@wayward/types 2.14.3-beta.dev.20241227.1 → 2.14.4-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/IGlobal.d.ts +2 -9
- package/definitions/game/game/Game.d.ts +7 -7
- package/definitions/game/game/IGame.d.ts +16 -1
- package/definitions/game/game/ILoot.d.ts +1 -0
- package/definitions/game/game/IObject.d.ts +3 -2
- package/definitions/game/game/doodad/Doodad.d.ts +18 -9
- package/definitions/game/game/doodad/DoodadManager.d.ts +2 -0
- package/definitions/game/game/doodad/DoodadUtilities.d.ts +25 -0
- package/definitions/game/game/doodad/IDoodad.d.ts +30 -0
- package/definitions/game/game/entity/Entity.d.ts +11 -4
- package/definitions/game/game/entity/EntityManager.d.ts +10 -3
- package/definitions/game/game/entity/Human.d.ts +17 -4
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +9 -8
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +32 -30
- package/definitions/game/game/entity/action/IAction.d.ts +30 -23
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Alter.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Consecrate.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DiscoverRecipe.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DumpItems.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ExcavateCollapse.d.ts +24 -0
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Exude.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Kneel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rotate.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Stack.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmDumpDropItems.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +18 -1
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +2 -0
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/creature/Creature.d.ts +11 -2
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +2 -1
- package/definitions/game/game/entity/creature/ICreature.d.ts +25 -1
- package/definitions/game/game/entity/player/Player.d.ts +17 -2
- package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +1 -0
- package/definitions/game/game/inspection/InfoProvider.d.ts +0 -2
- package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +3 -1
- package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +3 -2
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/doodad/DoodadScareRadius.d.ts +20 -0
- package/definitions/game/game/inspection/infoProviders/doodad/StillWater.d.ts +3 -5
- package/definitions/game/game/inspection/infoProviders/item/ItemInvoke.d.ts +20 -0
- package/definitions/game/game/inspection/infoProviders/item/MagicalSourceTooltip.d.ts +2 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +4 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/GenericInfo.d.ts +1 -0
- package/definitions/game/game/inspection/inspections/MagicInspection.d.ts +2 -2
- package/definitions/game/game/island/Island.d.ts +10 -3
- package/definitions/game/game/island/automation/IAutomation.d.ts +10 -0
- package/definitions/game/game/item/IItem.d.ts +28 -14
- package/definitions/game/game/item/IItemManager.d.ts +2 -2
- package/definitions/game/game/item/Item.d.ts +20 -7
- package/definitions/game/game/item/ItemFinder.d.ts +2 -1
- package/definitions/game/game/item/ItemManager.d.ts +7 -7
- package/definitions/game/game/item/ItemReference.d.ts +3 -3
- package/definitions/game/game/item/MagicalLoot.d.ts +21 -0
- package/definitions/game/game/magic/IMagicalProperty.d.ts +85 -0
- package/definitions/game/game/magic/MagicalPropertyManager.d.ts +7 -75
- package/definitions/game/game/magic/MagicalPropertyType.d.ts +25 -6
- package/definitions/game/game/mapgen/IMapGen.d.ts +1 -1
- package/definitions/game/game/mapgen/MapGenHelpers.d.ts +1 -1
- package/definitions/game/game/meta/prompt/IPrompt.d.ts +111 -109
- package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
- package/definitions/game/game/milestones/Milestones.d.ts +2 -0
- package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +1 -1
- package/definitions/game/game/options/GameOptions.d.ts +1 -1
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +4 -0
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +126 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Afflicted.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Benevolent.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Boundless.d.ts +3 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Crafter.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Curator.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Dedicated.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Diverse.d.ts +4 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Doctor.d.ts +3 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/DragonSlayer.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Exsanguinated.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Exterminator.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Gardener.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Gatherer.d.ts +4 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Grandmaster.d.ts +3 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Helmsman.d.ts +3 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Hounded.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Hunter.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Huntsman.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Invoker.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Locksmith.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Malevolent.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/MasterOfAll.d.ts +4 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Merchant.d.ts +3 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Multitasker.d.ts +3 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Navigator.d.ts +3 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Operator.d.ts +3 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Rouseabout.d.ts +4 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/RunekeeperModifier.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Serene.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Statistician.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Talented.d.ts +3 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Thrower.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Traitor.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Trapper.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Treasurer.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Turbulent.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +2 -0
- package/definitions/game/game/options/modifiers/milestone/modifiers/shared/StatBonusMilestoneModifier.d.ts +2 -0
- package/definitions/game/game/reference/IReferenceManager.d.ts +2 -1
- package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
- package/definitions/game/game/tile/ITileEvent.d.ts +2 -1
- package/definitions/game/game/tile/Tile.d.ts +37 -3
- package/definitions/game/game/tile/TileEvent.d.ts +0 -1
- package/definitions/game/game/tile/TileEventManager.d.ts +1 -1
- package/definitions/game/game/tile/events/Fire.d.ts +1 -1
- package/definitions/game/game/tile/events/MeltingTile.d.ts +1 -1
- package/definitions/game/game/tile/events/Puddles.d.ts +1 -1
- package/definitions/game/game/time/TimeManager.d.ts +8 -0
- package/definitions/game/language/Dictionary.d.ts +60 -58
- package/definitions/game/language/DictionaryMap.d.ts +122 -114
- package/definitions/game/language/ITranslation.d.ts +2 -0
- package/definitions/game/{multiplayer/packets/shared/DiscoverRecipePacket.d.ts → language/MagicAffix.d.ts} +5 -9
- package/definitions/game/language/Translation.d.ts +1 -2
- package/definitions/game/language/dictionary/Health.d.ts +2 -1
- package/definitions/game/language/dictionary/Message.d.ts +855 -830
- package/definitions/game/language/dictionary/Misc.d.ts +31 -26
- package/definitions/game/language/dictionary/UiTranslation.d.ts +931 -910
- package/definitions/game/language/english/item/MagicalPropertyAffixes.d.ts +13 -0
- package/definitions/game/language/english/item/MagicalSubPropertyAffixes.d.ts +13 -0
- package/definitions/game/language/impl/TranslationImpl.d.ts +8 -2
- package/definitions/game/mod/IMod.d.ts +1 -1
- package/definitions/game/multiplayer/IMultiplayer.d.ts +79 -76
- package/definitions/game/multiplayer/Multiplayer.d.ts +1 -1
- package/definitions/game/multiplayer/SyncRegion.d.ts +22 -0
- package/definitions/game/multiplayer/packets/IPacket.d.ts +3 -1
- package/definitions/game/renderer/IRenderer.d.ts +27 -26
- package/definitions/game/renderer/RenderersNotifiers.d.ts +2 -2
- package/definitions/game/renderer/notifier/INotifier.d.ts +51 -2
- package/definitions/game/renderer/notifier/Notifier.d.ts +2 -2
- package/definitions/game/renderer/world/WorldRenderer.d.ts +2 -1
- package/definitions/game/save/ISaveManager.d.ts +1 -1
- package/definitions/game/save/SaveManager.d.ts +1 -1
- package/definitions/game/save/SaveMetadata.d.ts +1 -1
- package/definitions/game/save/data/ISaveData.d.ts +23 -0
- package/definitions/game/save/data/ISaveDataGlobal.d.ts +3 -0
- package/definitions/game/save/data/SaveData.d.ts +10 -1
- package/definitions/game/save/data/SaveDataGlobal.d.ts +1 -1
- package/definitions/game/save/serializer/ISerializer.d.ts +1 -1
- package/definitions/game/save/serializer/PropertiesToSerialize.d.ts +5 -1
- package/definitions/game/save/serializer/Serializer.d.ts +1 -1
- package/definitions/game/save/upgrade/UpgradePlayer.d.ts +1 -1
- package/definitions/game/save/upgrade/UpgradeSaveDataGlobal.d.ts +1 -1
- package/definitions/game/save/upgrade/UpgradeVersion.d.ts +18 -3
- package/definitions/game/save/upgrade/UpgradeVersionRegistry.d.ts +4 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/_beta.2.14.0-dev20240828.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000001.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000002.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240827.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240828.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240829.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240901.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240905.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241024.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.3/beta2.14.3-dev20241223.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.4/beta.2.14.4-dev20250422.d.ts +12 -0
- package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20241231.d.ts +12 -0
- package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20250220.d.ts +12 -0
- package/definitions/game/steamworks/ISteamworks.d.ts +1 -6
- package/definitions/game/steamworks/Steamworks.d.ts +14 -5
- package/definitions/game/ui/{screen/screens/splash → component}/Notice.d.ts +4 -2
- package/definitions/game/ui/component/dropdown/IslandDropdown.d.ts +1 -1
- package/definitions/game/ui/component/dropdown/MagicalPropertyDropdown.d.ts +1 -2
- package/definitions/game/ui/input/Bindable.d.ts +143 -142
- package/definitions/game/ui/input/InputManager.d.ts +4 -2
- package/definitions/game/ui/input/Macros.d.ts +1 -1
- package/definitions/game/ui/screen/screens/SplashScreen.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/DialogManager.d.ts +8 -3
- package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +5 -1
- package/definitions/game/ui/screen/screens/game/ReferenceTooltipHandler.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +0 -1
- package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +6 -0
- package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +3 -0
- package/definitions/game/ui/screen/screens/game/component/item/ItemComponentEventBus.d.ts +2 -1
- package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/MilestonesDialog.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/dialog/QuestDialog.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/dialog/equipment/EquipmentSlotTooltip.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/unlockables/UnlockablesDialog.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +2 -0
- package/definitions/game/ui/screen/screens/game/static/messages/MessageLog.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/util/item/ItemStylesheet.d.ts +12 -0
- package/definitions/game/ui/screen/screens/menu/menus/main/ChangelogMenu.d.ts +1 -1
- package/definitions/game/ui/screen/screens/menu/menus/options/ErrorReportingNotice.d.ts +14 -0
- package/definitions/game/ui/screen/screens/menu/menus/options/TabDeveloper.d.ts +3 -1
- package/definitions/game/ui/screen/screens/menu/menus/options/TabSaveData.d.ts +1 -0
- package/definitions/game/ui/screen/screens/splash/DevelopmentBranchNotice.d.ts +1 -1
- package/definitions/game/ui/tooltip/Tooltip.d.ts +2 -2
- package/definitions/game/ui/util/ComponentManipulator.d.ts +6 -5
- package/definitions/game/ui/util/Draggable.d.ts +8 -15
- package/definitions/game/ui/util/HighlightManager.d.ts +11 -1
- package/definitions/game/ui/util/IHighlight.d.ts +1 -0
- package/definitions/game/utilities/Observer.d.ts +1 -1
- package/definitions/game/utilities/VersionTranslation.d.ts +18 -0
- package/definitions/game/utilities/dev/Performance2.d.ts +1 -0
- package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +7 -1
- package/definitions/game/utilities/object/Merge.d.ts +3 -0
- package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +23 -0
- package/definitions/game/utilities/trello/ITrello.d.ts +1 -1
- package/definitions/game/utilities/trello/Trello.d.ts +1 -1
- package/definitions/hosts/node/nodeLoader.d.ts +1 -0
- package/definitions/hosts/shared/globalTypes.d.ts +6 -0
- package/definitions/hosts/shared/globals.d.ts +2 -2
- package/definitions/lint/condition-complexity.d.mts +31 -0
- package/definitions/{devserver/middleware/util → server/core}/Middleware.d.ts +1 -0
- package/definitions/{devserver → server/core}/middleware/E404.d.ts +1 -1
- package/definitions/server/core/middleware/Probe.d.ts +13 -0
- package/definitions/{devserver → server/core}/middleware/Static.d.ts +1 -1
- package/definitions/{devserver → server/core}/middleware/Validate.d.ts +1 -1
- package/definitions/{devserver/middleware → server/core}/util/SendFile.d.ts +1 -1
- package/definitions/{matchmakingserver → server/dev}/index.d.ts +1 -3
- package/definitions/{devserver → server/dev}/middleware/CustomInternalMods.d.ts +1 -1
- package/definitions/{devserver → server/dev}/middleware/SaveFolder.d.ts +1 -1
- package/definitions/server/error/Router.d.ts +13 -0
- package/definitions/server/error/index.d.ts +11 -0
- package/definitions/server/error/middleware/ReportError.d.ts +13 -0
- package/definitions/server/error/util/SendDiscordMessage.d.ts +19 -0
- package/definitions/{matchmakingserver → server/matchmaking}/dedicatedServer.d.ts +1 -1
- package/definitions/test/core/applicationDom.d.ts +4 -2
- package/definitions/test/core/applicationInteractions.d.ts +4 -0
- package/definitions/test/suite/functionalTests/singleplayer/ui/DialogLeak.d.ts +13 -0
- package/definitions/{devserver/index.d.ts → utilities/ApplyTsConfigPaths.d.ts} +1 -1
- package/definitions/utilities/Errors.d.ts +4 -0
- package/definitions/utilities/Log.d.ts +31 -3
- package/definitions/{game/utilities → utilities}/Version.d.ts +5 -9
- package/definitions/utilities/event/EventEmitter.d.ts +39 -7
- package/definitions/utilities/memory/ILifetime.d.ts +5 -1
- package/definitions/utilities/object/Objects.d.ts +9 -0
- package/definitions/utilities/prototype/Array.d.ts +2 -1
- package/definitions/utilities/random/IRandom.d.ts +1 -1
- package/definitions/utilities/random/Random.d.ts +1 -1
- package/definitions/utilities/random/RandomUtilities.d.ts +2 -2
- package/definitions/utilities/random/SeededGenerator.d.ts +1 -1
- package/definitions/utilities/{typesglobal → types}/Types.d.ts +3 -0
- package/definitions/utilities/types.d.ts +18 -0
- package/package.json +3 -3
- /package/definitions/game/game/entity/action/actions/helper/{ConfirmGatherHarvest.d.ts → ConfirmGatherHarvestButcher.d.ts} +0 -0
- /package/definitions/{devserver → server/core}/util/Log.d.ts +0 -0
- /package/definitions/{devserver → server/dev}/Router.d.ts +0 -0
- /package/definitions/{devserver/middleware → server/dev}/util/GameLogFilter.d.ts +0 -0
- /package/definitions/{matchmakingserver → server/matchmaking}/directoryConnection.d.ts +0 -0
- /package/definitions/{matchmakingserver → server/matchmaking}/globalMatchmaking.d.ts +0 -0
- /package/definitions/{matchmakingserver → server/matchmaking}/globalServerDirectory.d.ts +0 -0
- /package/definitions/{matchmakingserver/vps.d.ts → server/matchmaking/index.d.ts} +0 -0
- /package/definitions/{matchmakingserver → server/matchmaking}/server.d.ts +0 -0
- /package/definitions/{matchmakingserver → server/matchmaking}/shared.d.ts +0 -0
- /package/definitions/utilities/{types → type}/Assert.d.ts +0 -0
- /package/definitions/utilities/{typesglobal → types}/Class.d.ts +0 -0
- /package/definitions/utilities/{typesglobal → types}/Descriptions.d.ts +0 -0
- /package/definitions/utilities/{typesglobal → types}/Function.d.ts +0 -0
- /package/definitions/utilities/{typesglobal → types}/Immutable.d.ts +0 -0
- /package/definitions/utilities/{typesglobal → types}/Iterables.d.ts +0 -0
- /package/definitions/utilities/{typesglobal → types}/Misc.d.ts +0 -0
- /package/definitions/utilities/{typesglobal → types}/Objects.d.ts +0 -0
@@ -37,7 +37,7 @@ declare namespace Macros {
|
|
37
37
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function getCurrent(): Macro;
|
38
38
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function getTouch(): Macro;
|
39
39
|
function reset(): void;
|
40
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-
function setHandled(): void;
|
40
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+
function setHandled(input: IInput): void;
|
41
41
|
function setIsolated(_isolated?: boolean): void;
|
42
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function didRequestIsolation(): boolean;
|
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function handleInput(input: IInput, api: IBindHandlerApi): Macro | undefined;
|
@@ -9,7 +9,7 @@
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
11
|
import Screen from "@wayward/game/ui/screen/Screen";
|
12
|
-
import Notice from "@wayward/game/ui/
|
12
|
+
import Notice from "@wayward/game/ui/component/Notice";
|
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export default class SplashScreen extends Screen {
|
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static getNotices(): Array<Class<Notice>>;
|
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static show(): Promise<void>;
|
@@ -13,12 +13,15 @@ import type { IDialogStates } from "@wayward/game/ui/screen/screens/GameScreen";
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13
13
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import type { DialogById } from "@wayward/game/ui/screen/screens/game/DialogMap";
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14
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import { DialogId } from "@wayward/game/ui/screen/screens/game/Dialogs";
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15
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import Dialog from "@wayward/game/ui/screen/screens/game/component/Dialog";
|
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-
|
16
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+
import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitter";
|
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|
+
import EventEmitter from "@wayward/utilities/event/EventEmitter";
|
18
|
+
type IDialogManagerEvents = IEventSubscriberEvents;
|
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+
export default class DialogManager extends EventEmitter.Host<IDialogManagerEvents> {
|
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private readonly map;
|
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21
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/**
|
19
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* Flag set when the dialog manager / parent screen is being removed
|
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*/
|
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-
private
|
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+
private disposing;
|
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private readonly screenRef;
|
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get screen(): Screen;
|
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constructor(screen: Screen);
|
@@ -31,7 +34,7 @@ export default class DialogManager {
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open<DIALOG extends Dialog>(id: DialogId, initializer?: (dialog: DIALOG) => any, subId?: string, highlightIfAlreadyOpen?: boolean): DIALOG;
|
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35
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isVisible(id: DialogId, subId?: string): boolean | undefined;
|
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close(id: DialogId | `${DialogId}` | `${DialogId},${string}`, subId?: string): boolean;
|
34
|
-
closeAll(
|
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+
closeAll(): boolean;
|
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toggle<ID extends DialogId>(id: ID, force?: boolean, initializer?: (dialog: DialogById[ID]) => any, subId?: string, highlightIfAlreadyOpen?: boolean): this;
|
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toggle<DIALOG extends Dialog>(id: DialogId, force?: boolean, initializer?: (dialog: DIALOG) => any, subId?: string, highlightIfAlreadyOpen?: boolean): this;
|
37
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toggleAll(states: IDialogStates, loaded?: boolean): this;
|
@@ -40,4 +43,6 @@ export default class DialogManager {
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40
43
|
private breakKey;
|
41
44
|
private getKey;
|
42
45
|
private updateDialogId;
|
46
|
+
dispose(): void;
|
43
47
|
}
|
48
|
+
export {};
|
@@ -28,7 +28,11 @@ export interface IInspectionsTooltipHandlerEvents<INSPECTIONS_LIST extends Inspe
|
|
28
28
|
export default abstract class InspectionsTooltipHandler<INSPECTIONS_LIST extends InspectionsList, TOOLTIP_ARGS extends any[] = []> extends EventEmitter.Host<IInspectionsTooltipHandlerEvents<INSPECTIONS_LIST, TOOLTIP_ARGS>> {
|
29
29
|
protected current: IInspectionsTooltipHandlerCurrent<INSPECTIONS_LIST, TOOLTIP_ARGS> | undefined;
|
30
30
|
private lastMousePosition?;
|
31
|
-
|
31
|
+
/**
|
32
|
+
* Initializes tooltips
|
33
|
+
* @returns True if the tooltip was initialized. False if it was removed or replaced before so.
|
34
|
+
*/
|
35
|
+
initializeTooltip(tooltip: Tooltip, ...args: TOOLTIP_ARGS): Promise<boolean>;
|
32
36
|
remove(tooltip?: IInspectionsTooltipHandlerCurrent<INSPECTIONS_LIST, TOOLTIP_ARGS> | undefined): void;
|
33
37
|
onInitInspections(handler: (inspections: INSPECTIONS_LIST) => any): void;
|
34
38
|
protected abstract initializeInspections(...args: TOOLTIP_ARGS): INSPECTIONS_LIST | undefined;
|
@@ -21,7 +21,7 @@ export default class ReferenceTooltipHandler extends InspectionsTooltipHandler<R
|
|
21
21
|
private readonly reference;
|
22
22
|
private readonly initializer?;
|
23
23
|
constructor(context: InfoProviderContext, reference: Reference, initializer?: ((tooltip: Tooltip, handler: ReferenceTooltipHandler) => any) | undefined);
|
24
|
-
initializeTooltip(tooltip: Tooltip): Promise<
|
24
|
+
initializeTooltip(tooltip: Tooltip): Promise<boolean>;
|
25
25
|
protected initializeInspections(): ReferenceInspectionsList;
|
26
26
|
protected initializeHints(hints: InspectionTooltipHints): void;
|
27
27
|
}
|
@@ -30,7 +30,6 @@ export default abstract class InspectionsList<INSPECTIONS_HANDLER extends Inspec
|
|
30
30
|
event: IEventEmitter<this, ITileInspectionsEvents>;
|
31
31
|
private readonly paragraphInspectionsInvalid;
|
32
32
|
private inspectTypeFilter;
|
33
|
-
private _removed?;
|
34
33
|
protected inspectionsHandler?: InspectionsHandler;
|
35
34
|
protected refreshPromiseSequence: PromiseSequence;
|
36
35
|
protected inspectionsHandlerUpdatedInspectionsCallback?: (_: any, inspectType: InspectType, inspections: HashSet<Inspection<any>>, oldInspections: HashSet<Inspection<any>> | undefined) => void;
|
@@ -69,6 +69,11 @@ export declare enum ItemRefreshType {
|
|
69
69
|
export interface IItemComponentEvents extends Events<Component>, IDraggableEvents, IItemSlotEvents, ISortableDraggableEvents {
|
70
70
|
deregisterHighlights(): any;
|
71
71
|
refresh(type: ItemRefreshType): any;
|
72
|
+
/**
|
73
|
+
* Called when the item (within the item component) is changing.
|
74
|
+
* Usually during a refresh.
|
75
|
+
*/
|
76
|
+
itemChange(): any;
|
72
77
|
}
|
73
78
|
export interface IItemComponentStaticEvents {
|
74
79
|
update(type: ItemRefreshType): any;
|
@@ -101,6 +106,7 @@ export default class ItemComponent extends Component implements ItemSlot {
|
|
101
106
|
readonly draggable?: Draggable;
|
102
107
|
private transient;
|
103
108
|
protected constructor(handler: ItemComponentHandler, ...params: any[]);
|
109
|
+
/** @deprecated For console use only */
|
104
110
|
protected get debug(): any;
|
105
111
|
private tickEndHandlerReasons?;
|
106
112
|
private registerTickEndHandler;
|
package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts
CHANGED
@@ -96,6 +96,7 @@ export default class ContainerBucketItemList extends Component implements ISorta
|
|
96
96
|
private readonly transientItemComponents;
|
97
97
|
addTransientItem(item: Item): ItemComponent | undefined;
|
98
98
|
removeTransientItem(item: Item): void;
|
99
|
+
ensureItemComponent(item: Item): ItemComponent | undefined;
|
99
100
|
private readonly itemComponents;
|
100
101
|
private getItemComponent;
|
101
102
|
private readonly itemStacks;
|
@@ -137,6 +138,8 @@ export default class ContainerBucketItemList extends Component implements ISorta
|
|
137
138
|
protected onRemoveItem(manager: ItemManager, items: Item[], container?: IContainer, containerTile?: Tile): void;
|
138
139
|
protected onAddItemDidNotSort(manager: ItemManager, container: IContainer): void;
|
139
140
|
protected onTransformItem(item: Item, newType: ItemType, oldType: ItemType): void;
|
141
|
+
private filterItem;
|
142
|
+
protected onMagicalPropertyChange(item: Item): void;
|
140
143
|
protected onStack(manager: ItemManager, container: IContainer, type: ItemType): void;
|
141
144
|
protected onUnstack(manager: ItemManager, container: IContainer, type: ItemType): void;
|
142
145
|
protected onTick(): void;
|
@@ -13,8 +13,9 @@ import { type ItemRefreshType } from "@wayward/game/ui/screen/screens/game/compo
|
|
13
13
|
import type ItemComponent from "@wayward/game/ui/screen/screens/game/component/ItemComponent";
|
14
14
|
import type ActionBar from "@wayward/game/ui/screen/screens/game/static/ActionBar";
|
15
15
|
import type { ActionSlot } from "@wayward/game/ui/screen/screens/game/static/actions/ActionSlot";
|
16
|
+
import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitter";
|
16
17
|
import EventEmitter from "@wayward/utilities/event/EventEmitter";
|
17
|
-
interface IItemComponentEventBusEvents {
|
18
|
+
interface IItemComponentEventBusEvents extends IEventSubscriberEvents {
|
18
19
|
update(type: ItemRefreshType): any;
|
19
20
|
changeHovered(): any;
|
20
21
|
}
|
@@ -29,7 +29,7 @@ export declare enum EquipmentClasses {
|
|
29
29
|
SlotsWrapper = "game-dialog-equipment-slots-wrapper"
|
30
30
|
}
|
31
31
|
export declare namespace EquipmentClasses {
|
32
|
-
const SlotType: (enumValue: EquipType) => "game-dialog-equipment-slot-none" | "game-dialog-equipment-slot-head" | "game-dialog-equipment-slot-
|
32
|
+
const SlotType: (enumValue: EquipType) => "game-dialog-equipment-slot-none" | "game-dialog-equipment-slot-head" | "game-dialog-equipment-slot-held" | "game-dialog-equipment-slot-legs" | "game-dialog-equipment-slot-chest" | "game-dialog-equipment-slot-waist" | "game-dialog-equipment-slot-feet" | "game-dialog-equipment-slot-neck" | "game-dialog-equipment-slot-hands" | "game-dialog-equipment-slot-back" | "game-dialog-equipment-slot-mainhand" | "game-dialog-equipment-slot-offhand" | "game-dialog-equipment-slot-dualwield";
|
33
33
|
}
|
34
34
|
export default class EquipmentDialog extends Dialog {
|
35
35
|
readonly slots: Component<HTMLElement>;
|
@@ -22,6 +22,7 @@ export declare enum MilestonesDialogClasses {
|
|
22
22
|
}
|
23
23
|
export default class MilestonesDialog extends UnlockablesDialog<Milestone, MilestoneSort> {
|
24
24
|
constructor();
|
25
|
+
refreshNotUnlockableWarning(): void;
|
25
26
|
getBindable(): Bindable;
|
26
27
|
getIcon(): MenuBarButtonType;
|
27
28
|
protected getUnlockablesName(): Translation;
|
@@ -27,6 +27,7 @@ export default class QuestDialog extends Dialog {
|
|
27
27
|
private readonly childQuestsHeading;
|
28
28
|
private readonly childQuests;
|
29
29
|
private readonly completeQuestButton;
|
30
|
+
private readonly activateQuestButton;
|
30
31
|
private current;
|
31
32
|
constructor();
|
32
33
|
getBindable(): Bindable;
|
@@ -24,7 +24,7 @@ export declare enum EquipmentSlotTooltipClasses {
|
|
24
24
|
Hints = "game-dialog-equipment-slot-tooltip-hints"
|
25
25
|
}
|
26
26
|
export default class EquipmentSlotTooltipHandler extends InspectionsTooltipHandler<EquipmentSlotInspectionsList, [slot: EquipType]> {
|
27
|
-
initializeTooltip(tooltip: Tooltip, slot: EquipType): Promise<
|
27
|
+
initializeTooltip(tooltip: Tooltip, slot: EquipType): Promise<boolean>;
|
28
28
|
protected initializeInspections(slot: EquipType): EquipmentSlotInspectionsList;
|
29
29
|
protected initializeHints(hints: InspectionTooltipHints, slot: EquipType): void;
|
30
30
|
private onSlotChanged;
|
@@ -38,6 +38,7 @@ export default abstract class UnlockablesDialog<UNLOCKABLE extends number, SORT
|
|
38
38
|
readonly sectionUnlockableInMode: Component;
|
39
39
|
readonly sectionNotUnlockableInMode: Component;
|
40
40
|
readonly sectionHidden: Component;
|
41
|
+
readonly noticeNotUnlockable: Paragraph;
|
41
42
|
readonly noticeRowsHidden: Paragraph;
|
42
43
|
readonly sortFilterRow: DialogSortFilter<SORT>;
|
43
44
|
constructor(id: DialogId);
|
@@ -81,6 +81,8 @@ export declare class ActionSlot extends Button implements IRefreshable, ItemSlot
|
|
81
81
|
protected onHoldingNotDragging(time: number): void;
|
82
82
|
protected onPlay(): void;
|
83
83
|
refresh(slotData?: IActionBarSlotData, reason?: ActionSlotUpdateReason): this;
|
84
|
+
private clearLastItem;
|
85
|
+
private setLastItem;
|
84
86
|
private onItemTransformed;
|
85
87
|
isUsable(using?: IUsableActionPossibleUsing | undefined, action?: UsableAction<IUsableActionRequirements, IUsableActionDefinition> | undefined): UsableActionUsability;
|
86
88
|
clear(): void;
|
@@ -8,9 +8,19 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
+
import { Quality } from "@wayward/game/game/IObject";
|
11
12
|
import type { ILoadOnIslandOptions } from "@wayward/game/game/entity/IHuman";
|
12
13
|
import type Island from "@wayward/game/game/island/Island";
|
14
|
+
import type { DisplayableItemType } from "@wayward/game/game/item/IItem";
|
13
15
|
import SpriteEditor from "@wayward/game/ui/screen/screens/game/util/item/SpriteEditor";
|
16
|
+
declare enum Type {
|
17
|
+
Normal = 0,
|
18
|
+
Dim = 1,
|
19
|
+
Highlight = 2
|
20
|
+
}
|
21
|
+
type BackgroundIDTypeSuffix = `` | `-${Lowercase<keyof typeof Type>}`;
|
22
|
+
type BackgroundIDQuality = Lowercase<Exclude<keyof typeof Quality, "None" | "Random">>;
|
23
|
+
type BackgroundID = `default${BackgroundIDTypeSuffix}` | `quality-${BackgroundIDQuality}${BackgroundIDTypeSuffix}` | `damaged${BackgroundIDTypeSuffix}` | `trading${BackgroundIDTypeSuffix}` | `non-craftable` | `discovery-active` | `non-craftable-discovery`;
|
14
24
|
export default class ItemStylesheetHandler {
|
15
25
|
private readonly backgroundDefinitions;
|
16
26
|
readonly editor: SpriteEditor;
|
@@ -28,6 +38,7 @@ export default class ItemStylesheetHandler {
|
|
28
38
|
* Append items for the specified stage to the stylesheet.
|
29
39
|
*/
|
30
40
|
private appendStylesheetsStage;
|
41
|
+
getItemSprite(backgroundID: BackgroundID, item: DisplayableItemType, abortSignal?: AbortSignal, itemPath?: string): Promise<string | undefined>;
|
31
42
|
/**
|
32
43
|
* Appends an array of item types to the specified stylesheet.
|
33
44
|
* This no-ops for items that were already appended to the sheet.
|
@@ -38,3 +49,4 @@ export default class ItemStylesheetHandler {
|
|
38
49
|
private getCSSColor;
|
39
50
|
private getItemTypes;
|
40
51
|
}
|
52
|
+
export {};
|
@@ -9,7 +9,7 @@
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
11
|
import Menu from "@wayward/game/ui/screen/screens/menu/component/Menu";
|
12
|
-
import type { IVersionInfo } from "@wayward/
|
12
|
+
import type { IVersionInfo } from "@wayward/utilities/Version";
|
13
13
|
export default class ChangelogMenu extends Menu {
|
14
14
|
private static readonly modLinks;
|
15
15
|
private readonly headingVersionName;
|
@@ -0,0 +1,14 @@
|
|
1
|
+
/*!
|
2
|
+
* Copyright 2011-2024 Unlok
|
3
|
+
* https://www.unlok.ca
|
4
|
+
*
|
5
|
+
* Credits & Thanks:
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
7
|
+
*
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
10
|
+
*/
|
11
|
+
import Notice from "@wayward/game/ui/component/Notice";
|
12
|
+
export default class ErrorReportingNotice extends Notice {
|
13
|
+
constructor();
|
14
|
+
}
|
@@ -19,10 +19,12 @@ export default class TabDeveloper extends Tab implements IRefreshable {
|
|
19
19
|
private readonly buttonReloadStylesheets;
|
20
20
|
private readonly buttonReloadTexturesCache;
|
21
21
|
private readonly buttonTogglePrepackedSprites;
|
22
|
-
private readonly
|
22
|
+
private readonly buttonToggleContainerDesyncMessages;
|
23
23
|
private readonly buttonToggleTraceRecording;
|
24
24
|
private readonly buttonDisposeReflection;
|
25
25
|
private readonly blockLogSourceFiltering;
|
26
|
+
private readonly checkButtonReportErrors;
|
27
|
+
private onTryEnableReportErrors;
|
26
28
|
private readonly blockUIExperiments;
|
27
29
|
constructor();
|
28
30
|
refresh(): this;
|
@@ -24,6 +24,7 @@ export default class TabSaveData extends Tab implements IRefreshable {
|
|
24
24
|
private onClearOptions;
|
25
25
|
private onClearSaves;
|
26
26
|
private onClearCharacters;
|
27
|
+
private onClearUI;
|
27
28
|
private onClearHighscores;
|
28
29
|
private onClearMilestones;
|
29
30
|
private onClearCraftingRecipes;
|
@@ -8,7 +8,7 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
import Notice from "@wayward/game/ui/
|
11
|
+
import Notice from "@wayward/game/ui/component/Notice";
|
12
12
|
export default class DevelopmentBranchNotice extends Notice {
|
13
13
|
constructor();
|
14
14
|
}
|
@@ -43,9 +43,9 @@ export default class Tooltip extends Component {
|
|
43
43
|
private forceShown;
|
44
44
|
private maxWidth;
|
45
45
|
private hasSetPosition;
|
46
|
-
initialized?: Promise<
|
46
|
+
initialized?: Promise<boolean>;
|
47
47
|
context?: InfoProviderContext;
|
48
|
-
constructor(source: Component | HTMLElement, initialize?: (tooltip: Tooltip) =>
|
48
|
+
constructor(source: Component | HTMLElement, initialize?: (tooltip: Tooltip) => Promise<boolean>);
|
49
49
|
protected onRemove(): void;
|
50
50
|
setSecondary(): this;
|
51
51
|
setForceShown(forceShown?: boolean): this;
|
@@ -8,6 +8,7 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
+
import type Component from "@wayward/game/ui/component/Component";
|
11
12
|
export type Until<T> = Record<string, (...args: any[]) => T>;
|
12
13
|
export type UntilHandler<T, U extends Until<T>> = {
|
13
14
|
[key in keyof U]: {
|
@@ -16,7 +17,7 @@ export type UntilHandler<T, U extends Until<T>> = {
|
|
16
17
|
};
|
17
18
|
};
|
18
19
|
type EmptyIfUndefined<T> = T extends undefined ? Empty : T;
|
19
|
-
export declare abstract class Manipulator<T, U extends Until<T> | undefined = undefined> {
|
20
|
+
export declare abstract class Manipulator<T extends Component, U extends Until<T> | undefined = undefined> {
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protected readonly element: () => HTMLElement;
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protected readonly host: T;
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protected getUntilHandler?(): UntilHandler<T, EmptyIfUndefined<U>>;
|
@@ -32,7 +33,7 @@ export interface ClassUntil<T> extends Until<T> {
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remove(...classes: string[]): T;
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toggle(hasClass: boolean, ...classes: string[]): T;
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}
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-
export declare class ClassManipulator<T> extends Manipulator<T, ClassUntil<T>> {
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+
export declare class ClassManipulator<T extends Component> extends Manipulator<T, ClassUntil<T>> {
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protected getUntilHandler(): {
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add: {
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start: (...classes: string[]) => T;
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@@ -68,7 +69,7 @@ export interface AttributeUntil<T> extends Until<T> {
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set(attribute: string, value: string): T;
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set(attributes: Iterable<[string, string | null]>): T;
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}
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-
export declare class AttributeManipulator<T> extends Manipulator<T, AttributeUntil<T>> {
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+
export declare class AttributeManipulator<T extends Component> extends Manipulator<T, AttributeUntil<T>> {
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protected getUntilHandler(): {
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set: any;
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};
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@@ -80,7 +81,7 @@ export declare class AttributeManipulator<T> extends Manipulator<T, AttributeUnt
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has(...attributes: string[]): boolean;
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private getAttributeIterator;
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}
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-
export declare class DataManipulator<T> extends Manipulator<T> {
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+
export declare class DataManipulator<T extends Component> extends Manipulator<T> {
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set(name: string, value: string): T;
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set(data: Iterable<[string, string | undefined]>): T;
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get(name: string): string;
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@@ -92,7 +93,7 @@ export declare class DataManipulator<T> extends Manipulator<T> {
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export interface StyleUntil<T> extends Until<T> {
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set(rule: string, value: string): T;
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}
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-
export declare class StyleManipulator<T> extends Manipulator<T, StyleUntil<T>> {
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+
export declare class StyleManipulator<T extends Component> extends Manipulator<T, StyleUntil<T>> {
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protected getUntilHandler(): {
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set: {
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start: (rule: string, value: string | number) => T;
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@@ -10,26 +10,15 @@
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10
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*/
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import type Component from "@wayward/game/ui/component/Component";
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import type { IBindHandlerApi } from "@wayward/game/ui/input/Bind";
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-
import
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+
import Bindable from "@wayward/game/ui/input/Bindable";
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import Vector2 from "@wayward/game/utilities/math/Vector2";
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-
import type
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-
export type IDraggableInputEvent = (MouseEvent &
|
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-
[KEY in Exclude<keyof TouchEvent, keyof MouseEvent>]?: undefined;
|
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-
} & {
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-
[KEY in Exclude<keyof IBindHandlerApi, keyof MouseEvent>]?: undefined;
|
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-
}) | (TouchEvent & {
|
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-
[KEY in Exclude<keyof MouseEvent, keyof TouchEvent>]?: undefined;
|
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-
} & {
|
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-
[KEY in Exclude<keyof IBindHandlerApi, keyof TouchEvent>]?: undefined;
|
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-
}) | (IBindHandlerApi & {
|
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-
[KEY in Exclude<keyof MouseEvent, keyof IBindHandlerApi>]?: undefined;
|
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-
} & {
|
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-
[KEY in Exclude<keyof TouchEvent, keyof IBindHandlerApi>]?: undefined;
|
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|
-
});
|
15
|
+
import { type Events, type IEventEmitter } from "@wayward/utilities/event/EventEmitter";
|
16
|
+
export type IDraggableInputEvent = (MouseEvent & Partial<Record<Exclude<keyof TouchEvent, keyof MouseEvent>, undefined>> & Partial<Record<Exclude<keyof IBindHandlerApi, keyof MouseEvent>, undefined>>) | (TouchEvent & Partial<Record<Exclude<keyof MouseEvent, keyof TouchEvent>, undefined>> & Partial<Record<Exclude<keyof IBindHandlerApi, keyof TouchEvent>, undefined>>) | (IBindHandlerApi & Partial<Record<Exclude<keyof MouseEvent, keyof IBindHandlerApi>, undefined>> & Partial<Record<Exclude<keyof TouchEvent, keyof IBindHandlerApi>, undefined>>);
|
29
17
|
export interface IDraggableEvents extends Events<Component> {
|
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|
moveStart(mouse: Vector2): false | void;
|
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|
move(offset: Vector2, mouse: Vector2): any;
|
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|
moveEnd(offset: Vector2, mouse: Vector2, bindable?: Bindable): any;
|
21
|
+
moveCancel(): any;
|
33
22
|
holdingNotMoving(time: number): any;
|
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23
|
}
|
35
24
|
export type WithDraggableEvents<EVENTS_OF> = Events<EVENTS_OF> & IDraggableEvents;
|
@@ -61,8 +50,12 @@ export default class Draggable {
|
|
61
50
|
setBindable(bindables: ArrayOr<Bindable>, priority?: number): this;
|
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|
stopDragging(): void;
|
63
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|
private removeBindHandlers;
|
53
|
+
/** @deprecated don't touch this */
|
64
54
|
dragStart(event: IDraggableInputEvent): boolean;
|
55
|
+
/** @deprecated don't touch this */
|
56
|
+
cancelDrag(event?: IDraggableInputEvent): boolean;
|
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|
private drag;
|
58
|
+
/** @deprecated don't touch this */
|
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|
dragEnd(event?: IDraggableInputEvent): boolean;
|
67
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|
private onInputLoop;
|
68
61
|
private getMousePosition;
|
@@ -9,16 +9,26 @@
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
11
|
import Component from "@wayward/game/ui/component/Component";
|
12
|
-
import type { HighlightSelector, IHighlight } from "@wayward/game/ui/util/IHighlight";
|
12
|
+
import type { HighlightSelector, HighlightSelectorResolved, IHighlight } from "@wayward/game/ui/util/IHighlight";
|
13
|
+
import { HighlightType } from "@wayward/game/ui/util/IHighlight";
|
13
14
|
import type { Events } from "@wayward/utilities/event/EventEmitter";
|
14
15
|
export default class HighlightManager {
|
15
16
|
private readonly highlightableComponents;
|
17
|
+
private readonly highlightableResolvers;
|
16
18
|
/**
|
17
19
|
* Registers this component to the given highlight selector.
|
18
20
|
*
|
19
21
|
* Note: When not providing `until` events, the `remove` event will be subscribed to automatically.
|
20
22
|
*/
|
21
23
|
register<C extends Component>(component: C, selector: HighlightSelector | undefined, ...until: Array<keyof Events<C>>): void;
|
24
|
+
/**
|
25
|
+
* Registers a "resolver" function to the given highlight selector. This resolver function will be called to produce an additional list
|
26
|
+
* of components to highlight when the highlight is started.
|
27
|
+
*
|
28
|
+
* This resolver function will never be automatically deregistered. Use {@link deregisterResolver} to deregister it.
|
29
|
+
*/
|
30
|
+
registerResolver<C extends Component>(type: HighlightType | undefined, resolver: (selector: HighlightSelectorResolved) => ArrayOr<C> | undefined): void;
|
31
|
+
deregisterResolver<C extends Component>(type: HighlightType | undefined, resolver: (selector: HighlightSelectorResolved) => ArrayOr<C> | undefined): void;
|
22
32
|
is(component: Component, selector: HighlightSelector): boolean;
|
23
33
|
private getHighlightSelectorId;
|
24
34
|
private getHighlightableComponents;
|
@@ -11,6 +11,7 @@
|
|
11
11
|
import type { IContainer } from "@wayward/game/game/item/IItem";
|
12
12
|
import type Item from "@wayward/game/game/item/Item";
|
13
13
|
export type HighlightSelector = [HighlightType, GetterOfOr<string | number>];
|
14
|
+
export type HighlightSelectorResolved = [HighlightType, string | number];
|
14
15
|
export interface IHighlight {
|
15
16
|
selectors: SupplierOr<HighlightSelector[]>;
|
16
17
|
time?: number;
|
@@ -57,7 +57,7 @@ declare namespace Observer {
|
|
57
57
|
start(): void;
|
58
58
|
end(): void;
|
59
59
|
setDefaultPriority(priority?: number): this;
|
60
|
-
inherit(registrar: IRegistrar<any>):
|
60
|
+
inherit(registrar: IRegistrar<any>): HOST;
|
61
61
|
}
|
62
62
|
export function createRegistrar<HOST>(host: HOST, handler: () => any): IRegistrar<HOST>;
|
63
63
|
export {};
|
@@ -0,0 +1,18 @@
|
|
1
|
+
/*!
|
2
|
+
* Copyright 2011-2024 Unlok
|
3
|
+
* https://www.unlok.ca
|
4
|
+
*
|
5
|
+
* Credits & Thanks:
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
7
|
+
*
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
10
|
+
*/
|
11
|
+
import TranslationImpl from "@wayward/game/language/impl/TranslationImpl";
|
12
|
+
import type { IVersionInfo } from "@wayward/utilities/Version";
|
13
|
+
import Version from "@wayward/utilities/Version";
|
14
|
+
declare namespace VersionTranslation {
|
15
|
+
function getVersionDisplayTranslation(version?: Version.String | Version.StringSemVer | IVersionInfo, development?: boolean): TranslationImpl;
|
16
|
+
function getUpdateDisplayTranslation(version?: Version.String | Version.StringSemVer | IVersionInfo): TranslationImpl | undefined;
|
17
|
+
}
|
18
|
+
export default VersionTranslation;
|
@@ -16,11 +16,17 @@ declare class MemoryLeakDetector {
|
|
16
16
|
private objectsCollected;
|
17
17
|
private readonly objects;
|
18
18
|
private activeTask;
|
19
|
+
private queuedGarbageCollectionTimeoutId;
|
19
20
|
get isReportingErrors(): boolean;
|
20
21
|
get isMonitoring(): boolean;
|
21
22
|
getCount(prefix: string): number;
|
23
|
+
/**
|
24
|
+
* Queues a garbage collection to run after a delay
|
25
|
+
* @param delay Delay in milliseconds
|
26
|
+
*/
|
27
|
+
queueNextGarbageCollection(delay?: number): void;
|
22
28
|
waitForIdle(): Promise<void>;
|
23
|
-
register(object: object, objectName: string, expectedLifetime: ExpectedLifetime, parentObjectIdentifier?: string): void;
|
29
|
+
register(object: object, objectName: string, expectedLifetime: ExpectedLifetime, parentObjectIdentifier?: string, includeStackTrace?: boolean): void;
|
24
30
|
registerMultiple<T extends object>(prefix: string, objects: SaferArray<T>, objectNamer: (object: T) => string, expectedLifetime: ExpectedLifetime): void;
|
25
31
|
onStopPlay(): void;
|
26
32
|
onScreenShow(_: any, screen: Screen): Promise<any>;
|
@@ -12,6 +12,9 @@ import type { RecursivePartial } from "@wayward/game/utilities/types/Recursive";
|
|
12
12
|
declare function Merge<T>(...objs: Array<RecursivePartial<T>>): T;
|
13
13
|
declare function Merge<T>(...objs: T[]): T;
|
14
14
|
declare function Merge<O extends any[]>(...objs: O): O[number];
|
15
|
+
declare namespace Merge {
|
16
|
+
function value<T>(value?: T | Mergeable<T>): T | undefined;
|
17
|
+
}
|
15
18
|
export declare class Mergeable<T> {
|
16
19
|
readonly merge: (value: T | undefined) => T;
|
17
20
|
constructor(merge: (value: T | undefined) => T);
|
@@ -8,4 +8,27 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
+
/**
|
12
|
+
* Formats a JSON string with custom pretty-printing rules.
|
13
|
+
* This function first stringifies the data with tabs as indentation, then applies several formatting improvements:
|
14
|
+
*
|
15
|
+
* 1. Removes unnecessary tabbing before values in arrays
|
16
|
+
* 2. Reduces multiple spaces between comma-separated values to a single space
|
17
|
+
* 3. Removes unnecessary whitespace after opening brackets
|
18
|
+
* 4. Ensures consistent spacing after commas in arrays and objects
|
19
|
+
*
|
20
|
+
* @param data - The data to be stringified. Can be any JSON-serializable value
|
21
|
+
* @returns A formatted JSON string with customized pretty-printing
|
22
|
+
*
|
23
|
+
* @example
|
24
|
+
* const data = { arr: [1, 2, 3], obj: { a: 1 } };
|
25
|
+
* console.log(prettyJsonStringify(data));
|
26
|
+
* // Output:
|
27
|
+
* // {
|
28
|
+
* // "arr": [1, 2, 3],
|
29
|
+
* // "obj": {
|
30
|
+
* // "a": 1
|
31
|
+
* // }
|
32
|
+
* // }
|
33
|
+
*/
|
11
34
|
export default function prettyJsonStringify(data: any): string;
|
@@ -8,7 +8,7 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
import type { IVersionInfo } from "@wayward/
|
11
|
+
import type { IVersionInfo } from "@wayward/utilities/Version";
|
12
12
|
export interface ITrello {
|
13
13
|
getChangelog(versionInfo: IVersionInfo): Promise<IChangelog | undefined>;
|
14
14
|
getVersions(maxVersion?: IVersionInfo): Promise<IVersionInfo[]>;
|
@@ -8,7 +8,7 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
import type { IVersionInfo } from "@wayward/
|
11
|
+
import type { IVersionInfo } from "@wayward/utilities/Version";
|
12
12
|
import type { IChangelog, ITrello, ITrelloBoard, ITrelloCard } from "@wayward/game/utilities/trello/ITrello";
|
13
13
|
export default class Trello implements ITrello {
|
14
14
|
getCard(id: string, ...fields: string[]): Promise<ITrelloCard>;
|
@@ -8,6 +8,7 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
+
import "../../utilities/ApplyTsConfigPaths";
|
11
12
|
import "@wayward/goodstream/apply";
|
12
13
|
import "@wayward/game/utilities/prototype/Apply";
|
13
14
|
import type { IInit } from "@wayward/game/Init";
|
@@ -42,6 +42,12 @@ export interface IWaywardTitleBar {
|
|
42
42
|
isMaximized: boolean;
|
43
43
|
electron: IElectron;
|
44
44
|
}
|
45
|
+
export interface IBuild {
|
46
|
+
name: string;
|
47
|
+
time: number;
|
48
|
+
publishName?: string;
|
49
|
+
publishTime?: string;
|
50
|
+
}
|
45
51
|
export interface IBuildId {
|
46
52
|
date: number;
|
47
53
|
number: number;
|
@@ -9,8 +9,8 @@
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
11
|
import type { IWaywardTitle } from "@wayward/hosts/shared/globalTypes";
|
12
|
-
export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 14, gameVersionPatch =
|
13
|
-
export declare const gameVersion = "beta2.14.
|
12
|
+
export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 14, gameVersionPatch = 4, gameVersionName = "Runekeeper", gameVersionColor = 11015763;
|
13
|
+
export declare const gameVersion = "beta2.14.4";
|
14
14
|
export declare const gameVersionTitleMajor = "Wayward: Runekeeper";
|
15
15
|
export declare const gameVersionTitleMinor: string;
|
16
16
|
export declare const gameVersionTitle: string;
|