@wayward/types 2.14.3-beta.dev.20241227.1 → 2.14.4-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/definitions/game/IGlobal.d.ts +2 -9
  2. package/definitions/game/game/Game.d.ts +7 -7
  3. package/definitions/game/game/IGame.d.ts +16 -1
  4. package/definitions/game/game/ILoot.d.ts +1 -0
  5. package/definitions/game/game/IObject.d.ts +3 -2
  6. package/definitions/game/game/doodad/Doodad.d.ts +18 -9
  7. package/definitions/game/game/doodad/DoodadManager.d.ts +2 -0
  8. package/definitions/game/game/doodad/DoodadUtilities.d.ts +25 -0
  9. package/definitions/game/game/doodad/IDoodad.d.ts +30 -0
  10. package/definitions/game/game/entity/Entity.d.ts +11 -4
  11. package/definitions/game/game/entity/EntityManager.d.ts +10 -3
  12. package/definitions/game/game/entity/Human.d.ts +17 -4
  13. package/definitions/game/game/entity/action/ActionExecutor.d.ts +9 -8
  14. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +32 -30
  15. package/definitions/game/game/entity/action/IAction.d.ts +30 -23
  16. package/definitions/game/game/entity/action/actions/Absorb.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/Alter.d.ts +1 -1
  18. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/Consecrate.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  22. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/DiscoverRecipe.d.ts +14 -0
  24. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/DumpItems.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/ExcavateCollapse.d.ts +24 -0
  29. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/Exude.d.ts +1 -1
  31. package/definitions/game/game/entity/action/actions/Kneel.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/Repair.d.ts +2 -1
  35. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  36. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  37. package/definitions/game/game/entity/action/actions/Rotate.d.ts +1 -1
  38. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
  39. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
  40. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
  41. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  42. package/definitions/game/game/entity/action/actions/Stack.d.ts +2 -2
  43. package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +1 -1
  44. package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
  45. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
  46. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  47. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  48. package/definitions/game/game/entity/action/actions/helper/ConfirmDumpDropItems.d.ts +13 -0
  49. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +18 -1
  50. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +2 -0
  51. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
  52. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  53. package/definitions/game/game/entity/creature/Creature.d.ts +11 -2
  54. package/definitions/game/game/entity/creature/CreatureManager.d.ts +2 -1
  55. package/definitions/game/game/entity/creature/ICreature.d.ts +25 -1
  56. package/definitions/game/game/entity/player/Player.d.ts +17 -2
  57. package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +1 -0
  58. package/definitions/game/game/inspection/InfoProvider.d.ts +0 -2
  59. package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +3 -1
  60. package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +1 -1
  61. package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +1 -1
  62. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +3 -2
  63. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -0
  64. package/definitions/game/game/inspection/infoProviders/doodad/DoodadScareRadius.d.ts +20 -0
  65. package/definitions/game/game/inspection/infoProviders/doodad/StillWater.d.ts +3 -5
  66. package/definitions/game/game/inspection/infoProviders/item/ItemInvoke.d.ts +20 -0
  67. package/definitions/game/game/inspection/infoProviders/item/MagicalSourceTooltip.d.ts +2 -1
  68. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +4 -1
  69. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -1
  70. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  71. package/definitions/game/game/inspection/infoProviders/stat/GenericInfo.d.ts +1 -0
  72. package/definitions/game/game/inspection/inspections/MagicInspection.d.ts +2 -2
  73. package/definitions/game/game/island/Island.d.ts +10 -3
  74. package/definitions/game/game/island/automation/IAutomation.d.ts +10 -0
  75. package/definitions/game/game/item/IItem.d.ts +28 -14
  76. package/definitions/game/game/item/IItemManager.d.ts +2 -2
  77. package/definitions/game/game/item/Item.d.ts +20 -7
  78. package/definitions/game/game/item/ItemFinder.d.ts +2 -1
  79. package/definitions/game/game/item/ItemManager.d.ts +7 -7
  80. package/definitions/game/game/item/ItemReference.d.ts +3 -3
  81. package/definitions/game/game/item/MagicalLoot.d.ts +21 -0
  82. package/definitions/game/game/magic/IMagicalProperty.d.ts +85 -0
  83. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +7 -75
  84. package/definitions/game/game/magic/MagicalPropertyType.d.ts +25 -6
  85. package/definitions/game/game/mapgen/IMapGen.d.ts +1 -1
  86. package/definitions/game/game/mapgen/MapGenHelpers.d.ts +1 -1
  87. package/definitions/game/game/meta/prompt/IPrompt.d.ts +111 -109
  88. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
  89. package/definitions/game/game/milestones/Milestones.d.ts +2 -0
  90. package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +1 -1
  91. package/definitions/game/game/options/GameOptions.d.ts +1 -1
  92. package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +4 -0
  93. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +126 -0
  94. package/definitions/game/game/options/modifiers/milestone/modifiers/Afflicted.d.ts +2 -0
  95. package/definitions/game/game/options/modifiers/milestone/modifiers/Benevolent.d.ts +2 -0
  96. package/definitions/game/game/options/modifiers/milestone/modifiers/Boundless.d.ts +3 -0
  97. package/definitions/game/game/options/modifiers/milestone/modifiers/Crafter.d.ts +2 -0
  98. package/definitions/game/game/options/modifiers/milestone/modifiers/Curator.d.ts +2 -0
  99. package/definitions/game/game/options/modifiers/milestone/modifiers/Dedicated.d.ts +2 -0
  100. package/definitions/game/game/options/modifiers/milestone/modifiers/Diverse.d.ts +4 -0
  101. package/definitions/game/game/options/modifiers/milestone/modifiers/Doctor.d.ts +3 -0
  102. package/definitions/game/game/options/modifiers/milestone/modifiers/DragonSlayer.d.ts +2 -0
  103. package/definitions/game/game/options/modifiers/milestone/modifiers/Exsanguinated.d.ts +2 -0
  104. package/definitions/game/game/options/modifiers/milestone/modifiers/Exterminator.d.ts +2 -0
  105. package/definitions/game/game/options/modifiers/milestone/modifiers/Gardener.d.ts +2 -0
  106. package/definitions/game/game/options/modifiers/milestone/modifiers/Gatherer.d.ts +4 -0
  107. package/definitions/game/game/options/modifiers/milestone/modifiers/Grandmaster.d.ts +3 -0
  108. package/definitions/game/game/options/modifiers/milestone/modifiers/Helmsman.d.ts +3 -0
  109. package/definitions/game/game/options/modifiers/milestone/modifiers/Hounded.d.ts +2 -0
  110. package/definitions/game/game/options/modifiers/milestone/modifiers/Hunter.d.ts +2 -0
  111. package/definitions/game/game/options/modifiers/milestone/modifiers/Huntsman.d.ts +2 -0
  112. package/definitions/game/game/options/modifiers/milestone/modifiers/Invoker.d.ts +2 -0
  113. package/definitions/game/game/options/modifiers/milestone/modifiers/Locksmith.d.ts +2 -0
  114. package/definitions/game/game/options/modifiers/milestone/modifiers/Malevolent.d.ts +2 -0
  115. package/definitions/game/game/options/modifiers/milestone/modifiers/MasterOfAll.d.ts +4 -0
  116. package/definitions/game/game/options/modifiers/milestone/modifiers/Merchant.d.ts +3 -0
  117. package/definitions/game/game/options/modifiers/milestone/modifiers/Multitasker.d.ts +3 -0
  118. package/definitions/game/game/options/modifiers/milestone/modifiers/Navigator.d.ts +3 -0
  119. package/definitions/game/game/options/modifiers/milestone/modifiers/Operator.d.ts +3 -0
  120. package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +2 -0
  121. package/definitions/game/game/options/modifiers/milestone/modifiers/Rouseabout.d.ts +4 -0
  122. package/definitions/game/game/options/modifiers/milestone/modifiers/RunekeeperModifier.d.ts +2 -0
  123. package/definitions/game/game/options/modifiers/milestone/modifiers/Serene.d.ts +2 -0
  124. package/definitions/game/game/options/modifiers/milestone/modifiers/Statistician.d.ts +2 -0
  125. package/definitions/game/game/options/modifiers/milestone/modifiers/Talented.d.ts +3 -0
  126. package/definitions/game/game/options/modifiers/milestone/modifiers/Thrower.d.ts +2 -0
  127. package/definitions/game/game/options/modifiers/milestone/modifiers/Traitor.d.ts +2 -0
  128. package/definitions/game/game/options/modifiers/milestone/modifiers/Trapper.d.ts +2 -0
  129. package/definitions/game/game/options/modifiers/milestone/modifiers/Treasurer.d.ts +2 -0
  130. package/definitions/game/game/options/modifiers/milestone/modifiers/Turbulent.d.ts +2 -0
  131. package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +2 -0
  132. package/definitions/game/game/options/modifiers/milestone/modifiers/shared/StatBonusMilestoneModifier.d.ts +2 -0
  133. package/definitions/game/game/reference/IReferenceManager.d.ts +2 -1
  134. package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
  135. package/definitions/game/game/tile/ITileEvent.d.ts +2 -1
  136. package/definitions/game/game/tile/Tile.d.ts +37 -3
  137. package/definitions/game/game/tile/TileEvent.d.ts +0 -1
  138. package/definitions/game/game/tile/TileEventManager.d.ts +1 -1
  139. package/definitions/game/game/tile/events/Fire.d.ts +1 -1
  140. package/definitions/game/game/tile/events/MeltingTile.d.ts +1 -1
  141. package/definitions/game/game/tile/events/Puddles.d.ts +1 -1
  142. package/definitions/game/game/time/TimeManager.d.ts +8 -0
  143. package/definitions/game/language/Dictionary.d.ts +60 -58
  144. package/definitions/game/language/DictionaryMap.d.ts +122 -114
  145. package/definitions/game/language/ITranslation.d.ts +2 -0
  146. package/definitions/game/{multiplayer/packets/shared/DiscoverRecipePacket.d.ts → language/MagicAffix.d.ts} +5 -9
  147. package/definitions/game/language/Translation.d.ts +1 -2
  148. package/definitions/game/language/dictionary/Health.d.ts +2 -1
  149. package/definitions/game/language/dictionary/Message.d.ts +855 -830
  150. package/definitions/game/language/dictionary/Misc.d.ts +31 -26
  151. package/definitions/game/language/dictionary/UiTranslation.d.ts +931 -910
  152. package/definitions/game/language/english/item/MagicalPropertyAffixes.d.ts +13 -0
  153. package/definitions/game/language/english/item/MagicalSubPropertyAffixes.d.ts +13 -0
  154. package/definitions/game/language/impl/TranslationImpl.d.ts +8 -2
  155. package/definitions/game/mod/IMod.d.ts +1 -1
  156. package/definitions/game/multiplayer/IMultiplayer.d.ts +79 -76
  157. package/definitions/game/multiplayer/Multiplayer.d.ts +1 -1
  158. package/definitions/game/multiplayer/SyncRegion.d.ts +22 -0
  159. package/definitions/game/multiplayer/packets/IPacket.d.ts +3 -1
  160. package/definitions/game/renderer/IRenderer.d.ts +27 -26
  161. package/definitions/game/renderer/RenderersNotifiers.d.ts +2 -2
  162. package/definitions/game/renderer/notifier/INotifier.d.ts +51 -2
  163. package/definitions/game/renderer/notifier/Notifier.d.ts +2 -2
  164. package/definitions/game/renderer/world/WorldRenderer.d.ts +2 -1
  165. package/definitions/game/save/ISaveManager.d.ts +1 -1
  166. package/definitions/game/save/SaveManager.d.ts +1 -1
  167. package/definitions/game/save/SaveMetadata.d.ts +1 -1
  168. package/definitions/game/save/data/ISaveData.d.ts +23 -0
  169. package/definitions/game/save/data/ISaveDataGlobal.d.ts +3 -0
  170. package/definitions/game/save/data/SaveData.d.ts +10 -1
  171. package/definitions/game/save/data/SaveDataGlobal.d.ts +1 -1
  172. package/definitions/game/save/serializer/ISerializer.d.ts +1 -1
  173. package/definitions/game/save/serializer/PropertiesToSerialize.d.ts +5 -1
  174. package/definitions/game/save/serializer/Serializer.d.ts +1 -1
  175. package/definitions/game/save/upgrade/UpgradePlayer.d.ts +1 -1
  176. package/definitions/game/save/upgrade/UpgradeSaveDataGlobal.d.ts +1 -1
  177. package/definitions/game/save/upgrade/UpgradeVersion.d.ts +18 -3
  178. package/definitions/game/save/upgrade/UpgradeVersionRegistry.d.ts +4 -1
  179. package/definitions/game/save/upgrade/versions/beta2.14.0/_beta.2.14.0-dev20240828.d.ts +1 -1
  180. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000001.d.ts +1 -1
  181. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000002.d.ts +1 -1
  182. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240827.d.ts +1 -1
  183. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240828.d.ts +1 -1
  184. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240829.d.ts +1 -1
  185. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240901.d.ts +1 -1
  186. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240905.d.ts +1 -1
  187. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241024.d.ts +1 -1
  188. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +1 -1
  189. package/definitions/game/save/upgrade/versions/beta2.14.3/beta2.14.3-dev20241223.d.ts +1 -1
  190. package/definitions/game/save/upgrade/versions/beta2.14.4/beta.2.14.4-dev20250422.d.ts +12 -0
  191. package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20241231.d.ts +12 -0
  192. package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20250220.d.ts +12 -0
  193. package/definitions/game/steamworks/ISteamworks.d.ts +1 -6
  194. package/definitions/game/steamworks/Steamworks.d.ts +14 -5
  195. package/definitions/game/ui/{screen/screens/splash → component}/Notice.d.ts +4 -2
  196. package/definitions/game/ui/component/dropdown/IslandDropdown.d.ts +1 -1
  197. package/definitions/game/ui/component/dropdown/MagicalPropertyDropdown.d.ts +1 -2
  198. package/definitions/game/ui/input/Bindable.d.ts +143 -142
  199. package/definitions/game/ui/input/InputManager.d.ts +4 -2
  200. package/definitions/game/ui/input/Macros.d.ts +1 -1
  201. package/definitions/game/ui/screen/screens/SplashScreen.d.ts +1 -1
  202. package/definitions/game/ui/screen/screens/game/DialogManager.d.ts +8 -3
  203. package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +5 -1
  204. package/definitions/game/ui/screen/screens/game/ReferenceTooltipHandler.d.ts +1 -1
  205. package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +0 -1
  206. package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +6 -0
  207. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +3 -0
  208. package/definitions/game/ui/screen/screens/game/component/item/ItemComponentEventBus.d.ts +2 -1
  209. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +1 -1
  210. package/definitions/game/ui/screen/screens/game/dialog/MilestonesDialog.d.ts +1 -0
  211. package/definitions/game/ui/screen/screens/game/dialog/QuestDialog.d.ts +1 -0
  212. package/definitions/game/ui/screen/screens/game/dialog/equipment/EquipmentSlotTooltip.d.ts +1 -1
  213. package/definitions/game/ui/screen/screens/game/dialog/unlockables/UnlockablesDialog.d.ts +1 -0
  214. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +2 -0
  215. package/definitions/game/ui/screen/screens/game/static/messages/MessageLog.d.ts +1 -0
  216. package/definitions/game/ui/screen/screens/game/util/item/ItemStylesheet.d.ts +12 -0
  217. package/definitions/game/ui/screen/screens/menu/menus/main/ChangelogMenu.d.ts +1 -1
  218. package/definitions/game/ui/screen/screens/menu/menus/options/ErrorReportingNotice.d.ts +14 -0
  219. package/definitions/game/ui/screen/screens/menu/menus/options/TabDeveloper.d.ts +3 -1
  220. package/definitions/game/ui/screen/screens/menu/menus/options/TabSaveData.d.ts +1 -0
  221. package/definitions/game/ui/screen/screens/splash/DevelopmentBranchNotice.d.ts +1 -1
  222. package/definitions/game/ui/tooltip/Tooltip.d.ts +2 -2
  223. package/definitions/game/ui/util/ComponentManipulator.d.ts +6 -5
  224. package/definitions/game/ui/util/Draggable.d.ts +8 -15
  225. package/definitions/game/ui/util/HighlightManager.d.ts +11 -1
  226. package/definitions/game/ui/util/IHighlight.d.ts +1 -0
  227. package/definitions/game/utilities/Observer.d.ts +1 -1
  228. package/definitions/game/utilities/VersionTranslation.d.ts +18 -0
  229. package/definitions/game/utilities/dev/Performance2.d.ts +1 -0
  230. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +7 -1
  231. package/definitions/game/utilities/object/Merge.d.ts +3 -0
  232. package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +23 -0
  233. package/definitions/game/utilities/trello/ITrello.d.ts +1 -1
  234. package/definitions/game/utilities/trello/Trello.d.ts +1 -1
  235. package/definitions/hosts/node/nodeLoader.d.ts +1 -0
  236. package/definitions/hosts/shared/globalTypes.d.ts +6 -0
  237. package/definitions/hosts/shared/globals.d.ts +2 -2
  238. package/definitions/lint/condition-complexity.d.mts +31 -0
  239. package/definitions/{devserver/middleware/util → server/core}/Middleware.d.ts +1 -0
  240. package/definitions/{devserver → server/core}/middleware/E404.d.ts +1 -1
  241. package/definitions/server/core/middleware/Probe.d.ts +13 -0
  242. package/definitions/{devserver → server/core}/middleware/Static.d.ts +1 -1
  243. package/definitions/{devserver → server/core}/middleware/Validate.d.ts +1 -1
  244. package/definitions/{devserver/middleware → server/core}/util/SendFile.d.ts +1 -1
  245. package/definitions/{matchmakingserver → server/dev}/index.d.ts +1 -3
  246. package/definitions/{devserver → server/dev}/middleware/CustomInternalMods.d.ts +1 -1
  247. package/definitions/{devserver → server/dev}/middleware/SaveFolder.d.ts +1 -1
  248. package/definitions/server/error/Router.d.ts +13 -0
  249. package/definitions/server/error/index.d.ts +11 -0
  250. package/definitions/server/error/middleware/ReportError.d.ts +13 -0
  251. package/definitions/server/error/util/SendDiscordMessage.d.ts +19 -0
  252. package/definitions/{matchmakingserver → server/matchmaking}/dedicatedServer.d.ts +1 -1
  253. package/definitions/test/core/applicationDom.d.ts +4 -2
  254. package/definitions/test/core/applicationInteractions.d.ts +4 -0
  255. package/definitions/test/suite/functionalTests/singleplayer/ui/DialogLeak.d.ts +13 -0
  256. package/definitions/{devserver/index.d.ts → utilities/ApplyTsConfigPaths.d.ts} +1 -1
  257. package/definitions/utilities/Errors.d.ts +4 -0
  258. package/definitions/utilities/Log.d.ts +31 -3
  259. package/definitions/{game/utilities → utilities}/Version.d.ts +5 -9
  260. package/definitions/utilities/event/EventEmitter.d.ts +39 -7
  261. package/definitions/utilities/memory/ILifetime.d.ts +5 -1
  262. package/definitions/utilities/object/Objects.d.ts +9 -0
  263. package/definitions/utilities/prototype/Array.d.ts +2 -1
  264. package/definitions/utilities/random/IRandom.d.ts +1 -1
  265. package/definitions/utilities/random/Random.d.ts +1 -1
  266. package/definitions/utilities/random/RandomUtilities.d.ts +2 -2
  267. package/definitions/utilities/random/SeededGenerator.d.ts +1 -1
  268. package/definitions/utilities/{typesglobal → types}/Types.d.ts +3 -0
  269. package/definitions/utilities/types.d.ts +18 -0
  270. package/package.json +3 -3
  271. /package/definitions/game/game/entity/action/actions/helper/{ConfirmGatherHarvest.d.ts → ConfirmGatherHarvestButcher.d.ts} +0 -0
  272. /package/definitions/{devserver → server/core}/util/Log.d.ts +0 -0
  273. /package/definitions/{devserver → server/dev}/Router.d.ts +0 -0
  274. /package/definitions/{devserver/middleware → server/dev}/util/GameLogFilter.d.ts +0 -0
  275. /package/definitions/{matchmakingserver → server/matchmaking}/directoryConnection.d.ts +0 -0
  276. /package/definitions/{matchmakingserver → server/matchmaking}/globalMatchmaking.d.ts +0 -0
  277. /package/definitions/{matchmakingserver → server/matchmaking}/globalServerDirectory.d.ts +0 -0
  278. /package/definitions/{matchmakingserver/vps.d.ts → server/matchmaking/index.d.ts} +0 -0
  279. /package/definitions/{matchmakingserver → server/matchmaking}/server.d.ts +0 -0
  280. /package/definitions/{matchmakingserver → server/matchmaking}/shared.d.ts +0 -0
  281. /package/definitions/utilities/{types → type}/Assert.d.ts +0 -0
  282. /package/definitions/utilities/{typesglobal → types}/Class.d.ts +0 -0
  283. /package/definitions/utilities/{typesglobal → types}/Descriptions.d.ts +0 -0
  284. /package/definitions/utilities/{typesglobal → types}/Function.d.ts +0 -0
  285. /package/definitions/utilities/{typesglobal → types}/Immutable.d.ts +0 -0
  286. /package/definitions/utilities/{typesglobal → types}/Iterables.d.ts +0 -0
  287. /package/definitions/utilities/{typesglobal → types}/Misc.d.ts +0 -0
  288. /package/definitions/utilities/{typesglobal → types}/Objects.d.ts +0 -0
@@ -37,7 +37,7 @@ declare namespace Macros {
37
37
  function getCurrent(): Macro;
38
38
  function getTouch(): Macro;
39
39
  function reset(): void;
40
- function setHandled(): void;
40
+ function setHandled(input: IInput): void;
41
41
  function setIsolated(_isolated?: boolean): void;
42
42
  function didRequestIsolation(): boolean;
43
43
  function handleInput(input: IInput, api: IBindHandlerApi): Macro | undefined;
@@ -9,7 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import Screen from "@wayward/game/ui/screen/Screen";
12
- import Notice from "@wayward/game/ui/screen/screens/splash/Notice";
12
+ import Notice from "@wayward/game/ui/component/Notice";
13
13
  export default class SplashScreen extends Screen {
14
14
  static getNotices(): Array<Class<Notice>>;
15
15
  static show(): Promise<void>;
@@ -13,12 +13,15 @@ import type { IDialogStates } from "@wayward/game/ui/screen/screens/GameScreen";
13
13
  import type { DialogById } from "@wayward/game/ui/screen/screens/game/DialogMap";
14
14
  import { DialogId } from "@wayward/game/ui/screen/screens/game/Dialogs";
15
15
  import Dialog from "@wayward/game/ui/screen/screens/game/component/Dialog";
16
- export default class DialogManager {
16
+ import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitter";
17
+ import EventEmitter from "@wayward/utilities/event/EventEmitter";
18
+ type IDialogManagerEvents = IEventSubscriberEvents;
19
+ export default class DialogManager extends EventEmitter.Host<IDialogManagerEvents> {
17
20
  private readonly map;
18
21
  /**
19
22
  * Flag set when the dialog manager / parent screen is being removed
20
23
  */
21
- private removing;
24
+ private disposing;
22
25
  private readonly screenRef;
23
26
  get screen(): Screen;
24
27
  constructor(screen: Screen);
@@ -31,7 +34,7 @@ export default class DialogManager {
31
34
  open<DIALOG extends Dialog>(id: DialogId, initializer?: (dialog: DIALOG) => any, subId?: string, highlightIfAlreadyOpen?: boolean): DIALOG;
32
35
  isVisible(id: DialogId, subId?: string): boolean | undefined;
33
36
  close(id: DialogId | `${DialogId}` | `${DialogId},${string}`, subId?: string): boolean;
34
- closeAll(removing?: boolean): boolean;
37
+ closeAll(): boolean;
35
38
  toggle<ID extends DialogId>(id: ID, force?: boolean, initializer?: (dialog: DialogById[ID]) => any, subId?: string, highlightIfAlreadyOpen?: boolean): this;
36
39
  toggle<DIALOG extends Dialog>(id: DialogId, force?: boolean, initializer?: (dialog: DIALOG) => any, subId?: string, highlightIfAlreadyOpen?: boolean): this;
37
40
  toggleAll(states: IDialogStates, loaded?: boolean): this;
@@ -40,4 +43,6 @@ export default class DialogManager {
40
43
  private breakKey;
41
44
  private getKey;
42
45
  private updateDialogId;
46
+ dispose(): void;
43
47
  }
48
+ export {};
@@ -28,7 +28,11 @@ export interface IInspectionsTooltipHandlerEvents<INSPECTIONS_LIST extends Inspe
28
28
  export default abstract class InspectionsTooltipHandler<INSPECTIONS_LIST extends InspectionsList, TOOLTIP_ARGS extends any[] = []> extends EventEmitter.Host<IInspectionsTooltipHandlerEvents<INSPECTIONS_LIST, TOOLTIP_ARGS>> {
29
29
  protected current: IInspectionsTooltipHandlerCurrent<INSPECTIONS_LIST, TOOLTIP_ARGS> | undefined;
30
30
  private lastMousePosition?;
31
- initializeTooltip(tooltip: Tooltip, ...args: TOOLTIP_ARGS): Promise<void>;
31
+ /**
32
+ * Initializes tooltips
33
+ * @returns True if the tooltip was initialized. False if it was removed or replaced before so.
34
+ */
35
+ initializeTooltip(tooltip: Tooltip, ...args: TOOLTIP_ARGS): Promise<boolean>;
32
36
  remove(tooltip?: IInspectionsTooltipHandlerCurrent<INSPECTIONS_LIST, TOOLTIP_ARGS> | undefined): void;
33
37
  onInitInspections(handler: (inspections: INSPECTIONS_LIST) => any): void;
34
38
  protected abstract initializeInspections(...args: TOOLTIP_ARGS): INSPECTIONS_LIST | undefined;
@@ -21,7 +21,7 @@ export default class ReferenceTooltipHandler extends InspectionsTooltipHandler<R
21
21
  private readonly reference;
22
22
  private readonly initializer?;
23
23
  constructor(context: InfoProviderContext, reference: Reference, initializer?: ((tooltip: Tooltip, handler: ReferenceTooltipHandler) => any) | undefined);
24
- initializeTooltip(tooltip: Tooltip): Promise<void>;
24
+ initializeTooltip(tooltip: Tooltip): Promise<boolean>;
25
25
  protected initializeInspections(): ReferenceInspectionsList;
26
26
  protected initializeHints(hints: InspectionTooltipHints): void;
27
27
  }
@@ -30,7 +30,6 @@ export default abstract class InspectionsList<INSPECTIONS_HANDLER extends Inspec
30
30
  event: IEventEmitter<this, ITileInspectionsEvents>;
31
31
  private readonly paragraphInspectionsInvalid;
32
32
  private inspectTypeFilter;
33
- private _removed?;
34
33
  protected inspectionsHandler?: InspectionsHandler;
35
34
  protected refreshPromiseSequence: PromiseSequence;
36
35
  protected inspectionsHandlerUpdatedInspectionsCallback?: (_: any, inspectType: InspectType, inspections: HashSet<Inspection<any>>, oldInspections: HashSet<Inspection<any>> | undefined) => void;
@@ -69,6 +69,11 @@ export declare enum ItemRefreshType {
69
69
  export interface IItemComponentEvents extends Events<Component>, IDraggableEvents, IItemSlotEvents, ISortableDraggableEvents {
70
70
  deregisterHighlights(): any;
71
71
  refresh(type: ItemRefreshType): any;
72
+ /**
73
+ * Called when the item (within the item component) is changing.
74
+ * Usually during a refresh.
75
+ */
76
+ itemChange(): any;
72
77
  }
73
78
  export interface IItemComponentStaticEvents {
74
79
  update(type: ItemRefreshType): any;
@@ -101,6 +106,7 @@ export default class ItemComponent extends Component implements ItemSlot {
101
106
  readonly draggable?: Draggable;
102
107
  private transient;
103
108
  protected constructor(handler: ItemComponentHandler, ...params: any[]);
109
+ /** @deprecated For console use only */
104
110
  protected get debug(): any;
105
111
  private tickEndHandlerReasons?;
106
112
  private registerTickEndHandler;
@@ -96,6 +96,7 @@ export default class ContainerBucketItemList extends Component implements ISorta
96
96
  private readonly transientItemComponents;
97
97
  addTransientItem(item: Item): ItemComponent | undefined;
98
98
  removeTransientItem(item: Item): void;
99
+ ensureItemComponent(item: Item): ItemComponent | undefined;
99
100
  private readonly itemComponents;
100
101
  private getItemComponent;
101
102
  private readonly itemStacks;
@@ -137,6 +138,8 @@ export default class ContainerBucketItemList extends Component implements ISorta
137
138
  protected onRemoveItem(manager: ItemManager, items: Item[], container?: IContainer, containerTile?: Tile): void;
138
139
  protected onAddItemDidNotSort(manager: ItemManager, container: IContainer): void;
139
140
  protected onTransformItem(item: Item, newType: ItemType, oldType: ItemType): void;
141
+ private filterItem;
142
+ protected onMagicalPropertyChange(item: Item): void;
140
143
  protected onStack(manager: ItemManager, container: IContainer, type: ItemType): void;
141
144
  protected onUnstack(manager: ItemManager, container: IContainer, type: ItemType): void;
142
145
  protected onTick(): void;
@@ -13,8 +13,9 @@ import { type ItemRefreshType } from "@wayward/game/ui/screen/screens/game/compo
13
13
  import type ItemComponent from "@wayward/game/ui/screen/screens/game/component/ItemComponent";
14
14
  import type ActionBar from "@wayward/game/ui/screen/screens/game/static/ActionBar";
15
15
  import type { ActionSlot } from "@wayward/game/ui/screen/screens/game/static/actions/ActionSlot";
16
+ import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitter";
16
17
  import EventEmitter from "@wayward/utilities/event/EventEmitter";
17
- interface IItemComponentEventBusEvents {
18
+ interface IItemComponentEventBusEvents extends IEventSubscriberEvents {
18
19
  update(type: ItemRefreshType): any;
19
20
  changeHovered(): any;
20
21
  }
@@ -29,7 +29,7 @@ export declare enum EquipmentClasses {
29
29
  SlotsWrapper = "game-dialog-equipment-slots-wrapper"
30
30
  }
31
31
  export declare namespace EquipmentClasses {
32
- const SlotType: (enumValue: EquipType) => "game-dialog-equipment-slot-none" | "game-dialog-equipment-slot-head" | "game-dialog-equipment-slot-back" | "game-dialog-equipment-slot-chest" | "game-dialog-equipment-slot-feet" | "game-dialog-equipment-slot-hands" | "game-dialog-equipment-slot-held" | "game-dialog-equipment-slot-legs" | "game-dialog-equipment-slot-neck" | "game-dialog-equipment-slot-waist" | "game-dialog-equipment-slot-mainhand" | "game-dialog-equipment-slot-offhand" | "game-dialog-equipment-slot-dualwield";
32
+ const SlotType: (enumValue: EquipType) => "game-dialog-equipment-slot-none" | "game-dialog-equipment-slot-head" | "game-dialog-equipment-slot-held" | "game-dialog-equipment-slot-legs" | "game-dialog-equipment-slot-chest" | "game-dialog-equipment-slot-waist" | "game-dialog-equipment-slot-feet" | "game-dialog-equipment-slot-neck" | "game-dialog-equipment-slot-hands" | "game-dialog-equipment-slot-back" | "game-dialog-equipment-slot-mainhand" | "game-dialog-equipment-slot-offhand" | "game-dialog-equipment-slot-dualwield";
33
33
  }
34
34
  export default class EquipmentDialog extends Dialog {
35
35
  readonly slots: Component<HTMLElement>;
@@ -22,6 +22,7 @@ export declare enum MilestonesDialogClasses {
22
22
  }
23
23
  export default class MilestonesDialog extends UnlockablesDialog<Milestone, MilestoneSort> {
24
24
  constructor();
25
+ refreshNotUnlockableWarning(): void;
25
26
  getBindable(): Bindable;
26
27
  getIcon(): MenuBarButtonType;
27
28
  protected getUnlockablesName(): Translation;
@@ -27,6 +27,7 @@ export default class QuestDialog extends Dialog {
27
27
  private readonly childQuestsHeading;
28
28
  private readonly childQuests;
29
29
  private readonly completeQuestButton;
30
+ private readonly activateQuestButton;
30
31
  private current;
31
32
  constructor();
32
33
  getBindable(): Bindable;
@@ -24,7 +24,7 @@ export declare enum EquipmentSlotTooltipClasses {
24
24
  Hints = "game-dialog-equipment-slot-tooltip-hints"
25
25
  }
26
26
  export default class EquipmentSlotTooltipHandler extends InspectionsTooltipHandler<EquipmentSlotInspectionsList, [slot: EquipType]> {
27
- initializeTooltip(tooltip: Tooltip, slot: EquipType): Promise<void>;
27
+ initializeTooltip(tooltip: Tooltip, slot: EquipType): Promise<boolean>;
28
28
  protected initializeInspections(slot: EquipType): EquipmentSlotInspectionsList;
29
29
  protected initializeHints(hints: InspectionTooltipHints, slot: EquipType): void;
30
30
  private onSlotChanged;
@@ -38,6 +38,7 @@ export default abstract class UnlockablesDialog<UNLOCKABLE extends number, SORT
38
38
  readonly sectionUnlockableInMode: Component;
39
39
  readonly sectionNotUnlockableInMode: Component;
40
40
  readonly sectionHidden: Component;
41
+ readonly noticeNotUnlockable: Paragraph;
41
42
  readonly noticeRowsHidden: Paragraph;
42
43
  readonly sortFilterRow: DialogSortFilter<SORT>;
43
44
  constructor(id: DialogId);
@@ -81,6 +81,8 @@ export declare class ActionSlot extends Button implements IRefreshable, ItemSlot
81
81
  protected onHoldingNotDragging(time: number): void;
82
82
  protected onPlay(): void;
83
83
  refresh(slotData?: IActionBarSlotData, reason?: ActionSlotUpdateReason): this;
84
+ private clearLastItem;
85
+ private setLastItem;
84
86
  private onItemTransformed;
85
87
  isUsable(using?: IUsableActionPossibleUsing | undefined, action?: UsableAction<IUsableActionRequirements, IUsableActionDefinition> | undefined): UsableActionUsability;
86
88
  clear(): void;
@@ -62,6 +62,7 @@ export default class MessageLog extends Component {
62
62
  protected onResize(): void;
63
63
  private height;
64
64
  private lastScroll;
65
+ private queueUpdateScroll;
65
66
  private updateScroll;
66
67
  private refreshDirection;
67
68
  private refreshMessages;
@@ -8,9 +8,19 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import { Quality } from "@wayward/game/game/IObject";
11
12
  import type { ILoadOnIslandOptions } from "@wayward/game/game/entity/IHuman";
12
13
  import type Island from "@wayward/game/game/island/Island";
14
+ import type { DisplayableItemType } from "@wayward/game/game/item/IItem";
13
15
  import SpriteEditor from "@wayward/game/ui/screen/screens/game/util/item/SpriteEditor";
16
+ declare enum Type {
17
+ Normal = 0,
18
+ Dim = 1,
19
+ Highlight = 2
20
+ }
21
+ type BackgroundIDTypeSuffix = `` | `-${Lowercase<keyof typeof Type>}`;
22
+ type BackgroundIDQuality = Lowercase<Exclude<keyof typeof Quality, "None" | "Random">>;
23
+ type BackgroundID = `default${BackgroundIDTypeSuffix}` | `quality-${BackgroundIDQuality}${BackgroundIDTypeSuffix}` | `damaged${BackgroundIDTypeSuffix}` | `trading${BackgroundIDTypeSuffix}` | `non-craftable` | `discovery-active` | `non-craftable-discovery`;
14
24
  export default class ItemStylesheetHandler {
15
25
  private readonly backgroundDefinitions;
16
26
  readonly editor: SpriteEditor;
@@ -28,6 +38,7 @@ export default class ItemStylesheetHandler {
28
38
  * Append items for the specified stage to the stylesheet.
29
39
  */
30
40
  private appendStylesheetsStage;
41
+ getItemSprite(backgroundID: BackgroundID, item: DisplayableItemType, abortSignal?: AbortSignal, itemPath?: string): Promise<string | undefined>;
31
42
  /**
32
43
  * Appends an array of item types to the specified stylesheet.
33
44
  * This no-ops for items that were already appended to the sheet.
@@ -38,3 +49,4 @@ export default class ItemStylesheetHandler {
38
49
  private getCSSColor;
39
50
  private getItemTypes;
40
51
  }
52
+ export {};
@@ -9,7 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import Menu from "@wayward/game/ui/screen/screens/menu/component/Menu";
12
- import type { IVersionInfo } from "@wayward/game/utilities/Version";
12
+ import type { IVersionInfo } from "@wayward/utilities/Version";
13
13
  export default class ChangelogMenu extends Menu {
14
14
  private static readonly modLinks;
15
15
  private readonly headingVersionName;
@@ -0,0 +1,14 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import Notice from "@wayward/game/ui/component/Notice";
12
+ export default class ErrorReportingNotice extends Notice {
13
+ constructor();
14
+ }
@@ -19,10 +19,12 @@ export default class TabDeveloper extends Tab implements IRefreshable {
19
19
  private readonly buttonReloadStylesheets;
20
20
  private readonly buttonReloadTexturesCache;
21
21
  private readonly buttonTogglePrepackedSprites;
22
- private readonly buttonDisableMilestones;
22
+ private readonly buttonToggleContainerDesyncMessages;
23
23
  private readonly buttonToggleTraceRecording;
24
24
  private readonly buttonDisposeReflection;
25
25
  private readonly blockLogSourceFiltering;
26
+ private readonly checkButtonReportErrors;
27
+ private onTryEnableReportErrors;
26
28
  private readonly blockUIExperiments;
27
29
  constructor();
28
30
  refresh(): this;
@@ -24,6 +24,7 @@ export default class TabSaveData extends Tab implements IRefreshable {
24
24
  private onClearOptions;
25
25
  private onClearSaves;
26
26
  private onClearCharacters;
27
+ private onClearUI;
27
28
  private onClearHighscores;
28
29
  private onClearMilestones;
29
30
  private onClearCraftingRecipes;
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import Notice from "@wayward/game/ui/screen/screens/splash/Notice";
11
+ import Notice from "@wayward/game/ui/component/Notice";
12
12
  export default class DevelopmentBranchNotice extends Notice {
13
13
  constructor();
14
14
  }
@@ -43,9 +43,9 @@ export default class Tooltip extends Component {
43
43
  private forceShown;
44
44
  private maxWidth;
45
45
  private hasSetPosition;
46
- initialized?: Promise<any>;
46
+ initialized?: Promise<boolean>;
47
47
  context?: InfoProviderContext;
48
- constructor(source: Component | HTMLElement, initialize?: (tooltip: Tooltip) => any);
48
+ constructor(source: Component | HTMLElement, initialize?: (tooltip: Tooltip) => Promise<boolean>);
49
49
  protected onRemove(): void;
50
50
  setSecondary(): this;
51
51
  setForceShown(forceShown?: boolean): this;
@@ -8,6 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type Component from "@wayward/game/ui/component/Component";
11
12
  export type Until<T> = Record<string, (...args: any[]) => T>;
12
13
  export type UntilHandler<T, U extends Until<T>> = {
13
14
  [key in keyof U]: {
@@ -16,7 +17,7 @@ export type UntilHandler<T, U extends Until<T>> = {
16
17
  };
17
18
  };
18
19
  type EmptyIfUndefined<T> = T extends undefined ? Empty : T;
19
- export declare abstract class Manipulator<T, U extends Until<T> | undefined = undefined> {
20
+ export declare abstract class Manipulator<T extends Component, U extends Until<T> | undefined = undefined> {
20
21
  protected readonly element: () => HTMLElement;
21
22
  protected readonly host: T;
22
23
  protected getUntilHandler?(): UntilHandler<T, EmptyIfUndefined<U>>;
@@ -32,7 +33,7 @@ export interface ClassUntil<T> extends Until<T> {
32
33
  remove(...classes: string[]): T;
33
34
  toggle(hasClass: boolean, ...classes: string[]): T;
34
35
  }
35
- export declare class ClassManipulator<T> extends Manipulator<T, ClassUntil<T>> {
36
+ export declare class ClassManipulator<T extends Component> extends Manipulator<T, ClassUntil<T>> {
36
37
  protected getUntilHandler(): {
37
38
  add: {
38
39
  start: (...classes: string[]) => T;
@@ -68,7 +69,7 @@ export interface AttributeUntil<T> extends Until<T> {
68
69
  set(attribute: string, value: string): T;
69
70
  set(attributes: Iterable<[string, string | null]>): T;
70
71
  }
71
- export declare class AttributeManipulator<T> extends Manipulator<T, AttributeUntil<T>> {
72
+ export declare class AttributeManipulator<T extends Component> extends Manipulator<T, AttributeUntil<T>> {
72
73
  protected getUntilHandler(): {
73
74
  set: any;
74
75
  };
@@ -80,7 +81,7 @@ export declare class AttributeManipulator<T> extends Manipulator<T, AttributeUnt
80
81
  has(...attributes: string[]): boolean;
81
82
  private getAttributeIterator;
82
83
  }
83
- export declare class DataManipulator<T> extends Manipulator<T> {
84
+ export declare class DataManipulator<T extends Component> extends Manipulator<T> {
84
85
  set(name: string, value: string): T;
85
86
  set(data: Iterable<[string, string | undefined]>): T;
86
87
  get(name: string): string;
@@ -92,7 +93,7 @@ export declare class DataManipulator<T> extends Manipulator<T> {
92
93
  export interface StyleUntil<T> extends Until<T> {
93
94
  set(rule: string, value: string): T;
94
95
  }
95
- export declare class StyleManipulator<T> extends Manipulator<T, StyleUntil<T>> {
96
+ export declare class StyleManipulator<T extends Component> extends Manipulator<T, StyleUntil<T>> {
96
97
  protected getUntilHandler(): {
97
98
  set: {
98
99
  start: (rule: string, value: string | number) => T;
@@ -10,26 +10,15 @@
10
10
  */
11
11
  import type Component from "@wayward/game/ui/component/Component";
12
12
  import type { IBindHandlerApi } from "@wayward/game/ui/input/Bind";
13
- import type Bindable from "@wayward/game/ui/input/Bindable";
13
+ import Bindable from "@wayward/game/ui/input/Bindable";
14
14
  import Vector2 from "@wayward/game/utilities/math/Vector2";
15
- import type { Events, IEventEmitter } from "@wayward/utilities/event/EventEmitter";
16
- export type IDraggableInputEvent = (MouseEvent & {
17
- [KEY in Exclude<keyof TouchEvent, keyof MouseEvent>]?: undefined;
18
- } & {
19
- [KEY in Exclude<keyof IBindHandlerApi, keyof MouseEvent>]?: undefined;
20
- }) | (TouchEvent & {
21
- [KEY in Exclude<keyof MouseEvent, keyof TouchEvent>]?: undefined;
22
- } & {
23
- [KEY in Exclude<keyof IBindHandlerApi, keyof TouchEvent>]?: undefined;
24
- }) | (IBindHandlerApi & {
25
- [KEY in Exclude<keyof MouseEvent, keyof IBindHandlerApi>]?: undefined;
26
- } & {
27
- [KEY in Exclude<keyof TouchEvent, keyof IBindHandlerApi>]?: undefined;
28
- });
15
+ import { type Events, type IEventEmitter } from "@wayward/utilities/event/EventEmitter";
16
+ export type IDraggableInputEvent = (MouseEvent & Partial<Record<Exclude<keyof TouchEvent, keyof MouseEvent>, undefined>> & Partial<Record<Exclude<keyof IBindHandlerApi, keyof MouseEvent>, undefined>>) | (TouchEvent & Partial<Record<Exclude<keyof MouseEvent, keyof TouchEvent>, undefined>> & Partial<Record<Exclude<keyof IBindHandlerApi, keyof TouchEvent>, undefined>>) | (IBindHandlerApi & Partial<Record<Exclude<keyof MouseEvent, keyof IBindHandlerApi>, undefined>> & Partial<Record<Exclude<keyof TouchEvent, keyof IBindHandlerApi>, undefined>>);
29
17
  export interface IDraggableEvents extends Events<Component> {
30
18
  moveStart(mouse: Vector2): false | void;
31
19
  move(offset: Vector2, mouse: Vector2): any;
32
20
  moveEnd(offset: Vector2, mouse: Vector2, bindable?: Bindable): any;
21
+ moveCancel(): any;
33
22
  holdingNotMoving(time: number): any;
34
23
  }
35
24
  export type WithDraggableEvents<EVENTS_OF> = Events<EVENTS_OF> & IDraggableEvents;
@@ -61,8 +50,12 @@ export default class Draggable {
61
50
  setBindable(bindables: ArrayOr<Bindable>, priority?: number): this;
62
51
  stopDragging(): void;
63
52
  private removeBindHandlers;
53
+ /** @deprecated don't touch this */
64
54
  dragStart(event: IDraggableInputEvent): boolean;
55
+ /** @deprecated don't touch this */
56
+ cancelDrag(event?: IDraggableInputEvent): boolean;
65
57
  private drag;
58
+ /** @deprecated don't touch this */
66
59
  dragEnd(event?: IDraggableInputEvent): boolean;
67
60
  private onInputLoop;
68
61
  private getMousePosition;
@@ -9,16 +9,26 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import Component from "@wayward/game/ui/component/Component";
12
- import type { HighlightSelector, IHighlight } from "@wayward/game/ui/util/IHighlight";
12
+ import type { HighlightSelector, HighlightSelectorResolved, IHighlight } from "@wayward/game/ui/util/IHighlight";
13
+ import { HighlightType } from "@wayward/game/ui/util/IHighlight";
13
14
  import type { Events } from "@wayward/utilities/event/EventEmitter";
14
15
  export default class HighlightManager {
15
16
  private readonly highlightableComponents;
17
+ private readonly highlightableResolvers;
16
18
  /**
17
19
  * Registers this component to the given highlight selector.
18
20
  *
19
21
  * Note: When not providing `until` events, the `remove` event will be subscribed to automatically.
20
22
  */
21
23
  register<C extends Component>(component: C, selector: HighlightSelector | undefined, ...until: Array<keyof Events<C>>): void;
24
+ /**
25
+ * Registers a "resolver" function to the given highlight selector. This resolver function will be called to produce an additional list
26
+ * of components to highlight when the highlight is started.
27
+ *
28
+ * This resolver function will never be automatically deregistered. Use {@link deregisterResolver} to deregister it.
29
+ */
30
+ registerResolver<C extends Component>(type: HighlightType | undefined, resolver: (selector: HighlightSelectorResolved) => ArrayOr<C> | undefined): void;
31
+ deregisterResolver<C extends Component>(type: HighlightType | undefined, resolver: (selector: HighlightSelectorResolved) => ArrayOr<C> | undefined): void;
22
32
  is(component: Component, selector: HighlightSelector): boolean;
23
33
  private getHighlightSelectorId;
24
34
  private getHighlightableComponents;
@@ -11,6 +11,7 @@
11
11
  import type { IContainer } from "@wayward/game/game/item/IItem";
12
12
  import type Item from "@wayward/game/game/item/Item";
13
13
  export type HighlightSelector = [HighlightType, GetterOfOr<string | number>];
14
+ export type HighlightSelectorResolved = [HighlightType, string | number];
14
15
  export interface IHighlight {
15
16
  selectors: SupplierOr<HighlightSelector[]>;
16
17
  time?: number;
@@ -57,7 +57,7 @@ declare namespace Observer {
57
57
  start(): void;
58
58
  end(): void;
59
59
  setDefaultPriority(priority?: number): this;
60
- inherit(registrar: IRegistrar<any>): void;
60
+ inherit(registrar: IRegistrar<any>): HOST;
61
61
  }
62
62
  export function createRegistrar<HOST>(host: HOST, handler: () => any): IRegistrar<HOST>;
63
63
  export {};
@@ -0,0 +1,18 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import TranslationImpl from "@wayward/game/language/impl/TranslationImpl";
12
+ import type { IVersionInfo } from "@wayward/utilities/Version";
13
+ import Version from "@wayward/utilities/Version";
14
+ declare namespace VersionTranslation {
15
+ function getVersionDisplayTranslation(version?: Version.String | Version.StringSemVer | IVersionInfo, development?: boolean): TranslationImpl;
16
+ function getUpdateDisplayTranslation(version?: Version.String | Version.StringSemVer | IVersionInfo): TranslationImpl | undefined;
17
+ }
18
+ export default VersionTranslation;
@@ -9,6 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  export default class Performance2 {
12
+ static executeAndLogTime(id: string, action: () => void): void;
12
13
  private readonly fns;
13
14
  private _args;
14
15
  args(...args: any[]): this;
@@ -16,11 +16,17 @@ declare class MemoryLeakDetector {
16
16
  private objectsCollected;
17
17
  private readonly objects;
18
18
  private activeTask;
19
+ private queuedGarbageCollectionTimeoutId;
19
20
  get isReportingErrors(): boolean;
20
21
  get isMonitoring(): boolean;
21
22
  getCount(prefix: string): number;
23
+ /**
24
+ * Queues a garbage collection to run after a delay
25
+ * @param delay Delay in milliseconds
26
+ */
27
+ queueNextGarbageCollection(delay?: number): void;
22
28
  waitForIdle(): Promise<void>;
23
- register(object: object, objectName: string, expectedLifetime: ExpectedLifetime, parentObjectIdentifier?: string): void;
29
+ register(object: object, objectName: string, expectedLifetime: ExpectedLifetime, parentObjectIdentifier?: string, includeStackTrace?: boolean): void;
24
30
  registerMultiple<T extends object>(prefix: string, objects: SaferArray<T>, objectNamer: (object: T) => string, expectedLifetime: ExpectedLifetime): void;
25
31
  onStopPlay(): void;
26
32
  onScreenShow(_: any, screen: Screen): Promise<any>;
@@ -12,6 +12,9 @@ import type { RecursivePartial } from "@wayward/game/utilities/types/Recursive";
12
12
  declare function Merge<T>(...objs: Array<RecursivePartial<T>>): T;
13
13
  declare function Merge<T>(...objs: T[]): T;
14
14
  declare function Merge<O extends any[]>(...objs: O): O[number];
15
+ declare namespace Merge {
16
+ function value<T>(value?: T | Mergeable<T>): T | undefined;
17
+ }
15
18
  export declare class Mergeable<T> {
16
19
  readonly merge: (value: T | undefined) => T;
17
20
  constructor(merge: (value: T | undefined) => T);
@@ -8,4 +8,27 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ /**
12
+ * Formats a JSON string with custom pretty-printing rules.
13
+ * This function first stringifies the data with tabs as indentation, then applies several formatting improvements:
14
+ *
15
+ * 1. Removes unnecessary tabbing before values in arrays
16
+ * 2. Reduces multiple spaces between comma-separated values to a single space
17
+ * 3. Removes unnecessary whitespace after opening brackets
18
+ * 4. Ensures consistent spacing after commas in arrays and objects
19
+ *
20
+ * @param data - The data to be stringified. Can be any JSON-serializable value
21
+ * @returns A formatted JSON string with customized pretty-printing
22
+ *
23
+ * @example
24
+ * const data = { arr: [1, 2, 3], obj: { a: 1 } };
25
+ * console.log(prettyJsonStringify(data));
26
+ * // Output:
27
+ * // {
28
+ * // "arr": [1, 2, 3],
29
+ * // "obj": {
30
+ * // "a": 1
31
+ * // }
32
+ * // }
33
+ */
11
34
  export default function prettyJsonStringify(data: any): string;
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { IVersionInfo } from "@wayward/game/utilities/Version";
11
+ import type { IVersionInfo } from "@wayward/utilities/Version";
12
12
  export interface ITrello {
13
13
  getChangelog(versionInfo: IVersionInfo): Promise<IChangelog | undefined>;
14
14
  getVersions(maxVersion?: IVersionInfo): Promise<IVersionInfo[]>;
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { IVersionInfo } from "@wayward/game/utilities/Version";
11
+ import type { IVersionInfo } from "@wayward/utilities/Version";
12
12
  import type { IChangelog, ITrello, ITrelloBoard, ITrelloCard } from "@wayward/game/utilities/trello/ITrello";
13
13
  export default class Trello implements ITrello {
14
14
  getCard(id: string, ...fields: string[]): Promise<ITrelloCard>;
@@ -8,6 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import "../../utilities/ApplyTsConfigPaths";
11
12
  import "@wayward/goodstream/apply";
12
13
  import "@wayward/game/utilities/prototype/Apply";
13
14
  import type { IInit } from "@wayward/game/Init";
@@ -42,6 +42,12 @@ export interface IWaywardTitleBar {
42
42
  isMaximized: boolean;
43
43
  electron: IElectron;
44
44
  }
45
+ export interface IBuild {
46
+ name: string;
47
+ time: number;
48
+ publishName?: string;
49
+ publishTime?: string;
50
+ }
45
51
  export interface IBuildId {
46
52
  date: number;
47
53
  number: number;
@@ -9,8 +9,8 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { IWaywardTitle } from "@wayward/hosts/shared/globalTypes";
12
- export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 14, gameVersionPatch = 3, gameVersionName = "Runekeeper", gameVersionColor = 11015763;
13
- export declare const gameVersion = "beta2.14.3";
12
+ export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 14, gameVersionPatch = 4, gameVersionName = "Runekeeper", gameVersionColor = 11015763;
13
+ export declare const gameVersion = "beta2.14.4";
14
14
  export declare const gameVersionTitleMajor = "Wayward: Runekeeper";
15
15
  export declare const gameVersionTitleMinor: string;
16
16
  export declare const gameVersionTitle: string;