@visactor/vrender-animate 0.22.4 → 0.22.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (376) hide show
  1. package/cjs/animate-extension.d.ts +12 -5
  2. package/cjs/animate-extension.js +23 -12
  3. package/cjs/animate-extension.js.map +1 -1
  4. package/cjs/animate.d.ts +2 -5
  5. package/cjs/animate.js +23 -18
  6. package/cjs/animate.js.map +1 -1
  7. package/cjs/component/component-animate-extension.d.ts +1 -0
  8. package/cjs/component/component-animate-extension.js +1 -0
  9. package/cjs/component/component-animate-extension.js.map +1 -0
  10. package/cjs/component/component-animator.d.ts +22 -0
  11. package/cjs/component/component-animator.js +67 -0
  12. package/cjs/component/component-animator.js.map +1 -0
  13. package/cjs/component/index.d.ts +1 -0
  14. package/cjs/component/index.js +21 -0
  15. package/cjs/component/index.js.map +1 -0
  16. package/cjs/config/morphing.d.ts +2 -0
  17. package/cjs/config/morphing.js +9 -0
  18. package/cjs/config/morphing.js.map +1 -0
  19. package/cjs/custom/clip-graphic.d.ts +1 -1
  20. package/cjs/custom/clip-graphic.js +2 -2
  21. package/cjs/custom/clip-graphic.js.map +1 -1
  22. package/cjs/custom/clip.d.ts +2 -1
  23. package/cjs/custom/clip.js +9 -1
  24. package/cjs/custom/clip.js.map +1 -1
  25. package/cjs/custom/common.d.ts +1 -3
  26. package/cjs/custom/common.js +21 -17
  27. package/cjs/custom/common.js.map +1 -1
  28. package/cjs/custom/custom-animate.d.ts +7 -3
  29. package/cjs/custom/custom-animate.js +13 -2
  30. package/cjs/custom/custom-animate.js.map +1 -1
  31. package/cjs/custom/fade.d.ts +1 -1
  32. package/cjs/custom/fade.js +7 -2
  33. package/cjs/custom/fade.js.map +1 -1
  34. package/cjs/custom/fromTo.d.ts +10 -0
  35. package/cjs/custom/fromTo.js +42 -0
  36. package/cjs/custom/fromTo.js.map +1 -0
  37. package/cjs/custom/groupFade.d.ts +10 -0
  38. package/cjs/custom/groupFade.js +25 -0
  39. package/cjs/custom/groupFade.js.map +1 -0
  40. package/cjs/custom/growAngle.d.ts +10 -5
  41. package/cjs/custom/growAngle.js +38 -17
  42. package/cjs/custom/growAngle.js.map +1 -1
  43. package/cjs/custom/growCenter.d.ts +1 -2
  44. package/cjs/custom/growCenter.js +16 -10
  45. package/cjs/custom/growCenter.js.map +1 -1
  46. package/cjs/custom/growHeight.d.ts +1 -3
  47. package/cjs/custom/growHeight.js +19 -13
  48. package/cjs/custom/growHeight.js.map +1 -1
  49. package/cjs/custom/growPoints.d.ts +1 -2
  50. package/cjs/custom/growPoints.js +41 -36
  51. package/cjs/custom/growPoints.js.map +1 -1
  52. package/cjs/custom/growRadius.d.ts +4 -5
  53. package/cjs/custom/growRadius.js +22 -18
  54. package/cjs/custom/growRadius.js.map +1 -1
  55. package/cjs/custom/growWidth.d.ts +1 -3
  56. package/cjs/custom/growWidth.js +15 -9
  57. package/cjs/custom/growWidth.js.map +1 -1
  58. package/cjs/custom/input-text.d.ts +1 -2
  59. package/cjs/custom/input-text.js.map +1 -1
  60. package/cjs/custom/label-item-animate.d.ts +7 -0
  61. package/cjs/custom/label-item-animate.js +221 -0
  62. package/cjs/custom/label-item-animate.js.map +1 -0
  63. package/cjs/custom/morphing.d.ts +51 -0
  64. package/cjs/custom/morphing.js +298 -0
  65. package/cjs/custom/morphing.js.map +1 -0
  66. package/cjs/custom/motionPath.d.ts +21 -0
  67. package/cjs/custom/motionPath.js +31 -0
  68. package/cjs/custom/motionPath.js.map +1 -0
  69. package/cjs/custom/move.d.ts +96 -0
  70. package/cjs/custom/move.js +133 -0
  71. package/cjs/custom/move.js.map +1 -0
  72. package/cjs/custom/number.d.ts +1 -2
  73. package/cjs/custom/number.js.map +1 -1
  74. package/cjs/custom/poptip-animate.d.ts +7 -0
  75. package/cjs/custom/poptip-animate.js +109 -0
  76. package/cjs/custom/poptip-animate.js.map +1 -0
  77. package/cjs/custom/register.d.ts +27 -0
  78. package/cjs/custom/register.js +418 -3
  79. package/cjs/custom/register.js.map +1 -1
  80. package/cjs/custom/richtext/input-richtext.d.ts +35 -0
  81. package/cjs/custom/richtext/input-richtext.js +80 -0
  82. package/cjs/custom/richtext/input-richtext.js.map +1 -0
  83. package/cjs/custom/richtext/output-richtext.d.ts +37 -0
  84. package/cjs/custom/richtext/output-richtext.js +94 -0
  85. package/cjs/custom/richtext/output-richtext.js.map +1 -0
  86. package/cjs/custom/richtext/slide-out-richtext.d.ts +38 -0
  87. package/cjs/custom/richtext/slide-out-richtext.js +146 -0
  88. package/cjs/custom/richtext/slide-out-richtext.js.map +1 -0
  89. package/cjs/custom/richtext/slide-richtext.d.ts +36 -0
  90. package/cjs/custom/richtext/slide-richtext.js +144 -0
  91. package/cjs/custom/richtext/slide-richtext.js.map +1 -0
  92. package/cjs/custom/rotate.d.ts +33 -0
  93. package/cjs/custom/rotate.js +79 -0
  94. package/cjs/custom/rotate.js.map +1 -0
  95. package/cjs/custom/scale.d.ts +6 -2
  96. package/cjs/custom/scale.js +32 -17
  97. package/cjs/custom/scale.js.map +1 -1
  98. package/cjs/custom/sphere.d.ts +2 -1
  99. package/cjs/custom/sphere.js +14 -5
  100. package/cjs/custom/sphere.js.map +1 -1
  101. package/cjs/custom/state.d.ts +1 -1
  102. package/cjs/custom/state.js +1 -1
  103. package/cjs/custom/state.js.map +1 -1
  104. package/cjs/custom/story.d.ts +196 -0
  105. package/cjs/custom/story.js +497 -0
  106. package/cjs/custom/story.js.map +1 -0
  107. package/cjs/custom/streamLight.d.ts +27 -0
  108. package/cjs/custom/streamLight.js +161 -0
  109. package/cjs/custom/streamLight.js.map +1 -0
  110. package/cjs/custom/tag-points.d.ts +2 -3
  111. package/cjs/custom/tag-points.js +20 -4
  112. package/cjs/custom/tag-points.js.map +1 -1
  113. package/cjs/custom/update.d.ts +2 -2
  114. package/cjs/custom/update.js +10 -2
  115. package/cjs/custom/update.js.map +1 -1
  116. package/cjs/executor/animate-executor.d.ts +7 -6
  117. package/cjs/executor/animate-executor.js +118 -62
  118. package/cjs/executor/animate-executor.js.map +1 -1
  119. package/cjs/executor/executor.d.ts +9 -3
  120. package/cjs/executor/executor.js.map +1 -1
  121. package/cjs/index.d.ts +8 -8
  122. package/cjs/index.js +50 -18
  123. package/cjs/index.js.map +1 -1
  124. package/cjs/interpolate/store.d.ts +6 -2
  125. package/cjs/interpolate/store.js +13 -2
  126. package/cjs/interpolate/store.js.map +1 -1
  127. package/cjs/register.js +1 -5
  128. package/cjs/register.js.map +1 -1
  129. package/cjs/state/animation-state.d.ts +20 -2
  130. package/cjs/state/animation-state.js +48 -4
  131. package/cjs/state/animation-state.js.map +1 -1
  132. package/cjs/state/animation-states-registry.js +18 -0
  133. package/cjs/state/animation-states-registry.js.map +1 -1
  134. package/cjs/state/graphic-extension.d.ts +7 -1
  135. package/cjs/state/graphic-extension.js +20 -0
  136. package/cjs/state/graphic-extension.js.map +1 -1
  137. package/cjs/step.d.ts +7 -4
  138. package/cjs/step.js +33 -15
  139. package/cjs/step.js.map +1 -1
  140. package/cjs/ticker/default-ticker.d.ts +12 -7
  141. package/cjs/ticker/default-ticker.js +38 -33
  142. package/cjs/ticker/default-ticker.js.map +1 -1
  143. package/cjs/ticker/manual-ticker.d.ts +6 -1
  144. package/cjs/ticker/manual-ticker.js +26 -4
  145. package/cjs/ticker/manual-ticker.js.map +1 -1
  146. package/cjs/timeline.d.ts +14 -7
  147. package/cjs/timeline.js +31 -18
  148. package/cjs/timeline.js.map +1 -1
  149. package/cjs/utils/transform.d.ts +2 -0
  150. package/cjs/utils/transform.js +10 -0
  151. package/cjs/utils/transform.js.map +1 -0
  152. package/dist/index.es.js +3765 -527
  153. package/es/animate-extension.d.ts +12 -5
  154. package/es/animate-extension.js +24 -11
  155. package/es/animate-extension.js.map +1 -1
  156. package/es/animate.d.ts +2 -5
  157. package/es/animate.js +14 -11
  158. package/es/animate.js.map +1 -1
  159. package/es/component/component-animate-extension.d.ts +1 -0
  160. package/es/component/component-animate-extension.js +1 -0
  161. package/es/component/component-animate-extension.js.map +1 -0
  162. package/es/component/component-animator.d.ts +22 -0
  163. package/es/component/component-animator.js +59 -0
  164. package/es/component/component-animator.js.map +1 -0
  165. package/es/component/index.d.ts +1 -0
  166. package/es/component/index.js +2 -0
  167. package/es/component/index.js.map +1 -0
  168. package/es/config/morphing.d.ts +2 -0
  169. package/es/config/morphing.js +5 -0
  170. package/es/config/morphing.js.map +1 -0
  171. package/es/custom/clip-graphic.d.ts +1 -1
  172. package/es/custom/clip-graphic.js +2 -2
  173. package/es/custom/clip-graphic.js.map +1 -1
  174. package/es/custom/clip.d.ts +2 -1
  175. package/es/custom/clip.js +9 -1
  176. package/es/custom/clip.js.map +1 -1
  177. package/es/custom/common.d.ts +1 -3
  178. package/es/custom/common.js +21 -17
  179. package/es/custom/common.js.map +1 -1
  180. package/es/custom/custom-animate.d.ts +7 -3
  181. package/es/custom/custom-animate.js +10 -1
  182. package/es/custom/custom-animate.js.map +1 -1
  183. package/es/custom/fade.d.ts +1 -1
  184. package/es/custom/fade.js +7 -2
  185. package/es/custom/fade.js.map +1 -1
  186. package/es/custom/fromTo.d.ts +10 -0
  187. package/es/custom/fromTo.js +34 -0
  188. package/es/custom/fromTo.js.map +1 -0
  189. package/es/custom/groupFade.d.ts +10 -0
  190. package/es/custom/groupFade.js +15 -0
  191. package/es/custom/groupFade.js.map +1 -0
  192. package/es/custom/growAngle.d.ts +10 -5
  193. package/es/custom/growAngle.js +39 -15
  194. package/es/custom/growAngle.js.map +1 -1
  195. package/es/custom/growCenter.d.ts +1 -2
  196. package/es/custom/growCenter.js +16 -10
  197. package/es/custom/growCenter.js.map +1 -1
  198. package/es/custom/growHeight.d.ts +1 -3
  199. package/es/custom/growHeight.js +20 -14
  200. package/es/custom/growHeight.js.map +1 -1
  201. package/es/custom/growPoints.d.ts +1 -2
  202. package/es/custom/growPoints.js +40 -36
  203. package/es/custom/growPoints.js.map +1 -1
  204. package/es/custom/growRadius.d.ts +4 -5
  205. package/es/custom/growRadius.js +22 -16
  206. package/es/custom/growRadius.js.map +1 -1
  207. package/es/custom/growWidth.d.ts +1 -3
  208. package/es/custom/growWidth.js +16 -10
  209. package/es/custom/growWidth.js.map +1 -1
  210. package/es/custom/input-text.d.ts +1 -2
  211. package/es/custom/input-text.js.map +1 -1
  212. package/es/custom/label-item-animate.d.ts +7 -0
  213. package/es/custom/label-item-animate.js +215 -0
  214. package/es/custom/label-item-animate.js.map +1 -0
  215. package/es/custom/morphing.d.ts +51 -0
  216. package/es/custom/morphing.js +289 -0
  217. package/es/custom/morphing.js.map +1 -0
  218. package/es/custom/motionPath.d.ts +21 -0
  219. package/es/custom/motionPath.js +23 -0
  220. package/es/custom/motionPath.js.map +1 -0
  221. package/es/custom/move.d.ts +96 -0
  222. package/es/custom/move.js +118 -0
  223. package/es/custom/move.js.map +1 -0
  224. package/es/custom/number.d.ts +1 -2
  225. package/es/custom/number.js.map +1 -1
  226. package/es/custom/poptip-animate.d.ts +7 -0
  227. package/es/custom/poptip-animate.js +103 -0
  228. package/es/custom/poptip-animate.js.map +1 -0
  229. package/es/custom/register.d.ts +27 -0
  230. package/es/custom/register.js +48 -1
  231. package/es/custom/register.js.map +1 -1
  232. package/es/custom/richtext/input-richtext.d.ts +35 -0
  233. package/es/custom/richtext/input-richtext.js +74 -0
  234. package/es/custom/richtext/input-richtext.js.map +1 -0
  235. package/es/custom/richtext/output-richtext.d.ts +37 -0
  236. package/es/custom/richtext/output-richtext.js +88 -0
  237. package/es/custom/richtext/output-richtext.js.map +1 -0
  238. package/es/custom/richtext/slide-out-richtext.d.ts +38 -0
  239. package/es/custom/richtext/slide-out-richtext.js +140 -0
  240. package/es/custom/richtext/slide-out-richtext.js.map +1 -0
  241. package/es/custom/richtext/slide-richtext.d.ts +36 -0
  242. package/es/custom/richtext/slide-richtext.js +138 -0
  243. package/es/custom/richtext/slide-richtext.js.map +1 -0
  244. package/es/custom/rotate.d.ts +33 -0
  245. package/es/custom/rotate.js +65 -0
  246. package/es/custom/rotate.js.map +1 -0
  247. package/es/custom/scale.d.ts +6 -2
  248. package/es/custom/scale.js +32 -17
  249. package/es/custom/scale.js.map +1 -1
  250. package/es/custom/sphere.d.ts +2 -1
  251. package/es/custom/sphere.js +14 -5
  252. package/es/custom/sphere.js.map +1 -1
  253. package/es/custom/state.d.ts +1 -1
  254. package/es/custom/state.js +1 -1
  255. package/es/custom/state.js.map +1 -1
  256. package/es/custom/story.d.ts +196 -0
  257. package/es/custom/story.js +468 -0
  258. package/es/custom/story.js.map +1 -0
  259. package/es/custom/streamLight.d.ts +27 -0
  260. package/es/custom/streamLight.js +157 -0
  261. package/es/custom/streamLight.js.map +1 -0
  262. package/es/custom/tag-points.d.ts +2 -3
  263. package/es/custom/tag-points.js +21 -5
  264. package/es/custom/tag-points.js.map +1 -1
  265. package/es/custom/update.d.ts +2 -2
  266. package/es/custom/update.js +10 -2
  267. package/es/custom/update.js.map +1 -1
  268. package/es/executor/animate-executor.d.ts +7 -6
  269. package/es/executor/animate-executor.js +116 -61
  270. package/es/executor/animate-executor.js.map +1 -1
  271. package/es/executor/executor.d.ts +9 -3
  272. package/es/executor/executor.js.map +1 -1
  273. package/es/index.d.ts +8 -8
  274. package/es/index.js +10 -12
  275. package/es/index.js.map +1 -1
  276. package/es/interpolate/store.d.ts +6 -2
  277. package/es/interpolate/store.js +13 -3
  278. package/es/interpolate/store.js.map +1 -1
  279. package/es/register.js +0 -8
  280. package/es/register.js.map +1 -1
  281. package/es/state/animation-state.d.ts +20 -2
  282. package/es/state/animation-state.js +48 -2
  283. package/es/state/animation-state.js.map +1 -1
  284. package/es/state/animation-states-registry.js +18 -0
  285. package/es/state/animation-states-registry.js.map +1 -1
  286. package/es/state/graphic-extension.d.ts +7 -1
  287. package/es/state/graphic-extension.js +20 -0
  288. package/es/state/graphic-extension.js.map +1 -1
  289. package/es/step.d.ts +7 -4
  290. package/es/step.js +34 -16
  291. package/es/step.js.map +1 -1
  292. package/es/ticker/default-ticker.d.ts +12 -7
  293. package/es/ticker/default-ticker.js +30 -27
  294. package/es/ticker/default-ticker.js.map +1 -1
  295. package/es/ticker/manual-ticker.d.ts +6 -1
  296. package/es/ticker/manual-ticker.js +27 -3
  297. package/es/ticker/manual-ticker.js.map +1 -1
  298. package/es/timeline.d.ts +14 -7
  299. package/es/timeline.js +33 -18
  300. package/es/timeline.js.map +1 -1
  301. package/es/utils/transform.d.ts +2 -0
  302. package/es/utils/transform.js +4 -0
  303. package/es/utils/transform.js.map +1 -0
  304. package/package.json +16 -16
  305. package/cjs/custom/group-fade.d.ts +0 -16
  306. package/cjs/custom/group-fade.js +0 -66
  307. package/cjs/custom/group-fade.js.map +0 -1
  308. package/cjs/custom/scale-in.d.ts +0 -13
  309. package/cjs/custom/scale-in.js +0 -57
  310. package/cjs/custom/scale-in.js.map +0 -1
  311. package/cjs/interpolate/executor.d.ts +0 -66
  312. package/cjs/interpolate/executor.js +0 -6
  313. package/cjs/interpolate/executor.js.map +0 -1
  314. package/cjs/intreface/animate.d.ts +0 -91
  315. package/cjs/intreface/animate.js +0 -10
  316. package/cjs/intreface/animate.js.map +0 -1
  317. package/cjs/intreface/easing.d.ts +0 -3
  318. package/cjs/intreface/easing.js +0 -6
  319. package/cjs/intreface/easing.js.map +0 -1
  320. package/cjs/intreface/state.d.ts +0 -35
  321. package/cjs/intreface/state.js +0 -6
  322. package/cjs/intreface/state.js.map +0 -1
  323. package/cjs/intreface/ticker.d.ts +0 -37
  324. package/cjs/intreface/ticker.js +0 -10
  325. package/cjs/intreface/ticker.js.map +0 -1
  326. package/cjs/intreface/timeline.d.ts +0 -17
  327. package/cjs/intreface/timeline.js +0 -6
  328. package/cjs/intreface/timeline.js.map +0 -1
  329. package/cjs/intreface/type.d.ts +0 -13
  330. package/cjs/intreface/type.js +0 -15
  331. package/cjs/intreface/type.js.map +0 -1
  332. package/cjs/state/animation-state-machine.d.ts +0 -22
  333. package/cjs/state/animation-state-machine.js +0 -53
  334. package/cjs/state/animation-state-machine.js.map +0 -1
  335. package/cjs/state/animation-state-queue.d.ts +0 -24
  336. package/cjs/state/animation-state-queue.js +0 -66
  337. package/cjs/state/animation-state-queue.js.map +0 -1
  338. package/cjs/state/animation-state-registry.d.ts +0 -14
  339. package/cjs/state/animation-state-registry.js +0 -53
  340. package/cjs/state/animation-state-registry.js.map +0 -1
  341. package/es/custom/group-fade.d.ts +0 -16
  342. package/es/custom/group-fade.js +0 -56
  343. package/es/custom/group-fade.js.map +0 -1
  344. package/es/custom/scale-in.d.ts +0 -13
  345. package/es/custom/scale-in.js +0 -49
  346. package/es/custom/scale-in.js.map +0 -1
  347. package/es/interpolate/executor.d.ts +0 -66
  348. package/es/interpolate/executor.js +0 -2
  349. package/es/interpolate/executor.js.map +0 -1
  350. package/es/intreface/animate.d.ts +0 -91
  351. package/es/intreface/animate.js +0 -6
  352. package/es/intreface/animate.js.map +0 -1
  353. package/es/intreface/easing.d.ts +0 -3
  354. package/es/intreface/easing.js +0 -2
  355. package/es/intreface/easing.js.map +0 -1
  356. package/es/intreface/state.d.ts +0 -35
  357. package/es/intreface/state.js +0 -2
  358. package/es/intreface/state.js.map +0 -1
  359. package/es/intreface/ticker.d.ts +0 -37
  360. package/es/intreface/ticker.js +0 -6
  361. package/es/intreface/ticker.js.map +0 -1
  362. package/es/intreface/timeline.d.ts +0 -17
  363. package/es/intreface/timeline.js +0 -2
  364. package/es/intreface/timeline.js.map +0 -1
  365. package/es/intreface/type.d.ts +0 -13
  366. package/es/intreface/type.js +0 -14
  367. package/es/intreface/type.js.map +0 -1
  368. package/es/state/animation-state-machine.d.ts +0 -22
  369. package/es/state/animation-state-machine.js +0 -47
  370. package/es/state/animation-state-machine.js.map +0 -1
  371. package/es/state/animation-state-queue.d.ts +0 -24
  372. package/es/state/animation-state-queue.js +0 -58
  373. package/es/state/animation-state-queue.js.map +0 -1
  374. package/es/state/animation-state-registry.d.ts +0 -14
  375. package/es/state/animation-state-registry.js +0 -45
  376. package/es/state/animation-state-registry.js.map +0 -1
package/es/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":"AACA,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AAGjC,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,eAAe,EAAE,MAAM,YAAY,CAAC;AAC7C,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAG9B,cAAc,qBAAqB,CAAC;AACpC,OAAO,EAAE,eAAe,EAAE,MAAM,YAAY,CAAC;AAC7C,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,uBAAuB,CAAC;AACtH,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AACtD,OAAO,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AAChE,OAAO,EAAE,qBAAqB,EAAE,MAAM,iBAAiB,CAAC;AACxD,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAC9D,OAAO,EAAE,qBAAqB,EAAE,MAAM,mBAAmB,CAAC;AAE1D,cAAc,SAAS,CAAC;AACxB,OAAO,EAAE,2BAA2B,EAAE,MAAM,mCAAmC,CAAC;AAChF,OAAO,EAAE,kBAAkB,EAAE,MAAM,mCAAmC,CAAC;AACvE,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,mBAAmB,EAAE,MAAM,yBAAyB,CAAC","file":"index.js","sourcesContent":["// 导出接口\nexport * from './intreface/animate';\nexport * from './intreface/timeline';\nexport * from './intreface/easing';\nexport * from './intreface/type';\n\n// 导出实现\nexport { Animate } from './animate';\nexport { DefaultTimeline } from './timeline';\nexport { ManualTicker } from './ticker/manual-ticker';\nexport { DefaultTicker } from './ticker/default-ticker';\nexport { Step } from './step';\n\n// 导出工具函数\nexport * from './utils/easing-func';\nexport { registerAnimate } from './register';\nexport { ACustomAnimate } from './custom/custom-animate';\nexport { IncreaseCount } from './custom/number';\nexport { InputText } from './custom/input-text';\nexport { ClipGraphicAnimate, ClipAngleAnimate, ClipRadiusAnimate, ClipDirectionAnimate } from './custom/clip-graphic';\nexport { TagPointsUpdate } from './custom/tag-points';\nexport { GroupFadeIn, GroupFadeOut } from './custom/group-fade';\nexport { RotateBySphereAnimate } from './custom/sphere';\nexport { AnimateExecutor } from './executor/animate-executor';\nexport { registerCustomAnimate } from './custom/register';\n// Export animation state modules\nexport * from './state';\nexport { AnimationTransitionRegistry } from './state/animation-states-registry';\nexport { transitionRegistry } from './state/animation-states-registry';\nexport { AnimationStateManager } from './state/animation-state';\nexport { AnimationStateStore } from './state/animation-state';\n"]}
1
+ {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,eAAe,EAAE,MAAM,YAAY,CAAC;AAC7C,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,IAAI,IAAI,WAAW,EAAE,MAAM,QAAQ,CAAC;AAG7C,cAAc,qBAAqB,CAAC;AACpC,OAAO,EAAE,eAAe,EAAE,MAAM,YAAY,CAAC;AAC7C,OAAO,EAAE,cAAc,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5E,OAAO,EAAE,iBAAiB,EAAE,MAAM,gCAAgC,CAAC;AACnE,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,eAAe,EAAE,eAAe,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AACtH,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,uBAAuB,CAAC;AACtH,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AACtD,OAAO,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAC/D,OAAO,EAAE,qBAAqB,EAAE,MAAM,iBAAiB,CAAC;AACxD,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAE9D,cAAc,mBAAmB,CAAC;AAElC,cAAc,SAAS,CAAC;AACxB,OAAO,EAAE,2BAA2B,EAAE,MAAM,mCAAmC,CAAC;AAChF,OAAO,EAAE,kBAAkB,EAAE,MAAM,mCAAmC,CAAC;AACvE,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,mBAAmB,EAAE,MAAM,yBAAyB,CAAC;AAG9D,cAAc,aAAa,CAAC","file":"index.js","sourcesContent":["// 导出实现\nexport { Animate } from './animate';\nexport { DefaultTimeline } from './timeline';\nexport { ManualTicker } from './ticker/manual-ticker';\nexport { DefaultTicker } from './ticker/default-ticker';\nexport { Step as AnimateStep } from './step';\n\n// 导出工具函数\nexport * from './utils/easing-func';\nexport { registerAnimate } from './register';\nexport { ACustomAnimate, AComponentAnimate } from './custom/custom-animate';\nexport { ComponentAnimator } from './component/component-animator';\nexport { IncreaseCount } from './custom/number';\nexport { MorphingPath, MultiToOneMorphingPath, oneToMultiMorph, multiToOneMorph, morphPath } from './custom/morphing';\nexport { InputText } from './custom/input-text';\nexport { ClipGraphicAnimate, ClipAngleAnimate, ClipRadiusAnimate, ClipDirectionAnimate } from './custom/clip-graphic';\nexport { TagPointsUpdate } from './custom/tag-points';\nexport { GroupFadeIn, GroupFadeOut } from './custom/groupFade';\nexport { RotateBySphereAnimate } from './custom/sphere';\nexport { AnimateExecutor } from './executor/animate-executor';\nexport type { IAnimationConfig } from './executor/executor';\nexport * from './custom/register';\n// Export animation state modules\nexport * from './state';\nexport { AnimationTransitionRegistry } from './state/animation-states-registry';\nexport { transitionRegistry } from './state/animation-states-registry';\nexport { AnimationStateManager } from './state/animation-state';\nexport { AnimationStateStore } from './state/animation-state';\n\n// Export component animation modules\nexport * from './component';\n"]}
@@ -1,7 +1,8 @@
1
- import type { IGraphic } from '@visactor/vrender-core';
2
- import type { IStep } from '../intreface/animate';
1
+ import type { IGraphic, IStep } from '@visactor/vrender-core';
2
+ import type { IPointLike } from '@visactor/vutils';
3
3
  export declare class InterpolateUpdateStore {
4
4
  opacity: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
5
+ baseOpacity: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
5
6
  fillOpacity: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
6
7
  strokeOpacity: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
7
8
  zIndex: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
@@ -17,6 +18,8 @@ export declare class InterpolateUpdateStore {
17
18
  height: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
18
19
  x: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
19
20
  y: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
21
+ dx: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
22
+ dy: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
20
23
  angle: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
21
24
  scaleX: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
22
25
  scaleY: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
@@ -27,6 +30,7 @@ export declare class InterpolateUpdateStore {
27
30
  outerRadius: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
28
31
  innerRadius: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
29
32
  size: (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void;
33
+ points: (key: string, from: IPointLike[], to: IPointLike[], ratio: number, step: IStep, target: IGraphic) => void;
30
34
  }
31
35
  export declare const interpolateUpdateStore: InterpolateUpdateStore;
32
36
  export declare function commonInterpolateUpdate(key: string, from: any, to: any, ratio: number, step: IStep, target: IGraphic): boolean;
@@ -1,4 +1,4 @@
1
- import { interpolateColor, interpolatePureColorArrayToStr } from "@visactor/vrender-core";
1
+ import { interpolateColor, interpolatePureColorArrayToStr, pointsInterpolation } from "@visactor/vrender-core";
2
2
 
3
3
  import { interpolateNumber } from "./number";
4
4
 
@@ -6,6 +6,8 @@ export class InterpolateUpdateStore {
6
6
  constructor() {
7
7
  this.opacity = (key, from, to, ratio, step, target) => {
8
8
  target.attribute.opacity = interpolateNumber(from, to, ratio);
9
+ }, this.baseOpacity = (key, from, to, ratio, step, target) => {
10
+ target.attribute.baseOpacity = interpolateNumber(from, to, ratio);
9
11
  }, this.fillOpacity = (key, from, to, ratio, step, target) => {
10
12
  target.attribute.fillOpacity = interpolateNumber(from, to, ratio);
11
13
  }, this.strokeOpacity = (key, from, to, ratio, step, target) => {
@@ -23,11 +25,11 @@ export class InterpolateUpdateStore {
23
25
  }, this.fill = (key, from, to, ratio, step, target) => {
24
26
  target.attribute.fill = interpolateColor(from, to, ratio, !1);
25
27
  }, this.fillPure = (key, from, to, ratio, step, target) => {
26
- target.attribute.fill = interpolatePureColorArrayToStr(step.fromParsedProps.fill, step.toParsedProps.fill, ratio);
28
+ target.attribute.fill = step.fromParsedProps.fill ? interpolatePureColorArrayToStr(step.fromParsedProps.fill, step.toParsedProps.fill, ratio) : step.toParsedProps.fill;
27
29
  }, this.stroke = (key, from, to, ratio, step, target) => {
28
30
  target.attribute.stroke = interpolateColor(from, to, ratio, !1);
29
31
  }, this.strokePure = (key, from, to, ratio, step, target) => {
30
- target.attribute.stroke = interpolatePureColorArrayToStr(step.fromParsedProps.stroke, step.toParsedProps.stroke, ratio);
32
+ target.attribute.stroke = step.fromParsedProps.stroke ? interpolatePureColorArrayToStr(step.fromParsedProps.stroke, step.toParsedProps.stroke, ratio) : step.toParsedProps.stroke;
31
33
  }, this.width = (key, from, to, ratio, step, target) => {
32
34
  target.attribute.width = interpolateNumber(from, to, ratio), target.addUpdateBoundTag();
33
35
  }, this.height = (key, from, to, ratio, step, target) => {
@@ -38,6 +40,12 @@ export class InterpolateUpdateStore {
38
40
  }, this.y = (key, from, to, ratio, step, target) => {
39
41
  target.attribute.y = interpolateNumber(from, to, ratio), target.addUpdateBoundTag(),
40
42
  target.addUpdatePositionTag();
43
+ }, this.dx = (key, from, to, ratio, step, target) => {
44
+ target.attribute.dx = interpolateNumber(from, to, ratio), target.addUpdateBoundTag(),
45
+ target.addUpdatePositionTag();
46
+ }, this.dy = (key, from, to, ratio, step, target) => {
47
+ target.attribute.dy = interpolateNumber(from, to, ratio), target.addUpdateBoundTag(),
48
+ target.addUpdatePositionTag();
41
49
  }, this.angle = (key, from, to, ratio, step, target) => {
42
50
  target.attribute.angle = interpolateNumber(from, to, ratio), target.addUpdateBoundTag(),
43
51
  target.addUpdatePositionTag();
@@ -61,6 +69,8 @@ export class InterpolateUpdateStore {
61
69
  target.attribute.innerRadius = interpolateNumber(from, to, ratio), target.addUpdateBoundTag();
62
70
  }, this.size = (key, from, to, ratio, step, target) => {
63
71
  target.attribute.size = interpolateNumber(from, to, ratio), target.addUpdateBoundTag();
72
+ }, this.points = (key, from, to, ratio, step, target) => {
73
+ target.attribute.points = pointsInterpolation(from, to, ratio), target.addUpdateBoundTag();
64
74
  };
65
75
  }
66
76
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interpolate/store.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,8BAA8B,EAAE,MAAM,wBAAwB,CAAC;AAC1F,OAAO,EAAE,iBAAiB,EAAE,MAAM,UAAU,CAAC;AAuD7C,MAAM,OAAO,sBAAsB;IAAnC;QACE,YAAO,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAChG,MAAM,CAAC,SAAS,CAAC,OAAO,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QAChE,CAAC,CAAC;QACF,gBAAW,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YACpG,MAAM,CAAC,SAAS,CAAC,WAAW,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QACpE,CAAC,CAAC;QACF,kBAAa,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YACtG,MAAM,CAAC,SAAS,CAAC,aAAa,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QACtE,CAAC,CAAC;QACF,WAAM,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC/F,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QAC/D,CAAC,CAAC;QACF,sBAAiB,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC1G,MAAM,CAAC,SAAS,CAAC,iBAAiB,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QAC1E,CAAC,CAAC;QACF,kBAAa,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YACtG,MAAM,CAAC,SAAS,CAAC,aAAa,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QACtE,CAAC,CAAC;QACF,kBAAa,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YACtG,MAAM,CAAC,SAAS,CAAC,aAAa,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QACtE,CAAC,CAAC;QACF,eAAU,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YACnG,MAAM,CAAC,SAAS,CAAC,UAAU,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QACnE,CAAC,CAAC;QACF,SAAI,GAAG,CACL,GAAW,EACX,IAAsC,EACtC,EAAoC,EACpC,KAAa,EACb,IAAW,EACX,MAAgB,EAChB,EAAE;YACF,MAAM,CAAC,SAAS,CAAC,IAAI,GAAG,gBAAgB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,CAAQ,CAAC;QAC1E,CAAC,CAAC;QACF,aAAQ,GAAG,CACT,GAAW,EACX,IAAsC,EACtC,EAAoC,EACpC,KAAa,EACb,IAAW,EACX,MAAgB,EAChB,EAAE;YACF,MAAM,CAAC,SAAS,CAAC,IAAI,GAAG,8BAA8B,CACpD,IAAI,CAAC,eAAe,CAAC,IAAI,EACzB,IAAI,CAAC,aAAa,CAAC,IAAI,EACvB,KAAK,CACC,CAAC;QACX,CAAC,CAAC;QACF,WAAM,GAAG,CACP,GAAW,EACX,IAAsC,EACtC,EAAoC,EACpC,KAAa,EACb,IAAW,EACX,MAAgB,EAChB,EAAE;YACF,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,gBAAgB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACrE,CAAC,CAAC;QACF,eAAU,GAAG,CACX,GAAW,EACX,IAAsC,EACtC,EAAoC,EACpC,KAAa,EACb,IAAW,EACX,MAAgB,EAChB,EAAE;YACF,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,8BAA8B,CACtD,IAAI,CAAC,eAAe,CAAC,MAAM,EAC3B,IAAI,CAAC,aAAa,CAAC,MAAM,EACzB,KAAK,CACC,CAAC;QACX,CAAC,CAAC;QAGF,UAAK,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC7F,MAAM,CAAC,SAAiB,CAAC,KAAK,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACrE,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,WAAM,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC9F,MAAM,CAAC,SAAiB,CAAC,MAAM,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACtE,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,MAAC,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC1F,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACxD,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC,CAAC;QACF,MAAC,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC1F,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACxD,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC,CAAC;QACF,UAAK,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC9F,MAAM,CAAC,SAAS,CAAC,KAAK,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YAC5D,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC,CAAC;QACF,WAAM,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC/F,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YAC7D,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC,CAAC;QACF,WAAM,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC/F,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YAC7D,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC,CAAC;QACF,cAAS,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAClG,MAAM,CAAC,SAAS,CAAC,SAAS,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YAChE,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,eAAU,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAClG,MAAM,CAAC,SAAiB,CAAC,UAAU,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YAC1E,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,aAAQ,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAChG,MAAM,CAAC,SAAiB,CAAC,QAAQ,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACxE,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,WAAM,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC9F,MAAM,CAAC,SAAiB,CAAC,MAAM,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACtE,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,gBAAW,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YACnG,MAAM,CAAC,SAAiB,CAAC,WAAW,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YAC3E,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,gBAAW,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YACnG,MAAM,CAAC,SAAiB,CAAC,WAAW,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YAC3E,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,SAAI,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC5F,MAAM,CAAC,SAAiB,CAAC,IAAI,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACpE,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;IACJ,CAAC;CAAA;AAED,MAAM,CAAC,MAAM,sBAAsB,GAAG,IAAI,sBAAsB,EAAE,CAAC;AAEnE,MAAM,UAAU,uBAAuB,CAAC,GAAW,EAAE,IAAS,EAAE,EAAO,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB;IACnH,IAAI,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE;QAC/C,MAAM,CAAC,SAAiB,CAAC,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;QAC5D,OAAO,IAAI,CAAC;KACb;SAAM,IAAI,KAAK,CAAC,OAAO,CAAC,EAAE,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,EAAE;QAChF,MAAM,QAAQ,GAAG,EAAE,CAAC;QACpB,IAAI,KAAK,GAAG,IAAI,CAAC;QACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAClC,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YAClB,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;gBACzB,KAAK,GAAG,KAAK,CAAC;gBACd,MAAM;aACP;YACD,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;SACpB;QACD,IAAI,KAAK,EAAE;YACR,MAAM,CAAC,SAAiB,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC;SAC3C;QACD,OAAO,IAAI,CAAC;KACb;IACD,OAAO,KAAK,CAAC;AACf,CAAC","file":"store.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender-core';\nimport { interpolateColor, interpolatePureColorArrayToStr } from '@visactor/vrender-core';\nimport { interpolateNumber } from './number';\nimport type { IStep } from '../intreface/animate';\n\n// 直接设置,触发 隐藏类(Hidden Class)优化:\n/**\n *\nconst a = { type: 1 };\nconst ITERATIONS = 1e7; // 测试次数\n\n// 动态生成 keys 数组(确保引擎无法静态推断 key)\nconst keys = [];\nfor (let i = 0; i < ITERATIONS; i++) {\n // 通过条件确保 key 动态变化(但实际始终为 'type',避免属性缺失的开销)\n keys.push(Math.random() < 0 ? 'other' : 'type');\n}\n\n// 测试字面量访问\nfunction testLiteral() {\n let sum = 0;\n for (let i = 0; i < ITERATIONS; i++) {\n const key = keys[i]; // 读取 key(与动态测试完全一致)\n sum += a.type; // 差异仅在此处:使用字面量访问\n }\n return sum;\n}\n\n// 测试变量动态访问\nfunction testDynamic() {\n let sum = 0;\n for (let i = 0; i < ITERATIONS; i++) {\n const key = keys[i]; // 读取 key(与字面量测试完全一致)\n sum += a[key]; // 差异仅在此处:使用变量访问\n }\n return sum;\n}\n\n// 预热(避免 JIT 编译影响)\ntestLiteral();\ntestDynamic();\n\n// 正式测试\nconsole.time('literal');\ntestLiteral();\nconsole.timeEnd('literal');\n\nconsole.time('dynamic');\ntestDynamic();\nconsole.timeEnd('dynamic');\n\n\n// out:\n// literal: 7.1259765625 ms\n// dynamic: 9.322998046875 ms\n */\n\nexport class InterpolateUpdateStore {\n opacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.opacity = interpolateNumber(from, to, ratio);\n };\n fillOpacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.fillOpacity = interpolateNumber(from, to, ratio);\n };\n strokeOpacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.strokeOpacity = interpolateNumber(from, to, ratio);\n };\n zIndex = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.zIndex = interpolateNumber(from, to, ratio);\n };\n backgroundOpacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.backgroundOpacity = interpolateNumber(from, to, ratio);\n };\n shadowOffsetX = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.shadowOffsetX = interpolateNumber(from, to, ratio);\n };\n shadowOffsetY = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.shadowOffsetY = interpolateNumber(from, to, ratio);\n };\n shadowBlur = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.shadowBlur = interpolateNumber(from, to, ratio);\n };\n fill = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.fill = interpolateColor(from, to, ratio, false) as any;\n };\n fillPure = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.fill = interpolatePureColorArrayToStr(\n step.fromParsedProps.fill,\n step.toParsedProps.fill,\n ratio\n ) as any;\n };\n stroke = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.stroke = interpolateColor(from, to, ratio, false);\n };\n strokePure = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.stroke = interpolatePureColorArrayToStr(\n step.fromParsedProps.stroke,\n step.toParsedProps.stroke,\n ratio\n ) as any;\n };\n\n // 需要更新Bounds\n width = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).width = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n height = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).height = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n x = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.x = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n y = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.y = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n angle = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.angle = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n scaleX = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.scaleX = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n scaleY = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.scaleY = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n lineWidth = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.lineWidth = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n startAngle = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).startAngle = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n endAngle = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).endAngle = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n radius = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).radius = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n outerRadius = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).outerRadius = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n innerRadius = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).innerRadius = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n size = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).size = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n}\n\nexport const interpolateUpdateStore = new InterpolateUpdateStore();\n\nexport function commonInterpolateUpdate(key: string, from: any, to: any, ratio: number, step: IStep, target: IGraphic) {\n if (Number.isFinite(to) && Number.isFinite(from)) {\n (target.attribute as any)[key] = from + (to - from) * ratio;\n return true;\n } else if (Array.isArray(to) && Array.isArray(from) && to.length === from.length) {\n const nextList = [];\n let valid = true;\n for (let i = 0; i < to.length; i++) {\n const v = from[i];\n const val = v + (to[i] - v) * ratio;\n if (!Number.isFinite(val)) {\n valid = false;\n break;\n }\n nextList.push(val);\n }\n if (valid) {\n (target.attribute as any)[key] = nextList;\n }\n return true;\n }\n return false;\n}\n"]}
1
+ {"version":3,"sources":["../src/interpolate/store.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,8BAA8B,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAC/G,OAAO,EAAE,iBAAiB,EAAE,MAAM,UAAU,CAAC;AAuD7C,MAAM,OAAO,sBAAsB;IAAnC;QACE,YAAO,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAChG,MAAM,CAAC,SAAS,CAAC,OAAO,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QAChE,CAAC,CAAC;QACF,gBAAW,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YACnG,MAAM,CAAC,SAAiB,CAAC,WAAW,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QAC7E,CAAC,CAAC;QACF,gBAAW,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YACpG,MAAM,CAAC,SAAS,CAAC,WAAW,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QACpE,CAAC,CAAC;QACF,kBAAa,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YACtG,MAAM,CAAC,SAAS,CAAC,aAAa,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QACtE,CAAC,CAAC;QACF,WAAM,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC/F,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QAC/D,CAAC,CAAC;QACF,sBAAiB,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC1G,MAAM,CAAC,SAAS,CAAC,iBAAiB,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QAC1E,CAAC,CAAC;QACF,kBAAa,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YACtG,MAAM,CAAC,SAAS,CAAC,aAAa,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QACtE,CAAC,CAAC;QACF,kBAAa,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YACtG,MAAM,CAAC,SAAS,CAAC,aAAa,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QACtE,CAAC,CAAC;QACF,eAAU,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YACnG,MAAM,CAAC,SAAS,CAAC,UAAU,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QACnE,CAAC,CAAC;QACF,SAAI,GAAG,CACL,GAAW,EACX,IAAsC,EACtC,EAAoC,EACpC,KAAa,EACb,IAAW,EACX,MAAgB,EAChB,EAAE;YACF,MAAM,CAAC,SAAS,CAAC,IAAI,GAAG,gBAAgB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,CAAQ,CAAC;QAC1E,CAAC,CAAC;QACF,aAAQ,GAAG,CACT,GAAW,EACX,IAAsC,EACtC,EAAoC,EACpC,KAAa,EACb,IAAW,EACX,MAAgB,EAChB,EAAE;YACF,MAAM,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI;gBAC/C,CAAC,CAAE,8BAA8B,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,KAAK,CAAS;gBACpG,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC;QAC9B,CAAC,CAAC;QACF,WAAM,GAAG,CACP,GAAW,EACX,IAAsC,EACtC,EAAoC,EACpC,KAAa,EACb,IAAW,EACX,MAAgB,EAChB,EAAE;YACF,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,gBAAgB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACrE,CAAC,CAAC;QACF,eAAU,GAAG,CACX,GAAW,EACX,IAAsC,EACtC,EAAoC,EACpC,KAAa,EACb,IAAW,EACX,MAAgB,EAChB,EAAE;YACF,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM;gBACnD,CAAC,CAAE,8BAA8B,CAAC,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,KAAK,CAAS;gBACxG,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC;QAChC,CAAC,CAAC;QAGF,UAAK,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC7F,MAAM,CAAC,SAAiB,CAAC,KAAK,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACrE,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,WAAM,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC9F,MAAM,CAAC,SAAiB,CAAC,MAAM,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACtE,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,MAAC,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC1F,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACxD,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC,CAAC;QACF,MAAC,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC1F,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACxD,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC,CAAC;QACF,OAAE,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC3F,MAAM,CAAC,SAAS,CAAC,EAAE,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACzD,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC,CAAC;QACF,OAAE,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC3F,MAAM,CAAC,SAAS,CAAC,EAAE,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACzD,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC,CAAC;QACF,UAAK,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC9F,MAAM,CAAC,SAAS,CAAC,KAAK,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YAC5D,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC,CAAC;QACF,WAAM,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC/F,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YAC7D,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC,CAAC;QACF,WAAM,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC/F,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YAC7D,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,MAAM,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC,CAAC;QACF,cAAS,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAClG,MAAM,CAAC,SAAS,CAAC,SAAS,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YAChE,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,eAAU,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAClG,MAAM,CAAC,SAAiB,CAAC,UAAU,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YAC1E,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,aAAQ,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAChG,MAAM,CAAC,SAAiB,CAAC,QAAQ,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACxE,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,WAAM,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC9F,MAAM,CAAC,SAAiB,CAAC,MAAM,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACtE,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,gBAAW,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YACnG,MAAM,CAAC,SAAiB,CAAC,WAAW,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YAC3E,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,gBAAW,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YACnG,MAAM,CAAC,SAAiB,CAAC,WAAW,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YAC3E,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,SAAI,GAAG,CAAC,GAAW,EAAE,IAAY,EAAE,EAAU,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC5F,MAAM,CAAC,SAAiB,CAAC,IAAI,GAAG,iBAAiB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACpE,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;QACF,WAAM,GAAG,CAAC,GAAW,EAAE,IAAkB,EAAE,EAAgB,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB,EAAE,EAAE;YAC1G,MAAM,CAAC,SAAiB,CAAC,MAAM,GAAG,mBAAmB,CAAC,IAAI,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;YACxE,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC,CAAC;IACJ,CAAC;CAAA;AAED,MAAM,CAAC,MAAM,sBAAsB,GAAG,IAAI,sBAAsB,EAAE,CAAC;AAEnE,MAAM,UAAU,uBAAuB,CAAC,GAAW,EAAE,IAAS,EAAE,EAAO,EAAE,KAAa,EAAE,IAAW,EAAE,MAAgB;IACnH,IAAI,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE;QAC/C,MAAM,CAAC,SAAiB,CAAC,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;QAC5D,OAAO,IAAI,CAAC;KACb;SAAM,IAAI,KAAK,CAAC,OAAO,CAAC,EAAE,CAAC,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,EAAE;QAChF,MAAM,QAAQ,GAAG,EAAE,CAAC;QACpB,IAAI,KAAK,GAAG,IAAI,CAAC;QACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAClC,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YAClB,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE;gBACzB,KAAK,GAAG,KAAK,CAAC;gBACd,MAAM;aACP;YACD,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;SACpB;QACD,IAAI,KAAK,EAAE;YACR,MAAM,CAAC,SAAiB,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC;SAC3C;QACD,OAAO,IAAI,CAAC;KACb;IACD,OAAO,KAAK,CAAC;AACf,CAAC","file":"store.js","sourcesContent":["import type { IGraphic, IStep } from '@visactor/vrender-core';\nimport { interpolateColor, interpolatePureColorArrayToStr, pointsInterpolation } from '@visactor/vrender-core';\nimport { interpolateNumber } from './number';\nimport type { IPointLike } from '@visactor/vutils';\n\n// 直接设置,触发 隐藏类(Hidden Class)优化:\n/**\n *\nconst a = { type: 1 };\nconst ITERATIONS = 1e7; // 测试次数\n\n// 动态生成 keys 数组(确保引擎无法静态推断 key)\nconst keys = [];\nfor (let i = 0; i < ITERATIONS; i++) {\n // 通过条件确保 key 动态变化(但实际始终为 'type',避免属性缺失的开销)\n keys.push(Math.random() < 0 ? 'other' : 'type');\n}\n\n// 测试字面量访问\nfunction testLiteral() {\n let sum = 0;\n for (let i = 0; i < ITERATIONS; i++) {\n const key = keys[i]; // 读取 key(与动态测试完全一致)\n sum += a.type; // 差异仅在此处:使用字面量访问\n }\n return sum;\n}\n\n// 测试变量动态访问\nfunction testDynamic() {\n let sum = 0;\n for (let i = 0; i < ITERATIONS; i++) {\n const key = keys[i]; // 读取 key(与字面量测试完全一致)\n sum += a[key]; // 差异仅在此处:使用变量访问\n }\n return sum;\n}\n\n// 预热(避免 JIT 编译影响)\ntestLiteral();\ntestDynamic();\n\n// 正式测试\nconsole.time('literal');\ntestLiteral();\nconsole.timeEnd('literal');\n\nconsole.time('dynamic');\ntestDynamic();\nconsole.timeEnd('dynamic');\n\n\n// out:\n// literal: 7.1259765625 ms\n// dynamic: 9.322998046875 ms\n */\n\nexport class InterpolateUpdateStore {\n opacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.opacity = interpolateNumber(from, to, ratio);\n };\n baseOpacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).baseOpacity = interpolateNumber(from, to, ratio);\n };\n fillOpacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.fillOpacity = interpolateNumber(from, to, ratio);\n };\n strokeOpacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.strokeOpacity = interpolateNumber(from, to, ratio);\n };\n zIndex = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.zIndex = interpolateNumber(from, to, ratio);\n };\n backgroundOpacity = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.backgroundOpacity = interpolateNumber(from, to, ratio);\n };\n shadowOffsetX = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.shadowOffsetX = interpolateNumber(from, to, ratio);\n };\n shadowOffsetY = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.shadowOffsetY = interpolateNumber(from, to, ratio);\n };\n shadowBlur = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.shadowBlur = interpolateNumber(from, to, ratio);\n };\n fill = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.fill = interpolateColor(from, to, ratio, false) as any;\n };\n fillPure = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.fill = step.fromParsedProps.fill\n ? (interpolatePureColorArrayToStr(step.fromParsedProps.fill, step.toParsedProps.fill, ratio) as any)\n : step.toParsedProps.fill;\n };\n stroke = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.stroke = interpolateColor(from, to, ratio, false);\n };\n strokePure = (\n key: string,\n from: [number, number, number, number],\n to: [number, number, number, number],\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => {\n target.attribute.stroke = step.fromParsedProps.stroke\n ? (interpolatePureColorArrayToStr(step.fromParsedProps.stroke, step.toParsedProps.stroke, ratio) as any)\n : step.toParsedProps.stroke;\n };\n\n // 需要更新Bounds\n width = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).width = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n height = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).height = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n x = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.x = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n y = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.y = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n dx = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.dx = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n dy = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.dy = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n angle = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.angle = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n scaleX = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.scaleX = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n scaleY = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.scaleY = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n target.addUpdatePositionTag();\n };\n lineWidth = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n target.attribute.lineWidth = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n startAngle = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).startAngle = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n endAngle = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).endAngle = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n radius = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).radius = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n outerRadius = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).outerRadius = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n innerRadius = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).innerRadius = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n size = (key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).size = interpolateNumber(from, to, ratio);\n target.addUpdateBoundTag();\n };\n points = (key: string, from: IPointLike[], to: IPointLike[], ratio: number, step: IStep, target: IGraphic) => {\n (target.attribute as any).points = pointsInterpolation(from, to, ratio);\n target.addUpdateBoundTag();\n };\n}\n\nexport const interpolateUpdateStore = new InterpolateUpdateStore();\n\nexport function commonInterpolateUpdate(key: string, from: any, to: any, ratio: number, step: IStep, target: IGraphic) {\n if (Number.isFinite(to) && Number.isFinite(from)) {\n (target.attribute as any)[key] = from + (to - from) * ratio;\n return true;\n } else if (Array.isArray(to) && Array.isArray(from) && to.length === from.length) {\n const nextList = [];\n let valid = true;\n for (let i = 0; i < to.length; i++) {\n const v = from[i];\n const val = v + (to[i] - v) * ratio;\n if (!Number.isFinite(val)) {\n valid = false;\n break;\n }\n nextList.push(val);\n }\n if (valid) {\n (target.attribute as any)[key] = nextList;\n }\n return true;\n }\n return false;\n}\n"]}
package/es/register.js CHANGED
@@ -1,11 +1,5 @@
1
1
  import { Graphic } from "@visactor/vrender-core";
2
2
 
3
- import { Animate } from "./animate";
4
-
5
- import { defaultTimeline, DefaultTimeline } from "./timeline";
6
-
7
- import { DefaultTicker } from "./ticker/default-ticker";
8
-
9
3
  import { mixin } from "@visactor/vutils";
10
4
 
11
5
  import { GraphicStateExtension } from "./state/graphic-extension";
@@ -13,8 +7,6 @@ import { GraphicStateExtension } from "./state/graphic-extension";
13
7
  import { AnimateExtension } from "./animate-extension";
14
8
 
15
9
  export function registerAnimate() {
16
- Graphic.Animate || (Graphic.Animate = Animate), Graphic.Timeline || (Graphic.Timeline = DefaultTimeline),
17
- Graphic.defaultTimeline || (Graphic.defaultTimeline = defaultTimeline), Graphic.Ticker || (Graphic.Ticker = DefaultTicker),
18
10
  mixin(Graphic, GraphicStateExtension), mixin(Graphic, AnimateExtension);
19
11
  }
20
12
  //# sourceMappingURL=register.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/register.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,wBAAwB,CAAC;AACjD,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,YAAY,CAAC;AAC9D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,qBAAqB,EAAE,MAAM,2BAA2B,CAAC;AAClE,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD,MAAM,UAAU,eAAe;IAC7B,IAAI,CAAE,OAAe,CAAC,OAAO,EAAE;QAC5B,OAAe,CAAC,OAAO,GAAG,OAAO,CAAC;KACpC;IACD,IAAI,CAAE,OAAe,CAAC,QAAQ,EAAE;QAC7B,OAAe,CAAC,QAAQ,GAAG,eAAe,CAAC;KAC7C;IACD,IAAI,CAAE,OAAe,CAAC,eAAe,EAAE;QACpC,OAAe,CAAC,eAAe,GAAG,eAAe,CAAC;KACpD;IACD,IAAI,CAAE,OAAe,CAAC,MAAM,EAAE;QAC3B,OAAe,CAAC,MAAM,GAAG,aAAa,CAAC;KACzC;IAGD,KAAK,CAAC,OAAO,EAAE,qBAAqB,CAAC,CAAC;IACtC,KAAK,CAAC,OAAO,EAAE,gBAAgB,CAAC,CAAC;AACnC,CAAC","file":"register.js","sourcesContent":["import { Graphic } from '@visactor/vrender-core';\nimport { Animate } from './animate';\nimport { defaultTimeline, DefaultTimeline } from './timeline';\nimport { DefaultTicker } from './ticker/default-ticker';\nimport { mixin } from '@visactor/vutils';\nimport { GraphicStateExtension } from './state/graphic-extension';\nimport { AnimateExtension } from './animate-extension';\n\nexport function registerAnimate() {\n if (!(Graphic as any).Animate) {\n (Graphic as any).Animate = Animate;\n }\n if (!(Graphic as any).Timeline) {\n (Graphic as any).Timeline = DefaultTimeline;\n }\n if (!(Graphic as any).defaultTimeline) {\n (Graphic as any).defaultTimeline = defaultTimeline;\n }\n if (!(Graphic as any).Ticker) {\n (Graphic as any).Ticker = DefaultTicker;\n }\n\n // Mix in animation state methods to Graphic prototype\n mixin(Graphic, GraphicStateExtension);\n mixin(Graphic, AnimateExtension);\n}\n"]}
1
+ {"version":3,"sources":["../src/register.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,wBAAwB,CAAC;AACjD,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,qBAAqB,EAAE,MAAM,2BAA2B,CAAC;AAClE,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD,MAAM,UAAU,eAAe;IAE7B,KAAK,CAAC,OAAO,EAAE,qBAAqB,CAAC,CAAC;IACtC,KAAK,CAAC,OAAO,EAAE,gBAAgB,CAAC,CAAC;AACnC,CAAC","file":"register.js","sourcesContent":["import { Graphic } from '@visactor/vrender-core';\nimport { mixin } from '@visactor/vutils';\nimport { GraphicStateExtension } from './state/graphic-extension';\nimport { AnimateExtension } from './animate-extension';\n\nexport function registerAnimate() {\n // Mix in animation state methods to Graphic prototype\n mixin(Graphic, GraphicStateExtension);\n mixin(Graphic, AnimateExtension);\n}\n"]}
@@ -2,6 +2,19 @@ import type { IGraphic } from '@visactor/vrender-core';
2
2
  import type { IAnimationState } from './types';
3
3
  import type { IAnimationConfig } from '../executor/executor';
4
4
  import { AnimateExecutor } from '../executor/animate-executor';
5
+ export declare const AnimationStates: {
6
+ APPEAR: string;
7
+ DISAPPEAR: string;
8
+ UPDATE: string;
9
+ HIGHLIGHT: string;
10
+ UNHIGHLIGHT: string;
11
+ SELECT: string;
12
+ UNSELECT: string;
13
+ HOVER: string;
14
+ UNHOVER: string;
15
+ ACTIVE: string;
16
+ INACTIVE: string;
17
+ };
5
18
  export declare class AnimationStateStore {
6
19
  graphic: IGraphic;
7
20
  constructor(graphic: IGraphic);
@@ -11,14 +24,19 @@ export declare class AnimationStateStore {
11
24
  }
12
25
  interface IStateInfo {
13
26
  state: string;
14
- animationConfig: IAnimationConfig;
27
+ animationConfig: IAnimationConfig | IAnimationConfig[];
15
28
  executor: AnimateExecutor;
16
29
  }
17
30
  export declare class AnimationStateManager {
18
31
  protected graphic: IGraphic;
19
32
  stateList: IStateInfo[] | null;
20
33
  constructor(graphic: IGraphic);
21
- applyState(nextState: string[], animationConfig: IAnimationState[], callback?: (empty?: boolean) => void): void;
34
+ applyState(nextState: string[], animationConfig: (IAnimationState | IAnimationState[])[], callback?: (empty?: boolean) => void): void;
35
+ applyAppearState(animationConfig: IAnimationConfig, callback?: () => void): void;
36
+ applyDisappearState(animationConfig: IAnimationConfig, callback?: () => void): void;
37
+ applyUpdateState(animationConfig: IAnimationConfig, callback?: () => void): void;
38
+ applyHighlightState(animationConfig: IAnimationConfig, callback?: () => void): void;
39
+ applyUnhighlightState(animationConfig: IAnimationConfig, callback?: () => void): void;
22
40
  stopState(state: string, type?: 'start' | 'end' | Record<string, any>): void;
23
41
  clearState(): void;
24
42
  }
@@ -2,6 +2,22 @@ import { AnimationTransitionRegistry } from "./animation-states-registry";
2
2
 
3
3
  import { AnimateExecutor } from "../executor/animate-executor";
4
4
 
5
+ import { isArray } from "@visactor/vutils";
6
+
7
+ export const AnimationStates = {
8
+ APPEAR: "appear",
9
+ DISAPPEAR: "disappear",
10
+ UPDATE: "update",
11
+ HIGHLIGHT: "highlight",
12
+ UNHIGHLIGHT: "unhighlight",
13
+ SELECT: "select",
14
+ UNSELECT: "unselect",
15
+ HOVER: "hover",
16
+ UNHOVER: "unhover",
17
+ ACTIVE: "active",
18
+ INACTIVE: "inactive"
19
+ };
20
+
5
21
  export class AnimationStateStore {
6
22
  constructor(graphic) {
7
23
  this.graphic = graphic;
@@ -31,7 +47,7 @@ export class AnimationStateManager {
31
47
  result.allowTransition = result.allowTransition && _result.allowTransition;
32
48
  })), result.allowTransition && (shouldApplyState.push({
33
49
  state: state,
34
- animationConfig: animationConfig[index].animation,
50
+ animationConfig: isArray(animationConfig[index]) ? animationConfig[index].map((item => item.animation)) : animationConfig[index].animation,
35
51
  executor: new AnimateExecutor(this.graphic)
36
52
  }), this.stateList.forEach((currState => {
37
53
  registry.isTransitionAllowed(currState.state, state, this.graphic).stopOriginalTransition && shouldStopState.push(currState);
@@ -39,7 +55,7 @@ export class AnimationStateManager {
39
55
  })) : nextState.forEach(((state, index) => {
40
56
  shouldApplyState.push({
41
57
  state: state,
42
- animationConfig: animationConfig[index].animation,
58
+ animationConfig: isArray(animationConfig[index]) ? animationConfig[index].map((item => item.animation)) : animationConfig[index].animation,
43
59
  executor: new AnimateExecutor(this.graphic)
44
60
  });
45
61
  })), shouldStopState.forEach((state => {
@@ -57,6 +73,36 @@ export class AnimationStateManager {
57
73
  this.stateList ? this.stateList = this.stateList.filter((state => !shouldStopState.includes(state))) : this.stateList = [],
58
74
  this.stateList.push(...shouldApplyState);
59
75
  }
76
+ applyAppearState(animationConfig, callback) {
77
+ this.applyState([ AnimationStates.APPEAR ], [ {
78
+ name: AnimationStates.APPEAR,
79
+ animation: animationConfig
80
+ } ], callback);
81
+ }
82
+ applyDisappearState(animationConfig, callback) {
83
+ this.applyState([ AnimationStates.DISAPPEAR ], [ {
84
+ name: AnimationStates.DISAPPEAR,
85
+ animation: animationConfig
86
+ } ], callback);
87
+ }
88
+ applyUpdateState(animationConfig, callback) {
89
+ this.applyState([ AnimationStates.UPDATE ], [ {
90
+ name: AnimationStates.UPDATE,
91
+ animation: animationConfig
92
+ } ], callback);
93
+ }
94
+ applyHighlightState(animationConfig, callback) {
95
+ this.applyState([ AnimationStates.HIGHLIGHT ], [ {
96
+ name: AnimationStates.HIGHLIGHT,
97
+ animation: animationConfig
98
+ } ], callback);
99
+ }
100
+ applyUnhighlightState(animationConfig, callback) {
101
+ this.applyState([ AnimationStates.UNHIGHLIGHT ], [ {
102
+ name: AnimationStates.UNHIGHLIGHT,
103
+ animation: animationConfig
104
+ } ], callback);
105
+ }
60
106
  stopState(state, type) {
61
107
  var _a;
62
108
  const stateInfo = null === (_a = this.stateList) || void 0 === _a ? void 0 : _a.find((stateInfo => stateInfo.state === state));
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/state/animation-state.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,2BAA2B,EAAE,MAAM,6BAA6B,CAAC;AAE1E,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAE/D,MAAM,OAAO,mBAAmB;IAG9B,YAAY,OAAiB;QAC3B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IAMD,aAAa,CAAC,KAAsB;QAClC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAChB,IAAI,CAAC,MAAM,GAAG,IAAI,GAAG,EAAE,CAAC;SACzB;QACD,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACrC,CAAC;IAED,WAAW;;QACT,MAAA,IAAI,CAAC,MAAM,0CAAE,KAAK,EAAE,CAAC;IACvB,CAAC;CACF;AASD,MAAM,OAAO,qBAAqB;IAOhC,YAAY,OAAiB;QAF7B,cAAS,GAAwB,IAAI,CAAC;QAGpC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IASD,UAAU,CAAC,SAAmB,EAAE,eAAkC,EAAE,QAAoC;QACtG,MAAM,QAAQ,GAAG,2BAA2B,CAAC,WAAW,EAAE,CAAC;QAI3D,MAAM,eAAe,GAAiB,EAAE,CAAC;QACzC,MAAM,gBAAgB,GAAiB,EAAE,CAAC;QAC1C,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE;YAC9C,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;gBACjC,gBAAgB,CAAC,IAAI,CAAC;oBACpB,KAAK;oBACL,eAAe,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,SAAS;oBACjD,QAAQ,EAAE,IAAI,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC;iBAC5C,CAAC,CAAC;YACL,CAAC,CAAC,CAAC;SACJ;aAAM;YAEL,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;gBAEjC,MAAM,MAAM,GAAkE;oBAC5E,eAAe,EAAE,IAAI;oBACrB,sBAAsB,EAAE,IAAI;iBAC7B,CAAC;gBACF,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;oBACjC,MAAM,OAAO,GAAG,QAAQ,CAAC,mBAAmB,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;oBACnF,MAAM,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,IAAI,OAAO,CAAC,eAAe,CAAC;gBAC7E,CAAC,CAAC,CAAC;gBAEH,IAAI,MAAM,CAAC,eAAe,EAAE;oBAC1B,gBAAgB,CAAC,IAAI,CAAC;wBACpB,KAAK;wBACL,eAAe,EAAE,eAAe,CAAC,KAAK,CAAC,CAAC,SAAS;wBACjD,QAAQ,EAAE,IAAI,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC;qBAC5C,CAAC,CAAC;oBAEH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;wBACjC,MAAM,OAAO,GAAG,QAAQ,CAAC,mBAAmB,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBACnF,IAAI,OAAO,CAAC,sBAAsB,EAAE;4BAClC,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;yBACjC;oBACH,CAAC,CAAC,CAAC;iBACJ;YACH,CAAC,CAAC,CAAC;SACJ;QAGD,eAAe,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YAC9B,KAAK,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QACxB,CAAC,CAAC,CAAC;QAGH,IAAI,gBAAgB,CAAC,MAAM,EAAE;YAC3B,gBAAgB,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAE1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAChD,MAAM,SAAS,GAAG,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC1C,MAAM,YAAY,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;gBACzC,YAAY,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,EAAE;oBAC/B,IAAI,SAAS,EAAE;wBACb,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC;qBACvD;oBAED,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,KAAK,YAAY,CAAC,CAAC;oBAGxE,IAAI,CAAC,KAAK,gBAAgB,CAAC,MAAM,GAAG,CAAC,IAAI,QAAQ,EAAE;wBACjD,QAAQ,CAAC,KAAK,CAAC,CAAC;qBACjB;gBACH,CAAC,CAAC,CAAC;aACJ;SACF;aAAM,IAAI,QAAQ,EAAE;YAEnB,QAAQ,CAAC,IAAI,CAAC,CAAC;SAChB;QAED,IAAI,IAAI,CAAC,SAAS,EAAE;YAClB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;SACnF;aAAM;YACL,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;SACrB;QACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,gBAAgB,CAAC,CAAC;IAC3C,CAAC;IAED,SAAS,CAAC,KAAa,EAAE,IAA4C;;QACnE,MAAM,SAAS,GAAG,MAAA,IAAI,CAAC,SAAS,0CAAE,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC;QAC/E,IAAI,SAAS,EAAE;YACb,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC/B;IACH,CAAC;IAED,UAAU;;QAER,MAAA,IAAI,CAAC,SAAS,0CAAE,OAAO,CAAC,KAAK,CAAC,EAAE;YAC9B,KAAK,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QACxB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACxB,CAAC;CAKF","file":"animation-state.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender-core';\nimport type { IAnimationState } from './types';\nimport { AnimationTransitionRegistry } from './animation-states-registry';\nimport type { IAnimationConfig } from '../executor/executor';\nimport { AnimateExecutor } from '../executor/animate-executor';\n\nexport class AnimationStateStore {\n graphic: IGraphic;\n\n constructor(graphic: IGraphic) {\n this.graphic = graphic;\n }\n\n // 动画状态配置\n // 并不是所有图元都有(只有mark才有),所以在应用状态的时候,需要额外传入\n states?: Map<string, IAnimationState>;\n\n registerState(state: IAnimationState): void {\n if (!this.states) {\n this.states = new Map();\n }\n this.states.set(state.name, state);\n }\n\n clearStates(): void {\n this.states?.clear();\n }\n}\n\n// 一个状态对应一个执行器,每个图元都有一一对应\ninterface IStateInfo {\n state: string;\n animationConfig: IAnimationConfig;\n executor: AnimateExecutor;\n}\n\nexport class AnimationStateManager {\n protected graphic: IGraphic;\n\n // 当前状态\n // TODO(注意,这里无法了解动画的顺序,既有串行也有并行,具体在执行的时候确定,执行之后就无法获取串行或并行配置了)\n stateList: IStateInfo[] | null = null;\n\n constructor(graphic: IGraphic) {\n this.graphic = graphic;\n }\n\n // TODO 这里因为只有状态变更才会调用,所以代码写的比较宽松,如果有性能问题需要优化\n /**\n * 应用状态\n * @param nextState 下一个状态数组,如果传入数组,那么状态是串行的。但是每次applyState都会立即执行动画,也就是applyState和applyState之间是并行\n * @param animationConfig 动画配置\n * @param callback 动画结束后的回调函数,参数empty为true表示没有动画需要执行直接调的回调\n */\n applyState(nextState: string[], animationConfig: IAnimationState[], callback?: (empty?: boolean) => void): void {\n const registry = AnimationTransitionRegistry.getInstance();\n\n // TODO 这里指判断第一个状态,后续如果需要的话要循环判断\n // 检查是否需要停止当前状态,以及下一个状态是否需要应用\n const shouldStopState: IStateInfo[] = [];\n const shouldApplyState: IStateInfo[] = [];\n if (!(this.stateList && this.stateList.length)) {\n nextState.forEach((state, index) => {\n shouldApplyState.push({\n state,\n animationConfig: animationConfig[index].animation,\n executor: new AnimateExecutor(this.graphic)\n });\n });\n } else {\n // const _stateList = this.stateList[0];\n nextState.forEach((state, index) => {\n // 遍历this.stateList,获取result,只要有一个是false,那这个result就是false\n const result: { allowTransition: boolean; stopOriginalTransition: boolean } = {\n allowTransition: true,\n stopOriginalTransition: true\n };\n this.stateList.forEach(currState => {\n const _result = registry.isTransitionAllowed(currState.state, state, this.graphic);\n result.allowTransition = result.allowTransition && _result.allowTransition;\n });\n // 所有状态都允许过渡,则添加到shouldApplyState\n if (result.allowTransition) {\n shouldApplyState.push({\n state,\n animationConfig: animationConfig[index].animation,\n executor: new AnimateExecutor(this.graphic)\n });\n // 允许过渡的话,需要重新遍历this.stateList,获取stopOriginalTransition\n this.stateList.forEach(currState => {\n const _result = registry.isTransitionAllowed(currState.state, state, this.graphic);\n if (_result.stopOriginalTransition) {\n shouldStopState.push(currState);\n }\n });\n }\n });\n }\n\n // 停止动画\n shouldStopState.forEach(state => {\n state.executor.stop();\n });\n\n // 立即应用动画,串行的应用\n if (shouldApplyState.length) {\n shouldApplyState[0].executor.execute(shouldApplyState[0].animationConfig);\n // 如果下一个状态存在,那么下一个状态的动画在当前状态动画结束后立即执行\n for (let i = 0; i < shouldApplyState.length; i++) {\n const nextState = shouldApplyState[i + 1];\n const currentState = shouldApplyState[i];\n currentState.executor.onEnd(() => {\n if (nextState) {\n nextState.executor.execute(nextState.animationConfig);\n }\n // 删除这个状态\n this.stateList = this.stateList.filter(state => state !== currentState);\n\n // 如果是最后一个状态且有回调,则调用回调\n if (i === shouldApplyState.length - 1 && callback) {\n callback(false);\n }\n });\n }\n } else if (callback) {\n // 如果没有需要应用的动画状态,直接调用回调\n callback(true);\n }\n\n if (this.stateList) {\n this.stateList = this.stateList.filter(state => !shouldStopState.includes(state));\n } else {\n this.stateList = [];\n }\n this.stateList.push(...shouldApplyState);\n }\n\n stopState(state: string, type?: 'start' | 'end' | Record<string, any>): void {\n const stateInfo = this.stateList?.find(stateInfo => stateInfo.state === state);\n if (stateInfo) {\n stateInfo.executor.stop(type);\n }\n }\n\n clearState(): void {\n // 清空状态\n this.stateList?.forEach(state => {\n state.executor.stop();\n });\n this.stateList = null;\n }\n\n // getstateList(): string[] | null {\n // return this.stateList;\n // }\n}\n"]}
1
+ {"version":3,"sources":["../src/state/animation-state.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,2BAA2B,EAAE,MAAM,6BAA6B,CAAC;AAE1E,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,MAAM,CAAC,MAAM,eAAe,GAAG;IAC7B,MAAM,EAAE,QAAQ;IAChB,SAAS,EAAE,WAAW;IACtB,MAAM,EAAE,QAAQ;IAChB,SAAS,EAAE,WAAW;IACtB,WAAW,EAAE,aAAa;IAC1B,MAAM,EAAE,QAAQ;IAChB,QAAQ,EAAE,UAAU;IACpB,KAAK,EAAE,OAAO;IACd,OAAO,EAAE,SAAS;IAClB,MAAM,EAAE,QAAQ;IAChB,QAAQ,EAAE,UAAU;CACrB,CAAC;AAEF,MAAM,OAAO,mBAAmB;IAG9B,YAAY,OAAiB;QAC3B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IAMD,aAAa,CAAC,KAAsB;QAClC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAChB,IAAI,CAAC,MAAM,GAAG,IAAI,GAAG,EAAE,CAAC;SACzB;QACD,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACrC,CAAC;IAED,WAAW;;QACT,MAAA,IAAI,CAAC,MAAM,0CAAE,KAAK,EAAE,CAAC;IACvB,CAAC;CACF;AASD,MAAM,OAAO,qBAAqB;IAOhC,YAAY,OAAiB;QAF7B,cAAS,GAAwB,IAAI,CAAC;QAGpC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IASD,UAAU,CACR,SAAmB,EACnB,eAAwD,EACxD,QAAoC;QAEpC,MAAM,QAAQ,GAAG,2BAA2B,CAAC,WAAW,EAAE,CAAC;QAI3D,MAAM,eAAe,GAAiB,EAAE,CAAC;QACzC,MAAM,gBAAgB,GAAiB,EAAE,CAAC;QAC1C,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE;YAC9C,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;gBACjC,gBAAgB,CAAC,IAAI,CAAC;oBACpB,KAAK;oBACL,eAAe,EAAE,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;wBAC9C,CAAC,CAAE,eAAe,CAAC,KAAK,CAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC;wBAC3E,CAAC,CAAE,eAAe,CAAC,KAAK,CAAqB,CAAC,SAAS;oBACzD,QAAQ,EAAE,IAAI,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC;iBAC5C,CAAC,CAAC;YACL,CAAC,CAAC,CAAC;SACJ;aAAM;YAEL,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;gBAEjC,MAAM,MAAM,GAAkE;oBAC5E,eAAe,EAAE,IAAI;oBACrB,sBAAsB,EAAE,IAAI;iBAC7B,CAAC;gBACF,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;oBACjC,MAAM,OAAO,GAAG,QAAQ,CAAC,mBAAmB,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;oBACnF,MAAM,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,IAAI,OAAO,CAAC,eAAe,CAAC;gBAC7E,CAAC,CAAC,CAAC;gBAEH,IAAI,MAAM,CAAC,eAAe,EAAE;oBAC1B,gBAAgB,CAAC,IAAI,CAAC;wBACpB,KAAK;wBACL,eAAe,EAAE,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;4BAC9C,CAAC,CAAE,eAAe,CAAC,KAAK,CAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC;4BAC3E,CAAC,CAAE,eAAe,CAAC,KAAK,CAAqB,CAAC,SAAS;wBACzD,QAAQ,EAAE,IAAI,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC;qBAC5C,CAAC,CAAC;oBAEH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;wBACjC,MAAM,OAAO,GAAG,QAAQ,CAAC,mBAAmB,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBACnF,IAAI,OAAO,CAAC,sBAAsB,EAAE;4BAClC,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;yBACjC;oBACH,CAAC,CAAC,CAAC;iBACJ;YACH,CAAC,CAAC,CAAC;SACJ;QAGD,eAAe,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YAC9B,KAAK,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QACxB,CAAC,CAAC,CAAC;QAGH,IAAI,gBAAgB,CAAC,MAAM,EAAE;YAC3B,gBAAgB,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAE1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAChD,MAAM,SAAS,GAAG,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC1C,MAAM,YAAY,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;gBACzC,YAAY,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,EAAE;oBAC/B,IAAI,SAAS,EAAE;wBACb,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC;qBACvD;oBAED,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,KAAK,YAAY,CAAC,CAAC;oBAGxE,IAAI,CAAC,KAAK,gBAAgB,CAAC,MAAM,GAAG,CAAC,IAAI,QAAQ,EAAE;wBACjD,QAAQ,CAAC,KAAK,CAAC,CAAC;qBACjB;gBACH,CAAC,CAAC,CAAC;aACJ;SACF;aAAM,IAAI,QAAQ,EAAE;YAEnB,QAAQ,CAAC,IAAI,CAAC,CAAC;SAChB;QAED,IAAI,IAAI,CAAC,SAAS,EAAE;YAClB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;SACnF;aAAM;YACL,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;SACrB;QACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,gBAAgB,CAAC,CAAC;IAC3C,CAAC;IAOD,gBAAgB,CAAC,eAAiC,EAAE,QAAqB;QACvE,IAAI,CAAC,UAAU,CAAC,CAAC,eAAe,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC;IACtH,CAAC;IAOD,mBAAmB,CAAC,eAAiC,EAAE,QAAqB;QAC1E,IAAI,CAAC,UAAU,CACb,CAAC,eAAe,CAAC,SAAS,CAAC,EAC3B,CAAC,EAAE,IAAI,EAAE,eAAe,CAAC,SAAS,EAAE,SAAS,EAAE,eAAe,EAAE,CAAC,EACjE,QAAQ,CACT,CAAC;IACJ,CAAC;IAOD,gBAAgB,CAAC,eAAiC,EAAE,QAAqB;QACvE,IAAI,CAAC,UAAU,CAAC,CAAC,eAAe,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC;IACtH,CAAC;IAOD,mBAAmB,CAAC,eAAiC,EAAE,QAAqB;QAC1E,IAAI,CAAC,UAAU,CACb,CAAC,eAAe,CAAC,SAAS,CAAC,EAC3B,CAAC,EAAE,IAAI,EAAE,eAAe,CAAC,SAAS,EAAE,SAAS,EAAE,eAAe,EAAE,CAAC,EACjE,QAAQ,CACT,CAAC;IACJ,CAAC;IAOD,qBAAqB,CAAC,eAAiC,EAAE,QAAqB;QAC5E,IAAI,CAAC,UAAU,CACb,CAAC,eAAe,CAAC,WAAW,CAAC,EAC7B,CAAC,EAAE,IAAI,EAAE,eAAe,CAAC,WAAW,EAAE,SAAS,EAAE,eAAe,EAAE,CAAC,EACnE,QAAQ,CACT,CAAC;IACJ,CAAC;IAED,SAAS,CAAC,KAAa,EAAE,IAA4C;;QACnE,MAAM,SAAS,GAAG,MAAA,IAAI,CAAC,SAAS,0CAAE,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC;QAC/E,IAAI,SAAS,EAAE;YACb,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC/B;IACH,CAAC;IAED,UAAU;;QAER,MAAA,IAAI,CAAC,SAAS,0CAAE,OAAO,CAAC,KAAK,CAAC,EAAE;YAC9B,KAAK,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QACxB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACxB,CAAC;CAKF","file":"animation-state.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender-core';\nimport type { IAnimationState } from './types';\nimport { AnimationTransitionRegistry } from './animation-states-registry';\nimport type { IAnimationConfig } from '../executor/executor';\nimport { AnimateExecutor } from '../executor/animate-executor';\nimport { isArray } from '@visactor/vutils';\n\n// Standard animation state names\nexport const AnimationStates = {\n APPEAR: 'appear',\n DISAPPEAR: 'disappear',\n UPDATE: 'update',\n HIGHLIGHT: 'highlight',\n UNHIGHLIGHT: 'unhighlight',\n SELECT: 'select',\n UNSELECT: 'unselect',\n HOVER: 'hover',\n UNHOVER: 'unhover',\n ACTIVE: 'active',\n INACTIVE: 'inactive'\n};\n\nexport class AnimationStateStore {\n graphic: IGraphic;\n\n constructor(graphic: IGraphic) {\n this.graphic = graphic;\n }\n\n // 动画状态配置\n // 并不是所有图元都有(只有mark才有),所以在应用状态的时候,需要额外传入\n states?: Map<string, IAnimationState>;\n\n registerState(state: IAnimationState): void {\n if (!this.states) {\n this.states = new Map();\n }\n this.states.set(state.name, state);\n }\n\n clearStates(): void {\n this.states?.clear();\n }\n}\n\n// 一个状态对应一个执行器,每个图元都有一一对应\ninterface IStateInfo {\n state: string;\n animationConfig: IAnimationConfig | IAnimationConfig[];\n executor: AnimateExecutor;\n}\n\nexport class AnimationStateManager {\n protected graphic: IGraphic;\n\n // 当前状态\n // TODO(注意,这里无法了解动画的顺序,既有串行也有并行,具体在执行的时候确定,执行之后就无法获取串行或并行配置了)\n stateList: IStateInfo[] | null = null;\n\n constructor(graphic: IGraphic) {\n this.graphic = graphic;\n }\n\n // TODO 这里因为只有状态变更才会调用,所以代码写的比较宽松,如果有性能问题需要优化\n /**\n * 应用状态\n * @param nextState 下一个状态数组,如果传入数组,那么状态是串行的。但是每次applyState都会立即执行动画,也就是applyState和applyState之间是并行\n * @param animationConfig 动画配置\n * @param callback 动画结束后的回调函数,参数empty为true表示没有动画需要执行直接调的回调\n */\n applyState(\n nextState: string[],\n animationConfig: (IAnimationState | IAnimationState[])[],\n callback?: (empty?: boolean) => void\n ): void {\n const registry = AnimationTransitionRegistry.getInstance();\n\n // TODO 这里指判断第一个状态,后续如果需要的话要循环判断\n // 检查是否需要停止当前状态,以及下一个状态是否需要应用\n const shouldStopState: IStateInfo[] = [];\n const shouldApplyState: IStateInfo[] = [];\n if (!(this.stateList && this.stateList.length)) {\n nextState.forEach((state, index) => {\n shouldApplyState.push({\n state,\n animationConfig: isArray(animationConfig[index])\n ? (animationConfig[index] as IAnimationState[]).map(item => item.animation)\n : (animationConfig[index] as IAnimationState).animation,\n executor: new AnimateExecutor(this.graphic)\n });\n });\n } else {\n // const _stateList = this.stateList[0];\n nextState.forEach((state, index) => {\n // 遍历this.stateList,获取result,只要有一个是false,那这个result就是false\n const result: { allowTransition: boolean; stopOriginalTransition: boolean } = {\n allowTransition: true,\n stopOriginalTransition: true\n };\n this.stateList.forEach(currState => {\n const _result = registry.isTransitionAllowed(currState.state, state, this.graphic);\n result.allowTransition = result.allowTransition && _result.allowTransition;\n });\n // 所有状态都允许过渡,则添加到shouldApplyState\n if (result.allowTransition) {\n shouldApplyState.push({\n state,\n animationConfig: isArray(animationConfig[index])\n ? (animationConfig[index] as IAnimationState[]).map(item => item.animation)\n : (animationConfig[index] as IAnimationState).animation,\n executor: new AnimateExecutor(this.graphic)\n });\n // 允许过渡的话,需要重新遍历this.stateList,获取stopOriginalTransition\n this.stateList.forEach(currState => {\n const _result = registry.isTransitionAllowed(currState.state, state, this.graphic);\n if (_result.stopOriginalTransition) {\n shouldStopState.push(currState);\n }\n });\n }\n });\n }\n\n // 停止动画\n shouldStopState.forEach(state => {\n state.executor.stop();\n });\n\n // 立即应用动画,串行的应用\n if (shouldApplyState.length) {\n shouldApplyState[0].executor.execute(shouldApplyState[0].animationConfig);\n // 如果下一个状态存在,那么下一个状态的动画在当前状态动画结束后立即执行\n for (let i = 0; i < shouldApplyState.length; i++) {\n const nextState = shouldApplyState[i + 1];\n const currentState = shouldApplyState[i];\n currentState.executor.onEnd(() => {\n if (nextState) {\n nextState.executor.execute(nextState.animationConfig);\n }\n // 删除这个状态\n this.stateList = this.stateList.filter(state => state !== currentState);\n\n // 如果是最后一个状态且有回调,则调用回调\n if (i === shouldApplyState.length - 1 && callback) {\n callback(false);\n }\n });\n }\n } else if (callback) {\n // 如果没有需要应用的动画状态,直接调用回调\n callback(true);\n }\n\n if (this.stateList) {\n this.stateList = this.stateList.filter(state => !shouldStopState.includes(state));\n } else {\n this.stateList = [];\n }\n this.stateList.push(...shouldApplyState);\n }\n\n /**\n * Apply a standard appear animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyAppearState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState([AnimationStates.APPEAR], [{ name: AnimationStates.APPEAR, animation: animationConfig }], callback);\n }\n\n /**\n * Apply a standard disappear animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyDisappearState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState(\n [AnimationStates.DISAPPEAR],\n [{ name: AnimationStates.DISAPPEAR, animation: animationConfig }],\n callback\n );\n }\n\n /**\n * Apply a standard update animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyUpdateState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState([AnimationStates.UPDATE], [{ name: AnimationStates.UPDATE, animation: animationConfig }], callback);\n }\n\n /**\n * Apply a standard highlight animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyHighlightState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState(\n [AnimationStates.HIGHLIGHT],\n [{ name: AnimationStates.HIGHLIGHT, animation: animationConfig }],\n callback\n );\n }\n\n /**\n * Apply a standard unhighlight animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyUnhighlightState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState(\n [AnimationStates.UNHIGHLIGHT],\n [{ name: AnimationStates.UNHIGHLIGHT, animation: animationConfig }],\n callback\n );\n }\n\n stopState(state: string, type?: 'start' | 'end' | Record<string, any>): void {\n const stateInfo = this.stateList?.find(stateInfo => stateInfo.state === state);\n if (stateInfo) {\n stateInfo.executor.stop(type);\n }\n }\n\n clearState(): void {\n // 清空状态\n this.stateList?.forEach(state => {\n state.executor.stop();\n });\n this.stateList = null;\n }\n\n // getstateList(): string[] | null {\n // return this.stateList;\n // }\n}\n"]}
@@ -61,6 +61,24 @@ export class AnimationTransitionRegistry {
61
61
  }))), this.registerTransition("disappear", "appear", (() => ({
62
62
  allowTransition: !0,
63
63
  stopOriginalTransition: !0
64
+ }))), this.registerTransition("update", "*", (() => ({
65
+ allowTransition: !0,
66
+ stopOriginalTransition: !1
67
+ }))), this.registerTransition("update", "disappear", (() => ({
68
+ allowTransition: !0,
69
+ stopOriginalTransition: !0
70
+ }))), this.registerTransition("update", "exit", (() => ({
71
+ allowTransition: !0,
72
+ stopOriginalTransition: !0
73
+ }))), this.registerTransition("state", "*", (() => ({
74
+ allowTransition: !0,
75
+ stopOriginalTransition: !1
76
+ }))), this.registerTransition("state", "disappear", (() => ({
77
+ allowTransition: !0,
78
+ stopOriginalTransition: !0
79
+ }))), this.registerTransition("state", "exit", (() => ({
80
+ allowTransition: !0,
81
+ stopOriginalTransition: !0
64
82
  })));
65
83
  }
66
84
  isTransitionAllowed(fromState, toState, graphic) {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/state/animation-states-registry.ts"],"names":[],"mappings":"AAgBA,MAAM,OAAO,2BAA2B;IAMtC;QAFQ,gBAAW,GAAiD,IAAI,GAAG,EAAE,CAAC;QAG5E,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACpC,CAAC;IAKD,MAAM,CAAC,WAAW;QAChB,IAAI,CAAC,2BAA2B,CAAC,QAAQ,EAAE;YACzC,2BAA2B,CAAC,QAAQ,GAAG,IAAI,2BAA2B,EAAE,CAAC;SAC1E;QACD,OAAO,2BAA2B,CAAC,QAAQ,CAAC;IAC9C,CAAC;IAKO,0BAA0B;QAEhC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC5C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC;YACjD,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACpD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC5C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC;YACjD,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACpD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC1C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YAClD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,OAAO,EAAE,GAAG,EAAE,CAAC,CAAC;YAC9C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC7C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC3C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACnD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC9C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC;YACpD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;IACN,CAAC;IAKD,mBAAmB,CAAC,SAAiB,EAAE,OAAe,EAAE,OAAiB;;QAEvE,IAAI,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,CAAC,0CAAE,GAAG,CAAC,OAAO,CAAC,CAAC;QACzD,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,CAAC,0CAAE,GAAG,CAAC,GAAG,CAAC,CAAC;QACjD,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,0CAAE,GAAG,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,0CAAE,GAAG,CAAC,GAAG,CAAC,CAAC;QAC3C,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,OAAO;YACL,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC;IACJ,CAAC;IAKD,kBAAkB,CAAC,SAAiB,EAAE,OAAe,EAAE,UAA8B;QACnF,IAAI,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QAEnD,IAAI,CAAC,YAAY,EAAE;YACjB,YAAY,GAAG,IAAI,GAAG,EAAE,CAAC;YACzB,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;SAC/C;QAED,YAAY,CAAC,GAAG,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;IACxC,CAAC;CACF;AAGD,MAAM,kBAAkB,GAAG,2BAA2B,CAAC,WAAW,EAAE,CAAC;AAErE,OAAO,EAAE,kBAAkB,EAAE,CAAC","file":"animation-states-registry.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender-core';\n\ninterface ITransitionResult {\n allowTransition: boolean;\n stopOriginalTransition: boolean;\n}\n\n/**\n * 注册动画状态切换的转换函数\n */\nexport type TransitionFunction = (graphic: IGraphic, fromState: string) => ITransitionResult;\n\n/**\n * 动画状态切换的注册表\n * 管理所有图形的动画状态切换逻辑\n */\nexport class AnimationTransitionRegistry {\n private static instance: AnimationTransitionRegistry;\n\n // 源状态到目标状态的映射,每个目标状态都有一个转换函数\n private transitions: Map<string, Map<string, TransitionFunction>> = new Map();\n\n constructor() {\n this.registerDefaultTransitions();\n }\n\n /**\n * 获取注册表的单例实例\n */\n static getInstance(): AnimationTransitionRegistry {\n if (!AnimationTransitionRegistry.instance) {\n AnimationTransitionRegistry.instance = new AnimationTransitionRegistry();\n }\n return AnimationTransitionRegistry.instance;\n }\n\n /**\n * 注册默认的转换规则\n */\n private registerDefaultTransitions(): void {\n // appear动画,可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('appear', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // appear 动画碰到appear动画,什么都不会发生\n this.registerTransition('appear', 'appear', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('appear', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('appear', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 循环动画(normal),可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('normal', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // 循环动画碰到循环动画,什么都不会发生\n this.registerTransition('normal', 'normal', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('normal', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('normal', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 退出动画不能被覆盖或停止(disappear除外)\n this.registerTransition('exit', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('exit', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到enter动画,会立即停止\n this.registerTransition('exit', 'enter', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到退出,什么都不会发生\n this.registerTransition('exit', 'exit', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // enter 动画可以被任何动画覆盖,但不会停止(exit、disappear除外)\n this.registerTransition('enter', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // enter 动画碰到enter动画,什么都不会发生\n this.registerTransition('enter', 'enter', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('enter', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('enter', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // disappear 动画碰到任何动画,什么都不会发生(appear除外)\n this.registerTransition('disappear', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // disappear 动画碰到appear动画,会立即停止\n this.registerTransition('disappear', 'appear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n }\n\n /**\n * 检查两个状态之间是否允许转换\n */\n isTransitionAllowed(fromState: string, toState: string, graphic: IGraphic): ITransitionResult {\n // 直接转换规则\n let func = this.transitions.get(fromState)?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 状态到通配符\n func = this.transitions.get(fromState)?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到状态\n func = this.transitions.get('*')?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到通配符\n func = this.transitions.get('*')?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 默认允许转换\n return {\n allowTransition: true,\n stopOriginalTransition: true\n };\n }\n\n /**\n * 注册两个状态之间的转换\n */\n registerTransition(fromState: string, toState: string, transition: TransitionFunction): void {\n let fromStateMap = this.transitions.get(fromState);\n\n if (!fromStateMap) {\n fromStateMap = new Map();\n this.transitions.set(fromState, fromStateMap);\n }\n\n fromStateMap.set(toState, transition);\n }\n}\n\n// 初始化单例转换注册表\nconst transitionRegistry = AnimationTransitionRegistry.getInstance();\n\nexport { transitionRegistry };\n"]}
1
+ {"version":3,"sources":["../src/state/animation-states-registry.ts"],"names":[],"mappings":"AAgBA,MAAM,OAAO,2BAA2B;IAMtC;QAFQ,gBAAW,GAAiD,IAAI,GAAG,EAAE,CAAC;QAG5E,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACpC,CAAC;IAKD,MAAM,CAAC,WAAW;QAChB,IAAI,CAAC,2BAA2B,CAAC,QAAQ,EAAE;YACzC,2BAA2B,CAAC,QAAQ,GAAG,IAAI,2BAA2B,EAAE,CAAC;SAC1E;QACD,OAAO,2BAA2B,CAAC,QAAQ,CAAC;IAC9C,CAAC;IAKO,0BAA0B;QAEhC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC5C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC;YACjD,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACpD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC5C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC;YACjD,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACpD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC1C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YAClD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,OAAO,EAAE,GAAG,EAAE,CAAC,CAAC;YAC9C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC7C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC3C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACnD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC9C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC;YACpD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC5C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACpD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC3C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACnD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC9C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;IACN,CAAC;IAKD,mBAAmB,CAAC,SAAiB,EAAE,OAAe,EAAE,OAAiB;;QAEvE,IAAI,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,CAAC,0CAAE,GAAG,CAAC,OAAO,CAAC,CAAC;QACzD,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,CAAC,0CAAE,GAAG,CAAC,GAAG,CAAC,CAAC;QACjD,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,0CAAE,GAAG,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,0CAAE,GAAG,CAAC,GAAG,CAAC,CAAC;QAC3C,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,OAAO;YACL,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC;IACJ,CAAC;IAKD,kBAAkB,CAAC,SAAiB,EAAE,OAAe,EAAE,UAA8B;QACnF,IAAI,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QAEnD,IAAI,CAAC,YAAY,EAAE;YACjB,YAAY,GAAG,IAAI,GAAG,EAAE,CAAC;YACzB,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;SAC/C;QAED,YAAY,CAAC,GAAG,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;IACxC,CAAC;CACF;AAGD,MAAM,kBAAkB,GAAG,2BAA2B,CAAC,WAAW,EAAE,CAAC;AAErE,OAAO,EAAE,kBAAkB,EAAE,CAAC","file":"animation-states-registry.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender-core';\n\ninterface ITransitionResult {\n allowTransition: boolean;\n stopOriginalTransition: boolean;\n}\n\n/**\n * 注册动画状态切换的转换函数\n */\nexport type TransitionFunction = (graphic: IGraphic, fromState: string) => ITransitionResult;\n\n/**\n * 动画状态切换的注册表\n * 管理所有图形的动画状态切换逻辑\n */\nexport class AnimationTransitionRegistry {\n private static instance: AnimationTransitionRegistry;\n\n // 源状态到目标状态的映射,每个目标状态都有一个转换函数\n private transitions: Map<string, Map<string, TransitionFunction>> = new Map();\n\n constructor() {\n this.registerDefaultTransitions();\n }\n\n /**\n * 获取注册表的单例实例\n */\n static getInstance(): AnimationTransitionRegistry {\n if (!AnimationTransitionRegistry.instance) {\n AnimationTransitionRegistry.instance = new AnimationTransitionRegistry();\n }\n return AnimationTransitionRegistry.instance;\n }\n\n /**\n * 注册默认的转换规则\n */\n private registerDefaultTransitions(): void {\n // appear动画,可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('appear', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // appear 动画碰到appear动画,什么都不会发生\n this.registerTransition('appear', 'appear', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('appear', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('appear', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 循环动画(normal),可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('normal', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // 循环动画碰到循环动画,什么都不会发生\n this.registerTransition('normal', 'normal', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('normal', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('normal', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 退出动画不能被覆盖或停止(disappear除外)\n this.registerTransition('exit', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('exit', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到enter动画,会立即停止\n this.registerTransition('exit', 'enter', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到退出,什么都不会发生\n this.registerTransition('exit', 'exit', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // enter 动画可以被任何动画覆盖,但不会停止(exit、disappear除外)\n this.registerTransition('enter', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // enter 动画碰到enter动画,什么都不会发生\n this.registerTransition('enter', 'enter', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('enter', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('enter', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // disappear 动画碰到任何动画,什么都不会发生(appear除外)\n this.registerTransition('disappear', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // disappear 动画碰到appear动画,会立即停止\n this.registerTransition('disappear', 'appear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n this.registerTransition('update', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // update动画碰到disappear动画,会停止,也会被覆盖\n this.registerTransition('update', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // update动画碰到exit动画,会停止,也会被覆盖\n this.registerTransition('update', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // state动画,可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('state', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // state动画碰到disappear动画,会停止,也会被覆盖\n this.registerTransition('state', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // state动画碰到exit动画,会停止,也会被覆盖\n this.registerTransition('state', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n }\n\n /**\n * 检查两个状态之间是否允许转换\n */\n isTransitionAllowed(fromState: string, toState: string, graphic: IGraphic): ITransitionResult {\n // 直接转换规则\n let func = this.transitions.get(fromState)?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 状态到通配符\n func = this.transitions.get(fromState)?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到状态\n func = this.transitions.get('*')?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到通配符\n func = this.transitions.get('*')?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 默认允许转换\n return {\n allowTransition: true,\n stopOriginalTransition: true\n };\n }\n\n /**\n * 注册两个状态之间的转换\n */\n registerTransition(fromState: string, toState: string, transition: TransitionFunction): void {\n let fromStateMap = this.transitions.get(fromState);\n\n if (!fromStateMap) {\n fromStateMap = new Map();\n this.transitions.set(fromState, fromStateMap);\n }\n\n fromStateMap.set(toState, transition);\n }\n}\n\n// 初始化单例转换注册表\nconst transitionRegistry = AnimationTransitionRegistry.getInstance();\n\nexport { transitionRegistry };\n"]}
@@ -1,11 +1,17 @@
1
1
  import type { IGraphic } from '@visactor/vrender-core';
2
2
  import type { IAnimationState } from './types';
3
3
  import { AnimationStateManager, AnimationStateStore } from './animation-state';
4
+ import type { IAnimationConfig } from '../executor/executor';
4
5
  export declare class GraphicStateExtension {
5
6
  _getAnimationStateManager(graphic: IGraphic): AnimationStateManager;
6
7
  _getAnimationStateStore(graphic: IGraphic): AnimationStateStore;
7
8
  registerAnimationState(state: IAnimationState): this;
8
- applyAnimationState(state: string[], animationConfig: IAnimationState[], callback?: (empty?: boolean) => void): this;
9
+ applyAnimationState(state: string[], animationConfig: (IAnimationState | IAnimationState[])[], callback?: (empty?: boolean) => void): this;
10
+ applyAppearState(animationConfig: IAnimationConfig, callback?: () => void): this;
11
+ applyDisappearState(animationConfig: IAnimationConfig, callback?: () => void): this;
12
+ applyUpdateState(animationConfig: IAnimationConfig, callback?: () => void): this;
13
+ applyHighlightState(animationConfig: IAnimationConfig, callback?: () => void): this;
14
+ applyUnhighlightState(animationConfig: IAnimationConfig, callback?: () => void): this;
9
15
  stopAnimationState(state: string, type?: 'start' | 'end' | Record<string, any>): this;
10
16
  clearAnimationStates(): this;
11
17
  static extend(graphic: IGraphic): IGraphic;
@@ -16,6 +16,26 @@ export class GraphicStateExtension {
16
16
  return this._getAnimationStateManager(this).applyState(state, animationConfig, callback),
17
17
  this;
18
18
  }
19
+ applyAppearState(animationConfig, callback) {
20
+ return this._getAnimationStateManager(this).applyAppearState(animationConfig, callback),
21
+ this;
22
+ }
23
+ applyDisappearState(animationConfig, callback) {
24
+ return this._getAnimationStateManager(this).applyDisappearState(animationConfig, callback),
25
+ this;
26
+ }
27
+ applyUpdateState(animationConfig, callback) {
28
+ return this._getAnimationStateManager(this).applyUpdateState(animationConfig, callback),
29
+ this;
30
+ }
31
+ applyHighlightState(animationConfig, callback) {
32
+ return this._getAnimationStateManager(this).applyHighlightState(animationConfig, callback),
33
+ this;
34
+ }
35
+ applyUnhighlightState(animationConfig, callback) {
36
+ return this._getAnimationStateManager(this).applyUnhighlightState(animationConfig, callback),
37
+ this;
38
+ }
19
39
  stopAnimationState(state, type) {
20
40
  return this._getAnimationStateManager(this).stopState(state, type), this;
21
41
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/state/graphic-extension.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,qBAAqB,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AAK/E,MAAM,OAAO,qBAAqB;IAChC,yBAAyB,CAAC,OAAiB;QACzC,IAAI,CAAE,OAAe,CAAC,sBAAsB,EAAE;YAE3C,OAAe,CAAC,sBAAsB,GAAG,IAAI,qBAAqB,CAAC,OAAO,CAAC,CAAC;SAC9E;QACD,OAAQ,OAAe,CAAC,sBAAsB,CAAC;IACjD,CAAC;IACD,uBAAuB,CAAC,OAAiB;QACvC,IAAI,CAAE,OAAe,CAAC,oBAAoB,EAAE;YAEzC,OAAe,CAAC,oBAAoB,GAAG,IAAI,mBAAmB,CAAC,OAAO,CAAC,CAAC;SAC1E;QACD,OAAQ,OAAe,CAAC,oBAAoB,CAAC;IAC/C,CAAC;IAKD,sBAAsB,CAAC,KAAsB;QAC3C,IAAI,CAAC,uBAAuB,CAAC,IAA2B,CAAC,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC/E,OAAO,IAAI,CAAC;IACd,CAAC;IAKD,mBAAmB,CAAC,KAAe,EAAE,eAAkC,EAAE,QAAoC;QAC3G,IAAI,CAAC,yBAAyB,CAAC,IAA2B,CAAC,CAAC,UAAU,CAAC,KAAK,EAAE,eAAe,EAAE,QAAQ,CAAC,CAAC;QACzG,OAAO,IAAI,CAAC;IACd,CAAC;IAKD,kBAAkB,CAAC,KAAa,EAAE,IAA4C;QAC5E,IAAI,CAAC,yBAAyB,CAAC,IAA2B,CAAC,CAAC,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACnF,OAAO,IAAI,CAAC;IACd,CAAC;IAKD,oBAAoB;QAClB,IAAI,CAAC,yBAAyB,CAAC,IAA2B,CAAC,CAAC,UAAU,EAAE,CAAC;QACzE,OAAO,IAAI,CAAC;IACd,CAAC;IAYD,MAAM,CAAC,MAAM,CAAC,OAAiB;QAC7B,MAAM,SAAS,GAAG,IAAI,qBAAqB,EAAE,CAAC;QAC9C,SAAS,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC;QAC7C,OAAO,OAAO,CAAC;IACjB,CAAC;CACF","file":"graphic-extension.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender-core';\nimport type { IAnimationState } from './types';\nimport { AnimationStateManager, AnimationStateStore } from './animation-state';\n\n/**\n * 将动画状态方法作为混入扩展 Graphic 的类\n */\nexport class GraphicStateExtension {\n _getAnimationStateManager(graphic: IGraphic): AnimationStateManager {\n if (!(graphic as any)._animationStateManager) {\n // Create the appropriate manager type based on whether this is a group\n (graphic as any)._animationStateManager = new AnimationStateManager(graphic);\n }\n return (graphic as any)._animationStateManager;\n }\n _getAnimationStateStore(graphic: IGraphic): AnimationStateStore {\n if (!(graphic as any)._animationStateStore) {\n // Create the appropriate manager type based on whether this is a group\n (graphic as any)._animationStateStore = new AnimationStateStore(graphic);\n }\n return (graphic as any)._animationStateStore;\n }\n\n /**\n * 注册一个动画状态\n */\n registerAnimationState(state: IAnimationState): this {\n this._getAnimationStateStore(this as unknown as IGraphic).registerState(state);\n return this;\n }\n\n /**\n * 应用一个动画状态到图形\n */\n applyAnimationState(state: string[], animationConfig: IAnimationState[], callback?: (empty?: boolean) => void): this {\n this._getAnimationStateManager(this as unknown as IGraphic).applyState(state, animationConfig, callback);\n return this;\n }\n\n /**\n * 停止一个动画状态\n */\n stopAnimationState(state: string, type?: 'start' | 'end' | Record<string, any>): this {\n this._getAnimationStateManager(this as unknown as IGraphic).stopState(state, type);\n return this;\n }\n\n /**\n * 清除图形上的所有动画状态\n */\n clearAnimationStates(): this {\n this._getAnimationStateManager(this as unknown as IGraphic).clearState();\n return this;\n }\n\n // /**\n // * 获取图形当前的动画状态\n // */\n // getCurrentAnimationState(): string[] | null {\n // return this._getAnimationStateManager(this as unknown as IGraphic).getCurrentState();\n // }\n\n /**\n * 继承\n */\n static extend(graphic: IGraphic): IGraphic {\n const extension = new GraphicStateExtension();\n extension._getAnimationStateManager(graphic);\n return graphic;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/state/graphic-extension.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,qBAAqB,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AAM/E,MAAM,OAAO,qBAAqB;IAChC,yBAAyB,CAAC,OAAiB;QACzC,IAAI,CAAE,OAAe,CAAC,sBAAsB,EAAE;YAE3C,OAAe,CAAC,sBAAsB,GAAG,IAAI,qBAAqB,CAAC,OAAO,CAAC,CAAC;SAC9E;QACD,OAAQ,OAAe,CAAC,sBAAsB,CAAC;IACjD,CAAC;IACD,uBAAuB,CAAC,OAAiB;QACvC,IAAI,CAAE,OAAe,CAAC,oBAAoB,EAAE;YAEzC,OAAe,CAAC,oBAAoB,GAAG,IAAI,mBAAmB,CAAC,OAAO,CAAC,CAAC;SAC1E;QACD,OAAQ,OAAe,CAAC,oBAAoB,CAAC;IAC/C,CAAC;IAKD,sBAAsB,CAAC,KAAsB;QAC3C,IAAI,CAAC,uBAAuB,CAAC,IAA2B,CAAC,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC/E,OAAO,IAAI,CAAC;IACd,CAAC;IAKD,mBAAmB,CACjB,KAAe,EACf,eAAwD,EACxD,QAAoC;QAEpC,IAAI,CAAC,yBAAyB,CAAC,IAA2B,CAAC,CAAC,UAAU,CAAC,KAAK,EAAE,eAAe,EAAE,QAAQ,CAAC,CAAC;QACzG,OAAO,IAAI,CAAC;IACd,CAAC;IAOD,gBAAgB,CAAC,eAAiC,EAAE,QAAqB;QACvE,IAAI,CAAC,yBAAyB,CAAC,IAA2B,CAAC,CAAC,gBAAgB,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC;QACxG,OAAO,IAAI,CAAC;IACd,CAAC;IAOD,mBAAmB,CAAC,eAAiC,EAAE,QAAqB;QAC1E,IAAI,CAAC,yBAAyB,CAAC,IAA2B,CAAC,CAAC,mBAAmB,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC;QAC3G,OAAO,IAAI,CAAC;IACd,CAAC;IAOD,gBAAgB,CAAC,eAAiC,EAAE,QAAqB;QACvE,IAAI,CAAC,yBAAyB,CAAC,IAA2B,CAAC,CAAC,gBAAgB,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC;QACxG,OAAO,IAAI,CAAC;IACd,CAAC;IAOD,mBAAmB,CAAC,eAAiC,EAAE,QAAqB;QAC1E,IAAI,CAAC,yBAAyB,CAAC,IAA2B,CAAC,CAAC,mBAAmB,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC;QAC3G,OAAO,IAAI,CAAC;IACd,CAAC;IAOD,qBAAqB,CAAC,eAAiC,EAAE,QAAqB;QAC5E,IAAI,CAAC,yBAAyB,CAAC,IAA2B,CAAC,CAAC,qBAAqB,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC;QAC7G,OAAO,IAAI,CAAC;IACd,CAAC;IAKD,kBAAkB,CAAC,KAAa,EAAE,IAA4C;QAC5E,IAAI,CAAC,yBAAyB,CAAC,IAA2B,CAAC,CAAC,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACnF,OAAO,IAAI,CAAC;IACd,CAAC;IAKD,oBAAoB;QAClB,IAAI,CAAC,yBAAyB,CAAC,IAA2B,CAAC,CAAC,UAAU,EAAE,CAAC;QACzE,OAAO,IAAI,CAAC;IACd,CAAC;IAYD,MAAM,CAAC,MAAM,CAAC,OAAiB;QAC7B,MAAM,SAAS,GAAG,IAAI,qBAAqB,EAAE,CAAC;QAC9C,SAAS,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC;QAC7C,OAAO,OAAO,CAAC;IACjB,CAAC;CACF","file":"graphic-extension.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender-core';\nimport type { IAnimationState } from './types';\nimport { AnimationStateManager, AnimationStateStore } from './animation-state';\nimport type { IAnimationConfig } from '../executor/executor';\n\n/**\n * 将动画状态方法作为混入扩展 Graphic 的类\n */\nexport class GraphicStateExtension {\n _getAnimationStateManager(graphic: IGraphic): AnimationStateManager {\n if (!(graphic as any)._animationStateManager) {\n // Create the appropriate manager type based on whether this is a group\n (graphic as any)._animationStateManager = new AnimationStateManager(graphic);\n }\n return (graphic as any)._animationStateManager;\n }\n _getAnimationStateStore(graphic: IGraphic): AnimationStateStore {\n if (!(graphic as any)._animationStateStore) {\n // Create the appropriate manager type based on whether this is a group\n (graphic as any)._animationStateStore = new AnimationStateStore(graphic);\n }\n return (graphic as any)._animationStateStore;\n }\n\n /**\n * 注册一个动画状态\n */\n registerAnimationState(state: IAnimationState): this {\n this._getAnimationStateStore(this as unknown as IGraphic).registerState(state);\n return this;\n }\n\n /**\n * 应用一个动画状态到图形\n */\n applyAnimationState(\n state: string[],\n animationConfig: (IAnimationState | IAnimationState[])[],\n callback?: (empty?: boolean) => void\n ): this {\n this._getAnimationStateManager(this as unknown as IGraphic).applyState(state, animationConfig, callback);\n return this;\n }\n\n /**\n * 应用出现动画状态\n * @param animationConfig 动画配置\n * @param callback 动画结束回调\n */\n applyAppearState(animationConfig: IAnimationConfig, callback?: () => void): this {\n this._getAnimationStateManager(this as unknown as IGraphic).applyAppearState(animationConfig, callback);\n return this;\n }\n\n /**\n * 应用消失动画状态\n * @param animationConfig 动画配置\n * @param callback 动画结束回调\n */\n applyDisappearState(animationConfig: IAnimationConfig, callback?: () => void): this {\n this._getAnimationStateManager(this as unknown as IGraphic).applyDisappearState(animationConfig, callback);\n return this;\n }\n\n /**\n * 应用更新动画状态\n * @param animationConfig 动画配置\n * @param callback 动画结束回调\n */\n applyUpdateState(animationConfig: IAnimationConfig, callback?: () => void): this {\n this._getAnimationStateManager(this as unknown as IGraphic).applyUpdateState(animationConfig, callback);\n return this;\n }\n\n /**\n * 应用高亮动画状态\n * @param animationConfig 动画配置\n * @param callback 动画结束回调\n */\n applyHighlightState(animationConfig: IAnimationConfig, callback?: () => void): this {\n this._getAnimationStateManager(this as unknown as IGraphic).applyHighlightState(animationConfig, callback);\n return this;\n }\n\n /**\n * 应用取消高亮动画状态\n * @param animationConfig 动画配置\n * @param callback 动画结束回调\n */\n applyUnhighlightState(animationConfig: IAnimationConfig, callback?: () => void): this {\n this._getAnimationStateManager(this as unknown as IGraphic).applyUnhighlightState(animationConfig, callback);\n return this;\n }\n\n /**\n * 停止一个动画状态\n */\n stopAnimationState(state: string, type?: 'start' | 'end' | Record<string, any>): this {\n this._getAnimationStateManager(this as unknown as IGraphic).stopState(state, type);\n return this;\n }\n\n /**\n * 清除图形上的所有动画状态\n */\n clearAnimationStates(): this {\n this._getAnimationStateManager(this as unknown as IGraphic).clearState();\n return this;\n }\n\n // /**\n // * 获取图形当前的动画状态\n // */\n // getCurrentAnimationState(): string[] | null {\n // return this._getAnimationStateManager(this as unknown as IGraphic).getCurrentState();\n // }\n\n /**\n * 继承\n */\n static extend(graphic: IGraphic): IGraphic {\n const extension = new GraphicStateExtension();\n extension._getAnimationStateManager(graphic);\n return graphic;\n }\n}\n"]}
package/es/step.d.ts CHANGED
@@ -1,8 +1,6 @@
1
- import { type IGraphic } from '@visactor/vrender-core';
2
- import type { IAnimate, IStep } from './intreface/animate';
3
- import type { EasingType, EasingTypeFunc } from './intreface/easing';
4
- import type { IAnimateStepType } from './intreface/type';
1
+ import { type IGraphic, type IAnimate, type IStep, type EasingType, type EasingTypeFunc, type IAnimateStepType } from '@visactor/vrender-core';
5
2
  export declare class Step implements IStep {
3
+ id: number;
6
4
  type: IAnimateStepType;
7
5
  prev?: IStep;
8
6
  duration: number;
@@ -19,6 +17,7 @@ export declare class Step implements IStep {
19
17
  protected _startTime: number;
20
18
  _hasFirstRun: boolean;
21
19
  protected _endCb?: (animate: IAnimate, step: IStep) => void;
20
+ syncAttributeUpdate: () => void;
22
21
  constructor(type: IAnimateStepType, props: Record<string, any>, duration: number, easing: EasingType);
23
22
  bind(target: IGraphic, animate: IAnimate): void;
24
23
  append(step: IStep): void;
@@ -30,6 +29,7 @@ export declare class Step implements IStep {
30
29
  setStartTime(time: number, updateDownstream?: boolean): void;
31
30
  getStartTime(): number;
32
31
  onBind(): void;
32
+ _syncAttributeUpdate: () => void;
33
33
  onFirstRun(): void;
34
34
  onStart(): void;
35
35
  protected tryPreventConflict(): void;
@@ -41,9 +41,12 @@ export declare class Step implements IStep {
41
41
  getEndProps(): Record<string, any>;
42
42
  getFromProps(): Record<string, any>;
43
43
  getMergedEndProps(): Record<string, any> | void;
44
+ stop(): void;
44
45
  }
45
46
  export declare class WaitStep extends Step {
46
47
  constructor(type: IAnimateStepType, props: Record<string, any>, duration: number, easing: EasingType);
48
+ onStart(): void;
49
+ onFirstRun(): void;
47
50
  update(end: boolean, ratio: number, out: Record<string, any>): void;
48
51
  determineInterpolateUpdateFunction(): void;
49
52
  }