@vpmedia/phaser 1.16.0 → 1.18.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/README.md +1 -1
  2. package/package.json +3 -3
  3. package/src/phaser/core/animation.js +31 -18
  4. package/src/phaser/core/animation_manager.js +36 -21
  5. package/src/phaser/core/animation_parser.js +1 -1
  6. package/src/phaser/core/array_set.js +17 -9
  7. package/src/phaser/core/cache.js +61 -45
  8. package/src/phaser/core/const.js +66 -0
  9. package/src/phaser/core/device.js +87 -0
  10. package/src/phaser/core/dom.js +13 -8
  11. package/src/phaser/core/event_manager.js +2 -1
  12. package/src/phaser/core/factory.js +21 -21
  13. package/src/phaser/core/frame_data.js +1 -1
  14. package/src/phaser/core/game.js +1 -0
  15. package/src/phaser/core/input.js +37 -20
  16. package/src/phaser/core/input_handler.js +1 -1
  17. package/src/phaser/core/input_mouse.js +16 -12
  18. package/src/phaser/core/input_mspointer.js +7 -7
  19. package/src/phaser/core/input_pointer.js +26 -17
  20. package/src/phaser/core/input_touch.js +7 -7
  21. package/src/phaser/core/loader.js +104 -75
  22. package/src/phaser/core/raf.js +1 -1
  23. package/src/phaser/core/scale_manager.js +46 -29
  24. package/src/phaser/core/scene_manager.js +13 -9
  25. package/src/phaser/core/sound.js +3 -3
  26. package/src/phaser/core/sound_manager.js +17 -10
  27. package/src/phaser/core/sound_sprite.js +7 -4
  28. package/src/phaser/core/timer.js +38 -26
  29. package/src/phaser/core/timer_event.js +10 -8
  30. package/src/phaser/core/tween.js +66 -46
  31. package/src/phaser/core/tween_data.js +22 -15
  32. package/src/phaser/core/tween_manager.js +10 -6
  33. package/src/phaser/display/bitmap_text.js +7 -6
  34. package/src/phaser/display/canvas/pool.js +1 -1
  35. package/src/phaser/display/canvas/renderer.js +5 -4
  36. package/src/phaser/display/canvas/util.js +2 -2
  37. package/src/phaser/display/display_object.js +33 -16
  38. package/src/phaser/display/graphics.js +57 -36
  39. package/src/phaser/display/graphics_data.js +7 -7
  40. package/src/phaser/display/group.js +28 -20
  41. package/src/phaser/display/image.js +19 -12
  42. package/src/phaser/display/sprite_util.js +3 -2
  43. package/src/phaser/display/text.js +27 -14
  44. package/src/phaser/display/webgl/abstract_filter.js +2 -2
  45. package/src/phaser/display/webgl/base_texture.js +2 -2
  46. package/src/phaser/display/webgl/blend_manager.js +3 -2
  47. package/src/phaser/display/webgl/earcut_node.js +1 -1
  48. package/src/phaser/display/webgl/fast_sprite_batch.js +6 -6
  49. package/src/phaser/display/webgl/filter_manager.js +1 -1
  50. package/src/phaser/display/webgl/filter_texture.js +2 -2
  51. package/src/phaser/display/webgl/graphics_data.js +1 -1
  52. package/src/phaser/display/webgl/render_texture.js +7 -3
  53. package/src/phaser/display/webgl/renderer.js +9 -6
  54. package/src/phaser/display/webgl/shader/complex.js +1 -1
  55. package/src/phaser/display/webgl/shader/fast.js +1 -1
  56. package/src/phaser/display/webgl/shader/normal.js +2 -2
  57. package/src/phaser/display/webgl/shader/primitive.js +1 -1
  58. package/src/phaser/display/webgl/shader/strip.js +1 -1
  59. package/src/phaser/display/webgl/shader_manager.js +3 -3
  60. package/src/phaser/display/webgl/sprite_batch.js +9 -7
  61. package/src/phaser/display/webgl/stencil_manager.js +7 -7
  62. package/src/phaser/display/webgl/texture.js +8 -6
  63. package/types/phaser/core/animation.d.ts +43 -30
  64. package/types/phaser/core/animation.d.ts.map +1 -1
  65. package/types/phaser/core/animation_manager.d.ts +59 -43
  66. package/types/phaser/core/animation_manager.d.ts.map +1 -1
  67. package/types/phaser/core/animation_parser.d.ts +2 -2
  68. package/types/phaser/core/array_set.d.ts +24 -16
  69. package/types/phaser/core/array_set.d.ts.map +1 -1
  70. package/types/phaser/core/cache.d.ts +79 -73
  71. package/types/phaser/core/cache.d.ts.map +1 -1
  72. package/types/phaser/core/const.d.ts +88 -22
  73. package/types/phaser/core/const.d.ts.map +1 -1
  74. package/types/phaser/core/device.d.ts +87 -0
  75. package/types/phaser/core/device.d.ts.map +1 -1
  76. package/types/phaser/core/dom.d.ts +19 -27
  77. package/types/phaser/core/dom.d.ts.map +1 -1
  78. package/types/phaser/core/event_manager.d.ts +4 -3
  79. package/types/phaser/core/event_manager.d.ts.map +1 -1
  80. package/types/phaser/core/factory.d.ts +28 -28
  81. package/types/phaser/core/factory.d.ts.map +1 -1
  82. package/types/phaser/core/frame_data.d.ts +2 -2
  83. package/types/phaser/core/frame_data.d.ts.map +1 -1
  84. package/types/phaser/core/game.d.ts +1 -0
  85. package/types/phaser/core/game.d.ts.map +1 -1
  86. package/types/phaser/core/input.d.ts +51 -34
  87. package/types/phaser/core/input.d.ts.map +1 -1
  88. package/types/phaser/core/input_handler.d.ts +2 -2
  89. package/types/phaser/core/input_handler.d.ts.map +1 -1
  90. package/types/phaser/core/input_mouse.d.ts +20 -19
  91. package/types/phaser/core/input_mouse.d.ts.map +1 -1
  92. package/types/phaser/core/input_mspointer.d.ts +15 -15
  93. package/types/phaser/core/input_mspointer.d.ts.map +1 -1
  94. package/types/phaser/core/input_pointer.d.ts +39 -30
  95. package/types/phaser/core/input_pointer.d.ts.map +1 -1
  96. package/types/phaser/core/input_touch.d.ts +15 -15
  97. package/types/phaser/core/input_touch.d.ts.map +1 -1
  98. package/types/phaser/core/loader.d.ts +118 -92
  99. package/types/phaser/core/loader.d.ts.map +1 -1
  100. package/types/phaser/core/raf.d.ts +3 -3
  101. package/types/phaser/core/raf.d.ts.map +1 -1
  102. package/types/phaser/core/scale_manager.d.ts +68 -51
  103. package/types/phaser/core/scale_manager.d.ts.map +1 -1
  104. package/types/phaser/core/scene_manager.d.ts +18 -13
  105. package/types/phaser/core/scene_manager.d.ts.map +1 -1
  106. package/types/phaser/core/sound.d.ts +4 -4
  107. package/types/phaser/core/sound.d.ts.map +1 -1
  108. package/types/phaser/core/sound_manager.d.ts +22 -15
  109. package/types/phaser/core/sound_manager.d.ts.map +1 -1
  110. package/types/phaser/core/sound_sprite.d.ts +10 -7
  111. package/types/phaser/core/sound_sprite.d.ts.map +1 -1
  112. package/types/phaser/core/timer.d.ts +47 -35
  113. package/types/phaser/core/timer.d.ts.map +1 -1
  114. package/types/phaser/core/timer_event.d.ts +15 -14
  115. package/types/phaser/core/timer_event.d.ts.map +1 -1
  116. package/types/phaser/core/tween.d.ts +81 -61
  117. package/types/phaser/core/tween.d.ts.map +1 -1
  118. package/types/phaser/core/tween_data.d.ts +26 -19
  119. package/types/phaser/core/tween_data.d.ts.map +1 -1
  120. package/types/phaser/core/tween_manager.d.ts +16 -12
  121. package/types/phaser/core/tween_manager.d.ts.map +1 -1
  122. package/types/phaser/display/bitmap_text.d.ts +10 -9
  123. package/types/phaser/display/bitmap_text.d.ts.map +1 -1
  124. package/types/phaser/display/canvas/buffer.d.ts +2 -2
  125. package/types/phaser/display/canvas/buffer.d.ts.map +1 -1
  126. package/types/phaser/display/canvas/pool.d.ts +2 -2
  127. package/types/phaser/display/canvas/pool.d.ts.map +1 -1
  128. package/types/phaser/display/canvas/renderer.d.ts +5 -4
  129. package/types/phaser/display/canvas/renderer.d.ts.map +1 -1
  130. package/types/phaser/display/canvas/util.d.ts +2 -2
  131. package/types/phaser/display/canvas/util.d.ts.map +1 -1
  132. package/types/phaser/display/display_object.d.ts +50 -33
  133. package/types/phaser/display/display_object.d.ts.map +1 -1
  134. package/types/phaser/display/graphics.d.ts +65 -47
  135. package/types/phaser/display/graphics.d.ts.map +1 -1
  136. package/types/phaser/display/graphics_data.d.ts +16 -16
  137. package/types/phaser/display/graphics_data.d.ts.map +1 -1
  138. package/types/phaser/display/group.d.ts +38 -30
  139. package/types/phaser/display/group.d.ts.map +1 -1
  140. package/types/phaser/display/image.d.ts +24 -23
  141. package/types/phaser/display/image.d.ts.map +1 -1
  142. package/types/phaser/display/sprite_util.d.ts +5 -4
  143. package/types/phaser/display/sprite_util.d.ts.map +1 -1
  144. package/types/phaser/display/text.d.ts +33 -55
  145. package/types/phaser/display/text.d.ts.map +1 -1
  146. package/types/phaser/display/webgl/abstract_filter.d.ts +3 -3
  147. package/types/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  148. package/types/phaser/display/webgl/base_texture.d.ts +4 -4
  149. package/types/phaser/display/webgl/base_texture.d.ts.map +1 -1
  150. package/types/phaser/display/webgl/blend_manager.d.ts +6 -5
  151. package/types/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  152. package/types/phaser/display/webgl/earcut_node.d.ts +3 -3
  153. package/types/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  154. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +12 -12
  155. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  156. package/types/phaser/display/webgl/filter_manager.d.ts +3 -3
  157. package/types/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  158. package/types/phaser/display/webgl/filter_texture.d.ts +7 -7
  159. package/types/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  160. package/types/phaser/display/webgl/graphics_data.d.ts +5 -5
  161. package/types/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  162. package/types/phaser/display/webgl/render_texture.d.ts +9 -9
  163. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -1
  164. package/types/phaser/display/webgl/renderer.d.ts +10 -7
  165. package/types/phaser/display/webgl/renderer.d.ts.map +1 -1
  166. package/types/phaser/display/webgl/shader/complex.d.ts +11 -11
  167. package/types/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  168. package/types/phaser/display/webgl/shader/fast.d.ts +15 -15
  169. package/types/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  170. package/types/phaser/display/webgl/shader/normal.d.ts +11 -11
  171. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  172. package/types/phaser/display/webgl/shader/primitive.d.ts +12 -12
  173. package/types/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  174. package/types/phaser/display/webgl/shader/strip.d.ts +12 -12
  175. package/types/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  176. package/types/phaser/display/webgl/shader_manager.d.ts +5 -5
  177. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  178. package/types/phaser/display/webgl/sprite_batch.d.ts +16 -14
  179. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  180. package/types/phaser/display/webgl/stencil_manager.d.ts +12 -12
  181. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  182. package/types/phaser/display/webgl/texture.d.ts +15 -12
  183. package/types/phaser/display/webgl/texture.d.ts.map +1 -1
@@ -2,18 +2,18 @@ export class Animation {
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  /**
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  * TBD.
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  * @param {Game} game - TBD.
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- * @param parent - TBD.
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- * @param name - TBD.
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- * @param frameData - TBD.
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- * @param frames - TBD.
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- * @param frameRate - TBD.
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- * @param loop - TBD.
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- */
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- constructor(game: Game, parent: any, name: any, frameData: any, frames: any, frameRate: any, loop?: boolean);
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+ * @param {Image} parent - TBD.
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+ * @param {string} name - TBD.
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+ * @param {FrameData} frameData - TBD.
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+ * @param {string[]|number[]} frames - TBD.
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+ * @param {number} frameRate - TBD.
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+ * @param {boolean} loop - TBD.
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+ */
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+ constructor(game: Game, parent: Image, name: string, frameData: FrameData, frames: string[] | number[], frameRate: number, loop?: boolean);
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  game: Game;
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- _parent: any;
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- _frameData: any;
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- name: any;
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+ _parent: Image;
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+ _frameData: FrameData;
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+ name: string;
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  _frames: any[];
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  delay: number;
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  loop: boolean;
@@ -26,7 +26,7 @@ export class Animation {
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  _frameIndex: number;
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  _frameDiff: number;
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  _frameSkip: number;
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- currentFrame: any;
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+ currentFrame: import("./frame").Frame;
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  onStart: Signal;
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  onUpdate: Signal;
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  onComplete: Signal;
@@ -34,17 +34,19 @@ export class Animation {
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  isReversed: boolean;
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  /**
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  * TBD.
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- * @param frameRate - TBD.
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- * @param loop - TBD.
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- * @param killOnComplete - TBD.
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+ * @param {number} frameRate - TBD.
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+ * @param {boolean} loop - TBD.
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+ * @param {boolean} killOnComplete - TBD.
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+ * @returns {Animation} TBD.
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  */
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- play(frameRate: any, loop: any, killOnComplete: any): Animation;
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+ play(frameRate: number, loop: boolean, killOnComplete: boolean): Animation;
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  /**
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  * TBD.
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  */
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  set paused(arg: boolean);
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  /**
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  * TBD.
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+ * @returns {boolean} TBD.
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  */
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  get paused(): boolean;
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  _timeLastFrame: number;
@@ -55,6 +57,7 @@ export class Animation {
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  restart(): void;
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  /**
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  * TBD.
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+ * @returns {Animation} TBD.
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  */
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  reverse(): Animation;
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  /**
@@ -63,22 +66,24 @@ export class Animation {
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  set reversed(arg: boolean);
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  /**
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  * TBD.
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+ * @returns {boolean} TBD.
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  */
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  get reversed(): boolean;
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  /**
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  * TBD.
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+ * @returns {Animation} TBD.
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  */
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  reverseOnce(): Animation;
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  /**
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  * TBD.
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- * @param frameId - TBD.
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- * @param useLocalFrameIndex - TBD.
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+ * @param {number|string} frameId - TBD.
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+ * @param {boolean} useLocalFrameIndex - TBD.
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  */
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- setFrame(frameId: any, useLocalFrameIndex?: boolean): void;
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+ setFrame(frameId: number | string, useLocalFrameIndex?: boolean): void;
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  /**
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  * TBD.
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- * @param resetFrame - TBD.
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- * @param dispatchComplete - TBD.
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+ * @param {boolean} resetFrame - TBD.
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+ * @param {boolean} dispatchComplete - TBD.
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  */
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  stop(resetFrame?: boolean, dispatchComplete?: boolean): void;
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  /**
@@ -91,29 +96,31 @@ export class Animation {
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  onResume(): void;
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  /**
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  * TBD.
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+ * @returns {boolean} TBD.
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  */
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  update(): boolean;
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  /**
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  * TBD.
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- * @param signalUpdate - TBD.
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- * @param fromPlay - TBD.
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+ * @param {boolean} signalUpdate - TBD.
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+ * @param {boolean} fromPlay - TBD.
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+ * @returns {boolean} TBD.
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  */
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- updateCurrentFrame(signalUpdate: any, fromPlay?: boolean): boolean;
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+ updateCurrentFrame(signalUpdate: boolean, fromPlay?: boolean): boolean;
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  /**
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  * TBD.
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- * @param quantity - TBD.
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+ * @param {number} quantity - TBD.
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  */
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  next(quantity?: number): void;
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  /**
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  * TBD.
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- * @param quantity - TBD.
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+ * @param {number} quantity - TBD.
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  */
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  previous(quantity?: number): void;
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  /**
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  * TBD.
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- * @param frameData - TBD.
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+ * @param {FrameData} frameData - TBD.
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  */
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- updateFrameData(frameData: any): void;
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+ updateFrameData(frameData: FrameData): void;
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  /**
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  * TBD.
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  */
@@ -124,22 +131,25 @@ export class Animation {
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  complete(): void;
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  /**
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  * TBD.
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+ * @returns {number} TBD.
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  */
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  get frameTotal(): number;
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  /**
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  * TBD.
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  */
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- set frame(arg: any);
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+ set frame(arg: number);
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  /**
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  * TBD.
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+ * @returns {number} TBD.
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  */
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- get frame(): any;
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+ get frame(): number;
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  /**
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  * TBD.
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  */
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  set speed(arg: number);
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  /**
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  * TBD.
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+ * @returns {number} TBD.
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  */
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  get speed(): number;
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  /**
@@ -148,9 +158,12 @@ export class Animation {
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  set enableUpdate(arg: boolean);
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  /**
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  * TBD.
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+ * @returns {boolean} TBD.
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  */
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  get enableUpdate(): boolean;
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  }
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  import { Game } from './game';
166
+ import { Image } from '../display/image';
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+ import { FrameData } from './frame_data';
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  import { Signal } from './signal';
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  //# sourceMappingURL=animation.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation.js"],"names":[],"mappings":"AAGA;IACE;;;;;;;;;OASG;IACH,kBARW,IAAI,uFAmCd;IA1BC,WAAgB;IAChB,aAAqB;IACrB,gBAA2B;IAC3B,UAAgB;IAChB,eAAiB;IAEjB,cAA6B;IAC7B,cAAgB;IAChB,kBAAkB;IAClB,wBAA2B;IAC3B,oBAAuB;IACvB,mBAAsB;IACtB,kBAAqB;IACrB,wBAAwB;IACxB,oBAAoB;IACpB,mBAAmB;IACnB,mBAAmB;IACnB,kBAA4E;IAC5E,gBAA2B;IAC3B,iBAAoB;IACpB,mBAA8B;IAC9B,eAA0B;IAC1B,oBAAuB;IAMzB;;;;;OAKG;IACH,gEA0BC;IA+RD;;OAEG;IACH,yBAOC;IAjBD;;OAEG;IACH,sBAEC;IAtSC,uBAAyC;IACzC,uBAAsD;IAUxD;;OAEG;IACH,gBAaC;IAED;;OAEG;IACH,qBAGC;IAwRD;;OAEG;IACH,2BAEC;IAZD;;OAEG;IACH,wBAEC;IApRD;;OAEG;IACH,yBAGC;IAED;;;;OAIG;IACH,2DA2BC;IAED;;;;OAIG;IACH,6DAcC;IAED;;OAEG;IACH,gBAIC;IAED;;OAEG;IACH,iBAIC;IAED;;OAEG;IACH,kBAqDC;IAED;;;;OAIG;IACH,mEAiBC;IAED;;;OAGG;IACH,8BAaC;IAED;;;OAGG;IACH,kCAaC;IAED;;;OAGG;IACH,sCAKC;IAED;;OAEG;IACH,gBAmBC;IAED;;OAEG;IACH,iBAWC;IAmCD;;OAEG;IACH,yBAEC;IAYD;;OAEG;IACH,oBASC;IAtBD;;OAEG;IACH,iBAKC;IAuBD;;OAEG;IACH,uBAIC;IAdD;;OAEG;IACH,oBAEC;IAkBD;;OAEG;IACH,+BAOC;IAjBD;;OAEG;IACH,4BAEC;CAaF;qBArcoB,QAAQ;uBACN,UAAU"}
1
+ {"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation.js"],"names":[],"mappings":"AAKA;IACE;;;;;;;;;OASG;IACH,kBARW,IAAI,UACJ,KAAK,QACL,MAAM,aACN,SAAS,UACT,MAAM,EAAE,GAAC,MAAM,EAAE,aACjB,MAAM,SACN,OAAO,EA6BjB;IA1BC,WAAgB;IAChB,eAAqB;IACrB,sBAA2B;IAC3B,aAAgB;IAChB,eAAiB;IAEjB,cAA6B;IAC7B,cAAgB;IAChB,kBAAkB;IAClB,wBAA2B;IAC3B,oBAAuB;IACvB,mBAAsB;IACtB,kBAAqB;IACrB,wBAAwB;IACxB,oBAAoB;IACpB,mBAAmB;IACnB,mBAAmB;IACnB,sCAA4E;IAC5E,gBAA2B;IAC3B,iBAAoB;IACpB,mBAA8B;IAC9B,eAA0B;IAC1B,oBAAuB;IAMzB;;;;;;OAMG;IACH,gBALW,MAAM,QACN,OAAO,kBACP,OAAO,GACL,SAAS,CA4BrB;IAoSD;;OAEG;IACH,yBAOC;IAlBD;;;OAGG;IACH,sBAEC;IA3SC,uBAAyC;IACzC,uBAAsD;IAUxD;;OAEG;IACH,gBAaC;IAED;;;OAGG;IACH,WAFa,SAAS,CAKrB;IA6RD;;OAEG;IACH,2BAEC;IAbD;;;OAGG;IACH,wBAEC;IAzRD;;;OAGG;IACH,eAFa,SAAS,CAKrB;IAED;;;;OAIG;IACH,kBAHW,MAAM,GAAC,MAAM,uBACb,OAAO,QA6BjB;IAED;;;;OAIG;IACH,kBAHW,OAAO,qBACP,OAAO,QAgBjB;IAED;;OAEG;IACH,gBAIC;IAED;;OAEG;IACH,iBAIC;IAED;;;OAGG;IACH,UAFa,OAAO,CAuDnB;IAED;;;;;OAKG;IACH,iCAJW,OAAO,aACP,OAAO,GACL,OAAO,CAmBnB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAehB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAehB;IAED;;;OAGG;IACH,2BAFW,SAAS,QAOnB;IAED;;OAEG;IACH,gBAmBC;IAED;;OAEG;IACH,iBAWC;IAqCD;;;OAGG;IACH,yBAEC;IAaD;;OAEG;IACH,uBASC;IAvBD;;;OAGG;IACH,oBAKC;IAwBD;;OAEG;IACH,uBAIC;IAfD;;;OAGG;IACH,oBAEC;IAmBD;;OAEG;IACH,+BAOC;IAlBD;;;OAGG;IACH,4BAEC;CAaF;qBAldoB,QAAQ;sBAGP,kBAAkB;0BADd,cAAc;uBADjB,UAAU"}
@@ -1,16 +1,16 @@
1
1
  export class AnimationManager {
2
2
  /**
3
3
  * TBD.
4
- * @param sprite - TBD.
4
+ * @param {Image} sprite - TBD.
5
5
  */
6
- constructor(sprite: any);
7
- sprite: any;
8
- game: any;
6
+ constructor(sprite: Image);
7
+ sprite: Image;
8
+ game: import("./game").Game;
9
9
  currentFrame: any;
10
10
  currentAnim: any;
11
11
  updateIfVisible: boolean;
12
12
  isLoaded: boolean;
13
- _frameData: any;
13
+ _frameData: FrameData;
14
14
  _anims: {};
15
15
  _outputFrames: any[];
16
16
  /**
@@ -19,104 +19,120 @@ export class AnimationManager {
19
19
  destroy(): void;
20
20
  /**
21
21
  * TBD.
22
- * @param frameData - TBD.
23
- * @param frame - TBD.
22
+ * @param {FrameData} frameData - TBD.
23
+ * @param {number|string} frame - TBD.
24
+ * @returns {boolean} TBD.
24
25
  */
25
- loadFrameData(frameData: any, frame: any): boolean;
26
+ loadFrameData(frameData: FrameData, frame: number | string): boolean;
26
27
  /**
27
28
  * TBD.
28
29
  */
29
- set frame(arg: any);
30
+ set frame(arg: number);
30
31
  /**
31
32
  * TBD.
33
+ * @returns {number} TBD.
32
34
  */
33
- get frame(): any;
35
+ get frame(): number;
34
36
  /**
35
37
  * TBD.
36
38
  */
37
- set frameName(arg: any);
39
+ set frameName(arg: string);
38
40
  /**
39
41
  * TBD.
42
+ * @returns {string} TBD.
40
43
  */
41
- get frameName(): any;
44
+ get frameName(): string;
42
45
  /**
43
46
  * TBD.
44
- * @param frameData - TBD.
45
- * @param frame - TBD.
47
+ * @param {FrameData} frameData - TBD.
48
+ * @param {number|string} frame - TBD.
49
+ * @returns {boolean} TBD.
46
50
  */
47
- copyFrameData(frameData: any, frame: any): boolean;
51
+ copyFrameData(frameData: FrameData, frame: number | string): boolean;
48
52
  /**
49
53
  * TBD.
50
- * @param name - TBD.
51
- * @param frameList - TBD.
52
- * @param frameRate - TBD.
53
- * @param loop - TBD.
54
- * @param useNumericIndex - TBD.
54
+ * @param {string} name - TBD.
55
+ * @param {number[]|string[]} frameList - TBD.
56
+ * @param {number} frameRate - TBD.
57
+ * @param {boolean} loop - TBD.
58
+ * @param {boolean} useNumericIndex - TBD.
59
+ * @returns {Animation} TBD.
55
60
  */
56
- add(name: any, frameList: any, frameRate?: number, loop?: boolean, useNumericIndex?: any): any;
61
+ add(name: string, frameList: number[] | string[], frameRate?: number, loop?: boolean, useNumericIndex?: boolean): Animation;
57
62
  /**
58
63
  * TBD.
59
- * @param frames - TBD.
60
- * @param useNumericIndex - TBD.
64
+ * @param {string[]|number[]} frames - TBD.
65
+ * @param {boolean} useNumericIndex - TBD.
66
+ * @returns {boolean} TBD.
61
67
  */
62
- validateFrames(frames: any, useNumericIndex?: boolean): boolean;
68
+ validateFrames(frames: string[] | number[], useNumericIndex?: boolean): boolean;
63
69
  /**
64
70
  * TBD.
65
- * @param name - TBD.
66
- * @param frameRate - TBD.
67
- * @param loop - TBD.
68
- * @param killOnComplete - TBD.
71
+ * @param {string} name - TBD.
72
+ * @param {number} frameRate - TBD.
73
+ * @param {boolean} loop - TBD.
74
+ * @param {boolean} killOnComplete - TBD.
75
+ * @returns {Animation} TBD.
69
76
  */
70
- play(name: any, frameRate: any, loop: any, killOnComplete: any): any;
77
+ play(name: string, frameRate: number, loop: boolean, killOnComplete: boolean): Animation;
71
78
  /**
72
79
  * TBD.
73
- * @param name - TBD.
74
- * @param resetFrame - TBD.
80
+ * @param {string} name - TBD.
81
+ * @param {boolean} resetFrame - TBD.
75
82
  */
76
- stop(name: any, resetFrame?: boolean): void;
83
+ stop(name: string, resetFrame?: boolean): void;
77
84
  /**
78
85
  * TBD.
86
+ * @returns {boolean} TBD.
79
87
  */
80
88
  update(): boolean;
81
89
  /**
82
90
  * TBD.
83
- * @param quantity - TBD.
91
+ * @param {number} quantity - TBD.
84
92
  */
85
- next(quantity: any): void;
93
+ next(quantity: number): void;
86
94
  /**
87
95
  * TBD.
88
- * @param quantity - TBD.
96
+ * @param {number} quantity - TBD.
89
97
  */
90
- previous(quantity: any): void;
98
+ previous(quantity: number): void;
91
99
  /**
92
100
  * TBD.
93
- * @param name - TBD.
101
+ * @param {string} name - TBD.
102
+ * @returns {Animation} TBD.
94
103
  */
95
- getAnimation(name: any): any;
104
+ getAnimation(name: string): Animation;
96
105
  /**
97
106
  * TBD.
98
107
  */
99
108
  refreshFrame(): void;
100
109
  /**
101
110
  * TBD.
111
+ * @returns {FrameData} TBD.
102
112
  */
103
- get frameData(): any;
113
+ get frameData(): FrameData;
104
114
  /**
105
115
  * TBD.
116
+ * @returns {number} TBD.
106
117
  */
107
- get frameTotal(): any;
118
+ get frameTotal(): number;
108
119
  /**
109
120
  * TBD.
110
121
  */
111
- set paused(arg: any);
122
+ set paused(arg: boolean);
112
123
  /**
113
124
  * TBD.
125
+ * @returns {boolean} TBD.
114
126
  */
115
- get paused(): any;
127
+ get paused(): boolean;
116
128
  /**
117
129
  * TBD.
130
+ * @returns {string} TBD.
118
131
  */
119
- get name(): any;
132
+ get name(): string;
120
133
  _frameIndex: any;
121
134
  }
135
+ import { Image } from '../display/image';
136
+ import { FrameData } from './frame_data';
137
+ import { Animation } from './animation';
122
138
  //# sourceMappingURL=animation_manager.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"animation_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation_manager.js"],"names":[],"mappings":"AAEA;IACE;;;OAGG;IACH,yBAUC;IATC,YAAoB;IACpB,UAAuB;IACvB,kBAAwB;IACxB,iBAAuB;IACvB,yBAA2B;IAC3B,kBAAqB;IACrB,gBAAsB;IACtB,WAAgB;IAChB,qBAAuB;IAGzB;;OAEG;IACH,gBAYC;IAED;;;;OAIG;IACH,mDAsBC;IAgOD;;OAEG;IACH,oBASC;IAtBD;;OAEG;IACH,iBAKC;IA0BD;;OAEG;IACH,wBAUC;IAvBD;;OAEG;IACH,qBAKC;IApPD;;;;OAIG;IACH,mDAmBC;IAED;;;;;;;OAOG;IACH,+FA0BC;IAED;;;;OAIG;IACH,gEAWC;IAED;;;;;;OAMG;IACH,qEAkBC;IAED;;;;OAIG;IACH,4CAIC;IAED;;OAEG;IACH,kBASC;IAED;;;OAGG;IACH,0BAKC;IAED;;;OAGG;IACH,8BAKC;IAED;;;OAGG;IACH,6BAKC;IAED;;OAEG;IACH,qBAIC;IAED;;OAEG;IACH,qBAEC;IAED;;OAEG;IACH,sBAEC;IASD;;OAEG;IACH,qBAEC;IAZD;;OAEG;IACH,kBAEC;IASD;;OAEG;IACH,gBAKC;IA2CK,iBAA0C;CAOjD"}
1
+ {"version":3,"file":"animation_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation_manager.js"],"names":[],"mappings":"AAIA;IACE;;;OAGG;IACH,oBAFW,KAAK,EAYf;IATC,cAAoB;IACpB,4BAAuB;IACvB,kBAAwB;IACxB,iBAAuB;IACvB,yBAA2B;IAC3B,kBAAqB;IACrB,sBAAsB;IACtB,WAAgB;IAChB,qBAAuB;IAGzB;;OAEG;IACH,gBAYC;IAED;;;;;OAKG;IACH,yBAJW,SAAS,SACT,MAAM,GAAC,MAAM,GACX,OAAO,CAwBnB;IA2OD;;OAEG;IACH,uBASC;IAvBD;;;OAGG;IACH,oBAKC;IA2BD;;OAEG;IACH,2BAUC;IAxBD;;;OAGG;IACH,wBAKC;IAhQD;;;;;OAKG;IACH,yBAJW,SAAS,SACT,MAAM,GAAC,MAAM,GACX,OAAO,CAqBnB;IAED;;;;;;;;OAQG;IACH,UAPW,MAAM,aACN,MAAM,EAAE,GAAC,MAAM,EAAE,cACjB,MAAM,SACN,OAAO,oBACP,OAAO,GACL,SAAS,CA4BrB;IAED;;;;;OAKG;IACH,uBAJW,MAAM,EAAE,GAAC,MAAM,EAAE,oBACjB,OAAO,GACL,OAAO,CAanB;IAED;;;;;;;OAOG;IACH,WANW,MAAM,aACN,MAAM,QACN,OAAO,kBACP,OAAO,GACL,SAAS,CAoBrB;IAED;;;;OAIG;IACH,WAHW,MAAM,eACN,OAAO,QAMjB;IAED;;;OAGG;IACH,UAFa,OAAO,CAWnB;IAED;;;OAGG;IACH,eAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAOhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,SAAS,CAOrB;IAED;;OAEG;IACH,qBAIC;IAED;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,yBAEC;IAUD;;OAEG;IACH,yBAEC;IAbD;;;OAGG;IACH,sBAEC;IASD;;;OAGG;IACH,mBAKC;IA6CK,iBAA0C;CAOjD;sBAlVqB,kBAAkB;0BADd,cAAc;0BADd,aAAa"}
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * TBD.
3
3
  * @param {Game} game - TBD.
4
- * @param {object} key - TBD.
4
+ * @param {string} key - TBD.
5
5
  * @param {number} frameWidth - TBD.
6
6
  * @param {number} frameHeight - TBD.
7
7
  * @param {number} frameMax - TBD.
@@ -9,7 +9,7 @@
9
9
  * @param {number} spacing - TBD.
10
10
  * @returns {object} TBD.
11
11
  */
12
- export function spriteSheet(game: Game, key: object, frameWidth: number, frameHeight: number, frameMax: number, margin: number, spacing: number): object;
12
+ export function spriteSheet(game: Game, key: string, frameWidth: number, frameHeight: number, frameMax: number, margin: number, spacing: number): object;
13
13
  /**
14
14
  * TBD.
15
15
  * @param {Game} game - TBD.
@@ -1,47 +1,52 @@
1
1
  export class ArraySet {
2
2
  /**
3
3
  * TBD.
4
- * @param list - TBD.
4
+ * @param {object[]} list - TBD.
5
5
  */
6
- constructor(list?: any[]);
6
+ constructor(list?: object[]);
7
7
  position: number;
8
8
  list: any[];
9
9
  /**
10
10
  * TBD.
11
- * @param item - TBD.
11
+ * @param {object} item - TBD.
12
+ * @returns {object} TBD.
12
13
  */
13
- add(item: any): any;
14
+ add(item: object): object;
14
15
  /**
15
16
  * TBD.
16
- * @param item - TBD.
17
+ * @param {object} item - TBD.
18
+ * @returns {number} TBD.
17
19
  */
18
- getIndex(item: any): number;
20
+ getIndex(item: object): number;
19
21
  /**
20
22
  * TBD.
21
- * @param property - TBD.
22
- * @param value - TBD.
23
+ * @param {string} property - TBD.
24
+ * @param {object} value - TBD.
25
+ * @returns {object} TBD.
23
26
  */
24
- getByKey(property: any, value: any): any;
27
+ getByKey(property: string, value: object): object;
25
28
  /**
26
29
  * TBD.
27
- * @param item - TBD.
30
+ * @param {object} item - TBD.
31
+ * @returns {boolean} TBD.
28
32
  */
29
- exists(item: any): boolean;
33
+ exists(item: object): boolean;
30
34
  /**
31
35
  * TBD.
32
36
  */
33
37
  reset(): void;
34
38
  /**
35
39
  * TBD.
36
- * @param item - TBD.
40
+ * @param {object} item - TBD.
41
+ * @returns {object} TBD.
37
42
  */
38
- remove(item: any): any;
43
+ remove(item: object): object;
39
44
  /**
40
45
  * TBD.
41
46
  * @param {string} key - TBD.
42
- * @param value - TBD.
47
+ * @param {object} value - TBD.
43
48
  */
44
- setAll(key: string, value: any): void;
49
+ setAll(key: string, value: object): void;
45
50
  /**
46
51
  * TBD.
47
52
  * @param {string} key - TBD.
@@ -50,19 +55,22 @@ export class ArraySet {
50
55
  callAll(key: string, ...args: any[]): void;
51
56
  /**
52
57
  * TBD.
53
- * @param destroy - TBD.
58
+ * @param {boolean} destroy - TBD.
54
59
  */
55
60
  removeAll(destroy?: boolean): void;
56
61
  /**
57
62
  * TBD.
63
+ * @returns {number} TBD.
58
64
  */
59
65
  get total(): number;
60
66
  /**
61
67
  * TBD.
68
+ * @returns {object} TBD.
62
69
  */
63
70
  get first(): any;
64
71
  /**
65
72
  * TBD.
73
+ * @returns {object} TBD.
66
74
  */
67
75
  get next(): any;
68
76
  }
@@ -1 +1 @@
1
- {"version":3,"file":"array_set.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/array_set.js"],"names":[],"mappings":"AAAA;IACE;;;OAGG;IACH,0BAGC;IAFC,iBAAiB;IACjB,YAAgB;IAGlB;;;OAGG;IACH,oBAKC;IAED;;;OAGG;IACH,4BAEC;IAED;;;;OAIG;IACH,yCASC;IAED;;;OAGG;IACH,2BAEC;IAED;;OAEG;IACH,cAEC;IAED;;;OAGG;IACH,uBAOC;IAED;;;;OAIG;IACH,YAHW,MAAM,oBAWhB;IAED;;;;OAIG;IACH,aAHW,MAAM,WACH,GAAG,UAUhB;IAED;;;OAGG;IACH,mCAaC;IAED;;OAEG;IACH,oBAEC;IAED;;OAEG;IACH,iBAMC;IAED;;OAEG;IACH,gBAMC;CACF"}
1
+ {"version":3,"file":"array_set.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/array_set.js"],"names":[],"mappings":"AAAA;IACE;;;OAGG;IACH,mBAFW,MAAM,EAAE,EAKlB;IAFC,iBAAiB;IACjB,YAAgB;IAGlB;;;;OAIG;IACH,UAHW,MAAM,GACJ,MAAM,CAOlB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,mBAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAWlB;IAED;;;;OAIG;IACH,aAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,cAEC;IAED;;;;OAIG;IACH,aAHW,MAAM,GACJ,MAAM,CASlB;IAED;;;;OAIG;IACH,YAHW,MAAM,SACN,MAAM,QAUhB;IAED;;;;OAIG;IACH,aAHW,MAAM,WACH,GAAG,UAUhB;IAED;;;OAGG;IACH,oBAFW,OAAO,QAejB;IAED;;;OAGG;IACH,oBAEC;IAED;;;OAGG;IACH,iBAMC;IAED;;;OAGG;IACH,gBAMC;CACF"}