone/modifiers/Hounded.d.ts +2 -0
  110. package/definitions/game/game/options/modifiers/milestone/modifiers/Hunter.d.ts +2 -0
  111. package/definitions/game/game/options/modifiers/milestone/modifiers/Huntsman.d.ts +2 -0
  112. package/definitions/game/game/options/modifiers/milestone/modifiers/Invoker.d.ts +2 -0
  113. package/definitions/game/game/options/modifiers/milestone/modifiers/Locksmith.d.ts +2 -0
  114. package/definitions/game/game/options/modifiers/milestone/modifiers/Malevolent.d.ts +2 -0
  115. package/definitions/game/game/options/modifiers/milestone/modifiers/MasterOfAll.d.ts +4 -0
  116. package/definitions/game/game/options/modifiers/milestone/modifiers/Merchant.d.ts +3 -0
  117. package/definitions/game/game/options/modifiers/milestone/modifiers/Multitasker.d.ts +3 -0
  118. package/definitions/game/game/options/modifiers/milestone/modifiers/Navigator.d.ts +3 -0
  119. package/definitions/game/game/options/modifiers/milestone/modifiers/Operator.d.ts +3 -0
  120. package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +2 -0
  121. package/definitions/game/game/options/modifiers/milestone/modifiers/Rouseabout.d.ts +4 -0
  122. package/definitions/game/game/options/modifiers/milestone/modifiers/RunekeeperModifier.d.ts +2 -0
  123. package/definitions/game/game/options/modifiers/milestone/modifiers/Serene.d.ts +2 -0
  124. package/definitions/game/game/options/modifiers/milestone/modifiers/Statistician.d.ts +2 -0
  125. package/definitions/game/game/options/modifiers/milestone/modifiers/Talented.d.ts +3 -0
  126. package/definitions/game/game/options/modifiers/milestone/modifiers/Thrower.d.ts +2 -0
  127. package/definitions/game/game/options/modifiers/milestone/modifiers/Traitor.d.ts +2 -0
  128. package/definitions/game/game/options/modifiers/milestone/modifiers/Trapper.d.ts +2 -0
  129. package/definitions/game/game/options/modifiers/milestone/modifiers/Treasurer.d.ts +2 -0
  130. package/definitions/game/game/options/modifiers/milestone/modifiers/Turbulent.d.ts +2 -0
  131. package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +2 -0
  132. package/definitions/game/game/options/modifiers/milestone/modifiers/shared/StatBonusMilestoneModifier.d.ts +2 -0
  133. package/definitions/game/game/reference/IReferenceManager.d.ts +2 -1
  134. package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
  135. package/definitions/game/game/tile/ITileEvent.d.ts +2 -1
  136. package/definitions/game/game/tile/Tile.d.ts +37 -3
  137. package/definitions/game/game/tile/TileEvent.d.ts +0 -1
  138. package/definitions/game/game/tile/TileEventManager.d.ts +1 -1
  139. package/definitions/game/game/tile/events/Fire.d.ts +1 -1
  140. package/definitions/game/game/tile/events/MeltingTile.d.ts +1 -1
  141. package/definitions/game/game/tile/events/Puddles.d.ts +1 -1
  142. package/definitions/game/game/time/TimeManager.d.ts +8 -0
  143. package/definitions/game/language/Dictionary.d.ts +60 -58
  144. package/definitions/game/language/DictionaryMap.d.ts +122 -114
  145. package/definitions/game/language/ITranslation.d.ts +2 -0
  146. package/definitions/game/{multiplayer/packets/shared/DiscoverRecipePacket.d.ts → language/MagicAffix.d.ts} +5 -9
  147. package/definitions/game/language/Translation.d.ts +1 -2
  148. package/definitions/game/language/dictionary/Health.d.ts +2 -1
  149. package/definitions/game/language/dictionary/Message.d.ts +855 -830
  150. package/definitions/game/language/dictionary/Misc.d.ts +31 -26
  151. package/definitions/game/language/dictionary/UiTranslation.d.ts +931 -910
  152. package/definitions/game/language/english/item/MagicalPropertyAffixes.d.ts +13 -0
  153. package/definitions/game/language/english/item/MagicalSubPropertyAffixes.d.ts +13 -0
  154. package/definitions/game/language/impl/TranslationImpl.d.ts +8 -2
  155. package/definitions/game/mod/IMod.d.ts +1 -1
  156. package/definitions/game/multiplayer/IMultiplayer.d.ts +79 -76
  157. package/definitions/game/multiplayer/Multiplayer.d.ts +1 -1
  158. package/definitions/game/multiplayer/SyncRegion.d.ts +22 -0
  159. package/definitions/game/multiplayer/packets/IPacket.d.ts +3 -1
  160. package/definitions/game/renderer/IRenderer.d.ts +27 -26
  161. package/definitions/game/renderer/RenderersNotifiers.d.ts +2 -2
  162. package/definitions/game/renderer/notifier/INotifier.d.ts +51 -2
  163. package/definitions/game/renderer/notifier/Notifier.d.ts +2 -2
  164. package/definitions/game/renderer/world/WorldRenderer.d.ts +2 -1
  165. package/definitions/game/save/ISaveManager.d.ts +1 -1
  166. package/definitions/game/save/SaveManager.d.ts +1 -1
  167. package/definitions/game/save/SaveMetadata.d.ts +1 -1
  168. package/definitions/game/save/data/ISaveData.d.ts +23 -0
  169. package/definitions/game/save/data/ISaveDataGlobal.d.ts +3 -0
  170. package/definitions/game/save/data/SaveData.d.ts +10 -1
  171. package/definitions/game/save/data/SaveDataGlobal.d.ts +1 -1
  172. package/definitions/game/save/serializer/ISerializer.d.ts +1 -1
  173. package/definitions/game/save/serializer/PropertiesToSerialize.d.ts +5 -1
  174. package/definitions/game/save/serializer/Serializer.d.ts +1 -1
  175. package/definitions/game/save/upgrade/UpgradePlayer.d.ts +1 -1
  176. package/definitions/game/save/upgrade/UpgradeSaveDataGlobal.d.ts +1 -1
  177. package/definitions/game/save/upgrade/UpgradeVersion.d.ts +18 -3
  178. package/definitions/game/save/upgrade/UpgradeVersionRegistry.d.ts +4 -1
  179. package/definitions/game/save/upgrade/versions/beta2.14.0/_beta.2.14.0-dev20240828.d.ts +1 -1
  180. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000001.d.ts +1 -1
  181. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000002.d.ts +1 -1
  182. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240827.d.ts +1 -1
  183. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240828.d.ts +1 -1
  184. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240829.d.ts +1 -1
  185. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240901.d.ts +1 -1
  186. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240905.d.ts +1 -1
  187. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241024.d.ts +1 -1
  188. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +1 -1
  189. package/definitions/game/save/upgrade/versions/beta2.14.3/beta2.14.3-dev20241223.d.ts +1 -1
  190. package/definitions/game/save/upgrade/versions/beta2.14.4/beta.2.14.4-dev20250422.d.ts +12 -0
  191. package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20241231.d.ts +12 -0
  192. package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20250220.d.ts +12 -0
  193. package/definitions/game/steamworks/ISteamworks.d.ts +1 -6
  194. package/definitions/game/steamworks/Steamworks.d.ts +14 -5
  195. package/definitions/game/ui/{screen/screens/splash → component}/Notice.d.ts +4 -2
  196. package/definitions/game/ui/component/dropdown/IslandDropdown.d.ts +1 -1
  197. package/definitions/game/ui/component/dropdown/MagicalPropertyDropdown.d.ts +1 -2
  198. package/definitions/game/ui/input/Bindable.d.ts +143 -142
  199. package/definitions/game/ui/input/InputManager.d.ts +4 -2
  200. package/definitions/game/ui/input/Macros.d.ts +1 -1
  201. package/definitions/game/ui/screen/screens/SplashScreen.d.ts +1 -1
  202. package/definitions/game/ui/screen/screens/game/DialogManager.d.ts +8 -3
  203. package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +5 -1
  204. package/definitions/game/ui/screen/screens/game/ReferenceTooltipHandler.d.ts +1 -1
  205. package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +0 -1
  206. package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +6 -0
  207. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +3 -0
  208. package/definitions/game/ui/screen/screens/game/component/item/ItemComponentEventBus.d.ts +2 -1
  209. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +1 -1
  210. package/definitions/game/ui/screen/screens/game/dialog/MilestonesDialog.d.ts +1 -0
  211. package/definitions/game/ui/screen/screens/game/dialog/QuestDialog.d.ts +1 -0
  212. package/definitions/game/ui/screen/screens/game/dialog/equipment/EquipmentSlotTooltip.d.ts +1 -1
  213. package/definitions/game/ui/screen/screens/game/dialog/unlockables/UnlockablesDialog.d.ts +1 -0
  214. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +2 -0
  215. package/definitions/game/ui/screen/screens/game/static/messages/MessageLog.d.ts +1 -0
  216. package/definitions/game/ui/screen/screens/game/util/item/ItemStylesheet.d.ts +12 -0
  217. package/definitions/game/ui/screen/screens/menu/menus/main/ChangelogMenu.d.ts +1 -1
  218. package/definitions/game/ui/screen/screens/menu/menus/options/ErrorReportingNotice.d.ts +14 -0
  219. package/definitions/game/ui/screen/screens/menu/menus/options/TabDeveloper.d.ts +3 -1
  220. package/definitions/game/ui/screen/screens/menu/menus/options/TabSaveData.d.ts +1 -0
  221. package/definitions/game/ui/screen/screens/splash/DevelopmentBranchNotice.d.ts +1 -1
  222. package/definitions/game/ui/tooltip/Tooltip.d.ts +2 -2
  223. package/definitions/game/ui/util/ComponentManipulator.d.ts +6 -5
  224. package/definitions/game/ui/util/Draggable.d.ts +8 -15
  225. package/definitions/game/ui/util/HighlightManager.d.ts +11 -1
  226. package/definitions/game/ui/util/IHighlight.d.ts +1 -0
  227. package/definitions/game/utilities/Observer.d.ts +1 -1
  228. package/definitions/game/utilities/VersionTranslation.d.ts +18 -0
  229. package/definitions/game/utilities/dev/Performance2.d.ts +1 -0
  230. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +7 -1
  231. package/definitions/game/utilities/object/Merge.d.ts +3 -0
  232. package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +23 -0
  233. package/definitions/game/utilities/trello/ITrello.d.ts +1 -1
  234. package/definitions/game/utilities/trello/Trello.d.ts +1 -1
  235. package/definitions/hosts/node/nodeLoader.d.ts +1 -0
  236. package/definitions/hosts/shared/globalTypes.d.ts +6 -0
  237. package/definitions/hosts/shared/globals.d.ts +2 -2
  238. package/definitions/lint/condition-complexity.d.mts +31 -0
  239. package/definitions/{devserver/middleware/util → server/core}/Middleware.d.ts +1 -0
  240. package/definitions/{devserver → server/core}/middleware/E404.d.ts +1 -1
  241. package/definitions/server/core/middleware/Probe.d.ts +13 -0
  242. package/definitions/{devserver → server/core}/middleware/Static.d.ts +1 -1
  243. package/definitions/{devserver → server/core}/middleware/Validate.d.ts +1 -1
  244. package/definitions/{devserver/middleware → server/core}/util/SendFile.d.ts +1 -1
  245. package/definitions/{matchmakingserver → server/dev}/index.d.ts +1 -3
  246. package/definitions/{devserver → server/dev}/middleware/CustomInternalMods.d.ts +1 -1
  247. package/definitions/{devserver → server/dev}/middleware/SaveFolder.d.ts +1 -1
  248. package/definitions/server/error/Router.d.ts +13 -0
  249. package/definitions/server/error/index.d.ts +11 -0
  250. package/definitions/server/error/middleware/ReportError.d.ts +13 -0
  251. package/definitions/server/error/util/SendDiscordMessage.d.ts +19 -0
  252. package/definitions/{matchmakingserver → server/matchmaking}/dedicatedServer.d.ts +1 -1
  253. package/definitions/test/core/applicationDom.d.ts +4 -2
  254. package/definitions/test/core/applicationInteractions.d.ts +4 -0
  255. package/definitions/test/suite/functionalTests/singleplayer/ui/DialogLeak.d.ts +13 -0
  256. package/definitions/{devserver/index.d.ts → utilities/ApplyTsConfigPaths.d.ts} +1 -1
  257. package/definitions/utilities/Errors.d.ts +4 -0
  258. package/definitions/utilities/Log.d.ts +31 -3
  259. package/definitions/{game/utilities → utilities}/Version.d.ts +5 -9
  260. package/definitions/utilities/event/EventEmitter.d.ts +39 -7
  261. package/definitions/utilities/memory/ILifetime.d.ts +5 -1
  262. package/definitions/utilities/object/Objects.d.ts +9 -0
  263. package/definitions/utilities/prototype/Array.d.ts +2 -1
  264. package/definitions/utilities/random/IRandom.d.ts +1 -1
  265. package/definitions/utilities/random/Random.d.ts +1 -1
  266. package/definitions/utilities/random/RandomUtilities.d.ts +2 -2
  267. package/definitions/utilities/random/SeededGenerator.d.ts +1 -1
  268. package/definitions/utilities/{typesglobal → types}/Types.d.ts +3 -0
  269. package/definitions/utilities/types.d.ts +18 -0
  270. package/package.json +3 -3
  271. /package/definitions/game/game/entity/action/actions/helper/{ConfirmGatherHarvest.d.ts → ConfirmGatherHarvestButcher.d.ts} +0 -0
  272. /package/definitions/{devserver → server/core}/util/Log.d.ts +0 -0
  273. /package/definitions/{devserver → server/dev}/Router.d.ts +0 -0
  274. /package/definitions/{devserver/middleware → server/dev}/util/GameLogFilter.d.ts +0 -0
  275. /package/definitions/{matchmakingserver → server/matchmaking}/directoryConnection.d.ts +0 -0
  276. /package/definitions/{matchmakingserver → server/matchmaking}/globalMatchmaking.d.ts +0 -0
  277. /package/definitions/{matchmakingserver → server/matchmaking}/globalServerDirectory.d.ts +0 -0
  278. /package/definitions/{matchmakingserver/vps.d.ts → server/matchmaking/index.d.ts} +0 -0
  279. /package/definitions/{matchmakingserver → server/matchmaking}/server.d.ts +0 -0
  280. /package/definitions/{matchmakingserver → server/matchmaking}/shared.d.ts +0 -0
  281. /package/definitions/utilities/{types → type}/Assert.d.ts +0 -0
  282. /package/definitions/utilities/{typesglobal → types}/Class.d.ts +0 -0
  283. /package/definitions/utilities/{typesglobal → types}/Descriptions.d.ts +0 -0
  284. /package/definitions/utilities/{typesglobal → types}/Function.d.ts +0 -0
  285. /package/definitions/utilities/{typesglobal → types}/Immutable.d.ts +0 -0
  286. /package/definitions/utilities/{typesglobal → types}/Iterables.d.ts +0 -0
  287. /package/definitions/utilities/{typesglobal → types}/Misc.d.ts +0 -0
  288. /package/definitions/utilities/{typesglobal → types}/Objects.d.ts +0 -0
@@ -23,20 +23,13 @@ import "@wayward/game/typings/jquery";
23
23
  import "@wayward/game/typings/jqueryui";
24
24
  import type { Ui } from "@wayward/game/ui/Ui";
25
25
  import type OldUi from "@wayward/game/ui/old/OldUi";
26
- import type Version from "@wayward/game/utilities/Version";
26
+ import type Version from "@wayward/utilities/Version";
27
27
  import "@wayward/goodstream/apply";
28
28
  import "@wayward/hosts/shared/globalTypes";
29
29
  import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
30
30
  import "@wayward/utilities/IGlobal";
31
31
  import "@wayward/utilities/prototype/Promise";
32
- import "@wayward/utilities/typesglobal/Class";
33
- import "@wayward/utilities/typesglobal/Descriptions";
34
- import "@wayward/utilities/typesglobal/Function";
35
- import "@wayward/utilities/typesglobal/Immutable";
36
- import "@wayward/utilities/typesglobal/Iterables";
37
- import "@wayward/utilities/typesglobal/Misc";
38
- import "@wayward/utilities/typesglobal/Objects";
39
- import "@wayward/utilities/typesglobal/Types";
32
+ import "@wayward/utilities/types";
40
33
  declare global {
41
34
  let audio: WAudio | undefined;
42
35
  let game: Game;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import { Uninit } from "@wayward/game/Uninit";
12
12
  import CommandManager from "@wayward/game/command/CommandManager";
13
- import type { IGameEvents, IMovementTime, IPlayOptions, ISynchronizeState } from "@wayward/game/game/IGame";
13
+ import type { IGameEvents, IGameUpgradeState, IMovementTime, IPlayOptions, ISynchronizeState } from "@wayward/game/game/IGame";
14
14
  import { PauseSource, SaveType, TurnMode } from "@wayward/game/game/IGame";
15
15
  import { TickHelper } from "@wayward/game/game/TickHelper";
16
16
  import type { BiomeTypes } from "@wayward/game/game/biome/IBiome";
@@ -45,13 +45,12 @@ import type { IOptions } from "@wayward/game/save/data/ISaveDataGlobal";
45
45
  import type { ISerializer } from "@wayward/game/save/serializer/ISerializer";
46
46
  import type StringTokenizer from "@wayward/game/save/serializer/StringTokenizer";
47
47
  import Steamworks from "@wayward/game/steamworks/Steamworks";
48
- import type { IVersionInfo } from "@wayward/game/utilities/Version";
49
- import Version from "@wayward/game/utilities/Version";
48
+ import type { IVersionInfo } from "@wayward/utilities/Version";
49
+ import Version from "@wayward/utilities/Version";
50
50
  import type { IVector2 } from "@wayward/game/utilities/math/IVector";
51
51
  import { WebWorkerManager } from "@wayward/game/webWorker/WebWorkerManager";
52
52
  import EventEmitter from "@wayward/utilities/event/EventEmitter";
53
53
  import type { Random } from "@wayward/utilities/random/Random";
54
- import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
55
54
  export declare class Game extends EventEmitter.Host<IGameEvents> {
56
55
  get isChallenge(): boolean;
57
56
  private difficultyOptions;
@@ -71,9 +70,10 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
71
70
  * The version the save was originally created on
72
71
  */
73
72
  version: Version.String;
74
- lastSaveVersion?: Version.String;
75
- lastSaveBuildTime?: number;
76
- lastSaveBuildId?: IBuildId;
73
+ /**
74
+ * Set when a game save upgrade is running
75
+ */
76
+ upgradeState?: IGameUpgradeState;
77
77
  readonly interval = 16.6666;
78
78
  readonly autoSave: AutoSave;
79
79
  readonly commandManager: CommandManager;
@@ -29,8 +29,9 @@ import type { IMultiplayerOptions, IMultiplayerWorldData, ServerInfo } from "@wa
29
29
  import type { Renderer } from "@wayward/game/renderer/Renderer";
30
30
  import type { IReplayLogEntry } from "@wayward/game/replay/IReplayLogEntry";
31
31
  import type { IHighscoreOld, IOptions } from "@wayward/game/save/data/ISaveDataGlobal";
32
- import type Version from "@wayward/game/utilities/Version";
32
+ import type Version from "@wayward/utilities/Version";
33
33
  import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
34
+ import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
34
35
  import type { IRange } from "@wayward/utilities/math/Range";
35
36
  export interface IGameEvents {
36
37
  /**
@@ -303,6 +304,20 @@ export interface IMovementTime {
303
304
  start: number;
304
305
  end: number;
305
306
  }
307
+ export interface IGameUpgradeState {
308
+ /**
309
+ * Current state of the upgrade. Set based on what is upgrading at the time.
310
+ */
311
+ state: GameUpgradeState;
312
+ readonly lastSaveVersion: Version.String;
313
+ readonly lastSaveBuildTime: number;
314
+ readonly lastSaveBuildId: IBuildId | undefined;
315
+ }
316
+ export declare enum GameUpgradeState {
317
+ None = 0,
318
+ Game = 1,
319
+ Island = 2
320
+ }
306
321
  export declare const LINE_OF_SIGHT_RADIUS = 15;
307
322
  export declare const LINE_OF_SIGHT_RADIUS_MAX = 20;
308
323
  export declare const LINE_OF_SIGHT_DETAIL = 4;
@@ -13,4 +13,5 @@ export interface ILootItem {
13
13
  type: ItemType;
14
14
  chance?: number;
15
15
  chanceOutOf?: number;
16
+ difficulty?: number;
16
17
  }
@@ -10,6 +10,7 @@
10
10
  */
11
11
  import type { BiomeType } from "@wayward/game/game/biome/IBiome";
12
12
  import type { SkillType } from "@wayward/game/game/entity/IHuman";
13
+ import type { ItemType } from "@wayward/game/game/item/IItem";
13
14
  import type { TerrainType } from "@wayward/game/game/tile/ITerrain";
14
15
  import type { ISerializedTranslation } from "@wayward/game/language/ITranslation";
15
16
  import type { IEventEmitter } from "@wayward/utilities/event/EventEmitter";
@@ -21,9 +22,9 @@ export interface IObject<T> {
21
22
  }
22
23
  export interface IObjectDescription extends IHasImagePath {
23
24
  /**
24
- * Set to true if we want to store decay, but not have it active (in the case of torches)
25
+ * Set to an item type that will derive its decayMax from when its state is changed. This property is set on unlit torches for example where we want to store the decay, but not use it.
25
26
  */
26
- storeDecay?: boolean;
27
+ storeDecay?: ItemType;
27
28
  /**
28
29
  * number of game ticks until decay
29
30
  */
@@ -11,7 +11,7 @@
11
11
  import { TileUpdateType } from "@wayward/game/game/IGame";
12
12
  import type { IHasQuality, IObject, IQualityEvents } from "@wayward/game/game/IObject";
13
13
  import { Quality } from "@wayward/game/game/IObject";
14
- import type { DisplayableDoodadType, DoodadTypeExtra, DoorOrientation, IDoodadDescription, IDoodadOptions, IHasBuilder, IHasWater } from "@wayward/game/game/doodad/IDoodad";
14
+ import type { DisplayableDoodadType, DoodadTypeExtra, DoorOrientation, IDoodadDescription, IDoodadGetNameOptions, IDoodadOptions, IHasBuilder, IHasWater } from "@wayward/game/game/doodad/IDoodad";
15
15
  import { DoodadTag, DoodadType, DoodadTypeGroup, GrowingStage } from "@wayward/game/game/doodad/IDoodad";
16
16
  import type { IEntityMovableEvents } from "@wayward/game/game/entity/EntityMovable";
17
17
  import EntityMovable from "@wayward/game/game/entity/EntityMovable";
@@ -19,7 +19,7 @@ import type Human from "@wayward/game/game/entity/Human";
19
19
  import type { IEntityConstructorOptions } from "@wayward/game/game/entity/IEntity";
20
20
  import { EntityType } from "@wayward/game/game/entity/IEntity";
21
21
  import { SkillType } from "@wayward/game/game/entity/IHuman";
22
- import { EquipType } from "@wayward/game/game/entity/IHuman";
22
+ import type { EquipType } from "@wayward/game/game/entity/IHuman";
23
23
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
24
24
  import type Creature from "@wayward/game/game/entity/creature/Creature";
25
25
  import type Corpse from "@wayward/game/game/entity/creature/corpse/Corpse";
@@ -30,7 +30,7 @@ import { LiquidType } from "@wayward/game/game/island/IIsland";
30
30
  import type { ContainerSort, DisplayableItemType, IContainer, IItemVehicle, ILiquidGather, IUncastableContainer, ItemTypeExtra } from "@wayward/game/game/item/IItem";
31
31
  import { ItemType } from "@wayward/game/game/item/IItem";
32
32
  import type Item from "@wayward/game/game/item/Item";
33
- import type { IHasMagic } from "@wayward/game/game/magic/MagicalPropertyManager";
33
+ import type { IHasMagic } from "@wayward/game/game/magic/IMagicalProperty";
34
34
  import MagicalPropertyManager from "@wayward/game/game/magic/MagicalPropertyManager";
35
35
  import type { Reference, ReferenceType } from "@wayward/game/game/reference/IReferenceManager";
36
36
  import type { IHasInsulation, TempType } from "@wayward/game/game/temperature/ITemperature";
@@ -126,7 +126,6 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
126
126
  * Used to store protection status for built doodads
127
127
  */
128
128
  protected?: boolean;
129
- private _tileId?;
130
129
  /**
131
130
  * Separate property just for wells because isInGroup is still expensive for processWell()
132
131
  */
@@ -171,7 +170,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
171
170
  * - `doodad.getName(Article.None)` // "stone furnace"
172
171
  * - `doodad.getName(Article.None, 3)` // "stone furnaces"
173
172
  */
174
- getName(article?: Article, count?: number): TranslationImpl;
173
+ getName(article?: Article, options?: Partial<IDoodadGetNameOptions>): TranslationImpl;
175
174
  protected getDescription(): IDoodadDescription | undefined;
176
175
  protected updateTileWhenMoving(fromTile: Tile, toTile: Tile): boolean;
177
176
  changeType(doodadType: DoodadType): void;
@@ -180,7 +179,6 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
180
179
  updateGroupCache(doodadTypeGroup: DoodadTypeGroup): boolean;
181
180
  get point(): IVector3;
182
181
  get tile(): Tile;
183
- getTileId(): number;
184
182
  /**
185
183
  * @deprecated This is the correct way to change quality, but it is not completely implemented.
186
184
  * It does not perform any required changes due to the quality change, like durability, all it does is change the quality and emit an event.
@@ -212,7 +210,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
212
210
  /**
213
211
  * Returns whether the doodad can be trampled
214
212
  */
215
- canTrample(): boolean | undefined;
213
+ canTrample(): boolean;
216
214
  /**
217
215
  * Trampling growing things.
218
216
  */
@@ -234,7 +232,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
234
232
  removeMagic(): void;
235
233
  unhitch(): void;
236
234
  damage(forceBreak?: boolean, skipDropAsItem?: boolean, skipSound?: boolean, skipResources?: boolean, damage?: number): void;
237
- getDefaultDurability(random?: import("@wayward/utilities/random/Random").Random<import("@wayward/utilities/random/generators/PCGSeededGenerator").PCGSeededGenerator | import("@wayward/utilities/random/generators/LegacySeededGenerator").LegacySeededGenerator>): number;
235
+ getDefaultDurability(random?: import("@wayward/utilities/random/Random").Random<import("@wayward/utilities/random/generators/LegacySeededGenerator").LegacySeededGenerator | import("@wayward/utilities/random/generators/PCGSeededGenerator").PCGSeededGenerator>): number;
238
236
  /**
239
237
  * Gets the container to use for doodad executed actions
240
238
  */
@@ -255,7 +253,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
255
253
  setOffTrap(human?: Human, withMessage?: boolean, damage?: boolean): void;
256
254
  getGrowthParticles(): IRGB | undefined;
257
255
  /**
258
- * Increased the fertility (spread) of a plant/growing doodad.
256
+ * Increased the fertility (spread) of a plant/growing doodad when its ripening.
259
257
  * @param bypassChange Set to true if you just want to check if fertility can be increased.
260
258
  * @returns True or false depending on if it increased in fertility or not.
261
259
  */
@@ -325,6 +323,11 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
325
323
  * Regenerate (heal durability) over time
326
324
  */
327
325
  private processRegeneration;
326
+ /**
327
+ * Process the magical properties of the doodad when updating
328
+ * @param ticks the number of ticks to process
329
+ */
330
+ private processMagicalProperties;
328
331
  /**
329
332
  * Melt doodads (or things on doodads over time)
330
333
  * @param description Doodad description
@@ -372,6 +375,11 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
372
375
  * @returns number of score (or 0 if no civilization score is set).
373
376
  */
374
377
  getCivilizationScore(excludeMagic?: boolean): number;
378
+ /**
379
+ * Gets the scarecrow radius based on quality.
380
+ * This also exists on items.
381
+ */
382
+ getScareRadius(): number;
375
383
  /**
376
384
  * Gets a set of skill types and values from doodads that have "containedItemGroupProvidesSkill" set for items that provide adjacent skill bonuses.
377
385
  * @returns Map of skill type and number (skill value).
@@ -404,4 +412,5 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
404
412
  private processDripstone;
405
413
  private postProcessDecay;
406
414
  private randomAshSpawn;
415
+ private canGrowToBare;
407
416
  }
@@ -38,6 +38,7 @@ export default class DoodadManager extends EntityManager<Doodad> {
38
38
  private static readonly cachedDoodadGroups;
39
39
  static readonly cachedDoodadSpawns: Map<BiomeType, Map<WorldZ, Map<TerrainType, DoodadType[]>>>;
40
40
  private static readonly cachedDoodadsInGroup;
41
+ private static cachedMaximumGrowthTime;
41
42
  private readonly scarecrows;
42
43
  static getBestDoodadForTier(doodad: DoodadType | DoodadTypeGroup): DoodadType | undefined;
43
44
  static generateLookups(): void;
@@ -46,6 +47,7 @@ export default class DoodadManager extends EntityManager<Doodad> {
46
47
  static isInGroup(doodadType: DoodadType, doodadGroup: DoodadTypeGroup | DoodadType): boolean;
47
48
  static getGroups(doodadType: DoodadType): DoodadTypeGroup[];
48
49
  static getDoodadsInGroup(doodadTypeGroup: DoodadTypeGroup): DoodadType[];
50
+ static getMaximumGrowthTime(): number;
49
51
  /**
50
52
  * Checks if a number is a DoodadType or DoodadTypeExtra.
51
53
  * @param type a number (DoodadType/DoodadTypeExtra enum).
@@ -0,0 +1,25 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Doodad from "@wayward/game/game/doodad/Doodad";
12
+ import type { DoodadType } from "@wayward/game/game/doodad/IDoodad";
13
+ import { GrowingStage } from "@wayward/game/game/doodad/IDoodad";
14
+ import type Human from "@wayward/game/game/entity/Human";
15
+ declare namespace DoodadUtilities {
16
+ type DoodadIn = Doodad | DoodadType;
17
+ export function hasGrownEnoughIfCanGrow(doodad: Doodad, requiredGrowthStage: GrowingStage): boolean;
18
+ export function hasGrownEnoughIfCanGrow(doodad: DoodadIn, requiredGrowthStage: GrowingStage): undefined;
19
+ export function wouldWalkingOnDealFireDamage(doodad: DoodadIn, human?: Human): boolean;
20
+ export function wouldWalkingOnDealNormalDamage(doodad: DoodadIn, human?: Human): boolean;
21
+ export function isDangerous(doodad: DoodadIn, human?: Human): boolean;
22
+ export function canCauseStatus(doodad: DoodadIn): boolean;
23
+ export {};
24
+ }
25
+ export default DoodadUtilities;
@@ -242,6 +242,10 @@ export interface IDoodadDescription extends IObjectDescription, IModdable, ICaus
242
242
  * The amount of turns it takes to purify the water.
243
243
  */
244
244
  waterPurificationTurns?: number;
245
+ /**
246
+ * Radius around scarecrow that will attempt to scare away creatures based on `chanceOfScarecrowScare` property in `creatureDescriptions`.
247
+ */
248
+ scareRadius?: number;
245
249
  }
246
250
  export interface IItemStackRegion {
247
251
  xMin: number;
@@ -528,6 +532,12 @@ export declare enum GrowingStage {
528
532
  Ripening = 5,
529
533
  Bare = 6
530
534
  }
535
+ export declare namespace Growth {
536
+ function isAtLeast(growth: GrowingStage | undefined, stage: GrowingStage): boolean;
537
+ function isAtMost(growth: GrowingStage | undefined, stage: GrowingStage): boolean;
538
+ function isMoreThan(growth: GrowingStage | undefined, stage: GrowingStage): boolean;
539
+ function isLessThan(growth: GrowingStage | undefined, stage: GrowingStage): boolean;
540
+ }
531
541
  export interface IHasBuilder {
532
542
  getBuilder(): Human | undefined;
533
543
  }
@@ -535,4 +545,24 @@ export interface IHasWater {
535
545
  top?: true;
536
546
  bottom?: true;
537
547
  }
548
+ export interface IDoodadGetNameOptions {
549
+ count: number;
550
+ showCount: boolean;
551
+ /**
552
+ * Defaults to true
553
+ */
554
+ showQuality: boolean;
555
+ /**
556
+ * Defaults to true
557
+ */
558
+ showRenamedQuotes: boolean;
559
+ /**
560
+ * Defaults to true
561
+ */
562
+ showMagicalType: boolean;
563
+ /**
564
+ * Ignore discovery system when computing the name
565
+ */
566
+ ignoreDiscovery: boolean;
567
+ }
538
568
  export {};
@@ -35,7 +35,8 @@ import { type ISerializedTranslation } from "@wayward/game/language/ITranslation
35
35
  import type Translation from "@wayward/game/language/Translation";
36
36
  import type { RenderSource, UpdateRenderFlag } from "@wayward/game/renderer/IRenderer";
37
37
  import type { Renderer } from "@wayward/game/renderer/Renderer";
38
- import type { INotificationLocation, ItemNotifierType, MarkerIconType, StatNotificationType } from "@wayward/game/renderer/notifier/INotifier";
38
+ import type { INotificationLocation, ItemNotifierType, MarkerDescription, StatNotificationType } from "@wayward/game/renderer/notifier/INotifier";
39
+ import type { MarkerType } from "@wayward/game/renderer/notifier/INotifier";
39
40
  import type { IVector3 } from "@wayward/game/utilities/math/IVector";
40
41
  import type { IVector4 } from "@wayward/game/utilities/math/Vector4";
41
42
  import EventEmitter from "@wayward/utilities/event/EventEmitter";
@@ -48,6 +49,7 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
48
49
  historicalActions?: PartialRecord<ActionType, number>;
49
50
  referenceId?: number;
50
51
  renamed?: string | ISerializedTranslation;
52
+ aestheticRandom: number;
51
53
  x: number;
52
54
  y: number;
53
55
  z: WorldZ;
@@ -121,10 +123,15 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
121
123
  * This is called clientside the first time the renderer seens the entity
122
124
  */
123
125
  onFirstRender(renderer: Renderer): void;
124
- getCurrentMarkerIconType(): MarkerIconType | undefined;
126
+ getCurrentMarker(): Readonly<MarkerDescription> | undefined;
125
127
  setMarkerIconHidden(hidden: boolean): void;
126
- addMarkerIcon(type: MarkerIconType): void;
127
- removeMarkerIcon(...types: MarkerIconType[]): void;
128
+ /**
129
+ * Adds a marker that shows up over the entity
130
+ * @param description The marker description
131
+ */
132
+ addMarker(description: MappedOmit<MarkerDescription, "guid">): void;
133
+ removeMarker(...types: MarkerType[]): void;
134
+ getDynamicMarker(type: string): MarkerType | undefined;
128
135
  getProducedTemperature(): number | undefined;
129
136
  setName(renamed: string | ISerializedTranslation | undefined): void;
130
137
  canInspect(human: Human): boolean;
@@ -24,7 +24,10 @@ export interface IEntityCanCreateOptions {
24
24
  allowOverDooadsAndTileEvents?: boolean;
25
25
  blockOnScarecrow?: boolean;
26
26
  }
27
- export default abstract class EntityManager<T extends Entity, IRemoveOptions = undefined> extends ObjectManager<T, IEntityManagerEvents<T>> implements IEntityManager<T> {
27
+ export interface IEntityRemoveOptions {
28
+ keepMarker?: boolean;
29
+ }
30
+ export default abstract class EntityManager<T extends Entity, RemoveOptions extends IEntityRemoveOptions = IEntityRemoveOptions> extends ObjectManager<T, IEntityManagerEvents<T>> implements IEntityManager<T> {
28
31
  /**
29
32
  * Indicates if objects should be re-registered to the memory leak detector after loading
30
33
  */
@@ -34,10 +37,14 @@ export default abstract class EntityManager<T extends Entity, IRemoveOptions = u
34
37
  * @param entity Entity to remove
35
38
  * @returns Return true if this method handled tile updates
36
39
  */
37
- protected abstract onRemove(entity: T, options?: IRemoveOptions): boolean;
40
+ protected abstract onRemove(entity: T, options?: RemoveOptions & IEntityRemoveOptions): boolean;
38
41
  protected abstract loadEntity?(entity: T): void;
39
42
  load(): void;
40
- remove(entity: T, options?: IRemoveOptions): void;
43
+ /**
44
+ * Restores a previous removed entity
45
+ */
46
+ restore(entity: T): void;
47
+ remove(entity: T, options?: RemoveOptions): void;
41
48
  updateFov(humanBounds: IHumanBound[]): void;
42
49
  /**
43
50
  * Checks if the target position is a good spot for a new entity
@@ -23,6 +23,7 @@ import type { IStat } from "@wayward/game/game/entity/IStats";
23
23
  import { Stat } from "@wayward/game/game/entity/IStats";
24
24
  import type { StatChangeTimerFactory } from "@wayward/game/game/entity/StatFactory";
25
25
  import { StatChangeCurrentTimerStrategy } from "@wayward/game/game/entity/StatFactory";
26
+ import { ActionType } from "@wayward/game/game/entity/action/IAction";
26
27
  import IActionContext from "@wayward/game/game/entity/action/IActionContext";
27
28
  import type Creature from "@wayward/game/game/entity/creature/Creature";
28
29
  import type { CreatureType, IDamageInfo } from "@wayward/game/game/entity/creature/ICreature";
@@ -131,7 +132,10 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
131
132
  cumulativeEvilCrafting: number;
132
133
  /** @deprecated (use the entity itself) */
133
134
  readonly inventory: IContainer;
134
- private readonly privateStore;
135
+ /**
136
+ * Used for delays, which are calculated on the server
137
+ */
138
+ private nextProcessInput;
135
139
  containerType?: ContainerType;
136
140
  nextMoveTime: number;
137
141
  nextMoveDirection?: Direction.Cardinal | Direction.None;
@@ -185,6 +189,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
185
189
  * Luck is a multiplier applied to some random chance calculations.
186
190
  */
187
191
  get luck(): number;
192
+ protected get debug(): any;
188
193
  updateDirection(tile: Tile | Direction.Cardinal, updateVehicleDirection?: boolean): Direction.Cardinal;
189
194
  protected onMovementCompleted(movingData: IMovingData): void;
190
195
  moveTowardsIsland(direction: Direction.Cardinal | Direction.None, options?: Partial<IMoveToIslandOptions>): Promise<void>;
@@ -234,6 +239,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
234
239
  damage(damageInfo: IDamageInfo, causesBlood?: boolean): number | undefined;
235
240
  /**
236
241
  * Gets the use benefits for all equipped items.
242
+ * Stat.Hunger and Stat.Thirst get converted to check for Stat.Metabolism as the type for MagicalPropertyType.StatPotency_EquipmentImproveConsumableStats
237
243
  * @param stat to check use benefits for.
238
244
  * @returns number that is the bonus amount the player recieves when consuming.
239
245
  */
@@ -295,6 +301,9 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
295
301
  */
296
302
  giveRune(deity: ArrayOr<DeityReal>, chance: number, domain: Runekeeper.DomainData, context: IActionContext): boolean;
297
303
  private actuallyGiveRune;
304
+ /**
305
+ * All the milestones we need to check on game load.
306
+ */
298
307
  protected checkOnLoadMilestones(): void;
299
308
  setVehicle(item: Item | undefined, extinguishTorches?: boolean): boolean;
300
309
  getWeightStatus(): WeightStatus;
@@ -339,6 +348,11 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
339
348
  hasDelay(): boolean;
340
349
  addDelay(delay: number, replace?: boolean, addStaminaDelay?: boolean, cap?: number): void;
341
350
  ensureDelay(delay: number): void;
351
+ /**
352
+ * Removese input processing delay (due to actions) and movement delays.
353
+ * This won't do much from clientside in a mp game since the server is in charge.
354
+ */
355
+ removeDelays(): void;
342
356
  /**
343
357
  * Gets a stamina penalty delay to be used for slowed actions and movement.
344
358
  * @param staminaToStartAddingDelayAt Stat value where delays start getting added from.
@@ -349,7 +363,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
349
363
  getRangedSkillBonus(skillUse?: SkillType): number;
350
364
  getQualityBonus(item: Item | undefined): number;
351
365
  setTamedCreatureEnemy(enemy: Human | Creature): void;
352
- checkForGatherFire(): Translation | undefined;
366
+ checkForGatherFire(action: ActionType): Translation | undefined;
353
367
  /**
354
368
  * Check if there is a still in front of the player.
355
369
  * @param withWater Check if the still has water in it?
@@ -361,8 +375,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
361
375
  calculateEquipmentStats(): void;
362
376
  private recalculateInsulation;
363
377
  private getEquipmentInsulation;
364
- discoverRecipes(recipes: Array<[recipeType: ItemType, crafted: ICrafted]>, discoveredClientSide?: boolean): void;
365
- discoverRecipe(recipeType: ItemType, crafted?: ICrafted, discoveredClientSide?: boolean, emit?: boolean): void;
378
+ discoverRecipe(itemType: ItemType, crafted?: ICrafted): void;
366
379
  incrementIslandTickCount(): void;
367
380
  protected onPostMove(lastTile: Tile, tile: Tile, flags?: MoveFlag, skipExtinguishTorches?: boolean): void;
368
381
  passTurn(turnType?: TurnTypeFlag): void;
@@ -51,17 +51,18 @@ export default class ActionExecutor<A extends ActionArguments, E extends Entity,
51
51
  private executionStage;
52
52
  private shouldSkipConfirmation;
53
53
  targetTile?: Tile;
54
- private readonly privateStore;
55
- private updateTablesAndWeight;
56
- private updateWeight;
57
- private staminaReduction?;
58
- private runeChance?;
54
+ private delay?;
59
55
  private milestone?;
60
- private skillGains?;
61
- private sfx?;
62
56
  private particle?;
63
- private updateView?;
57
+ private passTurn;
58
+ private runeChance?;
59
+ private sfx?;
60
+ private skillGains?;
61
+ private staminaReduction?;
64
62
  private updateRender?;
63
+ private updateTablesAndWeight?;
64
+ private updateView?;
65
+ private updateWeight?;
65
66
  private context?;
66
67
  private readonly items;
67
68
  private itemsUsed;