@visactor/vrender-animate 0.22.4 → 0.22.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/animate-extension.d.ts +12 -5
- package/cjs/animate-extension.js +23 -12
- package/cjs/animate-extension.js.map +1 -1
- package/cjs/animate.d.ts +2 -5
- package/cjs/animate.js +23 -18
- package/cjs/animate.js.map +1 -1
- package/cjs/component/component-animate-extension.d.ts +1 -0
- package/cjs/component/component-animate-extension.js +1 -0
- package/cjs/component/component-animate-extension.js.map +1 -0
- package/cjs/component/component-animator.d.ts +22 -0
- package/cjs/component/component-animator.js +67 -0
- package/cjs/component/component-animator.js.map +1 -0
- package/cjs/component/index.d.ts +1 -0
- package/cjs/component/index.js +21 -0
- package/cjs/component/index.js.map +1 -0
- package/cjs/config/morphing.d.ts +2 -0
- package/cjs/config/morphing.js +9 -0
- package/cjs/config/morphing.js.map +1 -0
- package/cjs/custom/clip-graphic.d.ts +1 -1
- package/cjs/custom/clip-graphic.js +2 -2
- package/cjs/custom/clip-graphic.js.map +1 -1
- package/cjs/custom/clip.d.ts +2 -1
- package/cjs/custom/clip.js +9 -1
- package/cjs/custom/clip.js.map +1 -1
- package/cjs/custom/common.d.ts +1 -3
- package/cjs/custom/common.js +21 -17
- package/cjs/custom/common.js.map +1 -1
- package/cjs/custom/custom-animate.d.ts +7 -3
- package/cjs/custom/custom-animate.js +13 -2
- package/cjs/custom/custom-animate.js.map +1 -1
- package/cjs/custom/fade.d.ts +1 -1
- package/cjs/custom/fade.js +7 -2
- package/cjs/custom/fade.js.map +1 -1
- package/cjs/custom/fromTo.d.ts +10 -0
- package/cjs/custom/fromTo.js +42 -0
- package/cjs/custom/fromTo.js.map +1 -0
- package/cjs/custom/groupFade.d.ts +10 -0
- package/cjs/custom/groupFade.js +25 -0
- package/cjs/custom/groupFade.js.map +1 -0
- package/cjs/custom/growAngle.d.ts +10 -5
- package/cjs/custom/growAngle.js +38 -17
- package/cjs/custom/growAngle.js.map +1 -1
- package/cjs/custom/growCenter.d.ts +1 -2
- package/cjs/custom/growCenter.js +16 -10
- package/cjs/custom/growCenter.js.map +1 -1
- package/cjs/custom/growHeight.d.ts +1 -3
- package/cjs/custom/growHeight.js +19 -13
- package/cjs/custom/growHeight.js.map +1 -1
- package/cjs/custom/growPoints.d.ts +1 -2
- package/cjs/custom/growPoints.js +41 -36
- package/cjs/custom/growPoints.js.map +1 -1
- package/cjs/custom/growRadius.d.ts +4 -5
- package/cjs/custom/growRadius.js +22 -18
- package/cjs/custom/growRadius.js.map +1 -1
- package/cjs/custom/growWidth.d.ts +1 -3
- package/cjs/custom/growWidth.js +15 -9
- package/cjs/custom/growWidth.js.map +1 -1
- package/cjs/custom/input-text.d.ts +1 -2
- package/cjs/custom/input-text.js.map +1 -1
- package/cjs/custom/label-item-animate.d.ts +7 -0
- package/cjs/custom/label-item-animate.js +221 -0
- package/cjs/custom/label-item-animate.js.map +1 -0
- package/cjs/custom/morphing.d.ts +51 -0
- package/cjs/custom/morphing.js +298 -0
- package/cjs/custom/morphing.js.map +1 -0
- package/cjs/custom/motionPath.d.ts +21 -0
- package/cjs/custom/motionPath.js +31 -0
- package/cjs/custom/motionPath.js.map +1 -0
- package/cjs/custom/move.d.ts +96 -0
- package/cjs/custom/move.js +133 -0
- package/cjs/custom/move.js.map +1 -0
- package/cjs/custom/number.d.ts +1 -2
- package/cjs/custom/number.js.map +1 -1
- package/cjs/custom/poptip-animate.d.ts +7 -0
- package/cjs/custom/poptip-animate.js +109 -0
- package/cjs/custom/poptip-animate.js.map +1 -0
- package/cjs/custom/register.d.ts +27 -0
- package/cjs/custom/register.js +418 -3
- package/cjs/custom/register.js.map +1 -1
- package/cjs/custom/richtext/input-richtext.d.ts +35 -0
- package/cjs/custom/richtext/input-richtext.js +80 -0
- package/cjs/custom/richtext/input-richtext.js.map +1 -0
- package/cjs/custom/richtext/output-richtext.d.ts +37 -0
- package/cjs/custom/richtext/output-richtext.js +94 -0
- package/cjs/custom/richtext/output-richtext.js.map +1 -0
- package/cjs/custom/richtext/slide-out-richtext.d.ts +38 -0
- package/cjs/custom/richtext/slide-out-richtext.js +146 -0
- package/cjs/custom/richtext/slide-out-richtext.js.map +1 -0
- package/cjs/custom/richtext/slide-richtext.d.ts +36 -0
- package/cjs/custom/richtext/slide-richtext.js +144 -0
- package/cjs/custom/richtext/slide-richtext.js.map +1 -0
- package/cjs/custom/rotate.d.ts +33 -0
- package/cjs/custom/rotate.js +79 -0
- package/cjs/custom/rotate.js.map +1 -0
- package/cjs/custom/scale.d.ts +6 -2
- package/cjs/custom/scale.js +32 -17
- package/cjs/custom/scale.js.map +1 -1
- package/cjs/custom/sphere.d.ts +2 -1
- package/cjs/custom/sphere.js +14 -5
- package/cjs/custom/sphere.js.map +1 -1
- package/cjs/custom/state.d.ts +1 -1
- package/cjs/custom/state.js +1 -1
- package/cjs/custom/state.js.map +1 -1
- package/cjs/custom/story.d.ts +196 -0
- package/cjs/custom/story.js +497 -0
- package/cjs/custom/story.js.map +1 -0
- package/cjs/custom/streamLight.d.ts +27 -0
- package/cjs/custom/streamLight.js +161 -0
- package/cjs/custom/streamLight.js.map +1 -0
- package/cjs/custom/tag-points.d.ts +2 -3
- package/cjs/custom/tag-points.js +20 -4
- package/cjs/custom/tag-points.js.map +1 -1
- package/cjs/custom/update.d.ts +2 -2
- package/cjs/custom/update.js +10 -2
- package/cjs/custom/update.js.map +1 -1
- package/cjs/executor/animate-executor.d.ts +7 -6
- package/cjs/executor/animate-executor.js +118 -62
- package/cjs/executor/animate-executor.js.map +1 -1
- package/cjs/executor/executor.d.ts +9 -3
- package/cjs/executor/executor.js.map +1 -1
- package/cjs/index.d.ts +8 -8
- package/cjs/index.js +50 -18
- package/cjs/index.js.map +1 -1
- package/cjs/interpolate/store.d.ts +6 -2
- package/cjs/interpolate/store.js +13 -2
- package/cjs/interpolate/store.js.map +1 -1
- package/cjs/register.js +1 -5
- package/cjs/register.js.map +1 -1
- package/cjs/state/animation-state.d.ts +20 -2
- package/cjs/state/animation-state.js +48 -4
- package/cjs/state/animation-state.js.map +1 -1
- package/cjs/state/animation-states-registry.js +18 -0
- package/cjs/state/animation-states-registry.js.map +1 -1
- package/cjs/state/graphic-extension.d.ts +7 -1
- package/cjs/state/graphic-extension.js +20 -0
- package/cjs/state/graphic-extension.js.map +1 -1
- package/cjs/step.d.ts +7 -4
- package/cjs/step.js +33 -15
- package/cjs/step.js.map +1 -1
- package/cjs/ticker/default-ticker.d.ts +12 -7
- package/cjs/ticker/default-ticker.js +38 -33
- package/cjs/ticker/default-ticker.js.map +1 -1
- package/cjs/ticker/manual-ticker.d.ts +6 -1
- package/cjs/ticker/manual-ticker.js +26 -4
- package/cjs/ticker/manual-ticker.js.map +1 -1
- package/cjs/timeline.d.ts +14 -7
- package/cjs/timeline.js +31 -18
- package/cjs/timeline.js.map +1 -1
- package/cjs/utils/transform.d.ts +2 -0
- package/cjs/utils/transform.js +10 -0
- package/cjs/utils/transform.js.map +1 -0
- package/dist/index.es.js +3765 -527
- package/es/animate-extension.d.ts +12 -5
- package/es/animate-extension.js +24 -11
- package/es/animate-extension.js.map +1 -1
- package/es/animate.d.ts +2 -5
- package/es/animate.js +14 -11
- package/es/animate.js.map +1 -1
- package/es/component/component-animate-extension.d.ts +1 -0
- package/es/component/component-animate-extension.js +1 -0
- package/es/component/component-animate-extension.js.map +1 -0
- package/es/component/component-animator.d.ts +22 -0
- package/es/component/component-animator.js +59 -0
- package/es/component/component-animator.js.map +1 -0
- package/es/component/index.d.ts +1 -0
- package/es/component/index.js +2 -0
- package/es/component/index.js.map +1 -0
- package/es/config/morphing.d.ts +2 -0
- package/es/config/morphing.js +5 -0
- package/es/config/morphing.js.map +1 -0
- package/es/custom/clip-graphic.d.ts +1 -1
- package/es/custom/clip-graphic.js +2 -2
- package/es/custom/clip-graphic.js.map +1 -1
- package/es/custom/clip.d.ts +2 -1
- package/es/custom/clip.js +9 -1
- package/es/custom/clip.js.map +1 -1
- package/es/custom/common.d.ts +1 -3
- package/es/custom/common.js +21 -17
- package/es/custom/common.js.map +1 -1
- package/es/custom/custom-animate.d.ts +7 -3
- package/es/custom/custom-animate.js +10 -1
- package/es/custom/custom-animate.js.map +1 -1
- package/es/custom/fade.d.ts +1 -1
- package/es/custom/fade.js +7 -2
- package/es/custom/fade.js.map +1 -1
- package/es/custom/fromTo.d.ts +10 -0
- package/es/custom/fromTo.js +34 -0
- package/es/custom/fromTo.js.map +1 -0
- package/es/custom/groupFade.d.ts +10 -0
- package/es/custom/groupFade.js +15 -0
- package/es/custom/groupFade.js.map +1 -0
- package/es/custom/growAngle.d.ts +10 -5
- package/es/custom/growAngle.js +39 -15
- package/es/custom/growAngle.js.map +1 -1
- package/es/custom/growCenter.d.ts +1 -2
- package/es/custom/growCenter.js +16 -10
- package/es/custom/growCenter.js.map +1 -1
- package/es/custom/growHeight.d.ts +1 -3
- package/es/custom/growHeight.js +20 -14
- package/es/custom/growHeight.js.map +1 -1
- package/es/custom/growPoints.d.ts +1 -2
- package/es/custom/growPoints.js +40 -36
- package/es/custom/growPoints.js.map +1 -1
- package/es/custom/growRadius.d.ts +4 -5
- package/es/custom/growRadius.js +22 -16
- package/es/custom/growRadius.js.map +1 -1
- package/es/custom/growWidth.d.ts +1 -3
- package/es/custom/growWidth.js +16 -10
- package/es/custom/growWidth.js.map +1 -1
- package/es/custom/input-text.d.ts +1 -2
- package/es/custom/input-text.js.map +1 -1
- package/es/custom/label-item-animate.d.ts +7 -0
- package/es/custom/label-item-animate.js +215 -0
- package/es/custom/label-item-animate.js.map +1 -0
- package/es/custom/morphing.d.ts +51 -0
- package/es/custom/morphing.js +289 -0
- package/es/custom/morphing.js.map +1 -0
- package/es/custom/motionPath.d.ts +21 -0
- package/es/custom/motionPath.js +23 -0
- package/es/custom/motionPath.js.map +1 -0
- package/es/custom/move.d.ts +96 -0
- package/es/custom/move.js +118 -0
- package/es/custom/move.js.map +1 -0
- package/es/custom/number.d.ts +1 -2
- package/es/custom/number.js.map +1 -1
- package/es/custom/poptip-animate.d.ts +7 -0
- package/es/custom/poptip-animate.js +103 -0
- package/es/custom/poptip-animate.js.map +1 -0
- package/es/custom/register.d.ts +27 -0
- package/es/custom/register.js +48 -1
- package/es/custom/register.js.map +1 -1
- package/es/custom/richtext/input-richtext.d.ts +35 -0
- package/es/custom/richtext/input-richtext.js +74 -0
- package/es/custom/richtext/input-richtext.js.map +1 -0
- package/es/custom/richtext/output-richtext.d.ts +37 -0
- package/es/custom/richtext/output-richtext.js +88 -0
- package/es/custom/richtext/output-richtext.js.map +1 -0
- package/es/custom/richtext/slide-out-richtext.d.ts +38 -0
- package/es/custom/richtext/slide-out-richtext.js +140 -0
- package/es/custom/richtext/slide-out-richtext.js.map +1 -0
- package/es/custom/richtext/slide-richtext.d.ts +36 -0
- package/es/custom/richtext/slide-richtext.js +138 -0
- package/es/custom/richtext/slide-richtext.js.map +1 -0
- package/es/custom/rotate.d.ts +33 -0
- package/es/custom/rotate.js +65 -0
- package/es/custom/rotate.js.map +1 -0
- package/es/custom/scale.d.ts +6 -2
- package/es/custom/scale.js +32 -17
- package/es/custom/scale.js.map +1 -1
- package/es/custom/sphere.d.ts +2 -1
- package/es/custom/sphere.js +14 -5
- package/es/custom/sphere.js.map +1 -1
- package/es/custom/state.d.ts +1 -1
- package/es/custom/state.js +1 -1
- package/es/custom/state.js.map +1 -1
- package/es/custom/story.d.ts +196 -0
- package/es/custom/story.js +468 -0
- package/es/custom/story.js.map +1 -0
- package/es/custom/streamLight.d.ts +27 -0
- package/es/custom/streamLight.js +157 -0
- package/es/custom/streamLight.js.map +1 -0
- package/es/custom/tag-points.d.ts +2 -3
- package/es/custom/tag-points.js +21 -5
- package/es/custom/tag-points.js.map +1 -1
- package/es/custom/update.d.ts +2 -2
- package/es/custom/update.js +10 -2
- package/es/custom/update.js.map +1 -1
- package/es/executor/animate-executor.d.ts +7 -6
- package/es/executor/animate-executor.js +116 -61
- package/es/executor/animate-executor.js.map +1 -1
- package/es/executor/executor.d.ts +9 -3
- package/es/executor/executor.js.map +1 -1
- package/es/index.d.ts +8 -8
- package/es/index.js +10 -12
- package/es/index.js.map +1 -1
- package/es/interpolate/store.d.ts +6 -2
- package/es/interpolate/store.js +13 -3
- package/es/interpolate/store.js.map +1 -1
- package/es/register.js +0 -8
- package/es/register.js.map +1 -1
- package/es/state/animation-state.d.ts +20 -2
- package/es/state/animation-state.js +48 -2
- package/es/state/animation-state.js.map +1 -1
- package/es/state/animation-states-registry.js +18 -0
- package/es/state/animation-states-registry.js.map +1 -1
- package/es/state/graphic-extension.d.ts +7 -1
- package/es/state/graphic-extension.js +20 -0
- package/es/state/graphic-extension.js.map +1 -1
- package/es/step.d.ts +7 -4
- package/es/step.js +34 -16
- package/es/step.js.map +1 -1
- package/es/ticker/default-ticker.d.ts +12 -7
- package/es/ticker/default-ticker.js +30 -27
- package/es/ticker/default-ticker.js.map +1 -1
- package/es/ticker/manual-ticker.d.ts +6 -1
- package/es/ticker/manual-ticker.js +27 -3
- package/es/ticker/manual-ticker.js.map +1 -1
- package/es/timeline.d.ts +14 -7
- package/es/timeline.js +33 -18
- package/es/timeline.js.map +1 -1
- package/es/utils/transform.d.ts +2 -0
- package/es/utils/transform.js +4 -0
- package/es/utils/transform.js.map +1 -0
- package/package.json +16 -16
- package/cjs/custom/group-fade.d.ts +0 -16
- package/cjs/custom/group-fade.js +0 -66
- package/cjs/custom/group-fade.js.map +0 -1
- package/cjs/custom/scale-in.d.ts +0 -13
- package/cjs/custom/scale-in.js +0 -57
- package/cjs/custom/scale-in.js.map +0 -1
- package/cjs/interpolate/executor.d.ts +0 -66
- package/cjs/interpolate/executor.js +0 -6
- package/cjs/interpolate/executor.js.map +0 -1
- package/cjs/intreface/animate.d.ts +0 -91
- package/cjs/intreface/animate.js +0 -10
- package/cjs/intreface/animate.js.map +0 -1
- package/cjs/intreface/easing.d.ts +0 -3
- package/cjs/intreface/easing.js +0 -6
- package/cjs/intreface/easing.js.map +0 -1
- package/cjs/intreface/state.d.ts +0 -35
- package/cjs/intreface/state.js +0 -6
- package/cjs/intreface/state.js.map +0 -1
- package/cjs/intreface/ticker.d.ts +0 -37
- package/cjs/intreface/ticker.js +0 -10
- package/cjs/intreface/ticker.js.map +0 -1
- package/cjs/intreface/timeline.d.ts +0 -17
- package/cjs/intreface/timeline.js +0 -6
- package/cjs/intreface/timeline.js.map +0 -1
- package/cjs/intreface/type.d.ts +0 -13
- package/cjs/intreface/type.js +0 -15
- package/cjs/intreface/type.js.map +0 -1
- package/cjs/state/animation-state-machine.d.ts +0 -22
- package/cjs/state/animation-state-machine.js +0 -53
- package/cjs/state/animation-state-machine.js.map +0 -1
- package/cjs/state/animation-state-queue.d.ts +0 -24
- package/cjs/state/animation-state-queue.js +0 -66
- package/cjs/state/animation-state-queue.js.map +0 -1
- package/cjs/state/animation-state-registry.d.ts +0 -14
- package/cjs/state/animation-state-registry.js +0 -53
- package/cjs/state/animation-state-registry.js.map +0 -1
- package/es/custom/group-fade.d.ts +0 -16
- package/es/custom/group-fade.js +0 -56
- package/es/custom/group-fade.js.map +0 -1
- package/es/custom/scale-in.d.ts +0 -13
- package/es/custom/scale-in.js +0 -49
- package/es/custom/scale-in.js.map +0 -1
- package/es/interpolate/executor.d.ts +0 -66
- package/es/interpolate/executor.js +0 -2
- package/es/interpolate/executor.js.map +0 -1
- package/es/intreface/animate.d.ts +0 -91
- package/es/intreface/animate.js +0 -6
- package/es/intreface/animate.js.map +0 -1
- package/es/intreface/easing.d.ts +0 -3
- package/es/intreface/easing.js +0 -2
- package/es/intreface/easing.js.map +0 -1
- package/es/intreface/state.d.ts +0 -35
- package/es/intreface/state.js +0 -2
- package/es/intreface/state.js.map +0 -1
- package/es/intreface/ticker.d.ts +0 -37
- package/es/intreface/ticker.js +0 -6
- package/es/intreface/ticker.js.map +0 -1
- package/es/intreface/timeline.d.ts +0 -17
- package/es/intreface/timeline.js +0 -2
- package/es/intreface/timeline.js.map +0 -1
- package/es/intreface/type.d.ts +0 -13
- package/es/intreface/type.js +0 -14
- package/es/intreface/type.js.map +0 -1
- package/es/state/animation-state-machine.d.ts +0 -22
- package/es/state/animation-state-machine.js +0 -47
- package/es/state/animation-state-machine.js.map +0 -1
- package/es/state/animation-state-queue.d.ts +0 -24
- package/es/state/animation-state-queue.js +0 -58
- package/es/state/animation-state-queue.js.map +0 -1
- package/es/state/animation-state-registry.d.ts +0 -14
- package/es/state/animation-state-registry.js +0 -45
- package/es/state/animation-state-registry.js.map +0 -1
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{\n splitArc,\n splitCircle,\n splitLine,\n splitRect,\n splitPolygon,\n splitArea,\n splitPath,\n CustomPath2D,\n application,\n interpolateColor,\n ColorStore,\n ColorType,\n alignBezierCurves,\n applyTransformOnBezierCurves,\n findBestMorphingRotation,\n pathToBezierCurves,\n AttributeUpdateType,\n type MorphingAnimateConfig,\n type MultiMorphingAnimateConfig,\n type ICustomPath2D,\n type IGraphic,\n type IRect,\n type EasingType,\n type IArc,\n type ICircle,\n type IGraphicAttribute,\n type ILine,\n type IPolygon,\n type IArea,\n type IPath\n} from '@visactor/vrender-core';\nimport { isArray, isNil, type IMatrix } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\nimport { DefaultMorphingAnimateConfig } from '../config/morphing';\nimport { isTransformKey } from '../utils/transform';\n\ndeclare const __DEV__: boolean;\n\ninterface MorphingDataItem {\n from: number[];\n to: number[];\n fromCp: number[];\n toCp: number[];\n rotation: number;\n}\n\ninterface OtherAttrItem {\n from: any;\n to: any;\n key: string;\n}\n\n/**\n * 插值计算非路径属性(如颜色、透明度等)\n * @param attrs 要插值的属性数组\n * @param out 输出对象\n * @param ratio 插值比例\n */\nconst interpolateOtherAttrs = (attrs: OtherAttrItem[], out: any, ratio: number) => {\n attrs.forEach(entry => {\n if (Number.isFinite(entry.to)) {\n out[entry.key] = entry.from + (entry.to - entry.from) * ratio;\n } else if (entry.key === 'fill' || entry.key === 'stroke') {\n // 保存解析的结果到step\n const color = interpolateColor(entry.from, entry.to, ratio, false);\n if (color) {\n out[entry.key] = color;\n }\n }\n });\n};\n\n/* Adapted from zrender by ecomfe\n * https://github.com/ecomfe/zrender\n * Licensed under the BSD-3-Clause\n\n * url: https://github.com/ecomfe/zrender/blob/master/src/tool/morphPath.ts\n * License: https://github.com/ecomfe/zrender/blob/master/LICENSE\n * @license\n */\n/**\n * 根据给定比例插值计算形变数据并应用到路径\n * @param morphingData 形变数据\n * @param path 目标路径对象\n * @param ratio 插值比例\n */\nconst interpolateMorphingData = (morphingData: MorphingDataItem[], path: ICustomPath2D, ratio: number) => {\n const tmpArr: number[] = [];\n const newCp: number[] = [];\n path.clear();\n\n for (let i = 0; i < morphingData.length; i++) {\n const item = morphingData[i];\n const from = item.from;\n const to = item.to;\n const angle = item.rotation * ratio;\n const fromCp = item.fromCp;\n const toCp = item.toCp;\n const sa = Math.sin(angle);\n const ca = Math.cos(angle);\n\n newCp[0] = fromCp[0] + (toCp[0] - fromCp[0]) * ratio;\n newCp[1] = fromCp[1] + (toCp[1] - fromCp[1]) * ratio;\n\n for (let m = 0; m < from.length; m += 2) {\n const x0 = from[m];\n const y0 = from[m + 1];\n const x1 = to[m];\n const y1 = to[m + 1];\n\n const x = x0 * (1 - ratio) + x1 * ratio;\n const y = y0 * (1 - ratio) + y1 * ratio;\n\n tmpArr[m] = x * ca - y * sa + newCp[0];\n tmpArr[m + 1] = x * sa + y * ca + newCp[1];\n }\n\n let x0 = tmpArr[0];\n let y0 = tmpArr[1];\n\n path.moveTo(x0, y0);\n\n for (let m = 2; m < from.length; m += 6) {\n const x1 = tmpArr[m];\n const y1 = tmpArr[m + 1];\n const x2 = tmpArr[m + 2];\n const y2 = tmpArr[m + 3];\n const x3 = tmpArr[m + 4];\n const y3 = tmpArr[m + 5];\n\n // Is a line.\n if (x0 === x1 && y0 === y1 && x2 === x3 && y2 === y3) {\n path.lineTo(x3, y3);\n } else {\n path.bezierCurveTo(x1, y1, x2, y2, x3, y3);\n }\n x0 = x3;\n y0 = y3;\n }\n }\n};\n\n/**\n * 解析形变数据,将源路径和目标路径转换为贝塞尔曲线并找到最佳旋转角度\n * @param fromPath 源路径\n * @param toPath 目标路径\n * @param config 变换配置\n * @returns 形变数据数组\n */\nconst parseMorphingData = (\n fromPath: ICustomPath2D | null,\n toPath: ICustomPath2D,\n config?: {\n fromTransform?: IMatrix;\n toTransfrom: IMatrix;\n }\n) => {\n // [fromPath, toPath] = [toPath, fromPath];\n const fromBezier = fromPath ? pathToBezierCurves(fromPath) : [];\n const toBezier = pathToBezierCurves(toPath);\n\n if (config && fromBezier) {\n config.fromTransform && applyTransformOnBezierCurves(fromBezier, config.fromTransform.clone().getInverse());\n applyTransformOnBezierCurves(fromBezier, config.toTransfrom);\n // applyTransformOnBezierCurves(toBezier, config.toTransfrom.clone().getInverse());\n }\n\n const [fromBezierCurves, toBezierCurves] = alignBezierCurves(fromBezier, toBezier);\n\n return fromPath\n ? findBestMorphingRotation(fromBezierCurves, toBezierCurves, 10, Math.PI)\n : toBezierCurves.map((to, index) => {\n return {\n from: fromBezierCurves[index],\n to,\n fromCp: [0, 0],\n toCp: [0, 0],\n rotation: 0\n };\n });\n};\n\nconst validateOtherAttrs = [\n 'fill',\n 'fillOpacity',\n 'shadowBlur',\n 'shadowColor',\n 'shadowOffsetX',\n 'shadowOffsetY',\n 'stroke',\n 'strokeOpacity',\n 'lineDashOffset'\n // 'lineWidth'\n];\n\n/**\n * 解析可动画属性,提取源属性和目标属性的差异\n * @param fromAttrs 源属性\n * @param toAttrs 目标属性\n * @returns 可动画属性数组\n */\nconst parseOtherAnimateAttrs = (\n fromAttrs: Partial<IGraphicAttribute> | null,\n toAttrs: Partial<IGraphicAttribute> | null\n) => {\n if (!fromAttrs || !toAttrs) {\n return null;\n }\n const res: OtherAttrItem[] = [];\n let hasAttr = false;\n\n Object.keys(fromAttrs).forEach(fromKey => {\n if (!validateOtherAttrs.includes(fromKey)) {\n return;\n }\n\n const toValue = (toAttrs as any)[fromKey];\n if (!isNil(toValue) && !isNil((fromAttrs as any)[fromKey]) && toValue !== (fromAttrs as any)[fromKey]) {\n if (fromKey === 'fill' || fromKey === 'stroke') {\n const parseColor = (color: string) => {\n return typeof color === 'string' ? ColorStore.Get(color, ColorType.Color255) : color;\n };\n res.push({\n from: isArray(fromAttrs[fromKey])\n ? (fromAttrs[fromKey] as any).map(parseColor)\n : parseColor((fromAttrs as any)[fromKey]),\n to: isArray(toValue) ? toValue.map(parseColor) : parseColor(toValue),\n key: fromKey\n });\n } else {\n res.push({ from: (fromAttrs as any)[fromKey], to: toValue, key: fromKey });\n }\n\n hasAttr = true;\n }\n });\n\n return hasAttr ? res : null;\n};\n\n/**\n * 形变路径动画类,用于处理路径和其他属性的形变\n */\nexport class MorphingPath extends ACustomAnimate<Record<string, any>> {\n declare path: CustomPath2D;\n\n saveOnEnd?: boolean;\n otherAttrs?: OtherAttrItem[];\n\n constructor(\n config: { morphingData: MorphingDataItem[]; otherAttrs?: OtherAttrItem[]; saveOnEnd?: boolean },\n duration: number,\n easing: EasingType\n ) {\n super({}, {}, duration, easing);\n this.morphingData = config.morphingData;\n this.otherAttrs = config.otherAttrs;\n this.saveOnEnd = config.saveOnEnd;\n }\n\n private morphingData?: MorphingDataItem[];\n\n getEndProps(): Record<string, any> {\n return {};\n }\n\n onBind(): void {\n (this.target as IGraphic).createPathProxy();\n this.onUpdate(false, 0, (this.target as IGraphic).attribute);\n }\n\n onEnd(): void {\n return;\n }\n\n /**\n * 更新动画状态\n * @param end 是否结束\n * @param ratio 动画进度比例\n * @param out 输出属性对象\n */\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const target = this.target as IGraphic;\n const pathProxy = typeof target.pathProxy === 'function' ? target.pathProxy(target.attribute) : target.pathProxy;\n interpolateMorphingData(this.morphingData, pathProxy, ratio);\n if (this.otherAttrs && this.otherAttrs.length) {\n interpolateOtherAttrs(this.otherAttrs, out, ratio);\n }\n this.target.setAttributes(out);\n // 计算位置\n if (end && !this.saveOnEnd) {\n (this.target as IGraphic).pathProxy = null;\n }\n }\n}\n\n/**\n * 创建从一个图形到另一个图形的形变动画\n * @param fromGraphic 源图形\n * @param toGraphic 目标图形\n * @param animationConfig 动画配置\n * @param fromGraphicTransform 源图形变换矩阵\n * @returns 动画实例\n */\nexport const morphPath = (\n fromGraphic: IGraphic | null,\n toGraphic: IGraphic,\n animationConfig?: MorphingAnimateConfig,\n fromGraphicTransform?: IMatrix\n) => {\n if (fromGraphic && (!fromGraphic.valid || !fromGraphic.toCustomPath)) {\n if (__DEV__) {\n console.error(fromGraphic, ' is not validate');\n }\n return null;\n }\n\n if (!toGraphic.valid || !toGraphic.toCustomPath) {\n if (__DEV__) {\n console.error(toGraphic, ' is not validate');\n }\n return null;\n }\n\n let fromTransform = fromGraphic?.globalTransMatrix;\n\n if (fromGraphicTransform && fromTransform) {\n fromTransform = fromGraphicTransform\n .clone()\n .multiply(fromTransform.a, fromTransform.b, fromTransform.c, fromTransform.d, fromTransform.e, fromTransform.f);\n }\n const morphingData = parseMorphingData(fromGraphic?.toCustomPath?.(), toGraphic.toCustomPath(), {\n fromTransform,\n toTransfrom: toGraphic.globalTransMatrix\n });\n\n const attrs = parseOtherAnimateAttrs(fromGraphic?.attribute, toGraphic.attribute);\n const animate = toGraphic.animate(animationConfig);\n\n if (animationConfig?.delay) {\n animate.wait(animationConfig.delay);\n }\n\n const morphingPath = new MorphingPath(\n { morphingData, otherAttrs: attrs },\n animationConfig?.duration ?? DefaultMorphingAnimateConfig.duration,\n animationConfig?.easing ?? DefaultMorphingAnimateConfig.easing\n );\n animate.play(morphingPath);\n\n return animate;\n};\n\n/**\n * 创建从一个图形到多个图形的形变动画\n * @param fromGraphic 源图形\n * @param toGraphics 目标图形数组\n * @param animationConfig 动画配置\n */\nexport const oneToMultiMorph = (\n fromGraphic: IGraphic,\n toGraphics: IGraphic[],\n animationConfig?: MultiMorphingAnimateConfig\n) => {\n const validateToGraphics = toGraphics.filter(graphic => graphic && graphic.toCustomPath && graphic.valid);\n if (!validateToGraphics.length) {\n if (__DEV__) {\n console.error(validateToGraphics, ' is not validate');\n }\n }\n\n if (!fromGraphic.valid || !fromGraphic.toCustomPath) {\n if (__DEV__) {\n console.error(fromGraphic, ' is not validate');\n }\n }\n\n const childGraphics: IGraphic[] = (\n animationConfig?.splitPath === 'clone' ? cloneGraphic : animationConfig?.splitPath ?? splitGraphic\n )(fromGraphic, validateToGraphics.length, false);\n\n const oldOnEnd = animationConfig?.onEnd;\n let count = validateToGraphics.length;\n const onEachEnd = () => {\n count--;\n if (count === 0 && oldOnEnd) {\n oldOnEnd();\n }\n };\n\n validateToGraphics.forEach((toChild, index) => {\n const fromChild = childGraphics[index];\n const delay =\n (animationConfig?.delay ?? 0) +\n (animationConfig?.individualDelay\n ? animationConfig.individualDelay(index, validateToGraphics.length, fromChild, toChild)\n : 0);\n morphPath(\n fromChild,\n toChild,\n Object.assign({}, animationConfig, { onEnd: onEachEnd, delay }),\n fromGraphic.globalTransMatrix\n );\n });\n};\n\n/**\n * 多对一形变路径动画类,用于处理多个路径形变为一个目标路径\n */\nexport class MultiToOneMorphingPath extends ACustomAnimate<Record<string, any>> {\n declare path: CustomPath2D;\n\n otherAttrs?: OtherAttrItem[][];\n\n constructor(\n config: { morphingData: MorphingDataItem[][]; otherAttrs?: OtherAttrItem[][] },\n duration: number,\n easing: EasingType\n ) {\n super({}, {}, duration, easing);\n this.morphingData = config.morphingData;\n this.otherAttrs = config.otherAttrs;\n }\n\n private morphingData?: MorphingDataItem[][];\n\n getEndProps(): Record<string, any> {\n return {};\n }\n\n onBind(): void {\n this.addPathProxy();\n }\n\n /**\n * 为每个子图形添加路径代理\n */\n private addPathProxy() {\n const shadowRoot = (this.target as IGraphic).shadowRoot;\n\n shadowRoot.forEachChildren(child => {\n (child as IGraphic).createPathProxy();\n });\n\n this.onUpdate(false, 0, (this.target as IGraphic).attribute);\n }\n\n /**\n * 清除所有子图形的路径代理\n */\n private clearPathProxy() {\n const shadowRoot = (this.target as IGraphic).shadowRoot;\n\n shadowRoot.forEachChildren(child => {\n (child as IGraphic).pathProxy = null;\n });\n }\n\n onEnd(): void {\n return;\n }\n\n /**\n * 更新动画状态\n * @param end 是否结束\n * @param ratio 动画进度比例\n * @param out 输出属性对象\n */\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const shadowRoot = (this.target as IGraphic).shadowRoot;\n\n shadowRoot.forEachChildren((child: IGraphic, index) => {\n interpolateMorphingData(\n this.morphingData[index],\n typeof child.pathProxy === 'function' ? child.pathProxy(child.attribute) : child.pathProxy,\n ratio\n );\n\n if (this.otherAttrs?.[index] && this.otherAttrs[index].length) {\n interpolateOtherAttrs(this.otherAttrs[index], child.attribute, ratio);\n }\n });\n\n // 计算位置\n if (end) {\n this.clearPathProxy();\n this.morphingData = null;\n }\n }\n}\n\n/**\n * 解析图形的阴影子元素属性(排除变换相关属性)\n * @param graphicAttrs 图形属性\n * @returns 阴影子元素属性\n */\nconst parseShadowChildAttrs = (graphicAttrs: Partial<IGraphicAttribute>) => {\n const attrs: Partial<IGraphicAttribute> = {};\n\n Object.keys(graphicAttrs).forEach(key => {\n if (!isTransformKey(key)) {\n (attrs as any)[key] = (graphicAttrs as any)[key];\n }\n });\n\n // if (attrs.fill == null) {\n // attrs.fill = !!attrs.fillColor;\n // }\n // if (attrs.stroke == null) {\n // attrs.stroke = !!attrs.strokeColor;\n // }\n\n return attrs;\n};\n\n/**\n * 将阴影子元素添加到图形中\n * @param graphic 目标图形\n * @param children 子元素数组\n * @param count 子元素数量\n */\nconst appendShadowChildrenToGraphic = (graphic: IGraphic, children: IGraphic[], count: number) => {\n const childAttrs = parseShadowChildAttrs(graphic.attribute);\n const shadowRoot = graphic.attachShadow();\n\n if (children.length) {\n shadowRoot.setTheme({\n [children[0].type]: childAttrs\n });\n children.forEach(element => {\n element.setAttributes({ pickable: false });\n shadowRoot.appendChild(element);\n });\n } else {\n const box = graphic.AABBBounds;\n const width = box.width();\n const height = box.height();\n\n shadowRoot.setTheme({\n rect: childAttrs\n });\n new Array(count).fill(0).forEach(el => {\n const child = application.graphicService.creator.rect({\n x: 0,\n y: 0,\n width,\n height: height,\n pickable: false\n });\n shadowRoot.appendChild(child);\n children.push(child);\n });\n }\n};\n\n/**\n * 克隆图形为多个相同的图形\n * @param graphic 源图形\n * @param count 克隆数量\n * @param needAppend 是否需要添加到源图形中\n * @returns 克隆的图形数组\n */\nexport const cloneGraphic = (graphic: IGraphic, count: number, needAppend?: boolean) => {\n const children: IGraphic[] = [];\n const childAttrs = needAppend ? null : parseShadowChildAttrs(graphic.attribute);\n const path = graphic.toCustomPath();\n\n for (let i = 0; i < count; i++) {\n const element = {\n path: new CustomPath2D().fromCustomPath2D(path)\n };\n\n children.push(\n application.graphicService.creator.path(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n }\n\n if (needAppend) {\n appendShadowChildrenToGraphic(graphic, children, count);\n }\n\n return children;\n};\n\n/**\n * 将图形分割为多个子图形\n * @param graphic 源图形\n * @param count 分割数量\n * @param needAppend 是否需要添加到源图形中\n * @returns 分割后的图形数组\n */\nexport const splitGraphic = (graphic: IGraphic, count: number, needAppend?: boolean) => {\n const children: IGraphic[] = [];\n const childAttrs = needAppend ? null : parseShadowChildAttrs(graphic.attribute);\n\n if (graphic.type === 'rect') {\n const childrenAttrs = splitRect(graphic as IRect, count);\n childrenAttrs.forEach(element => {\n children.push(\n application.graphicService.creator.rect(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n });\n } else if (graphic.type === 'arc') {\n const childrenAttrs = splitArc(graphic as IArc, count);\n childrenAttrs.forEach(element => {\n children.push(\n application.graphicService.creator.arc(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n });\n } else if (graphic.type === 'circle') {\n const childrenAttrs = splitCircle(graphic as ICircle, count);\n childrenAttrs.forEach(element => {\n children.push(\n application.graphicService.creator.arc(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n });\n } else if (graphic.type === 'line') {\n const childrenAttrs = splitLine(graphic as ILine, count);\n const defaultSymbol = { size: 10, symbolType: 'circle' };\n\n childrenAttrs.forEach(element => {\n children.push(\n application.graphicService.creator.symbol(\n needAppend ? Object.assign({}, element, defaultSymbol) : Object.assign({}, childAttrs, element, defaultSymbol)\n )\n );\n });\n } else if (graphic.type === 'polygon') {\n const childrenAttrs = splitPolygon(graphic as IPolygon, count);\n childrenAttrs.forEach(element => {\n children.push(\n application.graphicService.creator.polygon(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n });\n } else if (graphic.type === 'area') {\n const childrenAttrs = splitArea(graphic as IArea, count);\n childrenAttrs.forEach(element => {\n children.push(\n application.graphicService.creator.polygon(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n });\n } else if (graphic.type === 'path') {\n const childrenAttrs = splitPath(graphic as IPath, count);\n childrenAttrs.forEach(element => {\n if ('path' in element) {\n children.push(\n application.graphicService.creator.path(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n } else {\n children.push(\n application.graphicService.creator.polygon(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n }\n });\n }\n\n if (needAppend) {\n appendShadowChildrenToGraphic(graphic, children, count);\n }\n\n return children;\n};\n\n/**\n * 创建从多个图形到一个图形的形变动画\n * @param fromGraphics 源图形数组\n * @param toGraphic 目标图形\n * @param animationConfig 动画配置\n */\nexport const multiToOneMorph = (\n fromGraphics: IGraphic[],\n toGraphic: IGraphic,\n animationConfig?: MultiMorphingAnimateConfig\n) => {\n const validateFromGraphics = fromGraphics.filter(graphic => graphic.toCustomPath && graphic.valid);\n if (!validateFromGraphics.length) {\n if (__DEV__) {\n console.error(fromGraphics, ' is not validate');\n }\n }\n\n if (!toGraphic.valid || !toGraphic.toCustomPath) {\n if (__DEV__) {\n console.error(toGraphic, ' is not validate');\n }\n }\n\n const childGraphics: IGraphic[] = (\n animationConfig?.splitPath === 'clone' ? cloneGraphic : animationConfig?.splitPath ?? splitGraphic\n )(toGraphic, validateFromGraphics.length, true);\n\n const toAttrs = toGraphic.attribute;\n toGraphic.setAttribute('visible', false);\n\n const morphingData = validateFromGraphics.map((graphic, index) => {\n return parseMorphingData(graphic.toCustomPath(), childGraphics[index].toCustomPath(), {\n fromTransform: graphic.globalTransMatrix,\n toTransfrom: childGraphics[index].globalTransMatrix\n });\n });\n const otherAttrs = validateFromGraphics.map((graphic, index) => {\n return parseOtherAnimateAttrs(graphic.attribute, toAttrs);\n });\n\n if (animationConfig?.individualDelay) {\n const oldOnEnd = animationConfig.onEnd;\n let count = validateFromGraphics.length;\n const onEachEnd = () => {\n count--;\n if (count === 0) {\n toGraphic.setAttributes({ visible: true, ratio: null } as any, false, {\n type: AttributeUpdateType.ANIMATE_END\n });\n toGraphic.detachShadow();\n if (oldOnEnd) {\n oldOnEnd();\n }\n }\n };\n childGraphics.forEach((to, index) => {\n const delay =\n (animationConfig.delay ?? 0) +\n animationConfig.individualDelay(index, validateFromGraphics.length, fromGraphics[index], to);\n const animate = to.animate(Object.assign({}, animationConfig, { onEnd: onEachEnd }));\n animate.wait(delay);\n\n animate.play(\n new MorphingPath(\n {\n morphingData: morphingData[index],\n saveOnEnd: true,\n otherAttrs: otherAttrs[index]\n },\n animationConfig.duration ?? DefaultMorphingAnimateConfig.duration,\n animationConfig.easing ?? DefaultMorphingAnimateConfig.easing\n )\n );\n });\n } else {\n const oldOnEnd = animationConfig?.onEnd;\n const config = animationConfig ? Object.assign({}, animationConfig) : {};\n\n config.onEnd = () => {\n toGraphic.setAttribute('visible', true, false, { type: AttributeUpdateType.ANIMATE_END });\n toGraphic.detachShadow();\n\n if (oldOnEnd) {\n oldOnEnd();\n }\n };\n\n const animate = toGraphic.animate(config);\n\n if (animationConfig?.delay) {\n animate.wait(animationConfig.delay);\n }\n\n animate.play(\n new MultiToOneMorphingPath(\n { morphingData, otherAttrs },\n animationConfig?.duration ?? DefaultMorphingAnimateConfig.duration,\n animationConfig?.easing ?? DefaultMorphingAnimateConfig.easing\n )\n );\n }\n};\n"]}
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import type { CustomPath2D, IGraphic, EasingType } from '@visactor/vrender-core';
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import { ACustomAnimate } from './custom-animate';
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export declare class MotionPath extends ACustomAnimate<any> {
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valid: boolean;
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pathLength: number;
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path: CustomPath2D;
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distance: number;
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totalLength: number;
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initAngle: number;
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changeAngle: boolean;
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cb?: (from: any, to: any, ratio: number, target: IGraphic) => void;
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constructor(from: any, to: any, duration: number, easing: EasingType, params?: {
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path: CustomPath2D;
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distance: number;
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cb?: (from: any, to: any, ratio: number, target: IGraphic) => void;
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initAngle?: number;
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changeAngle?: boolean;
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});
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onBind(): void;
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onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
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}
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.MotionPath = void 0;
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const custom_animate_1 = require("./custom-animate");
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class MotionPath extends custom_animate_1.ACustomAnimate {
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constructor(from, to, duration, easing, params) {
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var _a;
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super(from, to, duration, easing, params), params && (this.pathLength = params.path.getLength(),
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this.path = params.path, this.distance = params.distance, this.totalLength = this.distance * this.pathLength,
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this.initAngle = null !== (_a = params.initAngle) && void 0 !== _a ? _a : 0, this.changeAngle = !!params.changeAngle,
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this.cb = params.cb);
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}
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onBind() {
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this.from = {
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x: 0,
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y: 0
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}, this.to = this.path.getAttrAt(this.totalLength).pos, this.props = this.to;
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}
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onUpdate(end, ratio, out) {
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const attrs = {}, at = this.totalLength * ratio, {pos: pos, angle: angle} = this.path.getAttrAt(at);
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attrs.x = pos.x, attrs.y = pos.y, this.changeAngle && (attrs.angle = angle + this.initAngle),
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this.cb && this.cb(this.from, this.to, ratio, this.target), this.target.setAttributes(attrs);
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exports.MotionPath = MotionPath;
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{"version":3,"sources":["../src/custom/motionPath.ts"],"names":[],"mappings":";;;AACA,qDAAkD;AAElD,MAAa,UAAW,SAAQ,+BAAmB;IASjD,YACE,IAAS,EACT,EAAO,EACP,QAAgB,EAChB,MAAkB,EAClB,MAMC;;QAED,KAAK,CAAC,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC1C,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YAC1C,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC;YACxB,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;YAChC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;YACnD,IAAI,CAAC,SAAS,GAAG,MAAA,MAAM,CAAC,SAAS,mCAAI,CAAC,CAAC;YACvC,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,MAAM,CAAC,WAAW,CAAC;YACxC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE,CAAC;SACrB;IACH,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QAC3B,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC;QACpD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,CAAC;IACvB,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC5D,MAAM,KAAK,GAAG,EAAS,CAAC;QAExB,MAAM,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACpC,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;QAC/C,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAChB,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAChB,IAAI,IAAI,CAAC,WAAW,EAAE;YACpB,KAAK,CAAC,KAAK,GAAG,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC;SACtC;QACD,IAAI,CAAC,EAAE,IAAI,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,MAAkB,CAAC,CAAC;QACvE,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;IACnC,CAAC;CACF;AArDD,gCAqDC","file":"motionPath.js","sourcesContent":["import type { CustomPath2D, IGraphic, EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\n\nexport class MotionPath extends ACustomAnimate<any> {\n declare valid: boolean;\n declare pathLength: number;\n declare path: CustomPath2D;\n declare distance: number;\n declare totalLength: number;\n declare initAngle: number;\n declare changeAngle: boolean;\n declare cb?: (from: any, to: any, ratio: number, target: IGraphic) => void;\n constructor(\n from: any,\n to: any,\n duration: number,\n easing: EasingType,\n params?: {\n path: CustomPath2D;\n distance: number;\n cb?: (from: any, to: any, ratio: number, target: IGraphic) => void;\n initAngle?: number;\n changeAngle?: boolean;\n }\n ) {\n super(from, to, duration, easing, params);\n if (params) {\n this.pathLength = params.path.getLength();\n this.path = params.path;\n this.distance = params.distance;\n this.totalLength = this.distance * this.pathLength;\n this.initAngle = params.initAngle ?? 0;\n this.changeAngle = !!params.changeAngle;\n this.cb = params.cb;\n }\n }\n\n onBind(): void {\n this.from = { x: 0, y: 0 };\n this.to = this.path.getAttrAt(this.totalLength).pos;\n this.props = this.to;\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attrs = {} as any;\n // 计算位置\n const at = this.totalLength * ratio;\n const { pos, angle } = this.path.getAttrAt(at);\n attrs.x = pos.x;\n attrs.y = pos.y;\n if (this.changeAngle) {\n attrs.angle = angle + this.initAngle;\n }\n this.cb && this.cb(this.from, this.to, ratio, this.target as IGraphic);\n this.target.setAttributes(attrs);\n }\n}\n"]}
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import type { EasingType, IGraphic, IGroup } from '@visactor/vrender-core';
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import { ACustomAnimate } from './custom-animate';
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export type FunctionCallback<T> = (...args: any[]) => T;
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export interface IMoveAnimationOptions {
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direction?: 'x' | 'y' | 'xy';
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orient?: 'positive' | 'negative';
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offset?: number;
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point?: {
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x?: number;
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y?: number;
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} | FunctionCallback<{
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x?: number;
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y?: number;
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}>;
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excludeChannels?: string[];
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layoutRect?: {
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width: number;
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height: number;
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};
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}
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interface IAnimationParameters {
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width: number;
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height: number;
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group: IGroup;
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elementIndex: number;
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elementCount: number;
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view: any;
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}
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export declare const moveIn: (graphic: IGraphic, options: IMoveAnimationOptions, animationParameters: IAnimationParameters) => {
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from: {
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x: any;
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y?: undefined;
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};
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to: {
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x: any;
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y?: undefined;
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};
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} | {
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to: {
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} | {
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to: {
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};
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export declare const moveOut: (graphic: IGraphic, options: IMoveAnimationOptions, animationParameters: IAnimationParameters) => {
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};
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} | {
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from: {
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y: number;
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x?: undefined;
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};
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to: {
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x?: undefined;
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};
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} | {
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to: {
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};
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};
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export declare class MoveBase extends ACustomAnimate<Record<string, number>> {
|
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|
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valid: boolean;
|
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|
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constructor(from: null, to: null, duration: number, easing: EasingType, params?: any);
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|
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onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
|
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}
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export declare class MoveIn extends MoveBase {
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onBind(): void;
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}
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export declare class MoveOut extends MoveBase {
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onBind(): void;
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}
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export {};
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: !0
|
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}), exports.MoveOut = exports.MoveIn = exports.MoveBase = exports.moveOut = exports.moveIn = void 0;
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+
|
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const vutils_1 = require("@visactor/vutils"), custom_animate_1 = require("./custom-animate"), moveIn = (graphic, options, animationParameters) => {
|
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var _a, _b, _c, _d;
|
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const {offset: offset = 0, orient: orient, direction: direction, point: pointOpt, excludeChannels: excludeChannels = [], layoutRect: layoutRect = {}} = null != options ? options : {};
|
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let changedX = 0, changedY = 0;
|
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"negative" === orient && (changedX = null !== (_a = layoutRect.width) && void 0 !== _a ? _a : graphic.stage.viewWidth,
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changedY = null !== (_b = layoutRect.height) && void 0 !== _b ? _b : graphic.stage.viewHeight),
|
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changedX += offset, changedY += offset;
|
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const point = (0, vutils_1.isFunction)(pointOpt) ? pointOpt.call(null, null === (_d = null === (_c = graphic.context) || void 0 === _c ? void 0 : _c.data) || void 0 === _d ? void 0 : _d[0], graphic, animationParameters) : pointOpt, fromX = point && (0,
|
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15
|
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vutils_1.isValidNumber)(point.x) ? point.x : changedX, fromY = point && (0, vutils_1.isValidNumber)(point.y) ? point.y : changedY, finalAttrs = graphic.getFinalAttribute(), finalAttrsX = excludeChannels.includes("x") ? graphic.attribute.x : finalAttrs.x, finalAttrsY = excludeChannels.includes("y") ? graphic.attribute.y : finalAttrs.y;
|
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switch (direction) {
|
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case "x":
|
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return {
|
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from: {
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x: fromX
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},
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to: {
|
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x: finalAttrsX
|
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}
|
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};
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case "y":
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return {
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from: {
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y: fromY
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},
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to: {
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}
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};
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default:
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return {
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from: {
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x: fromX,
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y: fromY
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},
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to: {
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x: finalAttrsX,
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y: finalAttrsY
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}
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};
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}
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};
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exports.moveIn = moveIn;
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const moveOut = (graphic, options, animationParameters) => {
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var _a, _b, _c, _d, _e, _f;
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+
const {offset: offset = 0, orient: orient, direction: direction, point: pointOpt} = null != options ? options : {}, groupWidth = null !== (_b = null === (_a = options.layoutRect) || void 0 === _a ? void 0 : _a.width) && void 0 !== _b ? _b : graphic.stage.viewWidth, groupHeight = null !== (_d = null === (_c = options.layoutRect) || void 0 === _c ? void 0 : _c.height) && void 0 !== _d ? _d : graphic.stage.viewHeight, changedX = ("negative" === orient ? groupWidth : 0) + offset, changedY = ("negative" === orient ? groupHeight : 0) + offset, point = (0,
|
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+
vutils_1.isFunction)(pointOpt) ? pointOpt.call(null, null === (_f = null === (_e = graphic.context) || void 0 === _e ? void 0 : _e.data) || void 0 === _f ? void 0 : _f[0], graphic, animationParameters) : pointOpt, fromX = point && (0,
|
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57
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+
vutils_1.isValidNumber)(point.x) ? point.x : changedX, fromY = point && (0, vutils_1.isValidNumber)(point.y) ? point.y : changedY;
|
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+
switch (direction) {
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case "x":
|
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+
return {
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from: {
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x: graphic.attribute.x
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},
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to: {
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x: fromX
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}
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};
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case "y":
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return {
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from: {
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y: graphic.attribute.y
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+
},
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to: {
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y: fromY
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}
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};
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default:
|
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return {
|
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+
from: {
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x: graphic.attribute.x,
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y: graphic.attribute.y
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},
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to: {
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+
x: fromX,
|
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+
y: fromY
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+
}
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};
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+
}
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};
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+
exports.moveOut = moveOut;
|
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|
+
|
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95
|
+
class MoveBase extends custom_animate_1.ACustomAnimate {
|
|
96
|
+
constructor(from, to, duration, easing, params) {
|
|
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|
+
super(from, to, duration, easing, params);
|
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|
+
}
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|
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|
+
onUpdate(end, ratio, out) {
|
|
100
|
+
const attribute = this.target.attribute;
|
|
101
|
+
this.propKeys.forEach((key => {
|
|
102
|
+
attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;
|
|
103
|
+
})), this.target.addUpdatePositionTag(), this.target.addUpdateShapeAndBoundsTag();
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
exports.MoveBase = MoveBase;
|
|
108
|
+
|
|
109
|
+
class MoveIn extends MoveBase {
|
|
110
|
+
onBind() {
|
|
111
|
+
var _a;
|
|
112
|
+
super.onBind();
|
|
113
|
+
const {from: from, to: to} = (0, exports.moveIn)(this.target, this.params.options, this.params);
|
|
114
|
+
this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
|
|
115
|
+
this.from = from, this.to = to;
|
|
116
|
+
const finalAttribute = this.target.getFinalAttribute();
|
|
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|
+
finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_a = this.params.controlOptions) || void 0 === _a ? void 0 : _a.immediatelyApply) && this.target.setAttributes(from);
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
exports.MoveIn = MoveIn;
|
|
122
|
+
|
|
123
|
+
class MoveOut extends MoveBase {
|
|
124
|
+
onBind() {
|
|
125
|
+
super.onBind();
|
|
126
|
+
const {from: from, to: to} = (0, exports.moveOut)(this.target, this.params.options, this.params);
|
|
127
|
+
this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
|
|
128
|
+
this.from = from, this.to = to;
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
exports.MoveOut = MoveOut;
|
|
133
|
+
//# sourceMappingURL=move.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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type { EasingType, IGraphic, IGroup } from '@visactor/vrender-core';\nimport { isFunction, isValidNumber } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\nexport type FunctionCallback<T> = (...args: any[]) => T;\n\nexport interface IMoveAnimationOptions {\n direction?: 'x' | 'y' | 'xy';\n orient?: 'positive' | 'negative';\n offset?: number;\n point?: { x?: number; y?: number } | FunctionCallback<{ x?: number; y?: number }>;\n excludeChannels?: string[];\n layoutRect?: { width: number; height: number };\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\n// When user did not provide proper x/y value, move animation will never work properly,\n// due to that, default x/y value won't be set.\n\nexport const moveIn = (\n graphic: IGraphic,\n options: IMoveAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const { offset = 0, orient, direction, point: pointOpt, excludeChannels = [], layoutRect = {} } = options ?? {};\n let changedX = 0;\n let changedY = 0;\n\n if (orient === 'negative') {\n changedX = (layoutRect as any).width ?? graphic.stage.viewWidth;\n changedY = (layoutRect as any).height ?? graphic.stage.viewHeight;\n }\n\n changedX += offset;\n changedY += offset;\n const point = isFunction(pointOpt)\n ? pointOpt.call(null, graphic.context?.data?.[0], graphic, animationParameters)\n : pointOpt;\n const fromX = point && isValidNumber(point.x) ? point.x : changedX;\n const fromY = point && isValidNumber(point.y) ? point.y : changedY;\n const finalAttrs = graphic.getFinalAttribute();\n const finalAttrsX = excludeChannels.includes('x') ? graphic.attribute.x : finalAttrs.x;\n const finalAttrsY = excludeChannels.includes('y') ? graphic.attribute.y : finalAttrs.y;\n\n switch (direction) {\n case 'x':\n return {\n from: { x: fromX },\n to: { x: finalAttrsX }\n };\n case 'y':\n return {\n from: { y: fromY },\n to: { y: finalAttrsY }\n };\n case 'xy':\n default:\n return {\n from: { x: fromX, y: fromY },\n to: {\n x: finalAttrsX,\n y: finalAttrsY\n }\n };\n }\n};\n\nexport const moveOut = (\n graphic: IGraphic,\n options: IMoveAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const { offset = 0, orient, direction, point: pointOpt } = options ?? {};\n\n // consider the offset of group\n // const groupBounds = graphic.parent ? graphic.parent.getBounds() : null;\n const groupWidth = options.layoutRect?.width ?? graphic.stage.viewWidth;\n const groupHeight = options.layoutRect?.height ?? graphic.stage.viewHeight;\n const changedX = (orient === 'negative' ? groupWidth : 0) + offset;\n const changedY = (orient === 'negative' ? groupHeight : 0) + offset;\n const point = isFunction(pointOpt)\n ? pointOpt.call(null, graphic.context?.data?.[0], graphic, animationParameters)\n : pointOpt;\n const fromX = point && isValidNumber(point.x) ? point.x : changedX;\n const fromY = point && isValidNumber(point.y) ? point.y : changedY;\n\n switch (direction) {\n case 'x':\n return {\n from: { x: graphic.attribute.x },\n to: { x: fromX }\n };\n case 'y':\n return {\n from: { y: graphic.attribute.y },\n to: { y: fromY }\n };\n case 'xy':\n default:\n return {\n from: {\n x: graphic.attribute.x,\n y: graphic.attribute.y\n },\n to: { x: fromX, y: fromY }\n };\n }\n};\n\nexport class MoveBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class MoveIn extends MoveBase {\n onBind(): void {\n super.onBind();\n const { from, to } = moveIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => (to as any)[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(from);\n }\n }\n}\n\nexport class MoveOut extends MoveBase {\n onBind(): void {\n super.onBind();\n const { from, to } = moveOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => (to as any)[key] != null);\n this.from = from;\n this.to = to;\n }\n}\n"]}
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package/cjs/custom/number.d.ts
CHANGED
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@@ -1,5 +1,4 @@
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|
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1
|
-
import type { IAnimate, IStep } from '
|
|
2
|
-
import type { EasingType } from '../intreface/easing';
|
|
1
|
+
import type { EasingType, IAnimate, IStep } from '@visactor/vrender-core';
|
|
3
2
|
import { ACustomAnimate } from './custom-animate';
|
|
4
3
|
export declare class IncreaseCount extends ACustomAnimate<{
|
|
5
4
|
text: string | number;
|
package/cjs/custom/number.js.map
CHANGED
|
@@ -1 +1 @@
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|
|
1
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-
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type { IAnimate, IStep } from '../intreface/animate';\nimport type { EasingType } from '../intreface/easing';\nimport { ACustomAnimate } from './custom-animate';\n\n/**\n * 数字增加动画,支持string; number; xx%; xx,xxx; xxx.xx%\n * 也支持通过formatTemplate参数指定格式化模板,如 \"{{var}}m\"、\"${{var}}\"\n * format和formatTemplate可以同时生效,先应用format再应用模板\n */\nexport class IncreaseCount extends ACustomAnimate<{ text: string | number }> {\n declare valid: boolean;\n\n private fromNumber: number;\n private toNumber: number;\n private decimalLength: number;\n private format: string;\n private formatTemplate: string | null = null;\n\n constructor(\n from: { text: string | number },\n to: { text: string | number },\n duration: number,\n easing: EasingType,\n // 支持外部控制小数位数以及格式化\n // format控制数字本身的格式化方式\n // formatTemplate可以定义模板字符串如 \"{{var}}m\"、\"${{var}}\",两者可以同时使用\n params?: {\n decimalLength?: number;\n format?: 'percent' | 'thousandth' | 'none';\n formatTemplate?: string;\n }\n ) {\n super(from, to, duration, easing, params);\n this.decimalLength = params?.decimalLength;\n\n // 检查是否提供了格式化模板\n if (params?.formatTemplate && params.formatTemplate.includes('{{var}}')) {\n this.formatTemplate = params.formatTemplate;\n }\n }\n\n onFirstRun(): void {\n const fromProps = this.getLastProps();\n const toProps = this.getEndProps();\n const fromText = fromProps.text ?? 0;\n const toText = toProps.text ?? 0;\n\n // 初始化解析结果\n this.valid = true;\n let fromNum = 0;\n let toNum = 0;\n let fromFormat = '';\n let toFormat = '';\n let maxDecimalLength = 0;\n\n // 解析fromText\n if (typeof fromText === 'number') {\n fromNum = fromText;\n const str = fromText.toString();\n const decimalPart = str.split('.')[1] || '';\n maxDecimalLength = Math.max(maxDecimalLength, decimalPart.length);\n } else if (typeof fromText === 'string') {\n // 检查是否是百分比\n if (fromText.endsWith('%')) {\n fromFormat = '%';\n const numStr = fromText.substring(0, fromText.length - 1);\n // 去除可能的千分位逗号\n const cleanNumStr = numStr.replace(/,/g, '');\n fromNum = parseFloat(cleanNumStr) / 100;\n if (isNaN(fromNum)) {\n this.valid = false;\n return;\n }\n const decimalPart = cleanNumStr.split('.')[1] || '';\n maxDecimalLength = Math.max(maxDecimalLength, decimalPart.length + 2); // 百分比需要加2\n } else {\n // 处理普通数字或带千分位逗号的数字\n const cleanNumStr = fromText.replace(/,/g, '');\n fromNum = parseFloat(cleanNumStr);\n if (isNaN(fromNum)) {\n this.valid = false;\n return;\n }\n // 检查是否有千分位\n if (fromText.includes(',')) {\n fromFormat = ',';\n }\n const decimalPart = cleanNumStr.split('.')[1] || '';\n maxDecimalLength = Math.max(maxDecimalLength, decimalPart.length);\n }\n } else {\n this.valid = false;\n return;\n }\n\n // 解析toText\n if (typeof toText === 'number') {\n toNum = toText;\n const str = toText.toString();\n const decimalPart = str.split('.')[1] || '';\n maxDecimalLength = Math.max(maxDecimalLength, decimalPart.length);\n } else if (typeof toText === 'string') {\n // 检查是否是百分比\n if (toText.endsWith('%')) {\n toFormat = '%';\n const 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any);\n }\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (!this.valid) {\n return;\n }\n // 插值计算当前数值\n const currentNumber = this.fromNumber + (this.toNumber - this.fromNumber) * ratio;\n\n // 根据格式和小数位格式化数字\n let formattedText: string | number = '';\n const format = this.format;\n\n // 首先格式化数字值(保留小数位)\n // 对于百分比,乘以100\n const adjustedNumber = format === '%' ? currentNumber * 100 : currentNumber;\n // 保留指定小数位\n const numberWithDecimals = adjustedNumber.toFixed(this.decimalLength);\n // 如果小数位全是0,转为整数\n let formattedNumber: string | number = numberWithDecimals;\n if (parseFloat(numberWithDecimals) === Math.floor(parseFloat(numberWithDecimals))) {\n formattedNumber = Math.floor(parseFloat(numberWithDecimals));\n }\n\n // 应用基本格式(百分比、千分位)\n let formattedWithBasicFormat: string | number;\n if (format === '%') {\n // 百分比格式\n formattedWithBasicFormat = `${formattedNumber}%`;\n } else if (format === ',') {\n // 千分位格式\n const parts = formattedNumber.toString().split('.');\n parts[0] = parts[0].replace(/\\B(?=(\\d{3})+(?!\\d))/g, ',');\n formattedWithBasicFormat = parts.join('.');\n } else {\n // 普通数字格式\n formattedWithBasicFormat = formattedNumber;\n }\n\n // 应用模板(如果存在)\n if (this.formatTemplate) {\n // 使用模板格式化\n formattedText = this.formatTemplate.replace('{{var}}', formattedWithBasicFormat.toString());\n } else {\n // 不使用模板,直接使用基本格式的结果\n formattedText = formattedWithBasicFormat;\n }\n\n // 更新图形的text属性\n this.target.setAttribute('text', formattedText);\n }\n}\n"]}
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type { EasingType, IAnimate, IStep } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\n\n/**\n * 数字增加动画,支持string; number; xx%; xx,xxx; xxx.xx%\n * 也支持通过formatTemplate参数指定格式化模板,如 \"{{var}}m\"、\"${{var}}\"\n * format和formatTemplate可以同时生效,先应用format再应用模板\n */\nexport class IncreaseCount extends ACustomAnimate<{ text: string | number }> {\n declare valid: boolean;\n\n private fromNumber: number;\n private toNumber: number;\n private decimalLength: number;\n private format: string;\n private formatTemplate: string | null = null;\n\n constructor(\n from: { text: string | number },\n to: { text: string | number },\n duration: number,\n easing: EasingType,\n // 支持外部控制小数位数以及格式化\n // format控制数字本身的格式化方式\n // formatTemplate可以定义模板字符串如 \"{{var}}m\"、\"${{var}}\",两者可以同时使用\n params?: {\n decimalLength?: number;\n format?: 'percent' | 'thousandth' | 'none';\n formatTemplate?: string;\n }\n ) {\n super(from, to, duration, easing, params);\n this.decimalLength = params?.decimalLength;\n\n // 检查是否提供了格式化模板\n if (params?.formatTemplate && params.formatTemplate.includes('{{var}}')) {\n this.formatTemplate = params.formatTemplate;\n }\n }\n\n onFirstRun(): void {\n const fromProps = this.getLastProps();\n const toProps = this.getEndProps();\n const fromText = fromProps.text ?? 0;\n const toText = toProps.text ?? 0;\n\n // 初始化解析结果\n this.valid = true;\n let fromNum = 0;\n let toNum = 0;\n let fromFormat = '';\n let toFormat = '';\n let maxDecimalLength = 0;\n\n // 解析fromText\n if (typeof fromText === 'number') {\n fromNum = fromText;\n const str = fromText.toString();\n const decimalPart = str.split('.')[1] || '';\n maxDecimalLength = Math.max(maxDecimalLength, decimalPart.length);\n } else if (typeof fromText === 'string') {\n // 检查是否是百分比\n if (fromText.endsWith('%')) {\n fromFormat = '%';\n const numStr = fromText.substring(0, fromText.length - 1);\n // 去除可能的千分位逗号\n const cleanNumStr = numStr.replace(/,/g, '');\n fromNum = parseFloat(cleanNumStr) / 100;\n if (isNaN(fromNum)) {\n this.valid = false;\n return;\n }\n const decimalPart = cleanNumStr.split('.')[1] || '';\n maxDecimalLength = Math.max(maxDecimalLength, decimalPart.length + 2); // 百分比需要加2\n } else {\n // 处理普通数字或带千分位逗号的数字\n const cleanNumStr = fromText.replace(/,/g, '');\n fromNum = parseFloat(cleanNumStr);\n if (isNaN(fromNum)) {\n this.valid = false;\n return;\n }\n // 检查是否有千分位\n if (fromText.includes(',')) {\n fromFormat = ',';\n }\n const decimalPart = cleanNumStr.split('.')[1] || '';\n maxDecimalLength = Math.max(maxDecimalLength, decimalPart.length);\n }\n } else {\n this.valid = false;\n return;\n }\n\n // 解析toText\n if (typeof toText === 'number') {\n toNum = toText;\n const str = toText.toString();\n const decimalPart = str.split('.')[1] || '';\n maxDecimalLength = Math.max(maxDecimalLength, decimalPart.length);\n } else if (typeof toText === 'string') {\n // 检查是否是百分比\n if (toText.endsWith('%')) {\n toFormat = '%';\n const numStr = toText.substring(0, toText.length - 1);\n // 去除可能的千分位逗号\n const cleanNumStr = numStr.replace(/,/g, '');\n toNum = parseFloat(cleanNumStr) / 100;\n if (isNaN(toNum)) {\n this.valid = false;\n return;\n }\n const decimalPart = cleanNumStr.split('.')[1] || '';\n maxDecimalLength = Math.max(maxDecimalLength, decimalPart.length + 2); // 百分比需要加2\n } else {\n // 处理普通数字或带千分位逗号的数字\n const cleanNumStr = toText.replace(/,/g, '');\n toNum = parseFloat(cleanNumStr);\n if (isNaN(toNum)) {\n this.valid = false;\n return;\n }\n // 检查是否有千分位\n if (toText.includes(',')) {\n toFormat = ',';\n }\n const decimalPart = cleanNumStr.split('.')[1] || '';\n maxDecimalLength = Math.max(maxDecimalLength, decimalPart.length);\n }\n } else {\n this.valid = false;\n return;\n }\n\n // 设置最终格式\n // 检查是否有外部传入的格式\n if (this.params?.format) {\n // 使用外部传入的格式,将外部格式映射到内部格式\n switch (this.params.format) {\n case 'percent':\n this.format = '%';\n break;\n case 'thousandth':\n this.format = ',';\n break;\n case 'none':\n this.format = '';\n break;\n default:\n // 如果传入了未知格式,则使用自动检测的格式\n this.format = toFormat || fromFormat;\n }\n\n // 如果外部指定了百分比格式,但输入不是百分比,需要适配\n if (this.format === '%' && toFormat !== '%' && fromFormat !== '%') {\n // 不需要除以100,因为输入不是百分比\n if (this.decimalLength === undefined) {\n // 默认百分比显示2位小数\n this.decimalLength = 2;\n }\n }\n\n // 如果外部指定了不用百分比格式,但输入是百分比,需要适配\n if (this.format !== '%' && (toFormat === '%' || fromFormat === '%')) {\n // 需要乘以100,因为输入是百分比但不显示为百分比\n fromNum = fromNum * 100;\n toNum = toNum * 100;\n }\n } else {\n // 自动检测格式,优先使用toFormat,如果to没有特殊格式则使用fromFormat\n this.format = toFormat || fromFormat;\n }\n\n // 设置fromNumber和toNumber\n this.fromNumber = fromNum;\n this.toNumber = toNum;\n\n // 如果没有传入decimalLength,则根据输入格式设置\n if (this.decimalLength === undefined) {\n this.decimalLength = maxDecimalLength;\n }\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n if (!cb) {\n this.props && this.target.setAttributes(this.props as any);\n }\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (!this.valid) {\n return;\n }\n // 插值计算当前数值\n const currentNumber = this.fromNumber + (this.toNumber - this.fromNumber) * ratio;\n\n // 根据格式和小数位格式化数字\n let formattedText: string | number = '';\n const format = this.format;\n\n // 首先格式化数字值(保留小数位)\n // 对于百分比,乘以100\n const adjustedNumber = format === '%' ? currentNumber * 100 : currentNumber;\n // 保留指定小数位\n const numberWithDecimals = adjustedNumber.toFixed(this.decimalLength);\n // 如果小数位全是0,转为整数\n let formattedNumber: string | number = numberWithDecimals;\n if (parseFloat(numberWithDecimals) === Math.floor(parseFloat(numberWithDecimals))) {\n formattedNumber = Math.floor(parseFloat(numberWithDecimals));\n }\n\n // 应用基本格式(百分比、千分位)\n let formattedWithBasicFormat: string | number;\n if (format === '%') {\n // 百分比格式\n formattedWithBasicFormat = `${formattedNumber}%`;\n } else if (format === ',') {\n // 千分位格式\n const parts = formattedNumber.toString().split('.');\n parts[0] = parts[0].replace(/\\B(?=(\\d{3})+(?!\\d))/g, ',');\n formattedWithBasicFormat = parts.join('.');\n } else {\n // 普通数字格式\n formattedWithBasicFormat = formattedNumber;\n }\n\n // 应用模板(如果存在)\n if (this.formatTemplate) {\n // 使用模板格式化\n formattedText = this.formatTemplate.replace('{{var}}', formattedWithBasicFormat.toString());\n } else {\n // 不使用模板,直接使用基本格式的结果\n formattedText = formattedWithBasicFormat;\n }\n\n // 更新图形的text属性\n this.target.setAttribute('text', formattedText);\n }\n}\n"]}
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58
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+
to: {
|
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59
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angle: -wave
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60
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},
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61
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easing: easing
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62
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}
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63
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}, {
|
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64
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duration: 2 * dur,
|
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65
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effects: {
|
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type: "to",
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to: {
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68
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angle: wave
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69
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},
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70
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easing: easing
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71
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+
}
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72
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}, {
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73
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duration: dur,
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74
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effects: {
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75
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type: "to",
|
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76
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to: {
|
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77
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angle: 0
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78
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},
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easing: easing
|
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80
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}
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81
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+
} ]
|
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82
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});
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+
}
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84
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+
this.completeBind(animator);
|
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85
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+
}
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|
86
|
+
}
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87
|
+
|
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88
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+
exports.PoptipAppear = PoptipAppear;
|
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89
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+
|
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90
|
+
class PoptipDisappear extends custom_animate_1.AComponentAnimate {
|
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91
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onBind() {
|
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92
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+
super.onBind();
|
|
93
|
+
const animator = (0, component_1.createComponentAnimator)(this.target);
|
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94
|
+
this._animator = animator;
|
|
95
|
+
const duration = this.duration, easing = this.easing, target = this.target;
|
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96
|
+
animator.animate(target, {
|
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97
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type: "to",
|
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98
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to: {
|
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99
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scaleX: 0,
|
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100
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scaleY: 0
|
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101
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},
|
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102
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duration: duration,
|
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103
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easing: easing
|
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104
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+
}), this.completeBind(animator);
|
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105
|
+
}
|
|
106
|
+
}
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|
107
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+
|
|
108
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exports.PoptipDisappear = PoptipDisappear;
|
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109
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+
//# sourceMappingURL=poptip-animate.js.map
|
|
@@ -0,0 +1 @@
|
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1
|
+
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|